1 00:00:01,120 --> 00:00:04,560 Speaker 1: Welcome to stuff you should know from how Stuff Works 2 00:00:04,600 --> 00:00:13,920 Speaker 1: dot com. Hey, and welcome to the podcast. I'm Josh Clark. 3 00:00:14,200 --> 00:00:18,720 Speaker 1: There's Charles w Chuck Bryant, there's Jerry over there. I'm 4 00:00:18,720 --> 00:00:20,840 Speaker 1: just gonna come out and tell everybody making fun of 5 00:00:20,880 --> 00:00:26,120 Speaker 1: me for some weird reason, vaguely weird ways. But I'm 6 00:00:26,120 --> 00:00:28,400 Speaker 1: all right. So, Chuck, I have a story for you. 7 00:00:29,560 --> 00:00:33,479 Speaker 1: I'm gonna take us back to the seventeen seventies and 8 00:00:33,560 --> 00:00:39,519 Speaker 1: the swinging town of Vienna, not Virginia, not Vanna Georgia, 9 00:00:40,120 --> 00:00:42,839 Speaker 1: but you know that's how they pronounce it, right, Vanna 10 00:00:43,280 --> 00:00:49,440 Speaker 1: Yanna sausages, right, Vienna, Austria. You ever been there? Vienna, Austria. No, 11 00:00:49,880 --> 00:00:53,640 Speaker 1: I've been to Brussels. That was pretty close. Vienna's lovely, 12 00:00:53,840 --> 00:00:57,800 Speaker 1: I'm sure. I think it's a lot like Brussels. Very clean, 13 00:00:57,920 --> 00:01:01,480 Speaker 1: lovely town. I just remember to be very clean, Yeah, 14 00:01:01,600 --> 00:01:06,280 Speaker 1: very clean, gorgeous architecture, weird little angled side streets. They're 15 00:01:06,400 --> 00:01:10,840 Speaker 1: very narrow, very pretty tone. So we're in Vienna and 16 00:01:10,920 --> 00:01:15,360 Speaker 1: there is a dude skulking about going to the royal 17 00:01:15,520 --> 00:01:21,720 Speaker 1: Palace in Vienna. His name is Wolfgang von Kimberlin, and 18 00:01:21,800 --> 00:01:25,479 Speaker 1: he's an inventor. He's an engineer. He's a pretty sharp dude, 19 00:01:25,480 --> 00:01:27,680 Speaker 1: and he's got with him what would come to be 20 00:01:27,800 --> 00:01:31,360 Speaker 1: known as the Turk, but he called it the mechanical 21 00:01:31,440 --> 00:01:36,240 Speaker 1: Turk or the automaton chess player, and that's what it was. 22 00:01:36,880 --> 00:01:40,800 Speaker 1: It was a It was a wooden figure that moved mechanically, 23 00:01:41,240 --> 00:01:44,560 Speaker 1: seated at a cabinet and on top of the cabinet 24 00:01:44,920 --> 00:01:47,840 Speaker 1: was a chessboard. And when he brought it out to 25 00:01:47,920 --> 00:01:52,960 Speaker 1: show to the Royal Court, he would um, it was cool, 26 00:01:53,240 --> 00:01:57,640 Speaker 1: kind of but nothing they hadn't seen before, because automata 27 00:01:57,920 --> 00:02:01,320 Speaker 1: was kind of a hip thing by that. Yeah, people 28 00:02:01,400 --> 00:02:08,360 Speaker 1: loved building these engineering these automatum machines to do various things. 29 00:02:08,720 --> 00:02:11,000 Speaker 1: And people are just knocked out by the fact that, 30 00:02:11,880 --> 00:02:15,079 Speaker 1: you know, you hide these gears and levers behind wood 31 00:02:15,160 --> 00:02:17,720 Speaker 1: or a cloth and it looks as though there's a 32 00:02:18,320 --> 00:02:19,799 Speaker 1: real well I'm not real, but you know what I 33 00:02:19,840 --> 00:02:23,200 Speaker 1: mean is that it's like a real machine. Yeah, but not. 34 00:02:23,360 --> 00:02:25,640 Speaker 1: They weren't fooled anything like is that a real man? 35 00:02:26,280 --> 00:02:29,080 Speaker 1: It was, but it was for their time. It was 36 00:02:29,160 --> 00:02:33,200 Speaker 1: so advanced looking that it's like us seeing ex machina 37 00:02:33,840 --> 00:02:37,160 Speaker 1: in the movie theater that makes sense. Yeah, no, it 38 00:02:37,200 --> 00:02:39,520 Speaker 1: does make sense. But imagine seeing like x Makina and 39 00:02:39,600 --> 00:02:44,639 Speaker 1: being like I've seen this before. This isn't anything special, okay. Yeah, 40 00:02:44,720 --> 00:02:47,600 Speaker 1: and this thing, to be clear, look like a is 41 00:02:47,639 --> 00:02:53,720 Speaker 1: it Zoltar or Zoltan from Big Zoltar Sultan? I don't know, 42 00:02:53,760 --> 00:02:55,600 Speaker 1: it's one of those two, one of those two. Like this, 43 00:02:55,720 --> 00:02:58,480 Speaker 1: this guy's wearing a turban and it's in a glass 44 00:02:58,520 --> 00:03:03,359 Speaker 1: case like bust like you know, like a chest up thing. Yeah, 45 00:03:03,400 --> 00:03:06,040 Speaker 1: he's seated at this this cabinet, so there's no need 46 00:03:06,120 --> 00:03:08,520 Speaker 1: for legs or anything like that. Yeah. But the thing, 47 00:03:08,600 --> 00:03:12,600 Speaker 1: this is what was amazing about the Turk. He could 48 00:03:12,680 --> 00:03:16,919 Speaker 1: play chess, and he could play chess really well. So yeah, 49 00:03:16,960 --> 00:03:19,760 Speaker 1: he was like an automaton and he moved all herky 50 00:03:19,880 --> 00:03:23,480 Speaker 1: jerky or whatever. But he could play you in chess, 51 00:03:23,760 --> 00:03:29,080 Speaker 1: which was a huge, huge advance at the time. Like, 52 00:03:29,160 --> 00:03:33,160 Speaker 1: this is something that wouldn't come up again until the nineties, 53 00:03:33,280 --> 00:03:36,800 Speaker 1: more than two hundred years later. This thing, this automaton 54 00:03:37,120 --> 00:03:40,480 Speaker 1: could play a human being in chess and beat them. Well, yeah, 55 00:03:40,480 --> 00:03:42,840 Speaker 1: and it looked like when the game started, it would 56 00:03:42,880 --> 00:03:45,480 Speaker 1: look down at the chessboard and like cock his head 57 00:03:45,560 --> 00:03:48,360 Speaker 1: like m what should my first move be? And if 58 00:03:48,400 --> 00:03:50,960 Speaker 1: people I love this part, if people tried to cheat. 59 00:03:51,600 --> 00:03:54,720 Speaker 1: Apparently Napoleon tried to cheat this thing because this guy 60 00:03:55,240 --> 00:03:58,840 Speaker 1: he debuted at the Being's court, but then it, you know, 61 00:03:58,840 --> 00:04:01,320 Speaker 1: it went on a world tour. Yeah, and he was 62 00:04:01,360 --> 00:04:03,920 Speaker 1: even it was taken over by his successor to the 63 00:04:03,960 --> 00:04:06,440 Speaker 1: guy who toured with it. Even further, people went nuts 64 00:04:06,440 --> 00:04:08,240 Speaker 1: for this stuff. They did. They loved it because they 65 00:04:08,240 --> 00:04:10,760 Speaker 1: were like, this is crazy. I can't believe what I'm seeing. 66 00:04:10,960 --> 00:04:13,080 Speaker 1: Most people, though, were not taken in by it. There 67 00:04:13,120 --> 00:04:16,320 Speaker 1: like there's some trick here. But von kempel In and 68 00:04:16,400 --> 00:04:19,200 Speaker 1: the guy who came after him, I don't remember his name. Um, 69 00:04:19,240 --> 00:04:22,360 Speaker 1: they would they would demonstrate. You could open this cabinet 70 00:04:22,360 --> 00:04:25,640 Speaker 1: and you could see all the workings of the mechanical 71 00:04:25,680 --> 00:04:29,240 Speaker 1: turk inside. Right. So what I was saying is, if 72 00:04:29,240 --> 00:04:34,440 Speaker 1: this thing's since a cheater like Napoleon supposedly did it, 73 00:04:34,520 --> 00:04:37,000 Speaker 1: would you know Napoleon would move a piece out of 74 00:04:37,000 --> 00:04:40,599 Speaker 1: turner illegally or something. This dude, the turk Turk one 75 00:04:40,920 --> 00:04:43,119 Speaker 1: two would pick up the chess piece move it back 76 00:04:43,200 --> 00:04:45,719 Speaker 1: as if to say like, no, no, Napoleon, I see 77 00:04:45,720 --> 00:04:47,920 Speaker 1: what you're doing. And then if the person attempted to 78 00:04:47,960 --> 00:04:49,840 Speaker 1: move it again, I don't know how many times on 79 00:04:49,960 --> 00:04:53,040 Speaker 1: you two or three times, eventually it would just go 80 00:04:53,240 --> 00:04:56,599 Speaker 1: ah and wipe his hand across the board and knock 81 00:04:56,600 --> 00:04:59,480 Speaker 1: off all the pieces. Game over, which is pretty great, 82 00:05:00,040 --> 00:05:03,600 Speaker 1: A nice little feature, yeah it is. But it even 83 00:05:03,640 --> 00:05:06,960 Speaker 1: showed even more that this thing was thinking for itself. 84 00:05:07,640 --> 00:05:10,760 Speaker 1: That's the key here, right. Chess had been for a 85 00:05:10,839 --> 00:05:15,520 Speaker 1: very long time viewed as only something that a human 86 00:05:16,000 --> 00:05:18,800 Speaker 1: would be capable of because it took a human intellect. 87 00:05:19,160 --> 00:05:22,600 Speaker 1: And there was actually a guy in English um engineer, 88 00:05:23,120 --> 00:05:26,640 Speaker 1: I think he was a mechanical engineer. His name was 89 00:05:27,400 --> 00:05:30,800 Speaker 1: Robert Willis. He said that um chess was in quote 90 00:05:30,800 --> 00:05:34,360 Speaker 1: the province of intellect alone. So the idea that there 91 00:05:34,400 --> 00:05:38,800 Speaker 1: was this automaton playing chess blew people away. But again 92 00:05:38,880 --> 00:05:41,400 Speaker 1: people figured out, like, okay, there's something going on here. 93 00:05:41,680 --> 00:05:44,840 Speaker 1: We think that um von Kempelin is controlling this thing 94 00:05:44,920 --> 00:05:48,920 Speaker 1: remotely somehow, maybe using magnets or whatever. Other people hit 95 00:05:48,960 --> 00:05:52,240 Speaker 1: upon the idea that there was a small person inside 96 00:05:52,240 --> 00:05:55,080 Speaker 1: the cabinet who would hide when the cab when the 97 00:05:55,120 --> 00:05:57,840 Speaker 1: workings were shown, when the cabinet was open to show 98 00:05:57,839 --> 00:06:00,640 Speaker 1: the workings, and then when the cabin was closed again 99 00:06:00,680 --> 00:06:03,360 Speaker 1: and the mechanical turk started playing, the person had crawled 100 00:06:03,360 --> 00:06:05,960 Speaker 1: back out and it was actually controlling it. This seems 101 00:06:06,000 --> 00:06:08,720 Speaker 1: to be the case that there was a person controlling it, 102 00:06:09,160 --> 00:06:13,960 Speaker 1: but the idea that it was it was a machine 103 00:06:14,120 --> 00:06:17,800 Speaker 1: that could think and beat humans in chess, had like 104 00:06:17,920 --> 00:06:24,279 Speaker 1: kind of unsettling implications. Yeah, this author Philip Thickness, great name, 105 00:06:25,360 --> 00:06:30,520 Speaker 1: British author for sure, Philip Thickness. He uh, he said, 106 00:06:30,720 --> 00:06:32,920 Speaker 1: and you know, people like you said all those more 107 00:06:32,960 --> 00:06:37,000 Speaker 1: complicated explanations in this article you sent. Astuteley points out 108 00:06:37,440 --> 00:06:40,520 Speaker 1: that he followed Occam's razor and basically said, he's got 109 00:06:40,560 --> 00:06:42,640 Speaker 1: a little kid in there. He's got a little a 110 00:06:42,680 --> 00:06:45,839 Speaker 1: little Bobby Fisher in there that's really good at chess, 111 00:06:46,480 --> 00:06:50,160 Speaker 1: and that's what's going on. And other people speculated that other, 112 00:06:50,360 --> 00:06:52,800 Speaker 1: you know, little people might be in there, Um, just 113 00:06:52,880 --> 00:06:55,159 Speaker 1: adults who would fit in there. But then you know, 114 00:06:55,200 --> 00:06:57,480 Speaker 1: there's the explanation that he would open it up and 115 00:06:57,880 --> 00:06:59,880 Speaker 1: shine a candle around and say, you know nothing, just 116 00:07:00,000 --> 00:07:07,520 Speaker 1: see here everyone. Um, so what should we reveal the 117 00:07:07,560 --> 00:07:11,320 Speaker 1: real deal? Sure? I think I did already. Well, I 118 00:07:11,320 --> 00:07:14,120 Speaker 1: don't think you spelled it out is we'll spell it out. 119 00:07:14,320 --> 00:07:16,920 Speaker 1: There was a little person in there, Yeah, not just 120 00:07:16,960 --> 00:07:20,000 Speaker 1: one little person, but they would travel around and recruit people. 