1 00:00:12,720 --> 00:00:20,560 Speaker 1: Technology with tech Stuff from dot com. Hey there, and 2 00:00:20,600 --> 00:00:23,919 Speaker 1: welcome to tech Stuff. I am your host, Jonathan Strickland. 3 00:00:24,000 --> 00:00:28,840 Speaker 1: I'm a podcaster y'all over at how stuff Works dot com. 4 00:00:29,000 --> 00:00:31,240 Speaker 1: And if you've been listening to the show, you know 5 00:00:31,480 --> 00:00:34,920 Speaker 1: I absolutely adore technology. I can't shut up about it, 6 00:00:34,960 --> 00:00:37,479 Speaker 1: which is great because that's what they pay me before. 7 00:00:37,880 --> 00:00:41,919 Speaker 1: Am I Right? So today I wanted to kind of 8 00:00:41,960 --> 00:00:45,400 Speaker 1: conclude sort of the episodes that have been leading up 9 00:00:45,440 --> 00:00:48,560 Speaker 1: to this point. I did a three part series about 10 00:00:48,560 --> 00:00:53,199 Speaker 1: the history of Valve, a very influential company in the 11 00:00:53,240 --> 00:00:57,400 Speaker 1: realm of PC gaining. I did an episode about eye 12 00:00:57,440 --> 00:01:01,560 Speaker 1: tracking technology, which is a it's a technology. It's used 13 00:01:01,600 --> 00:01:03,560 Speaker 1: for lots of different stuff, but one of the things 14 00:01:03,600 --> 00:01:06,240 Speaker 1: that's being used for is analysis and another is for 15 00:01:06,360 --> 00:01:09,360 Speaker 1: a user interface, and we talked a little bit about 16 00:01:09,400 --> 00:01:12,600 Speaker 1: its application toward gaming in that last episode. But today 17 00:01:12,760 --> 00:01:17,080 Speaker 1: we're gonna talk specifically about the realm of professional gaming 18 00:01:17,440 --> 00:01:20,640 Speaker 1: and professional gaming leagues, as well as how eye tracking 19 00:01:20,640 --> 00:01:26,880 Speaker 1: technology is integrated into that world these days. So think 20 00:01:26,920 --> 00:01:32,120 Speaker 1: of this as the conclusion of that that loosely serialized 21 00:01:32,360 --> 00:01:36,160 Speaker 1: series of episodes, and then after this one, our next 22 00:01:36,200 --> 00:01:39,880 Speaker 1: episode will probably be about something completely unrelated. So if 23 00:01:39,920 --> 00:01:45,199 Speaker 1: you are uh satisfied, satiated, let us say with video 24 00:01:45,280 --> 00:01:48,600 Speaker 1: game content, fear not. We will cover something different in 25 00:01:48,600 --> 00:01:51,800 Speaker 1: our next episode. If you love video game content, fear not. 26 00:01:52,480 --> 00:01:55,360 Speaker 1: Eventually I'll get back to it. It'll happen because it 27 00:01:55,400 --> 00:01:58,240 Speaker 1: plays a big role in tech. Now let's talk about 28 00:01:58,360 --> 00:02:02,280 Speaker 1: E sports. I've covered related topics, including some way back 29 00:02:02,280 --> 00:02:04,240 Speaker 1: in the old days of tech stuff, when Chris Poulette 30 00:02:04,240 --> 00:02:06,400 Speaker 1: and I used to shout our podcast from the top 31 00:02:06,440 --> 00:02:08,720 Speaker 1: of a building in Buckhead in Atlanta, and the only 32 00:02:08,720 --> 00:02:10,200 Speaker 1: way you could hear it was if you were in 33 00:02:10,240 --> 00:02:14,200 Speaker 1: the general neighborhood. There is a classic episode titled Can 34 00:02:14,280 --> 00:02:18,000 Speaker 1: You Make a Living Playing Games? And that original episode 35 00:02:18,000 --> 00:02:23,480 Speaker 1: came out on July two thousand eleven. Holy cow, guys, 36 00:02:23,480 --> 00:02:26,520 Speaker 1: I've been doing this show a long time. The answer, 37 00:02:26,560 --> 00:02:29,880 Speaker 1: by the way, is yes, you can make money playing 38 00:02:30,000 --> 00:02:33,400 Speaker 1: video games if you're good enough. We're gonna talk a 39 00:02:33,440 --> 00:02:38,160 Speaker 1: bit today about the industry around competitive professional video game players, 40 00:02:38,200 --> 00:02:40,440 Speaker 1: better known as e sports. I'll have a chance to 41 00:02:40,480 --> 00:02:43,799 Speaker 1: chat with Robert o'kelleeny, VP of E sports products over 42 00:02:44,440 --> 00:02:47,720 Speaker 1: at Turner Sports, and later on I'll also chat with 43 00:02:47,880 --> 00:02:51,120 Speaker 1: Brian Desaias and David Chen of alien Ware to talk 44 00:02:51,160 --> 00:02:53,200 Speaker 1: about the use of eye tracking tech and e sports 45 00:02:53,200 --> 00:02:56,040 Speaker 1: and how it can enhance the experience. We've got a 46 00:02:56,040 --> 00:03:00,200 Speaker 1: lot of wonderful folks who gave over their time, him 47 00:03:00,320 --> 00:03:03,720 Speaker 1: and their expertise to help make this episode happen. So 48 00:03:03,760 --> 00:03:06,280 Speaker 1: big thanks to all of them, and I can't wait 49 00:03:06,280 --> 00:03:07,520 Speaker 1: for you guys to hear what they have to say, 50 00:03:07,520 --> 00:03:10,520 Speaker 1: because they're really fascinating people. But before we dive into that, 51 00:03:10,600 --> 00:03:14,079 Speaker 1: it's always fun, at least for me anyway, to talk 52 00:03:14,120 --> 00:03:16,840 Speaker 1: about the history of whatever the subject is at hand. 53 00:03:16,919 --> 00:03:21,600 Speaker 1: So how old do you think e sports to be. 54 00:03:22,280 --> 00:03:24,799 Speaker 1: Do you think it rose up in the nineties, like 55 00:03:25,280 --> 00:03:27,960 Speaker 1: maybe the late nineties over in South Korea, or maybe 56 00:03:28,000 --> 00:03:30,079 Speaker 1: you would go back to like the nineteen eighties when 57 00:03:30,080 --> 00:03:33,800 Speaker 1: people like Billy Mitchell established world record high scores and 58 00:03:33,919 --> 00:03:38,320 Speaker 1: arcade games like pac Man. Well, depending upon your definition 59 00:03:38,360 --> 00:03:41,200 Speaker 1: of e sports, the real birth of the industry dates 60 00:03:41,240 --> 00:03:47,120 Speaker 1: back to nineteen seventy two. That's when students at Stanford 61 00:03:47,240 --> 00:03:52,560 Speaker 1: University pitted their lead gaming skills and tournament of Space 62 00:03:52,600 --> 00:03:56,240 Speaker 1: war Now. Steve Russell had led a small group of 63 00:03:56,280 --> 00:03:59,560 Speaker 1: designers way back in nineteen sixty two to create Space 64 00:03:59,560 --> 00:04:01,320 Speaker 1: War with it was one of the first examples of 65 00:04:01,320 --> 00:04:05,000 Speaker 1: a computer game to use a dynamic display. Now Ever, 66 00:04:05,080 --> 00:04:07,800 Speaker 1: since we've had computers, people have been trying to figure 67 00:04:07,800 --> 00:04:10,120 Speaker 1: out ways to make those computers do stuff that they 68 00:04:10,160 --> 00:04:13,200 Speaker 1: weren't intended to do, like play games. The original computers 69 00:04:13,240 --> 00:04:15,680 Speaker 1: weren't meant to do that. But you get enough people 70 00:04:15,680 --> 00:04:20,919 Speaker 1: who are mathematically gifted together and they start thinking about 71 00:04:21,000 --> 00:04:25,159 Speaker 1: the potential for math to do practically anything. Eventually they're 72 00:04:25,160 --> 00:04:29,120 Speaker 1: going to start creating programs that play games, including things 73 00:04:29,120 --> 00:04:32,400 Speaker 1: like Tic Tac toe. But it wasn't until the nineteen 74 00:04:32,480 --> 00:04:35,279 Speaker 1: sixties that people were looking at the potential of creating 75 00:04:35,320 --> 00:04:39,080 Speaker 1: displays for computers. Otherwise, you were getting readouts that were 76 00:04:39,080 --> 00:04:42,000 Speaker 1: either on paper or sometimes just a bank of lights 77 00:04:42,000 --> 00:04:44,039 Speaker 1: would light up a specific way, and that's how you 78 00:04:44,080 --> 00:04:47,520 Speaker 1: knew what the output was of whatever your input was. 79 00:04:48,560 --> 00:04:52,039 Speaker 1: So Space War was one of these early, early, early 80 00:04:52,080 --> 00:04:55,560 Speaker 1: examples of a game that uses such a dynamic display. 81 00:04:55,600 --> 00:04:59,280 Speaker 1: Players would control one of two spaceships. There was one 82 00:04:59,360 --> 00:05:02,320 Speaker 1: called the knee and one called the wedge, and they 83 00:05:02,360 --> 00:05:06,000 Speaker 1: were called that because obviously of their their shapes, and 84 00:05:06,880 --> 00:05:10,080 Speaker 1: these spaceships could fly around in a two dimensional plane, 85 00:05:11,000 --> 00:05:13,919 Speaker 1: so you can fly along that x y axis, but 86 00:05:14,000 --> 00:05:16,200 Speaker 1: not the Z There was no third dimension to this, 87 00:05:16,720 --> 00:05:19,400 Speaker 1: and it looked like a little space field and you 88 00:05:19,400 --> 00:05:22,040 Speaker 1: were technically you were flying around the gravity well of 89 00:05:22,080 --> 00:05:25,279 Speaker 1: a star so there was this gravitational effect that came 90 00:05:25,279 --> 00:05:28,279 Speaker 1: into play with the game, and your whole goal was 91 00:05:28,320 --> 00:05:31,800 Speaker 1: to destroy the other starship. So it was a player 92 00:05:31,960 --> 00:05:36,159 Speaker 1: versus player game that came out in nineteen sixty two, 93 00:05:36,200 --> 00:05:38,120 Speaker 1: and by came out, I mean it was developed for 94 00:05:38,279 --> 00:05:42,200 Speaker 1: a what at that time amounted to a supercomputer, and 95 00:05:42,240 --> 00:05:44,599 Speaker 1: if you also happen to have a supercomputer and you 96 00:05:44,640 --> 00:05:47,360 Speaker 1: could get a copy of the code, you could install 97 00:05:47,480 --> 00:05:51,000 Speaker 1: and play that game yourself, not even installed, run the game. 98 00:05:51,080 --> 00:05:53,920 Speaker 1: It's not really even installation because we're not talking about 99 00:05:53,960 --> 00:05:57,560 Speaker 1: a hard disk at this point. By nineteen seventy two, 100 00:05:57,760 --> 00:06:01,520 Speaker 1: several engineering and computer science schools had a version of 101 00:06:01,560 --> 00:06:04,560 Speaker 1: this game, and then the tournament was born. The grand 102 00:06:04,640 --> 00:06:08,440 Speaker 1: prize for this tournament back in nineteen seventy two was 103 00:06:08,520 --> 00:06:13,320 Speaker 1: a whole year's subscription to Rolling Stone magazine. The tournament 104 00:06:13,320 --> 00:06:17,280 Speaker 1: itself took place in the Stanford Artificial Intelligence Lab, so 105 00:06:17,400 --> 00:06:19,840 Speaker 1: one of the most important events to ever take place 106 00:06:19,839 --> 00:06:22,000 Speaker 1: in that ai lab in the history of mankind as 107 00:06:22,000 --> 00:06:25,080 Speaker 1: far as I'm concerned. Stewart Brand, who at the time 108 00:06:25,120 --> 00:06:27,880 Speaker 1: was a writer and editor for Rolling Stone, was the 109 00:06:28,000 --> 00:06:31,840 Speaker 1: organizer for this event. His piece in Rolling Stone equated 110 00:06:31,880 --> 00:06:35,160 Speaker 1: the players with athletes in traditional sports, so from the 111 00:06:35,279 --> 00:06:38,479 Speaker 1: very beginning there were parallels. Though at the time the 112 00:06:38,520 --> 00:06:42,200 Speaker 1: treatment might have been a touch tongue in cheek, maybe 113 00:06:42,240 --> 00:06:46,800 Speaker 1: a little playful satirical, But the version that the students 114 00:06:46,800 --> 00:06:50,760 Speaker 1: were playing of Space War was slightly altered from the 115 00:06:50,800 --> 00:06:53,280 Speaker 1: one that debuted back in nineteen sixty two. There was 116 00:06:53,320 --> 00:06:56,920 Speaker 1: a programmer named Ralph Goren who added in a couple 117 00:06:57,000 --> 00:07:01,160 Speaker 1: of elements to the game to make it more competitive 118 00:07:01,160 --> 00:07:03,640 Speaker 1: and interesting. He added in the capacity for ships to 119 00:07:03,680 --> 00:07:06,960 Speaker 1: suffer partial damage before being destroyed, so you could take 120 00:07:07,000 --> 00:07:09,279 Speaker 1: more than one hit. And he also threw in some 121 00:07:09,400 --> 00:07:13,160 Speaker 1: space minds, so some obstacles that you could deploy within 122 00:07:13,240 --> 00:07:16,440 Speaker 1: the game field and uh maybe your opponent would fly 123 00:07:16,480 --> 00:07:19,400 Speaker 1: into them and destroy himself and that would just make 124 00:07:19,400 --> 00:07:22,160 Speaker 1: the game more interesting to play and watch. By the way, 125 00:07:22,240 --> 00:07:24,640 Speaker 1: Ralph Gordon would later go on to create the world's 126 00:07:24,720 --> 00:07:27,640 Speaker 1: first spell checker. So when you hear about some of 127 00:07:27,680 --> 00:07:30,160 Speaker 1: these people who were involved in this tournament, a lot 128 00:07:30,160 --> 00:07:32,400 Speaker 1: of them went on to do some very important things 129 00:07:32,520 --> 00:07:36,160 Speaker 1: in the realm of technology and computer science. Now. The 130 00:07:36,200 --> 00:07:38,840 Speaker 1: winner of that first tournament was a guy named Bruce 131 00:07:38,880 --> 00:07:41,840 Speaker 1: baum Guard, and baum Guard would go on to work 132 00:07:41,840 --> 00:07:44,520 Speaker 1: at the Internet Archive, and later on he would become 133 00:07:44,560 --> 00:07:48,360 Speaker 1: the head of operations at Cool. Ce U I L. 134 00:07:49,520 --> 00:07:52,400 Speaker 1: And you may owe my drugs not remember what Cool is? 135 00:07:52,520 --> 00:07:56,280 Speaker 1: Things changing so scory nowadays and people quick to forget it. 136 00:07:56,800 --> 00:07:59,280 Speaker 1: Cool was one of those companies that when it launched, 137 00:07:59,280 --> 00:08:02,440 Speaker 1: got a lot out of people poking fun at it 138 00:08:02,480 --> 00:08:05,600 Speaker 1: for its name, that c U I L being spelled cool. 139 00:08:06,000 --> 00:08:09,240 Speaker 1: It was a short lived search engine. It did not 140 00:08:09,640 --> 00:08:14,160 Speaker 1: last very long. It had really long entries, so when 141 00:08:14,160 --> 00:08:17,440 Speaker 1: you did a search, you would get the results with 142 00:08:17,720 --> 00:08:22,679 Speaker 1: very long descriptors of what those search results were, plus 143 00:08:22,720 --> 00:08:26,000 Speaker 1: a thumbnail that would appear next to every search result. 