WEBVTT - Ep61 - Christopher Nolan / "Dunkirk"

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<v Speaker 1>You're listening to playback a Variety podcast. I'm your host,

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<v Speaker 1>Variety Awards editor Chris Tappy. They had a screening last night.

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<v Speaker 1>I was gonna try to make it, but I wasn't

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<v Speaker 1>able to Imax screening. I do want to never do cure.

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<v Speaker 1>I want to see it again in Imax before at

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<v Speaker 1>some point hopefully maybe it'll maybe do a couple of

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<v Speaker 1>more think of whatever, like re release or anything like that,

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<v Speaker 1>or well they are we act sure already did an

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<v Speaker 1>Imax re release. Um, but every now and again we

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<v Speaker 1>can gonna play the Imax Prince on their old films. Yeah,

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<v Speaker 1>it seems like they could do a film film like

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<v Speaker 1>an Imax Film Festival if they wanted to. Just like, well,

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<v Speaker 1>if I keep films about yeah, all right, if I

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<v Speaker 1>should be good there for you, you just get a

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<v Speaker 1>level real fast. Yeah, so I'll be talking about like this.

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<v Speaker 1>That's perfect, perfect though. And also I've got all my

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<v Speaker 1>contraptions around. These are my questions. That's in the sit

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<v Speaker 1>in front of me and a backup recorder, so we're

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<v Speaker 1>covered on everything, hopeful on what well. I'm here today

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<v Speaker 1>with the writer and director and producer of Dunn Kirk

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<v Speaker 1>Christopher Nolan, the Oscar nominated director of Dunkirk. I should

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<v Speaker 1>say thank you for doing my show, sir. I'm really apreciure.

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<v Speaker 1>Let me start there. Actually, I'll go ahead and speak

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<v Speaker 1>for myself, and I think a number of people that

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<v Speaker 1>think that that particular recognition Best Director from the Academy

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<v Speaker 1>has been a long time coming for you. So I

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<v Speaker 1>just want to know what what did it feel like

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<v Speaker 1>to finally get that particular slice of recognition from your peers. Well,

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<v Speaker 1>I mean it's terrific. I mean, the recognition of your

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<v Speaker 1>peers is the thing. And I've been fortunate in the

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<v Speaker 1>past to have had you know, d g A nominations,

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<v Speaker 1>which obviously always means a lot to me. But to

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<v Speaker 1>get an Oscar nomination, I mean, you know, I grew

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<v Speaker 1>up watching the Oscars on TV and grew up with

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<v Speaker 1>the idea of that as being, you know, the sort

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<v Speaker 1>of ultimate ultimate award in the in the filmmaking world.

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<v Speaker 1>So it's it's really thrilling to be nominated. That actually

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<v Speaker 1>brings a weird question. What was the first asker ceremony

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<v Speaker 1>you remember? Watching? Wow? Gosh? I mean, I certainly remember

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<v Speaker 1>once from the late seventies, there were different then the

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<v Speaker 1>way they put on the show and whatnot. It's much

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<v Speaker 1>different product now somewhat, but I mean there's still a

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<v Speaker 1>great sense of occasion, and I think there's there's more

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<v Speaker 1>than most things on TV or most things and studdy,

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<v Speaker 1>there's there's quite a continuity actually with the history of movies,

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<v Speaker 1>and I think that's it was fun when the you know,

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<v Speaker 1>when they take that into account and they deal with

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<v Speaker 1>the history of movies as they often do, and I

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<v Speaker 1>think that's one of the reasons why it maintains a state.

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<v Speaker 1>It's just such an honor for anybody involved with films

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<v Speaker 1>because there is this sense of the people who have

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<v Speaker 1>come before you. Yeah. Absolutely, well, congratulations on the success.

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<v Speaker 1>There eight nominations. I believe this is your best film personally.

