WEBVTT - The World of eSports

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<v Speaker 1>Technology with tech Stuff from dot com. Hey there, and

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<v Speaker 1>welcome to tech Stuff. I am your host, Jonathan Strickland.

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<v Speaker 1>I'm a podcaster y'all over at how stuff Works dot com.

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<v Speaker 1>And if you've been listening to the show, you know

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<v Speaker 1>I absolutely adore technology. I can't shut up about it,

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<v Speaker 1>which is great because that's what they pay me before.

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<v Speaker 1>Am I Right? So today I wanted to kind of

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<v Speaker 1>conclude sort of the episodes that have been leading up

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<v Speaker 1>to this point. I did a three part series about

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<v Speaker 1>the history of Valve, a very influential company in the

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<v Speaker 1>realm of PC gaining. I did an episode about eye

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<v Speaker 1>tracking technology, which is a it's a technology. It's used

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<v Speaker 1>for lots of different stuff, but one of the things

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<v Speaker 1>that's being used for is analysis and another is for

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<v Speaker 1>a user interface, and we talked a little bit about

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<v Speaker 1>its application toward gaming in that last episode. But today

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<v Speaker 1>we're gonna talk specifically about the realm of professional gaming

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<v Speaker 1>and professional gaming leagues, as well as how eye tracking

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<v Speaker 1>technology is integrated into that world these days. So think

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<v Speaker 1>of this as the conclusion of that that loosely serialized

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<v Speaker 1>series of episodes, and then after this one, our next

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<v Speaker 1>episode will probably be about something completely unrelated. So if

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<v Speaker 1>you are uh satisfied, satiated, let us say with video

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<v Speaker 1>game content, fear not. We will cover something different in

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<v Speaker 1>our next episode. If you love video game content, fear not.

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<v Speaker 1>Eventually I'll get back to it. It'll happen because it

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<v Speaker 1>plays a big role in tech. Now let's talk about

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<v Speaker 1>E sports. I've covered related topics, including some way back

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<v Speaker 1>in the old days of tech stuff, when Chris Poulette

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<v Speaker 1>and I used to shout our podcast from the top

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<v Speaker 1>of a building in Buckhead in Atlanta, and the only

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<v Speaker 1>way you could hear it was if you were in

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<v Speaker 1>the general neighborhood. There is a classic episode titled Can

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<v Speaker 1>You Make a Living Playing Games? And that original episode

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<v Speaker 1>came out on July two thousand eleven. Holy cow, guys,

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<v Speaker 1>I've been doing this show a long time. The answer,

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<v Speaker 1>by the way, is yes, you can make money playing

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<v Speaker 1>video games if you're good enough. We're gonna talk a

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<v Speaker 1>bit today about the industry around competitive professional video game players,

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<v Speaker 1>better known as e sports. I'll have a chance to

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<v Speaker 1>chat with Robert o'kelleeny, VP of E sports products over

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<v Speaker 1>at Turner Sports, and later on I'll also chat with

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<v Speaker 1>Brian Desaias and David Chen of alien Ware to talk

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<v Speaker 1>about the use of eye tracking tech and e sports

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<v Speaker 1>and how it can enhance the experience. We've got a

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<v Speaker 1>lot of wonderful folks who gave over their time, him

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<v Speaker 1>and their expertise to help make this episode happen. So

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<v Speaker 1>big thanks to all of them, and I can't wait

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<v Speaker 1>for you guys to hear what they have to say,

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<v Speaker 1>because they're really fascinating people. But before we dive into that,

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<v Speaker 1>it's always fun, at least for me anyway, to talk

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<v Speaker 1>about the history of whatever the subject is at hand.

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<v Speaker 1>So how old do you think e sports to be.

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<v Speaker 1>Do you think it rose up in the nineties, like

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<v Speaker 1>maybe the late nineties over in South Korea, or maybe

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<v Speaker 1>you would go back to like the nineteen eighties when

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<v Speaker 1>people like Billy Mitchell established world record high scores and

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<v Speaker 1>arcade games like pac Man. Well, depending upon your definition

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<v Speaker 1>of e sports, the real birth of the industry dates

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<v Speaker 1>back to nineteen seventy two. That's when students at Stanford

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<v Speaker 1>University pitted their lead gaming skills and tournament of Space

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<v Speaker 1>war Now. Steve Russell had led a small group of

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<v Speaker 1>designers way back in nineteen sixty two to create Space

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<v Speaker 1>War with it was one of the first examples of

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<v Speaker 1>a computer game to use a dynamic display. Now Ever,

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<v Speaker 1>since we've had computers, people have been trying to figure

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<v Speaker 1>out ways to make those computers do stuff that they

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<v Speaker 1>weren't intended to do, like play games. The original computers

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<v Speaker 1>weren't meant to do that. But you get enough people

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<v Speaker 1>who are mathematically gifted together and they start thinking about

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<v Speaker 1>the potential for math to do practically anything. Eventually they're

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<v Speaker 1>going to start creating programs that play games, including things

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<v Speaker 1>like Tic Tac toe. But it wasn't until the nineteen

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<v Speaker 1>sixties that people were looking at the potential of creating

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<v Speaker 1>displays for computers. Otherwise, you were getting readouts that were

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<v Speaker 1>either on paper or sometimes just a bank of lights

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<v Speaker 1>would light up a specific way, and that's how you

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<v Speaker 1>knew what the output was of whatever your input was.

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<v Speaker 1>So Space War was one of these early, early, early

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<v Speaker 1>examples of a game that uses such a dynamic display.

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<v Speaker 1>Players would control one of two spaceships. There was one

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<v Speaker 1>called the knee and one called the wedge, and they

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<v Speaker 1>were called that because obviously of their their shapes, and

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<v Speaker 1>these spaceships could fly around in a two dimensional plane,

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<v Speaker 1>so you can fly along that x y axis, but

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<v Speaker 1>not the Z There was no third dimension to this,

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<v Speaker 1>and it looked like a little space field and you

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<v Speaker 1>were technically you were flying around the gravity well of

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<v Speaker 1>a star so there was this gravitational effect that came

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<v Speaker 1>into play with the game, and your whole goal was

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<v Speaker 1>to destroy the other starship. So it was a player

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<v Speaker 1>versus player game that came out in nineteen sixty two,

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<v Speaker 1>and by came out, I mean it was developed for

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<v Speaker 1>a what at that time amounted to a supercomputer, and

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<v Speaker 1>if you also happen to have a supercomputer and you

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<v Speaker 1>could get a copy of the code, you could install

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<v Speaker 1>and play that game yourself, not even installed, run the game.

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<v Speaker 1>It's not really even installation because we're not talking about

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<v Speaker 1>a hard disk at this point. By nineteen seventy two,

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<v Speaker 1>several engineering and computer science schools had a version of

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<v Speaker 1>this game, and then the tournament was born. The grand

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<v Speaker 1>prize for this tournament back in nineteen seventy two was

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<v Speaker 1>a whole year's subscription to Rolling Stone magazine. The tournament

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<v Speaker 1>itself took place in the Stanford Artificial Intelligence Lab, so

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<v Speaker 1>one of the most important events to ever take place

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<v Speaker 1>in that ai lab in the history of mankind as

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<v Speaker 1>far as I'm concerned. Stewart Brand, who at the time

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<v Speaker 1>was a writer and editor for Rolling Stone, was the

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<v Speaker 1>organizer for this event. His piece in Rolling Stone equated

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<v Speaker 1>the players with athletes in traditional sports, so from the

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<v Speaker 1>very beginning there were parallels. Though at the time the

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<v Speaker 1>treatment might have been a touch tongue in cheek, maybe

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<v Speaker 1>a little playful satirical, But the version that the students

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<v Speaker 1>were playing of Space War was slightly altered from the

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<v Speaker 1>one that debuted back in nineteen sixty two. There was

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<v Speaker 1>a programmer named Ralph Goren who added in a couple

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<v Speaker 1>of elements to the game to make it more competitive

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<v Speaker 1>and interesting. He added in the capacity for ships to

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<v Speaker 1>suffer partial damage before being destroyed, so you could take

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<v Speaker 1>more than one hit. And he also threw in some

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<v Speaker 1>space minds, so some obstacles that you could deploy within

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<v Speaker 1>the game field and uh maybe your opponent would fly

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<v Speaker 1>into them and destroy himself and that would just make

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<v Speaker 1>the game more interesting to play and watch. By the way,

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<v Speaker 1>Ralph Gordon would later go on to create the world's

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<v Speaker 1>first spell checker. So when you hear about some of

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<v Speaker 1>these people who were involved in this tournament, a lot

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<v Speaker 1>of them went on to do some very important things

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<v Speaker 1>in the realm of technology and computer science. Now. The

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<v Speaker 1>winner of that first tournament was a guy named Bruce

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<v Speaker 1>baum Guard, and baum Guard would go on to work

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<v Speaker 1>at the Internet Archive, and later on he would become

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<v Speaker 1>the head of operations at Cool. Ce U I L.

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<v Speaker 1>And you may owe my drugs not remember what Cool is?

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<v Speaker 1>Things changing so scory nowadays and people quick to forget it.

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<v Speaker 1>Cool was one of those companies that when it launched,

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<v Speaker 1>got a lot out of people poking fun at it

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<v Speaker 1>for its name, that c U I L being spelled cool.

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<v Speaker 1>It was a short lived search engine. It did not

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<v Speaker 1>last very long. It had really long entries, so when

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<v Speaker 1>you did a search, you would get the results with

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<v Speaker 1>very long descriptors of what those search results were, plus

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<v Speaker 1>a thumbnail that would appear next to every search result.

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<v Speaker 1>But it just didn't catch on. It ended up shutting

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<v Speaker 1>down in September. But while Cool would come and go,

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<v Speaker 1>video game tournaments were really here to stay, and whether

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<v Speaker 1>they were informal or they were big twodues, they continued

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<v Speaker 1>largely beneath the notice of the general public. The introduction

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<v Speaker 1>of the personal computer and various gaming systems in the

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<v Speaker 1>nineteen eighties helped a little bits, as as did the

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<v Speaker 1>rise of the arcade, but by and large, video game

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<v Speaker 1>competitions remain confined to a niche audience. In the late

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<v Speaker 1>ninet nineties, gaming had reached a new level, largely because

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<v Speaker 1>personal computers were much more common, and this would be

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<v Speaker 1>the early days of the high powered graphics processing units

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<v Speaker 1>or gp us, those dedicated graphics cards, which were the

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<v Speaker 1>devices that were actually giving computers the horsepower needed to

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<v Speaker 1>run games that had three dimensional graphics, so stuff like Quake,

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<v Speaker 1>and in fact, one of the earliest tournaments of this

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<v Speaker 1>time was a Quake competition. It was held in nine

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<v Speaker 1>and the organization holding it was read Annihilation. It drew

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<v Speaker 1>two thousand participants and the prize was a doozy. If

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<v Speaker 1>you won, you got to go home with a Ferrari

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<v Speaker 1>that once belonged to John Carmack. He was one of

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<v Speaker 1>the lead developers of Quake. On June seven, Angel Manuals

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<v Speaker 1>founded the cyber Athlete Professional League or the CPL. This

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<v Speaker 1>was a group that organized various tournaments and pioneered the

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<v Speaker 1>field of e sports. Professional tournaments. It operated out of

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<v Speaker 1>the United States until two thousand eight, when the company

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<v Speaker 1>nearly dissolved due to an overcrowded scene, got acquired and

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<v Speaker 1>then sort of relaunched in China. But in just a

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<v Speaker 1>decade we saw that the environment had changed from a

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<v Speaker 1>curiosity into a pretty big industry. This cyber Athlete Professional

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<v Speaker 1>League went from being the only game in town pun

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<v Speaker 1>intended to being a a fish in a very large

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<v Speaker 1>pond that was growing completely beyond what it originally was. Now.

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<v Speaker 1>Early on, the emphasis in these tournaments was on first

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<v Speaker 1>person shooter games games like Quake. Then sports titles also

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<v Speaker 1>became popular in tournament play. Then you might get things

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<v Speaker 1>like fighting games. They popped up a little bit later,

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<v Speaker 1>and then real time strategy genre games joined the ranks,

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<v Speaker 1>and that's when the game StarCraft brood War rose to

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<v Speaker 1>prominence in the tournament scene. While tournaments were still largely

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<v Speaker 1>a niche interest in the United States and other parts

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<v Speaker 1>of the world, they had become incredibly popular, and one

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<v Speaker 1>of those regions was South Korea. South Korea has two

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<v Speaker 1>big game channels, on game Net and NBC Game, both

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<v Speaker 1>of which created leagues of professional StarCraft players who would

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<v Speaker 1>compete against each other for prizes. The country takes professional

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<v Speaker 1>gaming extremely seriously. In fact, when a scandal broke out

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<v Speaker 1>in that some StarCraft players were purposefully throwing games as

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<v Speaker 1>part of a gambling scheme, the government levied harsh punishments

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<v Speaker 1>against the accused players, all of whom were banned for

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<v Speaker 1>life from professional StarCraft competition. In two thousand, the World

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<v Speaker 1>Cyber Games and Electronics Sports World Cup both launched, and

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<v Speaker 1>they gave professional gaming a bigger spotlight. Two years later,

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<v Speaker 1>the Major League Gaming Professional Game League launched, and since

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<v Speaker 1>then professional video game leagues have been picking up speed.

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<v Speaker 1>We've also seen other types of games into this realm,

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<v Speaker 1>including MOBA's things like Dota Too and Smite and League

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<v Speaker 1>of Legends. Those have become enormously popular in the professional

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<v Speaker 1>gaming league scene. In recent years, we've also seen a

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<v Speaker 1>big push coming from major broadcasters to elevate professional video

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<v Speaker 1>game tournaments. I had a chance to speak with Robert Ocellini,

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<v Speaker 1>who overseas eleague at Turner to talk about it now. Robert,

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<v Speaker 1>thank you so much for joining us on text stuff.

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<v Speaker 1>I want to kind of get an idea about how

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<v Speaker 1>eligue came about, and uh and and sort of get

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<v Speaker 1>an idea of how it's evolved and and what you

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<v Speaker 1>have seen so far in that space. Because while e sports,

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<v Speaker 1>I think, uh, it's something that more and more people

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<v Speaker 1>are are aware of, it's still sort of an emerging

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<v Speaker 1>kind of form of entertainment for a large part of

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<v Speaker 1>the mainstream audience. I think that's changing, especially among younger demographics.

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<v Speaker 1>I think they're far more aware, especially now that we're

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<v Speaker 1>seeing video games being used as a form just the

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<v Speaker 1>playing of video games being used as a form of

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<v Speaker 1>entertainment throughout lots of different platforms. But tell me specifically

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<v Speaker 1>about E League, sure, So, Uh, Eleague was first announced

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<v Speaker 1>about two years ago. Um, it actually wasn't called Elague

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<v Speaker 1>at the time. We didn't have a name yet. Um,

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<v Speaker 1>but we were working on it, I would say, for

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<v Speaker 1>probably six months or so before that, uh September two

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<v Speaker 1>thousand fifteen announcement. Um. And really it came from the

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<v Speaker 1>sort of interest came from the very senior levels of

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<v Speaker 1>Turner so h Kevin Riley, who is the head of

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<v Speaker 1>TBS and T and T came to the company with

0:13:47.120 --> 0:13:51.080
<v Speaker 1>a lot of contacts and gaming Um, and you know

0:13:51.160 --> 0:13:54.280
<v Speaker 1>he's in l A and E sports has really taken

0:13:54.320 --> 0:13:58.600
<v Speaker 1>off in Los Angeles, and so he came in with

0:13:58.640 --> 0:14:00.920
<v Speaker 1>a lot of interest and he's sports. And then from

0:14:00.920 --> 0:14:04.800
<v Speaker 1>the Turner Sports side, you know, Lenny Daniels and David

0:14:04.880 --> 0:14:09.079
<v Speaker 1>Levy UM had had a lot of interest in the space.

