WEBVTT - Weirdhouse Cinema: Beyond the Mind’s Eye

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Weird House Cinema. This is Rob Lamb.

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<v Speaker 3>And this is Joe McCormick. And today on Weird House

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<v Speaker 3>Cinema we're doing something a little bit different. Most of

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<v Speaker 3>the time we focus on narrative feature films, at least

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<v Speaker 3>within the weird genres. But today we are not looking

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<v Speaker 3>at a narrative feature film. We're going to be talking

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<v Speaker 3>about an anthology format art film from nineteen ninety two

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<v Speaker 3>called Beyond the Mind's Eye, which was the second part

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<v Speaker 3>in a series of similar films beginning in the year

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<v Speaker 3>nineteen ninety with The Mind's Eye, a computer animation odyssey. Now,

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<v Speaker 3>as the name implies, the Mind's Eye films were showcases

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<v Speaker 3>computer animation, showcases for sort of the cutting edge of

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<v Speaker 3>computer based animation techniques of the day, and the typical

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<v Speaker 3>format of all these films in the Mind's Eye series

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<v Speaker 3>would be a sequence of musical numbers usually I think,

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<v Speaker 3>just by a single artist throughout, accompanied by strange computer

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<v Speaker 3>generated imagery scenes and imagery. Now, Rob, I don't know

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<v Speaker 3>if you were able to get more clarity on the

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<v Speaker 3>source of all of these animated segments. One thing that's

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<v Speaker 3>clear is that a lot of the segments were created

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<v Speaker 3>for other projects originally, things like TV commercials, sci fi movies,

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<v Speaker 3>video games, demo reels, just industry stuff and so forth,

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<v Speaker 3>and then a lot of that was edited together and

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<v Speaker 3>set to music for these projects. But I don't know

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<v Speaker 3>if that's the case with all of the animation or

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<v Speaker 3>just some of it. It's possible some segments were created

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<v Speaker 3>specifically for the mind S Eye movies, but I couldn't

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<v Speaker 3>get a clear answer on that.

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<v Speaker 2>Yeah, this is one of those situations where the movie

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<v Speaker 2>database listings for this title, beyond the mind side that

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<v Speaker 2>we're going to be talking about here today, seem kind

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<v Speaker 2>of limited. Now, I will add that the actual credits

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<v Speaker 2>for the feature itself. I mean, those credits do provide

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<v Speaker 2>a lot of names and a lot more of additional info.

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<v Speaker 2>But I feel like to really cite everything and to

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<v Speaker 2>source and to point to the source of everything that

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<v Speaker 2>we see in the picture, you're dealing with like a

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<v Speaker 2>true sort of multi media archaeology, sort of an exercise

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<v Speaker 2>that we're we were not really all about here with

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<v Speaker 2>Weird House Cinema. So we're going to call out some

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<v Speaker 2>of the people that were involved, but we can't possibly

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<v Speaker 2>list everyone because again this is an anthology all these

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<v Speaker 2>different films, films that, especially for the time period, often

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<v Speaker 2>involved like multiple folks bringing it together from a technological

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<v Speaker 2>in ar two stick standpoint.

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<v Speaker 3>Yeah, that's right. So I wonder I bet a lot

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<v Speaker 3>of you out there listening remember The Mind's Eye if

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<v Speaker 3>you were around and watching TV, reading, reading Wired magazine

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<v Speaker 3>in the early nineties or something. The Mind's Eye films

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<v Speaker 3>were apparently extremely popular on home video. I never rented

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<v Speaker 3>one when I was a kid, but I've had friends

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<v Speaker 3>mentioned them before, like, oh, remember the Mind's Eye, Like

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<v Speaker 3>you know, I'm I'm maybe somebody said they rented it

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<v Speaker 3>from Blockbuster or something. But anyway, they were very popular

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<v Speaker 3>on home video, initially on VHS and on laser disc

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<v Speaker 3>and then later on DVD, and I can only imagine

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<v Speaker 3>the number of hangouts cool hangouts in the early nineties

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<v Speaker 3>that began, like dude, you've got to come over and

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<v Speaker 3>watch this tape I rented. It's so trippy. And so

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<v Speaker 3>that's the series. But again, the specific film that we're

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<v Speaker 3>going to be talking about today is the second movie

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<v Speaker 3>in the Mind's I series, called Beyond The Mind's I

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<v Speaker 3>from nineteen ninety two, directed by Michael Boydston and featuring

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<v Speaker 3>music by Yan Hamer, who I know on the podcast before,

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<v Speaker 3>I've probably called Jan Hammer, but it's Jon Hamer. I

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<v Speaker 3>found out by listening to an interview. So when I

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<v Speaker 3>got the idea to do one of these one of

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<v Speaker 3>the Mind's Eye movies for the show, I was browsing

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<v Speaker 3>through a list of them and I saw one was

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<v Speaker 3>by one Head, music by Yon Hamer, and I knew

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<v Speaker 3>we had to pick the hammer fest. It had to

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<v Speaker 3>be that one.

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<v Speaker 2>Yeah. Yeah, Listeners to Weird House Cinema will remember that

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<v Speaker 2>Jon Hammer scored the film I Come In Peace aka

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<v Speaker 2>Dark Angel that we previously talked about on the show,

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<v Speaker 2>and most famously, of course, did the soundtrack for Miami Vice,

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<v Speaker 2>including that absurdly great track Crockets theme. But anyway, we'll

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<v Speaker 2>come back to jon 'hammer in a bit and we'll

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<v Speaker 2>talk about him a lot, because basically this is a

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<v Speaker 2>film where his music is his front and center. Really,

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<v Speaker 2>I mean, it's the visuals and then the music of

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<v Speaker 2>Yon Hamer, and that what beyond the Mind's Eye consists.

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<v Speaker 3>Of, Yeah, now, whatever is going through your head right now?

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<v Speaker 3>Out there listening in the year twenty twenty four. Whatever

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<v Speaker 3>you are thinking about the idea of a combination art

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<v Speaker 3>house showcase and industrial demo reel entirely made out of

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<v Speaker 3>CGI from the early nineties, you do need to probably

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<v Speaker 3>shift your thinking a little bit, like, especially if you

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<v Speaker 3>weren't around at the time and don't like you can't

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<v Speaker 3>tap into that mindset again, because people in the nineties

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<v Speaker 3>were absolutely losing their minds about how astounding, futuristic and

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<v Speaker 3>even beautiful all this stuff was, which is kind of

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<v Speaker 3>hard to reconcile with the way it looks now, not

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<v Speaker 3>that it looks not that I'm insulting the way it

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<v Speaker 3>looks now, but it's just it was a different time,

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<v Speaker 3>and it's hard to get fully back into that brain space.

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<v Speaker 2>Yeah, I mean, it's it's very much a snapshot of

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<v Speaker 2>the time. I mean, this is a nineteen ninety two release.

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<v Speaker 2>This is hutting edge computer generated imagery from the early nineties,

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<v Speaker 2>the very early nineties. And you know, I honestly can't

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<v Speaker 2>remember if I ever rented this from a video store.

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<v Speaker 2>It's very possible that I did, but I mostly just

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<v Speaker 2>remember seeing the commercials for it, because there were a

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<v Speaker 2>lot of TV commercials for it. As I remember, I'm

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<v Speaker 2>guessing I was watching, you know, it's probably MTV, maybe

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<v Speaker 2>the Sci Fi Channel as well, though honestly, I can't

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<v Speaker 2>remember offhand when that started out. I think it may

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<v Speaker 2>have started in ninety two, so maybe not Sci Fi Channel,

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<v Speaker 2>But I feel like MTV at least was prime, prime

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<v Speaker 2>target area for these commercials. And it really did feel exciting.

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<v Speaker 2>It felt like a revelation. This is the future. This

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<v Speaker 2>is what computer generated imagery can do for us, this

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<v Speaker 2>is what video games can do for us, because our

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<v Speaker 2>video games were not like this, not yet, but it

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<v Speaker 2>was the promise that they could be. And in general,

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<v Speaker 2>it's like, this is the future, and and you had

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<v Speaker 2>every reason to be excited. And honestly, I was looking

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<v Speaker 2>back on I was thinking about the fact that, well,

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<v Speaker 2>of course I was a child at the time. I

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<v Speaker 2>was a kid, so of course I was excited. You know.

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<v Speaker 2>Did adults feel the same way, Well, obviously they did,

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<v Speaker 2>because on one hand, these videos were highly successful. They were,

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<v Speaker 2>you know, on the best sellers lists and all. And

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<v Speaker 2>I looked around and I found that Roger Ebert was

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<v Speaker 2>a big fan. On the Cisco and Ebert Show, there's

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<v Speaker 2>a particular episode I was able to. You can look

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<v Speaker 2>it up on the archives and find the full episode.

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<v Speaker 2>It's the one where they they review Lorenzo's Oil and

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<v Speaker 2>Chaplain and some other you know, kind of stuffy and

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<v Speaker 2>certainly non non futuristic movie. But at the end of it,

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<v Speaker 2>we have Roger Ebert's video pick of the Week and

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<v Speaker 2>it is Beyond the Mind's Eye, and he loves it.

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<v Speaker 2>He says, quote, one day computers will be able to

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<v Speaker 2>create entire movies, and the visual possibilities are breadth. To

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<v Speaker 2>look at where this shot takes us, and they cut

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<v Speaker 2>to one of the you know, the otherworldly vistas that

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<v Speaker 2>Beyond the Mind's Eye gives us, and he closes up

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<v Speaker 2>as saying, it's quite a trip.

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<v Speaker 3>One day computers will animate entire movies.

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<v Speaker 2>And they would like Yeah. In nineteen ninety five, that's

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<v Speaker 2>when we got Toy Story from Pixar, the first fully

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<v Speaker 2>CGI full length motion pictures, So yeah, it was just

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<v Speaker 2>about to happen basically, like they were already in production

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<v Speaker 2>on Toys. I think the descript for Toy Story was

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<v Speaker 2>kind of like finalized in ninety three, so like really

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<v Speaker 2>it was about to happen. So I feel like Ebert

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<v Speaker 2>was correct on all part, on all accounts here, this

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<v Speaker 2>is essentially what we're going to see, and we have

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<v Speaker 2>seen the perfection to some extent. I think of CGI

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<v Speaker 2>animated films and the Pixar Disney DreamWorks mold, though of

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<v Speaker 2>course it's worth pointing out that things like photorealistic CGI

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<v Speaker 2>has a lot more to contend with. You know, there's

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<v Speaker 2>a more uncanny valley to traverse in that realm, and

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<v Speaker 2>so I don't know if we've seen anything that truly

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<v Speaker 2>succeeds in that category.

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<v Speaker 3>Now, if you go back and read what people were

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<v Speaker 3>saying about these movies at the time, one very common

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<v Speaker 3>theme is that the Mindseye films are regarded as trippy

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<v Speaker 3>or psychedelic. Now, that might not seem all that strange

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<v Speaker 3>for a computer animated music video film, but that's not

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<v Speaker 3>necessarily said about all animated films, or even all art films. So, like,

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<v Speaker 3>what is it about this CGI package film idea that

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<v Speaker 3>specifically lends itself to descriptions having to do with with

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<v Speaker 3>visionary experiences or psychedelic drugs. I was thinking about this,

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<v Speaker 3>and this is a theme I'll come back to multiple

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<v Speaker 3>times in the episode I've been thinking a lot about

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<v Speaker 3>linking techniques in the like just practical techniques of computer animation,

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<v Speaker 3>to the effect that the film has on us, and

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<v Speaker 3>I was wondering if the trippiness has something to do

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<v Speaker 3>with the with the particular capabilities of computer animation at

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<v Speaker 3>the time that by algorithmically changing dimension values across time

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<v Speaker 3>for like a shape or an image on the screen,

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<v Speaker 3>you can create these shifting morphing forms which are all

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<v Speaker 3>throughout the animated segments in beyond the mind's eye. I

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<v Speaker 3>would say every single one of them has an image,

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<v Speaker 3>like a shape or an object that morphs into something else,

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<v Speaker 3>and these changes from one thing to another very much

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<v Speaker 3>mirror the form shifting visual effects that people commonly experience

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<v Speaker 3>on some psychedelic compounds. So I wonder if that's one

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<v Speaker 3>part of it, that particular capability of computer animation and

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<v Speaker 3>its similarity to psychedelic visual effects. Of course, having one

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<v Speaker 3>shape morph into another is something you can do in

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<v Speaker 3>traditional hand drawn animation as well, but you see it

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<v Speaker 3>a lot in early CGI, and I wonder if it's

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<v Speaker 3>because it was like easier to automate by some kind

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<v Speaker 3>of stepwise manipulation or algorithm of just the number variables

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<v Speaker 3>that you use to create the dimensions of an image.

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<v Speaker 3>Another characteristic that I wonder if people were picking up

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<v Speaker 3>on in describing this movie as psychedelic or trippy, is

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<v Speaker 3>just that the imagery looks super, super weird in a

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<v Speaker 3>way that nobody would have been familiar with before CGI.

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<v Speaker 3>And again this would have to do with the practical

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<v Speaker 3>state of the industry, Like it was impossible to code

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<v Speaker 3>a realistic looking human face with computer animation at this time,

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<v Speaker 3>so realism is off the table. But you also could

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<v Speaker 3>not easily reproduce familiar hand drawn art styles that had

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<v Speaker 3>been around for years in traditional animation, So you would,

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<v Speaker 3>by necessity, be establishing a whole new visual language for

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<v Speaker 3>representing forms from the real world, especially like animals and

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<v Speaker 3>plants humans, And so by necessity they look the way

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<v Speaker 3>they're rendered is very unfamiliar to us. It doesn't look

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<v Speaker 3>either like reality or like any art we're familiar with.

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<v Speaker 2>Yeah, one thing that becomes obvious as you watch Beyond

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<v Speaker 2>the Mind's Eye is that a convincing reproduction of the

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<v Speaker 2>human body was not really achievable at this point, but

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<v Speaker 2>we still tried, because that's that's that's human art. We

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<v Speaker 2>always try to capture our own form in the forms

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<v Speaker 2>of animals in our vicinity, and yeah, they don't quite

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<v Speaker 2>hit the mark. But in not hitting the mark completely,

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<v Speaker 2>there is this it's close enough, you know, it doesn't

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<v Speaker 2>you know, we're we're vain pattern seeking creatures. So if

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<v Speaker 2>you get close enough to a human form, we'll identify

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<v Speaker 2>with it and we'll work with it. Right, So it's still,

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<v Speaker 2>you know, engrossing, even if some of the characters are

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<v Speaker 2>still a bit on the grotesque side.

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<v Speaker 3>Of things, which is the segment that has a human

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<v Speaker 3>figure but it just has leopard print flesh.

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<v Speaker 2>We we'll have to maybybe that'll come to me as

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<v Speaker 2>we get into the blow by blow plot of this movie.

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<v Speaker 2>But but yeah, you have things like like that that occur,

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<v Speaker 2>and yeah, you can still you can still connect with them,

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<v Speaker 2>you know. I was reminded in all of this, like

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<v Speaker 2>trying to think about like how it felt to see

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<v Speaker 2>these things, how it felt to see these kind of representations,

0:13:25.280 --> 0:13:27.720
<v Speaker 2>even if they, you know, were very by today's standards,

0:13:27.760 --> 0:13:31.079
<v Speaker 2>like crude representations of of like a human body or

0:13:31.080 --> 0:13:35.280
<v Speaker 2>an animal and whatnot. I'm reminded a little bit of

0:13:35.320 --> 0:13:40.280
<v Speaker 2>some of the these the AI generated images that we've

0:13:40.320 --> 0:13:42.880
<v Speaker 2>seen more of them. I'm thinking more of the things

0:13:42.920 --> 0:13:45.880
<v Speaker 2>that were really hitting maybe a year or two ago,

0:13:46.840 --> 0:13:48.920
<v Speaker 2>you know, during the era where it's like that you

0:13:48.920 --> 0:13:51.080
<v Speaker 2>could definitely look at the fingers and count the fingers

0:13:51.080 --> 0:13:53.560
<v Speaker 2>to see if something was was computer generated or not

0:13:53.960 --> 0:13:57.200
<v Speaker 2>AI generated or not. And I think one of the

0:13:57.240 --> 0:14:00.440
<v Speaker 2>things about those images is that, like the images we're

0:14:00.480 --> 0:14:02.400
<v Speaker 2>seeing and beyond the mind's eyes when they first hit,

0:14:03.360 --> 0:14:09.040
<v Speaker 2>they are not achieving like photorealism, they're not completely convincing.

