WEBVTT - Twitch Switcharoos

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<v Speaker 1>Welcome to tex Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech and Way back in

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<v Speaker 1>two thousand and fourteen, I did an episode titled text

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<v Speaker 1>Stuff Twitches about the video streaming service catering primarily to

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<v Speaker 1>gamers called Twitch dot tv. But it's time for an

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<v Speaker 1>update as since that time a lot has happened, and

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<v Speaker 1>this year we've seen some big names on Twitch leave,

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<v Speaker 1>a couple of them return, one of them got banned

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<v Speaker 1>for some reason. So today I thought we'd really dive

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<v Speaker 1>into the topic and learn more about Twitch, go into

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<v Speaker 1>a deeper dive than our previous episode, and learn how

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<v Speaker 1>a select percentage of users have become millionaires and what's

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<v Speaker 1>going on with all this moving around or, as I

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<v Speaker 1>like to call it, the old twitch a rue. So

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<v Speaker 1>before there was Twitch, there was Justin dot tv, founded

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<v Speaker 1>by Justin Kahn. Now, way back in two thousand five,

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<v Speaker 1>which would be the same year that YouTube would launch,

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<v Speaker 1>Kahn was working on an interesting experiment in his copious

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<v Speaker 1>spare time, as he was also pursuing degrees in physics

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<v Speaker 1>and psychology at Yale, so clearly he's a bit of

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<v Speaker 1>a busy body. He had already launched a business called

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<v Speaker 1>Keiko Software, which was an online calendar program, but that

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<v Speaker 1>business wasn't really a money maker, and so Con did

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<v Speaker 1>the sensible thing. He auctioned it off on eBay for

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<v Speaker 1>reels that brought in a quarter of a million dollars.

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<v Speaker 1>His next attempt grew out of a project at y Combinator.

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<v Speaker 1>This company is a startup accelerator, which essentially means it's

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<v Speaker 1>sir to provide seed money to start up ventures in

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<v Speaker 1>an effort to get them up and running enough so

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<v Speaker 1>that they can then seek out more substantial investors. And

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<v Speaker 1>it's played a big part in getting some pretty influential

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<v Speaker 1>companies started, like door Dash, Airbnb, instat cart, and Yes

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<v Speaker 1>Twitch in the form of justin TV now, Justin TV

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<v Speaker 1>was a totally different beast from Keiko Software. Con and

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<v Speaker 1>a small team of developers wanted to create a tool

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<v Speaker 1>that would allow them to stream live video over the

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<v Speaker 1>Internet and create something like a reality television stream Big

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<v Speaker 1>Brother style. Originally with a camera that was strapped to

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<v Speaker 1>a baseball cap that Con would wear, so you would

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<v Speaker 1>get sort of a first person perspective, slightly taller than

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<v Speaker 1>than Con himself. Perhaps it was a bit self centered,

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<v Speaker 1>but the idea of life streaming was just starting to

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<v Speaker 1>take off, you know, the idea of actually video streaming

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<v Speaker 1>your life, and it was doing that because the technology

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<v Speaker 1>you would need to do such a thing was coming

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<v Speaker 1>into maturation. Webcams were becoming more affordable, and in the

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<v Speaker 1>United States we were seeing some movement at least in

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<v Speaker 1>large markets of broadband connectivity rolling out. And it took

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<v Speaker 1>a couple of years to to build out the service,

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<v Speaker 1>but Justin DV would launch in two thousand seven. That

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<v Speaker 1>launch wasn't exactly a home run right away. People were

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<v Speaker 1>intrigued by the idea of it, but the reality show

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<v Speaker 1>broadcasting thing just wasn't winning over very many people. Con

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<v Speaker 1>and his team were receiving a lot of messages saying

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<v Speaker 1>that users would like to be able to use the

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<v Speaker 1>service and stream their own content online, not just watch

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<v Speaker 1>what they were being provided. So at the time Justin

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<v Speaker 1>TV was you know, mostly about Justin and his friends.

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<v Speaker 1>People were less interested in that, and it took a while,

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<v Speaker 1>but eventually the company changed its focus from being a

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<v Speaker 1>source of video streamed content to being a platform for

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<v Speaker 1>video streaming content, allowing users to create accounts and channels

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<v Speaker 1>and to stream their own stuff to whomever wanted to watch.

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<v Speaker 1>One thing a lot of folks wanted to broadcast would

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<v Speaker 1>be video game play sessions. Now this is not that

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<v Speaker 1>surprising for people who aren't into video games. I get

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<v Speaker 1>that this sounds strange, the idea of watching someone else

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<v Speaker 1>play a game. I mean, after all, aren't games meant

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<v Speaker 1>to be played? Why would you watch it? To that,

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<v Speaker 1>I would say, not all of you play football or

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<v Speaker 1>baseball or soccer, but a lot of you watch it,

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<v Speaker 1>and it's the same sort of thing. It's this idea

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<v Speaker 1>of you find enjoyment in watching people who are really

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<v Speaker 1>good at performing that particular sport and enjoying the the

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<v Speaker 1>feeling you get when you see them do well or

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<v Speaker 1>see a team you support beat out another team. So

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<v Speaker 1>this is really not that surprising to me. And I'm

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<v Speaker 1>also you gotta keep in mind I say this a

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<v Speaker 1>lot because Lauren's not on the show anymore. To say

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<v Speaker 1>it for me, I'm old, So I remember the classic

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<v Speaker 1>days of the video game arcade, where you would wander

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<v Speaker 1>among cabinets for games like you know, Elevator Action or

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<v Speaker 1>Spy Hunter. And while you would spend time playing games,

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<v Speaker 1>you would also spend a lot of time watching other

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<v Speaker 1>people playing, either because you were waiting for your own

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<v Speaker 1>turn at that particular game, or the person was just

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<v Speaker 1>really dang good at playing that game and you were

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<v Speaker 1>just watching because you were impressed. I remember one afternoon

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<v Speaker 1>at a Goldmine arcade where I stood for nearly twenty

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<v Speaker 1>minutes watching a kid play through all of Dragons Lair,

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<v Speaker 1>which was a LaserDisc based game that featured full hand

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<v Speaker 1>drawn animation in it. So while games were really made

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<v Speaker 1>for playing, lots of folks just really enjoyed watching them.

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<v Speaker 1>But streaming video games presented other challenges. Twitch was set

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<v Speaker 1>up to stream from a camera source like a webcam,

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<v Speaker 1>streaming from another video source like a video game, let

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<v Speaker 1>alone allowing for arrangements like a webcam picture overlaid on

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<v Speaker 1>part of that video source just wasn't supported Natively, Folks

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<v Speaker 1>were jerry rigging systems to kind of make it happen.

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<v Speaker 1>The team Adjuin TV considered it emergent behavior, and so

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<v Speaker 1>Con and his team hired on specialists who could help

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<v Speaker 1>video game streamers set up their systems to allow for

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<v Speaker 1>that kind of thing. To stream content from a video

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<v Speaker 1>game onto the service, users needed to rely on third

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<v Speaker 1>party software in those early days, and for the most

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<v Speaker 1>part today they still do. Several different developers had options available,

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<v Speaker 1>and one early one that remains popular to this day

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<v Speaker 1>is open Broadcasting Software or oh b s. These programs

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<v Speaker 1>typically operate as a full mixing and broadcasting service and

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<v Speaker 1>allows users to set up stuff like the audio levels

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<v Speaker 1>for their video stream incorporate the microphone and thus you

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<v Speaker 1>can set the audio levels for your mike in comparison

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<v Speaker 1>to the video game. Obviously want your mike to be

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<v Speaker 1>slightly louder than the video games so people can hear

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<v Speaker 1>you over the sounds of the game. UH support for

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<v Speaker 1>things like webcams and transitions and video effects and more.

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<v Speaker 1>And for years this was really the only way streamers

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<v Speaker 1>could work with streaming services, and it wasn't always a

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<v Speaker 1>user friendly or intuitive experience. Getting started could be a

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<v Speaker 1>little bit intimidating as there were lots of settings to manage,

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<v Speaker 1>but the determined gamers who wanted to stream found ways

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<v Speaker 1>to make it work. As the various types of broadcasting

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<v Speaker 1>software evolved and improved and added features. Over time, between

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<v Speaker 1>two thousand seven, when justin TV launched and two thousand eleven,

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<v Speaker 1>when it would spin off Twitch dot tv, video game

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<v Speaker 1>streaming really began to come into its own. There was

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<v Speaker 1>a particular focus on sports, that is, on games that

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<v Speaker 1>had an elite level of competitors who could play against

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<v Speaker 1>each other informal organized tournaments, often with significant cash prizes

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<v Speaker 1>for the winners. Players could make their own Twitch channels,

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<v Speaker 1>and people could watch as these players would practice their

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<v Speaker 1>strats and their skills, honing their techniques while training for

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<v Speaker 1>the next tournament. And maybe that sounds weird to those

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<v Speaker 1>of you who don't game, but it really is a

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<v Speaker 1>show of how play at that level is truly incredible.

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<v Speaker 1>I mean, these these players can see faster than I can.

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<v Speaker 1>They will see details and and act on them faster

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<v Speaker 1>than I can even register what is happening. It's phenomenal

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<v Speaker 1>to me. Emmett Sheer, who served as the chief Technology

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<v Speaker 1>officer of Justin TV, saw that this trend was going

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<v Speaker 1>and he worked really hard to add more support for

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<v Speaker 1>video game streaming. Sheer himself had been a competitive StarCraft

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<v Speaker 1>two player and he really recognized what was going on.

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<v Speaker 1>So as the team to a more features to help

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<v Speaker 1>gamers back on justin TV, it became clear that what

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<v Speaker 1>was really needed was a separate streaming platform. Gaming was

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<v Speaker 1>starting to dominate the streams over at justin TV. It

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<v Speaker 1>was actually hard to find the other stuff there, So

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<v Speaker 1>the team decided that the right thing to do would

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<v Speaker 1>be to spin off a separate streaming service specifically intended

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<v Speaker 1>to support video games streaming from the get go, and

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<v Speaker 1>in two thousand eleven, that's how Twitch dot tv was born.

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<v Speaker 1>It was done to allow some of the stuff on

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<v Speaker 1>justin TV a little more breathing room, because it was

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<v Speaker 1>just getting avalanched by all this video game content. In

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<v Speaker 1>July two eleven, one month after the service had launched,

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<v Speaker 1>Twitch was ready to announce the launch of its Partner program.