0:14:09.200 --> 0:14:13.800
<v Speaker 1>They saw, you know, they kept hearing that this space

0:14:13.920 --> 0:14:17.640
<v Speaker 1>was developing. They kind of saw what was happening. And

0:14:17.640 --> 0:14:21.360
<v Speaker 1>and actually at first, UM at the time, I was

0:14:21.440 --> 0:14:25.080
<v Speaker 1>working on the NBA's digital products here. I did seven

0:14:25.120 --> 0:14:29.120
<v Speaker 1>seasons working on the NBA mobile apps and over the

0:14:29.160 --> 0:14:32.920
<v Speaker 1>top apps and NBA League Pass UM and for a

0:14:32.960 --> 0:14:36.400
<v Speaker 1>little while as a part time job, I was actually

0:14:36.440 --> 0:14:40.640
<v Speaker 1>going to meetings and working on this, and you know,

0:14:40.720 --> 0:14:44.200
<v Speaker 1>sort of my background is more in digital product but

0:14:44.880 --> 0:14:48.800
<v Speaker 1>I'm a lifelong gamer and very interested in competitive gaming

0:14:49.480 --> 0:14:53.080
<v Speaker 1>and was actually the GM of competitive World of Warcraft

0:14:53.120 --> 0:14:57.440
<v Speaker 1>Guild UM. So I kind of had my own long

0:14:57.760 --> 0:15:02.120
<v Speaker 1>history with with gaming and and E sports UM on

0:15:02.200 --> 0:15:05.240
<v Speaker 1>the fan side and on the playing side. UM. So

0:15:05.320 --> 0:15:07.680
<v Speaker 1>I kind of was able to bring that to the

0:15:07.720 --> 0:15:11.440
<v Speaker 1>table UM as we looked into this, and then I

0:15:11.480 --> 0:15:17.840
<v Speaker 1>think probably around uh the beginning of July July, we

0:15:17.920 --> 0:15:20.120
<v Speaker 1>sort of decided what direction we were going to go

0:15:20.240 --> 0:15:24.120
<v Speaker 1>in and at that time they decided that if I

0:15:24.160 --> 0:15:26.680
<v Speaker 1>wanted to work on this full time, they give me

0:15:26.720 --> 0:15:30.280
<v Speaker 1>that opportunity, and I really haven't looked back, UM, nor

0:15:30.360 --> 0:15:34.400
<v Speaker 1>have nor has the company. UM uh. So, you know,

0:15:34.480 --> 0:15:38.280
<v Speaker 1>we we did this deal with I M g U

0:15:38.560 --> 0:15:41.160
<v Speaker 1>Eligue as a joint venture with w M E I MG,

0:15:42.160 --> 0:15:46.600
<v Speaker 1>and we started meeting with teams. We actually had a

0:15:46.640 --> 0:15:50.560
<v Speaker 1>big team summit in September because we were really the

0:15:50.640 --> 0:15:55.560
<v Speaker 1>first big media brand to enter into this e sports

0:15:55.560 --> 0:15:57.920
<v Speaker 1>space and we wanted to make sure that we were

0:15:58.080 --> 0:16:03.760
<v Speaker 1>entering it with reverence, UM, with you know, an eye

0:16:03.800 --> 0:16:07.320
<v Speaker 1>towards authenticity. And then of course, you know, we'd already

0:16:07.360 --> 0:16:09.440
<v Speaker 1>decided at that point that we're gonna work with counter

0:16:09.560 --> 0:16:14.440
<v Speaker 1>Strike UM that we were talking to and getting feedback

0:16:14.520 --> 0:16:20.000
<v Speaker 1>from the counter strike community. UM. About two months later

0:16:20.120 --> 0:16:23.320
<v Speaker 1>we came up with a name and logo and all

0:16:23.360 --> 0:16:26.160
<v Speaker 1>of that stuff and launched our website, and then in

0:16:26.280 --> 0:16:29.880
<v Speaker 1>January of two thousand sixteen, we did our very first

0:16:29.920 --> 0:16:34.960
<v Speaker 1>tournament UM the Road to Vegas, and that was essentially

0:16:35.040 --> 0:16:38.760
<v Speaker 1>sort of an open qualifier for one of the scots

0:16:38.800 --> 0:16:45.120
<v Speaker 1>in our inaugural season. Later in UM we really started

0:16:45.160 --> 0:16:48.360
<v Speaker 1>the league and league play in earnest in May of

0:16:50.200 --> 0:16:54.080
<v Speaker 1>UM with our first counter Strike season. We followed that

0:16:54.240 --> 0:16:59.440
<v Speaker 1>up later in Steen we had the opportunity to do

0:17:00.120 --> 0:17:05.240
<v Speaker 1>the Overwatch Open. We were like the first big Overwatch tournament, UM,

0:17:05.280 --> 0:17:07.639
<v Speaker 1>and then we did a second season of counter Strike.

0:17:08.320 --> 0:17:11.919
<v Speaker 1>Around that time frame, we were also awarded the first

0:17:12.160 --> 0:17:17.600
<v Speaker 1>Counterstrike Major of sen UM and we did that in January,

0:17:17.720 --> 0:17:22.160
<v Speaker 1>and then in in we've we've branched out a little

0:17:22.160 --> 0:17:25.960
<v Speaker 1>bit and have done some stuff with Street Fighter. We

0:17:26.080 --> 0:17:31.240
<v Speaker 1>did a series a docuseries around uh the International, which

0:17:31.280 --> 0:17:35.199
<v Speaker 1>is the big DODA World Championship. And then finally right

0:17:35.280 --> 0:17:38.800
<v Speaker 1>now we're running our what is essentially our third counter

0:17:38.840 --> 0:17:43.359
<v Speaker 1>Strike season, the Premier UM and you know that's where

0:17:43.480 --> 0:17:47.520
<v Speaker 1>Group D starts tonight, uh and then the finals the

0:17:47.560 --> 0:17:51.720
<v Speaker 1>week of October ten. So you know, it's been, uh,

0:17:51.760 --> 0:17:54.840
<v Speaker 1>it's been kind of a wild ride. We went from

0:17:54.880 --> 0:17:59.800
<v Speaker 1>from you know, nothing and no organization to a thriving

0:18:00.960 --> 0:18:04.840
<v Speaker 1>business with a lot of employees and uh, you know,

0:18:04.920 --> 0:18:07.840
<v Speaker 1>have done a lot of tournaments at this point. UM.

0:18:08.440 --> 0:18:10.600
<v Speaker 1>I think you know, the only other thing I'll add

0:18:10.640 --> 0:18:14.720
<v Speaker 1>that I shouldn't have gloss over is the amazing studio

0:18:14.840 --> 0:18:19.679
<v Speaker 1>that we built downstairs that's built for e sports, whether

0:18:19.720 --> 0:18:22.360
<v Speaker 1>that game is one v one or six v six.

0:18:23.000 --> 0:18:25.760
<v Speaker 1>We have built the studio in a way that um

0:18:25.800 --> 0:18:29.439
<v Speaker 1>it can it can easily support any game that we

0:18:29.480 --> 0:18:32.480
<v Speaker 1>want to do. And then of course we've got all

0:18:32.520 --> 0:18:36.080
<v Speaker 1>of the you know other stuff you would want, practice

0:18:36.119 --> 0:18:40.400
<v Speaker 1>space for the players, a player lounge, first class green

0:18:40.480 --> 0:18:43.760
<v Speaker 1>room for our talent um, and then all the tech

0:18:43.880 --> 0:18:47.440
<v Speaker 1>that you would need to to support doing something like

0:18:48.040 --> 0:18:51.040
<v Speaker 1>a counter Strike tournament, which is a pretty big undertaking

0:18:52.040 --> 0:18:56.440
<v Speaker 1>right where every tiny little technical detail can end up

0:18:57.000 --> 0:19:00.919
<v Speaker 1>UH having an influence on actual game play. It is

0:19:00.960 --> 0:19:04.640
<v Speaker 1>really important as well pointing out to my listeners here

0:19:05.080 --> 0:19:07.720
<v Speaker 1>that by going this route, by having the tournament where

0:19:07.720 --> 0:19:10.640
<v Speaker 1>you've got the system set up where you know you're

0:19:10.680 --> 0:19:16.040
<v Speaker 1>going to have a really good approach to running these games,

0:19:16.200 --> 0:19:18.880
<v Speaker 1>it also means everyone's on equal footing. It doesn't mean

0:19:18.920 --> 0:19:21.920
<v Speaker 1>that you know, you're not worried about someone who's souped

0:19:22.000 --> 0:19:24.560
<v Speaker 1>up their game engine so or their game system so

0:19:24.680 --> 0:19:26.840
<v Speaker 1>much that they're going to have an unfair advantage over

0:19:26.840 --> 0:19:30.320
<v Speaker 1>anyone else. It really does bring it down to skill

0:19:30.400 --> 0:19:33.880
<v Speaker 1>and in the case of games like Counterstrike, really good

0:19:33.920 --> 0:19:39.919
<v Speaker 1>team communication and team UH cooperation I'm really fascinated by this,

0:19:39.960 --> 0:19:44.880
<v Speaker 1>and since you've had experience working in a realm that

0:19:45.000 --> 0:19:49.560
<v Speaker 1>was uh that was focused on traditional sports, something that

0:19:49.640 --> 0:19:52.000
<v Speaker 1>I think a lot of people can can kind of

0:19:52.040 --> 0:19:55.639
<v Speaker 1>get their mind around. For For people who haven't made

0:19:55.720 --> 0:20:01.119
<v Speaker 1>that that step from the idea of well, a professional

0:20:01.200 --> 0:20:05.520
<v Speaker 1>sport where you're playing physically in a on a cord

0:20:05.640 --> 0:20:07.680
<v Speaker 1>or on a field or whatever it may be, that's

0:20:07.720 --> 0:20:10.880
<v Speaker 1>one thing. But professional video game playing, how is that

0:20:11.560 --> 0:20:14.879
<v Speaker 1>something that you How can you consider that person an athlete? Well,

0:20:14.920 --> 0:20:18.119
<v Speaker 1>you've seen both worlds. What's your kind of response to

0:20:18.200 --> 0:20:22.040
<v Speaker 1>that sort of uh, like, if everyone's asking questions or

0:20:22.040 --> 0:20:24.719
<v Speaker 1>if they're just expressing skepticism that someone could be an

0:20:24.760 --> 0:20:27.800
<v Speaker 1>athlete playing video games. By the way, I'm totally on

0:20:27.840 --> 0:20:30.879
<v Speaker 1>the board of professional video games players are on a

0:20:30.960 --> 0:20:35.119
<v Speaker 1>level that is far, far, far beyond the capabilities of

0:20:35.160 --> 0:20:38.240
<v Speaker 1>the average person. I mean, listen, I think that that

0:20:38.400 --> 0:20:43.040
<v Speaker 1>skepticism is a natural, a natural thing, right, Like I

0:20:43.080 --> 0:20:47.879
<v Speaker 1>think with with physical sports, it's very easy to tell

0:20:48.840 --> 0:20:51.600
<v Speaker 1>that I cannot jump as high off the ground as

0:20:51.720 --> 0:20:56.879
<v Speaker 1>Lebron James, right. Um, but me sitting in front of

0:20:56.880 --> 0:21:01.600
<v Speaker 1>a computer, it doesn't look optically any different. Than Olive

0:21:01.720 --> 0:21:05.399
<v Speaker 1>Meister or Faker or any of these sort of top

0:21:05.480 --> 0:21:10.959
<v Speaker 1>tier e sports players. But I will tell you that, UM,

0:21:10.960 --> 0:21:16.920
<v Speaker 1>from a talent perspective, from a commitment perspective, these gentlemen

0:21:16.920 --> 0:21:22.280
<v Speaker 1>are no and women are no different than professional athletes

0:21:22.320 --> 0:21:26.560
<v Speaker 1>and traditional stick and ball sports. They are a cut

0:21:26.600 --> 0:21:31.560
<v Speaker 1>above and you know, you if you were to put

0:21:31.560 --> 0:21:36.560
<v Speaker 1>an average or even above average sort of casual video

0:21:36.600 --> 0:21:40.359
<v Speaker 1>game athlete up against these guys, they would just get

0:21:40.480 --> 0:21:43.760
<v Speaker 1>completely and utterly wrecked. You know. I think that one

0:21:43.760 --> 0:21:46.280
<v Speaker 1>of the interesting things that we've done here at Turner

0:21:46.760 --> 0:21:50.640
<v Speaker 1>this year is we had an employee tournament for street fighters.

0:21:50.640 --> 0:21:55.679
<v Speaker 1>So we did we did this uh six week street

0:21:55.720 --> 0:21:58.720
<v Speaker 1>fighter season where we had the best street fighter players

0:21:58.760 --> 0:22:01.360
<v Speaker 1>in the world come to our camp us and play.

0:22:01.440 --> 0:22:05.040
<v Speaker 1>And then, UM, a couple of weeks after that tournament

0:22:05.080 --> 0:22:10.320
<v Speaker 1>was over, we had an internal tournament that culminated with

0:22:11.119 --> 0:22:13.800
<v Speaker 1>the finals that was played in the very same studio

0:22:13.840 --> 0:22:18.480
<v Speaker 1>where our street Fighter tournament was hosted. UM. And you know,

0:22:18.600 --> 0:22:21.520
<v Speaker 1>sure enough, Turners a pretty big company. There's some really

0:22:21.560 --> 0:22:27.440
<v Speaker 1>good street fighter players here. But talking to the sort

0:22:27.440 --> 0:22:32.280
<v Speaker 1>of experts that we have on staff, the guy who

0:22:32.320 --> 0:22:36.640
<v Speaker 1>won the tournament would be like the tenth best player

0:22:36.720 --> 0:22:42.440
<v Speaker 1>at a local Atlanta semi professional tournament, and the guy

0:22:42.480 --> 0:22:45.080
<v Speaker 1>who would win that tournament wouldn't even be in the

0:22:45.119 --> 0:22:48.639
<v Speaker 1>top hundred in the world. You know, there's there's a

0:22:49.640 --> 0:22:53.520
<v Speaker 1>there's a big difference between the two hundred and fifty

0:22:53.640 --> 0:22:56.560
<v Speaker 1>guys who play counter strike sort of at the top

0:22:56.640 --> 0:23:00.600
<v Speaker 1>level professionally and the seven or eight mill in people

0:23:00.640 --> 0:23:04.840
<v Speaker 1>who play it on a daily basis. UM. So you

0:23:04.840 --> 0:23:07.080
<v Speaker 1>know I'm in definitely you can tell I'm in the

0:23:07.119 --> 0:23:11.360
<v Speaker 1>camp of this is no different than the other sports.

0:23:11.400 --> 0:23:14.960
<v Speaker 1>There's a scarcity of of talent and then the ability

0:23:15.000 --> 0:23:18.600
<v Speaker 1>to sort of focus that. The commitment that it requires

0:23:18.640 --> 0:23:24.080
<v Speaker 1>to play these games at the top level UM is ridiculous.

0:23:25.359 --> 0:23:29.280
<v Speaker 1>I guess the last point I'd make on that is, UM,

0:23:29.320 --> 0:23:32.800
<v Speaker 1>it's also really hard to stay on top. And you

0:23:32.840 --> 0:23:36.880
<v Speaker 1>know there's one team currently that you know, last year

0:23:37.000 --> 0:23:41.840
<v Speaker 1>one I think five tournaments UH during the regular tournament season,

0:23:42.480 --> 0:23:46.439
<v Speaker 1>and this year made it to the finals of the Major.

