WEBVTT - Weirdhouse Cinema: Quest (1984)

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Weird House Cinema. This is Rob Lamb.

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<v Speaker 3>And this is Joe McCormick.

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<v Speaker 2>And today's episode feels like a perfect fit in a

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<v Speaker 2>number of ways. For starters. We've been discussing mystery cults

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<v Speaker 2>on our core episodes of Stuff to Blow Your Mind,

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<v Speaker 2>and the concept of an imagistic religion has been key

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<v Speaker 2>to our discussions. There infrequent high sensory rights of passage,

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<v Speaker 2>and I feel like today's film matches up with that

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<v Speaker 2>concept on a couple of levels. Furthermore, to understand, we

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<v Speaker 2>potentially have more eyes on the podcast feed this week,

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<v Speaker 2>and it seemed proper to maybe lean a little more

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<v Speaker 2>into science fiction. Plus, we've also been saving this one

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<v Speaker 2>for a week when we had maybe a little less time.

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<v Speaker 2>This is one of the shorter pictures we've looked at

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<v Speaker 2>on Weird House Cinema. It's only a half hour long,

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<v Speaker 2>but that's fitting given the subject matter, and boy does

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<v Speaker 2>it pack a lot.

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<v Speaker 3>In So what's the movie?

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<v Speaker 2>The movie is the nineteen eighty four short film Quest.

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<v Speaker 2>I note that I am going to mistakenly refer to

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<v Speaker 2>this film as Conquest at least once during the course

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<v Speaker 2>of this podcast. But not to be confused with Luccio

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<v Speaker 2>Fulci's Conquest. This is Quest. It is adapted for the

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<v Speaker 2>screen written by Ray Bradbury, and it is directed by

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<v Speaker 2>Saul and Elaine Bass.

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<v Speaker 3>Now this is not our first Bass film. We talked

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<v Speaker 3>about Saul and Elaine Bass when we covered the movie

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<v Speaker 3>Phase four, which was about super intelligent ants. That was

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<v Speaker 3>a very interesting movie. But one thing I remember thinking

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<v Speaker 3>about it was that it felt somewhat constrained by realism

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<v Speaker 3>for most of its run time, except in like the

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<v Speaker 3>very last couple of minutes where it got super weird,

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<v Speaker 3>and it almost felt like, you know, that level of

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<v Speaker 3>weirdness was being held back for much of the run time.

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<v Speaker 3>I think that is not something you could say about Quest.

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<v Speaker 4>Now.

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<v Speaker 2>This film is all abstract and surreal weirdness. It is

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<v Speaker 2>not held back by the necessities of for the most part,

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<v Speaker 2>the necessities of genre or plot or character, or any

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<v Speaker 2>of the conventional trappings of narrative filmmaking. It is instead

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<v Speaker 2>more like an initiation into a great mystery.

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<v Speaker 3>That's right. I mean, its plot is very basic. It

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<v Speaker 3>is essentially a there's a premise which We'll explain more

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<v Speaker 3>as we go on, but it essentially has to do

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<v Speaker 3>with characters whose life spans are unnaturally short. And then

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<v Speaker 3>from that premise, there is a character who must make

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<v Speaker 3>a journey through a difficult sort of hero's journey in

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<v Speaker 3>order to cure the people of this condition of having

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<v Speaker 3>shortened life spans.

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<v Speaker 2>Yes, yes, we have a chosen one, we have a quest,

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<v Speaker 2>and yeah, it's quite an adventure.

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<v Speaker 3>But so with the plot itself being quite simple, what

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<v Speaker 3>is left to fill in the kind of uniqueness of

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<v Speaker 3>the movie is the series of images that it supplies.

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<v Speaker 3>This is a movie that is about creating weird scenes,

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<v Speaker 3>and I really like the the variable tone of of

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<v Speaker 3>the the sort of settings that we get. Because there

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<v Speaker 3>were sort of natural settings. We see our hero wandering

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<v Speaker 3>through rocky landscapes and you know, mountain mountain passes and

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<v Speaker 3>planes and things like that. But then also we get

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<v Speaker 3>not even artificial but almost geometric, like abstract landscapes that

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<v Speaker 3>couldn't really exist in reality. They're they're like illustrations from

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<v Speaker 3>an mc escher drawing.

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<v Speaker 2>Yeah, yeah, increasingly surreal landscapes and environments. You know, you

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<v Speaker 2>go from from some settings that have like a very

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<v Speaker 2>like dark fantasy, Sword and Sandals kind of feel into

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<v Speaker 2>settings that feel like they have apps been stripped from

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<v Speaker 2>tron somehow.

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<v Speaker 3>Yes, yes, it starts a tour and ends esher.

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<v Speaker 2>Yeah all right, my elevator pitch for this one, I

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<v Speaker 2>just dug up a quick Bible verse, teach us to

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<v Speaker 2>number our days that we may gain a heart of wisdom.

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<v Speaker 4>Ah.

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<v Speaker 3>Yeah, that'll come up later.

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<v Speaker 2>Now. As for the trailer for this one, there's seemingly

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<v Speaker 2>no true trailer for this film, which isn't surprising, as

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<v Speaker 2>we'll get into some of the reasons here. It only

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<v Speaker 2>played in festival competitions and never received a theatrical release.

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<v Speaker 2>But maybe we can just have a brief audio sample

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<v Speaker 2>of JJ's choosing here.

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<v Speaker 4>Is this the one?

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<v Speaker 5>One day from now, you'll be a grown boy, two

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<v Speaker 5>or three, young man, five, middle aves seven old. In

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<v Speaker 5>eight days, you'll stop and die.

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<v Speaker 4>Listen to our heart's race. Listen to your own heart race.

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<v Speaker 5>We are locked away in the world where our lives

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<v Speaker 5>speaks through time. In eight days, no time to see you,

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<v Speaker 5>to feel, to know.

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<v Speaker 4>It's time. Ah, Now the teaching begins.

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<v Speaker 5>Listen to them, learn quickly, listen to.

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<v Speaker 2>Them all right now? If you want to watch Quest

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<v Speaker 2>from nineteen eighty four before proceeding here. Well, DVD and

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<v Speaker 2>VHS releases have apparently been available. There's some evidence I've

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<v Speaker 2>found that you can order some sort of a DVD

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<v Speaker 2>of this movie, but for the most part, I can't

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<v Speaker 2>tell that it has benefited from a high quality physical

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<v Speaker 2>media release, at least not yet. Hopefully there's some sort

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<v Speaker 2>of collected short films of Saul in the Lane Bass

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<v Speaker 2>disc that will come out in the future, and when

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<v Speaker 2>it does, we will certainly promote it here on Weird

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<v Speaker 2>House Cinema. As of right now, you can easily find

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<v Speaker 2>this film on YouTube. There's at least one version that

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<v Speaker 2>claims to be some level of remastering. I'm never sure

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<v Speaker 2>how that works when you have a unofficial remastering of films,

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<v Speaker 2>so I'm not completely certain on that. I think that

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<v Speaker 2>Eternal Family, which you can find an Eternal dot TV,

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<v Speaker 2>I believe they have offered it in the past, but

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<v Speaker 2>I'm not sure that it is currently offered, but check

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<v Speaker 2>out Eternal Family either way, their catalog often matches up

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<v Speaker 2>with Weird House Cinema tastes. But I'm confident that if

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<v Speaker 2>you were interested in watching Quest, out there, you can

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<v Speaker 2>find a stream of it somewhere, and then hopefully down

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<v Speaker 2>the road we'll get that high quality release that we

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<v Speaker 2>all clearly need.

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<v Speaker 3>All right, Should we talk about the connections?

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<v Speaker 2>Yeah, let's start at the top with the directors and producers.

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<v Speaker 2>It's Saul and Elaine Bass, husband and wife design power couple.

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<v Speaker 2>We discussed saw Bass previously in our episode on nineteen

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<v Speaker 2>seventy four's Phase four. That was his only his slash there.

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<v Speaker 2>I may go back and forth from referring to him

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<v Speaker 2>and referring to he and his wife. They work together,

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<v Speaker 2>I believe on most of these projects after a certain point,

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<v Speaker 2>but she wasn't always credited right at there at the top.

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<v Speaker 2>On Quest they are co directors and are credited as such.

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<v Speaker 2>But yeah, Phase four was their only feature length directorial credit.

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<v Speaker 2>A film that, yeah, we might describe as the two

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<v Speaker 2>thousand and one a space odyssey of ant movies, an

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<v Speaker 2>increasingly weird man versus Nature film that reaches a fever

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<v Speaker 2>pitch of an ending and its theatrical cut, but absolutely

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<v Speaker 2>explodes in a cinematic acid trip if you watch the

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<v Speaker 2>original ending, which is even weirder and stranger.

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<v Speaker 3>Yeah, the spoiler for this movie is that humanity is

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<v Speaker 3>sort of being, would you say, competed with by hyper

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<v Speaker 3>intelligent ants, and the ants win in the end, and

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<v Speaker 3>when the ants, when there's an ending where it's I recall,

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<v Speaker 3>it's sort of implied that humans aren't all just like

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<v Speaker 3>killed by the ants. Like life goes on, but life

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<v Speaker 3>is increasingly completely incomprehensible because we are unable to understand

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<v Speaker 3>the intelligence or desire or what is meaningful to the

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<v Speaker 3>ant powers that are governing our lives.

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<v Speaker 2>Yeah, it's kind of unclear if it's a downer ending

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<v Speaker 2>or a happy ending, because it's that surreal and out there,

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<v Speaker 2>like it's beyond your human expectations of good and bad endings.

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<v Speaker 3>You cannot imagine an ant ruled world. You just can't

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<v Speaker 3>even get there now.

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<v Speaker 2>Saalbass lived nineteen twenty through nineteen ninety six. Elaine Bass

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<v Speaker 2>was born in nineteen twenty seven, and as of this

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<v Speaker 2>recording is still around now. We talked a bit about

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<v Speaker 2>sal Bass on our episode regarding Phase four again. He

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<v Speaker 2>was the title sequence slash title design guy of his era.

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<v Speaker 2>A Bass title sequence is often credited as a perfect

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<v Speaker 2>condensation of the feel of a picture, just taking the

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<v Speaker 2>whole vibe of that picture and condensing it down to

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<v Speaker 2>just a mere couple of minutes. So you'll hear a

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<v Speaker 2>lot of filmmakers, even contemporary filmmakers, just talk about his

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<v Speaker 2>mastery of this. He crafted title sequences for major films

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<v Speaker 2>from the mid fifties all the way through the mid nineties.

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<v Speaker 2>We're talking about the likes of the Seven Year Itch, Vertigo, Psycho, Spartacus,

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<v Speaker 2>West Side Story, Seconds, which we covered on Weird House Cinema,

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<v Speaker 2>Broadcast News, Big Goodfellas, Kate Beer, and Casino. The credits

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<v Speaker 2>to Mad Men on TV this was an homage to

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<v Speaker 2>his work. He did logos for a number of big

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<v Speaker 2>name companies throughout the sixties, seventies, and eighties, and he

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<v Speaker 2>also did some pretty famous movie posters as well, including

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<v Speaker 2>the aforementioned films as well as Stanley Kubrick's The Shining

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<v Speaker 2>I consulted a book for a little more detail about

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<v Speaker 2>Saul and the Lame Bass, a book titled saw Baths,

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<v Speaker 2>Anatomy of Film Design by Jan Christopher Horrock, which of

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<v Speaker 2>course has a great deal to say about their approach

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<v Speaker 2>to art, everything from title and logo design work to

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<v Speaker 2>of course their cinematic output. And again from about nineteen

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<v Speaker 2>sixty onward. Elaine was his longtime creative partner who worked

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<v Speaker 2>with him on pretty much most of these projects, so

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<v Speaker 2>she's not again. She's not always credited earlier on, but

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<v Speaker 2>certainly by the time of today's film, she shared official

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<v Speaker 2>credit with her husband. Their first short film was nineteen

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<v Speaker 2>sixty four. Is the Searching Eye, a contemplation of visual

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<v Speaker 2>awareness in the unseen world. This one was narrated by

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<v Speaker 2>Vic Perrin, who recently talked about the Voice of the

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<v Speaker 2>Outer Limits and also the Gargoyle.

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<v Speaker 3>The narrator at the beginning of Gargoyles and dubbed in

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<v Speaker 3>on Bernie Casey's Gargoyle King.

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<v Speaker 2>Yes, The Searching Eye was followed by From Here to

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<v Speaker 2>There the same year, and Why Man Creates in nineteen

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<v Speaker 2>sixty eight, a meditation on creativity and nature. Did won

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<v Speaker 2>an Oscar the following year for Best Documentary Short Subjects,

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<v Speaker 2>and this paved the way for Phase four, which we've

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<v Speaker 2>previously talked about. Two other short films followed, seventy eight's

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<v Speaker 2>Notes on the Popular Arts and nineteen eighties The Solar

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<v Speaker 2>Film that was an OSCAR nominated documentary produced by Robert Redford.

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<v Speaker 2>About the perils of fossil fuels and the need for

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<v Speaker 2>humanity to pivot to clean solar energy, and all of

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<v Speaker 2>this leads up to their final film project, and that

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<v Speaker 2>is nineteen eighty four's Quest. As Horrick relates, the origin

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<v Speaker 2>story on this one is super interesting. So bear with

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<v Speaker 2>me here. This is a lot. I was not expecting

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<v Speaker 2>it to be this rich. So this was a Japanese

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<v Speaker 2>funded production funded by the Church of World Messianity, a

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<v Speaker 2>new religious movement founded in nineteen thirty five by Mokichio

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<v Speaker 2>Kata who lived eighteen eighty two through nineteen fifty five.

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<v Speaker 2>A religious movement that promotes spiritual cleansing via the light.

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<v Speaker 3>WHOA, I did not expect it to take this turn.

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<v Speaker 2>Yeah, so apparently, as I understand it based on reading

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<v Speaker 2>Horrock's book, here people affiliated with the church at this point.

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<v Speaker 2>I think the Church was kind of going through like

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<v Speaker 2>some you know, rebranding a little bit redesign, like entering

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<v Speaker 2>a new era, and they were really taken by the

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<v Speaker 2>Bass's design work. This work had recently been featured in

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<v Speaker 2>a nineteen seventy nine issue of Idea, and so they

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<v Speaker 2>approached him about creating a visionary film to play in

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<v Speaker 2>the church's temples and spaces. So Saul Bass apparently wasn't

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<v Speaker 2>really all that interested in creating an overtly religious work,

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<v Speaker 2>but was drawn to the idea of quote a purely

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<v Speaker 2>metaphoric vision without proselytizing for the church, and quote, a

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<v Speaker 2>positive film that doesn't view life as a prelude to disaster.

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<v Speaker 3>Okay, so the Basses and the funders here may have

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<v Speaker 3>had totally different visions about what made this project appealing,

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<v Speaker 3>but nevertheless they could both get what they wanted out

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<v Speaker 3>of it.

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<v Speaker 2>That does seem to be the amazing thing about it,

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<v Speaker 2>because they did reach an agreement here. So I think

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<v Speaker 2>basically Saul Bass had worked with some big corporations before

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<v Speaker 2>funding his other works and was able to keep a

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<v Speaker 2>great deal of creative freedom over the final product. And

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<v Speaker 2>he thought, really, I mean, it seemed like it would

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<v Speaker 2>be kind of almost naive to think this, but he thought, well,

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<v Speaker 2>we can do the same thing working with a religious organization.

0:14:33.400 --> 0:14:36.600
<v Speaker 2>But he was right that it seems like it basically

0:14:36.640 --> 0:14:37.520
<v Speaker 2>worked out like that.

0:14:37.800 --> 0:14:40.560
<v Speaker 3>It's like when the Baptist Church of la funded Plan

0:14:40.680 --> 0:14:41.640
<v Speaker 3>nine from Outer Space.

