WEBVTT - Listener Mail: Turtle Talk

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>Listener mail. This is Robert Lamb and I'm Seth Nicholas Johnson.

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<v Speaker 1>That's right. Uh, the week we're recording this, Joe is

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<v Speaker 1>away from from work, uh, doing something non podcasting, and

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<v Speaker 1>so Seth agreed to step in with me here to

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<v Speaker 1>cover a couple of listener mails, but also especially at

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<v Speaker 1>the start here to talk a little Ninja Turtles with me. Yes. Um,

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<v Speaker 1>today's a very momentous occasion. A new TMNT game, very

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<v Speaker 1>very exciting. Yeah, this is Shredder's Revenge, teenage muting Ninja Turtle.

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<v Speaker 1>Shredder's Revenge just came out this morning on the day

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<v Speaker 1>we're recording. Uh. This is from Tribute Games, and uh,

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<v Speaker 1>let's see go to MU. I believe it is uh

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<v Speaker 1>as opposed to being a Konami game, which is of

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<v Speaker 1>course that's the famous realm of Keenage Mutant Ninja Turtles

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<v Speaker 1>Arc Beat Him Ups? Now, Rob, have you played any

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<v Speaker 1>other games from these developers? Most specifically, have you played

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<v Speaker 1>the Scott Pilgrim Beat Him Up to D side scroller? Oh? No, no,

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<v Speaker 1>I I haven't played that one, but I remember when

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<v Speaker 1>that came out. I remember being impressed with the like

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<v Speaker 1>the retro look of that game. It's the same people,

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<v Speaker 1>the same people, which which I think speaks very highly

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<v Speaker 1>of both honestly, because I think both are wonderful games.

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<v Speaker 1>This game just came out today, but Rob and I

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<v Speaker 1>both have a had a chance to play Shredder's Revenge,

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<v Speaker 1>and um, it's actually really fun because, um, they've made

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<v Speaker 1>some references to their own past game in this. Maybe

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<v Speaker 1>maybe there's more than one, but the main one I've

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<v Speaker 1>noticed is one of the attacks as April O'Neil is

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<v Speaker 1>almost identical to one of the attacks as Ramota Flowers.

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<v Speaker 1>So it's it's um, if you enjoyed that Scott Pilgrim

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<v Speaker 1>video game from from a while ago, ten years ago,

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<v Speaker 1>I think at this point you're gonna love this one too. Yeah,

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<v Speaker 1>so the to take everybody back, so teenage meeting Ninja Turtles.

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<v Speaker 1>We're not gonna hit everything here, but I guess that

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<v Speaker 1>the basic dates to keep in mind, the comics started

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<v Speaker 1>in eight four, we get the cartoon in eighties seven,

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<v Speaker 1>and in when we get that first Economi arcade beat

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<v Speaker 1>him up. I fondly remember this one. And we've been

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<v Speaker 1>chatting about this one off Mike a lot like this was.

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<v Speaker 1>This was seemed like it was everywhere. Maybe it was

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<v Speaker 1>it pizza hut uh, And of course it was in

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<v Speaker 1>arcades and this was one of the arcade cabinets that

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<v Speaker 1>it was just a pleasure to hang out around, even

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<v Speaker 1>if you weren't playing, and if you didn't have the

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<v Speaker 1>quarters on you. I have fond memories of watching other

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<v Speaker 1>people play it. Yeah, most definitely it's um it felt

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<v Speaker 1>very collaborative in a way that um, I think ultimately

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<v Speaker 1>kind of couch co op has kind of needed to

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<v Speaker 1>fill that place in today's modern world. But especially too,

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<v Speaker 1>I felt like it was a social engagement when you

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<v Speaker 1>were at an arcade, whether by yourself or perhaps I

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<v Speaker 1>got a birthday party or something. You would just hop

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<v Speaker 1>onto these arcades with strangers and you would all suddenly

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<v Speaker 1>have like a common goal that you're all working towards.

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<v Speaker 1>And uh, it's surprisingly um nostalgic to just just just

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<v Speaker 1>play video games in a public space with strangers. But

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<v Speaker 1>this one, and I gotta say, a very similar game

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<v Speaker 1>in in my childhood was the Simpsons side scroller as well. Uh,

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<v Speaker 1>those beat him ups were We're just wonderful for just

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<v Speaker 1>hop on putting a couple of quarters, run out, someone

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<v Speaker 1>else takes your place. It's just just fun times. Yeah,

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<v Speaker 1>now they were real quarter gobblers for sure, but yeah,

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<v Speaker 1>X Men was another one. Uh. Later on Konami did

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<v Speaker 1>an Alien Versus Predator as well. That was fun, and

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<v Speaker 1>I don't think that one's ever been released on a

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<v Speaker 1>on a true console or port. I think there's some

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<v Speaker 1>sort of a Konami Arcade cabinet you can buy now

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<v Speaker 1>and get it that way, which makes me think, well,

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<v Speaker 1>maybe there's hope because if they can re license it

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<v Speaker 1>somehow to do that, then surely it could pop up

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<v Speaker 1>on consoles again. And speaking of kind of pulling up

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<v Speaker 1>old licenses, are we going to talk about the Cowabunga collection?

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<v Speaker 1>Oh yeah, now that's that's not out yet, but it's

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<v Speaker 1>coming out soon, right, And this is gonna be all

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<v Speaker 1>the Konami games, including the big arcade games, which again

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<v Speaker 1>we have that one nine that was then ported to

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<v Speaker 1>an S in ninete. Then there was Teenage Meeting Jinja

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<v Speaker 1>Turtles Turtles in Time from ninety one, um, and then

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<v Speaker 1>you had some other Konami titles including teenage meeting Ninja

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<v Speaker 1>Turtles Tournament Fighters, where there was like one version that

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<v Speaker 1>came out on any S super in ne S. I

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<v Speaker 1>guess it was one version that came out on Sega

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<v Speaker 1>in ninety three, and I think there wasn't any S

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<v Speaker 1>traditional ports as well, like it was it was everywhere.