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<v Speaker 1>I think it's a great culmination of everything that you've

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<v Speaker 1>shown yourself capable of. I would love to start by

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<v Speaker 1>talking about structure, because that's certainly the forefront when when

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<v Speaker 1>you think about this film. Uh. One of William Goldman books,

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<v Speaker 1>he was talking about like a remake of Grand Hotel

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<v Speaker 1>he was going to work on, and before he sat

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<v Speaker 1>down to write it, he kind of just sketched out

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<v Speaker 1>just with lines representing each character, like this character will

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<v Speaker 1>come in here and we'll be done with the character. There.

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<v Speaker 1>There's a bunch of characters and narrative threads. So he

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<v Speaker 1>just wanted to kind of visually see what would the

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<v Speaker 1>structure be like. And I was just curious if you

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<v Speaker 1>did anything like that, any kind of a visual aid

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<v Speaker 1>to to kind of help you visualize the structure of Dunker.

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<v Speaker 1>I mean, you don't have a ton of threads, but

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<v Speaker 1>you've got three that are on different temporal planes, so

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<v Speaker 1>certainly there's complexity there. Now. I do a lot of

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<v Speaker 1>a lot of diagrams this film, in particular, with with

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<v Speaker 1>the different time scales that the three timelines are running at. UM,

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<v Speaker 1>I needed to know how they would interact, how they

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<v Speaker 1>would intersect. And I think with every project, and this

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<v Speaker 1>one in particular, I'm always struggling to find tools for visualization. Um.

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<v Speaker 1>You know, it's sort of elusive that the screenplay format

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<v Speaker 1>itself is pretty inadequate in a lot of ways for

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<v Speaker 1>showing you what a finished film is going to be,

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<v Speaker 1>or allowing you to step outside the story as a

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<v Speaker 1>creator and sort of see how the pieces fit together. Um,

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<v Speaker 1>but it's the best best with God in terms of

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<v Speaker 1>how you move forward. Now you you step onto the

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<v Speaker 1>floor to make a film, and I enjoy that format

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<v Speaker 1>very much, But before I actually write screenplay, I do

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<v Speaker 1>tend to look at other methods, various forms of notation,

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<v Speaker 1>diagrams that explore the geometry of the story. I'm very

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<v Speaker 1>interested in the geometry of stories and shape of them

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<v Speaker 1>in different ways, um as you say, how characters come

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<v Speaker 1>in and out, you know, and all the rest, and

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<v Speaker 1>how the various elements of the structure will guide the

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<v Speaker 1>audience through a set of events. And with dun Kirk,

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<v Speaker 1>it was the first time I was dealing with real

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<v Speaker 1>life event, set of events, and so all the research

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<v Speaker 1>I was able to do before writing screenplay, before figuring

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<v Speaker 1>out how to tell the story, it gives you the world,

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<v Speaker 1>It gives you all the big geographical movements that you're

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<v Speaker 1>going to want to deal with, and and so plotting

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<v Speaker 1>the course through that became very much questioned point of view,

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<v Speaker 1>very much question of structure, And so those kind of

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<v Speaker 1>diagrams and the kind of explorations of how would a

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<v Speaker 1>screenplay fit together actually assumed even more importance than they

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<v Speaker 1>normally do. With why my work well, which you know,

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<v Speaker 1>as you said, it's a very wilful structure. It's not

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<v Speaker 1>the kind of thing you just stumble on and editing.

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<v Speaker 1>So due to that, I feel like personally, your work

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<v Speaker 1>as a writer on this particular project has kind of

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<v Speaker 1>gotten some short short shrift because this was meticulously calculated

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<v Speaker 1>on the page. Ultimately well it was. I mean, I

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<v Speaker 1>think the screenplay hasn't had short shrift in the sense

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<v Speaker 1>that a lot of people have responded very well to

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<v Speaker 1>the film and come to see the film, and it's

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<v Speaker 1>the screenplay that allows that to happen. So in the

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<v Speaker 1>in the larger scheme of things, I think it's been

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<v Speaker 1>recognized and it has paid off in ways that are

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<v Speaker 1>very important. Um. The reality of how people tend to

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<v Speaker 1>think of screenplays is something I've rubbed up against different

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<v Speaker 1>projects over the years, because everybody tends to read screenplays

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<v Speaker 1>the same way they tend to just read the dialogue.

