1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:09,000 Speaker 1: It's ready. Are you get in touch with technologies with 3 00:00:09,039 --> 00:00:17,919 Speaker 1: tech Stuff from how stuff works dot com. Hello again, everyone, 4 00:00:17,960 --> 00:00:20,479 Speaker 1: Welcome to tech stuff. My name is Chris Polette and 5 00:00:20,520 --> 00:00:22,920 Speaker 1: I am an editor here at how stuff works dot Com. 6 00:00:22,920 --> 00:00:25,200 Speaker 1: Sitting across from me, as he always does, is senior 7 00:00:25,239 --> 00:00:28,120 Speaker 1: writer Jonathan Strickland. Hey, Chris Polette, why do you always 8 00:00:28,200 --> 00:00:32,479 Speaker 1: introduce me? Second? Because otherwise I'd be going hi? And 9 00:00:33,360 --> 00:00:38,000 Speaker 1: Jonathan Strickland's here and Chris Polette, Yes, we we had 10 00:00:38,360 --> 00:00:41,120 Speaker 1: a listener asked why I was always listed Second. It 11 00:00:41,400 --> 00:00:44,320 Speaker 1: just because we kind of settled on this routine. And uh, 12 00:00:44,400 --> 00:00:46,519 Speaker 1: once you get a routine, it makes you feel nice 13 00:00:46,520 --> 00:00:49,800 Speaker 1: and comfortable, you don't really want to leave that. And 14 00:00:50,000 --> 00:00:52,000 Speaker 1: so when I tried just a minute ago, I got 15 00:00:52,080 --> 00:00:54,760 Speaker 1: lots and lots of giggles. Yeah, yeah, because it just 16 00:00:54,800 --> 00:00:59,720 Speaker 1: didn't work. Um, rest assured, faithful listeners, I am not 17 00:01:00,120 --> 00:01:03,640 Speaker 1: offended or hurt in any way that I am listed. Second. Uh, 18 00:01:03,760 --> 00:01:07,000 Speaker 1: the fact that I pretty much chatter all over Chris 19 00:01:07,040 --> 00:01:10,200 Speaker 1: whenever he tries to say anything. Uh, I think he 20 00:01:10,280 --> 00:01:13,880 Speaker 1: needs I think he needs top billing all right, So 21 00:01:13,959 --> 00:01:18,000 Speaker 1: let's let's get into the topic. Yes we should, Yes 22 00:01:18,080 --> 00:01:20,520 Speaker 1: we will. What we're gonna talk about today comes to 23 00:01:20,600 --> 00:01:27,119 Speaker 1: us courtesy of a little listener mail. This listener mail 24 00:01:27,200 --> 00:01:31,080 Speaker 1: comes from Jackie, and Jackie had a nice mail message 25 00:01:31,160 --> 00:01:33,039 Speaker 1: was fairly long, so I'm just gonna cut it to 26 00:01:33,120 --> 00:01:35,400 Speaker 1: the chase here and says I had a topic that 27 00:01:35,480 --> 00:01:38,680 Speaker 1: was wondering about how does the WE remote actually work. 28 00:01:38,800 --> 00:01:40,440 Speaker 1: I know it has something to do with the sensor, 29 00:01:40,520 --> 00:01:43,000 Speaker 1: but that's it. Looking ahead the future podcast, I can't 30 00:01:43,040 --> 00:01:45,240 Speaker 1: see any that appeared to cover this topic and think 31 00:01:45,240 --> 00:01:48,200 Speaker 1: that it would make an interesting podcast. Jackie, we agree. 32 00:01:48,200 --> 00:01:50,480 Speaker 1: So we're going to talk about how the WE remote works. 33 00:01:50,840 --> 00:01:52,639 Speaker 1: And we've talked a little bit about the Wei remote 34 00:01:52,680 --> 00:01:55,000 Speaker 1: in the past when we were chatting about the you know, 35 00:01:55,120 --> 00:01:59,480 Speaker 1: the different video game interfaces, but we really wanted to 36 00:01:59,560 --> 00:02:02,640 Speaker 1: dig in and talk about what it is that makes 37 00:02:02,680 --> 00:02:06,840 Speaker 1: the WE remote tick, how how it works, and UM 38 00:02:07,080 --> 00:02:09,239 Speaker 1: kind of some of the neat things that people are 39 00:02:09,280 --> 00:02:14,960 Speaker 1: doing with the Wei remote that perhaps Nintendo didn't really intend. Yeah, 40 00:02:15,000 --> 00:02:18,840 Speaker 1: that's uh, it's funny because the pieces that make up 41 00:02:18,840 --> 00:02:20,880 Speaker 1: the WE remote. UM. Actually one of the things that 42 00:02:20,919 --> 00:02:23,840 Speaker 1: people talked about a lot when the Nintendo uh we 43 00:02:23,919 --> 00:02:28,240 Speaker 1: first hit the shelves was the fact that, um, you know, 44 00:02:28,240 --> 00:02:31,440 Speaker 1: people who who were detracting from the machine said, well, 45 00:02:31,480 --> 00:02:34,799 Speaker 1: you know, they didn't use any of the high tech, custom, 46 00:02:34,880 --> 00:02:38,320 Speaker 1: cutting edge components that some of the other manufacturers use. 47 00:02:39,520 --> 00:02:42,000 Speaker 1: But that sort of works in uh well, it works 48 00:02:42,000 --> 00:02:44,520 Speaker 1: in Nintendo's favor in one regard because it keeps the 49 00:02:44,560 --> 00:02:48,120 Speaker 1: cost of the console down here. But um, as it 50 00:02:48,160 --> 00:02:51,880 Speaker 1: turns out, these components are also prized by hackers. People 51 00:02:52,040 --> 00:02:54,760 Speaker 1: like to take stuff apart and do other things with it. 52 00:02:54,840 --> 00:02:59,320 Speaker 1: I've seen many projects, uh cataloged in the pages of 53 00:02:59,360 --> 00:03:02,200 Speaker 1: Make MAGAZINEEN and YouTube and some of the other places 54 00:03:02,200 --> 00:03:04,480 Speaker 1: where people have messed around with it. Um. And it's 55 00:03:04,520 --> 00:03:07,560 Speaker 1: really the WE remote is a hodgepodge of different parts 56 00:03:08,080 --> 00:03:12,200 Speaker 1: um that basically take your movements and interpret them in 57 00:03:12,240 --> 00:03:14,760 Speaker 1: a way that the console can understand and allow you 58 00:03:14,800 --> 00:03:17,079 Speaker 1: to play the games. Right. So let's kind of talk 59 00:03:17,120 --> 00:03:20,359 Speaker 1: about the different parts that are inside your WE remote, 60 00:03:20,639 --> 00:03:23,080 Speaker 1: assuming you have one. Okay, all right, So if you 61 00:03:23,120 --> 00:03:26,600 Speaker 1: were to take your WE remote apart, here's where we say, 62 00:03:26,880 --> 00:03:31,200 Speaker 1: do not take your WE remote apart. People have done 63 00:03:31,200 --> 00:03:33,760 Speaker 1: this for you. You don't need to do it yourself, 64 00:03:33,800 --> 00:03:36,360 Speaker 1: and if you do do it, chances are you won't 65 00:03:36,400 --> 00:03:39,480 Speaker 1: get it back together again. But if you were to 66 00:03:39,600 --> 00:03:42,280 Speaker 1: take it apart first, you would notice that it's held 67 00:03:42,320 --> 00:03:47,160 Speaker 1: together by some pretty wacky screws. The screws are proprietary, 68 00:03:47,200 --> 00:03:50,960 Speaker 1: it's a Nintendo design, um, and it's designed in such 69 00:03:50,960 --> 00:03:52,920 Speaker 1: a way. It's kind of this weird sort of triangular, 70 00:03:52,960 --> 00:03:56,280 Speaker 1: three pronged thing. Uh. It's designed in such a way 71 00:03:56,320 --> 00:03:59,160 Speaker 1: so that it is not easy to remove those screws, 72 00:03:59,160 --> 00:04:01,640 Speaker 1: although you can find and screwdrivers out there, especially for 73 00:04:01,720 --> 00:04:05,320 Speaker 1: Nintendo repair kits that that do have the right um, 74 00:04:05,560 --> 00:04:07,920 Speaker 1: the right head on the screwdriver so that you can 75 00:04:07,920 --> 00:04:10,840 Speaker 1: remove them. Uh. It's held together by about four screws 76 00:04:10,840 --> 00:04:12,880 Speaker 1: and a couple of clips. And once you get that apart, 77 00:04:13,000 --> 00:04:16,000 Speaker 1: that's it. That's the only thing holding this this bob together. 