WEBVTT - Behind the Jargon of the Film Industry

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<v Speaker 1>Welcome to Tech Stuff, a production of I Heart Radios,

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>How Stuff Works and I heart Radio and I love

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<v Speaker 1>all things tech and a lot of you guys probably know.

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<v Speaker 1>I live in Atlanta, Georgia, in the United States of America,

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<v Speaker 1>and my hometown has become something of a second Hollywood.

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<v Speaker 1>In fact, there are a lot of times when there's

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<v Speaker 1>actually more film production going on in my home state

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<v Speaker 1>than in California, and the reason for that is largely

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<v Speaker 1>economic in nature, Georgia has created tons of tax incentives

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<v Speaker 1>for film and television projects that make it cheaper to

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<v Speaker 1>shoot here in Georgia than in other places, and the

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<v Speaker 1>fact that we have a major airport, which is in

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<v Speaker 1>fact the world's busiest airport, probably doesn't hurt either. Practically

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<v Speaker 1>every week I pass at least one film crew in

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<v Speaker 1>production somewhere in the city. Uh. In fact, just between

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<v Speaker 1>my house and work, there are a lot of different

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<v Speaker 1>locations that have been used for various film shoots. I

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<v Speaker 1>rarely know what film they're working on because they typically

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<v Speaker 1>use codes to designate the projects and they aren't obvious

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<v Speaker 1>references to the film, but I do know that right

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<v Speaker 1>across from my own house, I've had movies like Goose Bumps,

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<v Speaker 1>Hunger Games, Baby Driver, and Bad Boys three Shoot there.

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<v Speaker 1>You can even see my house in the background of

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<v Speaker 1>a couple of those movies. But anyway, that got me

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<v Speaker 1>to thinking about the terminology of film and film sets

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<v Speaker 1>and how that relates to technology. And you could argue

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<v Speaker 1>this is a little tangential, but I really love digging

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<v Speaker 1>into this and kind of demystifying what all those roles do,

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<v Speaker 1>because you if you ever sit through the credits of

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<v Speaker 1>a film and actually paid any attention at all to them,

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<v Speaker 1>you've probably seen some job titles that might have been

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<v Speaker 1>a little confusing, like key grip or gaffer or the

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<v Speaker 1>famous best Boy. Maybe you've wondered about the difference between

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<v Speaker 1>producers and executive producers or directors, and there are lots

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<v Speaker 1>of phrases and words used on set that could be

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<v Speaker 1>a little bit confusing. I'll do another episode in the

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<v Speaker 1>future about some of the terminology that film folks use,

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<v Speaker 1>but today we're really going to explore the origin of

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<v Speaker 1>the names for various roles the cast and crew of films.

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<v Speaker 1>Now to give you the bad news early. In many cases,

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<v Speaker 1>the origin for those words hasn't really been well documented.

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<v Speaker 1>There are a lot of theories, for example, where best

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<v Speaker 1>boy comes from, but those theories range from plausible to

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<v Speaker 1>what is more likely a best guest or maybe wishful thinking.

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<v Speaker 1>So let's take a look at the terms to describe

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<v Speaker 1>the people who work on films. Some of this is

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<v Speaker 1>gonna be really simple stuff. Some of it you probably

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<v Speaker 1>already know, and some of it might be new to you.

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<v Speaker 1>So here we go. Let's start with the executive producer

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<v Speaker 1>or executive producer's role. Now, if you were to compare

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<v Speaker 1>a movie with a company, you could say the executive

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<v Speaker 1>producer is like the CEO of the company. It's the

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<v Speaker 1>job of the executive producer to hire or more likely

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<v Speaker 1>oversee the hiring of producers, directors, and the talent that's

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<v Speaker 1>going to star in a film. Uh, they might be

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<v Speaker 1>more connected to the film and serve other roles. It's

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<v Speaker 1>possible for an executive producer to also do something else,

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<v Speaker 1>maybe direct the film, maybe a writer. In the case

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<v Speaker 1>of some of the Marvel films, you occasionally see some

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<v Speaker 1>of the actors listed as executive producers. On the other hand,

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<v Speaker 1>you could have executive producers that never visit a set

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<v Speaker 1>at all, that have no connection to a movie once

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<v Speaker 1>it starts shooting. Rather, they're managing multiple projects back in

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<v Speaker 1>the home office of the movie studio. They also are

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<v Speaker 1>often in charge of getting funding for a film. Now,

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<v Speaker 1>on an independent film, an executive producer might be funding

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<v Speaker 1>the film largely through their own assets. They might be

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<v Speaker 1>personally funding that movie. But in other cases you might

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<v Speaker 1>have executive producers who are whining and dining potential investors

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<v Speaker 1>to fund the production of a film. They're usually in

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<v Speaker 1>charge of making sure that the money needed to pay

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<v Speaker 1>for the production is available, and they're also the ones

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<v Speaker 1>you do not want to take off if you have

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<v Speaker 1>to go and tell people that your film is going

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<v Speaker 1>over budget, because that means you're gonna have to ask

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<v Speaker 1>for more money than The executive producers are the ones

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<v Speaker 1>in charge of it, and they might have some pretty

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<v Speaker 1>tough questions for you as to why your film is

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<v Speaker 1>costing more than it was projected. Now, not all films

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<v Speaker 1>have executive producers. Some only list producers in their titles,

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<v Speaker 1>and they can do many of the same roles that

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<v Speaker 1>executive producers follow. However, producers tend to be on set.

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<v Speaker 1>They don't always appear on set, but a lot of

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<v Speaker 1>them do work day to day on set supervising the

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<v Speaker 1>production of the film, making sure things are going well

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<v Speaker 1>and that nothing unexpected as happening that could impact the

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<v Speaker 1>timing of the film or, because time is money, the

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<v Speaker 1>budget of the film. All department heads in a film

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<v Speaker 1>production ultimately report up to the producer, and the producer

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<v Speaker 1>also works with the director to try and make the

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<v Speaker 1>director's vision a reality, or in some cases, the producer

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<v Speaker 1>will work with the director in order to talk that

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<v Speaker 1>director out of an idea that could be too expensive

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<v Speaker 1>or too difficult to pull off. The producer also is

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<v Speaker 1>in charge of making sure other departments are operating within

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<v Speaker 1>that budget that's set for the film on that day

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<v Speaker 1>to day basis, and the producer is involved through the

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<v Speaker 1>entire process all the way from pre production before any

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<v Speaker 1>film is shot at all, to the distribution of the

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<v Speaker 1>movie to theaters. Some film projects are really really big

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<v Speaker 1>and require multiple producers, particularly if there are different crews

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<v Speaker 1>that are filming in separate parts of the world, so

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<v Speaker 1>you can have co producers who are all of the

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<v Speaker 1>same level. They are sharing producer credit, so it's not

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<v Speaker 1>like one producer is over the others, but they're all

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<v Speaker 1>overseeing different parts of a production. You can also have

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<v Speaker 1>an associate producer or line manager. These are sort of

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<v Speaker 1>the next in command, kind of the lieutenants of the producers.

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<v Speaker 1>They oversee specific tasks, usually designated by the producer, so

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<v Speaker 1>they they If you don't like the lieutenant analogy, you

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<v Speaker 1>can think of them as a vice president of a company.

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<v Speaker 1>So they might oversee a secondary film crew that's capturing

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<v Speaker 1>footage that's going to be inserted into the film. You know,

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<v Speaker 1>a film crew that's going to be focusing on stuff

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<v Speaker 1>that doesn't require the director or any of the main

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<v Speaker 1>talent of the movie to be in it. A line

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<v Speaker 1>producer tends to be the person specifically supervising the budget

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<v Speaker 1>of a film, so they're very much taking a close

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<v Speaker 1>look at the numbers. You can also have task manager

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<v Speaker 1>producer who are in charge of specific parts of a project,

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<v Speaker 1>and then you also have coordinating producers producers. Their job

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<v Speaker 1>is to make sure everyone involved in the production of

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<v Speaker 1>a film remains instep and informed of what's going on,

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<v Speaker 1>so that no one is left behind. If something changes

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<v Speaker 1>or there needs to be a shift in scheduling or

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<v Speaker 1>anything like that. A production manager, for example, is in

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<v Speaker 1>charge of supervising the production budget to the various departments,

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<v Speaker 1>and that includes scheduling of crew and equipment and covering

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<v Speaker 1>crew salaries. They report their needs to the line producer,

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<v Speaker 1>who then make sure that those needs are met or

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<v Speaker 1>comes up with a really good reason why they can't

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<v Speaker 1>do that. There are also production secretaries. These are people

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<v Speaker 1>who assist with paperwork and administration needs. And there are

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<v Speaker 1>production designers who work with the director to get a

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<v Speaker 1>sense of what will be needed to achieve the director's

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<v Speaker 1>artistic vision. And at the bottom of the production hierarchy,

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<v Speaker 1>you have production assistance who perform basic tasks for the

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<v Speaker 1>production side, such as distributing hand radios to the various

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<v Speaker 1>departments or running errands for the production staff. Um they

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<v Speaker 1>don't tend to run errands for anybody else. They're specifically

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<v Speaker 1>meant for the production staff side. So you can think

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<v Speaker 1>of the the sides of a film being the production side,

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<v Speaker 1>which is talking, you know, all the stuff that's necessary

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<v Speaker 1>to make sure everybody else has what they need to

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<v Speaker 1>make the movie. You have the the creative side, which

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<v Speaker 1>would be like the director and all the talent, and

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<v Speaker 1>then you have all the crew who are doing the

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<v Speaker 1>actual physical work to support that. So you kind of

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<v Speaker 1>have like these three columns in a way. Now I've

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<v Speaker 1>mentioned the director a couple of times, but what does

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<v Speaker 1>the director actually do. Well, that's the person who is

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<v Speaker 1>the lead creative artist on set. So ideally the director

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<v Speaker 1>sets the vision for the film. Was the film going

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<v Speaker 1>to look like, what is the tone going to be?

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<v Speaker 1>What sort of reaction is the film supposed to evoke

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<v Speaker 1>from the audience. So ideally, if someone is watching the film,

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<v Speaker 1>how should they feel from scene to scene? You know,

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<v Speaker 1>if it's a horror movie, you need to feel uneasy

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<v Speaker 1>and fear and tension. If it's a comedy, you need

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<v Speaker 1>some tension offset by laughter which relieves that tension. These

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<v Speaker 1>sort of ideas. So the director is the person who

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<v Speaker 1>says this is my goal, here's how I'm going to

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<v Speaker 1>achieve my goal, and then has to communicate that out

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<v Speaker 1>to other departments in order to make that a reality.

