1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:09,040 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,119 --> 00:00:14,520 Speaker 1: tech stuff from how stuff works dot coming. Hello there, everybody, 4 00:00:14,560 --> 00:00:16,959 Speaker 1: and welcome with tech stuff. My name is Chris Poulette 5 00:00:16,960 --> 00:00:19,280 Speaker 1: and I'm an editor here at how stuff works dot com. 6 00:00:19,280 --> 00:00:23,320 Speaker 1: Sitting next to me, as usual, is senior writer Jonathan Strickland. 7 00:00:23,520 --> 00:00:26,759 Speaker 1: Hey there, alrighty then, yeah, so what do you wanna 8 00:00:26,760 --> 00:00:30,280 Speaker 1: talking about? Well, before we start talking, this is going 9 00:00:30,320 --> 00:00:32,960 Speaker 1: to be one of those special podcasts, you know, the 10 00:00:33,040 --> 00:00:42,000 Speaker 1: kind that always start with listener me. Dude, I was 11 00:00:42,040 --> 00:00:43,519 Speaker 1: hoping I was ice cream and cake. You got me 12 00:00:43,560 --> 00:00:45,560 Speaker 1: all excited. Yeah, No, punch and pie will be later. 13 00:00:46,040 --> 00:00:49,320 Speaker 1: So this listener mail comes from Amy, and Amy says, hey, 14 00:00:49,360 --> 00:00:51,720 Speaker 1: you guys love the show and I have learned a lot. 15 00:00:52,040 --> 00:00:54,240 Speaker 1: Here is a tech thing I have no clue about. 16 00:00:54,400 --> 00:00:58,320 Speaker 1: How does three D printing work? Thanks? Amy? Well, I 17 00:00:58,360 --> 00:01:02,920 Speaker 1: mean we thought we would tackle three D printing for you. Yeah, 18 00:01:03,080 --> 00:01:08,040 Speaker 1: it's um, it's a complex thing. It's it's super cool though. Yeah, 19 00:01:08,160 --> 00:01:10,560 Speaker 1: you can you know, you can do a very rudimentary 20 00:01:10,640 --> 00:01:12,440 Speaker 1: version of this by you know, printing something out on 21 00:01:12,440 --> 00:01:14,520 Speaker 1: a piece of paper. And folding it into oregamy. But 22 00:01:14,560 --> 00:01:18,720 Speaker 1: I don't think, oh, that's printing on two D and 23 00:01:18,760 --> 00:01:22,440 Speaker 1: then you make a three D dimensions that's it. Get 24 00:01:22,520 --> 00:01:27,000 Speaker 1: josh in here. So no, no, no, So three D printing, Well, 25 00:01:27,040 --> 00:01:28,840 Speaker 1: first of all, let's talk about why you would need 26 00:01:28,920 --> 00:01:31,360 Speaker 1: three D printing in the first place. And really, the 27 00:01:31,400 --> 00:01:35,800 Speaker 1: main purpose is to create prototypes for products. Yeah, we're 28 00:01:35,800 --> 00:01:38,920 Speaker 1: not we're not talking about printing out stuff that you 29 00:01:38,959 --> 00:01:41,880 Speaker 1: would read later. This is printing out things in relief 30 00:01:41,959 --> 00:01:44,560 Speaker 1: so that you could see how they're put together and 31 00:01:44,600 --> 00:01:47,520 Speaker 1: what they look like when they're done. The question is 32 00:01:47,600 --> 00:01:50,360 Speaker 1: how do you make that possible? Right, Because think about 33 00:01:50,400 --> 00:01:53,000 Speaker 1: it this way. If you are let's let's say that 34 00:01:53,040 --> 00:01:54,840 Speaker 1: you have come up with a product idea. You work 35 00:01:54,880 --> 00:01:57,200 Speaker 1: with this big company. You've come up with an idea 36 00:01:57,240 --> 00:01:59,040 Speaker 1: of our new product, and you want to make a 37 00:01:59,080 --> 00:02:01,760 Speaker 1: mock up of it. But because there it's it's the 38 00:02:01,800 --> 00:02:04,520 Speaker 1: first of its type, there's nothing in place for you 39 00:02:04,600 --> 00:02:07,080 Speaker 1: to be able to manufacture this easily. You can't just 40 00:02:07,400 --> 00:02:09,639 Speaker 1: go to the plant and say, hey, you know, produce 41 00:02:09,680 --> 00:02:12,400 Speaker 1: one of these for me, because no one's made one before. 42 00:02:12,840 --> 00:02:15,920 Speaker 1: So before three D printing, you pretty much had to 43 00:02:16,080 --> 00:02:18,480 Speaker 1: use other methods, like if you want to go way back, 44 00:02:18,560 --> 00:02:20,680 Speaker 1: we're talking about things like you take a block of 45 00:02:20,680 --> 00:02:23,040 Speaker 1: wood and you carve it into the shape that it's 46 00:02:23,040 --> 00:02:25,720 Speaker 1: supposed to be in, and then you're you take another 47 00:02:25,720 --> 00:02:27,799 Speaker 1: block of wood and carve that away until you get 48 00:02:27,840 --> 00:02:29,760 Speaker 1: all the different pieces together. Then you put all the 49 00:02:29,760 --> 00:02:32,760 Speaker 1: pieces together, and then you show it off to whomever 50 00:02:32,800 --> 00:02:34,120 Speaker 1: and say, this is what this is the way it's 51 00:02:34,120 --> 00:02:36,920 Speaker 1: supposed to go together. Please find a way to mass 52 00:02:36,960 --> 