78 00:04:16,400 --> 00:04:18,359 Speaker 1: And we're talking about the main we remote here, not 79 00:04:18,400 --> 00:04:20,960 Speaker 1: the nunchuck or anything like that, right, not the motion 80 00:04:21,000 --> 00:04:24,599 Speaker 1: plus right, not the motion plus either. Right. So once 81 00:04:24,640 --> 00:04:26,720 Speaker 1: you get that apart, you would be essentially looking at 82 00:04:26,720 --> 00:04:29,919 Speaker 1: a plastic casing, two halves of a plastic casing, and 83 00:04:30,000 --> 00:04:33,599 Speaker 1: a circuit board with lots of a little you know, 84 00:04:33,760 --> 00:04:36,840 Speaker 1: microprocessors attached to it. You'd see a speaker there, you'd 85 00:04:36,839 --> 00:04:39,960 Speaker 1: see some buttons. Um. You would also see a little 86 00:04:40,040 --> 00:04:43,279 Speaker 1: motor that would be attached to one to the upper 87 00:04:43,360 --> 00:04:47,160 Speaker 1: side of the we remote that motor. I'll just get 88 00:04:47,200 --> 00:04:48,960 Speaker 1: that out of the way first. That's pretty simple. That's 89 00:04:49,040 --> 00:04:52,720 Speaker 1: the motor that creates the rumble feel that you get 90 00:04:52,720 --> 00:04:56,040 Speaker 1: whenever you have one of those, uh, the force feedback moments. Yeah, 91 00:04:56,120 --> 00:04:57,839 Speaker 1: similar to the kind that you'd find in a cell 92 00:04:57,839 --> 00:05:00,640 Speaker 1: phone that you used for the vibrant mode. Yeah, it's 93 00:05:00,720 --> 00:05:04,000 Speaker 1: essentially a little off center rotating cylinder in there that 94 00:05:04,200 --> 00:05:07,560 Speaker 1: rotates and that's what causes the rumble motion. And it 95 00:05:07,600 --> 00:05:10,200 Speaker 1: pretty much just has an on and an off mode. 96 00:05:10,279 --> 00:05:13,840 Speaker 1: That's about it. Though. You can make it feel like 97 00:05:13,960 --> 00:05:18,120 Speaker 1: more of a of a vibration sensation if you turn 98 00:05:18,160 --> 00:05:21,280 Speaker 1: it on and off at a at certain frequencies. That 99 00:05:21,320 --> 00:05:23,640 Speaker 1: can actually make it feel like it's a more intense 100 00:05:23,760 --> 00:05:27,440 Speaker 1: or less intense rumbling. But like we said, it's it's 101 00:05:27,440 --> 00:05:30,320 Speaker 1: it's a bit. It's a binary function. It's either a 102 00:05:30,400 --> 00:05:34,400 Speaker 1: zero or a one on or off. Um. Actually, uh, 103 00:05:34,640 --> 00:05:36,919 Speaker 1: Jonathan and I were when we were doing research for this, 104 00:05:36,960 --> 00:05:39,000 Speaker 1: we found a great article in the I e e 105 00:05:39,400 --> 00:05:43,640 Speaker 1: ES Pervasive Technology magazine from Johnny Chung Lee. Uh, I 106 00:05:43,640 --> 00:05:46,039 Speaker 1: can highly recommend it if you're really interested in hacking this. 107 00:05:46,120 --> 00:05:47,840 Speaker 1: But this is where we found a lot of our information. 108 00:05:47,880 --> 00:05:50,480 Speaker 1: And he gets into lots and lots of detail. Uh. 109 00:05:50,520 --> 00:05:53,880 Speaker 1: He was a doctoral student at Carnegie Mellon University and 110 00:05:53,960 --> 00:05:58,039 Speaker 1: is now part of Microsoft's team. I believe he has 111 00:05:58,080 --> 00:06:01,760 Speaker 1: a pretty cool blog out there too. Um. But yeah, 112 00:06:01,800 --> 00:06:05,040 Speaker 1: so there we we got some really really good details 113 00:06:05,160 --> 00:06:09,080 Speaker 1: on this. And should we get into the individual components. 114 00:06:09,279 --> 00:06:11,760 Speaker 1: I want to talk about those. Um, you know, the 115 00:06:11,800 --> 00:06:14,000 Speaker 1: first thing, uh, you know a lot of people think 116 00:06:14,000 --> 00:06:19,200 Speaker 1: about is that three axis accelerometer that's inside the machine 117 00:06:19,240 --> 00:06:23,400 Speaker 1: and analog devices. Is the company that created that yep, yep. 118 00:06:23,440 --> 00:06:26,640 Speaker 1: And uh, basically you'd find these in other all kinds 119 00:06:26,640 --> 00:06:29,600 Speaker 1: of other technologies to they're they're pretty common these days. 120 00:06:30,200 --> 00:06:35,440 Speaker 1: Cell phone and you know the iPod and iPhone and iPad. 121 00:06:35,640 --> 00:06:37,680 Speaker 1: These are the sort of these are the sort of 122 00:06:37,680 --> 00:06:40,400 Speaker 1: sensors that allow the devices to know which way they 123 00:06:40,400 --> 00:06:43,800 Speaker 1: are oriented. So like for instance, an iPhone or an 124 00:06:43,800 --> 00:06:47,200 Speaker 1: iPod touch it would tell that it's whether it's in 125 00:06:47,320 --> 00:06:52,320 Speaker 1: landscape or or portrait mode. So the screen would flip accordingly, 126 00:06:53,000 --> 00:06:55,039 Speaker 1: same sort of thing, except in this case this the 127 00:06:55,040 --> 00:06:59,640 Speaker 1: accelerometer is helping the um the we uh figure out 128 00:07:00,200 --> 00:07:03,360 Speaker 1: what the orientation is of the WE remote itself, so 129 00:07:03,440 --> 00:07:06,240 Speaker 1: the pitch, the yaw, the role um as you move 130 00:07:06,279 --> 00:07:09,440 Speaker 1: it around. This is y'all, it's yeah, it's one of 131 00:07:09,440 --> 00:07:12,040 Speaker 1: the This is one of the ways that the WE 132 00:07:12,440 --> 00:07:16,640 Speaker 1: detect how you're holding the remote and thus can interpret 133 00:07:16,720 --> 00:07:19,160 Speaker 1: your actions within a game or you know, a menu 134 00:07:19,280 --> 00:07:22,320 Speaker 1: system or whatever. It's just one of the ways, but 135 00:07:23,040 --> 00:07:25,120 Speaker 1: it's it's the one that that got a lot of 136 00:07:25,160 --> 00:07:28,120 Speaker 1: press early on. And uh, I read one review where 137 00:07:28,160 --> 00:07:29,880 Speaker 1: it was kind of interesting where they're talking about taking 138 00:07:29,920 --> 00:07:33,440 Speaker 1: a part that WE remote and finding just a tiny 139 00:07:33,480 --> 00:07:36,520 Speaker 1: bit of disappointment that there weren't actual tiny little gyroscopes 140 00:07:36,560 --> 00:07:40,080 Speaker 1: in there to indicate the because the gyroscope is a 141 00:07:40,320 --> 00:07:42,760 Speaker 1: you know, it's a good old way of figuring out 142 00:07:42,840 --> 00:07:48,800 Speaker 1: the um the orientation of a of any sort of surface, right, 143 00:07:48,840 --> 00:07:51,360 Speaker 1: I mean, that's kind of what we what NASA uses 144 00:07:51,400 --> 00:07:54,280 Speaker 1: in a lot of it's the early spacecraft where gyroscopes 145 00:07:54,320 --> 00:07:56,840 Speaker 1: too to be able to make adjustments to the pitch 146 00:07:56,840 --> 00:07:59,640 Speaker 1: and y'all. But no, no, this is just a little 147 00:07:59,760 --> 00:08:03,160 Speaker 1: like tonic chip that essentially does the same thing it uses. 148 00:08:03,560 --> 00:08:08,360 Speaker 1: You know, it detects different changes in fields. So um, 149 00:08:08,400 --> 00:08:11,440 Speaker 1: but it's there is no actual little moving gyroscope inside 150 00:08:11,440 --> 00:08:15,520 Speaker 1: your Wii remote. No gyroscopes, no jack's, no tinker toys, 151 00:08:15,960 --> 00:08:20,600 Speaker 1: you know. Um, sorry I got out track there. But 152 00:08:20,640 --> 00:08:23,840 Speaker 1: there is an I R camera, an