WEBVTT - TechStuff Looks Ahead to 2023

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<v Speaker 1>Welcome to Text Stuff production from I Heart Radio. Pay

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<v Speaker 1>there and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with I Heart Radio. And how

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<v Speaker 1>the tech are you. Well, we've gotten to the end

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<v Speaker 1>of twenty twenty two. This is the final new episode

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<v Speaker 1>of tech Stuff for twenty twenty two. We will have

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<v Speaker 1>a classic episode tomorrow, there will be a rerun on Monday,

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<v Speaker 1>and then we're back at it. But to end out two,

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<v Speaker 1>I thought we could look ahead to next year a

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<v Speaker 1>little bit. I mean, we spent almost two weeks looking

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<v Speaker 1>back on two. What's next? Now? Before I get into it,

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<v Speaker 1>this is not a full on predictions episode. I used

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<v Speaker 1>to do predictions episodes, but they are so much work

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<v Speaker 1>and most of the time come up bust or at best.

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<v Speaker 1>I I either predict something that is so obviously going

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<v Speaker 1>to happen that really anyone would say, of course because

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<v Speaker 1>that's where things are headed, or I'm way off base um,

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<v Speaker 1>and then the following year I have to do a

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<v Speaker 1>follow up episode to say how did I do? So

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<v Speaker 1>I'm not going to do any of that. Instead, I'm

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<v Speaker 1>going to talk about some of the things were likely

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<v Speaker 1>to see or at least we have a good chance

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<v Speaker 1>of seeing. But we just have to remember we are

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<v Speaker 1>also in a world where pandemics can happen, nations can

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<v Speaker 1>invade one another, and billionaires can wreak havoc for no

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<v Speaker 1>darn good reason. So it's hard to count on anything

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<v Speaker 1>being certain at this point. Now, I will say I

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<v Speaker 1>read a few articles that have made some predictions fore

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<v Speaker 1>and they made me think that I'm possibly way off track. So,

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<v Speaker 1>for example, there's an article in Forbes that argues that

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<v Speaker 1>we're going to see some serious, compelling development on the

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<v Speaker 1>metaverse next year. Now, don't get me wrong, I don't

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<v Speaker 1>doubt the companies will continue to work on the metaverse.

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<v Speaker 1>In fact, meta at this point is essentially fully committed,

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<v Speaker 1>like they can't back out without losing or without just

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<v Speaker 1>having said the money that they've invested is a complete loss.

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<v Speaker 1>So I don't think that's going to happen. Other companies

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<v Speaker 1>are also pushing hard, right, We've seen other companies getting

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<v Speaker 1>into the space or have been in the space. I

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<v Speaker 1>just I still find it hard to imagine the metaverse

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<v Speaker 1>as being more useful or practical than the way we

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<v Speaker 1>access digital services and online content today. So in other words,

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<v Speaker 1>what I'm saying is I can't see the metaverse doing

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<v Speaker 1>online presence better than the methods we have right now.

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<v Speaker 1>And if it's not better, it's just different and more inconvenient.

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<v Speaker 1>I don't see it going anywhere. That's kind of the

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<v Speaker 1>block I'm hitting. And I know I'm not alone in this.

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<v Speaker 1>I know there are some other journalists who feel the

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<v Speaker 1>same way. There's some who a very gung ho on it,

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<v Speaker 1>like this Forbes piece was. But let's break it down.

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<v Speaker 1>The promise of the metaverse is to make a persistent

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<v Speaker 1>online world, ideally where we could do things like work, shop, play, socialized, etcetera.

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<v Speaker 1>Not every vision of the metaverse incorporates augmented reality and

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<v Speaker 1>virtual reality or mixed reality for short, but many do.

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<v Speaker 1>In fact, I would say most have that element worked

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<v Speaker 1>into it. There are companies working to create virtual office

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<v Speaker 1>spaces where people can collaborate and interact as if they

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<v Speaker 1>were in the real location together for example, and in

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<v Speaker 1>some use cases I can understand that approach, like having

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<v Speaker 1>a virtual conference room where you can bounce ideas off

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<v Speaker 1>each other. That might be easier if you have like

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<v Speaker 1>a virtual presence than your typical on screen video call

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<v Speaker 1>would be maybe it's It's kind of hard for me

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<v Speaker 1>to say, because y'all, my only collaborates Torii, except this

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<v Speaker 1>week it's it's Joey. Thanks Joey. But Tari typically is

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<v Speaker 1>my only collaborator. And the way this show works is

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<v Speaker 1>that I record into a little tin can and then

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<v Speaker 1>I send all those zeros and ones to Tari, and

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<v Speaker 1>Tari makes them sound more gooder, and then Tari pushes

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<v Speaker 1>them out to your talkie boxes. And that's how this

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<v Speaker 1>show works, uh to to pull away the curtain. So anyway,

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<v Speaker 1>my point is I don't actually do that much collaboration

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<v Speaker 1>in my job, so this is probably creating a bias

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<v Speaker 1>for me, right, Like, I'm looking at it through the

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<v Speaker 1>lens of how I do work. Maybe if I were

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<v Speaker 1>more collaborative, I might be bemoaning the shortcomings of video

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<v Speaker 1>calls and say that if only we had a virtual

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<v Speaker 1>conference room, this would be so much easier. That might

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<v Speaker 1>be the case. I just don't know. Um it's hard

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<v Speaker 1>for me to imagine that though, because here's the thing.

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<v Speaker 1>We have seen virtual worlds that have tried very of

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<v Speaker 1>this in the past and they just never got mainstream adoption.

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<v Speaker 1>Second life is the perfect example. So Second Life is

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<v Speaker 1>not as fully immersive as most visions of the metaverse are.

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<v Speaker 1>You control an avatar on your computer using like keyboard

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<v Speaker 1>and mouse or maybe a controller, and you're typically doing

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<v Speaker 1>it from a third person perspective, so it's not like

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<v Speaker 1>you're walking around and everything is is surrounding you. Nothing

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<v Speaker 1>like that. In your actual field of vision, You're you're

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<v Speaker 1>looking at a computer screen. But several companies got really

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<v Speaker 1>excited about the idea of having a quote unquote real

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<v Speaker 1>presence online, so not just a website, which was the

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<v Speaker 1>boring old fashioned way, but a virtual storefront that customers

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<v Speaker 1>could walk an avatar into and interact with. And a

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<v Speaker 1>lot of businesses rushed to Second Life. And while there

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<v Speaker 1>was and still is a devoted group of people who

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<v Speaker 1>use Second Life, second Life never became the new version

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<v Speaker 1>of the Internet, Like that's kind of how it was

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<v Speaker 1>hailed back in the day, and it just never became that.

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<v Speaker 1>And I suspect the metaverse will suffer a similar fate. Again,

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<v Speaker 1>it's through my perspective, so I could be totally wrong,

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<v Speaker 1>but part of it. What has me skeptical about this

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<v Speaker 1>is that emphasis on a R and VR. There are

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<v Speaker 1>some really big obstacles in the way if companies hope

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<v Speaker 1>to have millions, hundreds of millions of people PLoP on

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<v Speaker 1>headsets and engage with online material. So one of the

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<v Speaker 1>big challenges is comfort. You have to have headsets. They're

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<v Speaker 1>going to be comfortable enough to wear for long periods

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<v Speaker 1>of time, at least the length of like an all

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<v Speaker 1>hands meeting. And I don't know about you, but sometimes

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<v Speaker 1>some of our all hands meetings can stretch to four days.

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<v Speaker 1>That's what it feels like at times. Gosh, I hope

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<v Speaker 1>my boss doesn't listen to this. You also have to

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<v Speaker 1>find ways to minimize issues with things like motion sickness.

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<v Speaker 1>You know, some people are just more prone to that.

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<v Speaker 1>As I get older, I get more prone to motion sickness.

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<v Speaker 1>So I am certain that after just a few minutes

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<v Speaker 1>wearing a VR headset, I'd feel pretty gross, and I

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<v Speaker 1>don't think I would be really productive in a brainstorming

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<v Speaker 1>session if I was yakking all over myself throughout the

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<v Speaker 1>whole meeting. But another challenge is cost. VR and a

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<v Speaker 1>R headsets are expensive. In fact, a couple of them

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<v Speaker 1>got more expensive because just this past year, Meta increase

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<v Speaker 1>the price of the quest to models. Each of them

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<v Speaker 1>went up by a hundred dollars. We already have a

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<v Speaker 1>digital divide where people who are unable to afford stuff

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<v Speaker 1>like a personal computer and internet service are progressively ostracized.

