WEBVTT - TechStuff Classic: The Pixar Story: Part 1

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio, and how the tech

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<v Speaker 1>are you? Well, it's Friday, so it's time for a

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<v Speaker 1>tech Stuff classic. Today we're going to do part one

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<v Speaker 1>of a three part series about Pixar, the animation company

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<v Speaker 1>that is now part of Disney. But it wasn't always

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<v Speaker 1>that way. And this first episode originally published on July

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<v Speaker 1>twenty seventh, twenty sixteen. Obviously, Pixar's done a lot since

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<v Speaker 1>twenty sixteen, and I could very likely do a Part

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<v Speaker 1>four follow up, but for now, let's sit back, relax,

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<v Speaker 1>listen to this classic episode from twenty sixteen, The Pixar Story,

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<v Speaker 1>Part one. Now, to talk about the history of Pixar,

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<v Speaker 1>we first have to chat about some of its founders.

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<v Speaker 1>But I'm not talking about John Lassner, I'm not talking

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<v Speaker 1>about George Lucas, I'm not talking about Steve Jobs. They

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<v Speaker 1>will all factor into this discussion, but those are not

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<v Speaker 1>Those aren't the people who are there at the very beginning.

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<v Speaker 1>At the very beginning was doctor Edwin E. Catmole and

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<v Speaker 1>now doctor cat Moole was born in nineteen forty five

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<v Speaker 1>in West Virginia, and as a child, he dreamed of

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<v Speaker 1>working for the Walt Disney Company, but eventually he kind

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<v Speaker 1>of gave up on that dream. He felt that he

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<v Speaker 1>lacked artistic talent and felt that, you know, there's just

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<v Speaker 1>no room for me at Disney, which is kind of funny.

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<v Speaker 1>So he decided to study computer science and physics instead.

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<v Speaker 1>You know, you can't be an animator for Disney. Go

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<v Speaker 1>into computer science and physics. He attended the University of

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<v Speaker 1>Utah and that's where he earned a bachelor's degree in

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<v Speaker 1>computer science. He earned another one in physics, and he

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<v Speaker 1>got a PhD in computer science. So he's a smart dude,

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<v Speaker 1>and he was granted his PhD in nineteen seventy four. Now,

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<v Speaker 1>in nineteen seventy two, while he was still in school,

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<v Speaker 1>Doctor Catmill created a computer animated version of his own

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<v Speaker 1>left hand that was incorporated into the film Future World,

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<v Speaker 1>and that marked the first full length feature film to

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<v Speaker 1>have computer animation in it. Now, this was just a

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<v Speaker 1>tiny little segment that was featured in part of the movie.

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<v Speaker 1>It wasn't like it wasn't like they made a feature

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<v Speaker 1>length movie about a guy's left hand. They've since done

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<v Speaker 1>movies like that, but that was not what this one

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<v Speaker 1>was about. And you can actually view the animation and

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<v Speaker 1>how it was made on YouTube. There's the clip available

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<v Speaker 1>right there. The title is called A Computer Animated Hand

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<v Speaker 1>nineteen seventy two, and in the video you see that

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<v Speaker 1>they started with a physical model of Katmill's hand. I'm

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<v Speaker 1>guessing they cast in his hand, so, in other words,

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<v Speaker 1>they made a mo and then filled that mold with

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<v Speaker 1>some sort of resin or something along those lines, and

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<v Speaker 1>the finished product was a copy of Catmill's left hand.

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<v Speaker 1>Then they drew polygons on the surface of the model hand,

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<v Speaker 1>so they physically drew these polygon shapes so that it

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<v Speaker 1>could be translated into a digital form. They digitized the

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<v Speaker 1>model by scanning it with a tiny little scanner that

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<v Speaker 1>was kind of a attached to an arm, so they

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<v Speaker 1>could like a like a mechanical arm, not a human arm,

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<v Speaker 1>but almost like one you would see on a lampstand,

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<v Speaker 1>and they traced out the hand. This created the digital model,

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<v Speaker 1>so they ended up with a wire model inside the computer.

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<v Speaker 1>They then did a half tone sequence on top of

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<v Speaker 1>this wire model, and then a smooth shading sequence, and

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<v Speaker 1>that ended up creating a three D model of the

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<v Speaker 1>hand which they then could animate and make it do

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<v Speaker 1>different gestures and rotated and that kind of stuff and

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<v Speaker 1>give it that sort of three dimensional appearance. Now, that

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<v Speaker 1>and other projects that he was working on that Katmull

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<v Speaker 1>was working on got the attention of a somewhat eccentric,

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<v Speaker 1>wealthy entrepreneur named Alexander Shure. And Shure had founded a

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<v Speaker 1>technical college, the New York Institute of Technology, one of

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<v Speaker 1>the first dedicated higher learning institutions that specifically looked at technology,

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<v Speaker 1>and he ended up hiring doctor Catmull to come over

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<v Speaker 1>and become the director of a brand new division called

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<v Speaker 1>the Computer Graphics Lab. This was in nineteen seventy five,

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<v Speaker 1>so right after he got his PhD, doctor Campbill came

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<v Speaker 1>over to New York and began to work at the

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<v Speaker 1>New York Institute of Technology. At the Computer Graphics Lab,

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<v Speaker 1>Kemmel met with other pioneers in computer graphics, and one

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<v Speaker 1>of those was Alvi Ray Smith. Now Smith is also

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<v Speaker 1>a name we have to mention when you talk about

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<v Speaker 1>the beginnings of Pixar. Smith is as important to those

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<v Speaker 1>early days as Cat and Moll. He's a co founder

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<v Speaker 1>of the company, and he earned a bachelor's degree in

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<v Speaker 1>nineteen sixty five and electrical engineering from New York it's

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<v Speaker 1>from New Mexico State University rather, and in nineteen sixty

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<v Speaker 1>five he also earned his PhD in computer science from Stanford.

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<v Speaker 1>He taught electrical engineering and computer science at New York

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<v Speaker 1>University and the University of California at Berkeley before joining

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<v Speaker 1>Xerox Park. Xerox Park, by the way fascinating place. We

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<v Speaker 1>mentioned it on a few previous episodes of tech Stuff

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<v Speaker 1>from way back. It's one of those R and D

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<v Speaker 1>divisions that really shaped computers. Things like the graphical user

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<v Speaker 1>interface and the mouse all came out of Xerox Park.

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<v Speaker 1>They were not invented by Apple. It was actually a

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<v Speaker 1>Xerox invention first and then eventually made its way into

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<v Speaker 1>other devices and personal computers. Now, when he was at Park,

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<v Speaker 1>Smith actually helped develop a computer graphics paint program, which

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<v Speaker 1>he would continue to work in that field after moving

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<v Speaker 1>over in the computer graphics lab at the NY. Now,

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<v Speaker 1>also at that lab was another guy named David Di

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<v Speaker 1>Francesco who graduated from the University of Wisconsin. He would

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<v Speaker 1>become a founding member of Pixar as well, and in

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<v Speaker 1>nineteen seventy seven some other folks joined. Ralph Guggenheim, who

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<v Speaker 1>had freshly graduated from Carnegie Mellon University with a degree

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<v Speaker 1>in communications, joined the lab and he also would become

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<v Speaker 1>part of Pixar later on. So they start working in

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<v Speaker 1>this graphics lab. They're working to push the boundaries of

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<v Speaker 1>computer graphics, which was a very very young discipline at

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<v Speaker 1>that point. They were actually kind of defining the rules

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<v Speaker 1>as they were going along. And this went for a

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<v Speaker 1>couple of years until nineteen seventy nine, and that's when

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<v Speaker 1>George Lucas was putting together Industrial Light and Magic. Lucas

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<v Speaker 1>really wanted to push film editing and production technology forward.

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<v Speaker 1>He felt that Hollywood had been relying upon the same

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<v Speaker 1>tools for decades, and he felt that because of the

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<v Speaker 1>rise of computers and other technologies, the industry was ripe

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<v Speaker 1>for change. He just had to find the right people

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<v Speaker 1>to do it. So he created Lucasfilm Computer Division in

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<v Speaker 1>Industrial Light and Magic, and he recruited doctor ed Catmull

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<v Speaker 1>from the New York Institute of Technology to head the

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<v Speaker 1>new department. So here's katmull. He's been working at NYA

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<v Speaker 1>IT for a few years. He was named the director

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<v Speaker 1>immediately upon being hired, Like, imagine this. Imagine going to

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<v Speaker 1>college and then immediately after you get your bachelor's degree,

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<v Speaker 1>imagine pursuing your post graduate work and getting your PhD.