infrared camera manufactured 153 00:08:23,880 --> 00:08:28,320 Speaker 1: by Pixart Imaging. Um that's got a multi object tracking 154 00:08:28,320 --> 00:08:30,800 Speaker 1: engine in it. It can even it can keep track 155 00:08:30,840 --> 00:08:34,240 Speaker 1: of four simultaneous infrared light sources. You know. This is 156 00:08:34,280 --> 00:08:37,240 Speaker 1: what allows you to do lots of really cool hacking tricks, 157 00:08:37,240 --> 00:08:40,520 Speaker 1: which will give into a little bit later. But if 158 00:08:40,559 --> 00:08:43,840 Speaker 1: you're like me, you might be a little surprised. I 159 00:08:43,920 --> 00:08:46,360 Speaker 1: was thinking that would be an I R sensor right, 160 00:08:46,480 --> 00:08:49,120 Speaker 1: not not not a or not not a sense I'm sorry, 161 00:08:49,120 --> 00:08:51,880 Speaker 1: and I are emitter, and that the sensor itself would 162 00:08:51,920 --> 00:08:53,720 Speaker 1: be on your television. You know that you have a 163 00:08:53,760 --> 00:08:56,319 Speaker 1: sensor bar that you put above the TV. Because it 164 00:08:56,360 --> 00:08:59,640 Speaker 1: turns out it doesn't really sense, no, it it's emitting. Yes, Um, 165 00:08:59,720 --> 00:09:04,440 Speaker 1: so it turns out that the uh that it's swapped around, right, 166 00:09:04,480 --> 00:09:07,400 Speaker 1: I thought, because when you think of like a remote control. 167 00:09:07,960 --> 00:09:10,400 Speaker 1: When you press a button, you think, oh, I'm sending 168 00:09:10,440 --> 00:09:13,360 Speaker 1: a signal to the television or to the you know whatever, 169 00:09:13,400 --> 00:09:16,240 Speaker 1: the cable box, and that the cable box is a receiver, 170 00:09:16,720 --> 00:09:19,760 Speaker 1: and so that's how that's working. No, it's the other 171 00:09:19,800 --> 00:09:22,880 Speaker 1: way around with the WE remote. The the remote itself 172 00:09:22,960 --> 00:09:27,760 Speaker 1: is the sensor, and the sensor bar is actually the transceiver. 173 00:09:27,840 --> 00:09:33,000 Speaker 1: It's transmitter, actually not transceiver, but a transmitter UM. So 174 00:09:33,200 --> 00:09:35,439 Speaker 1: you've got at the end of your Wi remote this 175 00:09:35,559 --> 00:09:42,200 Speaker 1: sensor that detects uh infrared UM signals. And that's again 176 00:09:42,360 --> 00:09:44,680 Speaker 1: we'll get into it, but that's kind of the secret 177 00:09:44,760 --> 00:09:49,720 Speaker 1: behind we hacks and why the Wei remote has become very, uh, 178 00:09:49,880 --> 00:09:54,680 Speaker 1: a very useful tool for hackers. Uh. Let's see what else. 179 00:09:54,720 --> 00:09:57,160 Speaker 1: What else? It's got four little blue LEDs in there 180 00:09:57,280 --> 00:09:59,640 Speaker 1: tell you whether you're player one, two, three, or four. 181 00:10:00,600 --> 00:10:03,160 Speaker 1: The buttons, of course, are on little sensors. So every 182 00:10:03,160 --> 00:10:05,640 Speaker 1: time we press a button, that activates the sensor and 183 00:10:05,640 --> 00:10:08,240 Speaker 1: and the uh. When you get down to the point 184 00:10:08,280 --> 00:10:10,640 Speaker 1: of taking a Wei remote apart um, there are a 185 00:10:10,679 --> 00:10:14,040 Speaker 1: lot of buttons there. It's twelve buttons total, and four 186 00:10:14,080 --> 00:10:16,360 Speaker 1: of those would be the direction pad. A lot of 187 00:10:16,360 --> 00:10:19,040 Speaker 1: people just think of the direction pad as a single unit. 188 00:10:19,360 --> 00:10:24,760 Speaker 1: But yeah, technically it's four buttons. Um and uh, well, 189 00:10:25,440 --> 00:10:28,199 Speaker 1: it's got an expansion poured, it's got it's got the 190 00:10:28,240 --> 00:10:33,880 Speaker 1: port for the nunchuck or we motion. Plus it's a 191 00:10:33,880 --> 00:10:39,959 Speaker 1: proprietary six pin plug that's Nintendo's own memory. Yes, it 192 00:10:40,000 --> 00:10:44,240 Speaker 1: does have memory. It's got five point five kilobytes of 193 00:10:45,000 --> 00:10:48,800 Speaker 1: on board flash memory, which is good for storing your 194 00:10:48,800 --> 00:10:51,320 Speaker 1: ME if you're going to take your ME with you 195 00:10:51,440 --> 00:10:54,240 Speaker 1: as you go to a friend's house to play. Um, 196 00:10:54,280 --> 00:10:56,080 Speaker 1: just a little bit of information there. It doesn't it 197 00:10:56,080 --> 00:10:58,760 Speaker 1: doesn't store lots and lots of data, all right. There's 198 00:10:58,840 --> 00:11:01,680 Speaker 1: the speaker you mentioned that earlier. Yes, so that you 199 00:11:01,720 --> 00:11:03,880 Speaker 1: actually can get sound out of the Wei remote. So 200 00:11:03,960 --> 00:11:05,880 Speaker 1: if you're playing something like a Star Wars game and 201 00:11:05,920 --> 00:11:08,679 Speaker 1: you fire up that lightsaber, you get the nice little 202 00:11:08,720 --> 00:11:13,480 Speaker 1: wall wow noises coming straight from your controller and not 203 00:11:13,559 --> 00:11:17,000 Speaker 1: from necessarily just the TV. UM and uh. It has 204 00:11:17,040 --> 00:11:21,040 Speaker 1: a Bluetooth chip. Yes, it does. Is another reason why 205 00:11:21,200 --> 00:11:23,560 Speaker 1: hackers like it so much, because it makes it easy 206 00:11:23,640 --> 00:11:28,440 Speaker 1: to connect to various PC programs that have a Bluetooth 207 00:11:28,640 --> 00:11:32,200 Speaker 1: enabled UM uh component. Yeah, it's a it's the Broadcom 208 00:11:33,040 --> 00:11:37,319 Speaker 1: two chip UM. It's uh, it's not a dent human 209 00:11:37,360 --> 00:11:41,520 Speaker 1: interface design compliant, which means you might if you are 210 00:11:41,559 --> 00:11:45,600 Speaker 1: going to try hacking the Wei remote yourself, UM, you're 211 00:11:45,600 --> 00:11:48,840 Speaker 1: gonna have you might have some difficulty connecting it to 212 00:11:48,880 --> 00:11:52,920 Speaker 1: a computer. Although according to what Lee said, it's probably 213 00:11:52,960 --> 00:11:56,080 Speaker 1: the hardest part of actually uh doing a lot of 214 00:11:56,080 --> 00:11:58,440 Speaker 1: work with it is getting it to connect with a 215 00:11:58,440 --> 00:12:00,760 Speaker 1: particular computer. So what it depends on the computer, I think, 216 00:12:00,760 --> 00:12:04,080 Speaker 1: and whether or not you can you can detect it 217 00:12:04,120 --> 00:12:07,560 Speaker 1: easily or not. But but yeah, it does. That does 218 00:12:07,720 --> 00:12:10,920 Speaker 1: help out in the hacking department. I forgot about one 219 00:12:10,960 --> 00:12:13,400 Speaker 1: other component that you would notice if you were looking 220 00:12:13,480 --> 00:12:18,559 Speaker 1: at the circuit board, a capacitor. I am, there's actually 221 00:12:18,640 --> 00:12:22,640 Speaker 1: quite large capacitor on the end opposite of the UH 222 00:12:23,000 --> 00:12:27,600 Speaker 1: the I R sensor UM. The capacitor is is probably 223 00:12:27,600 --> 00:12:31,200 Speaker 1: probably provides some power to things like the accessories that 224 00:12:31,240 --> 00:12:33,720 Speaker 1: you can plug into the base of the Wii remote 225 00:12:33,800 --> 00:12:37,680 Speaker 1: for example, Again the nun chuck um, which on its 226 00:12:37,679 --> 00:12:41,800 Speaker 1: own does not have any battery power. It's it draws 227 00:12:41,840 --> 00:12:44,319 Speaker 1: all its power from or doesn't have battery power. And 228 00:12:44,360 --> 00:12:46,120 Speaker 1: note I can't remember it's been so long since I've 229 00:12:46,160 --> 00:12:48,960 Speaker 1: used my Wii. Um, what the way were on the 230 00:12:49,040 --> 00:12:52,320 Speaker 1: nun chuck. The nunchuck doesn't have a battery on board. 