1 00:00:04,440 --> 00:00:12,080 Speaker 1: Welcome to Text Stuff production from I Heart Radio. Pay 2 00:00:12,200 --> 00:00:16,440 Speaker 1: there and welcome to tech Stuff. I'm your host, Jonathan Strickland. 3 00:00:16,600 --> 00:00:20,079 Speaker 1: I'm an executive producer with I Heart Radio. And how 4 00:00:20,239 --> 00:00:23,880 Speaker 1: the tech are you. Well, we've gotten to the end 5 00:00:23,920 --> 00:00:28,400 Speaker 1: of twenty twenty two. This is the final new episode 6 00:00:28,560 --> 00:00:31,960 Speaker 1: of tech Stuff for twenty twenty two. We will have 7 00:00:32,000 --> 00:00:35,519 Speaker 1: a classic episode tomorrow, there will be a rerun on Monday, 8 00:00:35,960 --> 00:00:39,840 Speaker 1: and then we're back at it. But to end out two, 9 00:00:39,880 --> 00:00:42,919 Speaker 1: I thought we could look ahead to next year a 10 00:00:42,920 --> 00:00:46,120 Speaker 1: little bit. I mean, we spent almost two weeks looking 11 00:00:46,120 --> 00:00:50,879 Speaker 1: back on two. What's next? Now? Before I get into it, 12 00:00:50,960 --> 00:00:53,760 Speaker 1: this is not a full on predictions episode. I used 13 00:00:53,760 --> 00:00:58,240 Speaker 1: to do predictions episodes, but they are so much work 14 00:00:58,640 --> 00:01:01,880 Speaker 1: and most of the time come up bust or at best. 15 00:01:01,960 --> 00:01:05,680 Speaker 1: I I either predict something that is so obviously going 16 00:01:05,720 --> 00:01:11,039 Speaker 1: to happen that really anyone would say, of course because 17 00:01:11,400 --> 00:01:15,200 Speaker 1: that's where things are headed, or I'm way off base um, 18 00:01:15,280 --> 00:01:16,920 Speaker 1: and then the following year I have to do a 19 00:01:16,959 --> 00:01:19,800 Speaker 1: follow up episode to say how did I do? So 20 00:01:19,840 --> 00:01:21,280 Speaker 1: I'm not going to do any of that. Instead, I'm 21 00:01:21,280 --> 00:01:23,240 Speaker 1: going to talk about some of the things were likely 22 00:01:23,319 --> 00:01:25,520 Speaker 1: to see or at least we have a good chance 23 00:01:25,560 --> 00:01:28,640 Speaker 1: of seeing. But we just have to remember we are 24 00:01:28,680 --> 00:01:33,520 Speaker 1: also in a world where pandemics can happen, nations can 25 00:01:33,560 --> 00:01:37,240 Speaker 1: invade one another, and billionaires can wreak havoc for no 26 00:01:37,440 --> 00:01:40,120 Speaker 1: darn good reason. So it's hard to count on anything 27 00:01:40,240 --> 00:01:43,760 Speaker 1: being certain at this point. Now, I will say I 28 00:01:43,800 --> 00:01:48,000 Speaker 1: read a few articles that have made some predictions fore 29 00:01:48,440 --> 00:01:52,120 Speaker 1: and they made me think that I'm possibly way off track. So, 30 00:01:52,200 --> 00:01:56,400 Speaker 1: for example, there's an article in Forbes that argues that 31 00:01:56,440 --> 00:01:58,800 Speaker 1: we're going to see some serious, compelling development on the 32 00:01:58,840 --> 00:02:02,960 Speaker 1: metaverse next year. Now, don't get me wrong, I don't 33 00:02:02,960 --> 00:02:05,560 Speaker 1: doubt the companies will continue to work on the metaverse. 34 00:02:05,640 --> 00:02:10,760 Speaker 1: In fact, meta at this point is essentially fully committed, 35 00:02:10,880 --> 00:02:14,440 Speaker 1: like they can't back out without losing or without just 36 00:02:14,600 --> 00:02:17,200 Speaker 1: having said the money that they've invested is a complete loss. 37 00:02:17,240 --> 00:02:19,800 Speaker 1: So I don't think that's going to happen. Other companies 38 00:02:19,840 --> 00:02:23,320 Speaker 1: are also pushing hard, right, We've seen other companies getting 39 00:02:23,360 --> 00:02:26,000 Speaker 1: into the space or have been in the space. I 40 00:02:26,080 --> 00:02:28,359 Speaker 1: just I still find it hard to imagine the metaverse 41 00:02:28,440 --> 00:02:32,320 Speaker 1: as being more useful or practical than the way we 42 00:02:32,360 --> 00:02:36,080 Speaker 1: access digital services and online content today. So in other words, 43 00:02:36,120 --> 00:02:39,600 Speaker 1: what I'm saying is I can't see the metaverse doing 44 00:02:40,560 --> 00:02:45,320 Speaker 1: online presence better than the methods we have right now. 45 00:02:45,360 --> 00:02:49,600 Speaker 1: And if it's not better, it's just different and more inconvenient. 46 00:02:49,919 --> 00:02:53,440 Speaker 1: I don't see it going anywhere. That's kind of the 47 00:02:53,480 --> 00:02:55,360 Speaker 1: block I'm hitting. And I know I'm not alone in this. 48 00:02:55,480 --> 00:02:58,240 Speaker 1: I know there are some other journalists who feel the 49 00:02:58,280 --> 00:03:01,000 Speaker 1: same way. There's some who a very gung ho on it, 50 00:03:01,080 --> 00:03:03,839 Speaker 1: like this Forbes piece was. But let's break it down. 51 00:03:03,840 --> 00:03:06,639 Speaker 1: The promise of the metaverse is to make a persistent 52 00:03:07,280 --> 00:03:14,519 Speaker 1: online world, ideally where we could do things like work, shop, play, socialized, etcetera. 53 00:03:15,360 --> 00:03:19,240 Speaker 1: Not every vision of the metaverse incorporates augmented reality and 54 00:03:19,320 --> 00:03:23,480 Speaker 1: virtual reality or mixed reality for short, but many do. 55 00:03:23,639 --> 00:03:26,600 Speaker 1: In fact, I would say most have that element worked 56 00:03:26,639 --> 00:03:30,000 Speaker 1: into it. There are companies working to create virtual office 57 00:03:30,040 --> 00:03:33,079 Speaker 1: spaces where people can collaborate and interact as if they 58 00:03:33,080 --> 00:03:37,600 Speaker 1: were in the real location together for example, and in 59 00:03:37,680 --> 00:03:42,200 Speaker 1: some use cases I can understand that approach, like having 60 00:03:42,480 --> 00:03:47,240 Speaker 1: a virtual conference room where you can bounce ideas off 61 00:03:47,280 --> 00:03:50,320 Speaker 1: each other. That might be easier if you have like 62 00:03:50,360 --> 00:03:53,600 Speaker 1: a virtual presence than your typical on screen video call 63 00:03:53,680 --> 00:03:56,840 Speaker 1: would be maybe it's It's kind of hard for me 64 00:03:56,920 --> 00:04:02,120 Speaker 1: to say, because y'all, my only collaborates Torii, except this 65 00:04:02,160 --> 00:04:06,160 Speaker 1: week it's it's Joey. Thanks Joey. But Tari typically is 66 00:04:06,200 --> 00:04:09,280 Speaker 1: my only collaborator. And the way this show works is 67 00:04:09,320 --> 00:04:12,960 Speaker 1: that I record into a little tin can and then 68 00:04:13,000 --> 00:04:15,360 Speaker 1: I send all those zeros and ones to Tari, and 69 00:04:15,400 --> 00:04:18,480 Speaker 1: Tari makes them sound more gooder, and then Tari pushes 70 00:04:18,480 --> 00:04:20,800 Speaker 1: them out to your talkie boxes. And that's how this 71 00:04:20,839 --> 00:04:26,200 Speaker 1: show works, uh to to pull away the curtain. So anyway, 72 00:04:26,240 --> 00:04:29,200 Speaker 1: my point is I don't actually do that much collaboration 73 00:04:29,320 --> 00:04:33,120 Speaker 1: in my job, so this is probably creating a bias 74 00:04:33,160 --> 00:04:34,919 Speaker 1: for me, right, Like, I'm looking at it through the 75 00:04:35,000 --> 00:04:37,920 Speaker 1: lens of how I do work. Maybe if I were 76 00:04:37,960 --> 00:04:42,239 Speaker 1: more collaborative, I might be bemoaning the shortcomings of video 77 00:04:42,279 --> 00:04:47,000 Speaker 1: calls and say that if only we had a virtual 78 00:04:47,080 --> 00:04:49,360 Speaker 1: conference room, this would be so much easier. That might 79 00:04:49,360 --> 00:04:52,480 Speaker 1: be the case. I just don't know. Um it's hard 80 00:04:52,520 --> 00:04:55,000 Speaker 1: for me to imagine that though, because here's the thing. 81 00:04:56,200 --> 00:05:00,400 Speaker 1: We have seen virtual worlds that have tried very of 82 00:05:00,440 --> 00:05:04,320 Speaker 1: this in the past and they just never got mainstream adoption. 