144 00:08:26,960 --> 00:08:29,600 Speaker 1: But it just didn't catch on. It ended up shutting 145 00:08:29,640 --> 00:08:33,439 Speaker 1: down in September. But while Cool would come and go, 146 00:08:34,200 --> 00:08:37,120 Speaker 1: video game tournaments were really here to stay, and whether 147 00:08:37,200 --> 00:08:40,439 Speaker 1: they were informal or they were big twodues, they continued 148 00:08:40,880 --> 00:08:44,720 Speaker 1: largely beneath the notice of the general public. The introduction 149 00:08:44,720 --> 00:08:47,400 Speaker 1: of the personal computer and various gaming systems in the 150 00:08:47,440 --> 00:08:50,040 Speaker 1: nineteen eighties helped a little bits, as as did the 151 00:08:50,120 --> 00:08:53,000 Speaker 1: rise of the arcade, but by and large, video game 152 00:08:53,040 --> 00:08:56,920 Speaker 1: competitions remain confined to a niche audience. In the late 153 00:08:57,000 --> 00:09:01,760 Speaker 1: ninet nineties, gaming had reached a new level, largely because 154 00:09:01,800 --> 00:09:04,960 Speaker 1: personal computers were much more common, and this would be 155 00:09:05,000 --> 00:09:08,320 Speaker 1: the early days of the high powered graphics processing units 156 00:09:08,400 --> 00:09:12,480 Speaker 1: or gp us, those dedicated graphics cards, which were the 157 00:09:12,520 --> 00:09:15,280 Speaker 1: devices that were actually giving computers the horsepower needed to 158 00:09:15,360 --> 00:09:19,160 Speaker 1: run games that had three dimensional graphics, so stuff like Quake, 159 00:09:19,840 --> 00:09:21,840 Speaker 1: and in fact, one of the earliest tournaments of this 160 00:09:21,960 --> 00:09:25,199 Speaker 1: time was a Quake competition. It was held in nine 161 00:09:26,720 --> 00:09:30,480 Speaker 1: and the organization holding it was read Annihilation. It drew 162 00:09:30,559 --> 00:09:34,840 Speaker 1: two thousand participants and the prize was a doozy. If 163 00:09:34,880 --> 00:09:37,880 Speaker 1: you won, you got to go home with a Ferrari 164 00:09:38,080 --> 00:09:40,640 Speaker 1: that once belonged to John Carmack. He was one of 165 00:09:40,679 --> 00:09:48,480 Speaker 1: the lead developers of Quake. On June seven, Angel Manuals 166 00:09:48,920 --> 00:09:52,960 Speaker 1: founded the cyber Athlete Professional League or the CPL. This 167 00:09:53,080 --> 00:09:56,559 Speaker 1: was a group that organized various tournaments and pioneered the 168 00:09:56,640 --> 00:10:00,920 Speaker 1: field of e sports. Professional tournaments. It operated out of 169 00:10:00,920 --> 00:10:03,320 Speaker 1: the United States until two thousand eight, when the company 170 00:10:03,400 --> 00:10:06,920 Speaker 1: nearly dissolved due to an overcrowded scene, got acquired and 171 00:10:06,920 --> 00:10:10,040 Speaker 1: then sort of relaunched in China. But in just a 172 00:10:10,120 --> 00:10:13,960 Speaker 1: decade we saw that the environment had changed from a 173 00:10:14,000 --> 00:10:19,079 Speaker 1: curiosity into a pretty big industry. This cyber Athlete Professional 174 00:10:19,160 --> 00:10:22,760 Speaker 1: League went from being the only game in town pun 175 00:10:22,760 --> 00:10:27,200 Speaker 1: intended to being a a fish in a very large 176 00:10:27,240 --> 00:10:34,400 Speaker 1: pond that was growing completely beyond what it originally was. Now. 177 00:10:34,440 --> 00:10:40,040 Speaker 1: Early on, the emphasis in these tournaments was on first 178 00:10:40,040 --> 00:10:44,400 Speaker 1: person shooter games games like Quake. Then sports titles also 179 00:10:44,520 --> 00:10:47,880 Speaker 1: became popular in tournament play. Then you might get things 180 00:10:47,920 --> 00:10:50,280 Speaker 1: like fighting games. They popped up a little bit later, 181 00:10:50,480 --> 00:10:54,280 Speaker 1: and then real time strategy genre games joined the ranks, 182 00:10:54,280 --> 00:10:57,600 Speaker 1: and that's when the game StarCraft brood War rose to 183 00:10:57,679 --> 00:11:01,600 Speaker 1: prominence in the tournament scene. While tournaments were still largely 184 00:11:01,600 --> 00:11:03,640 Speaker 1: a niche interest in the United States and other parts 185 00:11:03,640 --> 00:11:06,160 Speaker 1: of the world, they had become incredibly popular, and one 186 00:11:06,200 --> 00:11:09,679 Speaker 1: of those regions was South Korea. South Korea has two 187 00:11:09,720 --> 00:11:14,320 Speaker 1: big game channels, on game Net and NBC Game, both 188 00:11:14,320 --> 00:11:17,880 Speaker 1: of which created leagues of professional StarCraft players who would 189 00:11:17,880 --> 00:11:21,559 Speaker 1: compete against each other for prizes. The country takes professional 190 00:11:21,600 --> 00:11:25,040 Speaker 1: gaming extremely seriously. In fact, when a scandal broke out 191 00:11:25,080 --> 00:11:29,439 Speaker 1: in that some StarCraft players were purposefully throwing games as 192 00:11:29,480 --> 00:11:33,439 Speaker 1: part of a gambling scheme, the government levied harsh punishments 193 00:11:33,480 --> 00:11:36,400 Speaker 1: against the accused players, all of whom were banned for 194 00:11:36,559 --> 00:11:41,240 Speaker 1: life from professional StarCraft competition. In two thousand, the World 195 00:11:41,240 --> 00:11:44,840 Speaker 1: Cyber Games and Electronics Sports World Cup both launched, and 196 00:11:44,880 --> 00:11:48,280 Speaker 1: they gave professional gaming a bigger spotlight. Two years later, 197 00:11:48,320 --> 00:11:52,240 Speaker 1: the Major League Gaming Professional Game League launched, and since 198 00:11:52,280 --> 00:11:55,240 Speaker 1: then professional video game leagues have been picking up speed. 199 00:11:55,640 --> 00:11:58,560 Speaker 1: We've also seen other types of games into this realm, 200 00:11:58,600 --> 00:12:03,080 Speaker 1: including MOBA's things like Dota Too and Smite and League 201 00:12:03,080 --> 00:12:06,959 Speaker 1: of Legends. Those have become enormously popular in the professional 202 00:12:07,080 --> 00:12:11,120 Speaker 1: gaming league scene. In recent years, we've also seen a 203 00:12:11,160 --> 00:12:14,600 Speaker 1: big push coming from major broadcasters to elevate professional video 204 00:12:14,640 --> 00:12:17,880 Speaker 1: game tournaments. I had a chance to speak with Robert Ocellini, 205 00:12:18,120 --> 00:12:23,520 Speaker 1: who overseas eleague at Turner to talk about it now. Robert, 206 00:12:23,600 --> 00:12:27,040 Speaker 1: thank you so much for joining us on text stuff. 207 00:12:27,160 --> 00:12:31,400 Speaker 1: I want to kind of get an idea about how 208 00:12:31,559 --> 00:12:34,400 Speaker 1: eligue came about, and uh and and sort of get 209 00:12:34,440 --> 00:12:37,400 Speaker 1: an idea of how it's evolved and and what you 210 00:12:37,480 --> 00:12:41,600 Speaker 1: have seen so far in that space. Because while e sports, 211 00:12:41,640 --> 00:12:44,360 Speaker 1: I think, uh, it's something that more and more people 212 00:12:44,400 --> 00:12:47,520 Speaker 1: are are aware of, it's still sort of an emerging 213 00:12:48,160 --> 00:12:51,360 Speaker 1: kind of form of entertainment for a large part of 214 00:12:51,400 --> 00:12:56,439 Speaker 1: the mainstream audience. I think that's changing, especially among younger demographics. 215 00:12:56,480 --> 00:12:58,800 Speaker 1: I think they're far more aware, especially now that we're 216 00:12:58,800 --> 00:13:02,480 Speaker 1: seeing video games being used as a form just the 217 00:13:02,520 --> 00:13:04,560 Speaker 1: playing of video games being used as a form of 218 00:13:04,679 --> 00:13:09,359 Speaker 1: entertainment throughout lots of different platforms. But tell me specifically 219 00:13:09,520 --> 00:13:14,200 Speaker 1: about E League, sure, So, Uh, Eleague was first announced 220 00:13:14,920 --> 00:13:19,280 Speaker 1: about two years ago. Um, it actually wasn't called Elague 221 00:13:19,320 --> 00:13:21,680 Speaker 1: at the time. We didn't have a name yet. Um, 222 00:13:21,679 --> 00:13:24,320 Speaker 1: but we were working on it, I would say, for 223 00:13:24,480 --> 00:13:29,520 Speaker 1: probably six months or so before that, uh September two 224 00:13:29,520 --> 00:13:34,920 Speaker 1: thousand fifteen announcement. Um. And really it came from the 225 00:13:35,000 --> 00:13:38,400 Speaker 1: sort of interest came from the very senior levels of 226 00:13:38,600 --> 00:13:43,640 Speaker 1: Turner so h Kevin Riley, who is the head of 227 00:13:43,720 --> 00:13:47,040 Speaker 1: TBS and T and T came to the company with 228 00:13:47,120 --> 00:13:51,080 Speaker 1: a lot of contacts and gaming Um, and you know 229 00:13:51,160 --> 00:13:54,280 Speaker 1: he's in l A and E sports has really taken 230 00:13:54,320 --> 00:13:58,600 Speaker 1: off in Los Angeles, and so he came in with 231 00:13:58,640 --> 00:14:00,920 Speaker 1: a lot of interest and he's sports. And then from 232 00:14:00,920 --> 00:14:04,800 Speaker 1: the Turner Sports side, you know, Lenny Daniels and David 233 00:14:04,880 --> 00:14:09,079 Speaker 1: Levy UM had had a lot of interest in the space. 234 00:14:09,200 --> 00:14:13,800 Speaker 1: They saw, you know, they kept hearing that this space 235 00:14:13,920 --> 00:14:17,640 Speaker 1: was developing. They kind of saw what was happening. And 236 00:14:17,640 --> 00:14:21,360 Speaker 1: and actually at first, UM at the time, I was 237 00:14:21,440 --> 00:14:25,080 Speaker 1: working on the NBA's digital products here. I did seven 238 00:14:25,120 --> 00:14:29,120 Speaker 1: seasons working on the NBA mobile apps and over the 239 00:14:29,160 --> 00:14:32,920 Speaker 1: top apps and NBA League Pass UM and for a 240 00:14:32,960 --> 00:14:36,400 Speaker 1: little while as a part time job, I was actually 241 00:14:36,440 --> 00:14:40,640 Speaker 1: going to meetings and working on this, and you know, 242 00:14:40,720 --> 00:14:44,200 Speaker 1: sort of my background is more in digital product but 243 00:14:44,880 --> 00:14:48,800 Speaker 1: I'm a lifelong gamer and very interested in competitive gaming 244 00:14:49,480 --> 00:14:53,080 Speaker 1: and was actually the GM of competitive World of Warcraft 245 00:14:53,120 --> 00:14:57,440 Speaker 1: Guild UM. So I kind of had my own long 246 00:14:57,760 --> 00:15:02,120 Speaker 1: history with with gaming and and E sports UM on 247 00:15:02,200 --> 00:15:05,240 Speaker 1: the fan side and on the playing side. UM. So 248 00:15:05,320 --> 00:15:07,680 Speaker 1: I kind of was able to bring that to the 249 00:15:07,720 --> 00:15:11,440 Speaker 1: table UM as we looked into this, and then I 250 00:15:11,480 --> 00:15:17,840 Speaker 1: think probably around uh the beginning of July July, we 251 00:15:17,920 --> 00:15:20,120 Speaker 1: sort of decided what direction we were going to go 252 00:15:20,240 --> 00:15:24,120 Speaker 1: in and at that time they decided that if I 253 00:15:24,160 --> 00:15:26,680 Speaker 1: wanted to work on this full time, they give me 254 00:15:26,720 --> 00:15:30,280 Speaker 1: that opportunity, and I really haven't looked back, UM, nor 255 00:15:30,360 --> 00:15:34,400 Speaker 1: have nor has the company. UM uh. So, you know, 256 00:15:34,480 --> 00:15:38,280 Speaker 1: we we did this deal with I M g U 257 00:15:38,560 --> 00:15:41,160 Speaker 1: Eligue as a joint venture with w M E I MG, 258 00:15:42,160 --> 00:15:46,600 Speaker 1: and we started meeting with teams. We actually had a 259 00:15:46,640 --> 00:15:50,560 Speaker 1: big team summit in September because we were really the 260 00:15:50,640 --> 00:15:55,560 Speaker 1: first big media brand to enter into this e sports 261 00:15:55,560 --> 00:15:57,920 Speaker 1: space and we wanted to make sure that we were 262 00:15:58,080 --> 00:16:03,760 Speaker 1: entering it with reverence, UM, with you know, an eye 263 00:16:03,800 --> 00:16:07,320 Speaker 1: towards authenticity. And then of course, you know, we'd already 264 00:16:07,360 --> 00:16:09,440 Speaker 1: decided at that point that we're gonna work with counter 265 00:16:09,560 --> 00:16:14,440 Speaker 1: Strike UM that we were talking to and getting feedback 266 00:16:14,520 --> 00:16:20,000 Speaker 1: from the counter strike community. UM. About two months later 267 00:16:20,120 --> 00:16:23,320 Speaker 1: we came up with a name and logo and all 268 00:16:23,360 --> 00:16:26,160 Speaker 1: of that stuff and launched our website, and then in 269 00:16:26,280 --> 00:16:29,880 Speaker 1: January of two thousand sixteen, we did our very first 270 00:16:29,920 --> 00:16:34,960 Speaker 1: tournament UM the Road to Vegas, and that was essentially 271 00:16:35,040 --> 00:16:38,760 Speaker 1: sort of an open qualifier for one of the scots 272 00:16:38,800 --> 00:16:45,120 Speaker 1: in our inaugural season. Later in UM we really started 273 00:16:45,160 --> 00:16:48,360 Speaker 1: the league and league play in earnest in May of 274 00:16:50,200 --> 00:16:54,080 Speaker 1: UM with our first counter Strike season. We followed that 275 00:16:54,240 --> 00:16:59,440 Speaker 1: up later in Steen we had the opportunity to do 276 00:17:00,120 --> 00:17:05,240 Speaker 1: the Overwatch Open. We were like the first big Overwatch tournament, UM, 277 00:17:05,280 --> 00:17:07,639 Speaker 1: and then we did a second season of counter Strike. 278 00:17:08,320 --> 00:17:11,919 Speaker 1: Around that time frame, we were also awarded the first 279 00:17:12,160 --> 00:17:17,600 Speaker 1: Counterstrike Major of sen UM and we did that in January, 280 00:17:17,720 --> 00:17:22,160 Speaker 1: and then in in we've we've branched out a little 281 00:17:22,160 --> 00:17:25,960 Speaker 1: bit and have done some stuff with Street Fighter. We 282 00:17:26,080 --> 00:17:31,240 Speaker 1: did a series a docuseries around uh the International, which 283 00:17:31,280 --> 00:17:35,199 Speaker 1: is the big DODA World Championship. And then finally right 284 00:17:35,280 --> 00:17:38,800 Speaker 1: now we're running our what is essentially our third counter 285 00:17:38,840 --> 00:17:43,359 Speaker 1: Strike season, the Premier UM and you know that's where 286 00:17:43,480 --> 00:17:47,520 Speaker 1: Group D starts tonight, uh and then the finals the 287 00:17:47,560 --> 00:17:51,720 Speaker 1: week of October ten. So you know, it's been, uh, 288 00:17:51,760 --> 00:17:54,840 Speaker 1: it's been kind of a wild ride. We went from 289 00:17:54,880 --> 00:17:59,800 Speaker 1: from you know, nothing and no organization to a thriving 290 00:18:00,960 --> 00:18:04,840 Speaker 1: business with a lot of employees and uh, you know, 291 00:18:04,920 --> 00:18:07,840 Speaker 1: have done a lot of tournaments at this point. UM. 292 00:18:08,440 --> 00:18:10,600 Speaker 1: I think you know, the only other thing I'll add 293 00:18:10,640 --> 00:18:14,720 Speaker 1: that I shouldn't have gloss over is the amazing studio 294 00:18:14,840 --> 00:18:19,679 Speaker 1: that we built downstairs that's built for e sports, whether 295 00:18:19,720 --> 00:18:22,360 Speaker 1: that game is one v one or six v six. 296 00:18:23,000 --> 00:18:25,760 Speaker 1: We have built the studio in a way that um 297 00:18:25,800 --> 00:18:29,439 Speaker 1: it can it can easily support any game that we 298 00:18:29,480 --> 00:18:32,480 Speaker 1: want to do. And then of course we've got all 299 00:18:32,520 --> 00:18:36,080 Speaker 1: of the you know other stuff you would want, practice 300 00:18:36,119 --> 00:18:40,400 Speaker 1: space for the players, a player lounge, first class green 301 00:18:40,480 --> 00:18:43,760 Speaker 1: room for our talent um, and then all the tech 302 00:18:43,880 --> 00:18:47,440 Speaker 1: that you would need to to support doing something like 303 00:18:48,040 --> 00:18:51,040 Speaker 1: a counter Strike tournament, which is a pretty big undertaking 304 00:18:52,040 --> 00:18:56,440 Speaker 1: right where every tiny little technical detail can end up 305 00:18:57,000 --> 00:19:00,919 Speaker 1: UH having an influence on actual game play. It is 306 00:19:00,960 --> 00:19:04,640 Speaker 1: really important as well pointing out to my listeners here 307 00:19:05,080 --> 00:19:07,720 Speaker 1: that by going this route, by having the tournament where 308 00:19:07,720 --> 00:19:10,640 Speaker 1: you've got the system set up where you know you're 309 00:19:10,680 --> 00:19:16,040 Speaker 1: going to have a really good approach to running these games, 310 00:19:16,200 --> 00:19:18,880 Speaker 1: it also means everyone's on equal footing. It doesn't mean 311 00:19:18,920 --> 00:19:21,920 Speaker 1: that you know, you're not worried about someone who's souped 312 00:19:22,000 --> 00:19:24,560 Speaker 1: up their game engine so or their game system so 313 00:19:24,680 --> 00:19:26,840 Speaker 1: much that they're going to have an unfair advantage over 314 