0:14:43.480 --> 0:14:47.240
<v Speaker 2>Yeah, pretty much. So, yeah, they funded this for the

0:14:47.280 --> 0:14:50.800
<v Speaker 2>tune of I Believe a Million dollars was the overall budget,

0:14:50.800 --> 0:14:54.240
<v Speaker 2>and again this was back in the eighties, and it

0:14:54.320 --> 0:14:58.400
<v Speaker 2>does feature strong themes of light, which line up with

0:14:58.440 --> 0:15:01.760
<v Speaker 2>some of the doctrines the land stand them of the

0:15:01.840 --> 0:15:06.920
<v Speaker 2>church in question here, but otherwise the plot the finished

0:15:06.920 --> 0:15:10.360
<v Speaker 2>film is detached from the church's teaching, so again kind

0:15:10.400 --> 0:15:14.040
<v Speaker 2>of a secularization of maybe some of their core values,

0:15:15.200 --> 0:15:17.800
<v Speaker 2>but in a way that doesn't lean too heavily into

0:15:18.200 --> 0:15:20.120
<v Speaker 2>preaching the gospel of this particular faith.

0:15:20.480 --> 0:15:22.280
<v Speaker 3>Kind of like if you could get a I don't know,

0:15:22.360 --> 0:15:26.280
<v Speaker 3>just some mainstream Christian church to sponsor you by creating

0:15:26.320 --> 0:15:29.920
<v Speaker 3>a story about sacrifice and redemption that didn't have any

0:15:29.960 --> 0:15:35.400
<v Speaker 3>overtly Christian terms or ideas in it apart from the themes.

0:15:35.720 --> 0:15:39.120
<v Speaker 2>Yeah, yeah. So the film never received a theatrical release

0:15:39.160 --> 0:15:41.520
<v Speaker 2>in the United States, but it did play at plenty

0:15:41.520 --> 0:15:45.400
<v Speaker 2>of festivals, winning at least one award. It attracted a

0:15:45.520 --> 0:15:48.760
<v Speaker 2>number of fans, including George Lucas, which is not surprising.

0:15:49.200 --> 0:15:52.360
<v Speaker 2>Lucas praised its effects, its music, and its use of

0:15:52.400 --> 0:15:56.680
<v Speaker 2>the hero's journey. Meanwhile, back in Japan, it played eight

0:15:56.760 --> 0:15:59.240
<v Speaker 2>times a day at the church's headquarters for a period

0:15:59.280 --> 0:15:59.960
<v Speaker 2>of four years.

0:16:01.880 --> 0:16:05.800
<v Speaker 3>Wow, does that beat Rocky Horror for the longest theatrical

0:16:05.880 --> 0:16:09.040
<v Speaker 3>run just in terms of total number of plays?

0:16:09.400 --> 0:16:13.440
<v Speaker 2>I don't know. I mean, that would be an interesting

0:16:13.480 --> 0:16:15.520
<v Speaker 2>question to actually get into. Because, of course, at the

0:16:17.280 --> 0:16:21.920
<v Speaker 2>Studio ghibli Museum in Tokyo they play various short films

0:16:22.200 --> 0:16:25.720
<v Speaker 2>of Miyazaki's exclusively there. It's the only place you can

0:16:25.760 --> 0:16:27.800
<v Speaker 2>see most of them outside of maybe catching them at

0:16:27.800 --> 0:16:31.120
<v Speaker 2>a festival or a special showing. But that being said,

0:16:31.520 --> 0:16:33.960
<v Speaker 2>I don't think they're playing the same film every day,

0:16:33.960 --> 0:16:36.760
<v Speaker 2>four times a day. So, but then again, this is

0:16:36.760 --> 0:16:38.360
<v Speaker 2>only a period of four years, so I don't know

0:16:38.360 --> 0:16:40.880
<v Speaker 2>how many total viewings they were able to chalk up

0:16:40.960 --> 0:16:44.360
<v Speaker 2>during that time. There was a read in Horror's book,

0:16:44.400 --> 0:16:47.120
<v Speaker 2>though there was apparently some concern on the Japanese side

0:16:47.160 --> 0:16:50.240
<v Speaker 2>here that if the film were commercialized too much, it

0:16:50.280 --> 0:16:55.120
<v Speaker 2>would cause political problems for the church, which allegedly this

0:16:55.200 --> 0:16:58.560
<v Speaker 2>allegedly stifled some of its reach, So there may there

0:16:58.600 --> 0:17:01.280
<v Speaker 2>might have been some tension over that fact. But still

0:17:01.440 --> 0:17:05.080
<v Speaker 2>it did play in festivals, people did get to see it,

0:17:05.119 --> 0:17:09.000
<v Speaker 2>people continue to see it, and again, hopefully we'll get

0:17:09.040 --> 0:17:10.879
<v Speaker 2>to see some sort of proper release of it in

0:17:10.920 --> 0:17:11.400
<v Speaker 2>the future.

0:17:11.840 --> 0:17:13.359
<v Speaker 3>Wow, that's really interesting.

0:17:13.920 --> 0:17:16.320
<v Speaker 2>So they agreed to the basic terms of this film,

0:17:16.520 --> 0:17:18.960
<v Speaker 2>but then they still needed somebody to write it, so

0:17:19.000 --> 0:17:22.920
<v Speaker 2>they reached out to legendary author Ray Bradbury, who lived

0:17:23.000 --> 0:17:27.160
<v Speaker 2>nineteen twenty through twenty twelve, the author of such famous

0:17:27.160 --> 0:17:31.639
<v Speaker 2>works as The Martian Chronicles, Fahrenheit four fifty one, The

0:17:31.680 --> 0:17:35.480
<v Speaker 2>Illustrated Man, The October Country, and so forth. He was

0:17:35.520 --> 0:17:38.560
<v Speaker 2>also a successful screenwriter in his own right, having written

0:17:38.600 --> 0:17:41.640
<v Speaker 2>the screenplay for the nineteen fifty six adaptation of Moby Dick,

0:17:42.200 --> 0:17:44.920
<v Speaker 2>and his work was also adapted for TV and film

0:17:44.960 --> 0:17:47.600
<v Speaker 2>going back to the nineteen fifties, including Jack Arnold's It

0:17:47.640 --> 0:17:50.280
<v Speaker 2>Came from Outer Space in fifty three, which we may

0:17:50.320 --> 0:17:51.960
<v Speaker 2>come back to in Weird House Cinema.

0:17:52.000 --> 0:17:54.560
<v Speaker 3>You know, this makes me think I've never seen a

0:17:54.600 --> 0:17:57.520
<v Speaker 3>film adaptation of Moby Dick, and I'd be very curious

0:17:57.560 --> 0:17:59.520
<v Speaker 3>how they do it, because that's one of my favorite

0:17:59.560 --> 0:18:02.520
<v Speaker 3>novels and it doesn't seem like it would adapt to

0:18:02.560 --> 0:18:04.879
<v Speaker 3>the screen very well. So much of it is just

0:18:04.920 --> 0:18:08.639
<v Speaker 3>in the you know, it's in the weirdness of the narrator.

0:18:08.760 --> 0:18:12.000
<v Speaker 3>It's in like the kind of essays about seatology and

0:18:12.080 --> 0:18:13.920
<v Speaker 3>things like that. It seems like it would be hard

0:18:13.960 --> 0:18:16.320
<v Speaker 3>to turn into a movie, but I don't know, Maybe

0:18:16.359 --> 0:18:17.160
<v Speaker 3>they do a good job.

0:18:18.200 --> 0:18:19.920
<v Speaker 2>I mean, I haven't seen it since I was a kid,

0:18:19.920 --> 0:18:25.200
<v Speaker 2>but I remember really enjoying Gregory Peck in the adaptation

0:18:25.359 --> 0:18:28.680
<v Speaker 2>from fifty six. And since Ray Bradbury did the screenplay,

0:18:28.920 --> 0:18:30.880
<v Speaker 2>maybe we can do it on weird house cinema. That's enough.

0:18:30.880 --> 0:18:34.040
<v Speaker 2>It's basically sci fi, so yeah, Saul and Elaine Bass

0:18:34.040 --> 0:18:38.120
<v Speaker 2>reached out to Bradbury to script Quest, and Bradbury adapted

0:18:38.160 --> 0:18:42.080
<v Speaker 2>his own nineteen forty six story, Frost and Fire. Now,

0:18:42.119 --> 0:18:44.800
<v Speaker 2>there were a number of changes made, apparently here, as

0:18:44.880 --> 0:18:48.080
<v Speaker 2>Bradbury updated the structure of that old story for this

0:18:48.119 --> 0:18:53.320
<v Speaker 2>new project. So first of all, Saul was wary of

0:18:53.400 --> 0:18:56.560
<v Speaker 2>overreaching with their budget and requested that it be set

0:18:56.600 --> 0:18:59.200
<v Speaker 2>on Earth, or at least an earth like world, rather

0:18:59.240 --> 0:19:03.520
<v Speaker 2>than an overly alien planet. That seems like a reasonable

0:19:03.520 --> 0:19:07.280
<v Speaker 2>budgetary request, though having seen the full film, I feel

0:19:07.280 --> 0:19:08.560
<v Speaker 2>like we get very unearthly.

0:19:09.160 --> 0:19:10.240
<v Speaker 4>Yeah.

0:19:10.359 --> 0:19:13.600
<v Speaker 3>Yeah, at least half of it's taken place in you know,

0:19:13.880 --> 0:19:19.000
<v Speaker 3>geometry textbook illustrations, not on any landscape I would recognize.

0:19:18.640 --> 0:19:21.280
<v Speaker 2>Right, So I don't feel like they really held back

0:19:21.320 --> 0:19:24.920
<v Speaker 2>too much there. Also, while the original story is more

0:19:24.960 --> 0:19:29.360
<v Speaker 2>hard science fiction, in the original story of the characters

0:19:29.359 --> 0:19:33.160
<v Speaker 2>depleted life spans are apparently due to radiation, and they're

0:19:33.160 --> 0:19:35.440
<v Speaker 2>able to depend on some sort of race memory. They

0:19:35.480 --> 0:19:39.399
<v Speaker 2>have to convey the essentials of the quest, as we'll

0:19:39.440 --> 0:19:44.040
<v Speaker 2>get into to each subsequent generation, Whereas the version of

0:19:44.080 --> 0:19:46.800
<v Speaker 2>the story that we get in the Quest has a

0:19:46.840 --> 0:19:49.960
<v Speaker 2>more mythic vibe to it. It feels more like fantasy

0:19:50.280 --> 0:19:53.879
<v Speaker 2>or sword and Sandals, but then gets increasingly stranger and

0:19:54.000 --> 0:19:54.680
<v Speaker 2>more surreal.

0:19:55.200 --> 0:19:58.200
<v Speaker 3>Yeah, that's funny. I seem to recall in the past

0:19:58.400 --> 0:20:02.840
<v Speaker 3>at some point Bradbury making some kind of derisive comments

0:20:02.840 --> 0:20:05.840
<v Speaker 3>about science fiction and saying that he preferred to write

0:20:05.840 --> 0:20:08.960
<v Speaker 3>fantasy because that was, like, I don't know, he thought

0:20:08.960 --> 0:20:12.320
<v Speaker 3>it was like less bound by realism or something. Maybe

0:20:12.320 --> 0:20:13.960
<v Speaker 3>I'm misremembering that.

0:20:13.560 --> 0:20:15.119
<v Speaker 2>That way, they would kind of match up with what

0:20:15.160 --> 0:20:18.800
<v Speaker 2>we see here, Like you can well imagine Bradbury seeing

0:20:18.840 --> 0:20:22.080
<v Speaker 2>this as the opportunity to take what interests him the

0:20:22.080 --> 0:20:24.600
<v Speaker 2>most about that old story that was written, you know

0:20:24.720 --> 0:20:27.880
<v Speaker 2>very much for the sci fi publications of the day,

0:20:29.040 --> 0:20:32.480
<v Speaker 2>taking the essence of that and updating it and making

0:20:32.480 --> 0:20:34.800
<v Speaker 2>it more mythic, freeing it from the shackles of the

0:20:34.840 --> 0:20:39.480
<v Speaker 2>science fiction. Perhaps because clearly caveat, I have not read

0:20:39.520 --> 0:20:42.560
<v Speaker 2>the original Bradbury story, but I get a strong hint

0:20:42.600 --> 0:20:45.280
<v Speaker 2>here that Bradbury wasn't really interested in the effects of

0:20:45.359 --> 0:20:51.480
<v Speaker 2>radiation human beings. It's more about issues of mortality and

0:20:51.560 --> 0:20:57.960
<v Speaker 2>you know, cross generational efforts and so forth. Now, as

0:20:57.960 --> 0:21:00.440
<v Speaker 2>for the human cast of Quest, there are a bunch

0:21:00.480 --> 0:21:03.480
<v Speaker 2>of people in this and everyone is just bolk credited

0:21:03.560 --> 0:21:06.760
<v Speaker 2>at the end. They don't specify who plays who, and

0:21:07.280 --> 0:21:10.440
<v Speaker 2>it leaves the task to your humble podcasters to try

0:21:10.480 --> 0:21:14.040
<v Speaker 2>and figure out exactly who's who in this picture. We

0:21:14.080 --> 0:21:16.719
<v Speaker 2>are not going to single out everyone, but I do

0:21:16.760 --> 0:21:18.880
<v Speaker 2>want to mention just a few of the players here

0:21:19.040 --> 0:21:22.040
<v Speaker 2>who are notable because of their work elsewhere, and my

0:21:22.119 --> 0:21:27.240
<v Speaker 2>apologies to anyone that I did leave out because of this.

0:21:28.280 --> 0:21:31.480
<v Speaker 2>Multiple actors, for instance, play are chosen one our hero

0:21:31.560 --> 0:21:34.639
<v Speaker 2>of the tale, because he's going to start We cover

0:21:35.280 --> 0:21:38.320
<v Speaker 2>most of his life over the course of the narrative.

0:21:38.520 --> 0:21:40.840
<v Speaker 2>He begins as a baby and we'll end with him

0:21:40.920 --> 0:21:45.080
<v Speaker 2>as a mature adult man. But we have different actors

0:21:45.119 --> 0:21:47.120
<v Speaker 2>playing him, and it's not a makeup effect.

0:21:47.400 --> 0:21:49.040
<v Speaker 3>That would have been a good choice though, if you

0:21:49.320 --> 0:21:51.359
<v Speaker 3>had a baby the whole time with just makeup and

0:21:51.440 --> 0:21:52.600
<v Speaker 3>the older.

0:21:53.640 --> 0:21:57.280
<v Speaker 2>Yeah, or win in both directions. You know, have like

0:21:57.800 --> 0:22:00.680
<v Speaker 2>a twenty five year old actor and then age him

0:22:00.680 --> 0:22:04.320
<v Speaker 2>and dage him all the way down to baby. All right.

0:22:04.359 --> 0:22:06.720
<v Speaker 2>One of the early characters we encounter in this is

0:22:07.200 --> 0:22:10.520
<v Speaker 2>an unnamed character that I thought of as the Elder,

0:22:11.960 --> 0:22:16.600
<v Speaker 2>some sort of a wise older individual who is looking

0:22:16.600 --> 0:22:19.840
<v Speaker 2>for the chosen one and finds the chosen one.

0:22:20.080 --> 0:22:22.840
<v Speaker 3>And this the monklike guy who does the palm reading

0:22:22.840 --> 0:22:25.520
<v Speaker 3>on the baby at the beginning. Yeah.

0:22:25.600 --> 0:22:28.560
<v Speaker 2>This character is played by John Abbott, who lived nineteen

0:22:28.560 --> 0:22:32.200
<v Speaker 2>oh five through nineteen ninety six, an English Shakespearean actor

0:22:32.359 --> 0:22:36.120
<v Speaker 2>with very expressive eyes, known for roles and let's say

0:22:36.160 --> 0:22:39.080
<v Speaker 2>nineteen forty eight's The Woman in White. He had an

0:22:39.119 --> 0:22:42.360
<v Speaker 2>appearance on the original Star Trek, the original Lost in Space,

0:22:42.800 --> 0:22:45.280
<v Speaker 2>and his other credits, of which he has a lot,

0:22:45.400 --> 0:22:49.800
<v Speaker 2>include nineteen forty four Is The Mask of Demetrios. This

0:22:49.840 --> 0:22:51.760
<v Speaker 2>is one I've looked at before because it's a Peter

0:22:51.880 --> 0:22:54.800
<v Speaker 2>Lorrie movie. He's also in Cry of the were Wolf

0:22:54.840 --> 0:22:57.679
<v Speaker 2>from the same year, and he was the voice of

0:22:58.200 --> 0:23:01.080
<v Speaker 2>Akella the Wolf in Dizzy Needs the Jungle Book back

0:23:01.119 --> 0:23:05.119
<v Speaker 2>in nineteen sixty seven. All right, again, multiple actors play

0:23:05.400 --> 0:23:08.119
<v Speaker 2>the chosen one, our hero, but at one point the

0:23:08.200 --> 0:23:13.280
<v Speaker 2>hero is played by Noah Hathaway born nineteen seventy one. Fittingly,

0:23:13.320 --> 0:23:15.240
<v Speaker 2>this is, of course, the actor who also played a

0:23:15.320 --> 0:23:18.240
<v Speaker 2>Treyu in nineteen eighty four. Is the never ending story

0:23:18.280 --> 0:23:21.840
<v Speaker 2>which we covered on a previous episode of Weird House Cinema.