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<v Speaker 1>I remember that game being on like every console. Everyone

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<v Speaker 1>had an opinion on, everyone tried it out. And also

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<v Speaker 1>that um, each version I think has had a slightly

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<v Speaker 1>different roster of characters too. Yeah, it was. I'm not,

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<v Speaker 1>you know, well informed on the process that goes into

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<v Speaker 1>these games now much less in but it seems kind

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<v Speaker 1>of weird in retrospectives, like they basically had the same idea,

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<v Speaker 1>but instead of like creating the same game on two consoles,

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<v Speaker 1>they created two different variations on the same theme. It was.

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<v Speaker 1>It's it's interesting, yeah, yeah, but but all fun. I

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<v Speaker 1>I UM, I have very very fond memories of all

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<v Speaker 1>of these old TMNT games, even the strange like just

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<v Speaker 1>kind of one off, seeming like disposable whatever games, Like

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<v Speaker 1>there was a game Boy one called Follow the Foot Clan. Oh,

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<v Speaker 1>it's just ingrained in my brain and in my heart.

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<v Speaker 1>They all the TMNT games really do have a fond

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<v Speaker 1>place in my memory. Were you were you a turtle

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<v Speaker 1>in that one? Or were you like a foot clan

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<v Speaker 1>member you were a turtle? It was the traditional uh

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<v Speaker 1>four turtles, you pick one, you go through. And I

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<v Speaker 1>think this is a very important part of everyone's childhood.

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<v Speaker 1>Much like today every child knows which um, which Hogwarts

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<v Speaker 1>house they would be in. Back when we were children

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<v Speaker 1>in the eighties, everyone knew which to dole they would be, Uh, Rob,

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<v Speaker 1>which turtle would you be? Had I faced the same

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<v Speaker 1>question when I fired the new game up this morning,

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<v Speaker 1>I went. I went right where I would go in

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<v Speaker 1>the old days. I went with Donna Tello, with the

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<v Speaker 1>big staff. I don't know why, but I could just

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<v Speaker 1>I just remember part of me, remember that that's my

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<v Speaker 1>my turtle. That's me as well. Hundreds Uh, Donna Tello

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<v Speaker 1>is my go to turtle. Um. Perhaps we see a

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<v Speaker 1>bit of the intellectual of Donna Tello and we we

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<v Speaker 1>we we strive for that. We go, Hey, he's the

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<v Speaker 1>smart one. I I see myself. I want to be

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<v Speaker 1>an intellectual too. I think I would be the inventor

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<v Speaker 1>amongst the turtles. And also with his bow staff he

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<v Speaker 1>had a very good reach, which is always just just

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<v Speaker 1>a positive as well a good reach, and part of

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<v Speaker 1>me wonders if it's okay, it's not a bladed weapon,

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<v Speaker 1>so did that have something to do with me being

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<v Speaker 1>drawn to the staff. But then again, the nunchucks are also,

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<v Speaker 1>uh a blunt instrument. So I don't know. But I

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<v Speaker 1>wasn't silly enough to be a Michelangelo as a child,

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<v Speaker 1>or now I I I could pull off being a

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<v Speaker 1>Donna Tello. Maybe on my worst days, I could be

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<v Speaker 1>a Raphael, But I was never a Leonardo. I was

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<v Speaker 1>never a Michael Angelo. It just it just wasn't in me. Now,

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<v Speaker 1>I don't remember Turtles in Time all that much. Uh So,

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<v Speaker 1>I don't know if you had the same options, but

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<v Speaker 1>in that first beat him up game, it was just

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<v Speaker 1>the Turtles to choose from you. That is correct in

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<v Speaker 1>the Turtles and Time game as well. Yes, I think

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<v Speaker 1>for most of the entire series, up until the fighting,

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<v Speaker 1>you could only be the Turtles. But in this new game,

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<v Speaker 1>yeah you can. You can be additional characters, including April O'Neil,

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<v Speaker 1>and you can be Splinter. The second time I played

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<v Speaker 1>the new game, I I did like an online multiplayer

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<v Speaker 1>deal where you can have like six different characters at once.

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<v Speaker 1>I went with Splinter, and he's he's a lot of

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<v Speaker 1>fun in this as well. I did the same. I

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<v Speaker 1>started as Donna Tello, and then I wanted to see

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<v Speaker 1>these other characters, so yeah, I switched to Splinter split.

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<v Speaker 1>Splinter has got a lot of a great I guess

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<v Speaker 1>he's got a great range of martial arts tax which

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<v Speaker 1>makes perfect sense for you know, he's their leader, you know.

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<v Speaker 1>And uh. And then also I switched over to April O'Neil,

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<v Speaker 1>who is also quite good in this new game. And

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<v Speaker 1>I've heard I have not experienced this yet, but I've

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<v Speaker 1>heard you can play as Casey Jones eventually. Yeah, that

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<v Speaker 1>must be an unlock or something. I'm assuming one of

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<v Speaker 1>the best things I can say about this game too. See. Um,

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<v Speaker 1>you know me, rob, I I love music more than anything.

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<v Speaker 1>That's that's my my thing is. I spent all my

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<v Speaker 1>time listening to and talking about and doing music. I

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<v Speaker 1>I host a music podcast, Rusty Needles Record Club. Um

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<v Speaker 1>the um music in this game is so good that

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<v Speaker 1>it makes me do something that I never do. I

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<v Speaker 1>actually have the volume turned up on my game console. Yeah,

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<v Speaker 1>literally one hundred percent of the time when I'm playing

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<v Speaker 1>video games, I mute my game console and I listened

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<v Speaker 1>to the music that I want to listen to. That's

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<v Speaker 1>a hundred percent of the time. It's so good in

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<v Speaker 1>this game that I actually have I don't know, got

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<v Speaker 1>gone against my own like, uh instincts, and I'm actually

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<v Speaker 1>listening to the game provided soundtrack and it's wonderful. That's

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<v Speaker 1>that's a great point. Yeah. I I often do the

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<v Speaker 1>same thing with video games. I'll play SOFM over it

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<v Speaker 1>and just have the game itself muted. But yeah, with

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<v Speaker 1>this one, they've really done a great job creating the

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<v Speaker 1>the feel and the sound of of a nineties arcade game.

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<v Speaker 1>And I I can't stress enough just how how how

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<v Speaker 1>good a job they seem to have done with it,

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<v Speaker 1>because I've seen other games come out that are kind

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<v Speaker 1>of like a rehash, that are just kind of they're

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<v Speaker 1>they're tapping into the nostalgia, but they're not really doing

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<v Speaker 1>something with it like this game seems to have been.