00:19:26,840 --> 00:19:30,320 Speaker 1: anyone else. It really does bring it down to skill 315 00:19:30,400 --> 00:19:33,880 Speaker 1: and in the case of games like Counterstrike, really good 316 00:19:33,920 --> 00:19:39,919 Speaker 1: team communication and team UH cooperation I'm really fascinated by this, 317 00:19:39,960 --> 00:19:44,880 Speaker 1: and since you've had experience working in a realm that 318 00:19:45,000 --> 00:19:49,560 Speaker 1: was uh that was focused on traditional sports, something that 319 00:19:49,640 --> 00:19:52,000 Speaker 1: I think a lot of people can can kind of 320 00:19:52,040 --> 00:19:55,639 Speaker 1: get their mind around. For For people who haven't made 321 00:19:55,720 --> 00:20:01,119 Speaker 1: that that step from the idea of well, a professional 322 00:20:01,200 --> 00:20:05,520 Speaker 1: sport where you're playing physically in a on a cord 323 00:20:05,640 --> 00:20:07,680 Speaker 1: or on a field or whatever it may be, that's 324 00:20:07,720 --> 00:20:10,880 Speaker 1: one thing. But professional video game playing, how is that 325 00:20:11,560 --> 00:20:14,879 Speaker 1: something that you How can you consider that person an athlete? Well, 326 00:20:14,920 --> 00:20:18,119 Speaker 1: you've seen both worlds. What's your kind of response to 327 00:20:18,200 --> 00:20:22,040 Speaker 1: that sort of uh, like, if everyone's asking questions or 328 00:20:22,040 --> 00:20:24,719 Speaker 1: if they're just expressing skepticism that someone could be an 329 00:20:24,760 --> 00:20:27,800 Speaker 1: athlete playing video games. By the way, I'm totally on 330 00:20:27,840 --> 00:20:30,879 Speaker 1: the board of professional video games players are on a 331 00:20:30,960 --> 00:20:35,119 Speaker 1: level that is far, far, far beyond the capabilities of 332 00:20:35,160 --> 00:20:38,240 Speaker 1: the average person. I mean, listen, I think that that 333 00:20:38,400 --> 00:20:43,040 Speaker 1: skepticism is a natural, a natural thing, right, Like I 334 00:20:43,080 --> 00:20:47,879 Speaker 1: think with with physical sports, it's very easy to tell 335 00:20:48,840 --> 00:20:51,600 Speaker 1: that I cannot jump as high off the ground as 336 00:20:51,720 --> 00:20:56,879 Speaker 1: Lebron James, right. Um, but me sitting in front of 337 00:20:56,880 --> 00:21:01,600 Speaker 1: a computer, it doesn't look optically any different. Than Olive 338 00:21:01,720 --> 00:21:05,399 Speaker 1: Meister or Faker or any of these sort of top 339 00:21:05,480 --> 00:21:10,959 Speaker 1: tier e sports players. But I will tell you that, UM, 340 00:21:10,960 --> 00:21:16,920 Speaker 1: from a talent perspective, from a commitment perspective, these gentlemen 341 00:21:16,920 --> 00:21:22,280 Speaker 1: are no and women are no different than professional athletes 342 00:21:22,320 --> 00:21:26,560 Speaker 1: and traditional stick and ball sports. They are a cut 343 00:21:26,600 --> 00:21:31,560 Speaker 1: above and you know, you if you were to put 344 00:21:31,560 --> 00:21:36,560 Speaker 1: an average or even above average sort of casual video 345 00:21:36,600 --> 00:21:40,359 Speaker 1: game athlete up against these guys, they would just get 346 00:21:40,480 --> 00:21:43,760 Speaker 1: completely and utterly wrecked. You know. I think that one 347 00:21:43,760 --> 00:21:46,280 Speaker 1: of the interesting things that we've done here at Turner 348 00:21:46,760 --> 00:21:50,640 Speaker 1: this year is we had an employee tournament for street fighters. 349 00:21:50,640 --> 00:21:55,679 Speaker 1: So we did we did this uh six week street 350 00:21:55,720 --> 00:21:58,720 Speaker 1: fighter season where we had the best street fighter players 351 00:21:58,760 --> 00:22:01,360 Speaker 1: in the world come to our camp us and play. 352 00:22:01,440 --> 00:22:05,040 Speaker 1: And then, UM, a couple of weeks after that tournament 353 00:22:05,080 --> 00:22:10,320 Speaker 1: was over, we had an internal tournament that culminated with 354 00:22:11,119 --> 00:22:13,800 Speaker 1: the finals that was played in the very same studio 355 00:22:13,840 --> 00:22:18,480 Speaker 1: where our street Fighter tournament was hosted. UM. And you know, 356 00:22:18,600 --> 00:22:21,520 Speaker 1: sure enough, Turners a pretty big company. There's some really 357 00:22:21,560 --> 00:22:27,440 Speaker 1: good street fighter players here. But talking to the sort 358 00:22:27,440 --> 00:22:32,280 Speaker 1: of experts that we have on staff, the guy who 359 00:22:32,320 --> 00:22:36,640 Speaker 1: won the tournament would be like the tenth best player 360 00:22:36,720 --> 00:22:42,440 Speaker 1: at a local Atlanta semi professional tournament, and the guy 361 00:22:42,480 --> 00:22:45,080 Speaker 1: who would win that tournament wouldn't even be in the 362 00:22:45,119 --> 00:22:48,639 Speaker 1: top hundred in the world. You know, there's there's a 363 00:22:49,640 --> 00:22:53,520 Speaker 1: there's a big difference between the two hundred and fifty 364 00:22:53,640 --> 00:22:56,560 Speaker 1: guys who play counter strike sort of at the top 365 00:22:56,640 --> 00:23:00,600 Speaker 1: level professionally and the seven or eight mill in people 366 00:23:00,640 --> 00:23:04,840 Speaker 1: who play it on a daily basis. UM. So you 367 00:23:04,840 --> 00:23:07,080 Speaker 1: know I'm in definitely you can tell I'm in the 368 00:23:07,119 --> 00:23:11,360 Speaker 1: camp of this is no different than the other sports. 369 00:23:11,400 --> 00:23:14,960 Speaker 1: There's a scarcity of of talent and then the ability 370 00:23:15,000 --> 00:23:18,600 Speaker 1: to sort of focus that. The commitment that it requires 371 00:23:18,640 --> 00:23:24,080 Speaker 1: to play these games at the top level UM is ridiculous. 372 00:23:25,359 --> 00:23:29,280 Speaker 1: I guess the last point I'd make on that is, UM, 373 00:23:29,320 --> 00:23:32,800 Speaker 1: it's also really hard to stay on top. And you 374 00:23:32,840 --> 00:23:36,880 Speaker 1: know there's one team currently that you know, last year 375 00:23:37,000 --> 00:23:41,840 Speaker 1: one I think five tournaments UH during the regular tournament season, 376 00:23:42,480 --> 00:23:46,439 Speaker 1: and this year made it to the finals of the Major. 377 00:23:47,200 --> 00:23:50,320 Speaker 1: But we've seen them slowly declined. The name of the 378 00:23:50,320 --> 00:23:52,840 Speaker 1: team is Burtis Pro and we love them. They won 379 00:23:52,880 --> 00:23:58,800 Speaker 1: our first season, UM, but we've seen them slowly decline 380 00:23:58,840 --> 00:24:01,720 Speaker 1: and they actually didn't make it to the playoffs of 381 00:24:01,720 --> 00:24:06,359 Speaker 1: our current tournament. And I think that that shows like 382 00:24:06,560 --> 00:24:10,440 Speaker 1: just how tight it is at the very top, right, 383 00:24:10,520 --> 00:24:14,560 Speaker 1: Like even just kind of in six months, a team 384 00:24:14,600 --> 00:24:19,119 Speaker 1: can go from being virtually unbeatable over a three or 385 00:24:19,160 --> 00:24:22,359 Speaker 1: four months time period to not even making it to 386 00:24:22,440 --> 00:24:26,920 Speaker 1: the late stages of any tournaments. There's that very top level. 387 00:24:27,080 --> 00:24:31,080 Speaker 1: Is it is the top of the pyramid in every way, 388 00:24:31,080 --> 00:24:36,560 Speaker 1: shape or form. Now in your experience of overseeing these 389 00:24:36,560 --> 00:24:40,040 Speaker 1: things being part of the the E League, Uh, does 390 00:24:40,080 --> 00:24:42,919 Speaker 1: it feel like when there's a tournament going, when you 391 00:24:42,960 --> 00:24:45,800 Speaker 1: have these people at this these very elite levels of 392 00:24:45,800 --> 00:24:50,080 Speaker 1: performance competing against each other. Isn't a similar kind of 393 00:24:50,080 --> 00:24:55,560 Speaker 1: of atmosphere of excitement to watch people at that level play, 394 00:24:55,600 --> 00:24:59,360 Speaker 1: similar to what you might see in a traditional sporting arena. 395 00:25:00,320 --> 00:25:03,840 Speaker 1: I think, you know, I think for so it's there 396 00:25:03,880 --> 00:25:08,960 Speaker 1: are differences there that I would call out right so um, 397 00:25:09,080 --> 00:25:13,760 Speaker 1: for some tournaments, and and I'm not alluding to ours, 398 00:25:14,080 --> 00:25:17,040 Speaker 1: almost all of the competition except for the finals is 399 00:25:17,080 --> 00:25:21,040 Speaker 1: played over the internet, right, and so you know the 400 00:25:21,080 --> 00:25:27,080 Speaker 1: spectator experience there is on twitch and on YouTube, and 401 00:25:27,880 --> 00:25:31,240 Speaker 1: you know that the chat experience is like a proxy 402 00:25:31,400 --> 00:25:34,679 Speaker 1: for the arena, if that makes sense, It most like 403 00:25:34,680 --> 00:25:38,000 Speaker 1: a virtual proxy. I would say, though, at the very 404 00:25:38,080 --> 00:25:41,000 Speaker 1: top level, if you were to were to attend like 405 00:25:41,119 --> 00:25:44,800 Speaker 1: our finals at the Fox Theater in Atlanta for the Major, 406 00:25:44,960 --> 00:25:47,919 Speaker 1: or an e s L one in New York, or 407 00:25:48,000 --> 00:25:51,240 Speaker 1: the finals of a dream Hack, they have all of 408 00:25:51,280 --> 00:25:59,160 Speaker 1: the same trappings and crowd engagement that you know a 409 00:25:59,160 --> 00:26:03,400 Speaker 1: professional Atlanta sports team has. And you know, I go, 410 00:26:03,880 --> 00:26:06,760 Speaker 1: I'm a season ticket holder for our our new MLS team, 411 00:26:06,800 --> 00:26:10,200 Speaker 1: which probably has about as good fan engagement as you 412 00:26:10,200 --> 00:26:13,640 Speaker 1: could possibly have, and it feels the same to me 413 00:26:13,880 --> 00:26:18,679 Speaker 1: as the really rabid fans for the finals of our 414 00:26:18,760 --> 00:26:21,960 Speaker 1: Major or the finals of the Dota to International. I 415 00:26:22,000 --> 00:26:25,080 Speaker 1: went to that this summer too, at Key Arena, which 416 00:26:25,160 --> 00:26:28,560 Speaker 1: is where the Sonics used to play in Seattle. So 417 00:26:29,080 --> 00:26:32,160 Speaker 1: even the same buildings in some case, although I will 418 00:26:32,240 --> 00:26:36,040 Speaker 1: also say those buildings can sometimes not be the best 419 00:26:36,600 --> 00:26:39,520 Speaker 1: venues for watching the sports because you're trying to watch 420 00:26:39,560 --> 00:26:43,440 Speaker 1: on the screen and watch kind of what's going on stage. 421 00:26:43,760 --> 00:26:45,600 Speaker 1: But what's going on on stage a lot of the 422 00:26:45,640 --> 00:26:50,040 Speaker 1: time is some guys in headsets yelling to each other, right, Like, 423 00:26:50,720 --> 00:26:53,760 Speaker 1: the more interesting thing is the combination of what they're 424 00:26:53,760 --> 00:26:57,960 Speaker 1: doing with what's happening on the screen right. Similar to 425 00:26:58,080 --> 00:27:01,120 Speaker 1: what we've seen with various patforms where people are setting 426 00:27:01,200 --> 00:27:05,040 Speaker 1: up webcams to capture their their footage of how they 427 00:27:05,080 --> 00:27:08,200 Speaker 1: react while they're playing games. I imagine something similar is 428 00:27:08,280 --> 00:27:11,640 Speaker 1: useful in this kind of realm. When we come back, 429 00:27:11,720 --> 00:27:14,560 Speaker 1: we'll talk more about the advances and technology that are 430 00:27:14,600 --> 00:27:17,199 Speaker 1: making it easier and more enjoyable to watch gaming as 431 00:27:17,240 --> 00:27:20,439 Speaker 1: a professional sport. But first let's take a quick break 432 00:27:20,720 --> 00:27:30,480 Speaker 1: to thank our sponsor. In a previous episode, I spoke 433 00:27:30,480 --> 00:27:33,240 Speaker 1: with Oscar Warner over at Toby Tech about eye tracking 434 00:27:33,240 --> 00:27:35,240 Speaker 1: technology and we talked a bit about how it could 435 00:27:35,280 --> 00:27:37,600 Speaker 1: be used in professional gaming, but to get a more 436 00:27:37,720 --> 00:27:40,160 Speaker 1: thorough perspective on it, I had a conversation with Brian 437 00:27:40,240 --> 00:27:43,840 Speaker 1: Dazaias and David Chen of alien Ware about how it's 438 00:27:43,880 --> 00:27:48,360 Speaker 1: transforming e sports. Yeah. So, um, one of the things 439 00:27:48,359 --> 00:27:50,880 Speaker 1: that is always doing right. We're always trying to look 440 00:27:50,920 --> 00:27:53,919 Speaker 1: for the the next innovative thing, what's going to help 441 00:27:55,240 --> 00:27:58,520 Speaker 1: whether they're professional or just you know, folks just want 442 00:27:58,520 --> 00:28:01,120 Speaker 1: to have fun playing games. How can they have more 443 00:28:01,160 --> 00:28:03,040 Speaker 1: fun and how can they get better at their games? 444 00:28:03,520 --> 00:28:05,280 Speaker 1: I'm in front, I just make it as the most 445 00:28:05,280 --> 00:28:08,360 Speaker 1: of it as possible. UM. So you know, as as 446 00:28:08,400 --> 00:28:12,600 Speaker 1: we launch and look at new technologies, UM. One of 447 00:28:12,600 --> 00:28:14,800 Speaker 1: the things that was coming down the pike several years ago, 448 00:28:15,560 --> 00:28:19,280 Speaker 1: UM is eye tracking. Now, historically you've thought of eye 449 00:28:19,280 --> 00:28:23,359 Speaker 1: tracking or you know, eye tracking mainly for some cool 450 00:28:23,400 --> 00:28:27,000 Speaker 1: stuff like trying to maybe log into a computer or 451 00:28:27,040 --> 00:28:30,199 Speaker 1: something like that, kind of like facial recognition. UM. But 452 00:28:30,560 --> 00:28:34,240 Speaker 1: as the technologies evolved, as it's gotten smaller, been able 453 00:28:34,280 --> 00:28:38,640 Speaker 1: to put into laptops and things like that. UM. It 454 00:28:38,760 --> 00:28:43,640 Speaker 1: really there's a lot of innovative ways to the things 455 00:28:43,680 --> 00:28:46,800 Speaker 1: we could do as you're just tracking with the eyes looking. 456 00:28:47,880 --> 00:28:51,240 Speaker 1: And so what we started working with Toby on is 457 00:28:51,240 --> 00:28:54,360 Speaker 1: how can we adopt that and tie that into something 458 00:28:54,440 --> 00:28:58,680 Speaker 1: meaningful for gamers. And at the same time, you know, 459 00:28:58,760 --> 00:29:04,080 Speaker 1: we've we've seen an known that gamers are always looking 460 00:29:04,160 --> 00:29:06,800 Speaker 1: for an advantage. So I'll give you an example. You know, 461 00:29:06,880 --> 00:29:10,160 Speaker 1: when most most gamers will at some point, if they're 462 00:29:10,160 --> 00:29:12,240 Speaker 1: really into a game, right, they're gonna go to YouTube 463 00:29:12,320 --> 00:29:15,560 Speaker 1: or they're gonna go onto Twitch, and they're gonna try 464 00:29:15,560 --> 00:29:17,200 Speaker 1: and get better at their game. They're gonna look at 465 00:29:17,240 --> 00:29:20,160 Speaker 1: tips and tricks and you know, I'm maybe doing it today. 