1 00:00:02,960 --> 00:00:05,280 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of 2 00:00:05,320 --> 00:00:10,920 Speaker 1: My Heart Radio. Hey, welcome to Stuff to Blow your Mind. 3 00:00:11,039 --> 00:00:14,880 Speaker 1: Listener mail. This is Robert Lamb and I'm Seth Nicholas Johnson. 4 00:00:15,120 --> 00:00:18,119 Speaker 1: That's right. Uh, the week we're recording this, Joe is 5 00:00:18,280 --> 00:00:23,160 Speaker 1: away from from work, uh, doing something non podcasting, and 6 00:00:23,239 --> 00:00:26,000 Speaker 1: so Seth agreed to step in with me here to 7 00:00:26,040 --> 00:00:29,280 Speaker 1: cover a couple of listener mails, but also especially at 8 00:00:29,280 --> 00:00:34,000 Speaker 1: the start here to talk a little Ninja Turtles with me. Yes. Um, 9 00:00:34,040 --> 00:00:39,680 Speaker 1: today's a very momentous occasion. A new TMNT game, very 10 00:00:39,760 --> 00:00:43,560 Speaker 1: very exciting. Yeah, this is Shredder's Revenge, teenage muting Ninja Turtle. 11 00:00:43,600 --> 00:00:46,559 Speaker 1: Shredder's Revenge just came out this morning on the day 12 00:00:46,560 --> 00:00:50,839 Speaker 1: we're recording. Uh. This is from Tribute Games, and uh, 13 00:00:50,920 --> 00:00:54,080 Speaker 1: let's see go to MU. I believe it is uh 14 00:00:54,440 --> 00:00:57,480 Speaker 1: as opposed to being a Konami game, which is of 15 00:00:57,520 --> 00:01:01,480 Speaker 1: course that's the famous realm of Keenage Mutant Ninja Turtles 16 00:01:01,560 --> 00:01:04,360 Speaker 1: Arc Beat Him Ups? Now, Rob, have you played any 17 00:01:04,360 --> 00:01:08,240 Speaker 1: other games from these developers? Most specifically, have you played 18 00:01:08,640 --> 00:01:13,080 Speaker 1: the Scott Pilgrim Beat Him Up to D side scroller? Oh? No, no, 19 00:01:13,240 --> 00:01:15,840 Speaker 1: I I haven't played that one, but I remember when 20 00:01:15,840 --> 00:01:18,760 Speaker 1: that came out. I remember being impressed with the like 21 00:01:18,800 --> 00:01:21,039 Speaker 1: the retro look of that game. It's the same people, 22 00:01:21,120 --> 00:01:24,559 Speaker 1: the same people, which which I think speaks very highly 23 00:01:24,720 --> 00:01:26,959 Speaker 1: of both honestly, because I think both are wonderful games. 24 00:01:27,280 --> 00:01:28,760 Speaker 1: This game just came out today, but Rob and I 25 00:01:28,880 --> 00:01:31,160 Speaker 1: both have a had a chance to play Shredder's Revenge, 26 00:01:31,760 --> 00:01:35,560 Speaker 1: and um, it's actually really fun because, um, they've made 27 00:01:35,600 --> 00:01:39,720 Speaker 1: some references to their own past game in this. Maybe 28 00:01:39,720 --> 00:01:41,759 Speaker 1: maybe there's more than one, but the main one I've 29 00:01:41,800 --> 00:01:45,520 Speaker 1: noticed is one of the attacks as April O'Neil is 30 00:01:45,600 --> 00:01:48,880 Speaker 1: almost identical to one of the attacks as Ramota Flowers. 31 00:01:49,520 --> 00:01:54,160 Speaker 1: So it's it's um, if you enjoyed that Scott Pilgrim 32 00:01:54,240 --> 00:01:56,320 Speaker 1: video game from from a while ago, ten years ago, 33 00:01:56,320 --> 00:02:00,480 Speaker 1: I think at this point you're gonna love this one too. Yeah, 34 00:02:00,480 --> 00:02:04,360 Speaker 1: so the to take everybody back, so teenage meeting Ninja Turtles. 35 00:02:04,360 --> 00:02:05,920 Speaker 1: We're not gonna hit everything here, but I guess that 36 00:02:06,000 --> 00:02:09,000 Speaker 1: the basic dates to keep in mind, the comics started 37 00:02:09,000 --> 00:02:12,320 Speaker 1: in eight four, we get the cartoon in eighties seven, 38 00:02:12,720 --> 00:02:16,919 Speaker 1: and in when we get that first Economi arcade beat 39 00:02:16,960 --> 00:02:20,040 Speaker 1: him up. I fondly remember this one. And we've been 40 00:02:20,160 --> 00:02:23,320 Speaker 1: chatting about this one off Mike a lot like this was. 41 00:02:23,440 --> 00:02:25,280 Speaker 1: This was seemed like it was everywhere. Maybe it was 42 00:02:25,320 --> 00:02:27,880 Speaker 1: it pizza hut uh, And of course it was in 43 00:02:28,040 --> 00:02:31,880 Speaker 1: arcades and this was one of the arcade cabinets that 44 00:02:31,880 --> 00:02:34,200 Speaker 1: it was just a pleasure to hang out around, even 45 00:02:34,240 --> 00:02:35,799 Speaker 1: if you weren't playing, and if you didn't have the 46 00:02:35,880 --> 00:02:39,480 Speaker 1: quarters on you. I have fond memories of watching other 47 00:02:39,520 --> 00:02:43,640 Speaker 1: people play it. Yeah, most definitely it's um it felt 48 00:02:43,760 --> 00:02:47,040 Speaker 1: very collaborative in a way that um, I think ultimately 49 00:02:47,240 --> 00:02:50,120 Speaker 1: kind of couch co op has kind of needed to 50 00:02:50,160 --> 00:02:54,360 Speaker 1: fill that place in today's modern world. But especially too, 51 00:02:54,560 --> 00:02:56,960 Speaker 1: I felt like it was a social engagement when you 52 00:02:56,960 --> 00:02:59,760 Speaker 1: were at an arcade, whether by yourself or perhaps I 53 00:02:59,800 --> 00:03:02,440 Speaker 1: got a birthday party or something. You would just hop 54 00:03:02,440 --> 00:03:05,120 Speaker 1: onto these arcades with strangers and you would all suddenly 55 00:03:05,120 --> 00:03:07,639 Speaker 1: have like a common goal that you're all working towards. 56 00:03:07,760 --> 00:03:13,200 Speaker 1: And uh, it's surprisingly um nostalgic to just just just 57 00:03:13,240 --> 00:03:16,000 Speaker 1: play video games in a public space with strangers. But 58 00:03:16,480 --> 00:03:18,799 Speaker 1: this one, and I gotta say, a very similar game 59 00:03:18,840 --> 00:03:23,440 Speaker 1: in in my childhood was the Simpsons side scroller as well. Uh, 60 00:03:23,600 --> 00:03:26,000 Speaker 1: those beat him ups were We're just wonderful for just 61 00:03:26,360 --> 00:03:29,080 Speaker 1: hop on putting a couple of quarters, run out, someone 62 00:03:29,080 --> 00:03:32,000 Speaker 1: else takes your place. It's just just fun times. Yeah, 63 00:03:32,040 --> 00:03:36,240 Speaker 1: now they were real quarter gobblers for sure, but yeah, 64 00:03:36,400 --> 00:03:39,800 Speaker 1: X Men was another one. Uh. Later on Konami did 65 00:03:39,840 --> 00:03:43,240 Speaker 1: an Alien Versus Predator as well. That was fun, and 66 00:03:43,240 --> 00:03:45,200 Speaker 1: I don't think that one's ever been released on a 67 00:03:45,320 --> 00:03:47,800 Speaker 1: on a true console or port. I think there's some 68 00:03:47,840 --> 00:03:51,160 Speaker 1: sort of a Konami Arcade cabinet you can buy now 69 00:03:51,280 --> 00:03:53,960 Speaker 1: and get it that way, which makes me think, well, 70 00:03:53,960 --> 00:03:56,080 Speaker 1: maybe there's hope because if they can re license it 71 00:03:56,160 --> 00:03:58,520 Speaker 1: somehow to do that, then surely it could pop up 72 00:03:59,040 --> 00:04:02,240 Speaker 1: on consoles again. And speaking of kind of pulling up 73 00:04:02,240 --> 00:04:05,480 Speaker 1: old licenses, are we going to talk about the Cowabunga collection? 