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<v Speaker 1>The partner program represented a professional level of streamer, someone

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<v Speaker 1>who could actually make money off of streaming their video gameplay,

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<v Speaker 1>whereas most people couldn't really do that dire rectally through

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<v Speaker 1>Twitch at that time. If you were a streamer and

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<v Speaker 1>you wanted to make money, you had few options available

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<v Speaker 1>to you in those days, as the Partner program had

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<v Speaker 1>some really high requirements in those early days. Keeping in

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<v Speaker 1>mind this is when the service was less than a

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<v Speaker 1>year old, so to qualify, a Twitch streamer had to

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<v Speaker 1>have either five hundred minimum concurrent viewers on average, three

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<v Speaker 1>hundred thousand channel views and at least one thousand followers,

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<v Speaker 1>or you can meet one of three other tougher requirements.

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<v Speaker 1>You could have an average of at least one thousand

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<v Speaker 1>viewers at any given time, you could have a minimum

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<v Speaker 1>of eight hundred thousand channel views or at least four

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<v Speaker 1>thousand followers. Now, over time, what was required to be

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<v Speaker 1>considered for you to make the status a partner would

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<v Speaker 1>change and at times became less obvious to the average person.

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<v Speaker 1>Twitch partners could earn a share of revenue that was

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<v Speaker 1>generated on their streams, So to which is revenue model

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<v Speaker 1>was largely on advertising. It was video ads that would

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<v Speaker 1>run his pre role in channels or sometimes an overlay

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<v Speaker 1>AD or sometimes even a mid role AD, and that

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<v Speaker 1>was typically how Twitch was making its money. As a

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<v Speaker 1>revenue generation kind of strategy, Twitch dot tv would handle

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<v Speaker 1>all the ad sales arrangements and partners would get a

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<v Speaker 1>percentage of all the revenue generated on their channel on

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<v Speaker 1>a monthly basis, so once a month you would get

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<v Speaker 1>paid out. The more folks who are watching ads on

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<v Speaker 1>your stream, the more money you would make that month.

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<v Speaker 1>Partners would also get access to new Twitch tools and

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<v Speaker 1>features before the rest of Twitch users would. So if

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<v Speaker 1>you were streaming on Twitch you were not a partner,

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<v Speaker 1>then you might see partner streamers using tools that were

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<v Speaker 1>not available to you, and it sometimes can seem a

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<v Speaker 1>little unfair. At the same time, the people who are

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<v Speaker 1>making partner they were kind of acting almost as power

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<v Speaker 1>beta testers for these different Twitch tools and finding ways

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<v Speaker 1>of making them really useful, and then those tools might

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<v Speaker 1>later be rolled out to a larger group of users.

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<v Speaker 1>Not at some point, though I couldn't find exactly when.

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<v Speaker 1>I couldn't find a definitive source that that really laid

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<v Speaker 1>this out. Twitch partners also got the ability to offer

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<v Speaker 1>subscriptions to followers. Now on Twitch you can follow an

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<v Speaker 1>account for free. You can sort of, you know, hit

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<v Speaker 1>a little follow thing, and that makes it easier for

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<v Speaker 1>you to see when your favorite streamers are active. Whenever

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<v Speaker 1>you log into Twitch, you would see it, maybe on

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<v Speaker 1>the landing page, so it made it much simpler. Subscriptions

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<v Speaker 1>are a way for users to actually support the streamers

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<v Speaker 1>they like to watch financially. So when they do that,

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<v Speaker 1>subscribers get access to a few bells and whistles, which

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<v Speaker 1>mostly play out in the chat room for those subscribe channels,

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<v Speaker 1>So as subscriber might have a particular badge next to

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<v Speaker 1>their user handle to designate that they are at a

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<v Speaker 1>certain level of subscription for that particular streamer, or they

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<v Speaker 1>might have access to a collection of special emote commands

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<v Speaker 1>that the average person doesn't have. The original subscription fee

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<v Speaker 1>in the United States was four dollars ninety nine cents

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<v Speaker 1>per month. Twitch took about half of that technically just

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<v Speaker 1>less than half, like two dollars forty nine cents, and

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<v Speaker 1>the streamer would get the other two dollars and fifty

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<v Speaker 1>cents of each of those subscriptions per month, and eventually

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<v Speaker 1>Twitch would increase the options to also uh to other

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<v Speaker 1>levels of subscription, so you still had the four dollars

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<v Speaker 1>nine cents per month as the base level, but users

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<v Speaker 1>could opt to subscribe at nine dollars nine cents a

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<v Speaker 1>month or twenty four dollars and ninety nine cents per month.

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<v Speaker 1>At those higher levels, users would get access to additional

0:14:03.640 --> 0:14:06.959
<v Speaker 1>emotes and bells and whistles, so it's not like it

0:14:07.040 --> 0:14:12.160
<v Speaker 1>was an enormous change in their experience, but they would

0:14:12.320 --> 0:14:14.760
<v Speaker 1>have the knowledge that they were giving more support to

0:14:14.800 --> 0:14:18.280
<v Speaker 1>those particular streamers. In addition, partners would get access to

0:14:18.320 --> 0:14:22.000
<v Speaker 1>more emote slots as they racked up more subscribers, so

0:14:22.040 --> 0:14:25.040
<v Speaker 1>it incentivized partners to try and get that number up,

0:14:25.120 --> 0:14:27.920
<v Speaker 1>not just for the money, but to create more reasons

0:14:27.960 --> 0:14:31.720
<v Speaker 1>to convince people to join and become subscribers. It was

0:14:31.720 --> 0:14:34.960
<v Speaker 1>a sort of a feedback loop. But again this was

0:14:35.040 --> 0:14:39.760
<v Speaker 1>all originally restricted to official Twitch partners, which represented a

0:14:39.800 --> 0:14:43.640
<v Speaker 1>tiny percentage of the overall streamers on the platform. So

0:14:43.840 --> 0:14:46.920
<v Speaker 1>if you wanted to make money off your streaming but

0:14:47.200 --> 0:14:51.160
<v Speaker 1>you did not meet twitches requirements, your only other options

0:14:51.160 --> 0:14:54.720
<v Speaker 1>were to find ways to benefit indirectly from your streaming,

0:14:54.760 --> 0:14:58.680
<v Speaker 1>such as by offering merchandise or setting up an affiliate

0:14:58.720 --> 0:15:02.360
<v Speaker 1>program through an online in store. So you would provide

0:15:02.560 --> 0:15:06.360
<v Speaker 1>a special link to your viewers and you'd say, if

0:15:06.360 --> 0:15:09.800
<v Speaker 1>you want to buy this chair that I have, you know,

0:15:09.880 --> 0:15:13.360
<v Speaker 1>the same kind of chair, then follow this link and

0:15:13.440 --> 0:15:17.000
<v Speaker 1>you can buy it there, and then the streamer gets

0:15:17.360 --> 0:15:20.240
<v Speaker 1>a certain amount of money from every purchase that's made

0:15:20.320 --> 0:15:23.440
<v Speaker 1>through that specific link. It's a little kick back to

0:15:23.520 --> 0:15:25.680
<v Speaker 1>the streamer, and all of this is on the up

0:15:25.680 --> 0:15:27.960
<v Speaker 1>and top. I mean, this is always where it's supposed

0:15:27.960 --> 0:15:30.280
<v Speaker 1>to be. You're supposed to communicate that to the viewers,

0:15:30.280 --> 0:15:33.000
<v Speaker 1>saying if you use this, then you help support the channel.

0:15:33.000 --> 0:15:35.000
<v Speaker 1>I get a little bit every time you guys get it,

0:15:35.000 --> 0:15:36.680
<v Speaker 1>and then you get the thing that you wanted in

0:15:36.720 --> 0:15:40.200
<v Speaker 1>the first place and no extra cost to you. You

0:15:40.200 --> 0:15:44.440
<v Speaker 1>can also try and get sponsorships from various companies. There

0:15:44.480 --> 0:15:46.800
<v Speaker 1>are a couple of other ways that you could monetize

0:15:47.160 --> 0:15:50.120
<v Speaker 1>your your streaming even if you weren't a partner, but

0:15:50.160 --> 0:15:54.960
<v Speaker 1>it always requires a lot of hustle. The Twitch management

0:15:55.000 --> 0:15:58.280
<v Speaker 1>team held a couple of different rounds of investment funding,

0:15:58.360 --> 0:16:00.440
<v Speaker 1>one in two thousand twelve and an other in two

0:16:00.440 --> 0:16:03.840
<v Speaker 1>thousand thirteen, and together those two rounds brought in about

0:16:03.920 --> 0:16:07.600
<v Speaker 1>thirty five million dollars of investment. And this is one

0:16:07.600 --> 0:16:10.480
<v Speaker 1>of those instances where if you could travel through time,

0:16:10.560 --> 0:16:16.360
<v Speaker 1>you might join those investors. That there's what we call foreshadowing.

0:16:17.000 --> 0:16:20.040
<v Speaker 1>Interesting side note. While Twitch dot tv would go on

0:16:20.160 --> 0:16:25.720
<v Speaker 1>to become monumentally successful and profitable, Justin TV didn't fare

0:16:25.800 --> 0:16:29.320
<v Speaker 1>quite as well. In February two fourteen, the parent company

0:16:29.360 --> 0:16:33.040
<v Speaker 1>that was Justin TV that oversaw both the Justin TV

0:16:33.200 --> 0:16:39.040
<v Speaker 1>service and Twitch TV rebranded as Twitch. So the spinoff

0:16:39.080 --> 0:16:42.320
<v Speaker 1>has now become the master. And in August that year,

0:16:42.440 --> 0:16:45.960
<v Speaker 1>Justin TV shut down entirely. It had become clear the

0:16:46.080 --> 0:16:48.960
<v Speaker 1>video game streaming was the winner here and the more

0:16:49.000 --> 0:16:53.480
<v Speaker 1>generic life streaming service was just not taking off at

0:16:53.480 --> 0:16:56.880
<v Speaker 1>a level where it merited the amount of attention that

0:16:56.960 --> 0:16:59.760
<v Speaker 1>was required to run it. So they cut their losses,

0:16:59.760 --> 0:17:02.480
<v Speaker 1>they shut it down, and they really focused on Twitch.