83 00:05:04,880 --> 00:05:08,960 Speaker 1: Second life is the perfect example. So Second Life is 84 00:05:09,000 --> 00:05:13,599 Speaker 1: not as fully immersive as most visions of the metaverse are. 85 00:05:14,279 --> 00:05:17,360 Speaker 1: You control an avatar on your computer using like keyboard 86 00:05:17,360 --> 00:05:20,279 Speaker 1: and mouse or maybe a controller, and you're typically doing 87 00:05:20,320 --> 00:05:22,640 Speaker 1: it from a third person perspective, so it's not like 88 00:05:22,680 --> 00:05:27,480 Speaker 1: you're walking around and everything is is surrounding you. Nothing 89 00:05:27,520 --> 00:05:30,800 Speaker 1: like that. In your actual field of vision, You're you're 90 00:05:30,800 --> 00:05:33,800 Speaker 1: looking at a computer screen. But several companies got really 91 00:05:33,839 --> 00:05:36,360 Speaker 1: excited about the idea of having a quote unquote real 92 00:05:36,520 --> 00:05:40,320 Speaker 1: presence online, so not just a website, which was the 93 00:05:40,320 --> 00:05:45,000 Speaker 1: boring old fashioned way, but a virtual storefront that customers 94 00:05:45,000 --> 00:05:49,200 Speaker 1: could walk an avatar into and interact with. And a 95 00:05:49,200 --> 00:05:52,960 Speaker 1: lot of businesses rushed to Second Life. And while there 96 00:05:53,120 --> 00:05:55,960 Speaker 1: was and still is a devoted group of people who 97 00:05:56,080 --> 00:05:59,320 Speaker 1: use Second Life, second Life never became the new version 98 00:05:59,400 --> 00:06:01,719 Speaker 1: of the Internet, Like that's kind of how it was 99 00:06:01,760 --> 00:06:05,159 Speaker 1: hailed back in the day, and it just never became that. 100 00:06:05,920 --> 00:06:10,920 Speaker 1: And I suspect the metaverse will suffer a similar fate. Again, 101 00:06:12,240 --> 00:06:15,239 Speaker 1: it's through my perspective, so I could be totally wrong, 102 00:06:15,600 --> 00:06:18,200 Speaker 1: but part of it. What has me skeptical about this 103 00:06:18,400 --> 00:06:20,800 Speaker 1: is that emphasis on a R and VR. There are 104 00:06:20,839 --> 00:06:23,839 Speaker 1: some really big obstacles in the way if companies hope 105 00:06:23,880 --> 00:06:27,120 Speaker 1: to have millions, hundreds of millions of people PLoP on 106 00:06:27,200 --> 00:06:30,839 Speaker 1: headsets and engage with online material. So one of the 107 00:06:30,880 --> 00:06:35,560 Speaker 1: big challenges is comfort. You have to have headsets. They're 108 00:06:35,600 --> 00:06:37,800 Speaker 1: going to be comfortable enough to wear for long periods 109 00:06:37,800 --> 00:06:40,760 Speaker 1: of time, at least the length of like an all 110 00:06:40,880 --> 00:06:43,120 Speaker 1: hands meeting. And I don't know about you, but sometimes 111 00:06:43,120 --> 00:06:46,520 Speaker 1: some of our all hands meetings can stretch to four days. 112 00:06:46,600 --> 00:06:48,560 Speaker 1: That's what it feels like at times. Gosh, I hope 113 00:06:48,600 --> 00:06:51,240 Speaker 1: my boss doesn't listen to this. You also have to 114 00:06:51,480 --> 00:06:54,720 Speaker 1: find ways to minimize issues with things like motion sickness. 115 00:06:54,880 --> 00:06:57,599 Speaker 1: You know, some people are just more prone to that. 116 00:06:57,920 --> 00:07:00,720 Speaker 1: As I get older, I get more prone to motion sickness. 117 00:07:00,760 --> 00:07:04,040 Speaker 1: So I am certain that after just a few minutes 118 00:07:04,120 --> 00:07:07,360 Speaker 1: wearing a VR headset, I'd feel pretty gross, and I 119 00:07:07,440 --> 00:07:10,880 Speaker 1: don't think I would be really productive in a brainstorming 120 00:07:10,920 --> 00:07:13,880 Speaker 1: session if I was yakking all over myself throughout the 121 00:07:13,880 --> 00:07:19,200 Speaker 1: whole meeting. But another challenge is cost. VR and a 122 00:07:19,400 --> 00:07:22,800 Speaker 1: R headsets are expensive. In fact, a couple of them 123 00:07:22,840 --> 00:07:26,120 Speaker 1: got more expensive because just this past year, Meta increase 124 00:07:26,200 --> 00:07:29,520 Speaker 1: the price of the quest to models. Each of them 125 00:07:29,520 --> 00:07:32,920 Speaker 1: went up by a hundred dollars. We already have a 126 00:07:32,920 --> 00:07:36,480 Speaker 1: digital divide where people who are unable to afford stuff 127 00:07:36,520 --> 00:07:41,480 Speaker 1: like a personal computer and internet service are progressively ostracized. 128 00:07:41,560 --> 00:07:44,760 Speaker 1: They are being pushed further and further to the boundaries 129 00:07:45,400 --> 00:07:50,520 Speaker 1: of of especially you know, fully developed nations, uh that 130 00:07:51,440 --> 00:07:56,120 Speaker 1: they're having a harder time participating in those societies. I 131 00:07:56,000 --> 00:08:00,600 Speaker 1: imagine that will become way worse if people's start following 132 00:08:00,600 --> 00:08:03,040 Speaker 1: the lead of these big companies and migrate towards a 133 00:08:03,080 --> 00:08:06,200 Speaker 1: metaverse approach. In fact, we've got plenty of science fiction 134 00:08:06,240 --> 00:08:10,080 Speaker 1: stories that touch on that very concept. Meanwhile, I'm thinking 135 00:08:10,120 --> 00:08:13,160 Speaker 1: back on the past about some initiatives that companies really 136 00:08:13,200 --> 00:08:16,440 Speaker 1: tried to push on people that just didn't go anywhere, 137 00:08:16,520 --> 00:08:20,360 Speaker 1: Like three D television. Do you remember that. What was 138 00:08:20,400 --> 00:08:23,000 Speaker 1: it like maybe twelve or thirteen years ago where every 139 00:08:23,040 --> 00:08:26,080 Speaker 1: new television being shown at trade shows like ce S 140 00:08:26,480 --> 00:08:29,200 Speaker 1: was a three D TV. And then there was this 141 00:08:29,360 --> 00:08:33,400 Speaker 1: really hard push from television manufacturers and movie and TV 142 00:08:33,520 --> 00:08:38,640 Speaker 1: studios for consumers to adopt and embrace three D television, 143 00:08:38,960 --> 00:08:43,040 Speaker 1: and it just didn't happen. Most people didn't want to 144 00:08:43,080 --> 00:08:45,920 Speaker 1: have to keep up with the glasses or have to 145 00:08:45,960 --> 00:08:48,600 Speaker 1: put on a headset just to be able to watch television. 146 00:08:49,080 --> 00:08:52,160 Speaker 1: Active three D glasses were an even tougher cell because 147 00:08:52,160 --> 00:08:54,160 Speaker 1: with active three D glasses you had to remember to 148 00:08:54,280 --> 00:08:57,840 Speaker 1: charge them or else you'd end up having to wait 149 00:08:57,920 --> 00:09:01,400 Speaker 1: to watch Avatar or whatever until your glasses were charged up. 150 00:09:01,480 --> 00:09:04,400 Speaker 1: So three D TV got a big rejection, and some 151 00:09:04,440 --> 00:09:07,520 Speaker 1: of the reasons for that rejection are the things that 152 00:09:07,679 --> 00:09:09,839 Speaker 1: I think are gonna happen to the metaverse. That's why 153 00:09:09,880 --> 00:09:14,079 Speaker 1: I'm skeptical. Also, this vision of using the metaverse as 154 00:09:14,080 --> 00:09:16,920 Speaker 1: the future of online activity seems weird to me. I mean, 155 00:09:16,920 --> 00:09:20,360 Speaker 1: it seems very Hollywood. If you remember movies and like 156 00:09:20,440 --> 00:09:24,920 Speaker 1: the eighties and nineties, they would often show quote unquote hackers, 157 00:09:25,559 --> 00:09:29,080 Speaker 1: uh as if they were maneuvering through a first person 158 00:09:29,240 --> 00:09:32,840 Speaker 1: dungeon crawler a computer game. I'm sure you've seen films 159 00:09:32,840 --> 00:09:35,360 Speaker 1: like this where someone is hacking into the system and 160 00:09:35,400 --> 00:09:41,320 Speaker 1: on their screen it's this three dimensional environment that they 161 00:09:41,360 --> 00:09:44,000 Speaker 1: are maneuvering through in order to hack the system, because 162 00:09:44,000 --> 00:09:48,360 Speaker 1: that's more interesting than guessing some passwords. And you know what, 163 00:09:48,520 --> 00:09:51,080 Speaker 1: maybe that is the future. Maybe I'm just too shortsighted, 164 00:09:51,080 --> 00:09:53,240 Speaker 1: but I also think back to how I still access 165 00:09:53,320 --> 00:09:56,680 Speaker 1: my computer today. So the uli I rely upon is 166 00:09:56,800 --> 00:10:00,600 Speaker 1: mouse and keyboard. Personal computers have been things since the 167 00:10:00,640 --> 00:10:05,080 Speaker 1: nineteen seventies with keyboards. The computer mouse joined computers in 168 00:10:05,080 --> 00:10:09,760 Speaker 1: the nineteen eighties, and nothing has replaced keyboard and mouse. 