00:02:40,680 Speaker 1: produce this. It's rather time consuming. It's carve away all 53 00:02:40,680 --> 00:02:44,240 Speaker 1: the bits that don't look like whatever, right exactly, you 54 00:02:44,280 --> 00:02:46,880 Speaker 1: carve away all the bits that don't look like whatever 55 00:02:46,919 --> 00:02:49,560 Speaker 1: it is that you're trying to produce. Or another example 56 00:02:49,680 --> 00:02:52,880 Speaker 1: is uh, actually group of uses three D printing a 57 00:02:52,880 --> 00:02:56,960 Speaker 1: lot architects. Everybody's seen name one of those models of 58 00:02:57,160 --> 00:03:00,440 Speaker 1: your town or your school after renovation or whatever where 59 00:03:00,440 --> 00:03:02,519 Speaker 1: they have little blocks and you look at them and 60 00:03:02,600 --> 00:03:04,200 Speaker 1: you go, well, that's that's pretty neat to put all 61 00:03:04,200 --> 00:03:06,640 Speaker 1: the little trees in there, and that well, you can 62 00:03:06,720 --> 00:03:09,799 Speaker 1: use three D printing to create models like that, right, 63 00:03:10,280 --> 00:03:14,359 Speaker 1: So obviously there's a need for creating prototypes. There's need 64 00:03:14,400 --> 00:03:17,280 Speaker 1: for creating these models and there's a need for doing 65 00:03:17,280 --> 00:03:19,000 Speaker 1: it in a way that's not going to take you 66 00:03:19,200 --> 00:03:21,360 Speaker 1: so much time that by the time you're done with it, 67 00:03:21,600 --> 00:03:23,880 Speaker 1: the opportunity to create whatever was you're going to create 68 00:03:23,919 --> 00:03:26,760 Speaker 1: in its past. So that's where we get in with 69 00:03:26,800 --> 00:03:31,240 Speaker 1: this whole rapid prototype approach. And three D printing is 70 00:03:31,280 --> 00:03:35,000 Speaker 1: really just a way of creating the various bits and 71 00:03:35,040 --> 00:03:38,920 Speaker 1: pieces you need for some three D object three dimensional object. 72 00:03:39,520 --> 00:03:42,600 Speaker 1: Uh and uh you do it without having to you know, 73 00:03:43,240 --> 00:03:46,960 Speaker 1: get other materials and carve it out yourself. Uh. And 74 00:03:47,000 --> 00:03:49,800 Speaker 1: it's an additive process, which means that it's adding the 75 00:03:49,840 --> 00:03:54,080 Speaker 1: material as it goes to build the ultimate object or 76 00:03:54,400 --> 00:03:57,600 Speaker 1: series of objects. It's kind of ironic because really to 77 00:03:57,680 --> 00:04:00,240 Speaker 1: print in three D, you're printing in two D just 78 00:04:00,560 --> 00:04:04,480 Speaker 1: lots and lots and lots of layers. Yeah, exactly. Yeah, 79 00:04:04,640 --> 00:04:06,840 Speaker 1: it's kind of weird because you think of it in 80 00:04:07,840 --> 00:04:09,320 Speaker 1: I guess in my head, I was thinking sort of 81 00:04:09,320 --> 00:04:10,920 Speaker 1: a sci fi thing where you know, you had this 82 00:04:11,040 --> 00:04:14,520 Speaker 1: big open door with the flaps on it, and you 83 00:04:14,560 --> 00:04:16,000 Speaker 1: tell it to print the thing and it just sort 84 00:04:16,000 --> 00:04:17,680 Speaker 1: of comes out in the conveyor belt. Well that's not 85 00:04:17,760 --> 00:04:20,800 Speaker 1: exactly how kind of like the gob stoppers and will 86 00:04:20,960 --> 00:04:24,080 Speaker 1: want Yeah, no, I was right there with you. Either 87 00:04:24,120 --> 00:04:25,719 Speaker 1: that or either that or you think of it almost 88 00:04:25,760 --> 00:04:28,080 Speaker 1: like a mold type thing, where you know, these two 89 00:04:28,120 --> 00:04:30,720 Speaker 1: halves come together. When they come apart, there's the object 90 00:04:30,800 --> 00:04:33,479 Speaker 1: just sitting there. It's not quite like that. In fact, 91 00:04:33,480 --> 00:04:36,040 Speaker 1: it's not like that at all. Really. One it really 92 00:04:36,400 --> 00:04:40,360 Speaker 1: resembles most is in jet printers. So you know, with 93 00:04:40,400 --> 00:04:42,800 Speaker 1: the name jet printer, you've got a printer that has 94 00:04:42,960 --> 00:04:47,160 Speaker 1: a tiny little nozzle that sprays incredibly tiny drops of 95 00:04:47,279 --> 00:04:51,880 Speaker 1: ink onto the paper. Yes, an incredibly small we're talking 96 00:04:51,960 --> 00:04:55,200 Speaker 1: like usually on the nano scale, really um something that 97 00:04:55,839 --> 00:04:58,360 Speaker 1: or it can be that small and uh it just 98 00:04:58,520 --> 00:05:02,039 Speaker 1: it the nozzle scans from one side of the paper 99 00:05:02,080 --> 00:05:04,520 Speaker 1: to the other and sprays, and as it sprays, that's 100 00:05:04,560 --> 00:05:06,599 Speaker 1: that's what's forming the text, you see. Well, it's the 101 00:05:06,600 --> 00:05:09,679 Speaker 1: same sort of principle with three D printing, except instead 102 00:05:09,720 --> 00:05:13,960 Speaker 