1 00:00:00,400 --> 00:00:04,040 Speaker 1: They see April Monsters to exist in this place. Animal Planets, 2 00:00:04,200 --> 00:00:08,720 Speaker 1: River Monsters returns with an all new season the Amazon, 3 00:00:09,320 --> 00:00:15,160 Speaker 1: the one place whose mysteries keep calling me by here, 4 00:00:15,680 --> 00:00:21,960 Speaker 1: I've seen many monsters, yet to see my last night. 5 00:00:23,920 --> 00:00:28,160 Speaker 1: River Monsters Sunday Nights at nine starting April six, Animal 6 00:00:28,200 --> 00:00:35,280 Speaker 1: plan and Surprisingly Human. Welcome to Stuff Mob Never told 7 00:00:35,280 --> 00:00:43,360 Speaker 1: you from how Stuff Works dot Com. Hello, and welcome 8 00:00:43,400 --> 00:00:46,280 Speaker 1: to the podcast. I'm Caroline and I'm Kristen. This is 9 00:00:46,400 --> 00:00:50,320 Speaker 1: part two looking at women in a video games. The 10 00:00:50,400 --> 00:00:54,760 Speaker 1: last episode, which I'm sure you listen to, was focusing 11 00:00:54,760 --> 00:00:57,800 Speaker 1: on women in the actual gaming industry, the women who 12 00:00:57,920 --> 00:01:01,840 Speaker 1: designed the games, run the companies, come up with these 13 00:01:01,880 --> 00:01:05,559 Speaker 1: great ideas, and the fact that well the numbers aren't great, 14 00:01:06,280 --> 00:01:08,399 Speaker 1: there is hope out there. We gave you a list 15 00:01:08,440 --> 00:01:11,120 Speaker 1: of a lot of really interesting women who are heading 16 00:01:11,160 --> 00:01:14,880 Speaker 1: up companies and designing the games. This episode, we're gonna 17 00:01:14,920 --> 00:01:17,959 Speaker 1: be talking about both the women playing the games and 18 00:01:18,000 --> 00:01:21,840 Speaker 1: the women in the games. Yeah, so let's kick off 19 00:01:22,040 --> 00:01:27,560 Speaker 1: with some numbers for a little refresher. Women comprise of 20 00:01:27,560 --> 00:01:31,120 Speaker 1: the entire gaming population and that includes all kinds of games. 21 00:01:31,280 --> 00:01:35,800 Speaker 1: And then from there we comprise of video gamers. So 22 00:01:35,959 --> 00:01:40,600 Speaker 1: anyone who says women and girls don't play video games 23 00:01:41,360 --> 00:01:46,440 Speaker 1: don't know what they're talking about. One thing that has 24 00:01:46,520 --> 00:01:50,440 Speaker 1: kind of lobbed against women gamers, though, is that a 25 00:01:50,520 --> 00:01:53,720 Speaker 1: lot of us play social games. These might be on 26 00:01:53,800 --> 00:01:58,480 Speaker 1: social media. They're called social or casual gaming, and it's 27 00:01:58,520 --> 00:02:02,280 Speaker 1: things like candy Crush for instance. Yeah. The interesting thing 28 00:02:02,560 --> 00:02:05,800 Speaker 1: is how King, which is a company that publishes Candy Crush, 29 00:02:06,000 --> 00:02:09,359 Speaker 1: actually tests all of its new games on a target 30 00:02:09,400 --> 00:02:13,160 Speaker 1: demo of women to fifty five and if they like it, 31 00:02:13,400 --> 00:02:15,960 Speaker 1: they go ahead and put it out because they've found 32 00:02:16,360 --> 00:02:21,359 Speaker 1: that if women to fifty five respond well to a game, 33 00:02:21,680 --> 00:02:24,080 Speaker 1: it goes on to be a smash hit with all audiences. 34 00:02:24,200 --> 00:02:26,720 Speaker 1: What do you know about that? Who knew? Well? So 35 00:02:26,800 --> 00:02:31,799 Speaker 1: women comprise of social gamers compared to forty six percent 36 00:02:31,840 --> 00:02:34,560 Speaker 1: of men, and the average age is forty what's up 37 00:02:34,600 --> 00:02:37,400 Speaker 1: with that? Why? Why do women make up such a 38 00:02:37,480 --> 00:02:40,880 Speaker 1: huge percent of social gamers. I think it could have 39 00:02:41,000 --> 00:02:42,840 Speaker 1: something to do with the fact that, I don't know, 40 00:02:42,919 --> 00:02:45,120 Speaker 1: we're busy and we might not have a tendency to 41 00:02:45,120 --> 00:02:47,440 Speaker 1: sit down and play Halo for five hours. Yeah. I mean, 42 00:02:47,480 --> 00:02:50,360 Speaker 1: first of all, we dominate social media. There are more 43 00:02:50,400 --> 00:02:53,960 Speaker 1: of us on places like Facebook, where you see so 44 00:02:54,080 --> 00:02:59,160 Speaker 1: many candy Crush updates and ads. Um. But experts suggest 45 00:02:59,360 --> 00:03:02,880 Speaker 1: that essentially women are adult women where I mean, think 46 00:03:02,919 --> 00:03:06,320 Speaker 1: about moms, Okay, working moms. They are multitasking, they have 47 00:03:06,480 --> 00:03:09,000 Speaker 1: so much to do. And there was a story that 48 00:03:09,040 --> 00:03:13,200 Speaker 1: I was reading interviewing one woman about her candy crush addiction, 49 00:03:13,720 --> 00:03:16,600 Speaker 1: and she I think she had she had a very 50 00:03:16,639 --> 00:03:20,000 Speaker 1: young child, and she said, I play it during naptime 51 00:03:20,080 --> 00:03:22,640 Speaker 1: because it's just this little window of time that I 52 00:03:22,720 --> 00:03:26,120 Speaker 1: have all to myself, and it allows me to forget everything. 53 00:03:26,480 --> 00:03:28,760 Speaker 1: She can't sit down and play Call of Duty for 54 00:03:28,800 --> 00:03:31,440 Speaker 1: eight hours, and she says that playing it offers her 55 00:03:31,919 --> 00:03:35,840 Speaker 1: just this window of escape and because she doesn't have time, 56 00:03:35,920 --> 00:03:39,640 Speaker 1: for instance, to not that all men have hours to 57 00:03:39,760 --> 00:03:42,800 Speaker 1: kill playing Call of Duty kill Call of Duty un pun, 58 00:03:43,720 --> 00:03:47,440 Speaker 1: but that they think that that's one reason why adult 59 00:03:47,480 --> 00:03:49,960 Speaker 1: women tend to play more on the go games is 60 00:03:50,000 --> 00:03:54,640 Speaker 1: just because we have smaller pockets of time throughout the day. Perhaps, um, 61 00:03:54,680 --> 00:03:57,760 Speaker 1: but this whole women being more drawn to social and 62 00:03:57,960 --> 00:04:00,040 Speaker 1: casual gaming as it's called. I kind of hate the 63 00:04:00,160 --> 00:04:04,760 Speaker 1: term casual gaming because it plays into the stereotype that 64 00:04:05,400 --> 00:04:10,160 Speaker 1: women aren't legit gamers because if you start talking to 65 00:04:10,440 --> 00:04:15,680 Speaker 1: quote unquote hardcore gamers and you are a female identified, 66 00:04:15,800 --> 00:04:18,680 Speaker 1: well just get ready because they will challenge your credibility 67 00:04:18,960 --> 00:04:20,520 Speaker 1: because they're gonna want to know. As soon as you 68 00:04:20,560 --> 00:04:23,479 Speaker 1: say that you enjoy games, you're gonna need you essentially 69 00:04:23,480 --> 00:04:26,200 Speaker 1: need to resume to prove that you know what you're 70 00:04:26,200 --> 00:04:28,400 Speaker 1: talking about, kind of like talking to like record store guys, 71 00:04:28,839 --> 00:04:33,000 Speaker 1: no offense. Yeah, well so you mentioned hardcore, like that's 72 00:04:33,080 --> 00:04:36,040 Speaker 1: that's actually a thing. That's a demographic. Hardcore gamers are 73 00:04:36,080 --> 00:04:39,599 Speaker 1: defined by play time per week and are basically a 74 00:04:39,640 --> 00:04:43,680 Speaker 1: smaller subset of a games core audience. These are the 75 00:04:43,760 --> 00:04:47,120 Speaker 1: top ten percent of gamers who spend the most time 76 00:04:47,200 --> 00:04:52,000 Speaker 1: playing per week, at nineteen hours a week. Nineteen hours 77 00:04:52,000 --> 00:04:54,120 Speaker 1: a week. That's incredible. That's a second job. That's like 78 00:04:54,160 --> 00:04:58,080 Speaker 1: a part time job. And Dennis Schameeca over at Venture 79 00:04:58,120 --> 00:05:02,559 Speaker 1: be looked into jen D and core and hardcore gaming 80 00:05:02,600 --> 00:05:07,800 Speaker 1: because don't confuse core gaming and hardcore gaming. Core gamers 81 00:05:08,160 --> 00:05:11,520 Speaker 1: simply refer to anyone who plays video games on consoles 82 00:05:11,560 --> 00:05:16,080 Speaker 1: like Xbox three sixty p S three UH as well 83 00:05:16,120 --> 00:05:19,560 Speaker 1: as like Nintendo we and UH three D s. And 84 00:05:19,600 --> 00:05:23,080 Speaker 1: when you look at the top selling super genres as 85 00:05:23,120 --> 00:05:27,240 Speaker 1: they're called for these core gamers as console players, it 86 00:05:27,279 --> 00:05:30,880 Speaker 1: is a lot of guy oriented stuff. First person shooter games, 87 00:05:30,960 --> 00:05:34,640 Speaker 1: action games, sports games. Those are the three, not surprisingly 88 00:05:35,160 --> 00:05:40,440 Speaker 1: top sellers, and they have overwhelmingly over male audiences. Although, 89 00:05:40,520 --> 00:05:44,160 Speaker 1: as we mentioned in that last podcast in part one 90 00:05:44,160 --> 00:05:46,640 Speaker 1: