WEBVTT - TechStuff In Front of a Green Screen

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<v Speaker 1>Welcome to tex Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I am your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer at I Heart Radio

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<v Speaker 1>and I love all things tech. And today's topic goes

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<v Speaker 1>by many names like chroma key, or blue screen or

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<v Speaker 1>green screen. The inventor of this technology developed it for film,

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<v Speaker 1>and that pun was an intentional you know, developed for film,

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<v Speaker 1>But I'm gonna I'm gonna run with it. Today we

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<v Speaker 1>use this technology and film in television, on Twitch streams

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<v Speaker 1>and zoom calls, I mean all over the place. And

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<v Speaker 1>in the old days, you weren't likely to encounter a

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<v Speaker 1>green screen unless you were inside a movie studio, like

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<v Speaker 1>inside a sound stage. But today there are a lot

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<v Speaker 1>of folks who have a green screen just stashed in

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<v Speaker 1>their home office. So today I want to cover this technology,

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<v Speaker 1>it's history and development and how it works. Now, before

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<v Speaker 1>I get into the history, which, as I'm sure most

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<v Speaker 1>of you know, is my moodus up a ran dai,

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<v Speaker 1>let's give a quick overview of what this technology actually does.

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<v Speaker 1>So basically, it's a system that allows a creator to

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<v Speaker 1>insert images, typically a background. That's your standard use of

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<v Speaker 1>this and you do it into a shot that otherwise

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<v Speaker 1>isn't actually in that location, so it could be a

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<v Speaker 1>static image, or the new image might be in motion itself,

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<v Speaker 1>so it might be video or film. This technology allows

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<v Speaker 1>creators to shoot in locations they might otherwise have trouble

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<v Speaker 1>getting to, like the bottom of the ocean, or in

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<v Speaker 1>outer space, or in my old college dorm room because

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<v Speaker 1>I was notorious for locking myself out. So when you

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<v Speaker 1>do it well, it really enhances us scene. But when

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<v Speaker 1>done poorly, it's incredibly distracting because it's so obvious that

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<v Speaker 1>the people or you know whatever that are in the

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<v Speaker 1>foreground of the shot aren't actually in whatever the environment is.

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<v Speaker 1>But that's the basic idea. It's to create a composite,

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<v Speaker 1>a combination of multiple shots into a single new shot,

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<v Speaker 1>so that the components from those two separate shots are

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<v Speaker 1>combined as if they're in the same place at the

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<v Speaker 1>same time. That's the basic idea. Now let's get to

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<v Speaker 1>the history, you know, the part that everyone really came

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<v Speaker 1>here for. But before we even get into the development

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<v Speaker 1>of it, we need to think about the early days

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<v Speaker 1>of film and talk about what film really is, because

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<v Speaker 1>that's going to help us understand the evolution of the

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<v Speaker 1>art form that made chroma key even a possibility. When

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<v Speaker 1>I say film in this case, I'm specifically referencing images

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<v Speaker 1>shot on a long strip of plastic upon which there

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<v Speaker 1>is a coding of light sensitive chemicals. Actually, there are

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<v Speaker 1>several layers of light sensitive particles in that thin strip

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<v Speaker 1>of film. You know, with modern film, you might be

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<v Speaker 1>talking about twenty or more layers on that thin little

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<v Speaker 1>piece of plastic. These layers include binding agents, you know,

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<v Speaker 1>essentially gelatin, and grains of silver halide crystals which react

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<v Speaker 1>to the light. These are those photosensitive chemicals, and also

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<v Speaker 1>some special molecules that bind with silver halide crystal so

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<v Speaker 1>that they transfer energy from specific wavelengths of light, which

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<v Speaker 1>we perceive as different colors. When light hits the silver

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<v Speaker 1>halide crystals coding this plastic, there is a chemical reaction,

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<v Speaker 1>and you can think of it as a chemical record

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<v Speaker 1>of that instant of time. Whatever light hit the film

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<v Speaker 1>is recorded there on this piece of plastics. So if

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<v Speaker 1>you position the lenses so that you can direct specific

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<v Speaker 1>light to that film, you can take a photograph. You

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<v Speaker 1>must use some form of shutter to block out the

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<v Speaker 1>light until you're ready to take your image. Then you

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<v Speaker 1>open the shutter. This exposes that piece of film to

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<v Speaker 1>the light that's being reflected off of whatever it is

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<v Speaker 1>your photographing. Remember when we see things, we're seeing light

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<v Speaker 1>bouncing off of that and the color of the stuff

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<v Speaker 1>we see is dependent upon which frequencies of light bounce

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<v Speaker 1>off of that thing. So then the shutter closes on

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<v Speaker 1>your camera and you've got your chemical record. And the

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<v Speaker 1>shutter is necessary because, as I said, these chemicals react

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<v Speaker 1>to light. If you just had this stuff exposed to

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<v Speaker 1>light all the time, it would have already reacted. You

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<v Speaker 1>would not be able to use it to take a

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<v Speaker 1>photograph of anything. If you want to learn more about

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<v Speaker 1>this process, which is fascinating, but really the process of

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<v Speaker 1>photography is far enough out of the scope of this

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<v Speaker 1>episode that I don't want to go into it much further.

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<v Speaker 1>I do recommend you go to how Stuff Works dot Calm.

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<v Speaker 1>That's my old employer. I don't technically work for How

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<v Speaker 1>Stuff Works anymore, but you can go to that website

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<v Speaker 1>and you look at the article how Photographic Film Works.

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<v Speaker 1>It was written by Chuck Woodworth and it's a great

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<v Speaker 1>example of the health Stuff Work style, and it goes

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<v Speaker 1>into the chemistry and physics of the photographic process, but

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<v Speaker 1>we'll skim over the rest of that for the purposes

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<v Speaker 1>of this episode. So, now the film on the camera

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<v Speaker 1>has a latent image on it, and it represents the

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<v Speaker 1>moment in time the shutter allowed light to pass from

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<v Speaker 1>the lens to hit the film. But in a film

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<v Speaker 1>camera a cinema camera, you're talking about a series of

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<v Speaker 1>latent images. Motors pull this strip of film at a

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<v Speaker 1>steady speed through the frame of the camera where the

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<v Speaker 1>shutter opens and closes at a regular uh frequency. And

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<v Speaker 1>the standard speed of capturing images is twenty four frames

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<v Speaker 1>per second, so a film camera is capturing twenty four

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<v Speaker 1>photographs every second. The latent images needs some processing in

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<v Speaker 1>order to create something that can be fed through a

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<v Speaker 1>film projector. The development process creates a negative image of

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<v Speaker 1>the chemical record, and that means that the darkest areas

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<v Speaker 1>of the image represent the spots where the film received

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<v Speaker 1>the most light. It's the opposite of what you would expect,

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<v Speaker 1>right Anything that would be dark in a photograph will

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<v Speaker 1>be light on a negative and vice versa. This negative

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<v Speaker 1>has to be transferred onto another roll of film to

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<v Speaker 1>create a positive image. In a process that I'm also

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<v Speaker 1>not going to cover because we need some time for

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<v Speaker 1>actual topic. Right. So, when we watch a film, we

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<v Speaker 1>have the perception that what we're viewing are moving objects

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<v Speaker 1>up on a screen, but that is an illusion. What

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<v Speaker 1>we're really seeing with true film is that it's a

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<v Speaker 1>series of photographs. The projector is playing those photographs at

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<v Speaker 1>the same speed that the film camera used to make

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<v Speaker 1>them twenty four frames per second usually. I mean, if

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<v Speaker 1>you wanted to play stuff in slow motion, then you

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<v Speaker 1>would shoot a film at a much higher frame rate,

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<v Speaker 1>like forty eight frames per second, but you would play

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<v Speaker 1>it back at the standard twenty four frames per second,

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<v Speaker 1>and that would give you the slow motion effect. And

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<v Speaker 1>back in the old days, cameras were hand cranked, so

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<v Speaker 1>you would get kind of twenty four frames per second,

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<v Speaker 1>but this would result in sort of that herky jerky

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<v Speaker 1>movement we associate with old movies that was hand cranked cinematography,

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<v Speaker 1>and sometimes people would turn the crank a little faster

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<v Speaker 1>or a little slower than others, so you don't really

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<v Speaker 1>have a consistent experience there, because the playback speed, especially

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<v Speaker 1>if you're playing it in a modern projector, is going

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<v Speaker 1>to be standard, even if the recording speed wasn't. But

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<v Speaker 1>never mind all that. If you were to stop the

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<v Speaker 1>projectors reels at any given moment in the playback of

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<v Speaker 1>a film, you would see a still m page. You

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<v Speaker 1>would advance the reel by one frame, and you would

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<v Speaker 1>see the next image in the next photograph in that series,

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<v Speaker 1>and you would likely be able to pick out how

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<v Speaker 1>things are slightly different from the first frame you looked

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<v Speaker 1>at and the next frame. And this is the same

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<v Speaker 1>principle that's behind animation. If you've ever taken a pad

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<v Speaker 1>of sticky notes and you drawn little figures on page

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<v Speaker 1>after page after page, so that when you flip the

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<v Speaker 1>pages you get a simple little cartoon, then you've engaged

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<v Speaker 1>in the same art form as great cinematographers. Then maybe

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<v Speaker 1>your work was even better than theirs. I'm not one

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<v Speaker 1>to judge. Now, why would I go to the trouble

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<v Speaker 1>to cover the basics of film, Well, it's because the

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<v Speaker 1>very nature of film inspired certain people to experiment with it,

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<v Speaker 1>to try stuff that would be impossible to replicate in

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<v Speaker 1>a real world setting, or at least it would be

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<v Speaker 1>really difficult. Film wasn't a substitution for theater in theater,

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<v Speaker 1>you can create a few interesting effects. Generally your options

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<v Speaker 1>are limited to things like lighting tricks. Maybe some creative

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<v Speaker 1>sets are called costumes, maybe an even a stage illusion

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<v Speaker 1>or two, and perhaps some sound design. But with film

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<v Speaker 1>there were other possibilities, and one fellow who recognized those

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<v Speaker 1>possibilities was the French filmmaker and illusionist George Meillier. He

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<v Speaker 1>was born in Paris. You know Paris in eighteen sixty one.

