WEBVTT - The Tech of Making Movies, Part One

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Pollett, and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me, as he always does, is senior

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<v Speaker 1>writer Jonathan Strickland. It's time to make the music. It's

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<v Speaker 1>time to light the lights. You know you you you

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<v Speaker 1>bring this seriousness to to the lyrics at the Muppet Show.

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<v Speaker 1>I have a feeling that it requires gravitas. Yes. So

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<v Speaker 1>we're going to talk a little bit today about the

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<v Speaker 1>technology used to make movies, and we're breaking this up

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<v Speaker 1>into several podcasts because, as it turns out, there's a

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<v Speaker 1>lot of tech that goes into making movies and it

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<v Speaker 1>would be way too much material to cover in one

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<v Speaker 1>single podcast unless we just mentioned things and then moved

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<v Speaker 1>on immediately. Yeah, I agree with you. So we're going

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<v Speaker 1>to talk about what goes into capturing images and sound

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<v Speaker 1>and then projecting them for your entertainment, you lucky people. So, um,

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<v Speaker 1>let's let's start off with talking about We're gonna talk

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<v Speaker 1>about both film and digital here, but let's start with film,

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<v Speaker 1>because of course that preceded digital, So film is an

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<v Speaker 1>interesting thing already. All right, So we're talking about a

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<v Speaker 1>material that is photoreactive. When exposed to light, a chemical

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<v Speaker 1>change occurs and you can capture the light from a

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<v Speaker 1>particular instant and preserve it on film. And this is

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<v Speaker 1>this is how film cameras work. You have a very simply,

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<v Speaker 1>you've got a lens that focuses light. You have an

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<v Speaker 1>aperture which is normally blocked by the shutter. The shutter

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<v Speaker 1>keeps light out from the film. Because of course, if

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<v Speaker 1>you if you had light constantly exposed to the film,

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<v Speaker 1>it would just the chemical reaction would occur in an

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<v Speaker 1>uncontrolled fashion, so you wouldn't be able to capture the

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<v Speaker 1>picture that you wanted, right So, plus you wouldn't be

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<v Speaker 1>able to control the exposure and much light gets to it,

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<v Speaker 1>so washed out. Be this weird, washed out, blurry picture

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<v Speaker 1>of nothing, um, which could be interesting, but it's not

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<v Speaker 1>not going to work as a movie, at least not

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<v Speaker 1>unless you're some sort of grad student in Hollywood who's

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<v Speaker 1>trying to make some sort of quote statement unquote. So

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<v Speaker 1>assuming that's not the case, you need to have the

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<v Speaker 1>shutter there to block light out when you when you

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<v Speaker 1>open the shutter, light comes through the lens, is focused

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<v Speaker 1>by the lens through the aperture, which is the opening

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<v Speaker 1>that exists between the lens and the film, and then

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<v Speaker 1>hits the film. The shutter closes, and the chemical reaction

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<v Speaker 1>that takes place on the film is what preserves that image.

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<v Speaker 1>So uh, that's how a film camera works in general.

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<v Speaker 1>Now a movie film camera is based upon the same premise,

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<v Speaker 1>with the major difference being that film is fed through

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<v Speaker 1>the camera at a certain rate and the shutter opens

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<v Speaker 1>and closes at a particular frequency so that you take

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<v Speaker 1>several images all within a second, and when you play

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<v Speaker 1>those images back at the proper speed, you get the

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<v Speaker 1>illusion of movement. So that's that's the whole basis of

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<v Speaker 1>film right there now, the way it works. And in

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<v Speaker 1>the old and olden days with film cameras, you had

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<v Speaker 1>hand cranked cameras. That sounds like fun, Yeah, um, these

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<v Speaker 1>are the cameras. If you've ever seen footage of of

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<v Speaker 1>old movie sets or even a film where that's it's

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<v Speaker 1>set in that era, you see like the guy peering

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<v Speaker 1>into the camera and he's turning a crank on the

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<v Speaker 1>side of it is the shooting a film. Uh. That

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<v Speaker 1>is physically moving the film past the shutter which is

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<v Speaker 1>opening and closing at a specific rate. Uh. And if

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<v Speaker 1>you were a very good film operator, camera operator rather, um,

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<v Speaker 1>you could move that at a pretty consistent rate through

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<v Speaker 1>the camera. When it was played back, it would be

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<v Speaker 1>smooth ish. Well, because we're human, right, Well, of course

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<v Speaker 1>we're never going to move it at the specific speed

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<v Speaker 1>we need. And again, projector speeds are also variable, so um,

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<v Speaker 1>the theater operators might in fact, in the olden days

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<v Speaker 1>has happened a lot back in the silent film era,

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<v Speaker 1>theater operators might set their projectors to to play back

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<v Speaker 1>a little faster than normal because it meant that you

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<v Speaker 1>could fit more showings in a single day. I see,

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<v Speaker 1>your film would be over faster. So anyway you would

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<v Speaker 1>hand crank the film, the film goes past the point

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<v Speaker 1>where the shutter opens, closes and the images are captured.

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<v Speaker 1>Um as and if you if you were to crank

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<v Speaker 1>the film faster so that you're you're putting more film

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<v Speaker 1>through and you're getting more shots of the action. Uh.

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<v Speaker 1>This actually translated into slow motion, so uh, they back

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<v Speaker 1>in the silent film era, the standard frames per second

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<v Speaker 1>that you would have for for film. And that's another

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<v Speaker 1>good thing to point out film is is we talked

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<v Speaker 1>about film in frames, and a frame you can think

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<v Speaker 1>of a frame as a single still photograph. Yes, okay,

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<v Speaker 1>So back in those days, the standard, and I used

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<v Speaker 1>the term loosely, was sixteen frames per second, and that

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<v Speaker 1>was sufficient to give you the sense of movement when

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<v Speaker 1>it was played back at sixteen frames per second. If

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<v Speaker 1>you were to speed that up, where you take maybe

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<v Speaker 1>thirty two frames per second, but you're playing it back

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<v Speaker 1>at sixteen frames per second, the action would look very

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<v Speaker 1>slow to you, actually look like half speed, because you're

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<v Speaker 1>would be using twice as much film in that time

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<v Speaker 1>being Yeah, yeah, so you're using twice as much film

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<v Speaker 1>to capture the same action. Uh, And when you play

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<v Speaker 1>it back at the normal speed, it feels like it's

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<v Speaker 1>slow motion. Same thing if you were to if you

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<v Speaker 1>were to under crank, if you were to use less

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<v Speaker 1>film to capture the action, it would look sped up

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<v Speaker 1>and jerky. So when you see those old silent films

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<v Speaker 1>where everyone suddenly running at a speed that is not

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<v Speaker 1>humanly possible and everyone's kind of jerking around. That's when

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<v Speaker 1>they were undercranking the camera. And eventually they added motors

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<v Speaker 1>into cameras, which allowed you to create an actual standard speed.