of our video game series, do not discount women for 91 00:05:46,760 --> 00:05:50,040 Speaker 1: not wanting to play first person shooter games, action games, 92 00:05:50,040 --> 00:05:54,080 Speaker 1: et cetera. Because what was it like thirty of women 93 00:05:54,560 --> 00:05:58,479 Speaker 1: enjoy playing violent video games. Absolutely, And when you talk 94 00:05:58,520 --> 00:06:01,479 Speaker 1: about these core gamers, these are the people who really 95 00:06:01,560 --> 00:06:04,799 Speaker 1: have the most influence over how the public thinks about 96 00:06:04,880 --> 00:06:07,560 Speaker 1: video games and gamers. So when you think of a gamer, 97 00:06:08,040 --> 00:06:11,080 Speaker 1: the image that comes to mind is not a forty 98 00:06:11,120 --> 00:06:14,720 Speaker 1: year old married woman playing candy Crush. You think of 99 00:06:14,760 --> 00:06:17,920 Speaker 1: that demographic that is playing a first person shooter game 100 00:06:18,320 --> 00:06:21,279 Speaker 1: on the Xbox three sixty for instance. So when you 101 00:06:21,360 --> 00:06:26,320 Speaker 1: look at the age breakdown for core and hardcore gamers, 102 00:06:26,640 --> 00:06:29,880 Speaker 1: the core audience has an average age of about thirty 103 00:06:30,040 --> 00:06:35,320 Speaker 1: and is excuse sixty forty mail. The hardcore average age 104 00:06:35,440 --> 00:06:39,000 Speaker 1: is lower, it's about five and skews eighty five to 105 00:06:39,200 --> 00:06:43,640 Speaker 1: fifteen mail and that I mean that breakdown of the 106 00:06:43,720 --> 00:06:47,000 Speaker 1: hardcore gaming population is where a lot of this idea 107 00:06:47,080 --> 00:06:49,680 Speaker 1: that well, women don't play video games, no women are 108 00:06:49,760 --> 00:06:52,320 Speaker 1: actual legit gamers. That's where a lot of this comes in. 109 00:06:52,560 --> 00:06:54,800 Speaker 1: But the thing is, you got to remember when you're 110 00:06:54,839 --> 00:06:58,240 Speaker 1: hearing from hardcore gamers, we're talking about like the nineties 111 00:06:58,440 --> 00:07:02,320 Speaker 1: percentile gamers. These are the people who play in the 112 00:07:02,360 --> 00:07:06,719 Speaker 1: top ten percent, like nineteen. Like you said, an average 113 00:07:06,760 --> 00:07:09,880 Speaker 1: I means some people play plenty more than nineteen hours 114 00:07:09,880 --> 00:07:13,600 Speaker 1: a week. These are It's like the voices a few 115 00:07:14,120 --> 00:07:18,560 Speaker 1: are being broadcast too many exactly. Well, now, Christine, you 116 00:07:18,560 --> 00:07:20,880 Speaker 1: said something a minute ago about like if if a 117 00:07:20,920 --> 00:07:23,040 Speaker 1: woman or a young girl says that she's a gamer, 118 00:07:23,080 --> 00:07:25,040 Speaker 1: she basically has to prove herself, like she needs a 119 00:07:25,080 --> 00:07:28,720 Speaker 1: resume to prove that she knows about and plays games. 120 00:07:28,760 --> 00:07:31,760 Speaker 1: This ties into the whole girl gamer stereotype, and girl 121 00:07:32,320 --> 00:07:35,800 Speaker 1: usually spelled when it's being used as a pejorative term 122 00:07:36,200 --> 00:07:39,040 Speaker 1: g u r L. Not to be confused with the 123 00:07:39,040 --> 00:07:42,360 Speaker 1: generic just a girl game or a female person who 124 00:07:42,360 --> 00:07:46,040 Speaker 1: plays games, and not to be confused with fake geek girls. 125 00:07:46,040 --> 00:07:48,760 Speaker 1: Like all of these things that arouse such ire in 126 00:07:48,840 --> 00:07:52,120 Speaker 1: a lot of young men playing video games, and a 127 00:07:52,120 --> 00:07:55,280 Speaker 1: lot of stereotypes that come up with this girl gamer 128 00:07:55,960 --> 00:07:59,280 Speaker 1: surround the idea that any woman or young girl who 129 00:07:59,400 --> 00:08:01,800 Speaker 1: is playing game games is just doing it for attention. 130 00:08:02,160 --> 00:08:06,120 Speaker 1: And god forbid you claim the term girl gamer for yourself. 131 00:08:06,160 --> 00:08:08,400 Speaker 1: God forbid you want to set yourself apart as a 132 00:08:08,400 --> 00:08:11,320 Speaker 1: woman and own it, because there's that notion that if 133 00:08:11,360 --> 00:08:14,560 Speaker 1: you're doing it, you do just want attention. You're not 134 00:08:14,600 --> 00:08:18,440 Speaker 1: even allowed to own your own femininity or femaleness. Yeah, 135 00:08:18,480 --> 00:08:22,200 Speaker 1: and and this spawned an entire meme across the internet 136 00:08:22,200 --> 00:08:25,120 Speaker 1: where and you have like women participating in it as well, 137 00:08:25,160 --> 00:08:28,520 Speaker 1: talking down about oh, girl gamers. She's just the girl 138 00:08:28,560 --> 00:08:32,240 Speaker 1: gamerh did she instagram herself looking cute with her joy 139 00:08:32,440 --> 00:08:35,000 Speaker 1: stick in our hand? Then you're just a girl gamer. 140 00:08:35,040 --> 00:08:40,560 Speaker 1: You don't actually enjoy these games. And um, I got 141 00:08:40,600 --> 00:08:43,400 Speaker 1: into a little bit of a Reddit rabbit hole reading 142 00:08:43,520 --> 00:08:46,040 Speaker 1: up on girl gamers because it's just interesting to see 143 00:08:46,600 --> 00:08:52,240 Speaker 1: just first person these perceptions and people's supposed experiences with them. 144 00:08:52,280 --> 00:08:55,920 Speaker 1: And there was one woman's post on Reddit talking about 145 00:08:56,040 --> 00:08:58,160 Speaker 1: you know what, she kind of copped to it. She said, 146 00:08:58,800 --> 00:09:03,160 Speaker 1: I was a girl gamer for a while, she started 147 00:09:03,400 --> 00:09:06,600 Speaker 1: talking about how she kind of found gaming and it 148 00:09:06,720 --> 00:09:11,240 Speaker 1: was the first place where she ever received attention, any 149 00:09:11,320 --> 00:09:13,719 Speaker 1: kind of attention from God. She never really fit in, 150 00:09:14,120 --> 00:09:17,040 Speaker 1: she was overweight, she just never felt good about herself, 151 00:09:17,440 --> 00:09:21,199 Speaker 1: and finally when she found gaming, all of a sudden, 152 00:09:21,600 --> 00:09:25,600 Speaker 1: men were taking interest in her because she was into 153 00:09:25,640 --> 00:09:29,280 Speaker 1: this kind of male oriented hobby. And she said that 154 00:09:29,360 --> 00:09:31,680 Speaker 1: for a while she kind of played it up because 155 00:09:31,720 --> 00:09:35,720 Speaker 1: she enjoyed that so much. And to me, her experience 156 00:09:36,080 --> 00:09:39,520 Speaker 1: was telling because it seemed like this wasn't an issue 157 00:09:39,600 --> 00:09:43,080 Speaker 1: of oh, well, this most mean that women aren't legitimate gamers, 158 00:09:43,080 --> 00:09:46,319 Speaker 1: but more just has to do with you know, flirtation, 159 00:09:46,440 --> 00:09:49,080 Speaker 1: body image, how we deal with the world and our 160 00:09:49,120 --> 00:09:53,240 Speaker 1: attractions and attractiveness, etcetera. Where But but what is what 161 00:09:53,440 --> 00:09:56,360 Speaker 1: what it's led to is a lot of slut shaming 162 00:09:56,480 --> 00:10:00,440 Speaker 1: that happens and just ickiness that women have to deal with. 163 00:10:00,480 --> 00:10:04,000 Speaker 1: That was one of the main things that our Facebook 164 00:10:04,559 --> 00:10:07,760 Speaker 1: stuff Mom Never told you followers responded to when we 165 00:10:07,800 --> 00:10:10,840 Speaker 1: asked what we should talk about regarding video games. So 166 00:10:10,920 --> 00:10:14,160 Speaker 1: many women said, oh, please talk about girl gamers and 167 00:10:14,160 --> 00:10:17,200 Speaker 1: how I always have to prove myself. Yeah, but those 168 00:10:17,200 --> 00:10:18,840 Speaker 1: girl gamers are a lot of the times having to 169 00:10:18,880 --> 00:10:21,360 Speaker 1: prove themselves based on their looks, Whereas if a dude 170 00:10:21,400 --> 00:10:23,440 Speaker 1: comes along and wants to play a game, it's like, okay, 171 00:10:23,440 --> 00:10:25,080 Speaker 1: well we're going to test you based on your skill. 