WEBVTT - More Real Than Real

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, everyone, and welcome to Forward Thinking,

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<v Speaker 1>the podcast that the looks of the future and says

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<v Speaker 1>I can see clearly now the rain is gone. I'm

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<v Speaker 1>Jonathan Strickland and I'm Joe McCormick. And that was a lie.

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<v Speaker 1>It's actually raining right now. But hey, what what do

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<v Speaker 1>we care, right? I mean, we're just talking about the

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<v Speaker 1>future here. Someday it's not going to be raining. Hypothetically. Yeah, uh,

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<v Speaker 1>you know, I was actually thinking while looking out in

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<v Speaker 1>the rain. I was thinking to myself, I want to

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<v Speaker 1>pick up something to eat on the way home, but

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<v Speaker 1>I don't want to go too far. And actually, uh,

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<v Speaker 1>somehow I've forgotten everything that happens to be near us.

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<v Speaker 1>I don't remember a single restaurant that's within walking distance.

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<v Speaker 1>If only I had some way of being able to

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<v Speaker 1>look at the world around me and get information layered

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<v Speaker 1>on top of what I could see, so that I

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<v Speaker 1>could actually make a decision to go someplace nearby and

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<v Speaker 1>pick things up, that would be an awesome, awesome reality.

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<v Speaker 1>So like you look down the street and all these

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<v Speaker 1>buildings pop up with a little digital signs of over

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<v Speaker 1>them and say eat here, this is good, or the

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<v Speaker 1>buildings are there, but the digital signs pop up. Yeah yeah,

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<v Speaker 1>lets me know, like, hey, that building happens to have

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<v Speaker 1>a bakery in it, and that building over there happens

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<v Speaker 1>to have a another bakery in it. We got a

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<v Speaker 1>lot of bakeries near our office. But yeah, so we're talking,

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<v Speaker 1>of course, about augmented reality. I then realized that this

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<v Speaker 1>is actually a thing, and it's been around for a while,

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<v Speaker 1>and but the neat thing about augmented reality is really

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<v Speaker 1>the promise that it has the potential that it has

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<v Speaker 1>to truly make our world a really interesting place beyond

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<v Speaker 1>what it already is. But before we get into all

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<v Speaker 1>of that, we've got a lot more stuff we've got

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<v Speaker 1>to cover first. Yeah, so what is augmented reality. It's

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<v Speaker 1>not like a muscle building supplement you take. No, no,

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<v Speaker 1>it's not. It's not some sort of you're not gonna

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<v Speaker 1>go find that over at the vitamin shoppy shoppy yeah, ohpees, yeah, No,

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<v Speaker 1>augmented reality. Okay, So think about it like this. This

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<v Speaker 1>is a cool way to imagine the kinds of environments

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<v Speaker 1>we can inhabit with our brains. So there is reality, right,

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<v Speaker 1>So that's that's that's you and me and the objects

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<v Speaker 1>in front of us, as long as we're not secretly

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<v Speaker 1>living in the matrix, the world as we perceive it

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<v Speaker 1>to be. Keeping in mind, of course, that our experience

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<v Speaker 1>of the universe is limited somewhat by the ability of

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<v Speaker 1>our senses to pick up on things and intern with them,

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<v Speaker 1>and it's all relatively individual in that, um, you know,

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<v Speaker 1>two people looking at the same thing are not really

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<v Speaker 1>looking at the same thing there, you know. But we're

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<v Speaker 1>not going to get too far by that. But I

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<v Speaker 1>think we can, as the three of us are sitting

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<v Speaker 1>here in front of microphones that I think we can

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<v Speaker 1>all agree with this, and that there's the fourth person

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<v Speaker 1>who is uh in think in sinister silence, existentially speaking,

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<v Speaker 1>I'm in Tahiti right now. So okay, well I hear

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<v Speaker 1>it's a magical place. Okay. Well, you know, the funny

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<v Speaker 1>thing is, even if we are living in the matrix,

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<v Speaker 1>we've still basically we'd have to call this reality because

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<v Speaker 1>it's our base level of experience exactly, even if we're

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<v Speaker 1>in a computer simulation. To us, this is reality, okay.

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<v Speaker 1>And then on the other hand, on the other end

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<v Speaker 1>of say this scale you've got, you've got virtual reality.

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<v Speaker 1>So that's you put on a helmet and suddenly you're

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<v Speaker 1>moving around in a completely simulated environment that's made up

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<v Speaker 1>out of computer data and has no bearing on the

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<v Speaker 1>actual world. It's just supplied for your brain, you'lid or etcetera. Yeah,

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<v Speaker 1>that kind of you've got, you are able to still

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<v Speaker 1>obey usually some sort of semblance of the laws of physics,

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<v Speaker 1>because that makes it easier for you to adjust to

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<v Speaker 1>a virtual reality. So in other words, when you move forward,

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<v Speaker 1>you go forward. When you move backward, you go backward.

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<v Speaker 1>I mean you can always well that's up to the

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<v Speaker 1>hardware in the software. Yeah, but in order to in

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<v Speaker 1>order for you to feel in a like you're in

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<v Speaker 1>a really immersive environment, generally speaking, it has to obey

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<v Speaker 1>certain rules consistently. Otherwise it just ends up being this

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<v Speaker 1>kind of mess. Yeah, okay, But say you've got a

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<v Speaker 1>spectrum with reality at one end and virtual reality on

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<v Speaker 1>the other. What's in the middle. Well, you've got two

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<v Speaker 1>different options, right, You've got actually you might say that

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<v Speaker 1>you have more than two should spectrum. We should call

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<v Speaker 1>this a field, and it's a field that in the

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<v Speaker 1>field is known as mixed reality, right, So closer to

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<v Speaker 1>virtual reality, for example, you have you might have mixed virtuality,

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<v Speaker 1>augmented virtuality. Yeah, so that way you would have like

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<v Speaker 1>a virtual environment where you would also incorporate something or

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<v Speaker 1>some things that were real objects or people. So here's

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<v Speaker 1>an example. Let's say that all of us end up

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<v Speaker 1>making World of Warcraft characters and we all log on.

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<v Speaker 1>We've also modified World of Warcraft so that instead of

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<v Speaker 1>the head of the cartoonish character, it's actually showing a

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<v Speaker 1>live feed of a webcam that's facing us. So each

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<v Speaker 1>of our characters has our respective heads on that character

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<v Speaker 1>and in real time. So when you see my character

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<v Speaker 1>walking around, it's a video image of my head on

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<v Speaker 1>top of this character's body, and the video images in

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<v Speaker 1>real time it's what I'm actually doing. So if I'm

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<v Speaker 1>looking off to the side because my dog is making noise,

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<v Speaker 1>my character is actually looking off to the side. That

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<v Speaker 1>would be this mixed reality here, this actual augmented virtuality,

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<v Speaker 1>and that we have brought some of reality into a

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<v Speaker 1>virtual environment. The virtual environment is dominant, but there's something

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<v Speaker 1>from the physical world in right, Joe, you and I

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<v Speaker 1>were talking about this last week with them or or

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<v Speaker 1>in a recent podcast at any great one about virtual reality,

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<v Speaker 1>right right, some some futuristic virtual reality reality game starting

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<v Speaker 1>to incorporate you know, like maybe like an actual ball

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<v Speaker 1>that you could incorporate into you virtual or even say

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<v Speaker 1>when we talked about Project hollow Deck, you might in

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<v Speaker 1>some ways. And what that was was it was sort

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<v Speaker 1>of a free play space that would use cameras and

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<v Speaker 1>virtual reality headsets and controllers to put your real body

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<v Speaker 1>um and track your real movements and put you sort

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<v Speaker 1>of in a virtual environment as you see it through

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<v Speaker 1>your headset, but you're really moving around and you know,

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<v Speaker 1>say ten foot by ten foot kind of space, right,

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<v Speaker 1>you could you could say that's virtual reality, but you

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<v Speaker 1>might more accurately say that's augmented virtuality because it's a

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<v Speaker 1>mostly virtual environment, but it's sort of putting your real

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<v Speaker 1>physical movements in there that that's the data. So you

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<v Speaker 1>could actually even have physical objects within that that room

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<v Speaker 1>that you are in that are represented within the virtual

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<v Speaker 1>world as some sort of virtual since some kind of

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<v Speaker 1>skin over at sure, um. But at the towards the

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<v Speaker 1>other end of the spectrum, you have something that's closer

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<v Speaker 1>to real reality, and that's augmented reality. And this is

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<v Speaker 1>that idea of overlaying reality with some sort of either

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<v Speaker 1>graphics or digital interface something where we're letting the digital

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<v Speaker 1>world marry with the physical world some kind of information. Yeah,

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<v Speaker 1>so how does this work, um in practice? Well, imagine,

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<v Speaker 1>just for one example, you hold up your smartphone and

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<v Speaker 1>you aim it around the world, and the things you

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<v Speaker 1>aim it at show up on the screen. But they

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<v Speaker 1>don't just show up on the screen as a photograph

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<v Speaker 1>of you. They show up also annotated with data. And

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<v Speaker 1>that data comes from the software on your phone, and uh,

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<v Speaker 1>or at least it that that it may even come

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<v Speaker 1>from some other source, but it's fed through via signals

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<v Speaker 1>and your phone is interpreting that. Yeah, it actually means

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<v Speaker 1>that it could be an extremely powerful tool. And we've

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<v Speaker 1>already seen lots of different applications of augmented reality. I

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<v Speaker 1>thought i'd go a little bit into kind of the

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<v Speaker 1>uh the well first before we get into the history

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<v Speaker 1>of it. I think it might be fun to actually

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<v Speaker 1>talk about the way science fiction has depicted augmented reality.

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<v Speaker 1>The version I always think of, UM, I think of

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<v Speaker 1>Minority Report. That's a big one where you've got and

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<v Speaker 1>they do everything right, don't they. That's like the best

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<v Speaker 1>movie for realistic sci fi. Yeah. I personally love how

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<v Speaker 1>how they are incredibly consistent with applying the rules of

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<v Speaker 1>logic of their universe despite lots of plot holes. It

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<v Speaker 1>co if only it could have been a better movie.

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<v Speaker 1>If only, if only they actually could have been consistent

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<v Speaker 1>with their rules. Oh yeah, I'm not saying the pre

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<v Speaker 1>crime is necessarily feasible, but all of the sort of

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<v Speaker 1>consumer technology in the movie is pretty smart and and

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<v Speaker 1>a lot of the stuffy they created was you know,

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<v Speaker 1>they were looking at things that were coming out of

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<v Speaker 1>M I T at the time and saying, well, let's

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<v Speaker 1>extend this and imagine what this would look like in

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<v Speaker 1>twenty more years. So let's go from the prototype version

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<v Speaker 1>of this technology and say what would it be like

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<v Speaker 1>as a mature technology. And that's kind of where they

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<v Speaker 1>got their start. Okay, so what is there augmented reality? Look,

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<v Speaker 1>it's it's sort of the same kind of stuff we're

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<v Speaker 1>talking about here where you get that overlay. In this case,

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<v Speaker 1>it's also tied to your identity. So when you are

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<v Speaker 1>walking around the world, it can the world itself can

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<v Speaker 1>react to you, kind of like our Internet of things discussion,

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<v Speaker 1>but in a way where it's giving you information about

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<v Speaker 1>your environment that's tailored not just to the environment but

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<v Speaker 1>to your personal preferences and needs. Now there are other examples.

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<v Speaker 1>I just started watching a show that's been on the

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<v Speaker 1>air for a while, Continuum, and in that you have

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<v Speaker 1>a character who is from the future who gets sent

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<v Speaker 1>back to present day what is our present day, and

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<v Speaker 1>she has these essentially cameras for eyes, and she's able

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<v Speaker 1>to have augmented reality features where she can look at

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<v Speaker 1>someone and in her time, she can look at someone

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<v Speaker 1>and use facial recognition software to map that person to

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<v Speaker 1>a specific identity and determine whether or not that person

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<v Speaker 1>is wanted for a crime, because she plays a police officer.