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<v Speaker 1>And uh, it wasn't until they found a way of

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<v Speaker 1>putting sound into um into film as well in a

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<v Speaker 1>in a standardized way that they settled on twenty four

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<v Speaker 1>frames per second, which is the current standard of of

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<v Speaker 1>how many frames per second for film. And now, Uh,

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<v Speaker 1>you were going to say something I could tell and

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<v Speaker 1>I just interrupted you before you can even start. Well, no,

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<v Speaker 1>I was gonna point out that TV cameras shoot at

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<v Speaker 1>thirty frames per second, which is why TV looks different.

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<v Speaker 1>It's got that different feel than than watching a movie. Yeah,

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<v Speaker 1>and it's using video as opposed to film the film.

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<v Speaker 1>So yeah, there are a couple of differences with that

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<v Speaker 1>video is taken in. When we talk about a frame

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<v Speaker 1>of video, it's not the same thing as a frame

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<v Speaker 1>of film because with film, like I said, you take

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<v Speaker 1>the film from a camera. Actually, when you take the

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<v Speaker 1>film from a camera, it's it's in its negative format.

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<v Speaker 1>You have to develop the film before you can look

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<v Speaker 1>at it as if it were a regular image. Basically,

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<v Speaker 1>that's bathing it in in some chemicals that will help

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<v Speaker 1>bring the images out. Um. And then of course, uh,

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<v Speaker 1>you know, stopping the reaction and fixing it in place

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<v Speaker 1>right before it can be you know, preserved for the

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<v Speaker 1>long haul, right right. And that's another time where you

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<v Speaker 1>can't have this film exposed to light because then it

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<v Speaker 1>would ruin the process. It would, but it would it

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<v Speaker 1>would continue. It would be as if you were continuing

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<v Speaker 1>to film on that film essentially, um. And we'll probably

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<v Speaker 1>get into that a little bit more in our second

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<v Speaker 1>part of this where we're talking about post production. But

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<v Speaker 1>the other element of video is that a frame of

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<v Speaker 1>video is not is not like a single image as

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<v Speaker 1>it is in uh in film. Um. Television, at least

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<v Speaker 1>if we're not talking about progressive scan TV. We're talking

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<v Speaker 1>about classic television is played where each frame is made

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<v Speaker 1>up of two fields. Okay. I think of your TV

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<v Speaker 1>as a series of of lines of dots, Okay, like

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<v Speaker 1>horizontal horizon lines, and field number one would be all

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<v Speaker 1>the odd number lines, so lines one, three, five, seven, etcetera.

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<v Speaker 1>All the way down those would be field one, and

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<v Speaker 1>that would be half of a frame, and that would

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<v Speaker 1>that your your television would paint these these dots. Uh,

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<v Speaker 1>and it does at a very very fast rate. It

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<v Speaker 1>sounds like it's you know, like you'd be able to

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<v Speaker 1>see it, but it's so fast that you can't you

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<v Speaker 1>can't perceive it. But it would paint all the odd

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<v Speaker 1>lines first, and then it would paint the even lines.

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<v Speaker 1>That would be the second field, field one and field two,

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<v Speaker 1>and together those two fields would can would make a

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<v Speaker 1>frame of video. Um, and your television would be playing

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<v Speaker 1>that back. Is it thirty or sixty? I think, well,

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<v Speaker 1>I know that when you're when you're capturing it, it's

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<v Speaker 1>thirty frames per second. But um, so it's a little

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<v Speaker 1>it is a little different. It feels different from film,

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<v Speaker 1>and that translates over into digital cinema will get into

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<v Speaker 1>that too. So getting back to the film, uh set,

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<v Speaker 1>So you're limited originally with the old cameras, you were

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<v Speaker 1>pretty limited to stat shots. You couldn't really move the

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<v Speaker 1>camera very much. So if you look at old old movies,

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<v Speaker 1>you'll see a lot of shots that are single take

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<v Speaker 1>and it lasts a good long while and then it'll

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<v Speaker 1>move to a totally different setting and a new scene

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<v Speaker 1>and the point of view won't change very much, right,

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<v Speaker 1>just because of the you know, the setups that they had.

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<v Speaker 1>They didn't have the sophisticated equipment that goes along with

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<v Speaker 1>you know, the setting up the shots that we used today,

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<v Speaker 1>the the dollies and all the cranes and all those things,

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<v Speaker 1>right exactly. Yeah, those and back then you would have

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<v Speaker 1>a tripod, set up a camera on the tripod, and

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<v Speaker 1>that was pretty much it. You might be able to

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<v Speaker 1>do a pan where you you turn the camera uh

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<v Speaker 1>in a certain direction so that you can follow the action,

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<v Speaker 1>but beyond that, it wasn't There wasn't much movement. It

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<v Speaker 1>wasn't until we started thinking seeing things like dollies, and

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<v Speaker 1>a dolly is essentially a platform that's on wheels, uh,

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<v Speaker 1>And the tripod is on the platform, so the camera

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<v Speaker 1>itself is still stable, it's just on a surface that

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<v Speaker 1>can move around. Uh. Many dollies, in fact, I would

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<v Speaker 1>I would probably say most tend to be set on tracks,

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<v Speaker 1>so that in turn also limits the motion that the

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<v Speaker 1>camera will experience while you're capturing film. Uh. This is

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<v Speaker 1>in general a pretty good thing because most filmmakers want

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<v Speaker 1>to avoid the really jerk emotions you would get if

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<v Speaker 1>you were just holding a camera and trying to capture images.