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<v Speaker 1>Then imagine you're immediately hired to be the head of

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<v Speaker 1>a brand new department in the first technical Institute of

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<v Speaker 1>the United States of America. Then imagine that George Lucas

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<v Speaker 1>wants you to go and work for him. Now, it's

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<v Speaker 1>pretty charmed life if you ask me. At any rate,

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<v Speaker 1>he recruited doctor capmmell and Campmeill came along, and then

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<v Speaker 1>he brought along Alvi Ray Smith, David D. Francesco, and

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<v Speaker 1>Ralph Guggenheim from the Graphics Computer Lab to join the

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<v Speaker 1>new department. So, in a way, I'm not saying that

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<v Speaker 1>he necessarily intended to do this, but Lucas raided the

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<v Speaker 1>graphics computer Lab at ny to create his own computer division,

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<v Speaker 1>Austrial Light and Magic. So cam Will became vice president

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<v Speaker 1>of the division and managed development and not just film editing,

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<v Speaker 1>but also computer graphics, digital audio, and video games. One

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<v Speaker 1>of his earliest projects was actually coming up with a

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<v Speaker 1>method to imitate motion blur with computer graphics so that

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<v Speaker 1>it looks more like a fast moving action that's usually

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<v Speaker 1>cut on film, because if you're using film and things

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<v Speaker 1>are moving quickly, you get this blur effect, and without

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<v Speaker 1>that blur, the graphics would remain too sharp and then

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<v Speaker 1>seem fake or unrealistic. If you've ever watched a television

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<v Speaker 1>set that has a really high refresh rate and you

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<v Speaker 1>just feel like things don't look right, even though everything's

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<v Speaker 1>very clear and very sharp, it doesn't look right, that

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<v Speaker 1>might be part of it. It's the removal of that blur. Well,

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<v Speaker 1>doctor Camill was actually learning how to insert a blur

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<v Speaker 1>so that things would look more natural when they were

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<v Speaker 1>on screen. Over the next few years, Catpmell's team pioneers

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<v Speaker 1>computer graphics for film, and they published more than one

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<v Speaker 1>hundred papers on the subject in various publications. So they

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<v Speaker 1>continue doing this work, developing the technology necessary to do

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<v Speaker 1>computer graphics, but they realize there's a big, big problem.

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<v Speaker 1>Computer graphics requires a decent amount of processing and the

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<v Speaker 1>technology just wasn't up to speed to do this in

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<v Speaker 1>an efficient way. It was really expensive to produce computer

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<v Speaker 1>animation and really difficult as well very time consuming because

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<v Speaker 1>processors just weren't fast enough to handle data at the

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<v Speaker 1>speeds necessary to turn this stuff out quickly. And so

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<v Speaker 1>there was actually real discussion about how Moore's Law would

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<v Speaker 1>eventually solve this problem, but it would require them to

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<v Speaker 1>wait around a bit in order to get to it.

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<v Speaker 1>So they kept on pushing against those barriers, but they

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<v Speaker 1>acknowledged that there was only so much you could do

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<v Speaker 1>without spending ridiculous amounts of money. And in fact, this

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<v Speaker 1>entire department within Lucas's Empire was a money losing proposition.

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<v Speaker 1>It costs more money to develop and produce the computer

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<v Speaker 1>animation than the division was generating, or at least you

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<v Speaker 1>could argue that. In nineteen eighty three, John Lassener joined

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<v Speaker 1>Catmull's team as a contract employee. Here's the thing about

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<v Speaker 1>John Lassener. He had worked for Disney two times already,

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<v Speaker 1>although that's kind of misleading. The first time John Lassener

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<v Speaker 1>worked for Disney he was a skipper for the Jungle

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<v Speaker 1>Cruise ride at Disneyland. So if you've ever ridden the

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<v Speaker 1>Jungle Cruise ride, you know who these people are. They're

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<v Speaker 1>the folks who are your host as you get on

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<v Speaker 1>the boat, and they mostly pepper you with puns and

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<v Speaker 1>really wacky jokes as you go through the ride. So

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<v Speaker 1>they might say things like, you know, that's an African elephant,

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<v Speaker 1>how can you tell? And the answer is because we're

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<v Speaker 1>in Africa, instead of you know, the ears or anything

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<v Speaker 1>like that. Or you go behind the waterfall and says, everyone,

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<v Speaker 1>look here, it's the backside of water. A joke so

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<v Speaker 1>old and repeated so frequently that weird Al Yankovic worked

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<v Speaker 1>it into his song Skipper Dan. So John Laster was

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<v Speaker 1>a skipper on the Jungle Cruise ride and he you know,

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<v Speaker 1>that was a job he had when he was a

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<v Speaker 1>young man, like a teenager. And then later on John

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<v Speaker 1>Lasterer would join Disney as an animator. So he worked

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<v Speaker 1>there for a while but was eventually let go or

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<v Speaker 1>fired if you prefer. And there are different reasons that

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<v Speaker 1>have been given for this, but the one that I

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<v Speaker 1>see that seems to be repeated the most frequently is

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<v Speaker 1>that he was so interested in computer anime. He was

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<v Speaker 1>really pushing for Disney to start looking into computer animation

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<v Speaker 1>as a means of telling stories, but the company wasn't interested,

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<v Speaker 1>and eventually they just didn't have anything for him, so

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<v Speaker 1>they let him go. But Katmull and Smith were frequent

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<v Speaker 1>visitors to Disney. They would go to Disney to check

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<v Speaker 1>things out, and they met John Lassiter when they went

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<v Speaker 1>to Disney Animation. So as soon as Laster was fired,

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<v Speaker 1>kat Moll said, Hey, you should come over here and

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<v Speaker 1>work for us. So he joined the graphics group and

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<v Speaker 1>worked on a short film titled The Adventures of Andre

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<v Speaker 1>and Wally b. Now, at that time he was a

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<v Speaker 1>contract employee. He was not a full time employee because

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<v Speaker 1>kat Will only had certain amount of authority to do

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<v Speaker 1>things like higher on new people. He would join as

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<v Speaker 1>a full time employee in the computer division in nineteen

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<v Speaker 1>eighty five and his title at that time became Interface designer.

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<v Speaker 1>And the reason he was an interface design is because

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<v Speaker 1>Catmill didn't have the authority to hire on an animator,

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<v Speaker 1>so they made up the title or they gave him

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<v Speaker 1>a title that wasn't really what he did in order

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<v Speaker 1>to be able to hire him. We'll be back with

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<v Speaker 1>more about the Pixar story in just a moment. At

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<v Speaker 1>the nineteen eighty four conference of the ACM's Special Interest

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<v Speaker 1>Group on Computer Graphics, better known as Siggraph Siggraph. Seven

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<v Speaker 1>of the thirty papers that were accepted for publication for

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<v Speaker 1>that conference came from this Lucasfilm team headed by Catmill. So,

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<v Speaker 1>in other words, they were dominating the space. They were

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<v Speaker 1>providing a lot of the most forward thinking ideas in

0:14:58.600 --> 0:15:03.240
<v Speaker 1>computer graphics, and they were defining the process more than

0:15:03.240 --> 0:15:06.720
<v Speaker 1>anyone else was at that time. So they were instrumental

0:15:07.320 --> 0:15:13.280
<v Speaker 1>in getting computer animation and computer graphics integrated into entertainment.

0:15:14.160 --> 0:15:17.400
<v Speaker 1>It was pretty impressive. Some of the movies that the

0:15:17.400 --> 0:15:20.880
<v Speaker 1>team worked on during their time there included Star Trek

0:15:20.880 --> 0:15:24.480
<v Speaker 1>two The Wrath of khn. If you're familiar with the movie,

0:15:24.520 --> 0:15:29.560
<v Speaker 1>you know there's a sequence in which the Genesis program,

0:15:29.680 --> 0:15:34.320
<v Speaker 1>the Genesis device, transforms a dead planet into one that's

0:15:34.400 --> 0:15:38.680
<v Speaker 1>just teeming with life, and you get this interesting effect

0:15:38.720 --> 0:15:42.600
<v Speaker 1>as you watch the plant kind of sprout life everywhere.

0:15:43.440 --> 0:15:47.400
<v Speaker 1>That was one of the sequences that this group worked on.