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<v Speaker 1>So that's another example of sci fi. UM. One would

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<v Speaker 1>be in the term dominator movies. That's just what I

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<v Speaker 1>was thinking of. Well, don't let me steal your thunder

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<v Speaker 1>Oh no, no, no, that's why we can share the

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<v Speaker 1>Terminator thunder um. The moment I thought of was when

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<v Speaker 1>those moments when you see the Terminator's vision he walks

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<v Speaker 1>into the bar and he's sizing up the different bikers

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<v Speaker 1>and he finally sees the one biker where he identifies

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<v Speaker 1>the different body parts for a matching size so he

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<v Speaker 1>can steal his clothes. Right, Um, and that augmented reality

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<v Speaker 1>could really help you quickly identify whose clothes you need

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<v Speaker 1>to steal to match your size appropriate. Right. It's sadly enough,

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<v Speaker 1>I have not seen any apps that have that specific application,

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<v Speaker 1>but I'm sure. But I wanted to talk a bit

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<v Speaker 1>a little, you know now that we've kind of got

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<v Speaker 1>like the here's the science fiction thing, and that's really

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<v Speaker 1>even the science fiction approach is just scratching the surface

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<v Speaker 1>of what augmented reality could possibly do. Right, But where

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<v Speaker 1>did this come from? Well, you know, you have to

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<v Speaker 1>look at a couple of different things before you get

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<v Speaker 1>to where we are with augmented reality. Some some developments

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<v Speaker 1>that were important that kind of set the found nation. So,

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<v Speaker 1>for example, one of the important developments was just the

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<v Speaker 1>development of three D films and three D technology. This

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<v Speaker 1>ability to have some sort of display that could give

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<v Speaker 1>you the illusion of depth, that not only that the

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<v Speaker 1>image that is projected on a flat surface have depth,

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<v Speaker 1>but it could also come toward you. Because most of

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<v Speaker 1>the implementations of I'm in a reality we have are

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<v Speaker 1>either flat text that's displayed on a screen like a

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<v Speaker 1>smartphone or a tablet, or they are something that's displayed

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<v Speaker 1>on a screen that has some sort of three D

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<v Speaker 1>capability like the Nintendo three DS, and I'll talk about

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<v Speaker 1>that in a little bit. Or it's maybe for some

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<v Speaker 1>sort of augmented reality glasses, and that owes a lot

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<v Speaker 1>to those early three D movies. On top of that,

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<v Speaker 1>you've got something that happened back in nineteen fifty seven

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<v Speaker 1>when Morton Hellick said, you know, there's gotta be a

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<v Speaker 1>way to make a more immersive experience to watching a

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<v Speaker 1>film besides just you know, sitting there passively. What if

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<v Speaker 1>I created something called the sensor rama. Yeah, yeah, we

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<v Speaker 1>were talking about that and that with all the air

0:12:02.640 --> 0:12:06.520
<v Speaker 1>and the vibration, the So I think we've visited the

0:12:06.559 --> 0:12:10.839
<v Speaker 1>sense of rama many times, and we should because it's

0:12:10.920 --> 0:12:15.800
<v Speaker 1>really the root of all modern technology that weirdly enough,

0:12:15.840 --> 0:12:20.079
<v Speaker 1>automated cars straight from the censor rama. Nineteen sixty six

0:12:20.120 --> 0:12:22.800
<v Speaker 1>was when Professor Ivan Sutherland, I'm sure you spoke of him.

0:12:22.960 --> 0:12:25.319
<v Speaker 1>He was the one who created a head mold displays, right,

0:12:25.800 --> 0:12:29.040
<v Speaker 1>So then you get up to uh, from that early work,

0:12:29.160 --> 0:12:32.400
<v Speaker 1>that's what kind of laid the technical groundwork for augmented reality,

0:12:32.440 --> 0:12:35.160
<v Speaker 1>but real augmented reality is as we understand it today

0:12:35.800 --> 0:12:38.520
<v Speaker 1>kind of dates back to the early nineteen nineties. That's

0:12:38.559 --> 0:12:41.800
<v Speaker 1>when a guy named Tom Coddle had come up with

0:12:41.960 --> 0:12:45.520
<v Speaker 1>a design for Boeing. He was actually reading about that. Yeah,

0:12:45.520 --> 0:12:48.679
<v Speaker 1>it was for for the engineers to help them put

0:12:48.679 --> 0:12:52.000
<v Speaker 1>together wiring. Well, it was really meant for manufacturers and

0:12:52.360 --> 0:12:56.480
<v Speaker 1>machinists to be able to build the stuff that Bowing needed,

0:12:56.720 --> 0:12:59.240
<v Speaker 1>but to be able to see where cables were going

0:12:59.360 --> 0:13:01.920
<v Speaker 1>to go. So the cables had not been laid in

0:13:02.000 --> 0:13:04.199
<v Speaker 1>yet there this is just the manufacturing phase where they're

0:13:04.240 --> 0:13:07.800
<v Speaker 1>actually making the metal components for a Boeing aircraft, for example.

0:13:08.280 --> 0:13:10.400
<v Speaker 1>But by putting on these headsets, they could take a

0:13:10.440 --> 0:13:13.760
<v Speaker 1>look at the uh, the stuff that was in process

0:13:13.840 --> 0:13:16.400
<v Speaker 1>of being manufactured, and see where the cables were going

0:13:16.440 --> 0:13:18.600
<v Speaker 1>to go, to make sure that they were allowing enough

0:13:18.600 --> 0:13:21.959
<v Speaker 1>clearance and creating the right type of framework to support

0:13:22.000 --> 0:13:25.760
<v Speaker 1>the cables so that the finished product would actually work

0:13:25.760 --> 0:13:27.719
<v Speaker 1>the way it was supposed to. And it meant that

0:13:27.760 --> 0:13:31.240
<v Speaker 1>they didn't have to constantly consult a manual or call

0:13:31.360 --> 0:13:33.920
<v Speaker 1>up one of the engineers who had designed the thing

0:13:34.000 --> 0:13:36.160
<v Speaker 1>and say, all right, you know, I'm trying to build

0:13:36.200 --> 0:13:38.480
<v Speaker 1>this thing due to your specifications, but I can't see

0:13:38.520 --> 0:13:40.920
<v Speaker 1>where it's gonna go because it's not there yet. So

0:13:40.960 --> 0:13:42.600
<v Speaker 1>this was kind of a way of getting around that,

0:13:42.960 --> 0:13:45.920
<v Speaker 1>and he has been said to essentially have coined the

0:13:46.040 --> 0:13:52.280
<v Speaker 1>term augmented reality. Uh In lb Rosenberg worked on a

0:13:52.360 --> 0:13:55.200
<v Speaker 1>user directed system for the United States Air Force called

0:13:55.360 --> 0:13:59.720
<v Speaker 1>Virtual Fixtures that was also an early example of augmented reality,

0:13:59.760 --> 0:14:04.600
<v Speaker 1>and a trio named Blair McIntyre. Stephen Finer, and Dorrie

0:14:04.840 --> 0:14:08.840
<v Speaker 1>Seligman wrote a paper about a head meld display and

0:14:08.880 --> 0:14:10.920
<v Speaker 1>a program that you could use when you were working

0:14:10.920 --> 0:14:14.240
<v Speaker 1>with a particular type of printer. They called it Karma,

0:14:14.320 --> 0:14:19.360
<v Speaker 1>which was knowledge based augmented reality for maintenance assistance. The

0:14:19.400 --> 0:14:21.280
<v Speaker 1>idea being that, all right, you know, these printers are

0:14:21.280 --> 0:14:24.080
<v Speaker 1>starting to get a little complicated, and sometimes your average

0:14:24.120 --> 0:14:27.000
<v Speaker 1>office worker doesn't know how to load the paper incorrectly

0:14:27.120 --> 0:14:30.000
<v Speaker 1>or a clear paper jam, And by using this sort

0:14:30.000 --> 0:14:33.160
<v Speaker 1>of head meld display and looking at the printer itself,

0:14:33.480 --> 0:14:35.920
<v Speaker 1>they could be guided to using this without having to

0:14:35.920 --> 0:14:39.040
<v Speaker 1>consult a manual, which does not necessarily lend itself to

0:14:39.160 --> 0:14:43.920
<v Speaker 1>a an easy translation of actual actionable things you can do,

0:14:44.040 --> 0:14:46.760
<v Speaker 1>you know. Yeah, most of the manuals that I've seen

0:14:46.920 --> 0:14:52.120
<v Speaker 1>are really cryptic. Yeah, well, they have an augmented reality

0:14:52.120 --> 0:14:54.760
<v Speaker 1>guide on how to smash your printer to pieces. No,

0:14:55.040 --> 0:14:57.400
<v Speaker 1>there was no office space app at that point, but

0:14:57.440 --> 0:14:59.920
<v Speaker 1>I think you know, probably would at one point say

0:15:00.000 --> 0:15:03.040
<v Speaker 1>have you tried turning it off and on again? But really,

0:15:03.080 --> 0:15:05.520
<v Speaker 1>if they could overlay a video of the computer just

0:15:05.520 --> 0:15:11.040
<v Speaker 1>just exploding spontaneously, that would I would buy. Sorry, I

0:15:11.080 --> 0:15:13.760
<v Speaker 1>think we see how the technophobes in the room feel

0:15:13.760 --> 0:15:17.760
<v Speaker 1>about this now that augmented reality really got a big boost,

0:15:18.120 --> 0:15:20.000
<v Speaker 1>Like in these early nineties, it was pretty much the

0:15:20.080 --> 0:15:25.320
<v Speaker 1>domain of research facilities some universities. No one outside of

0:15:25.360 --> 0:15:27.720
<v Speaker 1>those worlds really had access to any of this. I

0:15:27.880 --> 0:15:30.360
<v Speaker 1>really cared about it because this was the same time

0:15:30.400 --> 0:15:33.440
<v Speaker 1>when the initial virtual reality revolution was taking place and

0:15:33.480 --> 0:15:37.080
<v Speaker 1>then kind of collapsed in on itself. Talked about that.

0:15:37.640 --> 0:15:41.600
<v Speaker 1>So this this uh also affected augmented reality because it's

0:15:41.640 --> 0:15:44.720
<v Speaker 1>a related field. Well. In the late nineties nineties, uh

0:15:45.120 --> 0:15:50.840
<v Speaker 1>Hirokazu Kato produced an a R toolkit called a R Toolkit,

0:15:51.560 --> 0:15:56.000
<v Speaker 1>which that included a tracking system and included source code

0:15:56.000 --> 0:15:59.400
<v Speaker 1>that people could use and and camera calibration code that

0:15:59.440 --> 0:16:03.480
<v Speaker 1>would allow people to use headsets and various operating systems

0:16:03.520 --> 0:16:06.760
<v Speaker 1>to create an augmented reality system that had real time

0:16:06.800 --> 0:16:10.200
<v Speaker 1>tracking and incorporated in it, which really is what made

0:16:10.200 --> 0:16:12.560
<v Speaker 1>it truly useful and not to be too obvious, but

0:16:12.600 --> 0:16:14.680
<v Speaker 1>just if y when we say a are that stands

0:16:14.680 --> 0:16:20.520
<v Speaker 1>for reality. So that's kind of the lowdown on the

0:16:21.120 --> 0:16:25.000
<v Speaker 1>basic UM way that or you know, how augmented reality

0:16:25.080 --> 0:16:28.040
<v Speaker 1>developed Since those late ninety nineties, a lot of different

0:16:28.480 --> 0:16:32.080
<v Speaker 1>applications came out, but again, the really early ones were

0:16:32.160 --> 0:16:36.400
<v Speaker 1>pretty much restricted to engineering schools, that kind of thing.

0:16:36.800 --> 0:16:40.280
<v Speaker 1>It wasn't until the revolution of the smartphone really started

0:16:40.280 --> 0:16:42.040
<v Speaker 1>seeing them come out. Yeah, I was about to say

0:16:42.040 --> 0:16:46.000
<v Speaker 1>that that since um, since you know, head mounted displays

0:16:46.080 --> 0:16:49.760
<v Speaker 1>are still very expensive and very temperamental. Um, we don't

0:16:49.760 --> 0:16:52.560
<v Speaker 1>really have a good cheap product like that out yet.

0:16:52.680 --> 0:16:55.600
<v Speaker 1>We're waiting on the Oculus Rift. But then then Oculus Rift,

0:16:55.680 --> 0:16:59.640
<v Speaker 1>you can't see through it. It's a monitor had a

0:16:59.640 --> 0:17:03.400
<v Speaker 1>camera U live live video feed, in which case you

0:17:03.400 --> 0:17:06.240
<v Speaker 1>could argue whether that was augmented reality or more virtual

0:17:06.280 --> 0:17:09.520
<v Speaker 1>reality because you're seeing an actual camera feed as opposed

0:17:09.560 --> 0:17:15.240
<v Speaker 1>to UH, an optical view, like like a lens that's clear. Um. Sure, sure,

0:17:15.400 --> 0:17:17.320
<v Speaker 1>I guess something like Google Glass or um. I mean,

0:17:17.359 --> 0:17:20.040
<v Speaker 1>there's there's a couple other consumer products out there, and

0:17:20.200 --> 0:17:23.080
<v Speaker 1>most of these are very limited, like you were saying that,

0:17:23.240 --> 0:17:27.240
<v Speaker 1>they don't really have a lot of augmented reality uh functionality.

