Speaker 1: Int request created by Michael Freiberg, a production of iHeartRadio
Speaker 1: and Astro Media. Listen with headphones for three D audio.
Speaker 1: Winds approaching gale force, feed pressure, rising sandstorm imminence. We
Speaker 1: have to keep going. It's the last leg of the journey.
Speaker 1: We can reach the lighthouse at the desert end to
Speaker 1: drop off the satellite dish by nightfall, assuming we find
Speaker 1: a way to fix it. Either we're completely exposed to
Speaker 1: the elements. If we can trap in the sandstorm, we'll
Speaker 1: be defenseless against an endless torrent of high velocity rock
Speaker 1: and debris. Highly advise me to immediate shelter. Storm coming
Speaker 1: serious feeling balls. But we're so close to reaching the seaport,
Speaker 1: to delivering the satellite dish, to completing the mission. I'd
Speaker 1: find nothing more satisfying than delivering the satellite dish and
Speaker 1: completing the agency's mission. However, giving current conditions, continuing onward
Speaker 1: puts us at a risk of losing everything. The best
Speaker 1: course of action is defined it enclosure suitable for overnight
Speaker 1: rest and resume our journey in the morning. Once weather
Speaker 1: patterns of normalized logo right shield from storm. All right,
Speaker 1: looks like there's an end nearby. We could stay there
Speaker 1: until the storm's passed, then pick up again tomorrow the
Speaker 1: front desk. Let me do the talking, real shiny. We
Speaker 1: welcome to the desert end, the last inn at the
Speaker 1: end of the Azrael Desert. How can I help you?
Speaker 1: Three bells? Serious? Please refrain from ringing the bell. I'm
Speaker 1: standing right before you. We'd like a room for the night.
Speaker 1: I'm sorry, no rooms available. Oh, no rooms. But there's
Speaker 1: gonna be a sandstorm. We need someone to stay. Unfortunately,
Speaker 1: nothing I can do now. If you'll excuse me, I
Speaker 1: have guests to attend to. Please exit out the end,
Speaker 1: no inn. How are you crazy? You can't send us
Speaker 1: back out there. I won't go, I won't Please. We
Speaker 1: have nowhere else to go. You have to help us.
Speaker 1: There is one vacancy. We'll take it, but it's not
Speaker 1: n arm. Why not in policy? Please? If I were
Speaker 1: traveling alone, I wouldn't even bother to ask. But my partners.
Speaker 1: Look at them. One's all bulk and brawn out in
Speaker 1: the sands, he'd sink like a stone, and the other
Speaker 1: is nothing but skin and bones. He'll blow in a
Speaker 1: light breeze. Let alone a sandstorm. I'm aerodynamic to a fault.
Speaker 1: These two are goners on the outside. I'm not asking
Speaker 1: you to help me, I'm asking you to help them.
Speaker 1: Please have a heart well, seeing as you all have
Speaker 1: no other option, and given how I pitied you three
Speaker 1: from the moment you walked inside, I suppose I could
Speaker 1: make an exception. This one's thank you, But I must
Speaker 1: warn you stay in the room at your own Read
Speaker 1: the last guest who checked it, never checked out, never
Speaker 1: checked out. O go serious sandstorm. Remember we appreciate the warning,
Speaker 1: but we'll take our chances with the room, Room five
Speaker 1: o five. And don't forget enjoy your stay in the
Speaker 1: desert d This is it, room five o five. Nothing
Speaker 1: left but go in a Maybe the sandstorm isn't so bad.
Speaker 1: Violent winds, low visibility, serrated projectiles could be refreshing. Don't
Speaker 1: be goobers. It's one night's stay in an ordinary old room.
Speaker 1: Large bed, closet, window, writing desk, with various knickknacks, bookcase, cabinets,
Speaker 1: grandfather clock, even a fireplace. How hospitable. See just a room.