0:15:47.440 --> 0:15:50.880
<v Speaker 1>In fact, Alvi ray Smith himself directed that sequence. He

0:15:51.000 --> 0:15:54.040
<v Speaker 1>was the one in charge of it. It was also

0:15:54.240 --> 0:15:56.960
<v Speaker 1>used in some stuff in Return of the Jedi, and

0:15:57.080 --> 0:16:01.560
<v Speaker 1>they provided a sequence in Young Sherlock Holmes that ended

0:16:01.640 --> 0:16:06.080
<v Speaker 1>up being a first so Young Sherlock Holmes is the

0:16:06.120 --> 0:16:10.000
<v Speaker 1>story of Shelick Holmes when he's a young man. He's

0:16:10.040 --> 0:16:14.320
<v Speaker 1>attending a school and John Watson ends up being put

0:16:14.360 --> 0:16:16.600
<v Speaker 1>into the same school and the two of them have

0:16:16.720 --> 0:16:20.120
<v Speaker 1>to try and solve a mystery, and at one point

0:16:21.520 --> 0:16:25.200
<v Speaker 1>a character is hit with a dart that has a

0:16:25.240 --> 0:16:29.680
<v Speaker 1>hallucinogenic on it, and the hallucinogenic makes these terrible things

0:16:29.720 --> 0:16:32.480
<v Speaker 1>seem to happen to people, and it mostly drives them

0:16:32.520 --> 0:16:34.440
<v Speaker 1>to do terrible things like jump in the way of

0:16:35.280 --> 0:16:39.760
<v Speaker 1>a carriage that's racing down the street, and thus they

0:16:39.840 --> 0:16:42.920
<v Speaker 1>end up dying. But it looks like they're committing suicide,

0:16:42.920 --> 0:16:45.960
<v Speaker 1>but in reality they are trying to escape this freaky

0:16:46.040 --> 0:16:49.080
<v Speaker 1>vision they have. In this case, the freaky vision was

0:16:49.120 --> 0:16:51.720
<v Speaker 1>a figure in a stained glass window appears to come

0:16:51.720 --> 0:16:55.560
<v Speaker 1>to life, jump free of the window, and attack a person.

0:16:56.560 --> 0:16:59.560
<v Speaker 1>This marked the first time computer graphics were incorporated into

0:16:59.560 --> 0:17:03.080
<v Speaker 1>a scene with live action actors and done in a

0:17:03.120 --> 0:17:08.320
<v Speaker 1>convincing way. Before, when you had computer graphics in movies,

0:17:08.440 --> 0:17:12.280
<v Speaker 1>it was essentially the entire frame you're looking at a

0:17:12.320 --> 0:17:17.000
<v Speaker 1>computer graphic. It's not something that's interacting with live action characters,

0:17:17.320 --> 0:17:19.840
<v Speaker 1>or it might be something that's on a screen within

0:17:19.880 --> 0:17:23.240
<v Speaker 1>a scene, but not something that's actually supposed to be

0:17:23.400 --> 0:17:27.119
<v Speaker 1>in the physical space along with the actors. This marked

0:17:27.119 --> 0:17:30.800
<v Speaker 1>the first time that happened. If you have not seen

0:17:30.840 --> 0:17:36.200
<v Speaker 1>Young Sherlock Holmes, I recommend it. It's not the best film,

0:17:36.720 --> 0:17:40.720
<v Speaker 1>but it is interesting and it is entertaining. I think

0:17:40.760 --> 0:17:46.760
<v Speaker 1>it gets a little maybe a little self satisfied, but

0:17:46.920 --> 0:17:49.720
<v Speaker 1>it's worth watching. I actually saw it in the theater,

0:17:49.880 --> 0:17:51.960
<v Speaker 1>So this is one of those moments where I think

0:17:52.040 --> 0:17:56.280
<v Speaker 1>I witnessed history. I saw a movie in which the

0:17:56.320 --> 0:18:00.639
<v Speaker 1>first computer generated character had an interaction with a live

0:18:00.800 --> 0:18:03.959
<v Speaker 1>action actor. Didn't know that that at the time, but

0:18:04.040 --> 0:18:08.359
<v Speaker 1>now it's true. Now, the technology that the team needed

0:18:08.400 --> 0:18:12.080
<v Speaker 1>to produce these sorts of effects didn't really exist, at

0:18:12.160 --> 0:18:16.560
<v Speaker 1>least not in a way that was attainable for a

0:18:16.640 --> 0:18:20.080
<v Speaker 1>division within a production studio. So the group began to

0:18:20.119 --> 0:18:25.480
<v Speaker 1>develop a specialized computer called the Pixar Image Computer. So

0:18:25.560 --> 0:18:28.600
<v Speaker 1>that this is where they get their name of the company.

0:18:29.040 --> 0:18:33.080
<v Speaker 1>Spoiler alert, but Pixar Image Computer. The name came from

0:18:33.440 --> 0:18:38.000
<v Speaker 1>Alvi ray Smith and Lauren Carpenter, who were trying to

0:18:38.160 --> 0:18:42.680
<v Speaker 1>brainstorm a name for this device. Alvi ray Smith wanted

0:18:42.720 --> 0:18:46.480
<v Speaker 1>to come up with a name that had almost kind

0:18:46.520 --> 0:18:49.480
<v Speaker 1>of a Spanish verb sound to it, and he wanted

0:18:49.520 --> 0:18:54.679
<v Speaker 1>to be a little a little futuristic sounding too, and

0:18:54.720 --> 0:18:57.560
<v Speaker 1>they decided to go with Pixar as if it were

0:18:57.600 --> 0:19:03.080
<v Speaker 1>a verb to make a picture. But it was all unvented,

0:19:03.600 --> 0:19:06.800
<v Speaker 1>and ultimately they thought Pixar sounded kind of cool, and

0:19:06.840 --> 0:19:09.320
<v Speaker 1>that's what they called the computer, the Pixar Image Computer.

0:19:10.080 --> 0:19:13.960
<v Speaker 1>The computer allowed for both image processing and computer graphics

0:19:14.000 --> 0:19:17.240
<v Speaker 1>development on the same device. So up to that point,

0:19:17.480 --> 0:19:20.840
<v Speaker 1>those processes had to be done separately on different machines,

0:19:20.880 --> 0:19:24.080
<v Speaker 1>which limited the sort of stuff you could actually produce.

0:19:24.600 --> 0:19:27.280
<v Speaker 1>But the Pixar Image Computer changed that and created a

0:19:27.359 --> 0:19:31.720
<v Speaker 1>new discipline called image computing. So it's sort of a

0:19:31.760 --> 0:19:35.960
<v Speaker 1>combination of the two previously existing disciplines and it allowed

0:19:36.000 --> 0:19:39.280
<v Speaker 1>you to do a lot more interesting stuff. The Pixar

0:19:39.359 --> 0:19:44.000
<v Speaker 1>Image Computer had a chap channel processor, which was a

0:19:44.040 --> 0:19:48.480
<v Speaker 1>four parallel processor chip capable of performing forty million instructions

0:19:48.520 --> 0:19:51.959
<v Speaker 1>per second, which was not bad for the mid nineteen eighties.

0:19:52.680 --> 0:19:58.399
<v Speaker 1>And it had a twenty four megabyte picture memory and

0:19:58.440 --> 0:20:02.800
<v Speaker 1>that memory could be expanded to forty eight megabytes. The

0:20:02.840 --> 0:20:05.719
<v Speaker 1>memory bus could access that memory at a blistering two

0:20:05.800 --> 0:20:08.639
<v Speaker 1>hundred and forty megabytes per second, and the system was

0:20:08.680 --> 0:20:11.480
<v Speaker 1>also expandable. Two additional chaps could be added to provide

0:20:11.520 --> 0:20:15.760
<v Speaker 1>up to one hundred and twenty million instructions per second.

0:20:16.000 --> 0:20:19.200
<v Speaker 1>This is, you know, obviously not state of the art

0:20:19.320 --> 0:20:22.720
<v Speaker 1>compared to today's standards, but in the eighties, to be

0:20:22.800 --> 0:20:26.280
<v Speaker 1>able to create this device specifically so you could do

0:20:26.359 --> 0:20:30.560
<v Speaker 1>image computing was pretty impressive. The video controller bus was

0:20:30.800 --> 0:20:32.840
<v Speaker 1>twice as fast as the memory bus at four hundred

0:20:32.880 --> 0:20:35.879
<v Speaker 1>and eighty megabytes per second, and depending upon the software

0:20:35.960 --> 0:20:40.560
<v Speaker 1>load out, the computer would work with NTSC PAL and

0:20:40.880 --> 0:20:44.280
<v Speaker 1>ten twenty four by seven to sixty eight RGB displays.

0:20:45.040 --> 0:20:48.520
<v Speaker 1>The Pixar Image computer required a host computer, so it

0:20:48.600 --> 0:20:51.160
<v Speaker 1>wasn't a standalone device on its own. You actually had

0:20:51.160 --> 0:20:54.159
<v Speaker 1>to pair it with another computer in order to control it.

0:20:54.600 --> 0:21:00.639
<v Speaker 1>This typically was a big, expensive computer that was not

0:21:00.840 --> 0:21:04.560
<v Speaker 1>meant for personal use. This wasn't a personal computer. It's

0:21:04.560 --> 0:21:08.920
<v Speaker 1>not like it was an Apple one or anything like that.