0:23:21.960 --> 0:23:26.040
<v Speaker 3>I thought he looked familiar. Yeah, is this the day too, boy?

0:23:26.720 --> 0:23:30.400
<v Speaker 2>Yeah, this is the boy that I believe begins the journey. Right,

0:23:31.320 --> 0:23:33.720
<v Speaker 2>He's passed his tests and is then setting out on

0:23:33.760 --> 0:23:34.280
<v Speaker 2>the journey.

0:23:35.160 --> 0:23:37.520
<v Speaker 3>He graduated at Harvard College j L where he got

0:23:37.560 --> 0:23:39.919
<v Speaker 3>an A and then he gets to go out on

0:23:39.960 --> 0:23:40.440
<v Speaker 3>the journey.

0:23:40.840 --> 0:23:43.800
<v Speaker 2>Now, another actor that shows up in this is Bill Irwin.

0:23:44.040 --> 0:23:47.280
<v Speaker 2>I think he plays an old man that is encountered

0:23:47.440 --> 0:23:50.159
<v Speaker 2>late in the picture. That is another monk like figure.

0:23:50.400 --> 0:23:54.040
<v Speaker 3>Oh, the hooded guy at the Egyptian temple.

0:23:54.280 --> 0:23:58.000
<v Speaker 2>Yeah, yeah, I believe this is Bill Irwin. I could

0:23:58.080 --> 0:24:01.280
<v Speaker 2>be wrong on this. Bill Irwin of nineteen fourteen through

0:24:01.320 --> 0:24:04.199
<v Speaker 2>twenty ten an American character actor who appeared in more

0:24:04.200 --> 0:24:07.120
<v Speaker 2>than two hundred and fifty television and film roles, including

0:24:07.119 --> 0:24:09.760
<v Speaker 2>the one that earned him an Emmy nomination in nineteen

0:24:09.840 --> 0:24:13.960
<v Speaker 2>ninety three. Retiree Sid Fields on the sitcom Seinfeld.

0:24:14.160 --> 0:24:16.920
<v Speaker 3>You know, I wonder with actors like this, who are

0:24:17.200 --> 0:24:20.760
<v Speaker 3>they're the character actor who just always plays a cantankerous

0:24:20.800 --> 0:24:23.800
<v Speaker 3>old man. What did he do before he was old?

0:24:24.200 --> 0:24:25.120
<v Speaker 2>Just always old?

0:24:25.359 --> 0:24:26.280
<v Speaker 3>Yeah?

0:24:26.400 --> 0:24:30.959
<v Speaker 2>Yeah, it's like William Hickey late in life, you played

0:24:32.000 --> 0:24:35.360
<v Speaker 2>cantankerous old men, and also early in his career. So

0:24:36.920 --> 0:24:39.439
<v Speaker 2>all right. The music in this film is also a

0:24:39.480 --> 0:24:43.760
<v Speaker 2>real delight. It's you'll have Maybe you can explain the

0:24:43.880 --> 0:24:46.560
<v Speaker 2>music and the sound of this film better than I can, Joe,

0:24:46.560 --> 0:24:49.240
<v Speaker 2>But I just think of it as a soothing, other

0:24:49.280 --> 0:24:52.840
<v Speaker 2>worldly cascade of electronic bliss and intrigue.

0:24:53.119 --> 0:24:57.879
<v Speaker 3>Oh yeah, yeah, just whipped butter. Synthesizer auras a really

0:24:57.920 --> 0:25:02.800
<v Speaker 3>good stuff, a lot of great you know contrast along

0:25:02.840 --> 0:25:06.160
<v Speaker 3>the dynamic range. So there's a lot of synth bass

0:25:06.320 --> 0:25:09.439
<v Speaker 3>that sends to me might be like a mog Taurus

0:25:09.600 --> 0:25:14.639
<v Speaker 3>or something, you know, the strong, pulsing based tones, and

0:25:14.680 --> 0:25:18.439
<v Speaker 3>then like synthesizer flutes that I don't know if you

0:25:18.480 --> 0:25:20.960
<v Speaker 3>really get that sound much anymore. It was a big

0:25:20.960 --> 0:25:23.639
<v Speaker 3>thing in the eighties where you would you would evoke

0:25:23.720 --> 0:25:27.840
<v Speaker 3>a sense of mysticism by having a synthesizer flute that

0:25:27.920 --> 0:25:30.879
<v Speaker 3>I feel like if you were composing a track now

0:25:30.920 --> 0:25:34.560
<v Speaker 3>and you went to put in that same synth flute voicing,

0:25:34.600 --> 0:25:37.040
<v Speaker 3>it would sound really tinny and hokey to you, so

0:25:37.080 --> 0:25:40.160
<v Speaker 3>you would use something else. But if you go back

0:25:40.160 --> 0:25:43.080
<v Speaker 3>to these compositions that feature it, it's actually great.

0:25:43.920 --> 0:25:46.320
<v Speaker 2>Yeah, yeah, I know exactly what you're talking about here,

0:25:46.720 --> 0:25:49.440
<v Speaker 2>and I think that the music it has this kind

0:25:50.040 --> 0:25:54.919
<v Speaker 2>So again, we have this purifying light that is important

0:25:54.960 --> 0:25:58.480
<v Speaker 2>to the faith that funded this picture. And then also

0:25:58.520 --> 0:26:00.960
<v Speaker 2>there's a kind of purifying light that is key to

0:26:01.000 --> 0:26:05.119
<v Speaker 2>the plot of our story, and the music feels like

0:26:05.359 --> 0:26:08.640
<v Speaker 2>a fitting sonic incarnation of that light.

0:26:10.040 --> 0:26:14.000
<v Speaker 3>I see what you're saying. Yeah, the music shimmers a lot.

0:26:13.240 --> 0:26:17.040
<v Speaker 3>It often expands to fit. You know, It'll be very

0:26:17.119 --> 0:26:19.480
<v Speaker 3>quiet at first, and then as the light floods into

0:26:19.560 --> 0:26:23.680
<v Speaker 3>the scene, the music floods onto the soundtrack, and yeah,

0:26:23.720 --> 0:26:26.040
<v Speaker 3>it's it's a good use of sonic textures.

0:26:26.359 --> 0:26:28.959
<v Speaker 2>So the people behind the music here, well, Elaine Bass

0:26:29.160 --> 0:26:31.399
<v Speaker 2>is credited on the music. She was of not a

0:26:31.400 --> 0:26:35.200
<v Speaker 2>professional singer, with some musical training prior to her design career.

0:26:36.200 --> 0:26:41.280
<v Speaker 2>But then also we have credited Barrington Van Campen who

0:26:41.520 --> 0:26:44.120
<v Speaker 2>I looked him up. I can find a birthday for him.

0:26:44.160 --> 0:26:47.119
<v Speaker 2>But he is apparently still active on the San Francisco

0:26:47.240 --> 0:26:50.280
<v Speaker 2>music scene. If you look up, if you go to

0:26:51.280 --> 0:26:57.160
<v Speaker 2>the dbduo dot com, this is the website for Van

0:26:57.280 --> 0:27:00.919
<v Speaker 2>Campen and Dale LeDuc. They haven't a stick act together,

0:27:01.000 --> 0:27:03.600
<v Speaker 2>and there's a They also have some some some some

0:27:03.680 --> 0:27:07.960
<v Speaker 2>brief bio information about Van Campen. Van Campen is a

0:27:08.040 --> 0:27:14.000
<v Speaker 2>multi instrumentalist. His instruments include the melotron and various synthesizers.

0:27:14.760 --> 0:27:17.000
<v Speaker 2>Uh and there's a lot of like session work and

0:27:17.040 --> 0:27:19.280
<v Speaker 2>production work in his background as well.

0:27:19.640 --> 0:27:22.960
<v Speaker 3>I just looked at Wait No l a Beatles tribute band.

0:27:23.480 --> 0:27:26.360
<v Speaker 2>Yeah yeah, at one point, Uh yeah, I think, I think,

0:27:26.480 --> 0:27:28.080
<v Speaker 2>and I think they still do a lot of covers

0:27:28.119 --> 0:27:30.520
<v Speaker 2>of Beatles songs. I was looking at. They're still doing gigs.

0:27:30.600 --> 0:27:32.640
<v Speaker 2>If you're in in San Francisco, you can go out

0:27:32.640 --> 0:27:36.800
<v Speaker 2>and catch these guys. Tell them we sent you.

0:27:37.080 --> 0:27:41.280
<v Speaker 3>Please request a Beatles tune and then request the theme

0:27:41.400 --> 0:27:44.400
<v Speaker 3>from Quest Now.

0:27:44.440 --> 0:27:47.119
<v Speaker 2>Prior to this film, Van Campen had worked as a

0:27:47.200 --> 0:27:50.680
<v Speaker 2>musician on the Jerry Lewis film Slapstick of Another Kind,

0:27:51.160 --> 0:27:53.520
<v Speaker 2>adapted from the work of Kurt Vonnegut and also co

0:27:53.640 --> 0:27:57.720
<v Speaker 2>starring John Abbott, but Quest was seemingly his first credited

0:27:57.760 --> 0:28:01.200
<v Speaker 2>film or TV composition. UH followed in nineteen eighty eight

0:28:01.800 --> 0:28:05.160
<v Speaker 2>with a score for the film In Dangerous Company. He's

0:28:05.200 --> 0:28:08.680
<v Speaker 2>also credited as composer on Faces of Death Volumes four

0:28:08.720 --> 0:28:12.480
<v Speaker 2>and six in nineteen ninety and nineteen ninety six. I

0:28:12.520 --> 0:28:15.080
<v Speaker 2>have not and we'll never see the Faces of Death.

0:28:15.160 --> 0:28:18.320
<v Speaker 2>My window for having watched Faces of Death has long passed.

0:28:19.080 --> 0:28:21.520
<v Speaker 2>But he did some sort of work on there, and

0:28:21.560 --> 0:28:23.359
<v Speaker 2>he also did a lot of work with you know,

0:28:23.480 --> 0:28:26.600
<v Speaker 2>such clients as AT and T, various TV channels and

0:28:26.640 --> 0:28:29.360
<v Speaker 2>film studios. So I know, I just think he did

0:28:29.359 --> 0:28:31.000
<v Speaker 2>a lot of a lot of a lot of like

0:28:31.080 --> 0:28:34.000
<v Speaker 2>mercenary sound work, you know. And so I don't want

0:28:34.040 --> 0:28:36.439
<v Speaker 2>to I don't want to single him out for Faces

0:28:36.480 --> 0:28:38.479
<v Speaker 2>of Death. Somebody had to do the music for Faces

0:28:38.520 --> 0:28:40.400
<v Speaker 2>of Death might as well have been this guy.

0:28:40.920 --> 0:28:43.440
<v Speaker 3>They could have also just sourced pre existing composition.

0:28:43.640 --> 0:28:46.200
<v Speaker 2>That's true. That's true. That's very possible. And I don't

0:28:46.240 --> 0:28:49.000
<v Speaker 2>know the full story on his involvement in Faces of death.

0:28:49.080 --> 0:28:52.360
<v Speaker 2>So don't don't put any of that on him, because again,

0:28:52.400 --> 0:28:54.240
<v Speaker 2>at the end of the day, the music in Quest

0:28:54.400 --> 0:28:56.960
<v Speaker 2>is amazing and I loved every minute of it.

0:29:05.920 --> 0:29:08.560
<v Speaker 3>Okay, you want to talk about the plot, Oh, let's

0:29:08.600 --> 0:29:11.440
<v Speaker 3>experience it all right. So when we first come up

0:29:11.480 --> 0:29:14.920
<v Speaker 3>and get our title sequence, the camera seems to be

0:29:15.360 --> 0:29:20.280
<v Speaker 3>navigating a cave or a megalithic structure of some kind. Cold,

0:29:20.520 --> 0:29:25.000
<v Speaker 3>dark stone walls. We've got shadows cut by shafts of light.

0:29:25.440 --> 0:29:28.400
<v Speaker 3>Everything's kind of green and gray in color. There is

0:29:28.440 --> 0:29:33.240
<v Speaker 3>a generally pale, cold kind of color scheme that defines

0:29:33.400 --> 0:29:37.480
<v Speaker 3>most of the movie until the last couple minutes. It's greens, blues, whites,

0:29:37.600 --> 0:29:40.960
<v Speaker 3>and grays. And when we first come in, also there's fog.

0:29:41.080 --> 0:29:43.400
<v Speaker 3>The air is thick with fog. It's kind of swirling

0:29:43.480 --> 0:29:48.200
<v Speaker 3>and suggesting a dark age in a way. And then

0:29:48.200 --> 0:29:51.560
<v Speaker 3>there's a voiceover that says, before the gate was closed

0:29:51.640 --> 0:29:54.760
<v Speaker 3>and the light began to fail, the ancients lived a

0:29:54.800 --> 0:29:59.000
<v Speaker 3>long and fruitful life. Now our lifespan.

0:29:58.680 --> 0:29:59.680
<v Speaker 4>Is eight days.

0:30:00.520 --> 0:30:05.120
<v Speaker 3>Yes, for us, there is no time. The minutes, the hours,

0:30:05.200 --> 0:30:09.640
<v Speaker 3>and the days fly away, and our lives along with them.

0:30:10.080 --> 0:30:11.680
<v Speaker 3>And so all of this is being said is the

0:30:11.720 --> 0:30:16.360
<v Speaker 3>camera is panning and traveling through these caverns and stone corridors,

0:30:16.880 --> 0:30:19.400
<v Speaker 3>and then there's a thing that I liked that struck

0:30:19.440 --> 0:30:22.440
<v Speaker 3>me as a kind of scale twist. So the cameras

0:30:22.600 --> 0:30:25.280
<v Speaker 3>it's going through these stone caverns, and I had been

0:30:25.320 --> 0:30:28.080
<v Speaker 3>assuming the spaces we were looking at were supposed to

0:30:28.080 --> 0:30:31.239
<v Speaker 3>be roughly like human hall sized, with the camera at

0:30:31.280 --> 0:30:34.320
<v Speaker 3>normal eye level for a person. But then suddenly we

0:30:34.520 --> 0:30:38.040
<v Speaker 3>zoom in on a little crevice in a stone facade

0:30:38.240 --> 0:30:41.160
<v Speaker 3>that looks like it's the size of a mousehole. But

0:30:41.200 --> 0:30:44.120
<v Speaker 3>then you realize there are tiny stairs leading up to

0:30:44.200 --> 0:30:47.360
<v Speaker 3>the crevice, and then you see a human form standing

0:30:47.400 --> 0:30:50.680
<v Speaker 3>inside the doorway, and it becomes clear we're either looking

0:30:50.720 --> 0:30:53.720
<v Speaker 3>at like a two inch tall human or the original

0:30:53.720 --> 0:30:56.960
<v Speaker 3>reference scale you had in mind was wrong, And I

0:30:56.960 --> 0:30:59.560
<v Speaker 3>think it's the latter, though there will be similar kind

0:30:59.600 --> 0:31:02.560
<v Speaker 3>of scale versions that happen later in the story as well.

0:31:03.600 --> 0:31:03.840
<v Speaker 4>Yeah.