0:23:47.200 --> 0:23:50.320
<v Speaker 1>But we've seen them slowly declined. The name of the

0:23:50.320 --> 0:23:52.840
<v Speaker 1>team is Burtis Pro and we love them. They won

0:23:52.880 --> 0:23:58.800
<v Speaker 1>our first season, UM, but we've seen them slowly decline

0:23:58.840 --> 0:24:01.720
<v Speaker 1>and they actually didn't make it to the playoffs of

0:24:01.720 --> 0:24:06.359
<v Speaker 1>our current tournament. And I think that that shows like

0:24:06.560 --> 0:24:10.440
<v Speaker 1>just how tight it is at the very top, right,

0:24:10.520 --> 0:24:14.560
<v Speaker 1>Like even just kind of in six months, a team

0:24:14.600 --> 0:24:19.119
<v Speaker 1>can go from being virtually unbeatable over a three or

0:24:19.160 --> 0:24:22.359
<v Speaker 1>four months time period to not even making it to

0:24:22.440 --> 0:24:26.920
<v Speaker 1>the late stages of any tournaments. There's that very top level.

0:24:27.080 --> 0:24:31.080
<v Speaker 1>Is it is the top of the pyramid in every way,

0:24:31.080 --> 0:24:36.560
<v Speaker 1>shape or form. Now in your experience of overseeing these

0:24:36.560 --> 0:24:40.040
<v Speaker 1>things being part of the the E League, Uh, does

0:24:40.080 --> 0:24:42.919
<v Speaker 1>it feel like when there's a tournament going, when you

0:24:42.960 --> 0:24:45.800
<v Speaker 1>have these people at this these very elite levels of

0:24:45.800 --> 0:24:50.080
<v Speaker 1>performance competing against each other. Isn't a similar kind of

0:24:50.080 --> 0:24:55.560
<v Speaker 1>of atmosphere of excitement to watch people at that level play,

0:24:55.600 --> 0:24:59.360
<v Speaker 1>similar to what you might see in a traditional sporting arena.

0:25:00.320 --> 0:25:03.840
<v Speaker 1>I think, you know, I think for so it's there

0:25:03.880 --> 0:25:08.960
<v Speaker 1>are differences there that I would call out right so um,

0:25:09.080 --> 0:25:13.760
<v Speaker 1>for some tournaments, and and I'm not alluding to ours,

0:25:14.080 --> 0:25:17.040
<v Speaker 1>almost all of the competition except for the finals is

0:25:17.080 --> 0:25:21.040
<v Speaker 1>played over the internet, right, and so you know the

0:25:21.080 --> 0:25:27.080
<v Speaker 1>spectator experience there is on twitch and on YouTube, and

0:25:27.880 --> 0:25:31.240
<v Speaker 1>you know that the chat experience is like a proxy

0:25:31.400 --> 0:25:34.679
<v Speaker 1>for the arena, if that makes sense, It most like

0:25:34.680 --> 0:25:38.000
<v Speaker 1>a virtual proxy. I would say, though, at the very

0:25:38.080 --> 0:25:41.000
<v Speaker 1>top level, if you were to were to attend like

0:25:41.119 --> 0:25:44.800
<v Speaker 1>our finals at the Fox Theater in Atlanta for the Major,

0:25:44.960 --> 0:25:47.919
<v Speaker 1>or an e s L one in New York, or

0:25:48.000 --> 0:25:51.240
<v Speaker 1>the finals of a dream Hack, they have all of

0:25:51.280 --> 0:25:59.160
<v Speaker 1>the same trappings and crowd engagement that you know a

0:25:59.160 --> 0:26:03.400
<v Speaker 1>professional Atlanta sports team has. And you know, I go,

0:26:03.880 --> 0:26:06.760
<v Speaker 1>I'm a season ticket holder for our our new MLS team,

0:26:06.800 --> 0:26:10.200
<v Speaker 1>which probably has about as good fan engagement as you

0:26:10.200 --> 0:26:13.640
<v Speaker 1>could possibly have, and it feels the same to me

0:26:13.880 --> 0:26:18.679
<v Speaker 1>as the really rabid fans for the finals of our

0:26:18.760 --> 0:26:21.960
<v Speaker 1>Major or the finals of the Dota to International. I

0:26:22.000 --> 0:26:25.080
<v Speaker 1>went to that this summer too, at Key Arena, which

0:26:25.160 --> 0:26:28.560
<v Speaker 1>is where the Sonics used to play in Seattle. So

0:26:29.080 --> 0:26:32.160
<v Speaker 1>even the same buildings in some case, although I will

0:26:32.240 --> 0:26:36.040
<v Speaker 1>also say those buildings can sometimes not be the best

0:26:36.600 --> 0:26:39.520
<v Speaker 1>venues for watching the sports because you're trying to watch

0:26:39.560 --> 0:26:43.440
<v Speaker 1>on the screen and watch kind of what's going on stage.

0:26:43.760 --> 0:26:45.600
<v Speaker 1>But what's going on on stage a lot of the

0:26:45.640 --> 0:26:50.040
<v Speaker 1>time is some guys in headsets yelling to each other, right, Like,

0:26:50.720 --> 0:26:53.760
<v Speaker 1>the more interesting thing is the combination of what they're

0:26:53.760 --> 0:26:57.960
<v Speaker 1>doing with what's happening on the screen right. Similar to

0:26:58.080 --> 0:27:01.120
<v Speaker 1>what we've seen with various patforms where people are setting

0:27:01.200 --> 0:27:05.040
<v Speaker 1>up webcams to capture their their footage of how they

0:27:05.080 --> 0:27:08.200
<v Speaker 1>react while they're playing games. I imagine something similar is

0:27:08.280 --> 0:27:11.640
<v Speaker 1>useful in this kind of realm. When we come back,

0:27:11.720 --> 0:27:14.560
<v Speaker 1>we'll talk more about the advances and technology that are

0:27:14.600 --> 0:27:17.199
<v Speaker 1>making it easier and more enjoyable to watch gaming as

0:27:17.240 --> 0:27:20.439
<v Speaker 1>a professional sport. But first let's take a quick break

0:27:20.720 --> 0:27:30.480
<v Speaker 1>to thank our sponsor. In a previous episode, I spoke

0:27:30.480 --> 0:27:33.240
<v Speaker 1>with Oscar Warner over at Toby Tech about eye tracking

0:27:33.240 --> 0:27:35.240
<v Speaker 1>technology and we talked a bit about how it could

0:27:35.280 --> 0:27:37.600
<v Speaker 1>be used in professional gaming, but to get a more

0:27:37.720 --> 0:27:40.160
<v Speaker 1>thorough perspective on it, I had a conversation with Brian

0:27:40.240 --> 0:27:43.840
<v Speaker 1>Dazaias and David Chen of alien Ware about how it's

0:27:43.880 --> 0:27:48.360
<v Speaker 1>transforming e sports. Yeah. So, um, one of the things

0:27:48.359 --> 0:27:50.880
<v Speaker 1>that is always doing right. We're always trying to look

0:27:50.920 --> 0:27:53.919
<v Speaker 1>for the the next innovative thing, what's going to help

0:27:55.240 --> 0:27:58.520
<v Speaker 1>whether they're professional or just you know, folks just want

0:27:58.520 --> 0:28:01.120
<v Speaker 1>to have fun playing games. How can they have more

0:28:01.160 --> 0:28:03.040
<v Speaker 1>fun and how can they get better at their games?

0:28:03.520 --> 0:28:05.280
<v Speaker 1>I'm in front, I just make it as the most

0:28:05.280 --> 0:28:08.360
<v Speaker 1>of it as possible. UM. So you know, as as

0:28:08.400 --> 0:28:12.600
<v Speaker 1>we launch and look at new technologies, UM. One of

0:28:12.600 --> 0:28:14.800
<v Speaker 1>the things that was coming down the pike several years ago,

0:28:15.560 --> 0:28:19.280
<v Speaker 1>UM is eye tracking. Now, historically you've thought of eye

0:28:19.280 --> 0:28:23.359
<v Speaker 1>tracking or you know, eye tracking mainly for some cool

0:28:23.400 --> 0:28:27.000
<v Speaker 1>stuff like trying to maybe log into a computer or

0:28:27.040 --> 0:28:30.199
<v Speaker 1>something like that, kind of like facial recognition. UM. But

0:28:30.560 --> 0:28:34.240
<v Speaker 1>as the technologies evolved, as it's gotten smaller, been able

0:28:34.280 --> 0:28:38.640
<v Speaker 1>to put into laptops and things like that. UM. It

0:28:38.760 --> 0:28:43.640
<v Speaker 1>really there's a lot of innovative ways to the things

0:28:43.680 --> 0:28:46.800
<v Speaker 1>we could do as you're just tracking with the eyes looking.

0:28:47.880 --> 0:28:51.240
<v Speaker 1>And so what we started working with Toby on is

0:28:51.240 --> 0:28:54.360
<v Speaker 1>how can we adopt that and tie that into something

0:28:54.440 --> 0:28:58.680
<v Speaker 1>meaningful for gamers. And at the same time, you know,

0:28:58.760 --> 0:29:04.080
<v Speaker 1>we've we've seen an known that gamers are always looking

0:29:04.160 --> 0:29:06.800
<v Speaker 1>for an advantage. So I'll give you an example. You know,

0:29:06.880 --> 0:29:10.160
<v Speaker 1>when most most gamers will at some point, if they're

0:29:10.160 --> 0:29:12.240
<v Speaker 1>really into a game, right, they're gonna go to YouTube

0:29:12.320 --> 0:29:15.560
<v Speaker 1>or they're gonna go onto Twitch, and they're gonna try

0:29:15.560 --> 0:29:17.200
<v Speaker 1>and get better at their game. They're gonna look at

0:29:17.240 --> 0:29:20.160
<v Speaker 1>tips and tricks and you know, I'm maybe doing it today.

0:29:20.560 --> 0:29:24.800
<v Speaker 1>I'm I'm heavily invested in pub G and um it

0:29:24.840 --> 0:29:27.400
<v Speaker 1>seems like every other day, every day, I'm trying to see,

0:29:27.400 --> 0:29:29.240
<v Speaker 1>you know, we're going to get some tips and tricks

0:29:29.240 --> 0:29:32.320
<v Speaker 1>and get better at it because I'm not very good, Jonathan,

0:29:32.360 --> 0:29:35.560
<v Speaker 1>but you know, I dive in there anyway. I completely

0:29:35.840 --> 0:29:40.920
<v Speaker 1>completely sympathize. But it's too much fun to avoid. So

0:29:42.000 --> 0:29:44.320
<v Speaker 1>but but kind of that that nature and just wanting

0:29:44.360 --> 0:29:48.680
<v Speaker 1>to get better. UM and I tracking prove as we're

0:29:48.800 --> 0:29:54.400
<v Speaker 1>thinking about how leverage, this provided a real, a real

0:29:54.480 --> 0:29:58.080
<v Speaker 1>way to track how the best players in the world

0:29:58.080 --> 0:30:01.440
<v Speaker 1>as a specific game or any game that they're playing.

0:30:02.120 --> 0:30:04.400
<v Speaker 1>Where are they looking? You know, gaming is so much

0:30:04.440 --> 0:30:07.120
<v Speaker 1>about where you're looking, where you're paying attention, where your

0:30:07.120 --> 0:30:13.600
<v Speaker 1>focus is. And eye tracking really enabled really the world.

0:30:13.640 --> 0:30:17.200
<v Speaker 1>And we'll talk to some definitely about this, but enabled

0:30:17.280 --> 0:30:20.080
<v Speaker 1>gamers to see where the best players in the world

0:30:20.160 --> 0:30:23.280
<v Speaker 1>are looking at any point in time. So are they

0:30:23.320 --> 0:30:26.560
<v Speaker 1>looking at the mini map, are they looking down the corridor,

0:30:26.560 --> 0:30:29.880
<v Speaker 1>They're looking down the hallway. Um, right before you know,

0:30:29.960 --> 0:30:32.640
<v Speaker 1>they fragged somebody or they get tragged or whatever it

0:30:32.680 --> 0:30:36.880
<v Speaker 1>might be happening in the match. So we saw this

0:30:37.040 --> 0:30:41.640
<v Speaker 1>real opportunity, this real thing that gamers are looking to do,

0:30:41.760 --> 0:30:46.280
<v Speaker 1>and that's get better and this technology that really allows

0:30:46.320 --> 0:30:50.280
<v Speaker 1>a new level of data capture and then you turn

0:30:50.360 --> 0:30:54.160
<v Speaker 1>that into some analytics and you can actually put out, um,

0:30:55.600 --> 0:30:58.640
<v Speaker 1>some pretty interesting information. So that's kind of at the

0:30:58.760 --> 0:31:01.480
<v Speaker 1>very beginning conceptually, and we're just you know, sitting around

0:31:01.560 --> 0:31:04.720
<v Speaker 1>with you know, our internal product group teams, are internal

0:31:05.120 --> 0:31:10.000
<v Speaker 1>marketing teams talking to the sports organizations, um, and you know,

0:31:10.080 --> 0:31:13.960
<v Speaker 1>our third party partners like Toby talking about whether the

0:31:14.000 --> 0:31:16.200
<v Speaker 1>priorities that we have coming up. You know, this isn't

0:31:16.240 --> 0:31:19.640
<v Speaker 1>just a something we spoke about six months ago. This

0:31:19.800 --> 0:31:23.280
<v Speaker 1>is years in the making of understanding what gamers are

0:31:23.320 --> 0:31:27.080
<v Speaker 1>looking for and working with these technology partners. So that's

0:31:27.120 --> 0:31:31.280
<v Speaker 1>kind of out it all started. And UM and and

0:31:31.280 --> 0:31:33.680
<v Speaker 1>and David, if you have, UM you obviously played an

0:31:33.680 --> 0:31:37.240
<v Speaker 1>Intel park for us here and getting this technology rolled

0:31:37.240 --> 0:31:41.840
<v Speaker 1>out with UH with with Turner and the league. So, UM,

0:31:42.040 --> 0:31:44.400
<v Speaker 1>there's anything you want to add on on where this started?