74 00:04:05,680 --> 00:04:08,080 Speaker 1: Oh yeah, now that's that's not out yet, but it's 75 00:04:08,080 --> 00:04:11,160 Speaker 1: coming out soon, right, And this is gonna be all 76 00:04:11,200 --> 00:04:15,200 Speaker 1: the Konami games, including the big arcade games, which again 77 00:04:15,280 --> 00:04:18,479 Speaker 1: we have that one nine that was then ported to 78 00:04:18,480 --> 00:04:21,360 Speaker 1: an S in ninete. Then there was Teenage Meeting Jinja 79 00:04:21,440 --> 00:04:25,160 Speaker 1: Turtles Turtles in Time from ninety one, um, and then 80 00:04:25,200 --> 00:04:28,360 Speaker 1: you had some other Konami titles including teenage meeting Ninja 81 00:04:28,400 --> 00:04:31,520 Speaker 1: Turtles Tournament Fighters, where there was like one version that 82 00:04:31,560 --> 00:04:33,839 Speaker 1: came out on any S super in ne S. I 83 00:04:33,839 --> 00:04:36,039 Speaker 1: guess it was one version that came out on Sega 84 00:04:36,160 --> 00:04:39,120 Speaker 1: in ninety three, and I think there wasn't any S 85 00:04:39,440 --> 00:04:42,880 Speaker 1: traditional ports as well, like it was it was everywhere. 86 00:04:42,880 --> 00:04:45,239 Speaker 1: I remember that game being on like every console. Everyone 87 00:04:45,240 --> 00:04:47,919 Speaker 1: had an opinion on, everyone tried it out. And also 88 00:04:48,080 --> 00:04:51,239 Speaker 1: that um, each version I think has had a slightly 89 00:04:51,240 --> 00:04:55,599 Speaker 1: different roster of characters too. Yeah, it was. I'm not, 90 00:04:55,960 --> 00:04:58,839 Speaker 1: you know, well informed on the process that goes into 91 00:04:58,839 --> 00:05:01,000 Speaker 1: these games now much less in but it seems kind 92 00:05:01,000 --> 00:05:04,360 Speaker 1: of weird in retrospectives, like they basically had the same idea, 93 00:05:04,640 --> 00:05:08,440 Speaker 1: but instead of like creating the same game on two consoles, 94 00:05:08,480 --> 00:05:12,320 Speaker 1: they created two different variations on the same theme. It was. 95 00:05:12,440 --> 00:05:15,760 Speaker 1: It's it's interesting, yeah, yeah, but but all fun. I 96 00:05:15,760 --> 00:05:19,960 Speaker 1: I UM, I have very very fond memories of all 97 00:05:20,080 --> 00:05:24,080 Speaker 1: of these old TMNT games, even the strange like just 98 00:05:24,160 --> 00:05:27,920 Speaker 1: kind of one off, seeming like disposable whatever games, Like 99 00:05:27,960 --> 00:05:31,400 Speaker 1: there was a game Boy one called Follow the Foot Clan. Oh, 100 00:05:31,440 --> 00:05:33,720 Speaker 1: it's just ingrained in my brain and in my heart. 101 00:05:34,360 --> 00:05:37,839 Speaker 1: They all the TMNT games really do have a fond 102 00:05:37,920 --> 00:05:40,719 Speaker 1: place in my memory. Were you were you a turtle 103 00:05:40,720 --> 00:05:42,400 Speaker 1: in that one? Or were you like a foot clan 104 00:05:42,520 --> 00:05:45,280 Speaker 1: member you were a turtle? It was the traditional uh 105 00:05:45,400 --> 00:05:48,359 Speaker 1: four turtles, you pick one, you go through. And I 106 00:05:48,360 --> 00:05:51,039 Speaker 1: think this is a very important part of everyone's childhood. 107 00:05:51,200 --> 00:05:55,520 Speaker 1: Much like today every child knows which um, which Hogwarts 108 00:05:55,560 --> 00:05:57,880 Speaker 1: house they would be in. Back when we were children 109 00:05:57,880 --> 00:06:01,960 Speaker 1: in the eighties, everyone knew which to dole they would be, Uh, Rob, 110 00:06:02,040 --> 00:06:05,120 Speaker 1: which turtle would you be? Had I faced the same 111 00:06:05,200 --> 00:06:07,480 Speaker 1: question when I fired the new game up this morning, 112 00:06:07,520 --> 00:06:09,200 Speaker 1: I went. I went right where I would go in 113 00:06:09,240 --> 00:06:10,920 Speaker 1: the old days. I went with Donna Tello, with the 114 00:06:11,160 --> 00:06:13,440 Speaker 1: big staff. I don't know why, but I could just 115 00:06:13,520 --> 00:06:16,360 Speaker 1: I just remember part of me, remember that that's my 116 00:06:16,480 --> 00:06:19,799 Speaker 1: my turtle. That's me as well. Hundreds Uh, Donna Tello 117 00:06:20,240 --> 00:06:23,720 Speaker 1: is my go to turtle. Um. Perhaps we see a 118 00:06:23,760 --> 00:06:27,240 Speaker 1: bit of the intellectual of Donna Tello and we we 119 00:06:27,400 --> 00:06:30,080 Speaker 1: we we strive for that. We go, Hey, he's the 120 00:06:30,160 --> 00:06:32,680 Speaker 1: smart one. I I see myself. I want to be 121 00:06:32,760 --> 00:06:35,480 Speaker 1: an intellectual too. I think I would be the inventor 122 00:06:35,560 --> 00:06:39,359 Speaker 1: amongst the turtles. And also with his bow staff he 123 00:06:39,400 --> 00:06:41,680 Speaker 1: had a very good reach, which is always just just 124 00:06:41,760 --> 00:06:45,000 Speaker 1: a positive as well a good reach, and part of 125 00:06:45,040 --> 00:06:46,920 Speaker 1: me wonders if it's okay, it's not a bladed weapon, 126 00:06:47,000 --> 00:06:48,600 Speaker 1: so did that have something to do with me being 127 00:06:48,680 --> 00:06:51,600 Speaker 1: drawn to the staff. But then again, the nunchucks are also, 128 00:06:52,000 --> 00:06:56,479 Speaker 1: uh a blunt instrument. So I don't know. But I 129 00:06:56,520 --> 00:06:58,960 Speaker 1: wasn't silly enough to be a Michelangelo as a child, 130 00:06:59,120 --> 00:07:01,960 Speaker 1: or now I I I could pull off being a 131 00:07:02,000 --> 00:07:04,720 Speaker 1: Donna Tello. Maybe on my worst days, I could be 132 00:07:04,760 --> 00:07:07,719 Speaker 1: a Raphael, But I was never