1 00:00:01,920 --> 00:00:06,560 Speaker 1: Welcome to brain Stuff production of I Heart Radio. Hey 2 00:00:06,600 --> 00:00:09,680 Speaker 1: brain Stuff, I'm Lauren Vogelbaum, and this is another classic 3 00:00:09,720 --> 00:00:13,200 Speaker 1: episode from our former host, Christian Sagar. For a look 4 00:00:13,240 --> 00:00:15,920 Speaker 1: behind the scenes. Two of the writers who wrote these 5 00:00:15,960 --> 00:00:18,439 Speaker 1: scripts back in the day were also on a future 6 00:00:18,560 --> 00:00:22,040 Speaker 1: science and technology podcast called Forward Thinking at the time, 7 00:00:22,760 --> 00:00:27,639 Speaker 1: me and Joe McCormick. So often conversations would have over 8 00:00:27,680 --> 00:00:30,560 Speaker 1: there would influence the topics we picked for brain Stuff, 9 00:00:30,880 --> 00:00:35,199 Speaker 1: including this one. Why can helicopter blades look so weird 10 00:00:35,200 --> 00:00:42,080 Speaker 1: on video? Hey, brain Stuff, this is Christian Sager. Have 11 00:00:42,200 --> 00:00:46,199 Speaker 1: you ever noticed that fast spinning objects like helicopter blades 12 00:00:46,200 --> 00:00:51,560 Speaker 1: and airplane propellers sometimes look really weird on film and video. Sure, 13 00:00:51,920 --> 00:00:56,000 Speaker 1: sometimes you can only see a circular blur, but sometimes 14 00:00:56,040 --> 00:00:59,959 Speaker 1: they appear to be spinning very slowly. Sometimes they all 15 00:01:00,040 --> 00:01:03,920 Speaker 1: so look like they're spinning backward. In very rare cases, 16 00:01:04,200 --> 00:01:07,240 Speaker 1: they can even look like they're holding still. So what 17 00:01:07,520 --> 00:01:10,000 Speaker 1: is up with that? Well, when you watch a film 18 00:01:10,120 --> 00:01:14,240 Speaker 1: or a video, nothing on screen is actually moving. Instead, 19 00:01:14,319 --> 00:01:17,080 Speaker 1: you're seeing a succession of still images that come so 20 00:01:17,200 --> 00:01:21,880 Speaker 1: rapidly that your eyes and brain interpret them as continuous motion. 21 00:01:22,280 --> 00:01:24,280 Speaker 1: With this in mind, we need to look at two 22 00:01:24,319 --> 00:01:28,240 Speaker 1: different facts about how those images are captured, shutter speed 23 00:01:28,560 --> 00:01:31,759 Speaker 1: and frame rate. Shutter speed is a measure of how 24 00:01:31,800 --> 00:01:34,880 Speaker 1: long the camera spends collecting light each time it takes 25 00:01:34,880 --> 00:01:38,000 Speaker 1: a picture. The longer the film or digital pixel array 26 00:01:38,200 --> 00:01:41,480 Speaker 1: spends gathering light, the more motion blur we see in 27 00:01:41,520 --> 00:01:44,040 Speaker 1: the image. Let's say you want to shoot a video 28 00:01:44,040 --> 00:01:47,800 Speaker 1: of yourself doing some rad throwing knife tricks. If you 29 00:01:47,840 --> 00:01:50,840 Speaker 1: toss a knife at ten ms per second and film 30 00:01:50,880 --> 00:01:53,800 Speaker 1: it at a shutter speed of one quarter of a second, 31 00:01:54,040 --> 00:01:57,400 Speaker 1: the knife will travel two point five meters while the 32 00:01:57,520 --> 00:02:02,160 Speaker 1: camera is exposing each frame, coming out as a streaky 33 00:02:02,160 --> 00:02:05,920 Speaker 1: blur in the final video. But if you shoot the 34 00:02:05,960 --> 00:02:09,200 Speaker 1: same knife with a shutter speed of one one thousand 35 00:02:09,480 --> 00:02:13,040 Speaker 1: of a second, it will only travel one centimeter while 36 00:02:13,080 --> 00:02:17,280 Speaker 1: each picture is taken, meaning the knife will look less 37 00:02:17,360 --> 00:02:21,639 Speaker 1: blurry in each frame. Now, the same applies to helicopter blades. 38 00:02:21,880 --> 00:02:25,960 Speaker 1: Long exposures will make the blades look more uniformly blurry. 39 00:02:26,040 --> 00:02:29,760 Speaker 1: At quicker shutter speeds, strange looking patterns, or even discreet 40 00:02:29,919 --> 00:02:34,120 Speaker 1: individual blades will begin to appear. The second main factor 41 00:02:34,160 --> 00:02:37,120 Speaker 1: to consider is frame rate. We can start with a 42 00:02:37,240 --> 00:02:40,920 Speaker 1: slow motion analogy Imagine you've got a sun dial. The 43 00:02:40,960 --> 00:02:43,959 Speaker 1: shadow on the dial makes one complete revolution every twenty 44 00:02:43,960 --> 00:02:46,440 Speaker 1: four hours. Now, let's say you take a picture of 45 00:02:46,440 --> 00:02:50,160 Speaker 1: that sun dial exactly once every minute. If you play 46 00:02:50,200 --> 00:02:52,960 Speaker 1: those pictures in order as a video, you'll see the 47 00:02:53,000 --> 00:02:57,040 Speaker 1: shadows spinning rapidly around the clock in the normal clockwise direction. 48 00:02:57,480 --> 00:03:01,000 Speaker 1: If you capture a frame exactly one every twenty four 49 00:03:01,000 --> 00:03:05,200 Speaker 1: hours in this video, the shadow will appear to stand still. 