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<v Speaker 1>They are being pushed further and further to the boundaries

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<v Speaker 1>of of especially you know, fully developed nations, uh that

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<v Speaker 1>they're having a harder time participating in those societies. I

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<v Speaker 1>imagine that will become way worse if people's start following

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<v Speaker 1>the lead of these big companies and migrate towards a

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<v Speaker 1>metaverse approach. In fact, we've got plenty of science fiction

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<v Speaker 1>stories that touch on that very concept. Meanwhile, I'm thinking

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<v Speaker 1>back on the past about some initiatives that companies really

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<v Speaker 1>tried to push on people that just didn't go anywhere,

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<v Speaker 1>Like three D television. Do you remember that. What was

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<v Speaker 1>it like maybe twelve or thirteen years ago where every

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<v Speaker 1>new television being shown at trade shows like ce S

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<v Speaker 1>was a three D TV. And then there was this

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<v Speaker 1>really hard push from television manufacturers and movie and TV

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<v Speaker 1>studios for consumers to adopt and embrace three D television,

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<v Speaker 1>and it just didn't happen. Most people didn't want to

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<v Speaker 1>have to keep up with the glasses or have to

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<v Speaker 1>put on a headset just to be able to watch television.

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<v Speaker 1>Active three D glasses were an even tougher cell because

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<v Speaker 1>with active three D glasses you had to remember to

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<v Speaker 1>charge them or else you'd end up having to wait

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<v Speaker 1>to watch Avatar or whatever until your glasses were charged up.

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<v Speaker 1>So three D TV got a big rejection, and some

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<v Speaker 1>of the reasons for that rejection are the things that

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<v Speaker 1>I think are gonna happen to the metaverse. That's why

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<v Speaker 1>I'm skeptical. Also, this vision of using the metaverse as

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<v Speaker 1>the future of online activity seems weird to me. I mean,

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<v Speaker 1>it seems very Hollywood. If you remember movies and like

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<v Speaker 1>the eighties and nineties, they would often show quote unquote hackers,

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<v Speaker 1>uh as if they were maneuvering through a first person

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<v Speaker 1>dungeon crawler a computer game. I'm sure you've seen films

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<v Speaker 1>like this where someone is hacking into the system and

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<v Speaker 1>on their screen it's this three dimensional environment that they

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<v Speaker 1>are maneuvering through in order to hack the system, because

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<v Speaker 1>that's more interesting than guessing some passwords. And you know what,

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<v Speaker 1>maybe that is the future. Maybe I'm just too shortsighted,

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<v Speaker 1>but I also think back to how I still access

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<v Speaker 1>my computer today. So the uli I rely upon is

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<v Speaker 1>mouse and keyboard. Personal computers have been things since the

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<v Speaker 1>nineteen seventies with keyboards. The computer mouse joined computers in

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<v Speaker 1>the nineteen eighties, and nothing has replaced keyboard and mouse.

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<v Speaker 1>There have been things that have augmented it and supplemented it,

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<v Speaker 1>and of course for accessibility features there are people who

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<v Speaker 1>rely upon alternatives to keyboard and mouse, but for the

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<v Speaker 1>mainstream that just there's nothing that's replaced it. The closest

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<v Speaker 1>you can come as with mobile devices and touch screens,

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<v Speaker 1>but for your basic computer, you're still using keyboard and mouse.

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<v Speaker 1>So I get the feeling that the metaverse is a

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<v Speaker 1>solution that's looking for a problem, that it's trying to

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<v Speaker 1>say this is going to be better than the way

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<v Speaker 1>we have been doing things. But I have yet to

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<v Speaker 1>be convinced. All that being said, I do think we're

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<v Speaker 1>still going to see companies do development in the space.

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<v Speaker 1>I expect that development might be scaled back quite a bit,

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<v Speaker 1>partly because of the economic situation that the world is

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<v Speaker 1>in right now. So I think that because we're seeing

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<v Speaker 1>companies pair or back, either putting on hiring freezes or

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<v Speaker 1>even layoffs. We're probably gonna see a slow down in

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<v Speaker 1>development for the Metaverse, since I think there is a

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<v Speaker 1>general lack of excitement around the Metaverse from the mainstream,

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<v Speaker 1>not on the business side. You still have businesses going

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<v Speaker 1>bonkers for this because they're hoping for a big payoff,

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<v Speaker 1>but from the mainstream of not seeing it. Maybe I'm

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<v Speaker 1>not looking the right places. I just don't think it's

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<v Speaker 1>going to be an easy road for the Metaverse. Maybe

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<v Speaker 1>that's where we'll eventually end up, but I think it's

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<v Speaker 1>going to be a pretty hard one. I think three

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<v Speaker 1>will be a fairly quiet year in that regard, barring

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<v Speaker 1>some massive, crazy, unforeseen circumstance that changes things. Um Also,

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<v Speaker 1>I guess we'll need to pay attention to Meta's earnings calls,

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<v Speaker 1>which I know are boring, but that can give us

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<v Speaker 1>an indication of what investors think about Meta's commitment to

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<v Speaker 1>the idea of the Metaverse and progress or lack thereof.

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<v Speaker 1>If we see like a massive drop in investor confidence,

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<v Speaker 1>that could have a huge impact to the Metaverse as

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<v Speaker 1>a whole. Okay, we've got a lot more to talk about.

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<v Speaker 1>Let's take a quick break. We're back. So another thing

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<v Speaker 1>that Forbes article predicted. I'm really picking on this Forbes article,

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<v Speaker 1>but they predicted serious development around Web three and blockchain

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<v Speaker 1>based services, and again I remained skeptical. The spectacular crash

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<v Speaker 1>of cryptocurrency in two and n f T s as well.

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<v Speaker 1>I think dealt a huge blow to the Web three crowd,

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<v Speaker 1>and a lot of Web three businesses are being, uh

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<v Speaker 1>conspicuously quiet right now. I also genuinely do not understand

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<v Speaker 1>the value of the Web three coach. Like the metaverse,

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<v Speaker 1>Web three feels like there's this group of extremely enthusiastic

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<v Speaker 1>tech business people who are saying, we need another gold mine,

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<v Speaker 1>we need something that is going to take off like Gangbusters,

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<v Speaker 1>and they're trying to make it happen. I go back

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<v Speaker 1>to mean, girls, you know, stop trying to make fetch happen.

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<v Speaker 1>It's not gonna happen. Maybe Web three will happen, but

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<v Speaker 1>it will happen through force of will, I think, rather

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<v Speaker 1>than a genuine need for Web three. In fact, I

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<v Speaker 1>don't see Web three really solving anything. Everything I have

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<v Speaker 1>seen suggests that Web three will essentially do what we

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<v Speaker 1>already do. It's just going to do it in a

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<v Speaker 1>different way, but not necessarily a better way. Some might

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<v Speaker 1>argue it does it in a worse way, that it

0:13:43.080 --> 0:13:47.440
<v Speaker 1>could be a slower, more clunky way. Now, a few

0:13:47.440 --> 0:13:50.800
<v Speaker 1>people argue that Web three is going to shift online

0:13:50.800 --> 0:13:53.559
<v Speaker 1>services so that the big tech companies will no longer

0:13:53.679 --> 0:13:57.959
<v Speaker 1>dominate the space. Companies like Google and Amazon and Meta

0:13:58.120 --> 0:14:01.560
<v Speaker 1>will lose a lot of the troll they have because

0:14:02.160 --> 0:14:06.000
<v Speaker 1>they will no longer be the gatekeepers for online commerce

0:14:06.240 --> 0:14:09.440
<v Speaker 1>and activity, and that this will be some sort of

0:14:09.480 --> 0:14:13.600
<v Speaker 1>democratized approach with Web three. But y'all, that's what the

0:14:13.600 --> 0:14:16.800
<v Speaker 1>Internet was. Okay, that's what the Internet was. The Internet

0:14:16.960 --> 0:14:21.400
<v Speaker 1>was a democratized approach. Okay, that's what the Internet was.