a Leonardo. I was 133 00:07:07,839 --> 00:07:10,440 Speaker 1: never a Michael Angelo. It just it just wasn't in me. Now, 134 00:07:10,480 --> 00:07:15,000 Speaker 1: I don't remember Turtles in Time all that much. Uh So, 135 00:07:15,120 --> 00:07:17,560 Speaker 1: I don't know if you had the same options, but 136 00:07:17,760 --> 00:07:19,720 Speaker 1: in that first beat him up game, it was just 137 00:07:19,760 --> 00:07:22,240 Speaker 1: the Turtles to choose from you. That is correct in 138 00:07:22,280 --> 00:07:24,960 Speaker 1: the Turtles and Time game as well. Yes, I think 139 00:07:25,440 --> 00:07:28,280 Speaker 1: for most of the entire series, up until the fighting, 140 00:07:28,320 --> 00:07:31,160 Speaker 1: you could only be the Turtles. But in this new game, 141 00:07:31,440 --> 00:07:34,760 Speaker 1: yeah you can. You can be additional characters, including April O'Neil, 142 00:07:35,360 --> 00:07:38,720 Speaker 1: and you can be Splinter. The second time I played 143 00:07:38,760 --> 00:07:42,520 Speaker 1: the new game, I I did like an online multiplayer 144 00:07:42,720 --> 00:07:45,080 Speaker 1: deal where you can have like six different characters at once. 145 00:07:45,480 --> 00:07:48,000 Speaker 1: I went with Splinter, and he's he's a lot of 146 00:07:48,000 --> 00:07:50,120 Speaker 1: fun in this as well. I did the same. I 147 00:07:50,160 --> 00:07:52,320 Speaker 1: started as Donna Tello, and then I wanted to see 148 00:07:52,360 --> 00:07:55,240 Speaker 1: these other characters, so yeah, I switched to Splinter split. 149 00:07:55,280 --> 00:07:58,440 Speaker 1: Splinter has got a lot of a great I guess 150 00:07:58,440 --> 00:08:00,640 Speaker 1: he's got a great range of martial arts tax which 151 00:08:00,640 --> 00:08:03,280 Speaker 1: makes perfect sense for you know, he's their leader, you know. 152 00:08:03,960 --> 00:08:06,640 Speaker 1: And uh. And then also I switched over to April O'Neil, 153 00:08:06,760 --> 00:08:09,880 Speaker 1: who is also quite good in this new game. And 154 00:08:10,160 --> 00:08:12,600 Speaker 1: I've heard I have not experienced this yet, but I've 155 00:08:12,640 --> 00:08:15,160 Speaker 1: heard you can play as Casey Jones eventually. Yeah, that 156 00:08:15,240 --> 00:08:18,000 Speaker 1: must be an unlock or something. I'm assuming one of 157 00:08:18,040 --> 00:08:20,640 Speaker 1: the best things I can say about this game too. See. Um, 158 00:08:21,360 --> 00:08:24,120 Speaker 1: you know me, rob, I I love music more than anything. 159 00:08:24,160 --> 00:08:26,320 Speaker 1: That's that's my my thing is. I spent all my 160 00:08:26,360 --> 00:08:29,200 Speaker 1: time listening to and talking about and doing music. I 161 00:08:29,200 --> 00:08:32,720 Speaker 1: I host a music podcast, Rusty Needles Record Club. Um 162 00:08:32,880 --> 00:08:36,920 Speaker 1: the um music in this game is so good that 163 00:08:37,000 --> 00:08:39,880 Speaker 1: it makes me do something that I never do. I 164 00:08:39,960 --> 00:08:43,680 Speaker 1: actually have the volume turned up on my game console. Yeah, 165 00:08:44,080 --> 00:08:46,440 Speaker 1: literally one hundred percent of the time when I'm playing 166 00:08:46,520 --> 00:08:49,400 Speaker 1: video games, I mute my game console and I listened 167 00:08:49,400 --> 00:08:51,280 Speaker 1: to the music that I want to listen to. That's 168 00:08:51,280 --> 00:08:54,560 Speaker 1: a hundred percent of the time. It's so good in 169 00:08:54,600 --> 00:08:57,360 Speaker 1: this game that I actually have I don't know, got 170 00:08:57,360 --> 00:09:01,760 Speaker 1: gone against my own like, uh instincts, and I'm actually 171 00:09:01,840 --> 00:09:06,040 Speaker 1: listening to the game provided soundtrack and it's wonderful. That's 172 00:09:06,120 --> 00:09:08,120 Speaker 1: that's a great point. Yeah. I I often do the 173 00:09:08,160 --> 00:09:10,959 Speaker 1: same thing with video games. I'll play SOFM over it 174 00:09:11,000 --> 00:09:13,520 Speaker 1: and just have the game itself muted. But yeah, with 175 00:09:13,559 --> 00:09:17,040 Speaker 1: this one, they've really done a great job creating the 176 00:09:17,040 --> 00:09:21,120 Speaker 1: the feel and the sound of of a nineties arcade game. 177 00:09:21,280 --> 00:09:24,360 Speaker 1: And I I can't stress enough just how how how 178 00:09:24,400 --> 00:09:26,040 Speaker 1: good a job they seem to have done with it, 179 00:09:26,160 --> 00:09:28,600 Speaker 1: because I've seen other games come out that are kind 180 00:09:28,600 --> 00:09:30,760 Speaker 1: of like a rehash, that are just kind of they're 181 00:09:30,760 --> 00:09:33,880 Speaker 1: they're tapping into the nostalgia, but they're not really doing 182 00:09:33,920 --> 00:09:36,760 Speaker 1: something with it like this game seems to have been. 183 00:09:37,320 --> 00:09:39,520 Speaker 1: It seems to be true to that original vibe, but 184 00:09:39,559 --> 00:09:41,559 Speaker 1: they've also updated a little bit. You know, there's sort 185 00:09:41,600 --> 00:09:44,600 Speaker 1: of uh, some of the gameplay elements. I guess make 186 00:09:44,640 --> 00:09:47,600 Speaker 1: it feel more like a modern game without feeling like 187 00:09:47,679 --> 00:09:50,600 Speaker 1: it's you know, gone beyond its roots. I guess I'll 188 00:09:50,600 --> 00:09:52,720 Speaker 1: stressed real quick though, this is not an AD. We 189 00:09:52,800 --> 00:09:55,600 Speaker 1: just really like this game. Yeah, yeah, this is not 190 00:09:55,679 --> 00:09:59,640 Speaker 1: paid for or anything. Um, but they exist. I think 191 00:09:59,640 --> 00:10:02,680 Speaker 1: they also got some of the old voice actors in 192 00:10:02,720 --> 00:10:05,520 Speaker 1: there too. Um oh yeah. Really. I don't think they've 193 00:10:05,520 --> 00:10:08,480 Speaker 1: gotten all of them, because I know some have sadly passed, 194 00:10:08,880 --> 00:10:11,640 Speaker 1: but I do believe the four Turtles at the very 195 00:10:11,720 --> 00:10:14,600 Speaker 1: least are the original voice actors from the original eighties 196 00:10:14,600 --> 00:10:19,200 Speaker 1: animated series, and so great. It just you get that 197 00:10:19,280 --> 00:10:22,760 Speaker 1: instant rush of nostalgia and it's it's wonderful. All right. Well, 198 00:10:22,800 --> 00:10:24,559 Speaker 1: as long as I've got you in here talking about 199 00:10:24,800 --> 00:10:28,120 Speaker 1: about the Turtles, Seth, what are your thoughts on the movies? 