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<v Speaker 1>If you've ever you know, watch any home home video. Ever,

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<v Speaker 1>the home video effect is something that most filmmakers want

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<v Speaker 1>to avoid unless they're doing something like a documentary, or

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<v Speaker 1>they want to evoke a particular mood. Like let's say

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<v Speaker 1>it's a war scene and you want that chaotic feel

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<v Speaker 1>where you know it's every it's very disorienting and frightening

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<v Speaker 1>and you're not really sure what's happening. Uh, you may

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<v Speaker 1>want to have a handheld camera effects so that it

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<v Speaker 1>gives the audience kind of a feeling of disorientation and

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<v Speaker 1>it helps evoke the mood you were going after. Yeah,

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<v Speaker 1>just just to point out for all of you amateur

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<v Speaker 1>home video efficionados, Yes, it can be better than that,

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<v Speaker 1>but most people don't take the time to invest in

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<v Speaker 1>the equipment and practice shooting as a professional uh filmmaker might. Yeah,

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<v Speaker 1>and and there are a lot of that you can't

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<v Speaker 1>do it. Oh sure, there are a lot of people don't.

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<v Speaker 1>And there are a lot of of home filmmakers who

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<v Speaker 1>have made their own dollies, they made their own cranes,

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<v Speaker 1>they made their own steady cams. We'll talk about steady

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<v Speaker 1>cam in a second. Um. Yeah, actually, I ran into

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<v Speaker 1>that in my research and it's it's pretty cool. It's

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<v Speaker 1>not that hard to do to build, you know, just

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<v Speaker 1>a basic setup for home video equipment. Yeah, it's very

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<v Speaker 1>it's it's very much kind of a Jerry Rigg kind

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<v Speaker 1>of approach to it. But really the whole film industry

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<v Speaker 1>is based off of that sort of ingenuity. You know.

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<v Speaker 1>We we look at the stuff that is used in

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<v Speaker 1>films today and you think, wow, it's advanced technology, but

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<v Speaker 1>all of it is pretty much based on some guy saying,

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<v Speaker 1>you know, it would be really cool if we could

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<v Speaker 1>get this such and such shot, but how do we

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<v Speaker 1>do that? And then just coming up with a way

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<v Speaker 1>of making it work. And really it's just refining that

0:13:16.000 --> 0:13:22.200
<v Speaker 1>mother necessity. Yes, yes, hey mama. So uh all right,

0:13:22.320 --> 0:13:26.280
<v Speaker 1>so we've talked about how how film is capturing the

0:13:26.360 --> 0:13:28.840
<v Speaker 1>light and you know, you get it the photochemical reaction

0:13:28.880 --> 0:13:30.960
<v Speaker 1>on the film. You later developed the film and you

0:13:31.000 --> 0:13:33.280
<v Speaker 1>can you can watch it once you play it back

0:13:33.320 --> 0:13:36.679
<v Speaker 1>at a in a projector let's talk about the difference

0:13:36.679 --> 0:13:41.640
<v Speaker 1>with digital. Okay, so to kind of kind of transition

0:13:41.840 --> 0:13:45.160
<v Speaker 1>from film to digital. Let's talk a little bit about video.

0:13:46.240 --> 0:13:49.200
<v Speaker 1>And we mentioned it already about how it's played back,

0:13:49.280 --> 0:13:51.720
<v Speaker 1>it's captured and played back at a different speed than film,

0:13:51.800 --> 0:13:55.640
<v Speaker 1>so it does give you a different feel. Um. And

0:13:55.640 --> 0:13:58.200
<v Speaker 1>this is this is actually perceptible. People will say, like,

0:13:58.280 --> 0:14:01.839
<v Speaker 1>you know, television does not look like visa and even

0:14:01.960 --> 0:14:05.920
<v Speaker 1>watching a movie on TV doesn't feel like it does

0:14:06.000 --> 0:14:08.880
<v Speaker 1>when you're watching it in a in a theater. And

0:14:08.960 --> 0:14:10.840
<v Speaker 1>not just because you're not watching it on in a

0:14:10.920 --> 0:14:15.040
<v Speaker 1>huge screen and you have, you know, a fifty surround

0:14:15.080 --> 0:14:17.680
<v Speaker 1>sound system around you or anything like that. It's that

0:14:17.800 --> 0:14:20.880
<v Speaker 1>the actual quality of the picture and the quality of

0:14:20.880 --> 0:14:23.120
<v Speaker 1>the movement that you see in the picture is different.

0:14:23.880 --> 0:14:26.240
<v Speaker 1>It's because there's a weird conversion process. I'm not going

0:14:26.280 --> 0:14:28.720
<v Speaker 1>to get into it. We've mentioned it before. Then the

0:14:29.240 --> 0:14:32.360
<v Speaker 1>pull down process. Yeah, yeah, there's a weird process that

0:14:32.400 --> 0:14:34.600
<v Speaker 1>you have to go in order to make the frames

0:14:34.640 --> 0:14:38.880
<v Speaker 1>of film fit the frames of video format. And it's

0:14:39.000 --> 0:14:43.440
<v Speaker 1>a very strange mathematical process. Uh. And it doesn't it

0:14:43.480 --> 0:14:46.600
<v Speaker 1>doesn't give you the most natural uh playback, which is

0:14:46.600 --> 0:14:49.520
<v Speaker 1>why it doesn't really look the way it should in

0:14:49.560 --> 0:14:51.080
<v Speaker 1>the lord of the way it would if you were

0:14:51.080 --> 0:14:54.400
<v Speaker 1>seeing it in the theater. Um. Now, video cameras have

0:14:55.720 --> 0:15:00.560
<v Speaker 1>uh an interesting set up as opposed to the the

0:15:01.240 --> 0:15:04.200
<v Speaker 1>film cameras. So instead of capturing the image and putting

0:15:04.200 --> 0:15:07.680
<v Speaker 1>it onto film, it's using something called a charge coupled device,

0:15:09.000 --> 0:15:13.320
<v Speaker 1>all right, So that's a semiconductor image sensor, and so

0:15:13.440 --> 0:15:19.200
<v Speaker 1>it's it's measuring light and it is then taking those

0:15:19.240 --> 0:15:23.280
<v Speaker 1>measurements putting it towards photo sites, which convert this, uh,

0:15:23.640 --> 0:15:27.760
<v Speaker 1>with an analog to digital converter, convert this this these

0:15:27.800 --> 0:15:31.960
<v Speaker 1>measurements of light into ones and zeros. That's where we're

0:15:31.960 --> 0:15:35.000
<v Speaker 1>getting into the digital. Now, these ones and zeros, that's

0:15:35.600 --> 0:15:40.680
<v Speaker 1>just digital information that can either be used to capture,

0:15:40.760 --> 0:15:43.840
<v Speaker 1>to to put onto magnetic tape. You actually wouldn't even

0:15:43.920 --> 0:15:45.840
<v Speaker 1>use the analog to digital in that case. You could