0:14:21.840 --> 0:14:24.360
<v Speaker 1>It's not like the Internet was designed so that there

0:14:24.400 --> 0:14:28.720
<v Speaker 1>would be these pillars that would dominate the Internet. That's

0:14:28.880 --> 0:14:32.640
<v Speaker 1>That's not the Internet's fault. That's a symptom of capitalism that,

0:14:32.760 --> 0:14:35.280
<v Speaker 1>you know, some companies are going to be extremely successful

0:14:36.080 --> 0:14:39.400
<v Speaker 1>and then they will come to dominate their respective markets.

0:14:39.480 --> 0:14:42.600
<v Speaker 1>That just happens in capitalism. That's not I'm not saying

0:14:42.640 --> 0:14:45.800
<v Speaker 1>that's a bad thing. I'm just saying that's a symptom, right,

0:14:45.880 --> 0:14:48.760
<v Speaker 1>that that happens, because that's the way capitalism works, and

0:14:49.240 --> 0:14:51.880
<v Speaker 1>it favors the companies that do well, and then they

0:14:51.880 --> 0:14:56.120
<v Speaker 1>are able to do even better. Web three might strip

0:14:56.640 --> 0:14:59.920
<v Speaker 1>the you know, control of the Internet away from the

0:15:00.000 --> 0:15:02.840
<v Speaker 1>elias and tech, but those glasses would just be replaced

0:15:02.840 --> 0:15:06.360
<v Speaker 1>by new goliaths, presumably the entities that are charged with

0:15:06.400 --> 0:15:09.960
<v Speaker 1>being stewards of the blockchains that are underlying Web three.

0:15:10.440 --> 0:15:13.760
<v Speaker 1>So you still have centralized pockets of power. It's just

0:15:13.960 --> 0:15:17.520
<v Speaker 1>different pockets of power. So again, maybe I'm way off

0:15:17.560 --> 0:15:20.680
<v Speaker 1>base here. Maybe we will have a massive Web three

0:15:20.720 --> 0:15:25.080
<v Speaker 1>development spurt in three, maybe it will democratize the web.

0:15:26.280 --> 0:15:28.800
<v Speaker 1>I'm just I don't believe it. I mean, this is

0:15:28.880 --> 0:15:32.440
<v Speaker 1>beyond skeptical. I flat out do not believe that is

0:15:32.720 --> 0:15:35.720
<v Speaker 1>where things will go. If Web three becomes a thing,

0:15:36.440 --> 0:15:39.280
<v Speaker 1>I do not believe it will be a democratized, you know,

0:15:40.000 --> 0:15:44.680
<v Speaker 1>utopia of online presence, because that's what the Internet was

0:15:44.680 --> 0:15:49.680
<v Speaker 1>supposed to be. So again, it's it's not like the

0:15:49.720 --> 0:15:52.400
<v Speaker 1>Internet was always the way it is now, and that

0:15:52.480 --> 0:15:54.560
<v Speaker 1>seems to be the way Web three tends to be

0:15:55.320 --> 0:15:57.480
<v Speaker 1>framed as if this is the solution. I'm like, no,

0:15:57.640 --> 0:16:01.520
<v Speaker 1>the Internet was the solution. We just did and take

0:16:01.560 --> 0:16:04.800
<v Speaker 1>care of it. Properly to prevent things like the consolidation

0:16:04.880 --> 0:16:08.840
<v Speaker 1>of power. Of course, it's also possible I'm just sliding

0:16:08.880 --> 0:16:12.120
<v Speaker 1>further into old man yells at cloud territory, and I

0:16:12.160 --> 0:16:14.720
<v Speaker 1>accept that. I'm okay with being a grouchy old person.

0:16:14.800 --> 0:16:16.760
<v Speaker 1>I don't have any problem with that. I'd rather be

0:16:16.840 --> 0:16:20.040
<v Speaker 1>that than the alternative. So anyway, let's talk about something

0:16:20.520 --> 0:16:25.000
<v Speaker 1>that we might get in after many years of speculation,

0:16:25.560 --> 0:16:30.560
<v Speaker 1>and that's Apple's ARE headset, or more accurately, now it's

0:16:30.720 --> 0:16:35.600
<v Speaker 1>mixed reality headset. So for years there's been speculation about

0:16:35.640 --> 0:16:39.280
<v Speaker 1>Apple launching an a R headset and attempting to create

0:16:39.280 --> 0:16:41.720
<v Speaker 1>a market for a ARE the same way that Apple

0:16:41.760 --> 0:16:46.280
<v Speaker 1>turned the smartphone into a consumer device. Apple has a

0:16:46.400 --> 0:16:52.080
<v Speaker 1>very well earned reputation for defining form factors, not inventing them,

0:16:52.120 --> 0:16:56.560
<v Speaker 1>but refining and then defining them. Like other companies might

0:16:56.600 --> 0:16:59.840
<v Speaker 1>innovate a new technology, but Apple is the company that's

0:17:00.000 --> 0:17:02.920
<v Speaker 1>own to perfect them. So like the iPod was not

0:17:02.960 --> 0:17:05.879
<v Speaker 1>the first MP three player, the iPhone was not the

0:17:05.920 --> 0:17:09.640
<v Speaker 1>first smartphone, the iPad was not the first tablet computer,

0:17:09.720 --> 0:17:13.239
<v Speaker 1>and so on, but each of these devices succeeded in

0:17:13.480 --> 0:17:18.200
<v Speaker 1>the consumer market where predecessors either outright failed or they

0:17:18.359 --> 0:17:21.159
<v Speaker 1>hit a plateau and didn't go any further. So the

0:17:21.240 --> 0:17:25.760
<v Speaker 1>question is can Apple do the same with augmented reality. Well,

0:17:25.760 --> 0:17:27.919
<v Speaker 1>that remains to be seen, but we do know that

0:17:27.960 --> 0:17:31.399
<v Speaker 1>Apple has already made some significant compromises in this quest.

0:17:32.040 --> 0:17:34.239
<v Speaker 1>Wait a minute, no quest is met as headset in

0:17:34.280 --> 0:17:37.600
<v Speaker 1>its journey anyway you want it, that's the way you

0:17:37.640 --> 0:17:41.720
<v Speaker 1>need it, and its journey to marketing a R headsets. So,

0:17:41.800 --> 0:17:44.760
<v Speaker 1>for example, from early interviews with him Cook that touched

0:17:44.840 --> 0:17:48.000
<v Speaker 1>on a arm, it seemed pretty clear that the goal

0:17:48.160 --> 0:17:51.200
<v Speaker 1>was to create a lightweight pair of a our glasses

0:17:51.280 --> 0:17:56.479
<v Speaker 1>that would be ideally indistinguishable from any other pair of

0:17:56.600 --> 0:18:00.560
<v Speaker 1>stylish eyeglasses or sunglasses. So the wearer would be able

0:18:00.560 --> 0:18:04.720
<v Speaker 1>to see the outside world clearly through transparent lenses, and

0:18:04.760 --> 0:18:07.800
<v Speaker 1>then the augmented reality data could be projected onto the

0:18:07.880 --> 0:18:13.359
<v Speaker 1>lenses themselves, enhancing or augmenting if you will, the wearer's

0:18:13.520 --> 0:18:16.560
<v Speaker 1>view of the world. But that's not what the first

0:18:16.560 --> 0:18:20.159
<v Speaker 1>generation of Apples glasses are going to be like. And

0:18:20.160 --> 0:18:22.600
<v Speaker 1>that's because the tech just isn't at the point where

0:18:22.600 --> 0:18:26.359
<v Speaker 1>Apple can do that, where the components can be miniaturized

0:18:26.520 --> 0:18:30.760
<v Speaker 1>to that degree where the lenses can be clear enough

0:18:31.320 --> 0:18:34.919
<v Speaker 1>up to be able to project the data in ways

0:18:34.960 --> 0:18:37.879
<v Speaker 1>that are helpful but not obstructing your view. All that

0:18:37.960 --> 0:18:41.280
<v Speaker 1>kind of stuff. We're not there yet. So Apple's first

0:18:41.280 --> 0:18:46.240
<v Speaker 1>generation ARE glasses are said to be a totally enclosed headset,

0:18:46.560 --> 0:18:49.320
<v Speaker 1>so more like a VR headset, so there's not a

0:18:49.359 --> 0:18:53.160
<v Speaker 1>transparent view to the outside world. Instead, you have forward

0:18:53.160 --> 0:18:56.959
<v Speaker 1>facing cameras that will feed live video into the screen

0:18:57.119 --> 0:19:00.920
<v Speaker 1>inside the headset, so the person where ing the headset

0:19:00.960 --> 0:19:02.920
<v Speaker 1>will still see the world around them, but it will

0:19:02.960 --> 0:19:07.200
<v Speaker 1>be through a live camera feed as opposed to transparent window.