466 00:29:20,560 --> 00:29:24,800 Speaker 1: I'm I'm heavily invested in pub G and um it 467 00:29:24,840 --> 00:29:27,400 Speaker 1: seems like every other day, every day, I'm trying to see, 468 00:29:27,400 --> 00:29:29,240 Speaker 1: you know, we're going to get some tips and tricks 469 00:29:29,240 --> 00:29:32,320 Speaker 1: and get better at it because I'm not very good, Jonathan, 470 00:29:32,360 --> 00:29:35,560 Speaker 1: but you know, I dive in there anyway. I completely 471 00:29:35,840 --> 00:29:40,920 Speaker 1: completely sympathize. But it's too much fun to avoid. So 472 00:29:42,000 --> 00:29:44,320 Speaker 1: but but kind of that that nature and just wanting 473 00:29:44,360 --> 00:29:48,680 Speaker 1: to get better. UM and I tracking prove as we're 474 00:29:48,800 --> 00:29:54,400 Speaker 1: thinking about how leverage, this provided a real, a real 475 00:29:54,480 --> 00:29:58,080 Speaker 1: way to track how the best players in the world 476 00:29:58,080 --> 00:30:01,440 Speaker 1: as a specific game or any game that they're playing. 477 00:30:02,120 --> 00:30:04,400 Speaker 1: Where are they looking? You know, gaming is so much 478 00:30:04,440 --> 00:30:07,120 Speaker 1: about where you're looking, where you're paying attention, where your 479 00:30:07,120 --> 00:30:13,600 Speaker 1: focus is. And eye tracking really enabled really the world. 480 00:30:13,640 --> 00:30:17,200 Speaker 1: And we'll talk to some definitely about this, but enabled 481 00:30:17,280 --> 00:30:20,080 Speaker 1: gamers to see where the best players in the world 482 00:30:20,160 --> 00:30:23,280 Speaker 1: are looking at any point in time. So are they 483 00:30:23,320 --> 00:30:26,560 Speaker 1: looking at the mini map, are they looking down the corridor, 484 00:30:26,560 --> 00:30:29,880 Speaker 1: They're looking down the hallway. Um, right before you know, 485 00:30:29,960 --> 00:30:32,640 Speaker 1: they fragged somebody or they get tragged or whatever it 486 00:30:32,680 --> 00:30:36,880 Speaker 1: might be happening in the match. So we saw this 487 00:30:37,040 --> 00:30:41,640 Speaker 1: real opportunity, this real thing that gamers are looking to do, 488 00:30:41,760 --> 00:30:46,280 Speaker 1: and that's get better and this technology that really allows 489 00:30:46,320 --> 00:30:50,280 Speaker 1: a new level of data capture and then you turn 490 00:30:50,360 --> 00:30:54,160 Speaker 1: that into some analytics and you can actually put out, um, 491 00:30:55,600 --> 00:30:58,640 Speaker 1: some pretty interesting information. So that's kind of at the 492 00:30:58,760 --> 00:31:01,480 Speaker 1: very beginning conceptually, and we're just you know, sitting around 493 00:31:01,560 --> 00:31:04,720 Speaker 1: with you know, our internal product group teams, are internal 494 00:31:05,120 --> 00:31:10,000 Speaker 1: marketing teams talking to the sports organizations, um, and you know, 495 00:31:10,080 --> 00:31:13,960 Speaker 1: our third party partners like Toby talking about whether the 496 00:31:14,000 --> 00:31:16,200 Speaker 1: priorities that we have coming up. You know, this isn't 497 00:31:16,240 --> 00:31:19,640 Speaker 1: just a something we spoke about six months ago. This 498 00:31:19,800 --> 00:31:23,280 Speaker 1: is years in the making of understanding what gamers are 499 00:31:23,320 --> 00:31:27,080 Speaker 1: looking for and working with these technology partners. So that's 500 00:31:27,120 --> 00:31:31,280 Speaker 1: kind of out it all started. And UM and and 501 00:31:31,280 --> 00:31:33,680 Speaker 1: and David, if you have, UM you obviously played an 502 00:31:33,680 --> 00:31:37,240 Speaker 1: Intel park for us here and getting this technology rolled 503 00:31:37,240 --> 00:31:41,840 Speaker 1: out with UH with with Turner and the league. So, UM, 504 00:31:42,040 --> 00:31:44,400 Speaker 1: there's anything you want to add on on where this started? 505 00:31:44,760 --> 00:31:47,960 Speaker 1: Police feel free? Yeah, I would you say, And it's 506 00:31:48,040 --> 00:31:51,400 Speaker 1: your point. Earlier a lot of this technology and research 507 00:31:51,480 --> 00:31:54,480 Speaker 1: into this technology as part of gaming, even theon gaming 508 00:31:54,520 --> 00:31:56,440 Speaker 1: has been around for a couple of years now, and 509 00:31:56,480 --> 00:31:59,360 Speaker 1: it hasn't really been until now, until the technology has 510 00:31:59,520 --> 00:32:03,120 Speaker 1: become uh, you know, smaller and more nimble than it's 511 00:32:03,160 --> 00:32:05,800 Speaker 1: you know, hitting this more consumer level focus. But I'm 512 00:32:05,840 --> 00:32:07,880 Speaker 1: sure in the past they've been using eye tracking to 513 00:32:08,280 --> 00:32:10,800 Speaker 1: look at how people respond to add online, you know, 514 00:32:10,800 --> 00:32:12,560 Speaker 1: when they do keep mapping on websites and the where 515 00:32:12,600 --> 00:32:15,440 Speaker 1: people respond UM. And it wasn't until I think a 516 00:32:15,440 --> 00:32:17,240 Speaker 1: couple of years ago, probably two or three years ago, 517 00:32:17,320 --> 00:32:20,920 Speaker 1: that one of our partner's team, liquid UM, they had 518 00:32:20,960 --> 00:32:24,120 Speaker 1: done some research of their own with I believe it 519 00:32:24,240 --> 00:32:28,200 Speaker 1: was the Mayo Research Clinic over in California, UM and 520 00:32:28,240 --> 00:32:32,600 Speaker 1: they had worked with ah I believe the professor there 521 00:32:32,600 --> 00:32:34,680 Speaker 1: who was researching kind of eye tracking as part of 522 00:32:34,720 --> 00:32:38,600 Speaker 1: video gaming, the level of cognition and just the uh 523 00:32:38,640 --> 00:32:42,040 Speaker 1: you know, research level analytics between some of the oldest 524 00:32:42,200 --> 00:32:45,320 Speaker 1: veteran players versus you know, young hot starts who are 525 00:32:45,400 --> 00:32:48,720 Speaker 1: coming out, you know, sixteen seventeen and dominating the scene. UM, 526 00:32:48,720 --> 00:32:50,600 Speaker 1: and the research that he saw on some of these 527 00:32:50,600 --> 00:32:52,800 Speaker 1: teams are really startling as far as you know, veterans 528 00:32:52,840 --> 00:32:55,280 Speaker 1: being able to still keep the edge ahead through their 529 00:32:55,320 --> 00:32:58,280 Speaker 1: experience and just how quick their eyes are and being 530 00:32:58,320 --> 00:33:02,400 Speaker 1: able to you know, cycle the between icons from you know, 531 00:33:02,400 --> 00:33:04,600 Speaker 1: a hundred different characters, and they have a lot more 532 00:33:04,640 --> 00:33:06,720 Speaker 1: in their memory banks and pull from and react from 533 00:33:06,720 --> 00:33:09,959 Speaker 1: than a lot of younger players. UM And Again, at 534 00:33:10,000 --> 00:33:12,280 Speaker 1: that time, you know that research is probably being done 535 00:33:12,320 --> 00:33:14,600 Speaker 1: on a ten to twelve thousand dollar piece of equipment 536 00:33:14,840 --> 00:33:17,680 Speaker 1: that was tracking your eyes and it was cumbersome, And 537 00:33:17,720 --> 00:33:19,840 Speaker 1: now we're seeing it to the point where again it's 538 00:33:19,880 --> 00:33:22,680 Speaker 1: able to be equipped into a laptop and it's something 539 00:33:22,720 --> 00:33:24,720 Speaker 1: that you know, pretty much a lot of consumers and 540 00:33:24,800 --> 00:33:28,600 Speaker 1: teams UM have at their immediate disposal. UM and what 541 00:33:28,720 --> 00:33:31,600 Speaker 1: I'm bringing this back home between liquid you know, as 542 00:33:31,680 --> 00:33:35,880 Speaker 1: more and more teams are growing in the space, and 543 00:33:35,960 --> 00:33:39,120 Speaker 1: as more and more traditional sports teams are also getting 544 00:33:39,160 --> 00:33:44,120 Speaker 1: involved in the sports, there's this growing desire to understand 545 00:33:44,240 --> 00:33:47,800 Speaker 1: again the dynamics of the athleticism or the cognition and 546 00:33:47,920 --> 00:33:51,360 Speaker 1: skill of a traditional athlete versus an e sports athletes. 547 00:33:51,720 --> 00:33:53,720 Speaker 1: And I think we're barely scratching the surface of what 548 00:33:53,760 --> 00:33:57,080 Speaker 1: that means today. Um and has more and more other 549 00:33:57,160 --> 00:34:00,840 Speaker 1: technology catches up, I think we all dream of finding 550 00:34:00,960 --> 00:34:05,480 Speaker 1: other big in cycled ways that E sports can provide 551 00:34:05,560 --> 00:34:09,000 Speaker 1: a level of biometric data, um to allow us to 552 00:34:09,040 --> 00:34:12,360 Speaker 1: appreciate you know what the best you well and also 553 00:34:12,480 --> 00:34:14,920 Speaker 1: how you know, average Joe's like you and I can 554 00:34:15,160 --> 00:34:20,640 Speaker 1: strive to chase after some of that greatness in certain categories. UM. 555 00:34:20,640 --> 00:34:24,320 Speaker 1: So it's definitely very very exciting. That's so cool. And 556 00:34:24,320 --> 00:34:28,560 Speaker 1: and and you know I, I too am chasing after 557 00:34:28,680 --> 00:34:33,560 Speaker 1: that elusive chicken dinner over at pub g and it 558 00:34:33,560 --> 00:34:37,919 Speaker 1: it remains just outside my grasp. So being able to 559 00:34:38,080 --> 00:34:41,520 Speaker 1: see how not just not just how well someone plays, 560 00:34:41,560 --> 00:34:45,319 Speaker 1: but how they go about playing that way, there is 561 00:34:45,360 --> 00:34:48,560 Speaker 1: something really enticing about that. The not just you know, 562 00:34:48,840 --> 00:34:53,000 Speaker 1: when we watch professional sports typically we can see great, 563 00:34:53,640 --> 00:34:57,840 Speaker 1: great displays of athleticism, but you know, people are not machines. 564 00:34:58,160 --> 00:35:01,759 Speaker 1: We can break things down and use slow motion and 565 00:35:02,120 --> 00:35:05,960 Speaker 1: various camera angles to kind of analyze the basics. But 566 00:35:06,200 --> 00:35:09,200 Speaker 1: to me, the fact that we're talking about a digital 567 00:35:09,239 --> 00:35:12,320 Speaker 1: realm and then being able to track our physical motions 568 00:35:12,320 --> 00:35:15,040 Speaker 1: and map that to the actions of a digital realm, 569 00:35:15,080 --> 00:35:17,600 Speaker 1: it does seem like this is uh a much more 570 00:35:17,640 --> 00:35:23,520 Speaker 1: conducive to breaking things down into quantifiable aspects to really 571 00:35:23,560 --> 00:35:26,440 Speaker 1: talk about well, you know, this person is checking their 572 00:35:26,480 --> 00:35:31,279 Speaker 1: mini map more frequently than someone who is not a 573 00:35:31,280 --> 00:35:34,799 Speaker 1: professional gamer. That's a really interesting stat and could really 574 00:35:35,680 --> 00:35:38,880 Speaker 1: inform people how to play the game at a slightly 575 00:35:38,960 --> 00:35:41,440 Speaker 1: higher level than what they were doing before, knowing of course, 576 00:35:41,560 --> 00:35:48,080 Speaker 1: that it's not a magic substitute for the hours of practice, 577 00:35:48,440 --> 00:35:51,080 Speaker 1: as you know, countless hours of practice for some of 578 00:35:51,120 --> 00:35:54,319 Speaker 1: these professional gamers who will sit down for eight or 579 00:35:54,360 --> 00:35:57,680 Speaker 1: ten hours and play a game and that's largely how 580 00:35:57,719 --> 00:36:00,239 Speaker 1: they got as good as they are. But then also 581 00:36:00,280 --> 00:36:03,239 Speaker 1: a tool for them to look at afterward. Maybe they've 582 00:36:03,280 --> 00:36:05,840 Speaker 1: played in a tournament, Maybe they played really well and 583 00:36:05,840 --> 00:36:08,400 Speaker 1: they want to see what what they were doing and 584 00:36:08,440 --> 00:36:12,560 Speaker 1: remember to really hone in on those particular types of 585 00:36:12,280 --> 00:36:15,319 Speaker 1: of of strategies and future tournaments. Or they didn't do 586 00:36:15,400 --> 00:36:16,840 Speaker 1: so well, and maybe they want to see what the 587 00:36:16,840 --> 00:36:21,000 Speaker 1: differences between their performance and someone else's. I also like 588 00:36:21,080 --> 00:36:24,600 Speaker 1: the idea of this from if we're looking beyond the sports, 589 00:36:24,640 --> 00:36:26,160 Speaker 1: which we'll get back to in a second, I don't 590 00:36:26,160 --> 00:36:29,040 Speaker 1: want to leave that behind, but I like this idea 591 00:36:29,160 --> 00:36:32,720 Speaker 1: also from a game designer standpoint. The idea of getting 592 00:36:32,760 --> 00:36:36,880 Speaker 1: more information about what your players see as important in 593 00:36:36,920 --> 00:36:40,080 Speaker 1: your game means that game designers can actually use that 594 00:36:40,160 --> 00:36:44,680 Speaker 1: information to make more effective games down the line um 595 00:36:44,760 --> 00:36:47,960 Speaker 1: and beyond that, if you if you think about this 596 00:36:48,040 --> 00:36:54,160 Speaker 1: technology reaching a point where it becomes more of a 597 00:36:54,320 --> 00:36:58,280 Speaker 1: kind of a standard piece of tech that gets rolled 598 00:36:58,320 --> 00:37:03,080 Speaker 1: out into laptops in the future or computers in general 599 00:37:03,080 --> 00:37:06,000 Speaker 1: in the future, you could see this being incorporated into 600 00:37:06,080 --> 00:37:09,480 Speaker 1: games themselves, where it's not just analysis, but it becomes 601 00:37:09,480 --> 00:37:12,920 Speaker 1: an element of gameplay. Like I think of a game, 602 00:37:13,000 --> 00:37:17,480 Speaker 1: perhaps like l A Noir, where part of that game 603 00:37:17,600 --> 00:37:21,600 Speaker 1: involves the player watching a virtual character's reaction as you're 604 00:37:21,640 --> 00:37:25,319 Speaker 1: interrogating the character, and that in turn informs you as 605 00:37:25,320 --> 00:37:27,080 Speaker 1: to whether or not that character is telling the truth 606 00:37:27,120 --> 00:37:30,360 Speaker 1: they're telling a lie. Will imagine eye tracking technology where 607 00:37:30,360 --> 00:37:33,320 Speaker 1: the character appears to be aware of where you are looking, 608 00:37:33,920 --> 00:37:37,040 Speaker 1: and then that adds a whole new game element. So 609 00:37:37,160 --> 00:37:39,760 Speaker 1: to me, the eye tracking technology in the gaming world, 610 00:37:39,760 --> 00:37:42,040 Speaker 1: I mean, as you say, we're at the very beginning 611 00:37:42,080 --> 00:37:44,520 Speaker 1: of it. Even if you just and I don't mean 612 00:37:44,520 --> 00:37:47,880 Speaker 1: to just to to make this sound less than what 613 00:37:47,920 --> 00:37:50,840 Speaker 1: it is. But even if you are restricting that attention 614 00:37:50,880 --> 00:37:55,640 Speaker 1: to e sports, there are so many incredible potential applications 615 00:37:55,640 --> 00:37:59,279 Speaker 1: for this technology, and it's really exciting to be in 616 00:37:59,360 --> 00:38:04,720 Speaker 1: these fair early days talking about where we're going right now. UM, 617 00:38:04,880 --> 00:38:08,240 Speaker 1: so getting back to eat sports and getting back into 618 00:38:08,280 --> 00:38:11,320 Speaker 1: that realm. Can you talk a little bit about the 619 00:38:11,360 --> 00:38:15,879 Speaker 1: relationships that have formed now that you guys are really 620 00:38:16,000 --> 00:38:21,200 Speaker 1: kind of getting more involved with incorporating eye tracking technology 621 00:38:21,239 --> 00:38:24,640 Speaker 1: and the pro gaming realm. I want to hear more 622 00:38:24,719 --> 00:38:28,440 Speaker 1: about this, uh, this this relationship and how that has 623 00:38:28,480 --> 00:38:34,680 Speaker 1: developed over time. Yeah. Absolutely, you make some some great 624 00:38:34,719 --> 00:38:37,600 Speaker 1: point shock and I think you know, like we as 625 00:38:37,600 --> 00:38:40,680 Speaker 1: we think about where we are, we are very much 626 00:38:41,560 --> 00:38:46,640 Speaker 1: um just at the beginning point of showcasing this