1 00:00:03,080 --> 00:00:06,120 Speaker 1: Welcome to Stuff to Blow Your Mind production of iHeartRadio. 2 00:00:12,960 --> 00:00:16,079 Speaker 2: Hey, welcome to Weird House Cinema. This is Rob Lamb. 3 00:00:16,320 --> 00:00:19,759 Speaker 3: And this is Joe McCormick. And today on Weird House 4 00:00:19,800 --> 00:00:23,159 Speaker 3: Cinema we're doing something a little bit different. Most of 5 00:00:23,200 --> 00:00:28,000 Speaker 3: the time we focus on narrative feature films, at least 6 00:00:28,080 --> 00:00:33,520 Speaker 3: within the weird genres. But today we are not looking 7 00:00:33,560 --> 00:00:35,960 Speaker 3: at a narrative feature film. We're going to be talking 8 00:00:36,040 --> 00:00:41,080 Speaker 3: about an anthology format art film from nineteen ninety two 9 00:00:41,159 --> 00:00:46,240 Speaker 3: called Beyond the Mind's Eye, which was the second part 10 00:00:46,320 --> 00:00:48,920 Speaker 3: in a series of similar films beginning in the year 11 00:00:49,040 --> 00:00:55,320 Speaker 3: nineteen ninety with The Mind's Eye, a computer animation odyssey. Now, 12 00:00:55,360 --> 00:00:59,360 Speaker 3: as the name implies, the Mind's Eye films were showcases 13 00:01:00,520 --> 00:01:04,080 Speaker 3: computer animation, showcases for sort of the cutting edge of 14 00:01:04,200 --> 00:01:08,320 Speaker 3: computer based animation techniques of the day, and the typical 15 00:01:08,319 --> 00:01:11,039 Speaker 3: format of all these films in the Mind's Eye series 16 00:01:12,040 --> 00:01:16,200 Speaker 3: would be a sequence of musical numbers usually I think, 17 00:01:16,280 --> 00:01:21,119 Speaker 3: just by a single artist throughout, accompanied by strange computer 18 00:01:21,400 --> 00:01:26,240 Speaker 3: generated imagery scenes and imagery. Now, Rob, I don't know 19 00:01:26,240 --> 00:01:28,200 Speaker 3: if you were able to get more clarity on the 20 00:01:28,240 --> 00:01:31,640 Speaker 3: source of all of these animated segments. One thing that's 21 00:01:31,680 --> 00:01:35,440 Speaker 3: clear is that a lot of the segments were created 22 00:01:35,760 --> 00:01:40,520 Speaker 3: for other projects originally, things like TV commercials, sci fi movies, 23 00:01:40,640 --> 00:01:44,959 Speaker 3: video games, demo reels, just industry stuff and so forth, 24 00:01:45,240 --> 00:01:47,800 Speaker 3: and then a lot of that was edited together and 25 00:01:47,880 --> 00:01:51,240 Speaker 3: set to music for these projects. But I don't know 26 00:01:51,240 --> 00:01:53,880 Speaker 3: if that's the case with all of the animation or 27 00:01:53,960 --> 00:01:56,720 Speaker 3: just some of it. It's possible some segments were created 28 00:01:56,760 --> 00:02:00,000 Speaker 3: specifically for the mind S Eye movies, but I couldn't 29 00:02:00,080 --> 00:02:01,160 Speaker 3: get a clear answer on that. 30 00:02:01,800 --> 00:02:05,400 Speaker 2: Yeah, this is one of those situations where the movie 31 00:02:05,480 --> 00:02:09,760 Speaker 2: database listings for this title, beyond the mind side that 32 00:02:09,760 --> 00:02:12,880 Speaker 2: we're going to be talking about here today, seem kind 33 00:02:12,880 --> 00:02:16,440 Speaker 2: of limited. Now, I will add that the actual credits 34 00:02:16,480 --> 00:02:21,480 Speaker 2: for the feature itself. I mean, those credits do provide 35 00:02:21,600 --> 00:02:23,720 Speaker 2: a lot of names and a lot more of additional info. 36 00:02:23,800 --> 00:02:27,079 Speaker 2: But I feel like to really cite everything and to 37 00:02:27,240 --> 00:02:30,080 Speaker 2: source and to point to the source of everything that 38 00:02:30,080 --> 00:02:32,560 Speaker 2: we see in the picture, you're dealing with like a 39 00:02:32,720 --> 00:02:37,520 Speaker 2: true sort of multi media archaeology, sort of an exercise 40 00:02:37,560 --> 00:02:40,320 Speaker 2: that we're we were not really all about here with 41 00:02:40,360 --> 00:02:43,240 Speaker 2: Weird House Cinema. So we're going to call out some 42 00:02:43,400 --> 00:02:46,160 Speaker 2: of the people that were involved, but we can't possibly 43 00:02:46,200 --> 00:02:50,160 Speaker 2: list everyone because again this is an anthology all these 44 00:02:50,200 --> 00:02:54,480 Speaker 2: different films, films that, especially for the time period, often 45 00:02:54,480 --> 00:02:59,520 Speaker 2: involved like multiple folks bringing it together from a technological 46 00:02:59,520 --> 00:03:01,239 Speaker 2: in ar two stick standpoint. 47 00:03:01,600 --> 00:03:04,320 Speaker 3: Yeah, that's right. So I wonder I bet a lot 48 00:03:04,360 --> 00:03:07,280 Speaker 3: of you out there listening remember The Mind's Eye if 49 00:03:07,320 --> 00:03:11,280 Speaker 3: you were around and watching TV, reading, reading Wired magazine 50 00:03:11,280 --> 00:03:14,919 Speaker 3: in the early nineties or something. The Mind's Eye films 51 00:03:14,960 --> 00:03:19,520 Speaker 3: were apparently extremely popular on home video. I never rented 52 00:03:19,520 --> 00:03:21,680 Speaker 3: one when I was a kid, but I've had friends 53 00:03:21,760 --> 00:03:24,640 Speaker 3: mentioned them before, like, oh, remember the Mind's Eye, Like 54 00:03:24,680 --> 00:03:27,639 Speaker 3: you know, I'm I'm maybe somebody said they rented it 55 00:03:27,680 --> 00:03:31,240 Speaker 3: from Blockbuster or something. But anyway, they were very popular 56 00:03:31,280 --> 00:03:34,400 Speaker 3: on home video, initially on VHS and on laser disc 57 00:03:34,520 --> 00:03:37,760 Speaker 3: and then later on DVD, and I can only imagine 58 00:03:37,800 --> 00:03:41,040 Speaker 3: the number of hangouts cool hangouts in the early nineties 59 00:03:41,040 --> 00:03:43,520 Speaker 3: that began, like dude, you've got to come over and 60 00:03:43,560 --> 00:03:48,080 Speaker 3: watch this tape I rented. It's so trippy. And so 61 00:03:48,320 --> 00:03:51,640 Speaker 3: that's the series. But again, the specific film that we're 62 00:03:51,680 --> 00:03:54,400 Speaker 3: going to be talking about today is the second movie 63 00:03:54,480 --> 00:03:58,000 Speaker 3: in the Mind's I series, called Beyond The Mind's I 64 00:03:58,040 --> 00:04:02,520 Speaker 3: from nineteen ninety two, directed by Michael Boydston and featuring 65 00:04:02,720 --> 00:04:07,400 Speaker 3: music by Yan Hamer, who I know on the podcast before, 66 00:04:07,440 --> 00:04:11,160 Speaker 3: I've probably called Jan Hammer, but it's Jon Hamer. I 67 00:04:11,200 --> 00:04:13,760 Speaker 3: found out by listening to an interview. So when I 68 00:04:13,800 --> 00:04:15,840 Speaker 3: got the idea to do one of these one of 69 00:04:15,840 --> 00:04:18,040 Speaker 3: the Mind's Eye movies for the show, I was browsing 70 00:04:18,080 --> 00:04:20,359 Speaker 3: through a list of them and I saw one was 71 00:04:20,400 --> 00:04:22,960 Speaker 3: by one Head, music by Yon Hamer, and I knew 72 00:04:23,160 --> 00:04:25,080 Speaker 3: we had to pick the hammer fest. It had to 73 00:04:25,080 --> 00:04:25,599 Speaker 3: be that one. 74 00:04:26,240 --> 00:04:28,760 Speaker 2: Yeah. Yeah, Listeners to Weird House Cinema will remember that 75 00:04:28,800 --> 00:04:32,560 Speaker 2: Jon Hammer scored the film I Come In Peace aka 76 00:04:32,640 --> 00:04:35,359 Speaker 2: Dark Angel that we previously talked about on the show, 77 00:04:35,600 --> 00:04:40,840 Speaker 2: and most famously, of course, did the soundtrack for Miami Vice, 78 00:04:40,920 --> 00:04:45,920 Speaker 2: including that absurdly great track Crockets theme. But anyway, we'll 79 00:04:45,920 --> 00:04:47,760 Speaker 2: come back to jon 'hammer in a bit and we'll 80 00:04:47,800 --> 00:04:50,560 Speaker 2: talk about him a lot, because basically this is a 81 00:04:50,560 --> 00:04:55,240 Speaker 2: film where his music is his front and center. Really, 82 00:04:55,279 --> 00:04:58,560 Speaker 2: I mean, it's the visuals and then the music of 83 00:04:58,640 --> 00:05:02,440 Speaker 2: Yon Hamer, and that what beyond the Mind's Eye consists. 84 00:05:02,000 --> 00:05:06,080 Speaker 3: Of, Yeah, now, whatever is going through your head right now? 85 00:05:06,160 --> 00:05:09,480 Speaker 3: Out there listening in the year twenty twenty four. Whatever 86 00:05:09,520 --> 00:05:13,160 Speaker 3: you are thinking about the idea of a combination art 87 00:05:13,160 --> 00:05:16,839 Speaker 3: house showcase and industrial demo reel entirely made out of 88 00:05:16,880 --> 00:05:21,320 Speaker 3: CGI from the early nineties, you do need to probably 89 00:05:21,360 --> 00:05:24,320 Speaker 3: shift your thinking a little bit, like, especially if you 90 00:05:24,320 --> 00:05:27,200 Speaker 3: weren't around at the time and don't like you can't 91 00:05:27,200 --> 00:05:31,080 Speaker 3: tap into that mindset again, because people in the nineties 92 00:05:31,160 --> 00:05:37,440 Speaker 3: were absolutely losing their minds about how astounding, futuristic and 93 00:05:37,560 --> 00:05:41,440 Speaker 3: even beautiful all this stuff was, which is kind of 94 00:05:41,480 --> 00:05:43,839 Speaker 3: hard to reconcile with the way it looks now, not 95 00:05:43,920 --> 00:05:46,240 Speaker 3: that it looks not that I'm insulting the way it 96 00:05:46,279 --> 00:05:49,599 Speaker 3: looks now, but it's just it was a different time, 97 00:05:49,640 --> 00:05:52,360 Speaker 3: and it's hard to get fully back into that brain space. 98 00:05:53,160 --> 00:05:56,040 Speaker 2: Yeah, I mean, it's it's very much a snapshot of 99 00:05:56,080 --> 00:05:58,400 Speaker 2: the time. I mean, this is a nineteen ninety two release. 100 00:05:59,120 --> 00:06:04,919 Speaker 2: This is hutting edge computer generated imagery from the early nineties, 101 00:06:04,920 --> 00:06:08,039 Speaker 2: the very early nineties. And you know, I honestly can't 102 00:06:08,120 --> 00:06:10,680 Speaker 2: remember if I ever rented this from a video store. 103 00:06:11,680 --> 00:06:14,440 Speaker 2: It's very possible that I did, but I mostly just 104 00:06:14,480 --> 00:06:17,000 Speaker 2: remember seeing the commercials for it, because there were a 105 00:06:17,120 --> 00:06:20,360 Speaker 2: lot of TV commercials for it. As I remember, I'm 106 00:06:20,520 --> 00:06:24,960 Speaker 2: guessing I was watching, you know, it's probably MTV, maybe 107 00:06:25,040 --> 00:06:28,440 Speaker 2: the Sci Fi Channel as well, though honestly, I can't 108 00:06:28,480 --> 00:06:31,000 Speaker 2: remember offhand when that started out. I think it may 109 00:06:31,000 --> 00:06:34,320 Speaker 2: have started in ninety two, so maybe not Sci Fi Channel, 110 00:06:34,320 --> 00:06:38,560 Speaker 2: But I feel like MTV at least was prime, prime 111 00:06:38,600 --> 00:06:42,560 Speaker 2: target area for these commercials. And it really did feel exciting. 112 00:06:42,640 --> 00:06:46,919 Speaker 2: It felt like a revelation. This is the future. This 113 00:06:47,080 --> 00:06:50,200 Speaker 2: is what computer generated imagery can do for us, this 114 00:06:50,279 --> 00:06:52,039 Speaker 2: is what video games can do for us, because our 115 00:06:52,120 --> 00:06:54,560 Speaker 2: video games were not like this, not yet, but it 116 00:06:54,680 --> 00:06:57,560 Speaker 2: was the promise that they could be. And in general, 117 00:06:57,680 --> 00:07:00,560 Speaker 2: it's like, this is the future, and and you had 118 00:07:00,560 --> 00:07:04,600 Speaker 2: every reason to be excited. And honestly, I was looking 119 00:07:04,640 --> 00:07:06,320 Speaker 2: back on I was thinking about the fact that, well, 120 00:07:06,360 --> 00:07:09,040 Speaker 2: of course I was a child at the time. I 121 00:07:09,080 --> 00:07:11,440 Speaker 2: was a kid, so of course I was excited. You know. 122 00:07:13,040 --> 00:07:15,880 Speaker 2: Did adults feel the same way, Well, obviously they did, 123 00:07:16,000 --> 00:07:18,640 Speaker 2: because on one hand, these videos were highly successful. They were, 124 00:07:18,680 --> 00:07:21,040 Speaker 2: you know, on the best sellers lists and all. And 125 00:07:21,400 --> 00:07:24,160 Speaker 2: I looked around and I found that Roger Ebert was 126 00:07:24,200 --> 00:07:27,760 Speaker 2: a big fan. On the Cisco and Ebert Show, there's 127 00:07:27,800 --> 00:07:29,960 Speaker 2: a particular episode I was able to. You can look 128 00:07:30,000 --> 00:07:32,640 Speaker 2: it up on the archives and find the full episode. 129 00:07:32,680 --> 00:07:36,680 Speaker 2: It's the one where they they review Lorenzo's Oil and 130 00:07:36,840 --> 00:07:39,800 Speaker 2: Chaplain and some other you know, kind of stuffy and 131 00:07:39,840 --> 00:07:45,640 Speaker 2: certainly non non futuristic movie. But at the end of it, 132 00:07:46,080 --> 00:07:48,640 Speaker 2: we have Roger Ebert's video pick of the Week and 133 00:07:48,880 --> 00:07:52,320 Speaker 2: it is Beyond the Mind's Eye, and he loves it. 134 00:07:52,360 --> 00:07:56,480 Speaker 2: He says, quote, one day computers will be able to 135 00:07:56,520 --> 00:07:59,880 Speaker 2: create entire movies, and the visual possibilities are breadth. To 136 00:08:00,680 --> 00:08:03,240 Speaker 2: look at where this shot takes us, and they cut 137 00:08:03,280 --> 00:08:06,240 Speaker 2: to one of the you know, the otherworldly vistas that 138 00:08:06,280 --> 00:08:09,520 Speaker 2: Beyond the Mind's Eye gives us, and he closes up 139 00:08:09,560 --> 00:08:10,800 Speaker 2: as saying, it's quite a trip. 140 00:08:11,280 --> 00:08:14,960 Speaker 3: One day computers will animate entire movies. 141 00:08:15,640 --> 00:08:18,640 Speaker 2: And they would like Yeah. In nineteen ninety five, that's 142 00:08:18,640 --> 00:08:22,400 Speaker 2: when we got Toy Story from Pixar, the first fully 143 00:08:22,400 --> 00:08:25,920 Speaker 2: CGI full length motion pictures, So yeah, it was just 144 00:08:25,960 --> 00:08:29,480 Speaker 2: about to happen basically, like they were already in production 145 00:08:29,800 --> 00:08:32,280 Speaker 2: on Toys. I think the descript for Toy Story was 146 00:08:32,320 --> 00:08:35,280 Speaker 2: kind of like finalized in ninety three, so like really 147 00:08:35,320 --> 00:08:38,840 Speaker 2: it was about to happen. So I feel like Ebert 148 00:08:38,920 --> 00:08:42,120 Speaker 2: was correct on all part, on all accounts here, this 149 00:08:42,280 --> 00:08:45,040 Speaker 2: is essentially what we're going to see, and we have 150 00:08:45,200 --> 00:08:47,960 Speaker 2: seen the perfection to some extent. I think of CGI 151 00:08:48,120 --> 00:08:52,400 Speaker 2: animated films and the Pixar Disney DreamWorks mold, though of 152 00:08:52,440 --> 00:08:55,600 Speaker 2: course it's worth pointing out that things like photorealistic CGI 153 00:08:58,280 --> 00:08:59,880 Speaker 2: has a lot more to contend with. You know, there's 154 00:08:59,880 --> 00:09:03,440 Speaker 2: a more uncanny valley to traverse in that realm, and 155 00:09:03,520 --> 00:09:07,080 Speaker 2: so I don't know if we've seen anything that truly 156 00:09:07,160 --> 00:09:08,559 Speaker 2: succeeds in that category. 