Speaker 1: Nothing to be scared of. On bed chocolate it's candy. Serious, Wait,
Speaker 1: don't eat that candy. We should ration it. There's still
Speaker 1: the remaining part of our journey ahead of us, and
Speaker 1: who knows if we'll find ourselves in some dire situation
Speaker 1: in desperate need of that chocolate decadence. It must be
Speaker 1: preserved in case of absolute emergency, right either, sure, whatever, Now,
Speaker 1: you two quit your bickering. It's time we rest and
Speaker 1: recharge before the final stretch of our journey. Serious, get
Speaker 1: out of that closet. It's probably full of dust and debris,
Speaker 1: precisely what we're trying to avoid out in the sandstorm
Speaker 1: to begin with. Look, what's serious? Find white coat? Good?
Speaker 1: If fits like you ate the sad sacket belonged to
Speaker 1: and are now wearing their coat as a girdle, fit's great?
Speaker 1: M did it belong to? What if the white coat
Speaker 1: was property of the last guest who never checked out?
Speaker 1: Look Emblazoned in gold thread on the coat's left breast
Speaker 1: pocket the letter d well. No use wasting energy trying
Speaker 1: to solve this mystery. Besides, the beds looking pretty comfy
Speaker 1: right about now? Left side, right side, I call the
Speaker 1: bed's middle Finally, good night's sleep. Eat their logo serious,
Speaker 1: sandlich Serious? Would you mind shifting over? I feel your
Speaker 1: rather bulbous knee protruding into my section of the bed. Serious,
Speaker 1: no touch logo side if everything logo touch serious side? Ah,
Speaker 1: you too. It's one night's stay and a big bed.
Speaker 1: Make it work. Go to sleep. The only thing left
Speaker 1: is to put out the gas. Laugh on the night's day.
Speaker 1: Now close your eyes, let the quiet carry you off
Speaker 1: to sleep. Ninety nine, Good night, M serious? What is it?
Speaker 1: What if room haunted by ghost of last guest? Nonsense?
Speaker 1: There's absolutely no scientific evidence that ghosts exist. Right either,
Speaker 1: Right now, both of you go to sleep. M that buzzing.
Speaker 1: I can't take it, agreed. What's making that noise? Something
Speaker 1: like phantom cry of glows? You think it's a beatle?
Speaker 1: No good beetle? Sneak to room? Wake? Serious up? Stare
Speaker 1: with buzz? Serious, no burner live my legal fast? Serious?
Speaker 1: Serious hurt someone where bees will go? It's landed on
Speaker 1: the dresser by me. Serious. This is knowing that serious?
Speaker 1: I said, careful enough, this is unacceptable. Where to go?
Speaker 1: M serious? Wide, here's the bookcase and the books. Oh,
Speaker 1: let's collect the books and clean up the broken shells
Speaker 1: before we get thrown out for trash in the place.
Speaker 1: There are some really fascinating reads. Here the Anatomy of Melancholy,
Speaker 1: Dialectics on the Nature of Pain. Oh, and looky here
Speaker 1: Treatments and trempid Nations for cognitive maladies. All medical texts.
Speaker 1: Interesting right, No, behind the bookcase, there's something hidden in
Speaker 1: the wall. Serious, help me clear a path. It's a
Speaker 1: safe safe what's a safe doing concealed in the wall?
Speaker 1: The innkeeper alluded to the room being vacant for some time.
Speaker 1: I wonder what's inside. Could be anything like mountain of
Speaker 1: chocolate or a rare addition book, maybe even a treasure
Speaker 1: of black apples, enough to buy our way back to
Speaker 1: imperiod clot serious break unlikely. The safe door appears to
Speaker 1: be made of impenetrable black stone. Logo. Can you open it?