0:14:09.440 --> 0:14:12.080
<v Speaker 2>You see them and you know something is off, but

0:14:12.240 --> 0:14:15.720
<v Speaker 2>also in it being off, it's something that you haven't

0:14:15.800 --> 0:14:18.560
<v Speaker 2>quite seen before, you're like, because I remember the first

0:14:18.559 --> 0:14:21.440
<v Speaker 2>time I saw some of those AI generated images, I

0:14:21.480 --> 0:14:23.480
<v Speaker 2>was like, who is this artist? Like it's clearly the

0:14:23.520 --> 0:14:26.160
<v Speaker 2>same person because they all kind of look the same,

0:14:26.560 --> 0:14:28.800
<v Speaker 2>but it's a little different than anything I've seen before,

0:14:28.840 --> 0:14:32.440
<v Speaker 2>and that makes it enthralling. Then then you get bored

0:14:32.440 --> 0:14:35.880
<v Speaker 2>with it and you move on. But the technology moves

0:14:35.880 --> 0:14:39.480
<v Speaker 2>on as well. The technology advances and it's no longer

0:14:39.680 --> 0:14:44.040
<v Speaker 2>capable or it's no longer creating things like it was before,

0:14:44.040 --> 0:14:45.320
<v Speaker 2>but the mood is still.

0:14:45.120 --> 0:14:45.480
<v Speaker 3>There, you know.

0:14:45.960 --> 0:14:50.280
<v Speaker 2>Yeah, Yeah, Now in terms of your point about like

0:14:50.520 --> 0:14:54.640
<v Speaker 2>psychedelia and the imagery that we see and beyond the

0:14:54.680 --> 0:14:58.040
<v Speaker 2>mind's eye. It is interesting to think about how there's

0:14:58.080 --> 0:15:01.960
<v Speaker 2>probably a number of nexus points between like various counterculture

0:15:02.480 --> 0:15:06.760
<v Speaker 2>movements and folks as well as some of the individuals

0:15:06.760 --> 0:15:09.640
<v Speaker 2>who are like pushing these developments. You know, I'm thinking

0:15:09.680 --> 0:15:14.560
<v Speaker 2>of you know, sort of Silicon Valley types, that convergence

0:15:14.760 --> 0:15:19.320
<v Speaker 2>of programming and art, like those worlds are probably you know,

0:15:19.360 --> 0:15:20.960
<v Speaker 2>inevitably bumping up against each other.

0:15:21.000 --> 0:15:24.560
<v Speaker 3>Here. You can just feel the techno hippie culture dripping

0:15:24.600 --> 0:15:28.640
<v Speaker 3>off of this. It's very it's a very West Coast product.

0:15:29.080 --> 0:15:31.960
<v Speaker 2>Yeah, Yeah. And at the same time, like think about it,

0:15:31.960 --> 0:15:36.000
<v Speaker 2>It's ninety two. A new millennium is coming, and it's

0:15:36.000 --> 0:15:38.560
<v Speaker 2>coming fast, and so there are a lot of ideas

0:15:38.600 --> 0:15:41.240
<v Speaker 2>about like what is going to happen, How are we

0:15:41.440 --> 0:15:45.400
<v Speaker 2>transforming for this new millennium, How is technology going to

0:15:45.520 --> 0:15:48.520
<v Speaker 2>change us? How can we elevate ourselves through it? So

0:15:48.560 --> 0:15:51.880
<v Speaker 2>there's a you know, there's always a certain amount of anxiety, obviously,

0:15:52.320 --> 0:15:54.920
<v Speaker 2>but there is also a certain amount of technological optimism

0:15:54.960 --> 0:15:58.840
<v Speaker 2>that's very strong, especially in beyond the Mind's eye.

0:15:58.960 --> 0:16:01.560
<v Speaker 3>I mean, it's quite literally promising to take you to

0:16:01.680 --> 0:16:04.960
<v Speaker 3>new realms. There is even today, looking back on it now,

0:16:05.040 --> 0:16:11.680
<v Speaker 3>a genuinely infectious sense of exploration and enthusiasm for the

0:16:11.720 --> 0:16:13.000
<v Speaker 3>new and the weird in it.

0:16:13.640 --> 0:16:16.840
<v Speaker 2>Yeah, yeah, exactly. And you know, you can also see

0:16:16.880 --> 0:16:19.600
<v Speaker 2>other examples of this, you know, sort of like trance

0:16:19.680 --> 0:16:24.800
<v Speaker 2>music culture taking up various sort of futurism ideas, you know,

0:16:24.880 --> 0:16:27.240
<v Speaker 2>thinking about the blending of say, you know, trance music

0:16:27.320 --> 0:16:31.080
<v Speaker 2>and the writings of Terence mckinna and so forth. So yeah,

0:16:31.120 --> 0:16:33.080
<v Speaker 2>I feel like Beyond the Mind's Eye seems to set

0:16:33.240 --> 0:16:37.160
<v Speaker 2>right alongside that. And also the title is just so perfect.

0:16:37.360 --> 0:16:39.440
<v Speaker 2>I'm always a little bit shocked to realize that it's

0:16:39.440 --> 0:16:41.560
<v Speaker 2>called Beyond the Mind's Eye because it's the second in

0:16:41.600 --> 0:16:43.640
<v Speaker 2>a series and the first was just the Mind's Eye.

0:16:44.040 --> 0:16:46.960
<v Speaker 2>Because Beyond the Mind's Eye is perfect because there is

0:16:47.000 --> 0:16:49.680
<v Speaker 2>this sense that like it is promising to show you

0:16:49.840 --> 0:16:53.760
<v Speaker 2>things that you cannot imagine yet like it takes this

0:16:53.960 --> 0:16:58.120
<v Speaker 2>technological evolution in order for us to even conceive of

0:16:58.160 --> 0:17:01.120
<v Speaker 2>these ideas, you know, like that's that's how this hit,

0:17:01.320 --> 0:17:04.280
<v Speaker 2>that's how this felt back in the nineties.

0:17:04.000 --> 0:17:07.800
<v Speaker 3>Well, as Professor Brian Oblivion taught us the television screen

0:17:07.920 --> 0:17:10.639
<v Speaker 3>is the retina of the mind's eye. Therefore, it is

0:17:10.720 --> 0:17:13.720
<v Speaker 3>part of the physical structure of the brain. And so

0:17:14.160 --> 0:17:17.320
<v Speaker 3>by showing you this movie, they are offering you a

0:17:17.440 --> 0:17:20.159
<v Speaker 3>brain upgrade. That's what it feels like.

0:17:20.560 --> 0:17:23.960
<v Speaker 2>Yeah, And so hopefully we'll be able to hold on

0:17:24.040 --> 0:17:26.439
<v Speaker 2>to that as we continue discussing this film, because on

0:17:26.440 --> 0:17:28.760
<v Speaker 2>one level, we do have to look at it as

0:17:28.800 --> 0:17:32.120
<v Speaker 2>a thing that doesn't hit the same anymore, that is

0:17:32.160 --> 0:17:35.800
<v Speaker 2>going to feel more uncanny than it did, that is

0:17:35.880 --> 0:17:38.240
<v Speaker 2>going to feel rougher around the edges than it did

0:17:38.320 --> 0:17:40.800
<v Speaker 2>back in the day. But at the same time, I

0:17:40.880 --> 0:17:44.679
<v Speaker 2>just want to be clear that nobody can discount how

0:17:44.800 --> 0:17:47.960
<v Speaker 2>impressive this felt back in the early nineties, and it

0:17:48.040 --> 0:17:53.400
<v Speaker 2>is a snapshot of cutting edge technological artistic achievement of

0:17:53.440 --> 0:17:54.199
<v Speaker 2>that time period.

0:17:54.359 --> 0:17:57.879
<v Speaker 3>Well, despite the tremendous advancements in what's possible with computer

0:17:57.920 --> 0:18:01.840
<v Speaker 3>animation since then. I would kind of have a hard

0:18:01.880 --> 0:18:05.359
<v Speaker 3>time imagining someone could watch this and not sort of

0:18:05.400 --> 0:18:09.720
<v Speaker 3>love it. Now, Yeah, yeah, what what is there to

0:18:09.880 --> 0:18:11.959
<v Speaker 3>not like about Beyond the Mind's Eye?

0:18:12.240 --> 0:18:15.200
<v Speaker 2>Yeah, because it's gonna I think. On one hand, the music,

0:18:15.440 --> 0:18:18.639
<v Speaker 2>of course still stands there. Jon Hammer's music is tremendous

0:18:18.680 --> 0:18:20.520
<v Speaker 2>and so that's going to pull you in and if

0:18:20.560 --> 0:18:23.120
<v Speaker 2>nothing else, it's going to relax you. The images are

0:18:23.119 --> 0:18:26.000
<v Speaker 2>going to relax you. There's nothing here that can hurt you.

0:18:26.480 --> 0:18:30.200
<v Speaker 2>This movie is like a nice, warm hug. It spoons

0:18:30.240 --> 0:18:34.120
<v Speaker 2>you for its runtime of what an hour and some change,

0:18:34.440 --> 0:18:36.440
<v Speaker 2>and yeah, you can you can giggle a little bit

0:18:37.040 --> 0:18:39.600
<v Speaker 2>at how some of the effects hold up today, but

0:18:40.280 --> 0:18:43.800
<v Speaker 2>it's it's still it's still impressive, all right now. Sadly,

0:18:44.320 --> 0:18:47.359
<v Speaker 2>I could not find a rip of the TV spot

0:18:47.400 --> 0:18:50.960
<v Speaker 2>for Beyond the Mind's Eye, either to include or just

0:18:51.000 --> 0:18:53.000
<v Speaker 2>to re experience it, because I know I must have

0:18:53.040 --> 0:18:56.800
<v Speaker 2>seen this commercial hundreds of times back in the day,

0:18:57.400 --> 0:18:59.440
<v Speaker 2>but as far as I could tell, nobody has ripped

0:18:59.440 --> 0:19:01.000
<v Speaker 2>it in upload. So that's a shame.

0:19:01.400 --> 0:19:03.199
<v Speaker 3>I went looking for that as well and could not

0:19:03.280 --> 0:19:03.679
<v Speaker 3>find it.

0:19:04.000 --> 0:19:07.159
<v Speaker 2>Now. Fortunately you can find the film itself. There are

0:19:07.200 --> 0:19:09.640
<v Speaker 2>a lot of streaming options for it out on the web,

0:19:09.840 --> 0:19:13.080
<v Speaker 2>and you can still buy it on DVD. That's assuming

0:19:13.119 --> 0:19:14.760
<v Speaker 2>you don't want to go retro and get yourself a

0:19:14.840 --> 0:19:16.280
<v Speaker 2>VHS or a laser disc.

0:19:16.640 --> 0:19:18.760
<v Speaker 3>I know we've talked about this before, but when are

0:19:18.840 --> 0:19:20.920
<v Speaker 3>laser discs going to come back in the same way

0:19:21.000 --> 0:19:24.680
<v Speaker 3>Vinyl has. It just feels right, doesn't it, that we'd

0:19:24.680 --> 0:19:25.200
<v Speaker 3>go back.

0:19:25.080 --> 0:19:27.920
<v Speaker 2>To laser It seems like there would be There probably

0:19:27.960 --> 0:19:30.919
<v Speaker 2>are a laser disc enthusiasts out there. I know for

0:19:30.960 --> 0:19:33.480
<v Speaker 2>a while they held on because there were still certain

0:19:33.520 --> 0:19:38.040
<v Speaker 2>films and there. This may still be the case where

0:19:38.080 --> 0:19:41.480
<v Speaker 2>there had not been a release superior to the laser

0:19:41.520 --> 0:19:53.320
<v Speaker 2>disc release, So I'm not sure. All right, Well, let's

0:19:53.320 --> 0:19:55.320
<v Speaker 2>briefly talk about some of the folks involved here. This

0:19:55.359 --> 0:19:57.320
<v Speaker 2>is going to be a little different than usual because

0:19:57.320 --> 0:19:59.800
<v Speaker 2>we have no human cast, but we do have there

0:19:59.800 --> 0:20:02.560
<v Speaker 2>are We're ultimately a lot of humans involved in this.

0:20:02.600 --> 0:20:06.320
<v Speaker 2>We're not going to highlight all of them. But credited

0:20:06.440 --> 0:20:09.320
<v Speaker 2>as the director and as an editor on this film

0:20:09.440 --> 0:20:13.480
<v Speaker 2>is Michael Boydstone. The same year, he had also worked

0:20:13.480 --> 0:20:17.399
<v Speaker 2>with musician Pete Bardens I believe of Camel Fame on

0:20:17.440 --> 0:20:21.480
<v Speaker 2>a project called Watercolors. I wasn't able to find streaming

0:20:21.520 --> 0:20:25.240
<v Speaker 2>content of this, but it apparently combined footage of running

0:20:25.240 --> 0:20:31.480
<v Speaker 2>water from Yellowstone with Pete Barden's music. Boydston would go

0:20:31.520 --> 0:20:34.119
<v Speaker 2>on to work with Thomas Dolby on nineteen ninety four's

0:20:34.160 --> 0:20:36.720
<v Speaker 2>The Gate to the Mind's Eye, which he also directed.

0:20:36.960 --> 0:20:39.800
<v Speaker 2>And he also worked on a project called Televoid in

0:20:39.880 --> 0:20:42.159
<v Speaker 2>ninety seven, which I'm not saying. I think it's an

0:20:42.200 --> 0:20:46.120
<v Speaker 2>unrelated project that does similar things like using different different

0:20:46.800 --> 0:20:50.200
<v Speaker 2>computer animated shorts and sort of stitching them together into

0:20:50.240 --> 0:20:52.120
<v Speaker 2>a cohesive full picture.

0:20:52.560 --> 0:20:56.359
<v Speaker 3>Did Boydston work on the Mindseie movie that had Kansas

0:20:56.520 --> 0:20:57.560
<v Speaker 3>music by Kansas?

0:20:58.160 --> 0:21:00.960
<v Speaker 2>I don't think he did have to. You know, there

0:21:00.960 --> 0:21:03.879
<v Speaker 2>are different people involved in these Different people did the music,

0:21:04.040 --> 0:21:07.320
<v Speaker 2>like Thomas Dolby again was on the Gate to the

0:21:07.359 --> 0:21:11.560
<v Speaker 2>Mind's Eye, but he Boydsten went on to work on

0:21:11.720 --> 0:21:14.840
<v Speaker 2>a number of educational programs, including at least one episode

0:21:14.840 --> 0:21:17.080
<v Speaker 2>of Bill and I The Science Guy, as well as

0:21:17.080 --> 0:21:20.960
<v Speaker 2>a series called Diz Kids, and he served as cinematographer

0:21:21.000 --> 0:21:23.720
<v Speaker 2>on various TV and film projects, including the twenty sixteen

0:21:23.760 --> 0:21:29.000
<v Speaker 2>film Beta Test starring Manu Bennett. And I wasn't able

0:21:29.000 --> 0:21:31.439
<v Speaker 2>to find much else about like his role in this

0:21:31.520 --> 0:21:34.280
<v Speaker 2>production and how it went down. So I was looking

0:21:34.280 --> 0:21:37.280
<v Speaker 2>around and I found his contact information. I reached out

0:21:37.320 --> 0:21:39.320
<v Speaker 2>to him and I was like, hey, can we ask

0:21:39.359 --> 0:21:41.720
<v Speaker 2>you a few questions about Beyond the Mind's Eye? And

0:21:41.720 --> 0:21:43.560
<v Speaker 2>he said, he said, sure, you know it feels like

0:21:43.600 --> 0:21:45.960
<v Speaker 2>several lifetimes ago, but I'd be up for that, so

0:21:46.280 --> 0:21:49.760
<v Speaker 2>we sent him some questions. As of this recording time,

0:21:49.880 --> 0:21:52.320
<v Speaker 2>we have not heard back from him, but if we

0:21:52.400 --> 0:21:56.320
<v Speaker 2>hear back from him before publication, we'll tack it on

0:21:56.560 --> 0:21:58.600
<v Speaker 2>at the end of this episode, and if he gets

0:21:58.640 --> 0:22:01.800
<v Speaker 2>back to us after the episode is published, well, then

0:22:01.840 --> 0:22:04.720
<v Speaker 2>we'll include it in a future listener mail segment. I

0:22:04.760 --> 0:22:07.399
<v Speaker 2>can't wait to know more, all right, we already mentioned

0:22:07.440 --> 0:22:12.080
<v Speaker 2>Jon Hamer born nineteen forty eight check American musician, composer,

0:22:12.119 --> 0:22:15.119
<v Speaker 2>and record producer again, best known for his tracks Miami

0:22:15.200 --> 0:22:18.400
<v Speaker 2>Vice Theme and Crockett's Theme, both from the nineteen eighty

0:22:18.440 --> 0:22:23.640
<v Speaker 2>series Miamivice Again. Crockett's theme especially is just incredible. That's

0:22:23.680 --> 0:22:25.920
<v Speaker 2>when you just need a You've probably heard it before,

0:22:26.160 --> 0:22:28.880
<v Speaker 2>but if you haven't, go listen to it. Tremendous track.