169 00:10:09,800 --> 00:10:13,080 Speaker 1: There have been things that have augmented it and supplemented it, 170 00:10:13,160 --> 00:10:16,520 Speaker 1: and of course for accessibility features there are people who 171 00:10:16,559 --> 00:10:19,680 Speaker 1: rely upon alternatives to keyboard and mouse, but for the 172 00:10:19,720 --> 00:10:24,800 Speaker 1: mainstream that just there's nothing that's replaced it. The closest 173 00:10:24,800 --> 00:10:27,480 Speaker 1: you can come as with mobile devices and touch screens, 174 00:10:27,520 --> 00:10:31,000 Speaker 1: but for your basic computer, you're still using keyboard and mouse. 175 00:10:31,480 --> 00:10:34,640 Speaker 1: So I get the feeling that the metaverse is a 176 00:10:34,679 --> 00:10:37,920 Speaker 1: solution that's looking for a problem, that it's trying to 177 00:10:37,960 --> 00:10:39,960 Speaker 1: say this is going to be better than the way 178 00:10:40,000 --> 00:10:42,000 Speaker 1: we have been doing things. But I have yet to 179 00:10:42,040 --> 00:10:45,199 Speaker 1: be convinced. All that being said, I do think we're 180 00:10:45,240 --> 00:10:48,360 Speaker 1: still going to see companies do development in the space. 181 00:10:48,720 --> 00:10:51,600 Speaker 1: I expect that development might be scaled back quite a bit, 182 00:10:52,720 --> 00:10:55,680 Speaker 1: partly because of the economic situation that the world is 183 00:10:55,720 --> 00:10:59,040 Speaker 1: in right now. So I think that because we're seeing 184 00:10:59,040 --> 00:11:02,839 Speaker 1: companies pair or back, either putting on hiring freezes or 185 00:11:02,880 --> 00:11:06,000 Speaker 1: even layoffs. We're probably gonna see a slow down in 186 00:11:06,120 --> 00:11:11,200 Speaker 1: development for the Metaverse, since I think there is a 187 00:11:11,240 --> 00:11:15,319 Speaker 1: general lack of excitement around the Metaverse from the mainstream, 188 00:11:15,320 --> 00:11:17,840 Speaker 1: not on the business side. You still have businesses going 189 00:11:18,080 --> 00:11:20,400 Speaker 1: bonkers for this because they're hoping for a big payoff, 190 00:11:20,840 --> 00:11:23,719 Speaker 1: but from the mainstream of not seeing it. Maybe I'm 191 00:11:23,720 --> 00:11:27,199 Speaker 1: not looking the right places. I just don't think it's 192 00:11:27,280 --> 00:11:31,080 Speaker 1: going to be an easy road for the Metaverse. Maybe 193 00:11:31,080 --> 00:11:32,959 Speaker 1: that's where we'll eventually end up, but I think it's 194 00:11:32,960 --> 00:11:35,000 Speaker 1: going to be a pretty hard one. I think three 195 00:11:35,000 --> 00:11:38,840 Speaker 1: will be a fairly quiet year in that regard, barring 196 00:11:39,000 --> 00:11:46,520 Speaker 1: some massive, crazy, unforeseen circumstance that changes things. Um Also, 197 00:11:46,679 --> 00:11:49,920 Speaker 1: I guess we'll need to pay attention to Meta's earnings calls, 198 00:11:50,000 --> 00:11:52,720 Speaker 1: which I know are boring, but that can give us 199 00:11:52,720 --> 00:11:57,640 Speaker 1: an indication of what investors think about Meta's commitment to 200 00:11:57,760 --> 00:12:01,840 Speaker 1: the idea of the Metaverse and progress or lack thereof. 201 00:12:02,480 --> 00:12:05,520 Speaker 1: If we see like a massive drop in investor confidence, 202 00:12:06,080 --> 00:12:09,679 Speaker 1: that could have a huge impact to the Metaverse as 203 00:12:09,679 --> 00:12:13,160 Speaker 1: a whole. Okay, we've got a lot more to talk about. 204 00:12:13,600 --> 00:12:26,400 Speaker 1: Let's take a quick break. We're back. So another thing 205 00:12:26,440 --> 00:12:30,520 Speaker 1: that Forbes article predicted. I'm really picking on this Forbes article, 206 00:12:30,960 --> 00:12:34,439 Speaker 1: but they predicted serious development around Web three and blockchain 207 00:12:34,520 --> 00:12:39,440 Speaker 1: based services, and again I remained skeptical. The spectacular crash 208 00:12:39,480 --> 00:12:42,840 Speaker 1: of cryptocurrency in two and n f T s as well. 209 00:12:43,679 --> 00:12:47,760 Speaker 1: I think dealt a huge blow to the Web three crowd, 210 00:12:48,000 --> 00:12:51,800 Speaker 1: and a lot of Web three businesses are being, uh 211 00:12:51,920 --> 00:12:57,839 Speaker 1: conspicuously quiet right now. I also genuinely do not understand 212 00:12:57,880 --> 00:13:02,360 Speaker 1: the value of the Web three coach. Like the metaverse, 213 00:13:02,400 --> 00:13:07,080 Speaker 1: Web three feels like there's this group of extremely enthusiastic 214 00:13:07,120 --> 00:13:10,760 Speaker 1: tech business people who are saying, we need another gold mine, 215 00:13:10,800 --> 00:13:14,160 Speaker 1: we need something that is going to take off like Gangbusters, 216 00:13:14,200 --> 00:13:16,760 Speaker 1: and they're trying to make it happen. I go back 217 00:13:16,760 --> 00:13:19,559 Speaker 1: to mean, girls, you know, stop trying to make fetch happen. 218 00:13:19,679 --> 00:13:22,960 Speaker 1: It's not gonna happen. Maybe Web three will happen, but 219 00:13:23,000 --> 00:13:25,160 Speaker 1: it will happen through force of will, I think, rather 220 00:13:25,200 --> 00:13:28,960 Speaker 1: than a genuine need for Web three. In fact, I 221 00:13:28,960 --> 00:13:32,240 Speaker 1: don't see Web three really solving anything. Everything I have 222 00:13:32,360 --> 00:13:35,040 Speaker 1: seen suggests that Web three will essentially do what we 223 00:13:35,160 --> 00:13:36,920 Speaker 1: already do. It's just going to do it in a 224 00:13:37,000 --> 00:13:41,000 Speaker 1: different way, but not necessarily a better way. Some might 225 00:13:41,080 --> 00:13:43,080 Speaker 1: argue it does it in a worse way, that it 226 00:13:43,080 --> 00:13:47,440 Speaker 1: could be a slower, more clunky way. Now, a few 227 00:13:47,440 --> 00:13:50,800 Speaker 1: people argue that Web three is going to shift online 228 00:13:50,800 --> 00:13:53,559 Speaker 1: services so that the big tech companies will no longer 229 00:13:53,679 --> 00:13:57,959 Speaker 1: dominate the space. Companies like Google and Amazon and Meta 230 00:13:58,120 --> 00:14:01,560 Speaker 1: will lose a lot of the troll they have because 231 00:14:02,160 --> 00:14:06,000 Speaker 1: they will no longer be the gatekeepers for online commerce 232 00:14:06,240 --> 00:14:09,440 Speaker 1: and activity, and that this will be some sort of 233 00:14:09,480 --> 00:14:13,600 Speaker 1: democratized approach with Web three. But y'all, that's what the 234 00:14:13,600 --> 00:14:16,800 Speaker 1: Internet was. Okay, that's what the Internet was. The Internet 235 00:14:16,960 --> 00:14:21,400 Speaker 1: was a democratized approach. Okay, that's what the Internet was. 236 00:14:21,840 --> 00:14:24,360 Speaker 1: It's not like the Internet was designed so that there 237 00:14:24,400 --> 00:14:28,720 Speaker 1: would be these pillars that would dominate the Internet. That's 238 00:14:28,880 --> 00:14:32,640 Speaker 1: That's not the Internet's fault. That's a symptom of capitalism that, 239 00:14:32,760 --> 00:14:35,280 Speaker 1: you know, some companies are going to be extremely successful 240 00:14:36,080 --> 00:14:39,400 Speaker 1: and then they will come to dominate their respective markets. 241 00:14:39,480 --> 00:14:42,600 Speaker 1: That just happens in capitalism. That's not I'm not saying 242 00:14:42,640 --> 00:14:45,800 Speaker 1: that's a bad thing. I'm just saying that's a symptom, right, 243 00:14:45,880 --> 00:14:48,760 Speaker 1: that that happens, because that's the way capitalism works, and 244 00:14:49,240 --> 00:14:51,880 Speaker 1: it favors the companies that do well, and then they 245 00:14:51,880 --> 00:14:56,120 Speaker 1: are able to do even better. Web three might strip 246 00:14:56,640 --> 00:14:59,920 Speaker 1: the you know, control of the Internet away from the 247 00:15:00,000 --> 00:15:02,840 Speaker 1: elias and tech, but those glasses would just be replaced 248 00:15:02,840 --> 00:15:06,360 Speaker 1: by new goliaths, presumably the entities that are charged with 249 00:15:06,400 --> 00:15:09,960 Speaker 1: being stewards of the blockchains that are underlying Web three. 