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<v Speaker 1>Let that sink in for a moment. This man was

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<v Speaker 1>born while the Civil War was going on in the

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<v Speaker 1>United States. He became interested in stagecraft and magic, and

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<v Speaker 1>by the eighteen nineties he was a successful stage magician.

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<v Speaker 1>In eight he saw an early film exhibition made by

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<v Speaker 1>the Lumier Brothers and he became entranced by this new medium.

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<v Speaker 1>His experience and illusions encouraged him to find ways to

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<v Speaker 1>experiment with film to achieve new effects, stuff that wouldn't

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<v Speaker 1>be possible to do in the real world. He was

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<v Speaker 1>a special effects and film pioneer. He established methods to

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<v Speaker 1>shoot slow motion, stop motion animation, to dissolves, and tricks

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<v Speaker 1>like super imposition and double exposure around. Maillier had a

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<v Speaker 1>really cool idea. He wanted to create a truly bizarre

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<v Speaker 1>special effect in which an actor would appear to remove

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<v Speaker 1>his own head on screen. But how would he accomplish this, Well,

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<v Speaker 1>the secret was in shooting multiple exposures of the same

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<v Speaker 1>reel of film. Typically, after you expose film to light,

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<v Speaker 1>you want to avoid doing that again because you will

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<v Speaker 1>interfere with that chemical record. You know, if you were

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<v Speaker 1>to ever take photographs with a film camera and then

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<v Speaker 1>someone were to open up the back of the camera

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<v Speaker 1>and expose the film to regular light, you could potentially

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<v Speaker 1>ruin shots that were already made, plus ruin the film

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<v Speaker 1>for the next couple of shots. It's not something that

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<v Speaker 1>you typically want to do. More light will cause further

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<v Speaker 1>reactions chemical reactions on the actual plastic film, and your

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<v Speaker 1>shot gets ruined. If you've ever used the cameras that

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<v Speaker 1>quite line up the film properly at the very beginning

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<v Speaker 1>of the very end, you might even notice that a

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<v Speaker 1>couple of photos on those sections of the film role

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<v Speaker 1>have two sets of images superimposed on top of one another,

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<v Speaker 1>and that's because that little section of film was exposed

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<v Speaker 1>more than once. Mellier did this on purpose. He would

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<v Speaker 1>set up a shot and he would use a lens

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<v Speaker 1>that had some of the lens blacked out so that

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<v Speaker 1>light could not pass through that part of the lens.

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<v Speaker 1>And we refer to this as a MAT M A

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<v Speaker 1>T T E. And you can think of it like

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<v Speaker 1>a mask for the lens, and that would mean a

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<v Speaker 1>section of each frame corresponding to that part of the

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<v Speaker 1>mat would remain unexposed to light. He would shoot the

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<v Speaker 1>scene as rehearsed. Afterward, he would rewind the exposed film

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<v Speaker 1>in the camera, beat it right back in as if

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<v Speaker 1>he was going to shoot something all for the first time.

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<v Speaker 1>And he would then replace this mat with a new one,

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<v Speaker 1>and the new man at would block out everything except

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<v Speaker 1>the section that previously was unexposed, So, in other words,

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<v Speaker 1>the part that was black would now be clear and

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<v Speaker 1>the rest of the lens that was previously unblacked would

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<v Speaker 1>be blacked. So you replace one mat with a different one,

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<v Speaker 1>so he would then be able to film something totally

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<v Speaker 1>new into this same role of film, and this time

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<v Speaker 1>the camera would pick up a new scene, and by

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<v Speaker 1>changing things between one section and the other, he could

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<v Speaker 1>create weird effects like the head removal trick. It would

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<v Speaker 1>appear as though all of this was shot at the

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<v Speaker 1>same time on the same role of film, but in fact,

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<v Speaker 1>through careful control of where the light would go, Millier

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<v Speaker 1>would use the same film twice or more to produce

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<v Speaker 1>cool results. And if you want to see an example

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<v Speaker 1>of what I'm talking about, and I highly recommend you

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<v Speaker 1>check this out because it is amazing even today, go

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<v Speaker 1>to YouTube and do a search for the short film

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<v Speaker 1>four Heads are better than One. The activity of this film,

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<v Speaker 1>which by the way, lasts less than a minute, is

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<v Speaker 1>still astonishing. To say his experimental work was influential would

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<v Speaker 1>be a gross understatement. Other filmmakers inspired by the work

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<v Speaker 1>of Mailier tried new techniques that built upon the foundation

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<v Speaker 1>he established. For example, filmmaker and documentary and Norman Down

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<v Speaker 1>wanted to shoot films at historic buildings around California, but

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<v Speaker 1>several of those buildings had been damaged or even partly destroyed.

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<v Speaker 1>Other historic buildings had modern stuff like light poles in

0:13:35.960 --> 0:13:37.920
<v Speaker 1>front of them. He didn't want that to be in

0:13:37.920 --> 0:13:40.600
<v Speaker 1>the shot, so he wanted to show the buildings as

0:13:40.640 --> 0:13:44.480
<v Speaker 1>they had appeared in their original form before the decay,

0:13:44.679 --> 0:13:49.560
<v Speaker 1>before modern technology had advanced into the area. So he

0:13:49.679 --> 0:13:53.719
<v Speaker 1>came up with a really clever idea. Dawn placed a

0:13:53.800 --> 0:13:57.200
<v Speaker 1>pain of glass between the camera and the scene he

0:13:57.280 --> 0:14:00.640
<v Speaker 1>wanted to shoot, and on that pain of ass he

0:14:00.720 --> 0:14:04.600
<v Speaker 1>had paintings to enhance the scene. If a building's roof

0:14:04.640 --> 0:14:06.880
<v Speaker 1>had caved in, he would frame up the shot and

0:14:06.880 --> 0:14:09.440
<v Speaker 1>then have an artist paint a roof on the glass

0:14:09.600 --> 0:14:12.600
<v Speaker 1>so that when viewed through the camera, the painting and

0:14:12.640 --> 0:14:15.600
<v Speaker 1>the building behind it would line up and the building

0:14:15.600 --> 0:14:18.160
<v Speaker 1>would appear to be whole again. Or he might want

0:14:18.160 --> 0:14:20.880
<v Speaker 1>to cover up stuff like those telephone poles, he would

0:14:20.880 --> 0:14:24.040
<v Speaker 1>have an artist paint trees on the glass so from

0:14:24.040 --> 0:14:27.880
<v Speaker 1>the camera's perspective the polls were hidden. His process also

0:14:27.920 --> 0:14:32.479
<v Speaker 1>involved double exposures. This was an example of a Matt painting,

0:14:32.880 --> 0:14:35.840
<v Speaker 1>and he would claim credit for inventing this, and he

0:14:35.880 --> 0:14:39.080
<v Speaker 1>even applied for a patent on it, but subsequent lawsuits

0:14:39.160 --> 0:14:42.640
<v Speaker 1>established other filmmakers were using similar approaches, and the patent

0:14:42.640 --> 0:14:46.600
<v Speaker 1>office ultimately denied the claim, but Matt paintings would become

0:14:46.600 --> 0:14:50.160
<v Speaker 1>an important part of filmmaking from that point forward. One

0:14:50.240 --> 0:14:54.200
<v Speaker 1>disadvantage to these early film effects was they required the

0:14:54.280 --> 0:14:57.560
<v Speaker 1>camera to remain stationary that the whole process. You couldn't

0:14:57.680 --> 0:15:01.000
<v Speaker 1>move the camera at all or else your shots wouldn't

0:15:01.040 --> 0:15:03.560
<v Speaker 1>line up, so you wanted the camera to remain in

0:15:03.600 --> 0:15:07.320
<v Speaker 1>one place through all of these different exposures. Another problem

0:15:07.400 --> 0:15:10.400
<v Speaker 1>was that no action could cross the Matt line because

0:15:10.400 --> 0:15:13.480
<v Speaker 1>it would get cut off as it moved beyond that

0:15:13.880 --> 0:15:18.120
<v Speaker 1>invisible at least from the audience's perspective line. Now, let's

0:15:18.160 --> 0:15:20.920
<v Speaker 1>move on up to nine eighteen, when a guy named

0:15:20.960 --> 0:15:26.880
<v Speaker 1>Frank Williams created the Williams process, which honestly seems pretty

0:15:26.920 --> 0:15:31.160
<v Speaker 1>convenient to me. The Williams process allowed for more movement

0:15:31.400 --> 0:15:34.720
<v Speaker 1>and involved shooting actors against a solid background, such as

0:15:34.760 --> 0:15:39.800
<v Speaker 1>a black or blue curtain on very high contrast film.