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<v Speaker 1>It seems to be true to that original vibe, but

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<v Speaker 1>they've also updated a little bit. You know, there's sort

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<v Speaker 1>of uh, some of the gameplay elements. I guess make

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<v Speaker 1>it feel more like a modern game without feeling like

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<v Speaker 1>it's you know, gone beyond its roots. I guess I'll

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<v Speaker 1>stressed real quick though, this is not an AD. We

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<v Speaker 1>just really like this game. Yeah, yeah, this is not

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<v Speaker 1>paid for or anything. Um, but they exist. I think

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<v Speaker 1>they also got some of the old voice actors in

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<v Speaker 1>there too. Um oh yeah. Really. I don't think they've

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<v Speaker 1>gotten all of them, because I know some have sadly passed,

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<v Speaker 1>but I do believe the four Turtles at the very

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<v Speaker 1>least are the original voice actors from the original eighties

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<v Speaker 1>animated series, and so great. It just you get that

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<v Speaker 1>instant rush of nostalgia and it's it's wonderful. All right. Well,

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<v Speaker 1>as long as I've got you in here talking about

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<v Speaker 1>about the Turtles, Seth, what are your thoughts on the movies?

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<v Speaker 1>I love them. I mean I I grew up through

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<v Speaker 1>all three of them, obviously. Well, and it's funny we

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<v Speaker 1>call them three. I think at this point there's got

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<v Speaker 1>to be at least eight or nine, you know. Oh yeah,

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<v Speaker 1>they've been various animated projects over the year, not to

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<v Speaker 1>mention those live action Michael Bay, I forgot about those. Yeah,

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<v Speaker 1>I haven't seen any of those I am. I am

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<v Speaker 1>a purist when it comes to Ninja Turtles. I stopped

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<v Speaker 1>after the nineties. The nineties were the end of Turtles

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<v Speaker 1>for me and um, but the original run, the original

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<v Speaker 1>three I love to death. The first one felt very

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<v Speaker 1>gritty and like, very mature, so I felt like kind

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<v Speaker 1>of like an adult watching it, like you know. And

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<v Speaker 1>then um, Secret of the Us was a lot of

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<v Speaker 1>fun because you know, to my childhood sensibilities, it had vindillies,

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<v Speaker 1>had things like that. And then three three is such

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<v Speaker 1>a strange thing, like I don't know the accuracy behind this.

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<v Speaker 1>This is just like my own vision in my mind

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<v Speaker 1>was that some screenwriter went out there and wrote a

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<v Speaker 1>a like feudal Japan, like you know, melodrama, and you know,

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<v Speaker 1>almost like Princess Mononoke asked of like you know, warring

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<v Speaker 1>factions and all that kind of stuff. And then someone

0:11:41.000 --> 0:11:42.800
<v Speaker 1>was like, oh, well, I can't sell this. Why don't

0:11:42.800 --> 0:11:45.320
<v Speaker 1>you put some Ninja turtles in it? And so they

0:11:45.360 --> 0:11:47.199
<v Speaker 1>just do a pass on this script, and in certain

0:11:47.280 --> 0:11:51.319
<v Speaker 1>Ninja turtles in they're traveling through time and being becoming kappa,

0:11:51.440 --> 0:11:55.840
<v Speaker 1>you know, these demons that resemble turtles and uh. And

0:11:55.880 --> 0:11:59.320
<v Speaker 1>then somehow Ninja Turtles three came out of that. But

0:11:59.520 --> 0:12:03.480
<v Speaker 1>um no, I I loved the film franchise as a child,

0:12:03.559 --> 0:12:06.920
<v Speaker 1>and I've actually gone back and rewatched the first one

0:12:06.960 --> 0:12:08.680
<v Speaker 1>a couple of times as an adult, and I gotta

0:12:08.679 --> 0:12:10.920
<v Speaker 1>say it holds up pretty well. I haven't revisited two

0:12:11.040 --> 0:12:13.640
<v Speaker 1>or three in quite a while, though, how about you. Okay,

0:12:13.960 --> 0:12:16.760
<v Speaker 1>I haven't watched the three of them as so I

0:12:16.800 --> 0:12:19.440
<v Speaker 1>don't think I ever saw the third one, but I

0:12:19.480 --> 0:12:21.240
<v Speaker 1>did watch the first two, saw the first one in

0:12:21.280 --> 0:12:24.120
<v Speaker 1>a movie theater as a kid, and uh and and

0:12:24.200 --> 0:12:26.160
<v Speaker 1>loved it at the time. And I've been tempted to

0:12:26.440 --> 0:12:31.480
<v Speaker 1>show it to my son, who's now ten, and I think, yeah,

0:12:31.559 --> 0:12:33.360
<v Speaker 1>it sounds like it would be be decent to show

0:12:33.400 --> 0:12:36.640
<v Speaker 1>to him. You got the I believe Jim Henson's creature

0:12:36.640 --> 0:12:39.800
<v Speaker 1>shop did the turtle effects. One of the last things

0:12:40.120 --> 0:12:44.120
<v Speaker 1>Jim did while he was still alive was was those Turtles. Yeah.

0:12:44.400 --> 0:12:47.480
<v Speaker 1>I think he also had some inputs on the Dinosaurs

0:12:47.760 --> 0:12:52.120
<v Speaker 1>television sitcom, but I know that premiered after he had

0:12:52.120 --> 0:12:54.840
<v Speaker 1>already passed. But but yeah, Ninja Turtles was one of

0:12:54.920 --> 0:12:58.560
<v Speaker 1>Jim Henson's last projects, which is which is fascinating cool. Yeah,

0:12:58.559 --> 0:13:01.400
<v Speaker 1>I remember really digging Shredder in it, because Shredder was

0:13:01.440 --> 0:13:05.240
<v Speaker 1>always a cool, cool character I I it was. It's

0:13:05.240 --> 0:13:08.280
<v Speaker 1>weird looking back because at the time when Turtles was big,

0:13:08.400 --> 0:13:11.560
<v Speaker 1>I thought I was too old for the the action figures.

0:13:11.559 --> 0:13:14.760
<v Speaker 1>And I wasn't, but I but I wanted the action figures,

0:13:14.800 --> 0:13:17.000
<v Speaker 1>so like I really wanted a shred or action figure.