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<v Speaker 1>They're also in charge of directing the talent to get

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<v Speaker 1>the performance the director has in mind. Talent is the

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<v Speaker 1>word used to describe all the actors in a in

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<v Speaker 1>a film. Um, it's also the word that tends to

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<v Speaker 1>be used to describe me as a podcaster, and I

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<v Speaker 1>find it funny to be referred to as the quote

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<v Speaker 1>unquote talent, but that's just an industry term. So the

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<v Speaker 1>directors are in charge of making sure the actors are

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<v Speaker 1>giving the performance that the director had in mind in

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<v Speaker 1>order to create the movie that they want to make. UM.

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<v Speaker 1>They work closely with the heads of the other creative

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<v Speaker 1>departments to achieve this specific vision, and they might work

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<v Speaker 1>very closely with the writer in some cases calling for

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<v Speaker 1>script revisions. If the director feels that they need to

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<v Speaker 1>move in a in a different way to achieve the

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<v Speaker 1>overall goal, they might say, well, our goal is to

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<v Speaker 1>creep out the audience because this is a horror movie.

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<v Speaker 1>But this scene is messing things up because it's it's

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<v Speaker 1>changing up the pacing, it's I want to keep increasing tension,

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<v Speaker 1>and this one kind of relieves the tension in a

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<v Speaker 1>in a point where I don't want that to happen.

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<v Speaker 1>Let's do a rewrite that can happen. The director will

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<v Speaker 1>frequently work well beyond the filming stage and even have

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<v Speaker 1>a hand in the editing department. That's a pretty big

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<v Speaker 1>departure from how directors work in live stage theater. Typically,

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<v Speaker 1>if you're talking about stage production, you know, a play

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<v Speaker 1>or a musical or something like that, the director will

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<v Speaker 1>step way once the show opens. So the director is

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<v Speaker 1>heavily involved with a theatrical show all the way up

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<v Speaker 1>until opening night and then tends to step back, and

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<v Speaker 1>at that point the management of the show largely falls

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<v Speaker 1>to the stage manager. But with a film, even after

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<v Speaker 1>all the performances have been completed, after everything's been captured

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<v Speaker 1>on film or digital video, directors will often play a

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<v Speaker 1>part because so much of a movie can be shaped

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<v Speaker 1>in the editing department. And I'll talk about editing more

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<v Speaker 1>at the end of this episode. Now you've probably also

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<v Speaker 1>seen credits for things like assistant director, often shortened to

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<v Speaker 1>a D. You might have seen first a D and

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<v Speaker 1>second a D. Now, these aren't assistants to the director.

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<v Speaker 1>They're not like running off to grab coffee or anything.

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<v Speaker 1>They're rather very important members of the creative team. And

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<v Speaker 1>typically it's the first assistant director's job to take a

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<v Speaker 1>shooting script, break it down into scenes, and then create

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<v Speaker 1>a shooting schedule in an attempt to build the most

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<v Speaker 1>efficient production approach as possible, which is why films are

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<v Speaker 1>typically shot out of sequence, which means they're not filmed

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<v Speaker 1>in the same chronological order as the scenes play out

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<v Speaker 1>when you watch the finished movie. So you could go

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<v Speaker 1>and watch a movie and you might see an opening

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<v Speaker 1>scene that was actually shot months after the final scene

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<v Speaker 1>of the movie. Uh. You know, it doesn't play out

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<v Speaker 1>that way when you watch it, but that's how it

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<v Speaker 1>was produced. During filming, the first assistant director determines the

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<v Speaker 1>shooting order, and again, the goal is mostly to figure

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<v Speaker 1>out what's the most efficient means for us to make

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<v Speaker 1>this movie because time is money, So one way the

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<v Speaker 1>first a D might do this is to take note

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<v Speaker 1>of all the locations needed in the script and try

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<v Speaker 1>to group similar scenes, like scenes they're set in the

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<v Speaker 1>same location together so that over the course of several days,

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<v Speaker 1>the crew and talent can knock those scenes off the

0:12:53.640 --> 0:12:56.840
<v Speaker 1>shoot list, and once it's done, assuming that they have

0:12:57.120 --> 0:12:59.760
<v Speaker 1>their confident that they're done with that location, they can

0:13:00.080 --> 0:13:03.520
<v Speaker 1>reich that's set and uh and not have to worry

0:13:03.520 --> 0:13:06.080
<v Speaker 1>about again, and that gives other crew members time to

0:13:06.200 --> 0:13:09.000
<v Speaker 1>build and dress the other sets that are going to

0:13:09.080 --> 0:13:11.400
<v Speaker 1>be needed. In upcoming scenes and have that way to

0:13:11.440 --> 0:13:14.800
<v Speaker 1>go as soon as the first group is done. Now,

0:13:14.840 --> 0:13:18.160
<v Speaker 1>this isn't always possible. Sometimes two scenes in the same

0:13:18.200 --> 0:13:22.360
<v Speaker 1>set rely on drastically different set dressing. For example, if

0:13:22.360 --> 0:13:25.040
<v Speaker 1>you have a big action movie in which characters are

0:13:25.080 --> 0:13:30.360
<v Speaker 1>in one location before something catastrophic happens, like a massive explosion,

0:13:30.640 --> 0:13:33.319
<v Speaker 1>and then you might revisit that scene later in the movie, well,

0:13:33.320 --> 0:13:36.439
<v Speaker 1>obviously that's going to look dramatically different, so you may

0:13:36.480 --> 0:13:39.240
<v Speaker 1>not shoot those two sequences back to back. You may

0:13:39.280 --> 0:13:43.079
<v Speaker 1>have a break between while you're changing out the set. Now,

0:13:43.120 --> 0:13:46.200
<v Speaker 1>the first a d also helps manage the schedule for

0:13:46.280 --> 0:13:48.760
<v Speaker 1>the talent, the crew, and the equipment needed each day.

0:13:48.920 --> 0:13:51.079
<v Speaker 1>You're gonna hear this said over and over again because

0:13:51.120 --> 0:13:53.760
<v Speaker 1>this is a huge endeavor. If you're talking even for

0:13:53.800 --> 0:13:55.920
<v Speaker 1>a small film, it's a big it's a big issue.

0:13:56.320 --> 0:13:58.680
<v Speaker 1>But for really big movies, you need a lot of

0:13:58.679 --> 0:14:01.640
<v Speaker 1>people working together to organize all this stuff because you're

0:14:01.640 --> 0:14:04.560
<v Speaker 1>just looking at a massive number of people, a large

0:14:04.600 --> 0:14:08.920
<v Speaker 1>amount of equipment, potentially tons of props and costume pieces.

0:14:09.160 --> 0:14:11.880
<v Speaker 1>So it's a it's a big endeavor, and when it

0:14:11.920 --> 0:14:14.600
<v Speaker 1>comes to time to shoot the big action scene, everyone

0:14:14.640 --> 0:14:18.080
<v Speaker 1>needs to know who needs to show up and win. Now,

0:14:18.080 --> 0:14:21.480
<v Speaker 1>the second assistant director works with the first a D

0:14:21.520 --> 0:14:24.200
<v Speaker 1>to achieve those goals, and it often falls to the

0:14:24.200 --> 0:14:27.160
<v Speaker 1>second a D to create what are known as call sheets,

0:14:27.640 --> 0:14:29.200
<v Speaker 1>and a call sheet is a list of all the

0:14:29.240 --> 0:14:32.480
<v Speaker 1>people needed on any given day of shooting. So you

0:14:32.560 --> 0:14:34.560
<v Speaker 1>check the call sheet and if your name is on there,

0:14:34.640 --> 0:14:36.600
<v Speaker 1>you know that you need to show up that day.

0:14:36.800 --> 0:14:39.360
<v Speaker 1>And typically you have a call time as well, what

0:14:39.480 --> 0:14:42.320
<v Speaker 1>time you need to be on set ready to go

0:14:42.840 --> 0:14:46.520
<v Speaker 1>and uh, that's when you are called to do your job. Now,

0:14:46.560 --> 0:14:49.640
<v Speaker 1>I mentioned that the director is the lead creative artist

0:14:49.720 --> 0:14:52.520
<v Speaker 1>on a project, but usually big films will have other

0:14:52.760 --> 0:14:55.800
<v Speaker 1>important department heads that could have just as big a role,

0:14:55.880 --> 0:14:59.160
<v Speaker 1>sometimes an even bigger role on the final look and

0:14:59.240 --> 0:15:01.400
<v Speaker 1>feel of a film. Them their job is to do

0:15:01.440 --> 0:15:04.040
<v Speaker 1>what takes to achieve the goal that the director has

0:15:04.080 --> 0:15:07.160
<v Speaker 1>set out, but they can create their own stamp on

0:15:07.320 --> 0:15:11.400
<v Speaker 1>a film's feel. So if you follow the industry, you

0:15:11.440 --> 0:15:14.760
<v Speaker 1>will see names of people who haven't necessarily directed films,

0:15:14.760 --> 0:15:18.600
<v Speaker 1>but have taken one of these positions. You know, in

0:15:18.720 --> 0:15:21.320
<v Speaker 1>lots of films, you know they've headed up at department

0:15:21.360 --> 0:15:25.040
<v Speaker 1>and they've developed a reputation and you can see their

0:15:25.440 --> 0:15:28.600
<v Speaker 1>impact from the different movies they've worked on. A big

0:15:28.640 --> 0:15:32.400
<v Speaker 1>one of those would be the director of photography. It's

0:15:32.720 --> 0:15:36.600
<v Speaker 1>the director of photography, which usually is UH shortened to

0:15:36.680 --> 0:15:40.360
<v Speaker 1>either d O P or even more frequently DP. It's

0:15:40.560 --> 0:15:44.320
<v Speaker 1>the director of photography's job to oversee the overall visual

0:15:44.480 --> 0:15:48.280
<v Speaker 1>look of the film. So they take the director's idea

0:15:48.800 --> 0:15:51.800
<v Speaker 1>of what the movie needs to be, like what what

0:15:51.800 --> 0:15:54.760
<v Speaker 1>what does it need to convey? And they take the

0:15:54.800 --> 0:15:57.400
<v Speaker 1>script and they determine what is going to be needed

0:15:57.480 --> 0:16:02.640
<v Speaker 1>to create the best representation of the director's vision on

0:16:02.680 --> 0:16:06.080
<v Speaker 1>the film or digital video that's actually shot on set.

0:16:06.560 --> 0:16:09.520
<v Speaker 1>So they might recommend which cameras should be used, which

0:16:09.640 --> 0:16:13.920
<v Speaker 1>lenses should be installed on those cameras, how the shots

0:16:13.960 --> 0:16:18.360
<v Speaker 1>should be framed, which scenes maybe should have camera movement

0:16:18.560 --> 0:16:20.760
<v Speaker 1>in them. They'll work with a team to design all

0:16:20.800 --> 0:16:25.080
<v Speaker 1>of these things. UH. They will determine how cameras should move.