0:15:39.840 --> 0:15:44.520
<v Speaker 1>The process sometimes required multiple transfers onto new film until

0:15:44.560 --> 0:15:48.840
<v Speaker 1>you arrived at a black silhouette against a pure white background,

0:15:49.000 --> 0:15:51.520
<v Speaker 1>the negative image of what you were shooting before, and

0:15:51.560 --> 0:15:54.280
<v Speaker 1>this was called a holdout matt. The way these transfers

0:15:54.280 --> 0:15:56.640
<v Speaker 1>typically would work is that you would put one strip

0:15:56.840 --> 0:16:00.760
<v Speaker 1>of shot developed film into a camera, so you've already

0:16:00.760 --> 0:16:02.640
<v Speaker 1>shot on it, but you're putting it through the camera again,

0:16:03.520 --> 0:16:08.040
<v Speaker 1>and you would put a second strip of film that

0:16:08.200 --> 0:16:12.320
<v Speaker 1>is unshot, it's unprocessed, no no lights hit it, and

0:16:12.400 --> 0:16:16.480
<v Speaker 1>put it right up against the first developed piece of film,

0:16:16.720 --> 0:16:19.760
<v Speaker 1>you would shine light through the camera and you would

0:16:19.800 --> 0:16:23.280
<v Speaker 1>let it just run, and this way you would transfer

0:16:23.400 --> 0:16:27.760
<v Speaker 1>the images from one strip to the other. And this

0:16:27.880 --> 0:16:30.960
<v Speaker 1>was called by packing because you were putting two different

0:16:31.000 --> 0:16:35.479
<v Speaker 1>pieces of film through the camera to achieve this process.

0:16:35.520 --> 0:16:38.360
<v Speaker 1>And you could also do this not just with developed

0:16:38.360 --> 0:16:40.880
<v Speaker 1>film where you're making copies. You could do it with negatives.

0:16:40.920 --> 0:16:44.400
<v Speaker 1>You could do it in a way to increase contrast

0:16:44.520 --> 0:16:47.240
<v Speaker 1>from copy to copy, until you were able to create

0:16:47.640 --> 0:16:51.760
<v Speaker 1>a holdout matt. Reverse printing the holdout Matt creates a

0:16:51.840 --> 0:16:56.040
<v Speaker 1>white silhouette on a black background or a cover mat.

0:16:56.120 --> 0:16:58.400
<v Speaker 1>So now you've got to hold out Matt and a

0:16:58.440 --> 0:17:01.360
<v Speaker 1>cover matt. You would take the footage of a previously

0:17:01.400 --> 0:17:04.520
<v Speaker 1>shot background. Let's say it's a foreboding forest. So you've

0:17:04.520 --> 0:17:07.240
<v Speaker 1>shot your actors in a sound stage, but you want

0:17:07.240 --> 0:17:10.280
<v Speaker 1>the background to be this really scary looking forest, and

0:17:10.400 --> 0:17:13.040
<v Speaker 1>you would bypack a film and camera with the background

0:17:13.119 --> 0:17:17.160
<v Speaker 1>footage that you had shot and the black silhouette holdout

0:17:17.320 --> 0:17:21.800
<v Speaker 1>Matt of the actor's footage that you shot. Then you

0:17:21.840 --> 0:17:26.400
<v Speaker 1>would transfer this combination to a third piece of unexposed

0:17:26.440 --> 0:17:29.240
<v Speaker 1>film by again shining a light through those other two

0:17:29.240 --> 0:17:33.479
<v Speaker 1>pieces and because the background on the holdout mat is white,

0:17:34.480 --> 0:17:36.840
<v Speaker 1>the light passes through it easily and it hits the

0:17:36.920 --> 0:17:40.520
<v Speaker 1>previously shot background image that comes through and gets copied

0:17:40.520 --> 0:17:44.520
<v Speaker 1>onto the blank film. The silhouette of your actors is

0:17:44.560 --> 0:17:49.080
<v Speaker 1>black that prevents light from passing through. So the previously

0:17:49.160 --> 0:17:52.440
<v Speaker 1>blank third piece of film now has a background image

0:17:52.520 --> 0:17:55.800
<v Speaker 1>and this dark silhouette of actors moving through the frame.

0:17:56.760 --> 0:17:59.600
<v Speaker 1>Then you would have to take that piece of film

0:17:59.640 --> 0:18:02.240
<v Speaker 1>that has this black silhouette and you have to bypack

0:18:02.280 --> 0:18:05.199
<v Speaker 1>it with the original footage of the actor, not the silhouette,

0:18:05.200 --> 0:18:08.760
<v Speaker 1>but the actual actor footage. And now the real actor

0:18:09.000 --> 0:18:11.600
<v Speaker 1>is on top of the silhouette and appears to actually

0:18:11.640 --> 0:18:14.359
<v Speaker 1>be in front of whatever the background images, in our case,

0:18:14.400 --> 0:18:18.360
<v Speaker 1>the foreboding forest. Because this type of matt moves from

0:18:18.440 --> 0:18:22.120
<v Speaker 1>frame to frame, it's called a traveling matt. And if

0:18:22.160 --> 0:18:25.840
<v Speaker 1>you remember Fraggle Rock, you might remember traveling matt is

0:18:25.880 --> 0:18:29.399
<v Speaker 1>the name of go Bo's uncle. Gobo, by the way,

0:18:29.640 --> 0:18:32.320
<v Speaker 1>is another stage in lighting term. It stands for a

0:18:32.359 --> 0:18:35.320
<v Speaker 1>template or stencil that controls the shape of a lamps

0:18:35.359 --> 0:18:41.240
<v Speaker 1>emitted light. So some of the Fraggles had fun industry

0:18:41.359 --> 0:18:44.879
<v Speaker 1>names Gobo and traveling Matt. When we come back, we

0:18:44.960 --> 0:18:49.280
<v Speaker 1>will continue down the history of how chroma key came about,

0:18:49.359 --> 0:18:59.160
<v Speaker 1>but first let's take a quick break. Before the break,

0:18:59.240 --> 0:19:02.800
<v Speaker 1>I was talking up the Williams process, but see Dodge

0:19:02.880 --> 0:19:06.800
<v Speaker 1>Dunning would improve upon the Williams process by using yellow

0:19:06.840 --> 0:19:09.200
<v Speaker 1>light to shoot the actor in front of a blue screen,

0:19:09.800 --> 0:19:13.760
<v Speaker 1>creating the Dunning process. And this was used extensively in

0:19:13.800 --> 0:19:17.359
<v Speaker 1>the classic nineteen thirty three film King Kong, and they

0:19:17.359 --> 0:19:19.639
<v Speaker 1>weren't great for black and white film. Remember this is

0:19:19.680 --> 0:19:23.640
<v Speaker 1>before anyone was shooting on color. So although I mean

0:19:23.640 --> 0:19:26.600
<v Speaker 1>there were ways of treating film to create color, but

0:19:26.720 --> 0:19:29.440
<v Speaker 1>this was standard black and white film, so he didn't

0:19:29.440 --> 0:19:32.560
<v Speaker 1>have to worry about the weird lighting. But if you

0:19:32.560 --> 0:19:35.760
<v Speaker 1>wanted to shoot in color, that was gonna cause require

0:19:35.840 --> 0:19:41.080
<v Speaker 1>other considerations. Around the same time, engineers were developing the

0:19:41.160 --> 0:19:45.360
<v Speaker 1>optical printer, which really simplified the process of transferring images

0:19:45.400 --> 0:19:47.720
<v Speaker 1>from one strip of film to another. And I had

0:19:47.720 --> 0:19:52.639
<v Speaker 1>talked about by packing, but the optical process could be

0:19:53.080 --> 0:19:56.399
<v Speaker 1>an alternative to that. It didn't eliminate it, but it

0:19:56.480 --> 0:19:59.240
<v Speaker 1>was a different way to achieve the same thing. Essentially,

0:20:00.000 --> 0:20:03.720
<v Speaker 1>an optical printer has a projector on one side and

0:20:03.760 --> 0:20:06.840
<v Speaker 1>a camera. On the other the projector shoots at the

0:20:06.880 --> 0:20:10.160
<v Speaker 1>projected image that then gets copied onto a new unexposed

0:20:10.240 --> 0:20:12.639
<v Speaker 1>role of film inside the camera. And it also allowed

0:20:12.640 --> 0:20:15.680
<v Speaker 1>filmmakers to create new effects by changing the focal point

0:20:15.920 --> 0:20:18.639
<v Speaker 1>of the camera or the distance between the projector and

0:20:18.680 --> 0:20:21.840
<v Speaker 1>the camera, and rather than bypacking camera, you just use

0:20:21.920 --> 0:20:25.440
<v Speaker 1>this process you could get better results. The first mass

0:20:25.480 --> 0:20:28.200
<v Speaker 1>produced optical printer hit the market in the mid nineteen

0:20:28.280 --> 0:20:32.240
<v Speaker 1>forties came from a company called Acme Done. In addition,

0:20:32.359 --> 0:20:37.200
<v Speaker 1>filmmakers created rear projection background so in these actors would

0:20:37.240 --> 0:20:41.040
<v Speaker 1>perform in front of a screen like a projection screen,

0:20:41.240 --> 0:20:44.800
<v Speaker 1>not a green screen or a blue screen, and behind

0:20:45.160 --> 0:20:48.400
<v Speaker 1>that screen would be a film projector and it would