kind 627 00:38:46,640 --> 00:38:50,560 Speaker 1: of technology and I attracting technology um to the world 628 00:38:50,920 --> 00:38:55,600 Speaker 1: right and I'll definitely talk jump into the partners and 629 00:38:55,680 --> 00:38:58,680 Speaker 1: talk about the partners and what we've done. Um. But 630 00:38:58,800 --> 00:39:01,680 Speaker 1: you you have to make some really interesting comments about 631 00:39:01,680 --> 00:39:06,200 Speaker 1: where is who can get the most benefit out of 632 00:39:06,880 --> 00:39:10,440 Speaker 1: uh technologies like this, like eye tracking and and that 633 00:39:10,560 --> 00:39:14,760 Speaker 1: kind of thing. There's obviously some very clear benefits for 634 00:39:15,239 --> 00:39:19,920 Speaker 1: professional players and for amateurs that are trying to become professional, right, 635 00:39:19,960 --> 00:39:22,920 Speaker 1: just this notion of getting better learning from the pros 636 00:39:22,960 --> 00:39:26,239 Speaker 1: that are out there, just like traditional sports. But one 637 00:39:26,280 --> 00:39:29,239 Speaker 1: of the other parts that really intrigued us to you 638 00:39:29,960 --> 00:39:33,080 Speaker 1: as we're trying to trying to roll out this kind 639 00:39:33,080 --> 00:39:37,279 Speaker 1: of technology is for the partition of viewer um for 640 00:39:37,360 --> 00:39:39,879 Speaker 1: the fan. One of the things that has not kind 641 00:39:39,880 --> 00:39:45,279 Speaker 1: of cut up with traditional sports is the viewing experience 642 00:39:45,320 --> 00:39:47,600 Speaker 1: and the commentating. A lot of the commentating in the 643 00:39:47,600 --> 00:39:50,480 Speaker 1: past for the sports has been around, you know, the 644 00:39:50,560 --> 00:39:55,200 Speaker 1: commentator explaining what's going on, but verbally, there really wasn't 645 00:39:55,200 --> 00:40:00,440 Speaker 1: a visual visual cues of visual explanations of what's happening 646 00:40:00,520 --> 00:40:05,520 Speaker 1: in the match. You know, obviously with NFL or NBA 647 00:40:06,080 --> 00:40:10,320 Speaker 1: there's a lot of analytic things and things that happened 648 00:40:10,360 --> 00:40:13,560 Speaker 1: through the broadcast I think of teleprompters and and things 649 00:40:13,600 --> 00:40:16,040 Speaker 1: like that. Well, it really wasn't that for e sports. 650 00:40:16,840 --> 00:40:19,640 Speaker 1: And so as we were introducing the technology and figuring 651 00:40:19,640 --> 00:40:21,880 Speaker 1: out how can we bring this and how what should 652 00:40:21,920 --> 00:40:24,680 Speaker 1: we be doing, we really wanted to make that viewing 653 00:40:24,760 --> 00:40:28,640 Speaker 1: experience better for you know, the hundreds of millions of 654 00:40:29,280 --> 00:40:32,879 Speaker 1: gaming fans that are watching these sports globally. And then 655 00:40:32,880 --> 00:40:35,480 Speaker 1: we have to decide, you know, okay, how who can 656 00:40:35,560 --> 00:40:38,719 Speaker 1: who shares our values, who can who will work with 657 00:40:38,960 --> 00:40:43,520 Speaker 1: us to to bring this technology to the forefront and 658 00:40:43,680 --> 00:40:47,920 Speaker 1: you know earlier this year in January, UM we announced 659 00:40:47,960 --> 00:40:51,319 Speaker 1: the partnership and we've been working very closely with UM, 660 00:40:51,320 --> 00:40:54,920 Speaker 1: with Turner and with Elik around all the all the 661 00:40:54,960 --> 00:40:58,880 Speaker 1: tournaments that they're running. And UM actually just here in 662 00:40:58,960 --> 00:41:03,840 Speaker 1: September for the first time UM partnership between US, Toby 663 00:41:03,920 --> 00:41:08,759 Speaker 1: and an e League. UM we rolled out the the 664 00:41:08,840 --> 00:41:12,920 Speaker 1: getting Technical segment on the E League broadcast and really 665 00:41:12,920 --> 00:41:16,040 Speaker 1: being able to to showcase the fans and to the 666 00:41:16,120 --> 00:41:20,320 Speaker 1: viewers this I gave technology that's being captured to the 667 00:41:20,800 --> 00:41:26,160 Speaker 1: tracking software, my tracking software. So UM, from a partnership side, 668 00:41:26,920 --> 00:41:30,799 Speaker 1: it has been it was it was very important to 669 00:41:30,920 --> 00:41:35,040 Speaker 1: us to select partners and work with partners that shared 670 00:41:35,160 --> 00:41:39,719 Speaker 1: quite honestly our vision of making this better for for 671 00:41:39,800 --> 00:41:42,440 Speaker 1: the viewer because we know professionals are going to continue 672 00:41:42,480 --> 00:41:45,840 Speaker 1: to innovate and get better where at the forefront working 673 00:41:45,880 --> 00:41:50,600 Speaker 1: with them on separate UH separate programs. Amateurs are always 674 00:41:50,600 --> 00:41:53,200 Speaker 1: going to look to get better because they want they 675 00:41:53,239 --> 00:41:57,239 Speaker 1: they want so badly to become a professional. But there's 676 00:41:57,480 --> 00:42:00,480 Speaker 1: a ton of people I just enjoy the sports because 677 00:42:00,480 --> 00:42:02,600 Speaker 1: of what it is and how full we make it 678 00:42:02,680 --> 00:42:06,160 Speaker 1: better for them. So UM, David, I'll hands over to 679 00:42:06,239 --> 00:42:08,560 Speaker 1: you because you again, I would love for you to 680 00:42:08,640 --> 00:42:11,560 Speaker 1: chime in and talk to uh just a relationship we 681 00:42:11,640 --> 00:42:14,160 Speaker 1: have with Turner and E League and how all that 682 00:42:14,200 --> 00:42:19,040 Speaker 1: came together. Yes, absolutely, I mean I feel like just 683 00:42:19,160 --> 00:42:22,560 Speaker 1: boils back down to a point of trying to be 684 00:42:22,680 --> 00:42:25,400 Speaker 1: a good steward as far as a leader in the 685 00:42:25,440 --> 00:42:27,600 Speaker 1: industry on behalf to be e sports, and really just 686 00:42:27,760 --> 00:42:31,799 Speaker 1: making it a bit easier for viewers overall to get 687 00:42:31,840 --> 00:42:34,720 Speaker 1: more out of the viewing experience, whether they're season veterans 688 00:42:34,719 --> 00:42:36,839 Speaker 1: who have been watching the game for a long time, 689 00:42:37,719 --> 00:42:39,520 Speaker 1: or something may be new to the game as well. 690 00:42:39,560 --> 00:42:42,400 Speaker 1: We've seen the studies who knew you that day. A 691 00:42:42,400 --> 00:42:44,520 Speaker 1: lot of the exports viewers don't even play the games 692 00:42:44,520 --> 00:42:47,440 Speaker 1: that they watched. So if we're trying to help the 693 00:42:47,520 --> 00:42:50,880 Speaker 1: sports grow in the Western world, that's likely going to 694 00:42:50,960 --> 00:42:53,399 Speaker 1: be introducing e sports to people who are very new 695 00:42:53,440 --> 00:42:56,120 Speaker 1: to the game. Maybe your family and maybe your friends 696 00:42:56,120 --> 00:42:58,640 Speaker 1: who put that um So when it came to working 697 00:42:58,680 --> 00:43:01,839 Speaker 1: with Eleague, I think it was no brainer for us 698 00:43:01,880 --> 00:43:05,080 Speaker 1: to start off with counter strikes. When you look at 699 00:43:05,080 --> 00:43:08,560 Speaker 1: the landscape of the sports titles out there, you can 700 00:43:08,600 --> 00:43:10,920 Speaker 1: look at your league legends, your Dodas and your mobiles 701 00:43:10,920 --> 00:43:13,759 Speaker 1: out there, it does have a rather high learning curve 702 00:43:13,880 --> 00:43:17,000 Speaker 1: for people who may not be yet familiar with the title. UM. 703 00:43:17,160 --> 00:43:19,000 Speaker 1: So definitely we look at a game like counter Strike, 704 00:43:19,200 --> 00:43:22,560 Speaker 1: there's really nothing to misunderstand about, you know, don't be 705 00:43:22,640 --> 00:43:25,759 Speaker 1: on the wrong point and end up gun um. And 706 00:43:25,840 --> 00:43:28,040 Speaker 1: so I think being able to find a game that 707 00:43:28,080 --> 00:43:31,920 Speaker 1: immediately resonates it and can be digested by a larger 708 00:43:31,960 --> 00:43:35,400 Speaker 1: audience helps us, uh not only again bring us to 709 00:43:35,440 --> 00:43:37,880 Speaker 1: a wider audience, but then when you factor in the 710 00:43:37,960 --> 00:43:41,800 Speaker 1: first person perspective and what eye tracking can really bring 711 00:43:41,840 --> 00:43:46,000 Speaker 1: in from a synergy perspective there, it really made a 712 00:43:46,000 --> 00:43:49,760 Speaker 1: lot of sense to find the right partner like easy 713 00:43:49,920 --> 00:43:53,960 Speaker 1: to have a right tournament. Where again, counter strikes with 714 00:43:54,000 --> 00:43:55,759 Speaker 1: their bread and butter for the better part of two 715 00:43:55,800 --> 00:43:58,960 Speaker 1: years now um they hosted the Major in January to 716 00:43:59,360 --> 00:44:03,800 Speaker 1: overwhelming excess UM and they're willing to continue to try 717 00:44:03,840 --> 00:44:05,560 Speaker 1: and see how they can push the limits of counter 718 00:44:05,600 --> 00:44:08,360 Speaker 1: Strike even further and further as you look towards the future. 719 00:44:08,440 --> 00:44:11,600 Speaker 1: But it really boils down to what ways can we 720 00:44:11,680 --> 00:44:15,880 Speaker 1: have this experience be more digestible to a huge gaming 721 00:44:15,880 --> 00:44:18,960 Speaker 1: audience out there. So for eye tracking and counter strike, 722 00:44:19,320 --> 00:44:22,120 Speaker 1: Where was the player looking, what were the context of 723 00:44:22,560 --> 00:44:25,719 Speaker 1: you know, how they made the decision that they did, um. 724 00:44:25,800 --> 00:44:27,359 Speaker 1: And we've seen a lot of excitement from it. We've 725 00:44:27,360 --> 00:44:29,520 Speaker 1: seen a tremendous amount of assignment from the stands. They've 726 00:44:29,560 --> 00:44:34,440 Speaker 1: been really uh receptive of the eye tracking uh clicks. 727 00:44:34,480 --> 00:44:36,719 Speaker 1: They've been telling us how they want to see you know, 728 00:44:36,920 --> 00:44:41,640 Speaker 1: other players, specific players get put under the microscope. Um. 729 00:44:41,719 --> 00:44:43,279 Speaker 1: You know, they would love to be able to get 730 00:44:43,320 --> 00:44:45,960 Speaker 1: a better clear breakdown of exactly how they pulled off 731 00:44:46,000 --> 00:44:47,799 Speaker 1: the eight that they did. We're seeing a lot of 732 00:44:47,840 --> 00:44:51,000 Speaker 1: really good reception from the commentators as well. So when 733 00:44:51,080 --> 00:44:54,000 Speaker 1: we look at the league, uh, the you know, enders 734 00:44:55,440 --> 00:44:57,960 Speaker 1: and a lot of the guys who are providing kind 735 00:44:57,960 --> 00:45:00,680 Speaker 1: of the color uh you know, play by play commentary 736 00:45:00,840 --> 00:45:02,640 Speaker 1: have been excited to be able to talk, you know, 737 00:45:02,719 --> 00:45:05,840 Speaker 1: a little bit more about the nuances of for example, 738 00:45:05,920 --> 00:45:08,720 Speaker 1: how an in game leader on the team may indext 739 00:45:08,800 --> 00:45:11,640 Speaker 1: more between the mini map and looking at the economy 740 00:45:11,640 --> 00:45:14,200 Speaker 1: of the team and the other four players who are 741 00:45:14,239 --> 00:45:17,680 Speaker 1: more of the damage doers and the um you know, 742 00:45:17,719 --> 00:45:19,640 Speaker 1: the meet and guns of the team are just more 743 00:45:19,680 --> 00:45:22,600 Speaker 1: focused on plane UM. And so I think it really 744 00:45:22,600 --> 00:45:25,440 Speaker 1: opens up a way to present the game again, to 745 00:45:26,160 --> 00:45:29,200 Speaker 1: know why I variety of people, and it helps us 746 00:45:29,280 --> 00:45:32,840 Speaker 1: as a brand find meaningful ways to continue to the 747 00:45:32,920 --> 00:45:35,960 Speaker 1: game back to the community rather than you know, just 748 00:45:36,160 --> 00:45:39,560 Speaker 1: business as usual logo branding and culsorship rights and things 749 00:45:39,560 --> 00:45:43,400 Speaker 1: like that. Fascinating, I think. I also find it really 750 00:45:43,440 --> 00:45:48,440 Speaker 1: interesting that the counter Strike is the sort of the 751 00:45:48,480 --> 00:45:51,920 Speaker 1: go to game. It makes perfect sense. But I recently 752 00:45:52,080 --> 00:45:55,640 Speaker 1: did a multi part series on the history of Valve, 753 00:45:56,440 --> 00:45:59,920 Speaker 1: and so my listeners now know that counter Strike, that 754 00:46:00,080 --> 00:46:03,720 Speaker 1: the game that originally was you know, a modification, Uh, 755 00:46:03,840 --> 00:46:05,759 Speaker 1: it was a mod of Half Life that came out 756 00:46:07,320 --> 00:46:10,719 Speaker 1: thousand that it's gone through a couple of different variations, 757 00:46:10,760 --> 00:46:12,879 Speaker 1: the source version of it coming out a few years 758 00:46:12,920 --> 00:46:16,000 Speaker 1: ago twelve, I believe it was. And to see that 759 00:46:16,000 --> 00:46:20,479 Speaker 1: that game is still so so such a big part 760 00:46:21,080 --> 00:46:24,759 Speaker 1: of E sports it is, which makes sense. It requires 761 00:46:24,800 --> 00:46:28,759 Speaker 1: people to have very strong skill sets as well as 762 00:46:28,800 --> 00:46:31,400 Speaker 1: be very good team players if you want to have 763 00:46:31,440 --> 00:46:34,120 Speaker 1: a strong counter Strike team, and I can definitely see 764 00:46:34,120 --> 00:46:38,000 Speaker 1: where that value comes in. I remember distinctly when I 765 00:46:38,120 --> 00:46:42,799 Speaker 1: attended a c E S many years ago. Uh, one 766 00:46:43,000 --> 00:46:47,880 Speaker 1: of the the companies there, one of the the computer companies. 767 00:46:48,680 --> 00:46:52,600 Speaker 1: We're hosting Ubisoft's team at the time, the frag Dolls, 768 00:46:52,760 --> 00:46:56,960 Speaker 1: who were professional gamers, and the frag Dolls were taking 769 00:46:56,960 --> 00:46:59,880 Speaker 1: on all comers, and so people would step up the 770 00:47:00,200 --> 00:47:02,160 Speaker 1: form a team of four and then three of the 771 00:47:02,200 --> 00:47:05,200 Speaker 1: frag Dolls would just decimate them, and it happened over 772 00:47:05,200 --> 00:47:07,560 Speaker 1: and over and over again, and it was exciting to watch. 773 00:47:07,600 --> 00:47:10,680 Speaker 1: But it would have been so much more interesting to 774 00:47:10,800 --> 00:47:13,680 Speaker 1: actually see how they played together as a team, beyond 775 00:47:14,360 --> 00:47:16,640 Speaker 1: just knowing that they're coordinating much better, that they have 776 00:47:16,680 --> 00:47:18,600 Speaker 1: a good knowledge of the maps, being able to see 777 00:47:18,840 --> 00:47:22,680 Speaker 1: where they're looking and how frequently they're looking around. Do 778 00:47:23,160 --> 00:47:26,399 Speaker 1: they stare at one place for any given time, where 779 00:47:26,400 --> 00:47:29,879 Speaker 1: are they just constantly scanning? That sort of stuff would 780 00:47:29,880 --> 00:47:32,200 Speaker 1: have been really interesting to see. So I find this 781 00:47:32,239 --> 00:47:34,520 Speaker 1: really exciting. And as you point out, it also by 782 00:47:34,560 --> 00:47:40,560 Speaker 1: giving more information by informing the audience, you spend less time, uh, 783 00:47:40,800 --> 00:47:43,880 Speaker 1: trying to familiarize yourself with the way the game is working. 