250 00:15:10,440 --> 00:15:13,760 Speaker 1: So you still have centralized pockets of power. It's just 251 00:15:13,960 --> 00:15:17,520 Speaker 1: different pockets of power. So again, maybe I'm way off 252 00:15:17,560 --> 00:15:20,680 Speaker 1: base here. Maybe we will have a massive Web three 253 00:15:20,720 --> 00:15:25,080 Speaker 1: development spurt in three, maybe it will democratize the web. 254 00:15:26,280 --> 00:15:28,800 Speaker 1: I'm just I don't believe it. I mean, this is 255 00:15:28,880 --> 00:15:32,440 Speaker 1: beyond skeptical. I flat out do not believe that is 256 00:15:32,720 --> 00:15:35,720 Speaker 1: where things will go. If Web three becomes a thing, 257 00:15:36,440 --> 00:15:39,280 Speaker 1: I do not believe it will be a democratized, you know, 258 00:15:40,000 --> 00:15:44,680 Speaker 1: utopia of online presence, because that's what the Internet was 259 00:15:44,680 --> 00:15:49,680 Speaker 1: supposed to be. So again, it's it's not like the 260 00:15:49,720 --> 00:15:52,400 Speaker 1: Internet was always the way it is now, and that 261 00:15:52,480 --> 00:15:54,560 Speaker 1: seems to be the way Web three tends to be 262 00:15:55,320 --> 00:15:57,480 Speaker 1: framed as if this is the solution. I'm like, no, 263 00:15:57,640 --> 00:16:01,520 Speaker 1: the Internet was the solution. We just did and take 264 00:16:01,560 --> 00:16:04,800 Speaker 1: care of it. Properly to prevent things like the consolidation 265 00:16:04,880 --> 00:16:08,840 Speaker 1: of power. Of course, it's also possible I'm just sliding 266 00:16:08,880 --> 00:16:12,120 Speaker 1: further into old man yells at cloud territory, and I 267 00:16:12,160 --> 00:16:14,720 Speaker 1: accept that. I'm okay with being a grouchy old person. 268 00:16:14,800 --> 00:16:16,760 Speaker 1: I don't have any problem with that. I'd rather be 269 00:16:16,840 --> 00:16:20,040 Speaker 1: that than the alternative. So anyway, let's talk about something 270 00:16:20,520 --> 00:16:25,000 Speaker 1: that we might get in after many years of speculation, 271 00:16:25,560 --> 00:16:30,560 Speaker 1: and that's Apple's ARE headset, or more accurately, now it's 272 00:16:30,720 --> 00:16:35,600 Speaker 1: mixed reality headset. So for years there's been speculation about 273 00:16:35,640 --> 00:16:39,280 Speaker 1: Apple launching an a R headset and attempting to create 274 00:16:39,280 --> 00:16:41,720 Speaker 1: a market for a ARE the same way that Apple 275 00:16:41,760 --> 00:16:46,280 Speaker 1: turned the smartphone into a consumer device. Apple has a 276 00:16:46,400 --> 00:16:52,080 Speaker 1: very well earned reputation for defining form factors, not inventing them, 277 00:16:52,120 --> 00:16:56,560 Speaker 1: but refining and then defining them. Like other companies might 278 00:16:56,600 --> 00:16:59,840 Speaker 1: innovate a new technology, but Apple is the company that's 279 00:17:00,000 --> 00:17:02,920 Speaker 1: own to perfect them. So like the iPod was not 280 00:17:02,960 --> 00:17:05,879 Speaker 1: the first MP three player, the iPhone was not the 281 00:17:05,920 --> 00:17:09,640 Speaker 1: first smartphone, the iPad was not the first tablet computer, 282 00:17:09,720 --> 00:17:13,239 Speaker 1: and so on, but each of these devices succeeded in 283 00:17:13,480 --> 00:17:18,200 Speaker 1: the consumer market where predecessors either outright failed or they 284 00:17:18,359 --> 00:17:21,159 Speaker 1: hit a plateau and didn't go any further. So the 285 00:17:21,240 --> 00:17:25,760 Speaker 1: question is can Apple do the same with augmented reality. Well, 286 00:17:25,760 --> 00:17:27,919 Speaker 1: that remains to be seen, but we do know that 287 00:17:27,960 --> 00:17:31,399 Speaker 1: Apple has already made some significant compromises in this quest. 288 00:17:32,040 --> 00:17:34,239 Speaker 1: Wait a minute, no quest is met as headset in 289 00:17:34,280 --> 00:17:37,600 Speaker 1: its journey anyway you want it, that's the way you 290 00:17:37,640 --> 00:17:41,720 Speaker 1: need it, and its journey to marketing a R headsets. So, 291 00:17:41,800 --> 00:17:44,760 Speaker 1: for example, from early interviews with him Cook that touched 292 00:17:44,840 --> 00:17:48,000 Speaker 1: on a arm, it seemed pretty clear that the goal 293 00:17:48,160 --> 00:17:51,200 Speaker 1: was to create a lightweight pair of a our glasses 294 00:17:51,280 --> 00:17:56,479 Speaker 1: that would be ideally indistinguishable from any other pair of 295 00:17:56,600 --> 00:18:00,560 Speaker 1: stylish eyeglasses or sunglasses. So the wearer would be able 296 00:18:00,560 --> 00:18:04,720 Speaker 1: to see the outside world clearly through transparent lenses, and 297 00:18:04,760 --> 00:18:07,800 Speaker 1: then the augmented reality data could be projected onto the 298 00:18:07,880 --> 00:18:13,359 Speaker 1: lenses themselves, enhancing or augmenting if you will, the wearer's 299 00:18:13,520 --> 00:18:16,560 Speaker 1: view of the world. But that's not what the first 300 00:18:16,560 --> 00:18:20,159 Speaker 1: generation of Apples glasses are going to be like. And 301 00:18:20,160 --> 00:18:22,600 Speaker 1: that's because the tech just isn't at the point where 302 00:18:22,600 --> 00:18:26,359 Speaker 1: Apple can do that, where the components can be miniaturized 303 00:18:26,520 --> 00:18:30,760 Speaker 1: to that degree where the lenses can be clear enough 304 00:18:31,320 --> 00:18:34,919 Speaker 1: up to be able to project the data in ways 305 00:18:34,960 --> 00:18:37,879 Speaker 1: that are helpful but not obstructing your view. All that 306 00:18:37,960 --> 00:18:41,280 Speaker 1: kind of stuff. We're not there yet. So Apple's first 307 00:18:41,280 --> 00:18:46,240 Speaker 1: generation ARE glasses are said to be a totally enclosed headset, 308 00:18:46,560 --> 00:18:49,320 Speaker 1: so more like a VR headset, so there's not a 309 00:18:49,359 --> 00:18:53,160 Speaker 1: transparent view to the outside world. Instead, you have forward 310 00:18:53,160 --> 00:18:56,959 Speaker 1: facing cameras that will feed live video into the screen 311 00:18:57,119 --> 00:19:00,920 Speaker 1: inside the headset, so the person where ing the headset 312 00:19:00,960 --> 00:19:02,920 Speaker 1: will still see the world around them, but it will 313 00:19:02,960 --> 00:19:07,200 Speaker 1: be through a live camera feed as opposed to transparent window. 314 00:19:08,680 --> 00:19:13,040 Speaker 1: Apple still reportedly plans to develop true ARE glasses, but 315 00:19:13,119 --> 00:19:17,680 Speaker 1: we're not likely to see those until at least or so. 316 00:19:17,760 --> 00:19:21,680 Speaker 1: Some places I saw predicted maybe four. I think that's 317 00:19:21,720 --> 00:19:27,400 Speaker 1: being incredibly uh aggressive. I just don't think that's going 318 00:19:27,480 --> 00:19:29,400 Speaker 1: to happen. Maybe it will. If it does, that would 319 00:19:29,400 --> 00:19:31,680 Speaker 1: be super awesome. I would love to see it, because 320 00:19:31,720 --> 00:19:34,040 Speaker 1: I actually really like the I like a R more 321 00:19:34,080 --> 00:19:38,040 Speaker 1: than I like VR. Um from a personal use not 322 00:19:38,040 --> 00:19:40,639 Speaker 1: not in a general technology sense. I definitely see the 323 00:19:40,720 --> 00:19:44,520 Speaker 1: value of VR in specific use cases. It's just again, 324 00:19:44,560 --> 00:19:46,920 Speaker 1: I get motion sick if I use VR too much. 325 00:19:46,920 --> 00:19:49,280 Speaker 1: But a R is a slightly different story, and I 326 00:19:49,280 --> 00:19:51,200 Speaker 1: can see a lot of things that I could use 327 00:19:51,240 --> 00:19:54,120 Speaker 1: a R four that would be really helpful. But if 328 00:19:54,119 --> 00:19:57,359 Speaker 1: you step outside my personal preferences, I think a R 329 00:19:57,400 --> 00:20:01,040 Speaker 1: and V are equally important. Anyway, company has held off 330 00:20:01,080 --> 00:20:03,880 Speaker 1: on a R for a really long time, and meanwhile, 331 00:20:03,960 --> 00:20:07,280 Speaker 1: companies like Meta and Microsoft have been kind of establishing 332 00:20:08,240 --> 00:20:11,960 Speaker 1: a real space in mixed reality. So Apple doesn't want 333 00:20:11,960 --> 00:20:13,919 Speaker 1: to hold off too long, or else it will be 334 00:20:13,920 --> 00:20:17,800 Speaker 1: fighting an uphill battle. Plus, Apple hasn't had a true 335 00:20:17,920 --> 00:20:22,919 Speaker 1: breakaway hit product in a while. The company's established product 336 00:20:22,920 --> 00:20:26,359 Speaker 1: lines do well, but Apple fans have been hoping for 337 00:20:26,440 --> 00:20:30,120 Speaker 1: something really new the same way that the iPod or 338 00:20:30,160 --> 00:20:33,240 Speaker 1: the iPhone took the world by storm. The Apple Watch 339 00:20:33,560 --> 00:20:39,280 Speaker 1: didn't quite scratch that itch for Apple fans at large. 