0:31:44.760 --> 0:31:47.960
<v Speaker 1>Police feel free? Yeah, I would you say, And it's

0:31:48.040 --> 0:31:51.400
<v Speaker 1>your point. Earlier a lot of this technology and research

0:31:51.480 --> 0:31:54.480
<v Speaker 1>into this technology as part of gaming, even theon gaming

0:31:54.520 --> 0:31:56.440
<v Speaker 1>has been around for a couple of years now, and

0:31:56.480 --> 0:31:59.360
<v Speaker 1>it hasn't really been until now, until the technology has

0:31:59.520 --> 0:32:03.120
<v Speaker 1>become uh, you know, smaller and more nimble than it's

0:32:03.160 --> 0:32:05.800
<v Speaker 1>you know, hitting this more consumer level focus. But I'm

0:32:05.840 --> 0:32:07.880
<v Speaker 1>sure in the past they've been using eye tracking to

0:32:08.280 --> 0:32:10.800
<v Speaker 1>look at how people respond to add online, you know,

0:32:10.800 --> 0:32:12.560
<v Speaker 1>when they do keep mapping on websites and the where

0:32:12.600 --> 0:32:15.440
<v Speaker 1>people respond UM. And it wasn't until I think a

0:32:15.440 --> 0:32:17.240
<v Speaker 1>couple of years ago, probably two or three years ago,

0:32:17.320 --> 0:32:20.920
<v Speaker 1>that one of our partner's team, liquid UM, they had

0:32:20.960 --> 0:32:24.120
<v Speaker 1>done some research of their own with I believe it

0:32:24.240 --> 0:32:28.200
<v Speaker 1>was the Mayo Research Clinic over in California, UM and

0:32:28.240 --> 0:32:32.600
<v Speaker 1>they had worked with ah I believe the professor there

0:32:32.600 --> 0:32:34.680
<v Speaker 1>who was researching kind of eye tracking as part of

0:32:34.720 --> 0:32:38.600
<v Speaker 1>video gaming, the level of cognition and just the uh

0:32:38.640 --> 0:32:42.040
<v Speaker 1>you know, research level analytics between some of the oldest

0:32:42.200 --> 0:32:45.320
<v Speaker 1>veteran players versus you know, young hot starts who are

0:32:45.400 --> 0:32:48.720
<v Speaker 1>coming out, you know, sixteen seventeen and dominating the scene. UM,

0:32:48.720 --> 0:32:50.600
<v Speaker 1>and the research that he saw on some of these

0:32:50.600 --> 0:32:52.800
<v Speaker 1>teams are really startling as far as you know, veterans

0:32:52.840 --> 0:32:55.280
<v Speaker 1>being able to still keep the edge ahead through their

0:32:55.320 --> 0:32:58.280
<v Speaker 1>experience and just how quick their eyes are and being

0:32:58.320 --> 0:33:02.400
<v Speaker 1>able to you know, cycle the between icons from you know,

0:33:02.400 --> 0:33:04.600
<v Speaker 1>a hundred different characters, and they have a lot more

0:33:04.640 --> 0:33:06.720
<v Speaker 1>in their memory banks and pull from and react from

0:33:06.720 --> 0:33:09.959
<v Speaker 1>than a lot of younger players. UM And Again, at

0:33:10.000 --> 0:33:12.280
<v Speaker 1>that time, you know that research is probably being done

0:33:12.320 --> 0:33:14.600
<v Speaker 1>on a ten to twelve thousand dollar piece of equipment

0:33:14.840 --> 0:33:17.680
<v Speaker 1>that was tracking your eyes and it was cumbersome, And

0:33:17.720 --> 0:33:19.840
<v Speaker 1>now we're seeing it to the point where again it's

0:33:19.880 --> 0:33:22.680
<v Speaker 1>able to be equipped into a laptop and it's something

0:33:22.720 --> 0:33:24.720
<v Speaker 1>that you know, pretty much a lot of consumers and

0:33:24.800 --> 0:33:28.600
<v Speaker 1>teams UM have at their immediate disposal. UM and what

0:33:28.720 --> 0:33:31.600
<v Speaker 1>I'm bringing this back home between liquid you know, as

0:33:31.680 --> 0:33:35.880
<v Speaker 1>more and more teams are growing in the space, and

0:33:35.960 --> 0:33:39.120
<v Speaker 1>as more and more traditional sports teams are also getting

0:33:39.160 --> 0:33:44.120
<v Speaker 1>involved in the sports, there's this growing desire to understand

0:33:44.240 --> 0:33:47.800
<v Speaker 1>again the dynamics of the athleticism or the cognition and

0:33:47.920 --> 0:33:51.360
<v Speaker 1>skill of a traditional athlete versus an e sports athletes.

0:33:51.720 --> 0:33:53.720
<v Speaker 1>And I think we're barely scratching the surface of what

0:33:53.760 --> 0:33:57.080
<v Speaker 1>that means today. Um and has more and more other

0:33:57.160 --> 0:34:00.840
<v Speaker 1>technology catches up, I think we all dream of finding

0:34:00.960 --> 0:34:05.480
<v Speaker 1>other big in cycled ways that E sports can provide

0:34:05.560 --> 0:34:09.000
<v Speaker 1>a level of biometric data, um to allow us to

0:34:09.040 --> 0:34:12.360
<v Speaker 1>appreciate you know what the best you well and also

0:34:12.480 --> 0:34:14.920
<v Speaker 1>how you know, average Joe's like you and I can

0:34:15.160 --> 0:34:20.640
<v Speaker 1>strive to chase after some of that greatness in certain categories. UM.

0:34:20.640 --> 0:34:24.320
<v Speaker 1>So it's definitely very very exciting. That's so cool. And

0:34:24.320 --> 0:34:28.560
<v Speaker 1>and and you know I, I too am chasing after

0:34:28.680 --> 0:34:33.560
<v Speaker 1>that elusive chicken dinner over at pub g and it

0:34:33.560 --> 0:34:37.919
<v Speaker 1>it remains just outside my grasp. So being able to

0:34:38.080 --> 0:34:41.520
<v Speaker 1>see how not just not just how well someone plays,

0:34:41.560 --> 0:34:45.319
<v Speaker 1>but how they go about playing that way, there is

0:34:45.360 --> 0:34:48.560
<v Speaker 1>something really enticing about that. The not just you know,

0:34:48.840 --> 0:34:53.000
<v Speaker 1>when we watch professional sports typically we can see great,

0:34:53.640 --> 0:34:57.840
<v Speaker 1>great displays of athleticism, but you know, people are not machines.

0:34:58.160 --> 0:35:01.759
<v Speaker 1>We can break things down and use slow motion and

0:35:02.120 --> 0:35:05.960
<v Speaker 1>various camera angles to kind of analyze the basics. But

0:35:06.200 --> 0:35:09.200
<v Speaker 1>to me, the fact that we're talking about a digital

0:35:09.239 --> 0:35:12.320
<v Speaker 1>realm and then being able to track our physical motions

0:35:12.320 --> 0:35:15.040
<v Speaker 1>and map that to the actions of a digital realm,

0:35:15.080 --> 0:35:17.600
<v Speaker 1>it does seem like this is uh a much more

0:35:17.640 --> 0:35:23.520
<v Speaker 1>conducive to breaking things down into quantifiable aspects to really

0:35:23.560 --> 0:35:26.440
<v Speaker 1>talk about well, you know, this person is checking their

0:35:26.480 --> 0:35:31.279
<v Speaker 1>mini map more frequently than someone who is not a

0:35:31.280 --> 0:35:34.799
<v Speaker 1>professional gamer. That's a really interesting stat and could really

0:35:35.680 --> 0:35:38.880
<v Speaker 1>inform people how to play the game at a slightly

0:35:38.960 --> 0:35:41.440
<v Speaker 1>higher level than what they were doing before, knowing of course,

0:35:41.560 --> 0:35:48.080
<v Speaker 1>that it's not a magic substitute for the hours of practice,

0:35:48.440 --> 0:35:51.080
<v Speaker 1>as you know, countless hours of practice for some of

0:35:51.120 --> 0:35:54.319
<v Speaker 1>these professional gamers who will sit down for eight or

0:35:54.360 --> 0:35:57.680
<v Speaker 1>ten hours and play a game and that's largely how

0:35:57.719 --> 0:36:00.239
<v Speaker 1>they got as good as they are. But then also

0:36:00.280 --> 0:36:03.239
<v Speaker 1>a tool for them to look at afterward. Maybe they've

0:36:03.280 --> 0:36:05.840
<v Speaker 1>played in a tournament, Maybe they played really well and

0:36:05.840 --> 0:36:08.400
<v Speaker 1>they want to see what what they were doing and

0:36:08.440 --> 0:36:12.560
<v Speaker 1>remember to really hone in on those particular types of

0:36:12.280 --> 0:36:15.319
<v Speaker 1>of of strategies and future tournaments. Or they didn't do

0:36:15.400 --> 0:36:16.840
<v Speaker 1>so well, and maybe they want to see what the

0:36:16.840 --> 0:36:21.000
<v Speaker 1>differences between their performance and someone else's. I also like

0:36:21.080 --> 0:36:24.600
<v Speaker 1>the idea of this from if we're looking beyond the sports,

0:36:24.640 --> 0:36:26.160
<v Speaker 1>which we'll get back to in a second, I don't

0:36:26.160 --> 0:36:29.040
<v Speaker 1>want to leave that behind, but I like this idea

0:36:29.160 --> 0:36:32.720
<v Speaker 1>also from a game designer standpoint. The idea of getting

0:36:32.760 --> 0:36:36.880
<v Speaker 1>more information about what your players see as important in

0:36:36.920 --> 0:36:40.080
<v Speaker 1>your game means that game designers can actually use that

0:36:40.160 --> 0:36:44.680
<v Speaker 1>information to make more effective games down the line um

0:36:44.760 --> 0:36:47.960
<v Speaker 1>and beyond that, if you if you think about this

0:36:48.040 --> 0:36:54.160
<v Speaker 1>technology reaching a point where it becomes more of a

0:36:54.320 --> 0:36:58.280
<v Speaker 1>kind of a standard piece of tech that gets rolled

0:36:58.320 --> 0:37:03.080
<v Speaker 1>out into laptops in the future or computers in general

0:37:03.080 --> 0:37:06.000
<v Speaker 1>in the future, you could see this being incorporated into

0:37:06.080 --> 0:37:09.480
<v Speaker 1>games themselves, where it's not just analysis, but it becomes

0:37:09.480 --> 0:37:12.920
<v Speaker 1>an element of gameplay. Like I think of a game,

0:37:13.000 --> 0:37:17.480
<v Speaker 1>perhaps like l A Noir, where part of that game

0:37:17.600 --> 0:37:21.600
<v Speaker 1>involves the player watching a virtual character's reaction as you're

0:37:21.640 --> 0:37:25.319
<v Speaker 1>interrogating the character, and that in turn informs you as

0:37:25.320 --> 0:37:27.080
<v Speaker 1>to whether or not that character is telling the truth

0:37:27.120 --> 0:37:30.360
<v Speaker 1>they're telling a lie. Will imagine eye tracking technology where

0:37:30.360 --> 0:37:33.320
<v Speaker 1>the character appears to be aware of where you are looking,

0:37:33.920 --> 0:37:37.040
<v Speaker 1>and then that adds a whole new game element. So

0:37:37.160 --> 0:37:39.760
<v Speaker 1>to me, the eye tracking technology in the gaming world,

0:37:39.760 --> 0:37:42.040
<v Speaker 1>I mean, as you say, we're at the very beginning

0:37:42.080 --> 0:37:44.520
<v Speaker 1>of it. Even if you just and I don't mean

0:37:44.520 --> 0:37:47.880
<v Speaker 1>to just to to make this sound less than what

0:37:47.920 --> 0:37:50.840
<v Speaker 1>it is. But even if you are restricting that attention

0:37:50.880 --> 0:37:55.640
<v Speaker 1>to e sports, there are so many incredible potential applications

0:37:55.640 --> 0:37:59.279
<v Speaker 1>for this technology, and it's really exciting to be in

0:37:59.360 --> 0:38:04.720
<v Speaker 1>these fair early days talking about where we're going right now. UM,

0:38:04.880 --> 0:38:08.240
<v Speaker 1>so getting back to eat sports and getting back into

0:38:08.280 --> 0:38:11.320
<v Speaker 1>that realm. Can you talk a little bit about the

0:38:11.360 --> 0:38:15.879
<v Speaker 1>relationships that have formed now that you guys are really

0:38:16.000 --> 0:38:21.200
<v Speaker 1>kind of getting more involved with incorporating eye tracking technology

0:38:21.239 --> 0:38:24.640
<v Speaker 1>and the pro gaming realm. I want to hear more

0:38:24.719 --> 0:38:28.440
<v Speaker 1>about this, uh, this this relationship and how that has

0:38:28.480 --> 0:38:34.680
<v Speaker 1>developed over time. Yeah. Absolutely, you make some some great

0:38:34.719 --> 0:38:37.600
<v Speaker 1>point shock and I think you know, like we as

0:38:37.600 --> 0:38:40.680
<v Speaker 1>we think about where we are, we are very much

0:38:41.560 --> 0:38:46.640
<v Speaker 1>um just at the beginning point of showcasing this kind

0:38:46.640 --> 0:38:50.560
<v Speaker 1>of technology and I attracting technology um to the world

0:38:50.920 --> 0:38:55.600
<v Speaker 1>right and I'll definitely talk jump into the partners and

0:38:55.680 --> 0:38:58.680
<v Speaker 1>talk about the partners and what we've done. Um. But

0:38:58.800 --> 0:39:01.680
<v Speaker 1>you you have to make some really interesting comments about

0:39:01.680 --> 0:39:06.200
<v Speaker 1>where is who can get the most benefit out of

0:39:06.880 --> 0:39:10.440
<v Speaker 1>uh technologies like this, like eye tracking and and that

0:39:10.560 --> 0:39:14.760
<v Speaker 1>kind of thing. There's obviously some very clear benefits for

0:39:15.239 --> 0:39:19.920
<v Speaker 1>professional players and for amateurs that are trying to become professional, right,

0:39:19.960 --> 0:39:22.920
<v Speaker 1>just this notion of getting better learning from the pros

0:39:22.960 --> 0:39:26.239
<v Speaker 1>that are out there, just like traditional sports. But one

0:39:26.280 --> 0:39:29.239
<v Speaker 1>of the other parts that really intrigued us to you

0:39:29.960 --> 0:39:33.080
<v Speaker 1>as we're trying to trying to roll out this kind

0:39:33.080 --> 0:39:37.279
<v Speaker 1>of technology is for the partition of viewer um for

0:39:37.360 --> 0:39:39.879
<v Speaker 1>the fan. One of the things that has not kind

0:39:39.880 --> 0:39:45.279
<v Speaker 1>of cut up with traditional sports is the viewing experience

0:39:45.320 --> 0:39:47.600
<v Speaker 1>and the commentating. A lot of the commentating in the

0:39:47.600 --> 0:39:50.480
<v Speaker 1>past for the sports has been around, you know, the

0:39:50.560 --> 0:39:55.200
<v Speaker 1>commentator explaining what's going on, but verbally, there really wasn't

0:39:55.200 --> 0:40:00.440
<v Speaker 1>a visual visual cues of visual explanations of what's happening

0:40:00.520 --> 0:40:05.520
<v Speaker 1>in the match. You know, obviously with NFL or NBA

0:40:06.080 --> 0:40:10.320
<v Speaker 1>there's a lot of analytic things and things that happened

0:40:10.360 --> 0:40:13.560
<v Speaker 1>through the broadcast I think of teleprompters and and things

0:40:13.600 --> 0:40:16.040
<v Speaker 1>like that. Well, it really wasn't that for e sports.