0:20:48.400 --> 0:20:52.879
<v Speaker 1>provide a projected background image. You could do this in

0:20:52.960 --> 0:20:56.359
<v Speaker 1>place of the processes have already described, putting your actors

0:20:56.400 --> 0:20:58.679
<v Speaker 1>in front of a screen that shows whatever background you

0:20:58.720 --> 0:21:01.560
<v Speaker 1>wanted in the background could be fairly static, but didn't

0:21:01.640 --> 0:21:04.679
<v Speaker 1>have to be. You could include a background that was

0:21:05.000 --> 0:21:08.359
<v Speaker 1>actually dynamic, showing movement. It could be a film in

0:21:08.440 --> 0:21:11.320
<v Speaker 1>of itself. This was used a lot in shots where

0:21:11.320 --> 0:21:14.639
<v Speaker 1>people were in vehicles and talking with one another, so

0:21:14.760 --> 0:21:17.720
<v Speaker 1>rather than setting up a car on a trailer and

0:21:17.800 --> 0:21:19.679
<v Speaker 1>shooting it in the real world with the camera on

0:21:19.720 --> 0:21:21.800
<v Speaker 1>the trailer, or or worse yet, trying to figure out

0:21:21.840 --> 0:21:24.760
<v Speaker 1>how to fit a camera onto a real moving car

0:21:24.920 --> 0:21:28.160
<v Speaker 1>that's operated by an actor. You would typically have performance

0:21:28.200 --> 0:21:31.800
<v Speaker 1>sitting in a stationary vehicle, and the screen behind and

0:21:31.880 --> 0:21:35.760
<v Speaker 1>sometimes to either side of them would display previously shot

0:21:35.760 --> 0:21:40.080
<v Speaker 1>footage of scenery going by from the correct perspective, as

0:21:40.119 --> 0:21:42.920
<v Speaker 1>if the car were driving down the road. This wasn't

0:21:42.960 --> 0:21:46.399
<v Speaker 1>necessarily convincing, mind you, but it was an interesting technique.

0:21:46.840 --> 0:21:50.639
<v Speaker 1>In ninety two, engineers created a process to produce films

0:21:50.640 --> 0:21:56.400
<v Speaker 1>and color called appropriately Technicolor. Interestingly, in this process, images

0:21:56.480 --> 0:22:00.359
<v Speaker 1>would be captured to three strips of black and white film.

0:22:00.560 --> 0:22:04.000
<v Speaker 1>At this stage is the try strip approach. This was

0:22:04.040 --> 0:22:07.840
<v Speaker 1>not the original version of Technicolor. It was technically the

0:22:07.880 --> 0:22:11.640
<v Speaker 1>fourth incarnation of the Technicolor technology, but it's the important

0:22:11.640 --> 0:22:15.480
<v Speaker 1>one for our discussion. So how do you produce a

0:22:15.560 --> 0:22:19.200
<v Speaker 1>color image if you're using black and white film as

0:22:19.240 --> 0:22:22.560
<v Speaker 1>your medium, Well, first you have to shoot your footage

0:22:22.640 --> 0:22:27.640
<v Speaker 1>and inside an early technic color tri strip camera. Behind

0:22:28.119 --> 0:22:31.760
<v Speaker 1>the lens was an optical cube and it acted as

0:22:31.760 --> 0:22:36.760
<v Speaker 1>a prism prisms break up incoming light into bands of frequencies,

0:22:37.160 --> 0:22:40.639
<v Speaker 1>and you've likely had one, or played with one, or

0:22:40.640 --> 0:22:42.879
<v Speaker 1>at least seen one. That's the kind of stuff, you know.

0:22:42.920 --> 0:22:44.800
<v Speaker 1>The light goes through it and then it makes rainbows.

0:22:44.800 --> 0:22:48.760
<v Speaker 1>You see a little rainbow pattern projected somewhere. This prism

0:22:48.960 --> 0:22:51.919
<v Speaker 1>would break up the incoming light into three general bands

0:22:51.960 --> 0:22:56.040
<v Speaker 1>that corresponded with red, green, and blue. Each of those

0:22:56.080 --> 0:22:59.440
<v Speaker 1>bands of light would hit one of three strips of

0:22:59.480 --> 0:23:02.639
<v Speaker 1>black and white film inside the camera, So one strip

0:23:02.680 --> 0:23:04.840
<v Speaker 1>of film would be exposed to all the red light

0:23:05.000 --> 0:23:07.840
<v Speaker 1>coming from a scene, one from all the green light

0:23:08.000 --> 0:23:10.960
<v Speaker 1>coming from a scene, one from the blue. The concentration

0:23:10.960 --> 0:23:13.360
<v Speaker 1>of each color in the scene would affect how much

0:23:13.440 --> 0:23:16.199
<v Speaker 1>light was hitting each strip of film, so you'd end

0:23:16.280 --> 0:23:19.840
<v Speaker 1>up with three negatives of your scene that we're all

0:23:20.160 --> 0:23:23.800
<v Speaker 1>perfectly synchronized, all of them in black and white, but

0:23:24.200 --> 0:23:28.439
<v Speaker 1>each with different levels of brightness for different objects. It

0:23:28.480 --> 0:23:31.520
<v Speaker 1>all depended on what color the objects were in the scene.

0:23:31.800 --> 0:23:34.920
<v Speaker 1>A red chair, for example, would appear as a very

0:23:34.960 --> 0:23:37.560
<v Speaker 1>prominent image on the black and white film that was

0:23:37.640 --> 0:23:40.640
<v Speaker 1>hit with the red light, while it would be less

0:23:40.680 --> 0:23:45.120
<v Speaker 1>noticeable in the green and blue strips. Now you would

0:23:45.160 --> 0:23:48.240
<v Speaker 1>develop the negatives, and you would process the film, the

0:23:48.359 --> 0:23:51.320
<v Speaker 1>three strips of film, and you would print them just

0:23:51.359 --> 0:23:53.280
<v Speaker 1>as you would a regular black and white movie, and

0:23:53.320 --> 0:23:56.960
<v Speaker 1>you would technically have three identical black and white sequences

0:23:57.640 --> 0:24:01.080
<v Speaker 1>that only well, not identical, because the brightness would be

0:24:01.080 --> 0:24:03.400
<v Speaker 1>different between each, but they would be of the exact

0:24:03.440 --> 0:24:08.320
<v Speaker 1>same shot. You would then process these film strips by

0:24:08.440 --> 0:24:11.679
<v Speaker 1>dying each of them in their respective color, so you

0:24:11.680 --> 0:24:15.840
<v Speaker 1>would literally end up with a red tinted strip of film,

0:24:16.000 --> 0:24:19.320
<v Speaker 1>blue tinted strip of film, and a green tinted strip

0:24:19.440 --> 0:24:23.040
<v Speaker 1>of film. Then you would take these three dyed strips

0:24:23.080 --> 0:24:25.639
<v Speaker 1>of film and you would laminate them together, and you

0:24:25.680 --> 0:24:28.000
<v Speaker 1>would print that to a new role of film, and

0:24:28.080 --> 0:24:33.280
<v Speaker 1>you would have a color motion picture which was fairly accurate,

0:24:33.640 --> 0:24:36.680
<v Speaker 1>although the technical process would evolve over time to become

0:24:36.680 --> 0:24:39.720
<v Speaker 1>even more so. And the technicolor process is really what

0:24:39.840 --> 0:24:42.480
<v Speaker 1>set the stage for the next part of our story.

0:24:42.520 --> 0:24:45.119
<v Speaker 1>It's why I felt the need to even explain how

0:24:45.160 --> 0:24:47.760
<v Speaker 1>it worked. Now we get to a guy named Lawrence

0:24:48.160 --> 0:24:51.159
<v Speaker 1>Larry Butler. He was born in nineteen o eight and

0:24:51.200 --> 0:24:55.399
<v Speaker 1>he was actually a second generation optical effects professional. His father,

0:24:55.640 --> 0:24:59.440
<v Speaker 1>William Butler, had been a silent film actor who frequently

0:24:59.520 --> 0:25:03.879
<v Speaker 1>appeared indeed w Griffith Films. Larry worked on several motion

0:25:03.920 --> 0:25:07.280
<v Speaker 1>pictures in the nineteen thirties before creating a new compositing

0:25:07.320 --> 0:25:12.320
<v Speaker 1>process in for the film The Thief of Baghdad. In

0:25:12.359 --> 0:25:16.080
<v Speaker 1>that film, Butler introduced a new special effect approach, and

0:25:16.119 --> 0:25:19.280
<v Speaker 1>this would be the birth of the blue screen. All right,

0:25:19.320 --> 0:25:23.440
<v Speaker 1>So let's break down this process. It builds on Technicolor,

0:25:23.640 --> 0:25:26.760
<v Speaker 1>as I mentioned. So with Technicolor, you get three prints

0:25:26.760 --> 0:25:29.520
<v Speaker 1>of your shot right, one for red, one for green,

0:25:29.640 --> 0:25:32.960
<v Speaker 1>one for blue. If you created a solid backdrop in

0:25:33.080 --> 0:25:36.200
<v Speaker 1>one of those three colors and shot something in front

0:25:36.240 --> 0:25:39.560
<v Speaker 1>of that background, you could use that particular strip of

0:25:39.640 --> 0:25:44.040
<v Speaker 1>film to create a traveling matt. Remember, the color would

0:25:44.080 --> 0:25:47.040
<v Speaker 1>show up as very bright in your black and white