Speaker 1: It's a combination lock and dial mechanism requiring a three
Speaker 1: digit numeric code to access two complex to solved by
Speaker 1: trial and error alone. For now, I'm afraid it's a
Speaker 1: dead end. A beetle A serious no, sounds like we'll
Speaker 1: be up for a while. I'll get the fireplace started,
Speaker 1: by the way, serious, Chasing after a beetle is not
Speaker 1: the way to catch it. You have to let the
Speaker 1: beetle come to you to catch our intruder. All we
Speaker 1: need is a simple box and stick contraption. I'll show you.
Speaker 1: Let's see what's around the room. On the desk, an
Speaker 1: ice pick and bucket. The ice picks, rusty and covered
Speaker 1: in red specks, shouldn't be an issue so serious. What
Speaker 1: I need to do is first remove the ice bucket
Speaker 1: lid and oh there's a bottle inside Miracle tonic herbal
Speaker 1: anesthetic for natural pain relief. Take orally, do not exceed
Speaker 1: one droplet. It's empty, into the trash. It goes, as
Speaker 1: I was saying. After removing the lid, I chased the
Speaker 1: upturned bucket on the desk, propping it up from the
Speaker 1: inside and leaning against the rusty ice pick, thereby creating
Speaker 1: a small opening in one side of the otherwise sealed
Speaker 1: bucket brim. To complete the trap just requires bait. Serious
Speaker 1: the chocolate candy, Please serious chocolate. It's essential to catch
Speaker 1: the beetle. But I assure you it's only a decoy,
Speaker 1: wha a fully functional homemade box and stick beetlecatcher. The
Speaker 1: chocolate's odor will first lower the beetle to the desk
Speaker 1: containing the trap. Once the beetle reaches the ice buckets perimeter,
Speaker 1: it will proceed to crawl underneath in an attempt to
Speaker 1: retrieve the bait. In so doing, the beetle will inadvertently
Speaker 1: bump and trigger the collapse of the red and ice pick,
Speaker 1: causing the bucket to fall down and seal it within.
Speaker 1: All we have to do now is sit back and wait.
Speaker 1: Let's head of the bat and weight. Then. I didn't
Speaker 1: notice it before, but there's a series of scratch marks
Speaker 1: clawed into the wall beside the bed. Scratches made record
Speaker 1: of the demon beetle victims, Black fate of Last Room Gaston.
Speaker 1: It's probably nothing, just the scribbles as someone who went
Speaker 1: mad passing the time during a sandstorm. So the trap?
Speaker 1: How long do we wait? Any moment now, any moment,
Speaker 1: any moment now, Marny moment now? How should we pass
Speaker 1: the time? We could discuss a fascinating study I read
Speaker 1: on the mathematical properties of bacteria colony growth rates found
Speaker 1: in ingrown toenails and serious no story time slumber? What's
Speaker 1: a story time slumber? We stay up, we tell story
Speaker 1: We are fun sure? Serious story time slumber sounds agreeable
Speaker 1: to me. Either tell a story? How we meet that
Speaker 1: old story again, Yes, again again, I've never heard it. Well,
Speaker 1: all right, then, this was a long time ago, back
Speaker 1: when a young Serious no more than several years old,
Speaker 1: was living amongst his noble clans. There were a clan
Speaker 1: of nomadic titans who lived off the land and found
Speaker 1: harmony in nature. Fearsome warriors, they were believed to be
Speaker 1: able to harness the flow of energy itself. They struck
Speaker 1: fear into the hearts of those who crossed them. Really
Speaker 1: much like Serious, they were a group of gentle giants
Speaker 1: at the time. They were crossing through the outskirts of here,
Speaker 1: just beyond the gates of my homeland where I grew up.
Speaker 1: What happened out there on that faithful day I will
Speaker 1: never forget. Without warning, out of nowhere, a rival group
Speaker 1: of soldiers ambushed Serious clan, a surprise attack that lets
Speaker 1: all out war. Thinking back, the whole thing went by
Speaker 1: like a blur. It was a shameful affair, a massacre.