172 00:10:25,120 --> 00:10:27,280 Speaker 1: Are you any good at this? No? Okay, well then 173 00:10:27,320 --> 00:10:30,280 Speaker 1: obviously you're not worth it, Whereas when a woman comes along, 174 00:10:30,280 --> 00:10:32,319 Speaker 1: it's like, okay, well are you hot? Are you really 175 00:10:32,360 --> 00:10:35,080 Speaker 1: playing the game? Are you just posing with your joystick 176 00:10:35,120 --> 00:10:37,360 Speaker 1: and like licking it and posting pictures of yourself on 177 00:10:37,360 --> 00:10:39,240 Speaker 1: the internet, Like, yeah, first of all, why are you 178 00:10:39,240 --> 00:10:42,160 Speaker 1: looking at joystick? But that's the thing. There's like that 179 00:10:42,280 --> 00:10:45,280 Speaker 1: horrible divide where men at least get the get the 180 00:10:45,320 --> 00:10:48,839 Speaker 1: favor of being judged on their actual skill, whereas women 181 00:10:48,880 --> 00:10:51,280 Speaker 1: are just like are you cute or not? Or yeah, 182 00:10:51,280 --> 00:10:53,440 Speaker 1: I don't. I don't think i've ever heard anyone termed 183 00:10:53,480 --> 00:10:56,000 Speaker 1: a guy gamer. Oh he's a guy gamer. He's just 184 00:10:56,280 --> 00:10:59,400 Speaker 1: he's just posing with that joystick by his abs for 185 00:10:59,679 --> 00:11:02,679 Speaker 1: just just for the ladies. Well, then, I mean that's 186 00:11:02,720 --> 00:11:04,480 Speaker 1: another thing. You hear a lot of guys saying, like, 187 00:11:04,520 --> 00:11:06,520 Speaker 1: shut up about being a girl gamer. I don't call 188 00:11:06,559 --> 00:11:08,720 Speaker 1: myself a guy gamer. You're just a gamer and so, 189 00:11:08,840 --> 00:11:12,320 Speaker 1: but then that discourages girls and women who do want 190 00:11:12,360 --> 00:11:15,080 Speaker 1: to own it because yes, okay, well there's a girl 191 00:11:15,080 --> 00:11:18,640 Speaker 1: gamer demographic. That's like just doing it for attention according 192 00:11:18,679 --> 00:11:21,680 Speaker 1: to these guys. But then what happens when the girls 193 00:11:21,720 --> 00:11:24,640 Speaker 1: and women actually want to say, no, I'm different from you, 194 00:11:24,760 --> 00:11:27,440 Speaker 1: I play differently, I want different things, and why do 195 00:11:27,520 --> 00:11:31,360 Speaker 1: all of these criteria have to exist? Katie Heeney over 196 00:11:31,400 --> 00:11:35,840 Speaker 1: at BuzzFeed created just such a perfect collection of all 197 00:11:35,880 --> 00:11:40,439 Speaker 1: of the slut shamy, confusing, and sometimes straight up sexist 198 00:11:40,760 --> 00:11:45,240 Speaker 1: and contradictory rules for being a girl gamer, where it's like, 199 00:11:45,559 --> 00:11:48,199 Speaker 1: you gotta play games, but you can't be too obvious 200 00:11:48,280 --> 00:11:50,360 Speaker 1: about it, because if you're too obvious about how you 201 00:11:50,400 --> 00:11:52,240 Speaker 1: like games, and they're just going to assume that you're 202 00:11:52,240 --> 00:11:54,960 Speaker 1: a girl gamer. And then you know, they guys want 203 00:11:55,000 --> 00:11:57,960 Speaker 1: you to be attractive because we like looking at attractive people. 204 00:11:57,960 --> 00:11:59,880 Speaker 1: But if you're too attractive, you know, it's just like 205 00:12:01,960 --> 00:12:04,800 Speaker 1: and so that's why a lot of times women will 206 00:12:04,960 --> 00:12:08,760 Speaker 1: end up going just like won't speak, for instance, on 207 00:12:09,000 --> 00:12:11,320 Speaker 1: you know, like multiplayer games. They won't. They just keep 208 00:12:11,360 --> 00:12:15,640 Speaker 1: their femaleness as hidden as possible, just to not have 209 00:12:15,720 --> 00:12:19,440 Speaker 1: to even deal with it. Yeah, Blogger Stephanie ben Dixon 210 00:12:19,480 --> 00:12:21,800 Speaker 1: basically said the exact same thing. She was talking about 211 00:12:21,800 --> 00:12:25,640 Speaker 1: how she finds herself editing certain aspects of her femininity 212 00:12:25,679 --> 00:12:28,400 Speaker 1: for fear that it would somehow damage her credibility. And 213 00:12:28,440 --> 00:12:31,000 Speaker 1: I mean, this gets into all sorts of issues that 214 00:12:31,080 --> 00:12:32,760 Speaker 1: krist and I have talked about before as far as 215 00:12:32,760 --> 00:12:37,560 Speaker 1: fem phobia goes. But Stephanie says, hey, look, I have 216 00:12:37,720 --> 00:12:40,560 Speaker 1: a lot of pink tech accessories, and she goes into it. 217 00:12:40,559 --> 00:12:42,600 Speaker 1: It starts to sound really cool, and she's like owning 218 00:12:42,600 --> 00:12:45,600 Speaker 1: her differences. She says she accepts the term girl gamer 219 00:12:45,640 --> 00:12:48,920 Speaker 1: because for now we're still a minority that faces a 220 00:12:48,960 --> 00:12:52,120 Speaker 1: wall of angry nerd rage. But in talking about her 221 00:12:52,160 --> 00:12:55,120 Speaker 1: pink accessories, I noticed something very interesting because at first 222 00:12:55,120 --> 00:12:57,520 Speaker 1: she's like, yeah, I'm owning it, like pink is different. 223 00:12:57,800 --> 00:13:00,360 Speaker 1: But then she says, I liked the idea of how 224 00:13:00,400 --> 00:13:04,200 Speaker 1: this obnoxiously defiant and slightly sickening color would go against 225 00:13:04,200 --> 00:13:07,600 Speaker 1: the grain somewhat. And then I'm like, oh, it's Stephanie, Like, 226 00:13:07,640 --> 00:13:10,440 Speaker 1: there's still she while she is owning pink and owning 227 00:13:10,480 --> 00:13:12,839 Speaker 1: the term girl gamer, there's still sounds like there's from 228 00:13:12,880 --> 00:13:16,199 Speaker 1: phobia in that because she's calling the color pink obnoxious 229 00:13:16,240 --> 00:13:19,480 Speaker 1: and sickening, and so it still sounds like she's been 230 00:13:19,520 --> 00:13:22,640 Speaker 1: discouraged over her game playing career from kind of owning 231 00:13:22,640 --> 00:13:25,000 Speaker 1: her femaleness. Well, I think it's because of a lot 232 00:13:25,040 --> 00:13:29,880 Speaker 1: of those contradictory rules in quotes that pop up for 233 00:13:30,600 --> 00:13:32,760 Speaker 1: you know, just you can't you can't look like you're 234 00:13:32,800 --> 00:13:37,280 Speaker 1: trying too hard, you know. Um. And it's fascinating to 235 00:13:37,320 --> 00:13:41,880 Speaker 1: me that in this segment specifically like in gaming, that 236 00:13:42,000 --> 00:13:46,200 Speaker 1: it's such a prominent aspect of it, like this just 237 00:13:46,280 --> 00:13:48,880 Speaker 1: this common assumption that that women have some kind of 238 00:13:49,000 --> 00:13:54,240 Speaker 1: ulterior motive for wanting to play games. Um. But unfortunately, 239 00:13:54,600 --> 00:13:57,760 Speaker 1: like the kinds of you know, the issues of harassment 240 00:13:57,840 --> 00:14:00,480 Speaker 1: that women in the video game industry, the ones who 241 00:14:00,559 --> 00:14:04,600 Speaker 1: are making the games sometimes run up against. Another thing 242 00:14:04,600 --> 00:14:07,680 Speaker 1: that was echoed among people on Facebook was the issue 243 00:14:07,720 --> 00:14:11,320 Speaker 1: of also dealing with straight up harassment from other gamers 244 00:14:11,400 --> 00:14:14,280 Speaker 1: as soon as their female identity is revealed. Sometimes they 245 00:14:14,320 --> 00:14:21,360 Speaker 1: just get an onslaught of come ons, or just gendered epithets. Uh. 246 00:14:21,520 --> 00:14:24,400 Speaker 1: There was a survey conducted by Emily Matthew at the 247 00:14:24,440 --> 00:14:27,360 Speaker 1: price charting blog, which found that women are harassed four 248 00:14:27,400 --> 00:14:31,360 Speaker 1: times as often as men and six reported being called 249 00:14:31,800 --> 00:14:35,440 Speaker 1: a slut, whore or other words that I can't say 250 00:14:35,520 --> 00:14:38,640 Speaker 1: on this podcast. And there are also lots of charming 251 00:14:38,680 --> 00:14:40,920 Speaker 1: requests for women to just get back in the kitchen 252 00:14:40,960 --> 00:14:43,680 Speaker 1: and start making lots of sandwiches. Yeah, and in that 253 00:14:43,800 --> 00:14:48,520 Speaker 1: pole of the people she talked to believe that sexism 254 00:14:48,600 --> 00:14:54,440 Speaker 1: is rampant. Interesting don't but I mean, you know, you would, 255 00:14:54,520 --> 00:14:56,000 Speaker 1: you would think that they're okay. So there is a 256 00:14:56,040 --> 00:14:59,320 Speaker 1: degree of awareness, but it sure is still bad out 257 00:14:59,360 --> 00:15:02,680 Speaker 1: there despite out awareness. Yeah, I mean, and it does 258 00:15:02,760 --> 00:15:05,760 Speaker 1: go both ways. Fifteen point seven percent of men also 259 00:15:05,840 --> 00:15:10,360 Speaker 1: reported that they had experienced sex based taunting, harassment, or 260 00:15:10,400 --> 00:15:14,920 Speaker 1: threats while playing video games. Um and ten percent of 261 00:15:14,960 --> 00:15:19,160 Speaker 1: women unfortunately copped to using their gender for favors, basically 262 00:15:19,520 --> 00:15:23,200 Speaker 1: like strolling into a world of warcraft and being like, oh, yes, 263 00:15:23,720 --> 00:15:27,320 Speaker 1: you wanted to give me gold shore a no problem? 