0:40:16.840 --> 0:40:19.640
<v Speaker 1>And so as we were introducing the technology and figuring

0:40:19.640 --> 0:40:21.880
<v Speaker 1>out how can we bring this and how what should

0:40:21.920 --> 0:40:24.680
<v Speaker 1>we be doing, we really wanted to make that viewing

0:40:24.760 --> 0:40:28.640
<v Speaker 1>experience better for you know, the hundreds of millions of

0:40:29.280 --> 0:40:32.879
<v Speaker 1>gaming fans that are watching these sports globally. And then

0:40:32.880 --> 0:40:35.480
<v Speaker 1>we have to decide, you know, okay, how who can

0:40:35.560 --> 0:40:38.719
<v Speaker 1>who shares our values, who can who will work with

0:40:38.960 --> 0:40:43.520
<v Speaker 1>us to to bring this technology to the forefront and

0:40:43.680 --> 0:40:47.920
<v Speaker 1>you know earlier this year in January, UM we announced

0:40:47.960 --> 0:40:51.319
<v Speaker 1>the partnership and we've been working very closely with UM,

0:40:51.320 --> 0:40:54.920
<v Speaker 1>with Turner and with Elik around all the all the

0:40:54.960 --> 0:40:58.880
<v Speaker 1>tournaments that they're running. And UM actually just here in

0:40:58.960 --> 0:41:03.840
<v Speaker 1>September for the first time UM partnership between US, Toby

0:41:03.920 --> 0:41:08.759
<v Speaker 1>and an e League. UM we rolled out the the

0:41:08.840 --> 0:41:12.920
<v Speaker 1>getting Technical segment on the E League broadcast and really

0:41:12.920 --> 0:41:16.040
<v Speaker 1>being able to to showcase the fans and to the

0:41:16.120 --> 0:41:20.320
<v Speaker 1>viewers this I gave technology that's being captured to the

0:41:20.800 --> 0:41:26.160
<v Speaker 1>tracking software, my tracking software. So UM, from a partnership side,

0:41:26.920 --> 0:41:30.799
<v Speaker 1>it has been it was it was very important to

0:41:30.920 --> 0:41:35.040
<v Speaker 1>us to select partners and work with partners that shared

0:41:35.160 --> 0:41:39.719
<v Speaker 1>quite honestly our vision of making this better for for

0:41:39.800 --> 0:41:42.440
<v Speaker 1>the viewer because we know professionals are going to continue

0:41:42.480 --> 0:41:45.840
<v Speaker 1>to innovate and get better where at the forefront working

0:41:45.880 --> 0:41:50.600
<v Speaker 1>with them on separate UH separate programs. Amateurs are always

0:41:50.600 --> 0:41:53.200
<v Speaker 1>going to look to get better because they want they

0:41:53.239 --> 0:41:57.239
<v Speaker 1>they want so badly to become a professional. But there's

0:41:57.480 --> 0:42:00.480
<v Speaker 1>a ton of people I just enjoy the sports because

0:42:00.480 --> 0:42:02.600
<v Speaker 1>of what it is and how full we make it

0:42:02.680 --> 0:42:06.160
<v Speaker 1>better for them. So UM, David, I'll hands over to

0:42:06.239 --> 0:42:08.560
<v Speaker 1>you because you again, I would love for you to

0:42:08.640 --> 0:42:11.560
<v Speaker 1>chime in and talk to uh just a relationship we

0:42:11.640 --> 0:42:14.160
<v Speaker 1>have with Turner and E League and how all that

0:42:14.200 --> 0:42:19.040
<v Speaker 1>came together. Yes, absolutely, I mean I feel like just

0:42:19.160 --> 0:42:22.560
<v Speaker 1>boils back down to a point of trying to be

0:42:22.680 --> 0:42:25.400
<v Speaker 1>a good steward as far as a leader in the

0:42:25.440 --> 0:42:27.600
<v Speaker 1>industry on behalf to be e sports, and really just

0:42:27.760 --> 0:42:31.799
<v Speaker 1>making it a bit easier for viewers overall to get

0:42:31.840 --> 0:42:34.720
<v Speaker 1>more out of the viewing experience, whether they're season veterans

0:42:34.719 --> 0:42:36.839
<v Speaker 1>who have been watching the game for a long time,

0:42:37.719 --> 0:42:39.520
<v Speaker 1>or something may be new to the game as well.

0:42:39.560 --> 0:42:42.400
<v Speaker 1>We've seen the studies who knew you that day. A

0:42:42.400 --> 0:42:44.520
<v Speaker 1>lot of the exports viewers don't even play the games

0:42:44.520 --> 0:42:47.440
<v Speaker 1>that they watched. So if we're trying to help the

0:42:47.520 --> 0:42:50.880
<v Speaker 1>sports grow in the Western world, that's likely going to

0:42:50.960 --> 0:42:53.399
<v Speaker 1>be introducing e sports to people who are very new

0:42:53.440 --> 0:42:56.120
<v Speaker 1>to the game. Maybe your family and maybe your friends

0:42:56.120 --> 0:42:58.640
<v Speaker 1>who put that um So when it came to working

0:42:58.680 --> 0:43:01.839
<v Speaker 1>with Eleague, I think it was no brainer for us

0:43:01.880 --> 0:43:05.080
<v Speaker 1>to start off with counter strikes. When you look at

0:43:05.080 --> 0:43:08.560
<v Speaker 1>the landscape of the sports titles out there, you can

0:43:08.600 --> 0:43:10.920
<v Speaker 1>look at your league legends, your Dodas and your mobiles

0:43:10.920 --> 0:43:13.759
<v Speaker 1>out there, it does have a rather high learning curve

0:43:13.880 --> 0:43:17.000
<v Speaker 1>for people who may not be yet familiar with the title. UM.

0:43:17.160 --> 0:43:19.000
<v Speaker 1>So definitely we look at a game like counter Strike,

0:43:19.200 --> 0:43:22.560
<v Speaker 1>there's really nothing to misunderstand about, you know, don't be

0:43:22.640 --> 0:43:25.759
<v Speaker 1>on the wrong point and end up gun um. And

0:43:25.840 --> 0:43:28.040
<v Speaker 1>so I think being able to find a game that

0:43:28.080 --> 0:43:31.920
<v Speaker 1>immediately resonates it and can be digested by a larger

0:43:31.960 --> 0:43:35.400
<v Speaker 1>audience helps us, uh not only again bring us to

0:43:35.440 --> 0:43:37.880
<v Speaker 1>a wider audience, but then when you factor in the

0:43:37.960 --> 0:43:41.800
<v Speaker 1>first person perspective and what eye tracking can really bring

0:43:41.840 --> 0:43:46.000
<v Speaker 1>in from a synergy perspective there, it really made a

0:43:46.000 --> 0:43:49.760
<v Speaker 1>lot of sense to find the right partner like easy

0:43:49.920 --> 0:43:53.960
<v Speaker 1>to have a right tournament. Where again, counter strikes with

0:43:54.000 --> 0:43:55.759
<v Speaker 1>their bread and butter for the better part of two

0:43:55.800 --> 0:43:58.960
<v Speaker 1>years now um they hosted the Major in January to

0:43:59.360 --> 0:44:03.800
<v Speaker 1>overwhelming excess UM and they're willing to continue to try

0:44:03.840 --> 0:44:05.560
<v Speaker 1>and see how they can push the limits of counter

0:44:05.600 --> 0:44:08.360
<v Speaker 1>Strike even further and further as you look towards the future.

0:44:08.440 --> 0:44:11.600
<v Speaker 1>But it really boils down to what ways can we

0:44:11.680 --> 0:44:15.880
<v Speaker 1>have this experience be more digestible to a huge gaming

0:44:15.880 --> 0:44:18.960
<v Speaker 1>audience out there. So for eye tracking and counter strike,

0:44:19.320 --> 0:44:22.120
<v Speaker 1>Where was the player looking, what were the context of

0:44:22.560 --> 0:44:25.719
<v Speaker 1>you know, how they made the decision that they did, um.

0:44:25.800 --> 0:44:27.359
<v Speaker 1>And we've seen a lot of excitement from it. We've

0:44:27.360 --> 0:44:29.520
<v Speaker 1>seen a tremendous amount of assignment from the stands. They've

0:44:29.560 --> 0:44:34.440
<v Speaker 1>been really uh receptive of the eye tracking uh clicks.

0:44:34.480 --> 0:44:36.719
<v Speaker 1>They've been telling us how they want to see you know,

0:44:36.920 --> 0:44:41.640
<v Speaker 1>other players, specific players get put under the microscope. Um.

0:44:41.719 --> 0:44:43.279
<v Speaker 1>You know, they would love to be able to get

0:44:43.320 --> 0:44:45.960
<v Speaker 1>a better clear breakdown of exactly how they pulled off

0:44:46.000 --> 0:44:47.799
<v Speaker 1>the eight that they did. We're seeing a lot of

0:44:47.840 --> 0:44:51.000
<v Speaker 1>really good reception from the commentators as well. So when

0:44:51.080 --> 0:44:54.000
<v Speaker 1>we look at the league, uh, the you know, enders

0:44:55.440 --> 0:44:57.960
<v Speaker 1>and a lot of the guys who are providing kind

0:44:57.960 --> 0:45:00.680
<v Speaker 1>of the color uh you know, play by play commentary

0:45:00.840 --> 0:45:02.640
<v Speaker 1>have been excited to be able to talk, you know,

0:45:02.719 --> 0:45:05.840
<v Speaker 1>a little bit more about the nuances of for example,

0:45:05.920 --> 0:45:08.720
<v Speaker 1>how an in game leader on the team may indext

0:45:08.800 --> 0:45:11.640
<v Speaker 1>more between the mini map and looking at the economy

0:45:11.640 --> 0:45:14.200
<v Speaker 1>of the team and the other four players who are

0:45:14.239 --> 0:45:17.680
<v Speaker 1>more of the damage doers and the um you know,

0:45:17.719 --> 0:45:19.640
<v Speaker 1>the meet and guns of the team are just more

0:45:19.680 --> 0:45:22.600
<v Speaker 1>focused on plane UM. And so I think it really

0:45:22.600 --> 0:45:25.440
<v Speaker 1>opens up a way to present the game again, to

0:45:26.160 --> 0:45:29.200
<v Speaker 1>know why I variety of people, and it helps us

0:45:29.280 --> 0:45:32.840
<v Speaker 1>as a brand find meaningful ways to continue to the

0:45:32.920 --> 0:45:35.960
<v Speaker 1>game back to the community rather than you know, just

0:45:36.160 --> 0:45:39.560
<v Speaker 1>business as usual logo branding and culsorship rights and things

0:45:39.560 --> 0:45:43.400
<v Speaker 1>like that. Fascinating, I think. I also find it really

0:45:43.440 --> 0:45:48.440
<v Speaker 1>interesting that the counter Strike is the sort of the

0:45:48.480 --> 0:45:51.920
<v Speaker 1>go to game. It makes perfect sense. But I recently

0:45:52.080 --> 0:45:55.640
<v Speaker 1>did a multi part series on the history of Valve,

0:45:56.440 --> 0:45:59.920
<v Speaker 1>and so my listeners now know that counter Strike, that

0:46:00.080 --> 0:46:03.720
<v Speaker 1>the game that originally was you know, a modification, Uh,

0:46:03.840 --> 0:46:05.759
<v Speaker 1>it was a mod of Half Life that came out

0:46:07.320 --> 0:46:10.719
<v Speaker 1>thousand that it's gone through a couple of different variations,

0:46:10.760 --> 0:46:12.879
<v Speaker 1>the source version of it coming out a few years

0:46:12.920 --> 0:46:16.000
<v Speaker 1>ago twelve, I believe it was. And to see that

0:46:16.000 --> 0:46:20.479
<v Speaker 1>that game is still so so such a big part

0:46:21.080 --> 0:46:24.759
<v Speaker 1>of E sports it is, which makes sense. It requires

0:46:24.800 --> 0:46:28.759
<v Speaker 1>people to have very strong skill sets as well as

0:46:28.800 --> 0:46:31.400
<v Speaker 1>be very good team players if you want to have

0:46:31.440 --> 0:46:34.120
<v Speaker 1>a strong counter Strike team, and I can definitely see

0:46:34.120 --> 0:46:38.000
<v Speaker 1>where that value comes in. I remember distinctly when I

0:46:38.120 --> 0:46:42.799
<v Speaker 1>attended a c E S many years ago. Uh, one

0:46:43.000 --> 0:46:47.880
<v Speaker 1>of the the companies there, one of the the computer companies.

0:46:48.680 --> 0:46:52.600
<v Speaker 1>We're hosting Ubisoft's team at the time, the frag Dolls,

0:46:52.760 --> 0:46:56.960
<v Speaker 1>who were professional gamers, and the frag Dolls were taking

0:46:56.960 --> 0:46:59.880
<v Speaker 1>on all comers, and so people would step up the

0:47:00.200 --> 0:47:02.160
<v Speaker 1>form a team of four and then three of the

0:47:02.200 --> 0:47:05.200
<v Speaker 1>frag Dolls would just decimate them, and it happened over

0:47:05.200 --> 0:47:07.560
<v Speaker 1>and over and over again, and it was exciting to watch.

0:47:07.600 --> 0:47:10.680
<v Speaker 1>But it would have been so much more interesting to

0:47:10.800 --> 0:47:13.680
<v Speaker 1>actually see how they played together as a team, beyond

0:47:14.360 --> 0:47:16.640
<v Speaker 1>just knowing that they're coordinating much better, that they have

0:47:16.680 --> 0:47:18.600
<v Speaker 1>a good knowledge of the maps, being able to see

0:47:18.840 --> 0:47:22.680
<v Speaker 1>where they're looking and how frequently they're looking around. Do

0:47:23.160 --> 0:47:26.399
<v Speaker 1>they stare at one place for any given time, where

0:47:26.400 --> 0:47:29.879
<v Speaker 1>are they just constantly scanning? That sort of stuff would

0:47:29.880 --> 0:47:32.200
<v Speaker 1>have been really interesting to see. So I find this

0:47:32.239 --> 0:47:34.520
<v Speaker 1>really exciting. And as you point out, it also by

0:47:34.560 --> 0:47:40.560
<v Speaker 1>giving more information by informing the audience, you spend less time, uh,

0:47:40.800 --> 0:47:43.880
<v Speaker 1>trying to familiarize yourself with the way the game is working.

0:47:43.880 --> 0:47:47.520
<v Speaker 1>It becomes much more apparent early on if you're able

0:47:47.560 --> 0:47:50.360
<v Speaker 1>to see what other people are looking at, and I

0:47:50.360 --> 0:47:53.240
<v Speaker 1>think it removes that barrier. Uh. I think it also

0:47:54.200 --> 0:48:01.040
<v Speaker 1>really illustrates how professional gamers are are you know, just

0:48:01.080 --> 0:48:04.600
<v Speaker 1>incredibly good at what they do beyond raking up high scores,

0:48:04.640 --> 0:48:09.799
<v Speaker 1>Because I think still among certain populations at least, the

0:48:09.840 --> 0:48:13.680
<v Speaker 1>idea of professional gaming is somewhat scoffed at. UH. Whereas

0:48:13.800 --> 0:48:17.000
<v Speaker 1>you know, we accept professional sports pretty easily. That's been

0:48:17.040 --> 0:48:21.000
<v Speaker 1>part of our culture for for decades, and that is

0:48:21.120 --> 0:48:24.319
<v Speaker 1>pretty easy for folks to go along with. UH. I

0:48:24.360 --> 0:48:27.160
<v Speaker 1>think before anyone gets a chance to really see what

0:48:27.360 --> 0:48:31.719
<v Speaker 1>pro e sports is all about, they have an initial

0:48:31.960 --> 0:48:35.560
<v Speaker 1>reaction of like, well, that's a game that's not a sport,

0:48:35.920 --> 0:48:37.640
<v Speaker 1>and it's not until you're able to really kind of

0:48:37.640 --> 0:48:40.080
<v Speaker 1>break it down in this way and say, no, take

0:48:40.120 --> 0:48:42.840
<v Speaker 1>a look at this. These these are men and women

0:48:43.200 --> 0:48:47.000
<v Speaker 1>who are doing things at a level far beyond what

0:48:47.120 --> 0:48:50.360
<v Speaker 1>the average person is capable of doing. It is similar,

0:48:50.680 --> 0:48:54.400
<v Speaker 1>if not, if not identical, to what you see in

0:48:54.440 --> 0:48:59.480
<v Speaker 1>the actual physical sports realm. So I like that aspect

0:48:59.480 --> 0:49:02.880
<v Speaker 1>of it as well. It gives you that extra I

0:49:02.880 --> 0:49:05.160
<v Speaker 1>guess ammunition is the right way to put it when

0:49:05.160 --> 0:49:07.920
<v Speaker 1>you are talking about e sports and trying to explain

0:49:08.000 --> 0:49:12.239
<v Speaker 1>to someone how it really is a level of performance

0:49:12.320 --> 0:49:15.920
<v Speaker 1>beyond what the average person tends to be able to

0:49:15.960 --> 0:49:19.919
<v Speaker 1>do uh through this partnership. I'm sure you've you've seen

0:49:20.000 --> 0:49:24.799
<v Speaker 1>some really interesting stuff. Are there any particular uh stories

0:49:25.000 --> 0:49:29.240
<v Speaker 1>or particular revelations that you have encountered as a result

0:49:29.320 --> 0:49:34.960
<v Speaker 1>of this eye tracking technology being part of this experience. Yeah,

0:49:34.960 --> 0:49:39.000
<v Speaker 1>I mean, I would definitely say the just the middle

0:49:39.440 --> 0:49:45.920
<v Speaker 1>of nuanced gameplay between these counterslight players is insane. I

0:49:45.920 --> 0:49:49.040
<v Speaker 1>mean we talk about, you know, these guys being able

0:49:49.120 --> 0:49:50.919
<v Speaker 1>to be at the top of their games. I mean,

0:49:51.080 --> 0:49:53.160
<v Speaker 1>these are the guys who absolutely can tell the difference

0:49:53.200 --> 0:49:55.680
<v Speaker 1>between you know, two hundred and sixty hurts versus a

0:49:55.760 --> 0:49:59.719
<v Speaker 1>hundred and forty two hurts. There's jokes out there about

0:49:59.719 --> 0:50:01.840
<v Speaker 1>how the human I till and see you know thirty fps.