0:31:03.920 --> 0:31:06.840
<v Speaker 2>Yeah, to just a certain degree, it's like this is

0:31:06.880 --> 0:31:10.480
<v Speaker 2>a an artifact of how the techniques they use to

0:31:10.480 --> 0:31:13.719
<v Speaker 2>shoot it, but also it feels fittingly surreal in this

0:31:13.800 --> 0:31:14.600
<v Speaker 2>picture as well.

0:31:14.920 --> 0:31:18.000
<v Speaker 3>Yeah. So from here we move into the cavern and

0:31:18.080 --> 0:31:20.880
<v Speaker 3>come upon a group of people who are dressed in

0:31:21.000 --> 0:31:25.200
<v Speaker 3>plain peasant clothing. There is again going along with the

0:31:25.280 --> 0:31:29.080
<v Speaker 3>kind of dark age feeling. There is a since when

0:31:29.080 --> 0:31:31.760
<v Speaker 3>we come to these people that they are living abject

0:31:31.880 --> 0:31:38.280
<v Speaker 3>lives of kind of darkness and ignorance and want. But

0:31:38.440 --> 0:31:40.720
<v Speaker 3>the first thing we get to with these people is

0:31:40.800 --> 0:31:43.880
<v Speaker 3>a scene of childbirth there. So there are all these

0:31:43.880 --> 0:31:47.480
<v Speaker 3>people in peasant clothing assisting a woman in childbirth. The

0:31:47.520 --> 0:31:50.200
<v Speaker 3>baby is born, and a man in a sort of

0:31:50.280 --> 0:31:53.480
<v Speaker 3>monastic beard holds the child up to this audience of

0:31:53.520 --> 0:31:56.680
<v Speaker 3>elders some kind of counsel and they're asking is this

0:31:56.800 --> 0:32:00.640
<v Speaker 3>the one? And a debate starts. The elder say it's

0:32:00.640 --> 0:32:03.480
<v Speaker 3>too early to tell, and then another says, no, we

0:32:03.560 --> 0:32:06.840
<v Speaker 3>cannot wait, we must chance it. And so they check

0:32:06.880 --> 0:32:09.600
<v Speaker 3>the infant's hand. They have this monk like man look

0:32:09.640 --> 0:32:12.000
<v Speaker 3>at the hand, and the baby's palm opens and yes,

0:32:12.040 --> 0:32:14.600
<v Speaker 3>we see some crinkles there, but I think they're actually

0:32:14.640 --> 0:32:17.560
<v Speaker 3>doing a palm reading. The monk like man says, yes,

0:32:17.640 --> 0:32:21.040
<v Speaker 3>the line is strong. I think talking about the lifeline.

0:32:21.520 --> 0:32:24.480
<v Speaker 2>Now. I love the way that the plight of the

0:32:24.520 --> 0:32:26.720
<v Speaker 2>people here is presented because it's one of those things

0:32:26.720 --> 0:32:29.440
<v Speaker 2>where on one level, yes, it's fantastic, But on the

0:32:29.480 --> 0:32:33.800
<v Speaker 2>other it's like, yeah, that's how our subjective experience of

0:32:33.840 --> 0:32:37.200
<v Speaker 2>time sometimes goes. It feels like it is flowing faster

0:32:37.400 --> 0:32:40.360
<v Speaker 2>than it should and we have no time, or we

0:32:40.400 --> 0:32:42.640
<v Speaker 2>have far less time than we wanted. And at the

0:32:42.680 --> 0:32:44.960
<v Speaker 2>same time, given the sort of again you said, like

0:32:45.000 --> 0:32:47.120
<v Speaker 2>the dark age vibe we have here, this kind of

0:32:47.200 --> 0:32:51.400
<v Speaker 2>archaic vibe. I'm also reminded of things we've discussed on

0:32:51.400 --> 0:32:54.720
<v Speaker 2>stuff to blow your mind in the past about various

0:32:55.200 --> 0:33:00.640
<v Speaker 2>historian historians an anthrop anthropologists reflecting on what life was

0:33:00.880 --> 0:33:05.640
<v Speaker 2>like for our ancestors before people were able to specialize more,

0:33:05.680 --> 0:33:11.520
<v Speaker 2>before various cultural and technological advancements opened up more time

0:33:12.280 --> 0:33:16.560
<v Speaker 2>in people's days to allow different types of experiences and

0:33:16.600 --> 0:33:18.680
<v Speaker 2>different types of knowledge to accumulate.

0:33:19.720 --> 0:33:22.720
<v Speaker 3>Yeah, that is interesting, and and that kind of desperation

0:33:22.800 --> 0:33:25.160
<v Speaker 3>about the time. The sense of I want more life

0:33:25.320 --> 0:33:29.640
<v Speaker 3>is a fantastic premise to start with, for one thing,

0:33:29.720 --> 0:33:32.400
<v Speaker 3>because it's not a you know, it's it's a very

0:33:32.560 --> 0:33:36.680
<v Speaker 3>relatable feeling but accelerated for the purpose of the narrative.

0:33:37.240 --> 0:33:41.520
<v Speaker 3>And it's also something it's like an unpersonified villain. It's

0:33:41.560 --> 0:33:44.480
<v Speaker 3>not it's not a beast you can fight, though there

0:33:44.480 --> 0:33:47.560
<v Speaker 3>will be some beasts to fight in the story. It's

0:33:47.600 --> 0:33:51.880
<v Speaker 3>just like we we we can't accept the way time

0:33:51.960 --> 0:33:55.040
<v Speaker 3>flows around us, or the way our bodies flow through time.

0:33:55.120 --> 0:33:57.320
<v Speaker 3>It's it's it's a terror to us.

0:33:57.760 --> 0:34:00.520
<v Speaker 2>Yeah, And it's one of the things that makes it

0:34:00.560 --> 0:34:02.840
<v Speaker 2>fitting that this film is thirty minutes long and not

0:34:02.960 --> 0:34:04.840
<v Speaker 2>an hour or an hour and a half or two hours,

0:34:05.600 --> 0:34:08.359
<v Speaker 2>And it is a film where there there is no

0:34:09.320 --> 0:34:12.640
<v Speaker 2>true personified villain, if there is any. There are adversaries

0:34:12.680 --> 0:34:15.520
<v Speaker 2>to overcome, but there's also a case to be made

0:34:15.560 --> 0:34:19.200
<v Speaker 2>that all of those adversaries are perhaps aspects of the self,

0:34:19.440 --> 0:34:24.880
<v Speaker 2>you know. So that's yeah again. The film itself has

0:34:24.920 --> 0:34:28.840
<v Speaker 2>a great mythic vibe. It feels like an initiation into

0:34:29.080 --> 0:34:30.000
<v Speaker 2>some great secret.

0:34:30.760 --> 0:34:33.239
<v Speaker 3>So they go on to observe that the child is

0:34:33.280 --> 0:34:37.920
<v Speaker 3>already seeing and hearing them. That's pretty quick, and the

0:34:37.960 --> 0:34:40.560
<v Speaker 3>elders all seem to agree, Okay, the teaching must begin

0:34:40.719 --> 0:34:42.840
<v Speaker 3>at once. So the child is carried out of the

0:34:42.920 --> 0:34:45.560
<v Speaker 3>room where he was born. How are you going to

0:34:45.600 --> 0:34:47.680
<v Speaker 3>start teaching a baby that was born two minutes ago?

0:34:47.920 --> 0:34:50.120
<v Speaker 3>That I think that baby is not ready for school,

0:34:50.160 --> 0:34:53.520
<v Speaker 3>But they disagree, so here we go, it says day one,

0:34:53.760 --> 0:34:56.719
<v Speaker 3>and the elders move down a shadowy corridor, carrying the

0:34:56.719 --> 0:35:00.319
<v Speaker 3>baby with them. The narrator says, as we watch you

0:35:00.360 --> 0:35:04.040
<v Speaker 3>grow and change, as you watch us we grow old,

0:35:04.200 --> 0:35:07.239
<v Speaker 3>Your life, like ours, is destined to be short. In

0:35:07.320 --> 0:35:10.640
<v Speaker 3>eight days we're born, we mature, and we grow old

0:35:10.800 --> 0:35:13.400
<v Speaker 3>and die. And then the monk like man and the

0:35:13.440 --> 0:35:16.040
<v Speaker 3>others bring the baby to what looked to me kind

0:35:16.040 --> 0:35:19.240
<v Speaker 3>of like a shop counter in a fantasy game general store,

0:35:20.400 --> 0:35:22.960
<v Speaker 3>but this is, I think, actually supposed to be a school.

0:35:23.719 --> 0:35:26.880
<v Speaker 3>So they tell the baby one day from now, you

0:35:26.920 --> 0:35:30.920
<v Speaker 3>will be a grown boy, two or three, a young man, five,

0:35:31.200 --> 0:35:35.000
<v Speaker 3>middle aged, seven old. In eight days you will die.

0:35:35.880 --> 0:35:36.120
<v Speaker 4>Oh.

0:35:36.160 --> 0:35:38.520
<v Speaker 3>And then there's a strange moment where the man says,

0:35:38.680 --> 0:35:41.800
<v Speaker 3>listen to our heart's race, and one of the elders

0:35:41.840 --> 0:35:46.040
<v Speaker 3>holds the baby against her chest, and then they say,

0:35:46.080 --> 0:35:49.520
<v Speaker 3>listen to your own heart race. And this, like accelerated

0:35:49.560 --> 0:35:53.120
<v Speaker 3>heart rate, is a thing that comes back in the story,

0:35:53.160 --> 0:35:56.239
<v Speaker 3>but it does just remind me of like, you know,

0:35:56.320 --> 0:35:59.400
<v Speaker 3>putting my ear to the hearts of pets and hearing

0:35:59.480 --> 0:36:02.400
<v Speaker 3>their faster little heartbeats. You know, there's small bodies and

0:36:02.760 --> 0:36:03.880
<v Speaker 3>little metabolisms.

0:36:04.480 --> 0:36:08.640
<v Speaker 2>Yeah yeah, and it also will have another example of

0:36:08.680 --> 0:36:10.480
<v Speaker 2>this as well. But it kind of ties into this

0:36:10.640 --> 0:36:14.880
<v Speaker 2>idea that there is there is a cross generational, a

0:36:14.880 --> 0:36:19.560
<v Speaker 2>cross generation connection between the individuals of the in this

0:36:19.640 --> 0:36:25.160
<v Speaker 2>culture of these people that is maybe a bit surreal

0:36:25.239 --> 0:36:28.080
<v Speaker 2>as well. That's maybe leaning a little bit into the fantastic,

0:36:28.800 --> 0:36:33.560
<v Speaker 2>and it's not entirely based on real world human teaching

0:36:33.960 --> 0:36:35.400
<v Speaker 2>and conveying of information.

0:36:36.000 --> 0:36:39.840
<v Speaker 3>Yeah. So the old man says, we are locked away

0:36:39.880 --> 0:36:42.239
<v Speaker 3>in a world where our lives speed through time in

0:36:42.280 --> 0:36:45.040
<v Speaker 3>eight days, no time to see, to feel, to know,

0:36:45.880 --> 0:36:48.080
<v Speaker 3>And then he just says, okay, it's time, and the

0:36:48.360 --> 0:36:53.439
<v Speaker 3>baby is handed across the counter to the ShopKeep. But again,

0:36:53.480 --> 0:36:56.399
<v Speaker 3>this is actually some kind of school. So they take

0:36:56.440 --> 0:36:58.240
<v Speaker 3>the baby away, and the old man sort of calls

0:36:58.280 --> 0:37:02.680
<v Speaker 3>after the baby's now the teaching begins. Learn quickly, little one,

0:37:03.800 --> 0:37:06.800
<v Speaker 3>uh and ooh. The some kind of learning with blocks

0:37:06.920 --> 0:37:09.239
<v Speaker 3>is going on. There's a lot of cool stuff in

0:37:09.280 --> 0:37:11.960
<v Speaker 3>this teaching montage. I like that we start with these

0:37:11.960 --> 0:37:17.040
<v Speaker 3>little stone coins and there are squares and pyramids. It

0:37:17.080 --> 0:37:19.279
<v Speaker 3>looks like stuff that would be fun to handle in

0:37:19.320 --> 0:37:21.080
<v Speaker 3>the same way that D and D dice are.

0:37:21.640 --> 0:37:25.600
<v Speaker 2>Yeah, yeah, it's all very cactile. And yeah, I just

0:37:25.640 --> 0:37:29.720
<v Speaker 2>love this montage because everything is very identifiable as teaching

0:37:29.800 --> 0:37:33.240
<v Speaker 2>and principle on one level, but also feels very alien

0:37:33.920 --> 0:37:37.920
<v Speaker 2>and also perhaps concerning a natural philosophy unknown to our world.

0:37:38.360 --> 0:37:39.040
<v Speaker 4>Yeah.

0:37:39.160 --> 0:37:42.040
<v Speaker 2>Again, it's worth noting in the original Ray Bradbury story

0:37:42.080 --> 0:37:45.919
<v Speaker 2>that the short lived humans in it have a form

0:37:45.960 --> 0:37:48.800
<v Speaker 2>of race memory that they're able to depend upon to

0:37:49.760 --> 0:37:53.640
<v Speaker 2>pass knowledge down from short lived generation to short lived generation.

0:37:53.920 --> 0:37:56.160
<v Speaker 2>And that's not what we see here, but we might

0:37:56.239 --> 0:37:59.719
<v Speaker 2>think of this along similar lines. Information is perhaps being

0:37:59.719 --> 0:38:03.719
<v Speaker 2>trans from teachers to student, yes, with physical manipulation of

0:38:03.760 --> 0:38:07.719
<v Speaker 2>objects and some external learning devices, but also perhaps in

0:38:07.719 --> 0:38:11.320
<v Speaker 2>a way that depends on something greater than human learning,

0:38:11.840 --> 0:38:14.680
<v Speaker 2>and it maybe there is some sort of psychic connection.

0:38:15.040 --> 0:38:17.799
<v Speaker 2>And in fact, later on, when we when our hero

0:38:17.960 --> 0:38:21.759
<v Speaker 2>has commenced on his journey and he hears the voices

0:38:22.719 --> 0:38:26.560
<v Speaker 2>of his teachers, I mean, perhaps that is like a

0:38:26.560 --> 0:38:28.960
<v Speaker 2>psychic echo of what has occurred previously.

0:38:29.360 --> 0:38:32.920
<v Speaker 3>Yeah, yeah, I like that too. It invites questions of like,

0:38:33.040 --> 0:38:35.960
<v Speaker 3>is there actual telepathy going on or the or the

0:38:36.040 --> 0:38:39.600
<v Speaker 3>teachers currently communicating with him as he as he goes beyond,

0:38:40.000 --> 0:38:42.279
<v Speaker 3>or is it like now now part of them is

0:38:42.400 --> 0:38:44.600
<v Speaker 3>in him and he just carries it with them.

0:38:45.120 --> 0:38:47.200
<v Speaker 2>Yeah, yeah, and this is a great film. And then

0:38:47.200 --> 0:38:50.680
<v Speaker 2>it leaves you to ask those questions and they're ultimately unanswerable.

0:38:50.680 --> 0:38:51.920
<v Speaker 2>It's all up to your interpretation.

0:38:52.680 --> 0:38:56.200
<v Speaker 3>So already we see the child as a toddler, sorting

0:38:56.239 --> 0:38:58.840
<v Speaker 3>these little shapes and blocks as the teachers look on.

0:38:59.840 --> 0:39:02.040
<v Speaker 3>I love the way the blocks look. They're made of

0:39:02.080 --> 0:39:07.320
<v Speaker 3>a kind of polished stone with a freckled and scarred appearance,

0:39:07.840 --> 0:39:10.120
<v Speaker 3>and the child is learning to line them up in

0:39:10.160 --> 0:39:13.120
<v Speaker 3>a special order, as if he were spelling words with

0:39:13.160 --> 0:39:14.680
<v Speaker 3>the blocks. But what does it mean.

0:39:14.800 --> 0:39:15.160
<v Speaker 4>I don't know.