121 00:07:20,040 --> 00:07:22,000 Speaker 1: I guess people would get tired of being in there, 122 00:07:22,280 --> 00:07:24,440 Speaker 1: or they forget about them and they'd starve and have 123 00:07:24,560 --> 00:07:27,120 Speaker 1: to replace them. But it really was a trick. There 124 00:07:27,160 --> 00:07:29,640 Speaker 1: was a little person in there. They did the same 125 00:07:29,680 --> 00:07:31,680 Speaker 1: thing as like the magic acts. You know, when they 126 00:07:31,920 --> 00:07:34,880 Speaker 1: saw a person in half. It's that the lady just 127 00:07:35,320 --> 00:07:37,960 Speaker 1: gets into a tiny little ball in one section of 128 00:07:37,960 --> 00:07:40,360 Speaker 1: that box. But my thing is this, like, this is 129 00:07:40,400 --> 00:07:43,560 Speaker 1: not a satisfying explanation to me, Chuck, I think it's great. 130 00:07:43,800 --> 00:07:48,040 Speaker 1: How did the person keep up with the board above? Well? 131 00:07:48,080 --> 00:07:50,640 Speaker 1: I mean some I don't know if they ever proved 132 00:07:50,680 --> 00:07:53,560 Speaker 1: exactly how it was going. That's what I'm saying, Okay, 133 00:07:53,560 --> 00:07:57,800 Speaker 1: whether or not I think they that the zoltar or 134 00:07:57,800 --> 00:08:01,760 Speaker 1: I'm sorry, the turk was just hollowed out and you 135 00:08:01,760 --> 00:08:05,640 Speaker 1: you would just put your arms through the arm so 136 00:08:05,680 --> 00:08:07,760 Speaker 1: you would call up into the church. Yeah, you would 137 00:08:07,880 --> 00:08:10,800 Speaker 1: become the churk. When the churk would fuse, That's what 138 00:08:10,920 --> 00:08:13,400 Speaker 1: some people thought. I think that's what Edgar Allen Poe 139 00:08:13,480 --> 00:08:18,240 Speaker 1: thought too. He would Other people thought that there were 140 00:08:18,240 --> 00:08:22,160 Speaker 1: the the the little person was underneath in the cabinet 141 00:08:22,480 --> 00:08:24,880 Speaker 1: operating the turk with levers and stuff like that. Whether 142 00:08:24,880 --> 00:08:26,680 Speaker 1: it could have been a mirror or something, you know, 143 00:08:26,880 --> 00:08:29,880 Speaker 1: I guess a little telescopic mirror. That's what's getting me 144 00:08:29,960 --> 00:08:32,640 Speaker 1: is how would they keep up with the game. You 145 00:08:32,640 --> 00:08:34,520 Speaker 1: could keep track of the game, but how could you 146 00:08:34,559 --> 00:08:36,400 Speaker 1: see where the other person moved? You would know where 147 00:08:36,400 --> 00:08:38,120 Speaker 1: you moved, but you wouldn't be able to see where 148 00:08:38,120 --> 00:08:40,360 Speaker 1: the other person. That's what I don't get. Just mirrors 149 00:08:40,440 --> 00:08:43,320 Speaker 1: smoking mirrors maybe so. But the point is is it 150 00:08:43,360 --> 00:08:45,400 Speaker 1: was a fake. It was a fraud, but it raised 151 00:08:45,480 --> 00:08:49,960 Speaker 1: some really big questions about the idea of a machine 152 00:08:50,000 --> 00:08:53,320 Speaker 1: beating a person at something like chess. Yeah, and it 153 00:08:53,760 --> 00:08:58,480 Speaker 1: really peaked the mind of one Charles Babbage. He was 154 00:08:59,160 --> 00:09:00,840 Speaker 1: he was a kid or or young at least at 155 00:09:00,880 --> 00:09:04,000 Speaker 1: the time when he saw the turk in person, and 156 00:09:04,040 --> 00:09:06,920 Speaker 1: a few years afterward he began work on something called 157 00:09:06,920 --> 00:09:11,120 Speaker 1: the Difference Engine, which was a machine that he designed 158 00:09:11,120 --> 00:09:16,480 Speaker 1: too to calculate mathematics automatically. So at some point to 159 00:09:16,559 --> 00:09:20,320 Speaker 1: this is kind of maybe the beginnings of humans trying 160 00:09:20,360 --> 00:09:24,840 Speaker 1: to create a I well, yeah, with Babbage's differential machine 161 00:09:25,240 --> 00:09:28,199 Speaker 1: or difference machine, yeah, difference engine. But at the very least, 162 00:09:28,400 --> 00:09:31,440 Speaker 1: what this is is the first that I know of 163 00:09:31,520 --> 00:09:35,840 Speaker 1: example of man versus machine, even though it was really 164 00:09:35,920 --> 00:09:39,000 Speaker 1: man versus man because it was a man in the machine. 165 00:09:39,120 --> 00:09:41,680 Speaker 1: It was a fraud, yeah, but it was it. It 166 00:09:41,720 --> 00:09:45,679 Speaker 1: sparked that idea, It definitely did. And that's something that UM, 167 00:09:45,720 --> 00:09:48,760 Speaker 1: like chess in particular, has always been like this idea 168 00:09:49,800 --> 00:09:52,040 Speaker 1: of like, if you can teach a machine to play chess, 169 00:09:52,080 --> 00:09:55,720 Speaker 1: you really achieved a milestone. And there's been you know, 170 00:09:55,880 --> 00:10:00,559 Speaker 1: plenty of programs, was most notably Deep Blue, which we'll 171 00:10:00,600 --> 00:10:04,679 Speaker 1: talk about, but there's there's been this idea that like 172 00:10:04,800 --> 00:10:08,920 Speaker 1: part of AI is chess, teaching it to play chess. 173 00:10:09,400 --> 00:10:12,960 Speaker 1: But they, the people who develop a I never set 174 00:10:13,000 --> 00:10:16,360 Speaker 1: out to make a chess playing AI, just to make 175 00:10:16,400 --> 00:10:18,959 Speaker 1: a machine that can play chess. That's not the point. 176 00:10:19,520 --> 00:10:23,199 Speaker 1: Chess has always been this way to demonstrate the progress 177 00:10:23,200 --> 00:10:27,160 Speaker 1: of artificial intelligence because it's a complex game that you 178 00:10:27,280 --> 00:10:32,240 Speaker 1: can't just program it, like it almost has to learn. Uh, well, 179 00:10:32,320 --> 00:10:34,560 Speaker 1: it depends on how you come at it at first, right, 180 00:10:34,679 --> 00:10:38,920 Speaker 1: So initially they did try to program it Okay, there's 181 00:10:39,040 --> 00:10:44,400 Speaker 1: this for for from basically nineteen fifty two the about 182 00:10:44,480 --> 00:10:49,760 Speaker 1: the mid like about say sixty years right. That is 183 00:10:49,760 --> 00:10:53,719 Speaker 1: how they approached AI and chess is you figured out 184 00:10:53,800 --> 00:10:58,880 Speaker 1: how to break chess down and explain it to a computer. Now, 185 00:10:59,040 --> 00:11:02,160 Speaker 1: what if you could, ideally you would have this this 186 00:11:02,320 --> 00:11:07,120 Speaker 1: computer or this AI, this artificial intelligence UM be able 187 00:11:07,160 --> 00:11:12,240 Speaker 1: to think about the outcome of every possible every possible 188 00:11:12,240 --> 00:11:15,840 Speaker 1: outcome of a move before making it. That's just not possible. 189 00:11:15,920 --> 00:11:18,559 Speaker 1: It's still today we don't have computers that can do that, right, 190 00:11:19,000 --> 00:11:20,559 Speaker 1: So what you have to do is figure out how 191 00:11:20,559 --> 00:11:24,080 Speaker 1: to create shortcuts for the machine, give it best practices, 192 00:11:24,520 --> 00:11:27,199 Speaker 1: that kind of thing. And that was actually laid out 193 00:11:27,360 --> 00:11:30,319 Speaker 1: in by a guy named Claude Shannon, who is the 194 00:11:30,360 --> 00:11:34,120 Speaker 1: father of information theory. And he wrote a paper with 195 00:11:34,200 --> 00:11:37,440 Speaker 1: a pretty on the nose title called programming a Computer 196 00:11:37,520 --> 00:11:40,000 Speaker 1: for Playing Chess. And you have to say it like 197 00:11:40,040 --> 00:11:42,199 Speaker 1: that when you say the name, it's got a question 198 00:11:42,240 --> 00:11:44,320 Speaker 1: market in the end, right. But he laid out two 199 00:11:44,360 --> 00:11:50,560 Speaker 1: big things, um. One is creating a function of the 200 00:11:50,720 --> 00:11:55,040 Speaker 1: different moves, and then another one is called a mini max. 201 00:11:56,000 --> 00:11:58,360 Speaker 1: And if those were the two things that Shannon laid 202 00:11:58,400 --> 00:12:02,800 Speaker 1: out and they established about fifty or sixty years of 203 00:12:02,840 --> 00:12:06,240 Speaker 1: development in teaching an AI to play chess. Yeah, so 204 00:12:06,320 --> 00:12:10,240 Speaker 1: this evaluation function is just sort of the base, the 205 00:12:10,360 --> 00:12:12,240 Speaker 1: very basis of it all kind of where it starts, 206 00:12:12,280 --> 00:12:14,760 Speaker 1: which is you ev kind of give a number to 207 00:12:14,800 --> 00:12:19,080 Speaker 1: create a numerical evaluation based on the state of the 208 00:12:19,120 --> 00:12:24,040 Speaker 1: board at that moment, and assign a real number evaluation 209 00:12:24,080 --> 00:12:28,040 Speaker 1: to it. So, um, the highest number that you would 210 00:12:28,520 --> 00:12:32,920 Speaker 1: shoot for is obviously getting checkmate, getting a king and 211 00:12:33,000 --> 00:12:36,520 Speaker 1: checkmate right, right, So what you've just done now is 212 00:12:36,720 --> 00:12:40,079 Speaker 1: by assigning a number to a state like the pieces 213 00:12:40,080 --> 00:12:43,240 Speaker 1: on a board. Um, what you what you've done is 214 00:12:43,280 --> 00:12:46,800 Speaker 1: to say, like shoot for this number. The higher the number, 215 00:12:46,880 --> 00:12:48,600 Speaker 1: like you're going to give this a either rule. Now, 216 00:12:48,720 --> 00:12:52,079 Speaker 1: the higher the number, the more desirable that this move 217 00:12:52,200 --> 00:12:55,760 Speaker 1: that could lead to that higher number. Function. Evaluation function 218 00:12:56,200 --> 00:12:58,480 Speaker 1: is what you want to do, right, like capture the 219 00:12:58,600 --> 00:13:00,600 Speaker 1: night or capture the queen. Kept of the queen would 220 00:13:00,600 --> 00:13:04,280 Speaker 1: have a higher evaluation number, right exactly. So that's the function. 221 00:13:04,320 --> 00:13:07,160 Speaker 1: And there's another one called the mini max. Yeah, this 222 00:13:07,200 --> 00:13:10,000 Speaker 1: is pretty great where you want to minimize the maximum. 223 00:13:10,040 --> 00:13:12,520 Speaker 1: And this is another shortcut that they taught computers the 224 00:13:12,520 --> 00:13:15,719 Speaker 1: maximum loss, that is right. So what they what they 225 00:13:15,960 --> 00:13:19,360 Speaker 1: talk computers do is so you know, computer can look 226 00:13:19,400 --> 00:13:24,240 Speaker 1: through an entire game every possible outcome. But what you 227 00:13:24,360 --> 00:13:27,240 Speaker 1: there are computers that can look pretty far down the 228 00:13:27,320 --> 00:13:33,480 Speaker 1: line at every possible outcome. And what you can say is, okay, um, 229 00:13:33,600 --> 00:13:36,880 Speaker 1: you want to find the evaluation function that is the 230 00:13:36,880 --> 00:13:42,120 Speaker 1: worst case scenario, the maximum loss, and then find the 231 00:13:42,200 --> 00:13:46,839 Speaker 1: move that will minimize the possibility for that outcome. Yeah. 232 00:13:46,880 --> 00:13:49,600 Speaker 1: By and this is your only limited by your programming power, 233 00:13:49,679 --> 00:13:51,880 Speaker 1: but by looking not only at the state of the 234 00:13:51,920 --> 00:13:54,440 Speaker 1: board right now, but if I make this move and 235 00:13:54,480 --> 00:13:57,719 Speaker 1: I move the the pond to this spot, what are 236 00:13:57,720 --> 00:14:00,800 Speaker 1: the next like three moves possibly that could happen as 237 00:14:00,800 --> 00:14:03,840 Speaker 1: a result of this move. And you're only limited, like 238 00:14:03,880 --> 00:14:07,679 Speaker 1: I said, by programming power. So obviously, the more juice 239 00:14:07,720 --> 00:14:10,959 Speaker 1: you have, the more moves ahead that you can look exactly. 