0:13:17.040 --> 0:13:21.679
<v Speaker 1>I really wanted a Crane action figure. But um, but

0:13:22.000 --> 0:13:23.800
<v Speaker 1>for some reason, I was like, no, I can't. I'm

0:13:23.800 --> 0:13:26.840
<v Speaker 1>not supposed to have action figures anymore. There's definitely like

0:13:26.880 --> 0:13:31.040
<v Speaker 1>a an imaginary line, you know, at all children's minds

0:13:31.080 --> 0:13:34.800
<v Speaker 1>when they crossed beyond childish things, and it's way too early,

0:13:35.000 --> 0:13:38.600
<v Speaker 1>like like that line is drawn by the child at

0:13:38.640 --> 0:13:40.640
<v Speaker 1>a very early age to go no, I can no

0:13:40.679 --> 0:13:43.720
<v Speaker 1>longer watch cartoons, I can no longer buy action figures.

0:13:43.920 --> 0:13:46.640
<v Speaker 1>And I think you get over that after you cross

0:13:46.720 --> 0:13:51.360
<v Speaker 1>another threshold, like decades later, you're on eBay looking up

0:13:51.400 --> 0:13:54.000
<v Speaker 1>those those action figures that you decided you were too

0:13:54.040 --> 0:13:57.480
<v Speaker 1>old for, and you're like, should I pay a hundred

0:13:57.480 --> 0:13:59.560
<v Speaker 1>and fifty dollars for this? I don't know, I feel

0:13:59.559 --> 0:14:02.120
<v Speaker 1>like I should. Yeah, yeah, now that's Um, I think

0:14:02.120 --> 0:14:04.560
<v Speaker 1>that's the stage of every adult's life, is trying to

0:14:04.720 --> 0:14:07.559
<v Speaker 1>re buy their childhood on eBay. I I know I've

0:14:07.559 --> 0:14:12.160
<v Speaker 1>gotten through that stage, so it's it's out there all right. Well, hey,

0:14:12.360 --> 0:14:13.840
<v Speaker 1>we'd love to hear from anyone out there who has

0:14:13.880 --> 0:14:18.640
<v Speaker 1>thoughts about teenage meeting Ninja Turtle games, TV shows, and movies.

0:14:18.679 --> 0:14:20.280
<v Speaker 1>I mean, it's a in comics, it's a it's a

0:14:20.320 --> 0:14:23.240
<v Speaker 1>media empire. There's been so much of it. I don't

0:14:23.280 --> 0:14:26.160
<v Speaker 1>really know my way around anything, aside from some of

0:14:26.160 --> 0:14:28.800
<v Speaker 1>the video games, some of the movies, and of course, uh,

0:14:29.400 --> 0:14:32.000
<v Speaker 1>I guess some of the television series episodes because I

0:14:32.040 --> 0:14:35.760
<v Speaker 1>don't think I ever watched it all in its entirety. There's, um,

0:14:36.200 --> 0:14:38.960
<v Speaker 1>if you play this new game, audience, uh, there's a

0:14:39.000 --> 0:14:41.840
<v Speaker 1>lot of fun references to all of the weird little minutia.

0:14:41.960 --> 0:14:47.160
<v Speaker 1>I'm I'm very very because well versed in the animated

0:14:47.200 --> 0:14:51.120
<v Speaker 1>series of Ninja Turtles. I own the whole series. I've

0:14:51.520 --> 0:14:55.760
<v Speaker 1>sadly watch it pretty regularly, and um, there's a lot

0:14:55.800 --> 0:14:59.240
<v Speaker 1>of fun little references in the new game Shredder's Revenge

0:14:59.480 --> 0:15:03.520
<v Speaker 1>to the old series. Like here's one of many examples.

0:15:03.840 --> 0:15:07.120
<v Speaker 1>There's a lot of unlockables and hidden items hidden throughout

0:15:07.120 --> 0:15:09.960
<v Speaker 1>the stages. You find one and it's Irma. Irma is

0:15:10.080 --> 0:15:12.360
<v Speaker 1>April O'Neil's like best friend that works with her at

0:15:12.360 --> 0:15:15.640
<v Speaker 1>the news station. You find her diary and you can

0:15:15.720 --> 0:15:18.440
<v Speaker 1>hear Irma's voice going, remember that one time I grew

0:15:18.520 --> 0:15:21.760
<v Speaker 1>really really big and it's like that was That was

0:15:21.800 --> 0:15:24.280
<v Speaker 1>an episode of the series where Irma became like, you know,

0:15:24.600 --> 0:15:27.520
<v Speaker 1>a giantess and she was like, you know, uh much

0:15:27.520 --> 0:15:30.520
<v Speaker 1>like a Godzilla film rampaging through New York and the

0:15:30.560 --> 0:15:34.840
<v Speaker 1>Turtles had to help fix this. That's awesome. Yeah, there's

0:15:34.880 --> 0:15:37.840
<v Speaker 1>there's there's clearly a lot going on visually in on

0:15:38.160 --> 0:15:40.240
<v Speaker 1>each level. There's a lot of cool, funny stuff going

0:15:40.240 --> 0:15:43.000
<v Speaker 1>on in the background. Uh so, yeah, it's a lot

0:15:43.000 --> 0:15:44.840
<v Speaker 1>of a lot seemed to have gone into this game. Yeah,

0:15:44.880 --> 0:15:50.320
<v Speaker 1>not an AD, but if it wasn't that I recommend it. Yeah. Yeah,

0:15:50.480 --> 0:15:52.720
<v Speaker 1>we'll make it fixt your not an AD by not

0:15:52.760 --> 0:15:54.800
<v Speaker 1>telling anybody where they can buy it. That's you're on

0:15:54.840 --> 0:15:56.720
<v Speaker 1>your own. This were an AD, we'd we'd give you

0:15:56.760 --> 0:16:08.000
<v Speaker 1>more instruction, right, all right, But this is technically listener mail.