1: of inc it's using some sort of material like a 103 00:05:14,000 --> 00:05:18,520 Speaker 1: resin or some sort of uh plastic kind of material 104 00:05:19,000 --> 00:05:23,039 Speaker 1: and a binding agent. It depends actually I've seen a 105 00:05:23,040 --> 00:05:26,320 Speaker 1: couple of different techniques, one that uses powder and another 106 00:05:26,360 --> 00:05:29,440 Speaker 1: that uses a liquid. Right, Yeah, it all depends on 107 00:05:29,760 --> 00:05:32,599 Speaker 1: there there are variations. In general, the way it works 108 00:05:32,760 --> 00:05:36,359 Speaker 1: is that you first create a three D model of 109 00:05:36,400 --> 00:05:39,440 Speaker 1: whatever it is you want to build in a program 110 00:05:39,640 --> 00:05:43,160 Speaker 1: like a like a CAD program on a computer. Um. 111 00:05:43,400 --> 00:05:46,120 Speaker 1: Then what most of these three D printers do is 112 00:05:46,120 --> 00:05:49,680 Speaker 1: they divide that picture that you've created, that model you've created, 113 00:05:49,680 --> 00:05:52,960 Speaker 1: into lots and lots and lots of layers, hundreds and 114 00:05:53,040 --> 00:05:55,279 Speaker 1: hundreds of them really, because the thickness of each layer 115 00:05:55,279 --> 00:05:57,520 Speaker 1: tends to be very very thin. It's it's really just 116 00:05:57,680 --> 00:06:01,440 Speaker 1: one layer of the of the ink jets printing. I 117 00:06:01,440 --> 00:06:05,280 Speaker 1: guess that's what you could call it. So interrupted ahead, 118 00:06:05,320 --> 00:06:07,800 Speaker 1: think of it as an egg slicer, if you, like, 119 00:06:07,839 --> 00:06:09,600 Speaker 1: you know, put the egg down and you slice it up. 120 00:06:09,640 --> 00:06:13,159 Speaker 1: It only very very fine slices. It's the computer is 121 00:06:13,200 --> 00:06:14,760 Speaker 1: doing that in order to print it on this three 122 00:06:14,839 --> 00:06:18,080 Speaker 1: D printer, right the cross sections exactly. Yeah. So it 123 00:06:18,160 --> 00:06:21,640 Speaker 1: does this layer by layer and it prints and until 124 00:06:21,880 --> 00:06:26,000 Speaker 1: it's finished with the object that you're creating. And because 125 00:06:26,040 --> 00:06:30,560 Speaker 1: there's the binding agent or the material itself is binding 126 00:06:30,560 --> 00:06:35,359 Speaker 1: in nature, um, it actually clings together and eventually creates 127 00:06:35,360 --> 00:06:37,240 Speaker 1: this three dimensional object. You might think, well, how long 128 00:06:37,240 --> 00:06:41,440 Speaker 1: does that take? Turns out not very long at all. Really, um, 129 00:06:41,480 --> 00:06:44,200 Speaker 1: Even back in the early days of three D printing, 130 00:06:44,279 --> 00:06:46,839 Speaker 1: it was much faster to use this method than other 131 00:06:47,600 --> 00:06:51,520 Speaker 1: comparable methods. Uh. And I've seen figures of depending on 132 00:06:51,560 --> 00:06:53,760 Speaker 1: the complexity of the objects you're creating in the size 133 00:06:53,760 --> 00:06:56,719 Speaker 1: of it tends to be between half an hour to 134 00:06:56,760 --> 00:06:59,960 Speaker 1: two hours, depending on the again the size and complexity. 135 00:07:00,080 --> 00:07:02,960 Speaker 1: M M. Do you want to talk about the different 136 00:07:03,040 --> 00:07:07,960 Speaker 1: types the powder and the liquid thing? Yeah, go ahead, okay, UM, Well, 137 00:07:08,000 --> 00:07:10,400 Speaker 1: the one that I first saw when I was starting 138 00:07:10,400 --> 00:07:14,400 Speaker 1: to do my research for the podcast was this stereolithographic technique, 139 00:07:14,400 --> 00:07:18,000 Speaker 1: which is basically it's the liquid that they pour into 140 00:07:18,040 --> 00:07:19,880 Speaker 1: a big I think of it as a big tub, 141 00:07:19,920 --> 00:07:22,760 Speaker 1: I guess, although I guess it wouldn't have to necessarily 142 00:07:22,800 --> 00:07:24,920 Speaker 1: be large, It just has to be big enough to 143 00:07:25,040 --> 00:07:29,640 Speaker 1: contain the liquid. The laser is shown onto the resin, 144 00:07:29,960 --> 00:07:33,080 Speaker 1: and every place that the laser touches hardens, so that's 145 00:07:33,080 --> 00:07:37,160 Speaker 1: how it forms the pattern. And then it that that 146 00:07:37,240 --> 00:07:39,640 Speaker 1: becomes a layer and one of the layers that eventually 147 00:07:39,640 --> 00:07:42,040 Speaker 1: makes up the three D So it starts as a 148 00:07:42,080 --> 00:07:44,480 Speaker 1: liquid resin which is hardened by a laser into one 149 00:07:44,480 --> 00:07:46,440 Speaker 1: of the layers that eventually becomes up at the model 150 00:07:46,600 --> 00:07:48,960 Speaker 1: right right, So what you do is you you scan 151 00:07:49,080 --> 00:07:52,520 Speaker 1: the laser across and it traces whatever the shape is 152 00:07:52,720 --> 00:07:56,920 Speaker 1: of the that layer. Then usually there is a process 153 00:07:56,960 --> 00:07:59,920 Speaker 1: where I think of it like a squeegee. Uh, something 154 00:08:00,000 --> 00:08:03,520 Speaker 1: comes across and wipes off the excess resin at that 155 00:08:03,560 --> 00:08:07,240 Speaker 1: point so that the next layer can be built up. 156 00:08:07,600 --> 00:08:11,240 Speaker 1: The laser goes across again, it binds with the first layer. 