0:15:45.880 --> 0:15:48.880
<v Speaker 1>just put the measurements of the light directly onto the

0:15:48.880 --> 0:15:51.280
<v Speaker 1>magnetic tape, use the magnetic tape to play back in

0:15:51.480 --> 0:15:54.480
<v Speaker 1>something like a VCR and that would take those measurements

0:15:54.480 --> 0:15:59.200
<v Speaker 1>and cover them back into light and sound. Or you

0:15:59.240 --> 0:16:03.360
<v Speaker 1>could do the analog to digital conversion, um, and then

0:16:03.440 --> 0:16:07.560
<v Speaker 1>you have a digital image, right which you can play

0:16:07.560 --> 0:16:11.200
<v Speaker 1>back and lots of devices, as it turns out, things

0:16:11.200 --> 0:16:15.760
<v Speaker 1>like DVD players, computers, that kind of stuff. Uh. The

0:16:15.800 --> 0:16:19.240
<v Speaker 1>interesting thing about digital versus film. Uh, there is a

0:16:19.280 --> 0:16:25.040
<v Speaker 1>difference in the appearance. Again, you're not capturing necessarily at

0:16:25.040 --> 0:16:27.760
<v Speaker 1>twenty four frames per second. Although there are digital cameras

0:16:27.800 --> 0:16:31.600
<v Speaker 1>out there that can do that, they can capture images

0:16:31.680 --> 0:16:34.680
<v Speaker 1>at the same rate as film. In fact, the Attack

0:16:34.680 --> 0:16:36.520
<v Speaker 1>of the Clones was filmed with a camera that could

0:16:36.560 --> 0:16:38.920
<v Speaker 1>do that, and that was the as a matter of fact,

0:16:38.920 --> 0:16:42.800
<v Speaker 1>the very first major movie as I'm not if I'm

0:16:42.840 --> 0:16:47.360
<v Speaker 1>not mistaken that used digital filmmaking. And that's actually that's

0:16:47.440 --> 0:16:50.080
<v Speaker 1>that one of the reasons that you might go to

0:16:50.160 --> 0:16:53.640
<v Speaker 1>this process. You know, you might say, well, hey, why

0:16:53.720 --> 0:16:56.760
<v Speaker 1>would somebody use if there's equality to film that makes

0:16:56.800 --> 0:17:02.760
<v Speaker 1>it different from shooting it directly to a digital version

0:17:02.960 --> 0:17:06.000
<v Speaker 1>of of the movie, why would you do that? Well,

0:17:06.040 --> 0:17:09.439
<v Speaker 1>one of the biggest reasons, um, other than its flexibility,

0:17:09.480 --> 0:17:15.040
<v Speaker 1>is the cost, because there is a huge cost savings. Yeah,

0:17:15.080 --> 0:17:17.040
<v Speaker 1>you don't have to buy film. Yeah for one thing.

0:17:17.320 --> 0:17:23.280
<v Speaker 1>That's that's exactly right. And film unlike unlike digital. You know, digital,

0:17:23.320 --> 0:17:25.439
<v Speaker 1>if if something is actually there's a lot of reasons

0:17:25.440 --> 0:17:28.720
<v Speaker 1>why you would do this, but film, that is one

0:17:28.720 --> 0:17:31.439
<v Speaker 1>of the bigger ones. Right, Film you can only you

0:17:31.440 --> 0:17:34.159
<v Speaker 1>can only use once, that's right. So you buy, you

0:17:34.200 --> 0:17:36.880
<v Speaker 1>have to buy way more film than you're actually going

0:17:36.960 --> 0:17:39.119
<v Speaker 1>to end up using in your movie, because of course,

0:17:39.359 --> 0:17:41.600
<v Speaker 1>you know you're not every take is going to be perfect,

0:17:41.600 --> 0:17:44.560
<v Speaker 1>and you want to make the best film possible, which

0:17:44.600 --> 0:17:47.000
<v Speaker 1>means you have to do lots and lots and lots

0:17:47.000 --> 0:17:49.920
<v Speaker 1>of takes to give yourself as many choices as possible

0:17:49.960 --> 0:17:52.280
<v Speaker 1>in the post production process, which we'll get into in

0:17:52.320 --> 0:17:56.399
<v Speaker 1>another podcast. Um, you wanna give as many choices as

0:17:56.440 --> 0:17:58.800
<v Speaker 1>possible once you reach that point so that you don't

0:17:58.840 --> 0:18:01.600
<v Speaker 1>have to go back and do anything again, or do

0:18:01.680 --> 0:18:06.040
<v Speaker 1>a new scene or anything like that. So, yeah, that's

0:18:06.080 --> 0:18:10.040
<v Speaker 1>a huge cost buying you know, ten times more film

0:18:10.080 --> 0:18:12.919
<v Speaker 1>easy than you're ever going to Actually ten times is

0:18:13.440 --> 0:18:16.080
<v Speaker 1>not even close to how much film some of these

0:18:16.119 --> 0:18:20.080
<v Speaker 1>these movies required in order to bring a two hour

0:18:20.160 --> 0:18:25.520
<v Speaker 1>film to theaters. Um. And also distribution. If you're distributing

0:18:25.560 --> 0:18:29.320
<v Speaker 1>a film, that means you have to actually produce. If

0:18:29.320 --> 0:18:32.000
<v Speaker 1>you have to buy more film to to produce your movie,

0:18:32.080 --> 0:18:34.359
<v Speaker 1>you have to actually make another print of it, yes,

0:18:34.600 --> 0:18:37.840
<v Speaker 1>and then ship that to a physical copy theater. Yeah,

0:18:38.000 --> 0:18:40.240
<v Speaker 1>and if you have you know, multiple screens, say for

0:18:40.280 --> 0:18:43.040
<v Speaker 1>one of the blockbuster films, right, then you have to say,

0:18:43.080 --> 0:18:46.479
<v Speaker 1>you know, have your local screen megaplex and six of

0:18:46.480 --> 0:18:50.400
<v Speaker 1>those screens are showing the same blockbuster movie. Then you've

0:18:50.440 --> 0:18:55.800
<v Speaker 1>got six copies for that one theater alone. Right, that's expensive. Yeah.