0:17:03.120 --> 0:17:06.439
<v Speaker 1>Also back in February two fourteen was the birth of

0:17:06.480 --> 0:17:11.960
<v Speaker 1>a great social experiment called Twitch plays Pokemon. So Pokemon,

0:17:12.040 --> 0:17:14.840
<v Speaker 1>in case you're not familiar, is a game series where

0:17:14.840 --> 0:17:18.440
<v Speaker 1>you play as a Pokemon trainer and Pokemon is short

0:17:18.520 --> 0:17:23.119
<v Speaker 1>for pocket monsters, So you go around collecting and training

0:17:23.160 --> 0:17:28.560
<v Speaker 1>monsters to do battle on your behalf against other monsters. Anyway,

0:17:28.680 --> 0:17:32.480
<v Speaker 1>not not important. This Twitch channel create an experiment which

0:17:32.600 --> 0:17:36.600
<v Speaker 1>viewers could influence what happened in a specific Pokemon game

0:17:36.720 --> 0:17:40.800
<v Speaker 1>called Pokemon Read. A bot was playing the game, and

0:17:40.840 --> 0:17:43.600
<v Speaker 1>the viewers could type in commands and the video streams

0:17:43.680 --> 0:17:46.639
<v Speaker 1>chat to make the bot do stuff, and because the

0:17:46.640 --> 0:17:49.560
<v Speaker 1>game is turn based, the bot would wait for the

0:17:49.640 --> 0:17:52.840
<v Speaker 1>next input and then act on it. As you might imagine,

0:17:53.320 --> 0:17:57.520
<v Speaker 1>this quickly resulted in true chaos. As people discovered the channel,

0:17:57.640 --> 0:18:00.760
<v Speaker 1>users would flood the chat with commands in an attempt

0:18:00.840 --> 0:18:03.359
<v Speaker 1>to to be the one to guide the Pokemon playing

0:18:03.400 --> 0:18:06.520
<v Speaker 1>bought to do a specific action, or sometimes just to

0:18:06.840 --> 0:18:09.840
<v Speaker 1>cause trouble. So within a month the experiment had grown

0:18:09.920 --> 0:18:12.440
<v Speaker 1>large enough that the channel's administrators changed things up a

0:18:12.480 --> 0:18:15.399
<v Speaker 1>little bit. They switched from a yell commands at the

0:18:15.440 --> 0:18:20.840
<v Speaker 1>bot mode to vote for anarchy or democracy. Anarchy was

0:18:20.880 --> 0:18:23.120
<v Speaker 1>the old style of play in which a bot would

0:18:23.119 --> 0:18:25.600
<v Speaker 1>take all the commands in the order that they were

0:18:25.680 --> 0:18:29.439
<v Speaker 1>received and then execute on them in turn, and that

0:18:29.520 --> 0:18:31.920
<v Speaker 1>resulted in a lot of chaos, and sometimes it meant

0:18:31.920 --> 0:18:35.040
<v Speaker 1>you would spend hours watching the bot navigate the same

0:18:35.080 --> 0:18:38.960
<v Speaker 1>menu due to all the different inputs it had received.

0:18:39.320 --> 0:18:43.040
<v Speaker 1>Democracy took a different approach. The bot would pause between

0:18:43.080 --> 0:18:46.760
<v Speaker 1>actions and players could vote on what happened next, and

0:18:46.800 --> 0:18:49.280
<v Speaker 1>they would have about twenty seconds to cast their vote.

0:18:49.640 --> 0:18:51.720
<v Speaker 1>Then the bot would look at all the votes and

0:18:51.920 --> 0:18:55.840
<v Speaker 1>whichever one one it would perform that action. Now I

0:18:55.840 --> 0:18:59.880
<v Speaker 1>could do a whole episode about the Twitch plays Pokemon experiment.

0:19:00.320 --> 0:19:02.959
<v Speaker 1>The interesting stuff really doesn't have that much to do

0:19:03.080 --> 0:19:06.359
<v Speaker 1>with the game or its mechanics. Instead had a lot

0:19:06.600 --> 0:19:09.920
<v Speaker 1>to do with how people find ways to game systems

0:19:10.200 --> 0:19:13.040
<v Speaker 1>and an effort to achieve specific goals. If you look

0:19:13.080 --> 0:19:15.520
<v Speaker 1>at the experiment as a whole, you start to see

0:19:15.520 --> 0:19:18.040
<v Speaker 1>stuff that might remind you of novels like Lord of

0:19:18.080 --> 0:19:21.440
<v Speaker 1>the Flies or Animal Farm. But maybe that's best say

0:19:21.520 --> 0:19:24.080
<v Speaker 1>for a different type of podcast, since the technical stuff

0:19:24.119 --> 0:19:29.000
<v Speaker 1>was really just an enabler. Anyway, Twitch plays Pokemon really

0:19:29.080 --> 0:19:32.359
<v Speaker 1>got the streaming service a lot of attention, and who

0:19:32.440 --> 0:19:36.720
<v Speaker 1>boy did that pay off. Twitches performance was gaining attention,

0:19:36.760 --> 0:19:39.080
<v Speaker 1>and it would soon lead to a couple of big

0:19:39.080 --> 0:19:43.640
<v Speaker 1>fish in the tech world to explore acquisition opportunities. I'll

0:19:43.640 --> 0:19:56.720
<v Speaker 1>explain more after we take this quick break. So rumors

0:19:56.720 --> 0:19:59.480
<v Speaker 1>were running wild at Google in the form of YouTube

0:19:59.800 --> 0:20:04.520
<v Speaker 1>was sniffing around Twitch for a possible acquisition. YouTube was

0:20:04.560 --> 0:20:09.520
<v Speaker 1>already the de facto go to for online prerecorded video.

0:20:10.080 --> 0:20:12.879
<v Speaker 1>The site was aiming to create the same space for

0:20:13.040 --> 0:20:16.200
<v Speaker 1>live streaming video, and while the company was rolling out

0:20:16.280 --> 0:20:20.400
<v Speaker 1>some live streaming capabilities, the user base was already over

0:20:20.480 --> 0:20:25.399
<v Speaker 1>at Twitch. Meanwhile, Twitch was actually eliminating one major feature

0:20:25.600 --> 0:20:29.800
<v Speaker 1>that upsets some of its users. In early August, the

0:20:29.800 --> 0:20:33.680
<v Speaker 1>company began to delete archived broadcast recordings that were more

0:20:33.720 --> 0:20:36.800
<v Speaker 1>than two weeks old. Partners got a little bit more

0:20:36.880 --> 0:20:39.960
<v Speaker 1>breathing room. They could hold onto their broadcast recordings for

0:20:40.080 --> 0:20:43.280
<v Speaker 1>two months. Oh and I didn't really cover this, but

0:20:43.320 --> 0:20:47.320
<v Speaker 1>in the company introduced a paid subscription tier for users

0:20:47.800 --> 0:20:51.560
<v Speaker 1>called Turbo. This wasn't a subscription to a specific streamer,

0:20:51.960 --> 0:20:55.840
<v Speaker 1>but to Twitch itself, So for nine dollars a month,

0:20:55.960 --> 0:20:59.720
<v Speaker 1>users could log into their paid subscription version of Twitch,

0:21:00.160 --> 0:21:02.640
<v Speaker 1>where they would be able to skip all pre roll

0:21:02.840 --> 0:21:06.640
<v Speaker 1>and overlay ads. They also got access to more chat features,

0:21:06.880 --> 0:21:10.120
<v Speaker 1>which is really that's the only features that viewers get

0:21:10.160 --> 0:21:14.400
<v Speaker 1>access to on Twitch if you're not actually streaming stuff anyway.

0:21:14.440 --> 0:21:17.680
<v Speaker 1>Turbo subscribers could also have their broadcast recording stick around

0:21:17.720 --> 0:21:22.000
<v Speaker 1>for two months. Hit Box TV, a competitor to Twitch

0:21:22.119 --> 0:21:27.520
<v Speaker 1>that launched in attempted to use twitches announcement about clearing

0:21:27.520 --> 0:21:30.240
<v Speaker 1>out the archives is kind of a leverage of weapon,

0:21:30.600 --> 0:21:34.160
<v Speaker 1>saying that Twitch was out of touch with its user base,

0:21:34.480 --> 0:21:37.239
<v Speaker 1>but Twitch already had the momentum and was really just

0:21:37.320 --> 0:21:41.680
<v Speaker 1>getting started. Ultimately, YouTube would not be the company to

0:21:41.720 --> 0:21:45.280
<v Speaker 1>scoop up Twitch. Instead, Amazon came in with a nearly

0:21:45.400 --> 0:21:49.120
<v Speaker 1>billion dollar offer of its own, and they bought the company.

0:21:49.359 --> 0:21:53.320
<v Speaker 1>Twitch would become an Amazon owned business. Kevin Lynn, who

0:21:53.400 --> 0:21:56.520
<v Speaker 1>was a co founder of Twitch and the chief operating officer,

0:21:57.000 --> 0:22:01.000
<v Speaker 1>later described the experience as frightening at east at first.

0:22:01.640 --> 0:22:04.560
<v Speaker 1>As someone who has been working in the same job

0:22:04.840 --> 0:22:08.120
<v Speaker 1>since two thousand seven but has gone through five different

0:22:08.200 --> 0:22:12.879
<v Speaker 1>changes in corporate ownership, I rock that by the end

0:22:12.880 --> 0:22:16.359
<v Speaker 1>of two thousand fourteen, Twitch had made an acquisition of

0:22:16.400 --> 0:22:20.520
<v Speaker 1>its own. The company purchased Good Game Agency, not to

0:22:20.560 --> 0:22:23.720
<v Speaker 1>be confused with Good Game Studios. That's the company out

0:22:23.760 --> 0:22:27.639
<v Speaker 1>of Hamburg, Germany. Good Game Agency grew out of Philadelphia

0:22:27.840 --> 0:22:32.240
<v Speaker 1>when CEO and founder Alex Garfield got interested in East

0:22:32.320 --> 0:22:36.280
<v Speaker 1>sports and competitive gaming and gradually became more involved in

0:22:36.320 --> 0:22:39.440
<v Speaker 1>the scene, ultimately stepping in to help a professional team

0:22:39.480 --> 0:22:43.760
<v Speaker 1>called Evil Geniuses after the team had been essentially swindled

0:22:43.800 --> 0:22:47.080
<v Speaker 1>by a crooked manager. The agency would become a big

0:22:47.119 --> 0:22:49.879
<v Speaker 1>player in East Sports, ultimately acting as the owners of

0:22:49.880 --> 0:22:54.480
<v Speaker 1>not just Evil Geniuses but another team called Alliance, as

0:22:54.520 --> 0:22:58.680
<v Speaker 1>well as holding its own tournaments. Garfield wrote a long

0:22:58.720 --> 0:23:02.600
<v Speaker 1>and fantastic blog is describing his decision to align with Twitch.

