WEBVTT - From the Vault: The Kuleshov Effect, Part 1

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<v Speaker 1>Hey, welcome to Stuff to Blow your mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick, and it's Saturday.

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<v Speaker 1>Time to go into the vault for an older episode

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<v Speaker 1>of the show. This one originally published on January two,

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<v Speaker 1>and it was part one of our series about the

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<v Speaker 1>coolest shov effect and interesting psychological effect having to do

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<v Speaker 1>with film editing. Alright, let's jump right in. Hey, everybody,

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<v Speaker 1>Joe here, I'm just cutting in before the music with

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<v Speaker 1>a brief editorial insert it's happened before it happened again.

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<v Speaker 1>This is one of those episodes that went long. Rob

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<v Speaker 1>and I originally planned it to be one standalone chat,

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<v Speaker 1>but it started taking on an unwieldy form while we

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<v Speaker 1>were recording, so we decided to go ahead and chop

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<v Speaker 1>it up into two parts. So this is why in

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<v Speaker 1>a few minutes you might hear me make references to

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<v Speaker 1>things I'm going to bring up later in the episode,

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<v Speaker 1>but we actually won't get to them until part two,

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<v Speaker 1>So apologies for any confusion on that front. As a

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<v Speaker 1>general outline, and we're going to introduce and illustrate our

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<v Speaker 1>central topic in part one here and then we'll be

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<v Speaker 1>going deeper into the weeds of subsequent research in part two.

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<v Speaker 1>So without any further delay, I'll now plunge you back

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<v Speaker 1>into the show. Welcome to Stuff to Blow Your Mind

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<v Speaker 1>production of My Heart Radio. Hey you welcome to Stuff

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<v Speaker 1>to Blow Your Mind. And my name is Robert Lamm

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<v Speaker 1>and I'm Joe McCormick. And today we're gonna be talking

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<v Speaker 1>about a concept known as the coolest Shop effect. This

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<v Speaker 1>is an idea from film theory. But I think this

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<v Speaker 1>will make a really interesting episode because it's, first of all,

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<v Speaker 1>it's at that that weird intersection space, you know, the

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<v Speaker 1>midnight at the crossroads of of art and science. And

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<v Speaker 1>then uh, Secondarily, I think it's one of those great

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<v Speaker 1>observations that is simple, almost obvious in its implication, ends

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<v Speaker 1>when when you first grasp it, but you the more

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<v Speaker 1>you think about it, the weirder and more powerful it gets,

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<v Speaker 1>especially in a historical context. Yeah, this is an interesting

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<v Speaker 1>topic and one I have to admit that I don't

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<v Speaker 1>think i'd ever really absorbed before. I don't know if

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<v Speaker 1>it ever came up in um, any of like the

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<v Speaker 1>film classes that I took, like in college. Um, same

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<v Speaker 1>here and uh and and at the same time, Yeah,

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<v Speaker 1>I read about this and then went out and actually

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<v Speaker 1>watched um um, I watched a film and watched you know,

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<v Speaker 1>probably a couple of TV shows over the weekend, and

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<v Speaker 1>so I had it fresh on my mind looking for it.

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<v Speaker 1>And on one hand, you do see it everywhere, but

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<v Speaker 1>then you don't like, it's, uh, it's this thing that

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<v Speaker 1>that when you're when you first read about it, it

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<v Speaker 1>sounds like, oh, well, this is like part of the

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<v Speaker 1>blueprint of how film works. And that's kind of that's

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<v Speaker 1>kind of one of the arguments that's made for it.

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<v Speaker 1>And yet it's not necessarily as a parent as you

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<v Speaker 1>might expect it to be, but there are some wonderful

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<v Speaker 1>examples to be to be dwelt upon. Well, the way

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<v Speaker 1>I'd put it, after having done all the research for

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<v Speaker 1>this episode, is that I think it is sort of

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<v Speaker 1>part of the blueprint of how film works, except in

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<v Speaker 1>the way it's usually explained, it's just a few degrees off. Yeah, yeah,

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<v Speaker 1>that would I think that would make sense. But I'll

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<v Speaker 1>explain more about that as as we go on. Another

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<v Speaker 1>thing that's interesting about this though, is it's something that's

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<v Speaker 1>originally from the realm of art and esthetic criticism. You know,

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<v Speaker 1>it's from film theory, but it also has a sort

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<v Speaker 1>of mixed research history within the fields of experimental psychology

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<v Speaker 1>and neuroscience. You know, there's some empirical experiments that seem

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<v Speaker 1>to find evidence of the effect and others do not

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<v Speaker 1>find it. And I think part of the part of

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<v Speaker 1>the difference there is how you ask the question and

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<v Speaker 1>what kind of stimula you use. But it could be

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<v Speaker 1>interesting to see what the difference is there as well.

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<v Speaker 1>But I guess we should get straight to explaining what

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<v Speaker 1>the coolest Jov effect allegedly is. So, in the words

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<v Speaker 1>of the authors of a two thousand six neuroscience paper

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<v Speaker 1>by mobs at All that I'll refer to later in

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<v Speaker 1>the episode, the coolest Jov effect is the following proposition.

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<v Speaker 1>It is that quote, the manipulation of context can alter

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<v Speaker 1>an audiences perception of an actor's facial expressions, thoughts, and feelings. Yeah. Yeah,

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<v Speaker 1>And this is something that is at at the very

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<v Speaker 1>root of everything. Is is based on theory of mind,

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<v Speaker 1>that we as humans look at another person and we

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<v Speaker 1>simulate what's going on in their head, what what are

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<v Speaker 1>their thoughts, what are their motivations, what are their intentions, etcetera.

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<v Speaker 1>Um uh so, Yeah, it's theory theory, theory of mind

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<v Speaker 1>at heart, but it's not just the face. It's also

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<v Speaker 1>something else. And basically this gets into just an into

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<v Speaker 1>filmmaking and editing. Right, it's the the idea of montage.

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<v Speaker 1>That's the word that's often used here, but that would

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<v Speaker 1>probably give us ideas of a very specific technique of like,

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<v Speaker 1>you know, you're like the training montage and Rocky film

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<v Speaker 1>or something. You should actually be thinking of montage when

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<v Speaker 1>we say it in this episode. More broadly, it's not

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<v Speaker 1>just that. It means the the arrangement of different shots

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<v Speaker 1>into a sequence through editing. No matter what kind of

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<v Speaker 1>technique you're using there, if you're taking different shots and

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<v Speaker 1>putting them into a sequence, that is montage for today's purposes. Yeah,

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<v Speaker 1>and and again it all comes back to editing. The

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<v Speaker 1>way the footage is put together. You can basically think

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<v Speaker 1>of it as like face p O V shot face um.