0:21:09.000 --> 0:21:11.639
<v Speaker 1>It wasn't anywhere along those lines. We're talking about like

0:21:11.680 --> 0:21:18.520
<v Speaker 1>a Sun system or a similar computer where it's a

0:21:18.560 --> 0:21:22.560
<v Speaker 1>pretty massive, powerful system all on its own, and then

0:21:22.600 --> 0:21:25.800
<v Speaker 1>you would connect that, you would network it to the

0:21:25.800 --> 0:21:29.960
<v Speaker 1>Pixar Image Computer, and it would communicate over cables a

0:21:29.960 --> 0:21:34.679
<v Speaker 1>transmission rate of eighty megabytes per second. The computer was

0:21:34.760 --> 0:21:39.000
<v Speaker 1>not cheap. It cost one hundred and thirty five thousand dollars,

0:21:39.080 --> 0:21:41.120
<v Speaker 1>and keep in mind this is the mid nineteen eighties,

0:21:41.680 --> 0:21:43.959
<v Speaker 1>so it would be significantly more than that today if

0:21:44.000 --> 0:21:47.320
<v Speaker 1>you adjust for inflation. And also keep in mind that

0:21:47.359 --> 0:21:49.919
<v Speaker 1>one hundred thirty five thousand dollars just gets you the

0:21:49.960 --> 0:21:54.080
<v Speaker 1>Pixar Image computer. You still need that host computer, which

0:21:54.080 --> 0:21:57.840
<v Speaker 1>could cost another thirty five thousand dollars. So one hundred

0:21:57.840 --> 0:22:01.560
<v Speaker 1>and seventy thousand dollars just for this one method of

0:22:01.680 --> 0:22:07.840
<v Speaker 1>image computing, it's pretty pretty expensive. The list of customers

0:22:08.760 --> 0:22:13.719
<v Speaker 1>was small, but it included some very influential ones, and

0:22:13.760 --> 0:22:16.479
<v Speaker 1>in fact, the company envisioned, or rather the division at

0:22:16.480 --> 0:22:21.280
<v Speaker 1>this time within LucasArts or Lucasfilm, envisioned six different markets

0:22:21.280 --> 0:22:25.640
<v Speaker 1>for its Image computer, and that included medical imaging, remote

0:22:25.680 --> 0:22:31.359
<v Speaker 1>sensing and mapping, seismic imaging, design and animation, graphic arts

0:22:31.359 --> 0:22:36.360
<v Speaker 1>and science, and scientific visualization. So that's kind of incredible

0:22:36.359 --> 0:22:38.360
<v Speaker 1>when you think about it, like this was a company

0:22:38.640 --> 0:22:43.960
<v Speaker 1>that eventually becomes known for creating computer animated films. But

0:22:44.240 --> 0:22:49.719
<v Speaker 1>early on they were trying to generate revenue through developing

0:22:49.840 --> 0:22:53.960
<v Speaker 1>hardware and selling it to a diverse group of clients,

0:22:53.960 --> 0:22:59.080
<v Speaker 1>not just other entertainment companies, but medical industries, you know,

0:22:59.160 --> 0:23:05.280
<v Speaker 1>and scientific research centers. So it's kind of incredible. One

0:23:05.359 --> 0:23:10.480
<v Speaker 1>of the customers that was interested in this technology was Disney,

0:23:10.800 --> 0:23:16.120
<v Speaker 1>the Walt Disney Company, and Walt Disney Company approached the

0:23:16.160 --> 0:23:20.600
<v Speaker 1>Computer Graphics division over at Lucasfilm and said, hey, we

0:23:20.680 --> 0:23:24.119
<v Speaker 1>have this idea, but we can't put it together. We

0:23:24.160 --> 0:23:26.640
<v Speaker 1>need someone else to design it for us, but we

0:23:26.680 --> 0:23:32.320
<v Speaker 1>want a computer animation production system or CAPS, And this

0:23:32.520 --> 0:23:37.440
<v Speaker 1>was their attempt to update the cell animation process. It

0:23:37.480 --> 0:23:42.880
<v Speaker 1>was to digitize the animation process. So in other words,

0:23:42.920 --> 0:23:46.719
<v Speaker 1>they still weren't going away from hand drawn animation. They

0:23:46.720 --> 0:23:49.560
<v Speaker 1>still wanted to do that, but they wanted an updated

0:23:49.600 --> 0:23:53.800
<v Speaker 1>method to process each of those cells to make it

0:23:53.840 --> 0:23:59.360
<v Speaker 1>more efficient and more effective. So the process of creating

0:23:59.400 --> 0:24:03.439
<v Speaker 1>the system CAPS spanned a couple of years. By the

0:24:03.440 --> 0:24:07.800
<v Speaker 1>time it was ready, the division, this computer Graphics division

0:24:07.880 --> 0:24:11.640
<v Speaker 1>was no longer part of Lucasfilm. It actually would take

0:24:12.160 --> 0:24:14.719
<v Speaker 1>so long for them to finish the CAP system that

0:24:15.240 --> 0:24:18.680
<v Speaker 1>it was when it was done. When Pixar became its

0:24:18.720 --> 0:24:25.920
<v Speaker 1>own entity. Now, Smith continued to work on other projects,

0:24:25.920 --> 0:24:31.080
<v Speaker 1>including creating a new channel for pixels. So by channel,

0:24:31.160 --> 0:24:34.159
<v Speaker 1>I mean how do you describe a pixel? You already

0:24:34.160 --> 0:24:37.439
<v Speaker 1>had the color channels of red, green, and blue, but

0:24:37.560 --> 0:24:41.520
<v Speaker 1>Smith added an alpha channel, and the alpha channel allowed

0:24:41.560 --> 0:24:44.840
<v Speaker 1>you to tag pixels with extra data that could be

0:24:44.920 --> 0:24:48.560
<v Speaker 1>used for matting, for a compositing, for overlays, and for

0:24:48.680 --> 0:24:52.720
<v Speaker 1>anti aliasinc. So you can think of it as here's

0:24:52.760 --> 0:24:56.400
<v Speaker 1>an extra way of being able to describe this pixel,

0:24:56.920 --> 0:25:00.840
<v Speaker 1>to get a specific effect beyond just what color is it?

0:25:01.400 --> 0:25:04.880
<v Speaker 1>That's kind of cool. Now, around nineteen eighty five, Alvi

0:25:04.960 --> 0:25:09.080
<v Speaker 1>Smith was looking into creating the first feature length computer

0:25:09.280 --> 0:25:13.959
<v Speaker 1>animated film, and he started actually having some serious conversations

0:25:14.000 --> 0:25:16.240
<v Speaker 1>about it. It was going to be a collaboration with

0:25:16.320 --> 0:25:19.639
<v Speaker 1>a Japanese company, and the movie they had decided to

0:25:19.680 --> 0:25:23.080
<v Speaker 1>try and make would be a story inspired by the

0:25:23.119 --> 0:25:29.000
<v Speaker 1>famous Chinese novel Journey to the West. But when Alvi

0:25:29.119 --> 0:25:31.840
<v Speaker 1>ray Smith sat down to seriously look at how much

0:25:31.880 --> 0:25:34.320
<v Speaker 1>would that cost, what would the film's budget need to be,

0:25:35.000 --> 0:25:38.399
<v Speaker 1>he realized that the industry wasn't efficient enough to allow

0:25:38.480 --> 0:25:40.680
<v Speaker 1>for a realistic budget. It's just that it would be

0:25:40.760 --> 0:25:44.320
<v Speaker 1>too expensive, it would never get made. And he came

0:25:44.400 --> 0:25:47.840
<v Speaker 1>to the reluctant conclusion that they would continue to wait

0:25:48.280 --> 0:25:52.399
<v Speaker 1>for Moore's Law to keep on being Moore's Law and

0:25:52.480 --> 0:25:57.760
<v Speaker 1>bring down those costs. Keep in mind, Moore's law at

0:25:57.800 --> 0:26:03.200
<v Speaker 1>its heart, really isn't about how quickly computer power increases.

0:26:04.359 --> 0:26:08.960
<v Speaker 1>It's really about how quickly computer power becomes more affordable.

0:26:10.280 --> 0:26:13.240
<v Speaker 1>When Gordon Moore made the observation, it was really from

0:26:13.320 --> 0:26:17.760
<v Speaker 1>an economic standpoint, not a technological capability standpoint. He said

0:26:17.760 --> 0:26:23.440
<v Speaker 1>that when the price of developing more powerful processors comes down,

0:26:23.840 --> 0:26:28.480
<v Speaker 1>than obviously people develop more powerful processors. And he's noticed

0:26:28.520 --> 0:26:31.679
<v Speaker 1>that that tends to happen every eighteen to twenty four months.

