1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,959 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,080 --> 00:00:17,960 Speaker 1: tech Stuff from how stuff works dot com. Hello again, everyone, 4 00:00:18,040 --> 00:00:20,239 Speaker 1: Welcome to tech stuff. My name is Chris Pollett, and 5 00:00:20,239 --> 00:00:22,640 Speaker 1: I am an editor at how stuff works dot com. 6 00:00:22,680 --> 00:00:24,800 Speaker 1: Sitting across from me, as he always does, is senior 7 00:00:24,840 --> 00:00:28,200 Speaker 1: writer Jonathan Strickland. It's time to make the music. It's 8 00:00:28,280 --> 00:00:31,880 Speaker 1: time to light the lights. You know you you you 9 00:00:31,960 --> 00:00:35,400 Speaker 1: bring this seriousness to to the lyrics at the Muppet Show. 10 00:00:35,440 --> 00:00:39,279 Speaker 1: I have a feeling that it requires gravitas. Yes. So 11 00:00:39,400 --> 00:00:41,479 Speaker 1: we're going to talk a little bit today about the 12 00:00:41,520 --> 00:00:44,559 Speaker 1: technology used to make movies, and we're breaking this up 13 00:00:44,560 --> 00:00:48,080 Speaker 1: into several podcasts because, as it turns out, there's a 14 00:00:48,080 --> 00:00:50,560 Speaker 1: lot of tech that goes into making movies and it 15 00:00:50,600 --> 00:00:53,680 Speaker 1: would be way too much material to cover in one 16 00:00:53,720 --> 00:00:57,480 Speaker 1: single podcast unless we just mentioned things and then moved 17 00:00:57,480 --> 00:01:00,640 Speaker 1: on immediately. Yeah, I agree with you. So we're going 18 00:01:00,680 --> 00:01:06,400 Speaker 1: to talk about what goes into capturing images and sound 19 00:01:07,680 --> 00:01:14,480 Speaker 1: and then projecting them for your entertainment, you lucky people. So, um, 20 00:01:14,600 --> 00:01:18,319 Speaker 1: let's let's start off with talking about We're gonna talk 21 00:01:18,360 --> 00:01:21,000 Speaker 1: about both film and digital here, but let's start with film, 22 00:01:21,000 --> 00:01:26,560 Speaker 1: because of course that preceded digital, So film is an 23 00:01:26,600 --> 00:01:30,640 Speaker 1: interesting thing already. All right, So we're talking about a 24 00:01:30,760 --> 00:01:36,840 Speaker 1: material that is photoreactive. When exposed to light, a chemical 25 00:01:36,959 --> 00:01:43,039 Speaker 1: change occurs and you can capture the light from a 26 00:01:43,080 --> 00:01:47,640 Speaker 1: particular instant and preserve it on film. And this is 27 00:01:47,680 --> 00:01:51,680 Speaker 1: this is how film cameras work. You have a very simply, 28 00:01:51,720 --> 00:01:54,680 Speaker 1: you've got a lens that focuses light. You have an 29 00:01:54,680 --> 00:01:59,040 Speaker 1: aperture which is normally blocked by the shutter. The shutter 30 00:01:59,160 --> 00:02:01,720 Speaker 1: keeps light out from the film. Because of course, if 31 00:02:01,760 --> 00:02:04,200 Speaker 1: you if you had light constantly exposed to the film, 32 00:02:04,200 --> 00:02:07,600 Speaker 1: it would just the chemical reaction would occur in an 33 00:02:07,680 --> 00:02:10,440 Speaker 1: uncontrolled fashion, so you wouldn't be able to capture the 34 00:02:10,720 --> 00:02:13,840 Speaker 1: picture that you wanted, right So, plus you wouldn't be 35 00:02:13,880 --> 00:02:17,240 Speaker 1: able to control the exposure and much light gets to it, 36 00:02:17,280 --> 00:02:22,280 Speaker 1: so washed out. Be this weird, washed out, blurry picture 37 00:02:22,320 --> 00:02:26,480 Speaker 1: of nothing, um, which could be interesting, but it's not 38 00:02:26,480 --> 00:02:28,840 Speaker 1: not going to work as a movie, at least not 39 00:02:28,960 --> 00:02:34,519 Speaker 1: unless you're some sort of grad student in Hollywood who's 40 00:02:34,560 --> 00:02:39,600 Speaker 1: trying to make some sort of quote statement unquote. So 41 00:02:39,880 --> 00:02:43,200 Speaker 1: assuming that's not the case, you need to have the 42 00:02:43,200 --> 00:02:45,520 Speaker 1: shutter there to block light out when you when you 43 00:02:45,760 --> 00:02:49,959 Speaker 1: open the shutter, light comes through the lens, is focused 44 00:02:49,960 --> 00:02:52,640 Speaker 1: by the lens through the aperture, which is the opening 45 00:02:53,200 --> 00:02:56,280 Speaker 1: that exists between the lens and the film, and then 46 00:02:56,400 --> 00:03:00,520 Speaker 1: hits the film. The shutter closes, and the chemical reaction 47 00:03:00,560 --> 00:03:03,840 Speaker 1: that takes place on the film is what preserves that image. 48 00:03:04,240 --> 00:03:07,440 Speaker 1: So uh, that's how a film camera works in general. 49 00:03:07,560 --> 00:03:11,920 Speaker 1: Now a movie film camera is based upon the same premise, 50 00:03:12,919 --> 00:03:17,600 Speaker 1: with the major difference being that film is fed through 51 00:03:17,760 --> 00:03:22,720 Speaker 1: the camera at a certain rate and the shutter opens 52 00:03:22,720 --> 00:03:26,040 Speaker 1: and closes at a particular frequency so that you take 53 00:03:26,280 --> 00:03:29,600 Speaker 1: several images all within a second, and when you play 54 00:03:29,600 --> 00:03:32,440 Speaker 1: those images back at the proper speed, you get the 55 00:03:32,480 --> 00:03:36,640 Speaker 1: illusion of movement. So that's that's the whole basis of 56 00:03:36,680 --> 00:03:38,800 Speaker 1: film right there now, the way it works. And in 57 00:03:38,880 --> 00:03:42,520 Speaker 1: the old and olden days with film cameras, you had 58 00:03:42,520 --> 00:03:47,320 Speaker 1: hand cranked cameras. That sounds like fun, Yeah, um, these 59 00:03:47,360 --> 00:03:49,840 Speaker 1: are the cameras. If you've ever seen footage of of 60 00:03:50,240 --> 00:03:53,680 Speaker 1: old movie sets or even a film where that's it's 61 00:03:53,720 --> 00:03:57,160 Speaker 1: set in that era, you see like the guy peering 62 00:03:57,200 --> 00:03:59,440 Speaker 1: into the camera and he's turning a crank on the 63 00:03:59,480 --> 00:04:02,080 Speaker 1: side of it is the shooting a film. Uh. That 64 00:04:02,280 --> 00:04:06,040 Speaker 1: is physically moving the film past the shutter which is 65 00:04:06,080 --> 00:04:09,080 Speaker 1: opening and closing at a specific rate. Uh. And if 66 00:04:09,120 --> 00:04:14,400 Speaker 1: you were a very good film operator, camera operator rather, um, 67 00:04:14,400 --> 00:04:18,520 Speaker 1: you could move that at a pretty consistent rate through 68 00:04:18,560 --> 00:04:21,240 Speaker 1: the camera. When it was played back, it would be 69 00:04:23,400 --> 00:04:27,719 Speaker 1: smooth ish. Well, because we're human, right, Well, of course 70 00:04:27,760 --> 00:04:30,599 Speaker 1: we're never going to move it at the specific speed 71 00:04:30,680 --> 00:04:35,680 Speaker 1: we need. And again, projector speeds are also variable, so um, 72 00:04:36,480 --> 00:04:39,920 Speaker 1: the theater operators might in fact, in the olden days 73 00:04:39,920 --> 00:04:42,560 Speaker 1: has happened a lot back in the silent film era, 74 00:04:42,800 --> 00:04:46,560 Speaker 1: theater operators might set their projectors to to play back 75 00:04:46,600 --> 00:04:49,599 Speaker 1: a little faster than normal because it meant that you 76 00:04:49,640 --> 00:04:52,839 Speaker 1: could fit more showings in a single day. I see, 77 00:04:53,240 --> 00:04:56,040 Speaker 1: your film would be over faster. So anyway you would 78 00:04:56,080 --> 00:04:58,800 Speaker 1: hand crank the film, the film goes past the point 79 00:04:58,880 --> 00:05:01,919 Speaker 1: where the shutter opens, closes and the images are captured. 