231 00:12:52,520 --> 00:12:54,480 Speaker 1: I didn't think it did. But as soon as I said, 232 00:12:54,520 --> 00:12:56,320 Speaker 1: I was like, whoa wait, if I'm wrong about that, 233 00:12:56,360 --> 00:12:59,760 Speaker 1: people are going to write in the will it's been 234 00:12:59,800 --> 00:13:01,920 Speaker 1: so this shows how long it's been since I've used 235 00:13:01,920 --> 00:13:04,440 Speaker 1: my Wii remote. Well, I do have in my notes 236 00:13:04,520 --> 00:13:06,720 Speaker 1: the connector is a proprietary Oh I said that, but 237 00:13:06,840 --> 00:13:09,240 Speaker 1: it does provide three point three volts of power and 238 00:13:09,400 --> 00:13:13,800 Speaker 1: four hurts of twelve C serial communication. Okay, so that's 239 00:13:13,840 --> 00:13:16,840 Speaker 1: where the nunchuck is drawing its energy from. The battery 240 00:13:16,880 --> 00:13:20,120 Speaker 1: provides the power to the capacitory. Topacitory can provide power 241 00:13:20,160 --> 00:13:23,000 Speaker 1: to the nunchuck. Um. Also, I mean the dun check 242 00:13:23,080 --> 00:13:26,800 Speaker 1: is gonna draw power from the we remote batteries as well. Yeah. 243 00:13:26,800 --> 00:13:29,400 Speaker 1: And if you are using batteries, um, instead of a 244 00:13:29,440 --> 00:13:32,760 Speaker 1: rechargeable battery of some type, um, you know, like they 245 00:13:32,800 --> 00:13:37,040 Speaker 1: have the third party and uh um the battery packs 246 00:13:37,040 --> 00:13:40,840 Speaker 1: that you can actually plug in battery or charging stations. Um. 247 00:13:40,840 --> 00:13:42,880 Speaker 1: But if you were using just a standard pair of 248 00:13:42,920 --> 00:13:45,360 Speaker 1: double A batteries, you're gonna get about twenty to forty 249 00:13:45,400 --> 00:13:49,760 Speaker 1: hours of battery life. Yeah, that's not that's not terrible. 250 00:13:50,200 --> 00:13:52,800 Speaker 1: Now when you think about it, I mean considering you know, 251 00:13:53,520 --> 00:13:55,880 Speaker 1: the sort of functions that you're using this this WE 252 00:13:56,040 --> 00:13:58,920 Speaker 1: remote for now, if you're using the Wii remote for 253 00:13:59,000 --> 00:14:02,280 Speaker 1: something static, you're using the Wii remote as a detector 254 00:14:02,880 --> 00:14:06,280 Speaker 1: um the way a lot of hacking projects use it. Uh, 255 00:14:06,280 --> 00:14:08,720 Speaker 1: it probably will last longer than if you were to, 256 00:14:08,960 --> 00:14:13,800 Speaker 1: you know, use it as a full um video game controller, 257 00:14:13,800 --> 00:14:16,720 Speaker 1: because then you're activating the accelerometer, the rumble pack, all 258 00:14:16,760 --> 00:14:18,839 Speaker 1: that kind of stuff, and that's going to drain more 259 00:14:18,880 --> 00:14:22,040 Speaker 1: power than if it's just being used as a sensor. 260 00:14:24,320 --> 00:14:26,920 Speaker 1: Now where should we go from here? Well, if you 261 00:14:26,920 --> 00:14:29,120 Speaker 1: think now, that's I mean, that is exactly how it works. 262 00:14:29,120 --> 00:14:32,000 Speaker 1: You're talking about again, the sensor bar has the LED 263 00:14:32,200 --> 00:14:35,600 Speaker 1: lights inside it, so it's the transmitter, not really a sensor. Oh. 264 00:14:35,640 --> 00:14:37,480 Speaker 1: We we should point out the function of the censor 265 00:14:37,480 --> 00:14:40,120 Speaker 1: bar because somebody might say, hey, you know it's got 266 00:14:40,160 --> 00:14:42,640 Speaker 1: all that stuff inside the controller, why do you need 267 00:14:42,680 --> 00:14:46,760 Speaker 1: the sensor bar. The censor bar helps orient the WE 268 00:14:46,960 --> 00:14:50,680 Speaker 1: remote and the WE so the WE knows pretty much 269 00:14:50,680 --> 00:14:54,080 Speaker 1: where the player is. Um. You know, if you start 270 00:14:54,480 --> 00:14:57,720 Speaker 1: anybody who has a WE and especially in someone who 271 00:14:57,800 --> 00:15:00,520 Speaker 1: has a someone like me as a pretty small living room, 272 00:15:00,760 --> 00:15:02,840 Speaker 1: if you you'll find that you step if you step 273 00:15:02,880 --> 00:15:05,720 Speaker 1: close to the TV suddenly or we may go wait 274 00:15:05,760 --> 00:15:09,200 Speaker 1: a minute, I don't wear Hey, where did you go? Well, 275 00:15:09,240 --> 00:15:13,080 Speaker 1: it's the the center bar and the camera on the 276 00:15:13,120 --> 00:15:17,160 Speaker 1: WE remote are basically telling the WE roughly where you are, 277 00:15:17,560 --> 00:15:22,160 Speaker 1: and if you make a sudden shift forward or backward suddenly, 278 00:15:22,200 --> 00:15:25,080 Speaker 1: that we might take a minute to reorient you. And 279 00:15:25,120 --> 00:15:27,680 Speaker 1: that's that's what that lag time is, is the censor 280 00:15:27,680 --> 00:15:31,920 Speaker 1: bar and I our camera basically figuring out what happened, 281 00:15:32,280 --> 00:15:34,440 Speaker 1: and the WE motion plus takes care of a lot 282 00:15:34,480 --> 00:15:36,600 Speaker 1: of that. That does help. That helped quite a bit 283 00:15:36,640 --> 00:15:39,600 Speaker 1: so that it could give more accuracy as far as 284 00:15:39,680 --> 00:15:44,040 Speaker 1: depth goes. And uh so, yeah, the censor bar is 285 00:15:44,040 --> 00:15:48,640 Speaker 1: actually got lights inside it ELI d Infra red lights, 286 00:15:48,680 --> 00:15:50,880 Speaker 1: so not we're not talking visible lights, it's outside the 287 00:15:50,960 --> 00:15:56,640 Speaker 1: visible spectrum, but they're constantly sending light out and the 288 00:15:56,640 --> 00:15:58,960 Speaker 1: censor at the end of the WE remote picks up 289 00:15:59,000 --> 00:16:01,880 Speaker 1: that light and that's what and through the Bluetooth chip 290 00:16:01,960 --> 00:16:05,920 Speaker 1: can transmit to the wii UM the orientation of the 291 00:16:05,960 --> 00:16:10,040 Speaker 1: remote based upon things like the accelerometer and how much 292 00:16:10,040 --> 00:16:13,080 Speaker 1: of the light it's sensing from the sensor bar. Now, 293 00:16:14,800 --> 00:16:18,760 Speaker 1: if you were to decide to hack this, you're looking 294 00:16:18,880 --> 00:16:22,520 Speaker 1: mostly at the Wei remote as your your device. You know, 295 00:16:22,560 --> 00:16:25,280 Speaker 1: you don't even need the we anymore if you want to. 296 00:16:25,440 --> 00:16:27,240 Speaker 1: If you're if you're talking about a hack job where 297 00:16:27,240 --> 00:16:30,080 Speaker 1: you want to use the the WE remote as a sensor, 298 00:16:30,920 --> 00:16:33,920 Speaker 1: what you would need is some sort of of either 299 00:16:34,040 --> 00:16:37,520 Speaker 1: reflective tape or an l e D i R light 300 00:16:37,960 --> 00:16:40,840 Speaker 1: infra red light, so an infrared l e ED. We're 301 00:16:40,880 --> 00:16:43,240 Speaker 1: not talking about your average l d's that light up 302 00:16:43,280 --> 00:16:45,280 Speaker 1: red or green or blue or whatever. It would be 303 00:16:45,360 --> 00:16:48,440 Speaker 1: lighting up in the infrared spectrum. Now, I've seen some 304 00:16:48,520 --> 00:16:52,560 Speaker 1: really cool applications for this. The one in the article 305 00:16:52,760 --> 00:16:56,480 Speaker 1: was actually pretty neat. Where was talking about using uh, 306 00:16:56,520 --> 00:16:59,720 Speaker 1: the l and an l e D marker. So you're 307 00:16:59,760 --> 00:17:01,920 Speaker 1: it'll looks like a marker, like you know, like a 308 00:17:02,720 --> 00:17:05,840 Speaker 1: like a sharpie, Yes, but it has an l e 309 00:17:05,920 --> 00:17:08,240 Speaker 1: ED infrared light at the end of it. And then 310 00:17:08,280 --> 00:17:12,719 Speaker 1: you could project on a screen a um projected a 311 00:17:12,720 --> 00:17:16,159 Speaker 1: white board and you could write on the white board 312 00:17:16,359 --> 00:17:19,760 Speaker 1: with the l e ED light. Very cool. That's pretty nifty. 