0:23:03.000 --> 0:23:06.320
<v Speaker 1>That really drove home his love for competitive gaming and

0:23:06.440 --> 0:23:09.879
<v Speaker 1>the belief that this would be a great relationship, a

0:23:09.960 --> 0:23:15.720
<v Speaker 1>belief that ultimately probably didn't hold true. Two years later,

0:23:16.040 --> 0:23:20.080
<v Speaker 1>Garfield would leave Twitch and Good Gain. In August two

0:23:20.080 --> 0:23:22.840
<v Speaker 1>thousand and sixteen, he announced that the company and the

0:23:22.880 --> 0:23:25.520
<v Speaker 1>E sports teams had changed his life, but it was

0:23:25.560 --> 0:23:27.879
<v Speaker 1>time for him to move on. Not long after, Twitch

0:23:27.960 --> 0:23:32.160
<v Speaker 1>would shut down Good Game Agency. Good Game employees were

0:23:32.280 --> 0:23:37.520
<v Speaker 1>now direct Twitch employees. Twitch later would hand over the

0:23:37.600 --> 0:23:42.480
<v Speaker 1>management for both Evil Geniuses and the Alliance professional teams

0:23:42.520 --> 0:23:45.800
<v Speaker 1>to the players on those teams and divested the company

0:23:45.840 --> 0:23:49.320
<v Speaker 1>of team ownership. Today, Garfield is the head of a

0:23:49.320 --> 0:23:52.639
<v Speaker 1>company called pop Dog and e sports streaming service that

0:23:52.680 --> 0:23:55.200
<v Speaker 1>seems to me to be a bit of a rebuttal

0:23:55.440 --> 0:23:58.040
<v Speaker 1>of the way streaming is handled on services like Twitch

0:23:58.040 --> 0:24:01.359
<v Speaker 1>and YouTube, and he's also remained vocal critic of how

0:24:01.440 --> 0:24:05.120
<v Speaker 1>the new owners of Evil Geniuses have handled that brand.

0:24:05.480 --> 0:24:08.880
<v Speaker 1>But let's move back to Twitch. In two thousand fifteen,

0:24:09.119 --> 0:24:12.959
<v Speaker 1>Twitch did something really useful for streamers, and I'm really

0:24:13.080 --> 0:24:16.680
<v Speaker 1>being totally serious about this. The company created a royalty

0:24:16.760 --> 0:24:20.679
<v Speaker 1>free music library that streamers could use the tracks in

0:24:20.720 --> 0:24:23.960
<v Speaker 1>that library were cleared for streaming. So if you want

0:24:24.040 --> 0:24:26.840
<v Speaker 1>to play music on your stream, let let's say you've

0:24:26.840 --> 0:24:29.640
<v Speaker 1>got a startup screen. You haven't actually started playing yet.

0:24:30.119 --> 0:24:32.920
<v Speaker 1>You wanted to run your stream for a little bit,

0:24:33.000 --> 0:24:35.760
<v Speaker 1>get some viewers, and then jump in. You can have

0:24:35.800 --> 0:24:38.160
<v Speaker 1>some music playing in the background. Or maybe you wanted

0:24:38.240 --> 0:24:41.560
<v Speaker 1>music underlying whatever it was you were actually doing on

0:24:41.600 --> 0:24:44.159
<v Speaker 1>the stream. You could do it with this library and

0:24:44.200 --> 0:24:47.080
<v Speaker 1>not worry about getting a copyright strike against you. And

0:24:47.160 --> 0:24:51.160
<v Speaker 1>this is a big deal. Music licensing is hard y'all.

0:24:51.840 --> 0:24:55.040
<v Speaker 1>As a peek behind the curtain, I work for I

0:24:55.200 --> 0:24:59.080
<v Speaker 1>Heart Radio, which is in the business of broadcasting content

0:24:59.280 --> 0:25:02.880
<v Speaker 1>like music. I mean, they have hundreds of radio stations.

0:25:02.880 --> 0:25:07.760
<v Speaker 1>But even in podcasting, and podcasting is different than broadcast

0:25:07.880 --> 0:25:10.760
<v Speaker 1>because in a podcast, you can go back to a

0:25:10.760 --> 0:25:13.879
<v Speaker 1>specific episode whenever you like. It's like having a copy

0:25:14.119 --> 0:25:18.440
<v Speaker 1>of that content. So the licensing requirements for podcasting are

0:25:18.480 --> 0:25:21.840
<v Speaker 1>a bit wonky. It's not like live radio where you

0:25:21.880 --> 0:25:24.480
<v Speaker 1>hear it and then it's gone. Having access to a

0:25:24.480 --> 0:25:29.080
<v Speaker 1>tool like Royalty Free Music is pun intended a game changer.

0:25:29.760 --> 0:25:32.639
<v Speaker 1>The service began to experiment a bit with streaming stuff

0:25:32.720 --> 0:25:37.320
<v Speaker 1>outside the world of video games, In February two fifteen,

0:25:37.640 --> 0:25:40.840
<v Speaker 1>Twitch began streaming poker games. I'm sure folks who have

0:25:40.920 --> 0:25:44.200
<v Speaker 1>been familiar with the path of ESPN we're worried about that,

0:25:44.800 --> 0:25:47.400
<v Speaker 1>But the rest of us were worried the following month

0:25:47.680 --> 0:25:51.280
<v Speaker 1>when reports broke that hackers had managed to breach twitches

0:25:51.440 --> 0:25:55.720
<v Speaker 1>security and get access to user information. The initial investigations

0:25:55.720 --> 0:25:59.919
<v Speaker 1>seemed to indicate that user names and encrypted passwords were lead,

0:26:00.560 --> 0:26:04.399
<v Speaker 1>but that the financial information that users had with the

0:26:04.440 --> 0:26:08.200
<v Speaker 1>site had remained safe. As a result, all users were

0:26:08.240 --> 0:26:11.840
<v Speaker 1>required to change their passwords, while the leaked passwords were

0:26:11.840 --> 0:26:15.320
<v Speaker 1>still protected by encryption. Encryption can be broken if you

0:26:15.359 --> 0:26:18.920
<v Speaker 1>have enough time and enough processing power. Users were also

0:26:18.960 --> 0:26:22.440
<v Speaker 1>made aware that the hack had leaked some personal information,

0:26:22.760 --> 0:26:26.120
<v Speaker 1>such as the users names and birth dates and addresses

0:26:26.440 --> 0:26:30.960
<v Speaker 1>not great. In the summer of one year, after YouTube

0:26:31.000 --> 0:26:34.359
<v Speaker 1>had been eyeing Twitch for a possible acquisition, we saw

0:26:34.400 --> 0:26:38.320
<v Speaker 1>the launch of YouTube Gaming, later just known as YouTube Live.

0:26:38.880 --> 0:26:42.720
<v Speaker 1>This was launched as a direct competitor to Twitch. Streamers

0:26:42.760 --> 0:26:46.080
<v Speaker 1>had options when it came to services, but Twitch had

0:26:46.119 --> 0:26:49.680
<v Speaker 1>a huge head start of several years and had gathered

0:26:49.720 --> 0:26:54.280
<v Speaker 1>a lot of the live streaming audience. YouTube Gaming despite

0:26:54.400 --> 0:26:58.119
<v Speaker 1>having the incredible power of YouTube behind It didn't have

0:26:58.320 --> 0:27:02.359
<v Speaker 1>as strong an association with live streaming as Twitch had,

0:27:02.520 --> 0:27:04.960
<v Speaker 1>so for some creators it just made more sense to

0:27:05.440 --> 0:27:08.440
<v Speaker 1>move over to YouTube from Twitch because there wasn't really

0:27:08.440 --> 0:27:12.119
<v Speaker 1>any risk there. They didn't have a huge following or anything.

0:27:12.119 --> 0:27:15.199
<v Speaker 1>But for others, sticking with the established service made the

0:27:15.200 --> 0:27:19.760
<v Speaker 1>most sense, particularly partners who had a lucrative arrangement with Twitch.

0:27:20.480 --> 0:27:23.520
<v Speaker 1>YouTube does offer some things that Twitch doesn't, such as

0:27:23.920 --> 0:27:28.560
<v Speaker 1>archiving past streams indefinitely. While Twitch was clearing house after

0:27:28.720 --> 0:27:33.160
<v Speaker 1>fourteen days or two months, for partners, those recorded streams

0:27:33.359 --> 0:27:38.200
<v Speaker 1>stay with YouTube forever. Like Twitch, YouTube offers the ability

0:27:38.240 --> 0:27:42.720
<v Speaker 1>for viewers to support streamers by joining the channel. Here's

0:27:42.840 --> 0:27:46.280
<v Speaker 1>here's a complicated thing. See YouTube already uses the word

0:27:46.400 --> 0:27:50.720
<v Speaker 1>subscribe to mean follow, so you can follow a specific

0:27:50.720 --> 0:27:55.040
<v Speaker 1>creator by subscribing for free, and that makes the terminology confusing,

0:27:55.080 --> 0:27:59.080
<v Speaker 1>because at Twitch, you follow a creator for free, you

0:27:59.200 --> 0:28:04.200
<v Speaker 1>pay to subscribe to a streamer. On YouTube, you subscribe

0:28:04.240 --> 0:28:07.919
<v Speaker 1>to a streamer for free, but you pay to join

0:28:08.520 --> 0:28:13.640
<v Speaker 1>a channel's membership. So it's the same stuff on either service.