80 00:05:02,279 --> 00:05:05,559 Speaker 1: Um as and if you if you were to crank 81 00:05:05,600 --> 00:05:09,120 Speaker 1: the film faster so that you're you're putting more film 82 00:05:09,200 --> 00:05:12,800 Speaker 1: through and you're getting more shots of the action. Uh. 83 00:05:13,240 --> 00:05:19,200 Speaker 1: This actually translated into slow motion, so uh, they back 84 00:05:19,200 --> 00:05:22,640 Speaker 1: in the silent film era, the standard frames per second 85 00:05:22,960 --> 00:05:25,559 Speaker 1: that you would have for for film. And that's another 86 00:05:25,560 --> 00:05:27,680 Speaker 1: good thing to point out film is is we talked 87 00:05:27,680 --> 00:05:30,320 Speaker 1: about film in frames, and a frame you can think 88 00:05:30,360 --> 00:05:34,160 Speaker 1: of a frame as a single still photograph. Yes, okay, 89 00:05:34,200 --> 00:05:37,920 Speaker 1: So back in those days, the standard, and I used 90 00:05:37,920 --> 00:05:41,760 Speaker 1: the term loosely, was sixteen frames per second, and that 91 00:05:41,839 --> 00:05:44,960 Speaker 1: was sufficient to give you the sense of movement when 92 00:05:44,960 --> 00:05:48,560 Speaker 1: it was played back at sixteen frames per second. If 93 00:05:48,560 --> 00:05:50,599 Speaker 1: you were to speed that up, where you take maybe 94 00:05:50,600 --> 00:05:52,840 Speaker 1: thirty two frames per second, but you're playing it back 95 00:05:52,880 --> 00:05:55,480 Speaker 1: at sixteen frames per second, the action would look very 96 00:05:55,520 --> 00:05:59,080 Speaker 1: slow to you, actually look like half speed, because you're 97 00:05:59,360 --> 00:06:01,640 Speaker 1: would be using twice as much film in that time 98 00:06:01,720 --> 00:06:05,240 Speaker 1: being Yeah, yeah, so you're using twice as much film 99 00:06:05,279 --> 00:06:08,560 Speaker 1: to capture the same action. Uh, And when you play 100 00:06:08,600 --> 00:06:11,600 Speaker 1: it back at the normal speed, it feels like it's 101 00:06:11,640 --> 00:06:13,680 Speaker 1: slow motion. Same thing if you were to if you 102 00:06:13,720 --> 00:06:16,960 Speaker 1: were to under crank, if you were to use less 103 00:06:17,040 --> 00:06:19,800 Speaker 1: film to capture the action, it would look sped up 104 00:06:19,839 --> 00:06:23,480 Speaker 1: and jerky. So when you see those old silent films 105 00:06:23,520 --> 00:06:26,479 Speaker 1: where everyone suddenly running at a speed that is not 106 00:06:27,080 --> 00:06:31,000 Speaker 1: humanly possible and everyone's kind of jerking around. That's when 107 00:06:31,040 --> 00:06:35,640 Speaker 1: they were undercranking the camera. And eventually they added motors 108 00:06:36,080 --> 00:06:40,240 Speaker 1: into cameras, which allowed you to create an actual standard speed. 109 00:06:41,400 --> 00:06:44,599 Speaker 1: And uh, it wasn't until they found a way of 110 00:06:44,600 --> 00:06:48,400 Speaker 1: putting sound into um into film as well in a 111 00:06:48,480 --> 00:06:52,080 Speaker 1: in a standardized way that they settled on twenty four 112 00:06:52,160 --> 00:06:54,880 Speaker 1: frames per second, which is the current standard of of 113 00:06:55,680 --> 00:07:00,600 Speaker 1: how many frames per second for film. And now, Uh, 114 00:07:00,760 --> 00:07:02,359 Speaker 1: you were going to say something I could tell and 115 00:07:02,400 --> 00:07:04,680 Speaker 1: I just interrupted you before you can even start. Well, no, 116 00:07:04,800 --> 00:07:07,960 Speaker 1: I was gonna point out that TV cameras shoot at 117 00:07:08,000 --> 00:07:11,800 Speaker 1: thirty frames per second, which is why TV looks different. 118 00:07:11,800 --> 00:07:15,000 Speaker 1: It's got that different feel than than watching a movie. Yeah, 119 00:07:15,000 --> 00:07:18,280 Speaker 1: and it's using video as opposed to film the film. 120 00:07:18,320 --> 00:07:20,400 Speaker 1: So yeah, there are a couple of differences with that 121 00:07:21,200 --> 00:07:24,440 Speaker 1: video is taken in. When we talk about a frame 122 00:07:24,440 --> 00:07:26,720 Speaker 1: of video, it's not the same thing as a frame 123 00:07:26,760 --> 00:07:29,720 Speaker 1: of film because with film, like I said, you take 124 00:07:30,040 --> 00:07:33,520 Speaker 1: the film from a camera. Actually, when you take the 125 00:07:33,560 --> 00:07:36,360 Speaker 1: film from a camera, it's it's in its negative format. 126 00:07:36,400 --> 00:07:38,640 Speaker 1: You have to develop the film before you can look 127 00:07:38,640 --> 00:07:42,520 Speaker 1: at it as if it were a regular image. Basically, 128 00:07:42,560 --> 00:07:45,720 Speaker 1: that's bathing it in in some chemicals that will help 129 00:07:46,280 --> 00:07:49,800 Speaker 1: bring the images out. Um. And then of course, uh, 130 00:07:49,880 --> 00:07:52,320 Speaker 1: you know, stopping the reaction and fixing it in place 131 00:07:52,880 --> 00:07:54,920 Speaker 1: right before it can be you know, preserved for the 132 00:07:55,000 --> 00:07:58,040 Speaker 1: long haul, right right. And that's another time where you 133 00:07:58,120 --> 00:08:02,080 Speaker 1: can't have this film exposed to light because then it 134 00:08:02,080 --> 00:08:05,440 Speaker 1: would ruin the process. It would, but it would it 135 00:08:05,440 --> 00:08:07,920 Speaker 1: would continue. It would be as if you were continuing 136 00:08:07,960 --> 00:08:11,480 Speaker 1: to film on that film essentially, um. And we'll probably 137 00:08:11,480 --> 00:08:13,200 Speaker 1: get into that a little bit more in our second 138 00:08:13,200 --> 00:08:16,120 Speaker 1: part of this where we're talking about post production. But 139 00:08:17,080 --> 00:08:19,840 Speaker 1: the other element of video is that a frame of 140 00:08:19,920 --> 00:08:22,720 Speaker 1: video is not is not like a single image as 141 00:08:22,800 --> 00:08:28,400 Speaker 1: it is in uh in film. Um. Television, at least 142 00:08:30,440 --> 00:08:32,800 Speaker 1: if we're not talking about progressive scan TV. We're talking 143 00:08:32,800 --> 00:08:38,480 Speaker 1: about classic television is played where each frame is made 144 00:08:38,559 --> 00:08:42,760 Speaker 1: up of two fields. Okay. I think of your TV 145 00:08:42,880 --> 00:08:46,160 Speaker 1: as a series of of lines of dots, Okay, like 146 00:08:46,600 --> 00:08:51,959 Speaker 1: horizontal horizon lines, and field number one would be all 147 00:08:52,000 --> 00:08:56,320 Speaker 1: the odd number lines, so lines one, three, five, seven, etcetera. 