784 00:47:43,880 --> 00:47:47,520 Speaker 1: It becomes much more apparent early on if you're able 785 00:47:47,560 --> 00:47:50,360 Speaker 1: to see what other people are looking at, and I 786 00:47:50,360 --> 00:47:53,240 Speaker 1: think it removes that barrier. Uh. I think it also 787 00:47:54,200 --> 00:48:01,040 Speaker 1: really illustrates how professional gamers are are you know, just 788 00:48:01,080 --> 00:48:04,600 Speaker 1: incredibly good at what they do beyond raking up high scores, 789 00:48:04,640 --> 00:48:09,799 Speaker 1: Because I think still among certain populations at least, the 790 00:48:09,840 --> 00:48:13,680 Speaker 1: idea of professional gaming is somewhat scoffed at. UH. Whereas 791 00:48:13,800 --> 00:48:17,000 Speaker 1: you know, we accept professional sports pretty easily. That's been 792 00:48:17,040 --> 00:48:21,000 Speaker 1: part of our culture for for decades, and that is 793 00:48:21,120 --> 00:48:24,319 Speaker 1: pretty easy for folks to go along with. UH. I 794 00:48:24,360 --> 00:48:27,160 Speaker 1: think before anyone gets a chance to really see what 795 00:48:27,360 --> 00:48:31,719 Speaker 1: pro e sports is all about, they have an initial 796 00:48:31,960 --> 00:48:35,560 Speaker 1: reaction of like, well, that's a game that's not a sport, 797 00:48:35,920 --> 00:48:37,640 Speaker 1: and it's not until you're able to really kind of 798 00:48:37,640 --> 00:48:40,080 Speaker 1: break it down in this way and say, no, take 799 00:48:40,120 --> 00:48:42,840 Speaker 1: a look at this. These these are men and women 800 00:48:43,200 --> 00:48:47,000 Speaker 1: who are doing things at a level far beyond what 801 00:48:47,120 --> 00:48:50,360 Speaker 1: the average person is capable of doing. It is similar, 802 00:48:50,680 --> 00:48:54,400 Speaker 1: if not, if not identical, to what you see in 803 00:48:54,440 --> 00:48:59,480 Speaker 1: the actual physical sports realm. So I like that aspect 804 00:48:59,480 --> 00:49:02,880 Speaker 1: of it as well. It gives you that extra I 805 00:49:02,880 --> 00:49:05,160 Speaker 1: guess ammunition is the right way to put it when 806 00:49:05,160 --> 00:49:07,920 Speaker 1: you are talking about e sports and trying to explain 807 00:49:08,000 --> 00:49:12,239 Speaker 1: to someone how it really is a level of performance 808 00:49:12,320 --> 00:49:15,920 Speaker 1: beyond what the average person tends to be able to 809 00:49:15,960 --> 00:49:19,919 Speaker 1: do uh through this partnership. I'm sure you've you've seen 810 00:49:20,000 --> 00:49:24,799 Speaker 1: some really interesting stuff. Are there any particular uh stories 811 00:49:25,000 --> 00:49:29,240 Speaker 1: or particular revelations that you have encountered as a result 812 00:49:29,320 --> 00:49:34,960 Speaker 1: of this eye tracking technology being part of this experience. Yeah, 813 00:49:34,960 --> 00:49:39,000 Speaker 1: I mean, I would definitely say the just the middle 814 00:49:39,440 --> 00:49:45,920 Speaker 1: of nuanced gameplay between these counterslight players is insane. I 815 00:49:45,920 --> 00:49:49,040 Speaker 1: mean we talk about, you know, these guys being able 816 00:49:49,120 --> 00:49:50,919 Speaker 1: to be at the top of their games. I mean, 817 00:49:51,080 --> 00:49:53,160 Speaker 1: these are the guys who absolutely can tell the difference 818 00:49:53,200 --> 00:49:55,680 Speaker 1: between you know, two hundred and sixty hurts versus a 819 00:49:55,760 --> 00:49:59,719 Speaker 1: hundred and forty two hurts. There's jokes out there about 820 00:49:59,719 --> 00:50:01,840 Speaker 1: how the human I till and see you know thirty fps. 821 00:50:01,920 --> 00:50:04,440 Speaker 1: That is completely not true at all. Um. You know, 822 00:50:04,480 --> 00:50:06,640 Speaker 1: the counterstrect guys within the league, and a lot of 823 00:50:06,680 --> 00:50:12,319 Speaker 1: these guys here are just very um uh, their their 824 00:50:12,360 --> 00:50:14,759 Speaker 1: sensors are extreme, you know, when when you also could 825 00:50:14,760 --> 00:50:16,480 Speaker 1: how some of these guys play. There's a player like 826 00:50:16,560 --> 00:50:18,920 Speaker 1: j d M on Team Liquid who means back, you know, 827 00:50:19,000 --> 00:50:22,200 Speaker 1: three or four feet behind his chair. The distance between 828 00:50:22,320 --> 00:50:26,239 Speaker 1: his eyes to this screen is wildly different from you know, 829 00:50:26,280 --> 00:50:30,239 Speaker 1: another player who maybe near seven inches away. Um, we 830 00:50:30,360 --> 00:50:32,920 Speaker 1: found that could be interesting in the studio setting when 831 00:50:32,920 --> 00:50:35,520 Speaker 1: it comes to calibrating the eye tracking units for the 832 00:50:35,600 --> 00:50:38,040 Speaker 1: various players and making sure that the way that they 833 00:50:38,080 --> 00:50:40,200 Speaker 1: compete and how they're being calibrated at the time. But 834 00:50:40,880 --> 00:50:43,600 Speaker 1: I think just at a very high level, um, people, 835 00:50:43,760 --> 00:50:45,759 Speaker 1: once we slow down the game and once we get 836 00:50:45,800 --> 00:50:48,480 Speaker 1: to replays and all the technologies finally as caught up 837 00:50:48,520 --> 00:50:51,279 Speaker 1: to be able to subtily break down the nuances of 838 00:50:51,320 --> 00:50:54,160 Speaker 1: how quick they are in terms of middleseconds and hundreds 839 00:50:54,160 --> 00:50:57,719 Speaker 1: of middleseconds, we're gonna quickly see just you know, the 840 00:50:57,760 --> 00:51:01,400 Speaker 1: difference between the top one percent of players and investing 841 00:51:01,480 --> 00:51:03,520 Speaker 1: what that there and uh not going to be very 842 00:51:03,520 --> 00:51:09,640 Speaker 1: exciting to see. Yeah. And and you know something else 843 00:51:09,680 --> 00:51:12,760 Speaker 1: that stood out to me here with with the initial 844 00:51:12,880 --> 00:51:15,120 Speaker 1: ROD and it's kind of the first the first time 845 00:51:15,280 --> 00:51:18,279 Speaker 1: the getting Technical segment started to run on the the 846 00:51:18,440 --> 00:51:21,880 Speaker 1: league coverage has been the fan reaction. So you know, 847 00:51:21,920 --> 00:51:24,439 Speaker 1: I mentioned, you know, part of the reason that we're 848 00:51:24,440 --> 00:51:27,319 Speaker 1: doing this is we want to improve the viewership experience, 849 00:51:27,920 --> 00:51:30,960 Speaker 1: you know, selfishly for us as gamers and fans, because 850 00:51:31,440 --> 00:51:33,640 Speaker 1: we're watching these things ourselves and we want to be 851 00:51:33,680 --> 00:51:37,759 Speaker 1: able to a better viewing experience. Like if you look 852 00:51:37,760 --> 00:51:42,200 Speaker 1: at the feedback you know, just on on Facebook comments 853 00:51:42,280 --> 00:51:45,600 Speaker 1: on what you see happening on Twitch on the Elite broadcast, 854 00:51:45,680 --> 00:51:50,360 Speaker 1: Like the comments from fans is it's really encouraging around this. 855 00:51:50,520 --> 00:51:54,840 Speaker 1: They appreciate this technology, They appreciate being able to get 856 00:51:54,880 --> 00:52:00,080 Speaker 1: a better glint at how these professionals are performed in 857 00:52:00,239 --> 00:52:03,680 Speaker 1: real time, something you've never seen before. So you know, 858 00:52:03,760 --> 00:52:07,120 Speaker 1: as we as we roll out new new innovations and technologies, 859 00:52:07,160 --> 00:52:10,360 Speaker 1: we do obviously a ton of work, and we're working 860 00:52:10,520 --> 00:52:13,040 Speaker 1: and talking with our fans and our customers and just 861 00:52:13,120 --> 00:52:16,960 Speaker 1: gamers overall too UM to make sure we're delivering what 862 00:52:17,360 --> 00:52:21,040 Speaker 1: they want. Ultimately alien where is trying to deliver that 863 00:52:21,280 --> 00:52:24,400 Speaker 1: ultimate gaming experience. We feel this place right into that. 864 00:52:25,000 --> 00:52:29,160 Speaker 1: But it's always a it's always reassuring one when we 865 00:52:29,200 --> 00:52:32,200 Speaker 1: go down a path and we work with partners UM 866 00:52:32,239 --> 00:52:34,719 Speaker 1: and roll out new technologies and new features and so 867 00:52:34,880 --> 00:52:39,399 Speaker 1: on to see that. See the fan reaction is UM 868 00:52:39,600 --> 00:52:43,440 Speaker 1: is a positive is coming back positive and that to 869 00:52:43,480 --> 00:52:46,360 Speaker 1: me has definitely said out of and seen anything negative 870 00:52:46,400 --> 00:52:51,480 Speaker 1: around the technology. Just a lot of appreciation from from 871 00:52:51,480 --> 00:52:54,719 Speaker 1: the Game of community. Well, I love that There is 872 00:52:54,800 --> 00:52:57,839 Speaker 1: one thing I do want to add in the FANTE back. 873 00:52:57,960 --> 00:53:03,560 Speaker 1: People have been clamoring with what a anti cheating tool 874 00:53:03,760 --> 00:53:06,799 Speaker 1: that may wind up being. Um, it's curious to see 875 00:53:06,800 --> 00:53:08,359 Speaker 1: because what if one day they you know, we all 876 00:53:08,400 --> 00:53:10,759 Speaker 1: had monitors that always tracked our eyes and you can 877 00:53:10,800 --> 00:53:15,600 Speaker 1: never disable that. UM, that would be a very interesting future. 878 00:53:16,600 --> 00:53:18,520 Speaker 1: When we come back, we'll chat a bit more with 879 00:53:18,640 --> 00:53:21,359 Speaker 1: Robert from Turner about how they took the challenge of 880 00:53:21,400 --> 00:53:24,360 Speaker 1: taking the tech created by Toby and alien Ware and 881 00:53:24,400 --> 00:53:27,919 Speaker 1: they found a way to incorporate it into e sports broadcasts. 882 00:53:27,920 --> 00:53:31,400 Speaker 1: But first let's take another quick break to thank our sponsor. 883 00:53:38,520 --> 00:53:40,960 Speaker 1: So that kind of leads us naturally into a discussion 884 00:53:41,480 --> 00:53:46,320 Speaker 1: about the challenges of presenting e sports to an audience 885 00:53:46,360 --> 00:53:49,279 Speaker 1: in a way where they can really appreciate what's going on, 886 00:53:49,440 --> 00:53:53,720 Speaker 1: and that that ties into this topic of the eye 887 00:53:53,719 --> 00:53:58,040 Speaker 1: tracking technology. We know that Toby Tech was the company 888 00:53:58,120 --> 00:54:01,960 Speaker 1: to start working on the actual hardware and the basic software, 889 00:54:01,960 --> 00:54:05,400 Speaker 1: and we had Dell and alien Ware that we're working 890 00:54:05,520 --> 00:54:10,000 Speaker 1: on the various UH consumer products that incorporate that technology. 891 00:54:10,080 --> 00:54:12,319 Speaker 1: But when it comes to actually implementing it in a 892 00:54:12,360 --> 00:54:17,080 Speaker 1: way that makes sense both from an administrative perspective where 893 00:54:17,320 --> 00:54:19,960 Speaker 1: you guys are trying to find ways of adding value 894 00:54:20,120 --> 00:54:24,480 Speaker 1: to the presentation and from a consumer perspective or from 895 00:54:24,480 --> 00:54:29,239 Speaker 1: an audience perspective where they can appreciate even more the 896 00:54:29,280 --> 00:54:32,400 Speaker 1: capabilities of these elite players because they're getting kind of 897 00:54:32,440 --> 00:54:34,920 Speaker 1: insight into what's happening. Can you talk a little bit 898 00:54:34,920 --> 00:54:39,000 Speaker 1: about that implementation and what that experience was, Like? Sure, yeah, 899 00:54:39,000 --> 00:54:41,920 Speaker 1: I mean, um, you know what I would say is 900 00:54:43,080 --> 00:54:46,960 Speaker 1: it was birthed out of actually a very casual conversation 901 00:54:47,120 --> 00:54:51,000 Speaker 1: between David Chen and I David Chen from Dell and 902 00:54:51,080 --> 00:54:57,240 Speaker 1: I um at our major actually and that was in January. Um, 903 00:54:57,280 --> 00:55:01,080 Speaker 1: you know, I had seen a demo of some behind 904 00:55:01,120 --> 00:55:04,000 Speaker 1: the scenes software that a League of Legends team was 905 00:55:04,120 --> 00:55:09,480 Speaker 1: using to improve their performance with eye tracking, and thought, wow, 906 00:55:09,560 --> 00:55:14,400 Speaker 1: this is a really interesting, Um, how do we democratize that, Like, 907 00:55:14,480 --> 00:55:18,080 Speaker 1: how do we bring that to the audience watching the 908 00:55:18,080 --> 00:55:20,960 Speaker 1: game instead of making it like a back off its 909 00:55:21,040 --> 00:55:25,720 Speaker 1: tool that a team is using to try and optimize 910 00:55:26,160 --> 00:55:31,080 Speaker 1: its performance. And you know there are challenges for sure, Right. 911 00:55:31,200 --> 00:55:35,560 Speaker 1: So in March, um I went to Austin and we 912 00:55:35,560 --> 00:55:39,440 Speaker 1: we had a meeting, and in that meeting, Toby actually 913 00:55:39,480 --> 00:55:43,880 Speaker 1: brought their ideas on how it could work. UM, but 914 00:55:44,920 --> 00:55:49,319 Speaker 1: you know, to be candid, uh, they hadn't ever run 915 00:55:49,680 --> 00:55:54,560 Speaker 1: uh competitive gaming event. And as you alluded to earlier, 916 00:55:55,000 --> 00:56:01,520 Speaker 1: you know, competitive integrity is extremely important to extremely important 917 00:56:01,560 --> 00:56:04,799 Speaker 1: to the players, and so we have to be very 918 00:56:04,840 --> 00:56:09,399 Speaker 1: careful about what we do in the studio and how 919 00:56:09,480 --> 00:56:13,640 Speaker 1: we produce things. And as a result, UM, it is 920 00:56:13,680 --> 00:56:16,319 Speaker 1: certainly not as simple to do something like this eye 921 00:56:16,320 --> 00:56:20,520 Speaker 1: tracking as one would think it would be. UM. So 922 00:56:20,640 --> 00:56:24,520 Speaker 1: to kind of walk through the components of how it works, UM, 923 00:56:24,640 --> 00:56:28,880 Speaker 1: you need a computer with an eye tracker connected to it, 924 00:56:29,920 --> 00:56:34,319 Speaker 1: UM that is capturing gays in real time. Then you 925 00:56:34,440 --> 00:56:40,000 Speaker 1: also need a video feed of the point of view 926 00:56:40,160 --> 00:56:45,600 Speaker 1: of the player in real time. UM. And the two 927 00:56:45,680 --> 00:56:49,640 Speaker 1: things like the the eye tracker needs to be synchronized 928 00:56:49,719 --> 00:56:52,640 Speaker 1: for the resolution and aspect ratio that the player is 929 00:56:52,719 --> 00:56:55,600 Speaker 1: running the game at. And of course then the p 930 00:56:55,800 --> 00:56:59,279 Speaker 1: o V feed of the gameplay also needs to be 931 00:57:00,200 --> 00:57:03,520 Speaker 1: exactly what the player is looking at, so it can't 932 00:57:03,560 --> 00:57:08,239 Speaker 1: be at a different aspect ratio or resolution and have 933 00:57:08,400 --> 00:57:12,520 Speaker 1: it make perfect sense. And then you need to take 934 00:57:12,600 --> 00:57:16,720 Speaker 1: those two things that the video feed of the gays 935 00:57:17,400 --> 00:57:21,040 Speaker 1: and the actual p o V and then use broadcast 936 00:57:21,040 --> 00:57:24,920 Speaker 1: production equipment to merge those two things in real time 937 00:57:25,040 --> 00:57:31,200 Speaker 1: so you're getting an accurate UM feed of the two things. Well, 938 00:57:31,520 --> 00:57:34,600 Speaker 1: in order to do all of what I just mentioned, 939 00:57:35,200 --> 00:57:39,439 Speaker 1: it actually requires two computers that the players not even 940 00:57:39,480 --> 00:57:44,920 Speaker 1: playing on. UM. We have one machine that is the 941 00:57:44,960 --> 00:57:49,800 Speaker 1: dedicated gaze tracker that's actually outputting a green screen with 942 00:57:49,880 --> 00:57:54,800 Speaker 1: the gaze on it, So that computer is the tracker itself, 943 00:57:54,920 --> 00:57:58,920 Speaker 1: is mounted underneath the monitor that the player is sitting 944 00:57:58,920 --> 00:58:03,920 Speaker 1: in front of on stage age. And then we're using UM. 945 00:58:03,960 --> 00:58:05,560 Speaker 1: This might be a little too in the weeds, but 946 00:58:05,600 --> 00:58:10,440 Speaker 1: we're using UH USB Cat six extenders, so we're able 947 00:58:10,480 --> 00:58:13,760 Speaker 1: to run the USB three hundred feet to a server 948 00:58:13,920 --> 00:58:18,040 Speaker 1: room UM. And then the actual computer that the gaze 949 00:58:18,240 --> 00:58:22,240 Speaker 1: tracking software is running on is in this server room 950 00:58:23,200 --> 00:58:26,240 Speaker 1: hundreds of hundreds of feet away from the actual stage. 