157 00:08:11,560 --> 00:08:13,480 Speaker 1: You've now got a second layer. You do this hundreds 158 00:08:13,480 --> 00:08:15,600 Speaker 1: and hundreds of times until you've finished the object that 159 00:08:15,640 --> 00:08:19,040 Speaker 1: you're trying to create. Now, I should also point out 160 00:08:19,080 --> 00:08:21,760 Speaker 1: that stereo lithography is not the same thing as the 161 00:08:21,760 --> 00:08:23,640 Speaker 1: ink jet method we were talking about earlier. It's a 162 00:08:23,640 --> 00:08:26,360 Speaker 1: totally different kind of three D printing. Um. In fact, 163 00:08:26,400 --> 00:08:28,520 Speaker 1: some people would argue that it shouldn't be called three 164 00:08:28,600 --> 00:08:31,320 Speaker 1: D printing at all. It's still a form of rapid prototype. 165 00:08:31,720 --> 00:08:34,679 Speaker 1: But but yes, it is a very popular way of 166 00:08:34,760 --> 00:08:40,400 Speaker 1: creating a simple three D objects UM. And it is 167 00:08:40,440 --> 00:08:42,640 Speaker 1: pretty neat. I mean, it's just it's a laser that 168 00:08:42,920 --> 00:08:44,920 Speaker 1: once it comes into contact with the stuff, the stuff 169 00:08:45,160 --> 00:08:50,319 Speaker 1: goes from liquid to solids. That's just cool. But yeah, 170 00:08:50,360 --> 00:08:53,040 Speaker 1: so so yes, that's the liquid one you were talking about, right, 171 00:08:53,080 --> 00:08:56,640 Speaker 1: and then the the other uses a self adhesive powder 172 00:08:57,520 --> 00:09:01,640 Speaker 1: and you know it's um. Actually I had less on 173 00:09:03,040 --> 00:09:05,320 Speaker 1: So the powder, the powder. What happens is it gets 174 00:09:05,360 --> 00:09:07,960 Speaker 1: it gets put into the same sort of pattern and 175 00:09:08,040 --> 00:09:10,839 Speaker 1: it adheres to itself. It binds to itself. There's some 176 00:09:10,880 --> 00:09:12,880 Speaker 1: methods here where you will actually have to have a 177 00:09:12,960 --> 00:09:17,040 Speaker 1: base of some sort before you can start printing the shape. 178 00:09:17,080 --> 00:09:20,000 Speaker 1: So in other words, you can't just turn the printer 179 00:09:20,080 --> 00:09:21,679 Speaker 1: on and tell it to go. You have to have 180 00:09:22,160 --> 00:09:27,400 Speaker 1: some sort of foundation for the dust or liquid to 181 00:09:27,840 --> 00:09:32,640 Speaker 1: adhere to um. So you might have a very basic cylinder, 182 00:09:32,800 --> 00:09:35,800 Speaker 1: for example, and the object itself is as much more 183 00:09:36,080 --> 00:09:38,920 Speaker 1: complex than that, with lots of curves or edges or whatever, 184 00:09:39,400 --> 00:09:42,000 Speaker 1: but it still has to have that that foundation to 185 00:09:42,080 --> 00:09:45,600 Speaker 1: cling onto before you can get started. That's some of 186 00:09:45,600 --> 00:09:49,840 Speaker 1: the printers require that. And uh, from what I understand 187 00:09:49,880 --> 00:09:54,000 Speaker 1: that that term is selective laser centering or s l S, 188 00:09:54,080 --> 00:09:57,680 Speaker 1: which is the name for that powder method. And then 189 00:09:58,120 --> 00:10:01,680 Speaker 1: something else it's kind of interesting, at least to me, 190 00:10:02,200 --> 00:10:04,360 Speaker 1: is that the three D models, when they have a 191 00:10:04,360 --> 00:10:08,160 Speaker 1: continuous surface like this, they're called watertight. That's sort of 192 00:10:08,240 --> 00:10:10,480 Speaker 1: I guess industry slang for you know the fact that 193 00:10:10,520 --> 00:10:13,800 Speaker 1: it's seamless how the model is made, rather than being 194 00:10:13,800 --> 00:10:17,120 Speaker 1: made into pieces. So yeah, you're not gonna find you're 195 00:10:17,120 --> 00:10:20,080 Speaker 1: not going to find that little line where two different 196 00:10:20,080 --> 00:10:24,040 Speaker 1: pieces come together and are glued that way what you 197 00:10:24,120 --> 00:10:27,120 Speaker 1: might have found with with old handmade versions where you 198 00:10:27,120 --> 00:10:30,400 Speaker 1: had to put together a lot of different sections by yourself. 