0:50:01.920 --> 0:50:04.440
<v Speaker 1>That is completely not true at all. Um. You know,

0:50:04.480 --> 0:50:06.640
<v Speaker 1>the counterstrect guys within the league, and a lot of

0:50:06.680 --> 0:50:12.319
<v Speaker 1>these guys here are just very um uh, their their

0:50:12.360 --> 0:50:14.759
<v Speaker 1>sensors are extreme, you know, when when you also could

0:50:14.760 --> 0:50:16.480
<v Speaker 1>how some of these guys play. There's a player like

0:50:16.560 --> 0:50:18.920
<v Speaker 1>j d M on Team Liquid who means back, you know,

0:50:19.000 --> 0:50:22.200
<v Speaker 1>three or four feet behind his chair. The distance between

0:50:22.320 --> 0:50:26.239
<v Speaker 1>his eyes to this screen is wildly different from you know,

0:50:26.280 --> 0:50:30.239
<v Speaker 1>another player who maybe near seven inches away. Um, we

0:50:30.360 --> 0:50:32.920
<v Speaker 1>found that could be interesting in the studio setting when

0:50:32.920 --> 0:50:35.520
<v Speaker 1>it comes to calibrating the eye tracking units for the

0:50:35.600 --> 0:50:38.040
<v Speaker 1>various players and making sure that the way that they

0:50:38.080 --> 0:50:40.200
<v Speaker 1>compete and how they're being calibrated at the time. But

0:50:40.880 --> 0:50:43.600
<v Speaker 1>I think just at a very high level, um, people,

0:50:43.760 --> 0:50:45.759
<v Speaker 1>once we slow down the game and once we get

0:50:45.800 --> 0:50:48.480
<v Speaker 1>to replays and all the technologies finally as caught up

0:50:48.520 --> 0:50:51.279
<v Speaker 1>to be able to subtily break down the nuances of

0:50:51.320 --> 0:50:54.160
<v Speaker 1>how quick they are in terms of middleseconds and hundreds

0:50:54.160 --> 0:50:57.719
<v Speaker 1>of middleseconds, we're gonna quickly see just you know, the

0:50:57.760 --> 0:51:01.400
<v Speaker 1>difference between the top one percent of players and investing

0:51:01.480 --> 0:51:03.520
<v Speaker 1>what that there and uh not going to be very

0:51:03.520 --> 0:51:09.640
<v Speaker 1>exciting to see. Yeah. And and you know something else

0:51:09.680 --> 0:51:12.760
<v Speaker 1>that stood out to me here with with the initial

0:51:12.880 --> 0:51:15.120
<v Speaker 1>ROD and it's kind of the first the first time

0:51:15.280 --> 0:51:18.279
<v Speaker 1>the getting Technical segment started to run on the the

0:51:18.440 --> 0:51:21.880
<v Speaker 1>league coverage has been the fan reaction. So you know,

0:51:21.920 --> 0:51:24.439
<v Speaker 1>I mentioned, you know, part of the reason that we're

0:51:24.440 --> 0:51:27.319
<v Speaker 1>doing this is we want to improve the viewership experience,

0:51:27.920 --> 0:51:30.960
<v Speaker 1>you know, selfishly for us as gamers and fans, because

0:51:31.440 --> 0:51:33.640
<v Speaker 1>we're watching these things ourselves and we want to be

0:51:33.680 --> 0:51:37.759
<v Speaker 1>able to a better viewing experience. Like if you look

0:51:37.760 --> 0:51:42.200
<v Speaker 1>at the feedback you know, just on on Facebook comments

0:51:42.280 --> 0:51:45.600
<v Speaker 1>on what you see happening on Twitch on the Elite broadcast,

0:51:45.680 --> 0:51:50.360
<v Speaker 1>Like the comments from fans is it's really encouraging around this.

0:51:50.520 --> 0:51:54.840
<v Speaker 1>They appreciate this technology, They appreciate being able to get

0:51:54.880 --> 0:52:00.080
<v Speaker 1>a better glint at how these professionals are performed in

0:52:00.239 --> 0:52:03.680
<v Speaker 1>real time, something you've never seen before. So you know,

0:52:03.760 --> 0:52:07.120
<v Speaker 1>as we as we roll out new new innovations and technologies,

0:52:07.160 --> 0:52:10.360
<v Speaker 1>we do obviously a ton of work, and we're working

0:52:10.520 --> 0:52:13.040
<v Speaker 1>and talking with our fans and our customers and just

0:52:13.120 --> 0:52:16.960
<v Speaker 1>gamers overall too UM to make sure we're delivering what

0:52:17.360 --> 0:52:21.040
<v Speaker 1>they want. Ultimately alien where is trying to deliver that

0:52:21.280 --> 0:52:24.400
<v Speaker 1>ultimate gaming experience. We feel this place right into that.

0:52:25.000 --> 0:52:29.160
<v Speaker 1>But it's always a it's always reassuring one when we

0:52:29.200 --> 0:52:32.200
<v Speaker 1>go down a path and we work with partners UM

0:52:32.239 --> 0:52:34.719
<v Speaker 1>and roll out new technologies and new features and so

0:52:34.880 --> 0:52:39.399
<v Speaker 1>on to see that. See the fan reaction is UM

0:52:39.600 --> 0:52:43.440
<v Speaker 1>is a positive is coming back positive and that to

0:52:43.480 --> 0:52:46.360
<v Speaker 1>me has definitely said out of and seen anything negative

0:52:46.400 --> 0:52:51.480
<v Speaker 1>around the technology. Just a lot of appreciation from from

0:52:51.480 --> 0:52:54.719
<v Speaker 1>the Game of community. Well, I love that There is

0:52:54.800 --> 0:52:57.839
<v Speaker 1>one thing I do want to add in the FANTE back.

0:52:57.960 --> 0:53:03.560
<v Speaker 1>People have been clamoring with what a anti cheating tool

0:53:03.760 --> 0:53:06.799
<v Speaker 1>that may wind up being. Um, it's curious to see

0:53:06.800 --> 0:53:08.359
<v Speaker 1>because what if one day they you know, we all

0:53:08.400 --> 0:53:10.759
<v Speaker 1>had monitors that always tracked our eyes and you can

0:53:10.800 --> 0:53:15.600
<v Speaker 1>never disable that. UM, that would be a very interesting future.

0:53:16.600 --> 0:53:18.520
<v Speaker 1>When we come back, we'll chat a bit more with

0:53:18.640 --> 0:53:21.359
<v Speaker 1>Robert from Turner about how they took the challenge of

0:53:21.400 --> 0:53:24.360
<v Speaker 1>taking the tech created by Toby and alien Ware and

0:53:24.400 --> 0:53:27.919
<v Speaker 1>they found a way to incorporate it into e sports broadcasts.

0:53:27.920 --> 0:53:31.400
<v Speaker 1>But first let's take another quick break to thank our sponsor.

0:53:38.520 --> 0:53:40.960
<v Speaker 1>So that kind of leads us naturally into a discussion

0:53:41.480 --> 0:53:46.320
<v Speaker 1>about the challenges of presenting e sports to an audience

0:53:46.360 --> 0:53:49.279
<v Speaker 1>in a way where they can really appreciate what's going on,

0:53:49.440 --> 0:53:53.720
<v Speaker 1>and that that ties into this topic of the eye

0:53:53.719 --> 0:53:58.040
<v Speaker 1>tracking technology. We know that Toby Tech was the company

0:53:58.120 --> 0:54:01.960
<v Speaker 1>to start working on the actual hardware and the basic software,

0:54:01.960 --> 0:54:05.400
<v Speaker 1>and we had Dell and alien Ware that we're working

0:54:05.520 --> 0:54:10.000
<v Speaker 1>on the various UH consumer products that incorporate that technology.

0:54:10.080 --> 0:54:12.319
<v Speaker 1>But when it comes to actually implementing it in a

0:54:12.360 --> 0:54:17.080
<v Speaker 1>way that makes sense both from an administrative perspective where

0:54:17.320 --> 0:54:19.960
<v Speaker 1>you guys are trying to find ways of adding value

0:54:20.120 --> 0:54:24.480
<v Speaker 1>to the presentation and from a consumer perspective or from

0:54:24.480 --> 0:54:29.239
<v Speaker 1>an audience perspective where they can appreciate even more the

0:54:29.280 --> 0:54:32.400
<v Speaker 1>capabilities of these elite players because they're getting kind of

0:54:32.440 --> 0:54:34.920
<v Speaker 1>insight into what's happening. Can you talk a little bit

0:54:34.920 --> 0:54:39.000
<v Speaker 1>about that implementation and what that experience was, Like? Sure, yeah,

0:54:39.000 --> 0:54:41.920
<v Speaker 1>I mean, um, you know what I would say is

0:54:43.080 --> 0:54:46.960
<v Speaker 1>it was birthed out of actually a very casual conversation

0:54:47.120 --> 0:54:51.000
<v Speaker 1>between David Chen and I David Chen from Dell and

0:54:51.080 --> 0:54:57.240
<v Speaker 1>I um at our major actually and that was in January. Um,

0:54:57.280 --> 0:55:01.080
<v Speaker 1>you know, I had seen a demo of some behind

0:55:01.120 --> 0:55:04.000
<v Speaker 1>the scenes software that a League of Legends team was

0:55:04.120 --> 0:55:09.480
<v Speaker 1>using to improve their performance with eye tracking, and thought, wow,

0:55:09.560 --> 0:55:14.400
<v Speaker 1>this is a really interesting, Um, how do we democratize that, Like,

0:55:14.480 --> 0:55:18.080
<v Speaker 1>how do we bring that to the audience watching the

0:55:18.080 --> 0:55:20.960
<v Speaker 1>game instead of making it like a back off its

0:55:21.040 --> 0:55:25.720
<v Speaker 1>tool that a team is using to try and optimize

0:55:26.160 --> 0:55:31.080
<v Speaker 1>its performance. And you know there are challenges for sure, Right.

0:55:31.200 --> 0:55:35.560
<v Speaker 1>So in March, um I went to Austin and we

0:55:35.560 --> 0:55:39.440
<v Speaker 1>we had a meeting, and in that meeting, Toby actually

0:55:39.480 --> 0:55:43.880
<v Speaker 1>brought their ideas on how it could work. UM, but

0:55:44.920 --> 0:55:49.319
<v Speaker 1>you know, to be candid, uh, they hadn't ever run

0:55:49.680 --> 0:55:54.560
<v Speaker 1>uh competitive gaming event. And as you alluded to earlier,

0:55:55.000 --> 0:56:01.520
<v Speaker 1>you know, competitive integrity is extremely important to extremely important

0:56:01.560 --> 0:56:04.799
<v Speaker 1>to the players, and so we have to be very

0:56:04.840 --> 0:56:09.399
<v Speaker 1>careful about what we do in the studio and how

0:56:09.480 --> 0:56:13.640
<v Speaker 1>we produce things. And as a result, UM, it is

0:56:13.680 --> 0:56:16.319
<v Speaker 1>certainly not as simple to do something like this eye

0:56:16.320 --> 0:56:20.520
<v Speaker 1>tracking as one would think it would be. UM. So

0:56:20.640 --> 0:56:24.520
<v Speaker 1>to kind of walk through the components of how it works, UM,

0:56:24.640 --> 0:56:28.880
<v Speaker 1>you need a computer with an eye tracker connected to it,

0:56:29.920 --> 0:56:34.319
<v Speaker 1>UM that is capturing gays in real time. Then you

0:56:34.440 --> 0:56:40.000
<v Speaker 1>also need a video feed of the point of view

0:56:40.160 --> 0:56:45.600
<v Speaker 1>of the player in real time. UM. And the two

0:56:45.680 --> 0:56:49.640
<v Speaker 1>things like the the eye tracker needs to be synchronized

0:56:49.719 --> 0:56:52.640
<v Speaker 1>for the resolution and aspect ratio that the player is

0:56:52.719 --> 0:56:55.600
<v Speaker 1>running the game at. And of course then the p

0:56:55.800 --> 0:56:59.279
<v Speaker 1>o V feed of the gameplay also needs to be

0:57:00.200 --> 0:57:03.520
<v Speaker 1>exactly what the player is looking at, so it can't

0:57:03.560 --> 0:57:08.239
<v Speaker 1>be at a different aspect ratio or resolution and have

0:57:08.400 --> 0:57:12.520
<v Speaker 1>it make perfect sense. And then you need to take

0:57:12.600 --> 0:57:16.720
<v Speaker 1>those two things that the video feed of the gays

0:57:17.400 --> 0:57:21.040
<v Speaker 1>and the actual p o V and then use broadcast

0:57:21.040 --> 0:57:24.920
<v Speaker 1>production equipment to merge those two things in real time

0:57:25.040 --> 0:57:31.200
<v Speaker 1>so you're getting an accurate UM feed of the two things. Well,

0:57:31.520 --> 0:57:34.600
<v Speaker 1>in order to do all of what I just mentioned,

0:57:35.200 --> 0:57:39.439
<v Speaker 1>it actually requires two computers that the players not even

0:57:39.480 --> 0:57:44.920
<v Speaker 1>playing on. UM. We have one machine that is the

0:57:44.960 --> 0:57:49.800
<v Speaker 1>dedicated gaze tracker that's actually outputting a green screen with

0:57:49.880 --> 0:57:54.800
<v Speaker 1>the gaze on it, So that computer is the tracker itself,

0:57:54.920 --> 0:57:58.920
<v Speaker 1>is mounted underneath the monitor that the player is sitting

0:57:58.920 --> 0:58:03.920
<v Speaker 1>in front of on stage age. And then we're using UM.

0:58:03.960 --> 0:58:05.560
<v Speaker 1>This might be a little too in the weeds, but

0:58:05.600 --> 0:58:10.440
<v Speaker 1>we're using UH USB Cat six extenders, so we're able

0:58:10.480 --> 0:58:13.760
<v Speaker 1>to run the USB three hundred feet to a server

0:58:13.920 --> 0:58:18.040
<v Speaker 1>room UM. And then the actual computer that the gaze

0:58:18.240 --> 0:58:22.240
<v Speaker 1>tracking software is running on is in this server room

0:58:23.200 --> 0:58:26.240
<v Speaker 1>hundreds of hundreds of feet away from the actual stage.

0:58:27.280 --> 0:58:30.400
<v Speaker 1>So we can't run the gays tracking software on the

0:58:30.400 --> 0:58:33.680
<v Speaker 1>computer that the players playing on because we can't do

0:58:33.760 --> 0:58:41.040
<v Speaker 1>anything that that could impact competitive integrity. Then for the

0:58:41.080 --> 0:58:45.840
<v Speaker 1>p o V UM, in order to get that p

0:58:46.000 --> 0:58:49.200
<v Speaker 1>o V, we cannot take it from the players computer,

0:58:49.400 --> 0:58:52.960
<v Speaker 1>So we don't ever take a video output from a

0:58:53.040 --> 0:58:57.880
<v Speaker 1>player's computer and feed that into our broadcast infrastructure. Because

0:58:58.200 --> 0:59:01.200
<v Speaker 1>the output from the video card on a player's computer

0:59:01.280 --> 0:59:04.560
<v Speaker 1>needs to go directly to the monitor, there cannot be

0:59:04.720 --> 0:59:10.520
<v Speaker 1>anything in that loop that introduces any latency. So and again,

0:59:10.600 --> 0:59:15.880
<v Speaker 1>in order to to maintain competitive integrity, we cannot use

0:59:16.040 --> 0:59:19.240
<v Speaker 1>the computer that the player is playing on to produce

0:59:19.360 --> 0:59:22.120
<v Speaker 1>the p o V footage that we're using to produce

0:59:22.240 --> 0:59:28.479
<v Speaker 1>this content. So instead, I have yet another computer in

0:59:28.520 --> 0:59:34.000
<v Speaker 1>the same server room that is connected to a relay

0:59:34.120 --> 0:59:39.520
<v Speaker 1>game server and is mimicking that player's point of view experience.