148 00:08:56,360 --> 00:08:59,840 Speaker 1: All the way down those would be field one, and 149 00:09:00,000 --> 00:09:02,760 Speaker 1: that would be half of a frame, and that would 150 00:09:02,840 --> 00:09:07,800 Speaker 1: that your your television would paint these these dots. Uh, 151 00:09:07,840 --> 00:09:09,840 Speaker 1: and it does at a very very fast rate. It 152 00:09:09,880 --> 00:09:12,000 Speaker 1: sounds like it's you know, like you'd be able to 153 00:09:12,040 --> 00:09:14,280 Speaker 1: see it, but it's so fast that you can't you 154 00:09:14,320 --> 00:09:17,480 Speaker 1: can't perceive it. But it would paint all the odd 155 00:09:17,520 --> 00:09:19,920 Speaker 1: lines first, and then it would paint the even lines. 156 00:09:19,960 --> 00:09:22,600 Speaker 1: That would be the second field, field one and field two, 157 00:09:22,640 --> 00:09:25,840 Speaker 1: and together those two fields would can would make a 158 00:09:26,000 --> 00:09:30,319 Speaker 1: frame of video. Um, and your television would be playing 159 00:09:30,320 --> 00:09:33,600 Speaker 1: that back. Is it thirty or sixty? I think, well, 160 00:09:33,600 --> 00:09:35,679 Speaker 1: I know that when you're when you're capturing it, it's 161 00:09:35,720 --> 00:09:39,480 Speaker 1: thirty frames per second. But um, so it's a little 162 00:09:39,840 --> 00:09:42,199 Speaker 1: it is a little different. It feels different from film, 163 00:09:42,280 --> 00:09:47,200 Speaker 1: and that translates over into digital cinema will get into 164 00:09:47,240 --> 00:09:53,720 Speaker 1: that too. So getting back to the film, uh set, 165 00:09:53,920 --> 00:09:58,920 Speaker 1: So you're limited originally with the old cameras, you were 166 00:09:58,920 --> 00:10:03,280 Speaker 1: pretty limited to stat shots. You couldn't really move the 167 00:10:03,280 --> 00:10:06,920 Speaker 1: camera very much. So if you look at old old movies, 168 00:10:07,000 --> 00:10:11,079 Speaker 1: you'll see a lot of shots that are single take 169 00:10:11,640 --> 00:10:14,360 Speaker 1: and it lasts a good long while and then it'll 170 00:10:14,400 --> 00:10:17,000 Speaker 1: move to a totally different setting and a new scene 171 00:10:17,040 --> 00:10:20,480 Speaker 1: and the point of view won't change very much, right, 172 00:10:20,520 --> 00:10:22,959 Speaker 1: just because of the you know, the setups that they had. 173 00:10:23,000 --> 00:10:26,520 Speaker 1: They didn't have the sophisticated equipment that goes along with 174 00:10:27,440 --> 00:10:29,960 Speaker 1: you know, the setting up the shots that we used today, 175 00:10:30,120 --> 00:10:33,840 Speaker 1: the the dollies and all the cranes and all those things, 176 00:10:34,080 --> 00:10:37,280 Speaker 1: right exactly. Yeah, those and back then you would have 177 00:10:37,640 --> 00:10:40,520 Speaker 1: a tripod, set up a camera on the tripod, and 178 00:10:40,600 --> 00:10:42,079 Speaker 1: that was pretty much it. You might be able to 179 00:10:42,080 --> 00:10:45,400 Speaker 1: do a pan where you you turn the camera uh 180 00:10:45,440 --> 00:10:49,000 Speaker 1: in a certain direction so that you can follow the action, 181 00:10:49,760 --> 00:10:51,880 Speaker 1: but beyond that, it wasn't There wasn't much movement. It 182 00:10:51,920 --> 00:10:54,400 Speaker 1: wasn't until we started thinking seeing things like dollies, and 183 00:10:54,480 --> 00:10:57,880 Speaker 1: a dolly is essentially a platform that's on wheels, uh, 184 00:10:57,920 --> 00:11:00,560 Speaker 1: And the tripod is on the platform, so the camera 185 00:11:00,600 --> 00:11:03,680 Speaker 1: itself is still stable, it's just on a surface that 186 00:11:03,720 --> 00:11:07,079 Speaker 1: can move around. Uh. Many dollies, in fact, I would 187 00:11:07,120 --> 00:11:10,240 Speaker 1: I would probably say most tend to be set on tracks, 188 00:11:11,120 --> 00:11:15,240 Speaker 1: so that in turn also limits the motion that the 189 00:11:15,280 --> 00:11:18,120 Speaker 1: camera will experience while you're capturing film. Uh. This is 190 00:11:18,160 --> 00:11:23,400 Speaker 1: in general a pretty good thing because most filmmakers want 191 00:11:23,440 --> 00:11:25,920 Speaker 1: to avoid the really jerk emotions you would get if 192 00:11:25,960 --> 00:11:28,920 Speaker 1: you were just holding a camera and trying to capture images. 193 00:11:29,600 --> 00:11:33,040 Speaker 1: If you've ever you know, watch any home home video. Ever, 194 00:11:35,200 --> 00:11:37,840 Speaker 1: the home video effect is something that most filmmakers want 195 00:11:37,840 --> 00:11:40,840 Speaker 1: to avoid unless they're doing something like a documentary, or 196 00:11:40,880 --> 00:11:43,560 Speaker 1: they want to evoke a particular mood. Like let's say 197 00:11:44,360 --> 00:11:49,640 Speaker 1: it's a war scene and you want that chaotic feel 198 00:11:49,720 --> 00:11:53,400 Speaker 1: where you know it's every it's very disorienting and frightening 199 00:11:53,760 --> 00:11:56,280 Speaker 1: and you're not really sure what's happening. Uh, you may 200 00:11:56,360 --> 00:11:59,200 Speaker 1: want to have a handheld camera effects so that it 201 00:11:59,240 --> 00:12:03,240 Speaker 1: gives the audience kind of a feeling of disorientation and 202 00:12:03,320 --> 00:12:06,960 Speaker 1: it helps evoke the mood you were going after. Yeah, 203 00:12:07,040 --> 00:12:09,800 Speaker 1: just just to point out for all of you amateur 204 00:12:09,920 --> 00:12:14,960 Speaker 1: home video efficionados, Yes, it can be better than that, 205 00:12:15,000 --> 00:12:16,800 Speaker 1: but most people don't take the time to invest in 206 00:12:16,800 --> 00:12:22,800 Speaker 1: the equipment and practice shooting as a professional uh filmmaker might. Yeah, 207 00:12:22,880 --> 00:12:24,480 Speaker 1: and and there are a lot of that you can't 208 00:12:24,520 --> 00:12:26,240 Speaker 1: do it. Oh sure, there are a lot of people don't. 209 00:12:26,320 --> 00:12:29,320 Speaker 1: And there are a lot of of home filmmakers who 210 00:12:29,840 --> 00:12:32,840 Speaker 1: have made their own dollies, they made their own cranes, 211 00:12:32,840 --> 00:12:35,080 Speaker 1: they made their own steady cams. We'll talk about steady 212 00:12:35,080 --> 00:12:38,120 Speaker 1: cam in a second. Um. Yeah, actually, I