0:16:08.200 --> 0:16:10.760
<v Speaker 1>So I do have a couple of listener mail here

0:16:10.800 --> 0:16:12.720
<v Speaker 1>to go through and uh and and Seth is going

0:16:12.760 --> 0:16:15.120
<v Speaker 1>to join me here for this I've got I've got

0:16:15.120 --> 0:16:16.520
<v Speaker 1>one for stuff to blow your mind in one for

0:16:16.600 --> 0:16:19.400
<v Speaker 1>weird house. So we'll start with stuff to blow your mind,

0:16:19.800 --> 0:16:22.520
<v Speaker 1>all right. This one comes to us from Adam Adam Rights. Hello,

0:16:22.600 --> 0:16:24.880
<v Speaker 1>Robert and Joe. My name is Adam and I'm from Ohio.

0:16:25.320 --> 0:16:27.200
<v Speaker 1>I've been listening for two years and I am catching

0:16:27.280 --> 0:16:29.240
<v Speaker 1>up on some of your recent episodes. And I just

0:16:29.320 --> 0:16:31.880
<v Speaker 1>found the Cauldron Part one and two. And oh boy,

0:16:32.200 --> 0:16:34.760
<v Speaker 1>I have a great example of a very great cauldron

0:16:34.840 --> 0:16:39.760
<v Speaker 1>slash jar. You must see elden Ring Possible two Game

0:16:39.800 --> 0:16:41.840
<v Speaker 1>of the Year features one of my favorite characters in

0:16:41.880 --> 0:16:45.520
<v Speaker 1>any video game named Iron Fist Alexander, who is a

0:16:45.520 --> 0:16:50.720
<v Speaker 1>glorious giant sentient pot image included below for listeners. Alexander

0:16:50.760 --> 0:16:53.480
<v Speaker 1>has stubby little legs and long arms that he utilizes

0:16:53.560 --> 0:16:57.680
<v Speaker 1>for his legendary spin attack. You first encounter Alexander partially

0:16:57.720 --> 0:16:59.520
<v Speaker 1>stuck in the ground, and you help him out by

0:16:59.600 --> 0:17:01.920
<v Speaker 1>knocking him out of the hole. He tells you that

0:17:01.960 --> 0:17:03.720
<v Speaker 1>he is on a journey to be the greatest warrior

0:17:03.720 --> 0:17:06.119
<v Speaker 1>in all the lands. Throughout the game, you find him

0:17:06.119 --> 0:17:09.480
<v Speaker 1>in various wild environments that signify his quest for strength

0:17:09.520 --> 0:17:12.359
<v Speaker 1>and glory. You will later find Alexander inside of a

0:17:12.440 --> 0:17:15.119
<v Speaker 1>volcano because he is attempting to harden his shell in

0:17:15.200 --> 0:17:19.359
<v Speaker 1>order to be a stronger fighter. Spoilers. This epic quest

0:17:19.400 --> 0:17:21.639
<v Speaker 1>line comes to an end very near the final boss

0:17:21.680 --> 0:17:24.040
<v Speaker 1>of the game, where Alexander knows things are coming to

0:17:24.080 --> 0:17:26.400
<v Speaker 1>an end and wishes to fight you, and the bitter

0:17:26.480 --> 0:17:30.040
<v Speaker 1>sweet fight does not end well for him. Side note.

0:17:30.040 --> 0:17:32.560
<v Speaker 1>There is also a well hidden, tranquil little town in

0:17:32.640 --> 0:17:34.960
<v Speaker 1>one of the first areas of the game called Jarberg.

0:17:35.480 --> 0:17:38.439
<v Speaker 1>All of the residents of Jarburg are also sentient pots

0:17:38.640 --> 0:17:42.320
<v Speaker 1>from small to giant, possibly suggesting the small pots maybe children.

0:17:42.640 --> 0:17:44.720
<v Speaker 1>This is a peaceful town and it is very much

0:17:44.840 --> 0:17:47.760
<v Speaker 1>frowned upon by the Elder Ring community to disrupt their

0:17:47.800 --> 0:17:52.000
<v Speaker 1>way of life. Though this has no scientific, historical cultural relevance,

0:17:52.400 --> 0:17:54.760
<v Speaker 1>I'd still wanted to share this wonderful gym of characters

0:17:54.800 --> 0:17:58.040
<v Speaker 1>with you guys. Cheers, Adam, I'm looking at pictures of

0:17:58.119 --> 0:18:03.679
<v Speaker 1>Iron Fist Alexander now, and he is beautiful. Yeah uh Now,

0:18:03.720 --> 0:18:05.359
<v Speaker 1>I was familiar with this game, I haven't played it.

0:18:05.400 --> 0:18:08.359
<v Speaker 1>I think Joe might have some apologies Joe for for

0:18:08.440 --> 0:18:10.600
<v Speaker 1>jumping ahead and looking at this one. We can always

0:18:10.640 --> 0:18:12.760
<v Speaker 1>come back to this in another listener mail. But Seth,

0:18:12.920 --> 0:18:15.760
<v Speaker 1>have have you played this game? I haven't. I I'm

0:18:15.800 --> 0:18:17.959
<v Speaker 1>in the same boat as you. I've I've heard that

0:18:18.040 --> 0:18:21.159
<v Speaker 1>it's a wonderful game. I've seen people enjoying it in

0:18:21.200 --> 0:18:25.240
<v Speaker 1>the world. But man, this this is gorgeous. So many

0:18:25.520 --> 0:18:29.600
<v Speaker 1>um images of Iron Fist Alexander on the Internet, and

0:18:29.720 --> 0:18:34.000
<v Speaker 1>so many art projects people have made in in um

0:18:34.040 --> 0:18:38.480
<v Speaker 1>in tribute to Iron Fist Alexander. My favorite one I'm

0:18:38.480 --> 0:18:41.240
<v Speaker 1>seeing here lots of Etsy stuff. One it looks almost

0:18:41.240 --> 0:18:43.960
<v Speaker 1>like a little chia pet version of him, so growing

0:18:43.960 --> 0:18:46.520
<v Speaker 1>out the top of the cauldron is a nice little

0:18:46.560 --> 0:18:52.640
<v Speaker 1>fern and beautiful, beautiful stuff. I'd love to jump into

0:18:52.640 --> 0:18:56.280
<v Speaker 1>this series sometime because everyone who talks about it speaks

0:18:56.280 --> 0:18:59.080
<v Speaker 1>so glowingly of it and and clearly is connecting to

0:18:59.200 --> 0:19:01.439
<v Speaker 1>on such a such deep level. I'd heard that it

0:19:01.520 --> 0:19:05.359
<v Speaker 1>had like really weird bosses, and I heard that it

0:19:05.440 --> 0:19:07.600
<v Speaker 1>was really hard, but I didn't know that it had

0:19:07.640 --> 0:19:10.639
<v Speaker 1>any kind of humor to it. So it's I'm actually

0:19:10.680 --> 0:19:13.000
<v Speaker 1>more inspired learning that there's a character like this in

0:19:13.040 --> 0:19:16.280
<v Speaker 1>a town like this in this game. I completely agree.