0:25:47.080 --> 0:25:49.920
<v Speaker 1>film print because a lot of light is reflecting off

0:25:50.040 --> 0:25:54.480
<v Speaker 1>of that particular color. Effectively, you could make a negative

0:25:54.600 --> 0:25:59.320
<v Speaker 1>image of whatever the foreground was. The stuff you're shooting

0:25:59.640 --> 0:26:03.080
<v Speaker 1>would be dark and the background would be bright. You

0:26:03.119 --> 0:26:05.359
<v Speaker 1>would have to make sure that nothing in the scene

0:26:05.480 --> 0:26:08.680
<v Speaker 1>had the same color, however, or else You're traveling matt

0:26:08.680 --> 0:26:11.480
<v Speaker 1>would effectively have holes in it because the color of

0:26:11.480 --> 0:26:14.720
<v Speaker 1>the foreground would match the color of the background. You've

0:26:14.720 --> 0:26:17.680
<v Speaker 1>probably seen this, if someone's ever worn a shirt that's

0:26:17.720 --> 0:26:20.280
<v Speaker 1>the same color as whatever screen they're supposed to be

0:26:20.320 --> 0:26:22.680
<v Speaker 1>standing in front of. The same thing would even happen

0:26:22.680 --> 0:26:26.720
<v Speaker 1>in film. It's just that it would happen well in

0:26:26.840 --> 0:26:29.399
<v Speaker 1>advance of anyone being able to see it happen, like

0:26:29.480 --> 0:26:31.040
<v Speaker 1>see the effect of it. Because you had to do

0:26:31.080 --> 0:26:33.800
<v Speaker 1>all this other processing. The other two strips of black

0:26:33.840 --> 0:26:37.040
<v Speaker 1>and white film would have pretty dark backgrounds because the

0:26:37.160 --> 0:26:40.360
<v Speaker 1>light projected onto them wouldn't match the color of the backdrop,

0:26:40.440 --> 0:26:43.879
<v Speaker 1>right uh. And you could take the film of a

0:26:43.920 --> 0:26:46.680
<v Speaker 1>background shot. This is called the background plate, So this

0:26:46.720 --> 0:26:50.240
<v Speaker 1>is previously shot film of whatever it is, whatever setting

0:26:50.440 --> 0:26:53.080
<v Speaker 1>you're planning on putting this stuff, and then you use

0:26:53.160 --> 0:26:56.520
<v Speaker 1>the traveling matt against it in an optical printer, and

0:26:56.560 --> 0:27:00.720
<v Speaker 1>that would produce a silhouette of the foreground action. And

0:27:00.800 --> 0:27:03.359
<v Speaker 1>it's that black hole that's the shape of whatever it

0:27:03.440 --> 0:27:05.960
<v Speaker 1>was you were shooting. You would take this new print

0:27:06.200 --> 0:27:08.200
<v Speaker 1>in which you've got the silhouette of your actually it's

0:27:08.280 --> 0:27:11.639
<v Speaker 1>the previously filmed backdrop, and combined that with the processed

0:27:11.680 --> 0:27:14.480
<v Speaker 1>color film to fill in that hole left by the

0:27:14.600 --> 0:27:18.440
<v Speaker 1>traveling Matt. So you've got this possibility now of creating

0:27:18.480 --> 0:27:21.880
<v Speaker 1>a traveling mat by taking advantage of the technicolor process.

0:27:21.920 --> 0:27:23.840
<v Speaker 1>But then you have to make a decision which of

0:27:23.920 --> 0:27:27.679
<v Speaker 1>the three colors should be the focus. Whichever color you

0:27:27.760 --> 0:27:31.080
<v Speaker 1>choose is going to determine what you can shoot, because

0:27:31.359 --> 0:27:33.800
<v Speaker 1>you can't have any objects or people in the scene

0:27:34.000 --> 0:27:37.360
<v Speaker 1>that have that color on them, or the traveling mat

0:27:37.480 --> 0:27:41.480
<v Speaker 1>won't work properly. This is what I mean when I say,

0:27:41.520 --> 0:27:44.080
<v Speaker 1>if you've ever seen someone on screen news had a

0:27:44.119 --> 0:27:47.439
<v Speaker 1>background effect bleed onto them because the color of clothing

0:27:47.480 --> 0:27:51.359
<v Speaker 1>they're wearing, what was letting it happen? You've seen that issue.

0:27:51.800 --> 0:27:55.359
<v Speaker 1>So Butler decided to go with blue as the backdrop color,

0:27:55.600 --> 0:27:58.440
<v Speaker 1>largely because he determined it was a color far removed

0:27:58.520 --> 0:28:01.679
<v Speaker 1>from skin tones, and he wanted to make sure that

0:28:01.720 --> 0:28:04.560
<v Speaker 1>actors wouldn't match the color of the background and mess

0:28:04.600 --> 0:28:07.200
<v Speaker 1>everything up. So as long as you weren't shooting anything

0:28:07.200 --> 0:28:09.760
<v Speaker 1>blue in the foreground, you could use this process to

0:28:09.760 --> 0:28:13.639
<v Speaker 1>make a composite image of the foreground action against a

0:28:13.760 --> 0:28:17.400
<v Speaker 1>different background. He also would combine the blue negative image

0:28:17.520 --> 0:28:21.080
<v Speaker 1>with the green positive or processed image to create a

0:28:21.119 --> 0:28:24.720
<v Speaker 1>better traveling Matt something a more solid silhouette. In other words,

0:28:25.160 --> 0:28:28.600
<v Speaker 1>Butler's contribution led to him winning an Academy Award for

0:28:28.640 --> 0:28:33.840
<v Speaker 1>this process. Still, this was an incredibly time consuming approach.

0:28:34.359 --> 0:28:37.159
<v Speaker 1>I'm sure you've gathered that just from my explanation of it.

0:28:37.520 --> 0:28:39.720
<v Speaker 1>Because you had to shoot your sequence, you had to

0:28:39.760 --> 0:28:42.800
<v Speaker 1>create the traveling matt negative, you had to combine that

0:28:42.920 --> 0:28:45.720
<v Speaker 1>against the background footage, and you had to combine that

0:28:46.040 --> 0:28:48.760
<v Speaker 1>combination of the background image and the traveling matt with

0:28:48.880 --> 0:28:52.760
<v Speaker 1>the fully processed color image and then ultimately come up

0:28:52.880 --> 0:28:59.680
<v Speaker 1>with a composite piece of film. It gave filmmakers way

0:28:59.680 --> 0:29:02.520
<v Speaker 1>more options when making movies. It allowed them to shoot

0:29:02.600 --> 0:29:06.239
<v Speaker 1>stuff inside a sound stage rather than whatever location they

0:29:06.240 --> 0:29:08.520
<v Speaker 1>would have to go to, and even opened upe locations

0:29:08.520 --> 0:29:11.600
<v Speaker 1>that would otherwise be impossible. But it did require a

0:29:11.640 --> 0:29:16.160
<v Speaker 1>lot of post production time and work. It also required

0:29:16.160 --> 0:29:18.920
<v Speaker 1>a close attention to lighting, otherwise you would end up

0:29:18.960 --> 0:29:21.880
<v Speaker 1>with blue halos around people and that was pretty darn

0:29:22.000 --> 0:29:27.120
<v Speaker 1>distracting effect. All of these different approaches required really good lighting,

0:29:27.160 --> 0:29:30.800
<v Speaker 1>sometimes really intense lighting, so it would also create pretty

0:29:30.920 --> 0:29:34.000
<v Speaker 1>uncomfortable shooting conditions that would get really hot in those

0:29:34.000 --> 0:29:37.760
<v Speaker 1>sound stages. So while it was phenomenal technology. It required

0:29:37.760 --> 0:29:40.160
<v Speaker 1>a lot of finesse to use it properly, and a

0:29:40.240 --> 0:29:44.600
<v Speaker 1>human touch was absolutely necessary through every stage of the process. Now,

0:29:44.640 --> 0:29:49.240
<v Speaker 1>over the next several years, really decades, movies benefited from

0:29:49.240 --> 0:29:52.920
<v Speaker 1>this technology. The tech allowed filmmakers to do all sorts

0:29:52.960 --> 0:29:55.440
<v Speaker 1>of neat things. Not only could they make it seem

0:29:55.480 --> 0:29:58.160
<v Speaker 1>like actors were in places that would be hard or

0:29:58.200 --> 0:30:01.360
<v Speaker 1>difficult to shoot in or places it maybe don't even exist,

0:30:01.960 --> 0:30:05.600
<v Speaker 1>they also allowed for stuff like the incorporation of animation

0:30:05.720 --> 0:30:09.719
<v Speaker 1>and live action in a way that wasn't really possible before.