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<v Speaker 1>For instance, Alfred Hitchcock described it once as being a

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<v Speaker 1>situation where okay, again, think of three shots. First shot,

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<v Speaker 1>he says, his man looking out the window. Shot number

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<v Speaker 1>three is a man smiling. Now what you put in

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<v Speaker 1>that second slot, whatever, that second shot is that you

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<v Speaker 1>insert that changes the context entirely. Now, uh, as we

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<v Speaker 1>were discussing before we recorded here, this Alfred Hitchcock example,

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<v Speaker 1>the widely cided is also a little imperfect because if

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<v Speaker 1>you want to get right down to the like the

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<v Speaker 1>core theory, it's just it's Shot one should be a

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<v Speaker 1>man looking out a window. Shot number three should just

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<v Speaker 1>be that man looking out a window, no smile. But

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<v Speaker 1>it still comes down to what is shot number two,

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<v Speaker 1>because that changes how you think about that man in

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<v Speaker 1>shot three, right, you seem to see something different in

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<v Speaker 1>the man, even though you could use the exact same

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<v Speaker 1>footage of him. So the editing context changes what we

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<v Speaker 1>think we see in a previous or a subsequent shot,

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<v Speaker 1>even though you're using the exact same shots. So one

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<v Speaker 1>of the funny in Hitchcock's example, he uh, he talks

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<v Speaker 1>about this in a famous interview I think he did

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<v Speaker 1>with maybe it was with the CBC or somebody, but

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<v Speaker 1>but he was using the example of Okay, in the

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<v Speaker 1>first sequence, imagine that the middle shot that's intercut there

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<v Speaker 1>is like a mother playing with a baby, and in

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<v Speaker 1>that case, oh, he's a kindly old grandfather man. And

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<v Speaker 1>then the second option is that the middle shot is

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<v Speaker 1>a woman in a bathing suit, in which case, he says,

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<v Speaker 1>then you perceive his smile as being that of a

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<v Speaker 1>dirty old man. And I guess it kind of helps

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<v Speaker 1>because it's actually Alfred Hitchcock they use in the visual example.

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<v Speaker 1>Now we'll come back to more about what this idea

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<v Speaker 1>is and what it might mean, but maybe first we

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<v Speaker 1>should just do a little bit of biography on the

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<v Speaker 1>namesake of this idea. So the Kolashov effect is named

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<v Speaker 1>after a guy named Lev Kulashev, who was a Russian

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<v Speaker 1>filmmaker and film theorist who I think, I don't know,

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<v Speaker 1>you could say it was like a major force in

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<v Speaker 1>the history of film theory and uh, and is primarily

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<v Speaker 1>responsible for popularizing this alleged effect. Yes, Lev Kulashev, who

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<v Speaker 1>lived seventy Russian director film theorist who started out in art,

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<v Speaker 1>direction and some acting before moving increasingly into directing, experimental editing,

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<v Speaker 1>and scholarship. He was one of the founders of the

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<v Speaker 1>world's first film school, the Moscow Film School. And yeah,

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<v Speaker 1>he introduced the American film concept of montage into Soviet

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<v Speaker 1>cinema based on examining the works of directors such as

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<v Speaker 1>DDA be Griffith, and as David Gilevskie points out in

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<v Speaker 1>his book Early Soviet Cinema, he quote played a more

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<v Speaker 1>significant part in the development of the Golden Age of

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<v Speaker 1>Russian cinema than any other figure with the exception of Eisenstein.

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<v Speaker 1>And this would refer to Sergei Eisenstein, another big name

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<v Speaker 1>and film a big big name Russian film director of

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<v Speaker 1>the time period, theorist of the day who listeners might

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<v Speaker 1>know from such films as a Battleship Attempkin from that's

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<v Speaker 1>the old baby Stroller down the Stairs movie right now.

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<v Speaker 1>One thing I do remember from actual film classes that

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<v Speaker 1>I took in college was that a lot of early

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<v Speaker 1>Soviet cinema does make use of the montage, more in

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<v Speaker 1>the sense of the specific film technique where you're like

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<v Speaker 1>taking a bunch of different images and and putting them

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<v Speaker 1>together to suggest a kind of, uh, a kind of

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<v Speaker 1>sequence or progression, more like the training montage. But the

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<v Speaker 1>main example I remember there is a movie we watched

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<v Speaker 1>by or TV called The Man with the Movie Camera,

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<v Speaker 1>which is basically the whole movie is just a montage

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<v Speaker 1>of of you know, Russian public life by the way,

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<v Speaker 1>if anyone out there wants to hear us talk even

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<v Speaker 1>more about silent film. We did an episode of Weird

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<v Speaker 1>How Cinema UM at some point in the last year

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<v Speaker 1>where we did like a silent film double feature where

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<v Speaker 1>we we picked out just a couple maybe three different

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<v Speaker 1>silent films and talked about what was neat about them

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<v Speaker 1>and just talked about sort of the the challenges to

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<v Speaker 1>the modern viewer that that silent film poses, but also

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<v Speaker 1>the rewards of watching them. So what one of the

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<v Speaker 1>main things Kolashov was doing here was that he was

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<v Speaker 1>he wasn't even um even even shooting new footage in

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<v Speaker 1>these experiments. UH, he was taking pre existing footage silent

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<v Speaker 1>film footage usually um Czarist era silent film, and re

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<v Speaker 1>cutting them to to see what could be done with

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<v Speaker 1>this montage feature like how how to arrange the uh

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<v Speaker 1>the footage to get different, um you know, emotional results.

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<v Speaker 1>And a lot of it was based again and looking

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<v Speaker 1>at what was going on and what seemed to be

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<v Speaker 1>working in uh in in in Western film, in American

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<v Speaker 1>film specifically again like the work of d. W. Griffith,

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<v Speaker 1>and UH just in general. Kulashofice was it was somewhat

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<v Speaker 1>controversial at times, apparently in in these uh, these experiments,

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<v Speaker 1>you know, he's looking at American models, Western models, So

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<v Speaker 1>he was accused by Communist Party members at times of

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<v Speaker 1>appealing to Western ideas and forms too much. And he's

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<v Speaker 1>also apparently been accused of living it up during tough

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<v Speaker 1>times in Russia and destroying archives silent era films during

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<v Speaker 1>this editing work, which again the work that wasn't really

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<v Speaker 1>based that so much in shooting new footage and experimenting

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<v Speaker 1>with how you might added them together, but taking pre

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<v Speaker 1>existing footage from the archive and adding it together. Now,

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<v Speaker 1>as a director, Kulashov is apparently and I'm speaking largely

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<v Speaker 1>of a director that I really didn't know anything about before,

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<v Speaker 1>so me neither. But he's apparently best known for ninety

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<v Speaker 1>four's The Extraordinary Adventures of Mr West in the Land

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<v Speaker 1>of the Bolsheviks. He also adapted the works of Jack

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<v Speaker 1>London and Oh Henry, but especially for this show, we

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<v Speaker 1>should really highlight that he also made a death Ray

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<v Speaker 1>spy thriller. I thought this was really interesting. Somehow, I

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<v Speaker 1>guess this never came up when we did our invention

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<v Speaker 1>episodes on the Death Ray or if it did, I've

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<v Speaker 1>forgotten about it because this seemed new to me. But

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<v Speaker 1>it fits right in there, because if you haven't heard

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<v Speaker 1>our episodes of the Invention podcast on the death Ray,

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<v Speaker 1>those were some of my favorites that we did, especially

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<v Speaker 1>because we got to talk about an invention that never

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<v Speaker 1>really existed and yet was the subject of a popular fervor.

