WEBVTT - A List Of Games You Would Surely Lose to a Computer

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<v Speaker 1>Welcome to stuff you should know from how Stuff Works

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<v Speaker 1>dot com. Hey, and welcome to the podcast. I'm Josh Clark.

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<v Speaker 1>There's Charles w Chuck Bryant, there's Jerry over there. I'm

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<v Speaker 1>just gonna come out and tell everybody making fun of

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<v Speaker 1>me for some weird reason, vaguely weird ways. But I'm

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<v Speaker 1>all right. So, Chuck, I have a story for you.

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<v Speaker 1>I'm gonna take us back to the seventeen seventies and

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<v Speaker 1>the swinging town of Vienna, not Virginia, not Vanna Georgia,

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<v Speaker 1>but you know that's how they pronounce it, right, Vanna

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<v Speaker 1>Yanna sausages, right, Vienna, Austria. You ever been there? Vienna, Austria. No,

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<v Speaker 1>I've been to Brussels. That was pretty close. Vienna's lovely,

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<v Speaker 1>I'm sure. I think it's a lot like Brussels. Very clean,

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<v Speaker 1>lovely town. I just remember to be very clean, Yeah,

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<v Speaker 1>very clean, gorgeous architecture, weird little angled side streets. They're

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<v Speaker 1>very narrow, very pretty tone. So we're in Vienna and

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<v Speaker 1>there is a dude skulking about going to the royal

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<v Speaker 1>Palace in Vienna. His name is Wolfgang von Kimberlin, and

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<v Speaker 1>he's an inventor. He's an engineer. He's a pretty sharp dude,

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<v Speaker 1>and he's got with him what would come to be

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<v Speaker 1>known as the Turk, but he called it the mechanical

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<v Speaker 1>Turk or the automaton chess player, and that's what it was.

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<v Speaker 1>It was a It was a wooden figure that moved mechanically,

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<v Speaker 1>seated at a cabinet and on top of the cabinet

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<v Speaker 1>was a chessboard. And when he brought it out to

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<v Speaker 1>show to the Royal Court, he would um, it was cool,

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<v Speaker 1>kind of but nothing they hadn't seen before, because automata

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<v Speaker 1>was kind of a hip thing by that. Yeah, people

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<v Speaker 1>loved building these engineering these automatum machines to do various things.

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<v Speaker 1>And people are just knocked out by the fact that,

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<v Speaker 1>you know, you hide these gears and levers behind wood

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<v Speaker 1>or a cloth and it looks as though there's a

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<v Speaker 1>real well I'm not real, but you know what I

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<v Speaker 1>mean is that it's like a real machine. Yeah, but not.

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<v Speaker 1>They weren't fooled anything like is that a real man?

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<v Speaker 1>It was, but it was for their time. It was

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<v Speaker 1>so advanced looking that it's like us seeing ex machina

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<v Speaker 1>in the movie theater that makes sense. Yeah, no, it

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<v Speaker 1>does make sense. But imagine seeing like x Makina and

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<v Speaker 1>being like I've seen this before. This isn't anything special, okay. Yeah,

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<v Speaker 1>and this thing, to be clear, look like a is

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<v Speaker 1>it Zoltar or Zoltan from Big Zoltar Sultan? I don't know,

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<v Speaker 1>it's one of those two, one of those two. Like this,

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<v Speaker 1>this guy's wearing a turban and it's in a glass

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<v Speaker 1>case like bust like you know, like a chest up thing. Yeah,

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<v Speaker 1>he's seated at this this cabinet, so there's no need

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<v Speaker 1>for legs or anything like that. Yeah. But the thing,

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<v Speaker 1>this is what was amazing about the Turk. He could

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<v Speaker 1>play chess, and he could play chess really well. So yeah,

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<v Speaker 1>he was like an automaton and he moved all herky

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<v Speaker 1>jerky or whatever. But he could play you in chess,

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<v Speaker 1>which was a huge, huge advance at the time. Like,

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<v Speaker 1>this is something that wouldn't come up again until the nineties,

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<v Speaker 1>more than two hundred years later. This thing, this automaton

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<v Speaker 1>could play a human being in chess and beat them. Well, yeah,

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<v Speaker 1>and it looked like when the game started, it would

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<v Speaker 1>look down at the chessboard and like cock his head

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<v Speaker 1>like m what should my first move be? And if

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<v Speaker 1>people I love this part, if people tried to cheat.

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<v Speaker 1>Apparently Napoleon tried to cheat this thing because this guy

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<v Speaker 1>he debuted at the Being's court, but then it, you know,

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<v Speaker 1>it went on a world tour. Yeah, and he was

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<v Speaker 1>even it was taken over by his successor to the

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<v Speaker 1>guy who toured with it. Even further, people went nuts

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<v Speaker 1>for this stuff. They did. They loved it because they

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<v Speaker 1>were like, this is crazy. I can't believe what I'm seeing.

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<v Speaker 1>Most people, though, were not taken in by it. There

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<v Speaker 1>like there's some trick here. But von kempel In and

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<v Speaker 1>the guy who came after him, I don't remember his name. Um,

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<v Speaker 1>they would they would demonstrate. You could open this cabinet

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<v Speaker 1>and you could see all the workings of the mechanical

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<v Speaker 1>turk inside. Right. So what I was saying is, if

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<v Speaker 1>this thing's since a cheater like Napoleon supposedly did it,

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<v Speaker 1>would you know Napoleon would move a piece out of

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<v Speaker 1>turner illegally or something. This dude, the turk Turk one

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<v Speaker 1>two would pick up the chess piece move it back

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<v Speaker 1>as if to say like, no, no, Napoleon, I see

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<v Speaker 1>what you're doing. And then if the person attempted to

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<v Speaker 1>move it again, I don't know how many times on

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<v Speaker 1>you two or three times, eventually it would just go

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<v Speaker 1>ah and wipe his hand across the board and knock

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<v Speaker 1>off all the pieces. Game over, which is pretty great,

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<v Speaker 1>A nice little feature, yeah it is. But it even

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<v Speaker 1>showed even more that this thing was thinking for itself.

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<v Speaker 1>That's the key here, right. Chess had been for a

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<v Speaker 1>very long time viewed as only something that a human

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<v Speaker 1>would be capable of because it took a human intellect.

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<v Speaker 1>And there was actually a guy in English um engineer,

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<v Speaker 1>I think he was a mechanical engineer. His name was

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<v Speaker 1>Robert Willis. He said that um chess was in quote

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<v Speaker 1>the province of intellect alone. So the idea that there

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<v Speaker 1>was this automaton playing chess blew people away. But again

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<v Speaker 1>people figured out, like, okay, there's something going on here.

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<v Speaker 1>We think that um von Kempelin is controlling this thing

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<v Speaker 1>remotely somehow, maybe using magnets or whatever. Other people hit

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<v Speaker 1>upon the idea that there was a small person inside

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<v Speaker 1>the cabinet who would hide when the cab when the

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<v Speaker 1>workings were shown, when the cabinet was open to show

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<v Speaker 1>the workings, and then when the cabin was closed again

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<v Speaker 1>and the mechanical turk started playing, the person had crawled

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<v Speaker 1>back out and it was actually controlling it. This seems

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<v Speaker 1>to be the case that there was a person controlling it,

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<v Speaker 1>but the idea that it was it was a machine

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<v Speaker 1>that could think and beat humans in chess, had like

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<v Speaker 1>kind of unsettling implications. Yeah, this author Philip Thickness, great name,

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<v Speaker 1>British author for sure, Philip Thickness. He uh, he said,

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<v Speaker 1>and you know, people like you said all those more

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<v Speaker 1>complicated explanations in this article you sent. Astuteley points out

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<v Speaker 1>that he followed Occam's razor and basically said, he's got

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<v Speaker 1>a little kid in there. He's got a little a

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<v Speaker 1>little Bobby Fisher in there that's really good at chess,

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<v Speaker 1>and that's what's going on. And other people speculated that other,

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<v Speaker 1>you know, little people might be in there, Um, just

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<v Speaker 1>adults who would fit in there. But then you know,

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<v Speaker 1>there's the explanation that he would open it up and

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<v Speaker 1>shine a candle around and say, you know nothing, just

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<v Speaker 1>see here everyone. Um, so what should we reveal the

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<v Speaker 1>real deal? Sure? I think I did already. Well, I

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<v Speaker 1>don't think you spelled it out is we'll spell it out.

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<v Speaker 1>There was a little person in there, Yeah, not just

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<v Speaker 1>one little person, but they would travel around and recruit people.

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<v Speaker 1>I guess people would get tired of being in there,

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<v Speaker 1>or they forget about them and they'd starve and have

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<v Speaker 1>to replace them. But it really was a trick. There

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<v Speaker 1>was a little person in there. They did the same

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<v Speaker 1>thing as like the magic acts. You know, when they

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<v Speaker 1>saw a person in half. It's that the lady just

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<v Speaker 1>gets into a tiny little ball in one section of

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<v Speaker 1>that box. But my thing is this, like, this is

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<v Speaker 1>not a satisfying explanation to me, Chuck, I think it's great.

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<v Speaker 1>How did the person keep up with the board above? Well?

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<v Speaker 1>I mean some I don't know if they ever proved

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<v Speaker 1>exactly how it was going. That's what I'm saying, Okay,

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<v Speaker 1>whether or not I think they that the zoltar or

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<v Speaker 1>I'm sorry, the turk was just hollowed out and you

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<v Speaker 1>you would just put your arms through the arm so

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<v Speaker 1>you would call up into the church. Yeah, you would

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<v Speaker 1>become the churk. When the churk would fuse, That's what

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<v Speaker 1>some people thought. I think that's what Edgar Allen Poe

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<v Speaker 1>thought too. He would Other people thought that there were

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<v Speaker 1>the the the little person was underneath in the cabinet

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<v Speaker 1>operating the turk with levers and stuff like that. Whether

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<v Speaker 1>it could have been a mirror or something, you know,

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<v Speaker 1>I guess a little telescopic mirror. That's what's getting me

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<v Speaker 1>is how would they keep up with the game. You

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<v Speaker 1>could keep track of the game, but how could you

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<v Speaker 1>see where the other person moved? You would know where

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<v Speaker 1>you moved, but you wouldn't be able to see where

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<v Speaker 1>the other person. That's what I don't get. Just mirrors

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<v Speaker 1>smoking mirrors maybe so. But the point is is it

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<v Speaker 1>was a fake. It was a fraud, but it raised

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<v Speaker 1>some really big questions about the idea of a machine

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<v Speaker 1>beating a person at something like chess. Yeah, and it

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<v Speaker 1>really peaked the mind of one Charles Babbage. He was

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<v Speaker 1>he was a kid or or young at least at

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<v Speaker 1>the time when he saw the turk in person, and

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<v Speaker 1>a few years afterward he began work on something called

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<v Speaker 1>the Difference Engine, which was a machine that he designed

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<v Speaker 1>too to calculate mathematics automatically. So at some point to

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<v Speaker 1>this is kind of maybe the beginnings of humans trying

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<v Speaker 1>to create a I well, yeah, with Babbage's differential machine

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<v Speaker 1>or difference machine, yeah, difference engine. But at the very least,

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<v Speaker 1>what this is is the first that I know of

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<v Speaker 1>example of man versus machine, even though it was really

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<v Speaker 1>man versus man because it was a man in the machine.

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<v Speaker 1>It was a fraud, yeah, but it was it. It

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<v Speaker 1>sparked that idea, It definitely did. And that's something that UM,

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<v Speaker 1>like chess in particular, has always been like this idea

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<v Speaker 1>of like, if you can teach a machine to play chess,

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<v Speaker 1>you really achieved a milestone. And there's been you know,

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<v Speaker 1>plenty of programs, was most notably Deep Blue, which we'll

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<v Speaker 1>talk about, but there's there's been this idea that like

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<v Speaker 1>part of AI is chess, teaching it to play chess.

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<v Speaker 1>But they, the people who develop a I never set

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<v Speaker 1>out to make a chess playing AI, just to make

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<v Speaker 1>a machine that can play chess. That's not the point.