ran into 213 00:12:38,120 --> 00:12:40,240 Speaker 1: that in my research and it's it's pretty cool. It's 214 00:12:40,240 --> 00:12:42,200 Speaker 1: not that hard to do to build, you know, just 215 00:12:42,240 --> 00:12:45,800 Speaker 1: a basic setup for home video equipment. Yeah, it's very 216 00:12:45,920 --> 00:12:47,800 Speaker 1: it's it's very much kind of a Jerry Rigg kind 217 00:12:47,840 --> 00:12:52,319 Speaker 1: of approach to it. But really the whole film industry 218 00:12:52,480 --> 00:12:56,040 Speaker 1: is based off of that sort of ingenuity. You know. 219 00:12:56,080 --> 00:12:58,040 Speaker 1: We we look at the stuff that is used in 220 00:12:58,080 --> 00:13:01,120 Speaker 1: films today and you think, wow, it's advanced technology, but 221 00:13:01,160 --> 00:13:04,080 Speaker 1: all of it is pretty much based on some guy saying, 222 00:13:04,400 --> 00:13:06,240 Speaker 1: you know, it would be really cool if we could 223 00:13:06,280 --> 00:13:09,120 Speaker 1: get this such and such shot, but how do we 224 00:13:09,200 --> 00:13:11,200 Speaker 1: do that? And then just coming up with a way 225 00:13:11,240 --> 00:13:15,040 Speaker 1: of making it work. And really it's just refining that 226 00:13:16,000 --> 00:13:22,200 Speaker 1: mother necessity. Yes, yes, hey mama. So uh all right, 227 00:13:22,320 --> 00:13:26,280 Speaker 1: so we've talked about how how film is capturing the 228 00:13:26,360 --> 00:13:28,840 Speaker 1: light and you know, you get it the photochemical reaction 229 00:13:28,880 --> 00:13:30,960 Speaker 1: on the film. You later developed the film and you 230 00:13:31,000 --> 00:13:33,280 Speaker 1: can you can watch it once you play it back 231 00:13:33,320 --> 00:13:36,679 Speaker 1: at a in a projector let's talk about the difference 232 00:13:36,679 --> 00:13:41,640 Speaker 1: with digital. Okay, so to kind of kind of transition 233 00:13:41,840 --> 00:13:45,160 Speaker 1: from film to digital. Let's talk a little bit about video. 234 00:13:46,240 --> 00:13:49,200 Speaker 1: And we mentioned it already about how it's played back, 235 00:13:49,280 --> 00:13:51,720 Speaker 1: it's captured and played back at a different speed than film, 236 00:13:51,800 --> 00:13:55,640 Speaker 1: so it does give you a different feel. Um. And 237 00:13:55,640 --> 00:13:58,200 Speaker 1: this is this is actually perceptible. People will say, like, 238 00:13:58,280 --> 00:14:01,839 Speaker 1: you know, television does not look like visa and even 239 00:14:01,960 --> 00:14:05,920 Speaker 1: watching a movie on TV doesn't feel like it does 240 00:14:06,000 --> 00:14:08,880 Speaker 1: when you're watching it in a in a theater. And 241 00:14:08,960 --> 00:14:10,840 Speaker 1: not just because you're not watching it on in a 242 00:14:10,920 --> 00:14:15,040 Speaker 1: huge screen and you have, you know, a fifty surround 243 00:14:15,080 --> 00:14:17,680 Speaker 1: sound system around you or anything like that. It's that 244 00:14:17,800 --> 00:14:20,880 Speaker 1: the actual quality of the picture and the quality of 245 00:14:20,880 --> 00:14:23,120 Speaker 1: the movement that you see in the picture is different. 246 00:14:23,880 --> 00:14:26,240 Speaker 1: It's because there's a weird conversion process. I'm not going 247 00:14:26,280 --> 00:14:28,720 Speaker 1: to get into it. We've mentioned it before. Then the 248 00:14:29,240 --> 00:14:32,360 Speaker 1: pull down process. Yeah, yeah, there's a weird process that 249 00:14:32,400 --> 00:14:34,600 Speaker 1: you have to go in order to make the frames 250 00:14:34,640 --> 00:14:38,880 Speaker 1: of film fit the frames of video format. And it's 251 00:14:39,000 --> 00:14:43,440 Speaker 1: a very strange mathematical process. Uh. And it doesn't it 252 00:14:43,480 --> 00:14:46,600 Speaker 1: doesn't give you the most natural uh playback, which is 253 00:14:46,600 --> 00:14:49,520 Speaker 1: why it doesn't really look the way it should in 254 00:14:49,560 --> 00:14:51,080 Speaker 1: the lord of the way it would if you were 255 00:14:51,080 --> 00:14:54,400 Speaker 1: seeing it in the theater. Um. Now, video cameras have 256 00:14:55,720 --> 00:15:00,560 Speaker 1: uh an interesting set up as opposed to the the 257 00:15:01,240 --> 00:15:04,200 Speaker 1: film cameras. So instead of capturing the image and putting 258 00:15:04,200 --> 00:15:07,680 Speaker 1: it onto film, it's using something called a charge coupled device, 259 00:15:09,000 --> 00:15:13,320 Speaker 1: all right, So that's a semiconductor image sensor, and so 260 00:15:13,440 --> 00:15:19,200 Speaker 1: it's it's measuring light and it is then taking those 261 00:15:19,240 --> 00:15:23,280 Speaker 1: measurements putting it towards photo sites, which convert this, uh, 262 00:15:23,640 --> 00:15:27,760 Speaker 1: with an analog to digital converter, convert this this these 263 00:15:27,800 --> 00:15:31,960 Speaker 1: measurements of light into ones and zeros. That's where we're 264 00:15:31,960 --> 00:15:35,000 Speaker 1: getting into the digital. Now, these ones and zeros, that's 265 00:15:35,600 --> 00:15:40,680 Speaker 1: just digital information that can either be used to capture, 266 00:15:40,760 --> 00:15:43,840 Speaker 1: to to put onto magnetic tape. You actually wouldn't even 267 00:15:43,920 --> 00:15:45,840 Speaker 1: use the analog to digital in that case. You could 268 00:15:45,880 --> 00:15:48,880 Speaker 1: just put the measurements of the light directly onto the 269 00:15:48,880 --> 00:15:51,280 Speaker 1: magnetic tape, use the magnetic tape to play back in 270 00:15:51,480 --> 00:15:54,480 Speaker 1: something like a VCR and that would take those measurements 271 00:15:54,480 --> 00:15:59,200 Speaker 1: and cover them back into light and sound. Or you 272 00:15:59,240 --> 00:16:03,360 Speaker 1: could do the analog to digital conversion, um, and then 273 00:16:03,440 --> 00:16:07,560 Speaker 1: you have a digital image, right which you can play 274 00:16:07,560 --> 00:16:11,200 Speaker 1: back and lots of devices, as it turns out, things 275 00:16:11,200 --> 00:16:15,760 Speaker 1: like DVD players, computers, that kind of stuff. Uh. The 276 00:16:15,800 --> 00:16:19,240 Speaker 1: interesting thing about digital versus film. Uh, there is a 277 00:16:19,280 --> 00:16:25,040 Speaker 1: difference in the appearance. Again, you're not capturing necessarily at 278 00:16:25,040 --> 00:16:27,760 Speaker 1: twenty four frames per second. Although there are digital cameras 279 00:16:27,800 --> 00:16:31,600 Speaker 1: out there that can do that, they can capture images 280 00:16:31,680 --> 00:16:34,680 Speaker 1: at the same rate as film. In fact, the Attack 281 00:16:34,680 --> 00:16:36,520 Speaker 1: of the Clones was filmed with a camera that could 282 00:16:36,560 --> 00:16:38,920 Speaker 1: do that, and that was the as a matter of fact, 283 00:16:38,920 --> 00:16:42,800 Speaker 1: the very first major movie as I'm not if I'm 284 00:16:42,840 --> 00:16:47,360 Speaker 1: not mistaken that used digital filmmaking. And that's actually that's 285 00:16:47,440 --> 00:16:50,080 Speaker 1: that one of the reasons that you might go to 286 00:16:50,160 --> 00:16:53,640 Speaker 1: this process. You know, you might say, well, hey, why 287 00:16:53,720 --> 00:16:56,760 Speaker 1: would somebody use if there's equality to film that makes 288 00:16:56,800 --> 00:17:02,760 Speaker 1: it different from shooting it directly to a digital version 289 00:17:02,960 --> 00:17:06,000 Speaker 1: of of the movie, why would you do that? Well, 290 00:17:06,040 --> 00:17:09,439 Speaker 1: one of the biggest reasons, um, other than its flexibility, 291 00:17:09,480 --> 00:17:15,040 Speaker 1: is the cost, because there is a huge cost savings. Yeah, 292 00:17:15,080 --> 00:17:17,040 Speaker 1: you don't have to buy film. Yeah for one thing. 