200 00:10:28,600 --> 00:10:30,880 Speaker 1: I love them. I mean I I grew up through 201 00:10:31,000 --> 00:10:33,600 Speaker 1: all three of them, obviously. Well, and it's funny we 202 00:10:33,679 --> 00:10:35,560 Speaker 1: call them three. I think at this point there's got 203 00:10:35,559 --> 00:10:38,240 Speaker 1: to be at least eight or nine, you know. Oh yeah, 204 00:10:38,280 --> 00:10:40,720 Speaker 1: they've been various animated projects over the year, not to 205 00:10:40,720 --> 00:10:44,880 Speaker 1: mention those live action Michael Bay, I forgot about those. Yeah, 206 00:10:44,920 --> 00:10:47,480 Speaker 1: I haven't seen any of those I am. I am 207 00:10:47,520 --> 00:10:50,760 Speaker 1: a purist when it comes to Ninja Turtles. I stopped 208 00:10:51,080 --> 00:10:54,400 Speaker 1: after the nineties. The nineties were the end of Turtles 209 00:10:54,440 --> 00:10:57,720 Speaker 1: for me and um, but the original run, the original 210 00:10:57,760 --> 00:11:00,280 Speaker 1: three I love to death. The first one felt very 211 00:11:00,320 --> 00:11:03,720 Speaker 1: gritty and like, very mature, so I felt like kind 212 00:11:03,760 --> 00:11:07,440 Speaker 1: of like an adult watching it, like you know. And 213 00:11:07,480 --> 00:11:10,040 Speaker 1: then um, Secret of the Us was a lot of 214 00:11:10,040 --> 00:11:13,239 Speaker 1: fun because you know, to my childhood sensibilities, it had vindillies, 215 00:11:13,440 --> 00:11:17,840 Speaker 1: had things like that. And then three three is such 216 00:11:17,880 --> 00:11:21,440 Speaker 1: a strange thing, like I don't know the accuracy behind this. 217 00:11:21,440 --> 00:11:24,040 Speaker 1: This is just like my own vision in my mind 218 00:11:24,400 --> 00:11:28,120 Speaker 1: was that some screenwriter went out there and wrote a 219 00:11:28,120 --> 00:11:34,160 Speaker 1: a like feudal Japan, like you know, melodrama, and you know, 220 00:11:34,200 --> 00:11:37,760 Speaker 1: almost like Princess Mononoke asked of like you know, warring 221 00:11:37,800 --> 00:11:40,920 Speaker 1: factions and all that kind of stuff. And then someone 222 00:11:41,000 --> 00:11:42,800 Speaker 1: was like, oh, well, I can't sell this. Why don't 223 00:11:42,800 --> 00:11:45,320 Speaker 1: you put some Ninja turtles in it? And so they 224 00:11:45,360 --> 00:11:47,199 Speaker 1: just do a pass on this script, and in certain 225 00:11:47,280 --> 00:11:51,319 Speaker 1: Ninja turtles in they're traveling through time and being becoming kappa, 226 00:11:51,440 --> 00:11:55,840 Speaker 1: you know, these demons that resemble turtles and uh. And 227 00:11:55,880 --> 00:11:59,320 Speaker 1: then somehow Ninja Turtles three came out of that. But 228 00:11:59,520 --> 00:12:03,480 Speaker 1: um no, I I loved the film franchise as a child, 229 00:12:03,559 --> 00:12:06,920 Speaker 1: and I've actually gone back and rewatched the first one 230 00:12:06,960 --> 00:12:08,680 Speaker 1: a couple of times as an adult, and I gotta 231 00:12:08,679 --> 00:12:10,920 Speaker 1: say it holds up pretty well. I haven't revisited two 232 00:12:11,040 --> 00:12:13,640 Speaker 1: or three in quite a while, though, how about you. Okay, 233 00:12:13,960 --> 00:12:16,760 Speaker 1: I haven't watched the three of them as so I 234 00:12:16,800 --> 00:12:19,440 Speaker 1: don't think I ever saw the third one, but I 235 00:12:19,480 --> 00:12:21,240 Speaker 1: did watch the first two, saw the first one in 236 00:12:21,280 --> 00:12:24,120 Speaker 1: a movie theater as a kid, and uh and and 237 00:12:24,200 --> 00:12:26,160 Speaker 1: loved it at the time. And I've been tempted to 238 00:12:26,440 --> 00:12:31,480 Speaker 1: show it to my son, who's now ten, and I think, yeah, 239 00:12:31,559 --> 00:12:33,360 Speaker 1: it sounds like it would be be decent to show 240 00:12:33,400 --> 00:12:36,640 Speaker 1: to him. You got the I believe Jim Henson's creature 241 00:12:36,640 --> 00:12:39,800 Speaker 1: shop did the turtle effects. One of the last things 242 00:12:40,120 --> 00:12:44,120 Speaker 1: Jim did while he was still alive was was those Turtles. Yeah. 243 00:12:44,400 --> 00:12:47,480 Speaker 1: I think he also had some inputs on the Dinosaurs 244 00:12:47,760 --> 00:12:52,120 Speaker 1: television sitcom, but I know that premiered after he had 245 00:12:52,120 --> 00:12:54,840 Speaker 1: already passed. But but yeah, Ninja Turtles was one of 246 00:12:54,920 --> 00:12:58,560 Speaker 1: Jim Henson's last projects, which is which is fascinating cool. Yeah, 247 00:12:58,559 --> 00:13:01,400 Speaker 1: I remember really digging Shredder in it, because Shredder was 248 00:13:01,440 --> 00:13:05,240 Speaker 1: always a cool, cool character I I it was. It's 249 00:13:05,240 --> 00:13:08,280 Speaker 1: weird looking back because at the time when Turtles was big, 250 00:13:08,400 --> 00:13:11,560 Speaker 1: I thought I was too old for the the action figures. 251 00:13:11,559 --> 00:13:14,760 Speaker 1: And I wasn't, but I but I wanted the action figures, 252 00:13:14,800 --> 00:13:17,000 Speaker 1: so like I really wanted a shred or action figure. 253 00:13:17,040 --> 00:13:21,679 Speaker 1: I really wanted a Crane action figure. But um, but 254 00:13:22,000 --> 00:13:23,800 Speaker 1: for some reason, I was like, no, I can't. I'm 255 00:13:23,800 --> 00:13:26,840 Speaker 1: not supposed to have action figures anymore. There's definitely like 256 00:13:26,880 --> 00:13:31,040 Speaker 1: a an imaginary line, you know, at all children's minds 257 00:13:31,080 --> 00:13:34,800 Speaker 1: when they crossed beyond childish things, and it's way too early, 258 00:13:35,000 --> 00:13:38,600 Speaker 1: like like that line is drawn by the child at 259 00:13:38,640 --> 00:13:40,640 Speaker 1: a very early age to go no, I can no 260 00:13:40,679 --> 00:13:43,720 Speaker 1: longer watch cartoons, I can no longer buy action figures. 