0:28:13.840 --> 0:28:20.240
<v Speaker 1>It's just the terminology is overlapping and different. One thing

0:28:20.280 --> 0:28:23.440
<v Speaker 1>that Twitch had going for its favor was its relationship

0:28:23.480 --> 0:28:27.800
<v Speaker 1>with Amazon. Amazon Prime members can subscribe to one channel

0:28:27.880 --> 0:28:31.439
<v Speaker 1>on Twitch as part of their Prime membership. There's no

0:28:31.520 --> 0:28:34.920
<v Speaker 1>extra cost to the Prime membership holder, but it helps

0:28:34.960 --> 0:28:39.240
<v Speaker 1>support the Twitch creator. In October two thousand fifteen, Twitch

0:28:39.320 --> 0:28:42.240
<v Speaker 1>began to expand its scope and opened up a new

0:28:42.280 --> 0:28:46.280
<v Speaker 1>category of live streams called Creative. These dreams were meant

0:28:46.280 --> 0:28:50.720
<v Speaker 1>to showcase creative hobbies and endeavors, and Twitch launched the

0:28:50.800 --> 0:28:55.880
<v Speaker 1>channels with a marathon of Bob Ross painting videos So

0:28:55.960 --> 0:29:00.240
<v Speaker 1>many Happy Little Trees. A year later, the Side did

0:29:00.280 --> 0:29:04.160
<v Speaker 1>something similar would introduced a food category of streaming services,

0:29:04.440 --> 0:29:08.600
<v Speaker 1>broadcasting a marathon of cooking shows hosted by Julia Child.

0:29:09.960 --> 0:29:12.720
<v Speaker 1>By the end of we started to see the sort

0:29:12.760 --> 0:29:15.160
<v Speaker 1>of jockeying for talent has been a big part of

0:29:15.280 --> 0:29:19.480
<v Speaker 1>recent news. A service called Major League Gaming made an

0:29:19.560 --> 0:29:22.360
<v Speaker 1>offer to a professional Twitch streamer who goes by the

0:29:22.360 --> 0:29:25.200
<v Speaker 1>handle aid Shot, and the deal would mean maid Shot

0:29:25.200 --> 0:29:29.480
<v Speaker 1>would agree to stream exclusively on the Major League Gaming service,

0:29:29.880 --> 0:29:34.200
<v Speaker 1>leaving Twitch behind, but streamers Liken aid Shot would learn

0:29:34.360 --> 0:29:37.240
<v Speaker 1>a pretty tough lesson, which is that you could get

0:29:37.280 --> 0:29:40.880
<v Speaker 1>a big initial payout, but unless your audience makes the

0:29:40.920 --> 0:29:44.120
<v Speaker 1>move with you, You're not guaranteed much longevity in your

0:29:44.160 --> 0:29:47.440
<v Speaker 1>success on the new platform. This is a lesson that

0:29:47.600 --> 0:29:50.240
<v Speaker 1>a lot of people would learn the hard way over

0:29:50.280 --> 0:29:52.720
<v Speaker 1>the following years, and on the flip side, it was

0:29:52.760 --> 0:29:57.120
<v Speaker 1>also a lesson for the various streaming services. Sometimes dropping

0:29:57.160 --> 0:30:00.959
<v Speaker 1>an enormous amount of money on an exclusivity deal doesn't

0:30:01.120 --> 0:30:05.240
<v Speaker 1>result in a big boost in users in the long term.

0:30:05.400 --> 0:30:08.480
<v Speaker 1>Nate Shot, as it turns out, would return to Twitch

0:30:08.840 --> 0:30:13.160
<v Speaker 1>in two thousand sixteen. Meanwhile, another big player was getting

0:30:13.160 --> 0:30:17.120
<v Speaker 1>ready to enter the space. Microsoft, as the powerhouse behind

0:30:17.160 --> 0:30:20.560
<v Speaker 1>the Windows operating system and the Xbox series of video

0:30:20.560 --> 0:30:23.800
<v Speaker 1>game consoles, wanted a piece of the action. The company

0:30:23.840 --> 0:30:27.080
<v Speaker 1>began to look around for a potential acquisition to build

0:30:27.080 --> 0:30:30.520
<v Speaker 1>out its capabilities, and their sites fell on a service

0:30:30.640 --> 0:30:35.600
<v Speaker 1>called Beam. Beam had started in Seattle, and it introduced

0:30:35.640 --> 0:30:40.480
<v Speaker 1>a new factor into streaming, that of interactivity. While Twitches

0:30:40.520 --> 0:30:45.240
<v Speaker 1>interactivity was mostly limited to chat between viewers and streamers,

0:30:45.280 --> 0:30:49.320
<v Speaker 1>apart from some notable exceptions like the viewer controlled bot

0:30:49.320 --> 0:30:53.360
<v Speaker 1>in Twitch plays Pokemon, Beam included tools that would let

0:30:53.440 --> 0:30:58.360
<v Speaker 1>viewers actually affect the streamers gameplay experience. According to a

0:30:58.440 --> 0:31:03.360
<v Speaker 1>press release from August Quote. With Beam, you don't just

0:31:03.480 --> 0:31:07.160
<v Speaker 1>watch your favorite streamer play, you play along with them.

0:31:07.400 --> 0:31:10.440
<v Speaker 1>You can give them new challenges and make real time

0:31:10.560 --> 0:31:14.720
<v Speaker 1>choices that affect their gameplay, from tools selection, two quests

0:31:14.960 --> 0:31:20.520
<v Speaker 1>to movement, all through simple visual controls end quote. Initially,

0:31:20.760 --> 0:31:25.080
<v Speaker 1>the focus was really on incorporating Beam into the Xbox experience,

0:31:25.120 --> 0:31:28.160
<v Speaker 1>which didn't have as much of an overlap with Twitch.

0:31:28.760 --> 0:31:32.400
<v Speaker 1>While it was entirely possible to stream console games to Twitch,

0:31:32.760 --> 0:31:36.880
<v Speaker 1>the majority of streams tended to be from PC based games,

0:31:37.360 --> 0:31:40.240
<v Speaker 1>so there was a time when these services didn't have

0:31:40.400 --> 0:31:47.239
<v Speaker 1>an enormous amount of overlap. But in Microsoft rebranded the

0:31:47.280 --> 0:31:53.040
<v Speaker 1>Beam service, Beam became Mixer. According to Microsoft, the reason

0:31:53.120 --> 0:31:56.200
<v Speaker 1>for this name change was one of necessity. There are

0:31:56.240 --> 0:31:59.280
<v Speaker 1>regions in the world where the name Beam was already

0:31:59.280 --> 0:32:02.320
<v Speaker 1>in use for a different service, and so Microsoft needed

0:32:02.360 --> 0:32:05.480
<v Speaker 1>a name that it could use in different regions, preferably

0:32:05.480 --> 0:32:08.440
<v Speaker 1>a name that could still be used all around the world,

0:32:08.600 --> 0:32:11.520
<v Speaker 1>rather than, you know, have a name that's different for

0:32:11.600 --> 0:32:15.600
<v Speaker 1>every single territory. The service also included some new features

0:32:15.960 --> 0:32:19.800
<v Speaker 1>and prepared itself to make some big moves against Twitch.

0:32:20.240 --> 0:32:22.160
<v Speaker 1>And so we're getting to a point where some of

0:32:22.200 --> 0:32:26.240
<v Speaker 1>the drama that's happened more recently has begun to unfold.

0:32:26.320 --> 0:32:29.160
<v Speaker 1>I'll explain more when we come back, but first let's

0:32:29.160 --> 0:32:42.240
<v Speaker 1>take another quick break in Twitch expanded, who could monetize

0:32:42.280 --> 0:32:46.480
<v Speaker 1>live streaming by launching the Twitch Affiliate program. Not to

0:32:46.560 --> 0:32:50.320
<v Speaker 1>be confused by the store affiliate monetization strategy that I

0:32:50.360 --> 0:32:53.040
<v Speaker 1>mentioned earlier, where you would get, you know, a special

0:32:53.120 --> 0:32:55.720
<v Speaker 1>link people could follow, and then you would get you know,

0:32:55.720 --> 0:32:58.800
<v Speaker 1>a little kickback every time people use that link. Instead,

0:32:58.840 --> 0:33:01.320
<v Speaker 1>the Twitch Affiliate program was a sort of step between

0:33:01.360 --> 0:33:07.040
<v Speaker 1>Twitch partner and casual Twitch user. Twitch would choose channels

0:33:07.080 --> 0:33:09.600
<v Speaker 1>to invite into the program. You couldn't apply for it,

0:33:10.120 --> 0:33:13.680
<v Speaker 1>They would choose you, and to qualify, your channel needed

0:33:13.680 --> 0:33:17.400
<v Speaker 1>to have at least five hundred total minutes broadcast in

0:33:17.440 --> 0:33:21.920
<v Speaker 1>the last thirty days, at least seven unique broadcast days

0:33:22.040 --> 0:33:25.560
<v Speaker 1>in the last thirty days, an average of three concurrent

0:33:25.680 --> 0:33:29.040
<v Speaker 1>viewers or more over the last thirty days, and at

0:33:29.120 --> 0:33:33.560
<v Speaker 1>least fifty followers. Not first, the primary way affiliate members

0:33:33.640 --> 0:33:36.560
<v Speaker 1>could make money off of streaming was through a system

0:33:36.600 --> 0:33:39.760
<v Speaker 1>called bits, which are essentially a form of in app

0:33:39.920 --> 0:33:44.040
<v Speaker 1>currency that you use to tip streamers. You buy this

0:33:44.280 --> 0:33:48.200
<v Speaker 1>virtual currency with real money. Then you use the virtual

0:33:48.280 --> 0:33:51.200
<v Speaker 1>bits to cheer on your favorite streamers, you can tip them.

0:33:51.600 --> 0:33:54.360
<v Speaker 1>It keeps track of the biggest tippers during a stream.

0:33:54.400 --> 0:33:57.040
<v Speaker 1>And yes, I do think this is largely in an

0:33:57.040 --> 0:34:00.080
<v Speaker 1>effort to obvious skate how much money is going to

0:34:00.160 --> 0:34:04.120
<v Speaker 1>each person and to Twitch allah Disney Bucks. But that's

0:34:04.280 --> 0:34:09.120
<v Speaker 1>neither here nor there. By January nineteen, Twitch was boasting

0:34:09.160 --> 0:34:13.200
<v Speaker 1>more than three million streamers monthly, with live stream tournaments

0:34:13.200 --> 0:34:16.920
<v Speaker 1>bringing in as many as one hundred million viewers, eclipsing

0:34:16.960 --> 0:34:20.680
<v Speaker 1>most quote unquote real sporting events. It was hitting a

0:34:20.719 --> 0:34:24.000
<v Speaker 1>monthly average of nearly one billion hours of total watch

0:34:24.040 --> 0:34:26.640
<v Speaker 1>time on the site. It had a solid place in

0:34:26.680 --> 0:34:28.799
<v Speaker 1>the top ten sites that served as a source for

0:34:28.920 --> 0:34:32.879
<v Speaker 1>video content online, Amazon Prime being another in the top ten,

0:34:32.960 --> 0:34:35.439
<v Speaker 1>so Amazon was actually holding two places in the top

0:34:35.440 --> 0:34:39.040
<v Speaker 1>ten simultaneously. And along the way, Twitch had to deal

0:34:39.120 --> 0:34:40.960
<v Speaker 1>with some of the stuff that comes along with the

0:34:41.080 --> 0:34:44.759
<v Speaker 1>territory of providing a live streaming platform, mostly in the

0:34:44.800 --> 0:34:48.480
<v Speaker 1>form of dealing with people who were violating terms of service.