293 00:17:17,320 --> 00:17:23,280 Speaker 1: That's that's exactly right. And film unlike unlike digital. You know, digital, 294 00:17:23,320 --> 00:17:25,439 Speaker 1: if if something is actually there's a lot of reasons 295 00:17:25,440 --> 00:17:28,720 Speaker 1: why you would do this, but film, that is one 296 00:17:28,720 --> 00:17:31,439 Speaker 1: of the bigger ones. Right, Film you can only you 297 00:17:31,440 --> 00:17:34,159 Speaker 1: can only use once, that's right. So you buy, you 298 00:17:34,200 --> 00:17:36,880 Speaker 1: have to buy way more film than you're actually going 299 00:17:36,960 --> 00:17:39,119 Speaker 1: to end up using in your movie, because of course, 300 00:17:39,359 --> 00:17:41,600 Speaker 1: you know you're not every take is going to be perfect, 301 00:17:41,600 --> 00:17:44,560 Speaker 1: and you want to make the best film possible, which 302 00:17:44,600 --> 00:17:47,000 Speaker 1: means you have to do lots and lots and lots 303 00:17:47,000 --> 00:17:49,920 Speaker 1: of takes to give yourself as many choices as possible 304 00:17:49,960 --> 00:17:52,280 Speaker 1: in the post production process, which we'll get into in 305 00:17:52,320 --> 00:17:56,399 Speaker 1: another podcast. Um, you wanna give as many choices as 306 00:17:56,440 --> 00:17:58,800 Speaker 1: possible once you reach that point so that you don't 307 00:17:58,840 --> 00:18:01,600 Speaker 1: have to go back and do anything again, or do 308 00:18:01,680 --> 00:18:06,040 Speaker 1: a new scene or anything like that. So, yeah, that's 309 00:18:06,080 --> 00:18:10,040 Speaker 1: a huge cost buying you know, ten times more film 310 00:18:10,080 --> 00:18:12,919 Speaker 1: easy than you're ever going to Actually ten times is 311 00:18:13,440 --> 00:18:16,080 Speaker 1: not even close to how much film some of these 312 00:18:16,119 --> 00:18:20,080 Speaker 1: these movies required in order to bring a two hour 313 00:18:20,160 --> 00:18:25,520 Speaker 1: film to theaters. Um. And also distribution. If you're distributing 314 00:18:25,560 --> 00:18:29,320 Speaker 1: a film, that means you have to actually produce. If 315 00:18:29,320 --> 00:18:32,000 Speaker 1: you have to buy more film to to produce your movie, 316 00:18:32,080 --> 00:18:34,359 Speaker 1: you have to actually make another print of it, yes, 317 00:18:34,600 --> 00:18:37,840 Speaker 1: and then ship that to a physical copy theater. Yeah, 318 00:18:38,000 --> 00:18:40,240 Speaker 1: and if you have you know, multiple screens, say for 319 00:18:40,280 --> 00:18:43,040 Speaker 1: one of the blockbuster films, right, then you have to say, 320 00:18:43,080 --> 00:18:46,479 Speaker 1: you know, have your local screen megaplex and six of 321 00:18:46,480 --> 00:18:50,400 Speaker 1: those screens are showing the same blockbuster movie. Then you've 322 00:18:50,440 --> 00:18:55,800 Speaker 1: got six copies for that one theater alone. Right, that's expensive. Yeah. 323 00:18:55,800 --> 00:18:59,399 Speaker 1: And the other another really big problem with using film 324 00:18:59,520 --> 00:19:02,040 Speaker 1: versus digital I'm not I mean again, film you get 325 00:19:02,080 --> 00:19:05,000 Speaker 1: that certain quality with it, but digital you can see 326 00:19:05,240 --> 00:19:09,240 Speaker 1: immediately how well that take came out. Well. Yeah. Anybody 327 00:19:09,240 --> 00:19:12,960 Speaker 1: who has a digital camera still camera, who has used 328 00:19:12,960 --> 00:19:15,440 Speaker 1: film in the past is fully aware of the differences 329 00:19:15,480 --> 00:19:17,120 Speaker 1: of being able to, you know, go back and look 330 00:19:17,119 --> 00:19:20,280 Speaker 1: at the screen and see what you just shot, versus well, 331 00:19:20,359 --> 00:19:22,159 Speaker 1: I'll see this after I get it back from the 332 00:19:22,200 --> 00:19:24,520 Speaker 1: developer and two or three weeks and then I'll see 333 00:19:24,560 --> 00:19:28,240 Speaker 1: whether or not that that picture actually came out. Um. Yeah. 334 00:19:28,280 --> 00:19:33,400 Speaker 1: The immediate feedback to digital is a huge boon to filmmakers. 335 00:19:33,440 --> 00:19:36,359 Speaker 1: They can see, like, you know, you shoot a scene, 336 00:19:36,400 --> 00:19:38,119 Speaker 1: you take a look at the scene immediately after you 337 00:19:38,119 --> 00:19:40,159 Speaker 1: shoot it, and then you decide whether or not you 338 00:19:40,200 --> 00:19:44,840 Speaker 1: need another take. Uh. With film, you you all you 339 00:19:44,840 --> 00:19:47,320 Speaker 1: can go on is what you saw as the as 340 00:19:47,359 --> 00:19:49,119 Speaker 1: the take was going. But you can't really you know, 341 00:19:49,160 --> 00:19:53,840 Speaker 1: maybe the camera wasn't aligned properly, and maybe the light 342 00:19:54,000 --> 00:19:56,720 Speaker 1: wasn't quite right for the film to capture it. Um, 343 00:19:56,720 --> 00:19:58,679 Speaker 1: but you wouldn't know until you get a chance to 344 00:19:58,680 --> 00:20:02,760 Speaker 1: look at it later on in daily's and that you know. 345 00:20:03,200 --> 00:20:05,159 Speaker 1: By then you're like, you may find out that you 346 00:20:05,200 --> 00:20:06,919 Speaker 1: have to go back and reshoot a scene that can 347 00:20:06,960 --> 00:20:09,560 Speaker 1: push your whole production back. So yeah, digital definitely helps 348 00:20:09,960 --> 00:20:13,040 Speaker 1: during the movie making process to keep things on schedule. 