0:16:25.480 --> 0:16:28.400
<v Speaker 1>If a camera is deemed like this, this is a

0:16:28.440 --> 0:16:31.280
<v Speaker 1>scene that needs to have some kinetic motion to it.

0:16:31.320 --> 0:16:33.480
<v Speaker 1>We need we need to have the camera itself the

0:16:33.520 --> 0:16:39.120
<v Speaker 1>point of view changing as this scene unfolds. They have

0:16:39.200 --> 0:16:42.000
<v Speaker 1>to figure out how does that work? How should that

0:16:42.200 --> 0:16:45.760
<v Speaker 1>actually come across. They're also the head of the camera crew,

0:16:46.320 --> 0:16:49.560
<v Speaker 1>and they work with another person called the gaffer, who

0:16:49.680 --> 0:16:52.040
<v Speaker 1>is sort of the head of the electrical and lighting crew.

0:16:52.760 --> 0:16:54.720
<v Speaker 1>In fact, before I go to a break, let me

0:16:54.760 --> 0:16:59.760
<v Speaker 1>explain a gaffer's job and the most probable origin for

0:16:59.800 --> 0:17:03.480
<v Speaker 1>the name gaffer. Now, the gaffer is the chief lighting

0:17:03.480 --> 0:17:07.040
<v Speaker 1>technician and chief electrician on a film set. The gaffer

0:17:07.080 --> 0:17:09.840
<v Speaker 1>works very closely with the director of photography to come

0:17:09.920 --> 0:17:12.520
<v Speaker 1>up with a lighting plan for each scene. Because the

0:17:12.560 --> 0:17:15.840
<v Speaker 1>director of photography knows where the camera should be placed,

0:17:15.840 --> 0:17:18.359
<v Speaker 1>with the angle and what is important in the scene,

0:17:18.400 --> 0:17:20.960
<v Speaker 1>so the gaffer has to figure out with that how

0:17:21.000 --> 0:17:24.320
<v Speaker 1>to light the scenes so that the important stuff gets

0:17:24.640 --> 0:17:27.480
<v Speaker 1>the focus of the audience. The goal of the gaffer

0:17:27.520 --> 0:17:30.240
<v Speaker 1>is to take all this information of camera framing and

0:17:30.320 --> 0:17:34.400
<v Speaker 1>movement and then make the lighting so that the actual

0:17:34.440 --> 0:17:38.040
<v Speaker 1>effect is possible. Now, the name gaffer is one of

0:17:38.080 --> 0:17:40.800
<v Speaker 1>those that still has a little mystery to it. In

0:17:41.119 --> 0:17:45.439
<v Speaker 1>UK slang, gaffer is used for godfather or sometimes grandfather,

0:17:45.640 --> 0:17:48.600
<v Speaker 1>and it's often a term that's just used as a

0:17:48.640 --> 0:17:53.600
<v Speaker 1>general way of saying old man. But that's probably not

0:17:54.000 --> 0:17:58.000
<v Speaker 1>why it's used in film a lot of people argue

0:17:58.119 --> 0:18:01.439
<v Speaker 1>that the name actually comes from lamp lighters back in

0:18:01.480 --> 0:18:04.080
<v Speaker 1>the old gas lamp days, where they would have to

0:18:04.119 --> 0:18:06.359
<v Speaker 1>go from lamp to lamp in the streets of a

0:18:06.400 --> 0:18:10.320
<v Speaker 1>city such as London and turned the lamps on went

0:18:10.400 --> 0:18:13.639
<v Speaker 1>started getting dark, and turned the lamps off when it

0:18:13.720 --> 0:18:16.679
<v Speaker 1>started to get bright again. And to do that they

0:18:16.680 --> 0:18:20.120
<v Speaker 1>would use these poles that would have a hook at

0:18:20.119 --> 0:18:24.640
<v Speaker 1>the end to be able to either light or extinguish

0:18:24.880 --> 0:18:29.399
<v Speaker 1>a lamp, and those poles were called gaffs, So they

0:18:29.480 --> 0:18:32.360
<v Speaker 1>used gaff poles. You could say that the person using

0:18:32.359 --> 0:18:35.400
<v Speaker 1>it was a gaffer. And a lot of those lamp

0:18:35.480 --> 0:18:40.639
<v Speaker 1>lighters apparently also worked in theaters in England. They would

0:18:41.320 --> 0:18:43.600
<v Speaker 1>light the lights in the theater so that when the

0:18:43.600 --> 0:18:46.679
<v Speaker 1>audience comes inside to your indoor theater, they can actually

0:18:46.680 --> 0:18:49.400
<v Speaker 1>see what's going on. And because the gaffer is the

0:18:49.440 --> 0:18:52.439
<v Speaker 1>head lighting technician, the name was transferred over to the

0:18:52.440 --> 0:18:56.000
<v Speaker 1>film world and they typically oversee the entire electrical department.

0:18:56.640 --> 0:18:58.919
<v Speaker 1>Now I've got some more terms to cover as soon

0:18:58.920 --> 0:19:01.200
<v Speaker 1>as we come back, but first let's take a quick break.

0:19:08.560 --> 0:19:11.240
<v Speaker 1>And before I continued down the road with lighting, let's

0:19:11.320 --> 0:19:14.240
<v Speaker 1>jump back to photography for a second, so director of

0:19:14.280 --> 0:19:16.560
<v Speaker 1>Photography is ahead of the department, but there are a

0:19:16.600 --> 0:19:18.919
<v Speaker 1>lot of other jobs in that group. There are the

0:19:19.080 --> 0:19:23.000
<v Speaker 1>camera operators who physically control and operate cameras during the

0:19:23.040 --> 0:19:26.800
<v Speaker 1>filming process. Uh. The camera operators work very closely with

0:19:26.840 --> 0:19:29.920
<v Speaker 1>the director of photography, essentially kind of following the director

0:19:29.960 --> 0:19:32.800
<v Speaker 1>of Photography's instructions to make sure cameras are where they're

0:19:32.800 --> 0:19:34.959
<v Speaker 1>supposed to be and they move the way they're supposed to.

0:19:35.760 --> 0:19:40.480
<v Speaker 1>Some sets employ specialty operators, such as aerial camera operators.

0:19:40.720 --> 0:19:44.160
<v Speaker 1>This might be someone who controls a camera that's mounted

0:19:44.280 --> 0:19:47.160
<v Speaker 1>on an airplane or in a helicopter, or it might

0:19:47.200 --> 0:19:50.360
<v Speaker 1>be someone controlling a drone with a camera on it.

0:19:50.920 --> 0:19:54.040
<v Speaker 1>And you also have other camera operators like jib arm

0:19:54.200 --> 0:19:57.520
<v Speaker 1>or crane camera operators. As the name suggests, they control

0:19:57.600 --> 0:19:59.960
<v Speaker 1>a camera that's mounted on the end of a movable

0:20:00.119 --> 0:20:03.480
<v Speaker 1>arm to get shots from typically high elevation, to get

0:20:03.680 --> 0:20:06.919
<v Speaker 1>sort of these sweeping, established, establishing shots in a film

0:20:07.600 --> 0:20:12.560
<v Speaker 1>that typically is used on on jibs or cranes. Then

0:20:12.600 --> 0:20:16.480
<v Speaker 1>there's steadicam operators. I did an episode about steadicams. I'm

0:20:16.520 --> 0:20:19.320
<v Speaker 1>pretty sure, but it was a long time ago. But

0:20:19.400 --> 0:20:22.560
<v Speaker 1>just to go over what that is. These are rigs

0:20:22.600 --> 0:20:26.880
<v Speaker 1>that allow operators to capture smooth handheld camera shots. They

0:20:26.880 --> 0:20:29.400
<v Speaker 1>free up a director to capture images that otherwise would

0:20:29.400 --> 0:20:32.359
<v Speaker 1>have been really difficult or maybe even impossible to get so.

0:20:32.440 --> 0:20:36.160
<v Speaker 1>Before the steadicam, the solution to moving a camera through

0:20:36.320 --> 0:20:40.000
<v Speaker 1>a scene, like actually physically having the camera move through

0:20:40.320 --> 0:20:44.600
<v Speaker 1>action was typically you were using if you're moving around

0:20:44.640 --> 0:20:48.080
<v Speaker 1>the horizontal plane, you would lay down tracks and you

0:20:48.119 --> 0:20:50.600
<v Speaker 1>would mount the camera on a moving platform called a

0:20:50.680 --> 0:20:55.040
<v Speaker 1>dolly that would physically be moved by members of the crew.

0:20:55.480 --> 0:20:58.199
<v Speaker 1>The dolly would allow cameras to get this sort of

0:20:58.240 --> 0:21:01.720
<v Speaker 1>smooth lateral motion, but it meant you were restricted to

0:21:01.840 --> 0:21:04.439
<v Speaker 1>the path of the tracks, and moreover, you had to

0:21:04.440 --> 0:21:07.480
<v Speaker 1>make sure the tracks weren't really visible on camera, or

0:21:07.560 --> 0:21:11.200
<v Speaker 1>it kind of ruined the illusion of fantasy. Now. In fact,

0:21:11.200 --> 0:21:13.720
<v Speaker 1>there's a movie I can tell you to watch if

0:21:13.760 --> 0:21:16.640
<v Speaker 1>you want to catch a little glimpse of this, Terry

0:21:16.680 --> 0:21:21.280
<v Speaker 1>Gilliam's movie The Adventures of Baron Munchausen. There's this sequence

0:21:21.600 --> 0:21:24.000
<v Speaker 1>in which the main character of the film is supposed

0:21:24.040 --> 0:21:26.679
<v Speaker 1>to be executed, and the camera starts with a shot

0:21:26.720 --> 0:21:29.760
<v Speaker 1>of Baron Munchausen as he stands at the execution block,

0:21:30.160 --> 0:21:33.080
<v Speaker 1>and the camera starts to pull back, and it keeps

0:21:33.119 --> 0:21:36.520
<v Speaker 1>pulling back further and further and further through dozens of

0:21:36.640 --> 0:21:41.720
<v Speaker 1>ranks of soldiers, one after another. It seems almost impossible

0:21:41.720 --> 0:21:44.760
<v Speaker 1>how far back this camera pulls until it's at the

0:21:44.800 --> 0:21:47.480
<v Speaker 1>gates of the city itself, looking through all these people

0:21:47.920 --> 0:21:50.560
<v Speaker 1>at the execution block. It's a really impressive shot. But

0:21:50.680 --> 0:21:53.640
<v Speaker 1>if you pay attention, you actually see that the actors

0:21:53.640 --> 0:21:56.720
<v Speaker 1>in that scene are moving in from the sides as

0:21:56.760 --> 0:21:59.520
<v Speaker 1>the camera moves backward. And the reason they're doing that

0:21:59.680 --> 0:22:02.159
<v Speaker 1>is to you not just make it look really impressive,