0:34:49.200 --> 0:34:52.920
<v Speaker 1>Some people were being too vulgar or explicit, although you've

0:34:52.920 --> 0:34:56.560
<v Speaker 1>got to go pretty far to to to really trip

0:34:56.960 --> 0:35:02.000
<v Speaker 1>twitches warning flags. Some were engaging in jackass like displays

0:35:02.080 --> 0:35:06.359
<v Speaker 1>of self harm, which was right up against Twitch's terms

0:35:06.400 --> 0:35:09.960
<v Speaker 1>of service. A few were caught out being frauds or cheats.

0:35:10.040 --> 0:35:14.000
<v Speaker 1>There was a gambling scandal back in the day. There's

0:35:14.040 --> 0:35:18.640
<v Speaker 1>been some scandals of of people who have cheated on games,

0:35:18.680 --> 0:35:21.360
<v Speaker 1>like they were using a view bot as opposed to

0:35:21.360 --> 0:35:24.400
<v Speaker 1>actually playing a game. UH. There's one case where a

0:35:24.480 --> 0:35:28.560
<v Speaker 1>person was faking having a real life disability in order

0:35:28.600 --> 0:35:32.440
<v Speaker 1>to drum up sympathy and support, and UH, in the

0:35:32.440 --> 0:35:36.640
<v Speaker 1>middle of a game, got angry and accidentally revealed that

0:35:36.640 --> 0:35:40.720
<v Speaker 1>that disability was in fact fake. There are numerous stories

0:35:40.760 --> 0:35:43.440
<v Speaker 1>along these lines, and every time one would pop up,

0:35:43.560 --> 0:35:46.440
<v Speaker 1>Twitch would have to crack down a little harder on

0:35:46.520 --> 0:35:49.760
<v Speaker 1>the rules. And some of the bands that have been

0:35:49.760 --> 0:35:52.240
<v Speaker 1>placed over people over the years have since been reversed.

0:35:52.280 --> 0:35:54.560
<v Speaker 1>Some of them were just temporary to begin with, but

0:35:54.640 --> 0:35:59.279
<v Speaker 1>a few do remain permanent. Making matters more complicated is

0:35:59.320 --> 0:36:03.720
<v Speaker 1>that the rules are somewhat vaguely defined. For example, Twitch

0:36:03.800 --> 0:36:08.560
<v Speaker 1>has a rule against streamers dressing suggestively or provocatively. You know,

0:36:08.600 --> 0:36:11.720
<v Speaker 1>you're not supposed to be showing too much skin on camera,

0:36:12.080 --> 0:36:16.840
<v Speaker 1>but there's no real standard that defines what this practically means,

0:36:17.400 --> 0:36:21.560
<v Speaker 1>and sometimes you'll see one channel get banned for that

0:36:21.800 --> 0:36:24.440
<v Speaker 1>sort of activity, while other channels that seem to be

0:36:24.560 --> 0:36:27.839
<v Speaker 1>just as guilty keep on going. And this has been

0:36:27.880 --> 0:36:30.600
<v Speaker 1>a continuing source of frustration for people who are in

0:36:30.680 --> 0:36:35.080
<v Speaker 1>the streaming space, and at the same time, Twitch, like

0:36:35.280 --> 0:36:38.960
<v Speaker 1>many companies online or off, is having to reckon with

0:36:39.000 --> 0:36:43.400
<v Speaker 1>the massive problem of sexual harassment and misconduct. This is

0:36:43.440 --> 0:36:46.960
<v Speaker 1>something that across the board has been a long time coming,

0:36:47.040 --> 0:36:51.319
<v Speaker 1>as sexual harassment and all industries has been a huge problem.

0:36:51.360 --> 0:36:54.240
<v Speaker 1>I don't know if it's more prevalent in the world

0:36:54.239 --> 0:36:58.279
<v Speaker 1>of gaming, but it can certainly be more overt. And

0:36:58.320 --> 0:37:02.560
<v Speaker 1>the fact that gaming has traditionally catered primarily to straight

0:37:02.680 --> 0:37:07.320
<v Speaker 1>males and many games have perpetuated a fairly skewed point

0:37:07.320 --> 0:37:10.160
<v Speaker 1>of view when it comes to sexism that does not

0:37:10.360 --> 0:37:14.680
<v Speaker 1>help things. In the summer of a number of streamers

0:37:14.680 --> 0:37:19.120
<v Speaker 1>became the focus of allegations of sexual harassment and sexual misconduct.

0:37:19.520 --> 0:37:22.440
<v Speaker 1>Twitch responded with a message that said it was looking

0:37:22.440 --> 0:37:24.640
<v Speaker 1>into the accounts of those who had been involved in

0:37:24.680 --> 0:37:28.160
<v Speaker 1>those allegations and was taking each and every one of

0:37:28.239 --> 0:37:32.279
<v Speaker 1>those very seriously. In addition, some people allege that the

0:37:32.320 --> 0:37:35.279
<v Speaker 1>company itself had taken a rather hands off approach to

0:37:35.600 --> 0:37:40.400
<v Speaker 1>particularly popular streamers, most notably those who are under contract

0:37:40.480 --> 0:37:44.279
<v Speaker 1>with Twitch, the implication being that if streamers are good

0:37:44.320 --> 0:37:47.840
<v Speaker 1>for business, then they can be exempt from the rules.

0:37:48.600 --> 0:37:51.160
<v Speaker 1>That is not a good look, and the story gets

0:37:51.239 --> 0:37:55.640
<v Speaker 1>super ugly, and it's still unfolding as I record this episode.

0:37:55.840 --> 0:37:58.440
<v Speaker 1>But one thing I can say is that some former

0:37:58.520 --> 0:38:02.040
<v Speaker 1>vice presidents of Twitch have confirmed some of those stories,

0:38:02.320 --> 0:38:05.880
<v Speaker 1>indicating that this is a deep problem with the company culture,

0:38:06.080 --> 0:38:09.120
<v Speaker 1>and honestly, it makes me think a bit about Uber

0:38:09.560 --> 0:38:13.280
<v Speaker 1>and how that company was really in a bad place

0:38:13.800 --> 0:38:17.640
<v Speaker 1>for a long time. As for other cases that don't

0:38:17.680 --> 0:38:22.560
<v Speaker 1>involve sexual harassment or misconduct, it's extremely difficult to stand

0:38:22.600 --> 0:38:25.880
<v Speaker 1>out on a platform like Twitch, just as it is

0:38:25.920 --> 0:38:29.200
<v Speaker 1>hard to stand out in places like YouTube or heck,

0:38:29.280 --> 0:38:33.720
<v Speaker 1>in podcasts, the flood of content means you're competing against

0:38:33.760 --> 0:38:36.800
<v Speaker 1>a lot of other folks for viewing time from your fans,

0:38:37.280 --> 0:38:39.799
<v Speaker 1>and so people try lots of different things in order

0:38:39.840 --> 0:38:43.880
<v Speaker 1>to get those viewers, or they have certain personalities that

0:38:44.000 --> 0:38:47.400
<v Speaker 1>attract viewers, and then the streamers will dial that personality

0:38:47.480 --> 0:38:51.040
<v Speaker 1>up to eleven, kind of like a professional wrestler would,

0:38:51.480 --> 0:38:54.280
<v Speaker 1>And this means some streamers push the envelope a little

0:38:54.360 --> 0:38:57.680
<v Speaker 1>harder than others. It becomes part of their persona and

0:38:57.719 --> 0:39:00.600
<v Speaker 1>the attraction of their channels, But it also risks the

0:39:00.680 --> 0:39:04.040
<v Speaker 1>great Twitch ban hammer, either on a temporary or a

0:39:04.080 --> 0:39:07.560
<v Speaker 1>permanent basis. If you were to look at an exhaustive

0:39:07.640 --> 0:39:12.399
<v Speaker 1>list of the various bands of high profile streamers, you're

0:39:12.560 --> 0:39:16.040
<v Speaker 1>likely gonna get upset, not necessarily for the decision to

0:39:16.200 --> 0:39:21.040
<v Speaker 1>ban some folks. Often those decisions are extremely well warranted,

0:39:21.080 --> 0:39:23.520
<v Speaker 1>but you might get upset because there are a lot

0:39:23.560 --> 0:39:28.600
<v Speaker 1>of times where Twitch hasn't banned someone for behaving really awfully,

0:39:28.640 --> 0:39:32.880
<v Speaker 1>so that there's a real inconsistency with banning, and that

0:39:33.000 --> 0:39:36.279
<v Speaker 1>is a big problem. And making that worse is that

0:39:36.280 --> 0:39:39.040
<v Speaker 1>there are times when Twitch will ban someone and then

0:39:39.080 --> 0:39:42.200
<v Speaker 1>the reason for the ban is never disclosed. Now, it's

0:39:42.239 --> 0:39:45.600
<v Speaker 1>possible that at least in some of those cases, Twitch

0:39:45.680 --> 0:39:48.719
<v Speaker 1>has reached out to streamers and explain the reason for

0:39:48.760 --> 0:39:52.440
<v Speaker 1>the band, and then the streamers subsequently decide not to

0:39:52.560 --> 0:39:56.000
<v Speaker 1>share that with their public. But you hear this often

0:39:56.120 --> 0:39:59.640
<v Speaker 1>enough to get the feeling that at least sometimes accounts

0:39:59.640 --> 0:40:03.440
<v Speaker 1>get and for a blanket quote unquote violation of policies

0:40:03.560 --> 0:40:07.440
<v Speaker 1>kind of statement. Perhaps the most famous recent example of

0:40:07.440 --> 0:40:12.440
<v Speaker 1>this is with the popular streamer Doctor Disrespect, a guy beam.

