WEBVTT - What in the world is augmented reality?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everybody,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Poelette,

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<v Speaker 1>and I'm an editor here at how stuff works dot Com.

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<v Speaker 1>Sitting across from me as usual as senior writer Jonathan Strickland.

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<v Speaker 1>He there. All right then, and today we're gonna start

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<v Speaker 1>off the way we've started off several podcasts recently, with

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<v Speaker 1>a little listener mail. Yeah, and this listener mail comes

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<v Speaker 1>from Crystal. Crystal says augmented reality. What in the world

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<v Speaker 1>is it? Thank you, Crystal for that very concise listener mail.

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<v Speaker 1>She probably figured you'd make up another paragrapher said, uh yeah, considering.

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<v Speaker 1>So we've received some some novellas recently. There they've been excellent, guys,

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<v Speaker 1>We love them. Don't don't that as a dig, because

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<v Speaker 1>I think that's awesome that you guys take so much

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<v Speaker 1>effort to write as listener mail. And Crystal, that's awesome

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<v Speaker 1>that you were able to sum it up in one

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<v Speaker 1>sentence long or short. We love the listener mail. Yeah,

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<v Speaker 1>you're all awesome. So anyway, augmented realitmented reality one the

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<v Speaker 1>world is it? You know what? I didn't really know either, Um,

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<v Speaker 1>I knew, I knew just the barest minimum of what

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<v Speaker 1>it was. Yeah, we can give you like the the

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<v Speaker 1>the bird's eye definition of augmented reality. The real idea

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<v Speaker 1>here is that you are overlaying some sort of information

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<v Speaker 1>on top of our perception of the world around us

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<v Speaker 1>in real time. Yes, we're not talking about virtual reality,

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<v Speaker 1>in which you replace the real reality with a institute

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<v Speaker 1>and uh, you know see if you're um, coffee drinkers

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<v Speaker 1>can tell the difference, right, the But the worlds of

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<v Speaker 1>augmented reality and virtual reality do have a lot of overlap.

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<v Speaker 1>There's a lot of technology that um, that belongs in

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<v Speaker 1>both realms, uh, including things like head mald displays often

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<v Speaker 1>are used in both augmented reality and virtual reality applications. Yes,

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<v Speaker 1>except in in virtual reality, Um, the glasses that you

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<v Speaker 1>wear replace you don't really actually see anything but this

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<v Speaker 1>virtual world. And in augmented reality, you do see the

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<v Speaker 1>virtual world with other information layered on top of it.

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<v Speaker 1>I'm sorry, you're right, you see the real world with

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<v Speaker 1>other information layered on top of it. Right. If you

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<v Speaker 1>were the virtual world with other information layered on top

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<v Speaker 1>of it, it would be augmented virtual reality. Can we

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<v Speaker 1>invent that patent pending? All right, no one else out

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<v Speaker 1>there grab it? That's us. Yes, So augmented reality. Uh.

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<v Speaker 1>You know, ideally, what you would have is some sort

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<v Speaker 1>of system where you could look at, say a building,

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<v Speaker 1>and you would have information pop up that might give

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<v Speaker 1>you things like the address of the building that you're

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<v Speaker 1>looking at any businesses that are located within that building. If,

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<v Speaker 1>for example, you were looking at a restaurant, you might

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<v Speaker 1>see reviews pop up and you could see what kind

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<v Speaker 1>of food that restaurant serves without having to actually go

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<v Speaker 1>up there and look at a menu, or if they

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<v Speaker 1>had really poor reviews, and you can think, oh well,

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<v Speaker 1>let's just skip that and find something else. Um. I

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<v Speaker 1>mean that's just a very basic application. There are unlimited

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<v Speaker 1>applications for augmented reality. Sure, I mean, you know it's

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<v Speaker 1>not you could you could use it for something like that.

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<v Speaker 1>You can use it for business purposes. Maybe you're on

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<v Speaker 1>a business trip and you need information like that. Um.

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<v Speaker 1>Sad to say. You could also use it for military purposes. Actually,

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<v Speaker 1>the military is already using this technology. It's in a

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<v Speaker 1>lot of visor displays for jet pilots, for example, so

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<v Speaker 1>that they are coupling the the helmet technology with augmented

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<v Speaker 1>reality so that you can do things like track h

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<v Speaker 1>other other aircraft. You can look at targets, things like

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<v Speaker 1>that heads up display. Yes, an h U d ye

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<v Speaker 1>heads up it's actually had that for quite some times. Yeah,

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<v Speaker 1>it's been around for a while now. That's not unusual.

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<v Speaker 1>Just like virtual reality, augmented reality has a lot to uh,

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<v Speaker 1>a lot to to owe the military establishment. UM, military

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<v Speaker 1>applications have fed the research and development of this kind

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<v Speaker 1>of technology for years, just like with virtual reality. And

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<v Speaker 1>it makes sense because when you really think about you've

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<v Speaker 1>got to think with any research project, there's one thing

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<v Speaker 1>all research projects need, no matter what the project is. Money. Yes,

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<v Speaker 1>the money has to come from somewhere. And academic research

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<v Speaker 1>institutions they have a limited budget. You know, they have

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<v Speaker 1>a limited amount of money that they can they can

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<v Speaker 1>dole out to any particular department UM and all of

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<v Speaker 1>them are vying for that same pool of cash and UH,

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<v Speaker 1>and so there's a very limited amount of money you

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<v Speaker 1>can get for for pure research research for research sake, UM,

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<v Speaker 1>You're more likely to see money come in from any

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<v Speaker 1>sort of practical application, So things like the military, where

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<v Speaker 1>practical app location can mean the difference between losing and

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<v Speaker 1>winning a conflict or saving hundreds of people's lives. UH,

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<v Speaker 1>that's obviously going to take a larger priority than just

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<v Speaker 1>a a important but kind of esoteric academic project. UM.