0:19:16.320 --> 0:19:20.160
<v Speaker 1>I've played so much Legend of Zelda and um that

0:19:20.160 --> 0:19:24.000
<v Speaker 1>that classically has a lot of humor and frivolity, and

0:19:24.080 --> 0:19:27.440
<v Speaker 1>you know, I guess wonder to it. And I always

0:19:27.480 --> 0:19:29.920
<v Speaker 1>pictured the elden Ring series being kind of like a

0:19:29.960 --> 0:19:33.320
<v Speaker 1>grim dark modern take on that same kind of fantasy

0:19:33.359 --> 0:19:37.720
<v Speaker 1>adventure and seeing a creature like this, this feels like

0:19:37.760 --> 0:19:41.080
<v Speaker 1>a Zelda character looking at these images, and you're right,

0:19:41.320 --> 0:19:44.040
<v Speaker 1>it does. It changes my perspective on this series. It

0:19:44.040 --> 0:19:45.720
<v Speaker 1>makes me think I need to play it. And I

0:19:45.720 --> 0:19:48.960
<v Speaker 1>will say I this is I think ultimately culturally relevant

0:19:49.000 --> 0:19:51.399
<v Speaker 1>to our discussions here on the show. So thanks for

0:19:51.440 --> 0:19:58.320
<v Speaker 1>writing in. All right, this next one is going to

0:19:58.359 --> 0:20:01.760
<v Speaker 1>be a weird house cinema suggests, and um, I guess

0:20:01.840 --> 0:20:03.720
<v Speaker 1>both of these have a lot in common. They're both

0:20:03.760 --> 0:20:07.000
<v Speaker 1>suggesting bits of media that I haven't checked out. Uh.

0:20:07.040 --> 0:20:08.879
<v Speaker 1>This is from a listener by the name of Rob.

0:20:09.000 --> 0:20:11.080
<v Speaker 1>Rob writes in and says, I think both of you

0:20:11.119 --> 0:20:13.159
<v Speaker 1>all are fans of Jorge Louis Bohees, so you might

0:20:13.280 --> 0:20:17.880
<v Speaker 1>enjoy tackling the Alex Cox film Death and the Compass,

0:20:17.960 --> 0:20:22.679
<v Speaker 1>starring Peter Boyle and Christopher Eccleston. It's an expanded adaptation

0:20:22.720 --> 0:20:25.880
<v Speaker 1>of Boroo short story of the same name, in which

0:20:25.880 --> 0:20:29.159
<v Speaker 1>a detective investigates what appears to be a series of

0:20:29.280 --> 0:20:33.520
<v Speaker 1>ritual murders by Hastim. I haven't seen the film in

0:20:33.560 --> 0:20:35.840
<v Speaker 1>a few years, but I recall that it's very weird

0:20:35.920 --> 0:20:40.040
<v Speaker 1>in a number of respects narrative structure, dialogue performances, score

0:20:40.200 --> 0:20:44.199
<v Speaker 1>by the post punk group Prey for Rain, and superstylized

0:20:44.240 --> 0:20:48.000
<v Speaker 1>cinematography incorporating lots of fish Is lenses, blurring effects, and

0:20:48.040 --> 0:20:51.320
<v Speaker 1>so forth. I think it's weird enough for WHC. It's

0:20:51.359 --> 0:20:54.280
<v Speaker 1>certainly an obscure film, and one that is perhaps of

0:20:54.440 --> 0:20:59.040
<v Speaker 1>interest only to Alex Cox completest and Bohey enjoyers, since

0:20:59.080 --> 0:21:01.720
<v Speaker 1>it is, to my knowledge, the only feature link adaptation

0:21:01.760 --> 0:21:04.239
<v Speaker 1>of a Bohe story. It seems to be available on

0:21:04.320 --> 0:21:08.600
<v Speaker 1>Amazon Prime Video and on DVD. Wonderful. Yeah, thanks for

0:21:08.600 --> 0:21:11.680
<v Speaker 1>writing in about this, Rob. I have not seen this film,

0:21:11.680 --> 0:21:13.920
<v Speaker 1>but I was looking it up a little bit. Um.

0:21:14.000 --> 0:21:16.080
<v Speaker 1>I guess the first thing I have to mention is

0:21:16.119 --> 0:21:19.399
<v Speaker 1>that I haven't even seen Alex cox Is Repo Man,

0:21:19.680 --> 0:21:22.119
<v Speaker 1>which I realize is probably a kind of a cult

0:21:22.400 --> 0:21:25.440
<v Speaker 1>film heresy to admit if you've seen repo man, I've

0:21:25.440 --> 0:21:29.080
<v Speaker 1>seen a number of them. So which which one is

0:21:29.119 --> 0:21:31.440
<v Speaker 1>the Alex Cox one? Is that the one where they

0:21:31.440 --> 0:21:34.720
<v Speaker 1>are stealing the organs of people? Because because there's there's

0:21:34.800 --> 0:21:37.840
<v Speaker 1>a musical, which I believe is like what read both

0:21:37.840 --> 0:21:40.560
<v Speaker 1>of musical, right, And then there's like the one I

0:21:40.600 --> 0:21:43.240
<v Speaker 1>think there's one that has the Mighty Ducks guy in it.

0:21:43.520 --> 0:21:46.159
<v Speaker 1>You know, Oh, yeah, that's the one that's the Alex

0:21:46.200 --> 0:21:49.879
<v Speaker 1>Cochlinx one has Harry Dean Stanton and Emiliustz. That's the

0:21:49.920 --> 0:21:52.480
<v Speaker 1>one I've seen. I apologize Emilio for referring to you

0:21:52.480 --> 0:21:54.720
<v Speaker 1>as the Mighty Ducks guy. I'm sure you've enjoyed that.