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<v Speaker 1>Chess has always been this way to demonstrate the progress

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<v Speaker 1>of artificial intelligence because it's a complex game that you

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<v Speaker 1>can't just program it, like it almost has to learn. Uh, well,

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<v Speaker 1>it depends on how you come at it at first, right,

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<v Speaker 1>So initially they did try to program it Okay, there's

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<v Speaker 1>this for for from basically nineteen fifty two the about

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<v Speaker 1>the mid like about say sixty years right. That is

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<v Speaker 1>how they approached AI and chess is you figured out

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<v Speaker 1>how to break chess down and explain it to a computer. Now,

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<v Speaker 1>what if you could, ideally you would have this this

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<v Speaker 1>computer or this AI, this artificial intelligence UM be able

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<v Speaker 1>to think about the outcome of every possible every possible

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<v Speaker 1>outcome of a move before making it. That's just not possible.

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<v Speaker 1>It's still today we don't have computers that can do that, right,

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<v Speaker 1>So what you have to do is figure out how

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<v Speaker 1>to create shortcuts for the machine, give it best practices,

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<v Speaker 1>that kind of thing. And that was actually laid out

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<v Speaker 1>in by a guy named Claude Shannon, who is the

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<v Speaker 1>father of information theory. And he wrote a paper with

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<v Speaker 1>a pretty on the nose title called programming a Computer

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<v Speaker 1>for Playing Chess. And you have to say it like

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<v Speaker 1>that when you say the name, it's got a question

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<v Speaker 1>market in the end, right. But he laid out two

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<v Speaker 1>big things, um. One is creating a function of the

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<v Speaker 1>different moves, and then another one is called a mini max.

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<v Speaker 1>And if those were the two things that Shannon laid

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<v Speaker 1>out and they established about fifty or sixty years of

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<v Speaker 1>development in teaching an AI to play chess. Yeah, so

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<v Speaker 1>this evaluation function is just sort of the base, the

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<v Speaker 1>very basis of it all kind of where it starts,

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<v Speaker 1>which is you ev kind of give a number to

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<v Speaker 1>create a numerical evaluation based on the state of the

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<v Speaker 1>board at that moment, and assign a real number evaluation

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<v Speaker 1>to it. So, um, the highest number that you would

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<v Speaker 1>shoot for is obviously getting checkmate, getting a king and

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<v Speaker 1>checkmate right, right, So what you've just done now is

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<v Speaker 1>by assigning a number to a state like the pieces

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<v Speaker 1>on a board. Um, what you what you've done is

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<v Speaker 1>to say, like shoot for this number. The higher the number,

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<v Speaker 1>like you're going to give this a either rule. Now,

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<v Speaker 1>the higher the number, the more desirable that this move

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<v Speaker 1>that could lead to that higher number. Function. Evaluation function

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<v Speaker 1>is what you want to do, right, like capture the

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<v Speaker 1>night or capture the queen. Kept of the queen would

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<v Speaker 1>have a higher evaluation number, right exactly. So that's the function.

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<v Speaker 1>And there's another one called the mini max. Yeah, this

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<v Speaker 1>is pretty great where you want to minimize the maximum.

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<v Speaker 1>And this is another shortcut that they taught computers the

0:13:12.520 --> 0:13:15.719
<v Speaker 1>maximum loss, that is right. So what they what they

0:13:15.960 --> 0:13:19.360
<v Speaker 1>talk computers do is so you know, computer can look

0:13:19.400 --> 0:13:24.240
<v Speaker 1>through an entire game every possible outcome. But what you

0:13:24.360 --> 0:13:27.240
<v Speaker 1>there are computers that can look pretty far down the

0:13:27.320 --> 0:13:33.480
<v Speaker 1>line at every possible outcome. And what you can say is, okay, um,

0:13:33.600 --> 0:13:36.880
<v Speaker 1>you want to find the evaluation function that is the

0:13:36.880 --> 0:13:42.120
<v Speaker 1>worst case scenario, the maximum loss, and then find the

0:13:42.200 --> 0:13:46.839
<v Speaker 1>move that will minimize the possibility for that outcome. Yeah.

0:13:46.880 --> 0:13:49.600
<v Speaker 1>By and this is your only limited by your programming power,

0:13:49.679 --> 0:13:51.880
<v Speaker 1>but by looking not only at the state of the

0:13:51.920 --> 0:13:54.440
<v Speaker 1>board right now, but if I make this move and

0:13:54.480 --> 0:13:57.719
<v Speaker 1>I move the the pond to this spot, what are

0:13:57.720 --> 0:14:00.800
<v Speaker 1>the next like three moves possibly that could happen as

0:14:00.800 --> 0:14:03.840
<v Speaker 1>a result of this move. And you're only limited, like

0:14:03.880 --> 0:14:07.679
<v Speaker 1>I said, by programming power. So obviously, the more juice

0:14:07.720 --> 0:14:10.959
<v Speaker 1>you have, the more moves ahead that you can look exactly.

0:14:11.240 --> 0:14:14.199
<v Speaker 1>And then they just shy away from ones with the

0:14:14.280 --> 0:14:17.560
<v Speaker 1>higher function number or lower function number, depending on how

0:14:17.600 --> 0:14:20.960
<v Speaker 1>you've programmed it. But they they they're making these decisions

0:14:21.000 --> 0:14:23.760
<v Speaker 1>based on these rules, um. And then there's other things

0:14:23.840 --> 0:14:27.080
<v Speaker 1>you can do, like little shortcuts to say, if if A,

0:14:27.240 --> 0:14:33.120
<v Speaker 1>if A decision tree leads to a the other players

0:14:33.560 --> 0:14:36.840
<v Speaker 1>King being in checkmate. Don't even think about that move

0:14:36.840 --> 0:14:39.840
<v Speaker 1>any further, don't evaluate any longer, just abandon it because

0:14:39.880 --> 0:14:41.960
<v Speaker 1>we would never want to make that move, right. So

0:14:41.960 --> 0:14:43.960
<v Speaker 1>there's all the shortcuts you can do. And that's what

0:14:44.000 --> 0:14:47.360
<v Speaker 1>they did to teach computers. That's what Deep Blue did

0:14:47.520 --> 0:14:51.720
<v Speaker 1>when it beat Gary Kasparo. It was this huge, massive

0:14:51.760 --> 0:14:56.640
<v Speaker 1>computer that knew a lot of chess, a lot about chess.

0:14:56.720 --> 0:14:58.880
<v Speaker 1>It had a lot of rules, a lot of incredibly

0:14:59.200 --> 0:15:04.800
<v Speaker 1>intricate programming that was extremely sharp, and it actually wanted

0:15:04.800 --> 0:15:08.920
<v Speaker 1>became the first computer to beat an actual human chess

0:15:09.000 --> 0:15:13.480
<v Speaker 1>grand master in like regulation match play. Yeah. I mean,

0:15:13.640 --> 0:15:16.760
<v Speaker 1>and I don't think caspar Off gets enough credit for

0:15:16.840 --> 0:15:20.000
<v Speaker 1>like willing being willing to do this, because it was

0:15:20.040 --> 0:15:22.960
<v Speaker 1>a big deal for him to lose. It was in

0:15:23.000 --> 0:15:26.400
<v Speaker 1>this community and the AI community. It was sent shock waves,

0:15:27.000 --> 0:15:31.080
<v Speaker 1>and everyone that was alive remembers, even if you didn't

0:15:31.080 --> 0:15:34.320
<v Speaker 1>know anything about either, one remembers Deep Blue being all

0:15:34.320 --> 0:15:36.480
<v Speaker 1>over the news. It was a really big deal. And

0:15:36.560 --> 0:15:39.400
<v Speaker 1>Casperrof put his name on the line and lost. Yeah,

0:15:39.400 --> 0:15:42.240
<v Speaker 1>And I was wondering, Chuck, how how like you would

0:15:42.760 --> 0:15:46.600
<v Speaker 1>get somebody to do that. I'm sure the Mountain of Catch.

0:15:47.040 --> 0:15:48.840
<v Speaker 1>I guess that would probably be part of it. But

0:15:48.880 --> 0:15:52.600
<v Speaker 1>I mean, I don't know. I bet, I bet that's

0:15:52.600 --> 0:15:54.160
<v Speaker 1>out there. We just I just didn't look it up.

0:15:54.280 --> 0:15:58.240
<v Speaker 1>So um, that's possible. It's also possible that they said, look, man,

0:15:58.320 --> 0:16:00.320
<v Speaker 1>like this is chess, we're talking about what ever, But

0:16:00.440 --> 0:16:05.320
<v Speaker 1>really what you're doing is helping advance artificial intelligence because

0:16:05.360 --> 0:16:07.800
<v Speaker 1>we're not at we're not really trying ultimately to win

0:16:07.880 --> 0:16:10.840
<v Speaker 1>chess games. We're trying to cure cancer. Yeah, we're gonna

0:16:10.880 --> 0:16:14.160
<v Speaker 1>take your title because we're gonna beat you, or our

0:16:14.200 --> 0:16:16.880
<v Speaker 1>machine is gonna beat you. But even still, you're gonna

0:16:16.880 --> 0:16:20.320
<v Speaker 1>be helping with cancer. Think of the cancer Casparrow. That's

0:16:20.320 --> 0:16:23.200
<v Speaker 1>probably what they said. Should we take a break? Yeah? Uh, what?

0:16:23.360 --> 0:16:27.280
<v Speaker 1>Well should we tease our special guests? First? Is he okay?

0:16:27.440 --> 0:16:29.360
<v Speaker 1>I can smell him. I don't think we even said

0:16:29.600 --> 0:16:32.840
<v Speaker 1>we're gonna have a special guest. Later in the episode,

0:16:33.360 --> 0:16:36.000
<v Speaker 1>Mr Jonathan Strickling of tech stuff nice. It's just been

0:16:36.000 --> 0:16:38.720
<v Speaker 1>a long time since, like years since we had stricken.

0:16:38.920 --> 0:16:41.000
<v Speaker 1>The last time we had stricken was like two thousand

0:16:41.160 --> 0:16:44.760
<v Speaker 1>nine with the Necronomicon episode what is what where has

0:16:44.800 --> 0:16:47.120
<v Speaker 1>he been besides sitting in between this every day? It's

0:16:47.120 --> 0:16:50.440
<v Speaker 1>been a strickling drought is It's yes, the stricklands coming later.

0:16:50.480 --> 0:16:52.840
<v Speaker 1>But we're gonna come back after this and talk a

0:16:52.840 --> 0:17:18.280
<v Speaker 1>little bit more about man versus machine. Okay, dude, So

0:17:18.560 --> 0:17:22.399
<v Speaker 1>what we just described was how AI was taught to

0:17:22.480 --> 0:17:26.040
<v Speaker 1>play things like chess or to think like you take something,

0:17:26.280 --> 0:17:29.159
<v Speaker 1>you figure out how to break it down into little

0:17:29.240 --> 0:17:33.000
<v Speaker 1>rules and and and things that a computer can think of, right,

0:17:33.240 --> 0:17:35.640
<v Speaker 1>and then follow these kind of rules to to make

0:17:35.680 --> 0:17:38.840
<v Speaker 1>the best decision. That's how it used to be. The

0:17:39.960 --> 0:17:43.359
<v Speaker 1>way that it's done now that everybody's doing now is

0:17:43.359 --> 0:17:48.080
<v Speaker 1>where you are creating a machine that teaches itself. That

0:17:48.240 --> 0:17:51.560
<v Speaker 1>was the breakthrough. You may have noticed back in about

0:17:51.560 --> 0:17:58.240
<v Speaker 1>two all of a sudden, things like Siri and alexa

0:17:58.960 --> 0:18:02.440
<v Speaker 1>um got way better at what they are doing. They

0:18:02.480 --> 0:18:07.000
<v Speaker 1>got way less confused. You're a navigation app got a

0:18:07.040 --> 0:18:10.119
<v Speaker 1>lot better. And the reason why is because these these

0:18:10.160 --> 0:18:12.440
<v Speaker 1>this type, this new type of AI, this new type

0:18:12.440 --> 0:18:17.000
<v Speaker 1>of machine learning that can teach itself and learn on

0:18:17.040 --> 0:18:20.800
<v Speaker 1>its own, just hit the scene and they just started exploding.