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<v Speaker 1>You know that, like people were really excited about death

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<v Speaker 1>rays for the nineteen twenties and that just there was

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<v Speaker 1>never any such thing. Yeah, yeah, the invention it's of

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<v Speaker 1>never existed, but you had kind of a global death

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<v Speaker 1>ray fever going on, and this is so it's right

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<v Speaker 1>smack dab in the middle of it. A film titled

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<v Speaker 1>lut Smirty or the Death Ray. Galepsi describes it as

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<v Speaker 1>quote a relatively violent film about international espionage. So I

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<v Speaker 1>had to look in. I looked at footage the available

0:12:20.920 --> 0:12:23.520
<v Speaker 1>footage that I could find out. It wasn't wasn't super

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<v Speaker 1>great to watch, but there's some impressive stills that The

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<v Speaker 1>plot is spot on for what you might expect from

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<v Speaker 1>a Soviet death ray movie at the time period. We

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<v Speaker 1>follow a socialist revolutionary who has to flee an unnamed

0:12:37.080 --> 0:12:41.280
<v Speaker 1>fascist capitalist country, the socialist revolutionary has to flee to

0:12:41.360 --> 0:12:44.000
<v Speaker 1>the Soviet Union, and once there he is introduced to

0:12:44.200 --> 0:12:48.760
<v Speaker 1>the new technology of the death ray, which can explode

0:12:48.800 --> 0:12:51.960
<v Speaker 1>gunpowder at a distance, which is a key detail because

0:12:51.960 --> 0:12:55.080
<v Speaker 1>that's exactly, uh that the sort of thing that was

0:12:55.160 --> 0:12:57.559
<v Speaker 1>part of the death ray fever that we discussed in

0:12:57.600 --> 0:13:00.200
<v Speaker 1>the Invention episode. That's right. So the brief top line

0:13:00.240 --> 0:13:03.599
<v Speaker 1>on that is that, uh, basically a lot of this

0:13:03.679 --> 0:13:06.760
<v Speaker 1>death ray fever came from reaction to the horrors of

0:13:06.840 --> 0:13:10.400
<v Speaker 1>long range bombing aerial bombing in World War One, and

0:13:10.440 --> 0:13:13.800
<v Speaker 1>people wanted the idea of something that could shoot bombers

0:13:13.880 --> 0:13:16.280
<v Speaker 1>out of the sky from a great distance before they

0:13:16.320 --> 0:13:18.800
<v Speaker 1>got to your cities, and the death ray filled in

0:13:18.840 --> 0:13:23.839
<v Speaker 1>that gap exactly. So basically, the evil spy follows them

0:13:23.880 --> 0:13:27.240
<v Speaker 1>and steals the death ray technology so that they can

0:13:27.320 --> 0:13:30.320
<v Speaker 1>use it to suppress labor strikes. But don't worry, the

0:13:30.400 --> 0:13:34.240
<v Speaker 1>labor strikers steal the death ray technology back and use

0:13:34.320 --> 0:13:37.120
<v Speaker 1>it to blow up their oppressors bomber aircraft which is

0:13:37.160 --> 0:13:41.560
<v Speaker 1>about to be used against the strikers. This almost makes

0:13:41.559 --> 0:13:44.240
<v Speaker 1>me want to compile and watch a list of all

0:13:44.360 --> 0:13:47.120
<v Speaker 1>the death ray movies of the nineteen twentys. Just put

0:13:47.160 --> 0:13:51.200
<v Speaker 1>them all together and see see what kind of picture emerges. Yeah, yeah,

0:13:51.320 --> 0:13:54.080
<v Speaker 1>or and I'm curious, like, what is the best death

0:13:54.160 --> 0:13:56.680
<v Speaker 1>ray movie? I'm I'm assuming the best death ray movies

0:13:56.800 --> 0:14:00.719
<v Speaker 1>came later. Um came in the way of films such

0:14:00.760 --> 0:14:09.080
<v Speaker 1>as this, Thank thank Okay, Well, so that's love kol

0:14:09.080 --> 0:14:11.200
<v Speaker 1>Ashov and I wanted to get a little bit into

0:14:11.200 --> 0:14:14.240
<v Speaker 1>the background of this idea of the cool Ashov effect

0:14:14.280 --> 0:14:17.839
<v Speaker 1>by consulting his own words. So I found a book

0:14:17.920 --> 0:14:21.200
<v Speaker 1>called cool a Shov on Film Writings. This was published

0:14:21.200 --> 0:14:24.200
<v Speaker 1>by the University of California Press in nineteen seventy four.

0:14:24.280 --> 0:14:27.680
<v Speaker 1>I'm not positive. I think this might be a reprint

0:14:28.200 --> 0:14:32.119
<v Speaker 1>of some earlier writings of Kola Shovs, but the context

0:14:32.160 --> 0:14:34.800
<v Speaker 1>is um. I was consulting an early section of this

0:14:34.840 --> 0:14:39.600
<v Speaker 1>book where he's discussing a series of investigations he and

0:14:39.640 --> 0:14:42.440
<v Speaker 1>his colleagues carried out in the late nineteen teens and

0:14:42.560 --> 0:14:45.880
<v Speaker 1>into the twenties, essentially to try to figure out how

0:14:45.960 --> 0:14:49.800
<v Speaker 1>film actually works. That they were asking questions like how

0:14:49.880 --> 0:14:53.320
<v Speaker 1>do audiences make meaning out of the images they see

0:14:53.400 --> 0:14:56.720
<v Speaker 1>over the course of a film? Which is a great question,

0:14:56.800 --> 0:14:59.760
<v Speaker 1>and it is something that early filmmakers really had to

0:14:59.800 --> 0:15:02.080
<v Speaker 1>fe guar out. We we can take a lot of

0:15:02.400 --> 0:15:06.600
<v Speaker 1>film meaning making for granted these days, because uh, you know,

0:15:06.920 --> 0:15:10.880
<v Speaker 1>film techniques are so well honed these days that they're

0:15:10.880 --> 0:15:13.640
<v Speaker 1>often invisible to us. You know, you you if you

0:15:13.680 --> 0:15:17.240
<v Speaker 1>watch a professionally made movie, you will you will not

0:15:17.360 --> 0:15:19.880
<v Speaker 1>even notice the fact that, say, all of the eye

0:15:19.920 --> 0:15:22.680
<v Speaker 1>lines and it have been aligned correctly so that when

0:15:22.720 --> 0:15:24.960
<v Speaker 1>a character looks at something and then it cuts to

0:15:25.040 --> 0:15:28.239
<v Speaker 1>that thing, it's lined up so that it's not confusing.

0:15:28.480 --> 0:15:30.600
<v Speaker 1>But that's like a technique that had to be learned,

0:15:30.640 --> 0:15:32.680
<v Speaker 1>and there are tons of things like that. They're just

0:15:32.800 --> 0:15:35.000
<v Speaker 1>invisible to us now, as as a lot of good

0:15:35.080 --> 0:15:38.400
<v Speaker 1>filmmaking techniques are I mean ideally, I guess, well, I

0:15:38.440 --> 0:15:40.440
<v Speaker 1>mean there are different ideas of this, but you know,

0:15:40.600 --> 0:15:43.320
<v Speaker 1>a common view I think among a lot of filmmakers

0:15:43.480 --> 0:15:46.200
<v Speaker 1>is that techniques should not call attention to themselves, but

0:15:46.240 --> 0:15:49.400
<v Speaker 1>instead should disappear and allow you to just become totally

0:15:49.440 --> 0:15:51.960
<v Speaker 1>absorbed in the narrative to help bring about the raw

0:15:52.120 --> 0:15:56.160
<v Speaker 1>experience quality of modern cinema. Yeah. Yeah, and that's I mean,

0:15:56.160 --> 0:15:59.240
<v Speaker 1>that's something I like to stick to. I mean, unless

0:15:59.280 --> 0:16:05.200
<v Speaker 1>the film is so uh poor. It's a execution that

0:16:05.280 --> 0:16:07.720
<v Speaker 1>you can't help but but notice it, you know, well

0:16:07.760 --> 0:16:10.320
<v Speaker 1>when yeah, And certainly there's plenty of examples of that.

0:16:10.680 --> 0:16:13.760
<v Speaker 1>But so Kolashav and colleagues are trying to investigate how

0:16:13.800 --> 0:16:17.320
<v Speaker 1>does film work? What what are the techniques that that

0:16:17.400 --> 0:16:20.600
<v Speaker 1>cause an audience to think or feel a certain way?