157 00:09:09,040 --> 00:09:11,440 Speaker 3: Now, if you go back and read what people were 158 00:09:11,600 --> 00:09:16,120 Speaker 3: saying about these movies at the time, one very common 159 00:09:16,200 --> 00:09:20,840 Speaker 3: theme is that the Mindseye films are regarded as trippy 160 00:09:21,120 --> 00:09:24,880 Speaker 3: or psychedelic. Now, that might not seem all that strange 161 00:09:24,920 --> 00:09:29,240 Speaker 3: for a computer animated music video film, but that's not 162 00:09:29,440 --> 00:09:35,040 Speaker 3: necessarily said about all animated films, or even all art films. So, like, 163 00:09:35,120 --> 00:09:39,719 Speaker 3: what is it about this CGI package film idea that 164 00:09:39,840 --> 00:09:43,600 Speaker 3: specifically lends itself to descriptions having to do with with 165 00:09:43,760 --> 00:09:48,000 Speaker 3: visionary experiences or psychedelic drugs. I was thinking about this, 166 00:09:48,080 --> 00:09:50,440 Speaker 3: and this is a theme I'll come back to multiple 167 00:09:50,480 --> 00:09:53,360 Speaker 3: times in the episode I've been thinking a lot about 168 00:09:53,480 --> 00:09:59,320 Speaker 3: linking techniques in the like just practical techniques of computer animation, 169 00:09:59,800 --> 00:10:03,000 Speaker 3: to the effect that the film has on us, and 170 00:10:03,200 --> 00:10:06,120 Speaker 3: I was wondering if the trippiness has something to do 171 00:10:06,880 --> 00:10:11,720 Speaker 3: with the with the particular capabilities of computer animation at 172 00:10:11,720 --> 00:10:16,920 Speaker 3: the time that by algorithmically changing dimension values across time 173 00:10:17,080 --> 00:10:19,040 Speaker 3: for like a shape or an image on the screen, 174 00:10:19,679 --> 00:10:23,800 Speaker 3: you can create these shifting morphing forms which are all 175 00:10:23,840 --> 00:10:27,559 Speaker 3: throughout the animated segments in beyond the mind's eye. I 176 00:10:27,600 --> 00:10:30,840 Speaker 3: would say every single one of them has an image, 177 00:10:31,080 --> 00:10:34,840 Speaker 3: like a shape or an object that morphs into something else, 178 00:10:35,520 --> 00:10:38,439 Speaker 3: and these changes from one thing to another very much 179 00:10:38,600 --> 00:10:42,119 Speaker 3: mirror the form shifting visual effects that people commonly experience 180 00:10:42,160 --> 00:10:45,719 Speaker 3: on some psychedelic compounds. So I wonder if that's one 181 00:10:45,800 --> 00:10:48,840 Speaker 3: part of it, that particular capability of computer animation and 182 00:10:48,880 --> 00:10:53,040 Speaker 3: its similarity to psychedelic visual effects. Of course, having one 183 00:10:53,080 --> 00:10:56,240 Speaker 3: shape morph into another is something you can do in 184 00:10:56,320 --> 00:11:00,400 Speaker 3: traditional hand drawn animation as well, but you see it 185 00:11:00,440 --> 00:11:03,040 Speaker 3: a lot in early CGI, and I wonder if it's 186 00:11:03,040 --> 00:11:05,800 Speaker 3: because it was like easier to automate by some kind 187 00:11:05,800 --> 00:11:10,119 Speaker 3: of stepwise manipulation or algorithm of just the number variables 188 00:11:10,120 --> 00:11:12,560 Speaker 3: that you use to create the dimensions of an image. 189 00:11:13,080 --> 00:11:18,200 Speaker 3: Another characteristic that I wonder if people were picking up 190 00:11:18,240 --> 00:11:22,320 Speaker 3: on in describing this movie as psychedelic or trippy, is 191 00:11:22,440 --> 00:11:26,079 Speaker 3: just that the imagery looks super, super weird in a 192 00:11:26,120 --> 00:11:30,000 Speaker 3: way that nobody would have been familiar with before CGI. 193 00:11:30,880 --> 00:11:32,640 Speaker 3: And again this would have to do with the practical 194 00:11:32,679 --> 00:11:35,600 Speaker 3: state of the industry, Like it was impossible to code 195 00:11:36,040 --> 00:11:40,240 Speaker 3: a realistic looking human face with computer animation at this time, 196 00:11:40,320 --> 00:11:43,520 Speaker 3: so realism is off the table. But you also could 197 00:11:43,600 --> 00:11:47,640 Speaker 3: not easily reproduce familiar hand drawn art styles that had 198 00:11:47,640 --> 00:11:51,720 Speaker 3: been around for years in traditional animation, So you would, 199 00:11:51,760 --> 00:11:55,560 Speaker 3: by necessity, be establishing a whole new visual language for 200 00:11:55,640 --> 00:11:59,440 Speaker 3: representing forms from the real world, especially like animals and 201 00:11:59,480 --> 00:12:03,760 Speaker 3: plants humans, And so by necessity they look the way 202 00:12:03,800 --> 00:12:07,160 Speaker 3: they're rendered is very unfamiliar to us. It doesn't look 203 00:12:07,840 --> 00:12:10,839 Speaker 3: either like reality or like any art we're familiar with. 204 00:12:11,400 --> 00:12:14,040 Speaker 2: Yeah, one thing that becomes obvious as you watch Beyond 205 00:12:14,080 --> 00:12:18,520 Speaker 2: the Mind's Eye is that a convincing reproduction of the 206 00:12:18,600 --> 00:12:22,280 Speaker 2: human body was not really achievable at this point, but 207 00:12:22,840 --> 00:12:26,760 Speaker 2: we still tried, because that's that's that's human art. We 208 00:12:26,880 --> 00:12:30,079 Speaker 2: always try to capture our own form in the forms 209 00:12:30,080 --> 00:12:33,400 Speaker 2: of animals in our vicinity, and yeah, they don't quite 210 00:12:33,480 --> 00:12:36,640 Speaker 2: hit the mark. But in not hitting the mark completely, 211 00:12:37,160 --> 00:12:39,880 Speaker 2: there is this it's close enough, you know, it doesn't 212 00:12:40,240 --> 00:12:44,400 Speaker 2: you know, we're we're vain pattern seeking creatures. So if 213 00:12:44,440 --> 00:12:47,440 Speaker 2: you get close enough to a human form, we'll identify 214 00:12:47,520 --> 00:12:51,840 Speaker 2: with it and we'll work with it. Right, So it's still, 215 00:12:51,880 --> 00:12:55,160 Speaker 2: you know, engrossing, even if some of the characters are 216 00:12:55,200 --> 00:12:57,160 Speaker 2: still a bit on the grotesque side. 217 00:12:57,000 --> 00:12:59,679 Speaker 3: Of things, which is the segment that has a human 218 00:12:59,720 --> 00:13:02,960 Speaker 3: figure but it just has leopard print flesh. 219 00:13:03,640 --> 00:13:06,520 Speaker 2: We we'll have to maybybe that'll come to me as 220 00:13:06,559 --> 00:13:10,199 Speaker 2: we get into the blow by blow plot of this movie. 221 00:13:10,360 --> 00:13:13,240 Speaker 2: But but yeah, you have things like like that that occur, 222 00:13:13,280 --> 00:13:15,920 Speaker 2: and yeah, you can still you can still connect with them, 223 00:13:16,160 --> 00:13:18,520 Speaker 2: you know. I was reminded in all of this, like 224 00:13:18,520 --> 00:13:21,440 Speaker 2: trying to think about like how it felt to see 225 00:13:21,440 --> 00:13:25,240 Speaker 2: these things, how it felt to see these kind of representations, 226 00:13:25,280 --> 00:13:27,720 Speaker 2: even if they, you know, were very by today's standards, 227 00:13:27,760 --> 00:13:31,079 Speaker 2: like crude representations of of like a human body or 228 00:13:31,080 --> 00:13:35,280 Speaker 2: an animal and whatnot. I'm reminded a little bit of 229 00:13:35,320 --> 00:13:40,280 Speaker 2: some of the these the AI generated images that we've 230 00:13:40,320 --> 00:13:42,880 Speaker 2: seen more of them. I'm thinking more of the things 231 00:13:42,920 --> 00:13:45,880 Speaker 2: that were really hitting maybe a year or two ago, 232 00:13:46,840 --> 00:13:48,920 Speaker 2: you know, during the era where it's like that you 233 00:13:48,920 --> 00:13:51,080 Speaker 2: could definitely look at the fingers and count the fingers 234 00:13:51,080 --> 00:13:53,560 Speaker 2: to see if something was was computer generated or not 235 00:13:53,960 --> 00:13:57,200 Speaker 2: AI generated or not. And I think one of the 236 00:13:57,240 --> 00:14:00,440 Speaker 2: things about those images is that, like the images we're 237 00:14:00,480 --> 00:14:02,400 Speaker 2: seeing and beyond the mind's eyes when they first hit, 238 00:14:03,360 --> 00:14:09,040 Speaker 2: they are not achieving like photorealism, they're not completely convincing. 239 00:14:09,440 --> 00:14:12,080 Speaker 2: You see them and you know something is off, but 240 00:14:12,240 --> 00:14:15,720 Speaker 2: also in it being off, it's something that you haven't 241 00:14:15,800 --> 00:14:18,560 Speaker 2: quite seen before, you're like, because I remember the first 242 00:14:18,559 --> 00:14:21,440 Speaker 2: time I saw some of those AI generated images, I 243 00:14:21,480 --> 00:14:23,480 Speaker 2: was like, who is this artist? Like it's clearly the 244 00:14:23,520 --> 00:14:26,160 Speaker 2: same person because they all kind of look the same, 245 00:14:26,560 --> 00:14:28,800 Speaker 2: but it's a little different than anything I've seen before, 246 00:14:28,840 --> 00:14:32,440 Speaker 2: and that makes it enthralling. Then then you get bored 247 00:14:32,440 --> 00:14:35,880 Speaker 2: with it and you move on. But the technology moves 248 00:14:35,880 --> 00:14:39,480 Speaker 2: on as well. The technology advances and it's no longer 249 00:14:39,680 --> 00:14:44,040 Speaker 2: capable or it's no longer creating things like it was before, 250 00:14:44,040 --> 00:14:45,320 Speaker 2: but the mood is still. 251 00:14:45,120 --> 00:14:45,480 Speaker 3: There, you know. 252 00:14:45,960 --> 00:14:50,280 Speaker 2: Yeah, Yeah, Now in terms of your point about like 253 00:14:50,520 --> 00:14:54,640 Speaker 2: psychedelia and the imagery that we see and beyond the 254 00:14:54,680 --> 00:14:58,040 Speaker 2: mind's eye. It is interesting to think about how there's 255 00:14:58,080 --> 00:15:01,960 Speaker 2: probably a number of nexus points between like various counterculture 256 00:15:02,480 --> 00:15:06,760 Speaker 2: movements and folks as well as some of the individuals 257 00:15:06,760 --> 00:15:09,640 Speaker 2: who are like pushing these developments. You know, I'm thinking 258 00:15:09,680 --> 00:15:14,560 Speaker 2: of you know, sort of Silicon Valley types, that convergence 259 00:15:14,760 --> 00:15:19,320 Speaker 2: of programming and art, like those worlds are probably you know, 260 00:15:19,360 --> 00:15:20,960 Speaker 2: inevitably bumping up against each other. 261 00:15:21,000 --> 00:15:24,560 Speaker 3: Here. You can just feel the techno hippie culture dripping 262 00:15:24,600 --> 00:15:28,640 Speaker 3: off of this. It's very it's a very West Coast product. 263 00:15:29,080 --> 00:15:31,960 Speaker 2: Yeah, Yeah. And at the same time, like think about it, 264 00:15:31,960 --> 00:15:36,000 Speaker 2: It's ninety two. A new millennium is coming, and it's 265 00:15:36,000 --> 00:15:38,560 Speaker 2: coming fast, and so there are a lot of ideas 266 00:15:38,600 --> 00:15:41,240 Speaker 2: about like what is going to happen, How are we 267 00:15:41,440 --> 00:15:45,400 Speaker 2: transforming for this new millennium, How is technology going to 268 00:15:45,520 --> 00:15:48,520 Speaker 2: change us? How can we elevate ourselves through it? So 269 00:15:48,560 --> 00:15:51,880 Speaker 2: there's a you know, there's always a certain amount of anxiety, obviously, 270 00:15:52,320 --> 00:15:54,920 Speaker 2: but there is also a certain amount of technological optimism 271 00:15:54,960 --> 00:15:58,840 Speaker 2: that's very strong, especially in beyond the Mind's eye. 272 00:15:58,960 --> 00:16:01,560 Speaker 3: I mean, it's quite literally promising to take you to 273 00:16:01,680 --> 00:16:04,960 Speaker 3: new realms. There is even today, looking back on it now, 274 00:16:05,040 --> 00:16:11,680 Speaker 3: a genuinely infectious sense of exploration and enthusiasm for the 275 00:16:11,720 --> 00:16:13,000 Speaker 3: new and the weird in it. 276 00:16:13,640 --> 00:16:16,840 Speaker 2: Yeah, yeah, exactly. And you know, you can also see 277 00:16:16,880 --> 00:16:19,600 Speaker 2: other examples of this, you know, sort of like trance 278 00:16:19,680 --> 00:16:24,800 Speaker 2: music culture taking up various sort of futurism ideas, you know, 279 00:16:24,880 --> 00:16:27,240 Speaker 2: thinking about the blending of say, you know, trance music 280 00:16:27,320 --> 00:16:31,080 Speaker 2: and the writings of Terence mckinna and so forth. So yeah, 281 00:16:31,120 --> 00:16:33,080 Speaker 2: I feel like Beyond the Mind's Eye seems to set 282 00:16:33,240 --> 00:16:37,160 Speaker 2: right alongside that. And also the title is just so perfect. 283 00:16:37,360 --> 00:16:39,440 Speaker 2: I'm always a little bit shocked to realize that it's 284 00:16:39,440 --> 00:16:41,560 Speaker 2: called Beyond the Mind's Eye because it's the second in 285 00:16:41,600 --> 00:16:43,640 Speaker 2: a series and the first was just the Mind's Eye. 286 00:16:44,040 --> 00:16:46,960 Speaker 2: Because Beyond the Mind's Eye is perfect because there is 287 00:16:47,000 --> 00:16:49,680 Speaker 2: this sense that like it is promising to show you 288 00:16:49,840 --> 00:16:53,760 Speaker 2: things that you cannot imagine yet like it takes this 289 00:16:53,960 --> 00:16:58,120 Speaker 2: technological evolution in order for us to even conceive of 290 00:16:58,160 --> 00:17:01,120 Speaker 2: these ideas, you know, like that's that's how this hit, 291 00:17:01,320 --> 00:17:04,280 Speaker 2: that's how this felt back in the nineties. 292 00:17:04,000 --> 00:17:07,800 Speaker 3: Well, as Professor Brian Oblivion taught us the television screen 293 00:17:07,920 --> 00:17:10,639 Speaker 3: is the retina of the mind's eye. Therefore, it is 294 00:17:10,720 --> 00:17:13,720 Speaker 3: part of the physical structure of the brain. And so 295 00:17:14,160 --> 00:17:17,320 Speaker 3: by showing you this movie, they are offering you a 296 00:17:17,440 --> 00:17:20,159 Speaker 3: brain upgrade. That's what it feels like. 297 00:17:20,560 --> 00:17:23,960 Speaker 2: Yeah, And so hopefully we'll be able to hold on 298 00:17:24,040 --> 00:17:26,439 Speaker 2: to that as we continue discussing this film, because on 299 00:17:26,440 --> 00:17:28,760 Speaker 2: one level, we do have to look at it as 300 00:17:28,800 --> 00:17:32,120 Speaker 2: a thing that doesn't hit the same anymore, that is 301 00:17:32,160 --> 00:17:35,800 Speaker 2: going to feel more uncanny than it did, that is 302 00:17:35,880 --> 00:17:38,240 Speaker 2: going to feel rougher around the edges than it did 303 00:17:38,320 --> 00:17:40,800 Speaker 2: back in the day. But at the same time, I 304 00:17:40,880 --> 00:17:44,679 Speaker 2: just want to be clear that nobody can discount how 305 00:17:44,800 --> 00:17:47,960 Speaker 2: impressive this felt back in the early nineties, and it 306 00:17:48,040 --> 00:17:53,400 Speaker 2: is a snapshot of cutting edge technological artistic achievement of 307 00:17:53,440 --> 00:17:54,199 Speaker 2: that time period. 