0:18:20.840 --> 0:18:22.920
<v Speaker 1>And one of the things that they were first trained

0:18:22.960 --> 0:18:25.879
<v Speaker 1>on was games. Yeah, and it makes sense. Um. And

0:18:25.920 --> 0:18:29.320
<v Speaker 1>if you thought chess was complicated and difficult, when it

0:18:29.359 --> 0:18:32.600
<v Speaker 1>comes to these new AI s that they're teaching to

0:18:32.600 --> 0:18:36.280
<v Speaker 1>teach themselves game strategy, they said, we might as well

0:18:36.320 --> 0:18:40.919
<v Speaker 1>dive in to the Chinese strategic game Go because it

0:18:40.920 --> 0:18:44.760
<v Speaker 1>has been called the most complex game ever devised by humans.

0:18:45.560 --> 0:18:50.440
<v Speaker 1>And this was actually that was actually quote from Demi Hassabi,

0:18:51.040 --> 0:18:57.840
<v Speaker 1>neuroscientists and the founder of deep Mind, which was deep Mind.

0:18:57.840 --> 0:19:00.320
<v Speaker 1>They were purchased by Google or where they are always

0:19:00.320 --> 0:19:02.280
<v Speaker 1>part of Google. I don't know if they were a

0:19:02.359 --> 0:19:04.960
<v Speaker 1>spun off branch or where they were purchased, but it's

0:19:04.960 --> 0:19:08.159
<v Speaker 1>one of Google's AI outfits. Well, they're they're one of

0:19:08.200 --> 0:19:10.560
<v Speaker 1>the teams, yeah, that they are designing these new programs.

0:19:10.640 --> 0:19:14.440
<v Speaker 1>And to give you an idea of how complex Go is, uh,

0:19:14.480 --> 0:19:17.639
<v Speaker 1>it deals with a board with with different stones and

0:19:17.720 --> 0:19:21.919
<v Speaker 1>there are uh ten how do you even say that

0:19:22.080 --> 0:19:25.080
<v Speaker 1>tend to the hundred and seventy power So that means

0:19:25.119 --> 0:19:28.840
<v Speaker 1>a hundred and seventies zeros uh and take that number

0:19:28.840 --> 0:19:32.679
<v Speaker 1>and that's the number of possible configurations of a Go board. Right, So,

0:19:32.960 --> 0:19:36.800
<v Speaker 1>like you say, chess is very complex and complicated and

0:19:36.800 --> 0:19:40.000
<v Speaker 1>it's very difficult to master Go. And I've never played

0:19:40.040 --> 0:19:44.120
<v Speaker 1>Go of you now, so it's supposedly it's easy to learn, right,

0:19:44.320 --> 0:19:47.760
<v Speaker 1>but very complicated in its simplicity, right right, exactly, it's

0:19:47.880 --> 0:19:50.919
<v Speaker 1>extremely difficult to master. And there was a guy in

0:19:50.960 --> 0:19:55.399
<v Speaker 1>the late nineties, and I'm guessing that that he was

0:19:55.480 --> 0:20:00.119
<v Speaker 1>saying this after Deep Blue beat casper Off. Um. There

0:20:00.200 --> 0:20:03.320
<v Speaker 1>was an astrophysicists from Princeton. He said that it would

0:20:03.320 --> 0:20:05.680
<v Speaker 1>probably be a hundred years before a computer beats the

0:20:05.760 --> 0:20:08.000
<v Speaker 1>human at Go. To give you an idea of just

0:20:08.040 --> 0:20:12.520
<v Speaker 1>how complex Go is, that deeply would just be cast

0:20:12.520 --> 0:20:14.600
<v Speaker 1>prov And this guy is saying it will still be

0:20:14.640 --> 0:20:17.119
<v Speaker 1>a hundred years before any anyone gets beat at Go

0:20:17.240 --> 0:20:19.880
<v Speaker 1>by a computer. And he was someone who knew about

0:20:19.880 --> 0:20:22.400
<v Speaker 1>this stuff, who was an astrophysicist. He wasn't just some

0:20:22.440 --> 0:20:25.800
<v Speaker 1>schmoe at home and drunk in his recliner just making

0:20:26.280 --> 0:20:31.840
<v Speaker 1>asinine predictions. Um. So, And again we've we've said this before,

0:20:31.920 --> 0:20:35.119
<v Speaker 1>but I want to reiterate the people that, uh, I

0:20:35.119 --> 0:20:37.600
<v Speaker 1>think Alpha Go is the name of this program. The

0:20:37.640 --> 0:20:40.760
<v Speaker 1>people that created this a deep mind. They wanted to

0:20:40.800 --> 0:20:45.240
<v Speaker 1>stress that this is a problem solving program. We're just

0:20:45.320 --> 0:20:48.520
<v Speaker 1>teaching it this game at first, to to make it

0:20:48.600 --> 0:20:50.639
<v Speaker 1>learn and to see if it can get good at

0:20:50.640 --> 0:20:53.520
<v Speaker 1>what it does. But they said it is built with

0:20:54.119 --> 0:20:56.480
<v Speaker 1>the idea that any task that has a lot of

0:20:56.560 --> 0:20:59.280
<v Speaker 1>data that is unstructured, and you want to find patterns

0:20:59.280 --> 0:21:02.000
<v Speaker 1>in the data and then decide what to do right,

0:21:02.119 --> 0:21:04.520
<v Speaker 1>And that's kind of like what we're talking about. It's

0:21:04.640 --> 0:21:09.480
<v Speaker 1>it crunches down all these possible options aka data to

0:21:09.640 --> 0:21:11.959
<v Speaker 1>decide what move should I make right, and you can

0:21:12.000 --> 0:21:15.240
<v Speaker 1>apply that. Ideally, they're gonna apply this to Alzheimer's and

0:21:15.280 --> 0:21:18.440
<v Speaker 1>cancer and all sorts of things. Right. That's general general

0:21:18.640 --> 0:21:21.440
<v Speaker 1>purpose thinking, right, yeah, and thinking on the fly to

0:21:22.160 --> 0:21:26.040
<v Speaker 1>faced with novel stuff. So one of the reasons why

0:21:26.160 --> 0:21:28.919
<v Speaker 1>it's good to use games like chess or go or whatever.

0:21:29.520 --> 0:21:33.960
<v Speaker 1>Those are called perfect information games where both players or

0:21:33.960 --> 0:21:37.080
<v Speaker 1>anybody watching has all the information that's available on it,

0:21:37.400 --> 0:21:41.399
<v Speaker 1>there are definite rules their structure. It's a good proving ground.

0:21:41.680 --> 0:21:44.480
<v Speaker 1>But as we'll see, AI makers are getting further and

0:21:44.520 --> 0:21:48.159
<v Speaker 1>further away from those structure games as their AI becomes

0:21:48.160 --> 0:21:53.200
<v Speaker 1>more and more sophisticated, because the structure and the limitations

0:21:53.200 --> 0:21:56.280
<v Speaker 1>aren't necessarily needed anymore. Because these things are starting to

0:21:56.359 --> 0:21:58.680
<v Speaker 1>be able to think on their own in a very

0:21:58.720 --> 0:22:04.680
<v Speaker 1>generalized and even creative way. Yeah, it's really really interesting

0:22:05.560 --> 0:22:07.879
<v Speaker 1>the way that they're like you said um earlier and

0:22:08.040 --> 0:22:10.800
<v Speaker 1>before the break that we we don't have computers that

0:22:10.840 --> 0:22:13.719
<v Speaker 1>can run all the possibilities. So what they teach in

0:22:13.760 --> 0:22:17.679
<v Speaker 1>the case of AlphaGo, this program teaches itself by playing

0:22:17.680 --> 0:22:22.160
<v Speaker 1>itself in these in these games and go specifically, and

0:22:22.240 --> 0:22:24.480
<v Speaker 1>the more it plays itself, the more it learns, and

0:22:24.560 --> 0:22:29.320
<v Speaker 1>the more ability it has during a game to choose

0:22:29.320 --> 0:22:33.200
<v Speaker 1>a move by narrowing down possibilities. So instead of like, well,

0:22:33.200 --> 0:22:37.120
<v Speaker 1>there are twenty million different variations here, by playing itself,

0:22:37.160 --> 0:22:40.080
<v Speaker 1>it's able to say, well, in this scenario, there really

0:22:40.080 --> 0:22:44.120
<v Speaker 1>only fifty different moves that I could or should make.

0:22:44.440 --> 0:22:46.520
<v Speaker 1>Right or that's kind of a simplified way to say it.

0:22:46.560 --> 0:22:49.160
<v Speaker 1>But right, No, but it's true. But that's that's exactly right.

0:22:49.200 --> 0:22:51.560
<v Speaker 1>And what they're doing is basically the same thing that

0:22:51.600 --> 0:22:54.440
<v Speaker 1>a human does. It's and it's going back to its

0:22:54.480 --> 0:22:58.240
<v Speaker 1>memory banks, yeah, exact experience and saying well, I've I've

0:22:58.280 --> 0:23:00.359
<v Speaker 1>been faced with something like this before, and this is

0:23:00.359 --> 0:23:02.879
<v Speaker 1>what I used and it was successful. Forty out of

0:23:02.920 --> 0:23:05.280
<v Speaker 1>fifty times. I'll do this one. This is a pretty

0:23:05.320 --> 0:23:09.080
<v Speaker 1>reasonable move. That is what humans do. Yeah, not only

0:23:09.280 --> 0:23:11.720
<v Speaker 1>I mean, boy, we screwed up the chess episode, but

0:23:11.760 --> 0:23:14.120
<v Speaker 1>I get the idea that when you're a chess master,

0:23:14.320 --> 0:23:16.560
<v Speaker 1>you don't just think what do the numbers say and

0:23:16.560 --> 0:23:19.480
<v Speaker 1>what does the book say? But oh man, I did

0:23:19.520 --> 0:23:23.120
<v Speaker 1>this move that one time and it didn't go as

0:23:23.160 --> 0:23:26.760
<v Speaker 1>the book said. So that's now factored into my thinking, right,

0:23:27.240 --> 0:23:32.120
<v Speaker 1>except imagine being able to learn from scratch and get

0:23:32.160 --> 0:23:35.520
<v Speaker 1>to that point in eight days or eight hours. So

0:23:35.560 --> 0:23:39.080
<v Speaker 1>that Go team, the Alpha Go the first the first

0:23:39.119 --> 0:23:41.760
<v Speaker 1>iteration of Alpha Go. I think they started working on

0:23:41.800 --> 0:23:45.440
<v Speaker 1>it in two thousand fourteen and in two thousands sixteen,

0:23:45.480 --> 0:23:47.800
<v Speaker 1>at the end of two thousand and sixteen, they unleashed

0:23:47.800 --> 0:23:53.520
<v Speaker 1>it um secretly onto uh an Alpha Go website and

0:23:53.520 --> 0:23:57.080
<v Speaker 1>it started just wiping the floor with everybody. Everybody's like,

0:23:57.119 --> 0:23:59.480
<v Speaker 1>this thing is pretty good. Oh it's Alpha Go. Well,

0:23:59.520 --> 0:24:01.280
<v Speaker 1>here's this it. That was the end of two thousand

0:24:01.280 --> 0:24:05.080
<v Speaker 1>and sixteen. Okay, so chess had already come and gone.