0:30:10.200 --> 0:30:12.800
<v Speaker 1>I'll get back to that again in a second. But

0:30:12.880 --> 0:30:16.760
<v Speaker 1>in the early nineteen fifties, Eastman Kodak created the color

0:30:16.880 --> 0:30:20.880
<v Speaker 1>motion picture film that simplified the process of shooting on

0:30:20.960 --> 0:30:24.240
<v Speaker 1>color significantly so, rather than exposing three strips of black

0:30:24.280 --> 0:30:26.720
<v Speaker 1>and white film two different bands of light, and then

0:30:26.800 --> 0:30:31.040
<v Speaker 1>processing them to create a composite color image, this new

0:30:31.080 --> 0:30:34.920
<v Speaker 1>film actually contained all the layers that corresponded to blue, green,

0:30:35.080 --> 0:30:40.320
<v Speaker 1>and red. They each had essentially filters and dies in them,

0:30:40.480 --> 0:30:43.240
<v Speaker 1>and each layer effectively had its own silver halide crystals

0:30:43.240 --> 0:30:46.120
<v Speaker 1>and respective dies and streamlining the process for shooting on

0:30:46.200 --> 0:30:49.240
<v Speaker 1>and developing color film you just had to have one strip,

0:30:49.480 --> 0:30:52.520
<v Speaker 1>not the tri strip approach of technic color. It really

0:30:52.600 --> 0:30:56.320
<v Speaker 1>changed things. Also, by tweaking the blue screen process, some

0:30:56.440 --> 0:30:59.040
<v Speaker 1>inventors were able to get spectacular results. This gets us

0:30:59.080 --> 0:31:02.160
<v Speaker 1>back to that live act an animation discussion. That would

0:31:02.200 --> 0:31:05.800
<v Speaker 1>be Petro Vlajos, who was the engineer who worked on

0:31:05.840 --> 0:31:10.120
<v Speaker 1>a little film called Mary Poppins in the early nineteen sixties.

0:31:10.520 --> 0:31:13.440
<v Speaker 1>Law Hosts wanted to improve upon the technology that Butler

0:31:13.480 --> 0:31:15.640
<v Speaker 1>had created, and one of the issues he sought to

0:31:15.680 --> 0:31:18.880
<v Speaker 1>address was that the color blue used for blue screens

0:31:19.000 --> 0:31:23.240
<v Speaker 1>wasn't a specific wavelength of light. You gotta remember that

0:31:23.400 --> 0:31:26.400
<v Speaker 1>the wavelength of light, or if you prefer the frequency

0:31:26.480 --> 0:31:30.480
<v Speaker 1>of light, the two are related, determines the lights color,

0:31:30.520 --> 0:31:33.640
<v Speaker 1>the color that we perceive, and the wavelengths corresponding to

0:31:33.640 --> 0:31:36.040
<v Speaker 1>the blue screens of the day ranged from four hundred

0:31:36.120 --> 0:31:40.280
<v Speaker 1>thirty five nanometers to five hundred nanometers, and that meant

0:31:40.320 --> 0:31:43.719
<v Speaker 1>any color blue that fell in or near that range

0:31:43.760 --> 0:31:47.120
<v Speaker 1>was awful limits for use in a scene. Vlahos figured

0:31:47.120 --> 0:31:48.800
<v Speaker 1>there had to be a better way, and he decided

0:31:48.840 --> 0:31:53.000
<v Speaker 1>to use a different backdrop color entirely yellow, but not

0:31:53.120 --> 0:31:56.880
<v Speaker 1>just any yellow. He wanted a precise yellow, the yellow

0:31:56.920 --> 0:32:01.120
<v Speaker 1>that comes from sodium gas discharge lamps. When you excite

0:32:01.120 --> 0:32:04.960
<v Speaker 1>sodium gas, essentially when you energize it with electricity, the

0:32:05.000 --> 0:32:08.080
<v Speaker 1>gas gives off a distinct yellow light with a wavelength

0:32:08.080 --> 0:32:11.680
<v Speaker 1>of five nine nanometers. As long as nothing in the

0:32:11.720 --> 0:32:15.400
<v Speaker 1>camera frame matches that precise shade of yellow, you could

0:32:15.400 --> 0:32:18.320
<v Speaker 1>have all sorts of colors in the shot, including different

0:32:18.440 --> 0:32:21.600
<v Speaker 1>shades of yellow, and not have to worry about skimping

0:32:21.920 --> 0:32:25.840
<v Speaker 1>on things like blue costume pieces. Paired with this was

0:32:25.880 --> 0:32:29.200
<v Speaker 1>a customized camera that contained a prism that could isolate

0:32:29.280 --> 0:32:32.880
<v Speaker 1>the five nine wavelength of light. Vlaw host was able

0:32:32.880 --> 0:32:37.120
<v Speaker 1>to produce an incredibly precise and accurate traveling matt this way,

0:32:37.160 --> 0:32:40.560
<v Speaker 1>which meant Disney could place actors on any separate background

0:32:40.560 --> 0:32:43.520
<v Speaker 1>without worrying about the effect showing at the seams. In fact,

0:32:43.960 --> 0:32:46.240
<v Speaker 1>in one sequence, Mary Poppins is wearing a hat that

0:32:46.280 --> 0:32:49.320
<v Speaker 1>has this veil like material on it, and you can

0:32:49.360 --> 0:32:52.920
<v Speaker 1>actually see the background, the anime background, through the veil,

0:32:53.240 --> 0:32:56.920
<v Speaker 1>and that's because of the precision of this approach. There

0:32:57.000 --> 0:32:59.760
<v Speaker 1>was one small hiccup, which was that vlaw host only

0:32:59.800 --> 0:33:04.680
<v Speaker 1>had one working prism that could isolate this specific band

0:33:04.720 --> 0:33:08.760
<v Speaker 1>of light. This fi nine nanometer band of light, so

0:33:08.920 --> 0:33:12.960
<v Speaker 1>they only had one sodium vapor camera as a result. Now,

0:33:13.000 --> 0:33:15.920
<v Speaker 1>when we come back, we're going to look at the

0:33:16.040 --> 0:33:20.080
<v Speaker 1>further evolution of this technology, including how it has changed

0:33:20.200 --> 0:33:23.560
<v Speaker 1>once the digital realm became a reality. But first let's

0:33:23.600 --> 0:33:33.800
<v Speaker 1>take another quick break. I've stuck with the film world

0:33:33.920 --> 0:33:35.880
<v Speaker 1>for this podcast so far, but I also have to

0:33:35.880 --> 0:33:38.760
<v Speaker 1>talk about the use of chroma key technology in the

0:33:38.800 --> 0:33:41.520
<v Speaker 1>world of live television. See Mary Poppins came out in

0:33:41.600 --> 0:33:44.240
<v Speaker 1>nineteen sixty four, but the first use of chroma key

0:33:44.280 --> 0:33:47.680
<v Speaker 1>on live TV was in the late nineteen fifties. This

0:33:47.760 --> 0:33:50.800
<v Speaker 1>is the same technology that would become the basis for

0:33:51.040 --> 0:33:54.720
<v Speaker 1>TV weather reports, where the meteorologist stands in front of

0:33:54.720 --> 0:33:58.040
<v Speaker 1>a wall which seems to have a dynamic map on

0:33:58.080 --> 0:34:00.560
<v Speaker 1>it that can change from one image to the next.

0:34:01.000 --> 0:34:04.360
<v Speaker 1>But if the process I've described required so many steps,

0:34:04.400 --> 0:34:07.200
<v Speaker 1>if you had to do so much post production on

0:34:07.240 --> 0:34:10.040
<v Speaker 1>the film, how could you take that same basic idea

0:34:10.120 --> 0:34:12.680
<v Speaker 1>and make it work in the realm of television in

0:34:12.760 --> 0:34:17.439
<v Speaker 1>real time live broadcast. Frank Gaskins and Mitt Altman led

0:34:17.560 --> 0:34:21.040
<v Speaker 1>this effort at NBC in the nineteen fifties. They created

0:34:21.080 --> 0:34:24.680
<v Speaker 1>a television camera approach to chromakey and tested it out

0:34:24.840 --> 0:34:28.600
<v Speaker 1>in nineteen fifty seven with a live broadcast of Matinee Theater.

0:34:28.960 --> 0:34:32.400
<v Speaker 1>The specific story they chose to serve as the first

0:34:32.440 --> 0:34:36.640
<v Speaker 1>experiment here was an adaptation of The Invisible Man, and

0:34:36.719 --> 0:34:40.279
<v Speaker 1>that was fitting because the nineteen thirty three film adaptation

0:34:40.360 --> 0:34:42.640
<v Speaker 1>of The Invisible Man had relied heavily on the old

0:34:42.640 --> 0:34:48.800
<v Speaker 1>Williams process. The live television version initially relied on two cameras.

0:34:49.239 --> 0:34:53.560
<v Speaker 1>One camera would capture a background image. The other camera

0:34:53.680 --> 0:34:56.120
<v Speaker 1>would be the foreground camera that would be for all

0:34:56.160 --> 0:34:59.360
<v Speaker 1>the action in the sequence, and behind all this action

0:34:59.400 --> 0:35:02.600
<v Speaker 1>would be a lou backdrop. Combining these two sets of

0:35:02.640 --> 0:35:07.000
<v Speaker 1>images simultaneously in a device called a chroma key amplifier

0:35:07.400 --> 0:35:12.040
<v Speaker 1>would create a live composite video feed. Engineers at our

0:35:12.120 --> 0:35:14.279
<v Speaker 1>c A created the actual technology, and I think it's

0:35:14.320 --> 0:35:18.160
<v Speaker 1>best if I just quote directly from the nineteen edition

0:35:18.400 --> 0:35:22.560
<v Speaker 1>of the journal Electronic Age that describes this process. So

0:35:22.680 --> 0:35:26.080
<v Speaker 1>here's a quote. A switching signal or a color key

0:35:26.440 --> 0:35:29.960
<v Speaker 1>used in association with the special effects amplifier controls the

0:35:30.040 --> 0:35:33.440
<v Speaker 1>signals sent out over the air. The switching signal is

0:35:33.480 --> 0:35:36.960
<v Speaker 1>in turn created by the camera photographing the live action

0:35:37.080 --> 0:35:40.080
<v Speaker 1>in front of the blue screen. While the camera is

0:35:40.120 --> 0:35:44.400
<v Speaker 1>scanning the blue screen, the switching device automatically activates the

0:35:44.560 --> 0:35:48.440
<v Speaker 1>second camera, which projects the background. When the scanning signal

0:35:48.480 --> 0:35:51.680
<v Speaker 1>reaches an area covered by the live actors, the switching

0:35:51.719 --> 0:35:55.239
<v Speaker 1>device turns off the camera projecting the background material and

0:35:55.320 --> 0:35:59.240
<v Speaker 1>transmits the action. Now that's the end of that quote.