0:40:13.160 --> 0:40:17.120
<v Speaker 1>Disrespect had been banned before, most notably when he and

0:40:17.160 --> 0:40:20.800
<v Speaker 1>his cameraman ducked into a restroom at E three during

0:40:20.960 --> 0:40:26.080
<v Speaker 1>a live stream, but that ban was made temporary. Disrespect

0:40:26.320 --> 0:40:30.520
<v Speaker 1>had signed an exclusive multi year contract with Twitch early

0:40:30.640 --> 0:40:34.440
<v Speaker 1>in but in June of this year, his account was

0:40:34.480 --> 0:40:39.360
<v Speaker 1>suddenly removed. There was a live stream in June where

0:40:39.400 --> 0:40:42.880
<v Speaker 1>Disrespect was live on camera. He got a message on

0:40:42.920 --> 0:40:45.240
<v Speaker 1>his phone, he looked at it, and then he rapidly

0:40:45.320 --> 0:40:48.920
<v Speaker 1>had a massive change of attitude and he ended the

0:40:48.960 --> 0:40:52.879
<v Speaker 1>stream shortly afterward. And that fueled a lot of speculation

0:40:53.160 --> 0:40:56.960
<v Speaker 1>as to what was possibly going on, like did he

0:40:57.160 --> 0:41:00.880
<v Speaker 1>did he get shut down live on camera? He violated

0:41:00.960 --> 0:41:04.319
<v Speaker 1>his exclusivity agreement? Was he involved in a case of

0:41:04.360 --> 0:41:09.480
<v Speaker 1>sexual harassment or misconduct? Or was it something else? Disrespect

0:41:09.560 --> 0:41:12.680
<v Speaker 1>wasn't really talking and neither was Twitch. And as I

0:41:12.719 --> 0:41:16.080
<v Speaker 1>record this, the reason for Disrespects ban remains a mystery

0:41:16.160 --> 0:41:19.360
<v Speaker 1>outside of Twitch, and the Doctor himself claims he doesn't

0:41:19.400 --> 0:41:22.440
<v Speaker 1>know why he was removed from the platform. He has

0:41:22.480 --> 0:41:26.000
<v Speaker 1>since moved over to streaming on YouTube. To this day,

0:41:26.160 --> 0:41:29.200
<v Speaker 1>streamers on Twitch aren't supposed to play in games with

0:41:29.239 --> 0:41:32.720
<v Speaker 1>disrespect on their team. Now they can't play against him

0:41:32.760 --> 0:41:36.000
<v Speaker 1>if they're in a game and they're matched up against him,

0:41:36.040 --> 0:41:38.360
<v Speaker 1>but they're also not supposed to have his audio on

0:41:38.440 --> 0:41:42.600
<v Speaker 1>their streams. That's been something that has jumped up recently

0:41:42.680 --> 0:41:45.839
<v Speaker 1>too and has been a bit of a controversy. Now.

0:41:45.840 --> 0:41:48.640
<v Speaker 1>Twitch holding a dominant position in the market also meant

0:41:48.719 --> 0:41:52.279
<v Speaker 1>it was the prime target for everyone else, and we

0:41:52.360 --> 0:41:56.000
<v Speaker 1>started to see that really unfold in twenty nineteen. In

0:41:56.040 --> 0:42:00.319
<v Speaker 1>August twenty nineteen, professional streamer Tyler Blevins, whose best known

0:42:00.360 --> 0:42:04.959
<v Speaker 1>by his online handle Ninja, signed an exclusive streaming deal

0:42:05.000 --> 0:42:08.920
<v Speaker 1>with Microsoft's Mixer service. It's kind of hard to explain

0:42:08.960 --> 0:42:12.760
<v Speaker 1>to someone unfamiliar with the sports how big a deal

0:42:13.080 --> 0:42:17.840
<v Speaker 1>this was. Ninja is a superstar. He's played many games,

0:42:17.840 --> 0:42:21.080
<v Speaker 1>but he's perhaps best known for his Fortnite play. He's

0:42:21.120 --> 0:42:24.200
<v Speaker 1>participated in numerous tournaments along the way, he's been a

0:42:24.239 --> 0:42:27.439
<v Speaker 1>commentator on tournaments. Fortnite has been one of the most

0:42:27.440 --> 0:42:32.040
<v Speaker 1>popular games on the Twitch streaming service. Since Fortnite introduced

0:42:32.040 --> 0:42:34.920
<v Speaker 1>the Battle Royal mode, took a spot from a former

0:42:34.960 --> 0:42:38.239
<v Speaker 1>Battle Royal darling called pub g and Ninja is a

0:42:38.280 --> 0:42:41.760
<v Speaker 1>big enough deal that he has a professional management team

0:42:41.760 --> 0:42:45.439
<v Speaker 1>to help him negotiate stuff like merchandising deals and sponsorships

0:42:45.440 --> 0:42:48.719
<v Speaker 1>and exclusivity agreements, and so he and his team were

0:42:48.719 --> 0:42:52.480
<v Speaker 1>able to secure a pretty sweet deal with Microsoft. In return,

0:42:52.880 --> 0:42:58.200
<v Speaker 1>Ninja would stream exclusively on Mixer. Twitch meanwhile struggled to

0:42:58.200 --> 0:43:00.759
<v Speaker 1>figure out what to do with Ninja's door channel. It

0:43:00.800 --> 0:43:06.160
<v Speaker 1>had millions of followers. The company made the decision to

0:43:06.320 --> 0:43:09.360
<v Speaker 1>direct the channel to promote other active channels in the

0:43:09.480 --> 0:43:14.080
<v Speaker 1>Fortnite space, but that decision allowed someone else to game

0:43:14.320 --> 0:43:18.759
<v Speaker 1>the system. Someone created a streaming channel that was streaming

0:43:19.120 --> 0:43:24.360
<v Speaker 1>explicit sexual video content. This person inflated the number of

0:43:24.440 --> 0:43:27.880
<v Speaker 1>viewers on that channel, and they tagged the channel as

0:43:27.920 --> 0:43:32.120
<v Speaker 1>a Fortnight stream, and all the stuff was automated. So

0:43:32.160 --> 0:43:35.640
<v Speaker 1>Twitch looks and sees that there's this Fortnite stream that

0:43:35.680 --> 0:43:39.560
<v Speaker 1>has an enormous number of viewers, And because Ninja's dormant

0:43:39.680 --> 0:43:44.560
<v Speaker 1>channel was automatically promoting Fortnite streams that were ranking really well,

0:43:45.200 --> 0:43:49.760
<v Speaker 1>the Ninja channel began to display the feed from this

0:43:49.760 --> 0:43:53.760
<v Speaker 1>this channel that was just showing explicit sexual content. Ninja

0:43:54.160 --> 0:43:57.800
<v Speaker 1>was understandably upset. He had spent so much time building

0:43:57.840 --> 0:44:01.640
<v Speaker 1>that brand. He wasn't allowed to go back and manage

0:44:01.640 --> 0:44:05.080
<v Speaker 1>his channel because of his exclusivity agreement, and he felt

0:44:05.120 --> 0:44:07.719
<v Speaker 1>that it was his name and reputation being drawn through

0:44:07.719 --> 0:44:12.760
<v Speaker 1>the mud. Twitch management hastily banned the offending channel and apologized,

0:44:13.040 --> 0:44:15.040
<v Speaker 1>and people began to wonder if maybe there need to

0:44:15.080 --> 0:44:19.320
<v Speaker 1>be a better system to moderate channels on Twitch. Ninja's

0:44:19.360 --> 0:44:22.640
<v Speaker 1>departure wasn't the only one. A couple of months after

0:44:22.719 --> 0:44:27.640
<v Speaker 1>he left, another gamer known as Shroud followed suit and

0:44:27.680 --> 0:44:31.040
<v Speaker 1>also signed an exclusive deal with Mixer. Shroud had more

0:44:31.040 --> 0:44:33.600
<v Speaker 1>than seven million followers on Twitch when he did so.

0:44:33.920 --> 0:44:37.440
<v Speaker 1>Clearly Microsoft was banking on having top streamers pull enough

0:44:37.480 --> 0:44:40.760
<v Speaker 1>audience from Twitch in order to give Mixer a boost.

0:44:41.200 --> 0:44:44.200
<v Speaker 1>And also, Shroud happens to have the same management company

0:44:44.280 --> 0:44:47.239
<v Speaker 1>as Ninja. It's a company called Loaded, which I'm sure

0:44:47.320 --> 0:44:50.920
<v Speaker 1>is just a coincidence. Other prominent streamers soon joined the ranks.

0:44:51.239 --> 0:44:55.680
<v Speaker 1>King Gothalian and Ewalk were also too that made the

0:44:55.680 --> 0:44:58.879
<v Speaker 1>move from Twitch to to Mixer, but it ended up

0:44:58.920 --> 0:45:02.600
<v Speaker 1>not being a very long arrangement. While Ninja and Shroud

0:45:02.640 --> 0:45:07.560
<v Speaker 1>signed exclusivity agreements for presumably a ton of cash, a

0:45:07.680 --> 0:45:11.040
<v Speaker 1>princely sum at the very least, Microsoft decided to pull

0:45:11.080 --> 0:45:14.920
<v Speaker 1>the plug on Mixer in the summer of the company

0:45:14.960 --> 0:45:18.120
<v Speaker 1>announced in June that Mixer would shut down on July

0:45:20.239 --> 0:45:25.160
<v Speaker 1>that existing partners would be moved over to Facebook Gaming. Now,

0:45:25.200 --> 0:45:27.080
<v Speaker 1>this did not go over so well with a lot

0:45:27.120 --> 0:45:30.280
<v Speaker 1>of folks on Mixer, and it led to some jibes

0:45:30.480 --> 0:45:34.760
<v Speaker 1>from streamers on other platforms. For people like Shroud and Ninja,

0:45:34.960 --> 0:45:37.480
<v Speaker 1>there were questions of what move would make the most

0:45:37.560 --> 0:45:41.440
<v Speaker 1>financial sense. But for lots of other people who spent

0:45:41.600 --> 0:45:45.440
<v Speaker 1>time and effort building a following on Mixer, it was

0:45:45.480 --> 0:45:49.040
<v Speaker 1>a much more serious matter. They had spent years creating

0:45:49.080 --> 0:45:51.000
<v Speaker 1>a following, and there was no guarantee they were going

0:45:51.040 --> 0:45:53.680
<v Speaker 1>to be able to bring that audience with them, either

0:45:53.760 --> 0:45:58.200
<v Speaker 1>to Facebook Gaming or some other platform. For the big superstars,

0:45:58.760 --> 0:46:00.560
<v Speaker 1>this was sort of a bump in the road, But

0:46:00.680 --> 0:46:03.680
<v Speaker 1>for a lot of streamers who depended upon Mixer as

0:46:03.800 --> 0:46:07.200
<v Speaker 1>where they built their career, it was much more than that.