313 00:17:20,040 --> 00:17:22,639 Speaker 1: But the one that I really like was an a 314 00:17:22,800 --> 00:17:30,440 Speaker 1: Wee Ferreman. Yeah. Interesting, it was a fairman where the Fairman, 315 00:17:30,480 --> 00:17:34,359 Speaker 1: if you aren't familiar, is h this wacky musical instrument 316 00:17:34,840 --> 00:17:39,919 Speaker 1: that um you usually play by having a you have 317 00:17:39,960 --> 00:17:43,000 Speaker 1: a pair of sensors really um and as you get 318 00:17:43,040 --> 00:17:45,560 Speaker 1: closer and further away from him, you can adjust the 319 00:17:45,640 --> 00:17:49,960 Speaker 1: pitch and volume of a sound. And it's that weird 320 00:17:50,040 --> 00:17:53,760 Speaker 1: like wah wah, I'm noisy here in the old like 321 00:17:53,840 --> 00:17:57,160 Speaker 1: nineteen fifties b science fiction movies and almost in in 322 00:17:57,280 --> 00:17:59,160 Speaker 1: some ways it reminds me of a saw people playing 323 00:17:59,160 --> 00:18:01,879 Speaker 1: a saw, right, but you can identify the I mean 324 00:18:01,920 --> 00:18:06,120 Speaker 1: it sounds electric. Yeah, there is a difference in the 325 00:18:06,119 --> 00:18:08,200 Speaker 1: the eerieness of it sort of reminds me of saw 326 00:18:08,320 --> 00:18:11,200 Speaker 1: what it's like, and our keen eared listeners will pick 327 00:18:11,320 --> 00:18:13,480 Speaker 1: up on the Stephen King reference I just threw in there, 328 00:18:14,400 --> 00:18:19,159 Speaker 1: but yeah, it's the idea of the traditional thereman is 329 00:18:19,200 --> 00:18:22,640 Speaker 1: by moving your hands further closer, further away, or up 330 00:18:22,640 --> 00:18:27,000 Speaker 1: and down these various u UM bars, you can make 331 00:18:27,320 --> 00:18:31,120 Speaker 1: uh this weird sound. Well, it's kind of a similar 332 00:18:31,400 --> 00:18:35,480 Speaker 1: idea with the the the Nintendo we hack, the we 333 00:18:35,720 --> 00:18:39,560 Speaker 1: remote acts as the sensor and you use a pair 334 00:18:39,600 --> 00:18:43,040 Speaker 1: of gloves. Where the guy who did this hack, he 335 00:18:43,119 --> 00:18:44,680 Speaker 1: used a pair of gloves and he put an L 336 00:18:44,720 --> 00:18:48,040 Speaker 1: E D light at the tip of the forefinger of 337 00:18:48,200 --> 00:18:51,400 Speaker 1: each of the gloves, all right, and then by orienting 338 00:18:51,480 --> 00:18:55,600 Speaker 1: his hands, he could move one L E D up 339 00:18:55,640 --> 00:18:58,280 Speaker 1: and that would be the the I think it was 340 00:18:58,320 --> 00:19:01,840 Speaker 1: the volume, and he could move the other led closer 341 00:19:01,920 --> 00:19:04,760 Speaker 1: or further away from the center that WE remote, and 342 00:19:04,800 --> 00:19:08,840 Speaker 1: that ended up being the pitch. And so he created 343 00:19:08,920 --> 00:19:13,280 Speaker 1: a virtual thereman, which if you've ever looked into the 344 00:19:13,359 --> 00:19:16,840 Speaker 1: plans for building a thereman, these things are fiendishly complicated. 345 00:19:17,000 --> 00:19:20,160 Speaker 1: They're not easy to build. Um. I actually know a guy. 346 00:19:20,280 --> 00:19:22,119 Speaker 1: I know a guy who did build one, and it 347 00:19:22,160 --> 00:19:24,320 Speaker 1: took him quite a while to do it because it's 348 00:19:24,359 --> 00:19:28,080 Speaker 1: just it's it's a pretty complicated build. Um. But by 349 00:19:28,160 --> 00:19:31,840 Speaker 1: using some software the that I think the guy actually 350 00:19:31,840 --> 00:19:34,919 Speaker 1: wrote the software who created the hack, And this I 351 00:19:34,920 --> 00:19:36,720 Speaker 1: saw on YouTube. I just did a YouTube where I 352 00:19:36,760 --> 00:19:39,240 Speaker 1: did a I think I was searching Theraman's at the 353 00:19:39,280 --> 00:19:42,760 Speaker 1: time and I saw this cool WE remote hack. But 354 00:19:43,160 --> 00:19:45,480 Speaker 1: using the WE remote as the sensor, it's the one 355 00:19:45,520 --> 00:19:49,000 Speaker 1: that's picking up where the led lights are coming from 356 00:19:49,119 --> 00:19:53,320 Speaker 1: UM and then running that through this software, he was 357 00:19:53,359 --> 00:19:59,800 Speaker 1: able to create the Freman UM, the virtual Freman. Yeah. 358 00:19:59,800 --> 00:20:02,600 Speaker 1: It's matter of fact, I've seen, uh seeing quite a 359 00:20:02,600 --> 00:20:08,200 Speaker 1: few we instrument type hacks. UM. The guy who had 360 00:20:08,240 --> 00:20:13,879 Speaker 1: created this entire percussion uh ensemble where different kinds of 361 00:20:13,880 --> 00:20:16,240 Speaker 1: instruments where he had it was really involved lots and 362 00:20:16,280 --> 00:20:21,640 Speaker 1: lots of servos uh and other little robotic things used 363 00:20:21,720 --> 00:20:25,120 Speaker 1: to strike the drums, you know. And UM he had 364 00:20:25,119 --> 00:20:26,920 Speaker 1: it set up where he could use the Wii remote 365 00:20:27,040 --> 00:20:29,800 Speaker 1: to control what would be played at what time, and 366 00:20:29,840 --> 00:20:32,520 Speaker 1: it was very very fascinating us. Uh quite a few 367 00:20:32,720 --> 00:20:37,199 Speaker 1: videos on YouTube like that. UM. And uh, you know, 368 00:20:37,760 --> 00:20:41,280 Speaker 1: I'm curious, why would somebody bother if you, if you 369 00:20:41,520 --> 00:20:44,080 Speaker 1: these parts are basically off the shelf parts, why would 370 00:20:44,080 --> 00:20:46,560 Speaker 1: you say that people actually bother taking the time to 371 00:20:46,680 --> 00:20:49,679 Speaker 1: hack the Wii remote instead of going to get an 372 00:20:49,720 --> 00:20:54,560 Speaker 1: accelerometer and you know the l ed s it's already 373 00:20:54,560 --> 00:20:58,280 Speaker 1: made for you. That's a big thing. So it's it's 374 00:20:58,400 --> 00:21:02,280 Speaker 1: essentially like uh like going to for example, the maker 375 00:21:02,280 --> 00:21:05,600 Speaker 1: shed and getting an argue know board, and you know 376 00:21:05,640 --> 00:21:07,800 Speaker 1: it's already You've got the components that you need to 377 00:21:07,840 --> 00:21:09,720 Speaker 1: do it, and all you have to do is pull 378 00:21:09,760 --> 00:21:11,159 Speaker 1: it apart and do what you're going to do with it. 379 00:21:11,560 --> 00:21:13,800 Speaker 1: That's part of it, I think. But I think another part. 380 00:21:13,800 --> 00:21:15,560 Speaker 1: I mean, you've already, like