0:19:08.680 --> 0:19:13.040
<v Speaker 1>Apple still reportedly plans to develop true ARE glasses, but

0:19:13.119 --> 0:19:17.680
<v Speaker 1>we're not likely to see those until at least or so.

0:19:17.760 --> 0:19:21.680
<v Speaker 1>Some places I saw predicted maybe four. I think that's

0:19:21.720 --> 0:19:27.400
<v Speaker 1>being incredibly uh aggressive. I just don't think that's going

0:19:27.480 --> 0:19:29.400
<v Speaker 1>to happen. Maybe it will. If it does, that would

0:19:29.400 --> 0:19:31.680
<v Speaker 1>be super awesome. I would love to see it, because

0:19:31.720 --> 0:19:34.040
<v Speaker 1>I actually really like the I like a R more

0:19:34.080 --> 0:19:38.040
<v Speaker 1>than I like VR. Um from a personal use not

0:19:38.040 --> 0:19:40.639
<v Speaker 1>not in a general technology sense. I definitely see the

0:19:40.720 --> 0:19:44.520
<v Speaker 1>value of VR in specific use cases. It's just again,

0:19:44.560 --> 0:19:46.920
<v Speaker 1>I get motion sick if I use VR too much.

0:19:46.920 --> 0:19:49.280
<v Speaker 1>But a R is a slightly different story, and I

0:19:49.280 --> 0:19:51.200
<v Speaker 1>can see a lot of things that I could use

0:19:51.240 --> 0:19:54.120
<v Speaker 1>a R four that would be really helpful. But if

0:19:54.119 --> 0:19:57.359
<v Speaker 1>you step outside my personal preferences, I think a R

0:19:57.400 --> 0:20:01.040
<v Speaker 1>and V are equally important. Anyway, company has held off

0:20:01.080 --> 0:20:03.880
<v Speaker 1>on a R for a really long time, and meanwhile,

0:20:03.960 --> 0:20:07.280
<v Speaker 1>companies like Meta and Microsoft have been kind of establishing

0:20:08.240 --> 0:20:11.960
<v Speaker 1>a real space in mixed reality. So Apple doesn't want

0:20:11.960 --> 0:20:13.919
<v Speaker 1>to hold off too long, or else it will be

0:20:13.920 --> 0:20:17.800
<v Speaker 1>fighting an uphill battle. Plus, Apple hasn't had a true

0:20:17.920 --> 0:20:22.919
<v Speaker 1>breakaway hit product in a while. The company's established product

0:20:22.920 --> 0:20:26.359
<v Speaker 1>lines do well, but Apple fans have been hoping for

0:20:26.440 --> 0:20:30.120
<v Speaker 1>something really new the same way that the iPod or

0:20:30.160 --> 0:20:33.240
<v Speaker 1>the iPhone took the world by storm. The Apple Watch

0:20:33.560 --> 0:20:39.280
<v Speaker 1>didn't quite scratch that itch for Apple fans at large.

0:20:39.320 --> 0:20:41.200
<v Speaker 1>I mean, it is a very popular product in its

0:20:41.240 --> 0:20:43.679
<v Speaker 1>own right, but I didn't get the sense from people

0:20:43.720 --> 0:20:47.120
<v Speaker 1>that the Apple Watch was like a uh, take your

0:20:47.160 --> 0:20:50.199
<v Speaker 1>breath away kind of product the way the iPhone was

0:20:50.400 --> 0:20:55.120
<v Speaker 1>or even the iPad. So can Apple make mixed reality

0:20:55.160 --> 0:20:58.359
<v Speaker 1>more of a mainstream technology? Well, you'd think by now

0:20:58.600 --> 0:21:02.080
<v Speaker 1>that I would learn never to doubt Apple. I famously

0:21:02.200 --> 0:21:05.240
<v Speaker 1>dismissed the iPad before it came out, and boy howdy,

0:21:05.400 --> 0:21:08.360
<v Speaker 1>I could not have been more wrong about this. So

0:21:08.480 --> 0:21:12.320
<v Speaker 1>I will say this, if a company can make mixed

0:21:12.359 --> 0:21:17.240
<v Speaker 1>reality attractive to consumers, Apple is the company I would

0:21:17.240 --> 0:21:19.560
<v Speaker 1>suspect would be able to do it. I still have

0:21:19.640 --> 0:21:23.119
<v Speaker 1>my doubts, but if the company can demonstrate a really

0:21:23.440 --> 0:21:27.439
<v Speaker 1>compelling use case for augmented reality or mixed reality, and

0:21:27.480 --> 0:21:31.520
<v Speaker 1>if the headset doesn't look like a clunky mess, maybe

0:21:31.560 --> 0:21:34.120
<v Speaker 1>they'll have the secret sauce and this will be the

0:21:34.160 --> 0:21:39.080
<v Speaker 1>thing that pushes mixed reality further into the mainstream, which

0:21:39.080 --> 0:21:42.080
<v Speaker 1>would be a huge bonus for all those companies that

0:21:42.119 --> 0:21:46.000
<v Speaker 1>are working on the metaverse. I'm just not I just

0:21:46.040 --> 0:21:49.040
<v Speaker 1>don't know. I don't know. I'm doubtful. But again I

0:21:49.119 --> 0:21:51.159
<v Speaker 1>was doubtful about other Apple products and I was just

0:21:51.200 --> 0:21:54.480
<v Speaker 1>wrong every single time. So we'll see. What we will

0:21:54.520 --> 0:21:58.119
<v Speaker 1>not see next year is an Apple car. So Apple

0:21:58.119 --> 0:22:00.480
<v Speaker 1>has also long been rumored to be working on a

0:22:00.480 --> 0:22:03.120
<v Speaker 1>car concept, and for a while the company was focusing

0:22:03.119 --> 0:22:06.280
<v Speaker 1>on building an autonomous vehicle, like, you know, like a

0:22:06.320 --> 0:22:09.320
<v Speaker 1>truly autonomous car. We're talking about a vehicle that doesn't

0:22:09.320 --> 0:22:12.720
<v Speaker 1>even have steering controls or an accelerator or breaks or whatever.

0:22:13.480 --> 0:22:15.639
<v Speaker 1>Uh not that, or at least not the ones that

0:22:15.720 --> 0:22:20.040
<v Speaker 1>humans would be able to access. But reportedly Apple shifted

0:22:20.080 --> 0:22:23.600
<v Speaker 1>its focus. It paired back on the very difficult engineering

0:22:23.720 --> 0:22:27.600
<v Speaker 1>challenge of making a reliable and safe autonomous car and

0:22:27.640 --> 0:22:32.400
<v Speaker 1>instead started to work on an electric vehicle design. However,

0:22:32.800 --> 0:22:35.440
<v Speaker 1>where it is that we're not likely to see that

0:22:35.560 --> 0:22:42.000
<v Speaker 1>kind of product until or so at the earliest. So

0:22:42.920 --> 0:22:46.160
<v Speaker 1>no Apple e V this year or this coming year,

0:22:46.320 --> 0:22:49.960
<v Speaker 1>which is is unfortunate. Also, before I go to break,

0:22:50.040 --> 0:22:52.520
<v Speaker 1>I want to mention there are some games that are

0:22:52.520 --> 0:22:56.080
<v Speaker 1>meant to come out in two that instead we should

0:22:56.119 --> 0:23:01.480
<v Speaker 1>see in That includes the zombie smushing game Dead Island Too,

0:23:02.320 --> 0:23:06.320
<v Speaker 1>the long awaited and long delayed pirate games Skull and

0:23:06.440 --> 0:23:12.720
<v Speaker 1>Bones from Ubisoft, the Harry Potter game Hogwarts, Legacy Butthes

0:23:12.800 --> 0:23:16.240
<v Speaker 1>does New I P Starfield, where you've got people asking