0:39:15.239 --> 0:39:18.840
<v Speaker 3>We're not told. There's also a metal block set with

0:39:18.880 --> 0:39:21.800
<v Speaker 3>a hollow cube that you balance on a prismatic pillar,

0:39:21.880 --> 0:39:24.240
<v Speaker 3>and then you start kind of like piecing them together

0:39:24.320 --> 0:39:27.360
<v Speaker 3>like an erector set. We see the child working with

0:39:27.400 --> 0:39:31.480
<v Speaker 3>these elements blindfolded, also doing some kind of psychic paddy

0:39:31.520 --> 0:39:34.719
<v Speaker 3>cake game with his hands, like the part across from

0:39:34.719 --> 0:39:36.920
<v Speaker 3>his teachers where they're like moving their hands and then

0:39:36.960 --> 0:39:40.680
<v Speaker 3>slapping them together. I didn't get exactly what that was,

0:39:40.760 --> 0:39:42.799
<v Speaker 3>but it seemed to me it involved maybe a kind

0:39:42.800 --> 0:39:46.799
<v Speaker 3>of sense of psychic powers or premonitions about where the

0:39:46.800 --> 0:39:50.120
<v Speaker 3>hands were going. We also see the training getting into

0:39:50.440 --> 0:39:54.160
<v Speaker 3>He's like reading patterns of grain in blocks of wood.

0:39:54.320 --> 0:39:58.200
<v Speaker 3>I liked that it was strange, and then making spears

0:39:58.280 --> 0:40:01.239
<v Speaker 3>out of a kind of silvery So the spears are

0:40:01.560 --> 0:40:04.680
<v Speaker 3>modular and they snap together like tent poles, and then

0:40:04.719 --> 0:40:08.040
<v Speaker 3>they have these fins and barbs that snap out from

0:40:08.080 --> 0:40:11.280
<v Speaker 3>the poles and he's throwing the spears doing target practice

0:40:11.320 --> 0:40:15.320
<v Speaker 3>with them. There's another part where he unveils a shimmering

0:40:15.400 --> 0:40:19.760
<v Speaker 3>steel cone from a covering which is a metal box,

0:40:19.840 --> 0:40:22.920
<v Speaker 3>and the cone emits blinding light, and then he lifts

0:40:23.000 --> 0:40:25.360
<v Speaker 3>up the cone and that unveils another level. It is

0:40:25.440 --> 0:40:29.760
<v Speaker 3>like a blue glowing ball of energy that's inside the cone,

0:40:29.760 --> 0:40:32.359
<v Speaker 3>and the ball of energy just floats in the air. Again,

0:40:32.560 --> 0:40:35.480
<v Speaker 3>we're not told what that is. But anyway, when the

0:40:35.520 --> 0:40:37.840
<v Speaker 3>training is complete, the boy now looks about ten or

0:40:37.880 --> 0:40:41.200
<v Speaker 3>twelve years old, and an old man tells him it's

0:40:41.239 --> 0:40:41.840
<v Speaker 3>time for you to go.

0:40:43.760 --> 0:40:46.840
<v Speaker 2>Yeah. It's like you know in elementary school when you

0:40:46.840 --> 0:40:49.600
<v Speaker 2>make it halfway through learning about the Civil War and

0:40:49.640 --> 0:40:51.040
<v Speaker 2>then they're like, I'm sorry, now I have to send

0:40:51.080 --> 0:40:51.680
<v Speaker 2>you home for summer.

0:40:51.760 --> 0:40:52.040
<v Speaker 4>That's it.

0:40:52.160 --> 0:40:53.000
<v Speaker 2>That's all we had time for.

0:40:53.480 --> 0:40:56.640
<v Speaker 3>Yeah, I do remember that about a lot of lesson

0:40:56.680 --> 0:40:59.919
<v Speaker 3>plans when I was younger, A fantastic lack of clothes

0:41:00.239 --> 0:41:03.319
<v Speaker 3>about me. Things we learned. Okay, So the old man

0:41:03.360 --> 0:41:05.480
<v Speaker 3>comes to the boy to tell him more about his mission.

0:41:05.560 --> 0:41:09.000
<v Speaker 3>They're looking at a light pouring out from between some rocks,

0:41:09.400 --> 0:41:12.000
<v Speaker 3>and the man says, that light squeezes through the crack

0:41:12.040 --> 0:41:15.400
<v Speaker 3>where the doors in the Great Gate join. That gate

0:41:15.640 --> 0:41:17.960
<v Speaker 3>must be opened. You will open it.

0:41:18.680 --> 0:41:21.640
<v Speaker 2>Yeah, and again this possibly lines up with this idea

0:41:21.920 --> 0:41:24.760
<v Speaker 2>of I believe it is that the Joe rai or

0:41:25.000 --> 0:41:29.360
<v Speaker 2>jewelry purifying light that factors into the teachings of Okichi

0:41:29.440 --> 0:41:32.680
<v Speaker 2>Okata often described as kind of like an energy healing

0:41:32.719 --> 0:41:37.480
<v Speaker 2>doctrine hm. Okay, And I've also read that it sometimes

0:41:37.480 --> 0:41:40.000
<v Speaker 2>involves like the use of some sort of reflective medallion,

0:41:40.040 --> 0:41:42.440
<v Speaker 2>which we also see a version of in this picture.

0:41:42.640 --> 0:41:45.600
<v Speaker 3>Oh interesting, Okay, I was wondering about that. Okay, So

0:41:45.640 --> 0:41:48.000
<v Speaker 3>maybe they did get a few little like specific things

0:41:48.040 --> 0:41:48.359
<v Speaker 3>in there.

0:41:48.600 --> 0:41:50.440
<v Speaker 2>Yeah.

0:41:50.560 --> 0:41:53.040
<v Speaker 3>Anyway, the old man says, beyond the gate is a

0:41:53.120 --> 0:41:56.279
<v Speaker 3>land where life is lived for twenty thousand days and more.

0:41:56.840 --> 0:41:59.160
<v Speaker 3>If the gate can be reached and opened, the light

0:41:59.200 --> 0:42:02.120
<v Speaker 3>will rush out us and with it bring long life

0:42:02.280 --> 0:42:06.160
<v Speaker 3>and peace. The boy asks why he has been chosen,

0:42:06.200 --> 0:42:08.960
<v Speaker 3>and the old man explains, those who were sent before

0:42:09.000 --> 0:42:12.040
<v Speaker 3>are left when they were too old, they left too late,

0:42:12.360 --> 0:42:15.200
<v Speaker 3>and they died before they reached the gate. This time,

0:42:15.280 --> 0:42:17.239
<v Speaker 3>they selected the boy to be sent when he was

0:42:17.440 --> 0:42:20.520
<v Speaker 3>very young, so he would have enough time to complete

0:42:20.520 --> 0:42:23.640
<v Speaker 3>his mission. And then the old man says, you've learned.

0:42:24.080 --> 0:42:26.960
<v Speaker 3>You've learned your lessons quickly. You're strong and intelligent, you

0:42:27.040 --> 0:42:30.640
<v Speaker 3>have curiosity. And the boy says, but have I learned enough?

0:42:31.200 --> 0:42:33.400
<v Speaker 3>And the old man does not answer the question. He

0:42:33.480 --> 0:42:35.960
<v Speaker 3>just says, we don't have time to teach you anymore.

0:42:36.040 --> 0:42:37.960
<v Speaker 3>You'll have to learn the rest on your way.

0:42:38.840 --> 0:42:41.160
<v Speaker 2>Yeah, and it really is like that. I mean that again.

0:42:41.200 --> 0:42:43.799
<v Speaker 2>That's one of the great things about this film. I

0:42:43.800 --> 0:42:45.640
<v Speaker 2>say it in Jess. But it's also like that's the

0:42:45.640 --> 0:42:48.360
<v Speaker 2>way of life, and it encapsulates that perfectly.

0:42:48.719 --> 0:42:51.480
<v Speaker 3>Yeah, have we ever learned enough in childhood to prepare

0:42:51.520 --> 0:42:56.040
<v Speaker 3>us for adult life? Probably not, or can't really answer

0:42:56.040 --> 0:42:58.000
<v Speaker 3>that question, but you don't really have a choice no

0:42:58.040 --> 0:42:58.560
<v Speaker 3>more time.

0:42:58.719 --> 0:43:06.560
<v Speaker 2>Here's your silvery space. Go out and do your best.

0:43:11.360 --> 0:43:14.719
<v Speaker 3>So the boy is outfitted with again those gleaming spears

0:43:14.760 --> 0:43:17.120
<v Speaker 3>and other supplies. We see them like kind of pouring

0:43:17.120 --> 0:43:20.719
<v Speaker 3>out these measures of grain and stuff for him. And

0:43:20.760 --> 0:43:22.799
<v Speaker 3>before he's sent out by the elders, the old man

0:43:22.920 --> 0:43:26.719
<v Speaker 3>gives him this small, like mirror polished metal pendant to

0:43:26.760 --> 0:43:30.160
<v Speaker 3>hang around his neck, which may be connecting to that

0:43:30.520 --> 0:43:35.120
<v Speaker 3>actual religious item used by the whatever, I forget what

0:43:35.120 --> 0:43:39.319
<v Speaker 3>it's called, the Church of Messianity. Yeah, And then so

0:43:39.400 --> 0:43:42.239
<v Speaker 3>he takes the pendant, and then he turns to his

0:43:42.280 --> 0:43:45.040
<v Speaker 3>mother and they embrace, and all she says is goodbye.

0:43:45.560 --> 0:43:46.160
<v Speaker 4>Then he goes.

0:43:47.080 --> 0:43:49.839
<v Speaker 3>So the boy sets out into the world. And now, oh,

0:43:49.840 --> 0:43:51.480
<v Speaker 3>and this is by the way, we get a title

0:43:51.520 --> 0:43:53.640
<v Speaker 3>that says day two. So day two of his life.

0:43:54.840 --> 0:43:57.120
<v Speaker 3>The boy sets out into the world, and now instead

0:43:57.120 --> 0:44:01.000
<v Speaker 3>of just the dark caverns, there are landscapes. First, we

0:44:01.080 --> 0:44:03.920
<v Speaker 3>see the boy crossing a kind of bleak tundra with

0:44:04.040 --> 0:44:08.040
<v Speaker 3>these sandy hills, fields of snow, expanses of gray water,

0:44:08.239 --> 0:44:11.640
<v Speaker 3>and mountains in the background. At one point we see

0:44:11.719 --> 0:44:15.399
<v Speaker 3>him wandering through bad lands full of smooth, jumbled rock

0:44:15.440 --> 0:44:19.919
<v Speaker 3>formations that look like giant piles of bones. And as

0:44:19.960 --> 0:44:22.560
<v Speaker 3>the boy travels on through the rocks, he hears voices

0:44:22.600 --> 0:44:24.560
<v Speaker 3>whispering in his head. This is what we were talking

0:44:24.560 --> 0:44:27.840
<v Speaker 3>about earlier, the voices of his teachers and the elders,

0:44:27.840 --> 0:44:30.360
<v Speaker 3>and they're saying things like, go on, don't hesitate, we

0:44:30.440 --> 0:44:34.360
<v Speaker 3>have prepared you well, be brave, don't worry. And the

0:44:34.360 --> 0:44:37.520
<v Speaker 3>boy wanders in darkness through dis maze of stones, hearing

0:44:37.560 --> 0:44:40.160
<v Speaker 3>the weird voices, and then suddenly hearing a kind of

0:44:40.200 --> 0:44:44.000
<v Speaker 3>hooting in the distance, and he draws his spear in preparation.

0:44:44.760 --> 0:44:45.239
<v Speaker 4>What is it?

0:44:45.280 --> 0:44:48.959
<v Speaker 3>What's making this sound? And there's a stillness, feathers fall

0:44:49.040 --> 0:44:52.360
<v Speaker 3>on the rocks around him, and then a monster attacks.

0:44:53.239 --> 0:44:54.640
<v Speaker 2>Yeah, and it's a pretty cool monster.

0:44:54.680 --> 0:44:57.320
<v Speaker 3>I have to say, that's right. So the monster, whatever

0:44:57.360 --> 0:45:00.359
<v Speaker 3>it is, first thrashes around in the darkness, roaring the boy.

0:45:00.440 --> 0:45:02.640
<v Speaker 3>The boy holds out his spear, and then they eventually

0:45:02.680 --> 0:45:05.640
<v Speaker 3>clash and we see some elements of the monster. It

0:45:06.120 --> 0:45:09.760
<v Speaker 3>appears to be a kind of giant reptilian pit bull

0:45:09.840 --> 0:45:13.960
<v Speaker 3>head with a triangular or circular triangular mouth with teeth

0:45:14.080 --> 0:45:17.480
<v Speaker 3>jutting in from all sides. I gotta say that the

0:45:17.520 --> 0:45:19.799
<v Speaker 3>head is a little bit rancori ish.

0:45:20.040 --> 0:45:22.400
<v Speaker 2>Yeah, yeah, there's definitely kind of a rain corps vibe.

0:45:22.960 --> 0:45:25.319
<v Speaker 2>I also feel like it's maybe a combination of some

0:45:25.320 --> 0:45:28.439
<v Speaker 2>sort of a giant sloth and a tartar grade, which

0:45:28.440 --> 0:45:31.680
<v Speaker 2>would of course be a giant, a very giant tartar grade.

0:45:31.960 --> 0:45:34.680
<v Speaker 3>It's actually also, in fact, to draw on two different

0:45:34.719 --> 0:45:36.759
<v Speaker 3>return of the Jedi. It's a little bit Rancor and

0:45:36.840 --> 0:45:39.759
<v Speaker 3>a little bit Sarlac because of the circular mouth with

0:45:39.880 --> 0:45:43.439
<v Speaker 3>the teeth coming in in all directions. Anyway, the boy

0:45:43.440 --> 0:45:45.480
<v Speaker 3>fights the monster in the dark with his spear, and

0:45:45.520 --> 0:45:48.760
<v Speaker 3>eventually he slays it, and as the beast lies dying

0:45:48.800 --> 0:45:51.200
<v Speaker 3>on the ground, he approaches it and there's a kind

0:45:51.200 --> 0:45:54.960
<v Speaker 3>of sadness in its eyes. And then the next thing.

0:45:55.480 --> 0:45:57.359
<v Speaker 3>This was one of the few parts where I feel

0:45:57.400 --> 0:46:01.000
<v Speaker 3>like I wasn't sure I was understanding what the film

0:46:01.080 --> 0:46:04.880
<v Speaker 3>was trying to suggest. There's like, after he's already slayed

0:46:04.920 --> 0:46:07.520
<v Speaker 3>the monster, there's a screeching in the night, and some

0:46:07.800 --> 0:46:10.759
<v Speaker 3>other creature seems to be circling the boy and he

0:46:10.920 --> 0:46:13.319
<v Speaker 3>raises a rock above his head and he shouts no,

0:46:13.680 --> 0:46:15.800
<v Speaker 3>and then the threat seems to fade away.

0:46:16.800 --> 0:46:21.840
<v Speaker 2>Yeah, this was interesting. I guess I'm on a literal

0:46:21.880 --> 0:46:24.560
<v Speaker 2>interpretation level. I was thinking, Okay, maybe he's just scaring

0:46:24.600 --> 0:46:27.600
<v Speaker 2>away additional monsters. You know, there are others out there,

0:46:27.640 --> 0:46:30.560
<v Speaker 2>and he's saying he's just keeping them from attacking. Or

0:46:30.760 --> 0:46:33.280
<v Speaker 2>you know, perhaps it's something more, and maybe he's driving

0:46:33.280 --> 0:46:35.920
<v Speaker 2>away the darkness of his defensive act, like he has

0:46:36.040 --> 0:46:40.040
<v Speaker 2>killed and therefore, even though he's acting in self defense,

0:46:40.440 --> 0:46:42.759
<v Speaker 2>now he has to contend with like the darkness of

0:46:42.840 --> 0:46:45.240
<v Speaker 2>what he has just done, and he's driving that away.

0:46:46.640 --> 0:46:49.680
<v Speaker 2>Horrack in his book contends that we might think of this, maybe,

0:46:49.800 --> 0:46:52.440
<v Speaker 2>you know, as again another example of mythic battle in

0:46:52.480 --> 0:46:56.279
<v Speaker 2>the darkness, which we see in various sagas. But he

0:46:56.320 --> 0:46:58.719
<v Speaker 2>asked some questions like is this monster real? Is this

0:46:58.800 --> 0:47:01.719
<v Speaker 2>a projection of the heroes mind? Again, it's the sort

0:47:01.719 --> 0:47:04.879
<v Speaker 2>of film where various interpretations are possible, the no right

0:47:04.920 --> 0:47:05.720
<v Speaker 2>or wrong answers.