0:46:07.560 --> 0:46:10.520
<v Speaker 1>The fact that Microsoft didn't reach out to streamers first,

0:46:10.920 --> 0:46:14.120
<v Speaker 1>but rather published this decision on Twitter in a series

0:46:14.120 --> 0:46:17.799
<v Speaker 1>of public tweets was salt in the wound, because that's

0:46:17.800 --> 0:46:19.600
<v Speaker 1>how people were learning about it, was the fact that

0:46:19.719 --> 0:46:22.239
<v Speaker 1>it was being published on Twitter. But this is an

0:46:22.239 --> 0:46:25.960
<v Speaker 1>episode about Twitch, not Mixer. So I'll go back to Twitch.

0:46:26.040 --> 0:46:28.040
<v Speaker 1>But one day I'll have to do a full story

0:46:28.040 --> 0:46:30.000
<v Speaker 1>of the development of Beam all the way to the

0:46:30.040 --> 0:46:33.239
<v Speaker 1>shuttering of Mixer, because that tale has more than its

0:46:33.280 --> 0:46:37.440
<v Speaker 1>share of dark scandals and bad decisions. Rumors started popping

0:46:37.480 --> 0:46:41.759
<v Speaker 1>up that perhaps Disrespect, Shroud, and Ninja would form their

0:46:41.800 --> 0:46:46.520
<v Speaker 1>own streaming service, separate from all the established companies. Now

0:46:46.600 --> 0:46:49.520
<v Speaker 1>ultimately that proved to be pure speculation, or at the

0:46:49.600 --> 0:46:51.920
<v Speaker 1>very least, if it ever had been a plan. It

0:46:51.960 --> 0:46:55.520
<v Speaker 1>didn't pan out that way. Ninja briefly switched over to

0:46:55.600 --> 0:46:59.800
<v Speaker 1>YouTube Live before he signed another multi year exclusive agreement

0:46:59.840 --> 0:47:03.640
<v Speaker 1>with Twitch, and so he has returned back home. Shroud

0:47:03.719 --> 0:47:06.640
<v Speaker 1>has done the same, also signing a multi year agreement

0:47:06.800 --> 0:47:11.759
<v Speaker 1>with exclusive streaming to Twitch. Dr Disrespect remains banned from

0:47:11.800 --> 0:47:15.759
<v Speaker 1>the platform, so he is not doing that. As I

0:47:15.800 --> 0:47:17.760
<v Speaker 1>wrap up these notes, I can give you a glimpse

0:47:17.800 --> 0:47:20.760
<v Speaker 1>into some of the stats on Twitch. There are slightly

0:47:20.760 --> 0:47:23.799
<v Speaker 1>more than three million viewers who are live on the

0:47:23.800 --> 0:47:28.800
<v Speaker 1>service as I write this, watching more than nine thousand channels.

0:47:29.160 --> 0:47:31.920
<v Speaker 1>The number of hours of content watched on twitch tv

0:47:32.480 --> 0:47:39.000
<v Speaker 1>in August twenty twenty was one point six billion hours

0:47:39.040 --> 0:47:44.240
<v Speaker 1>of content. Holy cow, that is equivalent to one thousand,

0:47:44.400 --> 0:47:48.440
<v Speaker 1>five hundred twenty seven years. That's the amount of time

0:47:48.600 --> 0:47:54.160
<v Speaker 1>spent by people watching streams on Twitch in August. The

0:47:54.200 --> 0:47:56.680
<v Speaker 1>all time peak and viewers at one time over the

0:47:56.800 --> 0:48:00.759
<v Speaker 1>last week was just over six million people. Now, it's

0:48:00.760 --> 0:48:03.920
<v Speaker 1>no big surprise, but the average number of viewers and

0:48:04.040 --> 0:48:06.799
<v Speaker 1>hours of viewing has been on the rise since the

0:48:06.840 --> 0:48:10.399
<v Speaker 1>outbreak of COVID nineteen. For those of you out there

0:48:10.440 --> 0:48:13.600
<v Speaker 1>who want to set up a Twitch stream, it does

0:48:13.680 --> 0:48:15.520
<v Speaker 1>require a few things. If you want to do it

0:48:15.600 --> 0:48:19.000
<v Speaker 1>really well, you need a pretty beefy computer, not just

0:48:19.120 --> 0:48:21.800
<v Speaker 1>to play games, but to push out the streamed content

0:48:22.160 --> 0:48:25.640
<v Speaker 1>to the Internet. Some streamers prefer to actually use a

0:48:25.760 --> 0:48:29.640
<v Speaker 1>two PC set up, one PC dedicated to gaming and

0:48:29.680 --> 0:48:33.239
<v Speaker 1>the second one just dedicated to handling the encoding and

0:48:33.320 --> 0:48:37.920
<v Speaker 1>streaming of content part. You probably want a decent webcam

0:48:38.080 --> 0:48:41.160
<v Speaker 1>or better, you want a good microphone. You want to

0:48:41.200 --> 0:48:44.879
<v Speaker 1>become familiar with whatever broadcasting software you want to use,

0:48:44.960 --> 0:48:47.400
<v Speaker 1>like oh b S, so that you can, you know,

0:48:47.640 --> 0:48:50.600
<v Speaker 1>have like a nice looking overlay and some transitions and

0:48:50.640 --> 0:48:53.160
<v Speaker 1>stuff that complements your channel. You gotta have good lighting.

0:48:53.760 --> 0:48:56.640
<v Speaker 1>You want your background to look nice. It's not the

0:48:56.680 --> 0:48:58.919
<v Speaker 1>hardest stuff in the world to learn, but it does

0:48:59.000 --> 0:49:02.040
<v Speaker 1>represent a very or two entry. On top of all that,

0:49:02.520 --> 0:49:05.040
<v Speaker 1>even if you're a super good gamer and you set

0:49:05.080 --> 0:49:08.160
<v Speaker 1>up your system well, you've got good screen presence, you

0:49:08.239 --> 0:49:10.640
<v Speaker 1>still got to gather an audience. And like I said,

0:49:10.719 --> 0:49:15.239
<v Speaker 1>getting noticed is hard. It's not impossible, but it is challenging,

0:49:15.600 --> 0:49:18.040
<v Speaker 1>even for someone who might be well known in some

0:49:18.160 --> 0:49:22.879
<v Speaker 1>other form of media. Me And it's also a good

0:49:22.920 --> 0:49:27.040
<v Speaker 1>idea to take a really critical view of whatever platform

0:49:27.080 --> 0:49:29.560
<v Speaker 1>you're thinking of using, whether it's Twitch or something else,

0:49:30.080 --> 0:49:32.480
<v Speaker 1>because you don't want to hit your wagon to a

0:49:32.560 --> 0:49:35.719
<v Speaker 1>service that behaves in a way that you find objectionable.

0:49:35.800 --> 0:49:38.440
<v Speaker 1>You don't want to work for a boss that does

0:49:38.480 --> 0:49:42.239
<v Speaker 1>stuff that you find upsetting. You want to try and

0:49:42.280 --> 0:49:45.680
<v Speaker 1>find a platform that fits your philosophy. If you're not

0:49:45.760 --> 0:49:49.400
<v Speaker 1>bothered by stuff that one platform is doing, and you

0:49:49.440 --> 0:49:52.160
<v Speaker 1>don't think it's necessarily wrong or anything, there's nothing wrong

0:49:52.200 --> 0:49:55.800
<v Speaker 1>with joining that service, but do take a critical look

0:49:56.080 --> 0:49:59.360
<v Speaker 1>before you start making decisions. I'm sure that I'll do

0:49:59.400 --> 0:50:02.200
<v Speaker 1>a lot more up pisodes related to Twitch. While back,

0:50:02.680 --> 0:50:06.960
<v Speaker 1>I even used to stream podcasting as I would record episodes.

0:50:08.080 --> 0:50:11.719
<v Speaker 1>Maybe I'll do that again in future episodes. Since I'm

0:50:11.760 --> 0:50:14.520
<v Speaker 1>doing this from home, I could set up a Twitch

0:50:14.560 --> 0:50:17.160
<v Speaker 1>stream and actually stream my recording sessions. You guys could

0:50:17.520 --> 0:50:20.120
<v Speaker 1>hear how many times I have to take pauses or

0:50:20.600 --> 0:50:23.160
<v Speaker 1>how many times I make mistakes. It's a lot. You

0:50:23.160 --> 0:50:25.120
<v Speaker 1>don't get to hear it in the final episodes because

0:50:25.160 --> 0:50:28.719
<v Speaker 1>Tari is so awesome, but it's a lot. I would

0:50:28.800 --> 0:50:31.000
<v Speaker 1>need to install some software in order to make that happen.

0:50:31.480 --> 0:50:33.960
<v Speaker 1>I haven't done that for this episode. So of this

0:50:34.000 --> 0:50:37.600
<v Speaker 1>episode about streaming did not stream live, but maybe next time.

0:50:37.960 --> 0:50:40.279
<v Speaker 1>I'll keep you guys posted in the meantime. If you

0:50:40.320 --> 0:50:42.799
<v Speaker 1>have any suggestions for future topics I should cover in

0:50:42.840 --> 0:50:45.279
<v Speaker 1>tech Stuff, reach out to me. You can do so

0:50:45.400 --> 0:50:47.920
<v Speaker 1>on Twitter. The handle for the show is tech Stuff

0:50:48.080 --> 0:50:51.800
<v Speaker 1>hs W, and I'll talk to you again really soon.

0:50:56.840 --> 0:50:59.839
<v Speaker 1>Text Stuff is an I Heart Radio production. For more

0:51:00.040 --> 0:51:03.360
<v Speaker 1>podcasts from I Heart Radio, visit the I Heart Radio app,

0:51:03.480 --> 0:51:06.600
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.

0:51:11.160 --> 0:51:11.200
<v Speaker 1>H