Speaker 1: Though Serious side fot valiantly to the end, They're outnumbered
Speaker 1: and outmatched. Wasn't a fair fight. Soldiers sent endless cohord
Speaker 1: after Cohord to their death, equipped with cannon fire, steel armor,
Speaker 1: no matter how many soldiers they lost, more kept coming
Speaker 1: in their place. Ultimately they overwhelmed. The clan slaughtered every
Speaker 1: last one of them. But not Serious or not Serious
Speaker 1: for whatever reason, the soldiers spared his life a single
Speaker 1: blessing that cursed Dayious town, Serious town Okay after battle
Speaker 1: clear Serious stand alone, bloody field. Ether come from nowhere
Speaker 1: like like beam of light, drop everything, Rescue Serious, Take
Speaker 1: Serious home to Imperia, show serious love, give serious purpose together,
Speaker 1: clan up, brothers, family. Oh I wish I could have
Speaker 1: done more. Ether. It sounds like you did everything in
Speaker 1: your power. Besides, it's not like you're at fault, of
Speaker 1: course not Yeah, but who were the rival soldiers? Let's
Speaker 1: hold you. It was all blur? And what were you
Speaker 1: doing that day outside the gates of Imperia. What I
Speaker 1: just find it rather intriguing is all that the same
Speaker 1: day Serious Is Clan was attacked, you happen to see
Speaker 1: it all unfold from outside the gates, And I don't remember.
Speaker 1: I must have been harvesting crops in the high fields
Speaker 1: or something. Still quite the coincidence, is it? Not? Ether
Speaker 1: saved Serious life? No coincidence, fate ha, only wincidence here
Speaker 1: is Serious hand smack logo face if keep up big
Speaker 1: a mouth? No the trap? Did it catch the beetle?
Speaker 1: I'm certain of it, but just to make sure, I'll
Speaker 1: carefully raise one edge of the bucket off the desk
Speaker 1: to look under it and confirm. Okay, then no beetle,
Speaker 1: No chocolate, Ah dropping a work beatles steel serious chocolate
Speaker 1: it escape bucket, serious swat beetles serious? Are you okay?
Speaker 1: Haunted floorboard trips, serious hurt, serious knee tear, serious white
Speaker 1: coat beetle, Get away your knee it's bleeding? Just scratch logo?
Speaker 1: Is there anything around the bandage them up? I can look,
Speaker 1: but I wouldn't count on anything in this room being sterile?
Speaker 1: Beat crawl under bed and a coward? See what is that?
Speaker 1: What beneath the bed? I freaking just reach it? Forgot it?
Speaker 1: Black bag? It's a black medical bag. There's a golden
Speaker 1: letter d on matching the one on serious coat. What
Speaker 1: can side bag? We're about to find out logo. You'll
Speaker 1: likely be more familiar with its contents. Mind taking a look.
Speaker 1: Sure thing either scalpel, razors, stepastoke, gauze. This mysterious d figure.
Speaker 1: The former occupant of Room five h five. Must have
Speaker 1: been a doctor. Oh, doctor, d hand me the gauze. Serious,
Speaker 1: I'm gonna band it you up. Make sure to apply pressure.
Speaker 1: Are you sure you're okay? There's a lot of blood
Speaker 1: on the floorboard logo. Is there anything else from the bag?
Speaker 1: We can use? M serious strong, heal fast, blood on
Speaker 1: floor dry already? How is that possible unless the floor
Speaker 1: was already like that before for serious's knee? No? The safe?