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<v Speaker 1>And I was a script reader for my first year

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<v Speaker 1>when I when I moved to Hollywood, and I, like

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<v Speaker 1>everybody else, tended to just read the dialogue, and you

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<v Speaker 1>you get, you get sort of lazy in that regard.

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<v Speaker 1>The screenplays I've written have always depended as much on

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<v Speaker 1>the stage of directions as the dialogue, and that's always

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<v Speaker 1>been something of a source of frustration for me, and

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<v Speaker 1>it sort of showing people screenplayers and trying to get

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<v Speaker 1>them to sort of visualize what the film could be.

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<v Speaker 1>I remember seeing reading about something that Stanley Cuba could

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<v Speaker 1>experiment with over the years, of shifting the layout of

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<v Speaker 1>the screenplay format so that the dialogue would go wider

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<v Speaker 1>in the stage directions would be narrower, you know, different

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<v Speaker 1>ways of getting people look at differently on the page.

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<v Speaker 1>But I don't think he ever came up with anything

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<v Speaker 1>that was better than the conventional screenplay format, and I

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<v Speaker 1>think it is the best. It's the best tool we have,

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<v Speaker 1>but you are reliant on people really taking a bit

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<v Speaker 1>of extra care and attention to really pause the stage

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<v Speaker 1>directions as well as a dialogue. Dunkirk, that was that

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<v Speaker 1>was very much the case because I was interested in

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<v Speaker 1>telling a primarily visual story. Everything had to be scripted

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<v Speaker 1>and written up very carefully, but I didn't want to

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<v Speaker 1>carry the ideas through through dialogue primarily. It reminds me

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<v Speaker 1>of film school. I think that that in film school,

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<v Speaker 1>they're kind of just teaching you how to write scripts

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<v Speaker 1>that can sell essentially, so they're telling you, you know,

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<v Speaker 1>make sure there's a lot of white space, you know,

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<v Speaker 1>a lot of dialogue, keep your your your action to

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<v Speaker 1>like three lines, and then move to another graph just well.

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<v Speaker 1>And you write different screenplays for the same film, almost

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<v Speaker 1>depending on what stage you're at. And screenplays are written

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<v Speaker 1>to sell sometimes or they are written to attract actors

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<v Speaker 1>or you know, find a place in the marketplace. I'm

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<v Speaker 1>very fortunate with the success I've had that I'm able

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<v Speaker 1>to write the screenplays for me as a director. So

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<v Speaker 1>I'm as a writer who communicating myself as a director,

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<v Speaker 1>and so I can try and hone a very pure

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<v Speaker 1>approach where you don't write anything in the screenplay that

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<v Speaker 1>you don't know how to communicate to an audience visually

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<v Speaker 1>or cinematically, i should say. And so I'm quite you know,

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<v Speaker 1>it could be quite disciplined about about those kind of things.

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<v Speaker 1>And I remember when I was starting out, I got

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<v Speaker 1>really obsessive about, you know, not naming a character until

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<v Speaker 1>somebody actually said the name of the dialogue, which you know,

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<v Speaker 1>it's probably taking things a bit far, but it was

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<v Speaker 1>a useful discipline in terms of always just trying to

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<v Speaker 1>know only what the audience is going to uh, you know,

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<v Speaker 1>I mentioned that there's there's meticulous calculation in the script.