0:16:20.840 --> 0:16:24.640
<v Speaker 1>And so famously Kolashov feels that he has achieved a

0:16:24.680 --> 0:16:28.040
<v Speaker 1>breakthrough when he starts to discover the power of montage

0:16:28.320 --> 0:16:31.320
<v Speaker 1>or editing. He starts to think of editing as a

0:16:31.360 --> 0:16:35.160
<v Speaker 1>sort of master key behind the power of cinema, and

0:16:35.280 --> 0:16:38.320
<v Speaker 1>he believes that montage has a power greater than simply

0:16:38.480 --> 0:16:41.960
<v Speaker 1>showing you a series of moving images in sequence so

0:16:42.000 --> 0:16:45.080
<v Speaker 1>that you think, well, one follows the other. Instead, he

0:16:45.080 --> 0:16:48.400
<v Speaker 1>comes to think that by ordering shots in a sequence,

0:16:48.760 --> 0:16:53.320
<v Speaker 1>you actually change the meaning of the shots themselves, or

0:16:53.480 --> 0:16:57.040
<v Speaker 1>change the perception of what is contained in the shots.

0:16:57.480 --> 0:17:00.240
<v Speaker 1>And there's a memorable example that Kolashov describes in the book.

0:17:00.440 --> 0:17:03.840
<v Speaker 1>I'll just read it directly. He says, I saw this

0:17:03.880 --> 0:17:07.520
<v Speaker 1>scene I think in a film by Razumni, a priest's

0:17:07.560 --> 0:17:10.639
<v Speaker 1>house with a portrait of Nicholas, the second hanging on

0:17:10.720 --> 0:17:13.800
<v Speaker 1>the wall that though that would be the czar right uh,

0:17:14.000 --> 0:17:16.639
<v Speaker 1>the village is taken over by the Red Army. The

0:17:16.720 --> 0:17:20.040
<v Speaker 1>frightened priest turns the portrait over, and on the reverse

0:17:20.119 --> 0:17:23.720
<v Speaker 1>side of the portrait is the smiling face of Lenin. However,

0:17:24.040 --> 0:17:27.080
<v Speaker 1>this is a familiar portrait, a portrait in which Lenin

0:17:27.280 --> 0:17:30.439
<v Speaker 1>is not smiling. But that spot in the film was

0:17:30.480 --> 0:17:33.639
<v Speaker 1>so funny, and it was so uproariously received by the

0:17:33.680 --> 0:17:38.320
<v Speaker 1>public that I, myself scrutinizing the portrait several times, saw

0:17:38.359 --> 0:17:43.200
<v Speaker 1>the portrait of Lenin as smiling. Especially intrigued by this,

0:17:43.520 --> 0:17:46.280
<v Speaker 1>I obtained the portrait that was used and saw that

0:17:46.320 --> 0:17:49.359
<v Speaker 1>the expression on the face in the portrait was serious.

0:17:49.800 --> 0:17:53.600
<v Speaker 1>The montage was so edited that we involuntarily imbued a

0:17:53.720 --> 0:17:58.560
<v Speaker 1>serious face with a changed expression characteristic of that playful moment.

0:17:59.000 --> 0:18:01.840
<v Speaker 1>In other words, the work of the actor was altered

0:18:01.920 --> 0:18:05.320
<v Speaker 1>by means of montage. In this way, montage had a

0:18:05.359 --> 0:18:09.040
<v Speaker 1>colossal influence on the effect of the material. It became

0:18:09.040 --> 0:18:12.280
<v Speaker 1>apparent that it was possible to change the actor's work,

0:18:12.640 --> 0:18:16.679
<v Speaker 1>his movements, his very behavior in either one direction or

0:18:16.760 --> 0:18:20.560
<v Speaker 1>the other through montage. I thought this was a great example,

0:18:20.560 --> 0:18:23.080
<v Speaker 1>because I haven't seen the film in question. But but

0:18:23.160 --> 0:18:27.639
<v Speaker 1>I can understand exactly the effect he's describing here with

0:18:27.680 --> 0:18:30.879
<v Speaker 1>this portrait of Lenin because of the tone of the scene.

0:18:30.960 --> 0:18:34.439
<v Speaker 1>The context makes it darkly comedic, like it's funny, but

0:18:34.480 --> 0:18:38.440
<v Speaker 1>it's also threatening, that a serious or neutral face could

0:18:38.480 --> 0:18:42.600
<v Speaker 1>be perceived as having a kind of wicked grin. M. Yeah,

0:18:43.440 --> 0:18:47.120
<v Speaker 1>you know, this reminds me just in general, of any

0:18:47.119 --> 0:18:48.560
<v Speaker 1>time you have kind of a a kind of a portrait

0:18:48.720 --> 0:18:51.280
<v Speaker 1>he had a painting or a photograph. Um, I guess that.

0:18:51.400 --> 0:18:54.560
<v Speaker 1>You know, just in general outside of film, it can

0:18:54.560 --> 0:18:58.360
<v Speaker 1>seem to take on different dimensions based on what you

0:18:58.400 --> 0:19:02.280
<v Speaker 1>are doing or what your mindset is. If you're sort

0:19:02.280 --> 0:19:05.600
<v Speaker 1>of imagining that the that the subject of the painting

0:19:05.680 --> 0:19:08.040
<v Speaker 1>or picture can see you, or you're leaning into that

0:19:08.119 --> 0:19:14.159
<v Speaker 1>sort of interpretation, like why is Vigo the Carpathian staring

0:19:14.160 --> 0:19:16.600
<v Speaker 1>in there like that? Is he? Is he proud? Is

0:19:16.600 --> 0:19:19.520
<v Speaker 1>he angry at me? Is he smiling? Oh? That makes

0:19:19.520 --> 0:19:22.560
<v Speaker 1>me wonder did they when the film Ghostbusters too, did

0:19:22.560 --> 0:19:26.000
<v Speaker 1>they have multiple paintings of Vigo with slightly different expressions

0:19:26.040 --> 0:19:29.280
<v Speaker 1>on his face or did they just use one portrait

0:19:29.359 --> 0:19:31.520
<v Speaker 1>and and rely on the cool a shov effect? For

0:19:31.760 --> 0:19:34.399
<v Speaker 1>I read emotions into it. I wish I thought of

0:19:34.440 --> 0:19:37.439
<v Speaker 1>this earlier. Well, anyway, so we're about to get to

0:19:37.520 --> 0:19:42.160
<v Speaker 1>the description of the main alleged experiment that establishes the

0:19:42.160 --> 0:19:44.560
<v Speaker 1>this that we're about to get into canonical cool Ashov

0:19:44.600 --> 0:19:49.879
<v Speaker 1>effect territory. So, following this realization about the power of

0:19:50.040 --> 0:19:53.760
<v Speaker 1>editing or montage to change what is perceived within the

0:19:53.800 --> 0:19:57.879
<v Speaker 1>shot itself, there's this famous story about an experiment cool

0:19:57.880 --> 0:20:00.600
<v Speaker 1>a Shov supposedly carried out to put the idea to

0:20:00.680 --> 0:20:03.639
<v Speaker 1>the test. And I want to flag at the beginning

0:20:03.640 --> 0:20:07.159
<v Speaker 1>here that multiple sources I have read raised questions about

0:20:07.240 --> 0:20:09.880
<v Speaker 1>whether this test ever actually took place in the way

0:20:09.960 --> 0:20:13.560
<v Speaker 1>it is described. Um, but I'd say it doesn't especially matter,

0:20:13.640 --> 0:20:16.000
<v Speaker 1>because we're going to be just using this story to

0:20:16.119 --> 0:20:18.480
<v Speaker 1>illustrate an idea. Then we can look at other tests

0:20:18.560 --> 0:20:22.280
<v Speaker 1>later not to provide evidential force that it must be,

0:20:22.320 --> 0:20:25.880
<v Speaker 1>as Kolashev says, So whether or not this event actually

0:20:25.880 --> 0:20:28.520
<v Speaker 1>took place exactly like this, this is how it's described

0:20:28.560 --> 0:20:31.520
<v Speaker 1>in a book called How Movies Work by Bruce Kawen.