240 00:14:11,240 --> 00:14:14,199 Speaker 1: And then they just shy away from ones with the 241 00:14:14,280 --> 00:14:17,560 Speaker 1: higher function number or lower function number, depending on how 242 00:14:17,600 --> 00:14:20,960 Speaker 1: you've programmed it. But they they they're making these decisions 243 00:14:21,000 --> 00:14:23,760 Speaker 1: based on these rules, um. And then there's other things 244 00:14:23,840 --> 00:14:27,080 Speaker 1: you can do, like little shortcuts to say, if if A, 245 00:14:27,240 --> 00:14:33,120 Speaker 1: if A decision tree leads to a the other players 246 00:14:33,560 --> 00:14:36,840 Speaker 1: King being in checkmate. Don't even think about that move 247 00:14:36,840 --> 00:14:39,840 Speaker 1: any further, don't evaluate any longer, just abandon it because 248 00:14:39,880 --> 00:14:41,960 Speaker 1: we would never want to make that move, right. So 249 00:14:41,960 --> 00:14:43,960 Speaker 1: there's all the shortcuts you can do. And that's what 250 00:14:44,000 --> 00:14:47,360 Speaker 1: they did to teach computers. That's what Deep Blue did 251 00:14:47,520 --> 00:14:51,720 Speaker 1: when it beat Gary Kasparo. It was this huge, massive 252 00:14:51,760 --> 00:14:56,640 Speaker 1: computer that knew a lot of chess, a lot about chess. 253 00:14:56,720 --> 00:14:58,880 Speaker 1: It had a lot of rules, a lot of incredibly 254 00:14:59,200 --> 00:15:04,800 Speaker 1: intricate programming that was extremely sharp, and it actually wanted 255 00:15:04,800 --> 00:15:08,920 Speaker 1: became the first computer to beat an actual human chess 256 00:15:09,000 --> 00:15:13,480 Speaker 1: grand master in like regulation match play. Yeah. I mean, 257 00:15:13,640 --> 00:15:16,760 Speaker 1: and I don't think caspar Off gets enough credit for 258 00:15:16,840 --> 00:15:20,000 Speaker 1: like willing being willing to do this, because it was 259 00:15:20,040 --> 00:15:22,960 Speaker 1: a big deal for him to lose. It was in 260 00:15:23,000 --> 00:15:26,400 Speaker 1: this community and the AI community. It was sent shock waves, 261 00:15:27,000 --> 00:15:31,080 Speaker 1: and everyone that was alive remembers, even if you didn't 262 00:15:31,080 --> 00:15:34,320 Speaker 1: know anything about either, one remembers Deep Blue being all 263 00:15:34,320 --> 00:15:36,480 Speaker 1: over the news. It was a really big deal. And 264 00:15:36,560 --> 00:15:39,400 Speaker 1: Casperrof put his name on the line and lost. Yeah, 265 00:15:39,400 --> 00:15:42,240 Speaker 1: And I was wondering, Chuck, how how like you would 266 00:15:42,760 --> 00:15:46,600 Speaker 1: get somebody to do that. I'm sure the Mountain of Catch. 267 00:15:47,040 --> 00:15:48,840 Speaker 1: I guess that would probably be part of it. But 268 00:15:48,880 --> 00:15:52,600 Speaker 1: I mean, I don't know. I bet, I bet that's 269 00:15:52,600 --> 00:15:54,160 Speaker 1: out there. We just I just didn't look it up. 270 00:15:54,280 --> 00:15:58,240 Speaker 1: So um, that's possible. It's also possible that they said, look, man, 271 00:15:58,320 --> 00:16:00,320 Speaker 1: like this is chess, we're talking about what ever, But 272 00:16:00,440 --> 00:16:05,320 Speaker 1: really what you're doing is helping advance artificial intelligence because 273 00:16:05,360 --> 00:16:07,800 Speaker 1: we're not at we're not really trying ultimately to win 274 00:16:07,880 --> 00:16:10,840 Speaker 1: chess games. We're trying to cure cancer. Yeah, we're gonna 275 00:16:10,880 --> 00:16:14,160 Speaker 1: take your title because we're gonna beat you, or our 276 00:16:14,200 --> 00:16:16,880 Speaker 1: machine is gonna beat you. But even still, you're gonna 277 00:16:16,880 --> 00:16:20,320 Speaker 1: be helping with cancer. Think of the cancer Casparrow. That's 278 00:16:20,320 --> 00:16:23,200 Speaker 1: probably what they said. Should we take a break? Yeah? Uh, what? 279 00:16:23,360 --> 00:16:27,280 Speaker 1: Well should we tease our special guests? First? Is he okay? 280 00:16:27,440 --> 00:16:29,360 Speaker 1: I can smell him. I don't think we even said 281 00:16:29,600 --> 00:16:32,840 Speaker 1: we're gonna have a special guest. Later in the episode, 282 00:16:33,360 --> 00:16:36,000 Speaker 1: Mr Jonathan Strickling of tech stuff nice. It's just been 283 00:16:36,000 --> 00:16:38,720 Speaker 1: a long time since, like years since we had stricken. 284 00:16:38,920 --> 00:16:41,000 Speaker 1: The last time we had stricken was like two thousand 285 00:16:41,160 --> 00:16:44,760 Speaker 1: nine with the Necronomicon episode what is what where has 286 00:16:44,800 --> 00:16:47,120 Speaker 1: he been besides sitting in between this every day? It's 287 00:16:47,120 --> 00:16:50,440 Speaker 1: been a strickling drought is It's yes, the stricklands coming later. 288 00:16:50,480 --> 00:16:52,840 Speaker 1: But we're gonna come back after this and talk a 289 00:16:52,840 --> 00:17:18,280 Speaker 1: little bit more about man versus machine. Okay, dude, So 290 00:17:18,560 --> 00:17:22,399 Speaker 1: what we just described was how AI was taught to 291 00:17:22,480 --> 00:17:26,040 Speaker 1: play things like chess or to think like you take something, 292 00:17:26,280 --> 00:17:29,159 Speaker 1: you figure out how to break it down into little 293 00:17:29,240 --> 00:17:33,000 Speaker 1: rules and and and things that a computer can think of, right, 294 00:17:33,240 --> 00:17:35,640 Speaker 1: and then follow these kind of rules to to make 295 00:17:35,680 --> 00:17:38,840 Speaker 1: the best decision. That's how it used to be. The 296 00:17:39,960 --> 00:17:43,359 Speaker 1: way that it's done now that everybody's doing now is 297 00:17:43,359 --> 00:17:48,080 Speaker 1: where you are creating a machine that teaches itself. That 298 00:17:48,240 --> 00:17:51,560 Speaker 1: was the breakthrough. You may have noticed back in about 299 00:17:51,560 --> 00:17:58,240 Speaker 1: two all of a sudden, things like Siri and alexa 300 00:17:58,960 --> 00:18:02,440 Speaker 1: um got way better at what they are doing. They 301 00:18:02,480 --> 00:18:07,000 Speaker 1: got way less confused. You're a navigation app got a 302 00:18:07,040 --> 00:18:10,119 Speaker 1: lot better. And the reason why is because these these 303 00:18:10,160 --> 00:18:12,440 Speaker 1: this type, this new type of AI, this new type 304 00:18:12,440 --> 00:18:17,000 Speaker 1: of machine learning that can teach itself and learn on 305 00:18:17,040 --> 00:18:20,800 Speaker 1: its own, just hit the scene and they just started exploding. 306 00:18:20,840 --> 00:18:22,920 Speaker 1: And one of the things that they were first trained 307 00:18:22,960 --> 00:18:25,879 Speaker 1: on was games. Yeah, and it makes sense. Um. And 308 00:18:25,920 --> 00:18:29,320 Speaker 1: if you thought chess was complicated and difficult, when it 309 00:18:29,359 --> 00:18:32,600 Speaker 1: comes to these new AI s that they're teaching to 310 00:18:32,600 --> 00:18:36,280 Speaker 1: teach themselves game strategy, they said, we might as well 311 00:18:36,320 --> 00:18:40,919 Speaker 1: dive in to the Chinese strategic game Go because it 312 00:18:40,920 --> 00:18:44,760 Speaker 1: has been called the most complex game ever devised by humans. 313 00:18:45,560 --> 00:18:50,440 Speaker 1: And this was actually that was actually quote from Demi Hassabi, 314 00:18:51,040 --> 00:18:57,840 Speaker 1: neuroscientists and the founder of deep Mind, which was deep Mind. 315 00:18:57,840 --> 00:19:00,320 Speaker 1: They were purchased by Google or where they are always 316 00:19:00,320 --> 00:19:02,280 Speaker 1: part of Google. I don't know if they were a 317 00:19:02,359 --> 00:19:04,960 Speaker 1: spun off branch or where they were purchased, but it's 318 00:19:04,960 --> 00:19:08,159 Speaker 1: one of Google's AI outfits. Well, they're they're one of 319 00:19:08,200 --> 00:19:10,560 Speaker 1: the teams, yeah, that they are designing these new programs. 320 00:19:10,640 --> 00:19:14,440 Speaker 1: And to give you an idea of how complex Go is, uh, 321 00:19:14,480 --> 00:19:17,639 Speaker 1: it deals with a board with with different stones and 322 00:19:17,720 --> 00:19:21,919 Speaker 1: there are uh ten how do you even say that 323 00:19:22,080 --> 00:19:25,080 Speaker 1: tend to the hundred and seventy power So that means 324 00:19:25,119 --> 00:19:28,840 Speaker 1: a hundred and seventies zeros uh and take that number 325 00:19:28,840 --> 00:19:32,679 Speaker 1: and that's the number of possible configurations of a Go board. Right, So, 326 00:19:32,960 --> 00:19:36,800 Speaker 1: like you say, chess is very complex and complicated and 327 00:19:36,800 --> 00:19:40,000 Speaker 1: it's very difficult to master Go. And I've never played 328 00:19:40,040 --> 00:19:44,120 Speaker 1: Go of you now, so it's supposedly it's easy to learn, right, 329 00:19:44,320 --> 00:19:47,760 Speaker 1: but very complicated in its simplicity, right right, exactly, it's 330 00:19:47,880 --> 00:19:50,919 Speaker 1: extremely difficult to master. And there was a guy in 331 00:19:50,960 --> 00:19:55,399 Speaker 1: the late nineties, and I'm guessing that that he was 332 00:19:55,480 --> 00:20:00,119 Speaker 1: saying this after Deep Blue beat casper Off. Um. There 333 00:20:00,200 --> 00:20:03,320 Speaker 1: was an astrophysicists from Princeton. He said that it would 334 00:20:03,320 --> 00:20:05,680 Speaker 1: probably be a hundred years before a computer beats the 335 00:20:05,760 --> 00:20:08,000 Speaker 1: human at Go. To give you an idea of just 336 00:20:08,040 --> 00:20:12,520 Speaker 1: how complex Go is, that deeply would just be cast 337 00:20:12,520 --> 00:20:14,600 Speaker 1: prov And this guy is saying it will still be 338 00:20:14,640 --> 00:20:17,119 Speaker 1: a hundred years before any anyone gets beat at Go 339 00:20:17,240 --> 00:20:19,880 Speaker 1: by a computer. And he was someone who knew about 340 00:20:19,880 --> 00:20:22,400 Speaker 1: this stuff, who was an astrophysicist. He wasn't just some 341 00:20:22,440 --> 00:20:25,800 Speaker 1: schmoe at home and drunk in his recliner just making 342 00:20:26,280 --> 00:20:31,840 Speaker 1: asinine predictions. Um. So, And again we've we've said this before, 343 00:20:31,920 --> 00:20:35,119 Speaker 1: but I want to reiterate the people that, uh, I 344 00:20:35,119 --> 00:20:37,600 Speaker 1: think Alpha Go is the name of this program. The 345 00:20:37,640 --> 00:20:40,760 Speaker 1: people that created this a deep mind. They wanted to 346 00:20:40,800 --> 00:20:45,240 Speaker 1: stress that this is a problem solving program. We're just 347 00:20:45,320 --> 00:20:48,520 Speaker 1: teaching it this game at first, to to make it 348 00:20:48,600 --> 00:20:50,639 Speaker 1: learn and to see if it can get good at 349 00:20:50,640 --> 00:20:53,520 Speaker 1: what it does. But they said it is built with 350 00:20:54,119 --> 00:20:56,480 Speaker 1: the idea that any task that has a lot of 351 00:20:56,560 --> 00:20:59,280 Speaker 1: data that is unstructured, and you want to find patterns 352 00:20:59,280 --> 00:21:02,000 Speaker 1: in the data and then decide what to do right, 353 00:21:02,119 --> 00:21:04,520 Speaker 1: And that's kind of like what we're talking about. It's 354 00:21:04,640 --> 00:21:09,480 Speaker 1: it crunches down all these possible options aka data to 355 00:21:09,640 --> 00:21:11,959 Speaker 1: decide what move should I make right, and you can 356 00:21:12,000 --> 00:21:15,240 Speaker 1: apply that. Ideally, they're gonna apply this to Alzheimer's and 357 00:21:15,280 --> 00:21:18,440 Speaker 1: cancer and all sorts of things. Right. That's general general 358 00:21:18,640 --> 00:21:21,440 Speaker 1: purpose thinking, right, yeah, and thinking on the fly to 359 00:21:22,160 --> 00:21:26,040 Speaker 1: faced with novel stuff. So one of the reasons why 360 00:21:26,160 --> 00:21:28,919 Speaker 1: it's good to use games like chess or go or whatever. 