0:18:55.800 --> 0:18:59.399
<v Speaker 1>And the other another really big problem with using film

0:18:59.520 --> 0:19:02.040
<v Speaker 1>versus digital I'm not I mean again, film you get

0:19:02.080 --> 0:19:05.000
<v Speaker 1>that certain quality with it, but digital you can see

0:19:05.240 --> 0:19:09.240
<v Speaker 1>immediately how well that take came out. Well. Yeah. Anybody

0:19:09.240 --> 0:19:12.960
<v Speaker 1>who has a digital camera still camera, who has used

0:19:12.960 --> 0:19:15.440
<v Speaker 1>film in the past is fully aware of the differences

0:19:15.480 --> 0:19:17.120
<v Speaker 1>of being able to, you know, go back and look

0:19:17.119 --> 0:19:20.280
<v Speaker 1>at the screen and see what you just shot, versus well,

0:19:20.359 --> 0:19:22.159
<v Speaker 1>I'll see this after I get it back from the

0:19:22.200 --> 0:19:24.520
<v Speaker 1>developer and two or three weeks and then I'll see

0:19:24.560 --> 0:19:28.240
<v Speaker 1>whether or not that that picture actually came out. Um. Yeah.

0:19:28.280 --> 0:19:33.400
<v Speaker 1>The immediate feedback to digital is a huge boon to filmmakers.

0:19:33.440 --> 0:19:36.359
<v Speaker 1>They can see, like, you know, you shoot a scene,

0:19:36.400 --> 0:19:38.119
<v Speaker 1>you take a look at the scene immediately after you

0:19:38.119 --> 0:19:40.159
<v Speaker 1>shoot it, and then you decide whether or not you

0:19:40.200 --> 0:19:44.840
<v Speaker 1>need another take. Uh. With film, you you all you

0:19:44.840 --> 0:19:47.320
<v Speaker 1>can go on is what you saw as the as

0:19:47.359 --> 0:19:49.119
<v Speaker 1>the take was going. But you can't really you know,

0:19:49.160 --> 0:19:53.840
<v Speaker 1>maybe the camera wasn't aligned properly, and maybe the light

0:19:54.000 --> 0:19:56.720
<v Speaker 1>wasn't quite right for the film to capture it. Um,

0:19:56.720 --> 0:19:58.679
<v Speaker 1>but you wouldn't know until you get a chance to

0:19:58.680 --> 0:20:02.760
<v Speaker 1>look at it later on in daily's and that you know.

0:20:03.200 --> 0:20:05.159
<v Speaker 1>By then you're like, you may find out that you

0:20:05.200 --> 0:20:06.919
<v Speaker 1>have to go back and reshoot a scene that can

0:20:06.960 --> 0:20:09.560
<v Speaker 1>push your whole production back. So yeah, digital definitely helps

0:20:09.960 --> 0:20:13.040
<v Speaker 1>during the movie making process to keep things on schedule.

0:20:13.359 --> 0:20:17.320
<v Speaker 1>Assuming you're not someone like Stanley Kubrick, who would do

0:20:17.560 --> 0:20:19.560
<v Speaker 1>a hundred takes of a single scene, whether or not

0:20:19.640 --> 0:20:24.400
<v Speaker 1>it was perfect the first time, that would be immaterial. Um, well,

0:20:24.440 --> 0:20:26.440
<v Speaker 1>you never know, there might be something in the other

0:20:26.720 --> 0:20:29.200
<v Speaker 1>and the other versions one of the other takes. It's

0:20:29.320 --> 0:20:32.360
<v Speaker 1>oh yeah, I never even intended that, but look at that. Yeah.

0:20:32.359 --> 0:20:36.080
<v Speaker 1>Another difference between digital and film, which we mentioned really quickly,

0:20:36.880 --> 0:20:40.720
<v Speaker 1>assuming that you're watching a digital movie on some sort

0:20:40.760 --> 0:20:44.800
<v Speaker 1>of digital uh playback device as opposed to because some

0:20:44.880 --> 0:20:48.320
<v Speaker 1>digital movies are converted into film, right, You shoot it

0:20:48.359 --> 0:20:51.240
<v Speaker 1>digitally and then you transfer it to film. In fact,

0:20:51.280 --> 0:20:52.680
<v Speaker 1>a lot of movies have to be done this way

0:20:52.680 --> 0:20:56.119
<v Speaker 1>because not every theater has a digital projector, so you

0:20:56.160 --> 0:20:58.280
<v Speaker 1>have to convert it into film. But assuming that you're

0:20:58.280 --> 0:21:01.399
<v Speaker 1>watching it from a digital sort and uh, you know,

0:21:01.440 --> 0:21:04.440
<v Speaker 1>like a digital projector, it's gonna look the same way

0:21:05.240 --> 0:21:07.600
<v Speaker 1>the hundredth time it's shown as it did the first

0:21:07.600 --> 0:21:10.080
<v Speaker 1>time it was shown. So if you want those little

0:21:10.080 --> 0:21:11.520
<v Speaker 1>burn marks, you have to put them in there when

0:21:11.520 --> 0:21:15.560
<v Speaker 1>you're right. Yeah, the little hair that's going across the screen. Yeah,

0:21:15.680 --> 0:21:20.679
<v Speaker 1>with film, film degrades over time and overuse. So the

0:21:20.760 --> 0:21:23.439
<v Speaker 1>hundredth time of film is shown, a physical film is

0:21:23.440 --> 0:21:25.639
<v Speaker 1>shown is gonna look different than the first time because

0:21:25.680 --> 0:21:27.240
<v Speaker 1>the film is gonna have some wear and tear on it.

0:21:28.200 --> 0:21:31.680
<v Speaker 1>So that's another thing that the filmmakers taken too consideration.