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<v Speaker 1>You would also probably see it in corporate UH functions

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<v Speaker 1>as well. Things that things where companies think they can

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<v Speaker 1>make some money off of an augmented reality application, whether

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<v Speaker 1>that's something that's in a car, like perhaps you were

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<v Speaker 1>able to create a screen within your car so that

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<v Speaker 1>as you're driving down the street, a little display what

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<v Speaker 1>can tell you things are that are coming up, like

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<v Speaker 1>where the next gas station is. That's funny you would

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<v Speaker 1>mention that I was thinking of Dash. Yeah, that's a

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<v Speaker 1>good example. UM. Dash is a company that was recently

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<v Speaker 1>acquired by Research in Motion, who you might be aware

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<v Speaker 1>made the BlackBerry UM. When they start it out, they

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<v Speaker 1>were making a very sophisticated and also very large GPS

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<v Speaker 1>def ice called the Dash Express UM and John Fuller

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<v Speaker 1>wrote an excellent article about it on the website. Unfortunately,

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<v Speaker 1>he also wrote it the very same week that Dash

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<v Speaker 1>announced that they weren't gonna make hardware anymore, and we

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<v Speaker 1>had to edit the article before it went live. UM

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<v Speaker 1>But basically, the technology combines GPS and UM information about

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<v Speaker 1>that area so that you can be driving along the

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<v Speaker 1>street and say, man, I could really use a cup

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<v Speaker 1>of coffee right now, and it will tell you, well, hey,

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<v Speaker 1>there's McDonald's on your left, there's a Starbucks on the right,

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<v Speaker 1>A couple of blocks down the street, around the corner,

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<v Speaker 1>there's a local coffee shop. UM. Or you could say

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<v Speaker 1>I'm looking for a gas station and it's it will

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<v Speaker 1>give you that information in real time. Also traffic information,

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<v Speaker 1>so that kind of but that's not UM at least,

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<v Speaker 1>the Dash Express wasn't showing you in a heads up

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<v Speaker 1>display like you might see a fighter pilot might use.

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<v Speaker 1>Although I know that they have dabbled with heads up

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<v Speaker 1>displays and cars for again in years, I just don't

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<v Speaker 1>see an awful lot of them. Yeah. The closest thing

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<v Speaker 1>you tend to see in cars these days are things

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<v Speaker 1>like um uh night vision applications, where you can you

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<v Speaker 1>can have suddenly the windshield turns into like a screen

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<v Speaker 1>with night visions that you can see an infrared or

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<v Speaker 1>ultra violet as opposed to using headlights, which I guess

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<v Speaker 1>would be very useful for law enforcement officers, um be

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<v Speaker 1>kind of scary for anyone else if they don't have

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<v Speaker 1>their headlights on. But uh so that that's one kind

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<v Speaker 1>of application there. But of course there that's that's more

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<v Speaker 1>night vision. That's not really augmented reality because you're not

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<v Speaker 1>really adding any information to the display. And uh and

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<v Speaker 1>in a lot of ways, augmented reality has kind of

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<v Speaker 1>shifted to the mobile device market now. In the traditional

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<v Speaker 1>idea of what augmented reality would be, uh, it was

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<v Speaker 1>much more kind of sci fi. The idea was that

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<v Speaker 1>you would have like a pair of glasses that you

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<v Speaker 1>put on, and those glasses, you know, they look like

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<v Speaker 1>stylish sunglasses. So you're just you know, hitting the towel

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<v Speaker 1>and being a Hollywood schmooz um. But you're really looking

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<v Speaker 1>around and you're seeing different, you know, facts and figures

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<v Speaker 1>about the the area around you. It's just that it's

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<v Speaker 1>on a screen that's you know, transparent, so you can

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<v Speaker 1>look through the information. Um, so you're not blinded. Because

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<v Speaker 1>I mean, that's obviously an important element in augmented reality.

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<v Speaker 1>You've gotta have it so that the information is there

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<v Speaker 1>if you want to read it, but it's also possible

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<v Speaker 1>for you to ignore it and look at the real world.

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<v Speaker 1>Otherwise you may not be able to react when someone's

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<v Speaker 1>throwing a punch at you because you're a Hollywood schmooze,

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<v Speaker 1>and they will because you know, if my nose could

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<v Speaker 1>tell you stories. But the the other elements that have

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<v Speaker 1>to be in place here. You have to have certain

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<v Speaker 1>things to to allow an augmented reality system to work.

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<v Speaker 1>All right. You have to have some sort of tracking system,

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<v Speaker 1>so it has to know where you are looking, otherwise

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<v Speaker 1>it can't display the relevant information. It has to have

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<v Speaker 1>some sort of video feed or graphic generation so that

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<v Speaker 1>it can create the things that you're gonna be looking at.

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<v Speaker 1>And it has to have some sort of database of

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<v Speaker 1>information to draw upon to to populate the fields so

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<v Speaker 1>when you're looking around, it's actually giving you information you need.

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<v Speaker 1>So so you don't actually need a sophisticated piece of

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<v Speaker 1>eyewear to do this with or a camera on top

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<v Speaker 1>of your head, although you could do in early systems.