0:22:02.320 --> 0:22:05.000
<v Speaker 1>but also to obscure the fact that there are Dolly

0:22:05.119 --> 0:22:07.159
<v Speaker 1>tracks on the ground. And if you look at the

0:22:07.160 --> 0:22:10.960
<v Speaker 1>ground as the camera's pulling back, occasionally you'll catch a

0:22:10.960 --> 0:22:15.000
<v Speaker 1>glimpse of those Dolly tracks. Now, the steadicam freed up

0:22:15.119 --> 0:22:17.760
<v Speaker 1>the camera operator to move through a scene with a

0:22:17.760 --> 0:22:21.360
<v Speaker 1>camera with no tracks at all and keep the motion smooth,

0:22:21.520 --> 0:22:24.120
<v Speaker 1>so the picture doesn't jerk around a lot the way

0:22:24.119 --> 0:22:25.840
<v Speaker 1>it would if the camera were just being held by

0:22:25.840 --> 0:22:28.720
<v Speaker 1>the operator. In recent years, we've seen a lot of

0:22:28.720 --> 0:22:33.080
<v Speaker 1>that sort of jerky cam handheld action that that became

0:22:33.119 --> 0:22:37.160
<v Speaker 1>sort of an aesthetic. Recently, and by recently, I mean

0:22:37.160 --> 0:22:38.840
<v Speaker 1>in the last ten years or so, you've seen a

0:22:38.840 --> 0:22:41.399
<v Speaker 1>lot more of that, But before that there was a

0:22:41.400 --> 0:22:43.800
<v Speaker 1>lot of emphasis on this smooth motion. Now, I should

0:22:43.840 --> 0:22:47.480
<v Speaker 1>mention the steadicam existed long before Baron Munchausen came out.

0:22:47.880 --> 0:22:51.159
<v Speaker 1>Gilliam chose the Dolly option to create a particular visual

0:22:51.200 --> 0:22:53.400
<v Speaker 1>effect that would have been very hard to do even

0:22:53.440 --> 0:22:56.399
<v Speaker 1>with the steadicam, so it was done purposefully. And a

0:22:56.440 --> 0:23:00.040
<v Speaker 1>steadicam rig typically has a mechanical arm attached to a

0:23:00.200 --> 0:23:03.399
<v Speaker 1>harness worn by the camera operator, and it uses some

0:23:03.440 --> 0:23:06.760
<v Speaker 1>cool mechanical elements to smooth out motions. And like I said,

0:23:06.760 --> 0:23:08.200
<v Speaker 1>I did a full episode about this, so I'm not

0:23:08.200 --> 0:23:10.359
<v Speaker 1>going to go into all the mechanics right here, but

0:23:10.880 --> 0:23:13.920
<v Speaker 1>there's some really fantastic long stead camp shots in cinema

0:23:14.359 --> 0:23:16.560
<v Speaker 1>that show off what this kind of rig can achieve.

0:23:17.080 --> 0:23:21.240
<v Speaker 1>One example, a famous one, probably the one that most

0:23:21.280 --> 0:23:25.119
<v Speaker 1>people site when they're talking about long steadicam shots, is

0:23:25.280 --> 0:23:28.000
<v Speaker 1>a scene in Good Fellas in which the character Henry

0:23:28.040 --> 0:23:30.840
<v Speaker 1>Hill takes his future wife Karen on a day to

0:23:30.920 --> 0:23:34.040
<v Speaker 1>the nightclub, and they passed through the kitchen on their

0:23:34.080 --> 0:23:36.480
<v Speaker 1>way to get through to a table, and it's a

0:23:36.600 --> 0:23:39.639
<v Speaker 1>very long scene. Lots of action is going on as

0:23:39.680 --> 0:23:42.640
<v Speaker 1>the cameras moving through following these characters, and it would

0:23:42.640 --> 0:23:45.879
<v Speaker 1>have been impossible without the use of a steadicam unless

0:23:45.920 --> 0:23:48.840
<v Speaker 1>you were just going to deal with a very shaky

0:23:49.000 --> 0:23:52.000
<v Speaker 1>kind of experience, which would have taken away from the effect.

0:23:52.640 --> 0:23:57.160
<v Speaker 1>Then there are the first and second camera assistant roles. Now,

0:23:57.160 --> 0:24:00.760
<v Speaker 1>these are people who helped the camera operator in very ways,

0:24:00.800 --> 0:24:04.400
<v Speaker 1>such as measuring and pulling focus during a shot, threatening

0:24:04.480 --> 0:24:07.119
<v Speaker 1>film into a camera if it's an actual film camera,

0:24:07.640 --> 0:24:10.399
<v Speaker 1>or monitoring data in the case where you're using a

0:24:10.480 --> 0:24:14.240
<v Speaker 1>digital video camera rather than an actual film camera. On

0:24:14.280 --> 0:24:18.400
<v Speaker 1>some sets, there's what is called a data wrangler. It's

0:24:18.440 --> 0:24:21.639
<v Speaker 1>a relatively new position because in the old days it

0:24:21.680 --> 0:24:25.159
<v Speaker 1>was all done on film. But data wranglers oversee the

0:24:26.040 --> 0:24:31.159
<v Speaker 1>function organizing, labeling, duplicating and formatting of hard drives to

0:24:31.240 --> 0:24:33.480
<v Speaker 1>make sure captured footage gets to where it needs to

0:24:33.480 --> 0:24:38.399
<v Speaker 1>be and that they're always more storage available for for

0:24:38.440 --> 0:24:43.840
<v Speaker 1>the camera operators to save footage. Two, the second assistant

0:24:44.040 --> 0:24:49.160
<v Speaker 1>camera operator or a cameraman is often the term used.

0:24:49.440 --> 0:24:52.439
<v Speaker 1>Tends to be in charge of loading and unloading film

0:24:52.640 --> 0:24:55.560
<v Speaker 1>for film cameras. They're often also referred to as the

0:24:55.640 --> 0:24:59.399
<v Speaker 1>loader as a result, and they're also usually the person

0:24:59.480 --> 0:25:03.480
<v Speaker 1>who is the slate or clapper and that or they

0:25:03.520 --> 0:25:06.640
<v Speaker 1>oversee that task. Maybe they're not doing themselves, but they're

0:25:06.680 --> 0:25:08.919
<v Speaker 1>ultimately in charge of making sure it gets done. So

0:25:08.960 --> 0:25:10.719
<v Speaker 1>let me take a quick aside to talk about this.

0:25:11.400 --> 0:25:15.000
<v Speaker 1>The slate is that clapboard you've probably seen in either

0:25:15.080 --> 0:25:18.040
<v Speaker 1>behind the scenes footage or in television shows or films

0:25:18.080 --> 0:25:22.040
<v Speaker 1>that show the production side of some sort of movie

0:25:22.160 --> 0:25:25.160
<v Speaker 1>or TV show. Uh, this is the little board. It's

0:25:25.240 --> 0:25:28.480
<v Speaker 1>it's white and black. Typically it's got a little uh

0:25:29.000 --> 0:25:31.239
<v Speaker 1>lever that goes up and can slam down and make

0:25:31.280 --> 0:25:34.200
<v Speaker 1>a clapping noise. It's got stuff written on it now

0:25:34.240 --> 0:25:39.040
<v Speaker 1>typically the clapper slate or clapper board, or there's dozens

0:25:39.040 --> 0:25:41.800
<v Speaker 1>of names for this thing has the information on it

0:25:41.880 --> 0:25:45.560
<v Speaker 1>about the scene and take that's being shot at that time.

0:25:46.200 --> 0:25:50.760
<v Speaker 1>A take is another attempt at filming a scene, and

0:25:50.880 --> 0:25:54.600
<v Speaker 1>some directors like to do lots of takes so that

0:25:55.040 --> 0:25:57.199
<v Speaker 1>either they get exactly what they want or they have

0:25:57.240 --> 0:25:59.479
<v Speaker 1>a lot of different options to pick from once they

0:25:59.480 --> 0:26:04.320
<v Speaker 1>get to the editing phase of film's production. Some directors

0:26:04.960 --> 0:26:08.199
<v Speaker 1>are pretty quick to move on as soon as they

0:26:08.240 --> 0:26:10.919
<v Speaker 1>figure they got more or less what they need, so

0:26:10.960 --> 0:26:13.840
<v Speaker 1>they'll only do a few takes unless something really messes up,

0:26:13.840 --> 0:26:17.720
<v Speaker 1>and then they'll do another one. So the board typically

0:26:17.760 --> 0:26:20.600
<v Speaker 1>has whatever the scene number is and then the take

0:26:20.720 --> 0:26:23.520
<v Speaker 1>number on it um and probably some other information on

0:26:23.560 --> 0:26:26.880
<v Speaker 1>there too. It might have the associated film role on

0:26:26.920 --> 0:26:31.399
<v Speaker 1>there if the film is actually shot on film, probably

0:26:31.400 --> 0:26:33.080
<v Speaker 1>has the date, probably has the name of the director

0:26:33.119 --> 0:26:35.560
<v Speaker 1>and the director of photography, and maybe some other information

0:26:35.600 --> 0:26:38.200
<v Speaker 1>as well. Now, the purpose of this, the reason why

0:26:38.200 --> 0:26:42.040
<v Speaker 1>we have clapboards in the first place, is one to

0:26:42.600 --> 0:26:46.639
<v Speaker 1>help editors synchronize audio with the visuals and to be

0:26:46.760 --> 0:26:50.520
<v Speaker 1>able to just associate the audio that's been captured with

0:26:50.640 --> 0:26:54.359
<v Speaker 1>the visuals that were captured. So whomever is running the

0:26:54.359 --> 0:26:57.439
<v Speaker 1>clapboard will actually say the scene number and take number,

0:26:57.640 --> 0:27:00.439
<v Speaker 1>maybe a little more information such as which can is

0:27:00.480 --> 0:27:04.320
<v Speaker 1>being used before clapping that little movable arm down on

0:27:04.359 --> 0:27:07.600
<v Speaker 1>the board. They say that so that the audio version

0:27:07.720 --> 0:27:10.600
<v Speaker 1>once once we know that sound is rolling, has a

0:27:10.640 --> 0:27:15.520
<v Speaker 1>record of that take, and the film, which we also

0:27:15.520 --> 0:27:18.359
<v Speaker 1>know is rolling, also has a record of it, and

0:27:18.400 --> 0:27:22.000
<v Speaker 1>then you can sink the two up the clapping motion

0:27:22.680 --> 0:27:26.359
<v Speaker 1>is the que that editors used to synchronize the video

0:27:26.760 --> 0:27:30.800
<v Speaker 1>or film with the sound. You see the lever come down,

0:27:31.160 --> 0:27:33.560
<v Speaker 1>you know that that should be associated with the loud

0:27:33.720 --> 0:27:36.600
<v Speaker 1>clap noise on the audio track. You make sure those

0:27:36.640 --> 0:27:40.200
<v Speaker 1>two line up, and then you've got your audio synchronized

0:27:40.320 --> 0:27:43.440
<v Speaker 1>with your visuals. Without that, you would have a really

0:27:43.520 --> 0:27:45.840
<v Speaker 1>hard time making sure the two were in line, and

0:27:45.880 --> 0:27:48.400
<v Speaker 1>everything would seem a bit off. You know, people's mouths

0:27:48.400 --> 0:27:51.480
<v Speaker 1>would be moving, but the sound they would make would

0:27:51.520 --> 0:27:54.720
<v Speaker 1>not be in line with their talking, and that would

0:27:54.720 --> 0:27:56.879
<v Speaker 1>be very off putting. All right, Now back to the

0:27:56.920 --> 0:28:00.320
<v Speaker 1>camera crew. There are people who work closely with the

0:28:00.359 --> 0:28:03.639
<v Speaker 1>camera crew called grips. They also work closely with the

0:28:03.760 --> 0:28:07.879
<v Speaker 1>lighting and electrical crews. Now, they themselves are not electricians.