0:24:05.119 --> 0:24:08.440
<v Speaker 1>Like by this point, you can download a program that's

0:24:08.480 --> 0:24:11.280
<v Speaker 1>like deep Blue, right, that was that's a great point. Yeah,

0:24:11.400 --> 0:24:14.920
<v Speaker 1>Like today the stuff you played chess with on your

0:24:15.000 --> 0:24:18.159
<v Speaker 1>laptop is even more advanced than Deep Blue was in

0:24:18.200 --> 0:24:21.679
<v Speaker 1>the nineties. And it's just on your laptop. Um, but

0:24:21.760 --> 0:24:23.639
<v Speaker 1>this is so, this is Go. This is the end

0:24:23.680 --> 0:24:26.359
<v Speaker 1>of two thousand and sixteen. The end of two thousand seventeen,

0:24:26.960 --> 0:24:32.440
<v Speaker 1>um Alpha Go was replaced with Alpha Go zero. It

0:24:32.520 --> 0:24:35.640
<v Speaker 1>learned what Alpha Go had taken two years or three

0:24:35.720 --> 0:24:41.199
<v Speaker 1>years to learn in forty days by teaching itself, and

0:24:41.280 --> 0:24:44.840
<v Speaker 1>it beat the master. And finally, in May of two

0:24:44.840 --> 0:24:50.879
<v Speaker 1>thousand seventeen, Alpha Go took on Key G, the highest

0:24:50.960 --> 0:24:53.360
<v Speaker 1>ranked Go player in the world. I don't know if

0:24:53.359 --> 0:24:57.280
<v Speaker 1>he or she still is. No Lisa A. Doll is

0:24:57.359 --> 0:25:02.880
<v Speaker 1>the current or was until Alpha alpha Go beat him. Man, yeah,

0:25:03.000 --> 0:25:05.720
<v Speaker 1>do they get knocked off in Alpha Go is the champion? Like,

0:25:05.800 --> 0:25:10.560
<v Speaker 1>that's that's not fair. I if it's match play and

0:25:10.680 --> 0:25:14.320
<v Speaker 1>the player, the human players accepted a challenge from the computer.

0:25:15.000 --> 0:25:18.359
<v Speaker 1>I don't see why it wouldn't be the world champions.

0:25:18.440 --> 0:25:21.879
<v Speaker 1>Or do they just now say on websites like human

0:25:22.040 --> 0:25:28.679
<v Speaker 1>champions maybe in italics with like a sneer maybe yeah? Interesting?

0:25:28.760 --> 0:25:31.639
<v Speaker 1>What do they call that wet wear? Like your brain,

0:25:32.000 --> 0:25:35.040
<v Speaker 1>your neurons and all that what instead of hardware, it's

0:25:35.040 --> 0:25:37.120
<v Speaker 1>wet wear. Oh, I don't know about that. I think

0:25:37.160 --> 0:25:39.360
<v Speaker 1>that's the term for it. What does that mean? Though?

0:25:39.480 --> 0:25:43.480
<v Speaker 1>It means like you're you have a substrate, right, you're intelligence.

0:25:43.520 --> 0:25:47.560
<v Speaker 1>You're intellect is based on your neurons and they're firing

0:25:47.600 --> 0:25:50.000
<v Speaker 1>all that stuff, and it's wet and squishy and meat.

0:25:50.640 --> 0:25:53.080
<v Speaker 1>And there's hardware that you can do the same thing on,

0:25:53.200 --> 0:25:56.320
<v Speaker 1>you can build intelligence on, but it's hardware, it's not

0:25:56.480 --> 0:25:59.800
<v Speaker 1>wet wear. Interesting, so it's probably it. It's the wet

0:26:00.240 --> 0:26:05.000
<v Speaker 1>champion versus the hardware champion. But wet wears italicized what

0:26:05.119 --> 0:26:08.200
<v Speaker 1>the sneer? Uh So where things really got interesting because

0:26:08.200 --> 0:26:12.280
<v Speaker 1>you were talking earlier about um, what what is it

0:26:12.320 --> 0:26:13.760
<v Speaker 1>with the chess and go? What are they called? What

0:26:13.840 --> 0:26:19.000
<v Speaker 1>kind of games? Perfect information games? Right? Then you think

0:26:19.320 --> 0:26:21.960
<v Speaker 1>And my first thought when you said that was well, yeah,

0:26:22.119 --> 0:26:26.240
<v Speaker 1>then then there's there's games like poker like Texas Hold Him,

0:26:26.280 --> 0:26:29.159
<v Speaker 1>where there are a set of rules. But poker is

0:26:29.160 --> 0:26:31.119
<v Speaker 1>not about the set of rules. It is about sitting

0:26:31.119 --> 0:26:36.120
<v Speaker 1>down in front of whatever five or six people and lying,

0:26:35.800 --> 0:26:39.359
<v Speaker 1>bluffing and getting away with it in your game face

0:26:39.720 --> 0:26:44.440
<v Speaker 1>being bluff Like there's so many human emotions and contextual

0:26:44.880 --> 0:26:49.080
<v Speaker 1>clues and and uh micro expressions and all these things,

0:26:49.119 --> 0:26:53.359
<v Speaker 1>like surely you could never ever teach a machine to

0:26:53.440 --> 0:26:56.199
<v Speaker 1>win at Texas Holding poker. Yeah, it'll be a hundred

0:26:56.320 --> 0:27:00.760
<v Speaker 1>years at least before that happens, I predict. No, they

0:27:00.800 --> 0:27:04.240
<v Speaker 1>did it, and more than one team has done it. Yeah.

0:27:04.280 --> 0:27:07.399
<v Speaker 1>I read um there was one from Carnegie Melon called

0:27:08.200 --> 0:27:13.840
<v Speaker 1>Liberatus Ai go melon heads, Yeah, go the Thornton Melons.

0:27:15.000 --> 0:27:19.080
<v Speaker 1>Uh yeah, I mean that's was. The University of Alberta

0:27:19.119 --> 0:27:21.199
<v Speaker 1>has one called deep Stack. That was the one I

0:27:21.240 --> 0:27:24.679
<v Speaker 1>read about. And it actually here's the thing, like if

0:27:24.720 --> 0:27:28.560
<v Speaker 1>you read the release on it, you're like, you don't

0:27:28.560 --> 0:27:31.160
<v Speaker 1>know how this thing works to you? Yeah, And I'm

0:27:31.160 --> 0:27:33.639
<v Speaker 1>pretty sure they don't fully get it because that's one

0:27:33.640 --> 0:27:36.120
<v Speaker 1>of the problems. Actually talked about this in the Existential

0:27:36.200 --> 0:27:40.040
<v Speaker 1>Risks series that's Scared that is to be released there, right,

0:27:40.280 --> 0:27:43.600
<v Speaker 1>that there is a there is a type of machine

0:27:43.680 --> 0:27:46.679
<v Speaker 1>learning where the machine teaches itself, but we don't really

0:27:46.800 --> 0:27:50.040
<v Speaker 1>understand how it's teaching probably the scariest one, right, or

0:27:50.040 --> 0:27:52.480
<v Speaker 1>what it's learning, But that's the most prevalent one. That's

0:27:52.520 --> 0:27:54.840
<v Speaker 1>what a lot of this is is like these machines.

0:27:54.880 --> 0:27:59.800
<v Speaker 1>It's like, here's here's chess, go figure it out and

0:27:59.840 --> 0:28:02.680
<v Speaker 1>they go, okay, got it. How did you do that?

0:28:02.880 --> 0:28:06.119
<v Speaker 1>Wouldn't you like to know? So that's the scariest presentation

0:28:06.160 --> 0:28:09.159
<v Speaker 1>you will see on ai as when someone says, well,

0:28:09.160 --> 0:28:12.040
<v Speaker 1>how does all this work? And they go, but we

0:28:12.160 --> 0:28:14.520
<v Speaker 1>just know it can beat the human at poker. But

0:28:14.600 --> 0:28:17.560
<v Speaker 1>the thing about Deep Stack at the University of Alberta

0:28:17.640 --> 0:28:22.600
<v Speaker 1>is that it learned somehow some sort of intuition, because

0:28:22.640 --> 0:28:26.359
<v Speaker 1>that's what's required is not just the perfect information where

0:28:26.440 --> 0:28:30.120
<v Speaker 1>you have all the information on the board. It's with poker,

0:28:30.200 --> 0:28:32.280
<v Speaker 1>you don't know what the other person's cards are and

0:28:32.320 --> 0:28:34.399
<v Speaker 1>you don't know if they're lying or bluffing or what

0:28:34.440 --> 0:28:39.440
<v Speaker 1>they're doing. Um, so that's an imperfect information game. So

0:28:39.520 --> 0:28:42.880
<v Speaker 1>that would require intuition. And apparently not one, but two

0:28:42.960 --> 0:28:47.000
<v Speaker 1>different research groups taught AI too into it. Yeah, Carnegie

0:28:47.000 --> 0:28:50.240
<v Speaker 1>Mellon came out in uh January of two thousand seventeen

0:28:50.760 --> 0:28:54.640
<v Speaker 1>with its Liberatus AI and they said they spent twenty

0:28:54.680 --> 0:28:58.520
<v Speaker 1>days playing a hundred and twenty thou hands of Texas

0:28:58.520 --> 0:29:04.360
<v Speaker 1>hold them with four professional poker players and one and

0:29:04.520 --> 0:29:07.240
<v Speaker 1>smoked him. Basically got up to They weren't playing with

0:29:07.280 --> 0:29:12.760
<v Speaker 1>real money obviously, but they they would have been great funded.

0:29:12.800 --> 0:29:16.479
<v Speaker 1>Their next project, Liberatis, was up by one point seven million,

0:29:17.200 --> 0:29:19.000
<v Speaker 1>and one of the quotes from one of the poker

0:29:19.000 --> 0:29:22.120
<v Speaker 1>players that he made two Wired magazine said, I felt

0:29:22.160 --> 0:29:24.440
<v Speaker 1>like I was playing against someone who was cheating, like

0:29:24.560 --> 0:29:27.000
<v Speaker 1>it could see my cards. I'm not accusing it of cheating,

0:29:27.200 --> 0:29:32.080
<v Speaker 1>it was just that good. So that's a really interesting thing. Man,

0:29:32.120 --> 0:29:37.520
<v Speaker 1>that they could teach self teach program, or a program

0:29:37.520 --> 0:29:42.160
<v Speaker 1>could teach itself intuition. That's creepy. I thought this part

0:29:42.240 --> 0:29:46.240
<v Speaker 1>was interesting. The Atari stuff, Um, this gets pretty fun.

0:29:46.280 --> 0:29:52.640
<v Speaker 1>Google deep mind. Let it's a i um reek havoc

0:29:52.680 --> 0:29:56.880
<v Speaker 1>on Atari forty nine different at twenty games, see they

0:29:56.880 --> 0:29:59.880
<v Speaker 1>could figure out how to win, and apparently the most

0:30:00.280 --> 0:30:04.640
<v Speaker 1>difficult one was Miss Pacman, which is a tough game.

0:30:04.720 --> 0:30:07.720
<v Speaker 1>Still man, Miss pac Man. They nailed it. It's still

0:30:07.760 --> 0:30:11.040
<v Speaker 1>one of the great games. But but there um their

0:30:11.120 --> 0:30:17.040
<v Speaker 1>game or their Q deep Q network algorithm beat it. Yeah.

0:30:17.080 --> 0:30:21.520
<v Speaker 1>I think it got the highest score nine hundred points,

0:30:21.560 --> 0:30:24.200
<v Speaker 1>and no human or machine has ever achieved that high

0:30:24.240 --> 0:30:26.719
<v Speaker 1>score from what I understand. Amazing and the way this

0:30:26.760 --> 0:30:30.760
<v Speaker 1>one does it. The hybrid reward architecture that it uses

0:30:31.480 --> 0:30:34.080
<v Speaker 1>is really interesting. It's it says here, it generates a

0:30:34.120 --> 0:30:38.240
<v Speaker 1>top agent that's like a senior manager, and then all

0:30:38.280 --> 0:30:41.800
<v Speaker 1>these other hundred and fifty individual agents. So it's almost

0:30:41.840 --> 0:30:46.960
<v Speaker 1>like they've devised this artificial structural hierarchy of these little

0:30:47.000 --> 0:30:50.720
<v Speaker 1>worker agents to go out and collect I guess data

0:30:51.720 --> 0:30:56.400
<v Speaker 1>and then move it up the chain to this top agent. Right,

0:30:56.520 --> 0:31:00.840
<v Speaker 1>and then this thing says, um, Okay, you know, I

0:31:00.880 --> 0:31:05.760
<v Speaker 1>think that you're probably right what these agents are probably doing.