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<v Speaker 1>Uh when action from the various thrands, are threads are

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<v Speaker 1>gonna intersect and whatnot. I'm just curious if that's part

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<v Speaker 1>of the fun of being a filmmaker for you, Is

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<v Speaker 1>just this kind of precision tinkering. Yeah, I mean there's

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<v Speaker 1>a there's a sense of engineering about it. There's a

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<v Speaker 1>lot of fun um. You're able to take advantage of

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<v Speaker 1>the years that you have to plan and execute something

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<v Speaker 1>that the audience will sit there for an hour and

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<v Speaker 1>a half two hours and will flow over them in

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<v Speaker 1>a linear way. So you have a very superior position

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<v Speaker 1>to the audience members. You have a huge advantage, several

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<v Speaker 1>huge advantages, and you know, utilizing those to give the

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<v Speaker 1>audience an unexpected or slight challenging or surprising experience. It's

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<v Speaker 1>part of the fun of it, It really is. I

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<v Speaker 1>think like putting on a magic show. In a way,

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<v Speaker 1>you get to be the magician. You get to plan

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<v Speaker 1>your illusions ahead of time and then and then you

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<v Speaker 1>get to lay them on and see the audience experienced

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<v Speaker 1>them in real time. And that I think it has

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<v Speaker 1>always been. It's something I've been asked about a lot,

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<v Speaker 1>in terms of the number of layers that I try

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<v Speaker 1>to put into the film, or certain aspects of things

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<v Speaker 1>that are trying to get in there, where when you

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<v Speaker 1>step back from it, you say, well, you should be

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<v Speaker 1>doing those things, and you should be able to do

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<v Speaker 1>those things, because I have years in which to put

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<v Speaker 1>a film together that you're going to have two hours

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<v Speaker 1>to watch, and so really ought to be giving you

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<v Speaker 1>more than you can take in immediately or that you

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<v Speaker 1>can analyze in the immediate linear moment. Uh, this is

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<v Speaker 1>your Lanist movie, since following it kind of demanded that

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<v Speaker 1>for what it is, this ticking clock kind of thriller.

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<v Speaker 1>You know, as I said to you at the Governor's

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<v Speaker 1>Awards a few months ago, I was going to lose

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<v Speaker 1>my mind if your editor, Lee Smith was not recognized

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<v Speaker 1>this time around. I still can't understand looking at Exception

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<v Speaker 1>and saying no editing nomination there. But happily you're both

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<v Speaker 1>in the mix this time around. But yeah, as I said,

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<v Speaker 1>it's your Leanist movie. So I guess that kind of

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<v Speaker 1>was dictated from the start, right, Like this wasn't going

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<v Speaker 1>to be something that got big. Yeah, I mean, certainly

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<v Speaker 1>for the screenplay. From the screenplay point of view, I

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<v Speaker 1>wanted to it was determined to make it as short

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<v Speaker 1>as possible and as stripped down as possible, because I

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<v Speaker 1>knew that the imagery, the resources we were marshaling intends

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<v Speaker 1>of what we would put in front of the camera.

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<v Speaker 1>It would need a certain rhythm, it would need time

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<v Speaker 1>to breathe to tell the story visually, and so I

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<v Speaker 1>didn't want to um overburdened the running time of the script.

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<v Speaker 1>But also everything we were doing, everything I was doing

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<v Speaker 1>as a screenwriter and everything Lea was doing as an editor,

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<v Speaker 1>was about suspense in the language of suspense. And I

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<v Speaker 1>had written the screenplay and we edited the film according

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<v Speaker 1>to this musical principle of the Shepherd term, which is

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<v Speaker 1>a an audio illusion in music, whereby you create a

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<v Speaker 1>piece of music that sounds like it's rising and pitched

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<v Speaker 1>the whole time, but it never actually goes out of range,

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<v Speaker 1>and so it's it's a sort of corkscrew effectively. And

0:12:42.600 --> 0:12:45.560
<v Speaker 1>I'd use that in music and in sound effects before

0:12:45.880 --> 0:12:47.240
<v Speaker 1>and when I was writing the script with it, what

0:12:47.240 --> 0:12:51.040
<v Speaker 1>would be very interesting to try and apply those mathematical principles,