0:23:16.280 --> 0:23:19.800
<v Speaker 1>for the next Fallout game or the next Elder Scrolls game,

0:23:20.119 --> 0:23:22.680
<v Speaker 1>but we're getting Starfield, and there's a lot of questions

0:23:22.720 --> 0:23:25.120
<v Speaker 1>about what that game is going to be and whether

0:23:25.160 --> 0:23:28.520
<v Speaker 1>it will be any fun. Nintendo's Legend of Zelda Tears

0:23:28.520 --> 0:23:31.040
<v Speaker 1>of the Kingdom is supposed to come out next year. Uh,

0:23:31.320 --> 0:23:34.480
<v Speaker 1>the Left for Dead, but it's vampires game called Red

0:23:34.520 --> 0:23:37.040
<v Speaker 1>Fall is supposed to come out next year. And hopefully

0:23:37.080 --> 0:23:39.719
<v Speaker 1>these games will stay on their new schedules and actually

0:23:39.720 --> 0:23:43.120
<v Speaker 1>come out next year. But honestly, I always would rather

0:23:43.560 --> 0:23:47.480
<v Speaker 1>a game be delayed so that developers can fix problems

0:23:47.520 --> 0:23:50.280
<v Speaker 1>and make it better than to have it released quote

0:23:50.320 --> 0:23:52.919
<v Speaker 1>unquote on time, but then have to wait for the

0:23:53.040 --> 0:23:55.800
<v Speaker 1>numerous patches that follow in order to make the game,

0:23:56.480 --> 0:24:00.800
<v Speaker 1>you know, fun to play. Now, They're also supposed to

0:24:00.800 --> 0:24:02.240
<v Speaker 1>be a lot of other games that will be coming

0:24:02.240 --> 0:24:05.560
<v Speaker 1>out in which I'm kind of excited about. I don't

0:24:05.640 --> 0:24:07.639
<v Speaker 1>have a whole lot of time to play games, and

0:24:07.640 --> 0:24:12.360
<v Speaker 1>the games I played tend to be kind of there.

0:24:13.280 --> 0:24:16.879
<v Speaker 1>They're eclectic. Vampire Survivors is one that I've been playing

0:24:16.960 --> 0:24:19.200
<v Speaker 1>for a bit and then got back into because there

0:24:19.240 --> 0:24:21.800
<v Speaker 1>was a whole bunch of new material released for the game,

0:24:22.200 --> 0:24:24.480
<v Speaker 1>so I'm trying to unlock everything in there. I'm like

0:24:24.560 --> 0:24:28.399
<v Speaker 1>maybe four things away from completing it. So yeah, I

0:24:28.400 --> 0:24:29.720
<v Speaker 1>don't get a whole lot of time to play it,

0:24:29.760 --> 0:24:32.080
<v Speaker 1>but I still like to learn about them. Okay, we're

0:24:32.119 --> 0:24:34.560
<v Speaker 1>gonna take another quick break when we come back we'll

0:24:34.600 --> 0:24:39.000
<v Speaker 1>talk about the trade show that is right around the

0:24:39.000 --> 0:24:42.080
<v Speaker 1>corner and the sort of stuff that journalists are expecting

0:24:42.119 --> 0:24:45.000
<v Speaker 1>they will see at that that show. I will not

0:24:45.080 --> 0:24:48.160
<v Speaker 1>be there, so I'll just have to live vicariously through them.

0:24:48.200 --> 0:25:00.480
<v Speaker 1>But first let's take this break. As I said before

0:25:00.520 --> 0:25:03.520
<v Speaker 1>the break, c e S is right around the corner.

0:25:03.760 --> 0:25:07.240
<v Speaker 1>This show, which is also known as the Consumer Electronics Show,

0:25:08.000 --> 0:25:11.600
<v Speaker 1>is a huge trade show for the consumer technology industry.

0:25:12.520 --> 0:25:17.399
<v Speaker 1>Mostly it's companies that create products that are meant for consumers.

0:25:17.520 --> 0:25:20.240
<v Speaker 1>Some of them are more like components companies, so they

0:25:20.280 --> 0:25:23.720
<v Speaker 1>make stuff that end up being incorporated into the products

0:25:23.720 --> 0:25:26.679
<v Speaker 1>of other companies. And then you've got some other like

0:25:26.800 --> 0:25:31.720
<v Speaker 1>trade organizations that do exhibits there and stuff. Like I

0:25:31.720 --> 0:25:34.199
<v Speaker 1>said before the break, I'm not going this year. That

0:25:34.280 --> 0:25:37.439
<v Speaker 1>was my decision. Uh, it's just really hard for me

0:25:37.480 --> 0:25:39.679
<v Speaker 1>to be productive at c e S unless I have

0:25:39.720 --> 0:25:43.440
<v Speaker 1>a whole team with me to help plan and execute everything.

0:25:43.680 --> 0:25:46.919
<v Speaker 1>I'm just I'm not good enough to be able to

0:25:47.000 --> 0:25:49.360
<v Speaker 1>manage my time properly so that I get the most

0:25:49.359 --> 0:25:51.240
<v Speaker 1>out of it. So often by the time I come

0:25:51.240 --> 0:25:54.560
<v Speaker 1>back from c e S, I'm frustrated that I didn't

0:25:54.560 --> 0:25:57.480
<v Speaker 1>do enough, So instead, I'm going to cover it remotely

0:25:57.600 --> 0:25:59.679
<v Speaker 1>this year. But anyway, we do know a bit of

0:26:00.000 --> 0:26:01.960
<v Speaker 1>about some of the stuff that's going to be shown off.

0:26:02.840 --> 0:26:06.920
<v Speaker 1>That includes some flying car prototypes, not unusual. We've actually

0:26:06.960 --> 0:26:09.720
<v Speaker 1>seen those at ce s in the past. So essentially

0:26:09.760 --> 0:26:13.000
<v Speaker 1>these usually look like a giant quad copter, like one

0:26:13.040 --> 0:26:15.760
<v Speaker 1>of those consumer drones that you can buy, but instead

0:26:15.800 --> 0:26:18.040
<v Speaker 1>you know, scaled up to the point where a human

0:26:18.040 --> 0:26:21.600
<v Speaker 1>being could sit inside the cockpit of one. Well, I

0:26:21.680 --> 0:26:24.720
<v Speaker 1>suspect we will not be seeing consumer vehicles take flight

0:26:24.760 --> 0:26:28.040
<v Speaker 1>anytime in the near future. There are numerous companies that

0:26:28.040 --> 0:26:30.399
<v Speaker 1>are looking to use similar technologies as a kind of

0:26:30.440 --> 0:26:35.720
<v Speaker 1>taxi service, particularly to and from airports. There are numerous

0:26:35.760 --> 0:26:39.920
<v Speaker 1>companies that are you know, marketing themselves as a flying

0:26:40.000 --> 0:26:43.120
<v Speaker 1>taxi for that kind of thing, and I suspect that

0:26:43.200 --> 0:26:46.040
<v Speaker 1>some of the stuff we will see at CES will

0:26:46.080 --> 0:26:49.560
<v Speaker 1>fall into that category. I'm also sure that we're gonna

0:26:49.600 --> 0:26:52.360
<v Speaker 1>see lots more electric vehicle designs because more and more

0:26:52.400 --> 0:26:56.359
<v Speaker 1>governments around the world are passing legislation that is putting

0:26:56.400 --> 0:26:59.480
<v Speaker 1>a deadline on the sale of new vehicles with internal

0:26:59.520 --> 0:27:03.560
<v Speaker 1>combustion engines, saying after such and such date that will

0:27:03.600 --> 0:27:08.080
<v Speaker 1>be illegal. You cannot sell a new internal combustion engine

0:27:08.119 --> 0:27:12.360
<v Speaker 1>vehicle on the market. Used car sales will still be allowed.