Speaker 1: What do you mean? The wall safe utilizes a combination
Speaker 1: lock and dial mechanism, requiring three digits to be entered
Speaker 1: in proper sequential order. Behind the dial is a cylindrical
Speaker 1: spindle that operates three parallel wheels. Each wheel contains an
Speaker 1: internal notch belong its circumference corresponding to the correct number
Speaker 1: in the code, with the first wheel synchronized with the
Speaker 1: first number, and so on. When all three digits are
Speaker 1: entered correctly, the notches align and the safe unlocks. Notably,
Speaker 1: as the wheels click into position, they emit a faint
Speaker 1: but distinctive sound, normally imperceptible to the naked ear. Using
Speaker 1: the stethoscope, I can amplify the volume to listen in
Speaker 1: and identify the correct numbers. That unlock the safe so
Speaker 1: you can crack the code precisely. How do you know
Speaker 1: all of this? Oh, it's common knowledge to anyone within
Speaker 1: an advanced understanding gives system security design. Now, I'll need
Speaker 1: you to to be quiet as I listened to the
Speaker 1: turn of the dial through the stethoscope. I'll count out
Speaker 1: the numbers as I go, m H five zero, keep
Speaker 1: it in five, yes, five zero five, same as the
Speaker 1: room number. Genius in its simplicity. Now to see what's
Speaker 1: inside the safe? What was that? Serious? No, don't touch
Speaker 1: the stethoscope. You two settle down. I'll check the safe. Ah,
Speaker 1: there's nothing in here but a small locked chest. This
Speaker 1: is a joke, nested safe inside safe. Quite the elaborate ruths.
Speaker 1: I have a feeling that inside this chest is the
Speaker 1: answer to what happened here to doctor D before checking out.
Speaker 1: But doctor D didn't check out. I'm not talking about
Speaker 1: from the room. Oh. Anyhow, the chest requires a key
Speaker 1: to open another dead end for now? Yeah? Serious, how's
Speaker 1: your need doing? Okay? But story make me feel better? Story?
Speaker 1: Storytime slumber? Okay, okay, story time slumber. Anyone have a
Speaker 1: story to share? Who's next? Ether? I'm curious to hear
Speaker 1: the story of your amulet the eye of imperiod. Well,
Speaker 1: that story is not that interesting and I went already.
Speaker 1: Technically you only provided a setup. It was serious who
Speaker 1: told the story of how you two met, and I
Speaker 1: really would like to learn more about it. Serious also
Speaker 1: want to hear amulette story. But it's story time number
Speaker 1: all right, Fine, what do you want to know? For starters?
Speaker 1: How did it come into your possession? It was a
Speaker 1: family heirloom, gifted to me by my mother on my
Speaker 1: name day. I think, at least that's what I remember.
Speaker 1: I was only an infant when she passed. When she
Speaker 1: passed down the amulet, I only have vague memories of
Speaker 1: our short time together, and I was told she was
Speaker 1: pregnant with me when she began to show signs of
Speaker 1: umbre came on suddenly after my father was taken away
Speaker 1: sentenced to death by the mad tyr and Akasha, who
Speaker 1: ceased control over our homeland and mother. She she chose
Speaker 1: to isolate herself as her condition worsens, saw less and
Speaker 1: less of her, and eventually heard she passed from complications
Speaker 1: soon after. It all still feels like a bad dream,
Speaker 1: But I didn't know everything she did, she did to
Speaker 1: protect me final time together. She gave me her only possession,
Speaker 1: miss Ambulance, the Ivan period. She told me it would
Speaker 1: watch over me. Can you say I'm sorry either? How
Speaker 1: does it work? And is what work? Your ambulant? I'm
Speaker 1: not familiar with the mechanics. How does it protect you?
Speaker 1: I am? I don't know, but you must have some idea.
Speaker 1: You've experienced its powers, after all. When I wear it,
Speaker 1: I fill her warmth around my heart, and her spirit
Speaker 1: alive and my soul and the words from the lullaby
Speaker 1: she would saying, come back, don't be sad, don't be blue.
Speaker 1: I'm the bird who will worry for you. I can't
Speaker 1: remember how the rest of it goest, but reminds me
Speaker 1: of the promise I made in memory of her one day. Somehow,
Speaker 1: some way, a free imperia from that mad tyrants hold.