264 00:15:27,320 --> 00:15:31,040 Speaker 1: See he Well, and just like we talked about in 265 00:15:31,080 --> 00:15:34,400 Speaker 1: the last episode, where um, a lot of well not 266 00:15:34,480 --> 00:15:37,000 Speaker 1: a lot, but but many women, probably many more than 267 00:15:37,040 --> 00:15:39,640 Speaker 1: we even know. Many women have left the industry because 268 00:15:39,680 --> 00:15:42,480 Speaker 1: of the abuse. Nearly thirty six percent of women that 269 00:15:42,520 --> 00:15:46,400 Speaker 1: Emily Matthew pulled reported having to quit playing temporarily because 270 00:15:46,440 --> 00:15:49,520 Speaker 1: of the abuse and the harassment, versus eleven point seven 271 00:15:49,560 --> 00:15:53,320 Speaker 1: percent of guys that she pulled. Game is game is, 272 00:15:53,360 --> 00:15:57,080 Speaker 1: you'd be mean sometimes. We're looking a little bit deeper 273 00:15:57,360 --> 00:16:02,600 Speaker 1: into this issue. A team over at Ohio University looked 274 00:16:02,640 --> 00:16:07,920 Speaker 1: at the reactions by gamers to female voices versus male 275 00:16:08,000 --> 00:16:12,560 Speaker 1: voices on Xbox Alive, like looking at first person shooter games, 276 00:16:12,640 --> 00:16:15,600 Speaker 1: and they published a study in the journal New Media 277 00:16:15,600 --> 00:16:20,240 Speaker 1: and Society, and one of the researchers, why En tang Um, 278 00:16:20,280 --> 00:16:25,480 Speaker 1: explained how, on average, female voices received three times as 279 00:16:25,520 --> 00:16:29,600 Speaker 1: many negative comments as male voices or no male voices, 280 00:16:29,680 --> 00:16:33,280 Speaker 1: and on top of that, women's voices received more queries 281 00:16:33,280 --> 00:16:37,040 Speaker 1: and messages from other gamers than male voices or no voices. 282 00:16:37,080 --> 00:16:40,520 Speaker 1: So it's kind of the same thing of uh, just 283 00:16:41,000 --> 00:16:43,160 Speaker 1: by virtue of being a woman, you sort of open 284 00:16:43,240 --> 00:16:46,400 Speaker 1: yourself up to either being called terrible things or being 285 00:16:46,640 --> 00:16:50,720 Speaker 1: solicited for sex. Yeah, So you basically your option is 286 00:16:50,800 --> 00:16:55,600 Speaker 1: to speak and get abused or remain silent. Yeah, And 287 00:16:55,640 --> 00:16:58,640 Speaker 1: tang said, the take home message is that female players, 288 00:16:58,680 --> 00:17:01,680 Speaker 1: when heard aren't treated as well as their male counterparts, 289 00:17:01,920 --> 00:17:06,720 Speaker 1: despite skill level wins or losses. They women aren't attracting 290 00:17:07,080 --> 00:17:11,000 Speaker 1: negative comments just because they be terrible a gaming. Yeah, 291 00:17:11,000 --> 00:17:12,720 Speaker 1: it's like there's there's that little sign up on the 292 00:17:12,720 --> 00:17:17,480 Speaker 1: clubhouse store no girls allowed. Yeah, unfortunate. Although I know 293 00:17:17,560 --> 00:17:20,800 Speaker 1: that not all male gamers are like this. Guy. Guy 294 00:17:20,840 --> 00:17:23,880 Speaker 1: gamers listening, I'm gonna call you guy gamers, don't worry. 295 00:17:23,880 --> 00:17:26,280 Speaker 1: I know that it's it's again. I feel like it's 296 00:17:26,600 --> 00:17:32,280 Speaker 1: the loud voices of this horrific minority that often get 297 00:17:32,359 --> 00:17:35,760 Speaker 1: the most all. They're generating all of this negative press 298 00:17:36,080 --> 00:17:39,680 Speaker 1: because it's horrifying. It horrifying. So let's look a little 299 00:17:39,680 --> 00:17:43,639 Speaker 1: bit more, maybe into what women want in their games, 300 00:17:43,920 --> 00:17:48,280 Speaker 1: aside from harassment, obviously, because this is a question that 301 00:17:48,359 --> 00:17:51,159 Speaker 1: ties back to our part one episode, looking more at 302 00:17:51,160 --> 00:17:54,000 Speaker 1: the industry of like what they're trying trying to figure 303 00:17:54,040 --> 00:17:56,280 Speaker 1: out of well aside front, we know, we know the 304 00:17:56,320 --> 00:18:00,159 Speaker 1: Canadie Crush is popular, but what kind of games do 305 00:18:00,600 --> 00:18:04,360 Speaker 1: women really like playing? Because if you look back into 306 00:18:04,640 --> 00:18:08,600 Speaker 1: the early days of gaming, the titles that were made 307 00:18:08,960 --> 00:18:14,320 Speaker 1: specifically for women and girls were so hilariously riddled with 308 00:18:14,760 --> 00:18:19,119 Speaker 1: hearts and sparkles and pink. And there's actually a site 309 00:18:19,160 --> 00:18:23,280 Speaker 1: called femicom that's calm with an M, which calls itself 310 00:18:23,280 --> 00:18:27,200 Speaker 1: the Feminine Computer Museum. It's a website dedicated to archiving 311 00:18:27,600 --> 00:18:30,719 Speaker 1: these quote unquote girl games from like the early eighties 312 00:18:30,760 --> 00:18:34,000 Speaker 1: and nineties, and it's kind of fascinating to see. I mean, 313 00:18:34,040 --> 00:18:36,320 Speaker 1: these are also the days when you have alone Carol 314 00:18:36,359 --> 00:18:39,240 Speaker 1: Shaw or Donna Bailey at atari, like the only woman 315 00:18:39,400 --> 00:18:43,399 Speaker 1: like in the room. So not surprisingly that you have 316 00:18:43,560 --> 00:18:48,439 Speaker 1: such kind of overtly just let's play house. You have 317 00:18:48,560 --> 00:18:51,200 Speaker 1: to do the dishes for twenty points kind of games 318 00:18:51,240 --> 00:18:55,000 Speaker 1: coming up. Christen accepts that challenge. She will organize the dishwasher. 319 00:18:55,119 --> 00:18:59,000 Speaker 1: I will I would win that game, would but I mean, yeah, 320 00:18:59,119 --> 00:19:02,880 Speaker 1: the a museum founder I guess we'll call her, basically 321 00:19:02,880 --> 00:19:06,520 Speaker 1: said that she's preserving these games to spark conversations. Not 322 00:19:06,560 --> 00:19:10,000 Speaker 1: necessarily preserving them because they are so awesome, but preserving 323 00:19:10,000 --> 00:19:13,560 Speaker 1: them because nobody's playing them anymore and nobody's talking about them. 324 00:19:13,600 --> 00:19:15,280 Speaker 1: They're not talking about them the way you would like. 325 00:19:15,400 --> 00:19:18,000 Speaker 1: Duck Hunt, Like everybody has a duck Hunt memory of 326 00:19:18,080 --> 00:19:20,160 Speaker 1: standing up against the TV with the gun even though 327 00:19:20,160 --> 00:19:23,560 Speaker 1: you're not supposed to, but nobody has those collective memories 328 00:19:23,680 --> 00:19:26,679 Speaker 1: of these quote unquote girly games, and so she is 329 00:19:27,040 --> 00:19:30,359 Speaker 1: working to preserve them just so that we can take 330 00:19:30,359 --> 00:19:32,760 Speaker 1: a look at why we do the things we do, 331 00:19:32,880 --> 00:19:35,760 Speaker 1: why we look at certain games the way we do. Yeah, 332 00:19:35,800 --> 00:19:39,640 Speaker 1: and and she pointed out how girly video games are 333 00:19:39,760 --> 00:19:44,879 Speaker 1: rarely advertised, reviewed or written up, and rarely demoed in stores. 334 00:19:44,920 --> 00:19:47,399 Speaker 1: And she says, even if it's a huge seller, like 335 00:19:47,440 --> 00:19:50,639 Speaker 1: the more recent game Style Savvy for Nintendo d S, 336 00:19:50,720 --> 00:19:54,600 Speaker 1: which I mean Style Savvy, come on, hardcore gamers roll 337 00:19:54,720 --> 00:19:59,760 Speaker 1: their eyes, but it's a big seller. And yeah, it's 338 00:19:59,800 --> 00:20:02,920 Speaker 1: kind of like um with fandom in general. A lot 339 00:20:02,920 --> 00:20:06,639 Speaker 1: of times, girly fandom is sort of relegated to the corner, 340 00:20:06,800 --> 00:20:09,240 Speaker 1: just like go Go Away hearts and Polka dots. No, no, 341 00:20:09,400 --> 00:20:11,560 Speaker 1: you over here. There's a little pink corner over here, 342 00:20:11,600 --> 00:20:14,000 Speaker 1: s behind that line. I picture like the Lego movie, 343 00:20:14,040 --> 00:20:17,720 Speaker 1: Like there's all these little universes, different universes for different videos. 344 00:20:17,960 --> 00:20:19,760 Speaker 1: Polka dot, Polka dots. You go over there and they're 345 00:20:19,760 --> 00:20:23,000 Speaker 1: all like pa dot. But the fact of the matter is, 346 00:20:23,160 --> 00:20:27,320 Speaker 1: don't don't worry women gamers listening We're not suggesting that 347 00:20:27,440 --> 00:20:30,960 Speaker 1: style savvy is what women want in video games. We're 348 00:20:31,000 --> 00:20:34,480 Speaker 1: also not suggesting the Candy Crush or Halo or Grand 349 00:20:34,520 --> 00:20:38,280 Speaker 1: theft Ato or whatever games. You know what people are realizing, Caroline, 350 00:20:39,160 --> 00:20:43,800 Speaker 1: women want different things. We don't all want the same 351 00:20:43,920 --> 00:20:48,840 Speaker 1: kind of game. Weird. Women are different then each other, 352 00:20:49,119 --> 00:20:51,000 Speaker 1: that's what you're That's what you're saying. Women are different 353 00:20:51,000 --> 00:20:53,600 Speaker 1: from each other. Yeah, you and me. We might even 354 00:20:53,640 --> 00:20:55,320 Speaker 1: want to play different games. I want to load, I 355 00:20:55,359 --> 00:20:57,639 Speaker 1: want to play the Dishwasher game. Maybe you want to 356 00:20:57,640 --> 00:21:00,840 Speaker 1: play Prince of Persia, Build the Sandwich game. Yeah, this 357 00:21:00,920 --> 00:21:03,320 Speaker 1: is coming from Kevin Kelly over at joystick dot com. 358 00:21:03,359 --> 00:21:06,800 Speaker 1: He was talking about how women do like story driven games. 