0:17:27.320 --> 0:17:30.480
<v Speaker 1>Yet the thing about them is that obviously their main

0:17:30.640 --> 0:17:34.880
<v Speaker 1>future application I think is augmented It would be hard

0:17:34.880 --> 0:17:37.040
<v Speaker 1>to argue against that. Yeah, yeah, yeah, I mean, but

0:17:37.080 --> 0:17:38.919
<v Speaker 1>you know, until we come up with that kind of thing.

0:17:38.920 --> 0:17:42.840
<v Speaker 1>We've got smart watches and smartphones and uh, and you know,

0:17:43.160 --> 0:17:46.080
<v Speaker 1>video applications like the like that game I have Judgment

0:17:46.119 --> 0:17:48.040
<v Speaker 1>that came out for the PS three back in two

0:17:48.080 --> 0:17:51.960
<v Speaker 1>thousand seven, UM, which was a sort of augmented reality

0:17:52.000 --> 0:17:54.160
<v Speaker 1>Magic the Gathering. It was made by Wizards of the Coast.

0:17:54.440 --> 0:17:55.919
<v Speaker 1>And so you had a gaming mat and you had

0:17:55.920 --> 0:17:58.199
<v Speaker 1>collectible cards and uh, and you play it on this

0:17:58.280 --> 0:18:02.720
<v Speaker 1>mat and you pointed the PlayStation I at it and

0:18:03.200 --> 0:18:05.359
<v Speaker 1>up on the video screen. You know, your little characters

0:18:05.400 --> 0:18:06.919
<v Speaker 1>would come out with the cards and move around and

0:18:06.960 --> 0:18:10.480
<v Speaker 1>do acky stuff. What this reminds me of and it

0:18:10.600 --> 0:18:13.520
<v Speaker 1>is kind of another example of augmented reality that comes

0:18:13.560 --> 0:18:16.720
<v Speaker 1>from science fiction is the Star Wars Hollow chess game

0:18:17.240 --> 0:18:19.359
<v Speaker 1>that's very much kind of augmented reality because the chess

0:18:19.600 --> 0:18:22.440
<v Speaker 1>pieces themselves moved around on a physical board, and there

0:18:22.480 --> 0:18:26.480
<v Speaker 1>was an actual board there, but the pieces were virtual representations.

0:18:26.480 --> 0:18:29.080
<v Speaker 1>Now in that case, we're also talking about holograms. And

0:18:29.119 --> 0:18:30.800
<v Speaker 1>if you really want to hear us talking about holograms,

0:18:30.840 --> 0:18:34.680
<v Speaker 1>just go back like forty episodes or something. So there's

0:18:34.680 --> 0:18:37.200
<v Speaker 1>still all kinds of questions about what we will eventually

0:18:37.240 --> 0:18:39.960
<v Speaker 1>be able to do in terms of holographic projection. But

0:18:40.280 --> 0:18:42.959
<v Speaker 1>one thing we do know we can certainly do is

0:18:43.240 --> 0:18:46.280
<v Speaker 1>mess with screens. You know, take a photo of the

0:18:46.320 --> 0:18:48.920
<v Speaker 1>world or a lens view of the world and add

0:18:49.160 --> 0:18:51.520
<v Speaker 1>overlay data on a screen that's flat in front of

0:18:51.560 --> 0:18:54.639
<v Speaker 1>your eyes. Yes, absolutely, And and also artists and and

0:18:54.760 --> 0:18:57.760
<v Speaker 1>museums have been really interested in this for for several

0:18:57.880 --> 0:19:01.000
<v Speaker 1>years now. Back in two five as an art installation

0:19:01.119 --> 0:19:04.159
<v Speaker 1>in Mexico City where um kids could put on these

0:19:04.200 --> 0:19:06.200
<v Speaker 1>kind of simple smocks or little pieces of headgear and

0:19:06.240 --> 0:19:10.080
<v Speaker 1>stand in front of a video assisted mirror and and

0:19:10.119 --> 0:19:13.960
<v Speaker 1>it would overlay images of elaborate costumes depending on which

0:19:14.000 --> 0:19:16.679
<v Speaker 1>little clothing markers they had put on. Stuff like that

0:19:16.720 --> 0:19:19.560
<v Speaker 1>and you know, and and also of course museums have

0:19:19.800 --> 0:19:22.840
<v Speaker 1>stuff like self guided audio tours that you can pick

0:19:22.920 --> 0:19:24.680
<v Speaker 1>up a little MP three player and take it around

0:19:24.720 --> 0:19:26.600
<v Speaker 1>with you. But a lot of them are experimenting with

0:19:26.920 --> 0:19:30.840
<v Speaker 1>different ways to to give people apps on their smartphones

0:19:30.960 --> 0:19:34.119
<v Speaker 1>or or eventually on something like Google Glass that they

0:19:34.160 --> 0:19:37.600
<v Speaker 1>can walk around and and find out more information about

0:19:37.600 --> 0:19:39.280
<v Speaker 1>all the cool stuff there see. That would be great.

0:19:39.280 --> 0:19:41.040
<v Speaker 1>I would love to be able to look at a

0:19:41.040 --> 0:19:44.119
<v Speaker 1>piece of art and not have to hunt down the

0:19:44.600 --> 0:19:48.040
<v Speaker 1>accompanying little um plaque that's next to it. If I could,

0:19:48.040 --> 0:19:50.840
<v Speaker 1>if I could stand back and admire the art, and

0:19:50.880 --> 0:19:53.239
<v Speaker 1>then also have the information come up and then go

0:19:53.320 --> 0:19:55.879
<v Speaker 1>away whenever I wanted it to to, you know, not

0:19:56.000 --> 0:19:58.800
<v Speaker 1>impede my view, that would be amazing. Well, we we

0:19:58.880 --> 0:20:02.440
<v Speaker 1>will talk more about the potential future applications of augmented

0:20:02.480 --> 0:20:05.480
<v Speaker 1>reality towards the end. But one thing that's even cooler

0:20:05.480 --> 0:20:08.600
<v Speaker 1>in that view is that data could be dynamic in

0:20:08.640 --> 0:20:10.800
<v Speaker 1>that sense, Like say you're looking at a painting in

0:20:10.840 --> 0:20:14.879
<v Speaker 1>a museum. Um it couldn't. It could just pop up

0:20:14.920 --> 0:20:18.399
<v Speaker 1>with information about the painting overlaid onto your screen, but

0:20:18.480 --> 0:20:21.480
<v Speaker 1>it could also do more. It could point out specific

0:20:21.840 --> 0:20:24.920
<v Speaker 1>parts of the painting and highlight them and say like, well,

0:20:24.960 --> 0:20:29.040
<v Speaker 1>here's where the artist used this type of shading or

0:20:29.080 --> 0:20:31.399
<v Speaker 1>this type of technique, or this is this is a

0:20:31.400 --> 0:20:34.320
<v Speaker 1>great example. People have questions about what this figure in

0:20:34.359 --> 0:20:37.399
<v Speaker 1>the back represents, and that's something that a plaque on

0:20:37.440 --> 0:20:40.040
<v Speaker 1>the site certainly couldn't do. I would love to have it.

0:20:40.119 --> 0:20:42.639
<v Speaker 1>Well we'll go, I'll say what I would love I've

0:20:42.680 --> 0:20:44.400
<v Speaker 1>been a reality to do. At the end, let's talk

0:20:44.440 --> 0:20:47.320
<v Speaker 1>a little about something about the earlier apps as well.

0:20:47.400 --> 0:20:50.720
<v Speaker 1>Like one that I always think about is Yelp. And

0:20:50.760 --> 0:20:53.080
<v Speaker 1>the reason I think of Yelp is they have that little, uh,

0:20:53.160 --> 0:20:56.080
<v Speaker 1>that little program where you can actually hold your smartphone

0:20:56.160 --> 0:20:59.639
<v Speaker 1>up and it looks takes information from the GPS, the

0:20:59.720 --> 0:21:03.080
<v Speaker 1>comp us, the camera, and then allows you to do

0:21:03.160 --> 0:21:04.800
<v Speaker 1>exactly what I was saying at the top of the show,

0:21:04.840 --> 0:21:07.720
<v Speaker 1>where you want to try and find a specific type

0:21:07.760 --> 0:21:10.680
<v Speaker 1>of business. For me, it's always restaurants. It's the only

0:21:10.720 --> 0:21:12.919
<v Speaker 1>thing I ever use it for. But i might be

0:21:13.000 --> 0:21:15.480
<v Speaker 1>someplace that I'm not familiar with and I'll pull that

0:21:15.560 --> 0:21:17.680
<v Speaker 1>up and then I'll do like a full three degree

0:21:17.720 --> 0:21:20.520
<v Speaker 1>turn to see what restaurants happened to be nearby, and

0:21:20.560 --> 0:21:23.520
<v Speaker 1>I can even take a look at their ratings based

0:21:23.560 --> 0:21:28.000
<v Speaker 1>upon yelps database. But if you like really quickly need uh,

0:21:28.280 --> 0:21:33.120
<v Speaker 1>you know, interior car cleaning and where's the nearest dump. Yeah,

0:21:33.119 --> 0:21:37.320
<v Speaker 1>they're still just just for example, No, but but the

0:21:37.359 --> 0:21:39.240
<v Speaker 1>reason why I even bring it up is that's one

0:21:39.280 --> 0:21:43.000
<v Speaker 1>of the earliest smartphone apps to come out that had

0:21:43.040 --> 0:21:46.240
<v Speaker 1>this sort of augmented reality UH feature built into it.

0:21:46.280 --> 0:21:48.640
<v Speaker 1>And this again is still just barely scratching the surface,

0:21:48.680 --> 0:21:50.920
<v Speaker 1>but it was one of those things that that got

0:21:50.960 --> 0:21:54.000
<v Speaker 1>people really excited at the early days of the smartphone revolution.

0:21:54.000 --> 0:21:56.600
<v Speaker 1>I mean keep in mind, at least in the United States,

0:21:57.160 --> 0:21:59.320
<v Speaker 1>it wasn't until we had the iPhone come out in

0:21:59.359 --> 0:22:04.360
<v Speaker 1>two thousands seven that consumers really began to connect with smartphones.

0:22:04.400 --> 0:22:07.320
<v Speaker 1>They just weren't as interested. Otherwise, the smartphone world in

0:22:07.359 --> 0:22:10.560
<v Speaker 1>the United States was pretty much limited to executives people

0:22:10.560 --> 0:22:13.320
<v Speaker 1>who had their various BlackBerry phones. And it wasn't until

0:22:13.320 --> 0:22:16.600
<v Speaker 1>the iPhone came out that your average consumers really got excited.

0:22:16.880 --> 0:22:19.440
<v Speaker 1>Camera in their phone that could handle right right, yeah,

0:22:19.440 --> 0:22:23.080
<v Speaker 1>and the process h Yes, So a lot of the

0:22:23.520 --> 0:22:26.760
<v Speaker 1>UH in my view at least, and and maybe you

0:22:26.720 --> 0:22:28.840
<v Speaker 1>all can correct me. It seems like a lot of

0:22:28.840 --> 0:22:31.400
<v Speaker 1>what's big out there in terms of augmented reality these

0:22:31.480 --> 0:22:35.480
<v Speaker 1>days is geolocation based. It's it's based on you know, well,

0:22:35.560 --> 0:22:38.919
<v Speaker 1>we've got your GPS location here, and we're sort of

0:22:39.000 --> 0:22:43.440
<v Speaker 1>checking you in at this like business establishment or landmark

0:22:43.560 --> 0:22:46.160
<v Speaker 1>or whatever it is, and we have some data associated

0:22:46.200 --> 0:22:48.800
<v Speaker 1>with that. There's a lot of that because but that's

0:22:48.800 --> 0:22:51.159
<v Speaker 1>because of the smartphone. I mean, it works well with

0:22:51.200 --> 0:22:53.680
<v Speaker 1>a smart phonecause the smartphones with you, and it can

0:22:53.760 --> 0:22:55.959
<v Speaker 1>identify where your location is. I mean, it assumes that

0:22:56.000 --> 0:22:59.119
<v Speaker 1>you are where wherever your smartphone happens to be. Another

0:22:59.160 --> 0:23:01.159
<v Speaker 1>one that I guess is probably kind of similar to

0:23:01.200 --> 0:23:03.520
<v Speaker 1>the ELP model, but a little more general, I think,

0:23:03.680 --> 0:23:07.879
<v Speaker 1>is like Wikitude. Yeah, that the mobile browser that is

0:23:07.920 --> 0:23:10.960
<v Speaker 1>meant to be a sort of a geolocation browser. Most

0:23:10.960 --> 0:23:14.200
<v Speaker 1>of the information in there is user generated. Uh, it's

0:23:14.320 --> 0:23:17.880
<v Speaker 1>um an interesting idea. It's the you know, you can

0:23:17.960 --> 0:23:20.520
<v Speaker 1>hold it up and get information about the world around you.