Speaker 1: But as far as the inner workings are concerned, either
Speaker 1: saying no, no, he no, no. The beetle, it's by
Speaker 1: the window, sill, beetles. Listen. If we crack open the window,
Speaker 1: there's a chance the beetle will just fly right out
Speaker 1: and like that free room from beetle hole. Yes exactly,
Speaker 1: But the sandstorm is likely at its apex, the force
Speaker 1: from the window alone could knock us to the floor,
Speaker 1: if not sweep us straight out into the vortex. Opening
Speaker 1: the window now opens ourselves up to unquantifiable levels of risk.
Speaker 1: I know, but some risks are worth taking. I hope
Speaker 1: you know what you're doing. I'll tie down and secure
Speaker 1: the satellite dish pieces so they don't blow away. Serious
Speaker 1: scare beagles, so beatles fly out. That leaves me to
Speaker 1: open the window on my account one two three, I'm
Speaker 1: trying to get stuck. I take it into shiner. Serious
Speaker 1: h m hmm, thanks serious, serious bird who worry for eat?
Speaker 1: Our backs to the floor, sand in every crevice. The
Speaker 1: room in complete disarray. That one about as well as expected.
Speaker 1: But at least we survived and beetle. That buzz would
Speaker 1: indicate that the beetle is alive as well. Well. This
Speaker 1: place is a total mess holm who ever has to
Speaker 1: clean this up. The innkeeper did do us a favor
Speaker 1: in rending us this room. I'm not claiming it to
Speaker 1: be legally binding, but social contract dictates we return it
Speaker 1: in like condition. At the very least we owe him
Speaker 1: that as good house guests. I'll start swipping up the sand. Serious,
Speaker 1: pile up the broken furniture logo. Start with getting the
Speaker 1: pillows and blanket off the ground and back on the bed.
Speaker 1: I trust you can handle that. Of course, what is it? Skull?
Speaker 1: There's a skull on the bed. It must have been
Speaker 1: under the blanket the entire time I knew I out something.
Speaker 1: Doctor D come back from dead to haunt us John
Speaker 1: serious for wear white cold. Let me take a look
Speaker 1: this skull one with the color coded markings and labeled sections,
Speaker 1: and probably did belong to doctor D. It's ceramic. Oh,
Speaker 1: it's only an anatomical model. They really do make them lifelike.
Speaker 1: Good observation. Either Doctor D must have used the ceramics
Speaker 1: skull to aid in medical research. It appears doctor D
Speaker 1: specialized in matters of the mind. Well, at this rate,
Speaker 1: it'll take all night to get this place cleaned up.
Speaker 1: We should get back to it, but first I need
Speaker 1: a break on the bed. I am high agreed. Logo.
Speaker 1: You might giving us status report. Certainly on the beatle front,
Speaker 1: we've made limited progress as our attempts to silence its
Speaker 1: buzz have failed and turned the room into shambles. As
Speaker 1: far as the safe goes. We found a hidden chest
Speaker 1: located inside the concealed wall safe behind the bookcase, but
Speaker 1: lack the missing key to unlock it. And Lastly, although
Speaker 1: we've uncovered some of doctor D's belongings, including the white coat,
Speaker 1: medical texts, black bag, and ceramic skull, as well as
Speaker 1: encountered several peculiarities around the room, such as the empty
Speaker 1: bottle of miracle tonic, scratch marks on the wall, and
Speaker 1: dried blood on the floor, we have yet to determine
Speaker 1: what happened to doctor D or the events that unfolded
Speaker 1: in this room. Across all avenues, we seem to have
Speaker 1: reached a proverbial dead end. I see no clear path forward,
Speaker 1: and sleep eludes us. Thanks serious idea, you do story
Speaker 1: time slumber. I can appreciate the interjection of levity, but
Speaker 1: given the gravity of our situation now, it is really
Speaker 1: not the time to distract ourselves with frivolous activity. Our
Speaker 1: attention would be better directed to the final segment of
Speaker 1: our journey, plotting our safe return by reviewing the map
Speaker 1: in detail. Not so fast, logo serious wind, I went,
Speaker 1: it's your turn, m logo turn, I mean, really, I
Speaker 1: appreciate the gesture but I don't have any relevant stories
Speaker 1: suitable for sharing. Story time slumber, I I storytime slumber. Okay, okay, okay,
Speaker 1: story time slumber. I'll tell you anything I want to know. Mmmm. Well,
Speaker 1: we've gone on a score of missions for the agency,
Speaker 1: but still know next to nothing about them, except as
Speaker 1: serious can tell you very well, but no pay enough.