0:20:32.000 --> 0:20:37.000
<v Speaker 1>This was University of California Press. Kawen writes as follows

0:20:37.000 --> 0:20:41.400
<v Speaker 1>about Kolashev's experiment. He found some old footage of a

0:20:41.440 --> 0:20:46.879
<v Speaker 1>pre revolutionary actor named Yvonne mujukin a single long take,

0:20:47.160 --> 0:20:50.440
<v Speaker 1>probably a makeup test, in which the face showed an

0:20:50.520 --> 0:20:55.800
<v Speaker 1>unvarying neutral expression. Kulashev then cut three different shots into

0:20:55.840 --> 0:20:58.800
<v Speaker 1>this take, one of a child playing with a toy,

0:20:59.440 --> 0:21:02.239
<v Speaker 1>one of a bowl of soup, and one of an

0:21:02.280 --> 0:21:05.600
<v Speaker 1>old woman in a coffin the sequence when as follows

0:21:06.040 --> 0:21:13.960
<v Speaker 1>face child face, soup face, woman face. When he showed

0:21:13.960 --> 0:21:16.280
<v Speaker 1>this short film to an audience, although this may be

0:21:16.400 --> 0:21:19.639
<v Speaker 1>a bit of cinematic folklore, they remarked what a great

0:21:19.720 --> 0:21:23.560
<v Speaker 1>actor Masukan was. They enjoyed the subtle way he expressed

0:21:23.560 --> 0:21:27.640
<v Speaker 1>affectionate delight at the child's playing, hunger for soup, and

0:21:27.720 --> 0:21:30.160
<v Speaker 1>grief at the death of the woman whom they assumed

0:21:30.320 --> 0:21:33.560
<v Speaker 1>was his mother. The Masoukan experiment, as it has since

0:21:33.600 --> 0:21:36.399
<v Speaker 1>been called, had a permanent impact on the theory of

0:21:36.440 --> 0:21:40.199
<v Speaker 1>screen acting. It showed that audiences will read shots in

0:21:40.320 --> 0:21:43.400
<v Speaker 1>terms of each other, and therefore that a film actor

0:21:43.720 --> 0:21:47.399
<v Speaker 1>who ought ideally to under act could allow the montage

0:21:47.480 --> 0:21:50.360
<v Speaker 1>to suggest some of his or her emotions and thoughts.

0:21:50.800 --> 0:21:53.959
<v Speaker 1>The point for our immediate purposes, however, is simply that

0:21:54.000 --> 0:21:58.159
<v Speaker 1>the impression of continuity is often generated by the audience.

0:21:59.320 --> 0:22:02.359
<v Speaker 1>Now will come with some additional history of research to

0:22:02.760 --> 0:22:06.879
<v Speaker 1>build upon this later, But Kulashov used this alleged experiment

0:22:06.960 --> 0:22:10.200
<v Speaker 1>in support of his broader theory of how film worked,

0:22:10.880 --> 0:22:12.760
<v Speaker 1>one of the main points of which was that the

0:22:12.800 --> 0:22:16.840
<v Speaker 1>soul of a film was in the editing process, and

0:22:16.880 --> 0:22:19.679
<v Speaker 1>that the edit of the film actually had more power

0:22:19.880 --> 0:22:24.160
<v Speaker 1>over the film's effect than the contents of any individual shot.

0:22:24.880 --> 0:22:27.199
<v Speaker 1>I think another way of phrasing this is that the

0:22:27.240 --> 0:22:30.719
<v Speaker 1>way you edit your footage together is ultimately more important

0:22:30.800 --> 0:22:34.520
<v Speaker 1>than what an actor does while the cameras rolling, because

0:22:34.560 --> 0:22:37.760
<v Speaker 1>the meaning of an actor's performance can be totally changed

0:22:37.880 --> 0:22:42.280
<v Speaker 1>by the editing context. And in fact, Kolashov allegedly carried

0:22:42.280 --> 0:22:45.280
<v Speaker 1>out a couple of other experiments along these lines that

0:22:45.359 --> 0:22:50.320
<v Speaker 1>are known sometimes as creative geography and creative anatomy. Creative

0:22:50.320 --> 0:22:55.240
<v Speaker 1>anatomy would be using shots of parts of different bodies

0:22:55.320 --> 0:22:58.840
<v Speaker 1>from different actors, creating the illusion that they all belonged

0:22:58.880 --> 0:23:00.679
<v Speaker 1>to the same person. So you and show a different

0:23:00.720 --> 0:23:04.359
<v Speaker 1>person's hands, lips, legs, and so forth, and create an

0:23:04.359 --> 0:23:08.639
<v Speaker 1>imaginary composite person that doesn't exist. He also did the

0:23:08.680 --> 0:23:11.400
<v Speaker 1>same thing with physical geography, so he would have, for example,

0:23:11.440 --> 0:23:15.560
<v Speaker 1>a shot of people walking along a street in Moscow

0:23:16.080 --> 0:23:18.720
<v Speaker 1>and then maybe going up a staircase and then going

0:23:18.760 --> 0:23:22.160
<v Speaker 1>to a mansion that was actually the White House in Washington,

0:23:22.280 --> 0:23:25.560
<v Speaker 1>d C. Creating the illusion that they're all there's just

0:23:25.640 --> 0:23:28.600
<v Speaker 1>one continuous walk, all in the same place, but they're

0:23:28.640 --> 0:23:31.719
<v Speaker 1>on different continents, which at the time they looked at

0:23:31.720 --> 0:23:34.879
<v Speaker 1>that discovery as revelatory. They're like, oh wow, like you

0:23:35.160 --> 0:23:39.520
<v Speaker 1>actually don't need to shoot stuff that's in the same

0:23:39.560 --> 0:23:42.520
<v Speaker 1>geographic place in order to suggest being in the same

0:23:42.520 --> 0:23:46.480
<v Speaker 1>geographic place. You can invent geographies that don't exist out

0:23:46.520 --> 0:23:49.719
<v Speaker 1>of different parts, which, of course now it's just this

0:23:49.800 --> 0:23:52.800
<v Speaker 1>is just how you make films. You know, you you

0:23:52.800 --> 0:23:55.680
<v Speaker 1>you have one exterior and maybe the interior is a

0:23:55.760 --> 0:23:58.720
<v Speaker 1>set or it's somewhere on the other side of the country.

0:23:58.800 --> 0:24:01.560
<v Speaker 1>You know. Um, you know, you read you read any

0:24:01.800 --> 0:24:04.720
<v Speaker 1>behind the scenes making just any of your favorite films,

0:24:04.720 --> 0:24:07.600
<v Speaker 1>and you'll find stuff like like the Library and Ghostbusters

0:24:07.640 --> 0:24:10.240
<v Speaker 1>the first Ghostbusters film, I think parts of that are

0:24:10.240 --> 0:24:12.280
<v Speaker 1>and just you know, they're from all over depending on

0:24:12.320 --> 0:24:15.000
<v Speaker 1>whether you're outside or your inside you you're in the basement.

0:24:15.880 --> 0:24:17.919
<v Speaker 1>And then uh, and then also when it comes to

0:24:18.080 --> 0:24:20.399
<v Speaker 1>the anatomy question here, I mean it's it's why you

0:24:20.480 --> 0:24:24.359
<v Speaker 1>have stunt doubles, body doubles. It's why you can finish

0:24:24.359 --> 0:24:29.480
<v Speaker 1>a film. Uh, even though Bell Leghosi died whilst shooting it. Right,

0:24:29.720 --> 0:24:32.320
<v Speaker 1>So that's probably you're getting into the poor example of it,

0:24:32.400 --> 0:24:35.879
<v Speaker 1>and that that does specific example no. Plan nine for

0:24:35.960 --> 0:24:38.959
<v Speaker 1>matter space is a is a wonderful example of of

0:24:39.000 --> 0:24:48.040
<v Speaker 1>what you can do with the magic of cinema editing.