0:21:32.200 --> 0:21:35.840
<v Speaker 1>So the digital process is different when it goes to

0:21:35.880 --> 0:21:39.720
<v Speaker 1>these photo sites. The light when it's hitting the photo sites,

0:21:39.800 --> 0:21:43.800
<v Speaker 1>that then gets converted into ones and zeros. Some of

0:21:43.880 --> 0:21:49.120
<v Speaker 1>the digital cameras have something called a beam splitter, splits

0:21:49.160 --> 0:21:54.119
<v Speaker 1>the light into component colors. All right, Yeah, So the

0:21:54.160 --> 0:21:58.240
<v Speaker 1>component colors of video are red, green, and blue. And

0:21:58.280 --> 0:22:01.960
<v Speaker 1>we've actually had some listeners right in with a related

0:22:02.040 --> 0:22:06.440
<v Speaker 1>question asking why is that considered the primary colors in film? Why? Red, green,

0:22:06.440 --> 0:22:09.000
<v Speaker 1>and blue? Because in art class I learned that the

0:22:09.040 --> 0:22:12.679
<v Speaker 1>primary colors were red, blue, and yellow, because red and

0:22:12.760 --> 0:22:15.480
<v Speaker 1>yellow make orange, and yellow, blue make green, and blue

0:22:15.480 --> 0:22:17.680
<v Speaker 1>and red make purple, and a whole bunch makes a

0:22:17.720 --> 0:22:21.840
<v Speaker 1>big mess. Um. And the answer to that is the

0:22:21.840 --> 0:22:27.400
<v Speaker 1>difference between additive and subtractive colors. Now we've we've talked

0:22:27.440 --> 0:22:30.320
<v Speaker 1>about this in the past two we got into the cables,

0:22:30.400 --> 0:22:34.040
<v Speaker 1>right right, So let's I'll talk about subtractive colors first,

0:22:34.040 --> 0:22:36.119
<v Speaker 1>because that's that's kind of the you know, you go

0:22:36.160 --> 0:22:38.800
<v Speaker 1>to elementary school and you learn your primary colors red, blue,

0:22:38.800 --> 0:22:41.560
<v Speaker 1>and yellow, and you get a little color wheel and everything, um,

0:22:41.560 --> 0:22:45.639
<v Speaker 1>subtractive and it sounds it's first it seems kind of

0:22:45.760 --> 0:22:50.560
<v Speaker 1>um counterintuitive because you think of it as subtractive, but

0:22:50.600 --> 0:22:54.040
<v Speaker 1>you're adding pigments together to make new colors. But in

0:22:54.160 --> 0:22:58.080
<v Speaker 1>subtractive you start with white. All right. That's that's that's

0:22:58.119 --> 0:23:00.720
<v Speaker 1>one end of the spectrum. And the more colors you add,

0:23:00.760 --> 0:23:04.320
<v Speaker 1>the closer to black you get. So if you were

0:23:04.320 --> 0:23:06.719
<v Speaker 1>to add all the different colors together, you would eventually

0:23:06.760 --> 0:23:11.000
<v Speaker 1>get black. Um. And also I do know that if

0:23:11.040 --> 0:23:13.160
<v Speaker 1>you want to be really technical, you you really should

0:23:13.200 --> 0:23:18.800
<v Speaker 1>say mentioned to cyan and yellow, not red, blue and yellow. Um. Well, yeah,

0:23:18.800 --> 0:23:22.359
<v Speaker 1>for for print, for print and for for photos and

0:23:22.400 --> 0:23:25.960
<v Speaker 1>things like that. Um. Now when we're talking about film

0:23:26.080 --> 0:23:28.880
<v Speaker 1>and we go into red, green, and blue, that's because

0:23:28.880 --> 0:23:32.560
<v Speaker 1>we're talking about light. When you're using light, you start

0:23:32.600 --> 0:23:35.560
<v Speaker 1>with black. Black is the absence of light, so you

0:23:35.600 --> 0:23:38.720
<v Speaker 1>have no light. UM. If you use different colors of lights,

0:23:38.720 --> 0:23:42.520
<v Speaker 1>say red and uh and green, then you start If

0:23:42.520 --> 0:23:45.240
<v Speaker 1>you add those together, that's when you start getting, um,

0:23:45.280 --> 0:23:48.880
<v Speaker 1>different colors. You so instead of being red, yellow, and blue,

0:23:48.880 --> 0:23:50.840
<v Speaker 1>it's red, green, and blue. And those are the colors

0:23:50.880 --> 0:23:53.640
<v Speaker 1>that when you start adding the different colors of light together,

0:23:53.680 --> 0:23:56.159
<v Speaker 1>you start getting the other colors of the spectrum. If

0:23:56.200 --> 0:23:58.800
<v Speaker 1>you add all of them together, you get white. So

0:23:58.840 --> 0:24:00.840
<v Speaker 1>you start with black and you end with white, as

0:24:00.840 --> 0:24:03.160
<v Speaker 1>opposed to the subtractive method where you start with white

0:24:03.160 --> 0:24:06.359
<v Speaker 1>and you end the black. So it's all all has

0:24:06.359 --> 0:24:09.160
<v Speaker 1>to do with the nature of light and color. Yep.

0:24:09.320 --> 0:24:12.119
<v Speaker 1>And uh. You know anybody really who's messed with their

0:24:12.160 --> 0:24:15.480
<v Speaker 1>computer settings and started pooling around with the little color

0:24:15.520 --> 0:24:18.439
<v Speaker 1>settings on your computer. When you're you know, doing some

0:24:18.520 --> 0:24:22.760
<v Speaker 1>kind of project UM and you have the different sliders,

0:24:23.000 --> 0:24:25.320
<v Speaker 1>you probably have an idea of what we're talking about.

0:24:26.000 --> 0:24:29.119
<v Speaker 1>But now I have to confess I am singing Ludwig

0:24:29.160 --> 0:24:31.720
<v Speaker 1>von Drake's Spectrum song in my head. The red deal

0:24:31.800 --> 0:24:34.359
<v Speaker 1>gree red, blue, blue, blue, red. Can't do that or

0:24:34.400 --> 0:24:38.240
<v Speaker 1>Disney will sue me. Um you kept it under five seconds? Yes,

0:24:38.359 --> 0:24:41.240
<v Speaker 1>all right? Yeah, like like there's any hard and fest

0:24:41.320 --> 0:24:45.119
<v Speaker 1>rule to that. Um So. Anyway, with a digital camera,

0:24:45.160 --> 0:24:46.919
<v Speaker 1>a lot of these have beam splitters in them that

0:24:46.960 --> 0:24:49.840
<v Speaker 1>split the light into their various component the red, the green,

0:24:49.880 --> 0:24:52.760
<v Speaker 1>and the blue, and then has they have dedicated photo

0:24:52.800 --> 0:24:57.200
<v Speaker 1>sites that record that information converted into digital information. All

0:24:57.240 --> 0:25:00.920
<v Speaker 1>of that together combined makes the picture. The reason for

0:25:01.000 --> 0:25:03.560
<v Speaker 1>splitting the beam into the component colors is to try

0:25:03.560 --> 0:25:07.560
<v Speaker 1>and stay as true to the original image as possible,

0:25:08.119 --> 0:25:10.119
<v Speaker 1>so that what what you see in front of you

0:25:10.200 --> 0:25:12.399
<v Speaker 1>with your own eyes when you're capturing it with your

0:25:12.440 --> 0:25:15.160
<v Speaker 1>camera is what you would theoretically see when you're playing

0:25:15.160 --> 0:25:18.320
<v Speaker 1>it back. Because we all know, you know, cameras can

0:25:19.000 --> 0:25:22.239
<v Speaker 1>alter the way things look to you. Like you can

0:25:22.280 --> 0:25:24.080
<v Speaker 1>see something that you saw with your own eyes, and

0:25:24.080 --> 0:25:25.720
<v Speaker 1>then you see a picture of it and you think, wow,

0:25:25.760 --> 0:25:28.679
<v Speaker 1>that looks that looks different than the way I remember it.