261 00:13:43,920 --> 00:13:46,640 Speaker 1: And I think you get over that after you cross 262 00:13:46,720 --> 00:13:51,360 Speaker 1: another threshold, like decades later, you're on eBay looking up 263 00:13:51,400 --> 00:13:54,000 Speaker 1: those those action figures that you decided you were too 264 00:13:54,040 --> 00:13:57,480 Speaker 1: old for, and you're like, should I pay a hundred 265 00:13:57,480 --> 00:13:59,560 Speaker 1: and fifty dollars for this? I don't know, I feel 266 00:13:59,559 --> 00:14:02,120 Speaker 1: like I should. Yeah, yeah, now that's Um, I think 267 00:14:02,120 --> 00:14:04,560 Speaker 1: that's the stage of every adult's life, is trying to 268 00:14:04,720 --> 00:14:07,559 Speaker 1: re buy their childhood on eBay. I I know I've 269 00:14:07,559 --> 00:14:12,160 Speaker 1: gotten through that stage, so it's it's out there all right. Well, hey, 270 00:14:12,360 --> 00:14:13,840 Speaker 1: we'd love to hear from anyone out there who has 271 00:14:13,880 --> 00:14:18,640 Speaker 1: thoughts about teenage meeting Ninja Turtle games, TV shows, and movies. 272 00:14:18,679 --> 00:14:20,280 Speaker 1: I mean, it's a in comics, it's a it's a 273 00:14:20,320 --> 00:14:23,240 Speaker 1: media empire. There's been so much of it. I don't 274 00:14:23,280 --> 00:14:26,160 Speaker 1: really know my way around anything, aside from some of 275 00:14:26,160 --> 00:14:28,800 Speaker 1: the video games, some of the movies, and of course, uh, 276 00:14:29,400 --> 00:14:32,000 Speaker 1: I guess some of the television series episodes because I 277 00:14:32,040 --> 00:14:35,760 Speaker 1: don't think I ever watched it all in its entirety. There's, um, 278 00:14:36,200 --> 00:14:38,960 Speaker 1: if you play this new game, audience, uh, there's a 279 00:14:39,000 --> 00:14:41,840 Speaker 1: lot of fun references to all of the weird little minutia. 280 00:14:41,960 --> 00:14:47,160 Speaker 1: I'm I'm very very because well versed in the animated 281 00:14:47,200 --> 00:14:51,120 Speaker 1: series of Ninja Turtles. I own the whole series. I've 282 00:14:51,520 --> 00:14:55,760 Speaker 1: sadly watch it pretty regularly, and um, there's a lot 283 00:14:55,800 --> 00:14:59,240 Speaker 1: of fun little references in the new game Shredder's Revenge 284 00:14:59,480 --> 00:15:03,520 Speaker 1: to the old series. Like here's one of many examples. 285 00:15:03,840 --> 00:15:07,120 Speaker 1: There's a lot of unlockables and hidden items hidden throughout 286 00:15:07,120 --> 00:15:09,960 Speaker 1: the stages. You find one and it's Irma. Irma is 287 00:15:10,080 --> 00:15:12,360 Speaker 1: April O'Neil's like best friend that works with her at 288 00:15:12,360 --> 00:15:15,640 Speaker 1: the news station. You find her diary and you can 289 00:15:15,720 --> 00:15:18,440 Speaker 1: hear Irma's voice going, remember that one time I grew 290 00:15:18,520 --> 00:15:21,760 Speaker 1: really really big and it's like that was That was 291 00:15:21,800 --> 00:15:24,280 Speaker 1: an episode of the series where Irma became like, you know, 292 00:15:24,600 --> 00:15:27,520 Speaker 1: a giantess and she was like, you know, uh much 293 00:15:27,520 --> 00:15:30,520 Speaker 1: like a Godzilla film rampaging through New York and the 294 00:15:30,560 --> 00:15:34,840 Speaker 1: Turtles had to help fix this. That's awesome. Yeah, there's 295 00:15:34,880 --> 00:15:37,840 Speaker 1: there's there's clearly a lot going on visually in on 296 00:15:38,160 --> 00:15:40,240 Speaker 1: each level. There's a lot of cool, funny stuff going 297 00:15:40,240 --> 00:15:43,000 Speaker 1: on in the background. Uh so, yeah, it's a lot 298 00:15:43,000 --> 00:15:44,840 Speaker 1: of a lot seemed to have gone into this game. Yeah, 299 00:15:44,880 --> 00:15:50,320 Speaker 1: not an AD, but if it wasn't that I recommend it. Yeah. Yeah, 300 00:15:50,480 --> 00:15:52,720 Speaker 1: we'll make it fixt your not an AD by not 301 00:15:52,760 --> 00:15:54,800 Speaker 1: telling anybody where they can buy it. That's you're on 302 00:15:54,840 --> 00:15:56,720 Speaker 1: your own. This were an AD, we'd we'd give you 303 00:15:56,760 --> 00:16:08,000 Speaker 1: more instruction, right, all right, But this is technically listener mail. 304 00:16:08,200 --> 00:16:10,760 Speaker 1: So I do have a couple of listener mail here 305 00:16:10,800 --> 00:16:12,720 Speaker 1: to go through and uh and and Seth is going 306 00:16:12,760 --> 00:16:15,120 Speaker 1: to join me here for this I've got I've got 307 00:16:15,120 --> 00:16:16,520 Speaker 1: one for stuff to blow your mind in one for 308 00:16:16,600 --> 00:16:19,400 Speaker 1: weird house. So we'll start with stuff to blow your mind, 309 00:16:19,800 --> 00:16:22,520 Speaker 1: all right. This one comes to us from Adam Adam Rights. Hello, 310 00:16:22,600 --> 00:16:24,880 Speaker 1: Robert and Joe. My name is Adam and I'm from Ohio. 311 00:16:25,320 --> 00:16:27,200 Speaker 1: I've been listening for two years and I am catching 312 00:16:27,280 --> 00:16:29,240 Speaker 1: up on some of your recent episodes. And I just 313 00:16:29,320 --> 00:16:31,880 Speaker 1: found the Cauldron Part one and two. And oh boy, 314 00:16:32,200 --> 00:16:34,760 Speaker 1: I have a great example of a very great cauldron 315 00:16:34,840 --> 00:16:39,760 Speaker 1: slash jar. You must see elden Ring Possible two Game 316 00:16:39,800 --> 00:16:41,840 Speaker 1: of the Year features one of my favorite characters in 317 00:16:41,880 --> 00:16:45,520 Speaker 1: any video game named Iron Fist Alexander, who is a 318 00:16:45,520 --> 00:16:50,720 Speaker 1: glorious giant sentient pot image included below for listeners. Alexander 319 00:16:50,760 --> 00:16:53,480 Speaker 1: has stubby little legs and long arms that he utilizes 320 00:16:53,560 --> 00:16:57,680 Speaker 1: for his legendary spin attack. You first encounter Alexander partially 321 00:16:57,720 --> 00:16:59,520 Speaker 1: stuck in the ground, and you help him out by 322 00:16:59,600 --> 00:17:01,920 Speaker 1: knocking him out of the hole. He tells you that 323 00:17:01,960 --> 00:17:03,720 Speaker 1: he is on a journey to be the greatest warrior 324 00:17:03,720 --> 00:17:06,119 Speaker 1: in all the lands. Throughout the game, you find him 325 00:17:06,119 --> 00:17:09,480 Speaker 1: in various wild environments that signify his quest for strength 326 00:17:09,520 --> 00:17:12,359 Speaker 1: and glory. You will later find Alexander inside of a 327 00:17:12,440 --> 00:17:15,119 Speaker 1: volcano because he is attempting to harden his shell in 328 00:17:15,200 --> 00:17:19,359 Speaker 1: order to be a stronger fighter. Spoilers. This epic quest 329 00:17:19,400 --> 00:17:21,639 Speaker 1: line comes to an end very near the final boss 330 00:17:21,680 --> 00:17:24,040 Speaker 1: of the game, where Alexander knows things are coming to 331 00:17:24,080 --> 00:17:26,400 Speaker 1: an end and wishes to fight you, and the bitter 332 00:17:26,480 --> 00:17:30,040 Speaker 1: sweet fight does not end well for him. Side note. 333 00:17:30,040 --> 00:17:32,560 Speaker 1: There is also a well hidden, tranquil little town in 334 00:17:32,640 --> 00:17:34,960 Speaker 1: one of the first areas of the game called Jarberg. 