0:23:20.560 --> 0:23:22.399
<v Speaker 1>It's kind of like what you would think of with

0:23:22.480 --> 0:23:27.120
<v Speaker 1>the ultimate augmented reality, like a living encyclopedia. But it's

0:23:27.200 --> 0:23:32.000
<v Speaker 1>it's limited model. Yeah, you know, it's it's it's the

0:23:31.320 --> 0:23:35.560
<v Speaker 1>the potential is amazing, but the actual execution right now

0:23:36.080 --> 0:23:38.960
<v Speaker 1>is limited, just mainly because of the user base. It's

0:23:39.119 --> 0:23:41.320
<v Speaker 1>a limited user base. Not that the user base is bad,

0:23:41.359 --> 0:23:44.160
<v Speaker 1>there just aren't enough of them. Sure, Sure, and there

0:23:44.200 --> 0:23:46.320
<v Speaker 1>there have been around two thousand nine and two thousand

0:23:46.400 --> 0:23:49.400
<v Speaker 1>ten a couple again museums. I get really excited about these.

0:23:49.720 --> 0:23:54.520
<v Speaker 1>UM started linking up their photo archives with like GPS

0:23:54.560 --> 0:23:57.720
<v Speaker 1>smartphone augmented reality apps so that you can be walking

0:23:57.760 --> 0:24:00.000
<v Speaker 1>down the street and uh, and it will pull up,

0:24:00.280 --> 0:24:02.960
<v Speaker 1>Oh this is what this building looked like a century

0:24:02.960 --> 0:24:05.280
<v Speaker 1>ago or two centuries ago, or oh this this guy

0:24:05.359 --> 0:24:07.960
<v Speaker 1>lived here, this is this painting that he did. Um.

0:24:08.080 --> 0:24:11.560
<v Speaker 1>That's kind of kind of stuff. UM. And and these days,

0:24:11.600 --> 0:24:14.600
<v Speaker 1>I think that in combination with all of this really

0:24:14.640 --> 0:24:18.040
<v Speaker 1>awesome GPS technology that they're working with, they're also kind

0:24:18.040 --> 0:24:21.040
<v Speaker 1>of going backwards and starting to starting to work at

0:24:21.080 --> 0:24:23.159
<v Speaker 1>things on on a more micro level of you know,

0:24:23.200 --> 0:24:26.520
<v Speaker 1>getting your your camera and your software to recognize a

0:24:26.520 --> 0:24:29.720
<v Speaker 1>a sign or a person or something like that that

0:24:29.880 --> 0:24:34.840
<v Speaker 1>cannot be geologued. So in other words, it's it's not

0:24:35.200 --> 0:24:38.320
<v Speaker 1>tied down to a location, it's more tied to specific

0:24:38.480 --> 0:24:42.359
<v Speaker 1>objects or people. So for example, if I were to

0:24:43.080 --> 0:24:46.560
<v Speaker 1>have an augmented reality application on my phone and I'm

0:24:46.600 --> 0:24:50.080
<v Speaker 1>shopping for houses, I might be able to hold it

0:24:50.200 --> 0:24:52.399
<v Speaker 1>up and and get a information on the house. Or

0:24:52.440 --> 0:24:57.040
<v Speaker 1>if I'm shopping for some sort of uh specific gift

0:24:57.160 --> 0:25:00.240
<v Speaker 1>for my wife and I've got a whole list of things,

0:25:00.240 --> 0:25:01.520
<v Speaker 1>like it might be able to hold it up in

0:25:01.520 --> 0:25:04.280
<v Speaker 1>a store and start seeing locations for things. Or I

0:25:04.359 --> 0:25:07.359
<v Speaker 1>might even be shopping for I don't know a car,

0:25:08.000 --> 0:25:09.880
<v Speaker 1>and I hold it up and pointed at a car,

0:25:09.920 --> 0:25:11.640
<v Speaker 1>and it tells me all about the car, It gives

0:25:11.640 --> 0:25:14.120
<v Speaker 1>me all the features, it gives me maybe even what

0:25:14.160 --> 0:25:18.919
<v Speaker 1>the the the the suggested prices for it. These are

0:25:18.960 --> 0:25:22.800
<v Speaker 1>all different, just simple applications of augmented reality. I think

0:25:22.880 --> 0:25:26.760
<v Speaker 1>one of my favorite existing augmented reality apps I've seen

0:25:26.920 --> 0:25:30.440
<v Speaker 1>is called Google Sky. Yeah, that's a cool one where

0:25:30.840 --> 0:25:33.560
<v Speaker 1>you essentially you just hold your mobile device up to

0:25:33.560 --> 0:25:36.600
<v Speaker 1>the night sky and it will show you or I

0:25:36.600 --> 0:25:38.399
<v Speaker 1>guess it doesn't have to be at night. You just

0:25:38.440 --> 0:25:40.560
<v Speaker 1>hold it up to the sky and it will show

0:25:40.600 --> 0:25:45.920
<v Speaker 1>you the overlay of constellations, anomical information of what you're

0:25:45.960 --> 0:25:48.639
<v Speaker 1>looking at, which in Atlanta could be like this is

0:25:48.680 --> 0:25:52.840
<v Speaker 1>where the stars would be Yeah, due to all that

0:25:52.960 --> 0:25:56.399
<v Speaker 1>light pollution that's out there. Of course, anyone living in

0:25:56.400 --> 0:25:58.960
<v Speaker 1>a city knows what we're talking about here, but yeah,

0:25:59.040 --> 0:26:00.800
<v Speaker 1>exactly like it could be one of those things where

0:26:00.840 --> 0:26:04.119
<v Speaker 1>if you go out to a nice dark area and

0:26:04.160 --> 0:26:06.680
<v Speaker 1>you want to look at the stars, this could actually

0:26:06.680 --> 0:26:10.359
<v Speaker 1>help you envision those constellations you've always heard about but

0:26:10.440 --> 0:26:14.119
<v Speaker 1>perhaps did not quite you know, make them out when

0:26:14.160 --> 0:26:19.600
<v Speaker 1>you look. It's like three dots and and and This

0:26:19.680 --> 0:26:22.360
<v Speaker 1>kind of stuff sounds sounds easy, but when you really

0:26:22.359 --> 0:26:24.760
<v Speaker 1>get into the nitty gritty of of combining all of

0:26:24.760 --> 0:26:28.159
<v Speaker 1>this different data in real time um and and spitting

0:26:28.160 --> 0:26:31.159
<v Speaker 1>out something understandable, it gets it gets really tricky. You know,

0:26:31.320 --> 0:26:33.679
<v Speaker 1>if you ask a camera to recognize a car and

0:26:33.760 --> 0:26:37.320
<v Speaker 1>not the fact that you're reflected in the car, that's sure,

0:26:37.480 --> 0:26:41.320
<v Speaker 1>that's trick. Yeah, And being able to differentiate between things,

0:26:41.480 --> 0:26:44.520
<v Speaker 1>you know, cars that might have fairly subtle differences in

0:26:44.560 --> 0:26:46.640
<v Speaker 1>the various models, so it would be able to even

0:26:46.640 --> 0:26:50.520
<v Speaker 1>pick out what year that particular car model was. I mean,

0:26:50.560 --> 0:26:54.280
<v Speaker 1>sometimes you know one model to another, the changes might

0:26:54.320 --> 0:26:56.959
<v Speaker 1>be pretty minor, and things that you know, for the

0:26:57.000 --> 0:26:59.399
<v Speaker 1>average person looking at it wouldn't pick up on me.

0:26:59.720 --> 0:27:01.720
<v Speaker 1>Maybe a gear head would take one look and say, no,

0:27:01.760 --> 0:27:04.159
<v Speaker 1>I can tell you told obviously that other thing. But

0:27:04.240 --> 0:27:07.159
<v Speaker 1>for those of us who lack that Sherlock holmes s

0:27:07.320 --> 0:27:09.800
<v Speaker 1>ability to stare at a car and know everything about it,

0:27:09.800 --> 0:27:13.200
<v Speaker 1>it would be very useful. Another cool thing I don't

0:27:13.200 --> 0:27:17.120
<v Speaker 1>know if you all know about geogoggle. This one's one

0:27:17.160 --> 0:27:19.720
<v Speaker 1>that I was not familiar with. Yeah, well, I mean

0:27:19.840 --> 0:27:23.399
<v Speaker 1>it's cool all the different things you can do with

0:27:23.440 --> 0:27:28.880
<v Speaker 1>your environment just based on geographical information. So, say you

0:27:29.040 --> 0:27:33.600
<v Speaker 1>want to estimate the distance between you and a distant object,

0:27:34.119 --> 0:27:36.679
<v Speaker 1>Augmented reality could do that, which would be amazing for

0:27:36.680 --> 0:27:40.119
<v Speaker 1>people like me who are notoriously bad at estimating that

0:27:40.160 --> 0:27:42.200
<v Speaker 1>kind of thing. I mean, if I look at something

0:27:42.200 --> 0:27:44.360
<v Speaker 1>that's fifty feet away to me, it might as well

0:27:44.440 --> 0:27:46.439
<v Speaker 1>be either five feet in front of me or a

0:27:46.560 --> 0:27:49.040
<v Speaker 1>hundred miles away, because I just couldn't guess the number.

0:27:49.160 --> 0:27:52.879
<v Speaker 1>I'm not, No, I can't. I have practice, see, And

0:27:52.880 --> 0:27:54.800
<v Speaker 1>that's the thing is that if I had that where

0:27:54.800 --> 0:27:57.240
<v Speaker 1>I'm like, I could start to train my mind to

0:27:57.320 --> 0:28:00.800
<v Speaker 1>recognize this. I tend to be very bad with spatial

0:28:00.920 --> 0:28:04.960
<v Speaker 1>relationship type things, not special relationships. I'm awesome at those.

0:28:05.400 --> 0:28:09.359
<v Speaker 1>But spatial relationships I have. It's always been one of

0:28:09.400 --> 0:28:12.080
<v Speaker 1>those things that for me is a little tricky. So

0:28:12.320 --> 0:28:14.479
<v Speaker 1>not to the point where you know, there's a pencil

0:28:14.520 --> 0:28:16.480
<v Speaker 1>across the room and I keep reaching for it as

0:28:16.480 --> 0:28:17.919
<v Speaker 1>if it's right in front of me, but you know,

0:28:18.080 --> 0:28:21.080
<v Speaker 1>I'm not able to estimate very effectively. Would be useful

0:28:21.160 --> 0:28:24.080
<v Speaker 1>once we master artificial intelligence, though, they could also help

0:28:24.119 --> 0:28:28.360
<v Speaker 1>you estimate the distance in your special relationship. Well, I

0:28:28.400 --> 0:28:31.880
<v Speaker 1>like shoulder to shoulder with all my special relationships. Uh one,

0:28:31.920 --> 0:28:36.520
<v Speaker 1>obviously we're talking about emotional distance. Don't be so obtuse.