Speaker 1: This mission, however, marks the first time we've been lucky
Speaker 1: enough to have one of the agency's own officers accompany
Speaker 1: us as a mandatory escort, one of their best and brightest.
Speaker 1: I presume, So tell us how'd you get involved with
Speaker 1: the Agency? Well, there's an easy answer to that. The
Speaker 1: information is classified. I mean, of course, it'd be my
Speaker 1: pleasure to recount the story. That is, if I were
Speaker 1: privy to the details. What are you talking about? The
Speaker 1: information is not just classified to those outside the agency,
Speaker 1: it's classified to me as well. Similarly to YouTube, The
Speaker 1: true nature of my origin remains an enigma. I never
Speaker 1: knew who my biological parents were or why they abandoned me.
Speaker 1: My earliest childhood memories stem back to the agency's headquarters,
Speaker 1: wandering the permissible boundaries, familiarizing myself with facility protocol, and
Speaker 1: nurturing my burgeoning curiosity about the world through books and
Speaker 1: thought experiments. The more I learned about life and the Agency,
Speaker 1: the more I realized how limited my perspective truly was.
Speaker 1: From a young age, I tried to be a productive
Speaker 1: and contributing member of the organization, but largely kept to myself.
Speaker 1: It became clear that the Agency's principal tenet of secrecy
Speaker 1: is integral to their success. Divisions are siloed, clearance levels
Speaker 1: strictly enforced, and access to information restricted to a need
Speaker 1: to know basis, unencumbered by complex bureaucracy or restraining ideologies,
Speaker 1: free of temptation and ego, agents are blank slates, able
Speaker 1: to dedicate themselves fully to their work. Confidentiality is believed
Speaker 1: to be the cornerstone of progress, with each individual entity
Speaker 1: unwittingly playing a small part to advance a much greater whole,
Speaker 1: really a microcosm of life itself. All of this to
Speaker 1: explain the rationale behind my ignorance of my initial involvement
Speaker 1: with the Agency. I'm not certain I'll ever know the
Speaker 1: details of the arrangement made by my parents, and perhaps
Speaker 1: that's for the best. In fact, I don't even know
Speaker 1: what the agency's central objective is but I'm told it
Speaker 1: has the power to change the world, and this ancient
Speaker 1: satellite dish for reasons untold, is critical to their mission.
Speaker 1: Ah And yet despite these core operating principles, I've spent
Speaker 1: my life trying to learn life's secret truths, to make
Speaker 1: sense of the world and feel connected. Our mission has
Speaker 1: only exacerbated my desire. This is the first time I've
Speaker 1: been tasked to lead an assignment outside the agency's purview.