0:21:55.480 --> 0:21:57.600
<v Speaker 1>But yes, I have seen that. And yeah, that that's

0:21:57.720 --> 0:22:01.960
<v Speaker 1>that is definitely yeah cult film Cannon, But no, I

0:22:02.200 --> 0:22:04.680
<v Speaker 1>I've I've the funny thing when you were describing this,

0:22:05.520 --> 0:22:07.639
<v Speaker 1>I definitely haven't seen the film, but I think I

0:22:07.720 --> 0:22:11.160
<v Speaker 1>might have read the book so or or the short

0:22:11.200 --> 0:22:15.120
<v Speaker 1>story more specifically, So, yeah, that this sounds fascinating. Yeah,

0:22:15.160 --> 0:22:18.360
<v Speaker 1>the short story I'm more familiar with. Certainly, it's kind

0:22:18.359 --> 0:22:22.360
<v Speaker 1>of a noir detective tale that involves like the ultimate

0:22:22.440 --> 0:22:26.080
<v Speaker 1>over in textual intellectualized string of murderers and the ultimate

0:22:26.160 --> 0:22:31.439
<v Speaker 1>over intellectualized investigation of said murders. Like most Bohe stories,

0:22:31.440 --> 0:22:35.639
<v Speaker 1>it's it doesn't just scream for cinematic adaptation, So it

0:22:35.640 --> 0:22:37.960
<v Speaker 1>would be interesting to see how they ended up tackling

0:22:38.000 --> 0:22:40.600
<v Speaker 1>it and putting it together on screen, expanding it and

0:22:40.640 --> 0:22:44.240
<v Speaker 1>so forth. Um. There's been a number of i think

0:22:44.280 --> 0:22:48.119
<v Speaker 1>generally short adaptations of Boree stories over the years, and

0:22:48.240 --> 0:22:50.600
<v Speaker 1>I've never actually checked one out. I don't know. They

0:22:50.640 --> 0:22:54.080
<v Speaker 1>tend to be very I guess high minded, artsy attempts,

0:22:54.080 --> 0:22:57.160
<v Speaker 1>which is kind of interesting given that just on paper,

0:22:57.440 --> 0:22:59.560
<v Speaker 1>a whole lot of Borhe stories have some sort of

0:22:59.560 --> 0:23:02.520
<v Speaker 1>speculum element to them. They would seem to line up

0:23:02.560 --> 0:23:04.800
<v Speaker 1>with a lot of you know, weird films and horror

0:23:04.800 --> 0:23:09.040
<v Speaker 1>and supernatural. You've got minotaurs and stabbings and dream people

0:23:09.119 --> 0:23:12.560
<v Speaker 1>coming to life and haunted books that go on forever.

0:23:12.880 --> 0:23:15.640
<v Speaker 1>I think y'all could have some fun with us, for sure. Yeah,

0:23:15.680 --> 0:23:18.400
<v Speaker 1>so I'm gonna add it to the list. Uh, got

0:23:18.400 --> 0:23:20.879
<v Speaker 1>a growing list of films to consider and uh, and

0:23:20.920 --> 0:23:22.920
<v Speaker 1>then you know, week to week, it's also just kind

0:23:22.920 --> 0:23:25.159
<v Speaker 1>of based on on what what we're interested in and

0:23:25.200 --> 0:23:27.720
<v Speaker 1>what's drawing in our attention. It really is a never

0:23:27.840 --> 0:23:31.280
<v Speaker 1>ending list. No matter how many films, uh, you guys

0:23:31.280 --> 0:23:34.159
<v Speaker 1>go through on Weird House Cinema, the list just always

0:23:34.160 --> 0:23:35.920
<v Speaker 1>going to grow. I mean, I mean, there are so

0:23:35.960 --> 0:23:39.399
<v Speaker 1>many films perpetually in production, things from the past that

0:23:39.480 --> 0:23:43.560
<v Speaker 1>get resurfaced, and it's just wonderful. As long as I'm

0:23:43.600 --> 0:23:45.920
<v Speaker 1>here on the show, I'm gonna make a suggestion for

0:23:45.960 --> 0:23:47.960
<v Speaker 1>this list. You ready, Robin, Oh, yeah, let's have it.

0:23:48.240 --> 0:23:50.840
<v Speaker 1>One of my favorites in the realm of Weird House Cinema.

0:23:51.359 --> 0:23:54.320
<v Speaker 1>You know, I have an animation background, so there's a

0:23:54.440 --> 0:23:58.600
<v Speaker 1>very u soft place in my heart for this film.

0:23:58.640 --> 0:24:03.280
<v Speaker 1>It's from It's Yon spank Mars Alice. Have you ever

0:24:03.320 --> 0:24:07.040
<v Speaker 1>heard of this? Um, I haven't seen it. I think

0:24:07.040 --> 0:24:11.000
<v Speaker 1>I've seen the case for it at Video Drome, and

0:24:11.320 --> 0:24:15.440
<v Speaker 1>I think I've seen some shorts from the filmmaker in question.

0:24:15.720 --> 0:24:19.400
<v Speaker 1>Yeah so so. Jan spank Mar is a wonderful surrealist

0:24:19.760 --> 0:24:23.679
<v Speaker 1>U animator, usually stop motion style, and this was his

0:24:23.720 --> 0:24:26.720
<v Speaker 1>first film in after he'd been building up to it

0:24:26.840 --> 0:24:30.480
<v Speaker 1>for like decades of making these shorts and um, yeah,

0:24:30.520 --> 0:24:34.360
<v Speaker 1>it's it's just the Alice in Wonderland, you know, adaptation

0:24:34.440 --> 0:24:37.360
<v Speaker 1>that we've seen many many times before, but it all

0:24:37.400 --> 0:24:41.879
<v Speaker 1>takes place with a live action girl playing Alice, and

0:24:41.960 --> 0:24:46.280
<v Speaker 1>whenever something changes her size, she'll shrink down into like

0:24:46.480 --> 0:24:49.280
<v Speaker 1>literally a doll, like a China doll, and then she'll

0:24:49.280 --> 0:24:51.640
<v Speaker 1>like grow up and it'll just be like these extrange

0:24:51.680 --> 0:24:55.359
<v Speaker 1>limbs and everything she encounters within like a dilapidated house.