361 00:21:29,520 --> 00:21:33,960 Speaker 1: Those are called perfect information games where both players or 362 00:21:33,960 --> 00:21:37,080 Speaker 1: anybody watching has all the information that's available on it, 363 00:21:37,400 --> 00:21:41,399 Speaker 1: there are definite rules their structure. It's a good proving ground. 364 00:21:41,680 --> 00:21:44,480 Speaker 1: But as we'll see, AI makers are getting further and 365 00:21:44,520 --> 00:21:48,159 Speaker 1: further away from those structure games as their AI becomes 366 00:21:48,160 --> 00:21:53,200 Speaker 1: more and more sophisticated, because the structure and the limitations 367 00:21:53,200 --> 00:21:56,280 Speaker 1: aren't necessarily needed anymore. Because these things are starting to 368 00:21:56,359 --> 00:21:58,680 Speaker 1: be able to think on their own in a very 369 00:21:58,720 --> 00:22:04,680 Speaker 1: generalized and even creative way. Yeah, it's really really interesting 370 00:22:05,560 --> 00:22:07,879 Speaker 1: the way that they're like you said um earlier and 371 00:22:08,040 --> 00:22:10,800 Speaker 1: before the break that we we don't have computers that 372 00:22:10,840 --> 00:22:13,719 Speaker 1: can run all the possibilities. So what they teach in 373 00:22:13,760 --> 00:22:17,679 Speaker 1: the case of AlphaGo, this program teaches itself by playing 374 00:22:17,680 --> 00:22:22,160 Speaker 1: itself in these in these games and go specifically, and 375 00:22:22,240 --> 00:22:24,480 Speaker 1: the more it plays itself, the more it learns, and 376 00:22:24,560 --> 00:22:29,320 Speaker 1: the more ability it has during a game to choose 377 00:22:29,320 --> 00:22:33,200 Speaker 1: a move by narrowing down possibilities. So instead of like, well, 378 00:22:33,200 --> 00:22:37,120 Speaker 1: there are twenty million different variations here, by playing itself, 379 00:22:37,160 --> 00:22:40,080 Speaker 1: it's able to say, well, in this scenario, there really 380 00:22:40,080 --> 00:22:44,120 Speaker 1: only fifty different moves that I could or should make. 381 00:22:44,440 --> 00:22:46,520 Speaker 1: Right or that's kind of a simplified way to say it. 382 00:22:46,560 --> 00:22:49,160 Speaker 1: But right, No, but it's true. But that's that's exactly right. 383 00:22:49,200 --> 00:22:51,560 Speaker 1: And what they're doing is basically the same thing that 384 00:22:51,600 --> 00:22:54,440 Speaker 1: a human does. It's and it's going back to its 385 00:22:54,480 --> 00:22:58,240 Speaker 1: memory banks, yeah, exact experience and saying well, I've I've 386 00:22:58,280 --> 00:23:00,359 Speaker 1: been faced with something like this before, and this is 387 00:23:00,359 --> 00:23:02,879 Speaker 1: what I used and it was successful. Forty out of 388 00:23:02,920 --> 00:23:05,280 Speaker 1: fifty times. I'll do this one. This is a pretty 389 00:23:05,320 --> 00:23:09,080 Speaker 1: reasonable move. That is what humans do. Yeah, not only 390 00:23:09,280 --> 00:23:11,720 Speaker 1: I mean, boy, we screwed up the chess episode, but 391 00:23:11,760 --> 00:23:14,120 Speaker 1: I get the idea that when you're a chess master, 392 00:23:14,320 --> 00:23:16,560 Speaker 1: you don't just think what do the numbers say and 393 00:23:16,560 --> 00:23:19,480 Speaker 1: what does the book say? But oh man, I did 394 00:23:19,520 --> 00:23:23,120 Speaker 1: this move that one time and it didn't go as 395 00:23:23,160 --> 00:23:26,760 Speaker 1: the book said. So that's now factored into my thinking, right, 396 00:23:27,240 --> 00:23:32,120 Speaker 1: except imagine being able to learn from scratch and get 397 00:23:32,160 --> 00:23:35,520 Speaker 1: to that point in eight days or eight hours. So 398 00:23:35,560 --> 00:23:39,080 Speaker 1: that Go team, the Alpha Go the first the first 399 00:23:39,119 --> 00:23:41,760 Speaker 1: iteration of Alpha Go. I think they started working on 400 00:23:41,800 --> 00:23:45,440 Speaker 1: it in two thousand fourteen and in two thousands sixteen, 401 00:23:45,480 --> 00:23:47,800 Speaker 1: at the end of two thousand and sixteen, they unleashed 402 00:23:47,800 --> 00:23:53,520 Speaker 1: it um secretly onto uh an Alpha Go website and 403 00:23:53,520 --> 00:23:57,080 Speaker 1: it started just wiping the floor with everybody. Everybody's like, 404 00:23:57,119 --> 00:23:59,480 Speaker 1: this thing is pretty good. Oh it's Alpha Go. Well, 405 00:23:59,520 --> 00:24:01,280 Speaker 1: here's this it. That was the end of two thousand 406 00:24:01,280 --> 00:24:05,080 Speaker 1: and sixteen. Okay, so chess had already come and gone. 407 00:24:05,119 --> 00:24:08,440 Speaker 1: Like by this point, you can download a program that's 408 00:24:08,480 --> 00:24:11,280 Speaker 1: like deep Blue, right, that was that's a great point. Yeah, 409 00:24:11,400 --> 00:24:14,920 Speaker 1: Like today the stuff you played chess with on your 410 00:24:15,000 --> 00:24:18,159 Speaker 1: laptop is even more advanced than Deep Blue was in 411 00:24:18,200 --> 00:24:21,679 Speaker 1: the nineties. And it's just on your laptop. Um, but 412 00:24:21,760 --> 00:24:23,639 Speaker 1: this is so, this is Go. This is the end 413 00:24:23,680 --> 00:24:26,359 Speaker 1: of two thousand and sixteen. The end of two thousand seventeen, 414 00:24:26,960 --> 00:24:32,440 Speaker 1: um Alpha Go was replaced with Alpha Go zero. It 415 00:24:32,520 --> 00:24:35,640 Speaker 1: learned what Alpha Go had taken two years or three 416 00:24:35,720 --> 00:24:41,199 Speaker 1: years to learn in forty days by teaching itself, and 417 00:24:41,280 --> 00:24:44,840 Speaker 1: it beat the master. And finally, in May of two 418 00:24:44,840 --> 00:24:50,879 Speaker 1: thousand seventeen, Alpha Go took on Key G, the highest 419 00:24:50,960 --> 00:24:53,360 Speaker 1: ranked Go player in the world. I don't know if 420 00:24:53,359 --> 00:24:57,280 Speaker 1: he or she still is. No Lisa A. Doll is 421 00:24:57,359 --> 00:25:02,880 Speaker 1: the current or was until Alpha alpha Go beat him. Man, yeah, 422 00:25:03,000 --> 00:25:05,720 Speaker 1: do they get knocked off in Alpha Go is the champion? Like, 423 00:25:05,800 --> 00:25:10,560 Speaker 1: that's that's not fair. I if it's match play and 424 00:25:10,680 --> 00:25:14,320 Speaker 1: the player, the human players accepted a challenge from the computer. 425 00:25:15,000 --> 00:25:18,359 Speaker 1: I don't see why it wouldn't be the world champions. 426 00:25:18,440 --> 00:25:21,879 Speaker 1: Or do they just now say on websites like human 427 00:25:22,040 --> 00:25:28,679 Speaker 1: champions maybe in italics with like a sneer maybe yeah? Interesting? 428 00:25:28,760 --> 00:25:31,639 Speaker 1: What do they call that wet wear? Like your brain, 429 00:25:32,000 --> 00:25:35,040 Speaker 1: your neurons and all that what instead of hardware, it's 430 00:25:35,040 --> 00:25:37,120 Speaker 1: wet wear. Oh, I don't know about that. I think 431 00:25:37,160 --> 00:25:39,360 Speaker 1: that's the term for it. What does that mean? Though? 432 00:25:39,480 --> 00:25:43,480 Speaker 1: It means like you're you have a substrate, right, you're intelligence. 433 00:25:43,520 --> 00:25:47,560 Speaker 1: You're intellect is based on your neurons and they're firing 434 00:25:47,600 --> 00:25:50,000 Speaker 1: all that stuff, and it's wet and squishy and meat. 435 00:25:50,640 --> 00:25:53,080 Speaker 1: And there's hardware that you can do the same thing on, 436 00:25:53,200 --> 00:25:56,320 Speaker 1: you can build intelligence on, but it's hardware, it's not 437 00:25:56,480 --> 00:25:59,800 Speaker 1: wet wear. Interesting, so it's probably it. It's the wet 438 00:26:00,240 --> 00:26:05,000 Speaker 1: champion versus the hardware champion. But wet wears italicized what 439 00:26:05,119 --> 00:26:08,200 Speaker 1: the sneer? Uh So where things really got interesting because 440 00:26:08,200 --> 00:26:12,280 Speaker 1: you were talking earlier about um, what what is it 441 00:26:12,320 --> 00:26:13,760 Speaker 1: with the chess and go? What are they called? What 442 00:26:13,840 --> 00:26:19,000 Speaker 1: kind of games? Perfect information games? Right? Then you think 443 00:26:19,320 --> 00:26:21,960 Speaker 1: And my first thought when you said that was well, yeah, 444 00:26:22,119 --> 00:26:26,240 Speaker 1: then then there's there's games like poker like Texas Hold Him, 445 00:26:26,280 --> 00:26:29,159 Speaker 1: where there are a set of rules. But poker is 446 00:26:29,160 --> 00:26:31,119 Speaker 1: not about the set of rules. It is about sitting 447 00:26:31,119 --> 00:26:36,120 Speaker 1: down in front of whatever five or six people and lying, 448 00:26:35,800 --> 00:26:39,359 Speaker 1: bluffing and getting away with it in your game face 449 00:26:39,720 --> 00:26:44,440 Speaker 1: being bluff Like there's so many human emotions and contextual 450 00:26:44,880 --> 00:26:49,080 Speaker 1: clues and and uh micro expressions and all these things, 451 00:26:49,119 --> 00:26:53,359 Speaker 1: like surely you could never ever teach a machine to 452 00:26:53,440 --> 00:26:56,199 Speaker 1: win at Texas Holding poker. Yeah, it'll be a hundred 453 00:26:56,320 --> 00:27:00,760 Speaker 1: years at least before that happens, I predict. No, they 454 00:27:00,800 --> 00:27:04,240 Speaker 1: did it, and more than one team has done it. Yeah. 455 00:27:04,280 --> 00:27:07,399 Speaker 1: I read um there was one from Carnegie Melon called 456 00:27:08,200 --> 00:27:13,840 Speaker 1: Liberatus Ai go melon heads, Yeah, go the Thornton Melons. 457 00:27:15,000 --> 00:27:19,080 Speaker 1: Uh yeah, I mean that's was. The University of Alberta 458 00:27:19,119 --> 00:27:21,199 Speaker 1: has one called deep Stack. That was the one I 459 00:27:21,240 --> 00:27:24,679 Speaker 1: read about. And it actually here's the thing, like if 460 00:27:24,720 --> 00:27:28,560 Speaker 1: you read the release on it, you're like, you don't 461 00:27:28,560 --> 00:27:31,160 Speaker 1: know how this thing works to you? Yeah, And I'm 462 00:27:31,160 --> 00:27:33,639 Speaker 1: pretty sure they don't fully get it because that's one 463 00:27:33,640 --> 00:27:36,120 Speaker 1: of the problems. Actually talked about this in the Existential 464 00:27:36,200 --> 00:27:40,040 Speaker 1: Risks series that's Scared that is to be released there, right, 465 00:27:40,280 --> 00:27:43,600 Speaker 1: that there is a there is a type of machine 466 00:27:43,680 --> 00:27:46,679 Speaker 1: learning where the machine teaches itself, but we don't really 467 00:27:46,800 --> 00:27:50,040 Speaker 1: understand how it's teaching probably the scariest one, right, or 468 00:27:50,040 --> 00:27:52,480 Speaker 1: what it's learning, But that's the most prevalent one. That's 469 00:27:52,520 --> 00:27:54,840 Speaker 1: what a lot of this is is like these machines. 