I said, You've already got 381 00:21:15,560 --> 00:21:18,720 Speaker 1: the components put together. You've got the Bluetooth component, which 382 00:21:18,760 --> 00:21:21,119 Speaker 1: is a big part of it. UM, You've got the 383 00:21:21,119 --> 00:21:25,800 Speaker 1: the infrared sensor there, and it's already all wired together 384 00:21:25,840 --> 00:21:28,320 Speaker 1: in a circuit board UM. And it's in a very 385 00:21:28,320 --> 00:21:31,800 Speaker 1: compact format, and it's cheap. You know, it's already put 386 00:21:31,800 --> 00:21:35,200 Speaker 1: together in a in a relatively cheap way. We've talked 387 00:21:35,240 --> 00:21:38,359 Speaker 1: a little bit about some industries, like say, the virtual 388 00:21:38,400 --> 00:21:41,840 Speaker 1: reality industry, although it's most people tend to call it 389 00:21:41,920 --> 00:21:45,679 Speaker 1: virtual environments now or they call it something totally different. Well, 390 00:21:46,480 --> 00:21:49,679 Speaker 1: it's hard to get funding for virtual reality and virtual 391 00:21:49,760 --> 00:21:57,040 Speaker 1: environment projects. It's the the public, uh, perception of virtual 392 00:21:57,080 --> 00:22:02,320 Speaker 1: reality was not accurate back when the term really took 393 00:22:02,359 --> 00:22:05,359 Speaker 1: off in the nineties, right because we all heard about 394 00:22:05,440 --> 00:22:07,639 Speaker 1: virtual reality, and we all heard that we were going 395 00:22:07,680 --> 00:22:10,800 Speaker 1: to be living in this virtual space. And once people 396 00:22:10,800 --> 00:22:14,560 Speaker 1: found out what what, how far along virtual reality actually was, 397 00:22:15,240 --> 00:22:17,800 Speaker 1: the bottom dropped out of it because it did not 398 00:22:17,960 --> 00:22:21,359 Speaker 1: live up to what our expectations were because a few 399 00:22:21,359 --> 00:22:24,560 Speaker 1: people kind of overhyped it, and as a result, those 400 00:22:24,560 --> 00:22:28,320 Speaker 1: projects lost a lot of support and it became more 401 00:22:28,359 --> 00:22:30,760 Speaker 1: and more difficult to get funding for those projects. Even 402 00:22:30,760 --> 00:22:34,320 Speaker 1: though the work was still very much, very important, it 403 00:22:34,440 --> 00:22:37,960 Speaker 1: just wasn't as far along as everyone thought it was. Well, 404 00:22:39,680 --> 00:22:42,679 Speaker 1: industries like the virtual reality industry started turning towards the 405 00:22:42,800 --> 00:22:47,159 Speaker 1: video game industry for a lot of their UM, a 406 00:22:47,160 --> 00:22:51,119 Speaker 1: lot of their their equipment. They just cannibalize whatever they 407 00:22:51,160 --> 00:22:54,399 Speaker 1: could the video game industry, and the we mote is 408 00:22:54,440 --> 00:22:57,760 Speaker 1: a good example of that. Um You can use the 409 00:22:57,840 --> 00:23:02,120 Speaker 1: we mote to UH to create a kind of virtual environment. 410 00:23:02,160 --> 00:23:04,240 Speaker 1: One of a good example actually that's in that article 411 00:23:04,320 --> 00:23:07,840 Speaker 1: that you mentioned, was a pair of glasses that allows 412 00:23:07,880 --> 00:23:12,880 Speaker 1: you to create a parallax view of virtual environment where 413 00:23:12,920 --> 00:23:15,320 Speaker 1: you would put essentially you have a pair of glasses 414 00:23:15,600 --> 00:23:17,560 Speaker 1: and on either side of the glasses would be one 415 00:23:17,600 --> 00:23:22,199 Speaker 1: of these l e ED emitters infrared emitters. You use 416 00:23:22,280 --> 00:23:25,320 Speaker 1: the Wii remote as the sensor. You would build a 417 00:23:25,400 --> 00:23:28,840 Speaker 1: virtual environment, and you would link the we remote to 418 00:23:28,880 --> 00:23:32,359 Speaker 1: the virtual environment. You put on a pair of glasses, 419 00:23:32,440 --> 00:23:35,320 Speaker 1: so you're viewing the virtual environment, and as you turn 420 00:23:35,359 --> 00:23:38,359 Speaker 1: your head, because the Wii remote catches the L E 421 00:23:38,440 --> 00:23:41,159 Speaker 1: D s and finds the different orientation, it would change 422 00:23:41,160 --> 00:23:44,400 Speaker 1: your view of the virtual environment as you turn your head, 423 00:23:44,880 --> 00:23:47,120 Speaker 1: so it's like you're looking into a three D environment. 424 00:23:48,040 --> 00:23:50,600 Speaker 1: So you know, as you look at a flat screen, 425 00:23:51,119 --> 00:23:53,399 Speaker 1: but you turn your head left or right, and because 426 00:23:53,440 --> 00:23:56,160 Speaker 1: the orientation of the lights is different with the Wii remote, 427 00:23:56,440 --> 00:23:59,120 Speaker 1: it changes your view on the screen and it looks 428 00:23:59,160 --> 00:24:02,120 Speaker 1: like a three D environm Man, it's pretty cool. I've 429 00:24:02,119 --> 00:24:06,640 Speaker 1: actually seen that kind of uh displayed once before. It's 430 00:24:06,680 --> 00:24:10,080 Speaker 1: a little hard to explain. There are videos on YouTube 431 00:24:10,359 --> 00:24:14,760 Speaker 1: of this this uh, this effect. Um. It's a pretty cool, 432 00:24:15,840 --> 00:24:20,199 Speaker 1: very simple virtual reality implementation. But it's the sort of 433 00:24:20,200 --> 00:24:24,119 Speaker 1: thing that that the VR experts really get excited about 434 00:24:24,200 --> 00:24:26,840 Speaker 1: because it's within, it's you know, much more affordable, and 435 00:24:26,880 --> 00:24:29,919 Speaker 1: it's really accessible. It's not like there's only one of 436 00:24:29,960 --> 00:24:32,560 Speaker 1: these devices in the world. You can just run down 437 00:24:32,600 --> 00:24:37,000 Speaker 1: to an electronics store and buy one, you know, by 438 00:24:37,000 --> 00:24:39,159 Speaker 1: by we remote off the shelf, and then with some 439 00:24:39,280 --> 00:24:43,480 Speaker 1: software and a little hacking that you're done. You've got 440 00:24:43,520 --> 00:24:47,679 Speaker 1: yourself a virtual virtual reality machine. Yeah. Yeah, And I 441 00:24:47,720 --> 00:24:52,200 Speaker 1: was thinking too that the the other factor that plays 442 00:24:52,200 --> 00:24:55,080 Speaker 1: into this is the hacking factor, which is the idea 443 00:24:55,080 --> 00:24:57,880 Speaker 1: that you're taking something that already exists apart and doing 444 00:24:57,920 --> 00:25:00,840 Speaker 1: something with it that was not originally in tended. What's 445 00:25:00,880 --> 00:25:03,159 Speaker 1: just adds to the fun of doing that. That's the 446 00:25:03,200 --> 00:25:06,800 Speaker 1: classic hacking ethos. Yes, I mean that goes way back 447 00:25:06,840 --> 00:25:10,680 Speaker 1: before computer is even to like hacking the telephone system, 448 00:25:10,680 --> 00:25:13,960 Speaker 1: where you you create ways of making it do things 449 00:25:13,960 --> 00:25:16,159 Speaker 1: that it wasn't meant to do. We should totally do 450 00:25:16,200 --> 00:25:19,600 Speaker 1: a podcast on that, all about phone freaks. Yeah, we 451 00:25:19,640 --> 00:25:21,680 Speaker 1: could do that. That's a good example, all right, write 452 00:25:21,680 --> 00:25:24,520 Speaker 1: it down, Okay. In a future podcast we will talk 453 00:25:24,560 --> 00:25:29,040 Speaker 1: about phone freaking. Okay, Steve Jobs will feature heavily in that, 454 00:25:29,119 --> 