0:12:51.640 --> 0:12:54.040
<v Speaker 1>those geometric principles to the way and which actually wrote

0:12:54.080 --> 0:12:57.360
<v Speaker 1>the script. So by the time we filmed it, by

0:12:57.400 --> 0:12:59.480
<v Speaker 1>the time we're in the edit suite, we have three

0:12:59.480 --> 0:13:04.079
<v Speaker 1>storyline that are always continually peaking in terms of intensity

0:13:04.120 --> 0:13:07.760
<v Speaker 1>or anxiety, one after the other. And that was aimed

0:13:07.800 --> 0:13:10.880
<v Speaker 1>at creating a sort of tumbling forward quality to the narrative,

0:13:10.960 --> 0:13:13.520
<v Speaker 1>kind of snowballing effect. And it's the kind of thing

0:13:13.559 --> 0:13:16.600
<v Speaker 1>that I've been doing in primarily in the third acts

0:13:16.640 --> 0:13:20.720
<v Speaker 1>of my longer films, and it's a form of cinematic storytelling.

0:13:20.720 --> 0:13:23.520
<v Speaker 1>They're very much enjoy but it's also one that can

0:13:23.559 --> 0:13:27.880
<v Speaker 1>be exhausted for an audience. And so I think Lee

0:13:28.120 --> 0:13:31.800
<v Speaker 1>understood why had written the shortest script. He understood why,

0:13:31.880 --> 0:13:36.560
<v Speaker 1>even though we had an amazing amount of really remarkable

0:13:36.640 --> 0:13:39.720
<v Speaker 1>material and the aerial unit and stuff on the beach

0:13:39.760 --> 0:13:45.360
<v Speaker 1>and on the sea, but we didn't want to exhaust

0:13:45.400 --> 0:13:47.600
<v Speaker 1>the audience unnecessarily. We didn't want to push it too

0:13:47.640 --> 0:13:50.439
<v Speaker 1>far in a sense, we wanted to pitch it just right.

0:13:50.480 --> 0:13:55.480
<v Speaker 1>And I think Lee showed an amazing amount of well restraint, really,

0:13:55.520 --> 0:13:57.440
<v Speaker 1>I suppose, in a sense of not not pushing things

0:13:57.440 --> 0:14:01.800
<v Speaker 1>too far and really trying to to find exactly the

0:14:01.880 --> 0:14:06.440
<v Speaker 1>right balance between you know, productive tension and exhaustion on

0:14:06.480 --> 0:14:09.640
<v Speaker 1>the part of the audience. Let's talk about hoyt Van

0:14:09.679 --> 0:14:12.400
<v Speaker 1>Hoytima spoken to him a number of times over the years.

0:14:12.440 --> 0:14:15.120
<v Speaker 1>I have a top ten Shots of the Year column

0:14:15.120 --> 0:14:18.200
<v Speaker 1>that he's like a mainstay on at this point. Uh,

0:14:18.280 --> 0:14:20.320
<v Speaker 1>your previous DP was while he fister, he moved on

0:14:20.520 --> 0:14:23.440
<v Speaker 1>to be a director himself. Um. But you're obviously someone

0:14:23.440 --> 0:14:27.320
<v Speaker 1>who sticks with your cinematographer. So whenever you went out

0:14:27.360 --> 0:14:29.760
<v Speaker 1>looking for someone on Interstellar, what was it about Hoyta

0:14:29.880 --> 0:14:32.840
<v Speaker 1>that collect Why is it? Why is this the guy? Well,

0:14:33.760 --> 0:14:37.840
<v Speaker 1>a lot of a lot of your choices about who

0:14:37.880 --> 0:14:40.240
<v Speaker 1>to work with a very instinctive. They're about getting in

0:14:40.240 --> 0:14:42.280
<v Speaker 1>the room with somebody and seeing if there's a creative

0:14:42.440 --> 0:14:47.400
<v Speaker 1>spark between you. Um. You know, I'd seen the work