359 00:21:07,440 --> 00:21:11,280 Speaker 1: We do appreciate in game tutorials because honestly, who reads 360 00:21:11,320 --> 00:21:14,240 Speaker 1: manuals or even like instruction manuals when you're putting together 361 00:21:14,240 --> 00:21:18,280 Speaker 1: in ikea shelf, Like nobody reads these things. Um. But 362 00:21:18,280 --> 00:21:22,080 Speaker 1: but the point is just making women aware of more games, 363 00:21:22,640 --> 00:21:25,359 Speaker 1: you know, letting them know that, hey, they might also 364 00:21:25,520 --> 00:21:28,080 Speaker 1: like Halo as well. But it's a matter of not 365 00:21:28,400 --> 00:21:33,119 Speaker 1: advertising it to everyone across the board with just some busty, 366 00:21:33,200 --> 00:21:36,280 Speaker 1: sexy sexpot on the cover. You know, keep in mind 367 00:21:36,359 --> 00:21:39,960 Speaker 1: that your audience is very diverse. Yeah, I mean, there 368 00:21:40,080 --> 00:21:43,480 Speaker 1: is market research that does suggest that certain themes, like 369 00:21:43,600 --> 00:21:46,560 Speaker 1: games that are more story driven or sort of a 370 00:21:46,920 --> 00:21:53,240 Speaker 1: more communication based the sims, for instance, massively popular among women. 371 00:21:54,040 --> 00:21:56,960 Speaker 1: Maybe games that might be a little more emotionally evocative 372 00:21:57,400 --> 00:22:01,600 Speaker 1: tend to appeal more to women. But don't get pigeonholes 373 00:22:02,040 --> 00:22:05,840 Speaker 1: in just trying to remake those games over and over again. Rather, 374 00:22:06,640 --> 00:22:09,040 Speaker 1: you know, consider all of these women who are also 375 00:22:09,440 --> 00:22:13,639 Speaker 1: really loving to frag people and see, hey, maybe we 376 00:22:13,680 --> 00:22:15,880 Speaker 1: can maybe we can put a female protagonist in there. 377 00:22:15,920 --> 00:22:18,119 Speaker 1: Put put a gun in the hands of a woman. 378 00:22:18,240 --> 00:22:21,960 Speaker 1: Shall we get video game wise? Well, we are going 379 00:22:22,000 --> 00:22:25,800 Speaker 1: to talk about women in video games, the female protagonist 380 00:22:25,880 --> 00:22:29,160 Speaker 1: of video games, and and how telling their roles are 381 00:22:29,359 --> 00:22:34,040 Speaker 1: when we come right back from the quick break and 382 00:22:34,119 --> 00:22:37,159 Speaker 1: now back to the show. So when we left off, 383 00:22:37,280 --> 00:22:40,639 Speaker 1: we had established that while market research has suggested that 384 00:22:40,680 --> 00:22:44,520 Speaker 1: there are certain types of games that women like, surprise, surprise, 385 00:22:44,680 --> 00:22:47,879 Speaker 1: women like different kinds of things. And yet if you 386 00:22:47,960 --> 00:22:52,719 Speaker 1: look at the legacy of female characters in especially like 387 00:22:52,760 --> 00:22:57,160 Speaker 1: big name video games, they start to fall into very 388 00:22:57,320 --> 00:23:02,679 Speaker 1: predictable types of roles. So for instance, in the late eighties, 389 00:23:02,680 --> 00:23:04,440 Speaker 1: this game called Metroid came out, and I'm sure a 390 00:23:04,480 --> 00:23:08,879 Speaker 1: lot of people have played Metroid, and it features this character, Sammuss, 391 00:23:08,920 --> 00:23:13,240 Speaker 1: female character, and for all of the game she's wearing 392 00:23:13,520 --> 00:23:18,600 Speaker 1: kind of this genderless robotic exo skeleton. But then and 393 00:23:18,600 --> 00:23:21,359 Speaker 1: it's like super cool because you can like play Sammy's 394 00:23:21,480 --> 00:23:24,320 Speaker 1: and she's doing all sorts of cool stuff. But then 395 00:23:24,800 --> 00:23:28,719 Speaker 1: when you win the game, the exo skeleton is taken 396 00:23:28,720 --> 00:23:32,719 Speaker 1: off to reveal her bikini body. Yeah, and and an 397 00:23:32,800 --> 00:23:36,520 Speaker 1: article about this had a really really important point about this, 398 00:23:36,600 --> 00:23:40,960 Speaker 1: which is that as you're playing the game, that robot 399 00:23:41,160 --> 00:23:44,240 Speaker 1: exo skeleton character that is you, You were the hero 400 00:23:44,359 --> 00:23:48,399 Speaker 1: and you were shooting. But once you win and the 401 00:23:48,480 --> 00:23:51,879 Speaker 1: robots suit is removed and you see a bikini clad woman, 402 00:23:52,840 --> 00:23:56,080 Speaker 1: then that character isn't you anymore. It's just a passive 403 00:23:56,119 --> 00:23:59,520 Speaker 1: object that you get to you get rewarded with. Yeah, yeah, 404 00:23:59,560 --> 00:24:01,400 Speaker 1: and they out. We'll get into this a little bit more, 405 00:24:01,800 --> 00:24:04,720 Speaker 1: but speaking of that sort of the role playing that 406 00:24:04,800 --> 00:24:08,159 Speaker 1: happens within video games, there is a type of self 407 00:24:08,160 --> 00:24:13,200 Speaker 1: objectification that happens just by virtue of playing a character, 408 00:24:13,600 --> 00:24:15,399 Speaker 1: like you take on the role of that character, and 409 00:24:15,400 --> 00:24:19,119 Speaker 1: when you see that character then stripped down to reveal 410 00:24:19,160 --> 00:24:23,560 Speaker 1: a busty bikini body, studies have shown that it makes 411 00:24:23,640 --> 00:24:26,480 Speaker 1: us think about our own bikini bodies, and usually more 412 00:24:26,680 --> 00:24:29,880 Speaker 1: negative ways. And so there was a two thousand nine 413 00:24:29,920 --> 00:24:33,480 Speaker 1: study essentially that took a census of video games and 414 00:24:33,520 --> 00:24:37,240 Speaker 1: it found that not surprisingly, male characters not only outnumber 415 00:24:37,280 --> 00:24:42,080 Speaker 1: women in video games, but also female characters are overwhelmingly 416 00:24:42,320 --> 00:24:47,480 Speaker 1: stereotypical and sexualized, even the case of a potentially really 417 00:24:47,520 --> 00:24:50,760 Speaker 1: cool character like Sammus And now that's people are probably 418 00:24:50,960 --> 00:24:53,439 Speaker 1: but christ And that happened in like the eighties. That 419 00:24:53,520 --> 00:24:56,960 Speaker 1: was like the eighties. Things have like totally changed, right, No, 420 00:24:57,600 --> 00:25:00,399 Speaker 1: what who are these fictional people that you're referencing? Kristen 421 00:25:00,800 --> 00:25:04,000 Speaker 1: guy gamers? Yeah, no, things are not better. And someone 422 00:25:04,040 --> 00:25:07,840 Speaker 1: who has done a ton of research to dig into 423 00:25:08,200 --> 00:25:12,280 Speaker 1: these kinds of tropes is one Anita Sarkasian, who made 424 00:25:12,440 --> 00:25:14,720 Speaker 1: quite a name for herself in the video game industry. 425 00:25:14,800 --> 00:25:18,520 Speaker 1: For uh. She had done a Tropes Versus women's series 426 00:25:18,560 --> 00:25:21,119 Speaker 1: for a while, just looking at the portrayals of women 427 00:25:21,240 --> 00:25:24,080 Speaker 1: in pop culture, and she decided that she wanted to 428 00:25:24,080 --> 00:25:26,480 Speaker 1: really dig into the video game industry because it is 429 00:25:26,520 --> 00:25:33,119 Speaker 1: such uh massively popular and growing form of entertainment for people, 430 00:25:33,600 --> 00:25:37,960 Speaker 1: and she began she had a Kickstarter campaign, and essentially 431 00:25:37,960 --> 00:25:39,880 Speaker 1: she got cyber mopped by a lot of people who 432 00:25:39,880 --> 00:25:43,359 Speaker 1: are not happy about someone wanting to talk about video 433 00:25:43,400 --> 00:25:46,879 Speaker 1: games from a feminist perspective, essentially kind of taking a 434 00:25:46,880 --> 00:25:49,440 Speaker 1: deeper look at like, well, what how do these video 435 00:25:49,480 --> 00:25:54,639 Speaker 1: games portray women? And the good news is her Kickstarter 436 00:25:55,040 --> 00:26:01,520 Speaker 1: massively exceeded expectations because she was see such an onslot 437 00:26:01,560 --> 00:26:05,080 Speaker 1: of cyber attacks from people, she publicized it and people 438 00:26:05,240 --> 00:26:09,000 Speaker 1: then rushed to her aid um, and she's still I mean, 439 00:26:09,040 --> 00:26:11,719 Speaker 1: if you google her name, especially if you look her 440 00:26:11,760 --> 00:26:13,960 Speaker 1: up in YouTube, you find her videos, but you also 441 00:26:14,040 --> 00:26:17,199 Speaker 1: find so many videos of people trying to discredit her. 442 00:26:17,320 --> 00:26:18,840 Speaker 1: So I feel like we need to give a little 443 00:26:18,920 --> 00:26:22,600 Speaker 1: context to who Anita Sarkisian is because if you are 444 00:26:22,600 --> 00:26:24,720 Speaker 1: a gamer, you've probably heard of her, and there's a 445 00:26:24,720 --> 00:26:27,080 Speaker 1: good chance that it isn't in a good light. But 446 00:26:27,160 --> 00:26:30,159 Speaker 1: I will tell you I have watched her videos. She 447 00:26:30,240 --> 00:26:33,800 Speaker 1: does a great job of offering a comprehensive and non 448 00:26:33,840 --> 00:26:38,240 Speaker 1: threatening look at women in games while admitting that she 449 00:26:38,320 --> 00:26:41,359 Speaker 1: still enjoys these games. She's not saying burn video games 450 00:26:41,359 --> 00:26:44,960 Speaker 1: to the ground, but it's worthwhile to look into how 451 00:26:45,000 --> 00:26:48,679 Speaker 1: women are portrayed, because she explained this so well in 452 00:26:48,720 --> 00:26:50,919 Speaker 1: an interview with I g N, saying, think of it 453 00:26:51,000 --> 00:26:53,520 Speaker 1: this way. If gaming is the air we all breathe. 