0:26:32.480 --> 0:26:35.240
<v Speaker 1>So it's interesting to think that More's law is really

0:26:35.280 --> 0:26:39.280
<v Speaker 1>more about economics than it is about how many discrete

0:26:39.359 --> 0:26:42.840
<v Speaker 1>elements you can cram onto a square inch of a

0:26:42.920 --> 0:26:48.560
<v Speaker 1>silicon wafer. But at any rate, Smith recognized there just

0:26:48.720 --> 0:26:51.680
<v Speaker 1>was not going to be a full length computer animated

0:26:51.680 --> 0:26:55.120
<v Speaker 1>feature film until the technology was caught up to make

0:26:55.200 --> 0:27:01.600
<v Speaker 1>it economically feasible. In February nineteen eighty six, the Computer

0:27:01.680 --> 0:27:06.840
<v Speaker 1>Graphics Division was spun off from Lucasfilm. The technology the

0:27:06.880 --> 0:27:10.040
<v Speaker 1>team had developed had applications beyond the film industry, like

0:27:10.080 --> 0:27:13.280
<v Speaker 1>we mentioned, you know, was the medical field and seismic

0:27:14.119 --> 0:27:17.560
<v Speaker 1>studies as well as things like meteorology. All of them

0:27:17.600 --> 0:27:23.840
<v Speaker 1>had different applications. So the technology was valuable, but Lucas

0:27:24.000 --> 0:27:26.800
<v Speaker 1>was ready to get rid of it because while the

0:27:26.840 --> 0:27:29.720
<v Speaker 1>division was accomplished, it had been losing money for several

0:27:29.800 --> 0:27:33.080
<v Speaker 1>years and it was really expensive to make good computer graphics.

0:27:33.080 --> 0:27:36.800
<v Speaker 1>But on top of that, Lucas had other reasons that

0:27:36.880 --> 0:27:40.760
<v Speaker 1>he didn't want to have this financial drain hitting him.

0:27:41.359 --> 0:27:43.200
<v Speaker 1>For one thing, Return of the Jedi had come out

0:27:43.200 --> 0:27:47.080
<v Speaker 1>in nineteen eighty three, Now we're talking about nineteen eighty six,

0:27:47.200 --> 0:27:51.520
<v Speaker 1>three years later. Star Wars merchandise sales were starting to

0:27:51.600 --> 0:27:56.120
<v Speaker 1>slack off pretty big time by nineteen eighty six, so

0:27:56.200 --> 0:28:00.240
<v Speaker 1>the huge checks that had been coming in first learn

0:28:00.359 --> 0:28:03.159
<v Speaker 1>to dry up at this point. On top of that,

0:28:04.520 --> 0:28:08.399
<v Speaker 1>Lucas had had a very expensive divorce in nineteen eighty

0:28:08.480 --> 0:28:14.320
<v Speaker 1>three and he was having lots of issues surrounding that.

0:28:14.560 --> 0:28:18.200
<v Speaker 1>Which is an entirely different episode that doesn't involve technology,

0:28:18.280 --> 0:28:19.840
<v Speaker 1>So I don't know who will ever cover it, but

0:28:19.880 --> 0:28:23.720
<v Speaker 1>it is a fascinating story. Oh and Lucas also had

0:28:23.760 --> 0:28:28.080
<v Speaker 1>one other albatross around his neck. He made a little

0:28:28.280 --> 0:28:32.440
<v Speaker 1>movie called Howard the Duck, and it didn't perform quite

0:28:32.480 --> 0:28:36.120
<v Speaker 1>as well as he had hoped. You remember I mentioned

0:28:36.160 --> 0:28:40.320
<v Speaker 1>that if you haven't seen young Sherlock Holmes, it's worth seeing.

0:28:41.000 --> 0:28:43.800
<v Speaker 1>The same is not true for Howard the Duck, although

0:28:43.840 --> 0:28:45.360
<v Speaker 1>if you've got a bunch of friends over and you

0:28:45.440 --> 0:28:47.360
<v Speaker 1>just want to make fun of a movie, it's a

0:28:47.360 --> 0:28:52.600
<v Speaker 1>pretty decent candidate. So Lucas wanted to dump this computer

0:28:52.680 --> 0:28:58.000
<v Speaker 1>graphics division, and Katmull and Smith knew about this. They

0:28:58.080 --> 0:29:00.040
<v Speaker 1>knew that this was coming, They saw the writing on

0:29:00.160 --> 0:29:04.640
<v Speaker 1>the wall, and so for about a year before this happened,

0:29:05.040 --> 0:29:08.479
<v Speaker 1>they began to talk to potential investors who might be

0:29:08.520 --> 0:29:12.160
<v Speaker 1>able to give some capital to the spun off company,

0:29:13.200 --> 0:29:18.120
<v Speaker 1>and they ended up courting a certain Steve Jobs as

0:29:18.160 --> 0:29:21.040
<v Speaker 1>a potential backer for that new company. And it had

0:29:21.080 --> 0:29:24.440
<v Speaker 1>happened for about a year, and Katamull and Smith became

0:29:24.560 --> 0:29:28.360
<v Speaker 1>co founders of this new company, which they now named Pixar.

0:29:28.640 --> 0:29:30.920
<v Speaker 1>So they took the name from the computer they had developed,

0:29:31.520 --> 0:29:33.640
<v Speaker 1>which wasn't an easy decision, by the way, There were

0:29:33.640 --> 0:29:36.960
<v Speaker 1>a lot of internal disagreements within Pixar about what to

0:29:37.040 --> 0:29:41.440
<v Speaker 1>call the new company. The temporary name on the documents

0:29:41.800 --> 0:29:45.840
<v Speaker 1>at around that time was actually GFx, So I'm glad

0:29:45.840 --> 0:29:48.840
<v Speaker 1>that they dropped that and went with Pixar. We're going

0:29:48.880 --> 0:29:51.040
<v Speaker 1>to take a quick break and then we'll finish out

0:29:51.080 --> 0:30:03.880
<v Speaker 1>the Pixar story Part one. Steve Jobs provided capital for

0:30:03.920 --> 0:30:08.800
<v Speaker 1>the company. He signed a five million dollar check specifically

0:30:08.840 --> 0:30:11.960
<v Speaker 1>to Smith and to Catmull, who then signed it over

0:30:12.040 --> 0:30:17.160
<v Speaker 1>to Lucas. Now that five million dollars was to essentially

0:30:17.280 --> 0:30:21.920
<v Speaker 1>pay Lucas for the company. He gave the company another

0:30:22.000 --> 0:30:25.880
<v Speaker 1>five million dollars to act as starting capital for Pixar itself.

0:30:27.080 --> 0:30:29.840
<v Speaker 1>And like I said, Jobs wasn't the only person that

0:30:29.960 --> 0:30:33.640
<v Speaker 1>they talked to about the possibility of investing in this

0:30:33.800 --> 0:30:38.480
<v Speaker 1>new company. Another person who almost funded Pixar. This story

0:30:38.520 --> 0:30:42.120
<v Speaker 1>would be different if this had come to pass. The

0:30:42.160 --> 0:30:46.680
<v Speaker 1>person who almost funded Pixar was Ross Perrot. And guys,

0:30:46.680 --> 0:30:48.800
<v Speaker 1>if you're old enough to remember, you know Ross Perot

0:30:49.160 --> 0:30:55.040
<v Speaker 1>was an entrepreneur and a former presidential candidate, independent candidate.

0:30:58.280 --> 0:31:01.479
<v Speaker 1>Certain character too, man, I mean, Saturday Night Life had

0:31:01.480 --> 0:31:05.840
<v Speaker 1>a lot of fun imitating Ross Perot for a few months. Anyway,

0:31:06.160 --> 0:31:09.680
<v Speaker 1>Ross Perrot almost was the one to fund Pixar, but

0:31:09.760 --> 0:31:11.840
<v Speaker 1>that deal fell through at the last minute and Steve

0:31:11.920 --> 0:31:16.160
<v Speaker 1>Job stepped in. Meanwhile, Steve Jobs himself was going through

0:31:16.160 --> 0:31:19.200
<v Speaker 1>a bit of a transition. He had co founded Apple

0:31:19.240 --> 0:31:23.440
<v Speaker 1>Computers in the seventies, but by this time Apple had

0:31:23.640 --> 0:31:26.680
<v Speaker 1>more or less forced him out of the company. The

0:31:26.760 --> 0:31:31.760
<v Speaker 1>board had made his life incredibly difficult. They kind of

0:31:31.800 --> 0:31:35.480
<v Speaker 1>removed all of his responsibilities, so he didn't have anything

0:31:35.520 --> 0:31:37.240
<v Speaker 1>to do, and they kind of set him off off

0:31:37.240 --> 0:31:39.520
<v Speaker 1>to the side, so he was more or less forgotten.

0:31:40.040 --> 0:31:44.239
<v Speaker 1>So he just kind of left and they paid for it.