340 00:20:39,320 --> 00:20:41,200 Speaker 1: I mean, it is a very popular product in its 341 00:20:41,240 --> 00:20:43,679 Speaker 1: own right, but I didn't get the sense from people 342 00:20:43,720 --> 00:20:47,120 Speaker 1: that the Apple Watch was like a uh, take your 343 00:20:47,160 --> 00:20:50,199 Speaker 1: breath away kind of product the way the iPhone was 344 00:20:50,400 --> 00:20:55,120 Speaker 1: or even the iPad. So can Apple make mixed reality 345 00:20:55,160 --> 00:20:58,359 Speaker 1: more of a mainstream technology? Well, you'd think by now 346 00:20:58,600 --> 00:21:02,080 Speaker 1: that I would learn never to doubt Apple. I famously 347 00:21:02,200 --> 00:21:05,240 Speaker 1: dismissed the iPad before it came out, and boy howdy, 348 00:21:05,400 --> 00:21:08,360 Speaker 1: I could not have been more wrong about this. So 349 00:21:08,480 --> 00:21:12,320 Speaker 1: I will say this, if a company can make mixed 350 00:21:12,359 --> 00:21:17,240 Speaker 1: reality attractive to consumers, Apple is the company I would 351 00:21:17,240 --> 00:21:19,560 Speaker 1: suspect would be able to do it. I still have 352 00:21:19,640 --> 00:21:23,119 Speaker 1: my doubts, but if the company can demonstrate a really 353 00:21:23,440 --> 00:21:27,439 Speaker 1: compelling use case for augmented reality or mixed reality, and 354 00:21:27,480 --> 00:21:31,520 Speaker 1: if the headset doesn't look like a clunky mess, maybe 355 00:21:31,560 --> 00:21:34,120 Speaker 1: they'll have the secret sauce and this will be the 356 00:21:34,160 --> 00:21:39,080 Speaker 1: thing that pushes mixed reality further into the mainstream, which 357 00:21:39,080 --> 00:21:42,080 Speaker 1: would be a huge bonus for all those companies that 358 00:21:42,119 --> 00:21:46,000 Speaker 1: are working on the metaverse. I'm just not I just 359 00:21:46,040 --> 00:21:49,040 Speaker 1: don't know. I don't know. I'm doubtful. But again I 360 00:21:49,119 --> 00:21:51,159 Speaker 1: was doubtful about other Apple products and I was just 361 00:21:51,200 --> 00:21:54,480 Speaker 1: wrong every single time. So we'll see. What we will 362 00:21:54,520 --> 00:21:58,119 Speaker 1: not see next year is an Apple car. So Apple 363 00:21:58,119 --> 00:22:00,480 Speaker 1: has also long been rumored to be working on a 364 00:22:00,480 --> 00:22:03,120 Speaker 1: car concept, and for a while the company was focusing 365 00:22:03,119 --> 00:22:06,280 Speaker 1: on building an autonomous vehicle, like, you know, like a 366 00:22:06,320 --> 00:22:09,320 Speaker 1: truly autonomous car. We're talking about a vehicle that doesn't 367 00:22:09,320 --> 00:22:12,720 Speaker 1: even have steering controls or an accelerator or breaks or whatever. 368 00:22:13,480 --> 00:22:15,639 Speaker 1: Uh not that, or at least not the ones that 369 00:22:15,720 --> 00:22:20,040 Speaker 1: humans would be able to access. But reportedly Apple shifted 370 00:22:20,080 --> 00:22:23,600 Speaker 1: its focus. It paired back on the very difficult engineering 371 00:22:23,720 --> 00:22:27,600 Speaker 1: challenge of making a reliable and safe autonomous car and 372 00:22:27,640 --> 00:22:32,400 Speaker 1: instead started to work on an electric vehicle design. However, 373 00:22:32,800 --> 00:22:35,440 Speaker 1: where it is that we're not likely to see that 374 00:22:35,560 --> 00:22:42,000 Speaker 1: kind of product until or so at the earliest. So 375 00:22:42,920 --> 00:22:46,160 Speaker 1: no Apple e V this year or this coming year, 376 00:22:46,320 --> 00:22:49,960 Speaker 1: which is is unfortunate. Also, before I go to break, 377 00:22:50,040 --> 00:22:52,520 Speaker 1: I want to mention there are some games that are 378 00:22:52,520 --> 00:22:56,080 Speaker 1: meant to come out in two that instead we should 379 00:22:56,119 --> 00:23:01,480 Speaker 1: see in That includes the zombie smushing game Dead Island Too, 380 00:23:02,320 --> 00:23:06,320 Speaker 1: the long awaited and long delayed pirate games Skull and 381 00:23:06,440 --> 00:23:12,720 Speaker 1: Bones from Ubisoft, the Harry Potter game Hogwarts, Legacy Butthes 382 00:23:12,800 --> 00:23:16,240 Speaker 1: does New I P Starfield, where you've got people asking 383 00:23:16,280 --> 00:23:19,800 Speaker 1: for the next Fallout game or the next Elder Scrolls game, 384 00:23:20,119 --> 00:23:22,680 Speaker 1: but we're getting Starfield, and there's a lot of questions 385 00:23:22,720 --> 00:23:25,120 Speaker 1: about what that game is going to be and whether 386 00:23:25,160 --> 00:23:28,520 Speaker 1: it will be any fun. Nintendo's Legend of Zelda Tears 387 00:23:28,520 --> 00:23:31,040 Speaker 1: of the Kingdom is supposed to come out next year. Uh, 388 00:23:31,320 --> 00:23:34,480 Speaker 1: the Left for Dead, but it's vampires game called Red 389 00:23:34,520 --> 00:23:37,040 Speaker 1: Fall is supposed to come out next year. And hopefully 390 00:23:37,080 --> 00:23:39,719 Speaker 1: these games will stay on their new schedules and actually 391 00:23:39,720 --> 00:23:43,120 Speaker 1: come out next year. But honestly, I always would rather 392 00:23:43,560 --> 00:23:47,480 Speaker 1: a game be delayed so that developers can fix problems 393 00:23:47,520 --> 00:23:50,280 Speaker 1: and make it better than to have it released quote 394 00:23:50,320 --> 00:23:52,919 Speaker 1: unquote on time, but then have to wait for the 395 00:23:53,040 --> 00:23:55,800 Speaker 1: numerous patches that follow in order to make the game, 396 00:23:56,480 --> 00:24:00,800 Speaker 1: you know, fun to play. Now, They're also supposed to 397 00:24:00,800 --> 00:24:02,240 Speaker 1: be a lot of other games that will be coming 398 00:24:02,240 --> 00:24:05,560 Speaker 1: out in which I'm kind of excited about. I don't 399 00:24:05,640 --> 00:24:07,639 Speaker 1: have a whole lot of time to play games, and 400 00:24:07,640 --> 00:24:12,360 Speaker 1: the games I played tend to be kind of there. 401 00:24:13,280 --> 00:24:16,879 Speaker 1: They're eclectic. Vampire Survivors is one that I've been playing 402 00:24:16,960 --> 00:24:19,200 Speaker 1: for a bit and then got back into because there 403 00:24:19,240 --> 00:24:21,800 Speaker 1: was a whole bunch of new material released for the game, 404 00:24:22,200 --> 00:24:24,480 Speaker 1: so I'm trying to unlock everything in there. I'm like 405 00:24:24,560 --> 00:24:28,399 Speaker 1: maybe four things away from completing it. So yeah, I 406 00:24:28,400 --> 00:24:29,720 Speaker 1: don't get a whole lot of time to play it, 407 00:24:29,760 --> 00:24:32,080 Speaker 1: but I still like to learn about them. Okay, we're 408 00:24:32,119 --> 00:24:34,560 Speaker 1: gonna take another quick break when we come back we'll 409 00:24:34,600 --> 00:24:39,000 Speaker 1: talk about the trade show that is right around the 410 00:24:39,000 --> 00:24:42,080 Speaker 1: corner and the sort of stuff that journalists are expecting 411 00:24:42,119 --> 00:24:45,000 Speaker 1: they will see at that that show. I will not 412 00:24:45,080 --> 00:24:48,160 Speaker 1: be there, so I'll just have to live vicariously through them. 413 00:24:48,200 --> 00:25:00,480 Speaker 1: But first let's take this break. As I said before 414 00:25:00,520 --> 00:25:03,520 Speaker 1: the break, c e S is right around the corner. 415 00:25:03,760 --> 00:25:07,240 Speaker 1: This show, which is also known as the Consumer Electronics Show, 416 00:25:08,000 --> 00:25:11,600 Speaker 1: is a huge trade show for the consumer technology industry. 417 00:25:12,520 --> 00:25:17,399 Speaker 1: Mostly it's companies that create products that are meant for consumers. 418 00:25:17,520 --> 00:25:20,240 Speaker 1: Some of them are more like components companies, so they 419 00:25:20,280 --> 00:25:23,720 Speaker 1: make stuff that end up being incorporated into the products 420 00:25:23,720 --> 00:25:26,679 Speaker 1: of other companies. And then you've got some other like 421 00:25:26,800 --> 00:25:31,720 Speaker 1: trade organizations that do exhibits there and stuff. Like I 422 00:25:31,720 --> 00:25:34,199 Speaker 1: said before the break, I'm not going this year. That 423 00:25:34,280 --> 00:25:37,439 Speaker 1: was my decision. Uh, it's just really hard for me 424 00:25:37,480 --> 00:25:39,679 Speaker 1: to be productive at c e S unless I have 425 00:25:39,720 --> 00:25:43,440 Speaker 1: a whole team with me to help plan and execute everything. 