454 00:26:53,640 --> 00:26:57,000 Speaker 1: Right now, the air quality is currently extremely polluted with 455 00:26:57,040 --> 00:27:00,560 Speaker 1: thick clouds of toxic sexism with a radio actor particles 456 00:27:00,560 --> 00:27:04,639 Speaker 1: of misogyny floating around everywhere. Sounds terrifying, right well, that 457 00:27:04,800 --> 00:27:08,479 Speaker 1: society Hello, And of course that's not to say and 458 00:27:08,480 --> 00:27:10,520 Speaker 1: and christ and I are trying to drive home that 459 00:27:10,640 --> 00:27:13,040 Speaker 1: it's not everybody, it's not all the time, it's not everywhere. 460 00:27:13,160 --> 00:27:17,720 Speaker 1: But there are a lot of tropes in these games 461 00:27:17,760 --> 00:27:20,040 Speaker 1: that are worth talking about even if you do like 462 00:27:20,080 --> 00:27:22,560 Speaker 1: playing them. And we're not saying you shouldn't play them. 463 00:27:22,640 --> 00:27:25,200 Speaker 1: We are And so I think Sarkisian is pleading for 464 00:27:25,359 --> 00:27:27,400 Speaker 1: a little bit of media savvy to just be kind 465 00:27:27,400 --> 00:27:29,520 Speaker 1: of aware of what you're looking at when you're looking 466 00:27:29,560 --> 00:27:31,920 Speaker 1: at it. And anyway, one of the tropes that she 467 00:27:32,080 --> 00:27:36,480 Speaker 1: focuses hard on is the whole damsel in distress. What 468 00:27:36,720 --> 00:27:40,600 Speaker 1: harm could a damsel in distress possibly have? But you 469 00:27:40,640 --> 00:27:43,840 Speaker 1: know a lot of these in your face. Things that 470 00:27:43,880 --> 00:27:46,400 Speaker 1: we see over and over again tend to drive home 471 00:27:46,440 --> 00:27:48,800 Speaker 1: stereotypes about women and the way we think about women. 472 00:27:49,119 --> 00:27:53,840 Speaker 1: But anyway, before we get into that, what is this trope? Basically, Uh, 473 00:27:53,920 --> 00:27:58,560 Speaker 1: it's princesses, wives, girlfriends, basically women in these games who 474 00:27:58,680 --> 00:28:03,879 Speaker 1: often end up kidnapped or somehow frozen and disempowered, or 475 00:28:03,920 --> 00:28:06,760 Speaker 1: they're put under a spell, or they're frozen in a crystal. 476 00:28:07,440 --> 00:28:11,480 Speaker 1: Basically they're trapped somehow. Yeah, and by trapping the women, 477 00:28:11,560 --> 00:28:14,359 Speaker 1: it gives the male hero some kind of incentive to 478 00:28:14,359 --> 00:28:17,399 Speaker 1: go through this journey. And hey, you know what, I 479 00:28:17,440 --> 00:28:21,280 Speaker 1: love Super Mario Brothers. Princess Peach. What a gal. She's great, 480 00:28:21,320 --> 00:28:25,399 Speaker 1: but she's kind of the quintessential damsel in distress um 481 00:28:25,480 --> 00:28:28,479 Speaker 1: And but this started even before Super Mario Brothers with 482 00:28:28,640 --> 00:28:32,240 Speaker 1: Donkey Kong and Pauline also known as the Lady and Pauline, 483 00:28:32,480 --> 00:28:35,679 Speaker 1: who was a damsel in distress and Donkey Kong was 484 00:28:35,760 --> 00:28:39,920 Speaker 1: actually kind of the model for Princess Peach and Peaches 485 00:28:40,040 --> 00:28:43,440 Speaker 1: kidnapped for instance, in thirteen out of the fourteen Mario 486 00:28:43,520 --> 00:28:46,680 Speaker 1: games she's featured in, and she's only a playable character. 487 00:28:47,200 --> 00:28:51,960 Speaker 1: And Super Mario Brothers too, which came out in nine um. 488 00:28:52,000 --> 00:28:54,200 Speaker 1: And she also talks about how you see the same 489 00:28:54,240 --> 00:28:58,720 Speaker 1: kind of thing in Zelda named for the damsel in distress, 490 00:28:58,720 --> 00:29:01,640 Speaker 1: and she's really Zelda's never really been to star in 491 00:29:01,720 --> 00:29:05,040 Speaker 1: her own adventure, isn't Isn't that a sad metaphor? It 492 00:29:05,160 --> 00:29:09,560 Speaker 1: is it really is, ladies, let's not be Zelda's let that, 493 00:29:09,840 --> 00:29:12,960 Speaker 1: let him, let that to settle over the crowd um. 494 00:29:13,000 --> 00:29:16,600 Speaker 1: Although Sarkisian points out how she does sometimes get more 495 00:29:16,640 --> 00:29:20,080 Speaker 1: active roles, she becomes more of a helpful damsel at times, 496 00:29:20,120 --> 00:29:23,320 Speaker 1: but she always ends up at least getting re kidnapped. 497 00:29:23,680 --> 00:29:26,520 Speaker 1: She has to be saved at some point, and she 498 00:29:26,640 --> 00:29:29,640 Speaker 1: says this exists and pretty much any type of game, 499 00:29:29,680 --> 00:29:33,280 Speaker 1: whether you're looking at first person shooters, RPGs, MMOs, like, 500 00:29:33,320 --> 00:29:39,160 Speaker 1: you're gonna find damsels in distress everywhere. And even when 501 00:29:39,480 --> 00:29:44,120 Speaker 1: you have a heroic archetype of the hero being imprisoned, 502 00:29:44,440 --> 00:29:46,400 Speaker 1: a lot of times the way that hero will escape 503 00:29:46,480 --> 00:29:50,360 Speaker 1: is through his own strength and cunning huzzah. And this 504 00:29:50,520 --> 00:29:53,120 Speaker 1: poor freaking damsel like so not only is she like 505 00:29:53,240 --> 00:29:56,959 Speaker 1: imprisoned in a castle or she's trapped or tied up 506 00:29:57,080 --> 00:30:01,000 Speaker 1: or whatever, she also is the victim of pretty horrific 507 00:30:01,120 --> 00:30:03,920 Speaker 1: violence and all these different kinds of video games. She 508 00:30:04,040 --> 00:30:07,200 Speaker 1: tends to be basically a disposable woman who falls victim 509 00:30:07,240 --> 00:30:12,040 Speaker 1: to any number of horrific violent acts. So Sarcassian takes 510 00:30:12,080 --> 00:30:16,440 Speaker 1: through all of these different game titles about how they 511 00:30:16,480 --> 00:30:19,800 Speaker 1: follow similar paths of for instance, the hero's wife being 512 00:30:19,800 --> 00:30:23,000 Speaker 1: brutally murdered and then you have to rescue the daughter. 513 00:30:23,160 --> 00:30:25,800 Speaker 1: That happens over and over and over again. Or you 514 00:30:25,840 --> 00:30:28,320 Speaker 1: have a wife or girlfriend's soul being trapped in hell 515 00:30:28,800 --> 00:30:30,920 Speaker 1: and so then you know the hero has to travel 516 00:30:30,960 --> 00:30:33,520 Speaker 1: to try to like save the soul. And then you 517 00:30:33,600 --> 00:30:37,719 Speaker 1: might also have damsels who martyr themselves that will then 518 00:30:37,840 --> 00:30:41,680 Speaker 1: propel the hero on his journey. Sometimes also you have 519 00:30:41,760 --> 00:30:46,360 Speaker 1: games that force the hero to brutally kill the wife 520 00:30:46,440 --> 00:30:49,520 Speaker 1: or girlfriend, either because it turns out done da da 521 00:30:49,600 --> 00:30:52,240 Speaker 1: da she was a villain the whole time, or that's 522 00:30:52,280 --> 00:30:55,560 Speaker 1: like the only way that you can win the game. 523 00:30:56,120 --> 00:30:59,720 Speaker 1: Violence against women solves everything according to these games, right basically, 524 00:30:59,800 --> 00:31:01,520 Speaker 1: I mean it's sort of the way that these a 525 00:31:01,560 --> 00:31:03,880 Speaker 1: lot of these games work is it sort of forces 526 00:31:03,960 --> 00:31:12,280 Speaker 1: you into, you know, having one solution, which is beating up, killing, stabbing, shooting, strangling, 527 00:31:12,320 --> 00:31:15,160 Speaker 1: whatever it will take to kill these women. And that's 528 00:31:15,800 --> 00:31:19,400 Speaker 1: that's not so good Caroline now. And and you know, 529 00:31:19,480 --> 00:31:21,840 Speaker 1: you could be wondering, well, what does this have to 530 00:31:21,840 --> 00:31:23,960 Speaker 1: do with