00:25:31,480 Speaker 1: I'm sure, and we can get on the phone. That 455 00:25:31,520 --> 00:25:36,680 Speaker 1: would be awesome. Um well, we've already talked about project 456 00:25:36,760 --> 00:25:40,879 Speaker 1: at all in previous podcasts, but we haven't really gotten 457 00:25:40,880 --> 00:25:44,800 Speaker 1: into the latest developments on the Sony move, like, for example, 458 00:25:45,000 --> 00:25:47,480 Speaker 1: we actually have a name for it now. Um, we 459 00:25:47,560 --> 00:25:49,440 Speaker 1: used to call it just the wand yeah, well it 460 00:25:49,760 --> 00:25:52,000 Speaker 1: looks sort of like a wand it's uh, it's got 461 00:25:52,000 --> 00:25:54,840 Speaker 1: a glowing ball on one end. But it will officially 462 00:25:54,880 --> 00:25:58,280 Speaker 1: make its debut this fall. Um, the Kid's gonna cost 463 00:25:58,320 --> 00:25:59,960 Speaker 1: a hundred dollars. It's got it will have a game 464 00:26:00,000 --> 00:26:02,560 Speaker 1: in it and a camera. It also uses a camera 465 00:26:02,960 --> 00:26:05,640 Speaker 1: to help capture movement more like more like New Tall 466 00:26:05,720 --> 00:26:08,640 Speaker 1: than We, which is sort of backwards from that, right, 467 00:26:09,440 --> 00:26:13,240 Speaker 1: but the camera is on the device end, like the 468 00:26:13,640 --> 00:26:17,480 Speaker 1: television end, rather than on the the controller end. Yeah, 469 00:26:17,520 --> 00:26:21,359 Speaker 1: but people seem, especially the PlayStation three fans, the hardcore fans, 470 00:26:21,359 --> 00:26:23,960 Speaker 1: seem pretty excited about it. Um you know, going to 471 00:26:24,040 --> 00:26:27,280 Speaker 1: be able to do motion controller work with a lot 472 00:26:27,280 --> 00:26:29,719 Speaker 1: of the games. UM. And it too will also have 473 00:26:29,880 --> 00:26:35,240 Speaker 1: another UM sub controller for the other hand. UM, so 474 00:26:35,560 --> 00:26:37,320 Speaker 1: you know you'll you'll be able to use both hands, 475 00:26:37,320 --> 00:26:41,320 Speaker 1: not just the one right when you're playing PlayStation three games. 476 00:26:41,359 --> 00:26:46,479 Speaker 1: But interesting how this all has moved so rapidly and 477 00:26:46,560 --> 00:26:50,160 Speaker 1: has become such an important part of console gaming and 478 00:26:50,200 --> 00:26:52,960 Speaker 1: even even computer gaming because now that people are doing 479 00:26:53,000 --> 00:26:57,560 Speaker 1: that and using um, you know, the motion sensing capabilities 480 00:26:57,600 --> 00:27:01,240 Speaker 1: of these different components. Yeah, I think so and Microsoft both, 481 00:27:01,240 --> 00:27:04,240 Speaker 1: I mean they both clearly had these projects in development 482 00:27:04,280 --> 00:27:08,240 Speaker 1: before the The We debut, because I mean these are 483 00:27:08,760 --> 00:27:10,919 Speaker 1: long term projects or not something that you you know, 484 00:27:11,000 --> 00:27:15,159 Speaker 1: just turn around very quickly. However, I think that the success, 485 00:27:15,760 --> 00:27:18,239 Speaker 1: especially the early success of the we probably put them 486 00:27:18,240 --> 00:27:21,760 Speaker 1: on the fast track on in Sony and Microsoft's case. 487 00:27:22,080 --> 00:27:24,959 Speaker 1: One of the interesting things I noticed about Project Natal 488 00:27:25,080 --> 00:27:27,560 Speaker 1: I just did a quick look to see if you know, 489 00:27:27,680 --> 00:27:29,760 Speaker 1: more information about it, just sort of the stuff that 490 00:27:29,800 --> 00:27:33,640 Speaker 1: we figured out since the unveiling at E three last year. 491 00:27:34,080 --> 00:27:38,560 Speaker 1: UM pretty quiet, really, you know, did they at least 492 00:27:38,560 --> 00:27:41,080 Speaker 1: did the consumer. But the one of the interesting things 493 00:27:41,119 --> 00:27:44,919 Speaker 1: I saw was read up on on how the brain 494 00:27:45,480 --> 00:27:48,440 Speaker 1: interprets the you know, it's what Microsoft refers to as 495 00:27:48,480 --> 00:27:52,000 Speaker 1: the brain Natal's brain, not not the human brain, but 496 00:27:52,040 --> 00:27:55,920 Speaker 1: how the natal brain interprets motion and uh and your 497 00:27:55,960 --> 00:28:00,800 Speaker 1: posture in order to transfer that into a a in 498 00:28:00,960 --> 00:28:04,880 Speaker 1: game action and uh. Essentially, what it does is when 499 00:28:04,880 --> 00:28:08,480 Speaker 1: the cameras pointing at you, Natal software is scanning your 500 00:28:08,480 --> 00:28:13,320 Speaker 1: body and uh and matching it with a database of 501 00:28:13,800 --> 00:28:18,840 Speaker 1: virtual skeletons. Yeah. So yeah, there's this whole database of 502 00:28:18,840 --> 00:28:21,800 Speaker 1: different skeletons that it it has within its memory, and 503 00:28:21,840 --> 00:28:23,680 Speaker 1: it kind of matches you to the one that it 504 00:28:23,720 --> 00:28:27,480 Speaker 1: thinks it fits you the best. It looks at your 505 00:28:27,560 --> 00:28:31,240 Speaker 1: form and then says, okay, Uh, this point here, that's 506 00:28:31,280 --> 00:28:34,639 Speaker 1: a hand. That point over there that's the other hand. 507 00:28:35,080 --> 00:28:37,400 Speaker 1: This must be an elbow, that must be a shoulder. 508 00:28:37,640 --> 00:28:40,160 Speaker 1: There's like thirty different points that it matches up to 509 00:28:40,440 --> 00:28:44,600 Speaker 1: a virtual skeleton. And uh, because it doesn't automatically know. 510 00:28:44,720 --> 00:28:47,480 Speaker 1: It's not like the camera magically knows that your hand 511 00:28:47,560 --> 00:28:52,480 Speaker 1: is your hand. It's interpreting it based upon previous information. 512 00:28:52,600 --> 00:28:56,360 Speaker 1: And uh, the more you use the natal feature, the 513 00:28:56,360 --> 00:28:58,800 Speaker 1: more it kind of figures out, you know, oh, well 514 00:28:58,880 --> 00:29:01,960 Speaker 1: this I thought that was his hand, turns out this 515 00:29:02,080 --> 00:29:05,000 Speaker 1: is actually his hand, right, Because I mean, it doesn't 516 00:29:05,000 --> 00:29:09,640 Speaker 1: know automatically right now, it's not not doesn't magically understand, 517 00:29:09,680 --> 00:29:11,960 Speaker 1: you know. And we're all we're all different shapes and sizes, 518 00:29:12,880 --> 00:29:14,880 Speaker 1: so and depending on what you're wearing, that might also 519 00:29:15,040 --> 00:29:17,560 Speaker 1: kind of confuse it, Like a shirt might make it 520 00:29:17,600 --> 00:29:19,440 Speaker 1: think that your elbow is in one location when in 521 00:29:19,520 --> 00:29:21,320 Speaker 1: reality it's in another. And when it sees that you've 522 00:29:21,320 --> 00:29:23,320 Speaker 1: bend a certain way, it's like, well, either his arm 523 00:29:23,400 --> 00:29:27,200 Speaker 1: is broken or his elbows actually over here. So it 524 00:29:27,240 --> 00:29:30,720 Speaker 1: looks at your body, it compares it to its database 525 00:29:30,720 --> 00:29:33,760 Speaker 1: of virtual skeletons. It matches you up, and it does 526 00:29:33,800 --> 00:29:37,080 Speaker 1: this in just a couple of milliseconds um. And it 527 00:29:37,120 --> 00:29:39,640 Speaker 1: has to because if it didn't, then the games wouldn't 528 00:29:39,640 --> 00:29:43,280 Speaker 1: work because it does this thirty times a second, because 529 00:29:43,280 --> 00:29:45,920 Speaker 1: as you move, it has to adjust your the skeleton. 