0:25:29.280 --> 0:25:30.600
<v Speaker 1>And there are a couple of different reasons for that.

0:25:30.640 --> 0:25:32.640
<v Speaker 1>Some of that is because we're human and sometimes our

0:25:32.640 --> 0:25:35.480
<v Speaker 1>memories are not so so accurate. But others is that

0:25:35.560 --> 0:25:40.959
<v Speaker 1>the cameras can kind of alter the way something looks. Um.

0:25:41.080 --> 0:25:43.760
<v Speaker 1>I had another point there with that too, But now

0:25:43.800 --> 0:25:47.639
<v Speaker 1>I'm I'm gonna I'm gonna falter around until I come

0:25:47.680 --> 0:25:51.040
<v Speaker 1>back up with it. Do you need a minute? Yeah,

0:25:51.200 --> 0:25:56.520
<v Speaker 1>vamp Oh, so you know this, it's funny. Uh not

0:25:56.720 --> 0:25:58.800
<v Speaker 1>that this is on topic, but you know, we had

0:25:58.840 --> 0:26:00.840
<v Speaker 1>meant to cover a whole bunch of other stuff in

0:26:00.840 --> 0:26:03.880
<v Speaker 1>this podcast, and we are getting very close to time. Yeah,

0:26:04.119 --> 0:26:07.120
<v Speaker 1>I think this may be how movie cameras work. Well, no, no,

0:26:07.400 --> 0:26:09.480
<v Speaker 1>I'm gonna, I'm determined to get a little further in it.

0:26:09.600 --> 0:26:12.159
<v Speaker 1>First of all, steady cam because I said that we

0:26:12.160 --> 0:26:14.119
<v Speaker 1>were going to talk about it, okay, because we didn't

0:26:14.160 --> 0:26:17.560
<v Speaker 1>even touch on the higher definition video cameras or any

0:26:17.600 --> 0:26:19.400
<v Speaker 1>of that stuff. Yeah, well, we'll have to do one

0:26:19.400 --> 0:26:22.320
<v Speaker 1>where we'll talk specifically about higher definition video cameras, because

0:26:22.400 --> 0:26:24.360
<v Speaker 1>the red one is the one you wanted to talk

0:26:24.359 --> 0:26:26.879
<v Speaker 1>about specifically. Yeah, but that's that's fine, because you know

0:26:26.920 --> 0:26:29.240
<v Speaker 1>there's plenty more where this came from. Yeah. Yeah, Well,

0:26:29.640 --> 0:26:32.400
<v Speaker 1>the nice thing is this is, uh, well, we'll have

0:26:32.680 --> 0:26:35.200
<v Speaker 1>fodder for future episodes, and don't worry, folks, we will

0:26:35.320 --> 0:26:37.600
<v Speaker 1>space them out so that you won't get exhausted. It's

0:26:37.640 --> 0:26:41.000
<v Speaker 1>not how movies work after all. Um, So steady cam

0:26:41.320 --> 0:26:43.760
<v Speaker 1>is that was an approach to Remember when I said that,

0:26:43.800 --> 0:26:45.920
<v Speaker 1>you know, cameras were kind of in a fixed position

0:26:46.000 --> 0:26:48.280
<v Speaker 1>until they came up with things like dollies and cranes

0:26:48.359 --> 0:26:52.159
<v Speaker 1>and eventually things like helicopter shots and stuff. Um, they

0:26:52.240 --> 0:26:54.480
<v Speaker 1>still it's still kind of hard. You didn't have as

0:26:54.560 --> 0:26:57.320
<v Speaker 1>much freedom to follow actors as a director might like.

0:26:58.000 --> 0:27:01.520
<v Speaker 1>And so that brings us to around nineteen seventies six,

0:27:03.040 --> 0:27:07.480
<v Speaker 1>and yeah, that's that was. That was when steady cam

0:27:07.520 --> 0:27:12.320
<v Speaker 1>became an actual like thing thing. The development of the

0:27:12.359 --> 0:27:16.160
<v Speaker 1>state cam preceded that. And Garrett Brown is the guy

0:27:16.200 --> 0:27:18.639
<v Speaker 1>who invented that. Was back in the early seventies. He

0:27:18.680 --> 0:27:22.560
<v Speaker 1>started working on this in was the Steadicam brand became official.

0:27:23.359 --> 0:27:26.840
<v Speaker 1>And that is a system that consists essentially of a

0:27:26.920 --> 0:27:33.040
<v Speaker 1>vest and articulated arm and a rig that holds the camera.

0:27:33.080 --> 0:27:35.720
<v Speaker 1>And the rig is essentially a pole with some elements

0:27:35.720 --> 0:27:37.520
<v Speaker 1>on it that at the top, usually at the top

0:27:37.600 --> 0:27:39.880
<v Speaker 1>you had the camera and at the base you might

0:27:39.920 --> 0:27:42.520
<v Speaker 1>have a monitor so that the camera operator can see

0:27:42.520 --> 0:27:44.200
<v Speaker 1>what the camera is capturing because it's not gonna be

0:27:44.240 --> 0:27:47.840
<v Speaker 1>an eye level necessarily, and a battery to power the monitor,

0:27:48.240 --> 0:27:53.040
<v Speaker 1>and uh it what it does is it increases the

0:27:53.040 --> 0:27:56.840
<v Speaker 1>the amount of inertia that the camera experiences because you know,

0:27:56.920 --> 0:27:59.760
<v Speaker 1>a camera is not that heavy and the tiniest motions

0:27:59.760 --> 0:28:02.760
<v Speaker 1>can create these jerky reactions. And that's what you know,

0:28:02.800 --> 0:28:04.800
<v Speaker 1>most filmmakers want to avoid because it kind of takes

0:28:04.840 --> 0:28:08.000
<v Speaker 1>the audience out of the action at point of order. Yeah,

0:28:08.240 --> 0:28:10.159
<v Speaker 1>I just like to point out it depends on the camera.