0:27:12.520 --> 0:27:15.720
<v Speaker 1>It's not like internal combustion engine vehicles as a whole

0:27:15.760 --> 0:27:19.160
<v Speaker 1>will be outlawed, but that you know, you can't sell

0:27:19.200 --> 0:27:22.640
<v Speaker 1>new ones, and so that's really going to put an

0:27:22.640 --> 0:27:26.119
<v Speaker 1>emphasis on electric vehicles in particular. So manufacturers are responding

0:27:26.160 --> 0:27:30.000
<v Speaker 1>by innovating in the e V space, except maybe for Toyota,

0:27:30.080 --> 0:27:32.400
<v Speaker 1>which has really held onto the hope of relying upon

0:27:32.520 --> 0:27:36.280
<v Speaker 1>hydrogen to either fuel call cars directly or use in

0:27:36.400 --> 0:27:40.159
<v Speaker 1>fuel cells. Uh. I think that might actually be a

0:27:40.200 --> 0:27:43.840
<v Speaker 1>sunk cost fallacy situation at this point, because Toyota continues

0:27:43.880 --> 0:27:47.720
<v Speaker 1>to say, oh, with the e V thing is that's

0:27:47.720 --> 0:27:51.680
<v Speaker 1>gonna be a bubble um. That might be wishful thinking

0:27:51.680 --> 0:27:55.880
<v Speaker 1>on Toyota's part. On the computer front, we are likely

0:27:55.920 --> 0:27:58.879
<v Speaker 1>to see some prototype devices that are really neat but

0:27:59.119 --> 0:28:02.400
<v Speaker 1>will likely never go into production. I'm thinking about several computers.

0:28:02.400 --> 0:28:04.439
<v Speaker 1>I've seen it past c e S events where you

0:28:04.440 --> 0:28:09.199
<v Speaker 1>had like multiple screens or interesting configurations. There was like

0:28:09.440 --> 0:28:13.080
<v Speaker 1>a couple of them that were tablet computer laptop hybrids

0:28:13.119 --> 0:28:15.479
<v Speaker 1>that were really cool that never came out. We had

0:28:15.520 --> 0:28:17.720
<v Speaker 1>other ones come out that were never quite as interesting

0:28:17.760 --> 0:28:22.240
<v Speaker 1>as the original prototypes were. So of course, sometimes, you know,

0:28:22.280 --> 0:28:24.560
<v Speaker 1>these prototypes are just shown off in order to test

0:28:24.600 --> 0:28:27.040
<v Speaker 1>out certain features that may or may not make their

0:28:27.040 --> 0:28:29.800
<v Speaker 1>way into future products. So I get it. It's not

0:28:29.880 --> 0:28:32.320
<v Speaker 1>that the companies are pulling the wool over eyes are

0:28:32.359 --> 0:28:35.040
<v Speaker 1>saying this is definitely gonna hitch store shelves, but rather

0:28:35.640 --> 0:28:40.200
<v Speaker 1>we're experimenting with different features. This is what came of

0:28:40.240 --> 0:28:43.360
<v Speaker 1>those experiments that may or may not find their way

0:28:43.360 --> 0:28:46.800
<v Speaker 1>into products. If it makes sense down the line where

0:28:46.840 --> 0:28:49.440
<v Speaker 1>it is, there will be a lot of focus thrown

0:28:49.520 --> 0:28:53.560
<v Speaker 1>to laptop computers. Again not super groundbreaking news. Their laptops

0:28:53.560 --> 0:28:57.480
<v Speaker 1>have consistently been a focal point at recent c E

0:28:57.760 --> 0:29:00.640
<v Speaker 1>S shows. I think laptops have been on the standard

0:29:00.640 --> 0:29:03.160
<v Speaker 1>PC for a lot of households outside of the you know,

0:29:03.200 --> 0:29:06.000
<v Speaker 1>like the super serial gamers and live streamers out there.

0:29:06.720 --> 0:29:09.560
<v Speaker 1>We also might see some announcements regarding laptops that have

0:29:09.840 --> 0:29:13.800
<v Speaker 1>the previous generation of GPU hardware built into them, which

0:29:14.280 --> 0:29:16.880
<v Speaker 1>could actually win over some of those gamers who aren't

0:29:17.040 --> 0:29:23.240
<v Speaker 1>you know, sold on getting a forty eight or But

0:29:23.320 --> 0:29:26.160
<v Speaker 1>there's been a lot of backlash on video about those anyway,

0:29:26.200 --> 0:29:30.000
<v Speaker 1>that's a matter for a different podcast. However, I also

0:29:30.160 --> 0:29:32.600
<v Speaker 1>expect that we're going to see displays and monitors that

0:29:32.640 --> 0:29:36.120
<v Speaker 1>will have features built into support stuff like video conferencing

0:29:36.200 --> 0:29:38.920
<v Speaker 1>like that. That's been a thing for a while. I

0:29:39.000 --> 0:29:42.960
<v Speaker 1>just think it's gonna be more of a highlighted feature

0:29:43.400 --> 0:29:45.920
<v Speaker 1>in the displays that we see out of ce s

0:29:45.960 --> 0:29:49.160
<v Speaker 1>this year. Now, big tech companies are still pushing to

0:29:49.160 --> 0:29:52.120
<v Speaker 1>get people back into the office, but other businesses have

0:29:52.200 --> 0:29:55.600
<v Speaker 1>chosen to stick with either a hybrid or remote work approach,

0:29:55.920 --> 0:29:59.080
<v Speaker 1>which has pushed a surge in development on video call technologies,

0:29:59.480 --> 0:30:01.280
<v Speaker 1>and I feel it's gonna be reflected in some of

0:30:01.320 --> 0:30:03.440
<v Speaker 1>the products at CES. I think we're going to see

0:30:03.440 --> 0:30:08.000
<v Speaker 1>more displays that have advanced built in cameras and microphone capabilities.

0:30:08.960 --> 0:30:14.160
<v Speaker 1>We'll probably also get some more VR and mixed reality headsets. Now, again,

0:30:14.200 --> 0:30:17.360
<v Speaker 1>I remain unconvinced that this particular technology is ever going

0:30:17.400 --> 0:30:21.600
<v Speaker 1>to be as widely adopted as say computers or mobile devices.

0:30:21.680 --> 0:30:23.520
<v Speaker 1>I just don't think it's ever going to be quite

0:30:23.600 --> 0:30:26.959
<v Speaker 1>that level of popular. But certainly I think the market

0:30:27.000 --> 0:30:30.240
<v Speaker 1>does have room to grow, and you know, it's always

0:30:30.400 --> 0:30:33.160
<v Speaker 1>nice to hear about advancements in VR, whether it's in

0:30:33.280 --> 0:30:39.560
<v Speaker 1>reducing headset weight, increasing comfort, increasing resolution and processing power,

0:30:40.000 --> 0:30:43.040
<v Speaker 1>or developing a wider library of content for the devices.

0:30:43.080 --> 0:30:45.480
<v Speaker 1>I think that's critical. You've got to have stuff for

0:30:45.520 --> 0:30:47.960
<v Speaker 1>people to do or else there's no reason to buy

0:30:47.960 --> 0:30:51.720
<v Speaker 1>the hardware. I just I know that I'm not going

0:30:51.800 --> 0:30:53.600
<v Speaker 1>to be buying it because they make my tummy go

0:30:53.640 --> 0:30:57.520
<v Speaker 1>all flippy floppy. Something else that will will definitely be

0:30:57.600 --> 0:31:01.960
<v Speaker 1>at CES because it's always there will be TVs, lots

0:31:02.040 --> 0:31:04.800
<v Speaker 1>and lots of t vs. Now, I haven't really heard

0:31:04.840 --> 0:31:07.600
<v Speaker 1>any scuttle butt on what could be the big push

0:31:07.760 --> 0:31:11.680
<v Speaker 1>in television's at C E s. In past years, there

0:31:11.680 --> 0:31:15.480
<v Speaker 1>have been very notable trends. Like I mentioned earlier, more

0:31:15.480 --> 0:31:19.200
<v Speaker 1>than a decade ago, it was three D. Before three D,

0:31:19.560 --> 0:31:24.000
<v Speaker 1>it was things like little web icons they were on

0:31:24.040 --> 0:31:27.440
<v Speaker 1>your television. After that that got kind of morphed into

0:31:27.520 --> 0:31:30.520
<v Speaker 1>smart televisions a little later. Then we had things like

0:31:30.680 --> 0:31:34.080
<v Speaker 1>HDR and high refresh rates. We had oh LED q

0:31:34.320 --> 0:31:37.560
<v Speaker 1>D O LED screens, which was introduced last year. Really,

0:31:38.400 --> 0:31:41.360
<v Speaker 1>maybe we'll get more of a widespread adoption of q