0:47:06.480 --> 0:47:09.840
<v Speaker 3>So then we get to day three. The boy appears

0:47:09.880 --> 0:47:11.799
<v Speaker 3>to be in his twenties now, and we see him

0:47:11.840 --> 0:47:14.359
<v Speaker 3>come up over a hilltop to look out on this

0:47:14.719 --> 0:47:17.800
<v Speaker 3>big sand flat with a sort of temple in the distance,

0:47:18.480 --> 0:47:22.319
<v Speaker 3>and he hears the whispered voices again. One of them says,

0:47:22.360 --> 0:47:26.439
<v Speaker 3>straight ahead, you must go there looking at the temple. Now,

0:47:26.719 --> 0:47:28.600
<v Speaker 3>I don't know if you have thoughts about the style

0:47:28.719 --> 0:47:31.640
<v Speaker 3>of this temple. Rob there's sort of a so first

0:47:31.680 --> 0:47:34.920
<v Speaker 3>of all, there's a a big haul that we just

0:47:34.960 --> 0:47:37.680
<v Speaker 3>see as like a rock facade, but then out in

0:47:37.719 --> 0:47:40.040
<v Speaker 3>front of it there is a rock carving of a

0:47:40.080 --> 0:47:43.360
<v Speaker 3>domed head with an open mouth and these wild eyes,

0:47:43.880 --> 0:47:47.880
<v Speaker 3>kind of empty wild eyes, and giant hands held in

0:47:47.920 --> 0:47:49.160
<v Speaker 3>an open poem position.

0:47:50.800 --> 0:47:55.160
<v Speaker 2>Yeah, the general vibe of these ruins reminding me a

0:47:55.160 --> 0:47:57.200
<v Speaker 2>little bit of photos I've seen of the ancient heads

0:47:57.200 --> 0:48:02.640
<v Speaker 2>of the gods in Nimrout Dog Turkey. Imagine many of

0:48:02.680 --> 0:48:04.640
<v Speaker 2>you out there have seen these images before, with kind

0:48:04.680 --> 0:48:07.880
<v Speaker 2>of conical looking hats on the heads.

0:48:08.440 --> 0:48:10.400
<v Speaker 3>Oh, I just looked it up, and yeah, I can

0:48:10.440 --> 0:48:12.440
<v Speaker 3>see the comparison. That is kind of interesting.

0:48:12.520 --> 0:48:12.719
<v Speaker 4>Though.

0:48:12.920 --> 0:48:16.000
<v Speaker 3>It's almost like some aspects feel a little bit like this,

0:48:16.239 --> 0:48:20.000
<v Speaker 3>some feel a little a little more like like Mesoamerican art.

0:48:20.800 --> 0:48:24.960
<v Speaker 2>Absolutely, yeah, so I guess it. Yet, it fittingly feels

0:48:25.400 --> 0:48:31.160
<v Speaker 2>akin to various examples of real world the design traditions,

0:48:31.200 --> 0:48:34.480
<v Speaker 2>but it feels also removed in its own thing. When

0:48:34.480 --> 0:48:36.360
<v Speaker 2>I was looking around on letterboxed, I found a pretty

0:48:36.360 --> 0:48:39.440
<v Speaker 2>great little review. Someone by the name of Roland one

0:48:39.520 --> 0:48:42.520
<v Speaker 2>oh six said quote man walks through a series of

0:48:42.520 --> 0:48:44.920
<v Speaker 2>prog album covers in order to save his people from

0:48:44.960 --> 0:48:50.120
<v Speaker 2>their eight day life spans, which I legitimately laughed at

0:48:50.120 --> 0:48:52.960
<v Speaker 2>that and it's kind of spot on. There are many

0:48:53.360 --> 0:48:55.680
<v Speaker 2>many scenes in this picture that could easily be a

0:48:55.680 --> 0:48:56.839
<v Speaker 2>prog rock album cover.

0:48:57.360 --> 0:48:59.839
<v Speaker 3>Yes, yes, including the very next thing I was going

0:48:59.880 --> 0:49:02.319
<v Speaker 3>to talk about, which is that as the boy is

0:49:02.480 --> 0:49:05.160
<v Speaker 3>coming or I guess he's a young man now, as

0:49:05.200 --> 0:49:08.520
<v Speaker 3>the hero is coming down to cross the plain of

0:49:08.640 --> 0:49:11.920
<v Speaker 3>sand to get to the temple, there's another thing he sees.

0:49:11.960 --> 0:49:14.880
<v Speaker 3>At first, I was confused how this interacted with the

0:49:14.960 --> 0:49:19.520
<v Speaker 3>other thing. But there's like a giant teardrop shaped rock

0:49:19.880 --> 0:49:23.279
<v Speaker 3>descending slowly from the sky, and there appears to be

0:49:23.320 --> 0:49:25.520
<v Speaker 3>a sort of castle or something on top of it.

0:49:26.360 --> 0:49:29.360
<v Speaker 2>Yeah, this is actually mentioned in the book. This is

0:49:29.600 --> 0:49:34.040
<v Speaker 2>apparently an homage to one of Saalbass's favorite visual works,

0:49:34.520 --> 0:49:39.040
<v Speaker 2>The Castle of the Pyrenees by Belgian surrealist Renee Margrite.

0:49:39.800 --> 0:49:42.880
<v Speaker 2>This is a work from nineteen fifty nine, and apparently

0:49:42.960 --> 0:49:45.400
<v Speaker 2>Saul loved this image and had just been looking for

0:49:45.440 --> 0:49:50.200
<v Speaker 2>an opportunity to somehow utilize it in his work. There's

0:49:50.200 --> 0:49:54.000
<v Speaker 2>a Wikipedia article about this particular painting, and I included

0:49:54.360 --> 0:49:57.000
<v Speaker 2>a sample of it here in our notes for you, Joe.

0:49:58.000 --> 0:50:01.120
<v Speaker 3>Yeah, it looks exactly the same, so clearly, yeah.

0:50:01.239 --> 0:50:04.960
<v Speaker 2>I could be wrong, but I feel like something just

0:50:05.160 --> 0:50:08.360
<v Speaker 2>like this also eventually pops up in Dungeons and Dragons,

0:50:09.080 --> 0:50:12.240
<v Speaker 2>So some of you dn D lord nerds out there

0:50:12.560 --> 0:50:14.960
<v Speaker 2>will have to remind me what I'm thinking of, because

0:50:14.960 --> 0:50:17.560
<v Speaker 2>I feel like I've seen an homage to this piece

0:50:17.760 --> 0:50:19.479
<v Speaker 2>in Dungeons and Dragons art as well.

0:50:20.080 --> 0:50:22.360
<v Speaker 3>I thought you were going to say Zardas, it's like

0:50:22.440 --> 0:50:24.880
<v Speaker 3>the Zardas head, except it's not a head, it's just

0:50:24.920 --> 0:50:25.560
<v Speaker 3>a big rock.

0:50:25.640 --> 0:50:28.440
<v Speaker 2>But yeah, I mean I think there's some shared DNA

0:50:28.560 --> 0:50:30.399
<v Speaker 2>between some of the design work here and the design

0:50:30.440 --> 0:50:31.560
<v Speaker 2>work of Zardas as well.

0:50:32.280 --> 0:50:35.040
<v Speaker 3>Okay, so the hero tries to cross the sand flat,

0:50:35.080 --> 0:50:37.920
<v Speaker 3>but when he gets into the sand, he begins to sink,

0:50:38.080 --> 0:50:40.080
<v Speaker 3>and at first I was like, oh, no, it's like

0:50:40.120 --> 0:50:41.919
<v Speaker 3>a quick sand trap. He's gonna have to get out,

0:50:41.960 --> 0:50:45.600
<v Speaker 3>but no, it goes in a different direction. Instead. He

0:50:45.800 --> 0:50:48.160
<v Speaker 3>is able to move through the sand, but it's like

0:50:48.280 --> 0:50:51.160
<v Speaker 3>rising up to his chest and occasionally up to his chin,

0:50:51.640 --> 0:50:54.239
<v Speaker 3>but he just wades on through like its water, and

0:50:54.280 --> 0:50:56.840
<v Speaker 3>he makes his way all the way across the sand

0:50:56.840 --> 0:51:00.239
<v Speaker 3>flat this way, which I thought was I don't know,

0:51:00.360 --> 0:51:03.839
<v Speaker 3>the strange, unexpected, and obviously I don't think you can

0:51:03.880 --> 0:51:06.239
<v Speaker 3>really do that. You can't move through sand that you're

0:51:06.280 --> 0:51:09.480
<v Speaker 3>that deepened, and it would just there'd be too much resistance.

0:51:09.520 --> 0:51:12.800
<v Speaker 3>But it's like water, and he just passes through it.

0:51:12.880 --> 0:51:15.040
<v Speaker 2>This sequence, in particular reminds me of some of the

0:51:15.120 --> 0:51:17.640
<v Speaker 2>sand related imagery that we get in Phase four.

0:51:18.280 --> 0:51:21.400
<v Speaker 3>Oh yeah, I agree. It also reminds me of a

0:51:21.400 --> 0:51:25.400
<v Speaker 3>weird sort of sand progressing through a sand chamber scene

0:51:25.440 --> 0:51:31.000
<v Speaker 3>in the Tarkowsky movie Stalker. But eventually the hero comes

0:51:31.000 --> 0:51:33.799
<v Speaker 3>out the other side to stand on the stairs of

0:51:33.920 --> 0:51:36.600
<v Speaker 3>the temple. I didn't mention this earlier, but next to

0:51:36.640 --> 0:51:38.600
<v Speaker 3>the human head there's kind of a big eagle head

0:51:38.640 --> 0:51:42.640
<v Speaker 3>as well. And then suddenly there's an earthquake. The carvings

0:51:42.640 --> 0:51:44.960
<v Speaker 3>at the entrance to the temple begin to crumble and

0:51:45.000 --> 0:51:47.839
<v Speaker 3>fall all around him, and the hero has to dodge

0:51:47.920 --> 0:51:51.400
<v Speaker 3>some boulders, but he survives. Now I think it's suggesting

0:51:51.440 --> 0:51:55.799
<v Speaker 3>the earthquake is caused by the huge tear drop asteroid

0:51:56.080 --> 0:51:59.000
<v Speaker 3>settling into the sand, like it has finally touched down

0:51:59.080 --> 0:51:59.960
<v Speaker 3>and that shakes the air.

0:52:00.719 --> 0:52:03.960
<v Speaker 2>I think so. But again, as to exactly what all

0:52:04.000 --> 0:52:07.279
<v Speaker 2>this means, I mean, we're left to ponder that, like

0:52:08.040 --> 0:52:11.320
<v Speaker 2>all of this, I'm assuming all of this is somehow

0:52:11.360 --> 0:52:15.279
<v Speaker 2>tied to the history of these people, that these used

0:52:15.280 --> 0:52:18.960
<v Speaker 2>to be their cities, that these are their temples, they

0:52:19.239 --> 0:52:23.160
<v Speaker 2>or their tombs. We're not sure. But as to what

0:52:23.320 --> 0:52:26.640
<v Speaker 2>the giant tear drop asteroid truly signifies, like, is this

0:52:26.680 --> 0:52:29.000
<v Speaker 2>the spaceship that brought them there? Because I know in

0:52:29.040 --> 0:52:30.960
<v Speaker 2>the original Bradbury it has to do. There's like a

0:52:31.040 --> 0:52:33.759
<v Speaker 2>crash spaceship that's part of the plot, and so we

0:52:33.840 --> 0:52:38.000
<v Speaker 2>might see some fantastic echo of that concept here.

0:52:38.480 --> 0:52:40.640
<v Speaker 3>But the voices in the hero's head they tell him

0:52:40.640 --> 0:52:42.520
<v Speaker 3>to go on, so he does. He goes into the

0:52:42.520 --> 0:52:45.280
<v Speaker 3>temple and then we see from inside the giant head

0:52:45.280 --> 0:52:48.200
<v Speaker 3>with light pouring in through the eyes, which is very cool.

0:52:49.280 --> 0:52:51.759
<v Speaker 3>And then inside the temple there is a swarm of

0:52:51.920 --> 0:52:55.759
<v Speaker 3>star like particles suspended inside a blue light, much like

0:52:55.840 --> 0:52:59.000
<v Speaker 3>the blue light that the boy uncovered in his schooling.

0:53:00.080 --> 0:53:02.080
<v Speaker 3>But before he can make sense of it, the temple

0:53:02.160 --> 0:53:05.760
<v Speaker 3>continues to crumble and it just rocks and blocks are falling,

0:53:05.800 --> 0:53:09.720
<v Speaker 3>and he's driven away, driven on into a different place,

0:53:09.760 --> 0:53:14.759
<v Speaker 3>a tube like corridor sort of the inside of the spaceworm,

0:53:14.800 --> 0:53:18.600
<v Speaker 3>where the Falcon lands and Empire strikes back. Yea, but

0:53:18.680 --> 0:53:22.440
<v Speaker 3>with a raised metal boardwalk. He's saying, I'm going through

0:53:22.480 --> 0:53:25.880
<v Speaker 3>the boardwalk in the swamp or something, and he moves

0:53:25.880 --> 0:53:29.680
<v Speaker 3>on down the gangway and then finally we come to

0:53:29.880 --> 0:53:33.160
<v Speaker 3>a different landscape and it announces is day four. Baby,

0:53:33.200 --> 0:53:35.800
<v Speaker 3>Here we are day four, and he's standing in front

0:53:35.880 --> 0:53:41.960
<v Speaker 3>of massive Egyptian temple architecture with rows and rows of columns,

0:53:42.960 --> 0:53:45.680
<v Speaker 3>and I forget the name of the temple I have

0:53:45.719 --> 0:53:47.919
<v Speaker 3>in mind, but there is an Egyptian temple I'm thinking

0:53:47.960 --> 0:53:51.239
<v Speaker 3>of that looks like this, and he's passing through the

0:53:51.280 --> 0:53:56.840
<v Speaker 3>courtyard and it somehow seems to lead into a different universe,

0:53:57.480 --> 0:53:59.400
<v Speaker 3>like when he comes to the other end there is

0:53:59.560 --> 0:54:03.760
<v Speaker 3>a another flat sandy plain, but this one is bathed

0:54:03.800 --> 0:54:07.240
<v Speaker 3>in blue light with pyramids that look like the Giza

0:54:07.320 --> 0:54:12.279
<v Speaker 3>Complex in the distance, and then beyond that giant planets

0:54:12.400 --> 0:54:13.560
<v Speaker 3>looming in the sky.

0:54:14.000 --> 0:54:15.400
<v Speaker 4>Huge. Yeah.

0:54:15.480 --> 0:54:18.480
<v Speaker 2>Yeah, So at this point I'm definitely questioning the whole

0:54:18.640 --> 0:54:22.440
<v Speaker 2>Make sure you set it on Earth ray, yeah, yeah,

0:54:22.760 --> 0:54:25.359
<v Speaker 2>directive here, because we really feel like we're in another

0:54:25.400 --> 0:54:27.279
<v Speaker 2>world at this point. We are, at least if we're

0:54:27.320 --> 0:54:29.839
<v Speaker 2>not on another planet the whole time, then we are

0:54:30.080 --> 0:54:31.520
<v Speaker 2>somewhere else at this point.

0:54:31.960 --> 0:54:35.080
<v Speaker 3>Yes, you know, I don't mean to diminish it by

0:54:36.120 --> 0:54:38.719
<v Speaker 3>by this comparison, but it's hard not to feel some

0:54:38.760 --> 0:54:42.880
<v Speaker 3>Star Wars influence on this. For one thing, he like,

0:54:42.920 --> 0:54:45.400
<v Speaker 3>he comes up to a hooded man resting against one

0:54:45.440 --> 0:54:48.239
<v Speaker 3>of the columns. He's almost in a kind of either

0:54:48.320 --> 0:54:51.560
<v Speaker 3>obi wan kenobi or jahwa outfit. The hooded figure in

0:54:51.600 --> 0:54:54.759
<v Speaker 3>the desert and he comes up to the sky. No

0:54:55.239 --> 0:54:58.279
<v Speaker 3>face is visible, but the hero is looking out on

0:54:58.360 --> 0:55:01.200
<v Speaker 3>this blue landscape with the pyramid and the planets like

0:55:01.280 --> 0:55:03.840
<v Speaker 3>passing into and out of alignment in the sky. The

0:55:03.840 --> 0:55:07.080
<v Speaker 3>planets are moving super fast. And then the hooded man

0:55:07.120 --> 0:55:09.839
<v Speaker 3>starts to talk. He says, so they sent another one.