0:35:59.280 --> 0:36:02.839
<v Speaker 1>You could also feed images directly to the chroma key amplifier.

0:36:02.840 --> 0:36:04.920
<v Speaker 1>It didn't have to be a live video from a

0:36:05.000 --> 0:36:08.439
<v Speaker 1>second camera, so you could provide an image like a map,

0:36:08.800 --> 0:36:11.400
<v Speaker 1>allowing a meteorologist to stand in front of it otherwise

0:36:11.600 --> 0:36:15.200
<v Speaker 1>blank blue or green screen and gesture at various regions.

0:36:15.560 --> 0:36:18.239
<v Speaker 1>The audience at home would see the meteorologist appearing to

0:36:18.280 --> 0:36:20.800
<v Speaker 1>stand in front of the map, or maybe a summary

0:36:20.800 --> 0:36:23.399
<v Speaker 1>of the forecasted whether for the week, and not just

0:36:23.640 --> 0:36:27.320
<v Speaker 1>a blue screen or a green screen. Around the nineteen seventies,

0:36:27.760 --> 0:36:30.480
<v Speaker 1>that's when we started to see a gradual shift, particularly

0:36:30.640 --> 0:36:35.160
<v Speaker 1>in television, from blue screens to green ones. Part of

0:36:35.200 --> 0:36:38.960
<v Speaker 1>that was because of a very slow transition into digital technology.

0:36:39.000 --> 0:36:42.080
<v Speaker 1>It would become more important as digital cameras became a thing.

0:36:42.480 --> 0:36:46.760
<v Speaker 1>Digital cameras were better attuned to doing this with greens

0:36:46.960 --> 0:36:50.160
<v Speaker 1>rather than with blues, although you can do either. But

0:36:50.239 --> 0:36:53.640
<v Speaker 1>another big reason was just that people don't tend to

0:36:53.640 --> 0:36:56.520
<v Speaker 1>wear a lot of green, whereas blue was a pretty

0:36:56.719 --> 0:36:59.200
<v Speaker 1>and still is a pretty popular color. And once in

0:36:59.239 --> 0:37:01.600
<v Speaker 1>a while, so when on camera would forget that they're

0:37:01.600 --> 0:37:03.879
<v Speaker 1>wearing blue, and then they'd step in front a blue

0:37:03.920 --> 0:37:07.279
<v Speaker 1>screen and suddenly their jacket or their shirt or their

0:37:07.320 --> 0:37:10.759
<v Speaker 1>tie or whatever would become part of the background image.

0:37:11.239 --> 0:37:14.319
<v Speaker 1>Back to film for a moment. We're gonna leave TV

0:37:14.440 --> 0:37:18.800
<v Speaker 1>for a second. In nineteen eighty a guy named Richard Edlund,

0:37:18.840 --> 0:37:21.759
<v Speaker 1>who worked on a little film called The Umpire Strikes Back,

0:37:22.160 --> 0:37:25.960
<v Speaker 1>made another big contribution to the chroma key process. Edlund

0:37:26.000 --> 0:37:30.120
<v Speaker 1>developed a quad optical printer which both sped up the

0:37:30.200 --> 0:37:34.040
<v Speaker 1>process for producing composite film shots and also brought the

0:37:34.080 --> 0:37:36.960
<v Speaker 1>price down as well. I mean, if you think about it,

0:37:37.080 --> 0:37:42.120
<v Speaker 1>saving time means saving money. He also developed a computer

0:37:42.239 --> 0:37:46.480
<v Speaker 1>controlled system of cameras which allowed for very precise camera movements,

0:37:46.520 --> 0:37:49.920
<v Speaker 1>and that meant you could create choreographed shots of foreground

0:37:50.120 --> 0:37:53.719
<v Speaker 1>and background and composite them together and have the match

0:37:53.800 --> 0:37:57.480
<v Speaker 1>up perfectly. It was also really effective for processing images

0:37:57.560 --> 0:38:00.799
<v Speaker 1>that were shot with miniatures, which was done a lot

0:38:00.880 --> 0:38:03.680
<v Speaker 1>in the original Star Wars series, so it was still

0:38:03.719 --> 0:38:06.759
<v Speaker 1>a painstaking process, but now a lot more could be

0:38:06.840 --> 0:38:10.520
<v Speaker 1>done on one piece of equipment per pass, as opposed

0:38:10.560 --> 0:38:12.680
<v Speaker 1>to having to do a process on the piece of

0:38:12.680 --> 0:38:15.959
<v Speaker 1>equipment then do it again and then again and again

0:38:16.000 --> 0:38:19.640
<v Speaker 1>until you finally got whatever result you were after. Gradually,

0:38:19.960 --> 0:38:23.160
<v Speaker 1>computer software would creep into the realm of film and

0:38:23.280 --> 0:38:25.680
<v Speaker 1>video effects, and this leads us to a version of

0:38:25.760 --> 0:38:29.400
<v Speaker 1>chroma key that I think is actually the easiest to understand.

0:38:29.480 --> 0:38:34.439
<v Speaker 1>It's it's technically advanced, but the principle is simple. So

0:38:34.560 --> 0:38:37.440
<v Speaker 1>let's say that you want to do a Twitch stream

0:38:37.600 --> 0:38:39.839
<v Speaker 1>and you're playing a video game live, and you want

0:38:39.880 --> 0:38:43.279
<v Speaker 1>your viewers to see you sitting in front of the

0:38:43.360 --> 0:38:47.880
<v Speaker 1>video game footage. So wants to make a dynamic background

0:38:48.000 --> 0:38:50.719
<v Speaker 1>of video gameplay behind you. So you go out and

0:38:50.719 --> 0:38:52.719
<v Speaker 1>you buy a green screen and you set it up

0:38:52.760 --> 0:38:56.080
<v Speaker 1>behind your gaming chair, You throw up some lights. More

0:38:56.120 --> 0:38:58.920
<v Speaker 1>on that in a second, and you launch a program

0:38:59.040 --> 0:39:02.520
<v Speaker 1>that will insert your video game capture as a custom

0:39:02.680 --> 0:39:06.440
<v Speaker 1>digital background. Your viewers will see you sitting in front

0:39:06.480 --> 0:39:09.200
<v Speaker 1>of a screen otherwise filled with I don't know, Skyrim

0:39:09.360 --> 0:39:12.640
<v Speaker 1>or Minecraft or the untitled Goose game or whatever it

0:39:12.719 --> 0:39:17.479
<v Speaker 1>is you're playing. What's going on on a technical level, Well,

0:39:17.520 --> 0:39:21.080
<v Speaker 1>the digital world is different from the analog world in

0:39:21.160 --> 0:39:24.919
<v Speaker 1>lots of ways, But importantly for our discussion, it comes

0:39:24.920 --> 0:39:29.000
<v Speaker 1>down to how in the digital world everything ultimately boils

0:39:29.040 --> 0:39:33.360
<v Speaker 1>down to numeric values. You or I could have a

0:39:33.400 --> 0:39:39.200
<v Speaker 1>debate about whether a particular color is aquamarine versus arrow blue,

0:39:39.400 --> 0:39:42.759
<v Speaker 1>versus blue green versus dark cyan, or whatever it may be.

0:39:43.520 --> 0:39:47.160
<v Speaker 1>But in the digital world, every color ultimately has a

0:39:47.280 --> 0:39:52.920
<v Speaker 1>numeric value. Assuming whatever we're looking at is a solid color,

0:39:53.520 --> 0:39:56.720
<v Speaker 1>you could designate that solid color with a specific numeric

0:39:56.840 --> 0:40:00.800
<v Speaker 1>value in computer software and then replicated it or immediately

0:40:00.840 --> 0:40:04.399
<v Speaker 1>identify it within any scene you might see where I'm

0:40:04.440 --> 0:40:08.520
<v Speaker 1>going here. With video software, you can designate a specific

0:40:08.520 --> 0:40:12.680
<v Speaker 1>color from one video source. Uh, this specific color is

0:40:12.760 --> 0:40:16.760
<v Speaker 1>the chroma, as it were, and this is the color

0:40:16.840 --> 0:40:20.920
<v Speaker 1>you want to replace or key out. The video software

0:40:21.000 --> 0:40:24.880
<v Speaker 1>analyzes information that's coming from say a digital camera feed

0:40:24.920 --> 0:40:28.239
<v Speaker 1>into your computer, and it looks for any signals that

0:40:28.400 --> 0:40:31.719
<v Speaker 1>map to the value or values of the color or

0:40:31.800 --> 0:40:35.719
<v Speaker 1>colors you've picked. Most software lets you fine tune this

0:40:35.920 --> 0:40:38.400
<v Speaker 1>so you can adjust the settings to hone in on

0:40:38.520 --> 0:40:41.360
<v Speaker 1>the specific shade of green or blue or whatever it

0:40:41.440 --> 0:40:44.560
<v Speaker 1>is that you plan to key out. Anything that matches

0:40:44.640 --> 0:40:48.640
<v Speaker 1>that value or range of values then gets turned into

0:40:48.719 --> 0:40:53.680
<v Speaker 1>a transparent video layer. The secondary image. In our case,

0:40:54.040 --> 0:40:57.720
<v Speaker 1>the video game footage that we're creating as we're playing

0:40:57.760 --> 0:41:01.640
<v Speaker 1>this game shows through this transparent layer, and you can

0:41:01.680 --> 0:41:05.360
<v Speaker 1>actually think of the foreground video as an overlay on

0:41:05.520 --> 0:41:10.160
<v Speaker 1>top of the digital background layer the video game footage.