470 00:27:54,880 --> 00:27:59,800 Speaker 1: It's like, here's here's chess, go figure it out and 471 00:27:59,840 --> 00:28:02,680 Speaker 1: they go, okay, got it. How did you do that? 472 00:28:02,880 --> 00:28:06,119 Speaker 1: Wouldn't you like to know? So that's the scariest presentation 473 00:28:06,160 --> 00:28:09,159 Speaker 1: you will see on ai as when someone says, well, 474 00:28:09,160 --> 00:28:12,040 Speaker 1: how does all this work? And they go, but we 475 00:28:12,160 --> 00:28:14,520 Speaker 1: just know it can beat the human at poker. But 476 00:28:14,600 --> 00:28:17,560 Speaker 1: the thing about Deep Stack at the University of Alberta 477 00:28:17,640 --> 00:28:22,600 Speaker 1: is that it learned somehow some sort of intuition, because 478 00:28:22,640 --> 00:28:26,359 Speaker 1: that's what's required is not just the perfect information where 479 00:28:26,440 --> 00:28:30,120 Speaker 1: you have all the information on the board. It's with poker, 480 00:28:30,200 --> 00:28:32,280 Speaker 1: you don't know what the other person's cards are and 481 00:28:32,320 --> 00:28:34,399 Speaker 1: you don't know if they're lying or bluffing or what 482 00:28:34,440 --> 00:28:39,440 Speaker 1: they're doing. Um, so that's an imperfect information game. So 483 00:28:39,520 --> 00:28:42,880 Speaker 1: that would require intuition. And apparently not one, but two 484 00:28:42,960 --> 00:28:47,000 Speaker 1: different research groups taught AI too into it. Yeah, Carnegie 485 00:28:47,000 --> 00:28:50,240 Speaker 1: Mellon came out in uh January of two thousand seventeen 486 00:28:50,760 --> 00:28:54,640 Speaker 1: with its Liberatus AI and they said they spent twenty 487 00:28:54,680 --> 00:28:58,520 Speaker 1: days playing a hundred and twenty thou hands of Texas 488 00:28:58,520 --> 00:29:04,360 Speaker 1: hold them with four professional poker players and one and 489 00:29:04,520 --> 00:29:07,240 Speaker 1: smoked him. Basically got up to They weren't playing with 490 00:29:07,280 --> 00:29:12,760 Speaker 1: real money obviously, but they they would have been great funded. 491 00:29:12,800 --> 00:29:16,479 Speaker 1: Their next project, Liberatis, was up by one point seven million, 492 00:29:17,200 --> 00:29:19,000 Speaker 1: and one of the quotes from one of the poker 493 00:29:19,000 --> 00:29:22,120 Speaker 1: players that he made two Wired magazine said, I felt 494 00:29:22,160 --> 00:29:24,440 Speaker 1: like I was playing against someone who was cheating, like 495 00:29:24,560 --> 00:29:27,000 Speaker 1: it could see my cards. I'm not accusing it of cheating, 496 00:29:27,200 --> 00:29:32,080 Speaker 1: it was just that good. So that's a really interesting thing. Man, 497 00:29:32,120 --> 00:29:37,520 Speaker 1: that they could teach self teach program, or a program 498 00:29:37,520 --> 00:29:42,160 Speaker 1: could teach itself intuition. That's creepy. I thought this part 499 00:29:42,240 --> 00:29:46,240 Speaker 1: was interesting. The Atari stuff, Um, this gets pretty fun. 500 00:29:46,280 --> 00:29:52,640 Speaker 1: Google deep mind. Let it's a i um reek havoc 501 00:29:52,680 --> 00:29:56,880 Speaker 1: on Atari forty nine different at twenty games, see they 502 00:29:56,880 --> 00:29:59,880 Speaker 1: could figure out how to win, and apparently the most 503 00:30:00,280 --> 00:30:04,640 Speaker 1: difficult one was Miss Pacman, which is a tough game. 504 00:30:04,720 --> 00:30:07,720 Speaker 1: Still man, Miss pac Man. They nailed it. It's still 505 00:30:07,760 --> 00:30:11,040 Speaker 1: one of the great games. But but there um their 506 00:30:11,120 --> 00:30:17,040 Speaker 1: game or their Q deep Q network algorithm beat it. Yeah. 507 00:30:17,080 --> 00:30:21,520 Speaker 1: I think it got the highest score nine hundred points, 508 00:30:21,560 --> 00:30:24,200 Speaker 1: and no human or machine has ever achieved that high 509 00:30:24,240 --> 00:30:26,719 Speaker 1: score from what I understand. Amazing and the way this 510 00:30:26,760 --> 00:30:30,760 Speaker 1: one does it. The hybrid reward architecture that it uses 511 00:30:31,480 --> 00:30:34,080 Speaker 1: is really interesting. It's it says here, it generates a 512 00:30:34,120 --> 00:30:38,240 Speaker 1: top agent that's like a senior manager, and then all 513 00:30:38,280 --> 00:30:41,800 Speaker 1: these other hundred and fifty individual agents. So it's almost 514 00:30:41,840 --> 00:30:46,960 Speaker 1: like they've devised this artificial structural hierarchy of these little 515 00:30:47,000 --> 00:30:50,720 Speaker 1: worker agents to go out and collect I guess data 516 00:30:51,720 --> 00:30:56,400 Speaker 1: and then move it up the chain to this top agent. Right, 517 00:30:56,520 --> 00:31:00,840 Speaker 1: and then this thing says, um, Okay, you know, I 518 00:31:00,880 --> 00:31:05,760 Speaker 1: think that you're probably right what these agents are probably doing. 519 00:31:05,760 --> 00:31:08,320 Speaker 1: And I don't know this is exactly true, but there's 520 00:31:08,440 --> 00:31:11,240 Speaker 1: there are models out there like this where the agent 521 00:31:11,360 --> 00:31:14,920 Speaker 1: says this is um, you have a nine chance of 522 00:31:14,960 --> 00:31:18,840 Speaker 1: success at getting this pellet um if we take this action. 523 00:31:19,200 --> 00:31:21,800 Speaker 1: Somebody else says, you've got a two percent chance of 524 00:31:21,800 --> 00:31:24,360 Speaker 1: evading this ghost if we go this way. And then 525 00:31:24,560 --> 00:31:28,440 Speaker 1: the the top agent, the senior manager, can put all 526 00:31:28,440 --> 00:31:30,080 Speaker 1: this stuff together and say, well, if I listen to 527 00:31:30,120 --> 00:31:32,160 Speaker 1: this guy and this guy done, only will I evade 528 00:31:32,160 --> 00:31:35,120 Speaker 1: this ghost. I'll go get this pellet um. And it's 529 00:31:35,160 --> 00:31:40,040 Speaker 1: based on what what confidence level that the lower agents 530 00:31:40,080 --> 00:31:44,600 Speaker 1: have in success in recommending these moves, and then the 531 00:31:44,640 --> 00:31:47,880 Speaker 1: top agent ways these things. They should give him a 532 00:31:47,920 --> 00:31:51,080 Speaker 1: little a little cap But all this is happening like that, 533 00:31:51,760 --> 00:31:53,440 Speaker 1: you know what I'm saying. This isn't like well, hold on, 534 00:31:53,520 --> 00:31:55,720 Speaker 1: hold on, everybody, what is Harvey? Harvey? What do you 535 00:31:55,760 --> 00:31:58,200 Speaker 1: have to say? Well, let's get some Chinese in here 536 00:31:58,240 --> 00:32:00,960 Speaker 1: and and hash it out. And everybody sits there in 537 00:32:01,080 --> 00:32:03,400 Speaker 1: order some Chinese food, and then you wait for it 538 00:32:03,440 --> 00:32:05,640 Speaker 1: to come and then you pick up the meeting from 539 00:32:05,680 --> 00:32:09,200 Speaker 1: that point on. And then finally Harvey gives his idea, 540 00:32:09,240 --> 00:32:11,240 Speaker 1: but he forgot what he was talking about, so he 541 00:32:11,360 --> 00:32:14,080 Speaker 1: just sits down and eats his agrol. Well here's a 542 00:32:14,120 --> 00:32:17,720 Speaker 1: pretty frightening. Uh. Survey. Uh. There was a survey of 543 00:32:17,720 --> 00:32:20,880 Speaker 1: more than three fifty AI researchers and they had the 544 00:32:20,920 --> 00:32:23,080 Speaker 1: following things to say. And these are the pros that 545 00:32:23,120 --> 00:32:25,920 Speaker 1: are doing this for a living. They predicted that within 546 00:32:26,160 --> 00:32:29,120 Speaker 1: ten years, ay, I will drive better than we do, 547 00:32:30,880 --> 00:32:32,959 Speaker 1: they will be able to write a best selling novel, 548 00:32:33,240 --> 00:32:37,880 Speaker 1: A I will generate this, and bye be better at 549 00:32:37,920 --> 00:32:42,640 Speaker 1: performing surgery than humans are. You know. So again, one 550 00:32:42,640 --> 00:32:46,640 Speaker 1: of the things that about the field of artificial intelligence 551 00:32:47,120 --> 00:32:50,200 Speaker 1: a you know a lot about now famous. It is 552 00:32:50,400 --> 00:32:54,000 Speaker 1: famous for making huge predictions that did not pan out. 553 00:32:54,880 --> 00:32:58,040 Speaker 1: But you've also seen it's it's also famous for beating 554 00:32:58,080 --> 00:33:02,560 Speaker 1: predictions that you know been levied against it um. But 555 00:33:02,680 --> 00:33:05,720 Speaker 1: there is something in there, Chuck, that stands out to me, 556 00:33:06,160 --> 00:33:08,440 Speaker 1: and that's the idea of an AI writing a novel. 557 00:33:09,000 --> 00:33:12,160 Speaker 1: Like for a very long time, I thought, well, yeah, okay, 558 00:33:12,320 --> 00:33:15,040 Speaker 1: you can teach a robot arm to like put a 559 00:33:15,040 --> 00:33:17,959 Speaker 1: car part or something somewhere if you wanted to just 560 00:33:18,000 --> 00:33:21,000 Speaker 1: follow these these mechanical things, or it can use in 561 00:33:21,040 --> 00:33:23,920 Speaker 1: a wish, or it can use logic and reason. But 562 00:33:24,000 --> 00:33:27,240 Speaker 1: to create that's different, right. That was like the new frontier. 563 00:33:27,560 --> 00:33:29,320 Speaker 1: It used to be chess and then it used there 564 00:33:29,440 --> 00:33:33,120 Speaker 1: was go. The next frontier is creativity, and they're starting 565 00:33:33,160 --> 00:33:36,280 Speaker 1: to bang on that door big time. There's a game 566 00:33:36,360 --> 00:33:40,240 Speaker 1: designing AI called Angelina out of the University of foul Myth, 567 00:33:40,600 --> 00:33:43,320 Speaker 1: which I always want to say foul Mouth, but we'll 568 00:33:43,360 --> 00:33:46,760 Speaker 1: just call it Foulmouth like it's supposed to. And Angelina 569 00:33:46,880 --> 00:33:52,960 Speaker 1: actually comes up with ideas for new games, not um, 570 00:33:53,000 --> 00:33:56,760 Speaker 1: like a different level or something like like you should 571 00:33:56,800 --> 00:33:59,440 Speaker 1: put a purple loincloth on that player. You know that'll 572 00:33:59,440 --> 00:34:03,080 Speaker 1: look kind of like new games, but whacked out games 573 00:34:03,080 --> 00:34:06,200 Speaker 1: that humans would never think of. One example I saw 574 00:34:06,320 --> 00:34:10,280 Speaker 1: is in a Dungeon Battle Royal game, a player controls 575 00:34:10,320 --> 00:34:13,040 Speaker 1: like ten players at once, and some you have to 576 00:34:13,120 --> 00:34:16,080 Speaker 1: sacrifice to be killed to save the others. Like the 577 00:34:16,120 --> 00:34:18,960 Speaker 1: stuff that human wouldn't necessarily think of, this AI is 578 00:34:19,000 --> 00:34:22,000 Speaker 1: coming up with. Well, I mean, when you think of creatively, 579 00:34:22,080 --> 00:34:24,759 Speaker 1: especially something like writing a novel or a film, if 580 00:34:24,800 --> 00:34:28,160 Speaker 1: there are only seven stories, I mean, and that sort 581 00:34:28,200 --> 00:34:32,719 Speaker 1: of thinking that they're basically every every dramatic story is 582 00:34:32,760 --> 00:34:35,360 Speaker 1: a variation of one of seven things. Yeah. So I 583 00:34:35,360 --> 00:34:39,320 Speaker 1: mean you can look at like um AI is scary, 584 00:34:39,440 --> 00:34:43,000 Speaker 1: and in some ways very much is and can be, 585 00:34:43,560 --> 00:34:46,600 Speaker 1: but there's also like definitely a level of excitement of 586 00:34:46,680 --> 00:34:50,080 Speaker 1: the whole thing and the idea that there are artificial 587 00:34:50,200 --> 00:34:53,359 Speaker 1: minds that are coming online or that have come online now, 588 00:34:53,400 --> 00:34:56,440 Speaker 1: that are out there that are they'll they'll just naturally 589 00:34:56,480 --> 00:34:59,840 Speaker 1: by definition, see things differently than we do, and the 590 00:35:00,000 --> 00:35:02,000 Speaker 1: idea that they can come up with stuff that we've 591 00:35:02,000 --> 00:35:03,839 Speaker 1: never even thought of that is just gonna knock our 592 00:35:03,880 --> 00:35:07,920 Speaker 1: socks off, hopefully in good ways. Um that's that's a 593 00:35:07,960 --> 00:35:11,279 Speaker 1: really cool thing. And so maybe there's just seven as 594 00:35:11,320 --> 00:35:14,560 Speaker 1: far as humans know, but there's an unlimited amount if 595 00:35:14,640 --> 00:35:17,120 Speaker 1: if you put computer minds to thinking about these kind 596 00:35:17,160 --> 00:35:19,640 Speaker 1: of things, that's the premise