199 00:10:30,600 --> 00:10:33,000 Speaker 1: And we're starting to see this more and more in 200 00:10:33,200 --> 00:10:38,360 Speaker 1: applications beyond just the prototype production. Um it's not just 201 00:10:38,440 --> 00:10:41,880 Speaker 1: something that's being used by gigantic companies like you. You 202 00:10:41,960 --> 00:10:44,200 Speaker 1: would see this normally in things like let's say you're 203 00:10:44,240 --> 00:10:47,120 Speaker 1: at a car manufacturer and you've come up with a 204 00:10:47,120 --> 00:10:50,400 Speaker 1: really cool design for a car, and you might want 205 00:10:50,400 --> 00:10:53,640 Speaker 1: a model of that of your design when you're showing 206 00:10:53,679 --> 00:10:56,360 Speaker 1: that to executives. So you would use this method in 207 00:10:56,440 --> 00:10:59,240 Speaker 1: order to create a model of the car design you 208 00:10:59,280 --> 00:11:01,720 Speaker 1: had created, so they're not just looking at a you know, 209 00:11:01,800 --> 00:11:04,439 Speaker 1: a three D image on a computer that can actually 210 00:11:04,480 --> 00:11:06,719 Speaker 1: see an object and and look at it from all 211 00:11:06,760 --> 00:11:11,200 Speaker 1: angles that way. Um. Well, now these three D printers 212 00:11:11,200 --> 00:11:14,200 Speaker 1: have gone into the realm of affordability for a lot 213 00:11:14,240 --> 00:11:17,000 Speaker 1: of smaller businesses. Now, when I say affordable. This is 214 00:11:17,040 --> 00:11:20,160 Speaker 1: a relative term, right, It's not something that is affordable 215 00:11:20,200 --> 00:11:24,560 Speaker 1: to the general consumer. Uh. You know, Joe Schmo with 216 00:11:24,679 --> 00:11:27,000 Speaker 1: his MacBook is not going to go out and get 217 00:11:27,040 --> 00:11:29,960 Speaker 1: a three D printer to sit next to his computer 218 00:11:30,320 --> 00:11:35,200 Speaker 1: at home. Uh, because Joe Schmo probably can't shell out 219 00:11:35,760 --> 00:11:38,000 Speaker 1: grand for a three D printer, and that's for a 220 00:11:38,080 --> 00:11:42,000 Speaker 1: cheap one. Yeah. The the average now is about somewhere 221 00:11:42,040 --> 00:11:45,200 Speaker 1: between fifteen thousand and two d and fifty dollars for 222 00:11:45,440 --> 00:11:49,359 Speaker 1: a three D printer range. Although there are some desktop 223 00:11:49,520 --> 00:11:52,680 Speaker 1: ish printers that are starting to come down below five 224 00:11:52,679 --> 00:11:54,840 Speaker 1: thousand dollars, it's still not the kind of money that 225 00:11:54,880 --> 00:11:58,840 Speaker 1: you're gonna, you know, fork over for your kids science 226 00:11:58,840 --> 00:12:01,079 Speaker 1: fair projects so that you can the three cool three 227 00:12:01,160 --> 00:12:04,679 Speaker 1: D printed thing. It's still a little You might be 228 00:12:04,720 --> 00:12:08,920 Speaker 1: a you might be a model train enthusiast, but I 229 00:12:09,000 --> 00:12:10,880 Speaker 1: doubt that you are an enthusiast at the point where 230 00:12:10,880 --> 00:12:13,960 Speaker 1: you're gonna drop grand on a printer that can print 231 00:12:14,000 --> 00:12:16,679 Speaker 1: a tree that you want. Although I don't know, maybe 232 00:12:16,760 --> 00:12:20,000 Speaker 1: you're Michael Jackson quality. He had a lot of model trains. 233 00:12:20,160 --> 00:12:25,079 Speaker 1: That's true anyway. Yeah, you know they used these in 234 00:12:25,120 --> 00:12:29,000 Speaker 1: a lot of different processes UM, some of which made 235 00:12:29,160 --> 00:12:33,679 Speaker 1: complete sense to me, like manufacturing and aerospace and motive UM. 236 00:12:33,800 --> 00:12:35,960 Speaker 1: One that I was a little surprised to see was footwear, 237 00:12:36,559 --> 00:12:38,200 Speaker 1: but I guess people like to see what the shoe 238 00:12:38,240 --> 00:12:41,120 Speaker 1: is gonna look like before the consumers get hold of it. 239 00:12:41,440 --> 00:12:44,520 Speaker 1: And uh in the arts uh. In fact, some of 240 00:12:44,559 --> 00:12:47,600 Speaker 1: them models for Cora line were built uh for him. 241 00:12:48,600 --> 00:12:51,800 Speaker 1: Nike founder Phil Knights company has uh. He had a 242 00:12:51,840 --> 00:12:56,080 Speaker 1: company called Laka and uh. Apparently that company was involved 243 00:12:56,120 --> 00:12:58,760 Speaker 1: with making some of the models for Coraline printed on 244 00:12:59,320 --> 00:13:02,520 Speaker 1: you know, three D printing technology, and the medical industry 245 00:13:02,720 --> 00:13:07,040 Speaker 1: is using them to print prosthetics, which is pretty cool. 246 00:13:07,080 --> 00:13:12,560 Speaker 1: And I remember reading at some point. I didn't find 247 00:13:12,559 --> 00:13:14,600 Speaker 1: it for this podcast, but I do remember reading an 248 00:13:14,679 --> 00:13:19,880 Speaker 1: article at one point about a former UM Microsoft executive, 249 00:13:19,920 --> 00:13:23,160 Speaker 1: someone who worked on Microsoft's video game division actually who 250 00:13:23,280 --> 00:13:26,840 Speaker 1: left the company and