335 00:17:35,480 --> 00:17:38,439 Speaker 1: All of the residents of Jarburg are also sentient pots 336 00:17:38,640 --> 00:17:42,320 Speaker 1: from small to giant, possibly suggesting the small pots maybe children. 337 00:17:42,640 --> 00:17:44,720 Speaker 1: This is a peaceful town and it is very much 338 00:17:44,840 --> 00:17:47,760 Speaker 1: frowned upon by the Elder Ring community to disrupt their 339 00:17:47,800 --> 00:17:52,000 Speaker 1: way of life. Though this has no scientific, historical cultural relevance, 340 00:17:52,400 --> 00:17:54,760 Speaker 1: I'd still wanted to share this wonderful gym of characters 341 00:17:54,800 --> 00:17:58,040 Speaker 1: with you guys. Cheers, Adam, I'm looking at pictures of 342 00:17:58,119 --> 00:18:03,679 Speaker 1: Iron Fist Alexander now, and he is beautiful. Yeah uh Now, 343 00:18:03,720 --> 00:18:05,359 Speaker 1: I was familiar with this game, I haven't played it. 344 00:18:05,400 --> 00:18:08,359 Speaker 1: I think Joe might have some apologies Joe for for 345 00:18:08,440 --> 00:18:10,600 Speaker 1: jumping ahead and looking at this one. We can always 346 00:18:10,640 --> 00:18:12,760 Speaker 1: come back to this in another listener mail. But Seth, 347 00:18:12,920 --> 00:18:15,760 Speaker 1: have have you played this game? I haven't. I I'm 348 00:18:15,800 --> 00:18:17,959 Speaker 1: in the same boat as you. I've I've heard that 349 00:18:18,040 --> 00:18:21,159 Speaker 1: it's a wonderful game. I've seen people enjoying it in 350 00:18:21,200 --> 00:18:25,240 Speaker 1: the world. But man, this this is gorgeous. So many 351 00:18:25,520 --> 00:18:29,600 Speaker 1: um images of Iron Fist Alexander on the Internet, and 352 00:18:29,720 --> 00:18:34,000 Speaker 1: so many art projects people have made in in um 353 00:18:34,040 --> 00:18:38,480 Speaker 1: in tribute to Iron Fist Alexander. My favorite one I'm 354 00:18:38,480 --> 00:18:41,240 Speaker 1: seeing here lots of Etsy stuff. One it looks almost 355 00:18:41,240 --> 00:18:43,960 Speaker 1: like a little chia pet version of him, so growing 356 00:18:43,960 --> 00:18:46,520 Speaker 1: out the top of the cauldron is a nice little 357 00:18:46,560 --> 00:18:52,640 Speaker 1: fern and beautiful, beautiful stuff. I'd love to jump into 358 00:18:52,640 --> 00:18:56,280 Speaker 1: this series sometime because everyone who talks about it speaks 359 00:18:56,280 --> 00:18:59,080 Speaker 1: so glowingly of it and and clearly is connecting to 360 00:18:59,200 --> 00:19:01,439 Speaker 1: on such a such deep level. I'd heard that it 361 00:19:01,520 --> 00:19:05,359 Speaker 1: had like really weird bosses, and I heard that it 362 00:19:05,440 --> 00:19:07,600 Speaker 1: was really hard, but I didn't know that it had 363 00:19:07,640 --> 00:19:10,639 Speaker 1: any kind of humor to it. So it's I'm actually 364 00:19:10,680 --> 00:19:13,000 Speaker 1: more inspired learning that there's a character like this in 365 00:19:13,040 --> 00:19:16,280 Speaker 1: a town like this in this game. I completely agree. 366 00:19:16,320 --> 00:19:20,160 Speaker 1: I've played so much Legend of Zelda and um that 367 00:19:20,160 --> 00:19:24,000 Speaker 1: that classically has a lot of humor and frivolity, and 368 00:19:24,080 --> 00:19:27,440 Speaker 1: you know, I guess wonder to it. And I always 369 00:19:27,480 --> 00:19:29,920 Speaker 1: pictured the elden Ring series being kind of like a 370 00:19:29,960 --> 00:19:33,320 Speaker 1: grim dark modern take on that same kind of fantasy 371 00:19:33,359 --> 00:19:37,720 Speaker 1: adventure and seeing a creature like this, this feels like 372 00:19:37,760 --> 00:19:41,080 Speaker 1: a Zelda character looking at these images, and you're right, 373 00:19:41,320 --> 00:19:44,040 Speaker 1: it does. It changes my perspective on this series. It 374 00:19:44,040 --> 00:19:45,720 Speaker 1: makes me think I need to play it. And I 375 00:19:45,720 --> 00:19:48,960 Speaker 1: will say I this is I think ultimately culturally relevant 376 00:19:49,000 --> 00:19:51,399 Speaker 1: to our discussions here on the show. So thanks for 377 00:19:51,440 --> 00:19:58,320 Speaker 1: writing in. All right, this next one is going to 378 00:19:58,359 --> 00:20:01,760 Speaker 1: be a weird house cinema suggests, and um, I guess 379 00:20:01,840 --> 00:20:03,720 Speaker 1: both of these have a lot in common. They're both 380 00:20:03,760 --> 00:20:07,000 Speaker 1: suggesting bits of media that I haven't checked out. Uh. 381 00:20:07,040 --> 00:20:08,879 Speaker 1: This is from a listener by the name of Rob. 382 00:20:09,000 --> 00:20:11,080 Speaker 1: Rob writes in and says, I think both of you 383 00:20:11,119 --> 00:20:13,159 Speaker 1: all are fans of Jorge Louis Bohees, so you might 384 00:20:13,280 --> 00:20:17,880 Speaker 1: enjoy tackling the Alex Cox film Death and the Compass, 385 00:20:17,960 --> 00:20:22,679 Speaker 1: starring Peter Boyle and Christopher Eccleston. It's an expanded adaptation 386 00:20:22,720 --> 00:20:25,880 Speaker 1: of Boroo short story of the same name, in which 387 00:20:25,880 --> 00:20:29,159 Speaker 1: a detective investigates what appears to be a series of 388 00:20:29,280 --> 00:20:33,520 Speaker 1: ritual murders by Hastim. I haven't seen the film in 389 00:20:33,560 --> 00:20:35,840 Speaker 1: a few years, but I recall that it's very weird 390 00:20:35,920 --> 00:20:40,040 Speaker 1: in a number of respects narrative structure, dialogue performances, score 391 00:20:40,200 --> 00:20:44,199 Speaker 1: by the post punk group Prey for Rain, and superstylized 392 00:20:44,240 --> 00:20:48,000 Speaker 1: cinematography incorporating lots of fish Is lenses, blurring effects, and 393 00:20:48,040 --> 00:20:51,320 Speaker 1: so forth. I think it's