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<v Speaker 1>You know when some imagine quite expensive systems do have that. Yeah,

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<v Speaker 1>if you look at early augmented augmented reality systems. They

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<v Speaker 1>tend to like really big rigs with a huge head

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<v Speaker 1>mounted display, and you know, it's it's meant to be

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<v Speaker 1>portable because it doesn't do you much good to have

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<v Speaker 1>a fixed augmented reality station. You can't. You know, you

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<v Speaker 1>just be able to look at the stuff that's immediately

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<v Speaker 1>around you, and that's it. But the problem is that,

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<v Speaker 1>you know, carrying all that around, the power supply cables

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<v Speaker 1>and everything, it's not the easiest thing in the world

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<v Speaker 1>to do. So the mobile device market really makes a

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<v Speaker 1>lot more sense to me. For thing, it takes away

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<v Speaker 1>that that fear that suddenly you're gonna, you know, be

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<v Speaker 1>focusing on the information in your glasses as opposed to

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<v Speaker 1>the oncoming car. You know, that's a to me, that's

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<v Speaker 1>a legitimate thing to worry about, because I mean, I

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<v Speaker 1>know that I don't know about you, but I've been

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<v Speaker 1>walking down the street before looking at my phone, reading

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<v Speaker 1>Twitter messages and then suddenly realized that I was about

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<v Speaker 1>to walk into a telephone poll. Yeah, you know, there

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<v Speaker 1>is actually an iPhone application that uses the camera on

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<v Speaker 1>the other side of the phone um and it will

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<v Speaker 1>show you what's on the other side of your phone

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<v Speaker 1>as you are working on it. Now, this is a

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<v Speaker 1>problem for me because I have an iPod Touch which

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<v Speaker 1>has no camera, right, so you're still you're still blind now.

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<v Speaker 1>So the nice thing about the mobile devices is that

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<v Speaker 1>you can take one element completely out of the the

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<v Speaker 1>whole augmented reality issue, which is the idea that you

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<v Speaker 1>no longer necessarily that camera. You don't need something to

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<v Speaker 1>be able to look through because you're able to easily,

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<v Speaker 1>you know, set the mobile device to the side and

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<v Speaker 1>look around yourself. Um, what you do need is something

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<v Speaker 1>that tells the device where it is and how it's oriented.

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<v Speaker 1>So it has to have some sort of accelerometer so

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<v Speaker 1>it knows which way it's facing asset or or which

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<v Speaker 1>way it's you know, facing in the sense of is

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<v Speaker 1>it is it portrait or landscape mode. You have to

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<v Speaker 1>have some sort of GPS system so it knows the

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<v Speaker 1>geographic location, and you need some sort of compass really

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<v Speaker 1>to know which direction you're facing at any given time.

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<v Speaker 1>This is starting to sound like something I'm sort of

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<v Speaker 1>familiar with actually, how so, Um, basically the smartphone that

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<v Speaker 1>most people have in their pockets these days, or the

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<v Speaker 1>HTCG one. Yes, the HTCG one does have a compass,

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<v Speaker 1>GPS and accelerometer, and the iPhone yeah, that's that also.

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<v Speaker 1>Ran also willing to bet without a whole lot of

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<v Speaker 1>additional detail, that Rim might have a reason for wanting

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<v Speaker 1>to acquire dash. Yeah. Yeah, the iPhone three, we should say,

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<v Speaker 1>has the compass. Yes, that's true, that's so. But I

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<v Speaker 1>mean that more and more smartphones are starting to have

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<v Speaker 1>these things built in. And uh, you may already have

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<v Speaker 1>the makings of at least the basic augmented reality in

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<v Speaker 1>your pocket right now. Well you happen to, but yeah,

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<v Speaker 1>I don't so. Um. Yeah, there's actually an application right

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<v Speaker 1>now for the iPhone that you can get that uses

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<v Speaker 1>an augmented reality application. I think there are many, but

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<v Speaker 1>there's one that made the news recently, right, but there

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<v Speaker 1>they do it in varying degrees, right. The one I'm

0:12:44.120 --> 0:12:46.640
<v Speaker 1>talking about is yelp and oh yeah, And the interesting

0:12:46.679 --> 0:12:49.960
<v Speaker 1>thing to me is that the augmented reality function was

0:12:50.000 --> 0:12:54.120
<v Speaker 1>a hidden feature. It wasn't designed. You know, if you

0:12:54.160 --> 0:12:57.280
<v Speaker 1>were just using Yelp normally, I wouldn't even know necessarily

0:12:57.360 --> 0:13:01.400
<v Speaker 1>that it was that it was working. So let's say

0:13:01.400 --> 0:13:04.480
<v Speaker 1>you've got Yelp and you're walking down the street and

0:13:04.520 --> 0:13:07.880
<v Speaker 1>then you um, you shake your phone three times while

0:13:07.920 --> 0:13:12.480
<v Speaker 1>Yelp is running, it'll activate a secret feature called Monocle,

0:13:13.120 --> 0:13:15.920
<v Speaker 1>and Monocle will give you a little overlay of the

0:13:16.000 --> 0:13:19.520
<v Speaker 1>various places that are around you and tell you information

0:13:19.559 --> 0:13:23.040
<v Speaker 1>about them. And the main thing would be like restaurants

0:13:23.200 --> 0:13:27.840
<v Speaker 1>and and ratings, obviously, so you could hold your iPhone

0:13:27.920 --> 0:13:30.679
<v Speaker 1>up and and point it at the h the pub

0:13:30.920 --> 0:13:33.280
<v Speaker 1>that's across the street from you, and and read the reviews,

0:13:33.320 --> 0:13:35.200
<v Speaker 1>and you might see that, hey, you know, the staff

0:13:35.240 --> 0:13:38.040
<v Speaker 1>here is really friendly. They've got live music every night,

0:13:38.080 --> 0:13:40.080
<v Speaker 1>and the food is great, and I think, awesome, I'll