0:59:39.560 --> 0:59:44.160
<v Speaker 1>So what we've done is we very carefully keep track

0:59:44.200 --> 0:59:47.880
<v Speaker 1>of what aspect ratio the players running the game at

0:59:47.920 --> 0:59:52.520
<v Speaker 1>on stage, we mimic those settings and all of the

0:59:52.560 --> 0:59:59.320
<v Speaker 1>other settings that that players traditionally use on this secondary computer,

1:00:00.080 --> 1:00:04.320
<v Speaker 1>and then we're um linking it to that player so

1:00:04.400 --> 1:00:07.600
<v Speaker 1>that it shows their p o V the entire game,

1:00:08.400 --> 1:00:12.400
<v Speaker 1>and then feeding that into our broadcast infrastructure, and then

1:00:12.520 --> 1:00:16.520
<v Speaker 1>upstream from all of that, there is a broadcast switcher

1:00:16.680 --> 1:00:22.960
<v Speaker 1>that is merging the gays output with the green removed obviously,

1:00:23.760 --> 1:00:27.040
<v Speaker 1>and that p o V footage and feeding that to

1:00:27.080 --> 1:00:29.640
<v Speaker 1>the control room where a producer can watch it in

1:00:29.720 --> 1:00:34.680
<v Speaker 1>real time and decide is this something I want our

1:00:34.760 --> 1:00:37.520
<v Speaker 1>talent to talk about or not talk about. And so

1:00:37.960 --> 1:00:41.360
<v Speaker 1>we're we've now done this for three weeks of this tournament,

1:00:42.280 --> 1:00:44.720
<v Speaker 1>and we're you know, to be honest with you, if

1:00:44.720 --> 1:00:50.160
<v Speaker 1>you had talked to me before the tournament, UM, I my,

1:00:50.360 --> 1:00:53.720
<v Speaker 1>I was very careful to say, I don't know what

1:00:53.760 --> 1:00:56.360
<v Speaker 1>we're going to get. I don't know what kind of

1:00:56.400 --> 1:00:58.680
<v Speaker 1>insights we're going to get. I don't know if this

1:00:58.760 --> 1:01:03.080
<v Speaker 1>is really going to be like super interesting content or

1:01:03.240 --> 1:01:06.960
<v Speaker 1>just interesting content. Is it going to reveal things or

1:01:07.000 --> 1:01:11.000
<v Speaker 1>not reveal things? Um? All I knew was that we

1:01:11.040 --> 1:01:13.280
<v Speaker 1>had a proof of concept that we could capture this

1:01:13.920 --> 1:01:15.400
<v Speaker 1>and then we were going to see what we could

1:01:15.440 --> 1:01:18.680
<v Speaker 1>do with it. But I think we're really really pleased

1:01:18.760 --> 1:01:24.120
<v Speaker 1>with how the content has come come together and the

1:01:24.160 --> 1:01:30.680
<v Speaker 1>fans are just blown away. UM. I think you know,

1:01:30.800 --> 1:01:34.760
<v Speaker 1>it's it's a statement about what Turner Sports brings to

1:01:34.800 --> 1:01:37.960
<v Speaker 1>the E sports space, where we're trying to, you know,

1:01:38.120 --> 1:01:43.040
<v Speaker 1>constantly be additive and constantly be innovative, but not doing

1:01:43.080 --> 1:01:46.960
<v Speaker 1>innovation and additive things for the sake of doing them,

1:01:47.040 --> 1:01:50.760
<v Speaker 1>doing them to enhance the fan engagement and the fan

1:01:50.840 --> 1:01:55.040
<v Speaker 1>viewing experience. UM. And with this, you know, what I

1:01:55.040 --> 1:01:59.240
<v Speaker 1>would say is there is no nothing analogous to this

1:01:59.720 --> 1:02:03.960
<v Speaker 1>in traditional sports. You can see where a player runs,

1:02:04.040 --> 1:02:07.000
<v Speaker 1>you can see them kick the ball, but you have

1:02:07.040 --> 1:02:11.760
<v Speaker 1>no idea about like what they're looking at in real time,

1:02:11.920 --> 1:02:15.800
<v Speaker 1>or what their intents are or what they even consider. Right,

1:02:16.400 --> 1:02:20.400
<v Speaker 1>you don't really have any raw data about their thought

1:02:20.440 --> 1:02:24.640
<v Speaker 1>process in traditional sports except what they tell you, right.

1:02:26.360 --> 1:02:30.360
<v Speaker 1>But with this, this data, that this content, it reveals

1:02:30.440 --> 1:02:34.680
<v Speaker 1>thought process in a way that nothing else in sports

1:02:34.720 --> 1:02:38.320
<v Speaker 1>or e sports does. At this point, you see them look,

1:02:38.960 --> 1:02:41.800
<v Speaker 1>you know, do their mental check? What's my health? How

1:02:41.880 --> 1:02:45.320
<v Speaker 1>much ambo do I have? You know, where where the

1:02:45.360 --> 1:02:47.960
<v Speaker 1>rest of my team on the map? Like you see

1:02:48.000 --> 1:02:51.360
<v Speaker 1>that in real time in the content. We're not we

1:02:51.440 --> 1:02:53.680
<v Speaker 1>haven't gotten to the point where we can really do

1:02:53.720 --> 1:02:56.400
<v Speaker 1>this real time in a play are yet, although I

1:02:56.440 --> 1:03:00.120
<v Speaker 1>want to do that at some point. Um. And I'm

1:03:00.160 --> 1:03:05.200
<v Speaker 1>so excited because it's it is really like this super

1:03:05.240 --> 1:03:10.760
<v Speaker 1>interesting combination of biometric technology that is not very invasive

1:03:11.840 --> 1:03:16.320
<v Speaker 1>and um, this sport that is like sort of made

1:03:16.320 --> 1:03:19.520
<v Speaker 1>out of data, And it would be almost impossible to

1:03:19.600 --> 1:03:24.160
<v Speaker 1>do this for traditional sports, Like you know, I I am,

1:03:24.200 --> 1:03:26.919
<v Speaker 1>I'm very fortunate in that I'm on. I'm a part

1:03:26.920 --> 1:03:30.920
<v Speaker 1>of the team that also does the production for our

1:03:31.040 --> 1:03:34.600
<v Speaker 1>NBA games, also does the production for our MLB games,

1:03:35.040 --> 1:03:38.800
<v Speaker 1>and so I get to hear some of the behind

1:03:38.800 --> 1:03:42.080
<v Speaker 1>the scenes stuff that is considered and talked about. And

1:03:42.320 --> 1:03:44.760
<v Speaker 1>we certainly don't treat E sports any differently than we

1:03:44.840 --> 1:03:48.760
<v Speaker 1>do those other things from a thought process perspective. But

1:03:49.120 --> 1:03:51.360
<v Speaker 1>you know, as I'm sitting in the meetings in the

1:03:51.440 --> 1:03:55.200
<v Speaker 1>last couple of weeks and we're talking about MLB, like,

1:03:55.320 --> 1:03:59.520
<v Speaker 1>I'm actually thinking, Wow, wouldn't it be cool to see

1:03:59.640 --> 1:04:02.800
<v Speaker 1>like Ace trace as a batter's in the batter's box

1:04:03.240 --> 1:04:07.240
<v Speaker 1>and the pitches coming in. But like, there is no

1:04:07.320 --> 1:04:11.360
<v Speaker 1>way to do that but be super cool. So so

1:04:11.480 --> 1:04:14.240
<v Speaker 1>this is like that though, this is a step in

1:04:14.280 --> 1:04:18.800
<v Speaker 1>that direction, right, Um, So I mean for me, like,

1:04:18.840 --> 1:04:21.560
<v Speaker 1>I think it's super exciting and I would love to

1:04:21.680 --> 1:04:27.840
<v Speaker 1>see this sort of like intent based data capture. Um,

1:04:27.880 --> 1:04:30.280
<v Speaker 1>you know, what did he really look at? What did

1:04:30.280 --> 1:04:33.560
<v Speaker 1>he consider? I would love to see that in baseball

1:04:33.680 --> 1:04:37.360
<v Speaker 1>or football or basketball. How cool would it be to

1:04:37.480 --> 1:04:44.000
<v Speaker 1>see the quarterbacks checkdowns in real time? In football? You know? Um,

1:04:44.040 --> 1:04:46.200
<v Speaker 1>what did he consider before he threw the ball over

1:04:46.240 --> 1:04:49.680
<v Speaker 1>there and what did he see before he threw that ball? Like,

1:04:49.720 --> 1:04:53.560
<v Speaker 1>there's there's just not anything like this. So so to

1:04:53.680 --> 1:04:56.880
<v Speaker 1>tack back the esports though, um, and the content that

1:04:56.920 --> 1:05:00.800
<v Speaker 1>we've captured so far, you know, I think it's some

1:05:00.920 --> 1:05:05.200
<v Speaker 1>of it is has revealed Oh that guy does exactly

1:05:05.240 --> 1:05:08.600
<v Speaker 1>what we expected. And then in other cases it's like, wow,

1:05:08.600 --> 1:05:13.080
<v Speaker 1>he spends a lot more time checking the more basic

1:05:13.200 --> 1:05:16.280
<v Speaker 1>things than you would expect. And I think you know,

1:05:16.320 --> 1:05:22.920
<v Speaker 1>with players, other players, like you know, regular stream of consciousness,

1:05:22.960 --> 1:05:27.040
<v Speaker 1>like every day counter strike players, Um, this is an

1:05:27.080 --> 1:05:29.520
<v Speaker 1>opportunity for them to kind of learn, oh wow, when

1:05:29.560 --> 1:05:32.040
<v Speaker 1>I go around that corner, I don't look at that box,

1:05:32.400 --> 1:05:37.320
<v Speaker 1>I start over there and sort of optimize their game too. Yeah.

1:05:37.360 --> 1:05:39.920
<v Speaker 1>I also I also like how you know, you you

1:05:40.000 --> 1:05:44.400
<v Speaker 1>had this incredible challenge of being able to like all

1:05:44.440 --> 1:05:46.280
<v Speaker 1>the pieces were there, but in order for them to

1:05:46.320 --> 1:05:49.920
<v Speaker 1>actually work, you had to go to these enormous considerations

1:05:49.920 --> 1:05:53.800
<v Speaker 1>so that you did not affect the performance of any

1:05:53.840 --> 1:05:57.400
<v Speaker 1>players machine because clearly, uh, it would be the same

1:05:57.440 --> 1:06:01.120
<v Speaker 1>as if you were to uh to mess with uh,

1:06:01.160 --> 1:06:04.120
<v Speaker 1>you know, a professional athlete in a traditional sport, if

1:06:04.120 --> 1:06:06.200
<v Speaker 1>they were to mess with their equipment, it would be

1:06:06.280 --> 1:06:09.280
<v Speaker 1>almost like sabotage. So you're you know, you're talking about

1:06:09.280 --> 1:06:12.360
<v Speaker 1>like the not wanting to put any kind of load

1:06:12.760 --> 1:06:16.080
<v Speaker 1>on a graphics processing unit that is meant to run

1:06:16.080 --> 1:06:18.520
<v Speaker 1>the game on the player's machine. I would say that

1:06:18.520 --> 1:06:20.600
<v Speaker 1>that's sort of analogous to what you were saying with

1:06:21.240 --> 1:06:24.040
<v Speaker 1>professional sports in the in the physical realm, the idea

1:06:24.080 --> 1:06:27.800
<v Speaker 1>that we can't really do that eye tracking technique with

1:06:28.160 --> 1:06:31.800
<v Speaker 1>traditional sports largely because it would require us to outfit

1:06:31.880 --> 1:06:36.360
<v Speaker 1>professional players with additional equipment that would then in turn

1:06:36.520 --> 1:06:39.680
<v Speaker 1>affect their performance. Thus you end up you end up

1:06:39.680 --> 1:06:43.640
<v Speaker 1>with the classic quantum physics issue of anything you observe

1:06:43.920 --> 1:06:48.240
<v Speaker 1>you are affecting, right, So so it's it's interesting that

1:06:48.640 --> 1:06:51.440
<v Speaker 1>you know, you had to find that work around in

1:06:51.480 --> 1:06:56.960
<v Speaker 1>the professional sports arena for for pro video gamers. And

1:06:57.200 --> 1:06:59.480
<v Speaker 1>I think once you do consider that in the realm

1:06:59.520 --> 1:07:01.520
<v Speaker 1>of the the physical sports as well, even if you're

1:07:01.520 --> 1:07:05.040
<v Speaker 1>not familiar with professional video game sports or e leagues

1:07:05.120 --> 1:07:08.280
<v Speaker 1>or anything of those that nature, you start to say, oh, well,

1:07:08.280 --> 1:07:09.880
<v Speaker 1>now I'm getting it. Now I'm getting it. I see.

1:07:09.920 --> 1:07:12.520
<v Speaker 1>It's like, you know, if if I walked up and

1:07:12.520 --> 1:07:15.360
<v Speaker 1>I realized that the bat that I want to use

1:07:15.760 --> 1:07:17.400
<v Speaker 1>is nowhere to be found, and I'm gonna have to

1:07:17.480 --> 1:07:19.200
<v Speaker 1>use a different bat, and it's one that's of a

1:07:19.280 --> 1:07:22.480
<v Speaker 1>slightly different weight, and I'm not it's enough when you're

1:07:22.520 --> 1:07:25.120
<v Speaker 1>talking about at that elite level of performance that it

1:07:25.200 --> 1:07:29.439
<v Speaker 1>makes a measurable difference. So Uh, I'm glad that we

1:07:29.440 --> 1:07:32.320
<v Speaker 1>were able to have this conversation and and kind of

1:07:32.360 --> 1:07:35.360
<v Speaker 1>get that perspective, because I think it does. It's very

1:07:35.480 --> 1:07:40.400
<v Speaker 1>enlightening to people who are unfamiliar with the subject. Uh.

1:07:40.520 --> 1:07:44.400
<v Speaker 1>Is there anything that you have witnessed in your time

1:07:44.520 --> 1:07:48.160
<v Speaker 1>with the E League that stands out as one of

1:07:48.160 --> 1:07:51.920
<v Speaker 1>those really special moments, Whether it was in a tournament

1:07:52.040 --> 1:07:54.400
<v Speaker 1>or maybe it was maybe it was when you were

1:07:55.080 --> 1:07:58.400
<v Speaker 1>when you saw this this eye tracking technology all kind

1:07:58.400 --> 1:08:01.080
<v Speaker 1>of come together, but anything that kind of is particularly

1:08:01.160 --> 1:08:04.920
<v Speaker 1>special in your mind. I mean from my personal experience

1:08:04.960 --> 1:08:08.520
<v Speaker 1>to kind of attack back to personal there's kind of

1:08:08.800 --> 1:08:13.240
<v Speaker 1>three moments for me, um to to take a question

1:08:13.280 --> 1:08:16.520
<v Speaker 1>that asks for one and to answer with three. Um.