weird enough for WHC. It's 394 00:20:51,359 --> 00:20:54,280 Speaker 1: certainly an obscure film, and one that is perhaps of 395 00:20:54,440 --> 00:20:59,040 Speaker 1: interest only to Alex Cox completest and Bohey enjoyers, since 396 00:20:59,080 --> 00:21:01,720 Speaker 1: it is, to my knowledge, the only feature link adaptation 397 00:21:01,760 --> 00:21:04,239 Speaker 1: of a Bohe story. It seems to be available on 398 00:21:04,320 --> 00:21:08,600 Speaker 1: Amazon Prime Video and on DVD. Wonderful. Yeah, thanks for 399 00:21:08,600 --> 00:21:11,680 Speaker 1: writing in about this, Rob. I have not seen this film, 400 00:21:11,680 --> 00:21:13,920 Speaker 1: but I was looking it up a little bit. Um. 401 00:21:14,000 --> 00:21:16,080 Speaker 1: I guess the first thing I have to mention is 402 00:21:16,119 --> 00:21:19,399 Speaker 1: that I haven't even seen Alex cox Is Repo Man, 403 00:21:19,680 --> 00:21:22,119 Speaker 1: which I realize is probably a kind of a cult 404 00:21:22,400 --> 00:21:25,440 Speaker 1: film heresy to admit if you've seen repo man, I've 405 00:21:25,440 --> 00:21:29,080 Speaker 1: seen a number of them. So which which one is 406 00:21:29,119 --> 00:21:31,440 Speaker 1: the Alex Cox one? Is that the one where they 407 00:21:31,440 --> 00:21:34,720 Speaker 1: are stealing the organs of people? Because because there's there's 408 00:21:34,800 --> 00:21:37,840 Speaker 1: a musical, which I believe is like what read both 409 00:21:37,840 --> 00:21:40,560 Speaker 1: of musical, right, And then there's like the one I 410 00:21:40,600 --> 00:21:43,240 Speaker 1: think there's one that has the Mighty Ducks guy in it. 411 00:21:43,520 --> 00:21:46,159 Speaker 1: You know, Oh, yeah, that's the one that's the Alex 412 00:21:46,200 --> 00:21:49,879 Speaker 1: Cochlinx one has Harry Dean Stanton and Emiliustz. That's the 413 00:21:49,920 --> 00:21:52,480 Speaker 1: one I've seen. I apologize Emilio for referring to you 414 00:21:52,480 --> 00:21:54,720 Speaker 1: as the Mighty Ducks guy. I'm sure you've enjoyed that. 415 00:21:55,480 --> 00:21:57,600 Speaker 1: But yes, I have seen that. And yeah, that that's 416 00:21:57,720 --> 00:22:01,960 Speaker 1: that is definitely yeah cult film Cannon, But no, I 417 00:22:02,200 --> 00:22:04,680 Speaker 1: I've I've the funny thing when you were describing this, 418 00:22:05,520 --> 00:22:07,639 Speaker 1: I definitely haven't seen the film, but I think I 419 00:22:07,720 --> 00:22:11,160 Speaker 1: might have read the book so or or the short 420 00:22:11,200 --> 00:22:15,120 Speaker 1: story more specifically, So, yeah, that this sounds fascinating. Yeah, 421 00:22:15,160 --> 00:22:18,360 Speaker 1: the short story I'm more familiar with. Certainly, it's kind 422 00:22:18,359 --> 00:22:22,360 Speaker 1: of a noir detective tale that involves like the ultimate 423 00:22:22,440 --> 00:22:26,080 Speaker 1: over in textual intellectualized string of murderers and the ultimate 424 00:22:26,160 --> 00:22:31,439 Speaker 1: over intellectualized investigation of said murders. Like most Bohe stories, 425 00:22:31,440 --> 00:22:35,639 Speaker 1: it's it doesn't just scream for cinematic adaptation, So it 426 00:22:35,640 --> 00:22:37,960 Speaker 1: would be interesting to see how they ended up tackling 427 00:22:38,000 --> 00:22:40,600 Speaker 1: it and putting it together on screen, expanding it and 428 00:22:40,640 --> 00:22:44,240 Speaker 1: so forth. Um. There's been a number of i think 429 00:22:44,280 --> 00:22:48,119 Speaker 1: generally short adaptations of Boree stories over the years, and 430 00:22:48,240 --> 00:22:50,600 Speaker 1: I've never actually checked one out. I don't know. They 431 00:22:50,640 --> 00:22:54,080 Speaker 1: tend to be very I guess high minded, artsy attempts, 432 00:22:54,080 --> 00:22:57,160 Speaker 1: which is kind of interesting given that just on paper, 433 00:22:57,440 --> 00:22:59,560 Speaker 1: a whole lot of Borhe stories have some sort of 434 00:22:59,560 --> 00:23:02,520 Speaker 1: speculum element to them. They would seem to line up 435 00:23:02,560 --> 00:23:04,800 Speaker 1: with a lot of you know, weird films and horror 436 00:23:04,800 --> 00:23:09,040 Speaker 1: and supernatural. You've got minotaurs and stabbings and dream people 437 00:23:09,119 --> 00:23:12,560 Speaker 1: coming to life and haunted books that go on forever. 438 00:23:12,880 --> 00:23:15,640 Speaker 1: I think y'all could have some fun with us, for sure. Yeah, 439 00:23:15,680 --> 00:23:18,400 Speaker 1: so I'm gonna add it to the list. Uh, got 440 00:23:18,400 --> 00:23:20,879 Speaker 1: a growing list of films to consider and uh, and 441 00:23:20,920 --> 00:23:22,920 Speaker 1: then you know, week to week, it's also just kind 442 00:23:22,920 --> 00:23:25,159 Speaker 1: of based on on what what we're interested in and 443 00:23:25,200 --> 00:23:27,720 Speaker 1: what's drawing in our attention. It really is a never 444 00:23:27,840 --> 00:23:31,280 Speaker 1: ending list. No matter how many films, uh, you guys 445 00:23:31,280 --> 00:23:34,159 Speaker 1: go through on Weird House Cinema, the list just always 446 00:23:34,160 --> 00:23:35,920 Speaker 1: going to grow. I mean, I mean, there are so 447 00:23:35,960 --> 00:23:39,399 Speaker 1: many films perpetually in production, things from the past that 448 00:23:39,480 --> 00:23:43,560 Speaker 1: get resurfaced, and it's just wonderful. As long as I'm 449 00:23:43,600 --> 00:23:45,920 Speaker 1: here on the show, I'm gonna make a suggestion for 450 00:23:45,960 --> 00:23:47,960 Speaker 1: this list. You ready, Robin, Oh, yeah, let's have it. 451 00:23:48,240 --> 00:23:50,840 Speaker 1: One of my favorites in the realm of Weird House Cinema. 452 00:23:51,359 --> 00:23:54,320 Speaker 1: You know, I have an animation background, so there's a 453 00:23:54,440 --> 00:23:58,600 Speaker 1: very u soft place in my heart for this film. 454 00:23:58,640 --> 00:24:03,280 Speaker 1: It's from It's Yon spank Mars Alice. Have you ever 455 00:24:03,320 --> 00:24:07,040 Speaker 1: heard of this? Um, I haven't seen it. I think 456 00:24:07,040 --> 00:24:11,000 Speaker 1: I've seen the case for it at Video Drome, and 457 00:24:11,320 --> 00:24:15,440 Speaker 1: I think I've seen some shorts from the filmmaker in question. 