0:13:40.080 --> 0:13:42.400
<v Speaker 1>walk in and I'll have dinner there. Or you might

0:13:42.440 --> 0:13:47.679
<v Speaker 1>see something like the the owner throws profanity at people

0:13:47.920 --> 0:13:50.480
<v Speaker 1>left and right, and occasionally a fight breaks out for

0:13:50.520 --> 0:13:54.240
<v Speaker 1>no apparent reason, and and there's a honky tonk piano

0:13:54.320 --> 0:13:56.800
<v Speaker 1>player and who's missing some teeth in an eye, and

0:13:56.920 --> 0:13:59.240
<v Speaker 1>you're thinking, you know what, that doesn't sound like what

0:13:59.400 --> 0:14:02.160
<v Speaker 1>I want to do tonight, or maybe you're thinking, hey,

0:14:02.200 --> 0:14:05.000
<v Speaker 1>that sounds exactly what I want to do tonight. But

0:14:05.120 --> 0:14:07.200
<v Speaker 1>the point being that the application lets you make those

0:14:07.240 --> 0:14:10.959
<v Speaker 1>kind of decisions right now. That's just again another very

0:14:11.040 --> 0:14:14.240
<v Speaker 1>basic form of augmented reality. And it also blends in

0:14:14.240 --> 0:14:17.719
<v Speaker 1>well with your your theory, your conspiracy theory about the

0:14:17.760 --> 0:14:21.240
<v Speaker 1>iPhone and how they're just encouraging people to make applications

0:14:21.280 --> 0:14:25.160
<v Speaker 1>that suggest you should shake it, throw it across the room,

0:14:25.240 --> 0:14:28.560
<v Speaker 1>break it and by anyone. I call it the the

0:14:29.080 --> 0:14:33.960
<v Speaker 1>wee phenomenon, we mote phenomenon where yeah, you you you're

0:14:34.040 --> 0:14:36.640
<v Speaker 1>shaking the phone with all your might because you really

0:14:36.680 --> 0:14:39.920
<v Speaker 1>want this thing to give you kay. And the next

0:14:39.920 --> 0:14:42.400
<v Speaker 1>thing you know, you've just tossed it thirty feet and

0:14:42.440 --> 0:14:46.040
<v Speaker 1>it's then it explodes as we have seen. You know,

0:14:46.120 --> 0:14:49.680
<v Speaker 1>I iPhones and iPods can't explode if put under x

0:14:50.120 --> 0:14:53.320
<v Speaker 1>an incredible pressure. Apple says that's not their fault. Yes,

0:14:53.360 --> 0:14:59.120
<v Speaker 1>they say it's because of incredible pressure. It's not. It's

0:14:59.160 --> 0:15:01.360
<v Speaker 1>just the way. Yeah know, we're both about to explode.

0:15:02.120 --> 0:15:07.800
<v Speaker 1>We're both under incredible pressure now the Yeah, So that

0:15:07.920 --> 0:15:10.720
<v Speaker 1>is part of my conspiracy theory that Apple, or at

0:15:10.800 --> 0:15:16.480
<v Speaker 1>least some some application developers possibly in league with Apple,

0:15:17.240 --> 0:15:19.640
<v Speaker 1>are trying to destroy iPhones. Watching right, so you have

0:15:19.680 --> 0:15:22.560
<v Speaker 1>to go out and buy another one. I bought touches either.

0:15:22.760 --> 0:15:25.720
<v Speaker 1>We should totally do a tech conspiracy theories podcast. We've

0:15:25.720 --> 0:15:27.520
<v Speaker 1>talked about that. We actually have it on the list.

0:15:27.920 --> 0:15:31.360
<v Speaker 1>Tech conspiracies is on our list of topics to cover.

0:15:31.480 --> 0:15:33.760
<v Speaker 1>We just haven't hit it yet. So if any of

0:15:33.800 --> 0:15:36.600
<v Speaker 1>you really want to hear a tech conspiracy podcast, write

0:15:36.680 --> 0:15:38.880
<v Speaker 1>us and let us know and uh, and we'll bump

0:15:38.920 --> 0:15:40.640
<v Speaker 1>that up the list. Think of a couple more than

0:15:41.480 --> 0:15:43.560
<v Speaker 1>that we already like the ones that we're inventing as

0:15:43.560 --> 0:15:47.080
<v Speaker 1>we go along. Maybe some that actually have other people

0:15:47.120 --> 0:15:49.240
<v Speaker 1>believing them besides us. I mean we might have convinced

0:15:49.240 --> 0:15:51.840
<v Speaker 1>some people today. Let's get back to our men a reality.

0:15:51.880 --> 0:15:54.440
<v Speaker 1>We we boy talk about a rat hole. Actually, there

0:15:54.440 --> 0:15:58.880
<v Speaker 1>are other applications, um that I can think of, um

0:15:59.200 --> 0:16:02.640
<v Speaker 1>around here one of them. Um. There there are some

0:16:02.760 --> 0:16:07.760
<v Speaker 1>that basically will use your information. Uh. Even even iPod

0:16:08.600 --> 0:16:11.400
<v Speaker 1>users can find it because you can. It will use

0:16:11.440 --> 0:16:14.800
<v Speaker 1>your WiFi information to get a rough idea of where

0:16:14.840 --> 0:16:17.840
<v Speaker 1>you are. And then if you kind of tell what's

0:16:17.840 --> 0:16:20.360
<v Speaker 1>going on and and say, well, you know, if you're

0:16:20.360 --> 0:16:23.480
<v Speaker 1>looking for a restaurant around here, here's the place you

0:16:23.520 --> 0:16:26.400
<v Speaker 1>can go. If you're looking for shopping. You know, it