anything as far as real life goes? Why 531 00:31:24,000 --> 00:31:27,120 Speaker 1: do we care about violence and video games? Haven't there 532 00:31:27,160 --> 00:31:29,160 Speaker 1: been studies showing that it doesn't make us a more 533 00:31:29,240 --> 00:31:34,200 Speaker 1: violent culture. Well, actually, unlike needless violence against women and 534 00:31:34,240 --> 00:31:38,360 Speaker 1: all these games actually does have quite a big impact. Yeah. 535 00:31:38,440 --> 00:31:41,760 Speaker 1: Why Yen Tang, who's one of those Ohio University researchers 536 00:31:41,840 --> 00:31:45,360 Speaker 1: we mentioned earlier, said quote, the general GISTs of sexual 537 00:31:45,400 --> 00:31:48,680 Speaker 1: content in video games is an exposure to such content 538 00:31:48,920 --> 00:31:52,520 Speaker 1: leads to attitudes that are unfavorable toward women. And you 539 00:31:52,560 --> 00:31:55,240 Speaker 1: see this reflected in so many studies. For instance, the 540 00:31:55,240 --> 00:31:58,880 Speaker 1: two thousand twelve study found that a video game depicting 541 00:31:58,960 --> 00:32:01,760 Speaker 1: sexual objective a case of women and violence against women 542 00:32:01,960 --> 00:32:07,720 Speaker 1: resulted in statistically significant increase rape myth acceptance, essentially sort 543 00:32:07,760 --> 00:32:10,120 Speaker 1: of rape supportive attitudes, the whole idea of like, you know, 544 00:32:10,160 --> 00:32:14,360 Speaker 1: women asking for it, essential, etcetera. Um. And that was 545 00:32:14,440 --> 00:32:19,000 Speaker 1: more prevalent among male study participants, but not for female participants. 546 00:32:19,000 --> 00:32:22,480 Speaker 1: But that's not to say that these kinds of video 547 00:32:22,480 --> 00:32:26,360 Speaker 1: games that sexually objectify women don't have negative impacts on 548 00:32:26,560 --> 00:32:31,280 Speaker 1: female players. Right. Yeah. Stanford study found that women who 549 00:32:31,320 --> 00:32:36,840 Speaker 1: played with a sexualized avatar, whether it was basically with 550 00:32:36,880 --> 00:32:40,600 Speaker 1: her face on it or with another woman's face, engaged 551 00:32:40,680 --> 00:32:45,600 Speaker 1: in more self objectification and bought into rape myths more. Yeah. 552 00:32:45,640 --> 00:32:48,920 Speaker 1: You see this theme of increased rape myth acceptance a 553 00:32:48,960 --> 00:32:53,040 Speaker 1: lot in these studies. Um. Also in two thousand nine, 554 00:32:53,040 --> 00:32:55,800 Speaker 1: there was a study that came out which found stereotype 555 00:32:55,840 --> 00:33:00,080 Speaker 1: confirming virtual women correlated to higher levels of sex is 556 00:33:00,160 --> 00:33:04,400 Speaker 1: them and again rape myth acceptance in male and female players. 557 00:33:04,840 --> 00:33:06,400 Speaker 1: And we could go on and on and on. There 558 00:33:06,400 --> 00:33:09,040 Speaker 1: are a number of studies finding over and over again 559 00:33:09,640 --> 00:33:14,479 Speaker 1: that hey, when we basically use women, highly sexualized women 560 00:33:14,800 --> 00:33:19,520 Speaker 1: in video games as props upon which to inflict violence 561 00:33:19,880 --> 00:33:22,400 Speaker 1: or rape, there are you know there there's the infamous 562 00:33:22,640 --> 00:33:26,760 Speaker 1: rape UH scene in Grand Theft Auto. There was also 563 00:33:26,960 --> 00:33:29,160 Speaker 1: a rape scene I believe in I don't know if 564 00:33:29,200 --> 00:33:31,800 Speaker 1: it was in the game or just in promotion for 565 00:33:32,520 --> 00:33:38,400 Speaker 1: UH tomb Rator addition that came out and basically it's like, no, 566 00:33:38,520 --> 00:33:41,240 Speaker 1: we don't because we're playing. It's different. I feel like 567 00:33:41,240 --> 00:33:44,280 Speaker 1: It's different from sexual assault being portrayed in movies and 568 00:33:44,320 --> 00:33:47,560 Speaker 1: television in a way because it's almost more engaging because 569 00:33:47,560 --> 00:33:52,200 Speaker 1: you're playing those characters, right. And I feel like when 570 00:33:52,320 --> 00:33:56,440 Speaker 1: rape and sexual assault are depicted in movies and TV shows, 571 00:33:57,440 --> 00:34:01,000 Speaker 1: it's always a bad thing. It's always like a crime 572 00:34:01,000 --> 00:34:03,640 Speaker 1: and a negative thing that needs to be solved. Whereas 573 00:34:04,200 --> 00:34:06,840 Speaker 1: if you're the first person player in a video game 574 00:34:06,920 --> 00:34:12,120 Speaker 1: that involves rape and sexualizing women, objectifying women, it's there's 575 00:34:12,160 --> 00:34:14,880 Speaker 1: there's nothing necessarily telling you it's wrong. Yeah, it's fodder 576 00:34:14,920 --> 00:34:18,760 Speaker 1: for your heroism and and that can have negative impacts 577 00:34:18,760 --> 00:34:21,800 Speaker 1: on male and female players. And the solution isn't yet. Again, 578 00:34:21,880 --> 00:34:25,480 Speaker 1: it's not a call to get rid of video games, 579 00:34:25,680 --> 00:34:30,239 Speaker 1: but rather to ask for better raise the bar. I mean, 580 00:34:30,280 --> 00:34:33,319 Speaker 1: you can have you can you can shoot up as 581 00:34:33,360 --> 00:34:36,319 Speaker 1: many things as you want to in games. This isn't 582 00:34:36,440 --> 00:34:41,600 Speaker 1: us railing against gun violence and video games, but rather, 583 00:34:42,520 --> 00:34:45,200 Speaker 1: like you said, you know, Sarkisian kind of requesting a 584 00:34:45,239 --> 00:34:47,640 Speaker 1: little bit of media savvy. It's important to pay attention 585 00:34:47,680 --> 00:34:50,919 Speaker 1: to what we're consuming, and yeah, and not do away with, 586 00:34:50,960 --> 00:34:53,160 Speaker 1: like you said, shoot him up games or whatever, but 587 00:34:53,400 --> 00:34:57,879 Speaker 1: just offer more and different things like left Behind, which 588 00:34:57,960 --> 00:35:01,160 Speaker 1: has garnered incredible praise. People are coming out of the 589 00:35:01,160 --> 00:35:03,279 Speaker 1: woodwork to be like, oh my god, this game is 590 00:35:03,320 --> 00:35:06,760 Speaker 1: amazing a change in my life. It features a fourteen 591 00:35:06,840 --> 00:35:11,920 Speaker 1: year old girl protagonist, Yeah, and she also interacts with 592 00:35:11,960 --> 00:35:14,960 Speaker 1: her best friend Riley, but she still has to do 593 00:35:15,040 --> 00:35:19,960 Speaker 1: a lot of really tough things. And Laura Hudson wrote 594 00:35:19,960 --> 00:35:23,880 Speaker 1: about left Behind recently in Wired magazine and it was 595 00:35:23,920 --> 00:35:26,400 Speaker 1: headlined something along the lines of left Behind was the 596 00:35:26,440 --> 00:35:30,040 Speaker 1: first video game that really made me feel like proud 597 00:35:30,120 --> 00:35:32,560 Speaker 1: to be a woman, and she writes, we don't just 598 00:35:32,640 --> 00:35:35,480 Speaker 1: need more women in video games, we need more women 599 00:35:35,520 --> 00:35:38,879 Speaker 1: who don't fit in boxes. And she talks about how 600 00:35:38,960 --> 00:35:42,240 Speaker 1: left Behind isn't remarkable just because it meets a quota, 601 00:35:42,800 --> 00:35:45,960 Speaker 1: but because Ellie and her best friend Riley are people. 602 00:35:46,000 --> 00:35:49,359 Speaker 1: They're fully realized, they're quirky, they're funny, and they're dangerous. 603 00:35:49,600 --> 00:35:52,240 Speaker 1: And she says that Ellie is there because she's herself 604 00:35:52,280 --> 00:35:55,680 Speaker 1: and for once, that's reason enough. She's not there to 605 00:35:55,800 --> 00:35:58,799 Speaker 1: just titillate and motivate. Players are like, oh, you know, 606 00:35:59,640 --> 00:36:03,839 Speaker 1: Ellie has been beaten, so go go kill somebody. Yeah, 607 00:36:04,160 --> 00:36:08,400 Speaker 1: it's all about her. And like we said in episode 608 00:36:08,480 --> 00:36:11,640 Speaker 1: number one. Uh, Call of Duty Ghosts, for instance, is 609 00:36:11,680 --> 00:36:15,560 Speaker 1: going to have a female playable character in its multiplayer component. Yeah. 610 00:36:16,120 --> 00:36:20,200 Speaker 1: BioWare's Mass Effect three has implemented changes that allow for 611 00:36:20,320 --> 00:36:23,720 Speaker 1: gay romance. I mean, diversity beyond just women is something 612 00:36:23,719 --> 00:36:26,440 Speaker 1: that we didn't even have time to talk about in 613 00:36:26,520 --> 00:36:31,560 Speaker 1: a two part series on video games. Um So, LGBT 614 00:36:31,719 --> 00:36:35,560 Speaker 1: acceptance and visibility in games is something too that needs 615 00:36:35,640 --> 00:36:38,400 Speaker 1: to be strongly addressed. Me. A lot of what we 616 00:36:38,480 --> 00:36:42,200 Speaker 1: see is is very headeronormative violence against women or just 617 00:36:42,239 --> 00:36:46,520 Speaker 1: headteronormative romances, and it's like, hey, uh, I'm over here, 618 00:36:46,520 --> 00:36:51,000 Speaker 1: I'm an LGBT player. I exist too, And not to 619 00:36:51,040 --> 00:36:56,200 Speaker 1: mention two racial diversity as well, overwhelmingly male or female, 620 00:36:56,280 --> 00:36:58,439 Speaker 1: the protagonists are going to be white. A lot of 621 00:36:58,880 --> 00:37:03,040 Speaker 1: the industry itself is very white. Um So, there's a 622 00:37:03,080 --> 00:37:06,480 Speaker 1: lot of room for improvement. And the thing is a 623 00:37:06,520 --> 00:37:09,200 Speaker 1: lot of gamers sometimes get up in arms about the 624 00:37:09,200 --> 00:37:11,600 Speaker 1: possibility of changes. You get attached to a game. You 625 00:37:11,640 --> 00:37:13,400 Speaker 1: love a game, if you're spending, like if you're a 626 00:37:13,400 --> 00:37:16,280 Speaker 1: hardcore gamer nineteen plus hours a week with a game, 627 00:37:16,680 --> 00:37:20,120 Speaker 1: it's understandable that you might be a little resistant to change. 