0:31:05.760 --> 0:31:08.320
<v Speaker 1>And I don't know this is exactly true, but there's

0:31:08.440 --> 0:31:11.240
<v Speaker 1>there are models out there like this where the agent

0:31:11.360 --> 0:31:14.920
<v Speaker 1>says this is um, you have a nine chance of

0:31:14.960 --> 0:31:18.840
<v Speaker 1>success at getting this pellet um if we take this action.

0:31:19.200 --> 0:31:21.800
<v Speaker 1>Somebody else says, you've got a two percent chance of

0:31:21.800 --> 0:31:24.360
<v Speaker 1>evading this ghost if we go this way. And then

0:31:24.560 --> 0:31:28.440
<v Speaker 1>the the top agent, the senior manager, can put all

0:31:28.440 --> 0:31:30.080
<v Speaker 1>this stuff together and say, well, if I listen to

0:31:30.120 --> 0:31:32.160
<v Speaker 1>this guy and this guy done, only will I evade

0:31:32.160 --> 0:31:35.120
<v Speaker 1>this ghost. I'll go get this pellet um. And it's

0:31:35.160 --> 0:31:40.040
<v Speaker 1>based on what what confidence level that the lower agents

0:31:40.080 --> 0:31:44.600
<v Speaker 1>have in success in recommending these moves, and then the

0:31:44.640 --> 0:31:47.880
<v Speaker 1>top agent ways these things. They should give him a

0:31:47.920 --> 0:31:51.080
<v Speaker 1>little a little cap But all this is happening like that,

0:31:51.760 --> 0:31:53.440
<v Speaker 1>you know what I'm saying. This isn't like well, hold on,

0:31:53.520 --> 0:31:55.720
<v Speaker 1>hold on, everybody, what is Harvey? Harvey? What do you

0:31:55.760 --> 0:31:58.200
<v Speaker 1>have to say? Well, let's get some Chinese in here

0:31:58.240 --> 0:32:00.960
<v Speaker 1>and and hash it out. And everybody sits there in

0:32:01.080 --> 0:32:03.400
<v Speaker 1>order some Chinese food, and then you wait for it

0:32:03.440 --> 0:32:05.640
<v Speaker 1>to come and then you pick up the meeting from

0:32:05.680 --> 0:32:09.200
<v Speaker 1>that point on. And then finally Harvey gives his idea,

0:32:09.240 --> 0:32:11.240
<v Speaker 1>but he forgot what he was talking about, so he

0:32:11.360 --> 0:32:14.080
<v Speaker 1>just sits down and eats his agrol. Well here's a

0:32:14.120 --> 0:32:17.720
<v Speaker 1>pretty frightening. Uh. Survey. Uh. There was a survey of

0:32:17.720 --> 0:32:20.880
<v Speaker 1>more than three fifty AI researchers and they had the

0:32:20.920 --> 0:32:23.080
<v Speaker 1>following things to say. And these are the pros that

0:32:23.120 --> 0:32:25.920
<v Speaker 1>are doing this for a living. They predicted that within

0:32:26.160 --> 0:32:29.120
<v Speaker 1>ten years, ay, I will drive better than we do,

0:32:30.880 --> 0:32:32.959
<v Speaker 1>they will be able to write a best selling novel,

0:32:33.240 --> 0:32:37.880
<v Speaker 1>A I will generate this, and bye be better at

0:32:37.920 --> 0:32:42.640
<v Speaker 1>performing surgery than humans are. You know. So again, one

0:32:42.640 --> 0:32:46.640
<v Speaker 1>of the things that about the field of artificial intelligence

0:32:47.120 --> 0:32:50.200
<v Speaker 1>a you know a lot about now famous. It is

0:32:50.400 --> 0:32:54.000
<v Speaker 1>famous for making huge predictions that did not pan out.

0:32:54.880 --> 0:32:58.040
<v Speaker 1>But you've also seen it's it's also famous for beating

0:32:58.080 --> 0:33:02.560
<v Speaker 1>predictions that you know been levied against it um. But

0:33:02.680 --> 0:33:05.720
<v Speaker 1>there is something in there, Chuck, that stands out to me,

0:33:06.160 --> 0:33:08.440
<v Speaker 1>and that's the idea of an AI writing a novel.

0:33:09.000 --> 0:33:12.160
<v Speaker 1>Like for a very long time, I thought, well, yeah, okay,

0:33:12.320 --> 0:33:15.040
<v Speaker 1>you can teach a robot arm to like put a

0:33:15.040 --> 0:33:17.959
<v Speaker 1>car part or something somewhere if you wanted to just

0:33:18.000 --> 0:33:21.000
<v Speaker 1>follow these these mechanical things, or it can use in

0:33:21.040 --> 0:33:23.920
<v Speaker 1>a wish, or it can use logic and reason. But

0:33:24.000 --> 0:33:27.240
<v Speaker 1>to create that's different, right. That was like the new frontier.

0:33:27.560 --> 0:33:29.320
<v Speaker 1>It used to be chess and then it used there

0:33:29.440 --> 0:33:33.120
<v Speaker 1>was go. The next frontier is creativity, and they're starting

0:33:33.160 --> 0:33:36.280
<v Speaker 1>to bang on that door big time. There's a game

0:33:36.360 --> 0:33:40.240
<v Speaker 1>designing AI called Angelina out of the University of foul Myth,

0:33:40.600 --> 0:33:43.320
<v Speaker 1>which I always want to say foul Mouth, but we'll

0:33:43.360 --> 0:33:46.760
<v Speaker 1>just call it Foulmouth like it's supposed to. And Angelina

0:33:46.880 --> 0:33:52.960
<v Speaker 1>actually comes up with ideas for new games, not um,

0:33:53.000 --> 0:33:56.760
<v Speaker 1>like a different level or something like like you should

0:33:56.800 --> 0:33:59.440
<v Speaker 1>put a purple loincloth on that player. You know that'll

0:33:59.440 --> 0:34:03.080
<v Speaker 1>look kind of like new games, but whacked out games

0:34:03.080 --> 0:34:06.200
<v Speaker 1>that humans would never think of. One example I saw

0:34:06.320 --> 0:34:10.280
<v Speaker 1>is in a Dungeon Battle Royal game, a player controls

0:34:10.320 --> 0:34:13.040
<v Speaker 1>like ten players at once, and some you have to

0:34:13.120 --> 0:34:16.080
<v Speaker 1>sacrifice to be killed to save the others. Like the

0:34:16.120 --> 0:34:18.960
<v Speaker 1>stuff that human wouldn't necessarily think of, this AI is

0:34:19.000 --> 0:34:22.000
<v Speaker 1>coming up with. Well, I mean, when you think of creatively,

0:34:22.080 --> 0:34:24.759
<v Speaker 1>especially something like writing a novel or a film, if

0:34:24.800 --> 0:34:28.160
<v Speaker 1>there are only seven stories, I mean, and that sort

0:34:28.200 --> 0:34:32.719
<v Speaker 1>of thinking that they're basically every every dramatic story is

0:34:32.760 --> 0:34:35.360
<v Speaker 1>a variation of one of seven things. Yeah. So I

0:34:35.360 --> 0:34:39.320
<v Speaker 1>mean you can look at like um AI is scary,

0:34:39.440 --> 0:34:43.000
<v Speaker 1>and in some ways very much is and can be,

0:34:43.560 --> 0:34:46.600
<v Speaker 1>but there's also like definitely a level of excitement of

0:34:46.680 --> 0:34:50.080
<v Speaker 1>the whole thing and the idea that there are artificial

0:34:50.200 --> 0:34:53.359
<v Speaker 1>minds that are coming online or that have come online now,

0:34:53.400 --> 0:34:56.440
<v Speaker 1>that are out there that are they'll they'll just naturally

0:34:56.480 --> 0:34:59.840
<v Speaker 1>by definition, see things differently than we do, and the

0:35:00.000 --> 0:35:02.000
<v Speaker 1>idea that they can come up with stuff that we've

0:35:02.000 --> 0:35:03.839
<v Speaker 1>never even thought of that is just gonna knock our

0:35:03.880 --> 0:35:07.920
<v Speaker 1>socks off, hopefully in good ways. Um that's that's a

0:35:07.960 --> 0:35:11.279
<v Speaker 1>really cool thing. And so maybe there's just seven as

0:35:11.320 --> 0:35:14.560
<v Speaker 1>far as humans know, but there's an unlimited amount if

0:35:14.640 --> 0:35:17.120
<v Speaker 1>if you put computer minds to thinking about these kind

0:35:17.160 --> 0:35:19.640
<v Speaker 1>of things, that's the premise of it. Right, So the

0:35:19.719 --> 0:35:22.760
<v Speaker 1>robot would be like you never thought of boy meets

0:35:22.880 --> 0:35:28.719
<v Speaker 1>girl meets well trilo bite. But see even that's a

0:35:28.800 --> 0:35:33.640
<v Speaker 1>variation of right, just imagine something that just we've never

0:35:33.680 --> 0:35:35.920
<v Speaker 1>even thought. Well, Gina, how they should do this? If

0:35:35.920 --> 0:35:39.680
<v Speaker 1>they do do that is uh is not is just

0:35:39.800 --> 0:35:43.120
<v Speaker 1>release a book and not tell anyone that was written

0:35:43.560 --> 0:35:46.520
<v Speaker 1>by an AI program, because if they do that, then

0:35:46.560 --> 0:35:49.600
<v Speaker 1>it's going to be so under scrutiny. They should secretly

0:35:49.600 --> 0:35:52.000
<v Speaker 1>release this book and then after it's a New York

0:35:52.000 --> 0:35:57.400
<v Speaker 1>Times bestseller, Say, meet the Whopper, the author of this.

0:35:58.160 --> 0:36:01.839
<v Speaker 1>You know his interests are rule skating, playing tic tac toe,

0:36:01.920 --> 0:36:05.200
<v Speaker 1>and global thermal nuclear war. All right, should we take

0:36:05.239 --> 0:36:07.080
<v Speaker 1>a break and get strickling in here. Yeah, we're gonna

0:36:07.160 --> 0:36:09.720
<v Speaker 1>end the strickling drought because it is about to reign

0:36:09.840 --> 0:36:36.759
<v Speaker 1>strickling in this piece. Gross. Okay, we're back and get this.

0:36:37.880 --> 0:36:41.600
<v Speaker 1>The scent of strick has permeated our place, and that's

0:36:41.600 --> 0:36:46.000
<v Speaker 1>a beautiful scent. It smells like a soldering gun and

0:36:46.080 --> 0:36:48.880
<v Speaker 1>a circuit board. You know, feel the lavender in a

0:36:48.920 --> 0:36:52.759
<v Speaker 1>protein bar. That's fair. I'm gonna say, Drac o' noir

0:36:52.920 --> 0:36:54.600
<v Speaker 1>that that would have been a lie. Is that how

0:36:54.680 --> 0:36:58.520
<v Speaker 1>you said? I always called it Drecar, drac Car. That's

0:36:58.800 --> 0:37:02.320
<v Speaker 1>that's fair, d Car. I always pronounced it Benetton colors.

0:37:03.200 --> 0:37:05.680
<v Speaker 1>I think that was what I wore. Oh is that

0:37:05.719 --> 0:37:07.640
<v Speaker 1>what you wore? Yeah? During my what I call the

0:37:07.719 --> 0:37:13.200
<v Speaker 1>Year of Cologne, I had a couple of seven. Uh,

0:37:13.880 --> 0:37:16.399
<v Speaker 1>this is scintillating. Why are you? Why am I here?

0:37:17.600 --> 0:37:20.120
<v Speaker 1>So we know that you already know because we talked

0:37:20.239 --> 0:37:23.239
<v Speaker 1>via email about this, but we'll tell everybody else. We

0:37:23.560 --> 0:37:26.080
<v Speaker 1>have brought you in here because you're the master of tech.