0:31:44.280 --> 0:31:47.240
<v Speaker 1>That company did not do so well without Steve Jobs.

0:31:47.280 --> 0:31:50.440
<v Speaker 1>In fact, Apple began to lose focus. At one point

0:31:50.440 --> 0:31:54.200
<v Speaker 1>the company was in danger of completely going bankrupt, and

0:31:54.240 --> 0:31:57.240
<v Speaker 1>only then was really Steve Jobs asked to come back

0:31:57.280 --> 0:32:01.080
<v Speaker 1>and try and work on fixing that. And he did

0:32:01.120 --> 0:32:04.600
<v Speaker 1>come back and eventually was made CEO of Apple and

0:32:04.720 --> 0:32:07.680
<v Speaker 1>turned everything around. But that's another story. In fact, we've

0:32:07.720 --> 0:32:11.000
<v Speaker 1>covered that on Tech Stuff. We've talked about the story

0:32:11.040 --> 0:32:15.800
<v Speaker 1>of Steve Jobs and his exodus from Apple, his exile

0:32:16.640 --> 0:32:20.000
<v Speaker 1>and then his triumphant return later on. Now you might

0:32:20.040 --> 0:32:22.280
<v Speaker 1>have heard that Steve Jobs has been referred to as

0:32:22.360 --> 0:32:25.479
<v Speaker 1>a founder or the founder of Pixar or the owner

0:32:25.600 --> 0:32:29.240
<v Speaker 1>of Pixar, and technically neither of those were true at

0:32:29.280 --> 0:32:33.280
<v Speaker 1>the time that Pixar was founded. Now he had a

0:32:33.320 --> 0:32:36.880
<v Speaker 1>majority stake in the company. He had seventy percent ownership

0:32:36.920 --> 0:32:39.520
<v Speaker 1>of the company and the employees had the other thirty percent.

0:32:40.440 --> 0:32:43.520
<v Speaker 1>But it was Smith and Catmull who actually founded the

0:32:43.560 --> 0:32:47.760
<v Speaker 1>company and ran the operations. They were the president or well,

0:32:47.840 --> 0:32:50.360
<v Speaker 1>Catmill was the president and Smith was the vice president

0:32:50.360 --> 0:32:54.120
<v Speaker 1>of the company. They managed the company. So what Steve

0:32:54.200 --> 0:32:58.160
<v Speaker 1>Jobs did was provide that starting capital, and he also

0:32:58.280 --> 0:33:03.280
<v Speaker 1>was a master marketing genius type. We all know this

0:33:03.360 --> 0:33:07.240
<v Speaker 1>if you've ever seen any Steve Jobs presentation. The guy

0:33:08.040 --> 0:33:11.200
<v Speaker 1>knew how to sell like he was really good at

0:33:11.280 --> 0:33:15.680
<v Speaker 1>expressing interesting ideas and getting you excited about them. So

0:33:15.760 --> 0:33:19.240
<v Speaker 1>what he started to do with Pixar is marketed as

0:33:19.280 --> 0:33:22.680
<v Speaker 1>a computer hardware company, like the makers of the Pixar

0:33:22.760 --> 0:33:26.200
<v Speaker 1>Image computer, and that became a major product under his watch,

0:33:26.680 --> 0:33:30.400
<v Speaker 1>and Pixar sold several to various entities, including the Walt

0:33:30.480 --> 0:33:34.280
<v Speaker 1>Disney Company. Now Steve Jobs was technically providing money to

0:33:34.280 --> 0:33:37.640
<v Speaker 1>Pixar to buy the technology rights to the systems that

0:33:37.680 --> 0:33:40.840
<v Speaker 1>they built, that Pixar Image Computer and other technologies that

0:33:40.840 --> 0:33:43.760
<v Speaker 1>they built while they were at Lucasfilm. That was where

0:33:43.800 --> 0:33:49.000
<v Speaker 1>that first five million dollars went. And like I said,

0:33:49.080 --> 0:33:51.640
<v Speaker 1>they he had seventy percent of the ownership and the

0:33:51.680 --> 0:33:56.600
<v Speaker 1>employees had thirty percent ed Kettmull and Alvi Smith owned

0:33:56.600 --> 0:34:00.320
<v Speaker 1>the majority of that thirty percent, and that's how they

0:34:00.400 --> 0:34:04.280
<v Speaker 1>ended up also becoming the managers, or rather they were

0:34:04.320 --> 0:34:08.719
<v Speaker 1>also the managers for Pixar, the president and vice president respectively.

0:34:09.920 --> 0:34:14.960
<v Speaker 1>And they weren't really as keen on the idea of

0:34:14.960 --> 0:34:18.080
<v Speaker 1>being a hardware company. They realized that there was a

0:34:18.160 --> 0:34:21.120
<v Speaker 1>necessity for it in order for them to remain afloat

0:34:21.520 --> 0:34:24.160
<v Speaker 1>while waiting for Moore's Law to kick in so that

0:34:24.200 --> 0:34:26.440
<v Speaker 1>they can actually start doing what they wanted to do

0:34:26.520 --> 0:34:30.239
<v Speaker 1>in the first place, which was produced computer animation in

0:34:30.280 --> 0:34:36.000
<v Speaker 1>an economical way. And when Pixar formed, Catmill and Smith

0:34:36.000 --> 0:34:39.560
<v Speaker 1>brought along around thirty eight employees of the computer graphics

0:34:39.560 --> 0:34:44.920
<v Speaker 1>division with them from Pixar. That included John Lassiter. So

0:34:45.040 --> 0:34:51.360
<v Speaker 1>Lassner was one of forty Lucasfilm employees who became Pixar

0:34:51.480 --> 0:34:56.280
<v Speaker 1>employees and Lassener also really wanted to push computer animation,

0:34:56.560 --> 0:34:59.440
<v Speaker 1>just as he was still doing at Disney before they

0:34:59.480 --> 0:35:03.439
<v Speaker 1>fired him. He really wanted computer animation to become a thing,

0:35:03.920 --> 0:35:07.280
<v Speaker 1>and he got the freedom to work on a few projects. Now,

0:35:07.840 --> 0:35:13.040
<v Speaker 1>it wasn't that Steve Jobs was interested in having this

0:35:13.120 --> 0:35:18.080
<v Speaker 1>company produce computer animated shorts or films. That wasn't the case.

0:35:18.640 --> 0:35:22.040
<v Speaker 1>Lassen was able to make the argument, Hey, we have

0:35:22.200 --> 0:35:27.080
<v Speaker 1>this equipment, this Pixar Image computer, and you need to

0:35:27.080 --> 0:35:29.480
<v Speaker 1>be able to sell it to people, so you need

0:35:29.520 --> 0:35:33.000
<v Speaker 1>to show them some interesting demonstrations of what the computer

0:35:33.160 --> 0:35:37.000
<v Speaker 1>is capable of doing. How about we shoot some computer

0:35:37.080 --> 0:35:41.000
<v Speaker 1>animated shorts and that will act as almost like a

0:35:41.040 --> 0:35:45.160
<v Speaker 1>sales pitch, a demo of the technology itself. And he

0:35:45.200 --> 0:35:47.719
<v Speaker 1>got the go ahead. So Lassener kind of found a

0:35:47.719 --> 0:35:51.240
<v Speaker 1>workaround in order to get to do what he wanted

0:35:51.239 --> 0:35:55.880
<v Speaker 1>to do, which was to make computer animated films. But

0:35:55.920 --> 0:35:58.719
<v Speaker 1>these weren't intended at least not originally to reach a

0:35:58.760 --> 0:36:02.360
<v Speaker 1>wider audience. It was really meant to pitch to potential customers.