0:22:29.400 --> 0:22:32.320
<v Speaker 2>He won two Grammy Awards for the Miami Vice Theme song.

0:22:32.760 --> 0:22:35.719
<v Speaker 2>His other scores include two episodes of Tales from the Crypt,

0:22:36.000 --> 0:22:39.679
<v Speaker 2>night Rider two thousand, nineteen ninety six is Beastmester three,

0:22:39.720 --> 0:22:42.840
<v Speaker 2>The I of Bracus, and of course that nineteen ninety

0:22:42.840 --> 0:22:46.199
<v Speaker 2>Dolph Lugrean film I Come In Piece aka Dark Angel,

0:22:46.240 --> 0:22:48.680
<v Speaker 2>which we previously discussed on Weird House Cinema.

0:22:49.160 --> 0:22:53.240
<v Speaker 3>Before recording this episode, we were both watching a news

0:22:53.280 --> 0:22:57.679
<v Speaker 3>segment where Jan Hamer was being interviewed primarily about his

0:22:57.800 --> 0:23:01.879
<v Speaker 3>work on Beyond the Mind's Eye. Before for the interview began,

0:23:02.080 --> 0:23:06.360
<v Speaker 3>there was just the sickest ever clip of him absolutely

0:23:06.480 --> 0:23:10.359
<v Speaker 3>shredding a strap on keyboard what you might be tempted

0:23:10.400 --> 0:23:12.400
<v Speaker 3>to call a key tar, but I don't know if

0:23:12.400 --> 0:23:13.440
<v Speaker 3>he called it a key tar.

0:23:14.080 --> 0:23:17.119
<v Speaker 2>I've seen it referred to as a signature model link

0:23:17.280 --> 0:23:20.640
<v Speaker 2>keyboard and maybe our synth junkies can chime in more

0:23:20.680 --> 0:23:23.800
<v Speaker 2>on that, but I've read that, like one of the

0:23:23.800 --> 0:23:25.440
<v Speaker 2>things about him is the Yeah, he's very much a

0:23:25.560 --> 0:23:30.920
<v Speaker 2>keyboard synth guy, and he developed in augmented a way

0:23:31.000 --> 0:23:34.399
<v Speaker 2>so that he could jam out on a keyboard like

0:23:34.600 --> 0:23:37.680
<v Speaker 2>it was a guitar, like with the energy of rocking

0:23:37.680 --> 0:23:40.960
<v Speaker 2>out to a guitar, and as someone who cannot rock

0:23:41.040 --> 0:23:43.480
<v Speaker 2>out on a keyboard or a guitar, I can't really

0:23:43.520 --> 0:23:47.080
<v Speaker 2>speak to the differences there. Joe, you have guitar experience,

0:23:47.160 --> 0:23:49.680
<v Speaker 2>maybe you can tell us what that might entail.

0:23:49.920 --> 0:23:52.199
<v Speaker 3>Oh well, I mean performing with a guitar can be

0:23:52.240 --> 0:23:55.359
<v Speaker 3>a kind of fun sort of semi athletic thing because

0:23:55.400 --> 0:23:57.560
<v Speaker 3>you're standing up. You can run around with it, and

0:23:57.600 --> 0:24:00.119
<v Speaker 3>you can sort of dance while you're playing it. Yes,

0:24:00.200 --> 0:24:01.919
<v Speaker 3>you can sort of dance while playing a keyboard. I

0:24:01.920 --> 0:24:04.480
<v Speaker 3>have less experience there because I can barely play the keyboard,

0:24:04.600 --> 0:24:08.040
<v Speaker 3>so I don't I don't know. Yeah, you can't run

0:24:08.080 --> 0:24:10.480
<v Speaker 3>around with keyboard unless you turn it into a strap

0:24:10.480 --> 0:24:13.600
<v Speaker 3>on keyboard, like like this thing that I'm tempted to

0:24:13.640 --> 0:24:14.400
<v Speaker 3>call a guitar.

0:24:15.000 --> 0:24:18.359
<v Speaker 2>I guess, like thinking of clips, I've seen of spirited

0:24:18.400 --> 0:24:21.399
<v Speaker 2>guitar players and spirited keyboard players, because there are some

0:24:21.520 --> 0:24:25.320
<v Speaker 2>very spirited keyboard players, you know. I mean there's a

0:24:25.359 --> 0:24:27.679
<v Speaker 2>different type of rocking out that it can occur. I

0:24:27.680 --> 0:24:30.240
<v Speaker 2>guess you can if you're like really rocking out on

0:24:30.320 --> 0:24:32.639
<v Speaker 2>the on the synth or the keyboard, like you're still

0:24:33.080 --> 0:24:36.760
<v Speaker 2>localized to that machine. You can't like run the stage

0:24:36.840 --> 0:24:37.600
<v Speaker 2>or anything, so.

0:24:37.720 --> 0:24:40.240
<v Speaker 3>Right, you can kind of headbang, I guess while you're playing,

0:24:40.280 --> 0:24:43.719
<v Speaker 3>but yeah, your feet need to stay roughly where they

0:24:43.720 --> 0:24:45.439
<v Speaker 3>are now.

0:24:45.520 --> 0:24:49.560
<v Speaker 2>Johanhamer's music is widely available on music streaming platforms, and

0:24:49.720 --> 0:24:52.800
<v Speaker 2>that includes Beyond the Mind's Eye as an album. You

0:24:52.800 --> 0:24:55.240
<v Speaker 2>can listen to it on you know, Apple Music, Spotify,

0:24:55.280 --> 0:24:57.800
<v Speaker 2>wherever you get your digital music. He has a lot

0:24:57.840 --> 0:24:59.439
<v Speaker 2>of other track I was going through some of his

0:24:59.480 --> 0:25:03.080
<v Speaker 2>other album and taking him in. There's a nineteen seventy

0:25:03.119 --> 0:25:05.840
<v Speaker 2>five album of his title The First Seven Days, and

0:25:05.880 --> 0:25:09.600
<v Speaker 2>there's a track on there titled Light Slash Sun, and

0:25:09.640 --> 0:25:12.400
<v Speaker 2>I thought it was very good, all right. The producer

0:25:12.440 --> 0:25:15.359
<v Speaker 2>of Beyond the Mind's Eye was Stephen Churchill born nineteen

0:25:15.400 --> 0:25:18.879
<v Speaker 2>fifty seven. He produced, I believe all of the Mind's

0:25:18.880 --> 0:25:22.080
<v Speaker 2>Eye videos, beginning with nineteen nineties The Mind's Eye, followed

0:25:22.240 --> 0:25:24.920
<v Speaker 2>by this film, and then ninety four is The Gate

0:25:24.960 --> 0:25:27.359
<v Speaker 2>to the Mind's Eye, ninety six is Odyssey into the

0:25:27.400 --> 0:25:31.920
<v Speaker 2>Mind's Eye, ninety seven's Computer Animation Showcase, nineteen ninety eight's

0:25:31.920 --> 0:25:36.240
<v Speaker 2>Ancient Alien, and nineteen ninety eight's Computer Animation Celebration. I

0:25:36.280 --> 0:25:39.480
<v Speaker 2>don't know why the the title breakdowns seems too much.

0:25:39.560 --> 0:25:42.240
<v Speaker 2>At this point, we're no longer talking about the Mind's Eye.

0:25:42.800 --> 0:25:45.840
<v Speaker 2>He previously worked as an animator on Disney's The Black

0:25:45.880 --> 0:25:49.120
<v Speaker 2>Cauldron in nineteen eighty five. He was a character designer

0:25:49.119 --> 0:25:51.480
<v Speaker 2>on The Great Mouse Detective in eighty six, a background

0:25:51.600 --> 0:25:54.280
<v Speaker 2>artist on Oliver and Company in eighty eight and an

0:25:54.359 --> 0:25:57.399
<v Speaker 2>in between artist on The Little Mermaid in nineteen eighty nine.

0:25:57.680 --> 0:25:59.679
<v Speaker 3>I remember the Great Mate. He was a character designer.

0:25:59.720 --> 0:26:03.160
<v Speaker 3>The Great Mouse Detective had some extremely scary characters when

0:26:03.160 --> 0:26:06.160
<v Speaker 3>I was little, at least I remember I rented that one,

0:26:06.200 --> 0:26:08.800
<v Speaker 3>and there's this bat with sharp teeth on it that

0:26:08.960 --> 0:26:13.280
<v Speaker 3>freaked me out. Also, it has a rat villain voiced

0:26:13.359 --> 0:26:16.000
<v Speaker 3>by Vincent Price, I think, who gets very scary at

0:26:16.000 --> 0:26:16.320
<v Speaker 3>the end.

0:26:16.720 --> 0:26:20.000
<v Speaker 2>Oh yeah, yeah, that is definitely a Vincent Price role,

0:26:20.000 --> 0:26:22.400
<v Speaker 2>and he is quite good. I'm trying to remember who

0:26:22.760 --> 0:26:27.520
<v Speaker 2>voiced the bat. Nobody ever heard of Candy Candido, not

0:26:27.640 --> 0:26:30.040
<v Speaker 2>a I believe he was a radio performer and voice actor,

0:26:30.080 --> 0:26:33.600
<v Speaker 2>but I don't have a lot of familiarity with his work.

0:26:34.240 --> 0:26:37.480
<v Speaker 3>Well, the two villainous rodents in this movie were They

0:26:37.520 --> 0:26:40.640
<v Speaker 3>both freaked me out when I was young, So so

0:26:40.680 --> 0:26:41.960
<v Speaker 3>maybe he designed them.

0:26:42.320 --> 0:26:44.480
<v Speaker 2>And then ne was Sherlock Holmes in that?

0:26:44.880 --> 0:26:45.359
<v Speaker 3>Oh really?

0:26:45.560 --> 0:26:46.359
<v Speaker 2>Yeah?

0:26:46.560 --> 0:26:49.600
<v Speaker 3>Oh wait, but Sherlock Holmes is just like the human

0:26:49.640 --> 0:26:52.399
<v Speaker 3>who happens to live in the room above the basle

0:26:52.480 --> 0:26:53.600
<v Speaker 3>The Great Mouse Detective.

0:26:54.320 --> 0:26:55.880
<v Speaker 2>I think you're right. It's been a long time since

0:26:55.920 --> 0:26:56.560
<v Speaker 2>I've seen it.

0:26:56.480 --> 0:26:59.080
<v Speaker 3>Like it's not primarily an adventure about Sherlock Holmes. It

0:26:59.119 --> 0:27:02.280
<v Speaker 3>is about his mouse equivalent, Basel though whatever.

0:27:02.600 --> 0:27:05.480
<v Speaker 2>Yeah, the Black Cauldron is when I've been tempted to revisit,

0:27:06.000 --> 0:27:08.360
<v Speaker 2>but I have not yet gotten around to it. It's

0:27:08.400 --> 0:27:11.120
<v Speaker 2>got some great dark fantasy elements to it, but it's

0:27:11.119 --> 0:27:14.560
<v Speaker 2>not one that I think was well regarded at the

0:27:14.600 --> 0:27:16.520
<v Speaker 2>time of its release, and I don't know if people

0:27:16.520 --> 0:27:19.520
<v Speaker 2>have warmed up to it or not now. Obviously, this

0:27:19.600 --> 0:27:24.320
<v Speaker 2>project encompasses the computer effects work of various individuals, and

0:27:24.359 --> 0:27:25.840
<v Speaker 2>again we're not going to be able to have time

0:27:25.880 --> 0:27:28.800
<v Speaker 2>to really do justice to everyone, but we'll reference some

0:27:28.880 --> 0:27:31.359
<v Speaker 2>of them as they come up. I know that in

0:27:31.400 --> 0:27:35.800
<v Speaker 2>the movie databases, the Flora section is credited to yo

0:27:35.920 --> 0:27:40.120
<v Speaker 2>Chiro Kawaguchi, and Journey to the Fourth Dimension is credited

0:27:40.119 --> 0:27:43.280
<v Speaker 2>to Rick Harper and David Thornton. But of course, is

0:27:43.720 --> 0:27:45.840
<v Speaker 2>that that's just some of the people involved in this,

0:27:45.960 --> 0:27:47.040
<v Speaker 2>and there are many others.

0:27:47.359 --> 0:27:49.960
<v Speaker 3>Now, as we said earlier, the movie is sort of

0:27:50.560 --> 0:27:53.399
<v Speaker 3>you could kind of think of it as like just

0:27:53.440 --> 0:27:56.919
<v Speaker 3>a series of music videos. So that's a little misleading

0:27:57.000 --> 0:28:01.040
<v Speaker 3>because they're they do kind of have an narrative flow

0:28:01.119 --> 0:28:04.120
<v Speaker 3>in a way, but they are a it's a series

0:28:04.160 --> 0:28:08.400
<v Speaker 3>of discrete musical numbers on the soundtrack that are each

0:28:08.520 --> 0:28:12.640
<v Speaker 3>paired with an animation sequence that maybe sort of one

0:28:12.760 --> 0:28:16.760
<v Speaker 3>continuous theme throughout, or might just be just a Shmorgus

0:28:16.760 --> 0:28:17.720
<v Speaker 3>board of imagery.

0:28:18.280 --> 0:28:20.600
<v Speaker 2>That's right. And you know, the interesting thing is, like

0:28:20.640 --> 0:28:24.600
<v Speaker 2>any anthology, we kind of have a host. Yeah, we

0:28:24.680 --> 0:28:27.360
<v Speaker 2>have we have something or someone that is going to

0:28:27.400 --> 0:28:30.159
<v Speaker 2>introduce us to the concept of beyond the mind's eye.

0:28:30.240 --> 0:28:34.080
<v Speaker 3>We get a floating virtual bald head with these you know,

0:28:34.160 --> 0:28:38.240
<v Speaker 3>polygons on its surface. It almost looks I don't know

0:28:38.240 --> 0:28:39.960
<v Speaker 3>if you caught the same thing. Maybe I'm out of

0:28:40.000 --> 0:28:41.640
<v Speaker 3>my mind here, but it looks almost kind of like

0:28:41.680 --> 0:28:43.400
<v Speaker 3>a floating Jeff Bezos head.

0:28:45.600 --> 0:28:47.720
<v Speaker 2>Yeah yeah, there's a little bit of Bezos to it.

0:28:48.840 --> 0:28:50.840
<v Speaker 2>Yeah yeah, I think that's a strong comparison.

0:28:51.240 --> 0:28:55.000
<v Speaker 3>Anyway, the bezos head tells us you are now entering

0:28:55.040 --> 0:28:59.280
<v Speaker 3>a world inside the essence of your imagination, look within

0:28:59.360 --> 0:29:04.760
<v Speaker 3>your dreammes. They can take you beyond the mind's eye.

0:29:05.360 --> 0:29:08.320
<v Speaker 3>And then we begin to zoom. We begin to zoom

0:29:08.400 --> 0:29:13.360
<v Speaker 3>through just a tunnel of textures and colors and things

0:29:13.360 --> 0:29:16.360
<v Speaker 3>start to pop out at us. And it is a

0:29:16.480 --> 0:29:20.720
<v Speaker 3>fairly overwhelming experience. At first, you're just like plunging down

0:29:20.800 --> 0:29:25.480
<v Speaker 3>this tunnel into darkness with colors emerging from out of everywhere,

0:29:25.480 --> 0:29:27.560
<v Speaker 3>and you don't even know what you're looking at, and

0:29:27.600 --> 0:29:29.520
<v Speaker 3>you can't quite make sense of it. And by the

0:29:29.600 --> 0:29:33.040
<v Speaker 3>time you sort of focus on one shape and image,

0:29:33.080 --> 0:29:36.680
<v Speaker 3>it's turning into something else. And I can see why

0:29:36.720 --> 0:29:40.480
<v Speaker 3>they put this animated segment first, because even in retrospect,

0:29:40.560 --> 0:29:42.520
<v Speaker 3>it kind of takes your breath away, and I'm sure

0:29:42.560 --> 0:29:45.560
<v Speaker 3>in nineteen ninety two you'd just be like, Wow, I

0:29:45.680 --> 0:29:48.760
<v Speaker 3>can't even begin to describe what I'm looking at.