0:14:47.440 --> 0:14:50.400
<v Speaker 1>he'd done on other films. Let the right one in

0:14:50.400 --> 0:14:53.720
<v Speaker 1>in particular, made quit an impression on me. Um. But

0:14:53.840 --> 0:14:56.840
<v Speaker 1>really it was about a meeting the minds creatively, just

0:14:56.920 --> 0:15:02.200
<v Speaker 1>in in talking about cinematography, me and his approach to

0:15:02.240 --> 0:15:04.880
<v Speaker 1>it and what I what I wanted in in terms

0:15:04.920 --> 0:15:09.520
<v Speaker 1>of the photography and Interstellar, because it's more than that

0:15:09.560 --> 0:15:12.680
<v Speaker 1>relationship is about more than just lighting or camera work.

0:15:12.720 --> 0:15:15.400
<v Speaker 1>It's about storytelling, and you have to find somebody who

0:15:16.680 --> 0:15:19.520
<v Speaker 1>will really be pulling in the same direction as you

0:15:19.560 --> 0:15:21.440
<v Speaker 1>in terms of how to tell that story and what

0:15:21.600 --> 0:15:24.720
<v Speaker 1>the role of the photography will be in it. And

0:15:24.800 --> 0:15:29.200
<v Speaker 1>so one of the more interesting things I think about

0:15:29.240 --> 0:15:33.480
<v Speaker 1>what Hoiter did in Dunkirk, which is deceptively simple, is

0:15:33.760 --> 0:15:37.360
<v Speaker 1>he didn't ever want to discuss the look of the film.

0:15:37.400 --> 0:15:38.960
<v Speaker 1>He didn't ever want to talk about it as any

0:15:39.040 --> 0:15:42.000
<v Speaker 1>kind of stylization. He had the confidence to let it

0:15:42.040 --> 0:15:46.000
<v Speaker 1>emerge from the material and what we were actually going

0:15:46.040 --> 0:15:49.040
<v Speaker 1>to stage and let that define the look, which I

0:15:49.080 --> 0:15:52.800
<v Speaker 1>think for for myself as a director, I have a

0:15:52.840 --> 0:15:57.640
<v Speaker 1>lot of experience with large scale films, you know. I

0:15:58.600 --> 0:16:00.920
<v Speaker 1>for me that wasn't maybe such a leap, but for

0:16:00.960 --> 0:16:04.040
<v Speaker 1>the for a cinematographer to sort of say, we're going

0:16:04.080 --> 0:16:05.800
<v Speaker 1>to put thousands of people on the beach, We're going

0:16:05.880 --> 0:16:07.760
<v Speaker 1>to get these airplanes, we're gonna get these boots, and

0:16:07.800 --> 0:16:11.400
<v Speaker 1>then we're going to see how that informs the creative

0:16:11.400 --> 0:16:17.200
<v Speaker 1>process of the photography. Um So all of our conversations

0:16:17.200 --> 0:16:21.120
<v Speaker 1>in pre production, rather than being aesthetic, they were technical.

0:16:21.240 --> 0:16:23.040
<v Speaker 1>It was Okay, this is the format was shooting, this

0:16:23.080 --> 0:16:25.360
<v Speaker 1>is the type of lens we need, this is how

0:16:25.360 --> 0:16:28.240
<v Speaker 1>we're going to move the camera around. Um And I

0:16:28.320 --> 0:16:30.840
<v Speaker 1>think that one of the things that I'm happiest about

0:16:30.920 --> 0:16:35.840
<v Speaker 1>with Hoy's work on the film is the sincerity and

0:16:35.880 --> 0:16:39.120
<v Speaker 1>the naturalness of the way in which he achieved these

0:16:39.120 --> 0:16:42.080
<v Speaker 1>remarkable images there from the heart. I mean, they're just

0:16:43.120 --> 0:16:47.080
<v Speaker 1>somebody with a brilliant eye watching what's going on in

0:16:47.360 --> 0:16:50.360
<v Speaker 1>front of us and finding a way to capture that.