0:28:37.440 --> 0:28:41.800
<v Speaker 1>I'm not the alright dating Sam, This sounds like a

0:28:41.920 --> 0:28:44.440
<v Speaker 1>very bad future. Well we're going to get into augmented

0:28:44.520 --> 0:28:46.960
<v Speaker 1>dating in a second. What let's I want? But I

0:28:47.000 --> 0:28:49.400
<v Speaker 1>wanted to talk a little bit about the Nintendo three

0:28:49.480 --> 0:28:53.480
<v Speaker 1>D Sefly. So Nintendo three DS, you know, I got

0:28:53.480 --> 0:28:55.400
<v Speaker 1>to take one of those apart as soon as they

0:28:55.440 --> 0:28:57.800
<v Speaker 1>came out, and then I put pictures of it all

0:28:57.800 --> 0:29:00.200
<v Speaker 1>over the Internet of how it was just a bunch

0:29:00.200 --> 0:29:02.920
<v Speaker 1>of pieces and every all the gamers got upset. It

0:29:03.000 --> 0:29:05.880
<v Speaker 1>was a lovely day. But no, it was fun because

0:29:05.880 --> 0:29:07.800
<v Speaker 1>I got to play with it first. Obviously, I played

0:29:07.800 --> 0:29:12.000
<v Speaker 1>a couple of games. Yeah, so anyways, you know, handheld

0:29:12.240 --> 0:29:16.240
<v Speaker 1>mobile gaming device. It has a three D display that

0:29:16.360 --> 0:29:19.240
<v Speaker 1>you can look at without the use of glasses, and

0:29:19.520 --> 0:29:23.000
<v Speaker 1>you could also use these cards that came with the

0:29:23.080 --> 0:29:27.120
<v Speaker 1>game to the game set to do some augmented reality

0:29:27.200 --> 0:29:32.200
<v Speaker 1>type activities. There weren't actual games. It was more like, yeah,

0:29:32.320 --> 0:29:34.640
<v Speaker 1>you would play some you would play some games on

0:29:34.680 --> 0:29:37.640
<v Speaker 1>the device and then unlock stuff with your little character.

0:29:38.600 --> 0:29:41.000
<v Speaker 1>But basically you would have a card that would have

0:29:41.000 --> 0:29:43.800
<v Speaker 1>a very simple symbol and color on it, put it

0:29:43.840 --> 0:29:47.480
<v Speaker 1>on the table, hold your your Nintendo three D s

0:29:47.560 --> 0:29:51.200
<v Speaker 1>so that the three D camera is pointed at that card,

0:29:51.600 --> 0:29:54.240
<v Speaker 1>and you're looking at the card through the screen. So

0:29:54.720 --> 0:29:57.320
<v Speaker 1>it's it's obviously the card, and it's on whatever surface

0:29:57.360 --> 0:29:59.960
<v Speaker 1>you put it on, but it's it's the video stream

0:30:00.000 --> 0:30:02.240
<v Speaker 1>team that you're looking at. And then a little three

0:30:02.320 --> 0:30:05.280
<v Speaker 1>D virtual character would pop up on the card and

0:30:05.400 --> 0:30:08.760
<v Speaker 1>wander around or do whatever, depending upon whatever character it was,

0:30:09.280 --> 0:30:11.120
<v Speaker 1>which was really neat you got to you know, it

0:30:11.160 --> 0:30:15.040
<v Speaker 1>looked as if you had Mario walking around on your table,

0:30:15.400 --> 0:30:19.240
<v Speaker 1>playing around, you know, in an actual real environment. Now granted,

0:30:19.440 --> 0:30:21.880
<v Speaker 1>if you looked anywhere other than that screen, you would

0:30:21.880 --> 0:30:25.120
<v Speaker 1>see there's no Mario there. It's not projecting Mario, there's

0:30:25.120 --> 0:30:27.760
<v Speaker 1>no hologram. It's just on the screen. But it was

0:30:27.800 --> 0:30:30.360
<v Speaker 1>a really cool effect and it's something that I have

0:30:30.480 --> 0:30:34.720
<v Speaker 1>seen in other applications. Here in Atlanta, we are very

0:30:34.760 --> 0:30:37.720
<v Speaker 1>close to the campus of Georgia Tech, and there was

0:30:37.760 --> 0:30:41.840
<v Speaker 1>a point where the entire tech stuff, how stuff works,

0:30:41.880 --> 0:30:44.920
<v Speaker 1>and and related families all went down to Georgia Tech

0:30:45.360 --> 0:30:51.280
<v Speaker 1>to go and sit in on a Augmented Reality UH workshop.

0:30:51.360 --> 0:30:55.280
<v Speaker 1>It was a a classroom where the various students have

0:30:55.400 --> 0:30:58.960
<v Speaker 1>been working on augmented reality UM applications and I got

0:30:59.000 --> 0:31:01.760
<v Speaker 1>to go through all of us and see what the

0:31:01.800 --> 0:31:03.840
<v Speaker 1>different teams were working on and get to play with

0:31:03.880 --> 0:31:06.400
<v Speaker 1>it myself, and it was really neat. They were doing

0:31:06.400 --> 0:31:09.040
<v Speaker 1>a lot of same stuff that you were talking about earlier, Lauren,

0:31:09.080 --> 0:31:11.760
<v Speaker 1>where they would have like a a map that would

0:31:11.800 --> 0:31:15.000
<v Speaker 1>be laid out and then you would hold a smartphone

0:31:15.040 --> 0:31:17.640
<v Speaker 1>that was loaded with a specific app and you would

0:31:17.640 --> 0:31:19.160
<v Speaker 1>aim it at the map, and then you would see

0:31:19.200 --> 0:31:22.400
<v Speaker 1>the representation of your characters on that map, and then

0:31:22.520 --> 0:31:25.000
<v Speaker 1>you could control the characters through the through the phone,

0:31:25.840 --> 0:31:28.800
<v Speaker 1>and you're you could see them interact with the other

0:31:28.880 --> 0:31:33.080
<v Speaker 1>characters that were represented by the other players. So obviously

0:31:33.120 --> 0:31:35.720
<v Speaker 1>the first thing that all the cool kids were thinking

0:31:35.840 --> 0:31:39.360
<v Speaker 1>was this is going to make my Saturday afternoon Dungeons

0:31:39.400 --> 0:31:42.440
<v Speaker 1>and Dragon sessions so much more awesome because we'll all

0:31:42.520 --> 0:31:45.480
<v Speaker 1>just be sitting around and seeing that, you know, Throng

0:31:45.560 --> 0:31:51.400
<v Speaker 1>Guard the Barbarian is truly kicking some cobalt butt. Um,

0:31:51.520 --> 0:31:53.960
<v Speaker 1>the non cool kids totally didn't get it and went

0:31:53.960 --> 0:32:01.040
<v Speaker 1>out smoking. So yeah, their Platins, their rangers anyway, the

0:32:01.240 --> 0:32:03.280
<v Speaker 1>uh yeah, so it was but it was an interesting

0:32:03.320 --> 0:32:11.480
<v Speaker 1>experience to actually see these is that Paladin is Paladin's Paladin.

0:32:11.720 --> 0:32:17.120
<v Speaker 1>You didn't know. I thought you were making a joke, Lamp. Sorry, well, hey,

0:32:17.160 --> 0:32:20.560
<v Speaker 1>you know, we've all learned something today and it's not yet.

0:32:21.320 --> 0:32:24.640
<v Speaker 1>But yeah, it was really neat seeing these these projects

0:32:24.640 --> 0:32:28.080
<v Speaker 1>that various students were working on with various approaches to

0:32:28.120 --> 0:32:31.600
<v Speaker 1>augmented reality. I've also seen it used in marketing. I

0:32:31.640 --> 0:32:33.920
<v Speaker 1>go to a lot of big events like CE S

0:32:33.960 --> 0:32:36.720
<v Speaker 1>and E three, and these are places where people will

0:32:36.760 --> 0:32:39.480
<v Speaker 1>often trot out this stuff and and kind of show

0:32:39.520 --> 0:32:42.280
<v Speaker 1>off the potential for it. It's not again, it's not

0:32:42.360 --> 0:32:45.560
<v Speaker 1>something that you often see in practice because it usually

0:32:45.560 --> 0:32:48.800
<v Speaker 1>requires that your audience have a specific type of app

0:32:48.920 --> 0:32:51.720
<v Speaker 1>installed on their mobile device. Right, It's not like it's

0:32:51.760 --> 0:32:55.959
<v Speaker 1>a native feature that's supported by all smartphones. So for

0:32:56.000 --> 0:32:58.960
<v Speaker 1>you to be a marketing person and to try and

0:32:59.320 --> 0:33:02.920
<v Speaker 1>uh can ins your you know, your pretend your your

0:33:03.000 --> 0:33:06.520
<v Speaker 1>customers customers to download an app so that when they

0:33:06.600 --> 0:33:09.240
<v Speaker 1>hold it up to an advertisement, they get this little

0:33:09.240 --> 0:33:12.600
<v Speaker 1>augmented reality experience. That's a big stretch, but it did

0:33:12.720 --> 0:33:15.480
<v Speaker 1>show off some of the really kind of fun ways

0:33:15.520 --> 0:33:19.160
<v Speaker 1>that you could create an augmented reality experience. It's just

0:33:19.200 --> 0:33:22.960
<v Speaker 1>one that I questioned the practicality on because I wasn't

0:33:22.960 --> 0:33:25.480
<v Speaker 1>sure how many people, again, you would convince hey, download

0:33:25.480 --> 0:33:28.360
<v Speaker 1>this app so that way our commercials will be more effective. Yeah,

0:33:28.560 --> 0:33:30.120
<v Speaker 1>a lot of the future of this is really based

0:33:30.160 --> 0:33:33.440
<v Speaker 1>on how much crowd sourcing we we managed to get

0:33:33.480 --> 0:33:35.880
<v Speaker 1>into it, because like like one app that I read

0:33:35.880 --> 0:33:39.120
<v Speaker 1>about UM that I think is still in development. UM

0:33:39.440 --> 0:33:43.240
<v Speaker 1>was something by by company called crowd Optic that that

0:33:43.400 --> 0:33:46.200
<v Speaker 1>that lets you if you if you hold up your phone,

0:33:46.720 --> 0:33:49.200
<v Speaker 1>your phone can this this app can tell you what

0:33:49.280 --> 0:33:52.320
<v Speaker 1>direction a bunch of people are holding their phones in

0:33:52.320 --> 0:33:55.640
<v Speaker 1>in the nearer vicinity, and and then it can go

0:33:55.720 --> 0:33:58.120
<v Speaker 1>in if they also have this app and let you

0:33:58.200 --> 0:34:01.120
<v Speaker 1>look at what pictures and video those people are taking

0:34:01.120 --> 0:34:03.840
<v Speaker 1>with their phones. So it's stuff that people have opted

0:34:03.920 --> 0:34:07.280
<v Speaker 1>in this, so it's not like not like not like

0:34:07.400 --> 0:34:09.200
<v Speaker 1>I just pip my phone out so I could take

0:34:09.239 --> 0:34:13.120
<v Speaker 1>a picture of this special moment that's happening, that's that's

0:34:13.160 --> 0:34:15.880
<v Speaker 1>good for my life, and then realize that, oh, everyone

0:34:15.960 --> 0:34:18.319
<v Speaker 1>around me also saw that special I see. Like it's

0:34:18.600 --> 0:34:21.200
<v Speaker 1>when like Godzilla attacks and there are people a couple

0:34:21.200 --> 0:34:23.480
<v Speaker 1>of blocks over getting video and you don't want to

0:34:23.520 --> 0:34:25.960
<v Speaker 1>get that close. You can you can sponge off of

0:34:26.000 --> 0:34:28.600
<v Speaker 1>what they're doing. Yeah, what meanwhile you're saying or at

0:34:28.640 --> 0:34:32.000
<v Speaker 1>a concert or um, you know, in in another less

0:34:32.040 --> 0:34:37.439
<v Speaker 1>Godzilla situation, maybe maybe maybe you're the Russian village where

0:34:37.480 --> 0:34:41.479
<v Speaker 1>the comet is flying overhead. Yeah, I guess I should

0:34:41.480 --> 0:34:43.920
<v Speaker 1>say media, right, But well, I wanted to follow up

0:34:43.920 --> 0:34:47.759
<v Speaker 1>on your three DS thing, um Nintendo three DS with

0:34:48.640 --> 0:34:52.320
<v Speaker 1>a cool kind of future vision, uh, and I suppose

0:34:52.320 --> 0:34:54.080
<v Speaker 1>we should talk about what are some of the future

0:34:54.080 --> 0:34:58.520
<v Speaker 1>applications of augmented reality that right there? Yet? Um So

0:34:59.080 --> 0:35:01.880
<v Speaker 1>I saw a video the other day that was it

0:35:01.960 --> 0:35:04.480
<v Speaker 1>was linked on Kotaku and it was called a future

0:35:04.520 --> 0:35:07.080
<v Speaker 1>retro Mario three D world. Yeah, I saw that. That

0:35:07.160 --> 0:35:09.880
<v Speaker 1>was great. Yeah, And so it wasn't a real augmented

0:35:09.920 --> 0:35:14.280
<v Speaker 1>reality app. It was just a video like almost almost

0:35:14.320 --> 0:35:17.719
<v Speaker 1>like a concept. But what it was it was sort