0:28:10.720 --> 0:28:13.920
<v Speaker 1>Some of those cameras are pretty heavy. Yeah, yeah, I'm

0:28:14.000 --> 0:28:18.840
<v Speaker 1>saying relatively relatively, like alright, compared to say a hum

0:28:18.960 --> 0:28:23.879
<v Speaker 1>Vy now, which obviously has an elephant greater amount of

0:28:23.920 --> 0:28:27.040
<v Speaker 1>inertionvved through the Humvy than it would with a camera

0:28:27.720 --> 0:28:32.840
<v Speaker 1>um or say compared to a cameraman. Most cameras are

0:28:32.880 --> 0:28:36.080
<v Speaker 1>going to be lighter than that. So the steady cam thing,

0:28:37.200 --> 0:28:40.000
<v Speaker 1>it creates a bigger access that creates it changes the

0:28:40.040 --> 0:28:43.360
<v Speaker 1>cinero gravity for a camera, and it reduces the jumps

0:28:43.360 --> 0:28:46.160
<v Speaker 1>and jitters that you would get, uh as you move

0:28:46.200 --> 0:28:48.600
<v Speaker 1>around with a camera. It's more or less like a

0:28:48.640 --> 0:28:51.800
<v Speaker 1>system of shock absorbers. Yeah, because it's it's giving with

0:28:51.960 --> 0:28:54.320
<v Speaker 1>the weight of the camera, and so it keeps it

0:28:54.360 --> 0:28:57.800
<v Speaker 1>steady when all the world is bouncing around it. Right

0:28:57.840 --> 0:29:01.920
<v Speaker 1>as the camera's weight makes it move downward. The the

0:29:02.240 --> 0:29:05.040
<v Speaker 1>articulated arm actually has some springs in it, like shock

0:29:05.120 --> 0:29:10.240
<v Speaker 1>absorbers that act in an opposite upward direction, which means

0:29:10.280 --> 0:29:14.840
<v Speaker 1>that the camera itself kind of remains semi level. I mean,

0:29:14.880 --> 0:29:17.480
<v Speaker 1>there's still going to be some movement, but it's it's

0:29:17.560 --> 0:29:21.320
<v Speaker 1>much more smooth than it would be if it were

0:29:21.400 --> 0:29:24.720
<v Speaker 1>held against the shoulder of a camera operator. Yes, so

0:29:25.040 --> 0:29:29.360
<v Speaker 1>it's a it's a really interesting and useful invention. Um.

0:29:29.400 --> 0:29:33.760
<v Speaker 1>My favorite steady camp shot ever is in Goodfellas. Yeah,

0:29:33.760 --> 0:29:37.640
<v Speaker 1>there's a five minute single take of following a character

0:29:37.680 --> 0:29:40.960
<v Speaker 1>through a restaurant, and it is absolutely brilliant. Scorsese was

0:29:41.400 --> 0:29:44.000
<v Speaker 1>a master as far as I'm concerned with that shot.

0:29:44.080 --> 0:29:46.360
<v Speaker 1>That was amazing. Um, But there are a lot of

0:29:46.360 --> 0:29:49.880
<v Speaker 1>other examples of steady camp shots as well, So I

0:29:49.920 --> 0:29:53.640
<v Speaker 1>had to get that in there because I mentioned it before. Also,

0:29:53.680 --> 0:29:57.120
<v Speaker 1>there's microphones. Yes, we're going to mention that we were,

0:29:57.200 --> 0:29:59.320
<v Speaker 1>but I think we're going to have to we'll have

0:29:59.360 --> 0:30:02.400
<v Speaker 1>to do an EPI so specifically about microphones and sound

0:30:02.440 --> 0:30:05.080
<v Speaker 1>on film that will be in the future. Folks. We're

0:30:05.080 --> 0:30:07.120
<v Speaker 1>gonna wrap this up because yeah, we're hitting the thirty

0:30:07.120 --> 0:30:11.400
<v Speaker 1>minute mark now. So this was a good discussion about

0:30:11.440 --> 0:30:15.680
<v Speaker 1>film and digital video cameras for in the filmmaking business.

0:30:16.120 --> 0:30:18.640
<v Speaker 1>In our next episode, we will be talking about the

0:30:18.720 --> 0:30:23.000
<v Speaker 1>post production side of making movies, and we might get

0:30:23.040 --> 0:30:25.960
<v Speaker 1>into a little bit of sound stuff there. Um, not

0:30:26.240 --> 0:30:30.200
<v Speaker 1>too much, probably because judging how long I talked about

0:30:30.240 --> 0:30:34.280
<v Speaker 1>movie cameras, uh, it may end up being its own episode. Yeah. Well,

0:30:34.360 --> 0:30:37.280
<v Speaker 1>other than the line, yeah, I mean to be honest,

0:30:37.320 --> 0:30:39.640
<v Speaker 1>we're really scratching the surface of it. There's so much

0:30:39.680 --> 0:30:43.320
<v Speaker 1>technology involved in the production of movies that we could, uh,

0:30:43.480 --> 0:30:46.040
<v Speaker 1>we could probably do a pretty long series. We could

0:30:46.040 --> 0:30:49.400
<v Speaker 1>probably really got into Yeah. Yeah, well, we'll talk about

0:30:49.440 --> 0:30:52.920
<v Speaker 1>things like practical effects and digital effects and in future episodes.

0:30:52.960 --> 0:30:55.400
<v Speaker 1>But yeah, we'll give them a nice rest for a while,

0:30:55.440 --> 0:30:58.600
<v Speaker 1>so you guys can listen to some other podcast topics

0:30:58.600 --> 0:31:02.080
<v Speaker 1>in the meantime. If you guys have any suggestions for us,

0:31:02.200 --> 0:31:05.760
<v Speaker 1>or you know, you have a question or comment something

0:31:05.760 --> 0:31:08.200
<v Speaker 1>like that, you can write us our email addresses tech

0:31:08.240 --> 0:31:11.360
<v Speaker 1>stuff at how stuff works dot com and Chris and

0:31:11.400 --> 0:31:17.320
<v Speaker 1>I will taught you again really soon. If you're a

0:31:17.360 --> 0:31:19.240
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0:31:30.440 --> 0:31:33.360
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0:31:33.400 --> 0:31:35.320
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