0:37:26.200 --> 0:37:29.160
<v Speaker 1>And we were talking tech today, which we've talked about

0:37:29.200 --> 0:37:31.319
<v Speaker 1>without you before. But frankly, Chuck and I and Jerry

0:37:31.400 --> 0:37:33.640
<v Speaker 1>huddled and we said this is not quite as good

0:37:33.719 --> 0:37:37.080
<v Speaker 1>without strict so let's try something different. Got you and

0:37:37.080 --> 0:37:42.120
<v Speaker 1>and we're talking about games and machine versus man and

0:37:42.440 --> 0:37:46.120
<v Speaker 1>that whole whole evolution and how that's gone super crazy

0:37:46.120 --> 0:37:49.160
<v Speaker 1>over the last few years. Games without frontiers, Peter Gabriel

0:37:49.200 --> 0:37:51.799
<v Speaker 1>would say, war without fear. And we've talked, I mean,

0:37:51.800 --> 0:37:55.360
<v Speaker 1>we've talked a lot about the evolution of machine learning

0:37:55.440 --> 0:37:57.480
<v Speaker 1>and how now it's starting to take off like a

0:37:57.560 --> 0:38:00.880
<v Speaker 1>rocket because they can teach themselves. But one thing we

0:38:00.920 --> 0:38:04.560
<v Speaker 1>haven't really talked about are solved games. And we talked

0:38:04.560 --> 0:38:08.799
<v Speaker 1>about chess. Yeah, we talked about go right with those

0:38:08.800 --> 0:38:12.400
<v Speaker 1>constitutes solved games, not really so so a solved game

0:38:12.640 --> 0:38:15.680
<v Speaker 1>is the concept where if you were to assume perfect

0:38:15.719 --> 0:38:19.080
<v Speaker 1>play on either sides of the game, you would always

0:38:19.080 --> 0:38:21.160
<v Speaker 1>know how it was going to end, which we always

0:38:21.160 --> 0:38:24.480
<v Speaker 1>assume perfect play, right, that's kind of work bags stuff

0:38:24.520 --> 0:38:27.200
<v Speaker 1>should know motto. So perfect play just means that no

0:38:27.239 --> 0:38:29.480
<v Speaker 1>one ever makes a mistake, so very much the way

0:38:29.480 --> 0:38:33.640
<v Speaker 1>I do my work right stuff exactly. So, if you

0:38:33.880 --> 0:38:36.040
<v Speaker 1>were to take a game like Tic tac toe and

0:38:36.120 --> 0:38:38.840
<v Speaker 1>you assume perfect play on both sides, it is always

0:38:38.840 --> 0:38:41.200
<v Speaker 1>going to end in a draw, which is what's in

0:38:41.239 --> 0:38:43.880
<v Speaker 1>war games. Yes, right, the only way to win is

0:38:43.920 --> 0:38:48.560
<v Speaker 1>not to play. Yes, so a game, it's a game

0:38:48.640 --> 0:38:52.200
<v Speaker 1>like Connect four, whoever goes first is always going to win,

0:38:52.600 --> 0:38:57.239
<v Speaker 1>assuming perfect play sides. Yes, what, I don't think I've

0:38:57.239 --> 0:38:59.480
<v Speaker 1>played Connect for it. That's where you dropped for a

0:38:59.480 --> 0:39:03.240
<v Speaker 1>long time, when where you drop the little uh tokens

0:39:04.120 --> 0:39:07.320
<v Speaker 1>kind of checkers. We did an interstitial playing Connect for Remember,

0:39:07.600 --> 0:39:09.520
<v Speaker 1>I was speaking it though, and you had perfect place,

0:39:09.560 --> 0:39:11.600
<v Speaker 1>so I knew it was useless. I was gonna say

0:39:11.640 --> 0:39:14.720
<v Speaker 1>that I'm so humiliated by all the Connect four games

0:39:14.719 --> 0:39:18.759
<v Speaker 1>that I've lost starting even Yeah, but but I mean

0:39:18.800 --> 0:39:22.719
<v Speaker 1>perfect play. That's something that that obviously only the the

0:39:22.760 --> 0:39:27.680
<v Speaker 1>best players typically achieve with with significantly complex games. Obviously,

0:39:27.719 --> 0:39:30.759
<v Speaker 1>the simpler the game, the easier it is to play perfectly.

0:39:31.000 --> 0:39:34.000
<v Speaker 1>Right tic tac toe? If you know, once you've mastered

0:39:34.040 --> 0:39:36.719
<v Speaker 1>the basics of tic tac toe and the other person has,

0:39:36.960 --> 0:39:39.680
<v Speaker 1>you're never really going to win unless someone has just

0:39:39.760 --> 0:39:43.040
<v Speaker 1>made a silly mistake because they weren't paying attention like

0:39:43.440 --> 0:39:46.440
<v Speaker 1>a star instead of an ex right, which doesn't count

0:39:46.880 --> 0:39:50.320
<v Speaker 1>automatically disqualified you. One thing I found this very enjoyable

0:39:50.400 --> 0:39:52.480
<v Speaker 1>is playing with little kids who haven't figured out that

0:39:52.560 --> 0:39:55.480
<v Speaker 1>tic tac toe is very easy to bring. Yes, smashed

0:39:55.480 --> 0:39:58.239
<v Speaker 1>their face on the board, rub it in. Yeah, the

0:39:58.280 --> 0:40:00.479
<v Speaker 1>same reason why I like to join in on little

0:40:00.520 --> 0:40:02.799
<v Speaker 1>league games, because I can really whale that ball out

0:40:02.800 --> 0:40:05.160
<v Speaker 1>of the park. Yeah, it really missed me, feel like

0:40:05.160 --> 0:40:07.480
<v Speaker 1>a man. That's the most tech stuffy thing you've ever said.

0:40:07.960 --> 0:40:09.959
<v Speaker 1>You really wail that ball out of the park. Well,

0:40:10.000 --> 0:40:12.320
<v Speaker 1>to be fair, I did just do a tech stuff

0:40:12.320 --> 0:40:17.160
<v Speaker 1>episode about the technology behind baseball bats so fresh. Actually

0:40:17.200 --> 0:40:19.359
<v Speaker 1>it's a lot of fun. So there have been a

0:40:19.360 --> 0:40:22.040
<v Speaker 1>lot of games that have been solved, but Checkers was

0:40:22.120 --> 0:40:25.160
<v Speaker 1>one that was recently solved back in recently by the

0:40:25.360 --> 0:40:29.680
<v Speaker 1>early nineties when it was played against a computer called

0:40:29.840 --> 0:40:33.759
<v Speaker 1>Chinook and uh h I in O okay, yeah, like

0:40:33.800 --> 0:40:37.200
<v Speaker 1>the helicopter or the winds that blow through Alberta exactly.

0:40:37.680 --> 0:40:42.400
<v Speaker 1>And so there are certain games that are more easily

0:40:42.440 --> 0:40:45.359
<v Speaker 1>solved than others. You do it through an algorithm, but

0:40:45.520 --> 0:40:48.319
<v Speaker 1>other games, like chess, are more complicated because you can

0:40:48.719 --> 0:40:51.160
<v Speaker 1>in chess you have multiple moves that you can do

0:40:51.320 --> 0:40:53.719
<v Speaker 1>where you can you can move a piece back the

0:40:53.719 --> 0:40:56.319
<v Speaker 1>way you win, right, it's not you're not committed to

0:40:56.360 --> 0:40:59.239
<v Speaker 1>going a specific direction with certain pieces, like with a

0:40:59.360 --> 0:41:01.560
<v Speaker 1>night you know you can you could go right back

0:41:01.560 --> 0:41:03.759
<v Speaker 1>to where you started on the next move if you

0:41:03.800 --> 0:41:07.960
<v Speaker 1>wanted to, and that creates more complexity. So the more

0:41:08.000 --> 0:41:10.840
<v Speaker 1>complex the game, the more difficult it is to solve.

0:41:10.920 --> 0:41:14.319
<v Speaker 1>And some games are not solvable simply because you'll never

0:41:14.480 --> 0:41:18.240
<v Speaker 1>know what the full state of the game is from

0:41:18.280 --> 0:41:21.879
<v Speaker 1>any given moment. Did you have a chance to talk

0:41:21.920 --> 0:41:25.840
<v Speaker 1>about the difference between perfect knowledge and imperfect knowledge and

0:41:25.880 --> 0:41:28.800
<v Speaker 1>a game. Yeah, yeah, we talked about that. Yeah, so

0:41:28.800 --> 0:41:32.880
<v Speaker 1>so computers obviously, they do really well if they understand

0:41:33.320 --> 0:41:35.439
<v Speaker 1>the exact state of the game all the way through.

0:41:35.440 --> 0:41:37.400
<v Speaker 1>If they if they have perfect knowledge, all of the

0:41:37.440 --> 0:41:40.480
<v Speaker 1>information is there on the board right and and all

0:41:40.520 --> 0:41:43.360
<v Speaker 1>players can see all information at all times. But games

0:41:43.400 --> 0:41:45.960
<v Speaker 1>like poker what you guys talked about, obviously you have

0:41:46.080 --> 0:41:49.640
<v Speaker 1>imperfect information. You only know part of the state of

0:41:49.680 --> 0:41:52.880
<v Speaker 1>the game. That's why those games have been more difficult,

0:41:52.920 --> 0:41:57.680
<v Speaker 1>more challenging for computers to get better than humans until

0:41:57.840 --> 0:42:00.719
<v Speaker 1>relatively recently. And there've been two major ways of doing that.

0:42:00.760 --> 0:42:03.279
<v Speaker 1>You either throw more processing power at it, like you

0:42:03.360 --> 0:42:07.600
<v Speaker 1>get a supercomputer, or you create neural networks, artificial neural networks,

0:42:07.600 --> 0:42:11.840
<v Speaker 1>and you start teaching computers to quote unquote learn the

0:42:11.920 --> 0:42:15.160
<v Speaker 1>white people do. So we talked about that, and one

0:42:15.200 --> 0:42:17.799
<v Speaker 1>of the things that we talked about was how there's

0:42:17.800 --> 0:42:22.399
<v Speaker 1>this idea that they the programmers, especially, say, the people

0:42:22.440 --> 0:42:24.680
<v Speaker 1>who are making programs that are playing poker and are

0:42:24.680 --> 0:42:28.800
<v Speaker 1>getting good at poker, aren't exactly sure how the machines

0:42:28.840 --> 0:42:31.520
<v Speaker 1>are learning to play poker or what they're learning. They're

0:42:31.560 --> 0:42:35.600
<v Speaker 1>just getting better at poker. Do they know how they're

0:42:35.680 --> 0:42:38.120
<v Speaker 1>learning poker? They just know that they're learning poker and

0:42:38.120 --> 0:42:41.719
<v Speaker 1>that they're good at it. Like, where's the intuition? How

0:42:41.840 --> 0:42:44.319
<v Speaker 1>is that being learned? An excellent question. The way it

0:42:44.360 --> 0:42:47.560
<v Speaker 1>typically is learned, especially with artificial neural networks, is that

0:42:47.640 --> 0:42:52.080
<v Speaker 1>you you set up the computer to play millions of

0:42:52.320 --> 0:42:56.200
<v Speaker 1>hands of poker that are are randomly assigned, so it's

0:42:56.239 --> 0:42:59.759
<v Speaker 1>it's truly as random as computers can get. That's the

0:42:59.760 --> 0:43:02.160
<v Speaker 1>whole philosophical discussion that I don't think we're ready to

0:43:02.200 --> 0:43:06.799
<v Speaker 1>go into right now. But you have games come up

0:43:06.800 --> 0:43:10.799
<v Speaker 1>where the computer is playing itself millions upon millions of

0:43:10.880 --> 0:43:15.560
<v Speaker 1>times and learning every single time how the statistics play out,

0:43:15.920 --> 0:43:19.319
<v Speaker 1>how different betting strategies play out. It's it's sort of

0:43:19.360 --> 0:43:23.800
<v Speaker 1>partitioning its own mind to play against itself. And through

0:43:23.840 --> 0:43:26.680
<v Speaker 1>that process, it's as if you, as a human player,

0:43:27.160 --> 0:43:30.279
<v Speaker 1>we're playing thousands of games with your friends and you

0:43:30.320 --> 0:43:33.520
<v Speaker 1>start to figure out, oh, when I have these particular

0:43:33.560 --> 0:43:35.960
<v Speaker 1>cards and they're in my hand, and let's say we're

0:43:35.960 --> 0:43:39.160
<v Speaker 1>playing Texas, hold them and the community cards are are these?