0:16:26.440 --> 0:16:31.600
<v Speaker 1>doesn't overlay information like augmented reality like we've been talking about,

0:16:31.680 --> 0:16:35.560
<v Speaker 1>does but it does give you perspective on what's around you,

0:16:36.040 --> 0:16:39.320
<v Speaker 1>and that that does make a difference. It does augment

0:16:39.400 --> 0:16:43.480
<v Speaker 1>reality and some capacity, just not as thoroughly as it's

0:16:43.520 --> 0:16:47.840
<v Speaker 1>not assarily immersive as the other option. Right and just

0:16:47.920 --> 0:16:51.160
<v Speaker 1>down the street from us, Uh, there's the Georgia Tech

0:16:51.200 --> 0:16:56.280
<v Speaker 1>Augmented Environments Laboratory, and they prefer they prefer augmented environment

0:16:56.320 --> 0:16:59.440
<v Speaker 1>to augmented reality. Uh. It is because it captures our

0:16:59.520 --> 0:17:03.840
<v Speaker 1>interest augmenting the user's perception and emphasizes our focus on

0:17:03.880 --> 0:17:07.359
<v Speaker 1>the interaction between the user and their environment. UM. I

0:17:07.440 --> 0:17:09.600
<v Speaker 1>can kind of understand that it's sort of similar to

0:17:09.680 --> 0:17:14.280
<v Speaker 1>the way virtual reality experts prefer virtual environments now because

0:17:14.400 --> 0:17:16.720
<v Speaker 1>the well, I mean, I'm not suggesting that this is

0:17:16.760 --> 0:17:19.679
<v Speaker 1>why augmented reality changed, you know why they they are

0:17:19.720 --> 0:17:22.280
<v Speaker 1>shying away from the term. But for virtual reality at

0:17:22.280 --> 0:17:25.679
<v Speaker 1>any rate, it's because virtual reality got overhyped in the

0:17:25.800 --> 0:17:28.880
<v Speaker 1>nineties and then kind of collapsed in on itself once

0:17:28.920 --> 0:17:32.240
<v Speaker 1>the public realized that their perception of what virtual reality

0:17:32.359 --> 0:17:34.880
<v Speaker 1>was and the reality of what virtual reality was were

0:17:35.080 --> 0:17:38.080
<v Speaker 1>had a huge gap. And once that huge gap was realized,

0:17:38.119 --> 0:17:41.200
<v Speaker 1>everyone's like, oh, is that all it is an interest

0:17:41.400 --> 0:17:44.399
<v Speaker 1>completely disappeared. So then you had all these virtual reality

0:17:44.400 --> 0:17:46.560
<v Speaker 1>people saying, you know what, let's change the name of

0:17:46.600 --> 0:17:49.239
<v Speaker 1>what we do because it has a stigma on it.

0:17:49.280 --> 0:17:52.600
<v Speaker 1>Now I'm guessing the same sort of thing applies to

0:17:52.640 --> 0:17:54.680
<v Speaker 1>some people who have been working in augmented reality, because

0:17:54.680 --> 0:17:56.760
<v Speaker 1>it's a term that's been around for a while. Well,

0:17:56.800 --> 0:17:58.680
<v Speaker 1>one of the neat things that one of the projects

0:17:58.720 --> 0:18:01.760
<v Speaker 1>they had that um, I'm actually really curious about his

0:18:03.040 --> 0:18:06.440
<v Speaker 1>was for Oakland Cemeteries Sunday in the Park event. Now,

0:18:06.440 --> 0:18:10.120
<v Speaker 1>Oakland Cemetery is an historic cemetery in Atlanta, Georgia, which

0:18:10.160 --> 0:18:13.560
<v Speaker 1>is where we are, and uh, it's a phenomenal cemetery.

0:18:13.560 --> 0:18:16.680
<v Speaker 1>Actually suffered severe damage in the tornado that hit us,

0:18:17.000 --> 0:18:21.160
<v Speaker 1>you know, several months ago, many many many months ago. Um,

0:18:21.400 --> 0:18:24.240
<v Speaker 1>and it's sort of I think it's pretty much recovered

0:18:24.240 --> 0:18:26.600
<v Speaker 1>from that at this point. But yeah, they had a

0:18:26.640 --> 0:18:29.679
<v Speaker 1>Sunday in the Park event where the some of the

0:18:29.680 --> 0:18:33.879
<v Speaker 1>people from the Augmented Environment Lab showed up and had

0:18:33.920 --> 0:18:38.280
<v Speaker 1>a Voices of Oakland project where it was an audio

0:18:38.400 --> 0:18:42.399
<v Speaker 1>only augmented reality experience where you would tour the cemetery

0:18:42.560 --> 0:18:47.600
<v Speaker 1>and hear stories by a ghost. Wow. So as you

0:18:47.720 --> 0:18:52.080
<v Speaker 1>as you moved through the cemetery, the appropriate audio would

0:18:52.080 --> 0:18:55.760
<v Speaker 1>play on its own. And I'm thinking this is brilliant.