349 00:20:13,359 --> 00:20:17,320 Speaker 1: Assuming you're not someone like Stanley Kubrick, who would do 350 00:20:17,560 --> 00:20:19,560 Speaker 1: a hundred takes of a single scene, whether or not 351 00:20:19,640 --> 00:20:24,400 Speaker 1: it was perfect the first time, that would be immaterial. Um, well, 352 00:20:24,440 --> 00:20:26,440 Speaker 1: you never know, there might be something in the other 353 00:20:26,720 --> 00:20:29,200 Speaker 1: and the other versions one of the other takes. It's 354 00:20:29,320 --> 00:20:32,360 Speaker 1: oh yeah, I never even intended that, but look at that. Yeah. 355 00:20:32,359 --> 00:20:36,080 Speaker 1: Another difference between digital and film, which we mentioned really quickly, 356 00:20:36,880 --> 00:20:40,720 Speaker 1: assuming that you're watching a digital movie on some sort 357 00:20:40,760 --> 00:20:44,800 Speaker 1: of digital uh playback device as opposed to because some 358 00:20:44,880 --> 00:20:48,320 Speaker 1: digital movies are converted into film, right, You shoot it 359 00:20:48,359 --> 00:20:51,240 Speaker 1: digitally and then you transfer it to film. In fact, 360 00:20:51,280 --> 00:20:52,680 Speaker 1: a lot of movies have to be done this way 361 00:20:52,680 --> 00:20:56,119 Speaker 1: because not every theater has a digital projector, so you 362 00:20:56,160 --> 00:20:58,280 Speaker 1: have to convert it into film. But assuming that you're 363 00:20:58,280 --> 00:21:01,399 Speaker 1: watching it from a digital sort and uh, you know, 364 00:21:01,440 --> 00:21:04,440 Speaker 1: like a digital projector, it's gonna look the same way 365 00:21:05,240 --> 00:21:07,600 Speaker 1: the hundredth time it's shown as it did the first 366 00:21:07,600 --> 00:21:10,080 Speaker 1: time it was shown. So if you want those little 367 00:21:10,080 --> 00:21:11,520 Speaker 1: burn marks, you have to put them in there when 368 00:21:11,520 --> 00:21:15,560 Speaker 1: you're right. Yeah, the little hair that's going across the screen. Yeah, 369 00:21:15,680 --> 00:21:20,679 Speaker 1: with film, film degrades over time and overuse. So the 370 00:21:20,760 --> 00:21:23,439 Speaker 1: hundredth time of film is shown, a physical film is 371 00:21:23,440 --> 00:21:25,639 Speaker 1: shown is gonna look different than the first time because 372 00:21:25,680 --> 00:21:27,240 Speaker 1: the film is gonna have some wear and tear on it. 373 00:21:28,200 --> 00:21:31,680 Speaker 1: So that's another thing that the filmmakers taken too consideration. 374 00:21:32,200 --> 00:21:35,840 Speaker 1: So the digital process is different when it goes to 375 00:21:35,880 --> 00:21:39,720 Speaker 1: these photo sites. The light when it's hitting the photo sites, 376 00:21:39,800 --> 00:21:43,800 Speaker 1: that then gets converted into ones and zeros. Some of 377 00:21:43,880 --> 00:21:49,120 Speaker 1: the digital cameras have something called a beam splitter, splits 378 00:21:49,160 --> 00:21:54,119 Speaker 1: the light into component colors. All right, Yeah, So the 379 00:21:54,160 --> 00:21:58,240 Speaker 1: component colors of video are red, green, and blue. And 380 00:21:58,280 --> 00:22:01,960 Speaker 1: we've actually had some listeners right in with a related 381 00:22:02,040 --> 00:22:06,440 Speaker 1: question asking why is that considered the primary colors in film? Why? Red, green, 382 00:22:06,440 --> 00:22:09,000 Speaker 1: and blue? Because in art class I learned that the 383 00:22:09,040 --> 00:22:12,679 Speaker 1: primary colors were red, blue, and yellow, because red and 384 00:22:12,760 --> 00:22:15,480 Speaker 1: yellow make orange, and yellow, blue make green, and blue 385 00:22:15,480 --> 00:22:17,680 Speaker 1: and red make purple, and a whole bunch makes a 386 00:22:17,720 --> 00:22:21,840 Speaker 1: big mess. Um. And the answer to that is the 387 00:22:21,840 --> 00:22:27,400 Speaker 1: difference between additive and subtractive colors. Now we've we've talked 388 00:22:27,440 --> 00:22:30,320 Speaker 1: about this in the past two we got into the cables, 389 00:22:30,400 --> 00:22:34,040 Speaker 1: right right, So let's I'll talk about subtractive colors first, 390 00:22:34,040 --> 00:22:36,119 Speaker 1: because that's that's kind of the you know, you go 391 00:22:36,160 --> 00:22:38,800 Speaker 1: to elementary school and you learn your primary colors red, blue, 392 00:22:38,800 --> 00:22:41,560 Speaker 1: and yellow, and you get a little color wheel and everything, um, 393 00:22:41,560 --> 00:22:45,639 Speaker 1: subtractive and it sounds it's first it seems kind of 394 00:22:45,760 --> 00:22:50,560 Speaker 1: um counterintuitive because you think of it as subtractive, but 395 00:22:50,600 --> 00:22:54,040 Speaker 1: you're adding pigments together to make new colors. But in 396 00:22:54,160 --> 00:22:58,080 Speaker 1: subtractive you start with white. All right. That's that's that's 397 00:22:58,119 --> 00:23:00,720 Speaker 1: one end of the spectrum. And the more colors you add, 398 00:23:00,760 --> 00:23:04,320 Speaker 1: the closer to black you get. So if you were 399 00:23:04,320 --> 00:23:06,719 Speaker 1: to add all the different colors together, you would eventually 400 00:23:06,760 --> 00:23:11,000 Speaker 1: get black. Um. And also I do know that if 401 00:23:11,040 --> 00:23:13,160 Speaker 1: you want to be really technical, you you really should 402 00:23:13,200 --> 00:23:18,800 Speaker 1: say mentioned to cyan and yellow, not red, blue and yellow. Um. Well, yeah, 403 00:23:18,800 --> 00:23:22,359 Speaker 1: for for print, for print and for for photos and 404 00:23:22,400 --> 00:23:25,960 Speaker 1: things like that. Um. Now when we're talking about film 405 00:23:26,080 --> 00:23:28,880 Speaker 1: and we go into red, green, and blue, that's because 406 00:23:28,880 --> 00:23:32,560 Speaker 1: we're talking about light. When you're using light, you start 407 00:23:32,600 --> 00:23:35,560 Speaker 1: with black. Black is the absence of light, so you 408 00:23:35,600 --> 00:23:38,720 Speaker 1: have no light. UM. If you use different colors of lights, 409 00:23:38,720 --> 00:23:42,520 Speaker 1: say red and uh and green, then you start If 410 00:23:42,520 --> 00:23:45,240 Speaker 1: you add those together, that's when you start getting, um, 411 00:23:45,280 --> 00:23:48,880 Speaker 1: different colors. You so instead of being red, yellow, and blue, 412 00:23:48,880 --> 00:23:50,840 Speaker 1: it's red, green, and blue. And those are the colors 413 00:23:50,880 --> 00:23:53,640 Speaker 1: that when you start adding the different colors of light together, 414 00:23:53,680 --> 00:23:56,159 Speaker 1: you start getting the other colors of the spectrum. If 415 00:23:56,200 --> 00:23:58,800 Speaker 1: you add all of them together, you get white. So 416 00:23:58,840 --> 00:24:00,840 Speaker 1: you start with black and you end with white, as 417 00:24:00,840 --> 00:24:03,160 Speaker 1: opposed to the subtractive method where you start with white 418 00:24:03,160 --> 00:24:06,359 Speaker 1: and you end the black. So it's all all has 419 00:24:06,359 --> 00:24:09,160 Speaker 1: to do with the nature of light and color. Yep. 420 00:24:09,320 --> 00:24:12,119 Speaker 1: And uh. You know anybody really who's messed with their 421 00:24:12,160 --> 00:24:15,480 Speaker 1: computer settings and started pooling around with the little color 422 00:24:15,520 --> 00:24:18,439 Speaker 1: settings on your computer. When you're you know, doing some 423 00:24:18,520 --> 00:24:22,760 Speaker 1: kind of project UM and you have the different sliders, 424 00:24:23,000 --> 00:24:25,320 Speaker 1: you probably have an idea of what we're talking about. 