0:36:03.640 --> 0:36:06.719
<v Speaker 1>But that did change. So in nineteen eighty six, a

0:36:06.760 --> 0:36:11.000
<v Speaker 1>little bit later on, after it spun off and started

0:36:11.040 --> 0:36:17.000
<v Speaker 1>its shaky first Steps. Pixar premiered the film Luxo Junior

0:36:17.400 --> 0:36:23.239
<v Speaker 1>at Siggraph. Now that's the short that introduces the famous

0:36:23.440 --> 0:36:28.360
<v Speaker 1>Luxo desk lamp. That little lamp that bounces into frame

0:36:28.719 --> 0:36:31.640
<v Speaker 1>with the Pixar logo, jumps up and down on the ball,

0:36:31.680 --> 0:36:36.960
<v Speaker 1>and then becomes the eye for Pixar. This is where

0:36:37.560 --> 0:36:41.480
<v Speaker 1>that character comes from. And the short received an Academy

0:36:41.520 --> 0:36:45.640
<v Speaker 1>Award nomination for Best Animated Short Film, so people took

0:36:45.680 --> 0:36:48.640
<v Speaker 1>notice of it. The award actually ended up going to

0:36:48.719 --> 0:36:52.160
<v Speaker 1>a different film called a Greek Tragedy. But it's okay

0:36:52.560 --> 0:36:57.360
<v Speaker 1>because Pixar would end up getting a lot of Academy

0:36:57.400 --> 0:37:01.600
<v Speaker 1>Awards over its history, and I'll mention quite a few

0:37:01.640 --> 0:37:04.600
<v Speaker 1>of them in both this one and more importantly in

0:37:04.640 --> 0:37:10.320
<v Speaker 1>the second episode about the Pixar Story. So by getting

0:37:10.320 --> 0:37:14.240
<v Speaker 1>that notoriety of being an nominative or an Academy award,

0:37:14.400 --> 0:37:17.760
<v Speaker 1>it helped the company land some commercial gigs and design

0:37:17.800 --> 0:37:21.160
<v Speaker 1>animation for other studios, so it kept business going, although

0:37:21.560 --> 0:37:26.239
<v Speaker 1>Pixar as a company was still losing money, and when

0:37:26.239 --> 0:37:28.960
<v Speaker 1>it would lose money, Steve Jobs would invest a little

0:37:29.040 --> 0:37:31.680
<v Speaker 1>more money to keep it going in the hopes that

0:37:31.719 --> 0:37:36.200
<v Speaker 1>it would eventually pay off big time. More on that

0:37:36.280 --> 0:37:38.840
<v Speaker 1>in just a minute. So in nineteen eighty seven, Pixar

0:37:38.960 --> 0:37:45.240
<v Speaker 1>debuts a short film titled Red's Dream Reed Red's Dream,

0:37:45.719 --> 0:37:49.359
<v Speaker 1>also directed by John Lassner, and they premiered that at

0:37:49.480 --> 0:37:54.839
<v Speaker 1>the nineteen eighty seven Sigraph. In nineteen eighty eight, they

0:37:54.880 --> 0:37:57.720
<v Speaker 1>have another short film come out. This one is called

0:37:58.000 --> 0:38:02.080
<v Speaker 1>ten Toy ti in ten Toy and it won an

0:38:02.120 --> 0:38:07.520
<v Speaker 1>Academy Award for Best Animated Short. That exposure helped the

0:38:07.520 --> 0:38:11.480
<v Speaker 1>company a lot and led to the eventual partnership with

0:38:11.600 --> 0:38:16.480
<v Speaker 1>the Walt Disney Company. It got Disney's attention and eventually

0:38:16.520 --> 0:38:19.680
<v Speaker 1>it would lead to discussions between the two companies now.

0:38:19.760 --> 0:38:23.000
<v Speaker 1>That same year, nineteen eighty eight, Pixar finished development on

0:38:23.080 --> 0:38:26.839
<v Speaker 1>an animation system called men me E and V, which

0:38:26.880 --> 0:38:31.520
<v Speaker 1>stands for Modeling Environment. I'll go into more detail on

0:38:31.560 --> 0:38:34.239
<v Speaker 1>some of the technologies they developed in our second episode.

0:38:35.719 --> 0:38:38.600
<v Speaker 1>In nineteen eighty nine, Pixar completed work on a new

0:38:38.680 --> 0:38:42.640
<v Speaker 1>short called nick Knack, one of my favorites. It features

0:38:42.640 --> 0:38:45.799
<v Speaker 1>a very determined plastic snowman inside a snow globe and

0:38:45.840 --> 0:38:51.560
<v Speaker 1>he's trying so hard to get to a Hawaiian themed

0:38:51.560 --> 0:38:58.880
<v Speaker 1>like a tropical themed setting, including a lovely young lady toy.

0:39:00.360 --> 0:39:02.200
<v Speaker 1>So you've got the snowman who gets a crush on

0:39:02.800 --> 0:39:07.440
<v Speaker 1>this whole, you know, sort of tropical toy and is

0:39:07.520 --> 0:39:10.080
<v Speaker 1>trying really hard to break out of his snow globe

0:39:10.080 --> 0:39:13.240
<v Speaker 1>in order to get over to there. It's an adorable

0:39:13.239 --> 0:39:17.960
<v Speaker 1>little short. Pixar also started to work on some commercials

0:39:18.280 --> 0:39:23.120
<v Speaker 1>at that time. My favorite commercial that Pixar, or actually

0:39:23.120 --> 0:39:26.160
<v Speaker 1>it's really was an ad campaign that Pixar worked on,

0:39:26.160 --> 0:39:29.400
<v Speaker 1>because it wasn't just a single commercial came out in

0:39:29.440 --> 0:39:32.759
<v Speaker 1>the early nineties, around nineteen ninety three. That was an

0:39:32.800 --> 0:39:37.359
<v Speaker 1>ad campaign for a cool mint, Listerine. So if you've

0:39:37.400 --> 0:39:40.000
<v Speaker 1>ever seen those commercials, those are the ones where you

0:39:40.040 --> 0:39:44.160
<v Speaker 1>see a little bottle of listerine swinging through the jungle

0:39:44.800 --> 0:39:48.759
<v Speaker 1>and Baltimora's Tarzan Boy is playing in the background, which

0:39:48.800 --> 0:39:54.800
<v Speaker 1>is an awesome poppy song. So I remember those distinctly

0:39:54.800 --> 0:39:57.080
<v Speaker 1>because I remember seeing those commercials come on and they

0:39:57.120 --> 0:39:59.960
<v Speaker 1>actually affected me, Like I thought, a lots of neat

0:40:00.040 --> 0:40:02.440
<v Speaker 1>commercial most of the time I ignore them, but I

0:40:02.560 --> 0:40:05.960
<v Speaker 1>like those. So Pixar just kind of had this ability

0:40:06.000 --> 0:40:11.319
<v Speaker 1>to inject personality into objects that otherwise would be inanimate

0:40:11.520 --> 0:40:14.160
<v Speaker 1>and it was something that would serve them very well

0:40:14.200 --> 0:40:16.680
<v Speaker 1>as they moved forward into the feature films later on.

0:40:18.400 --> 0:40:21.680
<v Speaker 1>Getting back to the nineteen eighties, in nineteen eighty nine,

0:40:22.120 --> 0:40:26.839
<v Speaker 1>Pete Doctor and Andrew Stanton both joined Pixar, and they'd

0:40:26.840 --> 0:40:29.239
<v Speaker 1>both become very important later on. Both of them end

0:40:29.360 --> 0:40:33.640
<v Speaker 1>up writing and directing films for Pixar. According to the

0:40:33.640 --> 0:40:38.040
<v Speaker 1>book To Infinity and Beyond. By this time or around

0:40:38.080 --> 0:40:41.920
<v Speaker 1>this time, Steve Jobs had invested more than fifty million

0:40:42.239 --> 0:40:45.680
<v Speaker 1>dollars into Pixar over the years, mostly as an attempt

0:40:45.719 --> 0:40:49.080
<v Speaker 1>to just keep the business going. Sales of the Pixar

0:40:49.160 --> 0:40:52.960
<v Speaker 1>Image Computer had really dropped off by this point, the computer,

0:40:53.080 --> 0:40:57.359
<v Speaker 1>the company rather was losing money, so Jobs ended up

0:40:57.400 --> 0:41:00.040
<v Speaker 1>doing a round of downsizing, in other words, firing a

0:41:00.040 --> 0:41:03.080
<v Speaker 1>lot of employees, and Jobs was also in the middle

0:41:03.120 --> 0:41:07.760
<v Speaker 1>of dealing with another troubled venture, his company, Next Incorporated,

0:41:08.320 --> 0:41:12.759
<v Speaker 1>which produced the Next Computer, which is incredibly expensive but

0:41:12.920 --> 0:41:16.600
<v Speaker 1>pretty impressive machine. The machine itself failed to make a

0:41:16.680 --> 0:41:19.080
<v Speaker 1>large impact in the market, but it was the thing

0:41:19.200 --> 0:41:22.719
<v Speaker 1>that convinced Apple's board to bring Steve Jobs back a

0:41:22.719 --> 0:41:26.840
<v Speaker 1>little bit later. So by nineteen ninety Steve Jobs decided

0:41:26.880 --> 0:41:29.680
<v Speaker 1>he wanted to sell off the hardware division of Pixar

0:41:29.800 --> 0:41:34.200
<v Speaker 1>to refocus Pixar into an animation studio and no longer

0:41:34.400 --> 0:41:39.319
<v Speaker 1>be a company that's developing hardware for other industries. So

0:41:39.680 --> 0:41:43.200
<v Speaker 1>he sold that hardware division for two million dollars to

0:41:43.239 --> 0:41:46.920
<v Speaker 1>a company called Vicom Systems. Didn't do so well for

0:41:47.040 --> 0:41:51.120
<v Speaker 1>Vicom Systems. They filed for Chapter eleven bankruptcy the following year.