0:35:17.719 --> 0:35:21.319
<v Speaker 1>of like it showed what an augmented reality app might

0:35:21.400 --> 0:35:23.400
<v Speaker 1>do in the future, which was it had a little

0:35:23.440 --> 0:35:30.160
<v Speaker 1>Mario sprite scurrying over and your grill. So and in theory,

0:35:30.239 --> 0:35:32.040
<v Speaker 1>like with something like that, if you could make it work,

0:35:32.120 --> 0:35:35.640
<v Speaker 1>you could design your own real world Mario level by

0:35:35.880 --> 0:35:39.480
<v Speaker 1>stagging cardboard boxes or whatever, getting cans of food out,

0:35:39.520 --> 0:35:41.920
<v Speaker 1>and then play the game and try and get Mario

0:35:42.000 --> 0:35:46.160
<v Speaker 1>to actually navigate through this this obstacle course you've created. Yeah,

0:35:46.160 --> 0:35:48.319
<v Speaker 1>and there's really when I think about it, when you

0:35:48.320 --> 0:35:50.880
<v Speaker 1>think about what's already been done with the connect and

0:35:50.920 --> 0:35:54.280
<v Speaker 1>stuff like that, there's really no reason I can see

0:35:54.360 --> 0:35:57.520
<v Speaker 1>why that shouldn't be doable to have say a Mario

0:35:57.719 --> 0:36:00.359
<v Speaker 1>sprite or whatever kind of protagonist sprite in and maybe

0:36:00.400 --> 0:36:03.120
<v Speaker 1>even enemy sprites and power ups and stuff like that

0:36:03.480 --> 0:36:09.120
<v Speaker 1>appearing overlaid on a landscape that's real three D objects. Now,

0:36:09.280 --> 0:36:11.799
<v Speaker 1>the main things you need to conquer I think is

0:36:12.280 --> 0:36:16.000
<v Speaker 1>you need a very good accurate perception of depth with

0:36:16.040 --> 0:36:19.120
<v Speaker 1>the cameras, which that's why the connect thing would work

0:36:19.200 --> 0:36:21.960
<v Speaker 1>so well. You'd have to have multiple you combine them,

0:36:22.160 --> 0:36:25.320
<v Speaker 1>or or infrared sensing or something like that. But um,

0:36:25.320 --> 0:36:28.200
<v Speaker 1>it also needed to need to be able to tell

0:36:28.239 --> 0:36:31.320
<v Speaker 1>shadows from solids basically, right, So in other words, you

0:36:31.360 --> 0:36:34.560
<v Speaker 1>wouldn't have a problem where suddenly you can't get across

0:36:35.000 --> 0:36:37.239
<v Speaker 1>part of this because you've got this this wall that

0:36:37.320 --> 0:36:40.000
<v Speaker 1>stretches all the ceiling and it's because the floor lamp

0:36:40.040 --> 0:36:44.040
<v Speaker 1>has got a shadow cast right there. Um. But yeah,

0:36:44.080 --> 0:36:47.680
<v Speaker 1>I mean that'd be really fun, right, you could like

0:36:47.800 --> 0:36:52.279
<v Speaker 1>run Mario over your dog or whatever. I guess the

0:36:53.120 --> 0:36:56.160
<v Speaker 1>seems fun. I don't know. I've been you have to

0:36:56.200 --> 0:36:58.200
<v Speaker 1>try it to find out how fun it is. I've

0:36:58.200 --> 0:37:02.120
<v Speaker 1>been breeding pet turtles just for this purpose. Yeah, I

0:37:02.200 --> 0:37:05.399
<v Speaker 1>just well, I don't know what's going to happen yet.

0:37:05.440 --> 0:37:08.439
<v Speaker 1>We haven't built it. I was going to mention there

0:37:08.560 --> 0:37:12.600
<v Speaker 1>is another semi augmented reality game that exists right now

0:37:12.840 --> 0:37:17.120
<v Speaker 1>that I think could really benefit from a full augmented

0:37:17.160 --> 0:37:20.360
<v Speaker 1>reality treatment, and that's Ingress, which is a Google based

0:37:20.400 --> 0:37:22.880
<v Speaker 1>game now as it stands right now. The way it

0:37:22.920 --> 0:37:24.920
<v Speaker 1>works is that you load the game up on your

0:37:24.920 --> 0:37:27.759
<v Speaker 1>smartphone and it gives you like a map view, just

0:37:27.800 --> 0:37:29.919
<v Speaker 1>like it would be a Google Maps view kind of thing.

0:37:30.400 --> 0:37:33.239
<v Speaker 1>But there are points on the map that correspond to

0:37:33.280 --> 0:37:36.239
<v Speaker 1>the game world, uh and in the real world they

0:37:36.280 --> 0:37:39.719
<v Speaker 1>correspond with things that are of cultural or artistic significance. So,

0:37:39.760 --> 0:37:45.160
<v Speaker 1>for example, there is a mural that's painted on underneath

0:37:45.200 --> 0:37:47.360
<v Speaker 1>a bridge near where I live, and that's one of

0:37:47.360 --> 0:37:50.080
<v Speaker 1>the spots. But any like if it's a museum or

0:37:50.120 --> 0:37:54.320
<v Speaker 1>an old theater or whatever, those pop up on the game,

0:37:54.600 --> 0:37:58.080
<v Speaker 1>but they're different from like in the game, they're just

0:37:58.160 --> 0:38:01.279
<v Speaker 1>points of importance where it's kind of like capture the flag.

0:38:01.320 --> 0:38:03.400
<v Speaker 1>You have to go to this section and uh, secure

0:38:03.400 --> 0:38:07.000
<v Speaker 1>it for your team. Now, right now, it's played on

0:38:07.120 --> 0:38:09.239
<v Speaker 1>your smartphone where you look at the little map and

0:38:09.280 --> 0:38:12.000
<v Speaker 1>you go and you push some little buttons and hopefully

0:38:12.040 --> 0:38:14.799
<v Speaker 1>you end up capturing that point for your team. And

0:38:14.840 --> 0:38:17.520
<v Speaker 1>that's about it. But in the future I could see

0:38:17.560 --> 0:38:20.120
<v Speaker 1>this where if you had some sort of augmented reality

0:38:20.160 --> 0:38:23.000
<v Speaker 1>glasses like Google Glass, you might be able to see

0:38:23.040 --> 0:38:28.120
<v Speaker 1>an overlay of these these virtual points that are coinciding

0:38:28.200 --> 0:38:32.840
<v Speaker 1>with the actual real culturally significant areas. That are in

0:38:32.920 --> 0:38:35.719
<v Speaker 1>your in your town, or wherever you happen to be.

0:38:36.239 --> 0:38:37.880
<v Speaker 1>I think that would be really cool because then you

0:38:37.920 --> 0:38:41.120
<v Speaker 1>could experience both worlds at the same time. Right now,

0:38:41.160 --> 0:38:43.600
<v Speaker 1>it feels like two separate experiences. And if you're really

0:38:43.640 --> 0:38:46.520
<v Speaker 1>just interested in the game, you're mostly just running around

0:38:46.760 --> 0:38:49.400
<v Speaker 1>looking at your position on the map, right, Yeah, you're

0:38:49.440 --> 0:38:51.799
<v Speaker 1>not really looking at the world around you. But if

0:38:51.960 --> 0:38:54.600
<v Speaker 1>you were able, if you were able to translate this

0:38:54.640 --> 0:38:57.480
<v Speaker 1>to some sort of Google Glass type of experience, you

0:38:57.480 --> 0:39:00.400
<v Speaker 1>could then have the real world experience on top of that.

0:39:00.719 --> 0:39:04.440
<v Speaker 1>And that's where I think augmented reality really is interesting.

0:39:04.480 --> 0:39:07.920
<v Speaker 1>It's when you have this moment where you can appreciate

0:39:08.160 --> 0:39:11.279
<v Speaker 1>what how amazing our real world is by getting more

0:39:11.320 --> 0:39:15.880
<v Speaker 1>information about it than you would have. Yeah, I wanted

0:39:15.920 --> 0:39:19.480
<v Speaker 1>to talk about at least a couple of augmented reality

0:39:19.840 --> 0:39:22.920
<v Speaker 1>futures that I've written about in previous four Thinking episodes.

0:39:22.960 --> 0:39:26.600
<v Speaker 1>So one of them was just augmented reality for social media,

0:39:27.320 --> 0:39:29.439
<v Speaker 1>which is interesting because you you went with it from

0:39:29.440 --> 0:39:31.480
<v Speaker 1>a different perspective than the way I think of it.

0:39:31.520 --> 0:39:34.680
<v Speaker 1>When I hear that phrase, explain what you mean? But okay,

0:39:34.680 --> 0:39:38.200
<v Speaker 1>well what I meant is right now, you can say,

0:39:38.239 --> 0:39:41.680
<v Speaker 1>look at your Facebook news feed, and that's full of

0:39:41.800 --> 0:39:45.920
<v Speaker 1>items that have been um annotated with data by your friends,

0:39:45.960 --> 0:39:49.120
<v Speaker 1>so they've attached a like to it. And now say

0:39:49.160 --> 0:39:52.239
<v Speaker 1>this article from some website or whatever has their like,

0:39:52.719 --> 0:39:54.960
<v Speaker 1>and you can see that, or it has their comment

0:39:55.160 --> 0:39:59.120
<v Speaker 1>on it, or they can share it with their friends. Imagine,

0:39:59.200 --> 0:40:03.040
<v Speaker 1>instead of articles from various websites or images or whatever,

0:40:03.120 --> 0:40:05.879
<v Speaker 1>you're doing this with objects in the real world. So

0:40:05.960 --> 0:40:08.960
<v Speaker 1>you have your social network and you walk through the

0:40:09.000 --> 0:40:12.080
<v Speaker 1>real world, and you can see all the data points

0:40:12.080 --> 0:40:15.799
<v Speaker 1>that your friends or even strangers have left on these objects.

0:40:16.080 --> 0:40:20.480
<v Speaker 1>So a business or storefront, or you know, or a

0:40:20.520 --> 0:40:24.200
<v Speaker 1>geographic location, or a landmark, a public landmark at a

0:40:24.280 --> 0:40:26.560
<v Speaker 1>site of interest, or even I thought about, like sitting

0:40:26.560 --> 0:40:28.959
<v Speaker 1>down in a restaurant and looking at a menu would

0:40:28.960 --> 0:40:31.000
<v Speaker 1>not be cool if you could see what your friends

0:40:31.000 --> 0:40:33.759
<v Speaker 1>had liked on that menu. Sure, yeah, yeah, go like

0:40:33.800 --> 0:40:36.279
<v Speaker 1>try the scallops kind of stuff. Yeah, yeah, yeah. So

0:40:36.680 --> 0:40:39.480
<v Speaker 1>that's a really interesting idea, the idea that you have

0:40:39.560 --> 0:40:42.160
<v Speaker 1>an annotated world around you that you can kind of

0:40:42.200 --> 0:40:45.080
<v Speaker 1>see what your friends liked and didn't like, especially when

0:40:45.120 --> 0:40:47.640
<v Speaker 1>you start comparing your own tastes against your friends and

0:40:47.680 --> 0:40:50.880
<v Speaker 1>maybe you're going to completely against what they said or

0:40:51.040 --> 0:40:53.319
<v Speaker 1>he hated this so I'm gonna love it, or just

0:40:53.400 --> 0:40:55.480
<v Speaker 1>you know, how how cool is that for for going

0:40:55.520 --> 0:40:57.879
<v Speaker 1>places like if you're going to New York City where

0:40:57.880 --> 0:40:59.880
<v Speaker 1>a lot of movies have been filmed, and for example,

0:41:00.080 --> 0:41:02.600
<v Speaker 1>you you're kind of trying to find you know, like

0:41:02.600 --> 0:41:05.760
<v Speaker 1>like where's that firehouse where they filmed Ghostbusters or etcetera.