0:16:50.760 --> 0:16:54.440
<v Speaker 1>There's no imposed style on the photography in the film,

0:16:55.080 --> 0:16:57.560
<v Speaker 1>and in the case of Imax photography is what how

0:16:57.600 --> 0:17:00.000
<v Speaker 1>it has done in the Imax format in this film

0:17:00.080 --> 0:17:05.120
<v Speaker 1>was really unique and groundbreaking in my opinion. Um yeah,

0:17:05.119 --> 0:17:06.880
<v Speaker 1>I think it's the best use of the format you've

0:17:06.880 --> 0:17:08.840
<v Speaker 1>had so far. I mean, certainly, I saw one of

0:17:08.880 --> 0:17:11.439
<v Speaker 1>the early screenings at the Universal City was felt like

0:17:11.440 --> 0:17:14.560
<v Speaker 1>I was just falling into the screen from the opening frame. Well,

0:17:14.560 --> 0:17:17.160
<v Speaker 1>we had had a bit of practice by this time,

0:17:17.200 --> 0:17:19.560
<v Speaker 1>We've been doing it for ten years, and Hoyt on

0:17:19.600 --> 0:17:23.120
<v Speaker 1>Interstellar finally broke that barrier that we hadn't been able

0:17:23.160 --> 0:17:26.480
<v Speaker 1>to of how to hand hold the camera basically about

0:17:26.520 --> 0:17:30.720
<v Speaker 1>just picking it up and toughing it. But he was

0:17:30.800 --> 0:17:34.520
<v Speaker 1>able then suddenly to give me access to the Imax

0:17:34.600 --> 0:17:37.720
<v Speaker 1>format as a spontaneous format, as an intimate format, and

0:17:37.880 --> 0:17:41.440
<v Speaker 1>so coming to Dunkirk, where my aspiration for the film

0:17:41.480 --> 0:17:44.360
<v Speaker 1>was an intimate epic, he is then able to put

0:17:44.359 --> 0:17:47.560
<v Speaker 1>that lens right where the thirty five mill or go

0:17:47.720 --> 0:17:49.639
<v Speaker 1>pro would be, you know, and and really give you

0:17:49.680 --> 0:17:53.520
<v Speaker 1>that that intimacy with the characters, but on this incredible

0:17:53.520 --> 0:17:58.520
<v Speaker 1>format that is so it's transparent in a sense, it's

0:17:58.560 --> 0:18:00.800
<v Speaker 1>not stylized. It doesn't have to tell him to look.

0:18:01.080 --> 0:18:05.360
<v Speaker 1>It just lets the screen disappear and immerses the audience

0:18:05.359 --> 0:18:08.840
<v Speaker 1>in the action. And so I think always really trusted

0:18:08.840 --> 0:18:12.960
<v Speaker 1>the format and trusted his eye to just be there,

0:18:13.040 --> 0:18:17.199
<v Speaker 1>follow the characters through and find the the look of

0:18:17.200 --> 0:18:19.879
<v Speaker 1>the thing that way, rather than imposing a style on it.

0:18:19.920 --> 0:18:23.440
<v Speaker 1>And I think I think it's it's remarkable work that

0:18:23.440 --> 0:18:25.679
<v Speaker 1>that answers my next question, which was I was curious

0:18:25.680 --> 0:18:27.639
<v Speaker 1>if you guys pulled any references, if you looked at

0:18:27.640 --> 0:18:31.840
<v Speaker 1>photography or any artwork, but obviously not, but in general,

0:18:32.359 --> 0:18:34.439
<v Speaker 1>was that just for this movie or is that something

0:18:34.440 --> 0:18:37.399
<v Speaker 1>that you're typically interested in coming into pre production? I

0:18:37.440 --> 0:18:41.040
<v Speaker 1>think it depends on the on the project. I've often

0:18:41.080 --> 0:18:44.320
<v Speaker 1>done films where in the case of Inception, you know,

0:18:44.359 --> 0:18:49.920
<v Speaker 1>working with Whalley, with different storylines that intersect or interact,

0:18:50.840 --> 0:18:52.760
<v Speaker 1>you know, there is perhaps a temptation to say, well,

0:18:52.800 --> 0:18:54.960
<v Speaker 1>we could do you know, this one in this particular

0:18:55.000 --> 0:18:57.680
<v Speaker 1>color or this process, or put this look to it.