0:29:49.080 --> 0:29:51.920
<v Speaker 2>Yeah, because especially if you're watching this on VHS, you

0:29:51.960 --> 0:29:54.240
<v Speaker 2>can't just skip to the next chapter. You'd have to

0:29:54.280 --> 0:29:57.200
<v Speaker 2>fast forward through stuff, and so it really needs to

0:29:57.320 --> 0:30:01.280
<v Speaker 2>hit hard immediately, and it does. Just lots shifting psychedelic

0:30:01.320 --> 0:30:07.280
<v Speaker 2>CGI landscapes, fractals and particles, virtual reality bodies, including a

0:30:07.320 --> 0:30:10.640
<v Speaker 2>pair of lovers who merge in their love making into

0:30:10.640 --> 0:30:14.920
<v Speaker 2>a single extra dimensional dragonfly. And then there's a butterfly,

0:30:15.120 --> 0:30:20.360
<v Speaker 2>a bird, a terosaur, a haunted castle, an electric vortex,

0:30:20.440 --> 0:30:22.960
<v Speaker 2>and then finally like a reading rainbow butterfly.

0:30:23.240 --> 0:30:25.920
<v Speaker 3>I love when it turns into the haunted castle, because

0:30:25.920 --> 0:30:28.480
<v Speaker 3>that has nothing to do with anything that came before.

0:30:28.520 --> 0:30:31.680
<v Speaker 3>But suddenly we're in Spirit Halloween and this is just

0:30:31.720 --> 0:30:35.480
<v Speaker 3>an animated castle. It's a whoo and bats flying through

0:30:35.520 --> 0:30:38.320
<v Speaker 3>the sky. But then when we get close to the bats,

0:30:38.360 --> 0:30:41.680
<v Speaker 3>we realize they're not bats, they're terosaurs with devil tongues.

0:30:42.040 --> 0:30:46.040
<v Speaker 3>And one of the terosaurs crashes into the quote camera

0:30:46.280 --> 0:30:48.800
<v Speaker 3>and breaks the glass of the lens, sort of just

0:30:48.840 --> 0:30:54.040
<v Speaker 3>spiderwebs of fracture across the screen, and then the does

0:30:54.080 --> 0:30:57.680
<v Speaker 3>the terrator kind of like slide down like a It

0:30:57.720 --> 0:31:00.000
<v Speaker 3>does like a bug smeared on a windshield.

0:31:00.400 --> 0:31:04.520
<v Speaker 2>So, on one hand, this whole intro bit feels very demo,

0:31:04.840 --> 0:31:07.440
<v Speaker 2>you know. It feels like they're saying someone is saying,

0:31:07.560 --> 0:31:10.719
<v Speaker 2>look what CGI can do for you. But on the

0:31:10.760 --> 0:31:15.440
<v Speaker 2>other hand, we are definitely seeing parts of a sequence

0:31:15.520 --> 0:31:19.360
<v Speaker 2>from the nineteen ninety two film The lawnmower Man. This,

0:31:19.440 --> 0:31:23.880
<v Speaker 2>of course, was a science fiction horror movie directed by

0:31:23.880 --> 0:31:28.240
<v Speaker 2>Brett Leonard and originally sort of kind of based on

0:31:28.240 --> 0:31:30.800
<v Speaker 2>a Stephen King's story, but I believe he was able

0:31:30.840 --> 0:31:32.920
<v Speaker 2>to get his name taken off of that. The original

0:31:32.960 --> 0:31:36.280
<v Speaker 2>lawnmower Man short story is very creepy but has nothing

0:31:36.320 --> 0:31:38.880
<v Speaker 2>to do with virtual reality or computers.

0:31:39.160 --> 0:31:40.880
<v Speaker 3>Yeah, I've looked at this up before. I think the

0:31:40.960 --> 0:31:44.600
<v Speaker 3>movie has nothing to do with this story except that

0:31:44.640 --> 0:31:47.200
<v Speaker 3>there is a guy who operates a lawnmower. That's it.

0:31:47.800 --> 0:31:50.400
<v Speaker 2>Yeah, And so there's a scene I had to go.

0:31:50.840 --> 0:31:53.280
<v Speaker 2>I was able to find this online include a link

0:31:53.320 --> 0:31:55.240
<v Speaker 2>for here, jove you wanted to check it out. But

0:31:55.720 --> 0:31:59.920
<v Speaker 2>there's a sequence in The lawnmower Man where the character

0:32:00.200 --> 0:32:03.760
<v Speaker 2>job Smith played by Jeff fay uh he had he

0:32:03.960 --> 0:32:09.280
<v Speaker 2>invites his girlfriend Marnie Burke played by Jenny Wright, to, hey,

0:32:09.320 --> 0:32:12.120
<v Speaker 2>come join me in the cyber realm for some of

0:32:12.160 --> 0:32:14.920
<v Speaker 2>the cyber sex. And so they're in these you know,

0:32:15.280 --> 0:32:18.640
<v Speaker 2>virtual reality harnesses, and then we see in the virtual

0:32:18.680 --> 0:32:22.680
<v Speaker 2>realm they are these two lovers that you know, embrace

0:32:22.760 --> 0:32:25.440
<v Speaker 2>each other and then they sort of like merge with

0:32:25.520 --> 0:32:29.640
<v Speaker 2>each other become a dragonfly. But in The lawnmower Man,

0:32:29.720 --> 0:32:32.800
<v Speaker 2>this sequence takes a dark turn. She like gets stuck

0:32:33.200 --> 0:32:36.560
<v Speaker 2>in the like the ground or something, and then she

0:32:36.680 --> 0:32:39.800
<v Speaker 2>starts freaking out and he turns into a monster and

0:32:39.880 --> 0:32:43.640
<v Speaker 2>eats her. So we do not see anybody turn into

0:32:43.640 --> 0:32:46.120
<v Speaker 2>a monster and beyond the mind's eye because Obviously that

0:32:46.160 --> 0:32:48.480
<v Speaker 2>doesn't fit the vibe here. This is not this is

0:32:48.520 --> 0:32:51.960
<v Speaker 2>not about feeling anxious about technology. This isn't about being

0:32:51.960 --> 0:32:54.600
<v Speaker 2>afraid that technology is going to eat you. This is

0:32:54.640 --> 0:32:59.000
<v Speaker 2>about what technology can transform you into. And it's not

0:32:59.080 --> 0:33:01.280
<v Speaker 2>a monster. It is you know, the eternity.

0:33:01.600 --> 0:33:04.760
<v Speaker 3>Well, but we do go from the cybersex to the

0:33:04.800 --> 0:33:08.680
<v Speaker 3>Haunted Castle. But it's I guess nothing bad appears to

0:33:08.720 --> 0:33:11.680
<v Speaker 3>happen to the two lovers on the screen. It's just

0:33:11.680 --> 0:33:13.480
<v Speaker 3>like we're looking at something else now, and it is

0:33:13.480 --> 0:33:14.400
<v Speaker 3>a haunted castle.

0:33:14.560 --> 0:33:17.120
<v Speaker 2>Yeah, that haunted castle looks inviting though. It's like it's

0:33:17.160 --> 0:33:19.840
<v Speaker 2>like you said, spirit Halloween territory. It's like, don't you

0:33:19.880 --> 0:33:21.920
<v Speaker 2>want to go over there and meet the fun vampires

0:33:21.960 --> 0:33:22.480
<v Speaker 2>that live there?

0:33:22.560 --> 0:33:25.480
<v Speaker 3>Yeah, that's castle. They give out the full sized candy

0:33:25.520 --> 0:33:26.640
<v Speaker 3>bars exactly.

0:33:27.120 --> 0:33:31.000
<v Speaker 2>Now. Multiple individuals and I believe studios worked on the

0:33:31.000 --> 0:33:36.040
<v Speaker 2>CGI sequences for The lawnmower Man, but they include let's see,

0:33:36.080 --> 0:33:38.840
<v Speaker 2>there's a Gimmel Everett, who lived nineteen fifty one through

0:33:38.880 --> 0:33:42.880
<v Speaker 2>twenty eleven, who also worked on ninety five's Virtuosity and

0:33:43.000 --> 0:33:45.200
<v Speaker 2>nineteen eighty eight Killer Clowns from Outer Space.

0:33:46.000 --> 0:33:49.520
<v Speaker 3>The Virtuosity is the movie with a virtual reality character

0:33:49.600 --> 0:33:52.920
<v Speaker 3>played by Russell Crowe who is a virtual serial killer

0:33:53.240 --> 0:33:56.160
<v Speaker 3>who comes into the real world. And the main thing

0:33:56.200 --> 0:33:58.160
<v Speaker 3>I remember about it is that the trailer for the

0:33:58.200 --> 0:34:01.240
<v Speaker 3>movie had Russell Crowe walking through mall while playing Stay

0:34:01.240 --> 0:34:01.719
<v Speaker 3>in Alive.

0:34:03.440 --> 0:34:05.560
<v Speaker 2>Yeah. I think they basically they three D print him

0:34:05.600 --> 0:34:08.600
<v Speaker 2>and he's a carbon based organism with blue blood or

0:34:08.640 --> 0:34:09.359
<v Speaker 2>something like that.

0:34:09.600 --> 0:34:12.440
<v Speaker 3>It's reverse tron is the situation.

0:34:12.880 --> 0:34:16.919
<v Speaker 2>Yeah, sounds like a great idea. I think I saw

0:34:16.920 --> 0:34:19.319
<v Speaker 2>it back in the day and I remember enjoying it.

0:34:19.360 --> 0:34:23.520
<v Speaker 2>But let's see. We also have Helene Plotkin who also

0:34:23.560 --> 0:34:26.879
<v Speaker 2>worked on something that she's credited for, nineteen ninety one's

0:34:26.880 --> 0:34:29.680
<v Speaker 2>Liquid Television. Liquid Television that was a similar situation where

0:34:29.680 --> 0:34:34.080
<v Speaker 2>they're bringing in different like short films and other short projects.

0:34:34.480 --> 0:34:37.400
<v Speaker 2>And then she also was involved in nineteen ninety nine's

0:34:37.400 --> 0:34:41.480
<v Speaker 2>Toy Story two. And then there's Brett Leonard born nineteen

0:34:41.560 --> 0:34:44.680
<v Speaker 2>fifty nine, who also worked on Virtuosity and Killer Clowns

0:34:44.680 --> 0:34:47.480
<v Speaker 2>from out He Space. He also directed the music video

0:34:47.520 --> 0:34:50.560
<v Speaker 2>for Peter Gabriel's Kiss That Frog in two thousand and four,

0:34:51.000 --> 0:34:54.720
<v Speaker 2>which I had great track, amazing album, big fan of Us.

0:34:55.239 --> 0:34:58.480
<v Speaker 2>The other interesting thing about Brett Leonard, who again it's

0:34:59.680 --> 0:35:02.480
<v Speaker 2>some connection to this film is that he directed the

0:35:02.560 --> 0:35:05.920
<v Speaker 2>nineteen eighty nine film The Dead Pit, a horror movie

0:35:05.960 --> 0:35:09.440
<v Speaker 2>that is best known to VHS fans for its box

0:35:09.560 --> 0:35:14.000
<v Speaker 2>VHS box with the light up eyes. So look up

0:35:14.000 --> 0:35:15.719
<v Speaker 2>an image of this. If you ever went into a

0:35:15.800 --> 0:35:18.960
<v Speaker 2>VHS rental store back in the day, you inevitably saw this.

0:35:19.320 --> 0:35:21.760
<v Speaker 2>And if the people running the place remember to refresh

0:35:21.760 --> 0:35:24.600
<v Speaker 2>its batteries, it's the eyes on the front of the

0:35:24.680 --> 0:35:26.480
<v Speaker 2>VHS box would light up.

0:35:26.760 --> 0:35:29.160
<v Speaker 3>That's a really good gimmick. I you know, I feel

0:35:29.239 --> 0:35:33.120
<v Speaker 3>I was a connoisseur of VHS boxes in the nineties

0:35:33.120 --> 0:35:35.000
<v Speaker 3>in the video store, and I don't remember this.

0:35:35.640 --> 0:35:37.560
<v Speaker 2>Yeah, I mean it's not a I don't think. I

0:35:37.560 --> 0:35:39.480
<v Speaker 2>don't know anything about the film itself, and I never

0:35:39.480 --> 0:35:41.719
<v Speaker 2>rented it. How could I. I was a child and

0:35:41.760 --> 0:35:45.880
<v Speaker 2>this was scary, But you know it's I've seen it

0:35:46.480 --> 0:35:49.680
<v Speaker 2>for sale and you know, prize by collectors. So anyway,

0:35:49.680 --> 0:35:52.360
<v Speaker 2>those are just some of the folks that were connected

0:35:52.480 --> 0:35:55.920
<v Speaker 2>to these sequences from The lawnmower Man, which have been

0:35:55.960 --> 0:35:59.319
<v Speaker 2>repurposed here in Beyond the Mind's Eye. And this won't

0:35:59.320 --> 0:36:01.920
<v Speaker 2>be the last time we see lawnmower man footage in

0:36:01.600 --> 0:36:02.560
<v Speaker 2>this feature.

0:36:03.200 --> 0:36:06.359
<v Speaker 3>Okay, well, that's just the introductory segment. We cannot speak

0:36:06.400 --> 0:36:08.759
<v Speaker 3>at great length about all of the segments in the movie,

0:36:08.840 --> 0:36:10.840
<v Speaker 3>but we'll try to talk about at least most of

0:36:10.880 --> 0:36:13.200
<v Speaker 3>them for a bit. The second one I thought was

0:36:13.239 --> 0:36:17.120
<v Speaker 3>also pretty interesting. This one is called Seeds, and it's

0:36:17.160 --> 0:36:21.120
<v Speaker 3>an animation on the concept of pan spermia, with like

0:36:21.239 --> 0:36:23.440
<v Speaker 3>a nut or a thing that looks kind of like

0:36:23.440 --> 0:36:28.760
<v Speaker 3>a pumpkin seed flying through space and then landing on Earth.

0:36:28.840 --> 0:36:30.359
<v Speaker 3>I don't know why I said a pumpkin seed, because

0:36:30.360 --> 0:36:31.960
<v Speaker 3>it doesn't look like a pumpkin seed. It's some other

0:36:32.040 --> 0:36:33.600
<v Speaker 3>kind of seed. I don't know what seed.

0:36:33.600 --> 0:36:35.799
<v Speaker 2>Would you compare it to, rob It's just a big

0:36:35.840 --> 0:36:36.600
<v Speaker 2>old space seed.

0:36:36.960 --> 0:36:39.319
<v Speaker 3>Yeah, I don't know, caraway seed or something. It's a

0:36:39.320 --> 0:36:42.200
<v Speaker 3>big old seed. It flies through space and then it

0:36:42.320 --> 0:36:46.160
<v Speaker 3>plunks down on Earth, and then it gives rise to

0:36:46.280 --> 0:36:49.160
<v Speaker 3>life on Earth, and we see all kinds of just

0:36:49.480 --> 0:36:52.560
<v Speaker 3>kind of you know, life dancing about. We see trees

0:36:52.680 --> 0:36:57.520
<v Speaker 3>as groovy shape shifting dancing machines. Like the trees to

0:36:57.600 --> 0:37:01.280
<v Speaker 3>the beat of the song, they shift to transform into

0:37:01.320 --> 0:37:05.240
<v Speaker 3>different kinds of trees with different arrangements of branches and leaves,

0:37:05.640 --> 0:37:08.040
<v Speaker 3>which again goes back to this morphing concept that we

0:37:08.080 --> 0:37:11.560
<v Speaker 3>see throughout this whole thing. So there's all these kinds

0:37:11.600 --> 0:37:15.320
<v Speaker 3>of different representations of life growing and morphing and shifting

0:37:15.360 --> 0:37:18.440
<v Speaker 3>and taking these different forms, and then eventually there are

0:37:18.520 --> 0:37:21.920
<v Speaker 3>these pods, these plants that grow as pods that end

0:37:22.000 --> 0:37:25.480
<v Speaker 3>up shooting seeds back out into space. So it's as

0:37:25.480 --> 0:37:26.839
<v Speaker 3>if the cycle continues.