0:28:08.000 --> 0:28:10.919
<v Speaker 1>So what do the grips do and what is a

0:28:11.080 --> 0:28:13.640
<v Speaker 1>key grip? Well, first, let's talk about where the name

0:28:13.720 --> 0:28:17.360
<v Speaker 1>comes from. Generally speaking, most people think that the name

0:28:17.400 --> 0:28:20.040
<v Speaker 1>comes from the stage theater world, but this time we're

0:28:20.040 --> 0:28:23.879
<v Speaker 1>talking about the American stage, not the English stage. And

0:28:24.000 --> 0:28:27.600
<v Speaker 1>in American theater it was shorthand for the stage hands

0:28:27.600 --> 0:28:31.520
<v Speaker 1>who would help move scenery during a show. So between scenes,

0:28:31.760 --> 0:28:35.360
<v Speaker 1>maybe the curtain comes down, or maybe there's a scrim

0:28:35.440 --> 0:28:40.200
<v Speaker 1>or something that's hiding the upstage from everybody. The grips

0:28:40.240 --> 0:28:43.640
<v Speaker 1>come in, they grip the scenery, and they haul it

0:28:43.680 --> 0:28:45.360
<v Speaker 1>off to wherever it needs to go. Now in the

0:28:45.400 --> 0:28:47.800
<v Speaker 1>film world, they do a little bit more than just

0:28:47.920 --> 0:28:53.240
<v Speaker 1>lug stuff around. The grips are responsible for acquiring, building, maintaining,

0:28:53.480 --> 0:28:57.000
<v Speaker 1>setting up, and breaking down all the equipment that supports

0:28:57.080 --> 0:29:02.320
<v Speaker 1>the cameras, and that includes stuff like tripod dollies, cranes, jibs,

0:29:02.720 --> 0:29:06.040
<v Speaker 1>the dolly tracks, and other rigs. They might have to

0:29:06.120 --> 0:29:09.040
<v Speaker 1>build rigs that can hang from supports or be mounted

0:29:09.040 --> 0:29:13.560
<v Speaker 1>to a vehicle, or otherwise help support a camera if

0:29:13.600 --> 0:29:17.520
<v Speaker 1>there isn't a market solution out there already. In the

0:29:17.560 --> 0:29:19.800
<v Speaker 1>case of dollies, they are also the people who push

0:29:19.880 --> 0:29:22.560
<v Speaker 1>the dolly along the track as the camera operator captures

0:29:22.560 --> 0:29:26.120
<v Speaker 1>a shot, at least if you're not using a motorized dolly.

0:29:26.160 --> 0:29:28.840
<v Speaker 1>They also work with lighting crews to hang lights and

0:29:28.840 --> 0:29:32.040
<v Speaker 1>set up lighting rigs, though the actual electricians on the

0:29:32.160 --> 0:29:35.160
<v Speaker 1>lighting crew work with the lighting itself, so again the

0:29:35.160 --> 0:29:39.000
<v Speaker 1>grips don't end up working the electrical side of it.

0:29:39.040 --> 0:29:41.320
<v Speaker 1>They work on the physical. Let's get this to where

0:29:41.320 --> 0:29:44.400
<v Speaker 1>it needs to be. The key grip is the head

0:29:44.440 --> 0:29:47.960
<v Speaker 1>grip in charge, sort of the the foreman or supervisor

0:29:48.040 --> 0:29:50.920
<v Speaker 1>of the department, and frequently will end up working with

0:29:51.000 --> 0:29:54.200
<v Speaker 1>the main camera in a film production, so the key

0:29:54.200 --> 0:29:57.600
<v Speaker 1>grip and the gaffer worked together closely to make sure

0:29:57.640 --> 0:30:00.960
<v Speaker 1>the lighting and the camera support are all in lace. Now,

0:30:01.000 --> 0:30:03.480
<v Speaker 1>both the key grip and the gaffer can have a

0:30:03.520 --> 0:30:06.960
<v Speaker 1>position under them called the best boy, and this is

0:30:07.000 --> 0:30:10.400
<v Speaker 1>where a lot of mystery comes back into play. The

0:30:10.440 --> 0:30:15.080
<v Speaker 1>best boy position isn't really just an assistant. Typically, the

0:30:15.120 --> 0:30:18.680
<v Speaker 1>best boy is responsible for doing stuff like hiring the

0:30:18.760 --> 0:30:22.600
<v Speaker 1>crew in their respective department, whether that's in the grips

0:30:23.000 --> 0:30:25.840
<v Speaker 1>or in the electrical and lighting department. They schedule the crew,

0:30:25.920 --> 0:30:29.880
<v Speaker 1>they coordinate between departments. They might oversee you equipment rentals.

0:30:30.280 --> 0:30:33.080
<v Speaker 1>They can oversee the day to day operations of those departments.

0:30:33.120 --> 0:30:36.760
<v Speaker 1>So they are the supervisors under the foreman. So where

0:30:36.760 --> 0:30:40.600
<v Speaker 1>the heck did the term best boy come from? Well,

0:30:40.640 --> 0:30:45.560
<v Speaker 1>one popular but probably apocryphal explanation is that comes from

0:30:45.600 --> 0:30:48.600
<v Speaker 1>the early days of film production, before all the roles

0:30:48.680 --> 0:30:53.200
<v Speaker 1>on set had been established and unionized. So but back

0:30:53.200 --> 0:30:56.400
<v Speaker 1>in those days, you had a lot more lucy goosey

0:30:56.440 --> 0:30:59.360
<v Speaker 1>collaboration between the lighting crew and the grip crew, and

0:30:59.400 --> 0:31:02.840
<v Speaker 1>in those days goes the story you would have the

0:31:03.000 --> 0:31:06.640
<v Speaker 1>key grip or the gaffer asking one another to lend

0:31:06.840 --> 0:31:10.680
<v Speaker 1>someone from the other team to help out on their team.

0:31:10.760 --> 0:31:13.120
<v Speaker 1>So the gaffer might go to the key grip and say,

0:31:13.520 --> 0:31:15.600
<v Speaker 1>I need somebody to help us out. Send over your

0:31:15.600 --> 0:31:18.960
<v Speaker 1>best boy. So in other words, send over whomever's on

0:31:19.000 --> 0:31:22.080
<v Speaker 1>your team who's really good at what they do, because

0:31:22.160 --> 0:31:23.960
<v Speaker 1>I need someone who's going to pick up what I

0:31:24.000 --> 0:31:26.920
<v Speaker 1>need them to do very very quickly, and we got

0:31:26.920 --> 0:31:31.680
<v Speaker 1>to get this done. And that was generally placed as

0:31:31.880 --> 0:31:35.680
<v Speaker 1>this is the origin of the term, and that eventually

0:31:35.720 --> 0:31:38.360
<v Speaker 1>the term began to be used for the supervisor of

0:31:38.400 --> 0:31:41.360
<v Speaker 1>the grip or electrical teams, the idea being that whomever

0:31:41.480 --> 0:31:43.560
<v Speaker 1>is doing the best job is going to get promoted

0:31:43.680 --> 0:31:46.800
<v Speaker 1>to supervisors, so they're the best boy. Now, the term

0:31:46.880 --> 0:31:49.440
<v Speaker 1>is likely apocryphal, or the very least, there's no real

0:31:49.520 --> 0:31:52.640
<v Speaker 1>source to support it apart from hey, you know, that

0:31:52.720 --> 0:31:55.720
<v Speaker 1>sounds like it makes sense, So it's kind of like

0:31:55.800 --> 0:31:59.800
<v Speaker 1>after the fact reasoning saying, well, it's probably because of this,

0:32:00.240 --> 0:32:02.680
<v Speaker 1>but there's no documentation to show that that's actually how

0:32:02.720 --> 0:32:05.480
<v Speaker 1>it happened. And there is an alternate theory, one that

0:32:05.760 --> 0:32:08.280
<v Speaker 1>also doesn't have a ton of documentation to support it,

0:32:08.640 --> 0:32:11.560
<v Speaker 1>and it's that the term comes from sailors. And this

0:32:11.640 --> 0:32:14.160
<v Speaker 1>requires me to talk for a second about the relationship

0:32:14.240 --> 0:32:19.880
<v Speaker 1>between sailing and film. So the general wisdom goes that

0:32:20.000 --> 0:32:24.040
<v Speaker 1>back in the old days, theaters, as in stage theaters,

0:32:24.400 --> 0:32:28.120
<v Speaker 1>would frequently employ sailors who were between jobs. So the

0:32:28.160 --> 0:32:31.200
<v Speaker 1>sailors would be looking for work while they're on land

0:32:31.320 --> 0:32:34.840
<v Speaker 1>and they don't have another UH expedition or whatever, they

0:32:34.840 --> 0:32:37.440
<v Speaker 1>don't have another job lined up, they get hired on

0:32:37.520 --> 0:32:40.880
<v Speaker 1>to do work in theaters, working in the rigging, so

0:32:41.000 --> 0:32:45.240
<v Speaker 1>they're rigging up scenery pulleys and UH curtains and that

0:32:45.320 --> 0:32:47.320
<v Speaker 1>sort of stuff. And it was similar to the work

0:32:47.360 --> 0:32:51.080
<v Speaker 1>done on sailing vessels with sales and and ships rigging,

0:32:51.480 --> 0:32:54.719
<v Speaker 1>So the sailors would do this stuff and move scenery around.