of it. Right, So the 597 00:35:19,719 --> 00:35:22,760 Speaker 1: robot would be like you never thought of boy meets 598 00:35:22,880 --> 00:35:28,719 Speaker 1: girl meets well trilo bite. But see even that's a 599 00:35:28,800 --> 00:35:33,640 Speaker 1: variation of right, just imagine something that just we've never 600 00:35:33,680 --> 00:35:35,920 Speaker 1: even thought. Well, Gina, how they should do this? If 601 00:35:35,920 --> 00:35:39,680 Speaker 1: they do do that is uh is not is just 602 00:35:39,800 --> 00:35:43,120 Speaker 1: release a book and not tell anyone that was written 603 00:35:43,560 --> 00:35:46,520 Speaker 1: by an AI program, because if they do that, then 604 00:35:46,560 --> 00:35:49,600 Speaker 1: it's going to be so under scrutiny. They should secretly 605 00:35:49,600 --> 00:35:52,000 Speaker 1: release this book and then after it's a New York 606 00:35:52,000 --> 00:35:57,400 Speaker 1: Times bestseller, Say, meet the Whopper, the author of this. 607 00:35:58,160 --> 00:36:01,839 Speaker 1: You know his interests are rule skating, playing tic tac toe, 608 00:36:01,920 --> 00:36:05,200 Speaker 1: and global thermal nuclear war. All right, should we take 609 00:36:05,239 --> 00:36:07,080 Speaker 1: a break and get strickling in here. Yeah, we're gonna 610 00:36:07,160 --> 00:36:09,720 Speaker 1: end the strickling drought because it is about to reign 611 00:36:09,840 --> 00:36:36,759 Speaker 1: strickling in this piece. Gross. Okay, we're back and get this. 612 00:36:37,880 --> 00:36:41,600 Speaker 1: The scent of strick has permeated our place, and that's 613 00:36:41,600 --> 00:36:46,000 Speaker 1: a beautiful scent. It smells like a soldering gun and 614 00:36:46,080 --> 00:36:48,880 Speaker 1: a circuit board. You know, feel the lavender in a 615 00:36:48,920 --> 00:36:52,759 Speaker 1: protein bar. That's fair. I'm gonna say, Drac o' noir 616 00:36:52,920 --> 00:36:54,600 Speaker 1: that that would have been a lie. Is that how 617 00:36:54,680 --> 00:36:58,520 Speaker 1: you said? I always called it Drecar, drac Car. That's 618 00:36:58,800 --> 00:37:02,320 Speaker 1: that's fair, d Car. I always pronounced it Benetton colors. 619 00:37:03,200 --> 00:37:05,680 Speaker 1: I think that was what I wore. Oh is that 620 00:37:05,719 --> 00:37:07,640 Speaker 1: what you wore? Yeah? During my what I call the 621 00:37:07,719 --> 00:37:13,200 Speaker 1: Year of Cologne, I had a couple of seven. Uh, 622 00:37:13,880 --> 00:37:16,399 Speaker 1: this is scintillating. Why are you? Why am I here? 623 00:37:17,600 --> 00:37:20,120 Speaker 1: So we know that you already know because we talked 624 00:37:20,239 --> 00:37:23,239 Speaker 1: via email about this, but we'll tell everybody else. We 625 00:37:23,560 --> 00:37:26,080 Speaker 1: have brought you in here because you're the master of tech. 626 00:37:26,200 --> 00:37:29,160 Speaker 1: And we were talking tech today, which we've talked about 627 00:37:29,200 --> 00:37:31,319 Speaker 1: without you before. But frankly, Chuck and I and Jerry 628 00:37:31,400 --> 00:37:33,640 Speaker 1: huddled and we said this is not quite as good 629 00:37:33,719 --> 00:37:37,080 Speaker 1: without strict so let's try something different. Got you and 630 00:37:37,080 --> 00:37:42,120 Speaker 1: and we're talking about games and machine versus man and 631 00:37:42,440 --> 00:37:46,120 Speaker 1: that whole whole evolution and how that's gone super crazy 632 00:37:46,120 --> 00:37:49,160 Speaker 1: over the last few years. Games without frontiers, Peter Gabriel 633 00:37:49,200 --> 00:37:51,799 Speaker 1: would say, war without fear. And we've talked, I mean, 634 00:37:51,800 --> 00:37:55,360 Speaker 1: we've talked a lot about the evolution of machine learning 635 00:37:55,440 --> 00:37:57,480 Speaker 1: and how now it's starting to take off like a 636 00:37:57,560 --> 00:38:00,880 Speaker 1: rocket because they can teach themselves. But one thing we 637 00:38:00,920 --> 00:38:04,560 Speaker 1: haven't really talked about are solved games. And we talked 638 00:38:04,560 --> 00:38:08,799 Speaker 1: about chess. Yeah, we talked about go right with those 639 00:38:08,800 --> 00:38:12,400 Speaker 1: constitutes solved games, not really so so a solved game 640 00:38:12,640 --> 00:38:15,680 Speaker 1: is the concept where if you were to assume perfect 641 00:38:15,719 --> 00:38:19,080 Speaker 1: play on either sides of the game, you would always 642 00:38:19,080 --> 00:38:21,160 Speaker 1: know how it was going to end, which we always 643 00:38:21,160 --> 00:38:24,480 Speaker 1: assume perfect play, right, that's kind of work bags stuff 644 00:38:24,520 --> 00:38:27,200 Speaker 1: should know motto. So perfect play just means that no 645 00:38:27,239 --> 00:38:29,480 Speaker 1: one ever makes a mistake, so very much the way 646 00:38:29,480 --> 00:38:33,640 Speaker 1: I do my work right stuff exactly. So, if you 647 00:38:33,880 --> 00:38:36,040 Speaker 1: were to take a game like Tic tac toe and 648 00:38:36,120 --> 00:38:38,840 Speaker 1: you assume perfect play on both sides, it is always 649 00:38:38,840 --> 00:38:41,200 Speaker 1: going to end in a draw, which is what's in 650 00:38:41,239 --> 00:38:43,880 Speaker 1: war games. Yes, right, the only way to win is 651 00:38:43,920 --> 00:38:48,560 Speaker 1: not to play. Yes, so a game, it's a game 652 00:38:48,640 --> 00:38:52,200 Speaker 1: like Connect four, whoever goes first is always going to win, 653 00:38:52,600 --> 00:38:57,239 Speaker 1: assuming perfect play sides. Yes, what, I don't think I've 654 00:38:57,239 --> 00:38:59,480 Speaker 1: played Connect for it. That's where you dropped for a 655 00:38:59,480 --> 00:39:03,240 Speaker 1: long time, when where you drop the little uh tokens 656 00:39:04,120 --> 00:39:07,320 Speaker 1: kind of checkers. We did an interstitial playing Connect for Remember, 657 00:39:07,600 --> 00:39:09,520 Speaker 1: I was speaking it though, and you had perfect place, 658 00:39:09,560 --> 00:39:11,600 Speaker 1: so I knew it was useless. I was gonna say 659 00:39:11,640 --> 00:39:14,720 Speaker 1: that I'm so humiliated by all the Connect four games 660 00:39:14,719 --> 00:39:18,759 Speaker 1: that I've lost starting even Yeah, but but I mean 661 00:39:18,800 --> 00:39:22,719 Speaker 1: perfect play. That's something that that obviously only the the 662 00:39:22,760 --> 00:39:27,680 Speaker 1: best players typically achieve with with significantly complex games. Obviously, 663 00:39:27,719 --> 00:39:30,759 Speaker 1: the simpler the game, the easier it is to play perfectly. 664 00:39:31,000 --> 00:39:34,000 Speaker 1: Right tic tac toe? If you know, once you've mastered 665 00:39:34,040 --> 00:39:36,719 Speaker 1: the basics of tic tac toe and the other person has, 666 00:39:36,960 --> 00:39:39,680 Speaker 1: you're never really going to win unless someone has just 667 00:39:39,760 --> 00:39:43,040 Speaker 1: made a silly mistake because they weren't paying attention like 668 00:39:43,440 --> 00:39:46,440 Speaker 1: a star instead of an ex right, which doesn't count 669 00:39:46,880 --> 00:39:50,320 Speaker 1: automatically disqualified you. One thing I found this very enjoyable 670 00:39:50,400 --> 00:39:52,480 Speaker 1: is playing with little kids who haven't figured out that 671 00:39:52,560 --> 00:39:55,480 Speaker 1: tic tac toe is very easy to bring. Yes, smashed 672 00:39:55,480 --> 00:39:58,239 Speaker 1: their face on the board, rub it in. Yeah, the 673 00:39:58,280 --> 00:40:00,479 Speaker 1: same reason why I like to join in on little 674 00:40:00,520 --> 00:40:02,799 Speaker 1: league games, because I can really whale that ball out 675 00:40:02,800 --> 00:40:05,160 Speaker 1: of the park. Yeah, it really missed me, feel like 676 00:40:05,160 --> 00:40:07,480 Speaker 1: a man. That's the most tech stuffy thing you've ever said. 677 00:40:07,960 --> 00:40:09,959 Speaker 1: You really wail that ball out of the park. Well, 678 00:40:10,000 --> 00:40:12,320 Speaker 1: to be fair, I did just do a tech stuff 679 00:40:12,320 --> 00:40:17,160 Speaker 1: episode about the technology behind baseball bats so fresh. Actually 680 00:40:17,200 --> 00:40:19,359 Speaker 1: it's a lot of fun. So there have been a 681 00:40:19,360 --> 00:40:22,040 Speaker 1: lot of games that have been solved, but Checkers was 682 00:40:22,120 --> 00:40:25,160 Speaker 1: one that was recently solved back in recently by the 683 00:40:25,360 --> 00:40:29,680 Speaker 1: early nineties when it was played against a computer called 684 00:40:29,840 --> 00:40:33,759 Speaker 1: Chinook and uh h I in O okay, yeah, like 685 00:40:33,800 --> 00:40:37,200 Speaker 1: the helicopter or the winds that blow through Alberta exactly. 686 00:40:37,680 --> 00:40:42,400 Speaker 1: And so there are certain games that are more easily 687 00:40:42,440 --> 00:40:45,359 Speaker 1: solved than others. You do it through an algorithm, but 688 00:40:45,520 --> 00:40:48,319 Speaker 1: other games, like chess, are more complicated because you can 689 00:40:48,719 --> 00:40:51,160 Speaker 1: in chess you have multiple moves that you can do 690 00:40:51,320 --> 00:40:53,719 Speaker 1: where you can you can move a piece back the 691 00:40:53,719 --> 00:40:56,319 Speaker 1: way you win, right, it's not you're not committed to 692 00:40:56,360 --> 00:40:59,239 Speaker 1: going a specific direction with certain pieces, like with a 693 00:40:59,360 --> 00:41:01,560 Speaker 1: night you know you can you could go right back 694 00:41:01,560 --> 00:41:03,759 Speaker 1: to where you started on the next move if you 695 00:41:03,800 --> 00:41:07,960 Speaker 1: wanted to, and that creates more complexity. So the more 696 00:41:08,000 --> 00:41:10,840 Speaker 1: complex the game, the more difficult it is to solve. 697 00:41:10,920 --> 00:41:14,319 Speaker 1: And some games are not solvable simply because you'll never 698 00:41:14,480 --> 00:41:18,240 Speaker 1: know what the full state of the game is from 699 00:41:18,280 --> 00:41:21,879 Speaker 1: any given moment. Did you have a chance to talk 700 00:41:21,920 --> 00:41:25,840 Speaker 1: about the difference between perfect knowledge and imperfect knowledge and 701 00:41:25,880 --> 00:41:28,800 Speaker 1: a game. Yeah, yeah, we talked about that. Yeah, so 702 00:41:28,800 --> 00:41:32,880 Speaker 1: so computers obviously, they do really well if they understand 703 00:41:33,320 --> 00:41:35,439 Speaker 1: the exact state of the game all the way through. 