0:24:55.520 --> 0:24:58.640
<v Speaker 1>That's all Wonderland is, and so therefore all the creatures

0:24:58.640 --> 0:25:02.960
<v Speaker 1>she interacts with are like taxidermied animals, or like a skull,

0:25:03.119 --> 0:25:06.000
<v Speaker 1>or like um, I don't know, a jar filled with

0:25:06.040 --> 0:25:10.080
<v Speaker 1>thumb tacks, like just whatever strange things, or would be

0:25:10.119 --> 0:25:12.680
<v Speaker 1>sitting on a shelf in an old, dilapidated house. Those

0:25:12.720 --> 0:25:14.919
<v Speaker 1>are the elements that come to life there. There's one

0:25:14.920 --> 0:25:19.520
<v Speaker 1>of my favorite parts when the caterpillar uh comes to life.

0:25:20.000 --> 0:25:22.960
<v Speaker 1>It is an old sock with a pair of dentures

0:25:22.960 --> 0:25:27.160
<v Speaker 1>in its mouth, sitting on a door knob. Absolutely beautiful.

0:25:27.160 --> 0:25:30.840
<v Speaker 1>So imagine that stop motion animated. It's just incredible. Anyway,

0:25:30.800 --> 0:25:34.680
<v Speaker 1>I could give you guys a million recommendations, but um,

0:25:34.720 --> 0:25:36.840
<v Speaker 1>I always think to myself, that's the one I want

0:25:36.920 --> 0:25:39.560
<v Speaker 1>Robin Joe to watch, all Right, we'll put it on

0:25:39.600 --> 0:25:41.320
<v Speaker 1>the list. Yeah, I've never seen it. I think I

0:25:41.359 --> 0:25:45.399
<v Speaker 1>saw his two thousand film Little Oh Tech. And and

0:25:45.440 --> 0:25:48.440
<v Speaker 1>of course I've seen some films by the Brothers Quay

0:25:48.560 --> 0:25:51.120
<v Speaker 1>who were very much inspired by his work. Yes, yes,

0:25:51.160 --> 0:25:55.160
<v Speaker 1>Brothers Quay are definitely in the same realm for sure. Yeah. Yeah,

0:25:55.160 --> 0:25:56.440
<v Speaker 1>I think I went through a phase at one point

0:25:56.480 --> 0:25:58.280
<v Speaker 1>where I was like, this is what I'm gonna be into.

0:25:58.280 --> 0:26:02.320
<v Speaker 1>I'm gonna be into weird Europeans stop motion films. And

0:26:02.600 --> 0:26:04.040
<v Speaker 1>I might have been off more than I could chew

0:26:04.080 --> 0:26:06.240
<v Speaker 1>at the time, so it end up not lasting super long.

0:26:06.280 --> 0:26:07.960
<v Speaker 1>But I saw a few things in there that would

0:26:08.000 --> 0:26:09.880
<v Speaker 1>be be need to dive back into that world at

0:26:09.880 --> 0:26:12.439
<v Speaker 1>some point. All right, well we're gonna go ahead and

0:26:12.440 --> 0:26:16.199
<v Speaker 1>close out this episode here. Um so just to to

0:26:16.240 --> 0:26:19.000
<v Speaker 1>remind everybody stuff to blow your mind. Find it wherever

0:26:19.080 --> 0:26:22.560
<v Speaker 1>you get your podcasts. Uh. Listener Mail publishes on Monday

0:26:22.560 --> 0:26:25.720
<v Speaker 1>their core episodes on two season, Thursday's short Form Artifact

0:26:25.800 --> 0:26:30.119
<v Speaker 1>or Monster Fact on Wednesdays, and then on Friday's most

0:26:30.280 --> 0:26:33.960
<v Speaker 1>serious matters are set Aside and It's weird. How cinema time?

0:26:34.400 --> 0:26:36.600
<v Speaker 1>Uh seff tell us one more time where folks can

0:26:36.760 --> 0:26:40.359
<v Speaker 1>find Rusty Needles Record Club. Sure. If you like hearing

0:26:40.400 --> 0:26:43.480
<v Speaker 1>me talk um, you can hear it every week every Friday.

0:26:43.560 --> 0:26:47.159
<v Speaker 1>I host a show called Rusty Needles Record Club. You

0:26:47.200 --> 0:26:49.879
<v Speaker 1>can find it in all the standard podcast places wherever

0:26:49.880 --> 0:26:53.800
<v Speaker 1>you listen to podcasts. Basically, myself and a guest we

0:26:54.119 --> 0:26:56.200
<v Speaker 1>listen to an album and then talk about it. It's

0:26:56.240 --> 0:26:58.359
<v Speaker 1>like a book club, but for music instead. That's what

0:26:58.400 --> 0:27:00.640
<v Speaker 1>we like to say. And uh, it's a good time

0:27:00.680 --> 0:27:02.880
<v Speaker 1>if you like music, if you like chit chat about music,

0:27:02.920 --> 0:27:04.440
<v Speaker 1>and you don't really have any like, you know, music

0:27:04.520 --> 0:27:07.359
<v Speaker 1>friends around you, you want you want that surrogate to

0:27:07.359 --> 0:27:12.480
<v Speaker 1>to have some uh music nonsense chit chat at about

0:27:12.680 --> 0:27:14.720
<v Speaker 1>That's That's what I'm here for, all right. Yeah, Joe

0:27:14.720 --> 0:27:16.680
<v Speaker 1>has been on there at some point. I'll come on there,

0:27:17.160 --> 0:27:19.200
<v Speaker 1>just waiting for the stars to align on that. Yes,

0:27:19.720 --> 0:27:21.600
<v Speaker 1>all right, And hey, if you want to reach out

0:27:21.600 --> 0:27:24.120
<v Speaker 1>to any of us, just drop us a line at

0:27:24.200 --> 0:27:34.400
<v Speaker 1>contact at stuff to Blow your Mind dot com. Stuff

0:27:34.440 --> 0:27:36.639
<v Speaker 1>to Blow Your Mind is a production of I Heart Radio.

0:27:37.000 --> 0:27:39.320
<v Speaker 1>For more podcasts my heart Radio, visit the I heart

0:27:39.400 --> 0:27:42.119
<v Speaker 1>Radio app, Apple Podcasts, or wherever you listen to your

0:27:42.119 --> 0:27:42.840
<v Speaker 1>favorite shows.