308 00:17:54,359 --> 00:17:57,879 Speaker 3: Well, despite the tremendous advancements in what's possible with computer 309 00:17:57,920 --> 00:18:01,840 Speaker 3: animation since then. I would kind of have a hard 310 00:18:01,880 --> 00:18:05,359 Speaker 3: time imagining someone could watch this and not sort of 311 00:18:05,400 --> 00:18:09,720 Speaker 3: love it. Now, Yeah, yeah, what what is there to 312 00:18:09,880 --> 00:18:11,959 Speaker 3: not like about Beyond the Mind's Eye? 313 00:18:12,240 --> 00:18:15,200 Speaker 2: Yeah, because it's gonna I think. On one hand, the music, 314 00:18:15,440 --> 00:18:18,639 Speaker 2: of course still stands there. Jon Hammer's music is tremendous 315 00:18:18,680 --> 00:18:20,520 Speaker 2: and so that's going to pull you in and if 316 00:18:20,560 --> 00:18:23,120 Speaker 2: nothing else, it's going to relax you. The images are 317 00:18:23,119 --> 00:18:26,000 Speaker 2: going to relax you. There's nothing here that can hurt you. 318 00:18:26,480 --> 00:18:30,200 Speaker 2: This movie is like a nice, warm hug. It spoons 319 00:18:30,240 --> 00:18:34,120 Speaker 2: you for its runtime of what an hour and some change, 320 00:18:34,440 --> 00:18:36,440 Speaker 2: and yeah, you can you can giggle a little bit 321 00:18:37,040 --> 00:18:39,600 Speaker 2: at how some of the effects hold up today, but 322 00:18:40,280 --> 00:18:43,800 Speaker 2: it's it's still it's still impressive, all right now. Sadly, 323 00:18:44,320 --> 00:18:47,359 Speaker 2: I could not find a rip of the TV spot 324 00:18:47,400 --> 00:18:50,960 Speaker 2: for Beyond the Mind's Eye, either to include or just 325 00:18:51,000 --> 00:18:53,000 Speaker 2: to re experience it, because I know I must have 326 00:18:53,040 --> 00:18:56,800 Speaker 2: seen this commercial hundreds of times back in the day, 327 00:18:57,400 --> 00:18:59,440 Speaker 2: but as far as I could tell, nobody has ripped 328 00:18:59,440 --> 00:19:01,000 Speaker 2: it in upload. So that's a shame. 329 00:19:01,400 --> 00:19:03,199 Speaker 3: I went looking for that as well and could not 330 00:19:03,280 --> 00:19:03,679 Speaker 3: find it. 331 00:19:04,000 --> 00:19:07,159 Speaker 2: Now. Fortunately you can find the film itself. There are 332 00:19:07,200 --> 00:19:09,640 Speaker 2: a lot of streaming options for it out on the web, 333 00:19:09,840 --> 00:19:13,080 Speaker 2: and you can still buy it on DVD. That's assuming 334 00:19:13,119 --> 00:19:14,760 Speaker 2: you don't want to go retro and get yourself a 335 00:19:14,840 --> 00:19:16,280 Speaker 2: VHS or a laser disc. 336 00:19:16,640 --> 00:19:18,760 Speaker 3: I know we've talked about this before, but when are 337 00:19:18,840 --> 00:19:20,920 Speaker 3: laser discs going to come back in the same way 338 00:19:21,000 --> 00:19:24,680 Speaker 3: Vinyl has. It just feels right, doesn't it, that we'd 339 00:19:24,680 --> 00:19:25,200 Speaker 3: go back. 340 00:19:25,080 --> 00:19:27,920 Speaker 2: To laser It seems like there would be There probably 341 00:19:27,960 --> 00:19:30,919 Speaker 2: are a laser disc enthusiasts out there. I know for 342 00:19:30,960 --> 00:19:33,480 Speaker 2: a while they held on because there were still certain 343 00:19:33,520 --> 00:19:38,040 Speaker 2: films and there. This may still be the case where 344 00:19:38,080 --> 00:19:41,480 Speaker 2: there had not been a release superior to the laser 345 00:19:41,520 --> 00:19:53,320 Speaker 2: disc release, So I'm not sure. All right, Well, let's 346 00:19:53,320 --> 00:19:55,320 Speaker 2: briefly talk about some of the folks involved here. This 347 00:19:55,359 --> 00:19:57,320 Speaker 2: is going to be a little different than usual because 348 00:19:57,320 --> 00:19:59,800 Speaker 2: we have no human cast, but we do have there 349 00:19:59,800 --> 00:20:02,560 Speaker 2: are We're ultimately a lot of humans involved in this. 350 00:20:02,600 --> 00:20:06,320 Speaker 2: We're not going to highlight all of them. But credited 351 00:20:06,440 --> 00:20:09,320 Speaker 2: as the director and as an editor on this film 352 00:20:09,440 --> 00:20:13,480 Speaker 2: is Michael Boydstone. The same year, he had also worked 353 00:20:13,480 --> 00:20:17,399 Speaker 2: with musician Pete Bardens I believe of Camel Fame on 354 00:20:17,440 --> 00:20:21,480 Speaker 2: a project called Watercolors. I wasn't able to find streaming 355 00:20:21,520 --> 00:20:25,240 Speaker 2: content of this, but it apparently combined footage of running 356 00:20:25,240 --> 00:20:31,480 Speaker 2: water from Yellowstone with Pete Barden's music. Boydston would go 357 00:20:31,520 --> 00:20:34,119 Speaker 2: on to work with Thomas Dolby on nineteen ninety four's 358 00:20:34,160 --> 00:20:36,720 Speaker 2: The Gate to the Mind's Eye, which he also directed. 359 00:20:36,960 --> 00:20:39,800 Speaker 2: And he also worked on a project called Televoid in 360 00:20:39,880 --> 00:20:42,159 Speaker 2: ninety seven, which I'm not saying. I think it's an 361 00:20:42,200 --> 00:20:46,120 Speaker 2: unrelated project that does similar things like using different different 362 00:20:46,800 --> 00:20:50,200 Speaker 2: computer animated shorts and sort of stitching them together into 363 00:20:50,240 --> 00:20:52,120 Speaker 2: a cohesive full picture. 364 00:20:52,560 --> 00:20:56,359 Speaker 3: Did Boydston work on the Mindseie movie that had Kansas 365 00:20:56,520 --> 00:20:57,560 Speaker 3: music by Kansas? 366 00:20:58,160 --> 00:21:00,960 Speaker 2: I don't think he did have to. You know, there 367 00:21:00,960 --> 00:21:03,879 Speaker 2: are different people involved in these Different people did the music, 368 00:21:04,040 --> 00:21:07,320 Speaker 2: like Thomas Dolby again was on the Gate to the 369 00:21:07,359 --> 00:21:11,560 Speaker 2: Mind's Eye, but he Boydsten went on to work on 370 00:21:11,720 --> 00:21:14,840 Speaker 2: a number of educational programs, including at least one episode 371 00:21:14,840 --> 00:21:17,080 Speaker 2: of Bill and I The Science Guy, as well as 372 00:21:17,080 --> 00:21:20,960 Speaker 2: a series called Diz Kids, and he served as cinematographer 373 00:21:21,000 --> 00:21:23,720 Speaker 2: on various TV and film projects, including the twenty sixteen 374 00:21:23,760 --> 00:21:29,000 Speaker 2: film Beta Test starring Manu Bennett. And I wasn't able 375 00:21:29,000 --> 00:21:31,439 Speaker 2: to find much else about like his role in this 376 00:21:31,520 --> 00:21:34,280 Speaker 2: production and how it went down. So I was looking 377 00:21:34,280 --> 00:21:37,280 Speaker 2: around and I found his contact information. I reached out 378 00:21:37,320 --> 00:21:39,320 Speaker 2: to him and I was like, hey, can we ask 379 00:21:39,359 --> 00:21:41,720 Speaker 2: you a few questions about Beyond the Mind's Eye? And 380 00:21:41,720 --> 00:21:43,560 Speaker 2: he said, he said, sure, you know it feels like 381 00:21:43,600 --> 00:21:45,960 Speaker 2: several lifetimes ago, but I'd be up for that, so 382 00:21:46,280 --> 00:21:49,760 Speaker 2: we sent him some questions. As of this recording time, 383 00:21:49,880 --> 00:21:52,320 Speaker 2: we have not heard back from him, but if we 384 00:21:52,400 --> 00:21:56,320 Speaker 2: hear back from him before publication, we'll tack it on 385 00:21:56,560 --> 00:21:58,600 Speaker 2: at the end of this episode, and if he gets 386 00:21:58,640 --> 00:22:01,800 Speaker 2: back to us after the episode is published, well, then 387 00:22:01,840 --> 00:22:04,720 Speaker 2: we'll include it in a future listener mail segment. I 388 00:22:04,760 --> 00:22:07,399 Speaker 2: can't wait to know more, all right, we already mentioned 389 00:22:07,440 --> 00:22:12,080 Speaker 2: Jon Hamer born nineteen forty eight check American musician, composer, 390 00:22:12,119 --> 00:22:15,119 Speaker 2: and record producer again, best known for his tracks Miami 391 00:22:15,200 --> 00:22:18,400 Speaker 2: Vice Theme and Crockett's Theme, both from the nineteen eighty 392 00:22:18,440 --> 00:22:23,640 Speaker 2: series Miamivice Again. Crockett's theme especially is just incredible. That's 393 00:22:23,680 --> 00:22:25,920 Speaker 2: when you just need a You've probably heard it before, 394 00:22:26,160 --> 00:22:28,880 Speaker 2: but if you haven't, go listen to it. Tremendous track. 395 00:22:29,400 --> 00:22:32,320 Speaker 2: He won two Grammy Awards for the Miami Vice Theme song. 396 00:22:32,760 --> 00:22:35,719 Speaker 2: His other scores include two episodes of Tales from the Crypt, 397 00:22:36,000 --> 00:22:39,679 Speaker 2: night Rider two thousand, nineteen ninety six is Beastmester three, 398 00:22:39,720 --> 00:22:42,840 Speaker 2: The I of Bracus, and of course that nineteen ninety 399 00:22:42,840 --> 00:22:46,199 Speaker 2: Dolph Lugrean film I Come In Piece aka Dark Angel, 400 00:22:46,240 --> 00:22:48,680 Speaker 2: which we previously discussed on Weird House Cinema. 401 00:22:49,160 --> 00:22:53,240 Speaker 3: Before recording this episode, we were both watching a news 402 00:22:53,280 --> 00:22:57,679 Speaker 3: segment where Jan Hamer was being interviewed primarily about his 403 00:22:57,800 --> 00:23:01,879 Speaker 3: work on Beyond the Mind's Eye. Before for the interview began, 404 00:23:02,080 --> 00:23:06,360 Speaker 3: there was just the sickest ever clip of him absolutely 405 00:23:06,480 --> 00:23:10,359 Speaker 3: shredding a strap on keyboard what you might be tempted 406 00:23:10,400 --> 00:23:12,400 Speaker 3: to call a key tar, but I don't know if 407 00:23:12,400 --> 00:23:13,440 Speaker 3: he called it a key tar. 408 00:23:14,080 --> 00:23:17,119 Speaker 2: I've seen it referred to as a signature model link 409 00:23:17,280 --> 00:23:20,640 Speaker 2: keyboard and maybe our synth junkies can chime in more 410 00:23:20,680 --> 00:23:23,800 Speaker 2: on that, but I've read that, like one of the 411 00:23:23,800 --> 00:23:25,440 Speaker 2: things about him is the Yeah, he's very much a 412 00:23:25,560 --> 00:23:30,920 Speaker 2: keyboard synth guy, and he developed in augmented a way 413 00:23:31,000 --> 00:23:34,399 Speaker 2: so that he could jam out on a keyboard like 414 00:23:34,600 --> 00:23:37,680 Speaker 2: it was a guitar, like with the energy of rocking 415 00:23:37,680 --> 00:23:40,960 Speaker 2: out to a guitar, and as someone who cannot rock 416 00:23:41,040 --> 00:23:43,480 Speaker 2: out on a keyboard or a guitar, I can't really 417 00:23:43,520 --> 00:23:47,080 Speaker 2: speak to the differences there. Joe, you have guitar experience, 418 00:23:47,160 --> 00:23:49,680 Speaker 2: maybe you can tell us what that might entail. 419 00:23:49,920 --> 00:23:52,199 Speaker 3: Oh well, I mean performing with a guitar can be 420 00:23:52,240 --> 00:23:55,359 Speaker 3: a kind of fun sort of semi athletic thing because 421 00:23:55,400 --> 00:23:57,560 Speaker 3: you're standing up. You can run around with it, and 422 00:23:57,600 --> 00:24:00,119 Speaker 3: you can sort of dance while you're playing it. Yes, 423 00:24:00,200 --> 00:24:01,919 Speaker 3: you can sort of dance while playing a keyboard. I 424 00:24:01,920 --> 00:24:04,480 Speaker 3: have less experience there because I can barely play the keyboard, 425 00:24:04,600 --> 00:24:08,040 Speaker 3: so I don't I don't know. Yeah, you can't run 426 00:24:08,080 --> 00:24:10,480 Speaker 3: around with keyboard unless you turn it into a strap 427 00:24:10,480 --> 00:24:13,600 Speaker 3: on keyboard, like like this thing that I'm tempted to 428 00:24:13,640 --> 00:24:14,400 Speaker 3: call a guitar. 429 00:24:15,000 --> 00:24:18,359 Speaker 2: I guess, like thinking of clips, I've seen of spirited 430 00:24:18,400 --> 00:24:21,399 Speaker 2: guitar players and spirited keyboard players, because there are some 431 00:24:21,520 --> 00:24:25,320 Speaker 2: very spirited keyboard players, you know. I mean there's a 432 00:24:25,359 --> 00:24:27,679 Speaker 2: different type of rocking out that it can occur. I 433 00:24:27,680 --> 00:24:30,240 Speaker 2: guess you can if you're like really rocking out on 434 00:24:30,320 --> 00:24:32,639 Speaker 2: the on the synth or the keyboard, like you're still 435 00:24:33,080 --> 00:24:36,760 Speaker 2: localized to that machine. You can't like run the stage 436 00:24:36,840 --> 00:24:37,600 Speaker 2: or anything, so. 437 00:24:37,720 --> 00:24:40,240 Speaker 3: Right, you can kind of headbang, I guess while you're playing, 438 00:24:40,280 --> 00:24:43,719 Speaker 3: but yeah, your feet need to stay roughly where they 439 00:24:43,720 --> 00:24:45,439 Speaker 3: are now. 440 00:24:45,520 --> 00:24:49,560 Speaker 2: Johanhamer's music is widely available on music streaming platforms, and 441 00:24:49,720 --> 00:24:52,800 Speaker 2: that includes Beyond the Mind's Eye as an album. You 442 00:24:52,800 --> 00:24:55,240 Speaker 2: can listen to it on you know, Apple Music, Spotify, 443 00:24:55,280 --> 00:24:57,800 Speaker 2: wherever you get your digital music. He has a lot 444 00:24:57,840 --> 00:24:59,439 Speaker 2: of other track I was going through some of his 445 00:24:59,480 --> 00:25:03,080 Speaker 2: other album and taking him in. There's a nineteen seventy 446 00:25:03,119 --> 00:25:05,840 Speaker 2: five album of his title The First Seven Days, and 447 00:25:05,880 --> 00:25:09,600 Speaker 2: there's a track on there titled Light Slash Sun, and 448 00:25:09,640 --> 00:25:12,400 Speaker 2: I thought it was very good, all right. The producer 449 00:25:12,440 --> 00:25:15,359 Speaker 2: of Beyond the Mind's Eye was Stephen Churchill born nineteen 450 00:25:15,400 --> 00:25:18,879 Speaker 2: fifty seven. He produced, I believe all of the Mind's 451 00:25:18,880 --> 00:25:22,080 Speaker 2: Eye videos, beginning with nineteen nineties The Mind's Eye, followed 452 00:25:22,240 --> 00:25:24,920 Speaker 2: by this film, and then ninety four is The Gate 453 00:25:24,960 --> 00:25:27,359 Speaker 2: to the Mind's Eye, ninety six is Odyssey into the 454 00:25:27,400 --> 00:25:31,920 Speaker 2: Mind's Eye, ninety seven's Computer Animation Showcase, nineteen ninety eight's 455 00:25:31,920 --> 00:25:36,240 Speaker 2: Ancient Alien, and nineteen ninety eight's Computer Animation Celebration. I 456 00:25:36,280 --> 00:25:39,480 Speaker 2: don't know why the the title breakdowns seems too much. 457 00:25:39,560 --> 00:25:42,240 Speaker 2: At this point, we're no longer talking about the Mind's Eye. 458 00:25:42,800 --> 00:25:45,840 Speaker 2: He previously worked as an animator on Disney's The Black 459 00:25:45,880 --> 00:25:49,120 Speaker 2: Cauldron in nineteen eighty five. He was a character designer 460 00:25:49,119 --> 00:25:51,480 Speaker 2: on The Great Mouse Detective in eighty six, a background 461 00:25:51,600 --> 00:25:54,280 Speaker 2: artist on Oliver and Company in eighty eight and an 462 00:25:54,359 --> 00:25:57,399 Speaker 2: in between artist on The Little Mermaid in nineteen eighty nine. 463 00:25:57,680 --> 00:25:59,679 Speaker 3: I remember the Great Mate. He was a character designer. 464 00:25:59,720 --> 00:26:03,160 Speaker 3: The Great Mouse Detective had some extremely scary characters when 465 00:26:03,160 --> 00:26:06,160 Speaker 3: I was little, at least I remember I rented that one, 466 00:26:06,200 --> 00:26:08,800 Speaker 3: and there's this bat with sharp teeth on it that 467 00:26:08,960 --> 00:26:13,280 Speaker 3: freaked me out. Also, it has a rat villain voiced 468 00:26:13,359 --> 00:26:16,000 Speaker 3: by Vincent Price, I think, who gets very scary at 469 00:26:16,000 --> 00:26:16,320 Speaker 3: the end. 470 00:26:16,720 --> 00:26:20,000 Speaker 2: Oh yeah, yeah, that is definitely a Vincent Price role, 471 00:26:20,000 --> 00:26:22,400 Speaker 2: and he is quite good. I'm trying to remember who 472 00:26:22,760 --> 00:26:27,520 Speaker 2: voiced the bat. Nobody ever heard of Candy Candido, not 473 00:26:27,640 --> 00:26:30,040 Speaker 2: a I believe he was a radio performer and voice actor, 474 00:26:30,080 --> 00:26:33,600 Speaker 2: but I don't have a lot of familiarity with his work. 475 00:26:34,240 --> 00:26:37,480 Speaker 3: Well, the two villainous rodents in this movie were They 476 00:26:37,520 --> 00:26:40,640 Speaker 3: both freaked me out when I was young, So so 477 00:26:40,680 --> 00:26:41,960 Speaker 3: maybe he designed them. 478 00:26:42,320 --> 00:26:44,480 Speaker 2: And then ne was Sherlock Holmes in that? 479 00:26:44,880 --> 00:26:45,359 Speaker 3: Oh really? 