Speaker 1: With its success, I hope to prove that their decision
Speaker 1: to overlook my inborn deficiencies and invest in the potential
Speaker 1: of my future, a conclusion not foregone to my own parents,
Speaker 1: was indeed the correct one. In spite of the limitations,
Speaker 1: I'm grateful for the life the agency has given me
Speaker 1: that I was until this journey changed my perspective by
Speaker 1: illuminating an unknown truth, showing me one of life's greatest wonders,
Speaker 1: something inaccessible through books or study. Friendship. The time we've
Speaker 1: had together has truly been the most meaningful time of
Speaker 1: my life. Only the knowledge that it will soon be
Speaker 1: over dulls this blissful feeling. Though perhaps it's ephemeral nature
Speaker 1: makes me value it even more. I'll always consider myself
Speaker 1: lucky to have known YouTube. After we've completed the mission
Speaker 1: and I've shown you the path home to Imperia, I
Speaker 1: will miss you too, dearly. I only hope to some
Speaker 1: degree you both feel the same Stickman no friend of
Speaker 1: Serious or even Oh logo family logo Astrom Yeah, family
Speaker 1: clan of Astrom brothers grow bigger. Oh hug Okay, Serious,
Speaker 1: put me down. You're squeezing too tight. You're jest. It's
Speaker 1: poke me Serious, heart filled with love boads the cheese logo.
Speaker 1: What is it? I found the key to the locked
Speaker 1: chest that's inside the safe. It was in the left
Speaker 1: breast pocket of doctor Dee's white coat that Serious has
Speaker 1: been wearing. O Ether take it. You should be the
Speaker 1: one to open the chest. You've led the way. Okay,
Speaker 1: this is it? A locked chest from inside the safe,
Speaker 1: Doctor Dee's final surprise. Ready m hm inside chest bottle
Speaker 1: A serious Wait. There appears to be something inside the
Speaker 1: glass bottle. Open it. It's a rolled up piece of
Speaker 1: parchment paper sealed with a golden letter d wax emblem
Speaker 1: identical to the symbols found on the white coat and
Speaker 1: black bag. Must be a letter Doctor D's last words.
Speaker 1: Either open paper, read letter. All right, the beetle on
Speaker 1: my head, get it up, hit it up? Serious of
Speaker 1: the bottle, be logo, stay still? Are you crazy? He's
Speaker 1: gonna hit me in the head with the last battle serious? Here,
Speaker 1: take the letter, give me the bottle here. Remember either
Speaker 1: let the beetle come to you, Let the beetle come
Speaker 1: to me. Concentrate me, don't chase the beetle. Let the
Speaker 1: beatles come to you. Now, got it? Serious, the beetle,
Speaker 1: the bottle, corkid Yeah, no, no, no, no, no, no,
Speaker 1: the letter. Let's send the fireplace. I guess we'll never
Speaker 1: know what happened to Doctor Dean. What was written in
Speaker 1: the letter? A life lost of the world forever? Either letter,
Speaker 1: just words on paper. Stories keep doctor D's spirit alive.
Speaker 1: And look outside the sandstorms ended and the stars are out.
Speaker 1: I bet Doctor Dee's watching over us right now. Yeah,
Speaker 1: you're right. Something tells me everything's gonna be okay. Something
Speaker 1: you feel in your amulet. I just know. I guess
Speaker 1: we have each other, astrom family, hard dude, fight against
Speaker 1: Now let's finally get some sleep. Introquest created by Michael Freiberg,
Speaker 1: the production of I Hear Radio and Astro Media Executive
Speaker 1: produced by Michael Freiberg and I Hear Radio co produced
Speaker 1: by Adam Raimundo and Chelsea English. Sound design and mixed
Speaker 1: by Dennis Denbeck. Music by Trey Toy and James Newberry.
Speaker 1: Performances by Matthew Brossard, Ether, Mike Leibovitz, Serious Mike Kaplan,
Speaker 1: Logo Lucy Paul Umbra featuring Tom Takar, Innkeeper director and
Speaker 1: head writer, Michael Frebrick, Writers Tom Delgado and Will Julian,
Speaker 1: story editor, Chelsea English, dialogue editor jay Anne Wang Foley,
Speaker 1: Post Thread, full cast and crew in the description. Find
Speaker 1: more podcasts from my Heart Radio on the iHeartRadio app,
Speaker 1: Apple Podcasts, or wherever you listen to podcasts