0:41:05.880 --> 0:41:08.760
<v Speaker 1>Where where where in Central Park was that one scene

0:41:08.760 --> 0:41:11.200
<v Speaker 1>in the Fisher King shot. I was there when they

0:41:11.239 --> 0:41:12.759
<v Speaker 1>showed it, so I could actually take you there, but

0:41:12.800 --> 0:41:16.320
<v Speaker 1>that's okay? Or say, um, what if you are visiting

0:41:16.320 --> 0:41:19.240
<v Speaker 1>a city where you have a friend who lives um

0:41:19.280 --> 0:41:22.080
<v Speaker 1>but you know, maybe your friend is busy and they're

0:41:22.080 --> 0:41:24.359
<v Speaker 1>not around to show you around. You could still see

0:41:24.400 --> 0:41:26.800
<v Speaker 1>all of the places in town where they've left to

0:41:26.880 --> 0:41:30.400
<v Speaker 1>comment and like sure, Now, when I thought of the

0:41:30.600 --> 0:41:35.680
<v Speaker 1>social the social media use of augmented reality, my mind

0:41:35.760 --> 0:41:39.279
<v Speaker 1>went the other way around where I thought of the

0:41:39.320 --> 0:41:41.560
<v Speaker 1>potential And this is something we've seen in science fiction

0:41:41.600 --> 0:41:44.640
<v Speaker 1>as well, where you're able to wear some sort of

0:41:44.680 --> 0:41:48.560
<v Speaker 1>augmented reality headwear, or I guess you could use your smartphone.

0:41:48.560 --> 0:41:52.480
<v Speaker 1>It would be a little less um discreet and and

0:41:52.480 --> 0:41:55.239
<v Speaker 1>look at the people around you and see things like

0:41:55.320 --> 0:41:57.439
<v Speaker 1>maybe you could see their Twitter feed and you could

0:41:57.440 --> 0:41:59.439
<v Speaker 1>read up on what assuming that they have a public

0:41:59.520 --> 0:42:01.680
<v Speaker 1>Twitter feed, you could read some of the tweets they've

0:42:01.680 --> 0:42:04.440
<v Speaker 1>been post, how many friends they have, or even just

0:42:04.480 --> 0:42:07.440
<v Speaker 1>see what kind of what kind of person they are online,

0:42:07.480 --> 0:42:10.520
<v Speaker 1>like what sort of persona do they project when they're online?

0:42:10.800 --> 0:42:13.840
<v Speaker 1>Or maybe even if you have certain kinds of apps,

0:42:14.360 --> 0:42:17.320
<v Speaker 1>see if people have left comments about that specific person.

0:42:17.560 --> 0:42:20.759
<v Speaker 1>So if you are looking at a person and the

0:42:21.120 --> 0:42:25.200
<v Speaker 1>messages just keep popping up like heartbreaker player, jerk face,

0:42:25.680 --> 0:42:28.040
<v Speaker 1>you like, you know what I'm gonna get this guy's

0:42:28.680 --> 0:42:34.280
<v Speaker 1>I'm just I'm just not gonna tell. Yeah yeah, so UM, anyway,

0:42:34.560 --> 0:42:37.160
<v Speaker 1>that would explain why people avoid me. But we don't

0:42:37.200 --> 0:42:38.799
<v Speaker 1>have that. I've been in reality yet, so I really

0:42:38.840 --> 0:42:41.879
<v Speaker 1>I don't understand it. Yeah. The other one I thought

0:42:41.920 --> 0:42:44.560
<v Speaker 1>of I sort of I mentioned in our episode about

0:42:44.560 --> 0:42:46.799
<v Speaker 1>the future of travel, um, and it seems sort of

0:42:46.840 --> 0:42:49.279
<v Speaker 1>related to something you talked about, Lauren, which was like

0:42:49.680 --> 0:42:51.840
<v Speaker 1>going through a city and having like, here's what this

0:42:51.920 --> 0:42:54.359
<v Speaker 1>building used to look like. I assumed that that, though,

0:42:54.440 --> 0:42:57.000
<v Speaker 1>is more of kind of a data link like, here's

0:42:57.000 --> 0:43:00.560
<v Speaker 1>a photograph. Um. The idea I had was, well, what

0:43:00.680 --> 0:43:03.920
<v Speaker 1>if say you visit an archaeological site, like the ruins

0:43:03.960 --> 0:43:07.040
<v Speaker 1>of a temple complex or something like that in Egypt

0:43:07.239 --> 0:43:11.080
<v Speaker 1>or anywhere in Rome, Yeah, in anywhere that that used

0:43:11.160 --> 0:43:14.040
<v Speaker 1>to look different? Well, wouldn't it be cool if you

0:43:14.080 --> 0:43:17.200
<v Speaker 1>could walk through the real physical environment but you've got

0:43:17.200 --> 0:43:22.040
<v Speaker 1>your smart glasses on and they're overlaying a virtual completion

0:43:22.560 --> 0:43:25.759
<v Speaker 1>of those ruins that shows you what they would have

0:43:25.800 --> 0:43:27.680
<v Speaker 1>looked like and what I have felt like to have

0:43:27.760 --> 0:43:29.799
<v Speaker 1>walked through this place when it was when it was

0:43:29.840 --> 0:43:32.120
<v Speaker 1>a full right. Right, So you say, you've got the

0:43:32.160 --> 0:43:34.400
<v Speaker 1>ruins of a temple that are just some columns, while

0:43:34.400 --> 0:43:36.959
<v Speaker 1>reaching up from those columns would suddenly be the rest

0:43:36.960 --> 0:43:39.960
<v Speaker 1>of the columns, the entire building to scale from your

0:43:39.960 --> 0:43:43.080
<v Speaker 1>point of view, the plant life that they've done paintings

0:43:43.080 --> 0:43:45.799
<v Speaker 1>of that they know that they know existed, yeah, or

0:43:45.840 --> 0:43:48.040
<v Speaker 1>even the population. Right, there's no reason you couldn't have

0:43:48.120 --> 0:43:51.600
<v Speaker 1>like virtual sprites of human beings dressed as they would

0:43:51.600 --> 0:43:53.440
<v Speaker 1>have been doing what they would have been doing as

0:43:53.520 --> 0:43:56.040
<v Speaker 1>as far as we know, moving around within the environment.

0:43:56.040 --> 0:43:58.520
<v Speaker 1>You know, maybe either actors that they filmed previously or

0:43:58.800 --> 0:44:01.960
<v Speaker 1>right or digital represents. Yeah, would all. I mean, there

0:44:02.000 --> 0:44:04.080
<v Speaker 1>are a lot of different possibilities there. I think about

0:44:04.200 --> 0:44:07.920
<v Speaker 1>the potential for doing something like visiting the site of

0:44:07.920 --> 0:44:10.520
<v Speaker 1>an old battlefield and being able to actually see how

0:44:10.560 --> 0:44:15.480
<v Speaker 1>that played out, because I mean hit on one that

0:44:15.520 --> 0:44:17.239
<v Speaker 1>I don't want to when you think about it, Yeah,

0:44:17.280 --> 0:44:19.440
<v Speaker 1>it's it would be really I mean, to be a

0:44:19.520 --> 0:44:23.399
<v Speaker 1>really impactful experience in many different ways. What the reason

0:44:23.440 --> 0:44:25.640
<v Speaker 1>why I think about that is that when you read

0:44:25.800 --> 0:44:30.279
<v Speaker 1>history and you're reading the stories about the various conflicts

0:44:30.360 --> 0:44:33.440
<v Speaker 1>that have happened throughout history, you really don't get a

0:44:33.520 --> 0:44:37.920
<v Speaker 1>sense of what was what was it really like? Certainly

0:44:38.040 --> 0:44:40.560
<v Speaker 1>not You don't get the scaled the human factor is

0:44:40.600 --> 0:44:45.640
<v Speaker 1>almost always completely ignored. It's usually very dry facts. Even

0:44:45.680 --> 0:44:48.120
<v Speaker 1>if it's written well, it often is just giving you

0:44:48.200 --> 0:44:51.160
<v Speaker 1>kind of this huge bird's eye view, and it would

0:44:51.200 --> 0:44:54.320
<v Speaker 1>be interesting to see that, you know. It's it's easy

0:44:54.360 --> 0:44:57.000
<v Speaker 1>to tell a story in in you know, hindsight of

0:44:57.080 --> 0:45:00.239
<v Speaker 1>how this general was brilliant because they made this manu ouver,

0:45:00.640 --> 0:45:03.919
<v Speaker 1>But in reality, any of these kind of situations tend

0:45:03.960 --> 0:45:07.800
<v Speaker 1>to be far more messy, complicated, chaotic than any book

0:45:07.800 --> 0:45:10.560
<v Speaker 1>would necessarily let you know, and being able to see

0:45:10.600 --> 0:45:13.279
<v Speaker 1>it and experience it may give you a deeper appreciation

0:45:13.360 --> 0:45:16.400
<v Speaker 1>of actual historical moments, and it wouldn't necessarily have to

0:45:16.440 --> 0:45:19.560
<v Speaker 1>just be battles. So when I think about because uh,

0:45:19.640 --> 0:45:21.400
<v Speaker 1>you know, there are a lot of different sites in

0:45:21.440 --> 0:45:25.560
<v Speaker 1>the United States, particularly in the area that we're in

0:45:25.600 --> 0:45:27.680
<v Speaker 1>the eastern side of the United States, where there are

0:45:27.680 --> 0:45:29.879
<v Speaker 1>a lot of Civil War markers, and I always think

0:45:29.880 --> 0:45:33.000
<v Speaker 1>about that. I think, you know, you hear the stories

0:45:33.040 --> 0:45:35.360
<v Speaker 1>and you see maybe the re enactments or whatever, but

0:45:35.440 --> 0:45:38.920
<v Speaker 1>it's still doesn't give you a full appreciation for the

0:45:39.080 --> 0:45:41.520
<v Speaker 1>terrible things that happen. And while I don't want to

0:45:41.600 --> 0:45:45.239
<v Speaker 1>dwell on those things, I think they are important to understand. Well, yeah,

0:45:45.280 --> 0:45:47.319
<v Speaker 1>I mean just to get a sense of what it

0:45:47.400 --> 0:45:49.640
<v Speaker 1>was like to be on the ground. We we usually

0:45:49.680 --> 0:45:52.040
<v Speaker 1>think of historical events sort of like with a bird's

0:45:52.040 --> 0:45:56.600
<v Speaker 1>eye view, yeah, um, but but to get the feeling

0:45:56.640 --> 0:45:58.840
<v Speaker 1>of like, what would it look like if you're standing

0:45:58.840 --> 0:46:03.439
<v Speaker 1>on the ground here and had this horde, yeah, coming

0:46:03.480 --> 0:46:05.120
<v Speaker 1>towards you. What would it be like if you were

0:46:05.120 --> 0:46:07.560
<v Speaker 1>not only standing there and you had all these people

0:46:07.719 --> 0:46:09.840
<v Speaker 1>around you on various sides, but you were able to

0:46:09.880 --> 0:46:15.479
<v Speaker 1>actually see who those people were now they're now that's heavy,

0:46:15.520 --> 0:46:17.319
<v Speaker 1>But it would be amazing. I mean you said there

0:46:17.320 --> 0:46:20.320
<v Speaker 1>and thing like, well, they'd be like living that Burns

0:46:20.360 --> 0:46:23.839
<v Speaker 1>documentary on the Civil War, you know, and it's it's

0:46:23.840 --> 0:46:27.360
<v Speaker 1>also I mean, this is all really terrific um historical

0:46:27.400 --> 0:46:30.000
<v Speaker 1>and educational kind of stuff. But you know, we can

0:46:30.040 --> 0:46:32.719
<v Speaker 1>also with augmented reality. For example, there there was a

0:46:32.719 --> 0:46:36.120
<v Speaker 1>bunch of buzz last year about the development of airplane

0:46:36.120 --> 0:46:39.400
<v Speaker 1>pilot visors that would let let a pilot sitting in

0:46:39.400 --> 0:46:44.279
<v Speaker 1>the cockpit look down and see the airstrip below him

0:46:44.360 --> 0:46:47.080
<v Speaker 1>or her, or or or look around and be able

0:46:47.120 --> 0:46:50.080
<v Speaker 1>to see, um, you know, how far away that stormfront

0:46:50.160 --> 0:46:52.160
<v Speaker 1>is in the distance, and what speed it's moving at.

0:46:52.320 --> 0:46:54.319
<v Speaker 1>I don't know how many of our listeners have been

0:46:54.320 --> 0:46:57.240
<v Speaker 1>in a cockpit, but the visibility there, the actual visibility

0:46:57.239 --> 0:46:59.359
<v Speaker 1>through the windows, is really limited. I mean, you've got

0:46:59.360 --> 0:47:01.759
<v Speaker 1>a lot of flementation around you and you rely on

0:47:01.800 --> 0:47:04.720
<v Speaker 1>it heavily. But being able to not have to depend

0:47:04.800 --> 0:47:07.640
<v Speaker 1>on glancing down and looking at that instrumentation having it

0:47:07.680 --> 0:47:11.240
<v Speaker 1>be plastered on your vision would be terrific. Yeah, yeah, exactly.