0:32:54.760 --> 0:32:57.440
<v Speaker 1>And this is, by the way, the also the UH

0:32:57.520 --> 0:33:01.680
<v Speaker 1>the possibly apocryphal reason why there's a superstition in theater

0:33:01.920 --> 0:33:04.800
<v Speaker 1>that it's considered to be bad luck to whistle if

0:33:04.800 --> 0:33:09.000
<v Speaker 1>you are backstage at a stage theater, and the reason

0:33:09.040 --> 0:33:11.960
<v Speaker 1>for that is that the sailors would, as the story goes,

0:33:12.560 --> 0:33:16.000
<v Speaker 1>use whistles. They would whistle to one another to signal wind,

0:33:16.040 --> 0:33:19.440
<v Speaker 1>to move scenery, or otherwise mess with the rigging backstage.

0:33:19.720 --> 0:33:22.400
<v Speaker 1>So if you were backstage and you were whistling, you

0:33:22.480 --> 0:33:24.880
<v Speaker 1>might accidentally command the sailors to do all sorts of

0:33:24.880 --> 0:33:28.120
<v Speaker 1>funky and possibly dangerous stuff with the scenery. Now, I

0:33:28.160 --> 0:33:31.960
<v Speaker 1>have no idea if that's actually true, because the theater

0:33:32.040 --> 0:33:36.080
<v Speaker 1>world is even worse at documenting its mythology and terminology

0:33:36.120 --> 0:33:38.680
<v Speaker 1>than the film world is, and of course many film

0:33:38.800 --> 0:33:42.760
<v Speaker 1>terms would grow from the theatrical world. But anyway, according

0:33:42.840 --> 0:33:45.840
<v Speaker 1>to this alternate theory, in the whaling industry, it was

0:33:45.880 --> 0:33:48.560
<v Speaker 1>apparently common to refer to a member of the crew

0:33:48.720 --> 0:33:53.000
<v Speaker 1>as the best boy. Beyond this fairly vague description, I

0:33:53.080 --> 0:33:55.920
<v Speaker 1>can't find much more, and there's not really any evidence

0:33:55.920 --> 0:33:58.880
<v Speaker 1>to support the assertion, apart from the fact that sailors

0:33:58.920 --> 0:34:02.600
<v Speaker 1>occasionally worked in the ors, and that possibly the term

0:34:02.640 --> 0:34:05.920
<v Speaker 1>made its way from the sailing industry into the theatrical

0:34:05.960 --> 0:34:09.680
<v Speaker 1>industry and then onto the film industry. Whatever the case,

0:34:10.000 --> 0:34:12.839
<v Speaker 1>the best boy positions are important, and while the name

0:34:12.920 --> 0:34:16.440
<v Speaker 1>indicates a gender, a best boy can be anyone, whether

0:34:16.560 --> 0:34:20.279
<v Speaker 1>they identify as male, female, or other. And I've got

0:34:20.280 --> 0:34:22.479
<v Speaker 1>a few more positions to talk about and some other

0:34:22.600 --> 0:34:26.160
<v Speaker 1>terminology to get through. But first let's take another quick break.

0:34:33.840 --> 0:34:36.320
<v Speaker 1>So we've got a few other big departments to talk about,

0:34:36.480 --> 0:34:39.840
<v Speaker 1>like the sound department. This includes people like the sound mixer,

0:34:40.160 --> 0:34:43.960
<v Speaker 1>the boom operator, and the sound utility expert. Their jobs,

0:34:44.200 --> 0:34:47.000
<v Speaker 1>as you would guess, is to capture sound during recording

0:34:47.480 --> 0:34:49.960
<v Speaker 1>and organizing all those recordings so that they can be

0:34:50.000 --> 0:34:53.319
<v Speaker 1>mixed later in the editing process. They also typically try

0:34:53.320 --> 0:34:57.240
<v Speaker 1>to capture important sounds and eliminate distracting stuff like background

0:34:57.320 --> 0:35:00.640
<v Speaker 1>noise and room tone. Sometimes that's done at the time

0:35:00.719 --> 0:35:04.120
<v Speaker 1>of recording. Often it's done in the editing phase. And

0:35:04.160 --> 0:35:08.399
<v Speaker 1>related to this group are python wranglers. That's a term

0:35:08.480 --> 0:35:10.759
<v Speaker 1>jokingly used to describe people whose job it is to

0:35:10.760 --> 0:35:13.799
<v Speaker 1>help manage the cables on a film set so they're

0:35:13.840 --> 0:35:16.359
<v Speaker 1>not in the way. They also work obviously with the

0:35:16.400 --> 0:35:20.000
<v Speaker 1>electrical and camera departments, so you've got people who are

0:35:20.040 --> 0:35:23.760
<v Speaker 1>just making sure that stuff is is kept fairly organized

0:35:23.800 --> 0:35:26.400
<v Speaker 1>so that it doesn't cause a problem and doesn't end

0:35:26.480 --> 0:35:29.320
<v Speaker 1>up making a big mess, so that when you're striking

0:35:29.560 --> 0:35:30.960
<v Speaker 1>at the end of a day or at the end

0:35:30.960 --> 0:35:34.040
<v Speaker 1>of a shoot. Uh, it doesn't, you know, take up

0:35:34.080 --> 0:35:36.759
<v Speaker 1>even more time. Now, while I'm talking about sound, I

0:35:36.760 --> 0:35:40.120
<v Speaker 1>should also mention a d R, which stands for additional

0:35:40.200 --> 0:35:44.279
<v Speaker 1>dialogue recording or additional dialogue replacement. I've also seen some

0:35:44.360 --> 0:35:47.520
<v Speaker 1>sources say a d R stands for automatic dialogue replacement,

0:35:47.560 --> 0:35:51.479
<v Speaker 1>But additional is how I normally see it. And honestly, uh,

0:35:51.520 --> 0:35:55.759
<v Speaker 1>the practice has been around longer than automated systems. But

0:35:55.960 --> 0:35:58.880
<v Speaker 1>this is a technique in which an actor rerecords lines

0:35:58.920 --> 0:36:01.920
<v Speaker 1>of dialogue in a studio in order to get a

0:36:01.960 --> 0:36:06.359
<v Speaker 1>clean audio version of the line. The actor times their

0:36:06.400 --> 0:36:09.520
<v Speaker 1>delivery to work with the captured footage, because obviously you

0:36:09.560 --> 0:36:13.920
<v Speaker 1>can't just create new footage, not without the use of

0:36:13.960 --> 0:36:17.120
<v Speaker 1>computers anyway. And so it's sort of like lip syncing,

0:36:17.160 --> 0:36:20.880
<v Speaker 1>but in reverse. Instead of instead of mouving words that

0:36:20.920 --> 0:36:24.560
<v Speaker 1>have already been recorded, you're recording new words, but you're

0:36:24.600 --> 0:36:28.360
<v Speaker 1>doing it to time it with previously recorded visuals. So

0:36:28.440 --> 0:36:30.399
<v Speaker 1>the actor has to time their delivery to work within

0:36:30.480 --> 0:36:34.560
<v Speaker 1>that captured footage. And this can be done to correct

0:36:34.640 --> 0:36:38.680
<v Speaker 1>for poor audio recording from the onset or on location audio.

0:36:38.760 --> 0:36:42.239
<v Speaker 1>Let's say there was some extraneous noise that was too distracting.

0:36:42.719 --> 0:36:44.840
<v Speaker 1>You could re record the audio in studio and have

0:36:44.920 --> 0:36:47.279
<v Speaker 1>it inserted there, Or it could even be done in

0:36:47.320 --> 0:36:50.560
<v Speaker 1>an attempt to change the performance that the actor gave

0:36:51.040 --> 0:36:53.880
<v Speaker 1>by having the actor give a different read on the lines,

0:36:53.960 --> 0:36:58.600
<v Speaker 1>maybe a different emotional take or a different emphasis on

0:36:58.719 --> 0:37:02.080
<v Speaker 1>certain words. And and it's done well. The audience never

0:37:02.120 --> 0:37:05.120
<v Speaker 1>even notices it. They don't notice the difference between something

0:37:05.160 --> 0:37:08.279
<v Speaker 1>that was recorded on set versus a d R. If

0:37:08.320 --> 0:37:11.759
<v Speaker 1>it's not done well, it could be super distracting, like

0:37:11.800 --> 0:37:13.800
<v Speaker 1>it might not quite match up with the mouth and

0:37:13.920 --> 0:37:18.000
<v Speaker 1>it seems really weird. Uh. Then you have the art department.

0:37:18.400 --> 0:37:21.000
<v Speaker 1>This falls under the command of the film's production designer,

0:37:21.160 --> 0:37:24.480
<v Speaker 1>who helps determine the look of a film outside of

0:37:24.560 --> 0:37:27.799
<v Speaker 1>the camera and lighting departments. So those departments are all

0:37:27.880 --> 0:37:31.920
<v Speaker 1>focused pun intended on how to light and capture a scene.

0:37:32.440 --> 0:37:35.160
<v Speaker 1>But the production designer is in charge of the groups

0:37:35.200 --> 0:37:38.640
<v Speaker 1>that make all the stuff that goes into those scenes.

0:37:38.680 --> 0:37:43.600
<v Speaker 1>Like they select locations for location shoots, they build sets, uh,

0:37:43.640 --> 0:37:47.280
<v Speaker 1>they dress sets, they design costumes. They set the physical

0:37:47.320 --> 0:37:52.000
<v Speaker 1>look for the characters with makeup or prosthetics. Visual effects

0:37:52.040 --> 0:37:54.320
<v Speaker 1>teams are part of this too. So under the production

0:37:54.360 --> 0:37:57.400
<v Speaker 1>designer you have a lot of other people. Uh. The

0:37:57.520 --> 0:38:00.480
<v Speaker 1>art director is in charge of craftspeople who work in

0:38:00.560 --> 0:38:03.520
<v Speaker 1>set design and graphics. They also head up the illustrators

0:38:03.520 --> 0:38:06.080
<v Speaker 1>who might work on a film. They're really important through

0:38:06.080 --> 0:38:09.680
<v Speaker 1>the entire phase, including pre production. Uh. They might help

0:38:09.760 --> 0:38:13.600
<v Speaker 1>with designing animatics and storyboards. That helps the director bring

0:38:13.719 --> 0:38:17.160
<v Speaker 1>a vision into realization before committing stuff to film. So

0:38:17.480 --> 0:38:19.600
<v Speaker 1>you could say, like, I'm thinking of having the camera

0:38:20.200 --> 0:38:23.200
<v Speaker 1>in this particular position, and this is how I'm imagining

0:38:23.239 --> 0:38:26.320
<v Speaker 1>the the scene playing out. You can have an artist

0:38:26.400 --> 0:38:29.440
<v Speaker 1>kind of draw out what they feel that the director

0:38:29.520 --> 0:38:32.200
<v Speaker 1>is saying and sort of build out a comic book

0:38:32.520 --> 0:38:37.320
<v Speaker 1>or even crude cartoon version of whatever the action is

0:38:37.360 --> 0:38:40.040
<v Speaker 1>going to be. It can also be a really collaborative

0:38:40.040 --> 0:38:42.919
<v Speaker 1>process with the director of photography to really figure out

0:38:43.120 --> 0:38:45.680
<v Speaker 1>exactly how it's supposed to look. That also gives the

0:38:45.719 --> 0:38:50.520
<v Speaker 1>director of photography and a chance to rethink their position.