0:37:27.400 --> 0:37:30.960
<v Speaker 2>Yeah. Apparently this sequence uses imagery created by computer graphics

0:37:31.040 --> 0:37:34.319
<v Speaker 2>artists and researcher Carl Simms born nineteen sixty two from

0:37:34.400 --> 0:37:39.160
<v Speaker 2>his nineteen ninety short Panspermia. He incidentally served as a

0:37:39.280 --> 0:37:43.440
<v Speaker 2>producer on the first Minds I release, and this footage

0:37:43.480 --> 0:37:46.640
<v Speaker 2>would later be used in the Boydsten directed music video

0:37:46.719 --> 0:37:51.280
<v Speaker 2>for Pantera's cover of the Black Sabbath instrumental Planet Caravan,

0:37:51.600 --> 0:37:53.480
<v Speaker 2>and you can also find this on YouTube.

0:37:53.640 --> 0:37:57.400
<v Speaker 3>I love Sabbath, I like that song. I did listen

0:37:57.440 --> 0:38:00.879
<v Speaker 3>and watch this, and I don't love the pinter A cover.

0:38:04.080 --> 0:38:07.359
<v Speaker 2>I have to say this whole Panspermia section, I felt

0:38:07.360 --> 0:38:10.360
<v Speaker 2>like this one felt perhaps more dated by today's standards

0:38:10.360 --> 0:38:13.240
<v Speaker 2>than the intro, perhaps because a lot of it hinges

0:38:13.360 --> 0:38:17.759
<v Speaker 2>on depictions of natural world organisms like actual plants, actual animals,

0:38:18.000 --> 0:38:21.400
<v Speaker 2>And again, what it accomplishes for nineteen ninety or nineteen

0:38:21.440 --> 0:38:26.279
<v Speaker 2>ninety two is amazing. But I don't know. On top

0:38:26.320 --> 0:38:30.840
<v Speaker 2>of that, it's not my favorite Hommer track beyond the

0:38:30.880 --> 0:38:34.200
<v Speaker 2>Mind's Eye. But things do pick up again when we

0:38:34.280 --> 0:38:37.360
<v Speaker 2>get back into the depictions of actual alien pant spermia

0:38:37.480 --> 0:38:40.560
<v Speaker 2>with the big seed launching cannon plants and so forth.

0:38:40.880 --> 0:38:52.040
<v Speaker 3>Yeah, yeah, Okay. The next segment I thought was interesting

0:38:52.120 --> 0:38:58.520
<v Speaker 3>because it's called Afternoon Adventure, and this track incorporates both

0:38:58.960 --> 0:39:03.680
<v Speaker 3>live action and computer animation, and it over lays one

0:39:03.760 --> 0:39:06.799
<v Speaker 3>on top of the other, so we get shots. At

0:39:06.880 --> 0:39:08.919
<v Speaker 3>least that's what I think is going on. I don't

0:39:08.920 --> 0:39:13.400
<v Speaker 3>think that's cgi. It couldn't be. No, it is, it seems.

0:39:13.520 --> 0:39:16.080
<v Speaker 3>For example, we get a footage of a real forest

0:39:16.320 --> 0:39:19.480
<v Speaker 3>that is overlaid with animated insects, and we see a

0:39:19.640 --> 0:39:23.200
<v Speaker 3>wasp chasing a bee. And what I love is that

0:39:23.600 --> 0:39:27.120
<v Speaker 3>the Onhammer track that is paired with this sounds like

0:39:27.360 --> 0:39:29.960
<v Speaker 3>chase music from an action film in the eighties or

0:39:30.040 --> 0:39:32.960
<v Speaker 3>like from Miami Vice. It's like sick, you know, like

0:39:33.080 --> 0:39:34.920
<v Speaker 3>guitar shredding kind of Chase music.

0:39:35.400 --> 0:39:38.280
<v Speaker 2>Yeah, yeah, like like that bee just robbed a bank

0:39:38.320 --> 0:39:39.640
<v Speaker 2>and the wasp is on the case.

0:39:39.880 --> 0:39:44.400
<v Speaker 3>Yeah, Wasp, you're a loose cannon. But this has a

0:39:44.960 --> 0:39:47.920
<v Speaker 3>kind of twist ending actually, So at the you know,

0:39:47.920 --> 0:39:49.160
<v Speaker 3>we go around and we see a lot of the

0:39:49.239 --> 0:39:52.399
<v Speaker 3>landscape and we end up zooming out in this one,

0:39:52.680 --> 0:39:54.520
<v Speaker 3>and we zoom out and out and out, and we

0:39:54.600 --> 0:39:56.560
<v Speaker 3>go up in the sky and see this whole, you know,

0:39:56.600 --> 0:39:59.239
<v Speaker 3>the contours of the earth and the lakes and the

0:39:59.360 --> 0:40:03.280
<v Speaker 3>rivers and the hills, and we keep zooming out until

0:40:03.320 --> 0:40:06.880
<v Speaker 3>we go through a glass barrier and we realized the

0:40:06.960 --> 0:40:11.839
<v Speaker 3>landscape where we were watching these insects interact was inside

0:40:11.840 --> 0:40:16.480
<v Speaker 3>of a dome, a dome in space on the surface

0:40:16.520 --> 0:40:20.359
<v Speaker 3>of a barren moon. And there are many domes like it.

0:40:20.840 --> 0:40:25.279
<v Speaker 2>What this is great though, because, yeah, it starts off

0:40:25.440 --> 0:40:28.239
<v Speaker 2>seeming like, yeah, bold choice to feature both live action

0:40:28.360 --> 0:40:31.799
<v Speaker 2>and computer generated bugs, especially since you know, you really

0:40:31.840 --> 0:40:36.560
<v Speaker 2>can't create a photorealistic bug at this point. But yeah,

0:40:36.680 --> 0:40:38.840
<v Speaker 2>by the time you get to the domes, amazing. This

0:40:38.960 --> 0:40:42.520
<v Speaker 2>is exactly what you want out of your CGI imagery

0:40:42.560 --> 0:40:45.400
<v Speaker 2>at this point in time. Let us depict other worlds,

0:40:45.480 --> 0:40:48.719
<v Speaker 2>Let us depict you know, the future show us give

0:40:48.800 --> 0:40:51.480
<v Speaker 2>us this revelation, and it does. Now.

0:40:51.560 --> 0:40:54.400
<v Speaker 3>The next segment I think, is called Brave New World.

0:40:54.680 --> 0:40:59.360
<v Speaker 3>It is sort of a representation of the insides of

0:40:59.800 --> 0:41:04.760
<v Speaker 3>a computer, but rendered in a dramatic, almost heroic fashion,

0:41:05.000 --> 0:41:07.640
<v Speaker 3>And as I was watching it, it actually looked quite

0:41:07.760 --> 0:41:11.320
<v Speaker 3>familiar to me, and I started thinking, wait a minute,

0:41:11.760 --> 0:41:15.160
<v Speaker 3>is this footage that was created for those Intel Pennium

0:41:15.239 --> 0:41:16.680
<v Speaker 3>commercials in the nineties.

0:41:17.400 --> 0:41:19.440
<v Speaker 2>It might have been. I was looking around for an example,

0:41:19.440 --> 0:41:24.000
<v Speaker 2>and I kept running across other Intel commercials, so I'm

0:41:24.000 --> 0:41:26.960
<v Speaker 2>not sure about that. But yeah, we get dancing, floating

0:41:27.000 --> 0:41:31.840
<v Speaker 2>silver squares, and then we enter various geometric shapes, a

0:41:31.880 --> 0:41:36.200
<v Speaker 2>real kaleidoscope experience, and the track here from Jon Hammer

0:41:36.320 --> 0:41:38.319
<v Speaker 2>is very soothing. But then it picks up the pace

0:41:38.360 --> 0:41:40.680
<v Speaker 2>as we sail through the insides of a computer, and

0:41:40.719 --> 0:41:47.000
<v Speaker 2>this is where we get into familiar processor commercial territory. Eventually,

0:41:47.080 --> 0:41:50.799
<v Speaker 2>a golden titan rises from the computer realm to lift

0:41:50.880 --> 0:41:53.760
<v Speaker 2>up a giant gear and oh, we realized this titan

0:41:53.880 --> 0:41:56.200
<v Speaker 2>is Atlas. And I'm not sure I love the idea

0:41:56.239 --> 0:42:02.200
<v Speaker 2>of computer technology as a shackled, eternally punished titan. I

0:42:02.560 --> 0:42:04.399
<v Speaker 2>don't know exactly what we're trying to portray there.

0:42:04.920 --> 0:42:07.239
<v Speaker 3>Yeah, whether it's the Greek themes or it's going in

0:42:07.239 --> 0:42:09.319
<v Speaker 3>a different direction with some kind of I don't know,

0:42:09.440 --> 0:42:13.000
<v Speaker 3>iron Rand meditation. In any case, this one doesn't hit

0:42:13.040 --> 0:42:13.680
<v Speaker 3>so great for me.

0:42:14.080 --> 0:42:17.359
<v Speaker 2>Yeah, but the Titan looks cool, I will say that.

0:42:17.719 --> 0:42:20.880
<v Speaker 3>Yeah, let's see. After this, there's a segment called I

0:42:20.920 --> 0:42:24.280
<v Speaker 3>think Transformers. This one really looks like a video game,

0:42:24.800 --> 0:42:28.200
<v Speaker 3>and I think that's because in part it is reproducing

0:42:28.760 --> 0:42:31.920
<v Speaker 3>footage from The lawnmower Man of a video game they

0:42:31.920 --> 0:42:34.759
<v Speaker 3>play in the lawnmower Man. And then also I think

0:42:34.800 --> 0:42:37.280
<v Speaker 3>we actually just straight up see the Job, a character

0:42:37.400 --> 0:42:38.560
<v Speaker 3>from lawnmower Man in.

0:42:38.560 --> 0:42:41.200
<v Speaker 2>This we do like the raging virtual job.

0:42:41.080 --> 0:42:43.840
<v Speaker 3>Where he's yeah, he's mad.

0:42:44.239 --> 0:42:46.960
<v Speaker 2>Yeah. And then there's I haven't seen The lawnmower Man

0:42:47.080 --> 0:42:48.799
<v Speaker 2>in a while. I didn't didn't have time to watch

0:42:48.800 --> 0:42:51.200
<v Speaker 2>it in full for this, but yeah, there's a sequence

0:42:51.200 --> 0:42:53.440
<v Speaker 2>in lawnmower Man where they're at an arcade. They're playing

0:42:53.440 --> 0:42:55.800
<v Speaker 2>some sort of like a racing game, and we see

0:42:55.880 --> 0:42:58.319
<v Speaker 2>the virtual footage from that part of the film here.

0:42:58.640 --> 0:43:02.080
<v Speaker 3>Yeah, Okay, the race part being its people's zoomings through

0:43:02.120 --> 0:43:04.920
<v Speaker 3>a kind of corridor with these closing teeth that you

0:43:04.960 --> 0:43:06.719
<v Speaker 3>have to kind of navigate through gaps in.

0:43:08.360 --> 0:43:11.120
<v Speaker 2>This reminds me there was there was a video game

0:43:11.160 --> 0:43:15.879
<v Speaker 2>tie into the lawnmower Man and MYO. My video game

0:43:16.040 --> 0:43:18.080
<v Speaker 2>capabilities at the time were very limited. I think I

0:43:18.120 --> 0:43:20.839
<v Speaker 2>had a Sega Genesis and they put this game out

0:43:20.840 --> 0:43:24.400
<v Speaker 2>on Sega Genesis, and I remember wanting it because basically,

0:43:24.440 --> 0:43:29.640
<v Speaker 2>with the limited capacity of the Sega Genesis, they were

0:43:29.640 --> 0:43:34.000
<v Speaker 2>able to create some sort of virtual sections, you know,

0:43:34.000 --> 0:43:36.440
<v Speaker 2>where you're like flying around in a three dimensional space,

0:43:37.760 --> 0:43:40.359
<v Speaker 2>something that you know, by today's standards is just old hat,

0:43:40.680 --> 0:43:43.960
<v Speaker 2>but at the time on Genesis, like it was like, whoa,

0:43:44.200 --> 0:43:47.400
<v Speaker 2>you can do things like that on this machine. I

0:43:47.520 --> 0:43:49.680
<v Speaker 2>want in. Even though I don't know how I feel

0:43:49.719 --> 0:43:52.680
<v Speaker 2>about that movie, I want to play the game. And

0:43:52.760 --> 0:43:54.439
<v Speaker 2>to be clear, I think other parts of the game

0:43:54.440 --> 0:43:57.600
<v Speaker 2>were just typical side scrolling, but they had some sort

0:43:57.600 --> 0:44:01.160
<v Speaker 2>of a gimmicked sort of reality section.

0:44:01.719 --> 0:44:05.000
<v Speaker 3>Okay, oh but wait a minute. This one's called Transformers

0:44:05.000 --> 0:44:07.400
<v Speaker 3>and there's something like a transformer in it.

0:44:07.760 --> 0:44:10.719
<v Speaker 2>Yeah, yeah, we do get We do get some sort

0:44:10.760 --> 0:44:15.239
<v Speaker 2>of a laser night that's chasing around a transformer like

0:44:15.440 --> 0:44:18.279
<v Speaker 2>a robot that changes into a race car. I don't

0:44:18.280 --> 0:44:21.080
<v Speaker 2>know if this is an actual transformer or a gobot

0:44:21.560 --> 0:44:25.360
<v Speaker 2>or just a general riff on the overall concept, but

0:44:25.719 --> 0:44:26.200
<v Speaker 2>there it is.

0:44:27.280 --> 0:44:30.640
<v Speaker 3>Man. So the next segment is one that really was

0:44:30.719 --> 0:44:33.960
<v Speaker 3>a hit for me. It's probably the cheesiest segment, or

0:44:34.000 --> 0:44:36.360
<v Speaker 3>one of the cheesiest in it, but I loved it,

0:44:36.480 --> 0:44:40.200
<v Speaker 3>especially because of how catchy the music is. This is

0:44:40.239 --> 0:44:44.600
<v Speaker 3>the one called Too Far, which has more different imagery

0:44:44.640 --> 0:44:48.239
<v Speaker 3>in it than I can possibly recount here. But it's

0:44:48.239 --> 0:44:52.520
<v Speaker 3>got what these sort of jazz design robots playing drums

0:44:52.560 --> 0:44:56.160
<v Speaker 3>on a crumbling planet surface with desolate gray buildings. What

0:44:56.239 --> 0:45:01.560
<v Speaker 3>a weird juxtaposition. So it's like a ray post apocalyptic

0:45:01.600 --> 0:45:05.480
<v Speaker 3>world with ruined buildings. But these happy robots made of

0:45:05.520 --> 0:45:08.279
<v Speaker 3>these kind of jazz squiggles are all like, oh boy,

0:45:08.360 --> 0:45:09.840
<v Speaker 3>I'm feeling the feeling the groove.

0:45:10.120 --> 0:45:13.000
<v Speaker 2>It's like you had a monkey's paw and you wished

0:45:13.120 --> 0:45:18.399
<v Speaker 2>that windows clip Art became like syndient. You know, we're

0:45:18.440 --> 0:45:21.440
<v Speaker 2>not clip art really. What's his name? The paper Clippy Clippy.

0:45:21.760 --> 0:45:25.480
<v Speaker 2>It's like Clippy and his like demonic kin were brought

0:45:25.520 --> 0:45:28.120
<v Speaker 2>to life and they're here to rock out at least

0:45:28.120 --> 0:45:30.440
<v Speaker 2>in theory, but you know it's gonna get violent.

0:45:30.800 --> 0:45:36.120
<v Speaker 3>Clip multicolored Clippy family reunion and they're all playing hand drums. Yeah,

0:45:36.160 --> 0:45:39.320
<v Speaker 3>and uh, but then it's not just that. There's also

0:45:39.640 --> 0:45:44.000
<v Speaker 3>an angry looking like hamhead guy sitting watching a TV

0:45:44.160 --> 0:45:47.239
<v Speaker 3>and a necktie and he keeps kind of burping and

0:45:47.280 --> 0:45:49.800
<v Speaker 3>his head comes off and then it sinks down into

0:45:49.840 --> 0:45:52.680
<v Speaker 3>his neck and then it pops off again. And he's

0:45:52.719 --> 0:45:55.120
<v Speaker 3>watching things on TV. And we see what he's watching

0:45:55.200 --> 0:45:58.960
<v Speaker 3>on the TV, which is I think, robots on roller coasters.