0:41:52.640 --> 0:41:58.719
<v Speaker 1>In nineteen ninety one, Steve Jobs fired half of Pixar's employees.

0:41:59.440 --> 0:42:02.640
<v Speaker 1>The company still losing money. In nineteen ninety one, he

0:42:02.719 --> 0:42:06.239
<v Speaker 1>demanded all employees stock shares of the company, so he

0:42:06.560 --> 0:42:10.399
<v Speaker 1>essentially bought the employees's shares. In fact, he kept doing

0:42:10.440 --> 0:42:12.920
<v Speaker 1>that throughout the years that fifty million he invested in

0:42:13.000 --> 0:42:16.359
<v Speaker 1>the company. Most of the time that ended up him

0:42:16.400 --> 0:42:21.440
<v Speaker 1>being him purchasing employee stock share, so little by little

0:42:21.440 --> 0:42:25.960
<v Speaker 1>he was increasing his ownership of Pixar. But it wasn't

0:42:25.960 --> 0:42:27.719
<v Speaker 1>necessarily because he thought it was going to be a

0:42:27.800 --> 0:42:31.360
<v Speaker 1>huge hit. It was because he had to keep investing

0:42:31.400 --> 0:42:33.799
<v Speaker 1>money for it to stay around, and he wanted to

0:42:33.840 --> 0:42:38.760
<v Speaker 1>have that investment payoff. If he let the company just die,

0:42:39.000 --> 0:42:41.200
<v Speaker 1>he would lose all that money. He would not have

0:42:41.440 --> 0:42:46.719
<v Speaker 1>recaptured it at all. So at one point he technically

0:42:46.840 --> 0:42:51.520
<v Speaker 1>shut down Pixar. Pixar was done, but he formed a

0:42:51.560 --> 0:42:55.959
<v Speaker 1>new company called Pixar, so really it was shut down

0:42:55.960 --> 0:42:59.200
<v Speaker 1>on paper only it wasn't really shut down, and he

0:42:59.320 --> 0:43:02.000
<v Speaker 1>hired on all that people that he had not fired

0:43:02.040 --> 0:43:06.520
<v Speaker 1>in that round of downsizing, and he had full ownership

0:43:06.680 --> 0:43:09.560
<v Speaker 1>of the company. The employees did not get shares in

0:43:09.640 --> 0:43:13.560
<v Speaker 1>the company. That would end up benefiting Steve Jobs big

0:43:13.600 --> 0:43:17.840
<v Speaker 1>time in just a few years. One of the employees

0:43:17.840 --> 0:43:21.120
<v Speaker 1>who left Pixar in nineteen ninety one was its co

0:43:21.200 --> 0:43:26.200
<v Speaker 1>founder Alvi Ray Smith, so he had been there from

0:43:26.239 --> 0:43:29.360
<v Speaker 1>the very beginning. His name was on the founding documents

0:43:29.400 --> 0:43:33.520
<v Speaker 1>along with ed Ketmell, but this was his time to leave,

0:43:33.600 --> 0:43:37.160
<v Speaker 1>so he departed Pixar and went on to co found

0:43:37.200 --> 0:43:41.560
<v Speaker 1>a company called Altamira Software Corporation, which was later acquired

0:43:41.560 --> 0:43:45.320
<v Speaker 1>by Microsoft. Then he worked for Microsoft for a while

0:43:45.600 --> 0:43:48.960
<v Speaker 1>until he retired in nineteen ninety nine, so he kind

0:43:48.960 --> 0:43:52.120
<v Speaker 1>of departs our story at this point. It was also

0:43:52.200 --> 0:43:56.439
<v Speaker 1>right around this time that Pixar got a message from

0:43:56.480 --> 0:44:02.160
<v Speaker 1>a little company called Disney, and they decided that Disney

0:44:02.320 --> 0:44:06.600
<v Speaker 1>would fund Pixar in making the first feature length computer

0:44:06.680 --> 0:44:12.560
<v Speaker 1>animated film. By nineteen ninety two, those conversations had developed

0:44:12.600 --> 0:44:15.200
<v Speaker 1>a little further. Pixar actually agreed to go into a

0:44:15.239 --> 0:44:18.600
<v Speaker 1>partnership with Disney and committed to a three picture deal,

0:44:19.000 --> 0:44:24.120
<v Speaker 1>three movies for twenty one million dollars. So the three

0:44:24.200 --> 0:44:26.960
<v Speaker 1>movies essentially each had a budget of seven million if

0:44:27.000 --> 0:44:30.520
<v Speaker 1>you just divide it up evenly. The first movie that

0:44:30.680 --> 0:44:33.320
<v Speaker 1>was to be produced under that deal is the movie

0:44:33.320 --> 0:44:37.160
<v Speaker 1>that became Toy Story Now that came out in nineteen

0:44:37.280 --> 0:44:41.080
<v Speaker 1>ninety five. Steve Jobs had still been shopping the company

0:44:41.120 --> 0:44:44.080
<v Speaker 1>around in those last couple of years, kind of seeing

0:44:44.080 --> 0:44:47.720
<v Speaker 1>if anyone wanted to buy it. But he wasn't ready

0:44:47.760 --> 0:44:49.920
<v Speaker 1>to just give up on it. He wanted to recapture

0:44:50.120 --> 0:44:53.600
<v Speaker 1>the money he had invested in the company that fifty

0:44:53.680 --> 0:44:57.279
<v Speaker 1>million dollars, which is a little tricky to do, you know,

0:44:57.360 --> 0:44:59.960
<v Speaker 1>if people don't think that the company is worth that much.

0:45:00.440 --> 0:45:02.920
<v Speaker 1>And he almost sold it a couple of times. He

0:45:03.000 --> 0:45:07.280
<v Speaker 1>almost sold it to Microsoft at one point, but instead

0:45:07.280 --> 0:45:09.640
<v Speaker 1>he held onto it and he wanted to see how

0:45:09.680 --> 0:45:13.760
<v Speaker 1>Toy Story would do at the box office. By nineteen

0:45:13.800 --> 0:45:17.080
<v Speaker 1>ninety four, they had screened Toy Story to critics. It

0:45:17.160 --> 0:45:20.600
<v Speaker 1>had not come out in theaters yet, and the early

0:45:20.680 --> 0:45:27.560
<v Speaker 1>response was overwhelmingly positive. It was looking pretty good. So

0:45:27.719 --> 0:45:31.440
<v Speaker 1>right around that time, Steve Jobs named himself Pixar CEO.

0:45:33.120 --> 0:45:36.320
<v Speaker 1>According to several sources, this was mostly done out of necessity.

0:45:36.360 --> 0:45:40.400
<v Speaker 1>The idea was put a recognizable name as CEO of

0:45:40.400 --> 0:45:43.319
<v Speaker 1>the company. Steve Jobs was someone that people they knew

0:45:43.360 --> 0:45:46.600
<v Speaker 1>who he was, so it's almost like having a celebrity

0:45:46.680 --> 0:45:49.600
<v Speaker 1>as the head of your company to get that recognition

0:45:49.680 --> 0:45:54.480
<v Speaker 1>out there. Technically, cat Moll was really still the one

0:45:54.520 --> 0:45:59.920
<v Speaker 1>calling the shots for Pixar, but the question was would

0:46:00.120 --> 0:46:03.319
<v Speaker 1>Steve Jobs hold on to the company or not. It

0:46:03.520 --> 0:46:09.759
<v Speaker 1>all would depend on the success of Toy Story. And

0:46:09.880 --> 0:46:13.719
<v Speaker 1>here's where we end part one. Hope you enjoyed that

0:46:13.880 --> 0:46:17.160
<v Speaker 1>classic episode of tech Stuff. As I said, we're going

0:46:17.200 --> 0:46:20.759
<v Speaker 1>to have two more episodes in about Pixar coming up

0:46:20.800 --> 0:46:24.279
<v Speaker 1>in the next couple of weeks in the classics. And yeah,

0:46:24.320 --> 0:46:27.320
<v Speaker 1>maybe I'll do an update to kind of talk about

0:46:27.880 --> 0:46:31.239
<v Speaker 1>what the company has done since twenty sixteen. There have

0:46:31.239 --> 0:46:34.480
<v Speaker 1>been several more movies that have released to varying degrees

0:46:34.560 --> 0:46:38.719
<v Speaker 1>of success, both critically and at the box office. So

0:46:39.000 --> 0:46:41.400
<v Speaker 1>maybe we'll revisit that, but for now, I hope you

0:46:41.440 --> 0:46:44.640
<v Speaker 1>are all well, and I'll talk to you again really soon.

0:46:50.760 --> 0:46:55.440
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:46:55.760 --> 0:46:59.560
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen to.

0:46:59.600 --> 0:47:00.600
<v Speaker 1>Your face were chops