0:38:50.560 --> 0:38:52.960
<v Speaker 1>They might say, you know, now that i'm thinking about it,

0:38:53.239 --> 0:38:56.880
<v Speaker 1>I think that actually putting the camera over here would

0:38:56.880 --> 0:38:59.319
<v Speaker 1>look better. Let's see what that might look like and

0:38:59.360 --> 0:39:01.399
<v Speaker 1>have the illustra to go back and change things out.

0:39:01.840 --> 0:39:05.439
<v Speaker 1>It's time consuming, but it's less expensive than finding out

0:39:06.120 --> 0:39:09.200
<v Speaker 1>once you're there on set and you've set everything up.

0:39:09.760 --> 0:39:12.040
<v Speaker 1>The set designer is the person who is in charge

0:39:12.080 --> 0:39:16.000
<v Speaker 1>of overseeing the entire set construction job, from concept to

0:39:16.080 --> 0:39:19.840
<v Speaker 1>full build out. UH. This often happens in a sound stage,

0:39:19.880 --> 0:39:22.960
<v Speaker 1>which is a controlled environment within which a film can shoot,

0:39:23.440 --> 0:39:26.840
<v Speaker 1>so you're isolated from the outside world you have fewer

0:39:27.760 --> 0:39:31.000
<v Speaker 1>distractions that can come in. But set designers also can

0:39:31.040 --> 0:39:34.400
<v Speaker 1>build sets on locations where you have slightly less control,

0:39:34.760 --> 0:39:38.480
<v Speaker 1>but you can have more authenticity In those cases, the

0:39:38.520 --> 0:39:41.839
<v Speaker 1>set decorator's job is to furnish the set with all

0:39:41.920 --> 0:39:44.759
<v Speaker 1>the important props and elements that make it seem like

0:39:44.800 --> 0:39:47.400
<v Speaker 1>a real place. So a set decorator working on a

0:39:47.400 --> 0:39:51.200
<v Speaker 1>film UH that takes place and say an old, creepy mansion,

0:39:51.680 --> 0:39:54.360
<v Speaker 1>might use a collection of objects that could be in

0:39:54.440 --> 0:39:57.399
<v Speaker 1>a warehouse that the movie studio owns, or it could

0:39:57.400 --> 0:40:01.120
<v Speaker 1>be rented from a business that's specifically caters to the

0:40:01.160 --> 0:40:04.480
<v Speaker 1>movie industry. Or they might even crawl through various antiques

0:40:04.480 --> 0:40:06.960
<v Speaker 1>and oddit these shops in order to find what they're

0:40:06.960 --> 0:40:09.319
<v Speaker 1>looking for. If you listen to my episode with the

0:40:09.400 --> 0:40:12.640
<v Speaker 1>Stranger Things crew, you heard them talk about the challenges

0:40:12.640 --> 0:40:16.280
<v Speaker 1>of filling a set with appropriate props and set pieces

0:40:16.280 --> 0:40:19.120
<v Speaker 1>that dated from the nineteen eighties. Now, while the set

0:40:19.160 --> 0:40:22.040
<v Speaker 1>decorator determines which pieces are going to go in, there's

0:40:22.080 --> 0:40:24.920
<v Speaker 1>a crew called set dressers who are actually in charge

0:40:25.000 --> 0:40:27.920
<v Speaker 1>of placing those items within a set according to the

0:40:28.000 --> 0:40:30.280
<v Speaker 1>vision of the creative team. Now, as you can imagine

0:40:30.680 --> 0:40:33.480
<v Speaker 1>these films, sets can have hundreds of props in them,

0:40:33.520 --> 0:40:37.000
<v Speaker 1>which means someone needs to keep track of everything, and

0:40:37.040 --> 0:40:40.600
<v Speaker 1>that job falls to the props master. A prop is

0:40:41.120 --> 0:40:44.920
<v Speaker 1>really anything that isn't an actor, a piece of scenery, uh,

0:40:45.239 --> 0:40:48.759
<v Speaker 1>some film equipment, or a costume. It's pretty much everything else.

0:40:49.160 --> 0:40:52.680
<v Speaker 1>They tend to be portable or at the very least movable. Uh.

0:40:52.760 --> 0:40:55.120
<v Speaker 1>Some people will actually only use the word prop to

0:40:55.160 --> 0:41:00.200
<v Speaker 1>mean anything that an actor actually interacts with within the film. So,

0:41:00.560 --> 0:41:03.320
<v Speaker 1>in other words, if there's a book that an actor

0:41:03.320 --> 0:41:05.959
<v Speaker 1>has to pick up and and look through, that book

0:41:05.960 --> 0:41:07.960
<v Speaker 1>would be a prop. But maybe there's a stack of

0:41:08.000 --> 0:41:11.239
<v Speaker 1>books that are on the set that the actor never touches. There,

0:41:11.280 --> 0:41:14.920
<v Speaker 1>just set dressing, And they would argue, no, that's not

0:41:14.960 --> 0:41:17.759
<v Speaker 1>a prop, that's scenery. But it's all largely academic. The

0:41:17.800 --> 0:41:20.000
<v Speaker 1>props master has to keep track of all these things,

0:41:20.160 --> 0:41:22.959
<v Speaker 1>and so typically has an organization system to know where

0:41:23.000 --> 0:41:25.120
<v Speaker 1>props are in order to get hands on them when

0:41:25.120 --> 0:41:27.680
<v Speaker 1>they are needed for any given scene. Often they are

0:41:27.680 --> 0:41:31.480
<v Speaker 1>also prop builders on staff as well, as that name suggests,

0:41:31.760 --> 0:41:34.719
<v Speaker 1>they build any props that you can't otherwise find, So

0:41:34.760 --> 0:41:37.480
<v Speaker 1>in some types of films, like science fiction or fantasy,

0:41:37.840 --> 0:41:39.759
<v Speaker 1>you have a lot of props that you really just

0:41:39.840 --> 0:41:43.040
<v Speaker 1>can't find in stores, so you have to make them

0:41:43.040 --> 0:41:47.520
<v Speaker 1>from scratch, like Star Wars with lightsabers. Lightsabers, I hate

0:41:47.520 --> 0:41:49.759
<v Speaker 1>to tell you, aren't a real thing, so they had

0:41:49.800 --> 0:41:53.719
<v Speaker 1>to build them. Likewise, costumers can end up making outfits

0:41:53.719 --> 0:41:56.480
<v Speaker 1>for cast that are a combination of pre made pieces,

0:41:56.600 --> 0:41:59.080
<v Speaker 1>some of them bought right off the rack from stores

0:41:59.239 --> 0:42:03.480
<v Speaker 1>or off and secondhand shops. Other stuff might be made

0:42:03.480 --> 0:42:06.160
<v Speaker 1>to order for the film itself, unique pieces that were

0:42:06.160 --> 0:42:09.440
<v Speaker 1>specifically made for the movie. In addition to those positions,

0:42:09.440 --> 0:42:13.280
<v Speaker 1>you have special effects artists who may work on practical effects,

0:42:13.400 --> 0:42:16.040
<v Speaker 1>meaning those effects that happened within the real space and

0:42:16.160 --> 0:42:19.759
<v Speaker 1>use physical objects or c g I effects. In the

0:42:19.800 --> 0:42:21.560
<v Speaker 1>case of c g I, most of that work tends

0:42:21.600 --> 0:42:24.480
<v Speaker 1>to happen far from the action of the actual shooting location,

0:42:24.800 --> 0:42:27.440
<v Speaker 1>and it can stretch well into the post production phase

0:42:27.480 --> 0:42:30.799
<v Speaker 1>of a film. Practical effects are pretty nifty, but they

0:42:30.880 --> 0:42:33.480
<v Speaker 1>also can be fairly expensive, and if things do not

0:42:33.640 --> 0:42:36.480
<v Speaker 1>go well, they can end up pushing a film behind schedule.

0:42:36.920 --> 0:42:39.200
<v Speaker 1>A famous example of this would be the mechanical shark

0:42:39.320 --> 0:42:41.920
<v Speaker 1>in Jaws. I did a full episode about that shark

0:42:42.000 --> 0:42:45.200
<v Speaker 1>with Chris Palette years and years ago. The shark's name

0:42:45.239 --> 0:42:49.440
<v Speaker 1>is Bruce. Anyway, that ended up being a huge headache.

0:42:49.560 --> 0:42:52.040
<v Speaker 1>But practical effects, when they're done well, can seem more

0:42:52.120 --> 0:42:55.560
<v Speaker 1>quote unquote real than c g I effects, and some

0:42:55.680 --> 0:42:59.520
<v Speaker 1>film snobs like myself tend to favor practical effects over

0:42:59.560 --> 0:43:02.960
<v Speaker 1>c g I in most cases because if c g

0:43:03.120 --> 0:43:05.759
<v Speaker 1>I isn't done well, it just looks kind of like

0:43:05.760 --> 0:43:08.640
<v Speaker 1>a video game to me. Now, you've also got makeup

0:43:08.719 --> 0:43:11.239
<v Speaker 1>artists who have a pretty challenging job. Even with a

0:43:11.239 --> 0:43:13.760
<v Speaker 1>simple film that has no need for special effects makeup,

0:43:14.080 --> 0:43:16.040
<v Speaker 1>those artists have to make sure an actor's look is

0:43:16.080 --> 0:43:20.720
<v Speaker 1>consistent throughout the film, depending upon whatever the film scene

0:43:20.760 --> 0:43:23.279
<v Speaker 1>calls for, So they have to keep a record of

0:43:23.480 --> 0:43:26.120
<v Speaker 1>all the different looks that the actor goes through in

0:43:26.160 --> 0:43:28.480
<v Speaker 1>the course of a film to make sure that they

0:43:28.520 --> 0:43:31.120
<v Speaker 1>stay the same from scene to scene, and if you're

0:43:31.120 --> 0:43:35.440
<v Speaker 1>shooting scenes that are sequentially far apart in the in

0:43:35.480 --> 0:43:38.560
<v Speaker 1>the finished film, it may be that the actor has

0:43:38.600 --> 0:43:41.600
<v Speaker 1>to undergo some sort of transformation, and it means that

0:43:41.680 --> 0:43:43.880
<v Speaker 1>you might have to have a record of several different

0:43:43.920 --> 0:43:47.000
<v Speaker 1>looks to make sure you replicate exactly the right one

0:43:47.120 --> 0:43:49.560
<v Speaker 1>for whatever scene is shooting that day. If the film

0:43:49.640 --> 0:43:52.839
<v Speaker 1>calls for special effects makeup, there's an even bigger job

0:43:52.880 --> 0:43:55.040
<v Speaker 1>ahead of the crew because they may have to work

0:43:55.080 --> 0:43:57.840
<v Speaker 1>on a single actor for several hours to get everything

0:43:57.840 --> 0:44:02.040
<v Speaker 1>ready for the camera. There are also location scouts and

0:44:02.080 --> 0:44:05.399
<v Speaker 1>location managers. Their job is to seek out the real

0:44:05.440 --> 0:44:08.440
<v Speaker 1>world locations where a film can shoot. I've had a

0:44:08.520 --> 0:44:11.960
<v Speaker 1>lot of location scouts come through my neighborhood um and

0:44:12.080 --> 0:44:15.319
<v Speaker 1>location managers talking with me as well about using the

0:44:15.719 --> 0:44:19.399
<v Speaker 1>area for for shooting, and they have to handle all

0:44:19.520 --> 0:44:23.480
<v Speaker 1>the real world issues that come along with that, including

0:44:23.880 --> 0:44:27.800
<v Speaker 1>possibly working out deals with homeowners so that they can

0:44:27.960 --> 0:44:31.960
<v Speaker 1>use a location for for a shoot, and that ends

0:44:32.000 --> 0:44:34.520
<v Speaker 1>up getting to be a really complicated job. You've gotta

0:44:34.520 --> 0:44:37.800
<v Speaker 1>be a real people person to be a good location manager.