0:41:10.480 --> 0:41:16.000
<v Speaker 1>Anything transparent in that overlay will show the background through

0:41:16.600 --> 0:41:20.880
<v Speaker 1>the solid stuff. Presumably you, the Twitch player, will block

0:41:21.239 --> 0:41:24.560
<v Speaker 1>the background image, so viewers will be able to see

0:41:24.560 --> 0:41:27.359
<v Speaker 1>their favorite Twitch streamer sitting in front of a video game.

0:41:27.760 --> 0:41:30.360
<v Speaker 1>The software does all the work for you, creating the

0:41:30.400 --> 0:41:33.920
<v Speaker 1>composite video feed that the viewer sees. That software, by

0:41:33.920 --> 0:41:38.200
<v Speaker 1>the way, isn't Twitch itself. Twitch is a video streaming platform,

0:41:38.480 --> 0:41:41.040
<v Speaker 1>but to actually do these sort of effects, you'd need

0:41:41.080 --> 0:41:43.279
<v Speaker 1>to use some other piece of software, such as some

0:41:43.440 --> 0:41:47.239
<v Speaker 1>version of Open Broadcasters Software or o b S, And

0:41:47.280 --> 0:41:49.879
<v Speaker 1>there are a lot of different versions of video broadcasting

0:41:49.880 --> 0:41:53.760
<v Speaker 1>software available for folks to play with, from free stuff

0:41:53.800 --> 0:41:57.080
<v Speaker 1>to professional grade stuff. This type of versatility is the

0:41:57.160 --> 0:41:59.000
<v Speaker 1>kind of stuff that previously you would have had to

0:41:59.080 --> 0:42:01.880
<v Speaker 1>have worked in like a TV studio to have access to,

0:42:02.000 --> 0:42:05.759
<v Speaker 1>but now anyone with a sufficiently beefy computer can run

0:42:05.840 --> 0:42:08.719
<v Speaker 1>this kind of operation. For this to work well, you

0:42:08.840 --> 0:42:12.359
<v Speaker 1>want to have really good lighting, both for the foreground

0:42:12.480 --> 0:42:15.759
<v Speaker 1>and for the background drop. You want the lighting on

0:42:15.840 --> 0:42:18.400
<v Speaker 1>the green screen you're using to be nice and even,

0:42:18.520 --> 0:42:21.480
<v Speaker 1>and you want to eliminate any shadows, because if you're

0:42:21.480 --> 0:42:26.080
<v Speaker 1>casting a shadow on the green screen, the camera will

0:42:26.120 --> 0:42:28.080
<v Speaker 1>pick up that part of the green screen as being

0:42:28.080 --> 0:42:31.439
<v Speaker 1>a darker color, and it might even be dark enough

0:42:31.560 --> 0:42:34.800
<v Speaker 1>that the video software doesn't identify it as the color

0:42:34.880 --> 0:42:37.720
<v Speaker 1>that you want to key out. So in those cases

0:42:37.719 --> 0:42:40.200
<v Speaker 1>you would get these weird video artifacts on screen as

0:42:40.200 --> 0:42:42.839
<v Speaker 1>a result, it be really distracting. So ideally you want

0:42:42.960 --> 0:42:46.759
<v Speaker 1>lights that will illuminate the green screen evenly and are

0:42:46.840 --> 0:42:50.680
<v Speaker 1>dedicated just for that purpose. If you're lighting yourself directly

0:42:50.760 --> 0:42:52.840
<v Speaker 1>from the front, you're not using a ring light or

0:42:52.880 --> 0:42:55.080
<v Speaker 1>anything like that, then you're gonna be casting a shadow

0:42:55.160 --> 0:42:59.160
<v Speaker 1>behind you, unless you're Peter Pan, in which case I

0:42:59.200 --> 0:43:03.120
<v Speaker 1>guess you just think cappy thoughts. Now, this flies for

0:43:03.160 --> 0:43:06.680
<v Speaker 1>stuff like zoom meetings and Twitch streams, but when it

0:43:06.719 --> 0:43:10.640
<v Speaker 1>comes to professional grade film, it's not really up to snuff.

0:43:11.040 --> 0:43:13.759
<v Speaker 1>Software can do a bulk of the work, but good

0:43:13.800 --> 0:43:16.279
<v Speaker 1>old human effects artists are still needed to make sure

0:43:16.280 --> 0:43:18.839
<v Speaker 1>everything is coming out well. They can step in and

0:43:18.880 --> 0:43:22.279
<v Speaker 1>do some quality control. They can tweak things, they can

0:43:22.360 --> 0:43:24.839
<v Speaker 1>fix any issues that pop up, and that pays off.

0:43:25.200 --> 0:43:28.759
<v Speaker 1>You've probably seen a movie that had phenomenal attention to

0:43:28.840 --> 0:43:31.799
<v Speaker 1>this process and the effects are top notch. And you've

0:43:31.840 --> 0:43:34.840
<v Speaker 1>probably seen other movies where, due to whatever reason, maybe

0:43:34.840 --> 0:43:37.040
<v Speaker 1>it was budget, maybe it's just the talent of the

0:43:37.080 --> 0:43:39.719
<v Speaker 1>people working on it, you could tell that such care

0:43:39.960 --> 0:43:42.920
<v Speaker 1>wasn't given to the process and it shows in the

0:43:42.960 --> 0:43:46.520
<v Speaker 1>final product. I still think films like Jurassic Park I'm

0:43:46.520 --> 0:43:50.640
<v Speaker 1>talking about the original Jurassic Park hold up pretty darn well.

0:43:50.920 --> 0:43:53.160
<v Speaker 1>And part of that is that the movie depended on

0:43:53.480 --> 0:43:56.360
<v Speaker 1>a mixture of different effects. Some of them were computer

0:43:56.440 --> 0:44:00.319
<v Speaker 1>generated and keyed in, some were robotic effect x But

0:44:00.600 --> 0:44:02.000
<v Speaker 1>a lot of this has to do with the fact

0:44:02.040 --> 0:44:05.600
<v Speaker 1>that the effects team as a whole took tremendous care

0:44:05.680 --> 0:44:08.720
<v Speaker 1>to produce results that were really convincing to the eye.

0:44:09.040 --> 0:44:12.560
<v Speaker 1>And that's the story behind chroma key and green or

0:44:12.680 --> 0:44:16.560
<v Speaker 1>blue screen technology. It's a super interesting approach to creating

0:44:16.600 --> 0:44:20.279
<v Speaker 1>a composite moving image. And frankly, there's gonna be a

0:44:20.360 --> 0:44:23.600
<v Speaker 1>lot of other topics around this that I can go into.

0:44:23.680 --> 0:44:27.160
<v Speaker 1>I could probably talk even more about optical printers, for example,

0:44:27.600 --> 0:44:31.560
<v Speaker 1>and the various approaches to film processing. And you can

0:44:31.600 --> 0:44:34.560
<v Speaker 1>see that while the actual chroma key process is very

0:44:34.600 --> 0:44:38.400
<v Speaker 1>different between film and digital video, the basic idea of

0:44:38.440 --> 0:44:41.960
<v Speaker 1>replacing one color or one element in a shot was

0:44:42.120 --> 0:44:46.600
<v Speaker 1>something from a totally different source remains the same. It's

0:44:46.640 --> 0:44:50.480
<v Speaker 1>the same underlying principle no matter what the actual process is.

0:44:51.520 --> 0:44:54.040
<v Speaker 1>If you guys have suggestions for future topics I should

0:44:54.080 --> 0:44:56.680
<v Speaker 1>cover here on tech stuff, whether it's a specific technology,

0:44:56.920 --> 0:45:00.520
<v Speaker 1>a company in tech, a personality in tech, maybe it's

0:45:00.560 --> 0:45:03.759
<v Speaker 1>just a trend in tech in general, reach out to

0:45:03.800 --> 0:45:06.200
<v Speaker 1>me let me know what I should cover. You can

0:45:06.360 --> 0:45:09.279
<v Speaker 1>get in touch through Twitter or Facebook. The hand over

0:45:09.400 --> 0:45:12.920
<v Speaker 1>both of those is text stuff H s W and

0:45:13.000 --> 0:45:21.279
<v Speaker 1>I'll talk to you again really soon. Text Stuff is

0:45:21.320 --> 0:45:24.440
<v Speaker 1>an I Heart Radio production. For more podcasts from My

0:45:24.600 --> 0:45:28.200
<v Speaker 1>Heart Radio, visit the I Heart Radio app, Apple Podcasts,

0:45:28.320 --> 0:45:30.280
<v Speaker 1>or wherever you listen to your favorite shows.