50 00:03:05,600 --> 00:03:08,359 Speaker 1: And if you take the picture once every twenty three 51 00:03:08,360 --> 00:03:11,919 Speaker 1: hours and fifty nine minutes, the dial in the video 52 00:03:12,120 --> 00:03:16,520 Speaker 1: will appear too slowly creep backward. The same principle is 53 00:03:16,520 --> 00:03:20,000 Speaker 1: at work in videos of helicopter blades, only complicated by 54 00:03:20,040 --> 00:03:23,200 Speaker 1: greater speed in both the rotation and the frame rate, 55 00:03:23,280 --> 00:03:27,320 Speaker 1: and by adding more blades. Frame rate is usually expressed 56 00:03:27,320 --> 00:03:30,840 Speaker 1: in frames per second, or FPS. Imagine you're shooting a 57 00:03:30,880 --> 00:03:33,920 Speaker 1: twenty four FPS video of a helicopter rotor that spins 58 00:03:34,000 --> 00:03:37,920 Speaker 1: one full rotation every second. In the video, each revolution 59 00:03:37,960 --> 00:03:40,880 Speaker 1: will thus be broken into twenty four frames. You will 60 00:03:40,920 --> 00:03:45,360 Speaker 1: see the blades rotating normally, just moving one of their 61 00:03:45,400 --> 00:03:49,040 Speaker 1: full rotation in each frame. But if the blades spin 62 00:03:49,160 --> 00:03:52,480 Speaker 1: exactly twenty four times each second, and you're still shooting 63 00:03:52,560 --> 00:03:56,760 Speaker 1: at twenty four frames per second, each full revolution will 64 00:03:56,800 --> 00:04:00,680 Speaker 1: be represented by only one frame. The blade will arrive 65 00:04:00,800 --> 00:04:04,279 Speaker 1: back in their starting place each time the camera captures 66 00:04:04,320 --> 00:04:07,960 Speaker 1: of frames, so they'll look like they're standing still. But 67 00:04:08,600 --> 00:04:11,760 Speaker 1: what if you have blades that spin exactly twenty three 68 00:04:11,800 --> 00:04:15,920 Speaker 1: times each second and you're still shooting at fps. Each 69 00:04:16,040 --> 00:04:20,760 Speaker 1: frame will capture the blades having just made about of 70 00:04:20,800 --> 00:04:24,320 Speaker 1: a full rotation, The blades will always be just a 71 00:04:24,480 --> 00:04:27,760 Speaker 1: little bit behind where they are in the previous frame. Thus, 72 00:04:28,040 --> 00:04:30,800 Speaker 1: in the final video, the blades will look like they're 73 00:04:30,839 --> 00:04:34,839 Speaker 1: spinning backwards. But that's not the only way our cameras 74 00:04:34,839 --> 00:04:38,839 Speaker 1: can trick us. Sometimes propellers and helicopter blades caught on 75 00:04:38,960 --> 00:04:43,240 Speaker 1: video can look s shaped or even fragmented. This type 76 00:04:43,240 --> 00:04:46,760 Speaker 1: of distortion is caused by the method of pixel capture 77 00:04:46,800 --> 00:04:50,919 Speaker 1: that's used in digital cameras. Most digital video cameras today 78 00:04:51,320 --> 00:04:54,560 Speaker 1: don't expose the whole frame all at once, but instead 79 00:04:54,960 --> 00:04:58,279 Speaker 1: sample a single line of pixels at a time and 80 00:04:58,520 --> 00:05:02,800 Speaker 1: update the frame line by line. This is called a 81 00:05:02,960 --> 00:05:07,200 Speaker 1: rolling shutter. With a rolling shutter, any object moving extremely 82 00:05:07,279 --> 00:05:10,120 Speaker 1: fast will be sampled in a way that distorts its 83 00:05:10,120 --> 00:05:13,800 Speaker 1: shape across the frame, leading to spinning blades that look 84 00:05:13,880 --> 00:05:16,920 Speaker 1: bent or broken, or appear to be hovering separate from 85 00:05:16,960 --> 00:05:19,839 Speaker 1: the aircraft. In fact, you can try this out on 86 00:05:19,880 --> 00:05:23,160 Speaker 1: your phone's camera by panning quickly back and forth while 87 00:05:23,200 --> 00:05:26,560 Speaker 1: you're taking a video. If your camera uses a rolling shutter, 88 00:05:26,839 --> 00:05:30,279 Speaker 1: the picture will be distorted so that solid objects will 89 00:05:30,279 --> 00:05:33,760 Speaker 1: appear to bend, like rubber or jello as you rotate 90 00:05:33,839 --> 00:05:41,279 Speaker 1: the lens. Today's episode was written by Joe McCormick and 91 00:05:41,320 --> 00:05:44,120 Speaker 1: produced by Tyler Playing. To hear more from Joe, check 92 00:05:44,120 --> 00:05:46,280 Speaker 1: out his current science show, Stuff to Blow Your Mind, 93 00:05:46,720 --> 00:05:48,440 Speaker 1: and of course, for more on this and lots of 94 00:05:48,440 --> 00:05:51,279 Speaker 1: other topics, is it how stuffworks dot com. Brain Stuff 95 00:05:51,320 --> 00:05:53,520 Speaker 1: is production of by Heart Radio. For more podcasts, my 96 00:05:53,600 --> 00:05:56,320 Speaker 1: heart Radio because the heart Radio app, Apple Podcasts, or 97 00:05:56,320 --> 00:05:58,040 Speaker 1: wherever you listen to your favorite shows,