0:24:49.119 --> 0:24:51.760
<v Speaker 1>But but to get back to the core idea here,

0:24:51.880 --> 0:24:54.280
<v Speaker 1>these spitting and I think it'll be important for us

0:24:54.320 --> 0:24:57.200
<v Speaker 1>to think about the coolest off effect in a couple

0:24:57.200 --> 0:25:00.360
<v Speaker 1>of different ways. One is just the broader idea that

0:25:01.280 --> 0:25:05.640
<v Speaker 1>editing context can radically change the meaning of individual shots,

0:25:05.680 --> 0:25:08.760
<v Speaker 1>which I think we just all know from experiences is

0:25:08.800 --> 0:25:13.200
<v Speaker 1>obviously true. This is a fact about how movies work.

0:25:13.840 --> 0:25:16.360
<v Speaker 1>But the other thing is the more specific claim of

0:25:16.400 --> 0:25:19.480
<v Speaker 1>the alleged MOSU can experiment that you can take a

0:25:19.600 --> 0:25:24.520
<v Speaker 1>totally neutral shot of an actor's face displaying no emotion whatsoever,

0:25:25.000 --> 0:25:29.080
<v Speaker 1>and by intercutting it with other footage you can change

0:25:29.119 --> 0:25:32.800
<v Speaker 1>what the audience perceives. In those shots of the actor's face,

0:25:33.160 --> 0:25:36.560
<v Speaker 1>you can the audience will come to think that, you know,

0:25:36.680 --> 0:25:39.680
<v Speaker 1>a neutral face intercut with the image of a child

0:25:39.760 --> 0:25:43.000
<v Speaker 1>playing is like a happy parental uh, you know, and

0:25:43.400 --> 0:25:45.840
<v Speaker 1>like a bowl of soup means they're they're they're filled

0:25:45.880 --> 0:25:48.560
<v Speaker 1>with pangs of hunger, even though it's the exact same

0:25:48.600 --> 0:25:52.320
<v Speaker 1>neutral footage of the face. So that's the more specific claim.

0:25:52.400 --> 0:25:54.720
<v Speaker 1>And I think it's that second one that's more questionable

0:25:54.760 --> 0:25:57.280
<v Speaker 1>but but also interesting in its own regard. And we're

0:25:57.280 --> 0:25:59.639
<v Speaker 1>gonna look at at least a couple of papers about

0:25:59.680 --> 0:26:01.920
<v Speaker 1>that as we go on, but I thought it might

0:26:01.920 --> 0:26:04.400
<v Speaker 1>be good to just discuss a few examples that this

0:26:04.600 --> 0:26:08.560
<v Speaker 1>uh thinking about this effect calls to mind from uh

0:26:08.800 --> 0:26:11.359
<v Speaker 1>from movies that you and I have seen. And one

0:26:11.400 --> 0:26:15.040
<v Speaker 1>thing I find very interesting is that, at least personally anecdotally,

0:26:15.680 --> 0:26:18.439
<v Speaker 1>I feel a kind of experience of the coolest Shov effect,

0:26:18.520 --> 0:26:22.800
<v Speaker 1>even the more specific version, with neutral faces in movies

0:26:22.840 --> 0:26:28.000
<v Speaker 1>that don't actually involve real faces. A really great example

0:26:28.000 --> 0:26:30.879
<v Speaker 1>I came across was mentioned on the TV Tropes website

0:26:30.880 --> 0:26:33.080
<v Speaker 1>for the coolers Shov effect. If you never never been

0:26:33.080 --> 0:26:35.600
<v Speaker 1>to that website, it's a great it's like a wiki style,

0:26:35.680 --> 0:26:38.400
<v Speaker 1>you know, user submitted content. But it just includes big

0:26:38.440 --> 0:26:42.960
<v Speaker 1>lists of different sorts of conventions of of TV and

0:26:43.040 --> 0:26:46.959
<v Speaker 1>movies and things like that, narrative conventions, filmmaking conventions, uh,

0:26:47.080 --> 0:26:50.119
<v Speaker 1>cliches and such. And so they've got a page on

0:26:50.119 --> 0:26:53.080
<v Speaker 1>the cooler shov effect and it mentioned how in two

0:26:53.080 --> 0:26:55.760
<v Speaker 1>thousand one of Space Odyssey, which I thought was a

0:26:55.800 --> 0:26:59.840
<v Speaker 1>fantastic example. Oh, I absolutely agree, and I wouldn't have

0:27:00.000 --> 0:27:02.919
<v Speaker 1>thought of it at first myself. But yeah, you just

0:27:03.000 --> 0:27:06.359
<v Speaker 1>have that red light that how has no face at all,

0:27:06.440 --> 0:27:09.160
<v Speaker 1>not even the semblance of the face exactly. So yeah,

0:27:09.200 --> 0:27:11.440
<v Speaker 1>it's not even a computer screen that kind of looks

0:27:11.480 --> 0:27:14.320
<v Speaker 1>like a face. It's just a red light. Uh. And

0:27:14.400 --> 0:27:17.679
<v Speaker 1>so that completely removes the possibility of picking up on

0:27:18.240 --> 0:27:22.000
<v Speaker 1>queues and micro expressions based on the feelings or mind

0:27:22.040 --> 0:27:24.880
<v Speaker 1>state of a human actor. House face is just the light.

0:27:25.440 --> 0:27:29.240
<v Speaker 1>And yet the editing context, at least for me, absolutely

0:27:29.320 --> 0:27:34.359
<v Speaker 1>causes me to read emotional expression and emotional content into

0:27:34.440 --> 0:27:37.720
<v Speaker 1>the red light. So sometimes, depending on what it's being

0:27:37.760 --> 0:27:41.160
<v Speaker 1>intercut with, the light looks calm. Other times the red

0:27:41.240 --> 0:27:45.720
<v Speaker 1>light looks suspicious or even paranoid. Yeah, Yeah, that's I think.

0:27:45.760 --> 0:27:48.480
<v Speaker 1>This is this is a this is a great read. Um.

0:27:48.560 --> 0:27:51.479
<v Speaker 1>It reminds me of another example that I ran across.

0:27:51.600 --> 0:27:53.920
<v Speaker 1>I was I was just looking for at first, I

0:27:54.000 --> 0:27:56.960
<v Speaker 1>was just looking for mainstream examples, you know, and h

0:27:57.080 --> 0:28:00.760
<v Speaker 1>I ran across um a video from king star Wars

0:28:00.800 --> 0:28:03.639
<v Speaker 1>dot net that points to some examples in Star Wars,

0:28:03.800 --> 0:28:06.280
<v Speaker 1>the first of which is is just pretty pretty standard.