0:45:59.560 --> 0:46:03.440
<v Speaker 3>And then there's there's more TV watching themes with something

0:46:03.480 --> 0:46:06.560
<v Speaker 3>that's just a straight up eyeball watching a TV. But

0:46:06.600 --> 0:46:09.400
<v Speaker 3>then it gets scared and it hides behind the couch.

0:46:10.000 --> 0:46:13.120
<v Speaker 2>Ah. You know. The roller coaster, the virtual roller coaster thing,

0:46:13.239 --> 0:46:15.920
<v Speaker 2>of course, has never gotten old like that basically spawned

0:46:16.320 --> 0:46:20.040
<v Speaker 2>a whole video game franchise, and I think Regal Cinema

0:46:20.120 --> 0:46:22.359
<v Speaker 2>still rolls that out at the beginning of their seeing

0:46:22.360 --> 0:46:24.400
<v Speaker 2>a picture in Regal Cinema. Right, you get to ride

0:46:24.400 --> 0:46:26.920
<v Speaker 2>that virtual roller coaster a little bit. I think some

0:46:26.960 --> 0:46:29.200
<v Speaker 2>people like will put their hands up to get into it.

0:46:29.239 --> 0:46:33.719
<v Speaker 3>You know, I'll do that. Oh and then so this

0:46:34.440 --> 0:46:37.920
<v Speaker 3>musical number has some vocals in it. Vocals are not

0:46:38.160 --> 0:46:41.560
<v Speaker 3>super prominent in the music throughout this but a couple

0:46:41.560 --> 0:46:45.680
<v Speaker 3>of tracks have vocals. Uh. And the only lyrics you

0:46:45.719 --> 0:46:48.239
<v Speaker 3>get in this song, which again the segment is called

0:46:48.280 --> 0:46:51.359
<v Speaker 3>too Far. We see these sort of these these three

0:46:51.440 --> 0:46:55.280
<v Speaker 3>singers with big hair, all three of them. It's CGI singers.

0:46:55.280 --> 0:46:56.759
<v Speaker 3>Of course. I don't know if I needed to say that,

0:46:56.840 --> 0:47:01.080
<v Speaker 3>but yes, these sort of sort of CGI mannic figures

0:47:01.120 --> 0:47:06.120
<v Speaker 3>with huge hair, and they're singing too far, take it easy,

0:47:06.160 --> 0:47:11.160
<v Speaker 3>It's all right? What are those three phrases? How do

0:47:11.239 --> 0:47:14.520
<v Speaker 3>they interlock? Too far? Take it easy, It's all right?

0:47:15.160 --> 0:47:17.240
<v Speaker 2>It's like what the stages of grief or something?

0:47:17.320 --> 0:47:22.040
<v Speaker 3>Right? Okay? Oh, and then there's like a whole eyeball family.

0:47:22.120 --> 0:47:24.520
<v Speaker 3>Remember there was an eyeball earlier that was watching the

0:47:24.520 --> 0:47:27.919
<v Speaker 3>TV and it got scared. But now there's a whole

0:47:27.960 --> 0:47:31.040
<v Speaker 3>family of eyeballs. Is like a mommy and daddy eyeball.

0:47:31.080 --> 0:47:33.000
<v Speaker 3>And then I'm a lot of little eyeballs and they're

0:47:33.000 --> 0:47:36.319
<v Speaker 3>all watching the TV, and they're watching a robot on

0:47:36.400 --> 0:47:39.319
<v Speaker 3>TV tell us that we've gone too far. And then

0:47:39.400 --> 0:47:41.560
<v Speaker 3>my favorite part of the whole thing is we see

0:47:41.560 --> 0:47:45.480
<v Speaker 3>this assembly line inside of a factory that makes terminators.

0:47:45.520 --> 0:47:49.400
<v Speaker 3>They're just making terminator exoskeletons, good, pumping out T eight hundreds,

0:47:49.719 --> 0:47:56.480
<v Speaker 3>and then they produce a canned beverage called Too Far Juice.

0:47:58.320 --> 0:48:02.040
<v Speaker 3>Funny tie in here. I just on a lark. I

0:48:02.080 --> 0:48:04.239
<v Speaker 3>don't know why it even occurred to me to do this.

0:48:04.320 --> 0:48:06.759
<v Speaker 3>I was like, wonder if there's anything in reality called

0:48:06.840 --> 0:48:09.719
<v Speaker 3>Too Far Juice? And I googled it and there is

0:48:09.760 --> 0:48:14.720
<v Speaker 3>a brewery based in Minnesota called the Fair State Brewing

0:48:14.760 --> 0:48:18.200
<v Speaker 3>Cooperative that I've never had a beer from them, so

0:48:18.239 --> 0:48:20.160
<v Speaker 3>I don't know anything about them, except they have a

0:48:20.200 --> 0:48:23.600
<v Speaker 3>beer called Too Far Juice, and I compared it. The

0:48:23.680 --> 0:48:27.000
<v Speaker 3>can design looks exactly like this can in beyond the

0:48:27.080 --> 0:48:30.280
<v Speaker 3>mind's eyes. That is a deep reference for a brewery

0:48:30.320 --> 0:48:31.840
<v Speaker 3>to make. I don't know how that happened.

0:48:32.160 --> 0:48:34.560
<v Speaker 2>I think it's just because of just all the beer

0:48:34.560 --> 0:48:37.000
<v Speaker 2>out there. I'm not really a beer enthusiast, but I

0:48:37.040 --> 0:48:41.160
<v Speaker 2>love seeing the variety. There's so many different beers. There's

0:48:41.200 --> 0:48:45.320
<v Speaker 2>so many different like cool names for beers, and you

0:48:45.640 --> 0:48:49.440
<v Speaker 2>even see cool stuff like the Wayland Utani beer. Aspen

0:48:49.520 --> 0:48:54.680
<v Speaker 2>beer was finally brought into reality recently as a promotion

0:48:54.840 --> 0:48:58.560
<v Speaker 2>for Alien Romulus by Angel City Brewery, you could finally

0:48:58.600 --> 0:49:00.880
<v Speaker 2>get a can of the beer that they're drinking on

0:49:00.920 --> 0:49:04.240
<v Speaker 2>the Nostromo in the original nineteen seventy nine Alien film.

0:49:04.360 --> 0:49:05.760
<v Speaker 3>It's very safe to drink.

0:49:07.600 --> 0:49:10.960
<v Speaker 2>But yeah, this does seem like a much deeper cut.

0:49:11.200 --> 0:49:14.560
<v Speaker 2>Too Far Juice seems that maybe a bit too far.

0:49:14.680 --> 0:49:16.399
<v Speaker 2>I don't know how many people who drank it really

0:49:16.400 --> 0:49:19.040
<v Speaker 2>caught the reference, but you know, tip of the hat

0:49:19.080 --> 0:49:19.960
<v Speaker 2>to those that did.

0:49:20.280 --> 0:49:23.000
<v Speaker 3>If I'm ever visiting Minnesota, I'm gonna have to get

0:49:23.000 --> 0:49:24.280
<v Speaker 3>me a too Far Juice.

0:49:24.680 --> 0:49:27.520
<v Speaker 2>Well, this whole segment here of beyond the mind's eye,

0:49:27.560 --> 0:49:30.520
<v Speaker 2>this one really made me want my MTV. This felt very,

0:49:31.200 --> 0:49:35.400
<v Speaker 2>very in line with the Dire Straits video Yes for

0:49:35.520 --> 0:49:39.120
<v Speaker 2>Money for Nothing. Yeah, so that's the vibe I got here.

0:49:39.440 --> 0:49:43.680
<v Speaker 3>Absolutely. Yeah. Let's see. Now there are still more segments

0:49:43.680 --> 0:49:45.800
<v Speaker 3>to talk about. There's one called Windows. It's kind of

0:49:45.840 --> 0:49:48.560
<v Speaker 3>a change of pace because this one is fairly melancholy,

0:49:48.760 --> 0:49:51.799
<v Speaker 3>like most of the others are I don't know, the

0:49:51.840 --> 0:49:53.759
<v Speaker 3>others are jaunty here, they're you know, more of a

0:49:54.160 --> 0:49:58.359
<v Speaker 3>kind of a spirit of fun or excitement. This one

0:49:58.480 --> 0:50:01.560
<v Speaker 3>is a little bit down tim and a little bit sad,

0:50:01.640 --> 0:50:04.840
<v Speaker 3>and we see a room full of paintings and wine

0:50:04.880 --> 0:50:07.799
<v Speaker 3>bottles and a lute, and then the lute floats off

0:50:07.800 --> 0:50:10.040
<v Speaker 3>of the wall, and then everything starts floating in the

0:50:10.120 --> 0:50:13.440
<v Speaker 3>air and flying around, and there's a guitar solo, and

0:50:13.480 --> 0:50:17.239
<v Speaker 3>it ends sort of with classic classical two D paintings

0:50:17.320 --> 0:50:22.280
<v Speaker 3>like van Goffs self portrait peeling out into three dimensions.

0:50:22.000 --> 0:50:23.879
<v Speaker 2>And this effect is pretty cool. I thought this held

0:50:23.960 --> 0:50:26.920
<v Speaker 2>up pretty good. It doesn't feel as dated as as

0:50:26.920 --> 0:50:29.560
<v Speaker 2>a lot of things inherently feel dated in this picture.

0:50:31.080 --> 0:50:33.440
<v Speaker 2>And I like the music here, especially the early goings

0:50:33.440 --> 0:50:35.879
<v Speaker 2>of it are very chill, very gentle. The gentle young

0:50:35.920 --> 0:50:37.240
<v Speaker 2>hammer agree.

0:50:37.280 --> 0:50:40.880
<v Speaker 3>Now the gentle themes continue because the next segment is

0:50:40.960 --> 0:50:43.880
<v Speaker 3>quite tender. It's like a love story, and it actually

0:50:43.880 --> 0:50:47.560
<v Speaker 3>has dialogue. We didn't have that since the intro. So

0:50:47.600 --> 0:50:50.279
<v Speaker 3>the music here it's called nothing but Love, and it

0:50:50.320 --> 0:50:53.200
<v Speaker 3>sounds kind of like soft acoustic guitar. We meet two

0:50:53.239 --> 0:50:57.600
<v Speaker 3>different characters named Latta and Arturo, and we see a

0:50:57.680 --> 0:51:00.720
<v Speaker 3>note on the wall that says a lot of birthday,

0:51:00.800 --> 0:51:05.520
<v Speaker 3>see you at seven, virtually yours Arturo. So I guess

0:51:05.520 --> 0:51:09.320
<v Speaker 3>these are characters that know they are. They're conscious self

0:51:09.320 --> 0:51:13.680
<v Speaker 3>consciously virtual characters, but they're both sort of red tinted

0:51:13.800 --> 0:51:19.080
<v Speaker 3>CGI bodies. Arturo comes in and meets Lata, and then

0:51:19.120 --> 0:51:22.000
<v Speaker 3>he offers her a magic checkered cube kind of like

0:51:22.000 --> 0:51:26.120
<v Speaker 3>a Rubik's cube that turns into a flying, liquid metal snake.

0:51:26.560 --> 0:51:30.759
<v Speaker 3>And then Lota turns old and looks mad, and then

0:51:30.800 --> 0:51:34.160
<v Speaker 3>we get dialogue and she says, I don't want your sculptures.

0:51:34.480 --> 0:51:37.920
<v Speaker 3>I love you, and then they kiss and then they

0:51:37.960 --> 0:51:41.240
<v Speaker 3>twirl and then they melt together as liquid metal.

0:51:42.000 --> 0:51:44.759
<v Speaker 2>That's what love in the virtual realm consists of. I

0:51:44.760 --> 0:51:46.279
<v Speaker 2>guess we have kind of This is like an Adam

0:51:46.320 --> 0:51:48.800
<v Speaker 2>and Eve sort of thing. Right is the red sculpture

0:51:48.800 --> 0:51:51.400
<v Speaker 2>and Apple the snake? Self explanatory?

0:51:52.120 --> 0:51:56.160
<v Speaker 3>Okay, I didn't think about that. The next one is great.

0:51:56.200 --> 0:51:59.080
<v Speaker 3>It's called Pyramid. I love this one. It's got some

0:51:59.280 --> 0:52:03.360
<v Speaker 3>interesting kind of flute sounds. It sounds almost kind of

0:52:03.400 --> 0:52:06.239
<v Speaker 3>South American or something. And then it's got like a

0:52:06.320 --> 0:52:11.759
<v Speaker 3>dog chasing butterflies, these strange marionette gods dancing on top

0:52:11.800 --> 0:52:14.680
<v Speaker 3>of a pyramid with a yellow flaming sky. This is

0:52:14.719 --> 0:52:17.800
<v Speaker 3>the one that's got a lady with like leopard print

0:52:17.880 --> 0:52:20.759
<v Speaker 3>on her flesh. At one point, she says, we are

0:52:20.960 --> 0:52:21.960
<v Speaker 3>of the butterfly.

0:52:22.800 --> 0:52:25.759
<v Speaker 2>Yeah, I mean that's inherently trippy and cryptic. But the

0:52:25.840 --> 0:52:29.279
<v Speaker 2>dancing gods or statues or whatever they are, these were monstrous,

0:52:30.360 --> 0:52:34.400
<v Speaker 2>but in the sense too that like they're moving in

0:52:34.600 --> 0:52:39.400
<v Speaker 2>a way that maybe trying to pattern like human dance movements,

0:52:39.400 --> 0:52:42.279
<v Speaker 2>but it just feels very clunky and inhuman. But I

0:52:42.280 --> 0:52:44.160
<v Speaker 2>don't know that kind of works. If these are gods,

0:52:44.480 --> 0:52:48.040
<v Speaker 2>why not. They're not of our world, And generally I

0:52:48.120 --> 0:52:52.480
<v Speaker 2>like the other worldliness of this section, you know, strange pyramids,

0:52:52.840 --> 0:52:58.239
<v Speaker 2>weird gods, talking leopard ladies. I'm all for it. You know.

0:52:58.360 --> 0:53:01.120
<v Speaker 3>I've got a real beef with be on the mind side, though,

0:53:01.160 --> 0:53:03.399
<v Speaker 3>which is that up to this point there have been

0:53:03.680 --> 0:53:08.520
<v Speaker 3>not nearly enough human bodies with horse heads. They're about

0:53:08.560 --> 0:53:11.400
<v Speaker 3>to do me right here. So Theater of Magic is

0:53:11.440 --> 0:53:14.399
<v Speaker 3>the next segment. It's got everything you want. It's got

0:53:14.480 --> 0:53:17.759
<v Speaker 3>mirrors with masks flying around inside them. It's got a

0:53:17.800 --> 0:53:20.680
<v Speaker 3>theater lobby staircase. So it's like that animation at the

0:53:20.719 --> 0:53:22.920
<v Speaker 3>movie Theater where you go out of the It shows

0:53:22.960 --> 0:53:24.960
<v Speaker 3>you going out of the theater and out the staircase

0:53:25.000 --> 0:53:28.560
<v Speaker 3>down the staircase to the lobby to get some refreshments. Here,

0:53:28.600 --> 0:53:31.360
<v Speaker 3>it's the opposite. You're going up the staircase in the lobby.

0:53:32.160 --> 0:53:34.680
<v Speaker 3>And then we see a marble statue of a man

0:53:34.840 --> 0:53:37.920
<v Speaker 3>playing an obo at a marble lion, which comes to

0:53:38.080 --> 0:53:41.680
<v Speaker 3>life on an alien planet, jumps over a flaming brazier,

0:53:41.880 --> 0:53:44.400
<v Speaker 3>goes into a maze, and then we see a volcano

0:53:44.520 --> 0:53:48.080
<v Speaker 3>explode and this turns into a metallic woman with a

0:53:48.120 --> 0:53:48.719
<v Speaker 3>horse head.

0:53:50.560 --> 0:53:53.200
<v Speaker 2>Oh yeah, I love I love this. I love the creatures,

0:53:53.320 --> 0:53:57.719
<v Speaker 2>the weird landscapes, the virtual reality zooms, the labyrinth, that

0:53:57.920 --> 0:54:01.240
<v Speaker 2>volcano spewing dianetics everywhere, great stuff.