426 00:25:43,680 --> 00:25:46,919 Speaker 1: I'm just I'm not good enough to be able to 427 00:25:47,000 --> 00:25:49,360 Speaker 1: manage my time properly so that I get the most 428 00:25:49,359 --> 00:25:51,240 Speaker 1: out of it. So often by the time I come 429 00:25:51,240 --> 00:25:54,560 Speaker 1: back from c e S, I'm frustrated that I didn't 430 00:25:54,560 --> 00:25:57,480 Speaker 1: do enough, So instead, I'm going to cover it remotely 431 00:25:57,600 --> 00:25:59,679 Speaker 1: this year. But anyway, we do know a bit of 432 00:26:00,000 --> 00:26:01,960 Speaker 1: about some of the stuff that's going to be shown off. 433 00:26:02,840 --> 00:26:06,920 Speaker 1: That includes some flying car prototypes, not unusual. We've actually 434 00:26:06,960 --> 00:26:09,720 Speaker 1: seen those at ce s in the past. So essentially 435 00:26:09,760 --> 00:26:13,000 Speaker 1: these usually look like a giant quad copter, like one 436 00:26:13,040 --> 00:26:15,760 Speaker 1: of those consumer drones that you can buy, but instead 437 00:26:15,800 --> 00:26:18,040 Speaker 1: you know, scaled up to the point where a human 438 00:26:18,040 --> 00:26:21,600 Speaker 1: being could sit inside the cockpit of one. Well, I 439 00:26:21,680 --> 00:26:24,720 Speaker 1: suspect we will not be seeing consumer vehicles take flight 440 00:26:24,760 --> 00:26:28,040 Speaker 1: anytime in the near future. There are numerous companies that 441 00:26:28,040 --> 00:26:30,399 Speaker 1: are looking to use similar technologies as a kind of 442 00:26:30,440 --> 00:26:35,720 Speaker 1: taxi service, particularly to and from airports. There are numerous 443 00:26:35,760 --> 00:26:39,920 Speaker 1: companies that are you know, marketing themselves as a flying 444 00:26:40,000 --> 00:26:43,120 Speaker 1: taxi for that kind of thing, and I suspect that 445 00:26:43,200 --> 00:26:46,040 Speaker 1: some of the stuff we will see at CES will 446 00:26:46,080 --> 00:26:49,560 Speaker 1: fall into that category. I'm also sure that we're gonna 447 00:26:49,600 --> 00:26:52,360 Speaker 1: see lots more electric vehicle designs because more and more 448 00:26:52,400 --> 00:26:56,359 Speaker 1: governments around the world are passing legislation that is putting 449 00:26:56,400 --> 00:26:59,480 Speaker 1: a deadline on the sale of new vehicles with internal 450 00:26:59,520 --> 00:27:03,560 Speaker 1: combustion engines, saying after such and such date that will 451 00:27:03,600 --> 00:27:08,080 Speaker 1: be illegal. You cannot sell a new internal combustion engine 452 00:27:08,119 --> 00:27:12,360 Speaker 1: vehicle on the market. Used car sales will still be allowed. 453 00:27:12,520 --> 00:27:15,720 Speaker 1: It's not like internal combustion engine vehicles as a whole 454 00:27:15,760 --> 00:27:19,160 Speaker 1: will be outlawed, but that you know, you can't sell 455 00:27:19,200 --> 00:27:22,640 Speaker 1: new ones, and so that's really going to put an 456 00:27:22,640 --> 00:27:26,119 Speaker 1: emphasis on electric vehicles in particular. So manufacturers are responding 457 00:27:26,160 --> 00:27:30,000 Speaker 1: by innovating in the e V space, except maybe for Toyota, 458 00:27:30,080 --> 00:27:32,400 Speaker 1: which has really held onto the hope of relying upon 459 00:27:32,520 --> 00:27:36,280 Speaker 1: hydrogen to either fuel call cars directly or use in 460 00:27:36,400 --> 00:27:40,159 Speaker 1: fuel cells. Uh. I think that might actually be a 461 00:27:40,200 --> 00:27:43,840 Speaker 1: sunk cost fallacy situation at this point, because Toyota continues 462 00:27:43,880 --> 00:27:47,720 Speaker 1: to say, oh, with the e V thing is that's 463 00:27:47,720 --> 00:27:51,680 Speaker 1: gonna be a bubble um. That might be wishful thinking 464 00:27:51,680 --> 00:27:55,880 Speaker 1: on Toyota's part. On the computer front, we are likely 465 00:27:55,920 --> 00:27:58,879 Speaker 1: to see some prototype devices that are really neat but 466 00:27:59,119 --> 00:28:02,400 Speaker 1: will likely never go into production. I'm thinking about several computers. 467 00:28:02,400 --> 00:28:04,439 Speaker 1: I've seen it past c e S events where you 468 00:28:04,440 --> 00:28:09,199 Speaker 1: had like multiple screens or interesting configurations. There was like 469 00:28:09,440 --> 00:28:13,080 Speaker 1: a couple of them that were tablet computer laptop hybrids 470 00:28:13,119 --> 00:28:15,479 Speaker 1: that were really cool that never came out. We had 471 00:28:15,520 --> 00:28:17,720 Speaker 1: other ones come out that were never quite as interesting 472 00:28:17,760 --> 00:28:22,240 Speaker 1: as the original prototypes were. So of course, sometimes, you know, 473 00:28:22,280 --> 00:28:24,560 Speaker 1: these prototypes are just shown off in order to test 474 00:28:24,600 --> 00:28:27,040 Speaker 1: out certain features that may or may not make their 475 00:28:27,040 --> 00:28:29,800 Speaker 1: way into future products. So I get it. It's not 476 00:28:29,880 --> 00:28:32,320 Speaker 1: that the companies are pulling the wool over eyes are 477 00:28:32,359 --> 00:28:35,040 Speaker 1: saying this is definitely gonna hitch store shelves, but rather 478 00:28:35,640 --> 00:28:40,200 Speaker 1: we're experimenting with different features. This is what came of 479 00:28:40,240 --> 00:28:43,360 Speaker 1: those experiments that may or may not find their way 480 00:28:43,360 --> 00:28:46,800 Speaker 1: into products. If it makes sense down the line where 481 00:28:46,840 --> 00:28:49,440 Speaker 1: it is, there will be a lot of focus thrown 482 00:28:49,520 --> 00:28:53,560 Speaker 1: to laptop computers. Again not super groundbreaking news. Their laptops 483 00:28:53,560 --> 00:28:57,480 Speaker 1: have consistently been a focal point at recent c E 484 00:28:57,760 --> 00:29:00,640 Speaker 1: S shows. I think laptops have been on the standard 485 00:29:00,640 --> 00:29:03,160 Speaker 1: PC for a lot of households outside of the you know, 486 00:29:03,200 --> 00:29:06,000 Speaker 1: like the super serial gamers and live streamers out there. 487 00:29:06,720 --> 00:29:09,560 Speaker 1: We also might see some announcements regarding laptops that have 488 00:29:09,840 --> 00:29:13,800 Speaker 1: the previous generation of GPU hardware built into them, which 489 00:29:14,280 --> 00:29:16,880 Speaker 1: could actually win over some of those gamers who aren't 490 00:29:17,040 --> 00:29:23,240 Speaker 1: you know, sold on getting a forty eight or But 491 00:29:23,320 --> 00:29:26,160 Speaker 1: there's been a lot of backlash on video about those anyway, 492 00:29:26,200 --> 00:29:30,000 Speaker 1: that's a matter for a different podcast. However, I also 493 00:29:30,160 --> 00:29:32,600 Speaker 1: expect that we're going to see displays and monitors that 494 00:29:32,640 --> 00:29:36,120 Speaker 1: will have features built into support stuff like video conferencing 495 00:29:36,200 --> 00:29:38,920 Speaker 1: like that. That's been a thing for a while. I 496 00:29:39,000 --> 00:29:42,960 Speaker 1: just think it's gonna be more of a highlighted feature 497 00:29:43,400 --> 00:29:45,920 Speaker 1: in the displays that we see out of ce s 498 00:29:45,960 --> 00:29:49,160 Speaker 1: this year. Now, big tech companies are still pushing to 499 00:29:49,160 --> 00:29:52,120 Speaker 1: get people back into the office, but other businesses have 500 00:29:52,200 --> 00:29:55,600 Speaker 1: chosen to stick with either a hybrid or remote work approach, 501 00:29:55,920 --> 00:29:59,080 Speaker 1: which has pushed a surge in development on video call technologies, 502 00:29:59,480 --> 00:30:01,280 Speaker 1: and I feel it's gonna be reflected in some of 503 00:30:01,320 --> 00:30:03,440 Speaker 1: the products at CES. I think we're going to see 504 00:30:03,440 --> 00:30:08,000 Speaker 1: more displays that have advanced built in cameras and microphone capabilities. 505 00:30:08,960 --> 00:30:14,160 Speaker 1: We'll probably also get some more VR and mixed reality headsets. Now, again, 506 00:30:14,200 --> 00:30:17,360 Speaker 1: I remain unconvinced that this particular technology is ever going 507 00:30:17,400 --> 00:30:21,600 Speaker 1: to be as widely adopted as say computers or mobile devices. 