formed his own company UM that 251 00:13:27,200 --> 00:13:31,320 Speaker 1: was the partnered with World of Warcraft so that players 252 00:13:31,320 --> 00:13:34,720 Speaker 1: of World War Warcraft could send in pictures of their 253 00:13:34,840 --> 00:13:40,720 Speaker 1: character the essentially their character model, and have a figuring 254 00:13:41,120 --> 00:13:45,080 Speaker 1: created through three D printing of their their character. So 255 00:13:45,240 --> 00:13:46,840 Speaker 1: and it was using this method. It was using three 256 00:13:46,920 --> 00:13:50,640 Speaker 1: D printing to create models that were very specific to 257 00:13:51,559 --> 00:13:55,559 Speaker 1: the look of each individual World Warcraft character. So if you, 258 00:13:55,559 --> 00:13:57,559 Speaker 1: you know, had one of those busty elf chicks, you 259 00:13:57,600 --> 00:14:00,520 Speaker 1: could get a three D figuring of your bust yelf check. 260 00:14:00,920 --> 00:14:04,319 Speaker 1: All right, Yeah, not life size. Sorry to disappoint you, fellas. 261 00:14:05,480 --> 00:14:08,840 Speaker 1: Um it was actually like maybe three inches tall. But yeah, 262 00:14:09,120 --> 00:14:11,640 Speaker 1: you know, you can't have everything. If there were two 263 00:14:11,640 --> 00:14:15,160 Speaker 1: apples taller than they'd be smurf size Smurf size two 264 00:14:15,240 --> 00:14:16,960 Speaker 1: or three, And no, I think you're right at there's 265 00:14:17,000 --> 00:14:20,520 Speaker 1: three three apples tall. So anyway, yes, that was a 266 00:14:20,600 --> 00:14:25,080 Speaker 1: childhood well spent. So you know, uh, somebody there there 267 00:14:24,720 --> 00:14:28,880 Speaker 1: is the three D printing, the rapid prototyping technology has fans. 268 00:14:28,920 --> 00:14:30,760 Speaker 1: But you know, I was a little surprised to see 269 00:14:30,800 --> 00:14:33,880 Speaker 1: somebody who who's very popular in the world of design 270 00:14:33,960 --> 00:14:38,120 Speaker 1: right now, who isn't necessarily a fan. Yeah, Jonathan, I've 271 00:14:39,000 --> 00:14:44,280 Speaker 1: of apples saying that it's distancing designers from you know, 272 00:14:44,960 --> 00:14:47,960 Speaker 1: the idea of their physical artwork of you know, actually 273 00:14:48,000 --> 00:14:51,320 Speaker 1: doing it by hand. And so he, uh, he's apparently 274 00:14:51,320 --> 00:14:53,800 Speaker 1: not such a big fan. I can sort of see that, 275 00:14:53,840 --> 00:14:55,640 Speaker 1: I guess, I mean, I see that in the same 276 00:14:55,680 --> 00:14:59,120 Speaker 1: way that I see some animators who specialize in hand 277 00:14:59,160 --> 00:15:05,000 Speaker 1: drawn animation how they look down on computer generated animation. Uh, 278 00:15:05,200 --> 00:15:07,160 Speaker 1: not all of them do. I don't mean to say that, 279 00:15:07,360 --> 00:15:10,760 Speaker 1: And it's a very small number who who have voiced 280 00:15:10,800 --> 00:15:13,800 Speaker 1: any sort of negative opinion about the thing. But my 281 00:15:13,920 --> 00:15:17,360 Speaker 1: view is that it's really it's not so much the technique, 282 00:15:17,560 --> 00:15:20,680 Speaker 1: it's you know, how you how you put to use. 283 00:15:21,360 --> 00:15:24,520 Speaker 1: So as far as I'm concerned, it's just another tool, 284 00:15:25,160 --> 00:15:27,600 Speaker 1: and if someone is able to use that tool in 285 00:15:27,640 --> 00:15:31,440 Speaker 1: a creative way, then I see no real problem with it. 286 00:15:31,480 --> 00:15:33,720 Speaker 1: But then I'm not a designer, so I am not 287 00:15:33,760 --> 00:15:37,560 Speaker 1: an artiste. So perhaps that's uh, that's maybe it's because 288 00:15:37,560 --> 00:15:39,640 Speaker 1: I'm more of a you know, practical kind of guy 289 00:15:39,640 --> 00:15:43,680 Speaker 1: as opposed to a artistic kind of guy. I understand. 290 00:15:43,960 --> 00:15:45,760 Speaker 1: But I was also going to talk a little bit 291 00:15:45,840 --> 00:15:49,880 Speaker 1: about vic Oliver. I don't know, did you come across 292 00:15:49,920 --> 00:15:52,200 Speaker 1: vic Oliver when you were researching three D printing? I 293 00:15:52,240 --> 00:15:56,080 Speaker 1: did not. Okay, So vic Oliver he's heading this this 294 00:15:56,280 --> 00:16:01,800 Speaker 1: open source self copying three D printer project self Copying. Yes. 295 00:16:01,920 --> 00:16:04,280 Speaker 1: So the idea here is that to create a three 296 00:16:04,360 --> 00:16:07,520 Speaker 1: D printer that is capable of printing all of the 297 00:16:07,600 --> 00:16:11,360 Speaker 1: components that go into that three D printer, so that 298 00:16:11,760 --> 00:16:16,120 Speaker 1: in theory, you could create a machine that can replicate itself. Now, 299 00:16:16,120 --> 00:16:18,880 Speaker 1: granted it's going to replicate itself in various bits and pieces. 