0:31:41.520 --> 0:31:44.520
<v Speaker 1>D O L E D this year, or maybe there

0:31:44.560 --> 0:31:48.000
<v Speaker 1>will be some other element or feature that will emerge

0:31:48.040 --> 0:31:51.640
<v Speaker 1>in televisions and become the trend. It's possible we'll see

0:31:51.640 --> 0:31:56.120
<v Speaker 1>more TVs sports eight K resolution. Eight K has been

0:31:56.120 --> 0:31:59.040
<v Speaker 1>shown off at previous e S events, even back when

0:31:59.040 --> 0:32:01.760
<v Speaker 1>I was still going, which was several years ago. Now,

0:32:02.320 --> 0:32:05.400
<v Speaker 1>I saw eight K televisions. They were prototypes, they weren't,

0:32:05.560 --> 0:32:08.760
<v Speaker 1>you know, consumer models. But there's not really any eight

0:32:08.840 --> 0:32:13.200
<v Speaker 1>K content that you can access. So it doesn't really

0:32:13.200 --> 0:32:15.120
<v Speaker 1>make sense as a consumer to buy an eight K

0:32:15.200 --> 0:32:18.920
<v Speaker 1>television because there's nothing natively eight K that you can

0:32:18.920 --> 0:32:22.200
<v Speaker 1>watch on it. A lot of eight K TVs will uh,

0:32:22.280 --> 0:32:25.680
<v Speaker 1>you know, upscale videos so that it's at eight K resolution,

0:32:25.920 --> 0:32:28.160
<v Speaker 1>but that's not the same thing as watching native eight

0:32:28.240 --> 0:32:30.920
<v Speaker 1>K content, and there just isn't really any of that.

0:32:31.280 --> 0:32:33.200
<v Speaker 1>It's the same sort of problem they had early on

0:32:33.240 --> 0:32:36.480
<v Speaker 1>in the h D days and in the four K days.

0:32:36.560 --> 0:32:39.560
<v Speaker 1>Like this is just the way of things. It will

0:32:39.560 --> 0:32:42.360
<v Speaker 1>take a while. I'm also skeptical about whether or not

0:32:42.440 --> 0:32:47.400
<v Speaker 1>eight K provides that much more of a good experience

0:32:47.440 --> 0:32:49.719
<v Speaker 1>over four K. This could be the limitations of my

0:32:49.760 --> 0:32:54.200
<v Speaker 1>own physical ability to see, but I just don't It

0:32:54.240 --> 0:32:58.160
<v Speaker 1>doesn't come across as being superior to me, unless you're

0:32:58.160 --> 0:33:02.440
<v Speaker 1>watching it on a truly enormous screen and you're sitting

0:33:02.480 --> 0:33:05.240
<v Speaker 1>three inches away, then you could really tell you like, oh,

0:33:05.240 --> 0:33:07.680
<v Speaker 1>I can't even see the pixels. Okay, well that's great.

0:33:07.760 --> 0:33:11.120
<v Speaker 1>I mean you're staring at Daniel Craig's nostril as you

0:33:11.200 --> 0:33:14.880
<v Speaker 1>watched Glass Onion, and maybe that's where all the secrets

0:33:14.880 --> 0:33:17.200
<v Speaker 1>of the movie are. But I just don't see the

0:33:17.400 --> 0:33:20.680
<v Speaker 1>appeal personally. I don't think it's I think it's more

0:33:20.760 --> 0:33:25.000
<v Speaker 1>of a way for a TV company to say, look,

0:33:25.280 --> 0:33:27.800
<v Speaker 1>this is a higher number, so it's more better, so

0:33:27.880 --> 0:33:31.400
<v Speaker 1>buy it, And I just don't. I don't buy it. Now.

0:33:31.440 --> 0:33:33.400
<v Speaker 1>One thing we are likely to hear a lot more

0:33:33.480 --> 0:33:37.400
<v Speaker 1>about at CES is matter, not like matter as in

0:33:37.440 --> 0:33:40.920
<v Speaker 1>the stuff that has mass, but rather matter as in

0:33:40.960 --> 0:33:44.200
<v Speaker 1>the standard that has been created for smart home connectivity.

0:33:44.440 --> 0:33:46.720
<v Speaker 1>So one of the biggest headaches for consumers who wanted

0:33:46.760 --> 0:33:49.520
<v Speaker 1>to adopt smart home technology in the past was this

0:33:49.600 --> 0:33:53.080
<v Speaker 1>lack of interoperability between different devices, so a lot of

0:33:53.120 --> 0:33:57.600
<v Speaker 1>smart home solutions were essentially closed off ecosystems. Now, if

0:33:57.640 --> 0:34:00.480
<v Speaker 1>you didn't mind that all of your component it's needed

0:34:00.520 --> 0:34:02.720
<v Speaker 1>to come from the same company and rely on the

0:34:02.760 --> 0:34:07.000
<v Speaker 1>same user interface for interoperability, then you didn't have a problem.

0:34:07.040 --> 0:34:10.040
<v Speaker 1>But if you preferred to pick and choose the elements

0:34:10.080 --> 0:34:14.319
<v Speaker 1>that best suited your lifestyle, things got more complicated. Your

0:34:14.360 --> 0:34:18.959
<v Speaker 1>smart home could start to feel less smart, or maybe

0:34:19.040 --> 0:34:21.400
<v Speaker 1>you'd start to feel less smart as you try to

0:34:21.440 --> 0:34:25.000
<v Speaker 1>interact with your two or three or more user interfaces

0:34:25.680 --> 0:34:28.279
<v Speaker 1>in order to control all the various smart devices within

0:34:28.360 --> 0:34:32.960
<v Speaker 1>your home. Well, the Matter Universal Standard is an approach

0:34:33.000 --> 0:34:35.400
<v Speaker 1>to solving this problem. It's meant to serve as sort

0:34:35.440 --> 0:34:39.480
<v Speaker 1>of a common foundation for smart home applications and simplify

0:34:39.520 --> 0:34:43.640
<v Speaker 1>the user interface issue and make interoperability between different devices

0:34:43.840 --> 0:34:51.200
<v Speaker 1>more seamless. So Matters specifications weren't solidified until this past October.

0:34:51.760 --> 0:34:55.879
<v Speaker 1>So there's a pretty real expectation that CE three will

0:34:55.880 --> 0:34:58.279
<v Speaker 1>have a lot of devices with Matter and Mind and

0:34:58.360 --> 0:35:02.320
<v Speaker 1>that's pretty cool. So some stuff I think will likely

0:35:02.320 --> 0:35:04.480
<v Speaker 1>be talked about a lot next year now that we're

0:35:04.520 --> 0:35:06.759
<v Speaker 1>moving away from CS. I think we're gonna talk a

0:35:06.760 --> 0:35:11.200
<v Speaker 1>lot more about the debate around generative AI. We got

0:35:11.600 --> 0:35:14.480
<v Speaker 1>that launched at the end of this year, Like that

0:35:14.600 --> 0:35:18.319
<v Speaker 1>conversation started already, but I think it's going to become

0:35:18.360 --> 0:35:23.040
<v Speaker 1>a bigger one. In because seeing AI programs create images

0:35:23.080 --> 0:35:27.719
<v Speaker 1>and text that's at least approaching or in some cases equaling,

0:35:27.920 --> 0:35:32.239
<v Speaker 1>human achievement brings up some really tough questions. And these

0:35:32.239 --> 0:35:35.600
<v Speaker 1>aren't new questions, mind you, a lot of people have

0:35:35.640 --> 0:35:38.680
<v Speaker 1>been asking these questions for years. But now the questions

0:35:38.680 --> 0:35:41.440
<v Speaker 1>are really pertinent because we appear to be nearing the

0:35:41.480 --> 0:35:46.000
<v Speaker 1>point of no return where machine generated content could potentially

0:35:46.000 --> 0:35:50.640
<v Speaker 1>be indistinguishable from human created stuff. So my guess is

0:35:50.840 --> 0:35:53.320
<v Speaker 1>we're going to see a few more examples of people

0:35:53.400 --> 0:35:56.880
<v Speaker 1>really pushing the boundaries of what generative AI is capable of.