480 00:26:45,560 --> 00:26:46,359 Speaker 2: Yeah? 481 00:26:46,560 --> 00:26:49,600 Speaker 3: Oh wait, but Sherlock Holmes is just like the human 482 00:26:49,640 --> 00:26:52,399 Speaker 3: who happens to live in the room above the basle 483 00:26:52,480 --> 00:26:53,600 Speaker 3: The Great Mouse Detective. 484 00:26:54,320 --> 00:26:55,880 Speaker 2: I think you're right. It's been a long time since 485 00:26:55,920 --> 00:26:56,560 Speaker 2: I've seen it. 486 00:26:56,480 --> 00:26:59,080 Speaker 3: Like it's not primarily an adventure about Sherlock Holmes. It 487 00:26:59,119 --> 00:27:02,280 Speaker 3: is about his mouse equivalent, Basel though whatever. 488 00:27:02,600 --> 00:27:05,480 Speaker 2: Yeah, the Black Cauldron is when I've been tempted to revisit, 489 00:27:06,000 --> 00:27:08,360 Speaker 2: but I have not yet gotten around to it. It's 490 00:27:08,400 --> 00:27:11,120 Speaker 2: got some great dark fantasy elements to it, but it's 491 00:27:11,119 --> 00:27:14,560 Speaker 2: not one that I think was well regarded at the 492 00:27:14,600 --> 00:27:16,520 Speaker 2: time of its release, and I don't know if people 493 00:27:16,520 --> 00:27:19,520 Speaker 2: have warmed up to it or not now. Obviously, this 494 00:27:19,600 --> 00:27:24,320 Speaker 2: project encompasses the computer effects work of various individuals, and 495 00:27:24,359 --> 00:27:25,840 Speaker 2: again we're not going to be able to have time 496 00:27:25,880 --> 00:27:28,800 Speaker 2: to really do justice to everyone, but we'll reference some 497 00:27:28,880 --> 00:27:31,359 Speaker 2: of them as they come up. I know that in 498 00:27:31,400 --> 00:27:35,800 Speaker 2: the movie databases, the Flora section is credited to yo 499 00:27:35,920 --> 00:27:40,120 Speaker 2: Chiro Kawaguchi, and Journey to the Fourth Dimension is credited 500 00:27:40,119 --> 00:27:43,280 Speaker 2: to Rick Harper and David Thornton. But of course, is 501 00:27:43,720 --> 00:27:45,840 Speaker 2: that that's just some of the people involved in this, 502 00:27:45,960 --> 00:27:47,040 Speaker 2: and there are many others. 503 00:27:47,359 --> 00:27:49,960 Speaker 3: Now, as we said earlier, the movie is sort of 504 00:27:50,560 --> 00:27:53,399 Speaker 3: you could kind of think of it as like just 505 00:27:53,440 --> 00:27:56,919 Speaker 3: a series of music videos. So that's a little misleading 506 00:27:57,000 --> 00:28:01,040 Speaker 3: because they're they do kind of have an narrative flow 507 00:28:01,119 --> 00:28:04,120 Speaker 3: in a way, but they are a it's a series 508 00:28:04,160 --> 00:28:08,400 Speaker 3: of discrete musical numbers on the soundtrack that are each 509 00:28:08,520 --> 00:28:12,640 Speaker 3: paired with an animation sequence that maybe sort of one 510 00:28:12,760 --> 00:28:16,760 Speaker 3: continuous theme throughout, or might just be just a Shmorgus 511 00:28:16,760 --> 00:28:17,720 Speaker 3: board of imagery. 512 00:28:18,280 --> 00:28:20,600 Speaker 2: That's right. And you know, the interesting thing is, like 513 00:28:20,640 --> 00:28:24,600 Speaker 2: any anthology, we kind of have a host. Yeah, we 514 00:28:24,680 --> 00:28:27,360 Speaker 2: have we have something or someone that is going to 515 00:28:27,400 --> 00:28:30,159 Speaker 2: introduce us to the concept of beyond the mind's eye. 516 00:28:30,240 --> 00:28:34,080 Speaker 3: We get a floating virtual bald head with these you know, 517 00:28:34,160 --> 00:28:38,240 Speaker 3: polygons on its surface. It almost looks I don't know 518 00:28:38,240 --> 00:28:39,960 Speaker 3: if you caught the same thing. Maybe I'm out of 519 00:28:40,000 --> 00:28:41,640 Speaker 3: my mind here, but it looks almost kind of like 520 00:28:41,680 --> 00:28:43,400 Speaker 3: a floating Jeff Bezos head. 521 00:28:45,600 --> 00:28:47,720 Speaker 2: Yeah yeah, there's a little bit of Bezos to it. 522 00:28:48,840 --> 00:28:50,840 Speaker 2: Yeah yeah, I think that's a strong comparison. 523 00:28:51,240 --> 00:28:55,000 Speaker 3: Anyway, the bezos head tells us you are now entering 524 00:28:55,040 --> 00:28:59,280 Speaker 3: a world inside the essence of your imagination, look within 525 00:28:59,360 --> 00:29:04,760 Speaker 3: your dreammes. They can take you beyond the mind's eye. 526 00:29:05,360 --> 00:29:08,320 Speaker 3: And then we begin to zoom. We begin to zoom 527 00:29:08,400 --> 00:29:13,360 Speaker 3: through just a tunnel of textures and colors and things 528 00:29:13,360 --> 00:29:16,360 Speaker 3: start to pop out at us. And it is a 529 00:29:16,480 --> 00:29:20,720 Speaker 3: fairly overwhelming experience. At first, you're just like plunging down 530 00:29:20,800 --> 00:29:25,480 Speaker 3: this tunnel into darkness with colors emerging from out of everywhere, 531 00:29:25,480 --> 00:29:27,560 Speaker 3: and you don't even know what you're looking at, and 532 00:29:27,600 --> 00:29:29,520 Speaker 3: you can't quite make sense of it. And by the 533 00:29:29,600 --> 00:29:33,040 Speaker 3: time you sort of focus on one shape and image, 534 00:29:33,080 --> 00:29:36,680 Speaker 3: it's turning into something else. And I can see why 535 00:29:36,720 --> 00:29:40,480 Speaker 3: they put this animated segment first, because even in retrospect, 536 00:29:40,560 --> 00:29:42,520 Speaker 3: it kind of takes your breath away, and I'm sure 537 00:29:42,560 --> 00:29:45,560 Speaker 3: in nineteen ninety two you'd just be like, Wow, I 538 00:29:45,680 --> 00:29:48,760 Speaker 3: can't even begin to describe what I'm looking at. 539 00:29:49,080 --> 00:29:51,920 Speaker 2: Yeah, because especially if you're watching this on VHS, you 540 00:29:51,960 --> 00:29:54,240 Speaker 2: can't just skip to the next chapter. You'd have to 541 00:29:54,280 --> 00:29:57,200 Speaker 2: fast forward through stuff, and so it really needs to 542 00:29:57,320 --> 00:30:01,280 Speaker 2: hit hard immediately, and it does. Just lots shifting psychedelic 543 00:30:01,320 --> 00:30:07,280 Speaker 2: CGI landscapes, fractals and particles, virtual reality bodies, including a 544 00:30:07,320 --> 00:30:10,640 Speaker 2: pair of lovers who merge in their love making into 545 00:30:10,640 --> 00:30:14,920 Speaker 2: a single extra dimensional dragonfly. And then there's a butterfly, 546 00:30:15,120 --> 00:30:20,360 Speaker 2: a bird, a terosaur, a haunted castle, an electric vortex, 547 00:30:20,440 --> 00:30:22,960 Speaker 2: and then finally like a reading rainbow butterfly. 548 00:30:23,240 --> 00:30:25,920 Speaker 3: I love when it turns into the haunted castle, because 549 00:30:25,920 --> 00:30:28,480 Speaker 3: that has nothing to do with anything that came before. 550 00:30:28,520 --> 00:30:31,680 Speaker 3: But suddenly we're in Spirit Halloween and this is just 551 00:30:31,720 --> 00:30:35,480 Speaker 3: an animated castle. It's a whoo and bats flying through 552 00:30:35,520 --> 00:30:38,320 Speaker 3: the sky. But then when we get close to the bats, 553 00:30:38,360 --> 00:30:41,680 Speaker 3: we realize they're not bats, they're terosaurs with devil tongues. 554 00:30:42,040 --> 00:30:46,040 Speaker 3: And one of the terosaurs crashes into the quote camera 555 00:30:46,280 --> 00:30:48,800 Speaker 3: and breaks the glass of the lens, sort of just 556 00:30:48,840 --> 00:30:54,040 Speaker 3: spiderwebs of fracture across the screen, and then the does 557 00:30:54,080 --> 00:30:57,680 Speaker 3: the terrator kind of like slide down like a It 558 00:30:57,720 --> 00:31:00,000 Speaker 3: does like a bug smeared on a windshield. 559 00:31:00,400 --> 00:31:04,520 Speaker 2: So, on one hand, this whole intro bit feels very demo, 560 00:31:04,840 --> 00:31:07,440 Speaker 2: you know. It feels like they're saying someone is saying, 561 00:31:07,560 --> 00:31:10,719 Speaker 2: look what CGI can do for you. But on the 562 00:31:10,760 --> 00:31:15,440 Speaker 2: other hand, we are definitely seeing parts of a sequence 563 00:31:15,520 --> 00:31:19,360 Speaker 2: from the nineteen ninety two film The lawnmower Man. This, 564 00:31:19,440 --> 00:31:23,880 Speaker 2: of course, was a science fiction horror movie directed by 565 00:31:23,880 --> 00:31:28,240 Speaker 2: Brett Leonard and originally sort of kind of based on 566 00:31:28,240 --> 00:31:30,800 Speaker 2: a Stephen King's story, but I believe he was able 567 00:31:30,840 --> 00:31:32,920 Speaker 2: to get his name taken off of that. The original 568 00:31:32,960 --> 00:31:36,280 Speaker 2: lawnmower Man short story is very creepy but has nothing 569 00:31:36,320 --> 00:31:38,880 Speaker 2: to do with virtual reality or computers. 570 00:31:39,160 --> 00:31:40,880 Speaker 3: Yeah, I've looked at this up before. I think the 571 00:31:40,960 --> 00:31:44,600 Speaker 3: movie has nothing to do with this story except that 572 00:31:44,640 --> 00:31:47,200 Speaker 3: there is a guy who operates a lawnmower. That's it. 573 00:31:47,800 --> 00:31:50,400 Speaker 2: Yeah, And so there's a scene I had to go. 574 00:31:50,840 --> 00:31:53,280 Speaker 2: I was able to find this online include a link 575 00:31:53,320 --> 00:31:55,240 Speaker 2: for here, jove you wanted to check it out. But 576 00:31:55,720 --> 00:31:59,920 Speaker 2: there's a sequence in The lawnmower Man where the character 577 00:32:00,200 --> 00:32:03,760 Speaker 2: job Smith played by Jeff fay uh he had he 578 00:32:03,960 --> 00:32:09,280 Speaker 2: invites his girlfriend Marnie Burke played by Jenny Wright, to, hey, 579 00:32:09,320 --> 00:32:12,120 Speaker 2: come join me in the cyber realm for some of 580 00:32:12,160 --> 00:32:14,920 Speaker 2: the cyber sex. And so they're in these you know, 581 00:32:15,280 --> 00:32:18,640 Speaker 2: virtual reality harnesses, and then we see in the virtual 582 00:32:18,680 --> 00:32:22,680 Speaker 2: realm they are these two lovers that you know, embrace 583 00:32:22,760 --> 00:32:25,440 Speaker 2: each other and then they sort of like merge with 584 00:32:25,520 --> 00:32:29,640 Speaker 2: each other become a dragonfly. But in The lawnmower Man, 585 00:32:29,720 --> 00:32:32,800 Speaker 2: this sequence takes a dark turn. She like gets stuck 586 00:32:33,200 --> 00:32:36,560 Speaker 2: in the like the ground or something, and then she 587 00:32:36,680 --> 00:32:39,800 Speaker 2: starts freaking out and he turns into a monster and 588 00:32:39,880 --> 00:32:43,640 Speaker 2: eats her. So we do not see anybody turn into 589 00:32:43,640 --> 00:32:46,120 Speaker 2: a monster and beyond the mind's eye because Obviously that 590 00:32:46,160 --> 00:32:48,480 Speaker 2: doesn't fit the vibe here. This is not this is 591 00:32:48,520 --> 00:32:51,960 Speaker 2: not about feeling anxious about technology. This isn't about being 592 00:32:51,960 --> 00:32:54,600 Speaker 2: afraid that technology is going to eat you. This is 593 00:32:54,640 --> 00:32:59,000 Speaker 2: about what technology can transform you into. And it's not 594 00:32:59,080 --> 00:33:01,280 Speaker 2: a monster. It is you know, the eternity. 595 00:33:01,600 --> 00:33:04,760 Speaker 3: Well, but we do go from the cybersex to the 596 00:33:04,800 --> 00:33:08,680 Speaker 3: Haunted Castle. But it's I guess nothing bad appears to 597 00:33:08,720 --> 00:33:11,680 Speaker 3: happen to the two lovers on the screen. It's just 598 00:33:11,680 --> 00:33:13,480 Speaker 3: like we're looking at something else now, and it is 599 00:33:13,480 --> 00:33:14,400 Speaker 3: a haunted castle. 600 00:33:14,560 --> 00:33:17,120 Speaker 2: Yeah, that haunted castle looks inviting though. It's like it's 601 00:33:17,160 --> 00:33:19,840 Speaker 2: like you said, spirit Halloween territory. It's like, don't you 602 00:33:19,880 --> 00:33:21,920 Speaker 2: want to go over there and meet the fun vampires 603 00:33:21,960 --> 00:33:22,480 Speaker 2: that live there? 604 00:33:22,560 --> 00:33:25,480 Speaker 3: Yeah, that's castle. They give out the full sized candy 605 00:33:25,520 --> 00:33:26,640 Speaker 3: bars exactly. 606 00:33:27,120 --> 00:33:31,000 Speaker 2: Now. Multiple individuals and I believe studios worked on the 607 00:33:31,000 --> 00:33:36,040 Speaker 2: CGI sequences for The lawnmower Man, but they include let's see, 608 00:33:36,080 --> 00:33:38,840 Speaker 2: there's a Gimmel Everett, who lived nineteen fifty one through 609 00:33:38,880 --> 00:33:42,880 Speaker 2: twenty eleven, who also worked on ninety five's Virtuosity and 610 00:33:43,000 --> 00:33:45,200 Speaker 2: nineteen eighty eight Killer Clowns from Outer Space. 611 00:33:46,000 --> 00:33:49,520 Speaker 3: The Virtuosity is the movie with a virtual reality character 612 00:33:49,600 --> 00:33:52,920 Speaker 3: played by Russell Crowe who is a virtual serial killer 613 00:33:53,240 --> 00:33:56,160 Speaker 3: who comes into the real world. And the main thing 614 00:33:56,200 --> 00:33:58,160 Speaker 3: I remember about it is that the trailer for the 615 00:33:58,200 --> 00:34:01,240 Speaker 3: movie had Russell Crowe walking through mall while playing Stay 616 00:34:01,240 --> 00:34:01,719 Speaker 3: in Alive. 617 00:34:03,440 --> 00:34:05,560 Speaker 2: Yeah. I think they basically they three D print him 618 00:34:05,600 --> 00:34:08,600 Speaker 2: and he's a carbon based organism with blue blood or 619 00:34:08,640 --> 00:34:09,359 Speaker 2: something like that. 620 00:34:09,600 --> 00:34:12,440 Speaker 3: It's reverse tron is the situation. 621 00:34:12,880 --> 00:34:16,919 Speaker 2: Yeah, sounds like a great idea. I think I saw 622 00:34:16,920 --> 00:34:19,319 Speaker 2: it back in the day and I remember enjoying it. 623 00:34:19,360 --> 00:34:23,520 Speaker 2: But let's see. We also have Helene Plotkin who also 624 00:34:23,560 --> 00:34:26,879 Speaker 2: worked on something that she's credited for, nineteen ninety one's 625 00:34:26,880 --> 00:34:29,680 Speaker 2: Liquid Television. Liquid Television that was a similar situation where 626 00:34:29,680 --> 00:34:34,080 Speaker 2: they're bringing in different like short films and other short projects. 