425 00:24:26,000 --> 00:24:29,119 Speaker 1: But now I have to confess I am singing Ludwig 426 00:24:29,160 --> 00:24:31,720 Speaker 1: von Drake's Spectrum song in my head. The red deal 427 00:24:31,800 --> 00:24:34,359 Speaker 1: gree red, blue, blue, blue, red. Can't do that or 428 00:24:34,400 --> 00:24:38,240 Speaker 1: Disney will sue me. Um you kept it under five seconds? Yes, 429 00:24:38,359 --> 00:24:41,240 Speaker 1: all right? Yeah, like like there's any hard and fest 430 00:24:41,320 --> 00:24:45,119 Speaker 1: rule to that. Um So. Anyway, with a digital camera, 431 00:24:45,160 --> 00:24:46,919 Speaker 1: a lot of these have beam splitters in them that 432 00:24:46,960 --> 00:24:49,840 Speaker 1: split the light into their various component the red, the green, 433 00:24:49,880 --> 00:24:52,760 Speaker 1: and the blue, and then has they have dedicated photo 434 00:24:52,800 --> 00:24:57,200 Speaker 1: sites that record that information converted into digital information. All 435 00:24:57,240 --> 00:25:00,920 Speaker 1: of that together combined makes the picture. The reason for 436 00:25:01,000 --> 00:25:03,560 Speaker 1: splitting the beam into the component colors is to try 437 00:25:03,560 --> 00:25:07,560 Speaker 1: and stay as true to the original image as possible, 438 00:25:08,119 --> 00:25:10,119 Speaker 1: so that what what you see in front of you 439 00:25:10,200 --> 00:25:12,399 Speaker 1: with your own eyes when you're capturing it with your 440 00:25:12,440 --> 00:25:15,160 Speaker 1: camera is what you would theoretically see when you're playing 441 00:25:15,160 --> 00:25:18,320 Speaker 1: it back. Because we all know, you know, cameras can 442 00:25:19,000 --> 00:25:22,239 Speaker 1: alter the way things look to you. Like you can 443 00:25:22,280 --> 00:25:24,080 Speaker 1: see something that you saw with your own eyes, and 444 00:25:24,080 --> 00:25:25,720 Speaker 1: then you see a picture of it and you think, wow, 445 00:25:25,760 --> 00:25:28,679 Speaker 1: that looks that looks different than the way I remember it. 446 00:25:29,280 --> 00:25:30,600 Speaker 1: And there are a couple of different reasons for that. 447 00:25:30,640 --> 00:25:32,640 Speaker 1: Some of that is because we're human and sometimes our 448 00:25:32,640 --> 00:25:35,480 Speaker 1: memories are not so so accurate. But others is that 449 00:25:35,560 --> 00:25:40,959 Speaker 1: the cameras can kind of alter the way something looks. Um. 450 00:25:41,080 --> 00:25:43,760 Speaker 1: I had another point there with that too, But now 451 00:25:43,800 --> 00:25:47,639 Speaker 1: I'm I'm gonna I'm gonna falter around until I come 452 00:25:47,680 --> 00:25:51,040 Speaker 1: back up with it. Do you need a minute? Yeah, 453 00:25:51,200 --> 00:25:56,520 Speaker 1: vamp Oh, so you know this, it's funny. Uh not 454 00:25:56,720 --> 00:25:58,800 Speaker 1: that this is on topic, but you know, we had 455 00:25:58,840 --> 00:26:00,840 Speaker 1: meant to cover a whole bunch of other stuff in 456 00:26:00,840 --> 00:26:03,880 Speaker 1: this podcast, and we are getting very close to time. Yeah, 457 00:26:04,119 --> 00:26:07,120 Speaker 1: I think this may be how movie cameras work. Well, no, no, 458 00:26:07,400 --> 00:26:09,480 Speaker 1: I'm gonna, I'm determined to get a little further in it. 459 00:26:09,600 --> 00:26:12,159 Speaker 1: First of all, steady cam because I said that we 460 00:26:12,160 --> 00:26:14,119 Speaker 1: were going to talk about it, okay, because we didn't 461 00:26:14,160 --> 00:26:17,560 Speaker 1: even touch on the higher definition video cameras or any 462 00:26:17,600 --> 00:26:19,400 Speaker 1: of that stuff. Yeah, well, we'll have to do one 463 00:26:19,400 --> 00:26:22,320 Speaker 1: where we'll talk specifically about higher definition video cameras, because 464 00:26:22,400 --> 00:26:24,360 Speaker 1: the red one is the one you wanted to talk 465 00:26:24,359 --> 00:26:26,879 Speaker 1: about specifically. Yeah, but that's that's fine, because you know 466 00:26:26,920 --> 00:26:29,240 Speaker 1: there's plenty more where this came from. Yeah. Yeah, Well, 467 00:26:29,640 --> 00:26:32,400 Speaker 1: the nice thing is this is, uh, well, we'll have 468 00:26:32,680 --> 00:26:35,200 Speaker 1: fodder for future episodes, and don't worry, folks, we will 469 00:26:35,320 --> 00:26:37,600 Speaker 1: space them out so that you won't get exhausted. It's 470 00:26:37,640 --> 00:26:41,000 Speaker 1: not how movies work after all. Um, So steady cam 471 00:26:41,320 --> 00:26:43,760 Speaker 1: is that was an approach to Remember when I said that, 472 00:26:43,800 --> 00:26:45,920 Speaker 1: you know, cameras were kind of in a fixed position 473 00:26:46,000 --> 00:26:48,280 Speaker 1: until they came up with things like dollies and cranes 474 00:26:48,359 --> 00:26:52,159 Speaker 1: and eventually things like helicopter shots and stuff. Um, they 475 00:26:52,240 --> 00:26:54,480 Speaker 1: still it's still kind of hard. You didn't have as 476 00:26:54,560 --> 00:26:57,320 Speaker 1: much freedom to follow actors as a director might like. 477 00:26:58,000 --> 00:27:01,520 Speaker 1: And so that brings us to around nineteen seventies six, 478 00:27:03,040 --> 00:27:07,480 Speaker 1: and yeah, that's that was. That was when steady cam 479 00:27:07,520 --> 00:27:12,320 Speaker 1: became an actual like thing thing. The development of the 480 00:27:12,359 --> 00:27:16,160 Speaker 1: state cam preceded that. And Garrett Brown is the guy 481 00:27:16,200 --> 00:27:18,639 Speaker 1: who invented that. Was back in the early seventies. He 482 00:27:18,680 --> 00:27:22,560 Speaker 1: started working on this in was the Steadicam brand became official. 483 00:27:23,359 --> 00:27:26,840 Speaker 1: And that is a system that consists essentially of a 484 00:27:26,920 --> 00:27:33,040 Speaker 1: vest and articulated arm and a rig that holds the camera. 