0:18:56.080 --> 0:18:58.920
<v Speaker 1>I would love to see this used again for for

0:18:59.040 --> 0:19:02.560
<v Speaker 1>a Halloween ghost to Worth of Oakland Cemetery. It would

0:19:02.560 --> 0:19:06.679
<v Speaker 1>be amazing use of theater and technology. Now I'm a

0:19:06.680 --> 0:19:09.080
<v Speaker 1>big theater person, so for me, this is really exciting

0:19:09.119 --> 0:19:12.240
<v Speaker 1>because I think of it in terms of performance. And

0:19:12.280 --> 0:19:14.360
<v Speaker 1>of course that's just one small project, but I thought

0:19:14.400 --> 0:19:15.800
<v Speaker 1>that was really neat that that was the sort of

0:19:15.800 --> 0:19:18.160
<v Speaker 1>thing they were They were looking at applications that would

0:19:18.160 --> 0:19:22.800
<v Speaker 1>really get people interested in the technology. That's true. I

0:19:22.840 --> 0:19:24.440
<v Speaker 1>mean it's just gonna be I think it's gonna be

0:19:24.520 --> 0:19:28.000
<v Speaker 1>one of those things that in fiction it's going to

0:19:28.119 --> 0:19:31.640
<v Speaker 1>be a big to do. You know, you're gonna see

0:19:31.680 --> 0:19:33.440
<v Speaker 1>it on TV and in the movies, and it's gonna

0:19:33.640 --> 0:19:36.119
<v Speaker 1>be all high tech and stuff. But in reality, it's

0:19:36.119 --> 0:19:38.959
<v Speaker 1>gonna just trickle out piece by piece until it can

0:19:39.040 --> 0:19:42.399
<v Speaker 1>become more of a more affordable. Yeah, you you kind

0:19:42.400 --> 0:19:44.320
<v Speaker 1>of see it the technology, because I don't think people

0:19:44.359 --> 0:19:46.840
<v Speaker 1>are gonna want to walk around with you know, special

0:19:46.840 --> 0:19:49.440
<v Speaker 1>glasses in a big camera on top of their heads. Yeah,

0:19:49.480 --> 0:19:51.520
<v Speaker 1>the way, the way, the way it's usually shown in

0:19:51.520 --> 0:19:55.040
<v Speaker 1>television is not with special glasses or anything, but it's

0:19:55.040 --> 0:19:58.440
<v Speaker 1>always like holograms and things like that, things that are

0:19:58.200 --> 0:20:01.280
<v Speaker 1>we're still many many years is away from perfecting the

0:20:01.280 --> 0:20:05.359
<v Speaker 1>technology necessary to get even the most basic form of

0:20:05.359 --> 0:20:09.400
<v Speaker 1>what they're showing as being commonplace and television. But that's

0:20:09.440 --> 0:20:11.720
<v Speaker 1>TV for you, you know, I mean, you gotta you

0:20:11.800 --> 0:20:14.000
<v Speaker 1>gotta take siliberties. If you were to show the real

0:20:14.359 --> 0:20:16.800
<v Speaker 1>augmented reality as it stands now, I think a lot

0:20:16.800 --> 0:20:22.200
<v Speaker 1>of people would just be bored. Well right then, kind

0:20:22.240 --> 0:20:24.160
<v Speaker 1>of like you are. Yeah, well no I'm not bored.

0:20:24.440 --> 0:20:28.080
<v Speaker 1>I don't really have anything else to add. Okay, Well

0:20:28.080 --> 0:20:31.240
<v Speaker 1>then I guess that moves us on to our segment

0:20:31.440 --> 0:20:38.879
<v Speaker 1>of listener mail. Now, this listener mail was sent to

0:20:38.960 --> 0:20:42.439
<v Speaker 1>us from someone who signed it as London. Now I

0:20:42.440 --> 0:20:48.720
<v Speaker 1>could city possibly if so, they are very verbose. Um,

0:20:48.760 --> 0:20:50.760
<v Speaker 1>I could say the name that was on the email,

0:20:50.800 --> 0:20:54.040
<v Speaker 1>but I'm not gonna because it wasn't in the actual signature.

0:20:54.119 --> 0:20:57.119
<v Speaker 1>So I'm just gonna call this person London, this girl

0:20:57.480 --> 0:21:00.840
<v Speaker 1>lady London, I guess because she refers to herself as

0:21:00.880 --> 0:21:05.280
<v Speaker 1>a lassie at one point. Now London wrote us a

0:21:05.400 --> 0:21:10.520
<v Speaker 1>very long and thoughtful response to our our podcast on

0:21:10.640 --> 0:21:13.119
<v Speaker 1>video game systems, and I'm just going to read a

0:21:13.160 --> 0:21:15.280
<v Speaker 1>section of it, because if I were to do the

0:21:15.320 --> 0:21:18.280
<v Speaker 1>full letter, it would be a podcast all on its own.

0:21:19.680 --> 0:21:21.960
<v Speaker 1>When I was a wee lassie of seventeen, all my

0:21:22.040 --> 0:21:25.320
<v Speaker 1>friends had great computers and systems it was, and my

0:21:25.400 --> 0:21:28.159
<v Speaker 1>top level console was a first generation Nintendo and the

0:21:28.200 --> 0:21:31.000
<v Speaker 1>old Attari I had from my Nanni's house. Now, I

0:21:31.040 --> 0:21:33.359
<v Speaker 1>guess I make up for my childhood poverty with the

0:21:33.400 --> 0:21:35.640
<v Speaker 1>fact that I have a top of the line alien

0:21:35.680 --> 0:21:39.199
<v Speaker 1>Ware computer and each of the three consoles out at

0:21:39.200 --> 0:21:43.280
<v Speaker 1>the moment we Xbox three, sixty p S three. Listening

0:21:43.280 --> 0:21:45.480
<v Speaker 1>to your podcast, I reflected on what I use each

0:21:45.520 --> 0:21:48.000
<v Speaker 1>system for and thought maybe this would help you too,

0:21:48.000 --> 0:21:50.760
<v Speaker 1>since you were thinking of getting another system, so this

0:21:50.920 --> 0:21:53.000
<v Speaker 1>I thought I'd share this because our listeners may be