627 00:34:34,480 --> 00:34:37,400 Speaker 2: And then she also was involved in nineteen ninety nine's 628 00:34:37,400 --> 00:34:41,480 Speaker 2: Toy Story two. And then there's Brett Leonard born nineteen 629 00:34:41,560 --> 00:34:44,680 Speaker 2: fifty nine, who also worked on Virtuosity and Killer Clowns 630 00:34:44,680 --> 00:34:47,480 Speaker 2: from out He Space. He also directed the music video 631 00:34:47,520 --> 00:34:50,560 Speaker 2: for Peter Gabriel's Kiss That Frog in two thousand and four, 632 00:34:51,000 --> 00:34:54,720 Speaker 2: which I had great track, amazing album, big fan of Us. 633 00:34:55,239 --> 00:34:58,480 Speaker 2: The other interesting thing about Brett Leonard, who again it's 634 00:34:59,680 --> 00:35:02,480 Speaker 2: some connection to this film is that he directed the 635 00:35:02,560 --> 00:35:05,920 Speaker 2: nineteen eighty nine film The Dead Pit, a horror movie 636 00:35:05,960 --> 00:35:09,440 Speaker 2: that is best known to VHS fans for its box 637 00:35:09,560 --> 00:35:14,000 Speaker 2: VHS box with the light up eyes. So look up 638 00:35:14,000 --> 00:35:15,719 Speaker 2: an image of this. If you ever went into a 639 00:35:15,800 --> 00:35:18,960 Speaker 2: VHS rental store back in the day, you inevitably saw this. 640 00:35:19,320 --> 00:35:21,760 Speaker 2: And if the people running the place remember to refresh 641 00:35:21,760 --> 00:35:24,600 Speaker 2: its batteries, it's the eyes on the front of the 642 00:35:24,680 --> 00:35:26,480 Speaker 2: VHS box would light up. 643 00:35:26,760 --> 00:35:29,160 Speaker 3: That's a really good gimmick. I you know, I feel 644 00:35:29,239 --> 00:35:33,120 Speaker 3: I was a connoisseur of VHS boxes in the nineties 645 00:35:33,120 --> 00:35:35,000 Speaker 3: in the video store, and I don't remember this. 646 00:35:35,640 --> 00:35:37,560 Speaker 2: Yeah, I mean it's not a I don't think. I 647 00:35:37,560 --> 00:35:39,480 Speaker 2: don't know anything about the film itself, and I never 648 00:35:39,480 --> 00:35:41,719 Speaker 2: rented it. How could I. I was a child and 649 00:35:41,760 --> 00:35:45,880 Speaker 2: this was scary, But you know it's I've seen it 650 00:35:46,480 --> 00:35:49,680 Speaker 2: for sale and you know, prize by collectors. So anyway, 651 00:35:49,680 --> 00:35:52,360 Speaker 2: those are just some of the folks that were connected 652 00:35:52,480 --> 00:35:55,920 Speaker 2: to these sequences from The lawnmower Man, which have been 653 00:35:55,960 --> 00:35:59,319 Speaker 2: repurposed here in Beyond the Mind's Eye. And this won't 654 00:35:59,320 --> 00:36:01,920 Speaker 2: be the last time we see lawnmower man footage in 655 00:36:01,600 --> 00:36:02,560 Speaker 2: this feature. 656 00:36:03,200 --> 00:36:06,359 Speaker 3: Okay, well, that's just the introductory segment. We cannot speak 657 00:36:06,400 --> 00:36:08,759 Speaker 3: at great length about all of the segments in the movie, 658 00:36:08,840 --> 00:36:10,840 Speaker 3: but we'll try to talk about at least most of 659 00:36:10,880 --> 00:36:13,200 Speaker 3: them for a bit. The second one I thought was 660 00:36:13,239 --> 00:36:17,120 Speaker 3: also pretty interesting. This one is called Seeds, and it's 661 00:36:17,160 --> 00:36:21,120 Speaker 3: an animation on the concept of pan spermia, with like 662 00:36:21,239 --> 00:36:23,440 Speaker 3: a nut or a thing that looks kind of like 663 00:36:23,440 --> 00:36:28,760 Speaker 3: a pumpkin seed flying through space and then landing on Earth. 664 00:36:28,840 --> 00:36:30,359 Speaker 3: I don't know why I said a pumpkin seed, because 665 00:36:30,360 --> 00:36:31,960 Speaker 3: it doesn't look like a pumpkin seed. It's some other 666 00:36:32,040 --> 00:36:33,600 Speaker 3: kind of seed. I don't know what seed. 667 00:36:33,600 --> 00:36:35,799 Speaker 2: Would you compare it to, rob It's just a big 668 00:36:35,840 --> 00:36:36,600 Speaker 2: old space seed. 669 00:36:36,960 --> 00:36:39,319 Speaker 3: Yeah, I don't know, caraway seed or something. It's a 670 00:36:39,320 --> 00:36:42,200 Speaker 3: big old seed. It flies through space and then it 671 00:36:42,320 --> 00:36:46,160 Speaker 3: plunks down on Earth, and then it gives rise to 672 00:36:46,280 --> 00:36:49,160 Speaker 3: life on Earth, and we see all kinds of just 673 00:36:49,480 --> 00:36:52,560 Speaker 3: kind of you know, life dancing about. We see trees 674 00:36:52,680 --> 00:36:57,520 Speaker 3: as groovy shape shifting dancing machines. Like the trees to 675 00:36:57,600 --> 00:37:01,280 Speaker 3: the beat of the song, they shift to transform into 676 00:37:01,320 --> 00:37:05,240 Speaker 3: different kinds of trees with different arrangements of branches and leaves, 677 00:37:05,640 --> 00:37:08,040 Speaker 3: which again goes back to this morphing concept that we 678 00:37:08,080 --> 00:37:11,560 Speaker 3: see throughout this whole thing. So there's all these kinds 679 00:37:11,600 --> 00:37:15,320 Speaker 3: of different representations of life growing and morphing and shifting 680 00:37:15,360 --> 00:37:18,440 Speaker 3: and taking these different forms, and then eventually there are 681 00:37:18,520 --> 00:37:21,920 Speaker 3: these pods, these plants that grow as pods that end 682 00:37:22,000 --> 00:37:25,480 Speaker 3: up shooting seeds back out into space. So it's as 683 00:37:25,480 --> 00:37:26,839 Speaker 3: if the cycle continues. 684 00:37:27,400 --> 00:37:30,960 Speaker 2: Yeah. Apparently this sequence uses imagery created by computer graphics 685 00:37:31,040 --> 00:37:34,319 Speaker 2: artists and researcher Carl Simms born nineteen sixty two from 686 00:37:34,400 --> 00:37:39,160 Speaker 2: his nineteen ninety short Panspermia. He incidentally served as a 687 00:37:39,280 --> 00:37:43,440 Speaker 2: producer on the first Minds I release, and this footage 688 00:37:43,480 --> 00:37:46,640 Speaker 2: would later be used in the Boydsten directed music video 689 00:37:46,719 --> 00:37:51,280 Speaker 2: for Pantera's cover of the Black Sabbath instrumental Planet Caravan, 690 00:37:51,600 --> 00:37:53,480 Speaker 2: and you can also find this on YouTube. 691 00:37:53,640 --> 00:37:57,400 Speaker 3: I love Sabbath, I like that song. I did listen 692 00:37:57,440 --> 00:38:00,879 Speaker 3: and watch this, and I don't love the pinter A cover. 693 00:38:04,080 --> 00:38:07,359 Speaker 2: I have to say this whole Panspermia section, I felt 694 00:38:07,360 --> 00:38:10,360 Speaker 2: like this one felt perhaps more dated by today's standards 695 00:38:10,360 --> 00:38:13,240 Speaker 2: than the intro, perhaps because a lot of it hinges 696 00:38:13,360 --> 00:38:17,759 Speaker 2: on depictions of natural world organisms like actual plants, actual animals, 697 00:38:18,000 --> 00:38:21,400 Speaker 2: And again, what it accomplishes for nineteen ninety or nineteen 698 00:38:21,440 --> 00:38:26,279 Speaker 2: ninety two is amazing. But I don't know. On top 699 00:38:26,320 --> 00:38:30,840 Speaker 2: of that, it's not my favorite Hommer track beyond the 700 00:38:30,880 --> 00:38:34,200 Speaker 2: Mind's Eye. But things do pick up again when we 701 00:38:34,280 --> 00:38:37,360 Speaker 2: get back into the depictions of actual alien pant spermia 702 00:38:37,480 --> 00:38:40,560 Speaker 2: with the big seed launching cannon plants and so forth. 703 00:38:40,880 --> 00:38:52,040 Speaker 3: Yeah, yeah, Okay. The next segment I thought was interesting 704 00:38:52,120 --> 00:38:58,520 Speaker 3: because it's called Afternoon Adventure, and this track incorporates both 705 00:38:58,960 --> 00:39:03,680 Speaker 3: live action and computer animation, and it over lays one 706 00:39:03,760 --> 00:39:06,799 Speaker 3: on top of the other, so we get shots. At 707 00:39:06,880 --> 00:39:08,919 Speaker 3: least that's what I think is going on. I don't 708 00:39:08,920 --> 00:39:13,400 Speaker 3: think that's cgi. It couldn't be. No, it is, it seems. 709 00:39:13,520 --> 00:39:16,080 Speaker 3: For example, we get a footage of a real forest 710 00:39:16,320 --> 00:39:19,480 Speaker 3: that is overlaid with animated insects, and we see a 711 00:39:19,640 --> 00:39:23,200 Speaker 3: wasp chasing a bee. And what I love is that 712 00:39:23,600 --> 00:39:27,120 Speaker 3: the Onhammer track that is paired with this sounds like 713 00:39:27,360 --> 00:39:29,960 Speaker 3: chase music from an action film in the eighties or 714 00:39:30,040 --> 00:39:32,960 Speaker 3: like from Miami Vice. It's like sick, you know, like 715 00:39:33,080 --> 00:39:34,920 Speaker 3: guitar shredding kind of Chase music. 716 00:39:35,400 --> 00:39:38,280 Speaker 2: Yeah, yeah, like like that bee just robbed a bank 717 00:39:38,320 --> 00:39:39,640 Speaker 2: and the wasp is on the case. 718 00:39:39,880 --> 00:39:44,400 Speaker 3: Yeah, Wasp, you're a loose cannon. But this has a 719 00:39:44,960 --> 00:39:47,920 Speaker 3: kind of twist ending actually, So at the you know, 720 00:39:47,920 --> 00:39:49,160 Speaker 3: we go around and we see a lot of the 721 00:39:49,239 --> 00:39:52,399 Speaker 3: landscape and we end up zooming out in this one, 722 00:39:52,680 --> 00:39:54,520 Speaker 3: and we zoom out and out and out, and we 723 00:39:54,600 --> 00:39:56,560 Speaker 3: go up in the sky and see this whole, you know, 724 00:39:56,600 --> 00:39:59,239 Speaker 3: the contours of the earth and the lakes and the 725 00:39:59,360 --> 00:40:03,280 Speaker 3: rivers and the hills, and we keep zooming out until 726 00:40:03,320 --> 00:40:06,880 Speaker 3: we go through a glass barrier and we realized the 727 00:40:06,960 --> 00:40:11,839 Speaker 3: landscape where we were watching these insects interact was inside 728 00:40:11,840 --> 00:40:16,480 Speaker 3: of a dome, a dome in space on the surface 729 00:40:16,520 --> 00:40:20,359 Speaker 3: of a barren moon. And there are many domes like it. 730 00:40:20,840 --> 00:40:25,279 Speaker 2: What this is great though, because, yeah, it starts off 731 00:40:25,440 --> 00:40:28,239 Speaker 2: seeming like, yeah, bold choice to feature both live action 732 00:40:28,360 --> 00:40:31,799 Speaker 2: and computer generated bugs, especially since you know, you really 733 00:40:31,840 --> 00:40:36,560 Speaker 2: can't create a photorealistic bug at this point. But yeah, 734 00:40:36,680 --> 00:40:38,840 Speaker 2: by the time you get to the domes, amazing. This 735 00:40:38,960 --> 00:40:42,520 Speaker 2: is exactly what you want out of your CGI imagery 736 00:40:42,560 --> 00:40:45,400 Speaker 2: at this point in time. Let us depict other worlds, 737 00:40:45,480 --> 00:40:48,719 Speaker 2: Let us depict you know, the future show us give 738 00:40:48,800 --> 00:40:51,480 Speaker 2: us this revelation, and it does. Now. 739 00:40:51,560 --> 00:40:54,400 Speaker 3: The next segment I think, is called Brave New World. 740 00:40:54,680 --> 00:40:59,360 Speaker 3: It is sort of a representation of the insides of 741 00:40:59,800 --> 00:41:04,760 Speaker 3: a computer, but rendered in a dramatic, almost heroic fashion, 742 00:41:05,000 --> 00:41:07,640 Speaker 3: And as I was watching it, it actually looked quite 743 00:41:07,760 --> 00:41:11,320 Speaker 3: familiar to me, and I started thinking, wait a minute, 744 00:41:11,760 --> 00:41:15,160 Speaker 3: is this footage that was created for those Intel Pennium 745 00:41:15,239 --> 00:41:16,680 Speaker 3: commercials in the nineties. 746 00:41:17,400 --> 00:41:19,440 Speaker 2: It might have been. I was looking around for an example, 747 00:41:19,440 --> 00:41:24,000 Speaker 2: and I kept running across other Intel commercials, so I'm 748 00:41:24,000 --> 00:41:26,960 Speaker 2: not sure about that. But yeah, we get dancing, floating 749 00:41:27,000 --> 00:41:31,840 Speaker 2: silver squares, and then we enter various geometric shapes, a 750 00:41:31,880 --> 00:41:36,200 Speaker 2: real kaleidoscope experience, and the track here from Jon Hammer 751 00:41:36,320 --> 00:41:38,319 Speaker 2: is very soothing. But then it picks up the pace 752 00:41:38,360 --> 00:41:40,680 Speaker 2: as we sail through the insides of a computer, and 753 00:41:40,719 --> 00:41:47,000 Speaker 2: this is where we get into familiar processor commercial territory. Eventually, 754 00:41:47,080 --> 00:41:50,799 Speaker 2: a golden titan rises from the computer realm to lift 755 00:41:50,880 --> 00:41:53,760 Speaker 2: up a giant gear and oh, we realized this titan 756 00:41:53,880 --> 00:41:56,200 Speaker 2: is Atlas. And I'm not sure I love the idea 757 00:41:56,239 --> 00:42:02,200 Speaker 2: of computer technology as a shackled, eternally punished titan. I 758 00:42:02,560 --> 00:42:04,399 Speaker 2: don't know exactly what we're trying to portray there. 759 00:42:04,920 --> 00:42:07,239 Speaker 3: Yeah, whether it's the Greek themes or it's going in 760 00:42:07,239 --> 00:42:09,319 Speaker 3: a different direction with some kind of I don't know, 761 00:42:09,440 --> 00:42:13,000 Speaker 3: iron Rand meditation. In any case, this one doesn't hit 762 00:42:13,040 --> 00:42:13,680 Speaker 3: so great for me. 763 00:42:14,080 --> 00:42:17,359 Speaker 2: Yeah, but the Titan looks cool, I will say that. 764 00:42:17,719 --> 00:42:20,880 Speaker 3: Yeah, let's see. After this, there's a segment called I 765 00:42:20,920 --> 00:42:24,280 Speaker 3: think Transformers. This one really looks like a video game, 766 00:42:24,800 --> 00:42:28,200 Speaker 3: and I think that's because in part it is reproducing 767 00:42:28,760 --> 00:42:31,920 Speaker 3: footage from The lawnmower Man of a video game they 768 00:42:31,920 --> 00:42:34,759 Speaker 3: play in the lawnmower Man. And then also I think 769 00:42:34,800 --> 00:42:37,280 Speaker 3: we actually just straight up see the Job, a character 770 00:42:37,400 --> 00:42:38,560 Speaker 3: from lawnmower Man in. 771 00:42:38,560 --> 00:42:41,200 Speaker 2: This we do like the raging virtual job. 772 00:42:41,080 --> 00:42:43,840 Speaker 3: Where he's yeah, he's mad. 773 00:42:44,239 --> 00:42:46,960 Speaker 2: Yeah. And then there's I haven't seen The lawnmower Man 774 00:42:47,080 --> 00:42:48,799 Speaker 2: in a while. I didn't didn't have time to watch 775 00:42:48,800 --> 00:42:51,200 Speaker 2: it in full for this, but yeah, there's a sequence 776 00:42:51,200 --> 00:42:53,440 Speaker 2: in lawnmower Man where they're at an arcade. They're playing 777 00:42:53,440 --> 00:42:55,800 Speaker 2: some sort of like a racing game, and we see 778 00:42:55,880 --> 00:42:58,319 Speaker 2: the virtual footage from that part of the film here. 779 00:42:58,640 --> 00:43:02,080 Speaker 3: Yeah, Okay, the race part being its people's zoomings through 780 00:43:02,120 --> 00:43:04,920 Speaker 3: a kind of corridor with these closing teeth that you 781 00:43:04,960 --> 00:43:06,719 Speaker 3: have to kind of navigate through gaps in. 782 00:43:08,360 --> 00:43:11,120 Speaker 2: This reminds me there was there was a video game 783 00:43:11,160 --> 00:43:15,879 Speaker 2: tie into the lawnmower Man and MYO. My video game 784 00:43:16,040 --> 00:43:18,080 Speaker 2: capabilities at the time were very limited. I think I 785 00:43:18,120 --> 00:43:20,839 Speaker 2: had a Sega Genesis and they put this game out 786 00:43:20,840 --> 00:43:24,400 Speaker 2: on Sega Genesis, and I remember wanting it because basically, 787 00:43:24,440 --> 00:43:29,640 Speaker 2: with the limited capacity of the Sega Genesis, they were 788 00:43:29,640 --> 00:43:34,000 Speaker 2: able to create some sort of virtual sections, you know, 789 00:43:34,000 --> 00:43:36,440 Speaker 2: where you're like flying around in a three dimensional space, 790 00:43:37,760 --> 00:43:40,359 Speaker 2: something that you know, by today's standards is just old hat, 791 00:43:40,680 --> 00:43:43,960 Speaker 2: but at the time on Genesis, like it was like, whoa, 792 00:43:44,200 --> 00:43:47,400 Speaker 2: you can do things like that on this machine. I 793 00:43:47,520 --> 00:43:49,680 Speaker 2: want in. Even though I don't know how I feel 794 00:43:49,719 --> 00:43:52,680 Speaker 2: about that movie, I want to play the game. And 795 00:43:52,760 --> 00:43:54,439 Speaker 2: to be clear, I think other parts of the game 796 00:43:54,440 --> 00:43:57,600 Speaker 2: were just typical side scrolling, but they had some sort 797 00:43:57,600 --> 00:44:01,160 Speaker 2: of a gimmicked sort of reality section. 