0:55:10.239 --> 0:55:13.319
<v Speaker 3>Let's have a look at you. Yes, you're young, much

0:55:13.400 --> 0:55:16.120
<v Speaker 3>younger than I was when I got here. And the

0:55:16.160 --> 0:55:18.920
<v Speaker 3>hooded man reveals that he was the last hero, but

0:55:18.960 --> 0:55:21.719
<v Speaker 3>he started too late, he says. The younger man does

0:55:21.800 --> 0:55:25.200
<v Speaker 3>have a chance, and he gives him advice. He says,

0:55:25.440 --> 0:55:28.799
<v Speaker 3>look at that pyramid, don't go around it. You have

0:55:28.880 --> 0:55:29.960
<v Speaker 3>to climb to the top.

0:55:30.480 --> 0:55:33.680
<v Speaker 2>All right, some fortune cookie sort of advice there, but

0:55:34.360 --> 0:55:36.480
<v Speaker 2>it feels specific to this challenge as well.

0:55:36.680 --> 0:55:39.200
<v Speaker 3>Oh sure. And you know, this actually made me think

0:55:39.239 --> 0:55:41.360
<v Speaker 3>about one of I was going to say, one of

0:55:41.360 --> 0:55:45.919
<v Speaker 3>the shadow themes of Quest, and it's something that has

0:55:46.000 --> 0:55:50.400
<v Speaker 3>to do with trust. So our hero, at multiple times

0:55:50.440 --> 0:55:55.239
<v Speaker 3>throughout the story, we get little different ways that he

0:55:55.400 --> 0:56:00.080
<v Speaker 3>just has to believe the advice given to him and

0:56:00.160 --> 0:56:05.680
<v Speaker 3>follow it because he doesn't have enough time to see

0:56:05.719 --> 0:56:11.040
<v Speaker 3>and investigate for himself. And so he just meets this

0:56:11.160 --> 0:56:13.920
<v Speaker 3>random stranger here, and the stranger gives him advice and

0:56:13.960 --> 0:56:17.080
<v Speaker 3>he just follows it, and we're sort of to understand

0:56:17.080 --> 0:56:19.400
<v Speaker 3>that he doesn't really have a choice. I mean, I

0:56:19.440 --> 0:56:22.600
<v Speaker 3>guess he could try to not follow it, but seems

0:56:22.640 --> 0:56:25.240
<v Speaker 3>more likely that would result in him failing his mission

0:56:25.239 --> 0:56:25.640
<v Speaker 3>as well.

0:56:26.080 --> 0:56:28.040
<v Speaker 2>Yeah, like if he said, no, Grandpa, I needed I

0:56:28.080 --> 0:56:30.000
<v Speaker 2>want to do my own research on this, like, you know,

0:56:30.080 --> 0:56:32.439
<v Speaker 2>then you're going to die in the desert like this guy.

0:56:32.920 --> 0:56:33.919
<v Speaker 4>And and it.

0:56:33.840 --> 0:56:37.720
<v Speaker 3>Makes me think about the relationship between time and trust.

0:56:38.160 --> 0:56:40.200
<v Speaker 3>You know, this is this is actually a core thing

0:56:40.280 --> 0:56:46.280
<v Speaker 3>about what trust is. Trust is a thing that saves

0:56:46.320 --> 0:56:50.839
<v Speaker 3>you time because if you didn't. If you had unlimited

0:56:50.880 --> 0:56:55.960
<v Speaker 3>time and resources, you could investigate everything for yourself like

0:56:56.000 --> 0:56:59.200
<v Speaker 3>you could, you know, look into every you look endlessly

0:56:59.320 --> 0:57:03.200
<v Speaker 3>into every question and not have to believe anything people

0:57:03.239 --> 0:57:06.400
<v Speaker 3>told you. But you don't have unlimited time and resources.

0:57:06.400 --> 0:57:09.239
<v Speaker 3>You're always trying to make your life more efficient, so

0:57:09.280 --> 0:57:12.040
<v Speaker 3>you have to rely on trust for some things. And

0:57:12.080 --> 0:57:14.440
<v Speaker 3>so a big part of what we think about in

0:57:15.400 --> 0:57:20.120
<v Speaker 3>navigating life is just like where we decide to press

0:57:20.160 --> 0:57:24.600
<v Speaker 3>the trust button to save ourselves time and this and

0:57:24.680 --> 0:57:28.480
<v Speaker 3>this scenario created by the movie heightens that kind of

0:57:28.880 --> 0:57:32.840
<v Speaker 3>the observation of that dynamic because time is so constricted

0:57:33.600 --> 0:57:36.160
<v Speaker 3>and so he just literally does not have time to

0:57:36.240 --> 0:57:38.560
<v Speaker 3>wonder whether this guy is giving him good advice or not.

0:57:38.640 --> 0:57:41.400
<v Speaker 3>He just has to follow it. Yeah, And then also

0:57:41.440 --> 0:57:44.360
<v Speaker 3>the guy says, not everything that frightens or hurts you

0:57:44.400 --> 0:57:47.880
<v Speaker 3>as bad. Fear and pain are your teachers learn survive.

0:57:49.720 --> 0:57:53.000
<v Speaker 3>So the young man hurries on through the desert. And meanwhile,

0:57:53.040 --> 0:57:55.960
<v Speaker 3>also he's another thing he asked to trust, is he's

0:57:56.000 --> 0:57:58.439
<v Speaker 3>been being given these voices in his head. They're giving

0:57:58.520 --> 0:58:01.000
<v Speaker 3>him advice. They're saying, you are not alone, we travel

0:58:01.080 --> 0:58:12.200
<v Speaker 3>with you. So there's a scene where the hero gets

0:58:12.240 --> 0:58:14.040
<v Speaker 3>to the stairs, he has to climb. He has to

0:58:14.040 --> 0:58:15.920
<v Speaker 3>climb to the top of the pyramid, and the stairs

0:58:15.920 --> 0:58:19.360
<v Speaker 3>seem endless, but he goes on up and up and up,

0:58:19.400 --> 0:58:21.600
<v Speaker 3>and then finally he gets to the top, where he

0:58:21.680 --> 0:58:26.440
<v Speaker 3>finds a table emitting a blue light. Looks almost like

0:58:26.520 --> 0:58:28.800
<v Speaker 3>a game board. I was thinking that at first, and

0:58:28.840 --> 0:58:30.600
<v Speaker 3>then what do you know, It does seem like it's

0:58:30.600 --> 0:58:32.920
<v Speaker 3>a game board. It's covered in the shapes that the

0:58:32.960 --> 0:58:36.040
<v Speaker 3>boy learned to manipulate in school. And then suddenly there

0:58:36.080 --> 0:58:40.880
<v Speaker 3>is a roar, and we're like, oh, another monster sort of,

0:58:40.960 --> 0:58:45.160
<v Speaker 3>There is a sasquatchlike creature, like a big, furry humanoid

0:58:45.200 --> 0:58:48.880
<v Speaker 3>creature that approaches him, but it's not another fight to

0:58:48.920 --> 0:58:52.400
<v Speaker 3>the death with a spear. This time we're facing the chess.

0:58:52.480 --> 0:58:57.000
<v Speaker 3>YETI our hero has to play a board game, a

0:58:57.080 --> 0:59:00.960
<v Speaker 3>game of strategy with Bigfoot, and I think may have

0:59:01.000 --> 0:59:04.080
<v Speaker 3>been my favorite creative choice in the film.

0:59:04.560 --> 0:59:07.600
<v Speaker 2>Yes, I absolutely love this on one level because it

0:59:07.640 --> 0:59:10.920
<v Speaker 2>is just that outrageous, Like, at this point everything has

0:59:10.960 --> 0:59:15.520
<v Speaker 2>already been surreal and dream like and full of WTF

0:59:15.600 --> 0:59:19.120
<v Speaker 2>moments and then we have this. But then it again

0:59:19.200 --> 0:59:21.760
<v Speaker 2>is one of these moments too. Where it's never fully explained.

0:59:21.800 --> 0:59:26.280
<v Speaker 2>We don't know who or what this entity is, but

0:59:26.720 --> 0:59:29.160
<v Speaker 2>there are so many different ways to tease it apart.

0:59:29.480 --> 0:59:32.400
<v Speaker 2>Horrick and his book brings up the possibility that this

0:59:32.560 --> 0:59:36.520
<v Speaker 2>is sort of like the ID, that his own ID

0:59:36.600 --> 0:59:38.920
<v Speaker 2>that he is combating here. That least, they're like his,

0:59:39.200 --> 0:59:42.800
<v Speaker 2>this is his primal side. And I did when I

0:59:42.840 --> 0:59:45.760
<v Speaker 2>was originally watching it, I did kind of notice some

0:59:45.960 --> 0:59:49.680
<v Speaker 2>similarities between the face of the beast and the face

0:59:49.720 --> 0:59:51.720
<v Speaker 2>of our hero. I don't know how much of that

0:59:51.800 --> 0:59:54.240
<v Speaker 2>was me just, you know, reading too much into it

0:59:55.040 --> 0:59:58.200
<v Speaker 2>or not, but I think there are various interpretations here.

0:59:58.760 --> 1:00:00.520
<v Speaker 2>But what we get at the end of the day

1:00:00.680 --> 1:00:05.320
<v Speaker 2>is the game of chess or something like chess with

1:00:05.760 --> 1:00:07.160
<v Speaker 2>this bestial other.

1:00:07.560 --> 1:00:10.040
<v Speaker 3>That is funny. I mean, so, on one hand, I

1:00:10.080 --> 1:00:13.720
<v Speaker 3>absolutely see the comparison in the way they're embodied, that

1:00:13.800 --> 1:00:18.000
<v Speaker 3>this creature may be some reflection of his more savage self.

1:00:18.600 --> 1:00:20.600
<v Speaker 3>On the other hand, like why would you be Why

1:00:20.720 --> 1:00:24.320
<v Speaker 3>is the form of conflict a game of strategy? Why

1:00:24.320 --> 1:00:25.919
<v Speaker 3>are you playing chess against your ID?

1:00:26.240 --> 1:00:26.360
<v Speaker 4>Oh?

1:00:26.360 --> 1:00:27.920
<v Speaker 2>Well, I mean you don't want to wrestle it? Look

1:00:27.920 --> 1:00:30.480
<v Speaker 2>how strong this is get out smarted?

1:00:31.400 --> 1:00:34.160
<v Speaker 3>I guess so so the game itself is kind of

1:00:34.280 --> 1:00:40.680
<v Speaker 3>tronish that it's like these metal shapes, these polyhedron game

1:00:40.760 --> 1:00:43.880
<v Speaker 3>pieces that are zoom zooming around and zapping each other

1:00:43.880 --> 1:00:48.560
<v Speaker 3>with lasers. And then, of course, eventually the YETI loses

1:00:48.640 --> 1:00:52.080
<v Speaker 3>and he doesn't like that. You know, yetti's are known

1:00:52.120 --> 1:00:55.160
<v Speaker 3>to rip people's arms off and they lose. So he

1:00:55.240 --> 1:00:59.360
<v Speaker 3>howls in anger, and he drools and rages very bad sport,

1:00:59.400 --> 1:01:01.960
<v Speaker 3>and he seems ready to kill our hero. But suddenly

1:01:03.600 --> 1:01:06.640
<v Speaker 3>it's a little unclear exactly the orientation of what's happening here,

1:01:06.640 --> 1:01:11.720
<v Speaker 3>but like a walkway extends out through space toward the pyramid,

1:01:12.240 --> 1:01:15.840
<v Speaker 3>leading to another structure, and then the hero leaps out

1:01:15.880 --> 1:01:18.480
<v Speaker 3>onto the walkway and goes away to this other place.

1:01:19.360 --> 1:01:20.680
<v Speaker 2>The challenge has been overcome.

1:01:20.960 --> 1:01:26.120
<v Speaker 3>Yes, so this other place is a lattice of mcsher

1:01:26.280 --> 1:01:29.200
<v Speaker 3>beams that are interlocking in impossible ways.

1:01:29.880 --> 1:01:30.240
<v Speaker 4>Yes.

1:01:30.680 --> 1:01:32.640
<v Speaker 2>So yeah, at this point, like where are we Like,

1:01:32.720 --> 1:01:36.680
<v Speaker 2>are we it within the confines of some great supercomputer?

1:01:37.400 --> 1:01:41.040
<v Speaker 2>Are we in another dimension? I Mean it's hard to

1:01:41.080 --> 1:01:43.760
<v Speaker 2>say exactly what's going on here, and that's the beauty

1:01:43.760 --> 1:01:43.960
<v Speaker 2>of it.

1:01:44.240 --> 1:01:46.640
<v Speaker 3>Yeah, in one of the rooms, the hero goes into

1:01:46.920 --> 1:01:50.240
<v Speaker 3>here seems to be inside the game he just played,

1:01:50.320 --> 1:01:53.680
<v Speaker 3>like he's in shrunken form, and the game pieces are

1:01:53.760 --> 1:01:56.720
<v Speaker 3>the giant shapes moving around him. He walks on the board,

1:01:57.920 --> 1:02:00.400
<v Speaker 3>and of course Scale is being played with one again,

1:02:00.440 --> 1:02:03.280
<v Speaker 3>like I mentioned at the beginning. But then at one point,

1:02:03.320 --> 1:02:05.360
<v Speaker 3>the man, oh, and we're told I can't remember if

1:02:05.360 --> 1:02:07.440
<v Speaker 3>ilread he said this, but if not, this is day five,

1:02:08.480 --> 1:02:10.400
<v Speaker 3>so this is supposed to this is the time they

1:02:10.400 --> 1:02:14.120
<v Speaker 3>said earlier that he would be in midlife. And at

1:02:14.120 --> 1:02:17.080
<v Speaker 3>one point the man is he's sort of messing around

1:02:17.080 --> 1:02:20.400
<v Speaker 3>on the game board with these pieces, and then he

1:02:20.440 --> 1:02:23.280
<v Speaker 3>looks at his reflection in a metal piece and he

1:02:23.320 --> 1:02:25.920
<v Speaker 3>says to himself, he realizes he is getting old, and

1:02:25.960 --> 1:02:27.720
<v Speaker 3>he has to hurry. He has to get to the gate.

1:02:28.080 --> 1:02:30.160
<v Speaker 3>And I was like, wait a minute, is this literally

1:02:30.160 --> 1:02:32.120
<v Speaker 3>a midlife crisis vignette?

1:02:32.160 --> 1:02:33.160
<v Speaker 2>He's like, well maybe so.

1:02:33.480 --> 1:02:37.560
<v Speaker 3>Yeah, he's like messing around playing games in this confusing space,

1:02:37.600 --> 1:02:40.240
<v Speaker 3>and then he looks at himself in the mirror and

1:02:40.320 --> 1:02:43.760
<v Speaker 3>has a sudden reminder of his mortality, and then he

1:02:43.880 --> 1:02:44.920
<v Speaker 3>really picks up the pace.

1:02:45.240 --> 1:02:47.360
<v Speaker 2>Yeah, he doesn't know that he should also buy a

1:02:47.440 --> 1:02:50.800
<v Speaker 2>leather jacket and look into motorcycles or something.