0:43:39.320 --> 0:43:43.000
<v Speaker 1>Then I know that generally speaking, maybe three times out

0:43:43.040 --> 0:43:45.680
<v Speaker 1>of ten I end up winning, maybe I shouldn't bet.

0:43:45.840 --> 0:43:47.719
<v Speaker 1>And well, the computer is doing that, but on a

0:43:47.800 --> 0:43:51.120
<v Speaker 1>scale that far dwarfs what any human can do, and

0:43:51.160 --> 0:43:53.040
<v Speaker 1>in a in a fraction in the amount of time,

0:43:53.640 --> 0:43:57.040
<v Speaker 1>And so it's it's sort of well, it's intuition in

0:43:57.080 --> 0:44:00.440
<v Speaker 1>the sense of it's just done it so much, right,

0:44:00.520 --> 0:44:04.920
<v Speaker 1>But is that? Does that mean it's completely ignoring um

0:44:05.040 --> 0:44:08.920
<v Speaker 1>micro expressions and facial cues, So that didn't even come

0:44:08.920 --> 0:44:12.440
<v Speaker 1>into play? Ye, yeah, I was. I was waiting for

0:44:13.360 --> 0:44:15.440
<v Speaker 1>you've been doing this. I still nod when I do

0:44:15.480 --> 0:44:17.960
<v Speaker 1>a solo show and I do a lot of expressive dance.

0:44:18.040 --> 0:44:21.359
<v Speaker 1>What do you think, Jonathan, I don't know, Jonathan. It

0:44:21.360 --> 0:44:24.920
<v Speaker 1>gets lonely in here, guys. But yes, what you're saying

0:44:25.280 --> 0:44:28.120
<v Speaker 1>all the tells. It tells that you would use as

0:44:28.120 --> 0:44:33.280
<v Speaker 1>a human player. The computer does not pick up typically data. Yes, typically,

0:44:33.280 --> 0:44:35.680
<v Speaker 1>what it would do is it would study the outcomes

0:44:35.800 --> 0:44:40.520
<v Speaker 1>of the games from a purely statistical expressions. Most of

0:44:40.560 --> 0:44:43.240
<v Speaker 1>these poker games tend to be computer based poker games.

0:44:43.280 --> 0:44:45.279
<v Speaker 1>So it's not that it's playing like it's it's not

0:44:45.320 --> 0:44:48.440
<v Speaker 1>like there's a computer that says push ten more chips

0:44:48.520 --> 0:44:53.040
<v Speaker 1>into the table. You know, it's right, exactly, a little

0:44:53.080 --> 0:44:56.080
<v Speaker 1>it's a little winky face emoticon, like I don't have

0:44:56.160 --> 0:45:00.200
<v Speaker 1>good cards. No, it's it's all usually over of like

0:45:00.239 --> 0:45:03.120
<v Speaker 1>internet poker, which a lot of the people who play

0:45:03.280 --> 0:45:06.560
<v Speaker 1>professional poker cut their teeth on, especially you know in

0:45:06.640 --> 0:45:11.960
<v Speaker 1>the more recent generations of professional poker players. Yeah, they

0:45:11.960 --> 0:45:14.600
<v Speaker 1>don't know what it's like being a smokey saloon like Moneymaker.

0:45:15.040 --> 0:45:17.800
<v Speaker 1>In money Maker rose to the top a few years ago,

0:45:17.880 --> 0:45:20.239
<v Speaker 1>more than like a decade ago. Now he had come

0:45:20.280 --> 0:45:23.440
<v Speaker 1>from the world of internet poker, and so he was

0:45:23.520 --> 0:45:26.760
<v Speaker 1>using those same sort of skills in a real world setting.

0:45:27.000 --> 0:45:30.920
<v Speaker 1>But obviously there are subtle things that we humans do

0:45:31.080 --> 0:45:33.640
<v Speaker 1>in our expressions that computers do not pick up on,

0:45:33.680 --> 0:45:36.200
<v Speaker 1>and in fact that leads us sort of into the

0:45:36.200 --> 0:45:41.080
<v Speaker 1>realm of games where computers don't do as well as humans.

0:45:41.719 --> 0:45:44.320
<v Speaker 1>Is that list you sent a joke or is it really? No,

0:45:44.520 --> 0:45:46.920
<v Speaker 1>that's real. It does seem like it's weird, like one

0:45:46.920 --> 0:45:50.560
<v Speaker 1>of the games on there is Pictionary, for example, or tag. Yeah,

0:45:50.880 --> 0:45:53.960
<v Speaker 1>but these are some of these are are They sound silly,

0:45:54.000 --> 0:45:55.800
<v Speaker 1>But when you start to think about them in terms

0:45:55.800 --> 0:45:58.920
<v Speaker 1>of computation and robotics, you start to realize how incredibly

0:45:59.000 --> 0:46:03.280
<v Speaker 1>complex it is from a technical perspective, but incredibly easy

0:46:03.320 --> 0:46:07.320
<v Speaker 1>it is for your average human being. So with humans

0:46:07.680 --> 0:46:10.319
<v Speaker 1>a game of tag, once you know the basics, it's

0:46:10.360 --> 0:46:12.560
<v Speaker 1>it's all an instinct. You know what to do. You

0:46:12.600 --> 0:46:14.319
<v Speaker 1>run after the person you tried to catch up with

0:46:14.360 --> 0:46:16.879
<v Speaker 1>them and tag them. But you also know push him

0:46:16.880 --> 0:46:19.080
<v Speaker 1>in the back as hard as you can. Well, if

0:46:19.120 --> 0:46:20.719
<v Speaker 1>you're Josh, you push him as hard as you can.

0:46:20.800 --> 0:46:22.919
<v Speaker 1>But most of us we tag and we're not trying

0:46:22.960 --> 0:46:27.640
<v Speaker 1>to cause harm. Robots, however, robots not so good on

0:46:29.120 --> 0:46:33.520
<v Speaker 1>you said, and just say Isaac Asimov Isaac Asimov's rules

0:46:33.520 --> 0:46:36.880
<v Speaker 1>of robotics. Aside, robots are not very good at judging

0:46:36.880 --> 0:46:39.239
<v Speaker 1>how hard they have to hit something in order to

0:46:39.280 --> 0:46:43.239
<v Speaker 1>make contact, right. They're not as good at even your

0:46:43.239 --> 0:46:46.680
<v Speaker 1>bipedal robots that walk around like people, even the ones

0:46:46.719 --> 0:46:48.440
<v Speaker 1>that can run and do flips and stuff. Have you

0:46:48.520 --> 0:46:50.520
<v Speaker 1>seen that one the other day that the footage of

0:46:50.560 --> 0:46:53.600
<v Speaker 1>that thing running and jumping, it's really impressive and in

0:46:53.800 --> 0:46:58.480
<v Speaker 1>super creepy. Yeah, but even so, that's that's a clip

0:46:58.520 --> 0:47:00.440
<v Speaker 1>of the best of If you ever if you ever

0:47:00.480 --> 0:47:02.360
<v Speaker 1>see the clips where they show all the times the

0:47:02.440 --> 0:47:06.640
<v Speaker 1>robots fallen over, we'll pouring hot coffee in someone's head. Yes,

0:47:07.760 --> 0:47:10.480
<v Speaker 1>but they always play those clips shows to Yake, yes

0:47:10.920 --> 0:47:13.279
<v Speaker 1>that this this is true. So so, DARPA had its

0:47:13.320 --> 0:47:16.640
<v Speaker 1>big robotics challenge a few years ago where they had

0:47:16.960 --> 0:47:21.000
<v Speaker 1>bipedal robots tried to go through a scenario that was

0:47:21.239 --> 0:47:26.400
<v Speaker 1>simulating the Fukushima nuclear disaster. So the interesting thing was

0:47:26.680 --> 0:47:29.400
<v Speaker 1>the robot had to complete a series of tasks that

0:47:29.440 --> 0:47:32.520
<v Speaker 1>would have been mundane to humans, things like open up

0:47:32.520 --> 0:47:35.120
<v Speaker 1>a door and walk through it, and pick up a

0:47:35.160 --> 0:47:38.399
<v Speaker 1>power power tool and use it against a wall. And

0:47:39.000 --> 0:47:42.040
<v Speaker 1>you can watch the footage of some of these robots

0:47:42.080 --> 0:47:46.360
<v Speaker 1>doing things like being unable to open the door because

0:47:46.719 --> 0:47:49.040
<v Speaker 1>they can't tell if they need to pull or push

0:47:49.280 --> 0:47:51.759
<v Speaker 1>or they open the door, but then immediately fall over

0:47:51.800 --> 0:47:54.400
<v Speaker 1>the threshold of the door. And when you see that,

0:47:54.440 --> 0:47:58.120
<v Speaker 1>you realize, as advanced as robotics is, as advanced as

0:47:58.200 --> 0:48:03.680
<v Speaker 1>machine learning has become, as incredible as our technology has progressed,

0:48:04.120 --> 0:48:07.040
<v Speaker 1>there are still things that are fundamentally simple to your

0:48:07.080 --> 0:48:11.760
<v Speaker 1>average humans that are incredibly complicated from a technical standpoint,

0:48:11.800 --> 0:48:13.560
<v Speaker 1>Like a six year old can play jinga better than

0:48:13.560 --> 0:48:16.279
<v Speaker 1>a robot, right right, right, Okay, But the thing is

0:48:16.360 --> 0:48:18.680
<v Speaker 1>we're talking robots here, and is we go more and

0:48:18.719 --> 0:48:21.200
<v Speaker 1>more and more online in our world, becomes more and

0:48:21.239 --> 0:48:27.200
<v Speaker 1>more like web based rather than reality based. Doesn't the

0:48:27.200 --> 0:48:29.799
<v Speaker 1>the fact that a robot can't walk through a door

0:48:29.880 --> 0:48:34.239
<v Speaker 1>matter less and less. And the idea that that machines

0:48:34.280 --> 0:48:39.319
<v Speaker 1>are learning intellect and the robotivity, you just blew my

0:48:39.360 --> 0:48:42.800
<v Speaker 1>mind that that's becoming more and more vital and important

0:48:42.800 --> 0:48:45.239
<v Speaker 1>and something we should be paying attention. It absolutely is

0:48:45.239 --> 0:48:47.200
<v Speaker 1>something we should pay attention to. I mean, we have

0:48:47.640 --> 0:48:53.200
<v Speaker 1>robotic stock traders there trading on thousands of trades per second,

0:48:53.320 --> 0:48:56.640
<v Speaker 1>right fast, so fast that we have had stock market

0:48:56.760 --> 0:49:00.360
<v Speaker 1>booms and crashes that last less than a second long

0:49:00.520 --> 0:49:03.160
<v Speaker 1>due to that. So the robot army that will ultimately

0:49:03.160 --> 0:49:06.680
<v Speaker 1>defeat us is not something from the terminator. It's invisible.

0:49:07.360 --> 0:49:10.399
<v Speaker 1>It's online, or it will be online. It's it's it's

0:49:10.560 --> 0:49:15.440
<v Speaker 1>it's what's determining our retirement, right, yeah, the global economy

0:49:15.600 --> 0:49:19.520
<v Speaker 1>or um our municipal waters apply or whatever. Yeah. Now

0:49:19.560 --> 0:49:23.919
<v Speaker 1>there's the fascinating thing to me about this is not

0:49:24.080 --> 0:49:28.480
<v Speaker 1>just that we're training machine intelligence to learn and to

0:49:28.680 --> 0:49:31.839
<v Speaker 1>perform at a level better than humans, but that we're

0:49:31.840 --> 0:49:36.200
<v Speaker 1>putting a lot of trust in those devices and things

0:49:36.280 --> 0:49:41.120
<v Speaker 1>that have real incredible impact on our lives, the significant

0:49:41.200 --> 0:49:43.560
<v Speaker 1>enough impact where if things were to go south, it

0:49:43.640 --> 0:49:46.480
<v Speaker 1>would be really bad for us. Uh, and not in

0:49:46.520 --> 0:49:53.719
<v Speaker 1>that Terminator respect. Terminator is a terrifying dystopian science fiction story.