704 00:41:35,440 --> 00:41:37,400 Speaker 1: If they if they have perfect knowledge, all of the 705 00:41:37,440 --> 00:41:40,480 Speaker 1: information is there on the board right and and all 706 00:41:40,520 --> 00:41:43,360 Speaker 1: players can see all information at all times. But games 707 00:41:43,400 --> 00:41:45,960 Speaker 1: like poker what you guys talked about, obviously you have 708 00:41:46,080 --> 00:41:49,640 Speaker 1: imperfect information. You only know part of the state of 709 00:41:49,680 --> 00:41:52,880 Speaker 1: the game. That's why those games have been more difficult, 710 00:41:52,920 --> 00:41:57,680 Speaker 1: more challenging for computers to get better than humans until 711 00:41:57,840 --> 00:42:00,719 Speaker 1: relatively recently. And there've been two major ways of doing that. 712 00:42:00,760 --> 00:42:03,279 Speaker 1: You either throw more processing power at it, like you 713 00:42:03,360 --> 00:42:07,600 Speaker 1: get a supercomputer, or you create neural networks, artificial neural networks, 714 00:42:07,600 --> 00:42:11,840 Speaker 1: and you start teaching computers to quote unquote learn the 715 00:42:11,920 --> 00:42:15,160 Speaker 1: white people do. So we talked about that, and one 716 00:42:15,200 --> 00:42:17,799 Speaker 1: of the things that we talked about was how there's 717 00:42:17,800 --> 00:42:22,399 Speaker 1: this idea that they the programmers, especially, say, the people 718 00:42:22,440 --> 00:42:24,680 Speaker 1: who are making programs that are playing poker and are 719 00:42:24,680 --> 00:42:28,800 Speaker 1: getting good at poker, aren't exactly sure how the machines 720 00:42:28,840 --> 00:42:31,520 Speaker 1: are learning to play poker or what they're learning. They're 721 00:42:31,560 --> 00:42:35,600 Speaker 1: just getting better at poker. Do they know how they're 722 00:42:35,680 --> 00:42:38,120 Speaker 1: learning poker? They just know that they're learning poker and 723 00:42:38,120 --> 00:42:41,719 Speaker 1: that they're good at it. Like, where's the intuition? How 724 00:42:41,840 --> 00:42:44,319 Speaker 1: is that being learned? An excellent question. The way it 725 00:42:44,360 --> 00:42:47,560 Speaker 1: typically is learned, especially with artificial neural networks, is that 726 00:42:47,640 --> 00:42:52,080 Speaker 1: you you set up the computer to play millions of 727 00:42:52,320 --> 00:42:56,200 Speaker 1: hands of poker that are are randomly assigned, so it's 728 00:42:56,239 --> 00:42:59,759 Speaker 1: it's truly as random as computers can get. That's the 729 00:42:59,760 --> 00:43:02,160 Speaker 1: whole philosophical discussion that I don't think we're ready to 730 00:43:02,200 --> 00:43:06,799 Speaker 1: go into right now. But you have games come up 731 00:43:06,800 --> 00:43:10,799 Speaker 1: where the computer is playing itself millions upon millions of 732 00:43:10,880 --> 00:43:15,560 Speaker 1: times and learning every single time how the statistics play out, 733 00:43:15,920 --> 00:43:19,319 Speaker 1: how different betting strategies play out. It's it's sort of 734 00:43:19,360 --> 00:43:23,800 Speaker 1: partitioning its own mind to play against itself. And through 735 00:43:23,840 --> 00:43:26,680 Speaker 1: that process, it's as if you, as a human player, 736 00:43:27,160 --> 00:43:30,279 Speaker 1: we're playing thousands of games with your friends and you 737 00:43:30,320 --> 00:43:33,520 Speaker 1: start to figure out, oh, when I have these particular 738 00:43:33,560 --> 00:43:35,960 Speaker 1: cards and they're in my hand, and let's say we're 739 00:43:35,960 --> 00:43:39,160 Speaker 1: playing Texas, hold them and the community cards are are these? 740 00:43:39,320 --> 00:43:43,000 Speaker 1: Then I know that generally speaking, maybe three times out 741 00:43:43,040 --> 00:43:45,680 Speaker 1: of ten I end up winning, maybe I shouldn't bet. 742 00:43:45,840 --> 00:43:47,719 Speaker 1: And well, the computer is doing that, but on a 743 00:43:47,800 --> 00:43:51,120 Speaker 1: scale that far dwarfs what any human can do, and 744 00:43:51,160 --> 00:43:53,040 Speaker 1: in a in a fraction in the amount of time, 745 00:43:53,640 --> 00:43:57,040 Speaker 1: And so it's it's sort of well, it's intuition in 746 00:43:57,080 --> 00:44:00,440 Speaker 1: the sense of it's just done it so much, right, 747 00:44:00,520 --> 00:44:04,920 Speaker 1: But is that? Does that mean it's completely ignoring um 748 00:44:05,040 --> 00:44:08,920 Speaker 1: micro expressions and facial cues, So that didn't even come 749 00:44:08,920 --> 00:44:12,440 Speaker 1: into play? Ye, yeah, I was. I was waiting for 750 00:44:13,360 --> 00:44:15,440 Speaker 1: you've been doing this. I still nod when I do 751 00:44:15,480 --> 00:44:17,960 Speaker 1: a solo show and I do a lot of expressive dance. 752 00:44:18,040 --> 00:44:21,359 Speaker 1: What do you think, Jonathan, I don't know, Jonathan. It 753 00:44:21,360 --> 00:44:24,920 Speaker 1: gets lonely in here, guys. But yes, what you're saying 754 00:44:25,280 --> 00:44:28,120 Speaker 1: all the tells. It tells that you would use as 755 00:44:28,120 --> 00:44:33,280 Speaker 1: a human player. The computer does not pick up typically data. Yes, typically, 756 00:44:33,280 --> 00:44:35,680 Speaker 1: what it would do is it would study the outcomes 757 00:44:35,800 --> 00:44:40,520 Speaker 1: of the games from a purely statistical expressions. Most of 758 00:44:40,560 --> 00:44:43,240 Speaker 1: these poker games tend to be computer based poker games. 759 00:44:43,280 --> 00:44:45,279 Speaker 1: So it's not that it's playing like it's it's not 760 00:44:45,320 --> 00:44:48,440 Speaker 1: like there's a computer that says push ten more chips 761 00:44:48,520 --> 00:44:53,040 Speaker 1: into the table. You know, it's right, exactly, a little 762 00:44:53,080 --> 00:44:56,080 Speaker 1: it's a little winky face emoticon, like I don't have 763 00:44:56,160 --> 00:45:00,200 Speaker 1: good cards. No, it's it's all usually over of like 764 00:45:00,239 --> 00:45:03,120 Speaker 1: internet poker, which a lot of the people who play 765 00:45:03,280 --> 00:45:06,560 Speaker 1: professional poker cut their teeth on, especially you know in 766 00:45:06,640 --> 00:45:11,960 Speaker 1: the more recent generations of professional poker players. Yeah, they 767 00:45:11,960 --> 00:45:14,600 Speaker 1: don't know what it's like being a smokey saloon like Moneymaker. 768 00:45:15,040 --> 00:45:17,800 Speaker 1: In money Maker rose to the top a few years ago, 769 00:45:17,880 --> 00:45:20,239 Speaker 1: more than like a decade ago. Now he had come 770 00:45:20,280 --> 00:45:23,440 Speaker 1: from the world of internet poker, and so he was 771 00:45:23,520 --> 00:45:26,760 Speaker 1: using those same sort of skills in a real world setting. 772 00:45:27,000 --> 00:45:30,920 Speaker 1: But obviously there are subtle things that we humans do 773 00:45:31,080 --> 00:45:33,640 Speaker 1: in our expressions that computers do not pick up on, 774 00:45:33,680 --> 00:45:36,200 Speaker 1: and in fact that leads us sort of into the 775 00:45:36,200 --> 00:45:41,080 Speaker 1: realm of games where computers don't do as well as humans. 776 00:45:41,719 --> 00:45:44,320 Speaker 1: Is that list you sent a joke or is it really? No, 777 00:45:44,520 --> 00:45:46,920 Speaker 1: that's real. It does seem like it's weird, like one 778 00:45:46,920 --> 00:45:50,560 Speaker 1: of the games on there is Pictionary, for example, or tag. Yeah, 779 00:45:50,880 --> 00:45:53,960 Speaker 1: but these are some of these are are They sound silly, 780 00:45:54,000 --> 00:45:55,800 Speaker 1: But when you start to think about them in terms 781 00:45:55,800 --> 00:45:58,920 Speaker 1: of computation and robotics, you start to realize how incredibly 782 00:45:59,000 --> 00:46:03,280 Speaker 1: complex it is from a technical perspective, but incredibly easy 783 00:46:03,320 --> 00:46:07,320 Speaker 1: it is for your average human being. So with humans 784 00:46:07,680 --> 00:46:10,319 Speaker 1: a game of tag, once you know the basics, it's 785 00:46:10,360 --> 00:46:12,560 Speaker 1: it's all an instinct. You know what to do. You 786 00:46:12,600 --> 00:46:14,319 Speaker 1: run after the person you tried to catch up with 787 00:46:14,360 --> 00:46:16,879 Speaker 1: them and tag them. But you also know push him 788 00:46:16,880 --> 00:46:19,080 Speaker 1: in the back as hard as you can. Well, if 789 00:46:19,120 --> 00:46:20,719 Speaker 1: you're Josh, you push him as hard as you can. 790 00:46:20,800 --> 00:46:22,919 Speaker 1: But most of us we tag and we're not trying 791 00:46:22,960 --> 00:46:27,640 Speaker 1: to cause harm. Robots, however, robots not so good on 792 00:46:29,120 --> 00:46:33,520 Speaker 1: you said, and just say Isaac Asimov Isaac Asimov's rules 793 00:46:33,520 --> 00:46:36,880 Speaker 1: of robotics. Aside, robots are not very good at judging 794 00:46:36,880 --> 00:46:39,239 Speaker 1: how hard they have to hit something in order to 795 00:46:39,280 --> 00:46:43,239 Speaker 1: make contact, right. They're not as good at even your 796 00:46:43,239 --> 00:46:46,680 Speaker 1: bipedal robots that walk around like people, even the ones 797 00:46:46,719 --> 00:46:48,440 Speaker 1: that can run and do flips and stuff. Have you 798 00:46:48,520 --> 00:46:50,520 Speaker 1: seen that one the other day that the footage of 799 00:46:50,560 --> 00:46:53,600 Speaker 1: that thing running and jumping, it's really impressive and in 800 00:46:53,800 --> 00:46:58,480 Speaker 1: super creepy. Yeah, but even so, that's that's a clip 801 00:46:58,520 --> 00:47:00,440 Speaker 1: of the best of If you ever if you ever 802 00:47:00,480 --> 00:47:02,360 Speaker 1: see the clips where they show all the times the 803 00:47:02,440 --> 00:47:06,640 Speaker 1: robots fallen over, we'll pouring hot coffee in someone's head. Yes, 804 00:47:07,760 --> 00:47:10,480 Speaker 1: but they always play those clips shows to Yake, yes 805 00:47:10,920 --> 00:47:13,279 Speaker 1: that this this is true. So so, DARPA had its 806 00:47:13,320 --> 00:47:16,640 Speaker 1: big robotics challenge a few years ago where they had 807 00:47:16,960 --> 00:47:21,000 Speaker 1: bipedal robots tried to go through a scenario that was 808 00:47:21,239 --> 00:47:26,400 Speaker 1: simulating the Fukushima nuclear disaster. So the interesting thing was 809 00:47:26,680 --> 00:47:29,400 Speaker 1: the robot had to complete a series of tasks that 810 00:47:29,440 --> 00:47:32,520 Speaker 1: would have been mundane to humans, things like open up 811 00:47:32,520 --> 00:47:35,120 Speaker 1: a door and walk through it, and pick up a 812 00:47:35,160 --> 00:47:38,399 Speaker 1: power power tool and use it against a wall. And 813 00:47:39,000 --> 00:47:42,040 Speaker 1: you can watch the footage of some of these robots 814 00:47:42,080 --> 00:47:46,360 Speaker 1: doing things like being unable to open the door because 815 00:47:46,719 --> 00:47:49,040 Speaker 1: they can't tell if they need to pull or push 816 00:47:49,280 --> 00:47:51,759 Speaker 1: or they open the door, but then immediately fall over 817 00:47:51,800 --> 00:47:54,400 Speaker 1: the threshold of the door. And when you see that, 818 00:47:54,440 --> 00:47:58,120 Speaker 1: you realize, as advanced as robotics is, as advanced as 819 00:47:58,200 --> 00:48:03,680 Speaker 1: machine learning has become, as incredible as our technology has progressed, 820 00:48:04,120 --> 00:48:07,040 Speaker 1: there are still things that are fundamentally simple to your 821 00:48:07,080 --> 00:48:11,760 Speaker 1: average humans that are incredibly complicated from a technical standpoint, 822 00:48:11,800 --> 00:48:13,560 Speaker 1: Like a six year old can play jinga better than 823 00:48:13,560 --> 00:48:16,279 Speaker 1: a robot, right right, right, Okay, But the thing is 824 00:48:16,360 --> 00:48:18,680 Speaker 1: we're talking robots here, and is we go more and 825 00:48:18,719 --> 00:48:21,200 Speaker 1: more and more online in our world, becomes more and 826 00:48:21,239 --> 00:48:27,200 Speaker 1: more like web based rather than reality based. Doesn't the 827 00:48:27,200 --> 00:48:29,799 Speaker 1: the fact that a robot can't walk through a door 828 00:48:29,880 --> 00:48:34,239 Speaker 1: matter less and less. And the idea that that machines 829 00:48:34,280 --> 00:48:39,319 Speaker 1: are learning intellect and the robotivity, you just blew my 830 00:48:39,360 --> 00:48:42,800 Speaker 1: mind that that's becoming more and more vital and important 831 00:48:42,800 --> 00:48:45,239 Speaker 1: and something we should be paying attention. It absolutely is 832 00:48:45,239 --> 00:48:47,200 Speaker 1: something we should pay attention to. I mean, we have 833 00:48:47,640 --> 00:48:53,200 Speaker 1: robotic stock traders there trading on thousands of trades per second, 834 00:48:53,320 --> 00:48:56,640 Speaker 1: right fast, so fast that we have had stock market 835 00:48:56,760 --> 00:49:00,360 Speaker 1: booms and crashes that last less than a second long 836 00:49:00,520 --> 00:49:03,160 Speaker 1: due to that. So the robot army that will ultimately 837 00:49:03,160 --> 00:49:06,680 Speaker 1: defeat us is not something from the terminator. It's invisible. 