0:21:53.080 --> 0:21:56.840
<v Speaker 1>thinking the same thing. The Xbox is primary use in

0:21:56.880 --> 0:21:59.080
<v Speaker 1>our house is as a media center, while the PS

0:21:59.119 --> 0:22:01.679
<v Speaker 1>three has the same B center capabilities, the UI and

0:22:01.720 --> 0:22:05.199
<v Speaker 1>general usability isn't nearly as good. I personally despise the

0:22:05.320 --> 0:22:08.240
<v Speaker 1>Xbox controller, and in my opinion, no self respecting gamer

0:22:08.280 --> 0:22:10.959
<v Speaker 1>can play a fighting game properly on that system. The

0:22:11.000 --> 0:22:13.679
<v Speaker 1>only game I regularly play on the Xbox at the

0:22:13.680 --> 0:22:17.240
<v Speaker 1>moment is Geometry Wars Evolved two and sometimes a rousing

0:22:17.280 --> 0:22:20.760
<v Speaker 1>game of un I'll skip around a little bit. UH.

0:22:20.880 --> 0:22:23.000
<v Speaker 1>The p S three I didn't purchase till earlier this

0:22:23.080 --> 0:22:25.280
<v Speaker 1>year after the price drop. The reason I ended up

0:22:25.320 --> 0:22:27.120
<v Speaker 1>getting it is because it is one of the best

0:22:27.119 --> 0:22:29.400
<v Speaker 1>Blu Ray players on the market. I was a little

0:22:29.440 --> 0:22:32.560
<v Speaker 1>hesitant because of the lack of backwards compatibility, but I

0:22:32.720 --> 0:22:34.919
<v Speaker 1>ended up keeping my PS two and just putting it

0:22:34.920 --> 0:22:37.000
<v Speaker 1>in the bedroom. Turns out I pretty much never used

0:22:37.000 --> 0:22:40.320
<v Speaker 1>the PS two. Uh. Skipping around a little bit more

0:22:41.359 --> 0:22:43.280
<v Speaker 1>down to the WE excuse me why I turned some

0:22:43.320 --> 0:22:47.080
<v Speaker 1>pages the WE We originally got mainly for WE Sports,

0:22:47.119 --> 0:22:49.679
<v Speaker 1>Mario Kart and rock Band. While they are fun games,

0:22:49.760 --> 0:22:51.600
<v Speaker 1>I now own rock Band World Tour for the p

0:22:51.800 --> 0:22:54.720
<v Speaker 1>S three. Should that itch strike and I found that

0:22:54.760 --> 0:22:57.879
<v Speaker 1>now I've got a three six EMPs three, the WE

0:22:58.080 --> 0:23:01.359
<v Speaker 1>sit silently and patiently off to the side. I can't

0:23:01.359 --> 0:23:03.879
<v Speaker 1>honestly remember the last time I turned it on. I

0:23:03.920 --> 0:23:06.680
<v Speaker 1>do think that WE is ideal for new gamers such

0:23:06.680 --> 0:23:10.359
<v Speaker 1>as my mother, who's still two finger types. I don't

0:23:10.400 --> 0:23:13.240
<v Speaker 1>mean that negatively, just as a fact of the matter.

0:23:14.040 --> 0:23:17.359
<v Speaker 1>First person shooters should always, in my opinion, be played

0:23:17.440 --> 0:23:21.160
<v Speaker 1>on a computer keyboard plus mouse for life. By the way,

0:23:21.160 --> 0:23:23.200
<v Speaker 1>a while back, I tried to download the Window seven

0:23:23.240 --> 0:23:27.200
<v Speaker 1>preview podcast. YadA, YadA, YadA, everything's mixed up. We are

0:23:27.240 --> 0:23:30.879
<v Speaker 1>working on that. I want to respond a little bit

0:23:30.920 --> 0:23:34.880
<v Speaker 1>to London here. Uh. First of all, I really enjoy

0:23:34.960 --> 0:23:40.560
<v Speaker 1>your city. But second of all, Um, First the Xbox controller,

0:23:41.200 --> 0:23:43.960
<v Speaker 1>you know she said she hated it. I love the

0:23:44.119 --> 0:23:48.880
<v Speaker 1>Xbox controller. I hate the PlayStation controller. I have very

0:23:48.960 --> 0:23:52.119
<v Speaker 1>long fingers and my hands are cramped when I use

0:23:52.160 --> 0:23:56.920
<v Speaker 1>a PlayStation controller. No, I'm might after playing for half

0:23:56.960 --> 0:23:58.960
<v Speaker 1>an hour, my hands feel like they're gonna fall off.

0:23:59.200 --> 0:24:01.800
<v Speaker 1>They're just it's just too small. I like the Xbox controller,

0:24:01.920 --> 0:24:05.960
<v Speaker 1>and I like that. I like the second generation original

0:24:06.200 --> 0:24:10.399
<v Speaker 1>Xbox controller. Are you following me? The Xbox controller that

0:24:10.400 --> 0:24:12.240
<v Speaker 1>came out with the very first Xbox is that was

0:24:12.520 --> 0:24:15.040
<v Speaker 1>that was almost as big as the console. That was

0:24:15.080 --> 0:24:17.560
<v Speaker 1>a little too big even for me. But the one

0:24:17.600 --> 0:24:20.280
<v Speaker 1>that came up it was enormous. The one that came

0:24:20.280 --> 0:24:22.480
<v Speaker 1>out after that, I loved. It was the perfect size

0:24:22.480 --> 0:24:26.080
<v Speaker 1>for my hands. Uh. Now, you're not picky or anything,

0:24:26.119 --> 0:24:29.280
<v Speaker 1>are you. I'm a little but so she so. She