0:49:53.760 --> 0:49:56.200
<v Speaker 1>But then when you realize what could really happen behind

0:49:56.239 --> 0:49:59.160
<v Speaker 1>the scenes, you think the robots don't have to do

0:49:59.200 --> 0:50:01.640
<v Speaker 1>any physical harm to us to really mess things up.

0:50:02.200 --> 0:50:06.680
<v Speaker 1>So there are certainly some cases for us to be

0:50:06.800 --> 0:50:11.400
<v Speaker 1>very vigilant in the way we deploy right from the

0:50:11.480 --> 0:50:17.479
<v Speaker 1>outset exactly, and that it depends not necessarily I think.

0:50:17.600 --> 0:50:21.520
<v Speaker 1>I think it's I don't think it's too late, but

0:50:21.640 --> 0:50:25.280
<v Speaker 1>I think it's getting to that point of no return

0:50:25.760 --> 0:50:28.920
<v Speaker 1>very very quickly. December of this year. Yeah, Well, if

0:50:28.960 --> 0:50:31.880
<v Speaker 1>you're if you're someone like if you're someone like Elon Musk,

0:50:31.960 --> 0:50:34.800
<v Speaker 1>you'd say, if we don't do something now, we're we're

0:50:34.840 --> 0:50:37.840
<v Speaker 1>totally going to plummet off the edge of the cliff.

0:50:37.880 --> 0:50:41.560
<v Speaker 1>But now is a window that is rapidly closing. Yes, yeah, yeah,

0:50:41.719 --> 0:50:43.839
<v Speaker 1>the now is the now is a time where we've

0:50:43.840 --> 0:50:46.719
<v Speaker 1>got a deadline. We don't know exactly when that deadline

0:50:47.320 --> 0:50:50.239
<v Speaker 1>is going to be up, but we know that it's

0:50:50.239 --> 0:50:52.880
<v Speaker 1>not getting further out it. We're just getting closer to

0:50:52.960 --> 0:50:56.239
<v Speaker 1>that deadline. So, and a lot of this is is

0:50:56.640 --> 0:51:00.400
<v Speaker 1>it covered in deep conversations and the artificial and eligience

0:51:00.400 --> 0:51:04.600
<v Speaker 1>and machine learning fields that has been going on for ages,

0:51:04.640 --> 0:51:06.960
<v Speaker 1>to the point where you even have bodies like the

0:51:07.000 --> 0:51:11.879
<v Speaker 1>European Union that have debated on concepts like granting personhood

0:51:12.000 --> 0:51:17.000
<v Speaker 1>to artificial intelligence. So this is a really fascinating and

0:51:17.080 --> 0:51:20.680
<v Speaker 1>deep subject that and the games thing is a great

0:51:21.000 --> 0:51:24.960
<v Speaker 1>entry point into having that conversation. Uh, you know, I'm

0:51:25.040 --> 0:51:26.840
<v Speaker 1>lucky if I can win a game of chess against

0:51:26.880 --> 0:51:30.440
<v Speaker 1>another human being. Right, So, I can't even describe chess,

0:51:31.640 --> 0:51:33.360
<v Speaker 1>did I did. My big thing is I do that

0:51:33.520 --> 0:51:35.279
<v Speaker 1>night thing I called the night shuffle. I just move

0:51:35.360 --> 0:51:39.000
<v Speaker 1>them back and forth. I just castle. If I can castle,

0:51:39.239 --> 0:51:43.200
<v Speaker 1>then I'm I'm I'm so happy. And that's the third

0:51:43.239 --> 0:51:46.879
<v Speaker 1>tech stuffiest thing to come in threes. Well, strict, thank

0:51:46.920 --> 0:51:49.480
<v Speaker 1>you for stopping by. Thank you should stick around for

0:51:49.600 --> 0:51:51.840
<v Speaker 1>a listener mail. I think you should too, love to

0:51:52.080 --> 0:51:55.160
<v Speaker 1>and and throw out any funny comments that you have

0:51:55.840 --> 0:51:58.080
<v Speaker 1>I'll throw out comments and then Jerry can decide which

0:51:58.120 --> 0:52:00.759
<v Speaker 1>ones are funny. Okay, all right, fair, all right, So

0:52:01.040 --> 0:52:03.840
<v Speaker 1>if you want to know more about AI, go listen

0:52:03.840 --> 0:52:10.120
<v Speaker 1>to Tech Stuff. Strict does this every week, what days, Monday, Tuesday, Wednesday, Thursday,

0:52:10.200 --> 0:52:14.880
<v Speaker 1>and Friday. That's amazing, buddy, and wherever you find your

0:52:14.920 --> 0:52:17.880
<v Speaker 1>podcast Okay, and you've been doing it for years, so

0:52:18.000 --> 0:52:20.520
<v Speaker 1>if you love this, there's a whole big backlog, nine

0:52:20.880 --> 0:52:23.919
<v Speaker 1>plus episodes you're celebrating. You're celebrating your ten year as well,

0:52:24.000 --> 0:52:26.239
<v Speaker 1>right yep, by sure, m I'll be uh, we'll be

0:52:26.280 --> 0:52:31.399
<v Speaker 1>turning ten and Tech Stuff on June eleven, congratulating. Well,

0:52:31.480 --> 0:52:33.560
<v Speaker 1>since I said happy anniversary, it means it's time for

0:52:33.680 --> 0:52:39.680
<v Speaker 1>listener mail. Guys. I'm gonna call this, uh Matt graining

0:52:39.719 --> 0:52:44.040
<v Speaker 1>and cultural relativism about that. Hey, guys, love your podcast

0:52:44.120 --> 0:52:47.440
<v Speaker 1>so much. The massive archive makes for endless learning and entertainment.

0:52:47.480 --> 0:52:51.160
<v Speaker 1>My favorite part is you were such rad guys, including Strickland,

0:52:51.440 --> 0:52:54.440
<v Speaker 1>and I could totally imagine how did they know? I

0:52:54.440 --> 0:52:56.560
<v Speaker 1>can totally imagine myself getting a beer with you two,

0:52:57.520 --> 0:53:01.480
<v Speaker 1>But without Strickland, your Simpsons episodes were absolutely perfect. I

0:53:01.520 --> 0:53:03.600
<v Speaker 1>used to live in Portland and drove on Flanders and

0:53:03.640 --> 0:53:06.120
<v Speaker 1>love Joy Streets a lot. Wait, is this Matt Greening,

0:53:07.760 --> 0:53:11.040
<v Speaker 1>Matt Graenning, Drew bart and the sidewalk cement behind Lincoln

0:53:11.080 --> 0:53:14.120
<v Speaker 1>High School in downtown Portland's You can google that. I

0:53:14.120 --> 0:53:17.080
<v Speaker 1>would like to offer one interesting observation though, I've noticed

0:53:17.080 --> 0:53:19.000
<v Speaker 1>that on several episodes, you guys have said that you

0:53:19.000 --> 0:53:23.960
<v Speaker 1>are cultural relativists. Is that pronounced right? Yeah? But then

0:53:23.960 --> 0:53:27.040
<v Speaker 1>in nearly every episode I hear you pass moral judgments

0:53:27.080 --> 0:53:29.800
<v Speaker 1>on all the messed up stuff that people do, whether

0:53:29.840 --> 0:53:33.319
<v Speaker 1>it's racism, freak shows, or crematori ums bearing bodies on

0:53:33.320 --> 0:53:36.040
<v Speaker 1>the sly you guys are never shy to condemn something

0:53:36.360 --> 0:53:38.920
<v Speaker 1>that deserves to be condemned. Reminds me of something I

0:53:38.960 --> 0:53:43.120
<v Speaker 1>read from Yale sociologists who Loop Gorsky, who points out

0:53:43.160 --> 0:53:47.120
<v Speaker 1>that our own relativism is rarely as radical as our

0:53:47.160 --> 0:53:51.400
<v Speaker 1>theory requires. We can't be complete relativists in our daily lives.

0:53:52.160 --> 0:53:54.880
<v Speaker 1>He then gives the example of how academic social scientists,

0:53:55.239 --> 0:53:59.400
<v Speaker 1>where die hard relativists, get furious at uh and moralistic

0:53:59.440 --> 0:54:04.360
<v Speaker 1>at the data fudging of other researchers. Anyway, love the show, guys,

0:54:04.480 --> 0:54:07.920
<v Speaker 1>love tech stuff especially, and will forever be indebted to

0:54:07.960 --> 0:54:13.160
<v Speaker 1>you for your hilarity and knowledgeability. Cheers Jesse Lusco ps

0:54:13.239 --> 0:54:17.960
<v Speaker 1>go tech stuff. That's that's sweet. So yeah, thanks a lot, Jesse. Um.

0:54:18.000 --> 0:54:20.640
<v Speaker 1>There was an actual episode, and I don't remember which

0:54:20.680 --> 0:54:23.840
<v Speaker 1>one it was, where we abandon our cultural relativism, do

0:54:23.880 --> 0:54:26.800
<v Speaker 1>you remember, Because we used to just be like, no judgment,

0:54:26.840 --> 0:54:29.680
<v Speaker 1>no judgment, we just can't judge, you know, and then

0:54:29.680 --> 0:54:31.880
<v Speaker 1>finally we're like, you know what, No, that's not true.

0:54:32.080 --> 0:54:35.520
<v Speaker 1>We changed our the our philosophy to include the idea

0:54:35.560 --> 0:54:40.080
<v Speaker 1>that there are moral absolutes that are universal, although sometimes

0:54:40.120 --> 0:54:44.799
<v Speaker 1>we are just judging even beyond that. Look at us. Yeah, well,

0:54:44.840 --> 0:54:46.319
<v Speaker 1>if you want to get in touch with us, you

0:54:46.360 --> 0:54:49.760
<v Speaker 1>can tweet to us. I'm at josh um Clark and uh,

0:54:50.080 --> 0:54:54.000
<v Speaker 1>John Strickland's at John Strickland. That's correct. On Twitter, Chuck's

0:54:54.000 --> 0:54:56.880
<v Speaker 1>a movie crush and uh, you have a tech stuff

0:54:57.000 --> 0:54:59.799
<v Speaker 1>hsw Twitter, right, that's right. And then we also have

0:54:59.920 --> 0:55:02.760
<v Speaker 1>s y sk podcast. We're on Facebook dot com slash

0:55:02.800 --> 0:55:07.880
<v Speaker 1>stuff you should know, slash tech stuff and slash movie Crush.

0:55:07.920 --> 0:55:10.480
<v Speaker 1>Do you have a movie crush page for Facebook? Yeah? Yeah,

0:55:10.480 --> 0:55:12.279
<v Speaker 1>that's actually where I spend most of my time. Oh,

0:55:12.320 --> 0:55:15.160
<v Speaker 1>I didn't know that, said it's time. And then there's

0:55:15.200 --> 0:55:17.640
<v Speaker 1>also a slash stuff you Should Know Facebook page. You

0:55:17.680 --> 0:55:19.120
<v Speaker 1>guys have a lot of Facebook and to do it

0:55:19.280 --> 0:55:22.080
<v Speaker 1>so many social medias flying around. You can send us

0:55:22.080 --> 0:55:25.000
<v Speaker 1>an email to stuff podcast at how stuff Works dot com.

0:55:25.239 --> 0:55:28.040
<v Speaker 1>You can send John an email to tex stuff at

0:55:28.120 --> 0:55:30.440
<v Speaker 1>how stuff Works dot com. Nice, and then hang out

0:55:30.480 --> 0:55:32.320
<v Speaker 1>with us at our home on the web Stuff you

0:55:32.360 --> 0:55:35.960
<v Speaker 1>Should Know dot com and just go to tech stuff.

0:55:36.000 --> 0:55:38.480
<v Speaker 1>Just search it in Google. I come up all the time.

0:55:38.680 --> 0:55:46.640
<v Speaker 1>Fair enough for more on this and thousands of other topics,

0:55:46.920 --> 0:55:58.719
<v Speaker 1>is it how stuff Works dot com