0:28:06.359 --> 0:28:08.560
<v Speaker 1>I imagine, Um, you have the scene where Luke is

0:28:08.600 --> 0:28:11.679
<v Speaker 1>surveying the destruction of his aunt and uncle's home, shots

0:28:11.680 --> 0:28:15.280
<v Speaker 1>of devastation, shots of of Luke's face. Uh, you know,

0:28:15.359 --> 0:28:18.879
<v Speaker 1>so they inform each other. But the more impressive examples,

0:28:18.920 --> 0:28:22.040
<v Speaker 1>I thought, we're discussions of how you have shots of

0:28:22.119 --> 0:28:26.000
<v Speaker 1>Darth Vader during the final confrontation in UM the Return

0:28:26.040 --> 0:28:29.240
<v Speaker 1>of the Jedi. Uh, this is this is where uh,

0:28:29.320 --> 0:28:32.920
<v Speaker 1>Emperor Palpatine has has had Luke Invader fight, and then

0:28:33.040 --> 0:28:36.960
<v Speaker 1>Luke refuses to kill his father, and so, uh, the

0:28:37.000 --> 0:28:39.640
<v Speaker 1>Emperor is just going to force lightning him to death

0:28:39.680 --> 0:28:42.600
<v Speaker 1>in front of Vader. And we of course, you know

0:28:42.680 --> 0:28:44.840
<v Speaker 1>later in the film we see Vader's face, but you

0:28:44.840 --> 0:28:47.320
<v Speaker 1>don't see Vader's face. You just see this, uh, this

0:28:48.080 --> 0:28:53.960
<v Speaker 1>emotionless bug skull helmet. But in that scene where we're

0:28:54.240 --> 0:28:57.440
<v Speaker 1>seeing what he's seeing, we're seeing shots of Luke's suffering,

0:28:57.520 --> 0:29:02.240
<v Speaker 1>writhing under the agony of the force lightning. Um we

0:29:02.120 --> 0:29:04.920
<v Speaker 1>we we we see that change Invader, even though we

0:29:04.920 --> 0:29:07.520
<v Speaker 1>don't see his face. I totally agree. I think this

0:29:07.600 --> 0:29:10.440
<v Speaker 1>is another great example. Yeah, it's just the mask, so

0:29:10.560 --> 0:29:13.720
<v Speaker 1>you can't be picking up on human expressions. But yeah,

0:29:13.760 --> 0:29:17.120
<v Speaker 1>you read expression into the mask face based on what's

0:29:17.160 --> 0:29:22.760
<v Speaker 1>happening to Luke, you start to almost see him feeling compassion. Yeah.

0:29:22.760 --> 0:29:25.560
<v Speaker 1>Another example they bring up is the Mandalorian TV show

0:29:25.640 --> 0:29:28.520
<v Speaker 1>where through most of it, the title character of the

0:29:28.520 --> 0:29:31.800
<v Speaker 1>Mandalorian does not remove his helmet. And you probably have

0:29:32.080 --> 0:29:35.520
<v Speaker 1>more room to even explore how this works in that

0:29:35.600 --> 0:29:39.080
<v Speaker 1>TV show because you know Vader Vader's you know, you're

0:29:39.160 --> 0:29:43.040
<v Speaker 1>generally dealing with severe situations. But in the over the

0:29:43.080 --> 0:29:45.840
<v Speaker 1>course of the Mandalorian TV show, you have him interacting

0:29:45.880 --> 0:29:48.960
<v Speaker 1>with with light and cute things, with comedic things as

0:29:48.960 --> 0:29:51.960
<v Speaker 1>well as serious things, and so there's plenty of opportunity

0:29:52.280 --> 0:29:55.760
<v Speaker 1>for that. Again, this you know, emotionless Mandalorian helmet in

0:29:55.760 --> 0:30:00.120
<v Speaker 1>this case uh to to seem to convey uh for

0:30:00.160 --> 0:30:02.880
<v Speaker 1>an emotions. Uh. And of course that's not to discount

0:30:02.920 --> 0:30:06.040
<v Speaker 1>body language and plenty of other you know, cues that

0:30:07.040 --> 0:30:09.760
<v Speaker 1>enable us to lean into it. But but still, you know,

0:30:09.800 --> 0:30:12.160
<v Speaker 1>all these things work together to help us form that

0:30:12.200 --> 0:30:15.360
<v Speaker 1>theory of mind. What's going on inside Vader's mind, what's

0:30:15.360 --> 0:30:19.800
<v Speaker 1>going on inside the Mandalorian's mind, or Howe's mind. Absolutely, Yeah,

0:30:19.800 --> 0:30:23.000
<v Speaker 1>another great example. Now, one example I was I was

0:30:23.120 --> 0:30:26.760
<v Speaker 1>looking into and thinking about two brings us back to Hitchcock.

0:30:26.840 --> 0:30:31.000
<v Speaker 1>I was thinking about Psycho, which of course has has

0:30:31.040 --> 0:30:33.800
<v Speaker 1>a number of scenes that are very iconic, and you know,

0:30:33.840 --> 0:30:36.080
<v Speaker 1>we that easily come to mind, and you may even

0:30:36.080 --> 0:30:38.920
<v Speaker 1>be able to picture even if you haven't seen the film. Um,

0:30:38.960 --> 0:30:41.680
<v Speaker 1>but there's there's one scene in particular where Janet Lee's

0:30:42.000 --> 0:30:44.680
<v Speaker 1>Marian Crane is changing clothes in her room at the

0:30:44.720 --> 0:30:49.920
<v Speaker 1>Bates Motel. Norman Bates played by the handsome Anthony Perkins, Uh,

0:30:50.080 --> 0:30:52.720
<v Speaker 1>is in an adjacent room. He approaches a picture frame,

0:30:52.840 --> 0:30:56.360
<v Speaker 1>he removes it and reveals a peephole. Uh. He puts

0:30:56.400 --> 0:30:58.200
<v Speaker 1>his eye to the peepole, and we switched to a

0:30:58.240 --> 0:31:00.960
<v Speaker 1>p O V shot of his voice rhythm. Here's Marion

0:31:01.040 --> 0:31:05.040
<v Speaker 1>Crane undressing. Then a close up of his eye eyeball

0:31:05.200 --> 0:31:08.320
<v Speaker 1>like side view of his eyeball staring through the peephole.

0:31:08.720 --> 0:31:10.320
<v Speaker 1>She moves out of you in the in the p

0:31:10.440 --> 0:31:13.080
<v Speaker 1>o V shot, and then he places the picture frame

0:31:13.120 --> 0:31:16.320
<v Speaker 1>back over the peephole, back still turned to us. But

0:31:16.360 --> 0:31:19.600
<v Speaker 1>then he turns and we see his face, and he

0:31:19.400 --> 0:31:22.160
<v Speaker 1>in his face is very interesting in this performance and

0:31:22.160 --> 0:31:25.640
<v Speaker 1>particularly in the scene because it is I mean, it's

0:31:25.680 --> 0:31:28.920
<v Speaker 1>it's hard to to to register exactly what he's feeling like.

0:31:29.040 --> 0:31:32.000
<v Speaker 1>It's not like it's kind of blank. I mean, I

0:31:32.120 --> 0:31:34.200
<v Speaker 1>end up reading into it if i'm you know, I'm

0:31:34.240 --> 0:31:36.480
<v Speaker 1>thinking about it, like what's he thinking? Obviously I know

0:31:36.560 --> 0:31:38.560
<v Speaker 1>what's about to happen. He's going to go in there

0:31:38.560 --> 0:31:40.680
<v Speaker 1>and kill her while she's in the shower. So it's

0:31:40.720 --> 0:31:43.760
<v Speaker 1>easy to read in like grim determination. But he's not like,

0:31:44.080 --> 0:31:48.560
<v Speaker 1>you know, snarling and snickering with with with fiendish desire

0:31:48.680 --> 0:31:53.240
<v Speaker 1>in this scene or anything. Um. And it's also interesting

0:31:53.280 --> 0:31:56.719
<v Speaker 1>to think about this in terms of of subversion, because

0:31:57.240 --> 0:31:59.200
<v Speaker 1>you know, we think of Anthony Perkins now, we think

0:31:59.240 --> 0:32:02.400
<v Speaker 1>of Psycho. We think of him playing this um, this

0:32:02.760 --> 0:32:07.400
<v Speaker 1>very troubled, uh murderous individual. But prior to this film,

0:32:07.440 --> 0:32:10.120
<v Speaker 1>he was like a Jimmy Stewart esque leading man in

0:32:10.160 --> 0:32:13.600
<v Speaker 1>a former teen heartthrob. So, so Hitchcock was averting this

0:32:14.000 --> 0:32:16.400
<v Speaker 1>image in Psycho. So it's it's interesting to think about

0:32:16.440 --> 0:32:19.440
<v Speaker 1>that watching a scene like this. Yeah. So I also

0:32:19.480 --> 0:32:22.040
<v Speaker 1>have to add that having your character look through a

0:32:22.080 --> 0:32:26.680
<v Speaker 1>peopole like this is is hardly like neutral. That gives

0:32:26.760 --> 0:32:28.800
<v Speaker 1>us a different idea. I mean, in the scene earlier,

0:32:28.840 --> 0:32:32.080
<v Speaker 1>he's he's got a very boy next door kind of energy.