0:47:11.280 --> 0:47:15.160
<v Speaker 1>And beyond the usefulness and the educational aspects, there's still

0:47:15.200 --> 0:47:18.280
<v Speaker 1>plenty of ways to use augmented reality that are purely

0:47:18.280 --> 0:47:20.760
<v Speaker 1>for entertainment purposes. I mean, think of all the different

0:47:21.239 --> 0:47:25.200
<v Speaker 1>style games there are that you could play with folks

0:47:25.719 --> 0:47:28.000
<v Speaker 1>if we were all using the same sort of app

0:47:28.200 --> 0:47:30.440
<v Speaker 1>like something along the lines of ingress. Let's say that

0:47:30.760 --> 0:47:34.319
<v Speaker 1>we wanted to play a game where one person is

0:47:34.400 --> 0:47:36.600
<v Speaker 1>playing kind of I don't know if you guys have

0:47:36.640 --> 0:47:38.880
<v Speaker 1>ever played any of those games where you've got everyone's

0:47:38.920 --> 0:47:40.960
<v Speaker 1>playing it that they are all assassins and you have

0:47:41.000 --> 0:47:43.680
<v Speaker 1>a specific target you're supposed to be after. Well, with

0:47:43.719 --> 0:47:46.279
<v Speaker 1>augmented reality, you could end up making a game like

0:47:46.320 --> 0:47:50.640
<v Speaker 1>that way more fun with crazy effects, and it would

0:47:50.680 --> 0:47:53.759
<v Speaker 1>be really neat. Yeah, rather than distributing little bottles of

0:47:53.760 --> 0:47:56.160
<v Speaker 1>for example, food coloring to to have people drop in

0:47:56.239 --> 0:47:58.920
<v Speaker 1>other people's drengths poison, right, Yeah, you could do a

0:47:58.920 --> 0:48:01.560
<v Speaker 1>lot of different little thing things that could be you know,

0:48:01.680 --> 0:48:06.239
<v Speaker 1>potentially hilarious and entertaining. But there are a lot of

0:48:06.239 --> 0:48:08.560
<v Speaker 1>different options for that sort of stuff when it comes

0:48:08.600 --> 0:48:11.480
<v Speaker 1>to gaming. And I mean, I think that the game

0:48:11.560 --> 0:48:14.720
<v Speaker 1>applications for augmented reality are going to go a long

0:48:14.760 --> 0:48:20.440
<v Speaker 1>way to enabling other more educational and informative applications. The

0:48:20.520 --> 0:48:22.640
<v Speaker 1>same sort of thing with virtual reality, where they ended

0:48:22.719 --> 0:48:25.560
<v Speaker 1>up appropriating a lot of the technology that was designed

0:48:25.560 --> 0:48:30.000
<v Speaker 1>for video games, because if those markets existed and they

0:48:30.080 --> 0:48:33.600
<v Speaker 1>drove prices down, then this other industry could end up

0:48:33.960 --> 0:48:37.000
<v Speaker 1>using that same technology for a totally different purpose. Yeah,

0:48:37.040 --> 0:48:40.240
<v Speaker 1>these kind of simple I mean, forgive me, game designers

0:48:40.239 --> 0:48:42.680
<v Speaker 1>of augmented reality stuff, what you're doing is not simple.

0:48:42.680 --> 0:48:45.279
<v Speaker 1>But these sort of relatively proof of concept sort of

0:48:45.320 --> 0:48:47.320
<v Speaker 1>games can absolutely lead to I mean, you know, the

0:48:47.600 --> 0:48:50.799
<v Speaker 1>again kind of kitchy but useful, ikea application of being

0:48:50.840 --> 0:48:53.799
<v Speaker 1>able to, you know, hold up your smartphone to your

0:48:53.880 --> 0:48:57.719
<v Speaker 1>apartment and and drop in a couch and see what

0:48:57.760 --> 0:48:59.799
<v Speaker 1>that would look like there. That would be uh yeah,

0:49:00.160 --> 0:49:02.399
<v Speaker 1>I mean that's a very good example. These are things

0:49:02.440 --> 0:49:06.160
<v Speaker 1>that you know, we're going to be taking for granted

0:49:06.480 --> 0:49:09.040
<v Speaker 1>in another decade. Right This is the kind of stuff

0:49:09.120 --> 0:49:13.719
<v Speaker 1>that's already finding its way into our personal electronic devices

0:49:13.880 --> 0:49:15.799
<v Speaker 1>right now, and within a decade we're gonna be like,

0:49:16.080 --> 0:49:17.840
<v Speaker 1>I don't remember what it was like to have to

0:49:17.920 --> 0:49:20.000
<v Speaker 1>go into a store and just hope that what the

0:49:20.040 --> 0:49:21.840
<v Speaker 1>thing I was looking at was going to fit in

0:49:21.880 --> 0:49:24.359
<v Speaker 1>my decore. Now we're gonna be able to do that

0:49:25.160 --> 0:49:28.240
<v Speaker 1>all the time without ever leaving our home, and uh,

0:49:28.280 --> 0:49:30.600
<v Speaker 1>you know, it's kind of interesting to me, and I

0:49:30.640 --> 0:49:33.760
<v Speaker 1>love all the different ideas, Like you know, I love learning,

0:49:33.920 --> 0:49:36.160
<v Speaker 1>So anything that has augmented reality where it gives me

0:49:36.200 --> 0:49:38.759
<v Speaker 1>the opportunity to get more information about the world around me,

0:49:39.239 --> 0:49:41.279
<v Speaker 1>I think it's phenomenal. I would love to be able

0:49:41.320 --> 0:49:44.200
<v Speaker 1>to go to a location I've never been in and

0:49:44.239 --> 0:49:47.040
<v Speaker 1>have the option to turn this on and off so

0:49:47.080 --> 0:49:50.560
<v Speaker 1>that I could one experience it in first person exactly

0:49:50.600 --> 0:49:53.200
<v Speaker 1>the way I would without any augmented reality at all,

0:49:53.480 --> 0:49:56.720
<v Speaker 1>but also benefit whenever I wanted to from the extra

0:49:56.760 --> 0:50:00.080
<v Speaker 1>information if I wanted to know, you know, how how

0:50:00.120 --> 0:50:03.280
<v Speaker 1>long has that been here? What was the cultural significance

0:50:03.400 --> 0:50:05.879
<v Speaker 1>of the statue that I'm looking at? Maybe it's maybe

0:50:05.880 --> 0:50:07.640
<v Speaker 1>there's a plaque there, but it's written in a language

0:50:07.680 --> 0:50:09.640
<v Speaker 1>I don't understand. It would be really helpful to have

0:50:09.680 --> 0:50:12.239
<v Speaker 1>that kind of stuff. And I think, uh, you know,

0:50:13.000 --> 0:50:15.399
<v Speaker 1>anytime we talk about this, I just think of all

0:50:15.400 --> 0:50:19.920
<v Speaker 1>those different possible applications, and I love the idea of

0:50:19.920 --> 0:50:23.680
<v Speaker 1>having like a truly uber augmented reality application where you

0:50:23.719 --> 0:50:26.640
<v Speaker 1>can even choose what sort of information is coming to you.

0:50:26.719 --> 0:50:30.000
<v Speaker 1>Maybe it's maybe you're only interested in navigating through the

0:50:30.040 --> 0:50:32.239
<v Speaker 1>modern city and you just want to know where the

0:50:32.280 --> 0:50:34.920
<v Speaker 1>best coffee shop is in your area. Or maybe you

0:50:35.000 --> 0:50:36.799
<v Speaker 1>want to go on a cultural vision and you want

0:50:36.800 --> 0:50:39.600
<v Speaker 1>to see the places that have cultural significance, or maybe

0:50:39.600 --> 0:50:41.839
<v Speaker 1>you're stalking a celebrity and you just gotta know where

0:50:41.880 --> 0:50:43.960
<v Speaker 1>they are going. Yeah, well, I mean, you know, it

0:50:44.000 --> 0:50:45.799
<v Speaker 1>sounds like the kind of rabbit holes that you can

0:50:45.840 --> 0:50:48.400
<v Speaker 1>fall through on Wikipedia or on other parts of the

0:50:48.440 --> 0:50:50.960
<v Speaker 1>Internet and and come up like two hours later, kind

0:50:50.960 --> 0:50:53.440
<v Speaker 1>of going like, oh, I'm my back is stiff. I

0:50:53.440 --> 0:50:55.680
<v Speaker 1>guess I haven't blinked. In this case, it'll be like

0:50:55.800 --> 0:50:58.520
<v Speaker 1>I don't know where I am anymore because I'm four

0:50:58.560 --> 0:51:01.520
<v Speaker 1>miles from where I started. But how now, how cool

0:51:01.600 --> 0:51:04.080
<v Speaker 1>is that you've got GPS to lead you back where

0:51:04.080 --> 0:51:06.239
<v Speaker 1>you need to go. Well, I think the coolest thing

0:51:06.280 --> 0:51:08.200
<v Speaker 1>about it is that it could help you know the

0:51:08.200 --> 0:51:11.319
<v Speaker 1>things you didn't even know. We're available to be known

0:51:11.719 --> 0:51:14.719
<v Speaker 1>about the world around you. Your your physical environment is

0:51:14.760 --> 0:51:17.439
<v Speaker 1>full of secrets that you don't even know. You need

0:51:17.480 --> 0:51:20.960
<v Speaker 1>to discover you and and sharing that level of specialization

0:51:21.000 --> 0:51:23.560
<v Speaker 1>that usually only an expert in that field could give

0:51:23.560 --> 0:51:26.640
<v Speaker 1>you being able to walk around with the collected experts

0:51:26.680 --> 0:51:28.560
<v Speaker 1>of the world in your ears. And you know, it's

0:51:28.760 --> 0:51:32.839
<v Speaker 1>it's absolutely mind blowing ly phenomenal, and I I'm so

0:51:32.920 --> 0:51:37.080
<v Speaker 1>happy that we are able to see the beginning of

0:51:37.120 --> 0:51:39.799
<v Speaker 1>that that fund that era. Really, I mean, it's it's

0:51:40.160 --> 0:51:44.160
<v Speaker 1>and i'd say going into full swing now, but we'll

0:51:44.200 --> 0:51:46.960
<v Speaker 1>definitely see maturation over the next few years. We're going

0:51:47.000 --> 0:51:49.560
<v Speaker 1>to people are going to come up with applications for

0:51:49.560 --> 0:51:52.799
<v Speaker 1>this that haven't even at all occurred to any of us,

0:51:53.120 --> 0:51:55.600
<v Speaker 1>and we're gonna say, oh, of course, that makes perfect sense.

0:51:55.680 --> 0:51:58.040
<v Speaker 1>Now I didn't think of it before. And then we're

0:51:58.080 --> 0:52:00.960
<v Speaker 1>just going to be completely blown away by the results.

0:52:01.000 --> 0:52:04.320
<v Speaker 1>It's gonna be amazing. I cannot wait. I love this stuff.

0:52:05.200 --> 0:52:07.400
<v Speaker 1>Then again, I'm also one of the owners of Google Glass,

0:52:07.480 --> 0:52:11.560
<v Speaker 1>so I guess that's not to be surprised. Um, although

0:52:11.600 --> 0:52:14.080
<v Speaker 1>we should say Google Glass obviously it's not really augmented

0:52:14.080 --> 0:52:17.200
<v Speaker 1>reality glasses yet. The closest is the maps function that's

0:52:17.239 --> 0:52:18.799
<v Speaker 1>on there, and there are a couple of apps that

0:52:18.800 --> 0:52:22.640
<v Speaker 1>people have been working on but aren't official Google Glass apps.

0:52:22.680 --> 0:52:26.440
<v Speaker 1>But the there's certainly I would argue a tool that

0:52:26.520 --> 0:52:29.200
<v Speaker 1>will be taking full advantage of augmented reality in the

0:52:29.239 --> 0:52:33.080
<v Speaker 1>near future. Yeah, and we're seeing plenty of other competing

0:52:33.280 --> 0:52:38.120
<v Speaker 1>technologies come to market soon. So awesome stuff. Well, let's

0:52:38.160 --> 0:52:41.239
<v Speaker 1>wrap up this discussion. Guys. If you have enjoyed this,

0:52:41.360 --> 0:52:44.600
<v Speaker 1>make sure you go and visit FW thinking dot com.

0:52:44.640 --> 0:52:47.520
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0:53:09.239 --> 0:53:16.080
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