628 00:37:20,680 --> 00:37:24,160 Speaker 1: But it's only going to make things better, yeah, you know, 629 00:37:24,239 --> 00:37:26,759 Speaker 1: and it's gonna make things better for you know, not 630 00:37:26,840 --> 00:37:29,439 Speaker 1: just the games, but for the people who play them 631 00:37:29,440 --> 00:37:32,560 Speaker 1: as well. And shouldn't that be the the ultimate goal? No? 632 00:37:32,960 --> 00:37:35,640 Speaker 1: Not for No, people want to people want to just 633 00:37:36,120 --> 00:37:40,080 Speaker 1: shoot things on a screen, right, Yeah, that's what it is. 634 00:37:40,160 --> 00:37:43,360 Speaker 1: Crush candies. I don't know the answer, Caroline. This is 635 00:37:43,640 --> 00:37:47,200 Speaker 1: this is why I really want to hear from listeners 636 00:37:47,560 --> 00:37:50,600 Speaker 1: on this issue. What is it like to be a gamer, 637 00:37:50,680 --> 00:37:52,960 Speaker 1: especially if you are a woman out there? I mean, 638 00:37:52,960 --> 00:37:56,160 Speaker 1: do you deal with issues of having to prove your credibility? Um? 639 00:37:56,200 --> 00:37:59,279 Speaker 1: Are you harassed or are you immune to all of 640 00:37:59,280 --> 00:38:01,719 Speaker 1: this stuff? Do you find this kind of these kinds 641 00:38:01,760 --> 00:38:04,440 Speaker 1: of issues sensationalized? We want to hear from everybody. What 642 00:38:04,440 --> 00:38:07,120 Speaker 1: are your thoughts on this? Mom Stuff at Discovery dot 643 00:38:07,120 --> 00:38:09,120 Speaker 1: com is where you can email us or you can 644 00:38:09,160 --> 00:38:12,000 Speaker 1: tweet us at Mom's Stuff podcast, And we've got a 645 00:38:12,040 --> 00:38:18,640 Speaker 1: couple of messages to share with you right now. Well, 646 00:38:18,680 --> 00:38:22,000 Speaker 1: I've got a message here from Christopher about our men 647 00:38:22,160 --> 00:38:25,640 Speaker 1: Scaping episode, and he said, I'd like to make a 648 00:38:25,680 --> 00:38:28,279 Speaker 1: statement of opposition in regard to your comments about male 649 00:38:28,360 --> 00:38:31,640 Speaker 1: body hair still being socially acceptable in the US. As 650 00:38:31,680 --> 00:38:33,600 Speaker 1: a twenty two year old guy with body hair, I 651 00:38:33,640 --> 00:38:37,640 Speaker 1: get ridiculed and laughed at on a nearly daily basis 652 00:38:37,680 --> 00:38:40,759 Speaker 1: by my peers and coworkers, and I'm often told that 653 00:38:40,800 --> 00:38:43,319 Speaker 1: if I want to get a girlfriend, quote, you need 654 00:38:43,360 --> 00:38:47,080 Speaker 1: to not be an abominable snowman bro. Maybe this is 655 00:38:47,120 --> 00:38:49,960 Speaker 1: just East Coast college town culture, but my experience here 656 00:38:50,000 --> 00:38:53,040 Speaker 1: and in Houston were about the same. As a side note, 657 00:38:53,040 --> 00:38:55,200 Speaker 1: I've tried manscaping in the past, both with near and 658 00:38:55,239 --> 00:38:58,360 Speaker 1: traditional methods, but removing all that hair is an arduous 659 00:38:58,400 --> 00:39:00,759 Speaker 1: task that rewards me within her own hair and a 660 00:39:00,840 --> 00:39:04,400 Speaker 1: sensation of sandpaper taped to the backside of all my shirts. 661 00:39:04,719 --> 00:39:06,560 Speaker 1: I can only hope that I find a lady who 662 00:39:06,600 --> 00:39:10,560 Speaker 1: doesn't mind my body hair if any exists, and Christopher, 663 00:39:11,000 --> 00:39:15,000 Speaker 1: they absolutely exist. Yeah, I'm pointing at myself right here, 664 00:39:15,120 --> 00:39:17,560 Speaker 1: because my question to you about these people who are 665 00:39:17,640 --> 00:39:21,680 Speaker 1: like trying to humiliate you, are they all dudes? Because 666 00:39:21,920 --> 00:39:24,600 Speaker 1: there are plenty of ladies out there who don't mind 667 00:39:24,640 --> 00:39:29,120 Speaker 1: it or do like it. My my gentleman caller does 668 00:39:29,280 --> 00:39:36,040 Speaker 1: have quite a bit of hair in places, and he's 669 00:39:36,120 --> 00:39:39,839 Speaker 1: very handsome. Yeah, yeah, I say, don't don't listen. Don't 670 00:39:39,880 --> 00:39:42,640 Speaker 1: listen to the hair haters. And this is also an 671 00:39:42,640 --> 00:39:45,360 Speaker 1: example too of why we wanted to talk about this issue, 672 00:39:45,400 --> 00:39:48,759 Speaker 1: because you're experiencing the same and so many other guys 673 00:39:48,800 --> 00:39:51,640 Speaker 1: i'm sure are experiencing the same kind of body hair shame. 674 00:39:51,880 --> 00:39:56,360 Speaker 1: There's usually just been targeted on women. But Christopher, don't worry. 675 00:39:56,400 --> 00:39:59,359 Speaker 1: There are plenty of women who don't mind, and might 676 00:39:59,400 --> 00:40:02,080 Speaker 1: even a hairy bag. Yeah, because if you're getting a 677 00:40:02,120 --> 00:40:05,040 Speaker 1: bunch of that flak from fellow dudes, all that means 678 00:40:05,080 --> 00:40:07,600 Speaker 1: is that they're buying into the junk that like those 679 00:40:07,640 --> 00:40:12,799 Speaker 1: men's magazines are selling them, and they're probably voicing some insecurity. Okay, 680 00:40:12,840 --> 00:40:14,879 Speaker 1: I have a letter here from es may Um, also 681 00:40:15,000 --> 00:40:18,480 Speaker 1: about our grooming episode. She says, for as long as 682 00:40:18,480 --> 00:40:20,399 Speaker 1: I can remember, as a woman, I have been very 683 00:40:20,440 --> 00:40:23,279 Speaker 1: aware of this expectation to remove almost all body hair, 684 00:40:23,320 --> 00:40:26,080 Speaker 1: and personally, it's never really sat right with me. I 685 00:40:26,160 --> 00:40:28,359 Speaker 1: was brought up with role models like Patty Smith, who 686 00:40:28,360 --> 00:40:30,160 Speaker 1: not only grew out their body hair, but we're not 687 00:40:30,200 --> 00:40:32,880 Speaker 1: afraid to show it off. The cover to Patti Smith's 688 00:40:32,920 --> 00:40:36,000 Speaker 1: album Easter is a perfect example of this. But as 689 00:40:36,040 --> 00:40:38,160 Speaker 1: a woman in her early to mid twenties. I've never 690 00:40:38,200 --> 00:40:41,040 Speaker 1: come across someone who shares the beauty in body hair. 691 00:40:41,360 --> 00:40:43,920 Speaker 1: I'm more than happy with every other aspect of my body, 692 00:40:43,960 --> 00:40:46,720 Speaker 1: but hate having to shave for other people. I found 693 00:40:46,719 --> 00:40:48,960 Speaker 1: it interesting when you spoke of the anxiety that some 694 00:40:49,000 --> 00:40:51,160 Speaker 1: men and women feel when not shaving, and I think 695 00:40:51,239 --> 00:40:53,920 Speaker 1: I feel the opposite. I prefer how I look when 696 00:40:53,920 --> 00:40:56,040 Speaker 1: I let my body do its thing, and I wish 697 00:40:56,040 --> 00:41:00,319 Speaker 1: that wasn't seen as such a disgusting choice. So thank you, Esme, 698 00:41:00,480 --> 00:41:02,839 Speaker 1: and thank you for sending that picture of Patti Smith's cover, 699 00:41:03,480 --> 00:41:06,000 Speaker 1: and thanks to everybody who's written into us. Mom Stuff 700 00:41:06,040 --> 00:41:09,000 Speaker 1: at Discovery dot com is where you can send your emails. 701 00:41:09,239 --> 00:41:11,400 Speaker 1: If you want to reach out to us on social media, 702 00:41:12,320 --> 00:41:15,160 Speaker 1: check out this podcast with all the links to all 703 00:41:15,200 --> 00:41:19,279 Speaker 1: of our sources, watch our videos, read our blogs. There's 704 00:41:19,440 --> 00:41:21,919 Speaker 1: one place to go, and that's Stuff I've Never Told 705 00:41:21,920 --> 00:41:28,000 Speaker 1: You dot com. For more on this and thousands of 706 00:41:28,040 --> 00:41:38,279 Speaker 1: other topics, visit how Stuff Works dot com