300 00:16:18,920 --> 00:16:21,360 Speaker 1: It'll still have to be assembled and wired and all that. 301 00:16:21,960 --> 00:16:26,120 Speaker 1: But in theory, with the methods that he's working on, 302 00:16:26,200 --> 00:16:28,880 Speaker 1: you would be able to create another printer, and that 303 00:16:28,920 --> 00:16:33,720 Speaker 1: would remove this barrier of price. Think about it, like, 304 00:16:33,800 --> 00:16:36,240 Speaker 1: you know, you, let's say like for the purchase price 305 00:16:36,240 --> 00:16:40,080 Speaker 1: of one printer and whatever materials you needed to feed 306 00:16:40,120 --> 00:16:43,080 Speaker 1: it through, like the plastic in the metal that you 307 00:16:43,080 --> 00:16:45,960 Speaker 1: would need to create more, you could then create another 308 00:16:46,000 --> 00:16:48,400 Speaker 1: printer and give that to your friend, and then the 309 00:16:48,440 --> 00:16:50,040 Speaker 1: two of you could each create a printer and give 310 00:16:50,040 --> 00:16:51,960 Speaker 1: that to two other friends, and they could give it 311 00:16:51,960 --> 00:16:54,720 Speaker 1: to two friends, and they two friends and so on 312 00:16:55,160 --> 00:16:58,200 Speaker 1: and so on. I'm really figured you were going to 313 00:16:58,240 --> 00:17:02,120 Speaker 1: go to that. Uh you That's the problem with that 314 00:17:02,240 --> 00:17:06,440 Speaker 1: is that there's no three D metal printing technology. Well, 315 00:17:06,560 --> 00:17:08,800 Speaker 1: that's what that's what they're working on. They're working on 316 00:17:08,840 --> 00:17:13,560 Speaker 1: this methodology that would allow you to use low metals 317 00:17:13,560 --> 00:17:16,119 Speaker 1: that have a low melting point, so you would have 318 00:17:16,160 --> 00:17:19,199 Speaker 1: a metal that could melt at a temperature that is 319 00:17:19,280 --> 00:17:23,359 Speaker 1: lower than the temperature required for the plastic to stay hard. 320 00:17:24,160 --> 00:17:27,840 Speaker 1: So you could actually line the plastic with metal and 321 00:17:27,880 --> 00:17:31,160 Speaker 1: it would all work fine. It wouldn't intermix, you wouldn't 322 00:17:31,200 --> 00:17:34,080 Speaker 1: have this hot metal melting the plastic you just generated. 323 00:17:34,640 --> 00:17:38,240 Speaker 1: And and granted now they're still working on it. They've 324 00:17:38,320 --> 00:17:42,840 Speaker 1: developed the nozzle metal system, but it's still a little 325 00:17:42,880 --> 00:17:49,160 Speaker 1: ways away from a full self replicable model. But I mean, 326 00:17:49,200 --> 00:17:51,640 Speaker 1: that's that is a pretty neat thing, because you think 327 00:17:51,640 --> 00:17:54,520 Speaker 1: about then, all right, well, how far away are we 328 00:17:54,600 --> 00:17:56,359 Speaker 1: to the point where we get to the Star Trek 329 00:17:56,400 --> 00:18:00,760 Speaker 1: world where you've got the replicators. I could use a 330 00:18:00,840 --> 00:18:04,000 Speaker 1: hot earl gray this afternoon. Yeah, I could have used 331 00:18:04,040 --> 00:18:08,639 Speaker 1: a an alternator for my wife's car. So you know, 332 00:18:10,000 --> 00:18:12,560 Speaker 1: we all have our our needs. But on the day 333 00:18:12,560 --> 00:18:15,120 Speaker 1: that we recorded this, the waterman busted outside and there's 334 00:18:15,119 --> 00:18:17,040 Speaker 1: a boil water order. And I really wanted a cup 335 00:18:17,080 --> 00:18:20,199 Speaker 1: of tea, I think because I couldn't. Yeah, I had 336 00:18:20,240 --> 00:18:22,879 Speaker 1: a cup of coffee before I found out about the 337 00:18:22,880 --> 00:18:25,879 Speaker 1: boil water order. So I'm expecting to either die or 338 00:18:25,920 --> 00:18:28,760 Speaker 1: develop superpowers before the end of this podcast. Sad thing 339 00:18:28,840 --> 00:18:31,200 Speaker 1: is he won't let me vote. No, No, it's pretty 340 00:18:31,240 --> 00:18:33,960 Speaker 1: much a coin flip situation here. It's not a democracy. 341 00:18:34,119 --> 00:18:39,000 Speaker 1: All right. Well, I'm pretty much done with a three 342 00:18:39,040 --> 00:18:41,440 Speaker 1: D printing. What about you? I am too, and thanks 343 00:18:41,440 --> 00:18:42,960 Speaker 1: to me for right now, because that's that was a 344 00:18:43,000 --> 00:18:44,800 Speaker 1: lot of fun to research. It was a really cool 345 00:18:44,840 --> 00:18:47,200 Speaker 1: topic and it was something I've been wondering about for ages. 346 00:18:47,240 --> 00:18:49,920 Speaker 1: In fact, as I a call that might have been 347 00:18:49,920 --> 00:18:53,320 Speaker 1: one of the first articles I pitched at how Stuff 348 00:18:53,359 --> 00:18:55,800 Speaker 1: Works when I started working here, although I never did 349 00:18:55,840 --> 00:18:57,879 Speaker 1: get the chance to actually write that one. So it 350 00:18:57,960 --> 00:19:01,520 Speaker 1: was cool to finally do the research so very much. 351 00:19:01,800 --> 00:19:04,639 Speaker 1: So y'all continue to write in about stuff that we 352 00:19:04,680 --> 00:19:08,639 Speaker 1: want to write about and read about. Right But this does, however, 353 00:19:08,720 --> 00:19:10,720 Speaker 1: bring me to something else we need to talk about. 