798 00:44:01,719 --> 00:44:05,000 Speaker 3: Okay, oh but wait a minute. This one's called Transformers 799 00:44:05,000 --> 00:44:07,400 Speaker 3: and there's something like a transformer in it. 800 00:44:07,760 --> 00:44:10,719 Speaker 2: Yeah, yeah, we do get We do get some sort 801 00:44:10,760 --> 00:44:15,239 Speaker 2: of a laser night that's chasing around a transformer like 802 00:44:15,440 --> 00:44:18,279 Speaker 2: a robot that changes into a race car. I don't 803 00:44:18,280 --> 00:44:21,080 Speaker 2: know if this is an actual transformer or a gobot 804 00:44:21,560 --> 00:44:25,360 Speaker 2: or just a general riff on the overall concept, but 805 00:44:25,719 --> 00:44:26,200 Speaker 2: there it is. 806 00:44:27,280 --> 00:44:30,640 Speaker 3: Man. So the next segment is one that really was 807 00:44:30,719 --> 00:44:33,960 Speaker 3: a hit for me. It's probably the cheesiest segment, or 808 00:44:34,000 --> 00:44:36,360 Speaker 3: one of the cheesiest in it, but I loved it, 809 00:44:36,480 --> 00:44:40,200 Speaker 3: especially because of how catchy the music is. This is 810 00:44:40,239 --> 00:44:44,600 Speaker 3: the one called Too Far, which has more different imagery 811 00:44:44,640 --> 00:44:48,239 Speaker 3: in it than I can possibly recount here. But it's 812 00:44:48,239 --> 00:44:52,520 Speaker 3: got what these sort of jazz design robots playing drums 813 00:44:52,560 --> 00:44:56,160 Speaker 3: on a crumbling planet surface with desolate gray buildings. What 814 00:44:56,239 --> 00:45:01,560 Speaker 3: a weird juxtaposition. So it's like a ray post apocalyptic 815 00:45:01,600 --> 00:45:05,480 Speaker 3: world with ruined buildings. But these happy robots made of 816 00:45:05,520 --> 00:45:08,279 Speaker 3: these kind of jazz squiggles are all like, oh boy, 817 00:45:08,360 --> 00:45:09,840 Speaker 3: I'm feeling the feeling the groove. 818 00:45:10,120 --> 00:45:13,000 Speaker 2: It's like you had a monkey's paw and you wished 819 00:45:13,120 --> 00:45:18,399 Speaker 2: that windows clip Art became like syndient. You know, we're 820 00:45:18,440 --> 00:45:21,440 Speaker 2: not clip art really. What's his name? The paper Clippy Clippy. 821 00:45:21,760 --> 00:45:25,480 Speaker 2: It's like Clippy and his like demonic kin were brought 822 00:45:25,520 --> 00:45:28,120 Speaker 2: to life and they're here to rock out at least 823 00:45:28,120 --> 00:45:30,440 Speaker 2: in theory, but you know it's gonna get violent. 824 00:45:30,800 --> 00:45:36,120 Speaker 3: Clip multicolored Clippy family reunion and they're all playing hand drums. Yeah, 825 00:45:36,160 --> 00:45:39,320 Speaker 3: and uh, but then it's not just that. There's also 826 00:45:39,640 --> 00:45:44,000 Speaker 3: an angry looking like hamhead guy sitting watching a TV 827 00:45:44,160 --> 00:45:47,239 Speaker 3: and a necktie and he keeps kind of burping and 828 00:45:47,280 --> 00:45:49,800 Speaker 3: his head comes off and then it sinks down into 829 00:45:49,840 --> 00:45:52,680 Speaker 3: his neck and then it pops off again. And he's 830 00:45:52,719 --> 00:45:55,120 Speaker 3: watching things on TV. And we see what he's watching 831 00:45:55,200 --> 00:45:58,960 Speaker 3: on the TV, which is I think, robots on roller coasters. 832 00:45:59,560 --> 00:46:03,440 Speaker 3: And then there's there's more TV watching themes with something 833 00:46:03,480 --> 00:46:06,560 Speaker 3: that's just a straight up eyeball watching a TV. But 834 00:46:06,600 --> 00:46:09,400 Speaker 3: then it gets scared and it hides behind the couch. 835 00:46:10,000 --> 00:46:13,120 Speaker 2: Ah. You know. The roller coaster, the virtual roller coaster thing, 836 00:46:13,239 --> 00:46:15,920 Speaker 2: of course, has never gotten old like that basically spawned 837 00:46:16,320 --> 00:46:20,040 Speaker 2: a whole video game franchise, and I think Regal Cinema 838 00:46:20,120 --> 00:46:22,359 Speaker 2: still rolls that out at the beginning of their seeing 839 00:46:22,360 --> 00:46:24,400 Speaker 2: a picture in Regal Cinema. Right, you get to ride 840 00:46:24,400 --> 00:46:26,920 Speaker 2: that virtual roller coaster a little bit. I think some 841 00:46:26,960 --> 00:46:29,200 Speaker 2: people like will put their hands up to get into it. 842 00:46:29,239 --> 00:46:33,719 Speaker 3: You know, I'll do that. Oh and then so this 843 00:46:34,440 --> 00:46:37,920 Speaker 3: musical number has some vocals in it. Vocals are not 844 00:46:38,160 --> 00:46:41,560 Speaker 3: super prominent in the music throughout this but a couple 845 00:46:41,560 --> 00:46:45,680 Speaker 3: of tracks have vocals. Uh. And the only lyrics you 846 00:46:45,719 --> 00:46:48,239 Speaker 3: get in this song, which again the segment is called 847 00:46:48,280 --> 00:46:51,359 Speaker 3: too Far. We see these sort of these these three 848 00:46:51,440 --> 00:46:55,280 Speaker 3: singers with big hair, all three of them. It's CGI singers. 849 00:46:55,280 --> 00:46:56,759 Speaker 3: Of course. I don't know if I needed to say that, 850 00:46:56,840 --> 00:47:01,080 Speaker 3: but yes, these sort of sort of CGI mannic figures 851 00:47:01,120 --> 00:47:06,120 Speaker 3: with huge hair, and they're singing too far, take it easy, 852 00:47:06,160 --> 00:47:11,160 Speaker 3: It's all right? What are those three phrases? How do 853 00:47:11,239 --> 00:47:14,520 Speaker 3: they interlock? Too far? Take it easy, It's all right? 854 00:47:15,160 --> 00:47:17,240 Speaker 2: It's like what the stages of grief or something? 855 00:47:17,320 --> 00:47:22,040 Speaker 3: Right? Okay? Oh, and then there's like a whole eyeball family. 856 00:47:22,120 --> 00:47:24,520 Speaker 3: Remember there was an eyeball earlier that was watching the 857 00:47:24,520 --> 00:47:27,919 Speaker 3: TV and it got scared. But now there's a whole 858 00:47:27,960 --> 00:47:31,040 Speaker 3: family of eyeballs. Is like a mommy and daddy eyeball. 859 00:47:31,080 --> 00:47:33,000 Speaker 3: And then I'm a lot of little eyeballs and they're 860 00:47:33,000 --> 00:47:36,319 Speaker 3: all watching the TV, and they're watching a robot on 861 00:47:36,400 --> 00:47:39,319 Speaker 3: TV tell us that we've gone too far. And then 862 00:47:39,400 --> 00:47:41,560 Speaker 3: my favorite part of the whole thing is we see 863 00:47:41,560 --> 00:47:45,480 Speaker 3: this assembly line inside of a factory that makes terminators. 864 00:47:45,520 --> 00:47:49,400 Speaker 3: They're just making terminator exoskeletons, good, pumping out T eight hundreds, 865 00:47:49,719 --> 00:47:56,480 Speaker 3: and then they produce a canned beverage called Too Far Juice. 866 00:47:58,320 --> 00:48:02,040 Speaker 3: Funny tie in here. I just on a lark. I 867 00:48:02,080 --> 00:48:04,239 Speaker 3: don't know why it even occurred to me to do this. 868 00:48:04,320 --> 00:48:06,759 Speaker 3: I was like, wonder if there's anything in reality called 869 00:48:06,840 --> 00:48:09,719 Speaker 3: Too Far Juice? And I googled it and there is 870 00:48:09,760 --> 00:48:14,720 Speaker 3: a brewery based in Minnesota called the Fair State Brewing 871 00:48:14,760 --> 00:48:18,200 Speaker 3: Cooperative that I've never had a beer from them, so 872 00:48:18,239 --> 00:48:20,160 Speaker 3: I don't know anything about them, except they have a 873 00:48:20,200 --> 00:48:23,600 Speaker 3: beer called Too Far Juice, and I compared it. The 874 00:48:23,680 --> 00:48:27,000 Speaker 3: can design looks exactly like this can in beyond the 875 00:48:27,080 --> 00:48:30,280 Speaker 3: mind's eyes. That is a deep reference for a brewery 876 00:48:30,320 --> 00:48:31,840 Speaker 3: to make. I don't know how that happened. 877 00:48:32,160 --> 00:48:34,560 Speaker 2: I think it's just because of just all the beer 878 00:48:34,560 --> 00:48:37,000 Speaker 2: out there. I'm not really a beer enthusiast, but I 879 00:48:37,040 --> 00:48:41,160 Speaker 2: love seeing the variety. There's so many different beers. There's 880 00:48:41,200 --> 00:48:45,320 Speaker 2: so many different like cool names for beers, and you 881 00:48:45,640 --> 00:48:49,440 Speaker 2: even see cool stuff like the Wayland Utani beer. Aspen 882 00:48:49,520 --> 00:48:54,680 Speaker 2: beer was finally brought into reality recently as a promotion 883 00:48:54,840 --> 00:48:58,560 Speaker 2: for Alien Romulus by Angel City Brewery, you could finally 884 00:48:58,600 --> 00:49:00,880 Speaker 2: get a can of the beer that they're drinking on 885 00:49:00,920 --> 00:49:04,240 Speaker 2: the Nostromo in the original nineteen seventy nine Alien film. 886 00:49:04,360 --> 00:49:05,760 Speaker 3: It's very safe to drink. 887 00:49:07,600 --> 00:49:10,960 Speaker 2: But yeah, this does seem like a much deeper cut. 888 00:49:11,200 --> 00:49:14,560 Speaker 2: Too Far Juice seems that maybe a bit too far. 889 00:49:14,680 --> 00:49:16,399 Speaker 2: I don't know how many people who drank it really 890 00:49:16,400 --> 00:49:19,040 Speaker 2: caught the reference, but you know, tip of the hat 891 00:49:19,080 --> 00:49:19,960 Speaker 2: to those that did. 892 00:49:20,280 --> 00:49:23,000 Speaker 3: If I'm ever visiting Minnesota, I'm gonna have to get 893 00:49:23,000 --> 00:49:24,280 Speaker 3: me a too Far Juice. 894 00:49:24,680 --> 00:49:27,520 Speaker 2: Well, this whole segment here of beyond the mind's eye, 895 00:49:27,560 --> 00:49:30,520 Speaker 2: this one really made me want my MTV. This felt very, 896 00:49:31,200 --> 00:49:35,400 Speaker 2: very in line with the Dire Straits video Yes for 897 00:49:35,520 --> 00:49:39,120 Speaker 2: Money for Nothing. Yeah, so that's the vibe I got here. 898 00:49:39,440 --> 00:49:43,680 Speaker 3: Absolutely. Yeah. Let's see. Now there are still more segments 899 00:49:43,680 --> 00:49:45,800 Speaker 3: to talk about. There's one called Windows. It's kind of 900 00:49:45,840 --> 00:49:48,560 Speaker 3: a change of pace because this one is fairly melancholy, 901 00:49:48,760 --> 00:49:51,799 Speaker 3: like most of the others are I don't know, the 902 00:49:51,840 --> 00:49:53,759 Speaker 3: others are jaunty here, they're you know, more of a 903 00:49:54,160 --> 00:49:58,359 Speaker 3: kind of a spirit of fun or excitement. This one 904 00:49:58,480 --> 00:50:01,560 Speaker 3: is a little bit down tim and a little bit sad, 905 00:50:01,640 --> 00:50:04,840 Speaker 3: and we see a room full of paintings and wine 906 00:50:04,880 --> 00:50:07,799 Speaker 3: bottles and a lute, and then the lute floats off 907 00:50:07,800 --> 00:50:10,040 Speaker 3: of the wall, and then everything starts floating in the 908 00:50:10,120 --> 00:50:13,440 Speaker 3: air and flying around, and there's a guitar solo, and 909 00:50:13,480 --> 00:50:17,239 Speaker 3: it ends sort of with classic classical two D paintings 910 00:50:17,320 --> 00:50:22,280 Speaker 3: like van Goffs self portrait peeling out into three dimensions. 911 00:50:22,000 --> 00:50:23,879 Speaker 2: And this effect is pretty cool. I thought this held 912 00:50:23,960 --> 00:50:26,920 Speaker 2: up pretty good. It doesn't feel as dated as as 913 00:50:26,920 --> 00:50:29,560 Speaker 2: a lot of things inherently feel dated in this picture. 914 00:50:31,080 --> 00:50:33,440 Speaker 2: And I like the music here, especially the early goings 915 00:50:33,440 --> 00:50:35,879 Speaker 2: of it are very chill, very gentle. The gentle young 916 00:50:35,920 --> 00:50:37,240 Speaker 2: hammer agree. 917 00:50:37,280 --> 00:50:40,880 Speaker 3: Now the gentle themes continue because the next segment is 918 00:50:40,960 --> 00:50:43,880 Speaker 3: quite tender. It's like a love story, and it actually 919 00:50:43,880 --> 00:50:47,560 Speaker 3: has dialogue. We didn't have that since the intro. So 920 00:50:47,600 --> 00:50:50,279 Speaker 3: the music here it's called nothing but Love, and it 921 00:50:50,320 --> 00:50:53,200 Speaker 3: sounds kind of like soft acoustic guitar. We meet two 922 00:50:53,239 --> 00:50:57,600 Speaker 3: different characters named Latta and Arturo, and we see a 923 00:50:57,680 --> 00:51:00,720 Speaker 3: note on the wall that says a lot of birthday, 924 00:51:00,800 --> 00:51:05,520 Speaker 3: see you at seven, virtually yours Arturo. So I guess 925 00:51:05,520 --> 00:51:09,320 Speaker 3: these are characters that know they are. They're conscious self 926 00:51:09,320 --> 00:51:13,680 Speaker 3: consciously virtual characters, but they're both sort of red tinted 927 00:51:13,800 --> 00:51:19,080 Speaker 3: CGI bodies. Arturo comes in and meets Lata, and then 928 00:51:19,120 --> 00:51:22,000 Speaker 3: he offers her a magic checkered cube kind of like 929 00:51:22,000 --> 00:51:26,120 Speaker 3: a Rubik's cube that turns into a flying, liquid metal snake. 930 00:51:26,560 --> 00:51:30,759 Speaker 3: And then Lota turns old and looks mad, and then 931 00:51:30,800 --> 00:51:34,160 Speaker 3: we get dialogue and she says, I don't want your sculptures. 932 00:51:34,480 --> 00:51:37,920 Speaker 3: I love you, and then they kiss and then they 933 00:51:37,960 --> 00:51:41,240 Speaker 3: twirl and then they melt together as liquid metal. 934 00:51:42,000 --> 00:51:44,759 Speaker 2: That's what love in the virtual realm consists of. I 935 00:51:44,760 --> 00:51:46,279 Speaker 2: guess we have kind of This is like an Adam 936 00:51:46,320 --> 00:51:48,800 Speaker 2: and Eve sort of thing. Right is the red sculpture 937 00:51:48,800 --> 00:51:51,400 Speaker 2: and Apple the snake? Self explanatory? 938 00:51:52,120 --> 00:51:56,160 Speaker 3: Okay, I didn't think about that. The next one is great. 939 00:51:56,200 --> 00:51:59,080 Speaker 3: It's called Pyramid. I love this one. It's got some 940 00:51:59,280 --> 00:52:03,360 Speaker 3: interesting kind of flute sounds. It sounds almost kind of 941 00:52:03,400 --> 00:52:06,239 Speaker 3: South American or something. And then it's got like a 942 00:52:06,320 --> 00:52:11,759 Speaker 3: dog chasing butterflies, these strange marionette gods dancing on top 943 00:52:11,800 --> 00:52:14,680 Speaker 3: of a pyramid with a yellow flaming sky. This is 944 00:52:14,719 --> 00:52:17,800 Speaker 3: the one that's got a lady with like leopard print 945 00:52:17,880 --> 00:52:20,759 Speaker 3: on her flesh. At one point, she says, we are 946 00:52:20,960 --> 00:52:21,960 Speaker 3: of the butterfly. 947 00:52:22,800 --> 00:52:25,759 Speaker 2: Yeah, I mean that's inherently trippy and cryptic. But the 948 00:52:25,840 --> 00:52:29,279 Speaker 2: dancing gods or statues or whatever they are, these were monstrous, 949 00:52:30,360 --> 00:52:34,400 Speaker 2: but in the sense too that like they're moving in 950 00:52:34,600 --> 00:52:39,400 Speaker 2: a way that maybe trying to pattern like human dance movements, 951 00:52:39,400 --> 00:52:42,279 Speaker 2: but it just feels very clunky and inhuman. But I 952 00:52:42,280 --> 00:52:44,160 Speaker 2: don't know that kind of works. If these are gods, 953 00:52:44,480 --> 00:52:48,040 Speaker 2: why not. They're not of our world, And generally I 954 00:52:48,120 --> 00:52:52,480 Speaker 2: like the other worldliness of this section, you know, strange pyramids, 955 00:52:52,840 --> 00:52:58,239 Speaker 2: weird gods, talking leopard ladies. I'm all for it. You know. 956 00:52:58,360 --> 00:53:01,120 Speaker 3: I've got a real beef with be on the mind side, though, 957 00:53:01,160 --> 00:53:03,399 Speaker 3: which is that up to this point there have been 958 00:53:03,680 --> 00:53:08,520 Speaker 3: not nearly enough human bodies with horse heads. They're about 959 00:53:08,560 --> 00:53:11,400 Speaker 3: to do me right here. So Theater of Magic is 960 00:53:11,440 --> 00:53:14,399 Speaker 3: the next segment. It's got everything you want. It's got 961 00:53:14,480 --> 00:53:17,759 Speaker 3: mirrors with masks flying around inside them. It's got a 962 00:53:17,800 --> 00:53:20,680 Speaker 3: theater lobby staircase. So it's like that animation at the 963 00:53:20,719 --> 00:53:22,920 Speaker 3: movie Theater where you go out of the It shows 964 00:53:22,960 --> 00:53:24,960 Speaker 3: you going out of the theater and out the staircase 965 00:53:25,000 --> 00:53:28,560 Speaker 3: down the staircase to the lobby to get some refreshments. Here, 966 00:53:28,600 --> 00:53:31,360 Speaker 3: it's the opposite. You're going up the staircase in the lobby. 