530 00:29:46,000 --> 00:29:49,320 Speaker 1: That makes sense, It's just right. Yeah, it's really really fast. 531 00:29:49,440 --> 00:29:54,360 Speaker 1: Even so, I've heard people who have used the NATAL system, 532 00:29:54,480 --> 00:29:57,320 Speaker 1: or at least the the prototypes, say that there is 533 00:29:57,520 --> 00:30:01,000 Speaker 1: a perceptible lag. It's not a big surprise because it 534 00:30:01,040 --> 00:30:03,600 Speaker 1: turns out that we can perceive a lag of just 535 00:30:03,720 --> 00:30:06,960 Speaker 1: a few milliseconds um. You have to drop that down 536 00:30:07,000 --> 00:30:09,320 Speaker 1: as low as possible if you want to avoid like 537 00:30:09,360 --> 00:30:11,719 Speaker 1: within virtual reality, you gotta drop it down because if 538 00:30:11,720 --> 00:30:16,240 Speaker 1: you don't, you get virtual seasickness because as you turn 539 00:30:16,280 --> 00:30:20,479 Speaker 1: your head and then the virtual environment changes to reflect that. 540 00:30:20,920 --> 00:30:25,800 Speaker 1: If it's not seamless, it makes you feel a little disoriented, 541 00:30:26,920 --> 00:30:29,960 Speaker 1: and you can actually get motion sickness from virtual reality 542 00:30:30,120 --> 00:30:32,560 Speaker 1: if it's not matched up close enough. The same thing 543 00:30:32,560 --> 00:30:35,280 Speaker 1: when at all, If you see an action on the 544 00:30:35,320 --> 00:30:38,520 Speaker 1: screen and you react to it, if it's not really fast, 545 00:30:38,680 --> 00:30:41,240 Speaker 1: then you're gonna you know, you're gonna get killed in 546 00:30:41,240 --> 00:30:44,040 Speaker 1: the game. You see something coming at you and you 547 00:30:44,120 --> 00:30:47,440 Speaker 1: react and then in turn, the game has to react 548 00:30:47,440 --> 00:30:51,200 Speaker 1: to your reaction. If it's not really seamless, than it's 549 00:30:51,200 --> 00:30:55,800 Speaker 1: gonna be a very frustrating gaming experience. Yeah, it's it 550 00:30:55,920 --> 00:30:58,320 Speaker 1: ends up being a little more of a lag than 551 00:30:58,400 --> 00:31:01,920 Speaker 1: say that we remote. It's it's not as instant a 552 00:31:02,040 --> 00:31:08,080 Speaker 1: feedback loop as whether we remote. So okay, then well 553 00:31:08,480 --> 00:31:10,280 Speaker 1: the moment, that's all I got too. So I guess 554 00:31:10,320 --> 00:31:18,040 Speaker 1: this will take us to a little listener mail. This 555 00:31:18,160 --> 00:31:20,640 Speaker 1: listener mail comes from Andrew. And Andrew says, Hey, guys, 556 00:31:20,680 --> 00:31:23,160 Speaker 1: I'll listen to your amateur radio episode last night, and 557 00:31:23,160 --> 00:31:26,160 Speaker 1: I'm just curious what is the purpose of having licenses 558 00:31:26,160 --> 00:31:28,640 Speaker 1: for different radio frequencies and such. Is it just a 559 00:31:28,640 --> 00:31:30,720 Speaker 1: way for the government to make some extra cash or 560 00:31:30,760 --> 00:31:33,520 Speaker 1: is it dangerous to the environment or people. I'm just curious, 561 00:31:33,600 --> 00:31:36,880 Speaker 1: whine matters whether someone transmits radio signals without a license. 562 00:31:37,200 --> 00:31:39,760 Speaker 1: What harm is being done besides the government not making money? 563 00:31:39,880 --> 00:31:42,360 Speaker 1: Thanks guys, Well, I wrote back to Andrew already, but 564 00:31:42,400 --> 00:31:44,239 Speaker 1: I thought this might be an interesting thing for our 565 00:31:44,280 --> 00:31:48,200 Speaker 1: listeners to hear. Um. It's really a matter of of 566 00:31:48,320 --> 00:31:52,000 Speaker 1: just uh managing all those different radio frequencies. If you're 567 00:31:52,040 --> 00:31:57,120 Speaker 1: broadcasting over a certain radio frequency within a particular geographic location. 568 00:31:57,240 --> 00:31:59,480 Speaker 1: Let's say it's a radio frequency that doesn't really go 569 00:31:59,640 --> 00:32:03,600 Speaker 1: that far but within your town. Um, other people can't 570 00:32:03,600 --> 00:32:07,640 Speaker 1: really broadcast on that frequency. Um or if someone already 571 00:32:07,760 --> 00:32:10,680 Speaker 1: is broadcasting on the frequency, you're essentially creating interference for 572 00:32:10,720 --> 00:32:14,959 Speaker 1: that person because you can only really transmit or receive 573 00:32:15,080 --> 00:32:18,320 Speaker 1: over one frequency uh at a at a time. I 574 00:32:18,360 --> 00:32:21,040 Speaker 1: may you can receive from one frequency and transmit over 575 00:32:21,040 --> 00:32:23,000 Speaker 1: a different one, and that's how you can have a 576 00:32:23,040 --> 00:32:27,120 Speaker 1: conversation with somebody. But it's really managing that making sure 577 00:32:27,160 --> 00:32:30,120 Speaker 1: that you don't have this cacophony of noises and interference 578 00:32:30,520 --> 00:32:34,480 Speaker 1: uh happen over any particular frequency. Yeah, we talked about 579 00:32:34,480 --> 00:32:36,480 Speaker 1: how ham radio got its name and for the people 580 00:32:36,520 --> 00:32:39,360 Speaker 1: who are basically talking over everyone else, you know, they 581 00:32:39,360 --> 00:32:43,560 Speaker 1: were the hands they were doing and and so the 582 00:32:43,640 --> 00:32:46,560 Speaker 1: license is really so that you understand this kind of stuff. 583 00:32:46,600 --> 00:32:48,160 Speaker 1: It's for the government to know that you know what 584 00:32:48,200 --> 00:32:51,040 Speaker 1: you're doing and that you're not gonna end up, say 585 00:32:51,080 --> 00:32:56,280 Speaker 1: broadcasting over a dedicated bandwidth for something like radio frequencies 586 00:32:56,360 --> 00:33:00,680 Speaker 1: or television frequencies or emergency frequencies. And that was the 587 00:33:00,720 --> 00:33:04,520 Speaker 1: point also of having the network, right, So that's really 588 00:33:04,560 --> 00:33:06,920 Speaker 1: the whole point of the licensing is really to make 589 00:33:06,920 --> 00:33:08,960 Speaker 1: sure that you know what you're doing and you're not 590 00:33:09,000 --> 00:33:12,560 Speaker 1: gonna end up causing trouble for everybody else. So it's 591 00:33:12,600 --> 00:33:15,720 Speaker 1: not just an idea of you know, not some sort 592 00:33:15,720 --> 00:33:17,840 Speaker 1: of money making scheme, because I'm pretty sure the government 593 00:33:17,920 --> 00:33:20,640 Speaker 1: is not making money hand over fist with licensing fees. 594 00:33:21,640 --> 00:33:24,080 Speaker 1: But um, good question. If any of you have any 595 00:33:24,160 --> 00:33:27,440 Speaker 1: questions for us, write us our email addresses tex stuff 596 00:33:27,560 --> 00:33:30,400 Speaker 1: at how stuff works dot com And we have an 597 00:33:30,480 --> 00:33:33,680 Speaker 1: article on how stuff works dot com about the Nintendo 598 00:33:33,760 --> 00:33:35,400 Speaker 1: we so if you want to learn more about it, 599 00:33:35,520 --> 00:33:37,280 Speaker 1: I recommend you go there and check it out and 600 00:33:37,320 --> 00:33:42,400 Speaker 1: we will talk to you again really soon for moral 601 00:33:42,480 --> 00:33:44,960 Speaker 1: this and thousands of other topics. 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