508 00:30:21,680 --> 00:30:23,520 Speaker 1: I just don't think it's ever going to be quite 509 00:30:23,600 --> 00:30:26,959 Speaker 1: that level of popular. But certainly I think the market 510 00:30:27,000 --> 00:30:30,240 Speaker 1: does have room to grow, and you know, it's always 511 00:30:30,400 --> 00:30:33,160 Speaker 1: nice to hear about advancements in VR, whether it's in 512 00:30:33,280 --> 00:30:39,560 Speaker 1: reducing headset weight, increasing comfort, increasing resolution and processing power, 513 00:30:40,000 --> 00:30:43,040 Speaker 1: or developing a wider library of content for the devices. 514 00:30:43,080 --> 00:30:45,480 Speaker 1: I think that's critical. You've got to have stuff for 515 00:30:45,520 --> 00:30:47,960 Speaker 1: people to do or else there's no reason to buy 516 00:30:47,960 --> 00:30:51,720 Speaker 1: the hardware. I just I know that I'm not going 517 00:30:51,800 --> 00:30:53,600 Speaker 1: to be buying it because they make my tummy go 518 00:30:53,640 --> 00:30:57,520 Speaker 1: all flippy floppy. Something else that will will definitely be 519 00:30:57,600 --> 00:31:01,960 Speaker 1: at CES because it's always there will be TVs, lots 520 00:31:02,040 --> 00:31:04,800 Speaker 1: and lots of t vs. Now, I haven't really heard 521 00:31:04,840 --> 00:31:07,600 Speaker 1: any scuttle butt on what could be the big push 522 00:31:07,760 --> 00:31:11,680 Speaker 1: in television's at C E s. In past years, there 523 00:31:11,680 --> 00:31:15,480 Speaker 1: have been very notable trends. Like I mentioned earlier, more 524 00:31:15,480 --> 00:31:19,200 Speaker 1: than a decade ago, it was three D. Before three D, 525 00:31:19,560 --> 00:31:24,000 Speaker 1: it was things like little web icons they were on 526 00:31:24,040 --> 00:31:27,440 Speaker 1: your television. After that that got kind of morphed into 527 00:31:27,520 --> 00:31:30,520 Speaker 1: smart televisions a little later. Then we had things like 528 00:31:30,680 --> 00:31:34,080 Speaker 1: HDR and high refresh rates. We had oh LED q 529 00:31:34,320 --> 00:31:37,560 Speaker 1: D O LED screens, which was introduced last year. Really, 530 00:31:38,400 --> 00:31:41,360 Speaker 1: maybe we'll get more of a widespread adoption of q 531 00:31:41,520 --> 00:31:44,520 Speaker 1: D O L E D this year, or maybe there 532 00:31:44,560 --> 00:31:48,000 Speaker 1: will be some other element or feature that will emerge 533 00:31:48,040 --> 00:31:51,640 Speaker 1: in televisions and become the trend. It's possible we'll see 534 00:31:51,640 --> 00:31:56,120 Speaker 1: more TVs sports eight K resolution. Eight K has been 535 00:31:56,120 --> 00:31:59,040 Speaker 1: shown off at previous e S events, even back when 536 00:31:59,040 --> 00:32:01,760 Speaker 1: I was still going, which was several years ago. Now, 537 00:32:02,320 --> 00:32:05,400 Speaker 1: I saw eight K televisions. They were prototypes, they weren't, 538 00:32:05,560 --> 00:32:08,760 Speaker 1: you know, consumer models. But there's not really any eight 539 00:32:08,840 --> 00:32:13,200 Speaker 1: K content that you can access. So it doesn't really 540 00:32:13,200 --> 00:32:15,120 Speaker 1: make sense as a consumer to buy an eight K 541 00:32:15,200 --> 00:32:18,920 Speaker 1: television because there's nothing natively eight K that you can 542 00:32:18,920 --> 00:32:22,200 Speaker 1: watch on it. A lot of eight K TVs will uh, 543 00:32:22,280 --> 00:32:25,680 Speaker 1: you know, upscale videos so that it's at eight K resolution, 544 00:32:25,920 --> 00:32:28,160 Speaker 1: but that's not the same thing as watching native eight 545 00:32:28,240 --> 00:32:30,920 Speaker 1: K content, and there just isn't really any of that. 546 00:32:31,280 --> 00:32:33,200 Speaker 1: It's the same sort of problem they had early on 547 00:32:33,240 --> 00:32:36,480 Speaker 1: in the h D days and in the four K days. 548 00:32:36,560 --> 00:32:39,560 Speaker 1: Like this is just the way of things. It will 549 00:32:39,560 --> 00:32:42,360 Speaker 1: take a while. I'm also skeptical about whether or not 550 00:32:42,440 --> 00:32:47,400 Speaker 1: eight K provides that much more of a good experience 551 00:32:47,440 --> 00:32:49,719 Speaker 1: over four K. This could be the limitations of my 552 00:32:49,760 --> 00:32:54,200 Speaker 1: own physical ability to see, but I just don't It 553 00:32:54,240 --> 00:32:58,160 Speaker 1: doesn't come across as being superior to me, unless you're 554 00:32:58,160 --> 00:33:02,440 Speaker 1: watching it on a truly enormous screen and you're sitting 555 00:33:02,480 --> 00:33:05,240 Speaker 1: three inches away, then you could really tell you like, oh, 556 00:33:05,240 --> 00:33:07,680 Speaker 1: I can't even see the pixels. Okay, well that's great. 557 00:33:07,760 --> 00:33:11,120 Speaker 1: I mean you're staring at Daniel Craig's nostril as you 558 00:33:11,200 --> 00:33:14,880 Speaker 1: watched Glass Onion, and maybe that's where all the secrets 559 00:33:14,880 --> 00:33:17,200 Speaker 1: of the movie are. But I just don't see the 560 00:33:17,400 --> 00:33:20,680 Speaker 1: appeal personally. I don't think it's I think it's more 561 00:33:20,760 --> 00:33:25,000 Speaker 1: of a way for a TV company to say, look, 562 00:33:25,280 --> 00:33:27,800 Speaker 1: this is a higher number, so it's more better, so 563 00:33:27,880 --> 00:33:31,400 Speaker 1: buy it, And I just don't. I don't buy it. Now. 564 00:33:31,440 --> 00:33:33,400 Speaker 1: One thing we are likely to hear a lot more 565 00:33:33,480 --> 00:33:37,400 Speaker 1: about at CES is matter, not like matter as in 566 00:33:37,440 --> 00:33:40,920 Speaker 1: the stuff that has mass, but rather matter as in 567 00:33:40,960 --> 00:33:44,200 Speaker 1: the standard that has been created for smart home connectivity. 568 00:33:44,440 --> 00:33:46,720 Speaker 1: So one of the biggest headaches for consumers who wanted 569 00:33:46,760 --> 00:33:49,520 Speaker 1: to adopt smart home technology in the past was this 570 00:33:49,600 --> 00:33:53,080 Speaker 1: lack of interoperability between different devices, so a lot of 571 00:33:53,120 --> 00:33:57,600 Speaker 1: smart home solutions were essentially closed off ecosystems. Now, if 572 00:33:57,640 --> 00:34:00,480 Speaker 1: you didn't mind that all of your component it's needed 573 00:34:00,520 --> 00:34:02,720 Speaker 1: to come from the same company and rely on the 574 00:34:02,760 --> 00:34:07,000 Speaker 1: same user interface for interoperability, then you didn't have a problem. 575 00:34:07,040 --> 00:34:10,040 Speaker 1: But if you preferred to pick and choose the elements 576 00:34:10,080 --> 00:34:14,319 Speaker 1: that best suited your lifestyle, things got more complicated. Your 577 00:34:14,360 --> 00:34:18,959 Speaker 1: smart home could start to feel less smart, or maybe 578 00:34:19,040 --> 00:34:21,400 Speaker 1: you'd start to feel less smart as you try to 579 00:34:21,440 --> 00:34:25,000 Speaker 1: interact with your two or three or more user interfaces 580 00:34:25,680 --> 00:34:28,279 Speaker 1: in order to control all the various smart devices within 581 00:34:28,360 --> 00:34:32,960 Speaker 1: your home. Well, the Matter Universal Standard is an approach 582 00:34:33,000 --> 00:34:35,400 Speaker 1: to solving this problem. It's meant to serve as sort 583 00:34:35,440 --> 00:34:39,480 Speaker 1: of a common foundation for smart home applications and simplify 584 00:34:39,520 --> 00:34:43,640 Speaker 1: the user interface issue and make interoperability between different devices 585 00:34:43,840 --> 00:34:51,200 Speaker 1: more seamless. So Matters specifications weren't solidified until this past October. 