967 00:53:32,160 --> 00:53:34,680 Speaker 3: And then we see a marble statue of a man 968 00:53:34,840 --> 00:53:37,920 Speaker 3: playing an obo at a marble lion, which comes to 969 00:53:38,080 --> 00:53:41,680 Speaker 3: life on an alien planet, jumps over a flaming brazier, 970 00:53:41,880 --> 00:53:44,400 Speaker 3: goes into a maze, and then we see a volcano 971 00:53:44,520 --> 00:53:48,080 Speaker 3: explode and this turns into a metallic woman with a 972 00:53:48,120 --> 00:53:48,719 Speaker 3: horse head. 973 00:53:50,560 --> 00:53:53,200 Speaker 2: Oh yeah, I love I love this. I love the creatures, 974 00:53:53,320 --> 00:53:57,719 Speaker 2: the weird landscapes, the virtual reality zooms, the labyrinth, that 975 00:53:57,920 --> 00:54:01,240 Speaker 2: volcano spewing dianetics everywhere, great stuff. 976 00:54:01,680 --> 00:54:04,960 Speaker 3: Yeah yeah, Oh, and this is the one that's got 977 00:54:05,000 --> 00:54:07,520 Speaker 3: the eyeball metronomes. At one point, we're just on a 978 00:54:07,560 --> 00:54:11,520 Speaker 3: planet surface and they're metronomes ticking everywhere, and they've got 979 00:54:11,520 --> 00:54:15,040 Speaker 3: eyeballs at the top of the ticker whatever you call that, 980 00:54:15,200 --> 00:54:18,120 Speaker 3: the I don't know what it's called, the part that 981 00:54:18,200 --> 00:54:21,080 Speaker 3: ticks on a metronome. It's like Easter Island, but with 982 00:54:21,120 --> 00:54:25,640 Speaker 3: eyeball metronomes. And then we see a Golden War galley 983 00:54:25,760 --> 00:54:29,040 Speaker 3: rowing into space. Hey, connecting to recent episodes, this is 984 00:54:29,280 --> 00:54:31,080 Speaker 3: was this a triream. I don't think so. It just 985 00:54:31,080 --> 00:54:32,560 Speaker 3: looks like one level of ores. 986 00:54:32,600 --> 00:54:35,960 Speaker 2: To me, this looked like, yeah, we have elements of 987 00:54:36,040 --> 00:54:40,239 Speaker 2: sort of fantasy Viking here. We Yeah, this is take 988 00:54:40,280 --> 00:54:42,520 Speaker 2: it for what it is. It's a crazy space galley 989 00:54:42,920 --> 00:54:43,880 Speaker 2: and it is amazing. 990 00:54:44,160 --> 00:54:46,480 Speaker 3: Yeah, and so we also in this one gets some 991 00:54:46,800 --> 00:54:50,440 Speaker 3: mixing of live action shots of locations and models, like 992 00:54:50,480 --> 00:54:53,840 Speaker 3: a room and a house with CGI and then a 993 00:54:53,960 --> 00:54:58,000 Speaker 3: landscape with green clouds and lightning. I recall this one 994 00:54:58,080 --> 00:54:59,200 Speaker 3: kind of ends abruptly. 995 00:55:00,200 --> 00:55:03,239 Speaker 2: Yeah, yeah, some of them do. Like, Okay, we've said 996 00:55:03,280 --> 00:55:04,960 Speaker 2: all we can say about this, move on to the 997 00:55:05,000 --> 00:55:05,359 Speaker 2: next one. 998 00:55:05,440 --> 00:55:08,680 Speaker 3: That sort of thing. Okay, very last segment. This one 999 00:55:08,719 --> 00:55:12,000 Speaker 3: starts with space imagery. It depicts a quasar, like a 1000 00:55:12,080 --> 00:55:16,000 Speaker 3: rotating black hole, surrounded by this big disc of orange dust, 1001 00:55:16,400 --> 00:55:19,520 Speaker 3: the jets coming out the poles. We see a sea 1002 00:55:19,560 --> 00:55:22,680 Speaker 3: scape and there is a mermaid with one of those 1003 00:55:22,719 --> 00:55:26,480 Speaker 3: seashell bras and she I noticed this about the mermaid. 1004 00:55:26,560 --> 00:55:30,799 Speaker 3: She's got hinges like her tail, like hinges her fishtail does, 1005 00:55:31,200 --> 00:55:33,239 Speaker 3: which made me think she's supposed to be not an 1006 00:55:33,440 --> 00:55:36,840 Speaker 3: organic mermaid but a toy come to life. 1007 00:55:37,040 --> 00:55:37,399 Speaker 2: I guess. 1008 00:55:37,480 --> 00:55:41,440 Speaker 3: So. Yeah, but in any case, she flies into the sky, 1009 00:55:42,080 --> 00:55:45,520 Speaker 3: and then we get a trio of naked male figures 1010 00:55:45,560 --> 00:55:49,520 Speaker 3: without faces, so the interior of the skull is just smooth, 1011 00:55:50,040 --> 00:55:54,319 Speaker 3: and they start folding upon themselves and into each other, 1012 00:55:54,360 --> 00:55:59,279 Speaker 3: and it becomes just this kaleidoscopic exercise of folding and 1013 00:55:59,360 --> 00:56:02,680 Speaker 3: mixing and blending these naked male forms altogether. 1014 00:56:03,239 --> 00:56:06,120 Speaker 2: Yeah, this one's pretty cool. You could imagine this playing 1015 00:56:06,120 --> 00:56:08,839 Speaker 2: on the big screen behind you know, your favorite prog 1016 00:56:08,920 --> 00:56:09,880 Speaker 2: rock band or something. 1017 00:56:10,160 --> 00:56:12,520 Speaker 3: Yeah, and then we go to credits, which there are 1018 00:56:12,560 --> 00:56:13,080 Speaker 3: a lot of. 1019 00:56:13,320 --> 00:56:15,719 Speaker 2: Yeah, it's like a solid ten minutes of credits. Like 1020 00:56:16,280 --> 00:56:19,440 Speaker 2: I was expecting at least five more minutes of computer 1021 00:56:19,680 --> 00:56:23,799 Speaker 2: animated mayhem, but no, just ten minutes of credits. But 1022 00:56:24,239 --> 00:56:26,760 Speaker 2: that also means ten more minutes of Yon Homer music 1023 00:56:27,200 --> 00:56:29,760 Speaker 2: and it's pretty good. And you know, to their credit 1024 00:56:29,920 --> 00:56:34,280 Speaker 2: they do shout out seemingly everybody involved in the creation 1025 00:56:34,400 --> 00:56:37,680 Speaker 2: of these images, so you know, well worth a look. 1026 00:56:46,320 --> 00:56:49,120 Speaker 3: All right, So we've done a basic outline of the 1027 00:56:49,160 --> 00:56:52,040 Speaker 3: content of Beyond the Mind's Eye. But I was so 1028 00:56:52,120 --> 00:56:54,960 Speaker 3: curious about why this movie feels, so I don't know, 1029 00:56:55,080 --> 00:56:58,799 Speaker 3: potent with meaning and historical significance, and so I thought 1030 00:56:58,840 --> 00:57:01,520 Speaker 3: we might analyze a little bit here or see what 1031 00:57:01,520 --> 00:57:05,520 Speaker 3: we can come up with at least, And one way 1032 00:57:05,560 --> 00:57:08,800 Speaker 3: of thinking about it that was sticking in my mind 1033 00:57:08,880 --> 00:57:12,640 Speaker 3: is that, you know, I'm pretty strongly persuaded by medium 1034 00:57:12,719 --> 00:57:15,480 Speaker 3: is the message kind of analysis. In other words, I 1035 00:57:15,480 --> 00:57:19,440 Speaker 3: think a lot of times the practical functional characteristics of 1036 00:57:19,520 --> 00:57:23,760 Speaker 3: a medium of information delivery often influence are thinking about 1037 00:57:23,800 --> 00:57:28,040 Speaker 3: the world more powerfully than the content of the information delivered. 1038 00:57:28,680 --> 00:57:32,040 Speaker 3: So a classic example of this kind of thinking, I've 1039 00:57:32,080 --> 00:57:33,960 Speaker 3: mentioned this on the show before is the kind of 1040 00:57:34,000 --> 00:57:38,680 Speaker 3: Neil Postman idea that the invention of television had a 1041 00:57:38,840 --> 00:57:43,280 Speaker 3: powerful influence on culture because the format of TV puts 1042 00:57:43,320 --> 00:57:48,480 Speaker 3: a primary emphasis on the entertainment value of information. So 1043 00:57:48,600 --> 00:57:52,280 Speaker 3: what's important is the ability of something to grab and 1044 00:57:52,400 --> 00:57:56,480 Speaker 3: hold on to your visual attention, So that when printed 1045 00:57:56,560 --> 00:58:00,520 Speaker 3: news shifted to TV news, you also get a shift 1046 00:58:00,560 --> 00:58:03,840 Speaker 3: in our fundamental concept of news worthiness that what was 1047 00:58:03,920 --> 00:58:08,800 Speaker 3: newsworthy became more likely to be synonymous with what's most 1048 00:58:09,000 --> 00:58:12,720 Speaker 3: entertaining or attention holding, et cetera. So, thinking with that 1049 00:58:12,800 --> 00:58:15,880 Speaker 3: kind of analysis, I started to wonder, what, if anything, 1050 00:58:16,360 --> 00:58:19,840 Speaker 3: are the distinct messages that are hidden in the medium 1051 00:58:20,080 --> 00:58:24,320 Speaker 3: of computer animation as distinct from the medium of live 1052 00:58:24,360 --> 00:58:28,520 Speaker 3: action film or from traditional animation. One of the things 1053 00:58:28,560 --> 00:58:32,000 Speaker 3: that absolutely stood out to me about it is that 1054 00:58:32,080 --> 00:58:37,240 Speaker 3: there is an incredibly strong theme of absorption running throughout. 1055 00:58:38,000 --> 00:58:40,880 Speaker 3: It is hard to watch Beyond the mind's eye and 1056 00:58:40,960 --> 00:58:44,800 Speaker 3: not come away thinking that your essence will somehow be 1057 00:58:45,160 --> 00:58:50,000 Speaker 3: absorbed and subsumed into a kind of metallic goop out 1058 00:58:50,040 --> 00:58:53,280 Speaker 3: of which infinite other forms will be assembled and then 1059 00:58:53,360 --> 00:58:58,320 Speaker 3: liquidated once again. So you are not necessarily discreet. You 1060 00:58:58,360 --> 00:59:02,360 Speaker 3: are a quantity of mold material, which can be both 1061 00:59:02,400 --> 00:59:05,120 Speaker 3: frightening and exciting. The kind of friendly version of this 1062 00:59:05,280 --> 00:59:09,680 Speaker 3: idea is oneness with the universe, but the more the 1063 00:59:09,680 --> 00:59:12,160 Speaker 3: more threatening version is just that kind of like you 1064 00:59:12,200 --> 00:59:16,720 Speaker 3: are raw material that something or someone could turn into anything. 1065 00:59:17,400 --> 00:59:20,840 Speaker 2: This reminds me of stuff we've discussed in the show 1066 00:59:20,840 --> 00:59:25,560 Speaker 2: before concerning the ideas of Jaron Lanier that you know 1067 00:59:25,640 --> 00:59:27,600 Speaker 2: when it comes to social media, and that is that 1068 00:59:27,680 --> 00:59:30,160 Speaker 2: you are not the user. You are the product. You're 1069 00:59:30,200 --> 00:59:33,840 Speaker 2: a part of this grand thing, but you were You're 1070 00:59:33,840 --> 00:59:36,120 Speaker 2: not playing the role in it that you thought you were. 1071 00:59:37,400 --> 00:59:41,800 Speaker 2: So so yeah, it's certainly worth thinking about. But I 1072 00:59:41,800 --> 00:59:45,680 Speaker 2: agree there is a tangible desire that is evident in 1073 00:59:45,680 --> 00:59:49,240 Speaker 2: this film that like, you want to be absorbed by 1074 00:59:49,240 --> 00:59:52,640 Speaker 2: a comforting digital world. You know, a strong sense of 1075 00:59:52,640 --> 00:59:57,040 Speaker 2: technological optimism along those lines where about where computer culture 1076 00:59:57,080 --> 00:59:59,880 Speaker 2: is headed, where it can take you, and it does 1077 01:00:00,000 --> 01:00:03,720 Speaker 2: don't entertain the possibility that CGI technology will eat us, 1078 01:00:03,920 --> 01:00:06,600 Speaker 2: even though again that's definitely a part of the lawnmower 1079 01:00:06,600 --> 01:00:10,520 Speaker 2: Man sequences that were cut out for Beyond the Mind's Eye. 1080 01:00:10,800 --> 01:00:13,560 Speaker 3: Yeah, well, there's a fine line between being absorbed and 1081 01:00:13,600 --> 01:00:18,120 Speaker 3: being eaten, I guess. I mean just the absorption themes 1082 01:00:18,120 --> 01:00:21,480 Speaker 3: are more they feel more wholesome and inviting. It's just 1083 01:00:21,520 --> 01:00:23,120 Speaker 3: kind of like, yeah, you're going to become a part 1084 01:00:23,120 --> 01:00:26,080 Speaker 3: of it all, and then all of that will become 1085 01:00:26,160 --> 01:00:27,160 Speaker 3: many other things. 1086 01:00:27,480 --> 01:00:30,040 Speaker 2: Well, it's interesting that like kind of ties into some 1087 01:00:30,080 --> 01:00:32,640 Speaker 2: aspects of the psychedelic experience, which of course, you know 1088 01:00:32,640 --> 01:00:36,080 Speaker 2: differs from the person to person. But you know, this 1089 01:00:36,240 --> 01:00:39,120 Speaker 2: idea of interconnectedness, realizing that you're all part of like 1090 01:00:39,200 --> 01:00:43,760 Speaker 2: one people, one planet. You know that all these interpersonal 1091 01:00:43,760 --> 01:00:46,640 Speaker 2: connections are the most valuable things in your life, and 1092 01:00:46,920 --> 01:00:49,560 Speaker 2: there's this idea Okay, well, maybe the future is going 1093 01:00:49,600 --> 01:00:52,760 Speaker 2: to be a technological version of that and it sort 1094 01:00:52,800 --> 01:00:55,520 Speaker 2: of is, but it also sort of isn't, or it 1095 01:00:55,560 --> 01:00:58,120 Speaker 2: can be that with a more negative air to it, 1096 01:00:59,600 --> 01:01:02,840 Speaker 2: you know, it's I guess the reality of something is 1097 01:01:02,880 --> 01:01:08,920 Speaker 2: always like maybe not a complete divorce from the initial optimism, 1098 01:01:09,000 --> 01:01:10,680 Speaker 2: but there are other dimensions to it as well. 1099 01:01:10,920 --> 01:01:14,480 Speaker 3: Yeah, I can absolutely see that. Man. One thing I 1100 01:01:14,560 --> 01:01:17,000 Speaker 3: really think about that stands out in all this early 1101 01:01:17,080 --> 01:01:23,240 Speaker 3: CGI is the strong communicated idea that the essence of 1102 01:01:23,440 --> 01:01:28,600 Speaker 3: all reality is essentially geometric, that the underlying structure of 1103 01:01:28,680 --> 01:01:32,800 Speaker 3: planets and trees and human beings and music and love 1104 01:01:33,040 --> 01:01:38,840 Speaker 3: and starlight is polyhedrons. And I don't know exactly like 1105 01:01:39,080 --> 01:01:42,120 Speaker 3: if you sort of take on that feeling, how that 1106 01:01:42,240 --> 01:01:45,520 Speaker 3: catches out into values or other beliefs about the world. 1107 01:01:45,920 --> 01:01:48,640 Speaker 3: But it is hard to deny that that is a 1108 01:01:48,680 --> 01:01:53,240 Speaker 3: feeling created by watching this stuff. Everything turns into a 1109 01:01:53,320 --> 01:01:58,080 Speaker 3: series of intersecting angles and lines, and that can create 1110 01:01:58,120 --> 01:02:00,800 Speaker 3: a very elegant feeling, the kind of a kind of 1111 01:02:00,840 --> 01:02:04,640 Speaker 3: mathematical beauty and a sense of symmetry in all that, 1112 01:02:04,800 --> 01:02:08,080 Speaker 3: Like the idea that the world is reducible to geometry, 1113 01:02:08,200 --> 01:02:11,360 Speaker 3: can be a beautiful and romantic way to think about things. 1114 01:02:11,360 --> 01:02:14,400 Speaker 3: And it's also like the functional power of math kind 1115 01:02:14,400 --> 01:02:17,160 Speaker 3: of leads you to think that, Like, I don't know, 1116 01:02:17,280 --> 01:02:19,960 Speaker 3: just thinking of everything as as geometry and math to 1117 01:02:20,000 --> 01:02:24,120 Speaker 3: be manipulated means that like almost anything is possible in reality. 