1:02:50.880 --> 1:02:55.240
<v Speaker 3>Right, So we see him traveling through other weird landscapes,

1:02:55.320 --> 1:02:59.320
<v Speaker 3>some natural, some artificial. One is like, I don't even

1:02:59.320 --> 1:03:02.320
<v Speaker 3>know what you call it, like a big flat, empty

1:03:02.480 --> 1:03:07.439
<v Speaker 3>rectangular space that looks out onto looks out like into

1:03:07.480 --> 1:03:11.880
<v Speaker 3>the void, and there are planets beyond, so it's almost

1:03:11.920 --> 1:03:15.520
<v Speaker 3>as if he's in a spaceship. There's another point where

1:03:15.560 --> 1:03:20.520
<v Speaker 3>he's wandering through this huge field of just pits that

1:03:20.600 --> 1:03:22.680
<v Speaker 3>are inverted step pyramids.

1:03:23.760 --> 1:03:25.800
<v Speaker 2>Yeah, this must be where like maybe they cut the

1:03:25.840 --> 1:03:29.600
<v Speaker 2>pyramids from earlier out of this landscape. I don't know. Yeah,

1:03:29.680 --> 1:03:32.320
<v Speaker 2>a landscape of just colossal works. I guess this is

1:03:32.360 --> 1:03:33.360
<v Speaker 2>what we're to take from it.

1:03:33.640 --> 1:03:36.640
<v Speaker 3>And I love these landscapes. The sets are amazing. But

1:03:36.680 --> 1:03:40.959
<v Speaker 3>then finally, finally Day seven comes. He's getting old, and

1:03:41.320 --> 1:03:45.520
<v Speaker 3>he makes it to the gate, the gate that was promised.

1:03:45.600 --> 1:03:49.280
<v Speaker 3>So he comes upon this sort of hole in the

1:03:49.400 --> 1:03:53.000
<v Speaker 3>rocks where light is spilling through, and he walks up

1:03:53.040 --> 1:03:57.040
<v Speaker 3>to it and realizes a giant mechanism, this big metal

1:03:57.160 --> 1:04:01.600
<v Speaker 3>bar is descending toward him slowly, and when it reaches him,

1:04:01.600 --> 1:04:05.919
<v Speaker 3>the mechanism has controls that have hand prints on them

1:04:05.920 --> 1:04:07.880
<v Speaker 3>that he could put his hands in. It's kind of

1:04:07.920 --> 1:04:12.040
<v Speaker 3>like that button that makes air on Mars and total recall,

1:04:12.200 --> 1:04:15.360
<v Speaker 3>you know, a metal thing with a handprint on it.

1:04:16.440 --> 1:04:18.560
<v Speaker 3>So he's like, okay, I got to put my hands

1:04:18.560 --> 1:04:19.960
<v Speaker 3>on it. So he puts his hands in the prints,

1:04:20.360 --> 1:04:24.080
<v Speaker 3>and it makes music. It releases this booming tone, and

1:04:24.120 --> 1:04:27.600
<v Speaker 3>then the whole mechanism sinks into the floor and the

1:04:28.000 --> 1:04:31.960
<v Speaker 3>gate opens and light spills over everything, not just on

1:04:32.240 --> 1:04:35.280
<v Speaker 3>the man there in the place, but light seems to

1:04:35.320 --> 1:04:37.800
<v Speaker 3>spill over the whole planet. So we go back to

1:04:38.440 --> 1:04:42.360
<v Speaker 3>the place we came from. We see light filling in

1:04:42.400 --> 1:04:45.400
<v Speaker 3>the caverns where the people from the First Day live,

1:04:45.520 --> 1:04:48.000
<v Speaker 3>and there are lots of old people there, but we

1:04:48.080 --> 1:04:51.600
<v Speaker 3>get to hear their heartbeats slowing down as the light

1:04:51.680 --> 1:04:55.080
<v Speaker 3>pours over them. And the light is of a very

1:04:55.080 --> 1:05:00.320
<v Speaker 3>different color warmth than the stuff we've seen before. Most

1:05:00.360 --> 1:05:02.880
<v Speaker 3>of the movie has been kind of blue green gray.

1:05:03.400 --> 1:05:06.520
<v Speaker 3>The light now is orange. And then we return to

1:05:06.560 --> 1:05:09.800
<v Speaker 3>the hero and we find him in a land, in

1:05:09.880 --> 1:05:13.360
<v Speaker 3>a natural landscape, unlike anything we've seen before. Now the

1:05:13.400 --> 1:05:17.000
<v Speaker 3>world is green, green, green. He's on these hills covered

1:05:17.000 --> 1:05:20.000
<v Speaker 3>in green grass, not the kind of pale, gross blue

1:05:20.000 --> 1:05:23.040
<v Speaker 3>green of the fog in the world before. Now it's

1:05:23.120 --> 1:05:27.800
<v Speaker 3>like vibrant green, springtime green, the hills covered in green

1:05:27.920 --> 1:05:32.040
<v Speaker 3>grass and trees with flowers blooming everywhere, and the man

1:05:32.120 --> 1:05:34.240
<v Speaker 3>is just walking through it looking like Jesus.

1:05:35.440 --> 1:05:38.520
<v Speaker 2>Yeah, kind of a like a seventies white Jesus, kind

1:05:38.520 --> 1:05:42.200
<v Speaker 2>of like a Kinney Loggin's kind of a look here, yeah.

1:05:41.480 --> 1:05:43.880
<v Speaker 3>Exactly, yes, like hippie movie Jesus.

1:05:43.960 --> 1:05:45.200
<v Speaker 4>Yeah.

1:05:45.240 --> 1:05:47.280
<v Speaker 3>But he's got a magnificent beard, and you can tell

1:05:47.320 --> 1:05:50.080
<v Speaker 3>he's just vibing on the nature that he's looking at.

1:05:50.840 --> 1:05:53.760
<v Speaker 3>And then the boy's like looking at the plants. I

1:05:53.760 --> 1:05:55.440
<v Speaker 3>don't know why I called him the boy. He's a

1:05:55.480 --> 1:05:58.360
<v Speaker 3>man now, he's just mere days old, so that is true.

1:05:58.360 --> 1:05:59.920
<v Speaker 3>He's like looking at the plants. And then we get

1:06:00.080 --> 1:06:04.560
<v Speaker 3>some narration where it's an ending that is at once

1:06:04.680 --> 1:06:07.560
<v Speaker 3>a little bit a little bit corny, but also kind

1:06:07.560 --> 1:06:10.680
<v Speaker 3>of beautiful. He says, of all the twenty thousand days

1:06:10.720 --> 1:06:13.560
<v Speaker 3>I have, which day will be the finest, which will

1:06:13.560 --> 1:06:18.120
<v Speaker 3>be the best? Any day, any hour, any minute, And

1:06:18.160 --> 1:06:21.000
<v Speaker 3>then we end as like geese are flying across this

1:06:21.200 --> 1:06:22.080
<v Speaker 3>disc of the sun.

1:06:22.840 --> 1:06:27.000
<v Speaker 2>I mean, it's so upbeat and positive, and I think

1:06:27.160 --> 1:06:29.919
<v Speaker 2>if you dig into it, it does get into some

1:06:30.280 --> 1:06:32.520
<v Speaker 2>serious depth, you know, I mean, how do you how

1:06:32.520 --> 1:06:36.920
<v Speaker 2>do you overcome the shortness of our lives and the

1:06:37.320 --> 1:06:42.240
<v Speaker 2>marching of time? Well, one way is by retreating into

1:06:42.280 --> 1:06:45.840
<v Speaker 2>the now and focusing on the now, focusing on any day,

1:06:45.920 --> 1:06:49.400
<v Speaker 2>any hour, any minute, you know, finding those little things,

1:06:49.440 --> 1:06:51.680
<v Speaker 2>you know. So that's that's what came to my mind

1:06:51.720 --> 1:06:53.919
<v Speaker 2>when I heard this. But on the other level, yes,

1:06:53.960 --> 1:06:57.720
<v Speaker 2>it is like such an upbeat ending. I don't know.

1:06:57.760 --> 1:07:01.600
<v Speaker 2>We get more used to more past mystic endings in

1:07:02.120 --> 1:07:05.080
<v Speaker 2>our films, so I don't know, it was it was

1:07:05.120 --> 1:07:09.040
<v Speaker 2>refreshing that it does feel so optimistic at the end,

1:07:09.080 --> 1:07:13.440
<v Speaker 2>like he succeeded in his quest. He brought life to everyone,

1:07:13.600 --> 1:07:17.080
<v Speaker 2>and in the revelation here is perhaps a little deeper

1:07:17.080 --> 1:07:17.880
<v Speaker 2>if we dig into it.

1:07:18.240 --> 1:07:22.760
<v Speaker 3>Well, in another one of those observations that is both

1:07:23.240 --> 1:07:26.160
<v Speaker 3>profound and true and also can be kind of corny,

1:07:26.240 --> 1:07:28.320
<v Speaker 3>but that doesn't make it any less true. Is the

1:07:28.360 --> 1:07:31.560
<v Speaker 3>thing about you know, you can you can overcome the

1:07:31.640 --> 1:07:34.080
<v Speaker 3>kind of despair about the perspective of the shortness of

1:07:34.080 --> 1:07:37.320
<v Speaker 3>your life by having purpose, by having by having a mission,

1:07:37.400 --> 1:07:40.479
<v Speaker 3>by having a purpose that a purpose that is sort

1:07:40.480 --> 1:07:43.720
<v Speaker 3>of other oriented. You know that is driven towards not

1:07:43.800 --> 1:07:47.280
<v Speaker 3>just yourself and your own gratification, but living for others.

1:07:47.760 --> 1:07:50.160
<v Speaker 2>Well, you know, it reminds me of against some of

1:07:50.200 --> 1:07:54.040
<v Speaker 2>what we've been discussing in our Mystery cult series. So

1:07:54.160 --> 1:07:57.560
<v Speaker 2>a lot of times some of the best nuggets of

1:07:57.600 --> 1:08:01.440
<v Speaker 2>wisdom are also kind of overstatements the obvious, like, you know,

1:08:01.520 --> 1:08:03.880
<v Speaker 2>love is all you need, love is the fifth element,

1:08:03.920 --> 1:08:07.479
<v Speaker 2>what have you? You know, But these are also things

1:08:07.560 --> 1:08:10.280
<v Speaker 2>that are true, and it all comes down to presentation.

1:08:10.760 --> 1:08:12.360
<v Speaker 2>And in the same way we talked about some of

1:08:12.400 --> 1:08:14.480
<v Speaker 2>the initiations of the mystery cults, where there might be

1:08:14.560 --> 1:08:18.240
<v Speaker 2>something that is key to the initiation, something that is

1:08:18.320 --> 1:08:20.800
<v Speaker 2>revealed in a box, and if you just take it

1:08:20.920 --> 1:08:23.400
<v Speaker 2>out of context, if you're a critic and you're just like,

1:08:23.720 --> 1:08:25.240
<v Speaker 2>look at this thing they have in the box here,

1:08:25.280 --> 1:08:28.120
<v Speaker 2>how corny is that? You know? But if it's within context,

1:08:28.120 --> 1:08:31.080
<v Speaker 2>if it occurs at the end of the initiation, then

1:08:31.120 --> 1:08:34.200
<v Speaker 2>perhaps it is able to settle into your psyche in

1:08:34.240 --> 1:08:35.280
<v Speaker 2>a more rewarding way.

1:08:36.200 --> 1:08:36.479
<v Speaker 4>Yeah.

1:08:36.520 --> 1:08:39.920
<v Speaker 3>So just for example, you know, you could say, like

1:08:40.040 --> 1:08:43.920
<v Speaker 3>a Demeter is reunited with her daughter, and this brings us,

1:08:43.960 --> 1:08:46.519
<v Speaker 3>you know, this ear of grain, which represents the wealth

1:08:46.600 --> 1:08:48.599
<v Speaker 3>the fruits of our fields, and it is what we

1:08:48.640 --> 1:08:51.040
<v Speaker 3>live by. You know, if you just like put it

1:08:51.080 --> 1:08:53.439
<v Speaker 3>in those words, somebody could be like, oh yeah, okay,

1:08:53.479 --> 1:08:55.400
<v Speaker 3>that's not all that impressive. But if you watch the

1:08:55.400 --> 1:08:58.200
<v Speaker 3>whole drama and you take part in the suffering and

1:08:58.240 --> 1:09:00.479
<v Speaker 3>the passion and the relief of the re union of

1:09:00.520 --> 1:09:03.160
<v Speaker 3>mother and daughter and all that, it can be overwhelming.

1:09:03.200 --> 1:09:05.240
<v Speaker 3>It's something that follows you every day of your life.

1:09:05.800 --> 1:09:08.040
<v Speaker 3>You never never look at some flower the same way.

1:09:08.080 --> 1:09:08.360
<v Speaker 4>Again.

1:09:08.680 --> 1:09:11.040
<v Speaker 2>Yeah again, not everything that frightens or hurts you as

1:09:11.120 --> 1:09:13.960
<v Speaker 2>bad fear and pain or your teachers learn survive.

1:09:14.439 --> 1:09:17.439
<v Speaker 3>Yeah yeah. I think the real moral of the story

1:09:17.520 --> 1:09:20.080
<v Speaker 3>is if you're feeling down, play chess with a yetti

1:09:20.280 --> 1:09:22.120
<v Speaker 3>and make sure you win.

1:09:22.720 --> 1:09:29.200
<v Speaker 2>Yes, all right, that is nineteen eighty four's quest. Again,

1:09:29.360 --> 1:09:31.000
<v Speaker 2>if you wish to experience it as well, you should

1:09:31.000 --> 1:09:33.000
<v Speaker 2>be able to find it out there, and again, hopefully

1:09:33.000 --> 1:09:35.600
<v Speaker 2>in the future there'll be some sort of proper restored

1:09:35.680 --> 1:09:38.920
<v Speaker 2>release as well. Just a reminder for everyone out there

1:09:38.960 --> 1:09:40.920
<v Speaker 2>that stuff to Blow your Mind is primarily a science

1:09:40.960 --> 1:09:43.640
<v Speaker 2>and culture podcast with core episodes on Tuesdays and Thursdays,

1:09:43.640 --> 1:09:46.560
<v Speaker 2>but on Fridays we set aside most serious concerns to

1:09:46.720 --> 1:09:50.960
<v Speaker 2>just talk about a weird film here on Weird House Cinema.

1:09:51.040 --> 1:09:54.040
<v Speaker 2>If you're on letterbox dot com you can find us.

1:09:54.320 --> 1:09:56.639
<v Speaker 2>Our username is weird House and we have a nice

1:09:56.680 --> 1:09:59.719
<v Speaker 2>list there of all the episodes that we have covered

1:09:59.720 --> 1:10:02.040
<v Speaker 2>so far, all the movies we have covered so far. Rather,

1:10:02.439 --> 1:10:04.760
<v Speaker 2>and I will remind you that at this point we're

1:10:04.800 --> 1:10:07.720
<v Speaker 2>at one ninety six, so we're coming in hot on

1:10:08.200 --> 1:10:12.040
<v Speaker 2>selection two hundred. We already have some recommendations for what

1:10:12.080 --> 1:10:15.120
<v Speaker 2>that episode might be, what film we could possibly cover

1:10:15.200 --> 1:10:18.280
<v Speaker 2>for the two hundredth Weird House Cinema selection, but continue

1:10:18.280 --> 1:10:21.120
<v Speaker 2>to ride in. We have not made a decision as yet.

1:10:21.360 --> 1:10:23.160
<v Speaker 3>It's going to be Mortal Kombat Annihilation.

1:10:25.560 --> 1:10:27.360
<v Speaker 2>It could be it could be that that is the

1:10:27.360 --> 1:10:28.280
<v Speaker 2>most fitting choice.

1:10:28.600 --> 1:10:32.519
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:10:32.800 --> 1:10:34.360
<v Speaker 3>If you would like to get in touch with us

1:10:34.360 --> 1:10:36.839
<v Speaker 3>with feedback on this episode or any other, to suggest

1:10:36.840 --> 1:10:38.880
<v Speaker 3>a topic for the future, or just to say hello,

1:10:38.960 --> 1:10:41.559
<v Speaker 3>you can email us at contact at stuff to Blow

1:10:41.600 --> 1:10:49.120
<v Speaker 3>your Mind dot com.

1:10:49.280 --> 1:10:52.200
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

1:10:52.280 --> 1:10:55.080
<v Speaker 1>more podcasts from my Heart Radio, visit the iHeartRadio app

1:10:55.240 --> 1:10:58.480
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