0:54:01.680 --> 0:54:04.960
<v Speaker 3>Yeah yeah, Oh, and this is the one that's got

0:54:05.000 --> 0:54:07.520
<v Speaker 3>the eyeball metronomes. At one point, we're just on a

0:54:07.560 --> 0:54:11.520
<v Speaker 3>planet surface and they're metronomes ticking everywhere, and they've got

0:54:11.520 --> 0:54:15.040
<v Speaker 3>eyeballs at the top of the ticker whatever you call that,

0:54:15.200 --> 0:54:18.120
<v Speaker 3>the I don't know what it's called, the part that

0:54:18.200 --> 0:54:21.080
<v Speaker 3>ticks on a metronome. It's like Easter Island, but with

0:54:21.120 --> 0:54:25.640
<v Speaker 3>eyeball metronomes. And then we see a Golden War galley

0:54:25.760 --> 0:54:29.040
<v Speaker 3>rowing into space. Hey, connecting to recent episodes, this is

0:54:29.280 --> 0:54:31.080
<v Speaker 3>was this a triream. I don't think so. It just

0:54:31.080 --> 0:54:32.560
<v Speaker 3>looks like one level of ores.

0:54:32.600 --> 0:54:35.960
<v Speaker 2>To me, this looked like, yeah, we have elements of

0:54:36.040 --> 0:54:40.239
<v Speaker 2>sort of fantasy Viking here. We Yeah, this is take

0:54:40.280 --> 0:54:42.520
<v Speaker 2>it for what it is. It's a crazy space galley

0:54:42.920 --> 0:54:43.880
<v Speaker 2>and it is amazing.

0:54:44.160 --> 0:54:46.480
<v Speaker 3>Yeah, and so we also in this one gets some

0:54:46.800 --> 0:54:50.440
<v Speaker 3>mixing of live action shots of locations and models, like

0:54:50.480 --> 0:54:53.840
<v Speaker 3>a room and a house with CGI and then a

0:54:53.960 --> 0:54:58.000
<v Speaker 3>landscape with green clouds and lightning. I recall this one

0:54:58.080 --> 0:54:59.200
<v Speaker 3>kind of ends abruptly.

0:55:00.200 --> 0:55:03.239
<v Speaker 2>Yeah, yeah, some of them do. Like, Okay, we've said

0:55:03.280 --> 0:55:04.960
<v Speaker 2>all we can say about this, move on to the

0:55:05.000 --> 0:55:05.359
<v Speaker 2>next one.

0:55:05.440 --> 0:55:08.680
<v Speaker 3>That sort of thing. Okay, very last segment. This one

0:55:08.719 --> 0:55:12.000
<v Speaker 3>starts with space imagery. It depicts a quasar, like a

0:55:12.080 --> 0:55:16.000
<v Speaker 3>rotating black hole, surrounded by this big disc of orange dust,

0:55:16.400 --> 0:55:19.520
<v Speaker 3>the jets coming out the poles. We see a sea

0:55:19.560 --> 0:55:22.680
<v Speaker 3>scape and there is a mermaid with one of those

0:55:22.719 --> 0:55:26.480
<v Speaker 3>seashell bras and she I noticed this about the mermaid.

0:55:26.560 --> 0:55:30.799
<v Speaker 3>She's got hinges like her tail, like hinges her fishtail does,

0:55:31.200 --> 0:55:33.239
<v Speaker 3>which made me think she's supposed to be not an

0:55:33.440 --> 0:55:36.840
<v Speaker 3>organic mermaid but a toy come to life.

0:55:37.040 --> 0:55:37.399
<v Speaker 2>I guess.

0:55:37.480 --> 0:55:41.440
<v Speaker 3>So. Yeah, but in any case, she flies into the sky,

0:55:42.080 --> 0:55:45.520
<v Speaker 3>and then we get a trio of naked male figures

0:55:45.560 --> 0:55:49.520
<v Speaker 3>without faces, so the interior of the skull is just smooth,

0:55:50.040 --> 0:55:54.319
<v Speaker 3>and they start folding upon themselves and into each other,

0:55:54.360 --> 0:55:59.279
<v Speaker 3>and it becomes just this kaleidoscopic exercise of folding and

0:55:59.360 --> 0:56:02.680
<v Speaker 3>mixing and blending these naked male forms altogether.

0:56:03.239 --> 0:56:06.120
<v Speaker 2>Yeah, this one's pretty cool. You could imagine this playing

0:56:06.120 --> 0:56:08.839
<v Speaker 2>on the big screen behind you know, your favorite prog

0:56:08.920 --> 0:56:09.880
<v Speaker 2>rock band or something.

0:56:10.160 --> 0:56:12.520
<v Speaker 3>Yeah, and then we go to credits, which there are

0:56:12.560 --> 0:56:13.080
<v Speaker 3>a lot of.

0:56:13.320 --> 0:56:15.719
<v Speaker 2>Yeah, it's like a solid ten minutes of credits. Like

0:56:16.280 --> 0:56:19.440
<v Speaker 2>I was expecting at least five more minutes of computer

0:56:19.680 --> 0:56:23.799
<v Speaker 2>animated mayhem, but no, just ten minutes of credits. But

0:56:24.239 --> 0:56:26.760
<v Speaker 2>that also means ten more minutes of Yon Homer music

0:56:27.200 --> 0:56:29.760
<v Speaker 2>and it's pretty good. And you know, to their credit

0:56:29.920 --> 0:56:34.280
<v Speaker 2>they do shout out seemingly everybody involved in the creation

0:56:34.400 --> 0:56:37.680
<v Speaker 2>of these images, so you know, well worth a look.

0:56:46.320 --> 0:56:49.120
<v Speaker 3>All right, So we've done a basic outline of the

0:56:49.160 --> 0:56:52.040
<v Speaker 3>content of Beyond the Mind's Eye. But I was so

0:56:52.120 --> 0:56:54.960
<v Speaker 3>curious about why this movie feels, so I don't know,

0:56:55.080 --> 0:56:58.799
<v Speaker 3>potent with meaning and historical significance, and so I thought

0:56:58.840 --> 0:57:01.520
<v Speaker 3>we might analyze a little bit here or see what

0:57:01.520 --> 0:57:05.520
<v Speaker 3>we can come up with at least, And one way

0:57:05.560 --> 0:57:08.800
<v Speaker 3>of thinking about it that was sticking in my mind

0:57:08.880 --> 0:57:12.640
<v Speaker 3>is that, you know, I'm pretty strongly persuaded by medium

0:57:12.719 --> 0:57:15.480
<v Speaker 3>is the message kind of analysis. In other words, I

0:57:15.480 --> 0:57:19.440
<v Speaker 3>think a lot of times the practical functional characteristics of

0:57:19.520 --> 0:57:23.760
<v Speaker 3>a medium of information delivery often influence are thinking about

0:57:23.800 --> 0:57:28.040
<v Speaker 3>the world more powerfully than the content of the information delivered.

0:57:28.680 --> 0:57:32.040
<v Speaker 3>So a classic example of this kind of thinking, I've

0:57:32.080 --> 0:57:33.960
<v Speaker 3>mentioned this on the show before is the kind of

0:57:34.000 --> 0:57:38.680
<v Speaker 3>Neil Postman idea that the invention of television had a

0:57:38.840 --> 0:57:43.280
<v Speaker 3>powerful influence on culture because the format of TV puts

0:57:43.320 --> 0:57:48.480
<v Speaker 3>a primary emphasis on the entertainment value of information. So

0:57:48.600 --> 0:57:52.280
<v Speaker 3>what's important is the ability of something to grab and

0:57:52.400 --> 0:57:56.480
<v Speaker 3>hold on to your visual attention, So that when printed

0:57:56.560 --> 0:58:00.520
<v Speaker 3>news shifted to TV news, you also get a shift

0:58:00.560 --> 0:58:03.840
<v Speaker 3>in our fundamental concept of news worthiness that what was

0:58:03.920 --> 0:58:08.800
<v Speaker 3>newsworthy became more likely to be synonymous with what's most

0:58:09.000 --> 0:58:12.720
<v Speaker 3>entertaining or attention holding, et cetera. So, thinking with that

0:58:12.800 --> 0:58:15.880
<v Speaker 3>kind of analysis, I started to wonder, what, if anything,

0:58:16.360 --> 0:58:19.840
<v Speaker 3>are the distinct messages that are hidden in the medium

0:58:20.080 --> 0:58:24.320
<v Speaker 3>of computer animation as distinct from the medium of live

0:58:24.360 --> 0:58:28.520
<v Speaker 3>action film or from traditional animation. One of the things

0:58:28.560 --> 0:58:32.000
<v Speaker 3>that absolutely stood out to me about it is that

0:58:32.080 --> 0:58:37.240
<v Speaker 3>there is an incredibly strong theme of absorption running throughout.

0:58:38.000 --> 0:58:40.880
<v Speaker 3>It is hard to watch Beyond the mind's eye and

0:58:40.960 --> 0:58:44.800
<v Speaker 3>not come away thinking that your essence will somehow be

0:58:45.160 --> 0:58:50.000
<v Speaker 3>absorbed and subsumed into a kind of metallic goop out

0:58:50.040 --> 0:58:53.280
<v Speaker 3>of which infinite other forms will be assembled and then

0:58:53.360 --> 0:58:58.320
<v Speaker 3>liquidated once again. So you are not necessarily discreet. You

0:58:58.360 --> 0:59:02.360
<v Speaker 3>are a quantity of mold material, which can be both

0:59:02.400 --> 0:59:05.120
<v Speaker 3>frightening and exciting. The kind of friendly version of this

0:59:05.280 --> 0:59:09.680
<v Speaker 3>idea is oneness with the universe, but the more the

0:59:09.680 --> 0:59:12.160
<v Speaker 3>more threatening version is just that kind of like you

0:59:12.200 --> 0:59:16.720
<v Speaker 3>are raw material that something or someone could turn into anything.

0:59:17.400 --> 0:59:20.840
<v Speaker 2>This reminds me of stuff we've discussed in the show

0:59:20.840 --> 0:59:25.560
<v Speaker 2>before concerning the ideas of Jaron Lanier that you know

0:59:25.640 --> 0:59:27.600
<v Speaker 2>when it comes to social media, and that is that

0:59:27.680 --> 0:59:30.160
<v Speaker 2>you are not the user. You are the product. You're

0:59:30.200 --> 0:59:33.840
<v Speaker 2>a part of this grand thing, but you were You're

0:59:33.840 --> 0:59:36.120
<v Speaker 2>not playing the role in it that you thought you were.

0:59:37.400 --> 0:59:41.800
<v Speaker 2>So so yeah, it's certainly worth thinking about. But I

0:59:41.800 --> 0:59:45.680
<v Speaker 2>agree there is a tangible desire that is evident in

0:59:45.680 --> 0:59:49.240
<v Speaker 2>this film that like, you want to be absorbed by

0:59:49.240 --> 0:59:52.640
<v Speaker 2>a comforting digital world. You know, a strong sense of

0:59:52.640 --> 0:59:57.040
<v Speaker 2>technological optimism along those lines where about where computer culture

0:59:57.080 --> 0:59:59.880
<v Speaker 2>is headed, where it can take you, and it does

1:00:00.000 --> 1:00:03.720
<v Speaker 2>don't entertain the possibility that CGI technology will eat us,

1:00:03.920 --> 1:00:06.600
<v Speaker 2>even though again that's definitely a part of the lawnmower

1:00:06.600 --> 1:00:10.520
<v Speaker 2>Man sequences that were cut out for Beyond the Mind's Eye.

1:00:10.800 --> 1:00:13.560
<v Speaker 3>Yeah, well, there's a fine line between being absorbed and

1:00:13.600 --> 1:00:18.120
<v Speaker 3>being eaten, I guess. I mean just the absorption themes

1:00:18.120 --> 1:00:21.480
<v Speaker 3>are more they feel more wholesome and inviting. It's just

1:00:21.520 --> 1:00:23.120
<v Speaker 3>kind of like, yeah, you're going to become a part

1:00:23.120 --> 1:00:26.080
<v Speaker 3>of it all, and then all of that will become

1:00:26.160 --> 1:00:27.160
<v Speaker 3>many other things.

1:00:27.480 --> 1:00:30.040
<v Speaker 2>Well, it's interesting that like kind of ties into some

1:00:30.080 --> 1:00:32.640
<v Speaker 2>aspects of the psychedelic experience, which of course, you know

1:00:32.640 --> 1:00:36.080
<v Speaker 2>differs from the person to person. But you know, this

1:00:36.240 --> 1:00:39.120
<v Speaker 2>idea of interconnectedness, realizing that you're all part of like

1:00:39.200 --> 1:00:43.760
<v Speaker 2>one people, one planet. You know that all these interpersonal

1:00:43.760 --> 1:00:46.640
<v Speaker 2>connections are the most valuable things in your life, and

1:00:46.920 --> 1:00:49.560
<v Speaker 2>there's this idea Okay, well, maybe the future is going

1:00:49.600 --> 1:00:52.760
<v Speaker 2>to be a technological version of that and it sort

1:00:52.800 --> 1:00:55.520
<v Speaker 2>of is, but it also sort of isn't, or it

1:00:55.560 --> 1:00:58.120
<v Speaker 2>can be that with a more negative air to it,

1:00:59.600 --> 1:01:02.840
<v Speaker 2>you know, it's I guess the reality of something is

1:01:02.880 --> 1:01:08.920
<v Speaker 2>always like maybe not a complete divorce from the initial optimism,

1:01:09.000 --> 1:01:10.680
<v Speaker 2>but there are other dimensions to it as well.

1:01:10.920 --> 1:01:14.480
<v Speaker 3>Yeah, I can absolutely see that. Man. One thing I

1:01:14.560 --> 1:01:17.000
<v Speaker 3>really think about that stands out in all this early

1:01:17.080 --> 1:01:23.240
<v Speaker 3>CGI is the strong communicated idea that the essence of

1:01:23.440 --> 1:01:28.600
<v Speaker 3>all reality is essentially geometric, that the underlying structure of

1:01:28.680 --> 1:01:32.800
<v Speaker 3>planets and trees and human beings and music and love

1:01:33.040 --> 1:01:38.840
<v Speaker 3>and starlight is polyhedrons. And I don't know exactly like

1:01:39.080 --> 1:01:42.120
<v Speaker 3>if you sort of take on that feeling, how that

1:01:42.240 --> 1:01:45.520
<v Speaker 3>catches out into values or other beliefs about the world.

1:01:45.920 --> 1:01:48.640
<v Speaker 3>But it is hard to deny that that is a

1:01:48.680 --> 1:01:53.240
<v Speaker 3>feeling created by watching this stuff. Everything turns into a

1:01:53.320 --> 1:01:58.080
<v Speaker 3>series of intersecting angles and lines, and that can create

1:01:58.120 --> 1:02:00.800
<v Speaker 3>a very elegant feeling, the kind of a kind of

1:02:00.840 --> 1:02:04.640
<v Speaker 3>mathematical beauty and a sense of symmetry in all that,

1:02:04.800 --> 1:02:08.080
<v Speaker 3>Like the idea that the world is reducible to geometry,

1:02:08.200 --> 1:02:11.360
<v Speaker 3>can be a beautiful and romantic way to think about things.

1:02:11.360 --> 1:02:14.400
<v Speaker 3>And it's also like the functional power of math kind

1:02:14.400 --> 1:02:17.160
<v Speaker 3>of leads you to think that, Like, I don't know,

1:02:17.280 --> 1:02:19.960
<v Speaker 3>just thinking of everything as as geometry and math to

1:02:20.000 --> 1:02:24.120
<v Speaker 3>be manipulated means that like almost anything is possible in reality.

1:02:25.080 --> 1:02:27.800
<v Speaker 3>But yeah, I'm not sure exactly where all that goes.

1:02:27.880 --> 1:02:32.640
<v Speaker 3>But there's a geometric brain mindset that really gets into

1:02:32.640 --> 1:02:34.320
<v Speaker 3>you from watching all of this animation.

1:02:35.000 --> 1:02:37.480
<v Speaker 2>Yeah, I mean it's like everything is coming out of

1:02:37.520 --> 1:02:40.160
<v Speaker 2>an order, an order that is understood that is literally

1:02:40.200 --> 1:02:44.200
<v Speaker 2>programmed by human beings, Like almost like we're recreating reality,

1:02:44.200 --> 1:02:47.480
<v Speaker 2>but it's a reality that makes sense and is understandable

1:02:47.520 --> 1:02:49.480
<v Speaker 2>and we have full control over.

1:02:50.000 --> 1:02:50.240
<v Speaker 3>Yeah.