1:08:16.560 --> 1:08:20.160
<v Speaker 1>You know. The first was the finals of our first

1:08:20.240 --> 1:08:24.320
<v Speaker 1>tournament we were we released game Command, which I have

1:08:24.400 --> 1:08:27.320
<v Speaker 1>not mentioned, but it's a mosaic player, so like a

1:08:27.479 --> 1:08:32.479
<v Speaker 1>user directed experience where UH end users can choose to

1:08:32.520 --> 1:08:35.000
<v Speaker 1>watch any of the ten players who are playing in

1:08:35.080 --> 1:08:40.519
<v Speaker 1>real time, or actually watch all ten. Um. Releasing that

1:08:40.560 --> 1:08:44.920
<v Speaker 1>out into the wild and seeing the fan feedback on it,

1:08:45.960 --> 1:08:48.920
<v Speaker 1>because there was literally nothing like it in the in

1:08:49.120 --> 1:08:52.679
<v Speaker 1>the world at that point. Um, and they're there actually

1:08:52.680 --> 1:08:55.040
<v Speaker 1>still isn't like there's still nothing where you can watch

1:08:55.479 --> 1:08:59.640
<v Speaker 1>all ten players at the same time, um in one UI.

1:08:59.680 --> 1:09:03.799
<v Speaker 1>But UM, that was the first, you know. The second

1:09:04.120 --> 1:09:07.559
<v Speaker 1>was I've talked about the Major in January a few

1:09:07.600 --> 1:09:11.640
<v Speaker 1>times already, but there was a moment during the finals

1:09:12.240 --> 1:09:18.599
<v Speaker 1>where we crested a million concurrent viewers on Twitch, not

1:09:18.800 --> 1:09:22.680
<v Speaker 1>just breaking the all time Twitch record, but shattering it

1:09:22.800 --> 1:09:28.759
<v Speaker 1>by almost three hundred thousand viewers, and you know, setting

1:09:28.760 --> 1:09:32.400
<v Speaker 1>the sort of bar for competitive e sports as far

1:09:32.439 --> 1:09:36.160
<v Speaker 1>as viewership counts go. And then the third, honestly is

1:09:36.240 --> 1:09:41.280
<v Speaker 1>this eye tracker stuff. Um, it's always interesting to start

1:09:41.280 --> 1:09:43.759
<v Speaker 1>with the theory in I mean, I guess in March

1:09:43.880 --> 1:09:47.640
<v Speaker 1>we started with a theory and go to proof of

1:09:47.680 --> 1:09:51.160
<v Speaker 1>concept in June and then be sitting at a desk

1:09:51.200 --> 1:09:56.120
<v Speaker 1>with white knuckles in September hoping that that vision and

1:09:56.200 --> 1:09:59.760
<v Speaker 1>all of the workarounds and hard work come together and

1:09:59.800 --> 1:10:04.639
<v Speaker 1>then to see the fans react so positively. I mean, really,

1:10:04.680 --> 1:10:07.720
<v Speaker 1>that's what it's about, right, It's not about me or

1:10:07.760 --> 1:10:11.160
<v Speaker 1>building a cool thing, as much as I love building

1:10:11.200 --> 1:10:13.680
<v Speaker 1>cool things and that's kind of what I've made my

1:10:13.760 --> 1:10:18.639
<v Speaker 1>living doing. Um. You know what's important is that other

1:10:18.680 --> 1:10:21.640
<v Speaker 1>people are getting some value out of that, and no

1:10:22.120 --> 1:10:25.920
<v Speaker 1>other people are more important than the like fans uh

1:10:26.000 --> 1:10:30.040
<v Speaker 1>in the scene. So um to see that, and then

1:10:30.200 --> 1:10:32.679
<v Speaker 1>to see what they do with it, right like they've

1:10:33.280 --> 1:10:37.679
<v Speaker 1>they've taken it and turned it into memes and jokes

1:10:37.760 --> 1:10:41.080
<v Speaker 1>and everything like, to me, that means it's been accepted,

1:10:41.200 --> 1:10:44.080
<v Speaker 1>right like at the highest level. When they start making

1:10:44.120 --> 1:10:48.439
<v Speaker 1>Reddit threads about joking about past tournaments with eye tracking

1:10:48.479 --> 1:10:51.519
<v Speaker 1>turned on, then to me, that means we've we've done

1:10:51.520 --> 1:10:56.080
<v Speaker 1>something new. Like those three moments for me are the

1:10:56.120 --> 1:10:59.599
<v Speaker 1>are the three most special among many many special moments

1:11:00.160 --> 1:11:03.600
<v Speaker 1>that the last three years. Those are those are great stories.

1:11:03.640 --> 1:11:06.920
<v Speaker 1>And I love that this trend has been picking up

1:11:07.080 --> 1:11:09.800
<v Speaker 1>steam for the last not to use a valve joke,

1:11:10.080 --> 1:11:11.960
<v Speaker 1>but has been picking up steam for the past few

1:11:12.080 --> 1:11:16.920
<v Speaker 1>years and seeing not just the the professional video game

1:11:17.000 --> 1:11:21.320
<v Speaker 1>sports industry really coming into its own in the United States,

1:11:21.360 --> 1:11:23.559
<v Speaker 1>I mean, obviously it's been a big deal in other

1:11:23.560 --> 1:11:26.080
<v Speaker 1>places as well. It started really in the US, but

1:11:26.200 --> 1:11:28.160
<v Speaker 1>I would say that it kind of blossomed in South

1:11:28.240 --> 1:11:31.360
<v Speaker 1>Korea and then as now finding more acceptance in the

1:11:31.479 --> 1:11:34.120
<v Speaker 1>United States, which which is great, but we're also seeing

1:11:34.520 --> 1:11:39.840
<v Speaker 1>uh people turning into kind of an entertainment figure through

1:11:39.920 --> 1:11:43.639
<v Speaker 1>their video game playing and reaching audiences that way. Clearly

1:11:44.280 --> 1:11:50.320
<v Speaker 1>there is a a uh interested invested audience they get.

1:11:50.880 --> 1:11:55.599
<v Speaker 1>They get really attached to certain players and certain titles. Uh.

1:11:55.640 --> 1:12:00.640
<v Speaker 1>It's exciting, and I'm glad that we're kind of like

1:12:00.920 --> 1:12:04.680
<v Speaker 1>right at the point where I think it's going to explode,

1:12:04.720 --> 1:12:07.000
<v Speaker 1>like it's already. I guess you could argue hitting a

1:12:07.040 --> 1:12:10.720
<v Speaker 1>million concurrent Twitch viewers all at once that's kind of

1:12:10.720 --> 1:12:15.280
<v Speaker 1>an explosion all in of itself. But seeing this, this

1:12:15.280 --> 1:12:18.639
<v Speaker 1>this cusp of acceptance is really exciting to me because

1:12:18.640 --> 1:12:22.200
<v Speaker 1>I've been following professional gaming for a while in its

1:12:22.280 --> 1:12:26.479
<v Speaker 1>various formats, whether it was through UH league, you know,

1:12:26.520 --> 1:12:29.760
<v Speaker 1>tournament league play, or whether it was a group of

1:12:29.840 --> 1:12:33.320
<v Speaker 1>sponsored players who were there to help represent a particular

1:12:33.360 --> 1:12:36.719
<v Speaker 1>game developer, anything like that. I've been following that stuff

1:12:36.720 --> 1:12:39.439
<v Speaker 1>for years and seeing it now get to a point

1:12:39.920 --> 1:12:45.519
<v Speaker 1>where there's there's a real awareness and celebration of it

1:12:45.600 --> 1:12:50.080
<v Speaker 1>is exciting to me. I love games. I love playing games.

1:12:50.520 --> 1:12:55.559
<v Speaker 1>I am awful at them, but I still enjoy it. Uh. Yeah,

1:12:55.640 --> 1:12:59.160
<v Speaker 1>we were talking before we started recording about the games

1:12:59.200 --> 1:13:02.400
<v Speaker 1>that we would stream, and I believe you mentioned a

1:13:03.280 --> 1:13:08.080
<v Speaker 1>very popular M m O RPG that you occasionally would play. Yeah,

1:13:08.240 --> 1:13:11.040
<v Speaker 1>I'm not afraid to break out World of Warcraft on occasion.

1:13:11.439 --> 1:13:15.320
<v Speaker 1>That's fair among other games. Yeah, I I might go

1:13:15.400 --> 1:13:18.840
<v Speaker 1>to so I I used to. Uh, so people can

1:13:18.880 --> 1:13:23.080
<v Speaker 1>know interest of full disclosure. I the game I'm most

1:13:23.120 --> 1:13:25.719
<v Speaker 1>known for streaming, because I don't do it very frequently

1:13:26.080 --> 1:13:29.880
<v Speaker 1>is Minecraft, because I would hold a a marathon session

1:13:29.880 --> 1:13:32.800
<v Speaker 1>of Minecraft as part of a charity event every year,

1:13:33.000 --> 1:13:37.120
<v Speaker 1>and I would play twenty four hours straight of Minecraft,

1:13:37.160 --> 1:13:40.760
<v Speaker 1>and then for whatever when people would make donations, at

1:13:40.760 --> 1:13:43.280
<v Speaker 1>whatever level they would donate, I would build a monument

1:13:43.600 --> 1:13:48.360
<v Speaker 1>in Minecraft out of materials that were, uh, comparatively difficult

1:13:48.360 --> 1:13:51.559
<v Speaker 1>to find. So the more you donated, the more rare

1:13:51.600 --> 1:13:54.080
<v Speaker 1>the material had to be in order for me to

1:13:54.160 --> 1:13:57.439
<v Speaker 1>make a monument significant for that donation. And I it

1:13:57.560 --> 1:14:00.439
<v Speaker 1>was not creative mode, it was you know, regular her mode,

1:14:00.600 --> 1:14:03.640
<v Speaker 1>turned on all the enemies everything, and um, let me

1:14:03.640 --> 1:14:06.960
<v Speaker 1>tell you somewhere around our number sixteen, things get special.

1:14:07.280 --> 1:14:10.519
<v Speaker 1>But uh, but yeah, I I have a love of

1:14:10.600 --> 1:14:13.439
<v Speaker 1>this as well, so I cannot wait to check out

1:14:13.920 --> 1:14:16.720
<v Speaker 1>the the elague play. I cannot wait. I plan to

1:14:16.800 --> 1:14:19.960
<v Speaker 1>actually be at the finals, so I cannot wait to

1:14:20.000 --> 1:14:23.800
<v Speaker 1>see that in person. And uh, where can people go

1:14:24.080 --> 1:14:28.360
<v Speaker 1>to experience this? I mean, Elite dot com is is

1:14:28.439 --> 1:14:32.519
<v Speaker 1>the one stop shop for everything you'd want when we're live.

1:14:32.560 --> 1:14:35.920
<v Speaker 1>That will point you to all the different viewing experiences

1:14:35.960 --> 1:14:39.519
<v Speaker 1>that we have and it'll give you schedule information anything

1:14:39.520 --> 1:14:43.519
<v Speaker 1>else you would want. Excellent, Robert, thank you so much

1:14:43.560 --> 1:14:46.559
<v Speaker 1>for your time. I really appreciate it, and I hope

1:14:46.560 --> 1:14:49.719
<v Speaker 1>but we get a chance to talk again in the future. Awesome.

1:14:49.720 --> 1:14:52.320
<v Speaker 1>Thanks for having me on. I really appreciate the conversation.

1:14:53.280 --> 1:14:56.400
<v Speaker 1>Clearly there's a healthy audience out there for professional gaming,

1:14:56.520 --> 1:15:00.400
<v Speaker 1>from entertainment personalities to tournament players, and it be really

1:15:00.479 --> 1:15:03.240
<v Speaker 1>interesting to see how the industry evolves from here. Could

1:15:03.240 --> 1:15:05.519
<v Speaker 1>we one day see video games take a place with

1:15:05.600 --> 1:15:09.320
<v Speaker 1>traditional sports and something as celebrated as the Olympics, or

1:15:09.360 --> 1:15:12.160
<v Speaker 1>will there always be at least some level of stigma

1:15:12.240 --> 1:15:15.040
<v Speaker 1>in place that will prevent that from ever happening, and

1:15:15.120 --> 1:15:17.559
<v Speaker 1>doesn't really matter as long as people are having a

1:15:17.600 --> 1:15:21.320
<v Speaker 1>good time playing or watching games. I can say this.

1:15:22.240 --> 1:15:25.840
<v Speaker 1>I am in my early forties and I watch a

1:15:26.040 --> 1:15:29.640
<v Speaker 1>lot of let's play style videos and live streams. I

1:15:29.800 --> 1:15:33.959
<v Speaker 1>enjoy watching people play games. I'm dazzled by the skills

1:15:34.080 --> 1:15:37.960
<v Speaker 1>of pro level gamers, and I find myself thoroughly entertained

1:15:38.000 --> 1:15:41.559
<v Speaker 1>by certain personalities when they interact with each other while

1:15:41.840 --> 1:15:47.400
<v Speaker 1>playing together. Cough achievement hunter cough. I think there's plenty

1:15:47.439 --> 1:15:50.400
<v Speaker 1>of room for growth in that realm of entertainment, even

1:15:50.439 --> 1:15:53.160
<v Speaker 1>if it never truly reaches the level of acceptance of

1:15:53.200 --> 1:15:56.519
<v Speaker 1>traditional sports. But I'm curious what you guys think. Are

1:15:56.560 --> 1:15:59.640
<v Speaker 1>you a fan of watching other people play games? Do

1:15:59.680 --> 1:16:04.040
<v Speaker 1>you just find that completely incomprehensible. If you do find

1:16:04.040 --> 1:16:07.840
<v Speaker 1>it incomprehensible, do you watch sports, and where do you

1:16:07.960 --> 1:16:11.280
<v Speaker 1>think the gap is in between them. I'm really curious

1:16:11.280 --> 1:16:12.680
<v Speaker 1>to hear more about this. I kind of wanted to

1:16:12.680 --> 1:16:16.320
<v Speaker 1>be a conversation and maybe in a few episodes, maybe

1:16:16.360 --> 1:16:19.240
<v Speaker 1>a month or two down the line, I'll revisit this

1:16:19.320 --> 1:16:21.559
<v Speaker 1>and talk about some of the listener feedback. I got

1:16:21.600 --> 1:16:24.000
<v Speaker 1>so I really want you guys to respond. If you

1:16:24.000 --> 1:16:26.400
<v Speaker 1>want to reach out to me, you can always email me.

1:16:26.680 --> 1:16:29.479
<v Speaker 1>The address for this show is tech Stuff at how

1:16:29.560 --> 1:16:32.360
<v Speaker 1>stuff works dot com. You can drop me a line

1:16:32.400 --> 1:16:35.719
<v Speaker 1>on Twitter or Facebook. The handle for both of those

1:16:35.800 --> 1:16:40.160
<v Speaker 1>is tech Stuff hs W. Remember every Wednesday and Friday,

1:16:40.360 --> 1:16:43.599
<v Speaker 1>I stream live as I record this show. You can

1:16:43.640 --> 1:16:46.400
<v Speaker 1>go to twitch dot tv slash tech stuff and watch

1:16:46.479 --> 1:16:50.280
<v Speaker 1>me live. Also, if you enjoy the show, and if

1:16:50.280 --> 1:16:53.280
<v Speaker 1>you just can't get enough of tech, I recommend checking

1:16:53.320 --> 1:16:57.320
<v Speaker 1>out tech Stuff Daily, my brand new daily show. It's

1:16:57.360 --> 1:17:00.280
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1:17:00.320 --> 1:17:04.000
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1:17:07.360 --> 1:17:10.240
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1:17:10.240 --> 1:17:14.000
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1:17:14.080 --> 1:17:18.479
<v Speaker 1>they go live everywhere you find your podcasts. That's it

1:17:18.680 --> 1:17:22.080
<v Speaker 1>for me. I'll talk to you guys again really soon

1:17:28.840 --> 1:17:31.280
<v Speaker 1>for more on this and thousands of other topics. Because

1:17:31.320 --> 1:17:32.840
<v Speaker 1>a housetop works dot com, which