0:32:32.120 --> 0:32:35.080
<v Speaker 1>He seems, uh, you know, just kind of like a sweet, shy,

0:32:35.160 --> 0:32:38.400
<v Speaker 1>handsome young guy. Yeah. But yeah, once he's looking through

0:32:38.400 --> 0:32:41.080
<v Speaker 1>the people, that does charge the way we read his

0:32:41.160 --> 0:32:45.239
<v Speaker 1>face very differently. Right now, speaking of Hitchcock and uh

0:32:45.280 --> 0:32:49.640
<v Speaker 1>and voyeurism, it's also worth worth noting that Rear Window,

0:32:50.040 --> 0:32:52.760
<v Speaker 1>starring the actual Jimmy Stewart, has plenty of examples of

0:32:52.800 --> 0:32:54.320
<v Speaker 1>this sort of thing, where, you know, a lot of

0:32:54.320 --> 0:32:57.760
<v Speaker 1>that movie is Jimmy Stewart's character looking through a telescope

0:32:58.360 --> 0:33:00.320
<v Speaker 1>and then we have po V shots of he is

0:33:00.360 --> 0:33:04.240
<v Speaker 1>seeing in other apartments and then he and then cuts

0:33:04.280 --> 0:33:07.160
<v Speaker 1>back to him. Yeah, now one one more sort of

0:33:07.280 --> 0:33:08.960
<v Speaker 1>it's sort of an example of it, but also kind

0:33:08.960 --> 0:33:12.320
<v Speaker 1>of a subversion of it. Is a Spielberg face. This

0:33:12.480 --> 0:33:14.600
<v Speaker 1>is the close up of awe and wonder on an

0:33:14.600 --> 0:33:17.880
<v Speaker 1>actor's glazed face in reaction to something they're looking at,

0:33:17.960 --> 0:33:20.520
<v Speaker 1>like a like a big old shark or a UFO

0:33:20.880 --> 0:33:23.360
<v Speaker 1>or a field full of dinosaurs or something. Well, in

0:33:23.360 --> 0:33:25.720
<v Speaker 1>the more specific sense, generally, I would say, these are

0:33:25.720 --> 0:33:30.600
<v Speaker 1>not neutral faces, but they are faces that are clearly

0:33:30.600 --> 0:33:34.000
<v Speaker 1>they're having some kind of powerful inner experience. But it

0:33:34.200 --> 0:33:36.840
<v Speaker 1>sometimes might be ambiguous if you were to just see

0:33:36.840 --> 0:33:39.800
<v Speaker 1>the face by itself, But then when it's inter cut

0:33:39.840 --> 0:33:43.640
<v Speaker 1>with what they're looking at, it's it's very often awe, right,

0:33:43.760 --> 0:33:46.920
<v Speaker 1>And and sometimes this is actually manipulated to uh, to

0:33:47.240 --> 0:33:50.760
<v Speaker 1>a comedic effect online. For instance, in the Jurassic Park

0:33:50.800 --> 0:33:53.120
<v Speaker 1>sequence where they're you know, they're awe, they're getting out

0:33:53.160 --> 0:33:56.280
<v Speaker 1>of the car. They're just you know, completely zombified by

0:33:56.320 --> 0:33:59.360
<v Speaker 1>something utterly amazing and holy before them. You don't know

0:33:59.400 --> 0:34:00.600
<v Speaker 1>what it is yet. I mean, you know it's going

0:34:00.640 --> 0:34:03.240
<v Speaker 1>to be dinosaurs, but you haven't seen it yourself yet.

0:34:03.520 --> 0:34:05.840
<v Speaker 1>And so I feel feel like there's been a number

0:34:05.960 --> 0:34:09.880
<v Speaker 1>of of comedic debts where someone has has inserted something

0:34:09.920 --> 0:34:13.839
<v Speaker 1>else there, uh, you know, something maybe more mundane than

0:34:14.280 --> 0:34:17.560
<v Speaker 1>than gigantic dinosaurs brought back to life through science the

0:34:17.560 --> 0:34:21.440
<v Speaker 1>new Taco Bell menu item exactly. All right, Well, we

0:34:21.520 --> 0:34:23.239
<v Speaker 1>ended up having a lot to say about the cool

0:34:23.280 --> 0:34:25.680
<v Speaker 1>As shov effect. Actually, so I think we're gonna have

0:34:25.760 --> 0:34:28.640
<v Speaker 1>to call part one there. But when we come back,

0:34:28.800 --> 0:34:32.160
<v Speaker 1>we can talk about some uh, some attempts to replicate

0:34:32.200 --> 0:34:35.680
<v Speaker 1>the original cool As show, study, some interpretations of what

0:34:35.760 --> 0:34:38.240
<v Speaker 1>maybe lying behind it to the extent that it's true,

0:34:38.280 --> 0:34:41.440
<v Speaker 1>and then maybe a little more research about ambiguous spaces

0:34:41.480 --> 0:34:43.799
<v Speaker 1>in general. In the meantime, if you would like to

0:34:43.800 --> 0:34:46.080
<v Speaker 1>listen to other episodes of Stuff to Blow Your Mind,

0:34:46.200 --> 0:34:47.680
<v Speaker 1>you can find them in the Stuff to Blow Your

0:34:47.680 --> 0:34:51.719
<v Speaker 1>Mind podcast feed with core episodes on Tuesday and Thursday,

0:34:52.040 --> 0:34:55.480
<v Speaker 1>listener mail on Monday, artifact on Wednesday, and hey, we're

0:34:55.480 --> 0:34:58.520
<v Speaker 1>talking about film, so be aware that on Fridays that's

0:34:58.520 --> 0:35:01.040
<v Speaker 1>weird how cinema. That's our time to outside most serious

0:35:01.080 --> 0:35:04.960
<v Speaker 1>concerns and just talk about a weird or unusual film.

0:35:05.160 --> 0:35:08.080
<v Speaker 1>Huge thanks as always to our excellent audio producer Seth

0:35:08.160 --> 0:35:10.640
<v Speaker 1>Nicholas Johnson. If you would like to get in touch

0:35:10.719 --> 0:35:12.919
<v Speaker 1>with us with feedback on this episode or any other

0:35:13.000 --> 0:35:15.480
<v Speaker 1>to suggest topic for the future, or just to say hello,

0:35:15.560 --> 0:35:18.040
<v Speaker 1>You can email us at contact Got Stuff to Blow

0:35:18.080 --> 0:35:27.960
<v Speaker 1>Your Mind dot com. Stuff to Blow Your Mind is

0:35:28.000 --> 0:35:30.680
<v Speaker 1>production of I Heart Radio. For more podcasts for my

0:35:30.719 --> 0:35:33.800
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