1:02:50.360 --> 1:02:53.680
<v Speaker 2>Yeah, which I guess that's one of the advantages of

1:02:53.680 --> 1:02:56.520
<v Speaker 2>one of the attractions of various like virtual worlds, right,

1:02:56.600 --> 1:02:59.960
<v Speaker 2>it is like a limited version of the real world

1:03:00.000 --> 1:03:03.280
<v Speaker 2>world that we have more control over and we know

1:03:03.360 --> 1:03:04.000
<v Speaker 2>the limits of.

1:03:05.040 --> 1:03:09.080
<v Speaker 3>Yeah, speaking of our level of control. Another thing I

1:03:09.120 --> 1:03:12.520
<v Speaker 3>was thinking about with beyond the mind's eye and zooming

1:03:12.600 --> 1:03:15.880
<v Speaker 3>out to the broader issue of CGI as a medium.

1:03:15.920 --> 1:03:19.000
<v Speaker 3>What is the message of the CGI medium. I was

1:03:19.040 --> 1:03:23.280
<v Speaker 3>really thinking about the idea of a moving perspective. So

1:03:23.680 --> 1:03:28.640
<v Speaker 3>in live action and traditional animation, we sometimes have a

1:03:28.720 --> 1:03:32.560
<v Speaker 3>camera or a perspective that moves through the space that

1:03:32.600 --> 1:03:35.800
<v Speaker 3>we're looking at. But more often, i'd say at least

1:03:35.800 --> 1:03:38.240
<v Speaker 3>half the time, you have a static camera or a

1:03:38.440 --> 1:03:43.840
<v Speaker 3>static perspective with moving subjects. So usually when you're watching

1:03:43.920 --> 1:03:47.360
<v Speaker 3>other types of media, you are holding still and the

1:03:47.400 --> 1:03:50.320
<v Speaker 3>subject of the shot is what's in motion. Again, that's changes.

1:03:50.360 --> 1:03:52.240
<v Speaker 3>You know, there are dolly shots, and there are moving

1:03:52.280 --> 1:03:54.720
<v Speaker 3>cameras in film and all that. It happens sometimes, but

1:03:54.840 --> 1:03:58.560
<v Speaker 3>more often you're used to being in one place and

1:03:58.640 --> 1:04:03.280
<v Speaker 3>watching the subject move. When I think about early computer animation,

1:04:04.320 --> 1:04:07.160
<v Speaker 3>it seems to me that the quote camera, though of

1:04:07.160 --> 1:04:09.120
<v Speaker 3>course there is no camera, it's just the you know,

1:04:09.200 --> 1:04:11.840
<v Speaker 3>the selected viewpoint within the three D space. As the

1:04:11.880 --> 1:04:16.120
<v Speaker 3>frames are rendered, it feels like that camera almost never

1:04:16.280 --> 1:04:19.520
<v Speaker 3>stops moving, and in beyond the mind's eye, it's almost

1:04:19.600 --> 1:04:23.680
<v Speaker 3>constantly in motion. And that motion means we are, without

1:04:23.720 --> 1:04:28.040
<v Speaker 3>our say so, being just pulled into scenes and images,

1:04:28.120 --> 1:04:31.560
<v Speaker 3>as with a tractor beam. So the very first animated

1:04:31.560 --> 1:04:34.400
<v Speaker 3>segment of this movie has the viewer plunging through a

1:04:34.440 --> 1:04:37.840
<v Speaker 3>tunnel of lights, and you know, remember what the head

1:04:37.880 --> 1:04:40.680
<v Speaker 3>tells you at the beginning, Actually, it says you are

1:04:40.760 --> 1:04:44.680
<v Speaker 3>now entering a world inside the essence of your imagination,

1:04:45.240 --> 1:04:49.120
<v Speaker 3>look within your dreams. They can take you beyond the

1:04:49.160 --> 1:04:52.440
<v Speaker 3>mind's eye. So I think it's it's not a coincidence

1:04:52.880 --> 1:04:55.680
<v Speaker 3>that this early CGI showcase would use this kind of

1:04:55.800 --> 1:04:59.840
<v Speaker 3>language of being literally taken somewhere. By looking, you are

1:04:59.840 --> 1:05:02.040
<v Speaker 3>a agreeing to be taken somewhere.

1:05:02.840 --> 1:05:05.240
<v Speaker 2>Yeah. Yeah, enter into the world a dream. I mean

1:05:05.240 --> 1:05:06.960
<v Speaker 2>that lines up with what I was saying earlier about

1:05:07.680 --> 1:05:13.560
<v Speaker 2>more recent AI generated images, that they seem like the

1:05:13.560 --> 1:05:15.960
<v Speaker 2>product of dream. They seem like a dream that you

1:05:16.040 --> 1:05:19.360
<v Speaker 2>have partially forgotten, and that's part of the appeal of it,

1:05:19.400 --> 1:05:21.640
<v Speaker 2>And that's I feel like that's definitely the case here

1:05:22.040 --> 1:05:25.880
<v Speaker 2>in the early nineties with this footage in particular. Also,

1:05:26.000 --> 1:05:28.600
<v Speaker 2>again it fits with the subject matter. It's not really

1:05:28.680 --> 1:05:32.920
<v Speaker 2>there's not really a narrative. It's very abstract. The meaning

1:05:33.000 --> 1:05:38.120
<v Speaker 2>is entirely open to your interpretation for the most part. Yeah,

1:05:37.440 --> 1:05:40.800
<v Speaker 2>it's it's a trip, as Roger Ebert.

1:05:40.480 --> 1:05:44.840
<v Speaker 3>Said, Yeah, exactly, And the constant motion of the viewpoint

1:05:44.920 --> 1:05:47.400
<v Speaker 3>of the perspective or the camera makes it feel like

1:05:47.440 --> 1:05:50.680
<v Speaker 3>it's literally a trip. You are constantly being sucked into

1:05:50.800 --> 1:05:54.200
<v Speaker 3>new places and physically made to look at new things

1:05:54.200 --> 1:05:56.439
<v Speaker 3>as opposed to being where you are and having things

1:05:56.480 --> 1:05:58.880
<v Speaker 3>happen in front of you. Now, what does that kind

1:05:58.920 --> 1:06:02.040
<v Speaker 3>of message cash out? I don't know. I feel like

1:06:02.080 --> 1:06:05.600
<v Speaker 3>it kind of it kind of ties into another line

1:06:05.640 --> 1:06:08.120
<v Speaker 3>and a song in there, the too Far Take it Easy,

1:06:08.200 --> 1:06:10.880
<v Speaker 3>It's all right. It's almost like, you know, this new

1:06:10.920 --> 1:06:14.280
<v Speaker 3>world of technology is going to take you places without

1:06:14.360 --> 1:06:18.280
<v Speaker 3>asking you. It's it's going to overwhelm you and just

1:06:18.360 --> 1:06:21.280
<v Speaker 3>take you there. And now you're looking at this and

1:06:21.320 --> 1:06:23.800
<v Speaker 3>you might not even comprehend or be able to control

1:06:23.920 --> 1:06:27.520
<v Speaker 3>what it is you're seeing now, But just relax and surrender.

1:06:27.720 --> 1:06:28.480
<v Speaker 3>It'll be okay.

1:06:30.600 --> 1:06:34.480
<v Speaker 2>Say yes to the lawnmower Man. Yeah, it weirdly has

1:06:34.520 --> 1:06:38.240
<v Speaker 2>me wanting to rewatch the lawnmower Man or lawnmower Man Too,

1:06:38.360 --> 1:06:41.280
<v Speaker 2>Job's War or whatever other title it had.

1:06:41.640 --> 1:06:43.160
<v Speaker 3>You know, I haven't seen them in a long time.

1:06:43.200 --> 1:06:45.400
<v Speaker 3>I would want to watch them for the animated scenes,

1:06:45.440 --> 1:06:48.600
<v Speaker 3>But what I recall is that the human plot and

1:06:48.640 --> 1:06:52.320
<v Speaker 3>all that is just kind of unpleasant. Yeah, likely, so

1:06:52.720 --> 1:06:57.280
<v Speaker 3>likely so, but who knows, It's been a while. Nobody

1:06:57.320 --> 1:06:59.720
<v Speaker 3>eats yard clippings though, like that was the crew One

1:06:59.720 --> 1:07:02.440
<v Speaker 3>of the crew things about the original king store. Well,

1:07:02.480 --> 1:07:05.240
<v Speaker 3>if the animator merges your form into that of a sheep,

1:07:05.280 --> 1:07:08.560
<v Speaker 3>you might you know, this is liable to happen to

1:07:08.560 --> 1:07:10.680
<v Speaker 3>all of us because our again, our forms are not

1:07:10.840 --> 1:07:14.320
<v Speaker 3>fixed where we can morphit any moment. Oh, and that

1:07:14.400 --> 1:07:16.600
<v Speaker 3>sort of ties into just one last thing I wanted

1:07:16.600 --> 1:07:20.800
<v Speaker 3>to mention. I thought was interesting about trends in early CGI.

1:07:21.640 --> 1:07:25.400
<v Speaker 3>Did you also notice a visual theme that things are

1:07:25.480 --> 1:07:29.000
<v Speaker 3>the same at every scale, That there's like all this

1:07:29.240 --> 1:07:32.920
<v Speaker 3>zooming in and out and going out into space and

1:07:32.960 --> 1:07:36.040
<v Speaker 3>seeing planets and stars and quasars and galaxies and all that,

1:07:36.080 --> 1:07:39.280
<v Speaker 3>and then you zoom in and see microscopic mechanisms and

1:07:39.360 --> 1:07:43.280
<v Speaker 3>cells in a bloodstream, and circuit boards, circuit boards represented

1:07:43.320 --> 1:07:47.160
<v Speaker 3>as cities with skyscrapers and stuff, And so there's this.

1:07:47.880 --> 1:07:51.240
<v Speaker 3>It seemed to me there's this repeated theme throughout a

1:07:51.240 --> 1:07:53.880
<v Speaker 3>lot of early CGI, and it's here in this movie too,

1:07:54.200 --> 1:07:58.280
<v Speaker 3>of a kind of scale agnosticism, that what exists at

1:07:58.320 --> 1:08:02.520
<v Speaker 3>one level of resolution and is reproduced at greater levels

1:08:02.520 --> 1:08:04.560
<v Speaker 3>of resolution. So the more you zoom in or the

1:08:04.560 --> 1:08:07.920
<v Speaker 3>more you zoom out, you just keep seeing the same patterns.

1:08:08.600 --> 1:08:11.800
<v Speaker 2>Yeah, that's a good point. Yeah, as we inevitably like

1:08:11.960 --> 1:08:16.879
<v Speaker 2>zoom in and out of these imagined micro and macro worlds.

1:08:17.200 --> 1:08:19.360
<v Speaker 3>The message of that is you got to put computers

1:08:19.360 --> 1:08:21.560
<v Speaker 3>inside your body. It's time to be a cyborg.

1:08:22.760 --> 1:08:24.920
<v Speaker 2>Yeah, I guess. I mean that's part of the that's

1:08:24.960 --> 1:08:26.840
<v Speaker 2>kind of wrapped up in the optimism too, like we'll

1:08:26.880 --> 1:08:33.480
<v Speaker 2>become machines, will become this synthesis of biology and technology,

1:08:33.520 --> 1:08:37.680
<v Speaker 2>and it's just gonna make everything smoother and cooler and shinier.

1:08:38.160 --> 1:08:40.519
<v Speaker 3>I can't wait to be t one thousand coup.

1:08:41.000 --> 1:08:45.160
<v Speaker 2>Yeah, everything is crow all right. Well, there you have

1:08:45.200 --> 1:08:48.280
<v Speaker 2>it beyond the mind's eye. I don't know if I'm

1:08:48.320 --> 1:08:52.600
<v Speaker 2>gonna keep exploring the other films in this franchise. It

1:08:52.640 --> 1:08:55.800
<v Speaker 2>seems like somebody should put out a big, thick blu

1:08:55.880 --> 1:08:58.200
<v Speaker 2>ray set like of all of them. Surely that's in

1:08:58.240 --> 1:08:58.719
<v Speaker 2>the works.

1:08:59.080 --> 1:09:01.280
<v Speaker 3>Why has nobody done that? Yeah? Absolutely.

1:09:01.840 --> 1:09:04.479
<v Speaker 2>I read that some of the extras on one of

1:09:04.680 --> 1:09:07.920
<v Speaker 2>the physical releases of this included a sequence where we

1:09:08.040 --> 1:09:11.120
<v Speaker 2>get to see a young Hummer band in which all

1:09:11.160 --> 1:09:15.240
<v Speaker 2>four members of the band are Yon Hummer. So there

1:09:15.240 --> 1:09:16.960
<v Speaker 2>are some extras like that I'd like to see as well.

1:09:16.960 --> 1:09:17.600
<v Speaker 2>I couldn't find a.

1:09:17.560 --> 1:09:19.520
<v Speaker 3>Stream of that anywhere that's beautiful.

1:09:19.920 --> 1:09:23.360
<v Speaker 2>All right. As of publication time, we have not yet

1:09:23.400 --> 1:09:25.360
<v Speaker 2>heard back from the director. If we do hear back

1:09:25.360 --> 1:09:28.599
<v Speaker 2>from the director, please tune in to the next listener

1:09:28.640 --> 1:09:33.960
<v Speaker 2>Mail episode and we will share his answers to our questions.

1:09:34.640 --> 1:09:36.200
<v Speaker 2>All Right, we're gonna go ahead and close out this

1:09:36.240 --> 1:09:39.360
<v Speaker 2>episode of Weird House Cinema. This one's been fine. We'd

1:09:39.400 --> 1:09:42.160
<v Speaker 2>love to hear from everyone out there. Were you too

1:09:42.360 --> 1:09:46.760
<v Speaker 2>a child of the nineties? Do you remember the commercials

1:09:46.760 --> 1:09:50.479
<v Speaker 2>for this on TV or in print? Did you rent

1:09:50.880 --> 1:09:54.360
<v Speaker 2>or purchase Beyond the Mind's Eye? And how much did

1:09:54.360 --> 1:09:57.360
<v Speaker 2>it blow your mind? We want to hear your thoughts

1:09:57.400 --> 1:09:59.320
<v Speaker 2>on it, and what has it been like to revisit it?

1:10:00.600 --> 1:10:02.600
<v Speaker 2>What are your what are your thoughts on some of

1:10:02.840 --> 1:10:06.559
<v Speaker 2>our various ideas that we presented in this episode. Let's

1:10:06.600 --> 1:10:08.960
<v Speaker 2>see if you uh. We'll just remind you here that

1:10:09.280 --> 1:10:12.840
<v Speaker 2>Weird House Cinema. These are Friday in the Stuff to

1:10:12.840 --> 1:10:15.200
<v Speaker 2>Blow Your Mind podcast feed. We're primarily a science and

1:10:15.240 --> 1:10:18.439
<v Speaker 2>culture podcast with core episodes on Tuesdays and Thursdays, but

1:10:18.680 --> 1:10:21.000
<v Speaker 2>on Fridays we set all that aside for the time being.

1:10:21.360 --> 1:10:22.840
<v Speaker 2>If you want to see a complete list of all

1:10:22.840 --> 1:10:25.080
<v Speaker 2>the films we've covered on Weird House Cinema over the years.

1:10:25.080 --> 1:10:26.920
<v Speaker 2>Go to letterbox dot com. It's L E T T

1:10:27.000 --> 1:10:29.839
<v Speaker 2>E R B O x D dot com. Our profile

1:10:30.040 --> 1:10:33.040
<v Speaker 2>is weird House and you will find the list. Sometimes

1:10:33.120 --> 1:10:36.400
<v Speaker 2>there'll be a sneak peek ahead at what's coming out

1:10:36.640 --> 1:10:37.639
<v Speaker 2>the following week.

1:10:38.200 --> 1:10:41.840
<v Speaker 3>Huge Things, as always to our excellent audio producer Jjposway.

1:10:42.240 --> 1:10:43.880
<v Speaker 3>If you would like to get in touch with us

1:10:43.920 --> 1:10:46.519
<v Speaker 3>with feedback on this episode or any other, to suggest

1:10:46.560 --> 1:10:48.679
<v Speaker 3>a topic for the future, or just to say hello,

1:10:48.880 --> 1:10:51.479
<v Speaker 3>you can email us at contact at stuff to Blow

1:10:51.479 --> 1:10:58.960
<v Speaker 3>Your Mind dot com.

1:10:59.120 --> 1:11:01.640
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1:11:02.000 --> 1:11:06.000
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