838 00:49:07,360 --> 00:49:10,399 Speaker 1: It's online, or it will be online. It's it's it's 839 00:49:10,560 --> 00:49:15,440 Speaker 1: it's what's determining our retirement, right, yeah, the global economy 840 00:49:15,600 --> 00:49:19,520 Speaker 1: or um our municipal waters apply or whatever. Yeah. Now 841 00:49:19,560 --> 00:49:23,919 Speaker 1: there's the fascinating thing to me about this is not 842 00:49:24,080 --> 00:49:28,480 Speaker 1: just that we're training machine intelligence to learn and to 843 00:49:28,680 --> 00:49:31,839 Speaker 1: perform at a level better than humans, but that we're 844 00:49:31,840 --> 00:49:36,200 Speaker 1: putting a lot of trust in those devices and things 845 00:49:36,280 --> 00:49:41,120 Speaker 1: that have real incredible impact on our lives, the significant 846 00:49:41,200 --> 00:49:43,560 Speaker 1: enough impact where if things were to go south, it 847 00:49:43,640 --> 00:49:46,480 Speaker 1: would be really bad for us. Uh, and not in 848 00:49:46,520 --> 00:49:53,719 Speaker 1: that Terminator respect. Terminator is a terrifying dystopian science fiction story. 849 00:49:53,760 --> 00:49:56,200 Speaker 1: But then when you realize what could really happen behind 850 00:49:56,239 --> 00:49:59,160 Speaker 1: the scenes, you think the robots don't have to do 851 00:49:59,200 --> 00:50:01,640 Speaker 1: any physical harm to us to really mess things up. 852 00:50:02,200 --> 00:50:06,680 Speaker 1: So there are certainly some cases for us to be 853 00:50:06,800 --> 00:50:11,400 Speaker 1: very vigilant in the way we deploy right from the 854 00:50:11,480 --> 00:50:17,479 Speaker 1: outset exactly, and that it depends not necessarily I think. 855 00:50:17,600 --> 00:50:21,520 Speaker 1: I think it's I don't think it's too late, but 856 00:50:21,640 --> 00:50:25,280 Speaker 1: I think it's getting to that point of no return 857 00:50:25,760 --> 00:50:28,920 Speaker 1: very very quickly. December of this year. Yeah, Well, if 858 00:50:28,960 --> 00:50:31,880 Speaker 1: you're if you're someone like if you're someone like Elon Musk, 859 00:50:31,960 --> 00:50:34,800 Speaker 1: you'd say, if we don't do something now, we're we're 860 00:50:34,840 --> 00:50:37,840 Speaker 1: totally going to plummet off the edge of the cliff. 861 00:50:37,880 --> 00:50:41,560 Speaker 1: But now is a window that is rapidly closing. Yes, yeah, yeah, 862 00:50:41,719 --> 00:50:43,839 Speaker 1: the now is the now is a time where we've 863 00:50:43,840 --> 00:50:46,719 Speaker 1: got a deadline. We don't know exactly when that deadline 864 00:50:47,320 --> 00:50:50,239 Speaker 1: is going to be up, but we know that it's 865 00:50:50,239 --> 00:50:52,880 Speaker 1: not getting further out it. We're just getting closer to 866 00:50:52,960 --> 00:50:56,239 Speaker 1: that deadline. So, and a lot of this is is 867 00:50:56,640 --> 00:51:00,400 Speaker 1: it covered in deep conversations and the artificial and eligience 868 00:51:00,400 --> 00:51:04,600 Speaker 1: and machine learning fields that has been going on for ages, 869 00:51:04,640 --> 00:51:06,960 Speaker 1: to the point where you even have bodies like the 870 00:51:07,000 --> 00:51:11,879 Speaker 1: European Union that have debated on concepts like granting personhood 871 00:51:12,000 --> 00:51:17,000 Speaker 1: to artificial intelligence. So this is a really fascinating and 872 00:51:17,080 --> 00:51:20,680 Speaker 1: deep subject that and the games thing is a great 873 00:51:21,000 --> 00:51:24,960 Speaker 1: entry point into having that conversation. Uh, you know, I'm 874 00:51:25,040 --> 00:51:26,840 Speaker 1: lucky if I can win a game of chess against 875 00:51:26,880 --> 00:51:30,440 Speaker 1: another human being. Right, So, I can't even describe chess, 876 00:51:31,640 --> 00:51:33,360 Speaker 1: did I did. My big thing is I do that 877 00:51:33,520 --> 00:51:35,279 Speaker 1: night thing I called the night shuffle. I just move 878 00:51:35,360 --> 00:51:39,000 Speaker 1: them back and forth. I just castle. If I can castle, 879 00:51:39,239 --> 00:51:43,200 Speaker 1: then I'm I'm I'm so happy. And that's the third 880 00:51:43,239 --> 00:51:46,879 Speaker 1: tech stuffiest thing to come in threes. Well, strict, thank 881 00:51:46,920 --> 00:51:49,480 Speaker 1: you for stopping by. Thank you should stick around for 882 00:51:49,600 --> 00:51:51,840 Speaker 1: a listener mail. I think you should too, love to 883 00:51:52,080 --> 00:51:55,160 Speaker 1: and and throw out any funny comments that you have 884 00:51:55,840 --> 00:51:58,080 Speaker 1: I'll throw out comments and then Jerry can decide which 885 00:51:58,120 --> 00:52:00,759 Speaker 1: ones are funny. Okay, all right, fair, all right, So 886 00:52:01,040 --> 00:52:03,840 Speaker 1: if you want to know more about AI, go listen 887 00:52:03,840 --> 00:52:10,120 Speaker 1: to Tech Stuff. Strict does this every week, what days, Monday, Tuesday, Wednesday, Thursday, 888 00:52:10,200 --> 00:52:14,880 Speaker 1: and Friday. That's amazing, buddy, and wherever you find your 889 00:52:14,920 --> 00:52:17,880 Speaker 1: podcast Okay, and you've been doing it for years, so 890 00:52:18,000 --> 00:52:20,520 Speaker 1: if you love this, there's a whole big backlog, nine 891 00:52:20,880 --> 00:52:23,919 Speaker 1: plus episodes you're celebrating. You're celebrating your ten year as well, 892 00:52:24,000 --> 00:52:26,239 Speaker 1: right yep, by sure, m I'll be uh, we'll be 893 00:52:26,280 --> 00:52:31,399 Speaker 1: turning ten and Tech Stuff on June eleven, congratulating. Well, 894 00:52:31,480 --> 00:52:33,560 Speaker 1: since I said happy anniversary, it means it's time for 895 00:52:33,680 --> 00:52:39,680 Speaker 1: listener mail. Guys. I'm gonna call this, uh Matt graining 896 00:52:39,719 --> 00:52:44,040 Speaker 1: and cultural relativism about that. Hey, guys, love your podcast 897 00:52:44,120 --> 00:52:47,440 Speaker 1: so much. The massive archive makes for endless learning and entertainment. 898 00:52:47,480 --> 00:52:51,160 Speaker 1: My favorite part is you were such rad guys, including Strickland, 899 00:52:51,440 --> 00:52:54,440 Speaker 1: and I could totally imagine how did they know? I 900 00:52:54,440 --> 00:52:56,560 Speaker 1: can totally imagine myself getting a beer with you two, 901 00:52:57,520 --> 00:53:01,480 Speaker 1: But without Strickland, your Simpsons episodes were absolutely perfect. I 902 00:53:01,520 --> 00:53:03,600 Speaker 1: used to live in Portland and drove on Flanders and 903 00:53:03,640 --> 00:53:06,120 Speaker 1: love Joy Streets a lot. Wait, is this Matt Greening, 904 00:53:07,760 --> 00:53:11,040 Speaker 1: Matt Graenning, Drew bart and the sidewalk cement behind Lincoln 905 00:53:11,080 --> 00:53:14,120 Speaker 1: High School in downtown Portland's You can google that. I 906 00:53:14,120 --> 00:53:17,080 Speaker 1: would like to offer one interesting observation though, I've noticed 907 00:53:17,080 --> 00:53:19,000 Speaker 1: that on several episodes, you guys have said that you 908 00:53:19,000 --> 00:53:23,960 Speaker 1: are cultural relativists. Is that pronounced right? Yeah? But then 909 00:53:23,960 --> 00:53:27,040 Speaker 1: in nearly every episode I hear you pass moral judgments 910 00:53:27,080 --> 00:53:29,800 Speaker 1: on all the messed up stuff that people do, whether 911 00:53:29,840 --> 00:53:33,319 Speaker 1: it's racism, freak shows, or crematori ums bearing bodies on 912 00:53:33,320 --> 00:53:36,040 Speaker 1: the sly you guys are never shy to condemn something 913 00:53:36,360 --> 00:53:38,920 Speaker 1: that deserves to be condemned. Reminds me of something I 914 00:53:38,960 --> 00:53:43,120 Speaker 1: read from Yale sociologists who Loop Gorsky, who points out 915 00:53:43,160 --> 00:53:47,120 Speaker 1: that our own relativism is rarely as radical as our 916 00:53:47,160 --> 00:53:51,400 Speaker 1: theory requires. We can't be complete relativists in our daily lives. 917 00:53:52,160 --> 00:53:54,880 Speaker 1: He then gives the example of how academic social scientists, 918 00:53:55,239 --> 00:53:59,400 Speaker 1: where die hard relativists, get furious at uh and moralistic 919 00:53:59,440 --> 00:54:04,360 Speaker 1: at the data fudging of other researchers. Anyway, love the show, guys, 920 00:54:04,480 --> 00:54:07,920 Speaker 1: love tech stuff especially, and will forever be indebted to 921 00:54:07,960 --> 00:54:13,160 Speaker 1: you for your hilarity and knowledgeability. Cheers Jesse Lusco ps 922 00:54:13,239 --> 00:54:17,960 Speaker 1: go tech stuff. That's that's sweet. So yeah, thanks a lot, Jesse. Um. 923 00:54:18,000 --> 00:54:20,640 Speaker 1: There was an actual episode, and I don't remember which 924 00:54:20,680 --> 00:54:23,840 Speaker 1: one it was, where we abandon our cultural relativism, do 925 00:54:23,880 --> 00:54:26,800 Speaker 1: you remember, Because we used to just be like, no judgment, 926 00:54:26,840 --> 00:54:29,680 Speaker 1: no judgment, we just can't judge, you know, and then 927 00:54:29,680 --> 00:54:31,880 Speaker 1: finally we're like, you know what, No, that's not true. 928 00:54:32,080 --> 00:54:35,520 Speaker 1: We changed our the our philosophy to include the idea 929 00:54:35,560 --> 00:54:40,080 Speaker 1: that there are moral absolutes that are universal, although sometimes 930 00:54:40,120 --> 00:54:44,799 Speaker 1: we are just judging even beyond that. Look at us. Yeah, well, 931 00:54:44,840 --> 00:54:46,319 Speaker 1: if you want to get in touch with us, you 932 00:54:46,360 --> 00:54:49,760 Speaker 1: can tweet to us. I'm at josh um Clark and uh, 933 00:54:50,080 --> 00:54:54,000 Speaker 1: John Strickland's at John Strickland. That's correct. On Twitter, Chuck's 934 00:54:54,000 --> 00:54:56,880 Speaker 1: a movie crush and uh, you have a tech stuff 935 00:54:57,000 --> 00:54:59,799 Speaker 1: hsw Twitter, right, that's right. And then we also have 936 00:54:59,920 --> 00:55:02,760 Speaker 1: s y sk podcast. We're on Facebook dot com slash 937 00:55:02,800 --> 00:55:07,880 Speaker 1: stuff you should know, slash tech stuff and slash movie Crush. 938 00:55:07,920 --> 00:55:10,480 Speaker 1: Do you have a movie crush page for Facebook? Yeah? Yeah, 939 00:55:10,480 --> 00:55:12,279 Speaker 1: that's actually where I spend most of my time. Oh, 940 00:55:12,320 --> 00:55:15,160 Speaker 1: I didn't know that, said it's time. And then there's 941 00:55:15,200 --> 00:55:17,640 Speaker 1: also a slash stuff you Should Know Facebook page. You 942 00:55:17,680 --> 00:55:19,120 Speaker 1: guys have a lot of Facebook and to do it 943 00:55:19,280 --> 00:55:22,080 Speaker 1: so many social medias flying around. You can send us 944 00:55:22,080 --> 00:55:25,000 Speaker 1: an email to stuff podcast at how stuff Works dot com. 945 00:55:25,239 --> 00:55:28,040 Speaker 1: You can send John an email to tex stuff at 946 00:55:28,120 --> 00:55:30,440 Speaker 1: how stuff Works dot com. Nice, and then hang out 947 00:55:30,480 --> 00:55:32,320 Speaker 1: with us at our home on the web Stuff you 948 00:55:32,360 --> 00:55:35,960 Speaker 1: Should Know dot com and just go to tech stuff. 949 00:55:36,000 --> 00:55:38,480 Speaker 1: Just search it in Google. I come up all the time. 950 00:55:38,680 --> 00:55:46,640 Speaker 1: Fair enough for more on this and thousands of other topics, 951 00:55:46,920 --> 00:55:58,719 Speaker 1: is it how stuff Works dot com