951 00:58:27,280 --> 00:58:30,400 Speaker 1: So we can't run the gays tracking software on the 952 00:58:30,400 --> 00:58:33,680 Speaker 1: computer that the players playing on because we can't do 953 00:58:33,760 --> 00:58:41,040 Speaker 1: anything that that could impact competitive integrity. Then for the 954 00:58:41,080 --> 00:58:45,840 Speaker 1: p o V UM, in order to get that p 955 00:58:46,000 --> 00:58:49,200 Speaker 1: o V, we cannot take it from the players computer, 956 00:58:49,400 --> 00:58:52,960 Speaker 1: So we don't ever take a video output from a 957 00:58:53,040 --> 00:58:57,880 Speaker 1: player's computer and feed that into our broadcast infrastructure. Because 958 00:58:58,200 --> 00:59:01,200 Speaker 1: the output from the video card on a player's computer 959 00:59:01,280 --> 00:59:04,560 Speaker 1: needs to go directly to the monitor, there cannot be 960 00:59:04,720 --> 00:59:10,520 Speaker 1: anything in that loop that introduces any latency. So and again, 961 00:59:10,600 --> 00:59:15,880 Speaker 1: in order to to maintain competitive integrity, we cannot use 962 00:59:16,040 --> 00:59:19,240 Speaker 1: the computer that the player is playing on to produce 963 00:59:19,360 --> 00:59:22,120 Speaker 1: the p o V footage that we're using to produce 964 00:59:22,240 --> 00:59:28,479 Speaker 1: this content. So instead, I have yet another computer in 965 00:59:28,520 --> 00:59:34,000 Speaker 1: the same server room that is connected to a relay 966 00:59:34,120 --> 00:59:39,520 Speaker 1: game server and is mimicking that player's point of view experience. 967 00:59:39,560 --> 00:59:44,160 Speaker 1: So what we've done is we very carefully keep track 968 00:59:44,200 --> 00:59:47,880 Speaker 1: of what aspect ratio the players running the game at 969 00:59:47,920 --> 00:59:52,520 Speaker 1: on stage, we mimic those settings and all of the 970 00:59:52,560 --> 00:59:59,320 Speaker 1: other settings that that players traditionally use on this secondary computer, 971 01:00:00,080 --> 01:00:04,320 Speaker 1: and then we're um linking it to that player so 972 01:00:04,400 --> 01:00:07,600 Speaker 1: that it shows their p o V the entire game, 973 01:00:08,400 --> 01:00:12,400 Speaker 1: and then feeding that into our broadcast infrastructure, and then 974 01:00:12,520 --> 01:00:16,520 Speaker 1: upstream from all of that, there is a broadcast switcher 975 01:00:16,680 --> 01:00:22,960 Speaker 1: that is merging the gays output with the green removed obviously, 976 01:00:23,760 --> 01:00:27,040 Speaker 1: and that p o V footage and feeding that to 977 01:00:27,080 --> 01:00:29,640 Speaker 1: the control room where a producer can watch it in 978 01:00:29,720 --> 01:00:34,680 Speaker 1: real time and decide is this something I want our 979 01:00:34,760 --> 01:00:37,520 Speaker 1: talent to talk about or not talk about. And so 980 01:00:37,960 --> 01:00:41,360 Speaker 1: we're we've now done this for three weeks of this tournament, 981 01:00:42,280 --> 01:00:44,720 Speaker 1: and we're you know, to be honest with you, if 982 01:00:44,720 --> 01:00:50,160 Speaker 1: you had talked to me before the tournament, UM, I my, 983 01:00:50,360 --> 01:00:53,720 Speaker 1: I was very careful to say, I don't know what 984 01:00:53,760 --> 01:00:56,360 Speaker 1: we're going to get. I don't know what kind of 985 01:00:56,400 --> 01:00:58,680 Speaker 1: insights we're going to get. I don't know if this 986 01:00:58,760 --> 01:01:03,080 Speaker 1: is really going to be like super interesting content or 987 01:01:03,240 --> 01:01:06,960 Speaker 1: just interesting content. Is it going to reveal things or 988 01:01:07,000 --> 01:01:11,000 Speaker 1: not reveal things? Um? All I knew was that we 989 01:01:11,040 --> 01:01:13,280 Speaker 1: had a proof of concept that we could capture this 990 01:01:13,920 --> 01:01:15,400 Speaker 1: and then we were going to see what we could 991 01:01:15,440 --> 01:01:18,680 Speaker 1: do with it. But I think we're really really pleased 992 01:01:18,760 --> 01:01:24,120 Speaker 1: with how the content has come come together and the 993 01:01:24,160 --> 01:01:30,680 Speaker 1: fans are just blown away. UM. I think you know, 994 01:01:30,800 --> 01:01:34,760 Speaker 1: it's it's a statement about what Turner Sports brings to 995 01:01:34,800 --> 01:01:37,960 Speaker 1: the E sports space, where we're trying to, you know, 996 01:01:38,120 --> 01:01:43,040 Speaker 1: constantly be additive and constantly be innovative, but not doing 997 01:01:43,080 --> 01:01:46,960 Speaker 1: innovation and additive things for the sake of doing them, 998 01:01:47,040 --> 01:01:50,760 Speaker 1: doing them to enhance the fan engagement and the fan 999 01:01:50,840 --> 01:01:55,040 Speaker 1: viewing experience. UM. And with this, you know, what I 1000 01:01:55,040 --> 01:01:59,240 Speaker 1: would say is there is no nothing analogous to this 1001 01:01:59,720 --> 01:02:03,960 Speaker 1: in traditional sports. You can see where a player runs, 1002 01:02:04,040 --> 01:02:07,000 Speaker 1: you can see them kick the ball, but you have 1003 01:02:07,040 --> 01:02:11,760 Speaker 1: no idea about like what they're looking at in real time, 1004 01:02:11,920 --> 01:02:15,800 Speaker 1: or what their intents are or what they even consider. Right, 1005 01:02:16,400 --> 01:02:20,400 Speaker 1: you don't really have any raw data about their thought 1006 01:02:20,440 --> 01:02:24,640 Speaker 1: process in traditional sports except what they tell you, right. 1007 01:02:26,360 --> 01:02:30,360 Speaker 1: But with this, this data, that this content, it reveals 1008 01:02:30,440 --> 01:02:34,680 Speaker 1: thought process in a way that nothing else in sports 1009 01:02:34,720 --> 01:02:38,320 Speaker 1: or e sports does. At this point, you see them look, 1010 01:02:38,960 --> 01:02:41,800 Speaker 1: you know, do their mental check? What's my health? How 1011 01:02:41,880 --> 01:02:45,320 Speaker 1: much ambo do I have? You know, where where the 1012 01:02:45,360 --> 01:02:47,960 Speaker 1: rest of my team on the map? Like you see 1013 01:02:48,000 --> 01:02:51,360 Speaker 1: that in real time in the content. We're not we 1014 01:02:51,440 --> 01:02:53,680 Speaker 1: haven't gotten to the point where we can really do 1015 01:02:53,720 --> 01:02:56,400 Speaker 1: this real time in a play are yet, although I 1016 01:02:56,440 --> 01:03:00,120 Speaker 1: want to do that at some point. Um. And I'm 1017 01:03:00,160 --> 01:03:05,200 Speaker 1: so excited because it's it is really like this super 1018 01:03:05,240 --> 01:03:10,760 Speaker 1: interesting combination of biometric technology that is not very invasive 1019 01:03:11,840 --> 01:03:16,320 Speaker 1: and um, this sport that is like sort of made 1020 01:03:16,320 --> 01:03:19,520 Speaker 1: out of data, And it would be almost impossible to 1021 01:03:19,600 --> 01:03:24,160 Speaker 1: do this for traditional sports, Like you know, I I am, 1022 01:03:24,200 --> 01:03:26,919 Speaker 1: I'm very fortunate in that I'm on. I'm a part 1023 01:03:26,920 --> 01:03:30,920 Speaker 1: of the team that also does the production for our 1024 01:03:31,040 --> 01:03:34,600 Speaker 1: NBA games, also does the production for our MLB games, 1025 01:03:35,040 --> 01:03:38,800 Speaker 1: and so I get to hear some of the behind 1026 01:03:38,800 --> 01:03:42,080 Speaker 1: the scenes stuff that is considered and talked about. And 1027 01:03:42,320 --> 01:03:44,760 Speaker 1: we certainly don't treat E sports any differently than we 1028 01:03:44,840 --> 01:03:48,760 Speaker 1: do those other things from a thought process perspective. But 1029 01:03:49,120 --> 01:03:51,360 Speaker 1: you know, as I'm sitting in the meetings in the 1030 01:03:51,440 --> 01:03:55,200 Speaker 1: last couple of weeks and we're talking about MLB, like, 1031 01:03:55,320 --> 01:03:59,520 Speaker 1: I'm actually thinking, Wow, wouldn't it be cool to see 1032 01:03:59,640 --> 01:04:02,800 Speaker 1: like Ace trace as a batter's in the batter's box 1033 01:04:03,240 --> 01:04:07,240 Speaker 1: and the pitches coming in. But like, there is no 1034 01:04:07,320 --> 01:04:11,360 Speaker 1: way to do that but be super cool. So so 1035 01:04:11,480 --> 01:04:14,240 Speaker 1: this is like that though, this is a step in 1036 01:04:14,280 --> 01:04:18,800 Speaker 1: that direction, right, Um, So I mean for me, like, 1037 01:04:18,840 --> 01:04:21,560 Speaker 1: I think it's super exciting and I would love to 1038 01:04:21,680 --> 01:04:27,840 Speaker 1: see this sort of like intent based data capture. Um, 1039 01:04:27,880 --> 01:04:30,280 Speaker 1: you know, what did he really look at? What did 1040 01:04:30,280 --> 01:04:33,560 Speaker 1: he consider? I would love to see that in baseball 1041 01:04:33,680 --> 01:04:37,360 Speaker 1: or football or basketball. How cool would it be to 1042 01:04:37,480 --> 01:04:44,000 Speaker 1: see the quarterbacks checkdowns in real time? In football? You know? Um, 1043 01:04:44,040 --> 01:04:46,200 Speaker 1: what did he consider before he threw the ball over 1044 01:04:46,240 --> 01:04:49,680 Speaker 1: there and what did he see before he threw that ball? Like, 1045 01:04:49,720 --> 01:04:53,560 Speaker 1: there's there's just not anything like this. So so to 1046 01:04:53,680 --> 01:04:56,880 Speaker 1: tack back the esports though, um, and the content that 1047 01:04:56,920 --> 01:05:00,800 Speaker 1: we've captured so far, you know, I think it's some 1048 01:05:00,920 --> 01:05:05,200 Speaker 1: of it is has revealed Oh that guy does exactly 1049 01:05:05,240 --> 01:05:08,600 Speaker 1: what we expected. And then in other cases it's like, wow, 1050 01:05:08,600 --> 01:05:13,080 Speaker 1: he spends a lot more time checking the more basic 1051 01:05:13,200 --> 01:05:16,280 Speaker 1: things than you would expect. And I think you know, 1052 01:05:16,320 --> 01:05:22,920 Speaker 1: with players, other players, like you know, regular stream of consciousness, 1053 01:05:22,960 --> 01:05:27,040 Speaker 1: like every day counter strike players, Um, this is an 1054 01:05:27,080 --> 01:05:29,520 Speaker 1: opportunity for them to kind of learn, oh wow, when 1055 01:05:29,560 --> 01:05:32,040 Speaker 1: I go around that corner, I don't look at that box, 1056 01:05:32,400 --> 01:05:37,320 Speaker 1: I start over there and sort of optimize their game too. Yeah. 1057 01:05:37,360 --> 01:05:39,920 Speaker 1: I also I also like how you know, you you 1058 01:05:40,000 --> 01:05:44,400 Speaker 1: had this incredible challenge of being able to like all 1059 01:05:44,440 --> 01:05:46,280 Speaker 1: the pieces were there, but in order for them to 1060 01:05:46,320 --> 01:05:49,920 Speaker 1: actually work, you had to go to these enormous considerations 1061 01:05:49,920 --> 01:05:53,800 Speaker 1: so that you did not affect the performance of any 1062 01:05:53,840 --> 01:05:57,400 Speaker 1: players machine because clearly, uh, it would be the same 1063 01:05:57,440 --> 01:06:01,120 Speaker 1: as if you were to uh to mess with uh, 1064 01:06:01,160 --> 01:06:04,120 Speaker 1: you know, a professional athlete in a traditional sport, if 1065 01:06:04,120 --> 01:06:06,200 Speaker 1: they were to mess with their equipment, it would be 1066 01:06:06,280 --> 01:06:09,280 Speaker 1: almost like sabotage. So you're you know, you're talking about 1067 01:06:09,280 --> 01:06:12,360 Speaker 1: like the not wanting to put any kind of load 1068 01:06:12,760 --> 01:06:16,080 Speaker 1: on a graphics processing unit that is meant to run 1069 01:06:16,080 --> 01:06:18,520 Speaker 1: the game on the player's machine. I would say that 1070 01:06:18,520 --> 01:06:20,600 Speaker 1: that's sort of analogous to what you were saying with 1071 01:06:21,240 --> 01:06:24,040 Speaker 1: professional sports in the in the physical realm, the idea 1072 01:06:24,080 --> 01:06:27,800 Speaker 1: that we can't really do that eye tracking technique with 1073 01:06:28,160 --> 01:06:31,800 Speaker 1: traditional sports largely because it would require us to outfit 1074 01:06:31,880 --> 01:06:36,360 Speaker 1: professional players with additional equipment that would then in turn 1075 01:06:36,520 --> 01:06:39,680 Speaker 1: affect their performance. Thus you end up you end up 1076 01:06:39,680 --> 01:06:43,640 Speaker 1: with the classic quantum physics issue of anything you observe 1077 01:06:43,920 --> 01:06:48,240 Speaker 1: you are affecting, right, So so it's it's interesting that 1078 01:06:48,640 --> 01:06:51,440 Speaker 1: you know, you had to find that work around in 1079 01:06:51,480 --> 01:06:56,960 Speaker 1: the professional sports arena for for pro video gamers. And 1080 01:06:57,200 --> 01:06:59,480 Speaker 1: I think once you do consider that in the realm 1081 01:06:59,520 --> 01:07:01,520 Speaker 1: of the the physical sports as well, even if you're 1082 01:07:01,520 --> 01:07:05,040 Speaker 1: not familiar with professional video game sports or e leagues 1083 01:07:05,120 --> 01:07:08,280 Speaker 1: or anything of those that nature, you start to say, oh, well, 1084 01:07:08,280 --> 01:07:09,880 Speaker 1: now I'm getting it. Now I'm getting it. I see. 1085 01:07:09,920 --> 01:07:12,520 Speaker 1: It's like, you know, if if I walked up and 1086 01:07:12,520 --> 01:07:15,360 Speaker 1: I realized that the bat that I want to use 1087 01:07:15,760 --> 01:07:17,400 Speaker 1: is nowhere to be found, and I'm gonna have to 1088 01:07:17,480 --> 01:07:19,200 Speaker 1: use a different bat, and it's one that's of a 1089 01:07:19,280 --> 01:07:22,480 Speaker 1: slightly different weight, and I'm not it's enough when you're 1090 01:07:22,520 --> 01:07:25,120 Speaker 1: talking about at that elite level of performance that it 1091 01:07:25,200 --> 01:07:29,439 Speaker 1: makes a measurable difference. So Uh, I'm glad that we 1092 01:07:29,440 --> 01:07:32,320 Speaker 1: were able to have this conversation and and kind of 1093 01:07:32,360 --> 01:07:35,360 Speaker 1: get that perspective, because I think it does. It's very 1094 01:07:35,480 --> 01:07:40,400 Speaker 1: enlightening to people who are unfamiliar with the subject. Uh. 1095 01:07:40,520 --> 01:07:44,400 Speaker 1: Is there anything that you have witnessed in your time 1096 01:07:44,520 --> 01:07:48,160 Speaker 1: with the E League that stands out as one of 1097 01:07:48,160 --> 01:07:51,920 Speaker 1: those really special moments, Whether it was in a tournament 1098 01:07:52,040 --> 01:07:54,400 Speaker 1: or maybe it was maybe it was when you were 1099 01:07:55,080 --> 01:07:58,400 