0:35:57.719 --> 0:35:59.600
<v Speaker 1>They may or may not try and pass that off

0:35:59.680 --> 0:36:05.040
<v Speaker 1>as a human created piece of art or or authorship

0:36:05.200 --> 0:36:08.200
<v Speaker 1>or whatever, or maybe a combination, and then maybe do

0:36:08.320 --> 0:36:12.040
<v Speaker 1>the big reveal that oh, in fact, a machine made this,

0:36:12.560 --> 0:36:14.640
<v Speaker 1>or maybe they don't do the reveal, maybe they try

0:36:14.640 --> 0:36:17.640
<v Speaker 1>and pass it off as if it was their own wheels. See,

0:36:17.920 --> 0:36:20.640
<v Speaker 1>we'll also see more stories about teachers frustrated that their

0:36:20.640 --> 0:36:23.040
<v Speaker 1>students are relying on AI to do stuff like complete

0:36:23.080 --> 0:36:26.400
<v Speaker 1>complete writing assignments. That's already happening. I saw a news

0:36:26.400 --> 0:36:29.680
<v Speaker 1>item about that just the other day. I'm sure we're

0:36:29.680 --> 0:36:33.640
<v Speaker 1>gonna see more artists and authors express concern about what

0:36:33.680 --> 0:36:36.000
<v Speaker 1>this means for the arts in general and for their

0:36:36.040 --> 0:36:39.680
<v Speaker 1>careers in particular, and I think all of these are valid.

0:36:40.160 --> 0:36:42.919
<v Speaker 1>I also hope that these conversations evolve into ways where

0:36:42.920 --> 0:36:46.080
<v Speaker 1>we can make sure that AI development and AI use

0:36:46.920 --> 0:36:49.600
<v Speaker 1>is done in an ethical and fair way, and that

0:36:49.719 --> 0:36:55.080
<v Speaker 1>such tools augment rather than replace humans. But that's gonna

0:36:55.120 --> 0:36:59.759
<v Speaker 1>be a really big conversation. I think that will get

0:37:00.000 --> 0:37:04.120
<v Speaker 1>elder in three. Like I said, it's already started, but

0:37:04.160 --> 0:37:06.680
<v Speaker 1>I think it's going to become more prominent in the

0:37:07.080 --> 0:37:09.520
<v Speaker 1>coming year. There's a lot of other stuff we could

0:37:09.520 --> 0:37:13.480
<v Speaker 1>talk about, you know, things like well cryptocurrency make a

0:37:13.520 --> 0:37:17.959
<v Speaker 1>recovery in three I honestly don't know. I don't think

0:37:18.000 --> 0:37:22.400
<v Speaker 1>cryptocurrency is is headed for the you know, the pits.

0:37:22.440 --> 0:37:25.279
<v Speaker 1>I don't think it's gonna die next year that I

0:37:25.960 --> 0:37:28.280
<v Speaker 1>don't know that it's going to have a huge recovery.

0:37:28.360 --> 0:37:32.480
<v Speaker 1>I think we'll probably see some valleys and some hills

0:37:32.480 --> 0:37:35.080
<v Speaker 1>in its value as we go along, unless there's like

0:37:35.200 --> 0:37:39.760
<v Speaker 1>another huge failure in the cryptocurrency world, like if finance

0:37:39.800 --> 0:37:44.120
<v Speaker 1>were to go down, that would be catastrophic at least

0:37:44.160 --> 0:37:46.719
<v Speaker 1>in the short term for a lot of crypto companies

0:37:46.760 --> 0:37:50.359
<v Speaker 1>and a lot of cryptocurrencies, but I don't know that

0:37:50.360 --> 0:37:53.520
<v Speaker 1>that's going to happen. I think it would be I

0:37:53.520 --> 0:37:56.399
<v Speaker 1>think it's a long shot, honestly, So I think cryptocurrency

0:37:56.719 --> 0:38:00.560
<v Speaker 1>is probably going to be fine for three It might

0:38:00.600 --> 0:38:05.400
<v Speaker 1>even have a recovery in tree h I don't know.

0:38:05.680 --> 0:38:09.160
<v Speaker 1>Maybe for some people it's been irrevocably damaged in their

0:38:09.200 --> 0:38:12.960
<v Speaker 1>eyes and they'll never invest in it. But the proponents

0:38:13.000 --> 0:38:17.160
<v Speaker 1>for cryptocurrency are very passionate, so I don't count it

0:38:17.200 --> 0:38:20.520
<v Speaker 1>out just yet. Uh, there are other things we can

0:38:20.560 --> 0:38:23.080
<v Speaker 1>look at, but I think this is a good starter

0:38:23.520 --> 0:38:28.080
<v Speaker 1>for things to think about for the next year. As always,

0:38:28.880 --> 0:38:33.359
<v Speaker 1>I advocate that y'all exercise two things above everything else

0:38:33.400 --> 0:38:35.600
<v Speaker 1>when you start thinking about tech and just you know,

0:38:35.680 --> 0:38:41.319
<v Speaker 1>generally life, which is critical thinking, ask questions, question the

0:38:41.360 --> 0:38:45.640
<v Speaker 1>answers you get. Don't be satisfied with simple answers. You

0:38:45.719 --> 0:38:51.120
<v Speaker 1>need to really understand what's going on and compassion. Compassion

0:38:51.200 --> 0:38:55.640
<v Speaker 1>for others is incredibly important. Keep in mind not everyone's

0:38:55.640 --> 0:38:58.040
<v Speaker 1>trying to pull one over on you. Like, just because

0:38:58.040 --> 0:39:00.440
<v Speaker 1>you're being critical about stuff doesn't necessarily you mean you

0:39:00.480 --> 0:39:03.760
<v Speaker 1>think people are trying to trick you. In some cases,

0:39:03.760 --> 0:39:06.800
<v Speaker 1>it may be that a person has is communicating in

0:39:06.880 --> 0:39:09.400
<v Speaker 1>a way that doesn't connect with you, and so you

0:39:09.440 --> 0:39:12.120
<v Speaker 1>have to ask questions so that you both understand what

0:39:12.200 --> 0:39:15.000
<v Speaker 1>the other is saying. So that's important, but to do

0:39:15.040 --> 0:39:17.239
<v Speaker 1>it with compassion is also important because you don't want

0:39:17.280 --> 0:39:19.759
<v Speaker 1>to just be in jerk. I've been a jerk in

0:39:19.800 --> 0:39:21.520
<v Speaker 1>the past. I'm sure I will be a jerk in

0:39:21.560 --> 0:39:24.279
<v Speaker 1>the future. I try to keep in mind this compassion thing.

0:39:24.480 --> 0:39:27.279
<v Speaker 1>I'm also working on it all the time, so I'm

0:39:27.320 --> 0:39:29.359
<v Speaker 1>not trying to say that I'm the perfect person with

0:39:29.480 --> 0:39:32.360
<v Speaker 1>with critical thinking and compassion. I'm not on either count,

0:39:32.880 --> 0:39:35.319
<v Speaker 1>but I try to keep that in mind. I think

0:39:35.320 --> 0:39:38.719
<v Speaker 1>it's going to be important for three uh and I

0:39:38.760 --> 0:39:42.240
<v Speaker 1>hope you have a happy New Year, that you are happy,

0:39:42.400 --> 0:39:45.800
<v Speaker 1>you're healthy, you're safe, your friends and family are around,

0:39:46.239 --> 0:39:50.640
<v Speaker 1>and you can celebrate the end of the beginning of tree.

0:39:51.160 --> 0:39:54.839
<v Speaker 1>I look forward to talking with all of you next

0:39:54.920 --> 0:40:00.160
<v Speaker 1>year about all things tech, whether it's specific technology, is

0:40:00.239 --> 0:40:04.719
<v Speaker 1>people in tech, companies in tech, trends in technology technologies

0:40:04.760 --> 0:40:08.120
<v Speaker 1>affect on us, in our effect on technology. All of

0:40:08.200 --> 0:40:11.200
<v Speaker 1>that will continue next year, and I will talk to

0:40:11.239 --> 0:40:20.640
<v Speaker 1>you again in twenty three. Tech Stuff is an I

0:40:20.760 --> 0:40:24.400
<v Speaker 1>heart Radio production. For more podcasts from I Heart Radio,

0:40:24.719 --> 0:40:27.920
<v Speaker 1>visit the i heart Radio app, Apple Podcasts, or wherever

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<v Speaker 1>you listen to your favorite shows.