1118 01:02:25,080 --> 01:02:27,800 Speaker 3: But yeah, I'm not sure exactly where all that goes. 1119 01:02:27,880 --> 01:02:32,640 Speaker 3: But there's a geometric brain mindset that really gets into 1120 01:02:32,640 --> 01:02:34,320 Speaker 3: you from watching all of this animation. 1121 01:02:35,000 --> 01:02:37,480 Speaker 2: Yeah, I mean it's like everything is coming out of 1122 01:02:37,520 --> 01:02:40,160 Speaker 2: an order, an order that is understood that is literally 1123 01:02:40,200 --> 01:02:44,200 Speaker 2: programmed by human beings, Like almost like we're recreating reality, 1124 01:02:44,200 --> 01:02:47,480 Speaker 2: but it's a reality that makes sense and is understandable 1125 01:02:47,520 --> 01:02:49,480 Speaker 2: and we have full control over. 1126 01:02:50,000 --> 01:02:50,240 Speaker 3: Yeah. 1127 01:02:50,360 --> 01:02:53,680 Speaker 2: Yeah, which I guess that's one of the advantages of 1128 01:02:53,680 --> 01:02:56,520 Speaker 2: one of the attractions of various like virtual worlds, right, 1129 01:02:56,600 --> 01:02:59,960 Speaker 2: it is like a limited version of the real world 1130 01:03:00,000 --> 01:03:03,280 Speaker 2: world that we have more control over and we know 1131 01:03:03,360 --> 01:03:04,000 Speaker 2: the limits of. 1132 01:03:05,040 --> 01:03:09,080 Speaker 3: Yeah, speaking of our level of control. Another thing I 1133 01:03:09,120 --> 01:03:12,520 Speaker 3: was thinking about with beyond the mind's eye and zooming 1134 01:03:12,600 --> 01:03:15,880 Speaker 3: out to the broader issue of CGI as a medium. 1135 01:03:15,920 --> 01:03:19,000 Speaker 3: What is the message of the CGI medium. I was 1136 01:03:19,040 --> 01:03:23,280 Speaker 3: really thinking about the idea of a moving perspective. So 1137 01:03:23,680 --> 01:03:28,640 Speaker 3: in live action and traditional animation, we sometimes have a 1138 01:03:28,720 --> 01:03:32,560 Speaker 3: camera or a perspective that moves through the space that 1139 01:03:32,600 --> 01:03:35,800 Speaker 3: we're looking at. But more often, i'd say at least 1140 01:03:35,800 --> 01:03:38,240 Speaker 3: half the time, you have a static camera or a 1141 01:03:38,440 --> 01:03:43,840 Speaker 3: static perspective with moving subjects. So usually when you're watching 1142 01:03:43,920 --> 01:03:47,360 Speaker 3: other types of media, you are holding still and the 1143 01:03:47,400 --> 01:03:50,320 Speaker 3: subject of the shot is what's in motion. Again, that's changes. 1144 01:03:50,360 --> 01:03:52,240 Speaker 3: You know, there are dolly shots, and there are moving 1145 01:03:52,280 --> 01:03:54,720 Speaker 3: cameras in film and all that. It happens sometimes, but 1146 01:03:54,840 --> 01:03:58,560 Speaker 3: more often you're used to being in one place and 1147 01:03:58,640 --> 01:04:03,280 Speaker 3: watching the subject move. When I think about early computer animation, 1148 01:04:04,320 --> 01:04:07,160 Speaker 3: it seems to me that the quote camera, though of 1149 01:04:07,160 --> 01:04:09,120 Speaker 3: course there is no camera, it's just the you know, 1150 01:04:09,200 --> 01:04:11,840 Speaker 3: the selected viewpoint within the three D space. As the 1151 01:04:11,880 --> 01:04:16,120 Speaker 3: frames are rendered, it feels like that camera almost never 1152 01:04:16,280 --> 01:04:19,520 Speaker 3: stops moving, and in beyond the mind's eye, it's almost 1153 01:04:19,600 --> 01:04:23,680 Speaker 3: constantly in motion. And that motion means we are, without 1154 01:04:23,720 --> 01:04:28,040 Speaker 3: our say so, being just pulled into scenes and images, 1155 01:04:28,120 --> 01:04:31,560 Speaker 3: as with a tractor beam. So the very first animated 1156 01:04:31,560 --> 01:04:34,400 Speaker 3: segment of this movie has the viewer plunging through a 1157 01:04:34,440 --> 01:04:37,840 Speaker 3: tunnel of lights, and you know, remember what the head 1158 01:04:37,880 --> 01:04:40,680 Speaker 3: tells you at the beginning, Actually, it says you are 1159 01:04:40,760 --> 01:04:44,680 Speaker 3: now entering a world inside the essence of your imagination, 1160 01:04:45,240 --> 01:04:49,120 Speaker 3: look within your dreams. They can take you beyond the 1161 01:04:49,160 --> 01:04:52,440 Speaker 3: mind's eye. So I think it's it's not a coincidence 1162 01:04:52,880 --> 01:04:55,680 Speaker 3: that this early CGI showcase would use this kind of 1163 01:04:55,800 --> 01:04:59,840 Speaker 3: language of being literally taken somewhere. By looking, you are 1164 01:04:59,840 --> 01:05:02,040 Speaker 3: a agreeing to be taken somewhere. 1165 01:05:02,840 --> 01:05:05,240 Speaker 2: Yeah. Yeah, enter into the world a dream. I mean 1166 01:05:05,240 --> 01:05:06,960 Speaker 2: that lines up with what I was saying earlier about 1167 01:05:07,680 --> 01:05:13,560 Speaker 2: more recent AI generated images, that they seem like the 1168 01:05:13,560 --> 01:05:15,960 Speaker 2: product of dream. They seem like a dream that you 1169 01:05:16,040 --> 01:05:19,360 Speaker 2: have partially forgotten, and that's part of the appeal of it, 1170 01:05:19,400 --> 01:05:21,640 Speaker 2: And that's I feel like that's definitely the case here 1171 01:05:22,040 --> 01:05:25,880 Speaker 2: in the early nineties with this footage in particular. Also, 1172 01:05:26,000 --> 01:05:28,600 Speaker 2: again it fits with the subject matter. It's not really 1173 01:05:28,680 --> 01:05:32,920 Speaker 2: there's not really a narrative. It's very abstract. The meaning 1174 01:05:33,000 --> 01:05:38,120 Speaker 2: is entirely open to your interpretation for the most part. Yeah, 1175 01:05:37,440 --> 01:05:40,800 Speaker 2: it's it's a trip, as Roger Ebert. 1176 01:05:40,480 --> 01:05:44,840 Speaker 3: Said, Yeah, exactly, And the constant motion of the viewpoint 1177 01:05:44,920 --> 01:05:47,400 Speaker 3: of the perspective or the camera makes it feel like 1178 01:05:47,440 --> 01:05:50,680 Speaker 3: it's literally a trip. You are constantly being sucked into 1179 01:05:50,800 --> 01:05:54,200 Speaker 3: new places and physically made to look at new things 1180 01:05:54,200 --> 01:05:56,439 Speaker 3: as opposed to being where you are and having things 1181 01:05:56,480 --> 01:05:58,880 Speaker 3: happen in front of you. Now, what does that kind 1182 01:05:58,920 --> 01:06:02,040 Speaker 3: of message cash out? I don't know. I feel like 1183 01:06:02,080 --> 01:06:05,600 Speaker 3: it kind of it kind of ties into another line 1184 01:06:05,640 --> 01:06:08,120 Speaker 3: and a song in there, the too Far Take it Easy, 1185 01:06:08,200 --> 01:06:10,880 Speaker 3: It's all right. It's almost like, you know, this new 1186 01:06:10,920 --> 01:06:14,280 Speaker 3: world of technology is going to take you places without 1187 01:06:14,360 --> 01:06:18,280 Speaker 3: asking you. It's it's going to overwhelm you and just 1188 01:06:18,360 --> 01:06:21,280 Speaker 3: take you there. And now you're looking at this and 1189 01:06:21,320 --> 01:06:23,800 Speaker 3: you might not even comprehend or be able to control 1190 01:06:23,920 --> 01:06:27,520 Speaker 3: what it is you're seeing now, But just relax and surrender. 1191 01:06:27,720 --> 01:06:28,480 Speaker 3: It'll be okay. 1192 01:06:30,600 --> 01:06:34,480 Speaker 2: Say yes to the lawnmower Man. Yeah, it weirdly has 1193 01:06:34,520 --> 01:06:38,240 Speaker 2: me wanting to rewatch the lawnmower Man or lawnmower Man Too, 1194 01:06:38,360 --> 01:06:41,280 Speaker 2: Job's War or whatever other title it had. 1195 01:06:41,640 --> 01:06:43,160 Speaker 3: You know, I haven't seen them in a long time. 1196 01:06:43,200 --> 01:06:45,400 Speaker 3: I would want to watch them for the animated scenes, 1197 01:06:45,440 --> 01:06:48,600 Speaker 3: But what I recall is that the human plot and 1198 01:06:48,640 --> 01:06:52,320 Speaker 3: all that is just kind of unpleasant. Yeah, likely, so 1199 01:06:52,720 --> 01:06:57,280 Speaker 3: likely so, but who knows, It's been a while. Nobody 1200 01:06:57,320 --> 01:06:59,720 Speaker 3: eats yard clippings though, like that was the crew One 1201 01:06:59,720 --> 01:07:02,440 Speaker 3: of the crew things about the original king store. Well, 1202 01:07:02,480 --> 01:07:05,240 Speaker 3: if the animator merges your form into that of a sheep, 1203 01:07:05,280 --> 01:07:08,560 Speaker 3: you might you know, this is liable to happen to 1204 01:07:08,560 --> 01:07:10,680 Speaker 3: all of us because our again, our forms are not 1205 01:07:10,840 --> 01:07:14,320 Speaker 3: fixed where we can morphit any moment. Oh, and that 1206 01:07:14,400 --> 01:07:16,600 Speaker 3: sort of ties into just one last thing I wanted 1207 01:07:16,600 --> 01:07:20,800 Speaker 3: to mention. I thought was interesting about trends in early CGI. 1208 01:07:21,640 --> 01:07:25,400 Speaker 3: Did you also notice a visual theme that things are 1209 01:07:25,480 --> 01:07:29,000 Speaker 3: the same at every scale, That there's like all this 1210 01:07:29,240 --> 01:07:32,920 Speaker 3: zooming in and out and going out into space and 1211 01:07:32,960 --> 01:07:36,040 Speaker 3: seeing planets and stars and quasars and galaxies and all that, 1212 01:07:36,080 --> 01:07:39,280 Speaker 3: and then you zoom in and see microscopic mechanisms and 1213 01:07:39,360 --> 01:07:43,280 Speaker 3: cells in a bloodstream, and circuit boards, circuit boards represented 1214 01:07:43,320 --> 01:07:47,160 Speaker 3: as cities with skyscrapers and stuff, And so there's this. 1215 01:07:47,880 --> 01:07:51,240 Speaker 3: It seemed to me there's this repeated theme throughout a 1216 01:07:51,240 --> 01:07:53,880 Speaker 3: lot of early CGI, and it's here in this movie too, 1217 01:07:54,200 --> 01:07:58,280 Speaker 3: of a kind of scale agnosticism, that what exists at 1218 01:07:58,320 --> 01:08:02,520 Speaker 3: one level of resolution and is reproduced at greater levels 1219 01:08:02,520 --> 01:08:04,560 Speaker 3: of resolution. So the more you zoom in or the 1220 01:08:04,560 --> 01:08:07,920 Speaker 3: more you zoom out, you just keep seeing the same patterns. 1221 01:08:08,600 --> 01:08:11,800 Speaker 2: Yeah, that's a good point. Yeah, as we inevitably like 1222 01:08:11,960 --> 01:08:16,879 Speaker 2: zoom in and out of these imagined micro and macro worlds. 1223 01:08:17,200 --> 01:08:19,360 Speaker 3: The message of that is you got to put computers 1224 01:08:19,360 --> 01:08:21,560 Speaker 3: inside your body. It's time to be a cyborg. 1225 01:08:22,760 --> 01:08:24,920 Speaker 2: Yeah, I guess. I mean that's part of the that's 1226 01:08:24,960 --> 01:08:26,840 Speaker 2: kind of wrapped up in the optimism too, like we'll 1227 01:08:26,880 --> 01:08:33,480 Speaker 2: become machines, will become this synthesis of biology and technology, 1228 01:08:33,520 --> 01:08:37,680 Speaker 2: and it's just gonna make everything smoother and cooler and shinier. 1229 01:08:38,160 --> 01:08:40,519 Speaker 3: I can't wait to be t one thousand coup. 1230 01:08:41,000 --> 01:08:45,160 Speaker 2: Yeah, everything is crow all right. Well, there you have 1231 01:08:45,200 --> 01:08:48,280 Speaker 2: it beyond the mind's eye. I don't know if I'm 1232 01:08:48,320 --> 01:08:52,600 Speaker 2: gonna keep exploring the other films in this franchise. It 1233 01:08:52,640 --> 01:08:55,800 Speaker 2: seems like somebody should put out a big, thick blu 1234 01:08:55,880 --> 01:08:58,200 Speaker 2: ray set like of all of them. Surely that's in 1235 01:08:58,240 --> 01:08:58,719 Speaker 2: the works. 1236 01:08:59,080 --> 01:09:01,280 Speaker 3: Why has nobody done that? Yeah? Absolutely. 1237 01:09:01,840 --> 01:09:04,479 Speaker 2: I read that some of the extras on one of 1238 01:09:04,680 --> 01:09:07,920 Speaker 2: the physical releases of this included a sequence where we 1239 01:09:08,040 --> 01:09:11,120 Speaker 2: get to see a young Hummer band in which all 1240 01:09:11,160 --> 01:09:15,240 Speaker 2: four members of the band are Yon Hummer. So there 1241 01:09:15,240 --> 01:09:16,960 Speaker 2: are some extras like that I'd like to see as well. 1242 01:09:16,960 --> 01:09:17,600 Speaker 2: I couldn't find a. 1243 01:09:17,560 --> 01:09:19,520 Speaker 3: Stream of that anywhere that's beautiful. 1244 01:09:19,920 --> 01:09:23,360 Speaker 2: All right. As of publication time, we have not yet 1245 01:09:23,400 --> 01:09:25,360 Speaker 2: heard back from the director. If we do hear back 1246 01:09:25,360 --> 01:09:28,599 Speaker 2: from the director, please tune in to the next listener 1247 01:09:28,640 --> 01:09:33,960 Speaker 2: Mail episode and we will share his answers to our questions. 1248 01:09:34,640 --> 01:09:36,200 Speaker 2: All Right, we're gonna go ahead and close out this 1249 01:09:36,240 --> 01:09:39,360 Speaker 2: episode of Weird House Cinema. This one's been fine. We'd 1250 01:09:39,400 --> 01:09:42,160 Speaker 2: love to hear from everyone out there. Were you too 1251 01:09:42,360 --> 01:09:46,760 Speaker 2: a child of the nineties? Do you remember the commercials 1252 01:09:46,760 --> 01:09:50,479 Speaker 2: for this on TV or in print? Did you rent 1253 01:09:50,880 --> 01:09:54,360 Speaker 2: or purchase Beyond the Mind's Eye? And how much did 1254 01:09:54,360 --> 01:09:57,360 Speaker 2: it blow your mind? We want to hear your thoughts 1255 01:09:57,400 --> 01:09:59,320 Speaker 2: on it, and what has it been like to revisit it? 1256 01:10:00,600 --> 01:10:02,600 Speaker 2: What are your what are your thoughts on some of 1257 01:10:02,840 --> 01:10:06,559 Speaker 2: our various ideas that we presented in this episode. Let's 1258 01:10:06,600 --> 01:10:08,960 Speaker 2: see if you uh. We'll just remind you here that 1259 01:10:09,280 --> 01:10:12,840 Speaker 2: Weird House Cinema. These are Friday in the Stuff to 1260 01:10:12,840 --> 01:10:15,200 Speaker 2: Blow Your Mind podcast feed. We're primarily a science and 1261 01:10:15,240 --> 01:10:18,439 Speaker 2: culture podcast with core episodes on Tuesdays and Thursdays, but 1262 01:10:18,680 --> 01:10:21,000 Speaker 2: on Fridays we set all that aside for the time being. 1263 01:10:21,360 --> 01:10:22,840 Speaker 2: If you want to see a complete list of all 1264 01:10:22,840 --> 01:10:25,080 Speaker 2: the films we've covered on Weird House Cinema over the years. 1265 01:10:25,080 --> 01:10:26,920 Speaker 2: Go to letterbox dot com. It's L E T T 1266 01:10:27,000 --> 01:10:29,839 Speaker 2: E R B O x D dot com. Our profile 1267 01:10:30,040 --> 01:10:33,040 Speaker 2: is weird House and you will find the list. Sometimes 1268 01:10:33,120 --> 01:10:36,400 Speaker 2: there'll be a sneak peek ahead at what's coming out 1269 01:10:36,640 --> 01:10:37,639 Speaker 2: the following week. 1270 01:10:38,200 --> 01:10:41,840 Speaker 3: Huge Things, as always to our excellent audio producer Jjposway. 1271 01:10:42,240 --> 01:10:43,880 Speaker 3: If you would like to get in touch with us 1272 01:10:43,920 --> 01:10:46,519 Speaker 3: with feedback on this episode or any other, to suggest 1273 01:10:46,560 --> 01:10:48,679 Speaker 3: a topic for the future, or just to say hello, 1274 01:10:48,880 --> 01:10:51,479 Speaker 3: you can email us at contact at stuff to Blow 1275 01:10:51,479 --> 01:10:58,960 Speaker 3: Your Mind dot com. 1276 01:10:59,120 --> 01:11:01,640 Speaker 1: Stuff to Blow Your Mind and is production of iHeartRadio. 1277 01:11:02,000 --> 01:11:06,000 Speaker 1: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 1278 01:11:06,080 --> 01:11:07,839 Speaker 1: or wherever you listen to your favorite shows.