485 00:27:33,080 --> 00:27:35,720 Speaker 1: And the rig is essentially a pole with some elements 486 00:27:35,720 --> 00:27:37,520 Speaker 1: on it that at the top, usually at the top 487 00:27:37,600 --> 00:27:39,880 Speaker 1: you had the camera and at the base you might 488 00:27:39,920 --> 00:27:42,520 Speaker 1: have a monitor so that the camera operator can see 489 00:27:42,520 --> 00:27:44,200 Speaker 1: what the camera is capturing because it's not gonna be 490 00:27:44,240 --> 00:27:47,840 Speaker 1: an eye level necessarily, and a battery to power the monitor, 491 00:27:48,240 --> 00:27:53,040 Speaker 1: and uh it what it does is it increases the 492 00:27:53,040 --> 00:27:56,840 Speaker 1: the amount of inertia that the camera experiences because you know, 493 00:27:56,920 --> 00:27:59,760 Speaker 1: a camera is not that heavy and the tiniest motions 494 00:27:59,760 --> 00:28:02,760 Speaker 1: can create these jerky reactions. And that's what you know, 495 00:28:02,800 --> 00:28:04,800 Speaker 1: most filmmakers want to avoid because it kind of takes 496 00:28:04,840 --> 00:28:08,000 Speaker 1: the audience out of the action at point of order. Yeah, 497 00:28:08,240 --> 00:28:10,159 Speaker 1: I just like to point out it depends on the camera. 498 00:28:10,720 --> 00:28:13,920 Speaker 1: Some of those cameras are pretty heavy. Yeah, yeah, I'm 499 00:28:14,000 --> 00:28:18,840 Speaker 1: saying relatively relatively, like alright, compared to say a hum 500 00:28:18,960 --> 00:28:23,879 Speaker 1: Vy now, which obviously has an elephant greater amount of 501 00:28:23,920 --> 00:28:27,040 Speaker 1: inertionvved through the Humvy than it would with a camera 502 00:28:27,720 --> 00:28:32,840 Speaker 1: um or say compared to a cameraman. Most cameras are 503 00:28:32,880 --> 00:28:36,080 Speaker 1: going to be lighter than that. So the steady cam thing, 504 00:28:37,200 --> 00:28:40,000 Speaker 1: it creates a bigger access that creates it changes the 505 00:28:40,040 --> 00:28:43,360 Speaker 1: cinero gravity for a camera, and it reduces the jumps 506 00:28:43,360 --> 00:28:46,160 Speaker 1: and jitters that you would get, uh as you move 507 00:28:46,200 --> 00:28:48,600 Speaker 1: around with a camera. It's more or less like a 508 00:28:48,640 --> 00:28:51,800 Speaker 1: system of shock absorbers. Yeah, because it's it's giving with 509 00:28:51,960 --> 00:28:54,320 Speaker 1: the weight of the camera, and so it keeps it 510 00:28:54,360 --> 00:28:57,800 Speaker 1: steady when all the world is bouncing around it. Right 511 00:28:57,840 --> 00:29:01,920 Speaker 1: as the camera's weight makes it move downward. The the 512 00:29:02,240 --> 00:29:05,040 Speaker 1: articulated arm actually has some springs in it, like shock 513 00:29:05,120 --> 00:29:10,240 Speaker 1: absorbers that act in an opposite upward direction, which means 514 00:29:10,280 --> 00:29:14,840 Speaker 1: that the camera itself kind of remains semi level. I mean, 515 00:29:14,880 --> 00:29:17,480 Speaker 1: there's still going to be some movement, but it's it's 516 00:29:17,560 --> 00:29:21,320 Speaker 1: much more smooth than it would be if it were 517 00:29:21,400 --> 00:29:24,720 Speaker 1: held against the shoulder of a camera operator. Yes, so 518 00:29:25,040 --> 00:29:29,360 Speaker 1: it's a it's a really interesting and useful invention. Um. 519 00:29:29,400 --> 00:29:33,760 Speaker 1: My favorite steady camp shot ever is in Goodfellas. Yeah, 520 00:29:33,760 --> 00:29:37,640 Speaker 1: there's a five minute single take of following a character 521 00:29:37,680 --> 00:29:40,960 Speaker 1: through a restaurant, and it is absolutely brilliant. Scorsese was 522 00:29:41,400 --> 00:29:44,000 Speaker 1: a master as far as I'm concerned with that shot. 523 00:29:44,080 --> 00:29:46,360 Speaker 1: That was amazing. Um, But there are a lot of 524 00:29:46,360 --> 00:29:49,880 Speaker 1: other examples of steady camp shots as well, So I 525 00:29:49,920 --> 00:29:53,640 Speaker 1: had to get that in there because I mentioned it before. Also, 526 00:29:53,680 --> 00:29:57,120 Speaker 1: there's microphones. Yes, we're going to mention that we were, 527 00:29:57,200 --> 00:29:59,320 Speaker 1: but I think we're going to have to we'll have 528 00:29:59,360 --> 00:30:02,400 Speaker 1: to do an EPI so specifically about microphones and sound 529 00:30:02,440 --> 00:30:05,080 Speaker 1: on film that will be in the future. Folks. We're 530 00:30:05,080 --> 00:30:07,120 Speaker 1: gonna wrap this up because yeah, we're hitting the thirty 531 00:30:07,120 --> 00:30:11,400 Speaker 1: minute mark now. So this was a good discussion about 532 00:30:11,440 --> 00:30:15,680 Speaker 1: film and digital video cameras for in the filmmaking business. 533 00:30:16,120 --> 00:30:18,640 Speaker 1: In our next episode, we will be talking about the 534 00:30:18,720 --> 00:30:23,000 Speaker 1: post production side of making movies, and we might get 535 00:30:23,040 --> 00:30:25,960 Speaker 1: into a little bit of sound stuff there. Um, not 536 00:30:26,240 --> 00:30:30,200 Speaker 1: too much, probably because judging how long I talked about 537 00:30:30,240 --> 00:30:34,280 Speaker 1: movie cameras, uh, it may end up being its own episode. Yeah. Well, 538 00:30:34,360 --> 00:30:37,280 Speaker 1: other than the line, yeah, I mean to be honest, 539 00:30:37,320 --> 00:30:39,640 Speaker 1: we're really scratching the surface of it. There's so much 540 00:30:39,680 --> 00:30:43,320 Speaker 1: technology involved in the production of movies that we could, uh, 541 00:30:43,480 --> 00:30:46,040 Speaker 1: we could probably do a pretty long series. We could 542 00:30:46,040 --> 00:30:49,400 Speaker 1: probably really got into Yeah. Yeah, well, we'll talk about 543 00:30:49,440 --> 00:30:52,920 Speaker 1: things like practical effects and digital effects and in future episodes. 544 00:30:52,960 --> 00:30:55,400 Speaker 1: But yeah, we'll give them a nice rest for a while, 545 00:30:55,440 --> 00:30:58,600 Speaker 1: so you guys can listen to some other podcast topics 546 00:30:58,600 --> 00:31:02,080 Speaker 1: in the meantime. If you guys have any suggestions for us, 547 00:31:02,200 --> 00:31:05,760 Speaker 1: or you know, you have a question or comment something 548 00:31:05,760 --> 00:31:08,200 Speaker 1: like that, you can write us our email addresses tech 549 00:31:08,240 --> 00:31:11,360 Speaker 1: stuff at how stuff works dot com and Chris and 550 00:31:11,400 --> 00:31:17,320 Speaker 1: I will taught you again really soon. If you're a 551 00:31:17,360 --> 00:31:19,240 Speaker 1: tech stuff and be sure to check us out on 552 00:31:19,280 --> 00:31:23,120 Speaker 1: Twitter tech Stuff hs WSR handle, and you can also 553 00:31:23,280 --> 00:31:26,280 Speaker 1: find us on Facebook at Facebook dot com slash tech 554 00:31:26,360 --> 00:31:30,400 Speaker 1: stuff h s W. For more on this and thousands 555 00:31:30,440 --> 00:31:33,360 Speaker 1: of other topics, visit how stuff works dot com and 556 00:31:33,400 --> 00:31:35,320 Speaker 1: be sure to check out the new tech stuff blog 557 00:31:35,520 --> 00:31:42,560 Speaker 1: now on the how Stuff Works homepage. Brought to you 558 00:31:42,560 --> 00:31:45,920 Speaker 1: by the reinvented two thousand twelve camera. It's ready, are 559 00:31:46,000 --> 00:31:46,200 Speaker 1: you