354 00:19:11,480 --> 00:19:21,320 Speaker 1: But that would be listener me sabotage. Yeah yeah, listen 355 00:19:21,320 --> 00:19:26,520 Speaker 1: all y'all. So this listener mail comes from Jacob from Cleveland, 356 00:19:26,560 --> 00:19:29,199 Speaker 1: and it's actually a dual listener mail because it's not 357 00:19:29,320 --> 00:19:33,440 Speaker 1: just us, it's to our our bigger sister podcast stuff. 358 00:19:33,480 --> 00:19:35,840 Speaker 1: You should know it as well. So I thought it 359 00:19:35,880 --> 00:19:39,600 Speaker 1: was going to involve Aaron Burrn, No, not this time. 360 00:19:39,920 --> 00:19:43,880 Speaker 1: You Now you may recall several episodes ago, I laid 361 00:19:43,880 --> 00:19:46,119 Speaker 1: out a challenge to our listeners to create a spins 362 00:19:46,160 --> 00:19:50,320 Speaker 1: arian sonnet in our honor, and more than a few responded, 363 00:19:50,359 --> 00:19:53,359 Speaker 1: but Jacob's was the first. So here is Jacob's spins 364 00:19:53,440 --> 00:19:57,760 Speaker 1: Arian sonnet. Dear text stuff and stuff you should know 365 00:19:58,160 --> 00:20:01,840 Speaker 1: of request for sonnets. Not everyone forgets to Chris, John, 366 00:20:01,960 --> 00:20:05,280 Speaker 1: Josh or Chuck. These words should flow or anyone whom 367 00:20:05,280 --> 00:20:08,240 Speaker 1: this poem gets. I love the podcast for their humor 368 00:20:08,320 --> 00:20:11,760 Speaker 1: and wits, from bit Torrent to Einstein's brain, from listener 369 00:20:11,840 --> 00:20:15,199 Speaker 1: mail and corrections someone admits to make me laugh. You 370 00:20:15,359 --> 00:20:18,960 Speaker 1: all never refrain. In fact, you keep me from going insane. 371 00:20:19,280 --> 00:20:22,840 Speaker 1: All fans of stuff podcasts, you guys should impress from 372 00:20:22,840 --> 00:20:26,080 Speaker 1: all your episodes. There is knowledge to gain. How much 373 00:20:26,160 --> 00:20:29,240 Speaker 1: one can only guess a year of tech stuff, which 374 00:20:29,240 --> 00:20:31,960 Speaker 1: I adore, and from stuff you should know just a 375 00:20:32,000 --> 00:20:35,360 Speaker 1: little bit of time more ps tech stuff. I recommend 376 00:20:35,359 --> 00:20:38,359 Speaker 1: a Linux podcast. Well, Jacob, we've got all the next 377 00:20:38,400 --> 00:20:41,080 Speaker 1: podcast in the works for you. Uh, it's one of 378 00:20:41,119 --> 00:20:44,320 Speaker 1: those many others. Yes, there's actually quite a quite a 379 00:20:44,320 --> 00:20:47,720 Speaker 1: long list of topics that that is accumulating. You guys 380 00:20:47,720 --> 00:20:49,920 Speaker 1: are sending in requests faster than we can do podcasts, 381 00:20:50,000 --> 00:20:52,600 Speaker 1: which is awesome because we don't have to think about them. 382 00:20:52,640 --> 00:20:54,480 Speaker 1: But we've had a lot of requests for Linux, so 383 00:20:54,600 --> 00:20:56,880 Speaker 1: that will be coming in the near future. So keep 384 00:20:56,880 --> 00:21:00,879 Speaker 1: your ears peeled, I suppose or open yes, because you 385 00:21:00,880 --> 00:21:03,520 Speaker 1: would keep your eyes peeled. I don't even want to 386 00:21:03,520 --> 00:21:06,919 Speaker 1: think about that. What peeling your eyes or your ears either? Okay, 387 00:21:06,920 --> 00:21:09,720 Speaker 1: So if you have any requests or corrections or any 388 00:21:09,720 --> 00:21:12,400 Speaker 1: other comments, you can send those to our email address, 389 00:21:12,440 --> 00:21:16,360 Speaker 1: which is text stuff at how stuff works dot com. 390 00:21:16,400 --> 00:21:18,640 Speaker 1: And remember you can read all about printers and computers 391 00:21:18,680 --> 00:21:20,960 Speaker 1: and everything in between at how stuff works dot com 392 00:21:21,000 --> 00:21:24,160 Speaker 1: and we will talk to you again unless Chris has 393 00:21:24,160 --> 00:21:31,679 Speaker 1: something bad new pretty soon for moralness and thousands of 394 00:21:31,680 --> 00:21:34,520 Speaker 1: other topics. Does it how stuff works dot com and 395 00:21:34,560 --> 00:21:36,480 Speaker 1: be sure to check out the new tech stuff blog 396 00:21:36,680 --> 00:21:43,679 Speaker 1: now on the how Stuff Works homepage. Brought to you 397 00:21:43,720 --> 00:21:47,080 Speaker 1: by the reinvented two thousand twelve camera. It's ready, are 398 00:21:47,119 --> 00:21:47,359 Speaker 1: you