Speaker 1: when you saw this this eye tracking technology all kind 1100 01:07:58,400 --> 01:08:01,080 Speaker 1: of come together, but anything that kind of is particularly 1101 01:08:01,160 --> 01:08:04,920 Speaker 1: special in your mind. I mean from my personal experience 1102 01:08:04,960 --> 01:08:08,520 Speaker 1: to kind of attack back to personal there's kind of 1103 01:08:08,800 --> 01:08:13,240 Speaker 1: three moments for me, um to to take a question 1104 01:08:13,280 --> 01:08:16,520 Speaker 1: that asks for one and to answer with three. Um. 1105 01:08:16,560 --> 01:08:20,160 Speaker 1: You know. The first was the finals of our first 1106 01:08:20,240 --> 01:08:24,320 Speaker 1: tournament we were we released game Command, which I have 1107 01:08:24,400 --> 01:08:27,320 Speaker 1: not mentioned, but it's a mosaic player, so like a 1108 01:08:27,479 --> 01:08:32,479 Speaker 1: user directed experience where UH end users can choose to 1109 01:08:32,520 --> 01:08:35,000 Speaker 1: watch any of the ten players who are playing in 1110 01:08:35,080 --> 01:08:40,519 Speaker 1: real time, or actually watch all ten. Um. Releasing that 1111 01:08:40,560 --> 01:08:44,920 Speaker 1: out into the wild and seeing the fan feedback on it, 1112 01:08:45,960 --> 01:08:48,920 Speaker 1: because there was literally nothing like it in the in 1113 01:08:49,120 --> 01:08:52,679 Speaker 1: the world at that point. Um, and they're there actually 1114 01:08:52,680 --> 01:08:55,040 Speaker 1: still isn't like there's still nothing where you can watch 1115 01:08:55,479 --> 01:08:59,640 Speaker 1: all ten players at the same time, um in one UI. 1116 01:08:59,680 --> 01:09:03,799 Speaker 1: But UM, that was the first, you know. The second 1117 01:09:04,120 --> 01:09:07,559 Speaker 1: was I've talked about the Major in January a few 1118 01:09:07,600 --> 01:09:11,640 Speaker 1: times already, but there was a moment during the finals 1119 01:09:12,240 --> 01:09:18,599 Speaker 1: where we crested a million concurrent viewers on Twitch, not 1120 01:09:18,800 --> 01:09:22,680 Speaker 1: just breaking the all time Twitch record, but shattering it 1121 01:09:22,800 --> 01:09:28,759 Speaker 1: by almost three hundred thousand viewers, and you know, setting 1122 01:09:28,760 --> 01:09:32,400 Speaker 1: the sort of bar for competitive e sports as far 1123 01:09:32,439 --> 01:09:36,160 Speaker 1: as viewership counts go. And then the third, honestly is 1124 01:09:36,240 --> 01:09:41,280 Speaker 1: this eye tracker stuff. Um, it's always interesting to start 1125 01:09:41,280 --> 01:09:43,759 Speaker 1: with the theory in I mean, I guess in March 1126 01:09:43,880 --> 01:09:47,640 Speaker 1: we started with a theory and go to proof of 1127 01:09:47,680 --> 01:09:51,160 Speaker 1: concept in June and then be sitting at a desk 1128 01:09:51,200 --> 01:09:56,120 Speaker 1: with white knuckles in September hoping that that vision and 1129 01:09:56,200 --> 01:09:59,760 Speaker 1: all of the workarounds and hard work come together and 1130 01:09:59,800 --> 01:10:04,639 Speaker 1: then to see the fans react so positively. I mean, really, 1131 01:10:04,680 --> 01:10:07,720 Speaker 1: that's what it's about, right, It's not about me or 1132 01:10:07,760 --> 01:10:11,160 Speaker 1: building a cool thing, as much as I love building 1133 01:10:11,200 --> 01:10:13,680 Speaker 1: cool things and that's kind of what I've made my 1134 01:10:13,760 --> 01:10:18,639 Speaker 1: living doing. Um. You know what's important is that other 1135 01:10:18,680 --> 01:10:21,640 Speaker 1: people are getting some value out of that, and no 1136 01:10:22,120 --> 01:10:25,920 Speaker 1: other people are more important than the like fans uh 1137 01:10:26,000 --> 01:10:30,040 Speaker 1: in the scene. So um to see that, and then 1138 01:10:30,200 --> 01:10:32,679 Speaker 1: to see what they do with it, right like they've 1139 01:10:33,280 --> 01:10:37,679 Speaker 1: they've taken it and turned it into memes and jokes 1140 01:10:37,760 --> 01:10:41,080 Speaker 1: and everything like, to me, that means it's been accepted, 1141 01:10:41,200 --> 01:10:44,080 Speaker 1: right like at the highest level. When they start making 1142 01:10:44,120 --> 01:10:48,439 Speaker 1: Reddit threads about joking about past tournaments with eye tracking 1143 01:10:48,479 --> 01:10:51,519 Speaker 1: turned on, then to me, that means we've we've done 1144 01:10:51,520 --> 01:10:56,080 Speaker 1: something new. Like those three moments for me are the 1145 01:10:56,120 --> 01:10:59,599 Speaker 1: are the three most special among many many special moments 1146 01:11:00,160 --> 01:11:03,600 Speaker 1: that the last three years. Those are those are great stories. 1147 01:11:03,640 --> 01:11:06,920 Speaker 1: And I love that this trend has been picking up 1148 01:11:07,080 --> 01:11:09,800 Speaker 1: steam for the last not to use a valve joke, 1149 01:11:10,080 --> 01:11:11,960 Speaker 1: but has been picking up steam for the past few 1150 01:11:12,080 --> 01:11:16,920 Speaker 1: years and seeing not just the the professional video game 1151 01:11:17,000 --> 01:11:21,320 Speaker 1: sports industry really coming into its own in the United States, 1152 01:11:21,360 --> 01:11:23,559 Speaker 1: I mean, obviously it's been a big deal in other 1153 01:11:23,560 --> 01:11:26,080 Speaker 1: places as well. It started really in the US, but 1154 01:11:26,200 --> 01:11:28,160 Speaker 1: I would say that it kind of blossomed in South 1155 01:11:28,240 --> 01:11:31,360 Speaker 1: Korea and then as now finding more acceptance in the 1156 01:11:31,479 --> 01:11:34,120 Speaker 1: United States, which which is great, but we're also seeing 1157 01:11:34,520 --> 01:11:39,840 Speaker 1: uh people turning into kind of an entertainment figure through 1158 01:11:39,920 --> 01:11:43,639 Speaker 1: their video game playing and reaching audiences that way. Clearly 1159 01:11:44,280 --> 01:11:50,320 Speaker 1: there is a a uh interested invested audience they get. 1160 01:11:50,880 --> 01:11:55,599 Speaker 1: They get really attached to certain players and certain titles. Uh. 1161 01:11:55,640 --> 01:12:00,640 Speaker 1: It's exciting, and I'm glad that we're kind of like 1162 01:12:00,920 --> 01:12:04,680 Speaker 1: right at the point where I think it's going to explode, 1163 01:12:04,720 --> 01:12:07,000 Speaker 1: like it's already. I guess you could argue hitting a 1164 01:12:07,040 --> 01:12:10,720 Speaker 1: million concurrent Twitch viewers all at once that's kind of 1165 01:12:10,720 --> 01:12:15,280 Speaker 1: an explosion all in of itself. But seeing this, this 1166 01:12:15,280 --> 01:12:18,639 Speaker 1: this cusp of acceptance is really exciting to me because 1167 01:12:18,640 --> 01:12:22,200 Speaker 1: I've been following professional gaming for a while in its 1168 01:12:22,280 --> 01:12:26,479 Speaker 1: various formats, whether it was through UH league, you know, 1169 01:12:26,520 --> 01:12:29,760 Speaker 1: tournament league play, or whether it was a group of 1170 01:12:29,840 --> 01:12:33,320 Speaker 1: sponsored players who were there to help represent a particular 1171 01:12:33,360 --> 01:12:36,719 Speaker 1: game developer, anything like that. I've been following that stuff 1172 01:12:36,720 --> 01:12:39,439 Speaker 1: for years and seeing it now get to a point 1173 01:12:39,920 --> 01:12:45,519 Speaker 1: where there's there's a real awareness and celebration of it 1174 01:12:45,600 --> 01:12:50,080 Speaker 1: is exciting to me. I love games. I love playing games. 1175 01:12:50,520 --> 01:12:55,559 Speaker 1: I am awful at them, but I still enjoy it. Uh. Yeah, 1176 01:12:55,640 --> 01:12:59,160 Speaker 1: we were talking before we started recording about the games 1177 01:12:59,200 --> 01:13:02,400 Speaker 1: that we would stream, and I believe you mentioned a 1178 01:13:03,280 --> 01:13:08,080 Speaker 1: very popular M m O RPG that you occasionally would play. Yeah, 1179 01:13:08,240 --> 01:13:11,040 Speaker 1: I'm not afraid to break out World of Warcraft on occasion. 1180 01:13:11,439 --> 01:13:15,320 Speaker 1: That's fair among other games. Yeah, I I might go 1181 01:13:15,400 --> 01:13:18,840 Speaker 1: to so I I used to. Uh, so people can 1182 01:13:18,880 --> 01:13:23,080 Speaker 1: know interest of full disclosure. I the game I'm most 1183 01:13:23,120 --> 01:13:25,719 Speaker 1: known for streaming, because I don't do it very frequently 1184 01:13:26,080 --> 01:13:29,880 Speaker 1: is Minecraft, because I would hold a a marathon session 1185 01:13:29,880 --> 01:13:32,800 Speaker 1: of Minecraft as part of a charity event every year, 1186 01:13:33,000 --> 01:13:37,120 Speaker 1: and I would play twenty four hours straight of Minecraft, 1187 01:13:37,160 --> 01:13:40,760 Speaker 1: and then for whatever when people would make donations, at 1188 01:13:40,760 --> 01:13:43,280 Speaker 1: whatever level they would donate, I would build a monument 1189 01:13:43,600 --> 01:13:48,360 Speaker 1: in Minecraft out of materials that were, uh, comparatively difficult 1190 01:13:48,360 --> 01:13:51,559 Speaker 1: to find. So the more you donated, the more rare 1191 01:13:51,600 --> 01:13:54,080 Speaker 1: the material had to be in order for me to 1192 01:13:54,160 --> 01:13:57,439 Speaker 1: make a monument significant for that donation. And I it 1193 01:13:57,560 --> 01:14:00,439 Speaker 1: was not creative mode, it was you know, regular her mode, 1194 01:14:00,600 --> 01:14:03,640 Speaker 1: turned on all the enemies everything, and um, let me 1195 01:14:03,640 --> 01:14:06,960 Speaker 1: tell you somewhere around our number sixteen, things get special. 1196 01:14:07,280 --> 01:14:10,519 Speaker 1: But uh, but yeah, I I have a love of 1197 01:14:10,600 --> 01:14:13,439 Speaker 1: this as well, so I cannot wait to check out 1198 01:14:13,920 --> 01:14:16,720 Speaker 1: the the elague play. I cannot wait. I plan to 1199 01:14:16,800 --> 01:14:19,960 Speaker 1: actually be at the finals, so I cannot wait to 1200 01:14:20,000 --> 01:14:23,800 Speaker 1: see that in person. And uh, where can people go 1201 01:14:24,080 --> 01:14:28,360 Speaker 1: to experience this? I mean, Elite dot com is is 1202 01:14:28,439 --> 01:14:32,519 Speaker 1: the one stop shop for everything you'd want when we're live. 1203 01:14:32,560 --> 01:14:35,920 Speaker 1: That will point you to all the different viewing experiences 1204 01:14:35,960 --> 01:14:39,519 Speaker 1: that we have and it'll give you schedule information anything 1205 01:14:39,520 --> 01:14:43,519 Speaker 1: else you would want. Excellent, Robert, thank you so much 1206 01:14:43,560 --> 01:14:46,559 Speaker 1: for your time. I really appreciate it, and I hope 1207 01:14:46,560 --> 01:14:49,719 Speaker 1: but we get a chance to talk again in the future. Awesome. 1208 01:14:49,720 --> 01:14:52,320 Speaker 1: Thanks for having me on. I really appreciate the conversation. 1209 01:14:53,280 --> 01:14:56,400 Speaker 1: Clearly there's a healthy audience out there for professional gaming, 1210 01:14:56,520 --> 01:15:00,400 Speaker 1: from entertainment personalities to tournament players, and it be really 1211 01:15:00,479 --> 01:15:03,240 Speaker 1: interesting to see how the industry evolves from here. Could 1212 01:15:03,240 --> 01:15:05,519 Speaker 1: we one day see video games take a place with 1213 01:15:05,600 --> 01:15:09,320 Speaker 1: traditional sports and something as celebrated as the Olympics, or 1214 01:15:09,360 --> 01:15:12,160 Speaker 1: will there always be at least some level of stigma 1215 01:15:12,240 --> 01:15:15,040 Speaker 1: in place that will prevent that from ever happening, and 1216 01:15:15,120 --> 01:15:17,559 Speaker 1: doesn't really matter as long as people are having a 1217 01:15:17,600 --> 01:15:21,320 Speaker 1: good time playing or watching games. I can say this. 1218 01:15:22,240 --> 01:15:25,840 Speaker 1: I am in my early forties and I watch a 1219 01:15:26,040 --> 01:15:29,640 Speaker 1: lot of let's play style videos and live streams. I 1220 01:15:29,800 --> 01:15:33,959 Speaker 1: enjoy watching people play games. I'm dazzled by the skills 1221 01:15:34,080 --> 01:15:37,960 Speaker 1: of pro level gamers, and I find myself thoroughly entertained 1222 01:15:38,000 --> 01:15:41,559 Speaker 1: by certain personalities when they interact with each other while 1223 01:15:41,840 --> 01:15:47,400 Speaker 1: playing together. Cough achievement hunter cough. I think there's plenty 1224 01:15:47,439 --> 01:15:50,400 Speaker 1: of room for growth in that realm of entertainment, even 1225 01:15:50,439 --> 01:15:53,160 Speaker 1: if it never truly reaches the level of acceptance of 1226 01:15:53,200 --> 01:15:56,519 Speaker 1: traditional sports. But I'm curious what you guys think. Are 1227 01:15:56,560 --> 01:15:59,640 Speaker 1: you a fan of watching other people play games? Do 1228 01:15:59,680 --> 01:16:04,040 Speaker 1: you just find that completely incomprehensible. If you do find 1229 01:16:04,040 --> 01:16:07,840 Speaker 1: it incomprehensible, do you watch sports, and where do you 1230 01:16:07,960 --> 01:16:11,280 Speaker 1: think the gap is in between them. I'm really curious 1231 01:16:11,280 --> 01:16:12,680 Speaker 1: to hear more about this. I kind of wanted to 1232 01:16:12,680 --> 01:16:16,320 Speaker 1: be a conversation and maybe in a few episodes, maybe 1233 01:16:16,360 --> 01:16:19,240 Speaker 1: a month or two down the line, I'll revisit this 1234 01:16:19,320 --> 01:16:21,559 Speaker 1: and talk about some of the listener feedback. I got 1235 01:16:21,600 --> 01:16:24,000 Speaker 1: so I really want you guys to respond. If you 1236 01:16:24,000 --> 01:16:26,400 Speaker 1: want to reach out to me, you can always email me. 1237 01:16:26,680 --> 01:16:29,479 Speaker 1: The address for this show is tech Stuff at how 1238 01:16:29,560 --> 01:16:32,360 Speaker 1: stuff works dot com. You can drop me a line 1239 01:16:32,400 --> 01:16:35,719 Speaker 1: on Twitter or Facebook. The handle for both of those 1240 01:16:35,800 --> 01:16:40,160 Speaker 1: is tech Stuff hs W. Remember every Wednesday and Friday, 1241 01:16:40,360 --> 01:16:43,599 Speaker 1: I stream live as I record this show. You can 1242 01:16:43,640 --> 01:16:46,400 Speaker 1: go to twitch dot tv slash tech stuff and watch 1243 01:16:46,479 --> 01:16:50,280 Speaker 1: me live. Also, if you enjoy the show, and if 1244 01:16:50,280 --> 01:16:53,280 Speaker 1: you just can't get enough of tech, I recommend checking 1245 01:16:53,320 --> 01:16:57,320 Speaker 1: out tech Stuff Daily, my brand new daily show. It's 1246 01:16:57,360 --> 01:17:00,280 Speaker 1: a short form show last between four and six minutes 1247 01:17:00,320 --> 01:17:04,000 Speaker 1: per episode. It should be live right now. Go check 1248 01:17:04,040 --> 01:17:07,320 Speaker 1: that out. You can subscribe to it. If you are 1249 01:17:07,360 --> 01:17:10,240 Speaker 1: a member of tune In, you can watch episodes or 1250 01:17:10,240 --> 01:17:14,000 Speaker 1: listen to episodes a week before everybody else, and then 1251 01:17:14,080 --> 01:17:18,479 Speaker 1: they go live everywhere you find your podcasts. That's it 1252 01:17:18,680 --> 01:17:22,080 Speaker 1: for me. I'll talk to you guys again really soon 1253 01:17:28,840 --> 01:17:31,280 Speaker 1: for more on this and thousands of other topics. Because 1254 01:17:31,320 --> 01:17:32,840 Speaker 1: a housetop works dot com, which