0:44:38.560 --> 0:44:41.000
<v Speaker 1>But there are tons of other roles as well. If

0:44:41.000 --> 0:44:44.120
<v Speaker 1>a film requires stunts, there's a stunts department. That's the

0:44:44.160 --> 0:44:46.640
<v Speaker 1>group to make sure that any potentially dangerous action on

0:44:46.719 --> 0:44:50.440
<v Speaker 1>camera is done safely and with trained professionals to minimize

0:44:50.520 --> 0:44:53.680
<v Speaker 1>risk to the performers, to the crew, to the equipment,

0:44:53.680 --> 0:44:57.680
<v Speaker 1>to the production. There's the craft's Services group. Some people

0:44:57.800 --> 0:45:00.000
<v Speaker 1>argue that's the most important group on any film set

0:45:00.000 --> 0:45:04.759
<v Speaker 1>it because they feed everybody, They bring all the food. Uh.

0:45:04.880 --> 0:45:08.120
<v Speaker 1>Then there's the transportation captain who has to handle all

0:45:08.120 --> 0:45:11.600
<v Speaker 1>the logistics of getting everybody and everything to where it

0:45:11.640 --> 0:45:14.319
<v Speaker 1>needs to go. So they need to make sure that

0:45:14.600 --> 0:45:17.800
<v Speaker 1>all the talent has their transportation to get to the location,

0:45:18.320 --> 0:45:20.440
<v Speaker 1>that all the crew is knows where they need to

0:45:20.440 --> 0:45:22.359
<v Speaker 1>be and how they're going to get there, that all

0:45:22.360 --> 0:45:25.680
<v Speaker 1>the equipment is ready to be shipped there, and there

0:45:25.680 --> 0:45:28.640
<v Speaker 1>are there are trucks to do it. Um. I can't

0:45:28.640 --> 0:45:31.160
<v Speaker 1>even imagine the stress that goes with that job. Also,

0:45:31.320 --> 0:45:34.040
<v Speaker 1>they tend to be the first great people on location

0:45:34.200 --> 0:45:36.719
<v Speaker 1>and the last people leave, and they have to be

0:45:36.719 --> 0:45:39.080
<v Speaker 1>because they're in charge of getting everybody to where they

0:45:39.080 --> 0:45:41.920
<v Speaker 1>need to go. In post production, there are also lots

0:45:41.960 --> 0:45:45.440
<v Speaker 1>of other jobs they're folly artists. That's the sound effects group.

0:45:46.280 --> 0:45:50.400
<v Speaker 1>There are there's marketing, there's publicity, there's accounting, there's casting.

0:45:51.920 --> 0:45:53.920
<v Speaker 1>A lot of that is pretty self explanatory. I do

0:45:54.000 --> 0:45:57.240
<v Speaker 1>want to end this episode talking about editors. The editor's

0:45:57.320 --> 0:46:00.760
<v Speaker 1>job is to take all the footage, all the aftured sound,

0:46:00.800 --> 0:46:03.160
<v Speaker 1>all the A d R, all the effects reels, all

0:46:03.200 --> 0:46:07.160
<v Speaker 1>that stuff and make a movie out of it. Now,

0:46:07.200 --> 0:46:10.640
<v Speaker 1>movies are made in editing. The editor can have just

0:46:10.800 --> 0:46:14.080
<v Speaker 1>as much impact, or potentially even more impact than a

0:46:14.120 --> 0:46:17.840
<v Speaker 1>director on the final feel of a film. The editor's

0:46:17.920 --> 0:46:20.840
<v Speaker 1>job is to piece that film together and to select

0:46:20.960 --> 0:46:23.960
<v Speaker 1>takes from all those shoot days and to put them

0:46:23.960 --> 0:46:27.239
<v Speaker 1>in the proper sequence to tell the story. And they

0:46:27.280 --> 0:46:29.720
<v Speaker 1>have to do that also by adding in the correct

0:46:29.760 --> 0:46:32.560
<v Speaker 1>sound and all that other stuff. So it said that

0:46:32.600 --> 0:46:35.360
<v Speaker 1>a great editor can turn a decent film into a

0:46:35.360 --> 0:46:38.200
<v Speaker 1>fantastic film, and they can turn a fantastic film into

0:46:38.280 --> 0:46:41.960
<v Speaker 1>a masterpiece. A bad editor can take something that you

0:46:41.960 --> 0:46:44.799
<v Speaker 1>know has good raw material and turn it into a

0:46:44.880 --> 0:46:49.080
<v Speaker 1>total mess that's almost unwatchable. Some directors work very closely

0:46:49.080 --> 0:46:52.000
<v Speaker 1>with editors to craft a final piece that best represents

0:46:52.000 --> 0:46:54.759
<v Speaker 1>what the director had in mind, and so they take

0:46:54.760 --> 0:46:56.640
<v Speaker 1>a very tight hand with it through the whole process.

0:46:56.760 --> 0:47:01.520
<v Speaker 1>Quentin Tarantino is famous for this. Some times producers will

0:47:01.560 --> 0:47:04.319
<v Speaker 1>step in the way and they'll prevent a director from

0:47:04.360 --> 0:47:06.680
<v Speaker 1>having too much influence on the final edit of a film.

0:47:06.880 --> 0:47:09.720
<v Speaker 1>The producer might say, you know what, your creative vision,

0:47:10.000 --> 0:47:12.600
<v Speaker 1>it's not so good, so I'm not gonna let you

0:47:12.640 --> 0:47:14.799
<v Speaker 1>do that because it's gonna cost me money, and then

0:47:14.840 --> 0:47:17.279
<v Speaker 1>they make the editor do all the work. Sometimes the

0:47:17.320 --> 0:47:19.520
<v Speaker 1>producers are the ones steering the editors. They can get

0:47:19.560 --> 0:47:21.719
<v Speaker 1>really messy. There are tons of stories in Hollywood about

0:47:21.719 --> 0:47:25.360
<v Speaker 1>how these stories play out, and most of them are ugly. Now,

0:47:25.360 --> 0:47:27.520
<v Speaker 1>I think, out of all the positions on a film production,

0:47:27.600 --> 0:47:30.120
<v Speaker 1>I respect the editor most of all because they cannot

0:47:30.960 --> 0:47:33.120
<v Speaker 1>create a new scene or anything like that. They can't

0:47:33.120 --> 0:47:35.560
<v Speaker 1>make something out of nothing, but they can take what

0:47:35.719 --> 0:47:38.160
<v Speaker 1>was shot and shape it, so that has a really

0:47:38.320 --> 0:47:42.040
<v Speaker 1>powerful effect on an audience. Sometimes just cutting a scene

0:47:42.040 --> 0:47:45.200
<v Speaker 1>short can do the trick. Or switching between different takes

0:47:45.239 --> 0:47:47.680
<v Speaker 1>to get the best reactions from the various actors in

0:47:47.719 --> 0:47:50.239
<v Speaker 1>the scene will do the trick. And I don't want

0:47:50.280 --> 0:47:54.640
<v Speaker 1>to go overboard on praising editors because obviously everyone on

0:47:54.680 --> 0:47:57.799
<v Speaker 1>a film set is important. They all contribute to the

0:47:57.840 --> 0:48:02.719
<v Speaker 1>success of a film, but really the editor helps take

0:48:02.760 --> 0:48:06.799
<v Speaker 1>all that stuff and create a final picture. And that

0:48:06.960 --> 0:48:09.400
<v Speaker 1>is the rundown on the basic rolls behind the scenes

0:48:09.480 --> 0:48:11.719
<v Speaker 1>on film productions. Like I said, I plan to go

0:48:11.760 --> 0:48:16.080
<v Speaker 1>into the the various sayings in terms used on film

0:48:16.080 --> 0:48:19.080
<v Speaker 1>sets to describe the process of making films in a

0:48:19.120 --> 0:48:22.279
<v Speaker 1>future episode. Um, after a couple more episodes, but for now,

0:48:22.400 --> 0:48:25.480
<v Speaker 1>let's say it's a rap now. If you guys have

0:48:25.520 --> 0:48:27.719
<v Speaker 1>any suggestions for future episodes of tech Stuff, you can

0:48:27.760 --> 0:48:30.359
<v Speaker 1>write me an email. The address is tech Stuff at

0:48:30.400 --> 0:48:33.080
<v Speaker 1>how stuff works dot com, or you can pop on

0:48:33.120 --> 0:48:36.040
<v Speaker 1>over to our website that's tech stuff podcast dot com.

0:48:36.239 --> 0:48:38.120
<v Speaker 1>There you are going to find the archive of all

0:48:38.239 --> 0:48:41.359
<v Speaker 1>of our older episodes, links to our social media accounts,

0:48:41.400 --> 0:48:44.319
<v Speaker 1>as well as a link to our online store. And

0:48:44.400 --> 0:48:52.440
<v Speaker 1>I will talk to you again really soon. Tex Stuff

0:48:52.480 --> 0:48:54.800
<v Speaker 1>is a production of I Heart Radio's How Stuff Works.

0:48:54.960 --> 0:48:57.799
<v Speaker 1>For more podcasts from my heart Radio, visit the i

0:48:57.880 --> 0:49:01.359
<v Speaker 1>heart Radio app Apple Podcasts, wherever you listen to your

0:49:01.400 --> 0:49:02.080
<v Speaker 1>favorite shows.