0:24:29.359 --> 0:24:31.720
<v Speaker 1>also mentioned that first person shooter should always be played

0:24:31.760 --> 0:24:35.119
<v Speaker 1>on a computer. I have to disagree on that one

0:24:35.160 --> 0:24:37.399
<v Speaker 1>as well. And the reason for that is that if

0:24:37.440 --> 0:24:40.520
<v Speaker 1>you're using a mouse and a keyboard, most of the time,

0:24:41.200 --> 0:24:43.160
<v Speaker 1>you're using the mouse with your right hand and you're

0:24:43.240 --> 0:24:45.760
<v Speaker 1>using that to aim your your weapon, and you're using

0:24:45.760 --> 0:24:48.600
<v Speaker 1>your left hand to move your character around, to strafe,

0:24:48.680 --> 0:24:50.800
<v Speaker 1>to move forward, backwards, jump, all that kind of stuff.

0:24:51.680 --> 0:24:54.879
<v Speaker 1>I'm left handed. I have never been able to use

0:24:54.880 --> 0:24:58.720
<v Speaker 1>a left handed mouse because I've just always had computers

0:24:58.760 --> 0:25:01.959
<v Speaker 1>that had the right hand mouse. So I've been stuck

0:25:02.200 --> 0:25:05.960
<v Speaker 1>using right handed mouse. Um, which means I can't aim

0:25:06.080 --> 0:25:08.119
<v Speaker 1>very well. I can't. I don't have that precision with

0:25:08.160 --> 0:25:12.080
<v Speaker 1>my right hand. So it's why we don't call you

0:25:12.119 --> 0:25:15.359
<v Speaker 1>dead eye right. Yeah, I'm I'm not the person to

0:25:15.440 --> 0:25:20.520
<v Speaker 1>hand a sniper rifle too in a game on a computer. Uh.

0:25:20.640 --> 0:25:23.240
<v Speaker 1>The controller helps a lot when I'm playing on a

0:25:23.320 --> 0:25:26.280
<v Speaker 1>console because a lot of these games have a little

0:25:26.320 --> 0:25:29.160
<v Speaker 1>bit of an auto aim feature, so it helps you

0:25:29.400 --> 0:25:31.800
<v Speaker 1>when you're turning your weapon around and you're trying to

0:25:31.800 --> 0:25:35.120
<v Speaker 1>fire on someone. Now, purists think that's terrible because they'd

0:25:35.240 --> 0:25:38.080
<v Speaker 1>rather rely on their skill than on some sort of

0:25:38.080 --> 0:25:40.840
<v Speaker 1>auto aim feature. People like me, who are at a

0:25:40.920 --> 0:25:45.040
<v Speaker 1>disadvantage already in the game, appreciate the heck out of

0:25:45.040 --> 0:25:47.440
<v Speaker 1>the auto aim feature because otherwise we would just spend

0:25:47.440 --> 0:25:51.000
<v Speaker 1>the entire game getting shot in the head. And you're

0:25:51.040 --> 0:25:53.120
<v Speaker 1>not the first person shooter player. That's why I didn't

0:25:53.119 --> 0:25:59.280
<v Speaker 1>ask your opinion. So specialized controllers too, those are really cool. Yeah,

0:25:59.280 --> 0:26:01.840
<v Speaker 1>I've got one of those. I've got the first person shooter.

0:26:02.160 --> 0:26:04.440
<v Speaker 1>That would be an advantage of having the computer. Yeah,

0:26:04.520 --> 0:26:08.720
<v Speaker 1>I actually have a first person shooter controller that um

0:26:08.760 --> 0:26:10.480
<v Speaker 1>that I was really really good at. But I haven't

0:26:10.520 --> 0:26:12.199
<v Speaker 1>played Xbox in so long that I would have to

0:26:12.240 --> 0:26:15.240
<v Speaker 1>relearn how to use it because it's been ages. But yeah,

0:26:15.280 --> 0:26:18.159
<v Speaker 1>that was that helped even out the playing field just

0:26:18.320 --> 0:26:21.719
<v Speaker 1>a little for me. Well, thank you so much London

0:26:21.920 --> 0:26:24.400
<v Speaker 1>for sending that email. And I know I did cut

0:26:24.480 --> 0:26:26.600
<v Speaker 1>quite a bit out, but I did read the whole

0:26:26.640 --> 0:26:29.720
<v Speaker 1>thing and I greatly appreciate it. And if any of

0:26:29.760 --> 0:26:32.600
<v Speaker 1>you want to write us, please do. Our email address

0:26:32.680 --> 0:26:35.840
<v Speaker 1>is tech stuff at how stuff works dot com. If

0:26:35.840 --> 0:26:38.280
<v Speaker 1>you want to learn more about augmented reality. We have

0:26:38.320 --> 0:26:40.720
<v Speaker 1>an article about how it will work because we're thinking

0:26:40.720 --> 0:26:43.199
<v Speaker 1>more about the traditional lines and you never know what

0:26:43.200 --> 0:26:46.439
<v Speaker 1>else might pop up. About various uh iPhone apps. You

0:26:46.440 --> 0:26:48.520
<v Speaker 1>can find all that at how stuff works dot com.

0:26:48.600 --> 0:26:51.000
<v Speaker 1>Crispy and I will talk to you again really soon

0:26:53.920 --> 0:26:56.320
<v Speaker 1>for more on this and thousands of other topics. Does

0:26:56.359 --> 0:26:58.639
<v Speaker 1>it how stuff works dot com, And be sure to

0:26:58.720 --> 0:27:00.960
<v Speaker 1>check out the new tech stuff now on the house

0:27:00.960 --> 0:27:08.400
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