586 00:34:51,760 --> 00:34:55,879 Speaker 1: So there's a pretty real expectation that CE three will 587 00:34:55,880 --> 00:34:58,279 Speaker 1: have a lot of devices with Matter and Mind and 588 00:34:58,360 --> 00:35:02,320 Speaker 1: that's pretty cool. So some stuff I think will likely 589 00:35:02,320 --> 00:35:04,480 Speaker 1: be talked about a lot next year now that we're 590 00:35:04,520 --> 00:35:06,759 Speaker 1: moving away from CS. I think we're gonna talk a 591 00:35:06,760 --> 00:35:11,200 Speaker 1: lot more about the debate around generative AI. We got 592 00:35:11,600 --> 00:35:14,480 Speaker 1: that launched at the end of this year, Like that 593 00:35:14,600 --> 00:35:18,319 Speaker 1: conversation started already, but I think it's going to become 594 00:35:18,360 --> 00:35:23,040 Speaker 1: a bigger one. In because seeing AI programs create images 595 00:35:23,080 --> 00:35:27,719 Speaker 1: and text that's at least approaching or in some cases equaling, 596 00:35:27,920 --> 00:35:32,239 Speaker 1: human achievement brings up some really tough questions. And these 597 00:35:32,239 --> 00:35:35,600 Speaker 1: aren't new questions, mind you, a lot of people have 598 00:35:35,640 --> 00:35:38,680 Speaker 1: been asking these questions for years. But now the questions 599 00:35:38,680 --> 00:35:41,440 Speaker 1: are really pertinent because we appear to be nearing the 600 00:35:41,480 --> 00:35:46,000 Speaker 1: point of no return where machine generated content could potentially 601 00:35:46,000 --> 00:35:50,640 Speaker 1: be indistinguishable from human created stuff. So my guess is 602 00:35:50,840 --> 00:35:53,320 Speaker 1: we're going to see a few more examples of people 603 00:35:53,400 --> 00:35:56,880 Speaker 1: really pushing the boundaries of what generative AI is capable of. 604 00:35:57,719 --> 00:35:59,600 Speaker 1: They may or may not try and pass that off 605 00:35:59,680 --> 00:36:05,040 Speaker 1: as a human created piece of art or or authorship 606 00:36:05,200 --> 00:36:08,200 Speaker 1: or whatever, or maybe a combination, and then maybe do 607 00:36:08,320 --> 00:36:12,040 Speaker 1: the big reveal that oh, in fact, a machine made this, 608 00:36:12,560 --> 00:36:14,640 Speaker 1: or maybe they don't do the reveal, maybe they try 609 00:36:14,640 --> 00:36:17,640 Speaker 1: and pass it off as if it was their own wheels. See, 610 00:36:17,920 --> 00:36:20,640 Speaker 1: we'll also see more stories about teachers frustrated that their 611 00:36:20,640 --> 00:36:23,040 Speaker 1: students are relying on AI to do stuff like complete 612 00:36:23,080 --> 00:36:26,400 Speaker 1: complete writing assignments. That's already happening. I saw a news 613 00:36:26,400 --> 00:36:29,680 Speaker 1: item about that just the other day. I'm sure we're 614 00:36:29,680 --> 00:36:33,640 Speaker 1: gonna see more artists and authors express concern about what 615 00:36:33,680 --> 00:36:36,000 Speaker 1: this means for the arts in general and for their 616 00:36:36,040 --> 00:36:39,680 Speaker 1: careers in particular, and I think all of these are valid. 617 00:36:40,160 --> 00:36:42,919 Speaker 1: I also hope that these conversations evolve into ways where 618 00:36:42,920 --> 00:36:46,080 Speaker 1: we can make sure that AI development and AI use 619 00:36:46,920 --> 00:36:49,600 Speaker 1: is done in an ethical and fair way, and that 620 00:36:49,719 --> 00:36:55,080 Speaker 1: such tools augment rather than replace humans. But that's gonna 621 00:36:55,120 --> 00:36:59,759 Speaker 1: be a really big conversation. I think that will get 622 00:37:00,000 --> 00:37:04,120 Speaker 1: elder in three. Like I said, it's already started, but 623 00:37:04,160 --> 00:37:06,680 Speaker 1: I think it's going to become more prominent in the 624 00:37:07,080 --> 00:37:09,520 Speaker 1: coming year. There's a lot of other stuff we could 625 00:37:09,520 --> 00:37:13,480 Speaker 1: talk about, you know, things like well cryptocurrency make a 626 00:37:13,520 --> 00:37:17,959 Speaker 1: recovery in three I honestly don't know. I don't think 627 00:37:18,000 --> 00:37:22,400 Speaker 1: cryptocurrency is is headed for the you know, the pits. 628 00:37:22,440 --> 00:37:25,279 Speaker 1: I don't think it's gonna die next year that I 629 00:37:25,960 --> 00:37:28,280 Speaker 1: don't know that it's going to have a huge recovery. 630 00:37:28,360 --> 00:37:32,480 Speaker 1: I think we'll probably see some valleys and some hills 631 00:37:32,480 --> 00:37:35,080 Speaker 1: in its value as we go along, unless there's like 632 00:37:35,200 --> 00:37:39,760 Speaker 1: another huge failure in the cryptocurrency world, like if finance 633 00:37:39,800 --> 00:37:44,120 Speaker 1: were to go down, that would be catastrophic at least 634 00:37:44,160 --> 00:37:46,719 Speaker 1: in the short term for a lot of crypto companies 635 00:37:46,760 --> 00:37:50,359 Speaker 1: and a lot of cryptocurrencies, but I don't know that 636 00:37:50,360 --> 00:37:53,520 Speaker 1: that's going to happen. I think it would be I 637 00:37:53,520 --> 00:37:56,399 Speaker 1: think it's a long shot, honestly, So I think cryptocurrency 638 00:37:56,719 --> 00:38:00,560 Speaker 1: is probably going to be fine for three It might 639 00:38:00,600 --> 00:38:05,400 Speaker 1: even have a recovery in tree h I don't know. 640 00:38:05,680 --> 00:38:09,160 Speaker 1: Maybe for some people it's been irrevocably damaged in their 641 00:38:09,200 --> 00:38:12,960 Speaker 1: eyes and they'll never invest in it. But the proponents 642 00:38:13,000 --> 00:38:17,160 Speaker 1: for cryptocurrency are very passionate, so I don't count it 643 00:38:17,200 --> 00:38:20,520 Speaker 1: out just yet. Uh, there are other things we can 644 00:38:20,560 --> 00:38:23,080 Speaker 1: look at, but I think this is a good starter 645 00:38:23,520 --> 00:38:28,080 Speaker 1: for things to think about for the next year. As always, 646 00:38:28,880 --> 00:38:33,359 Speaker 1: I advocate that y'all exercise two things above everything else 647 00:38:33,400 --> 00:38:35,600 Speaker 1: when you start thinking about tech and just you know, 648 00:38:35,680 --> 00:38:41,319 Speaker 1: generally life, which is critical thinking, ask questions, question the 649 00:38:41,360 --> 00:38:45,640 Speaker 1: answers you get. Don't be satisfied with simple answers. You 650 00:38:45,719 --> 00:38:51,120 Speaker 1: need to really understand what's going on and compassion. Compassion 651 00:38:51,200 --> 00:38:55,640 Speaker 1: for others is incredibly important. Keep in mind not everyone's 652 00:38:55,640 --> 00:38:58,040 Speaker 1: trying to pull one over on you. Like, just because 653 00:38:58,040 --> 00:39:00,440 Speaker 1: you're being critical about stuff doesn't necessarily you mean you 654 00:39:00,480 --> 00:39:03,760 Speaker 1: think people are trying to trick you. In some cases, 655 00:39:03,760 --> 00:39:06,800 Speaker 1: it may be that a person has is communicating in 656 00:39:06,880 --> 00:39:09,400 Speaker 1: a way that doesn't connect with you, and so you 657 00:39:09,440 --> 00:39:12,120 Speaker 1: have to ask questions so that you both understand what 658 00:39:12,200 --> 00:39:15,000 Speaker 1: the other is saying. So that's important, but to do 659 00:39:15,040 --> 00:39:17,239 Speaker 1: it with compassion is also important because you don't want 660 00:39:17,280 --> 00:39:19,759 Speaker 1: to just be in jerk. I've been a jerk in 661 00:39:19,800 --> 00:39:21,520 Speaker 1: the past. I'm sure I will be a jerk in 662 00:39:21,560 --> 00:39:24,279 Speaker 1: the future. I try to keep in mind this compassion thing. 663 00:39:24,480 --> 00:39:27,279 Speaker 1: I'm also working on it all the time, so I'm 664 00:39:27,320 --> 00:39:29,359 Speaker 1: not trying to say that I'm the perfect person with 665 00:39:29,480 --> 00:39:32,360 Speaker 1: with critical thinking and compassion. I'm not on either count, 666 00:39:32,880 --> 00:39:35,319 Speaker 1: but I try to keep that in mind. I think 667 00:39:35,320 --> 00:39:38,719 Speaker 1: it's going to be important for three uh and I 668 00:39:38,760 --> 00:39:42,240 Speaker 1: hope you have a happy New Year, that you are happy, 669 00:39:42,400 --> 00:39:45,800 Speaker 1: you're healthy, you're safe, your friends and family are around, 670 00:39:46,239 --> 00:39:50,640 Speaker 1: and you can celebrate the end of the beginning of tree. 671 00:39:51,160 --> 00:39:54,839 Speaker 1: I look forward to talking with all of you next 672 00:39:54,920 --> 00:40:00,160 Speaker 1: year about all things tech, whether it's specific technology, is 673 00:40:00,239 --> 00:40:04,719 Speaker 1: people in tech, companies in tech, trends in technology technologies 674 00:40:04,760 --> 00:40:08,120 Speaker 1: affect on us, in our effect on technology. All of 675 00:40:08,200 --> 00:40:11,200 Speaker 1: that will continue next year, and I will talk to 676 00:40:11,239 --> 00:40:20,640 Speaker 1: you again in twenty three. Tech Stuff is an I 677 00:40:20,760 --> 00:40:24,400 Speaker 1: heart Radio production. For more podcasts from I Heart Radio, 678 00:40:24,719 --> 00:40:27,920 Speaker 1: visit the i heart Radio app, Apple Podcasts, or wherever 679 00:40:28,000 --> 00:40:29,520 Speaker 1: you listen to your favorite shows.