458 00:24:15,720 --> 00:24:19,400 Speaker 1: Yeah so so. Jan spank Mar is a wonderful surrealist 459 00:24:19,760 --> 00:24:23,679 Speaker 1: U animator, usually stop motion style, and this was his 460 00:24:23,720 --> 00:24:26,720 Speaker 1: first film in after he'd been building up to it 461 00:24:26,840 --> 00:24:30,480 Speaker 1: for like decades of making these shorts and um, yeah, 462 00:24:30,520 --> 00:24:34,360 Speaker 1: it's it's just the Alice in Wonderland, you know, adaptation 463 00:24:34,440 --> 00:24:37,360 Speaker 1: that we've seen many many times before, but it all 464 00:24:37,400 --> 00:24:41,879 Speaker 1: takes place with a live action girl playing Alice, and 465 00:24:41,960 --> 00:24:46,280 Speaker 1: whenever something changes her size, she'll shrink down into like 466 00:24:46,480 --> 00:24:49,280 Speaker 1: literally a doll, like a China doll, and then she'll 467 00:24:49,280 --> 00:24:51,640 Speaker 1: like grow up and it'll just be like these extrange 468 00:24:51,680 --> 00:24:55,359 Speaker 1: limbs and everything she encounters within like a dilapidated house. 469 00:24:55,520 --> 00:24:58,640 Speaker 1: That's all Wonderland is, and so therefore all the creatures 470 00:24:58,640 --> 00:25:02,960 Speaker 1: she interacts with are like taxidermied animals, or like a skull, 471 00:25:03,119 --> 00:25:06,000 Speaker 1: or like um, I don't know, a jar filled with 472 00:25:06,040 --> 00:25:10,080 Speaker 1: thumb tacks, like just whatever strange things, or would be 473 00:25:10,119 --> 00:25:12,680 Speaker 1: sitting on a shelf in an old, dilapidated house. Those 474 00:25:12,720 --> 00:25:14,919 Speaker 1: are the elements that come to life there. There's one 475 00:25:14,920 --> 00:25:19,520 Speaker 1: of my favorite parts when the caterpillar uh comes to life. 476 00:25:20,000 --> 00:25:22,960 Speaker 1: It is an old sock with a pair of dentures 477 00:25:22,960 --> 00:25:27,160 Speaker 1: in its mouth, sitting on a door knob. Absolutely beautiful. 478 00:25:27,160 --> 00:25:30,840 Speaker 1: So imagine that stop motion animated. It's just incredible. Anyway, 479 00:25:30,800 --> 00:25:34,680 Speaker 1: I could give you guys a million recommendations, but um, 480 00:25:34,720 --> 00:25:36,840 Speaker 1: I always think to myself, that's the one I want 481 00:25:36,920 --> 00:25:39,560 Speaker 1: Robin Joe to watch, all Right, we'll put it on 482 00:25:39,600 --> 00:25:41,320 Speaker 1: the list. Yeah, I've never seen it. I think I 483 00:25:41,359 --> 00:25:45,399 Speaker 1: saw his two thousand film Little Oh Tech. And and 484 00:25:45,440 --> 00:25:48,440 Speaker 1: of course I've seen some films by the Brothers Quay 485 00:25:48,560 --> 00:25:51,120 Speaker 1: who were very much inspired by his work. Yes, yes, 486 00:25:51,160 --> 00:25:55,160 Speaker 1: Brothers Quay are definitely in the same realm for sure. Yeah. Yeah, 487 00:25:55,160 --> 00:25:56,440 Speaker 1: I think I went through a phase at one point 488 00:25:56,480 --> 00:25:58,280 Speaker 1: where I was like, this is what I'm gonna be into. 489 00:25:58,280 --> 00:26:02,320 Speaker 1: I'm gonna be into weird Europeans stop motion films. And 490 00:26:02,600 --> 00:26:04,040 Speaker 1: I might have been off more than I could chew 491 00:26:04,080 --> 00:26:06,240 Speaker 1: at the time, so it end up not lasting super long. 492 00:26:06,280 --> 00:26:07,960 Speaker 1: But I saw a few things in there that would 493 00:26:08,000 --> 00:26:09,880 Speaker 1: be be need to dive back into that world at 494 00:26:09,880 --> 00:26:12,439 Speaker 1: some point. All right, well we're gonna go ahead and 495 00:26:12,440 --> 00:26:16,199 Speaker 1: close out this episode here. Um so just to to 496 00:26:16,240 --> 00:26:19,000 Speaker 1: remind everybody stuff to blow your mind. Find it wherever 497 00:26:19,080 --> 00:26:22,560 Speaker 1: you get your podcasts. Uh. Listener Mail publishes on Monday 498 00:26:22,560 --> 00:26:25,720 Speaker 1: their core episodes on two season, Thursday's short Form Artifact 499 00:26:25,800 --> 00:26:30,119 Speaker 1: or Monster Fact on Wednesdays, and then on Friday's most 500 00:26:30,280 --> 00:26:33,960 Speaker 1: serious matters are set Aside and It's weird. How cinema time? 501 00:26:34,400 --> 00:26:36,600 Speaker 1: Uh seff tell us one more time where folks can 502 00:26:36,760 --> 00:26:40,359 Speaker 1: find Rusty Needles Record Club. Sure. If you like hearing 503 00:26:40,400 --> 00:26:43,480 Speaker 1: me talk um, you can hear it every week every Friday. 504 00:26:43,560 --> 00:26:47,159 Speaker 1: I host a show called Rusty Needles Record Club. You 505 00:26:47,200 --> 00:26:49,879 Speaker 1: can find it in all the standard podcast places wherever 506 00:26:49,880 --> 00:26:53,800 Speaker 1: you listen to podcasts. Basically, myself and a guest we 507 00:26:54,119 --> 00:26:56,200 Speaker 1: listen to an album and then talk about it. It's 508 00:26:56,240 --> 00:26:58,359 Speaker 1: like a book club, but for music instead. That's what 509 00:26:58,400 --> 00:27:00,640 Speaker 1: we like to say. And uh, it's a good time 510 00:27:00,680 --> 00:27:02,880 Speaker 1: if you like music, if you like chit chat about music, 511 00:27:02,920 --> 00:27:04,440 Speaker 1: and you don't really have any like, you know, music 512 00:27:04,520 --> 00:27:07,359 Speaker 1: friends around you, you want you want that surrogate to 513 00:27:07,359 --> 00:27:12,480 Speaker 1: to have some uh music nonsense chit chat at about 514 00:27:12,680 --> 00:27:14,720 Speaker 1: That's That's what I'm here for, all right. Yeah, Joe 515 00:27:14,720 --> 00:27:16,680 Speaker 1: has been on there at some point. I'll come on there, 516 00:27:17,160 --> 00:27:19,200 Speaker 1: just waiting for the stars to align on that. Yes, 517 00:27:19,720 --> 00:27:21,600 Speaker 1: all right, And hey, if you want to reach out 518 00:27:21,600 --> 00:27:24,120 Speaker 1: to any of us, just drop us a line at 519 00:27:24,200 --> 00:27:34,400 Speaker 1: contact at stuff to Blow your Mind dot com. Stuff 520 00:27:34,440 --> 00:27:36,639 Speaker 1: to Blow Your Mind is a production of I Heart Radio. 521 00:27:37,000 --> 00:27:39,320 Speaker 1: For more podcasts my heart Radio, visit the I heart 522 00:27:39,400 --> 00:27:42,119 Speaker 1: Radio app, Apple Podcasts, or wherever you listen to your 523 00:27:42,119 --> 00:27:42,840 Speaker 1: favorite shows.