0:18:58.800 --> 0:19:01.840
<v Speaker 1>I've always come down on the side of naturalism, and

0:19:01.920 --> 0:19:03.880
<v Speaker 1>that's why it works so well with Molly Fister, It's

0:19:03.880 --> 0:19:06.240
<v Speaker 1>why I think it works so well with Hot They're

0:19:06.320 --> 0:19:10.720
<v Speaker 1>naturalistic photographers. They sort of trust the material in front

0:19:10.760 --> 0:19:12.399
<v Speaker 1>of them in a way, and so you trust that

0:19:13.720 --> 0:19:18.160
<v Speaker 1>the reality of the physical differences of the different timelines

0:19:18.280 --> 0:19:21.680
<v Speaker 1>will start to naturally achieve some kind of a look.

0:19:22.119 --> 0:19:26.600
<v Speaker 1>And I've always tried to shoot on the highest quality format,

0:19:26.600 --> 0:19:31.479
<v Speaker 1>the most transparent medium possible, so that you are really

0:19:31.520 --> 0:19:36.199
<v Speaker 1>just giving the audience access to the look and feel

0:19:36.400 --> 0:19:38.879
<v Speaker 1>of the world that you want them to respond to.

0:19:39.119 --> 0:19:43.800
<v Speaker 1>The tactile quality that you want people to watch Dunkirk

0:19:43.880 --> 0:19:47.040
<v Speaker 1>in such a way that they know what everything would

0:19:47.119 --> 0:19:49.800
<v Speaker 1>smell like. You know that that kind of tacticality that

0:19:49.920 --> 0:19:53.479
<v Speaker 1>that's very important. Did you leave any cameras, any imax

0:19:53.560 --> 0:19:57.720
<v Speaker 1>cameras at the bottom of the English channel. Temporarily we

0:19:58.240 --> 0:20:00.240
<v Speaker 1>fished them out again and now we did we There

0:20:00.280 --> 0:20:03.159
<v Speaker 1>is a shot in the film where we when we

0:20:03.200 --> 0:20:07.960
<v Speaker 1>crash landed a spitfire with an Imax camera mounted and

0:20:08.040 --> 0:20:11.360
<v Speaker 1>a barrel on the side, and the things sunk much

0:20:11.400 --> 0:20:16.199
<v Speaker 1>more quickly than we expected, and the housing for the camera,

0:20:16.320 --> 0:20:20.879
<v Speaker 1>which we put together a bit ad hoc, it fractured

0:20:21.080 --> 0:20:24.480
<v Speaker 1>and the entire camera submergen seawater for hours before we

0:20:24.520 --> 0:20:29.239
<v Speaker 1>can actually get it back up. But we sent the

0:20:29.240 --> 0:20:33.240
<v Speaker 1>film to the lab in Los Angeles, kept it moist

0:20:33.320 --> 0:20:35.119
<v Speaker 1>in the cans, you know. We called them uposite what

0:20:35.119 --> 0:20:37.439
<v Speaker 1>do we do and they told us to, you know,

0:20:37.440 --> 0:20:39.320
<v Speaker 1>put some damp rags in there with it in the

0:20:39.359 --> 0:20:43.000
<v Speaker 1>in the cans we sent the film, They processed it,

0:20:43.160 --> 0:20:45.480
<v Speaker 1>cleaned it and processed it, and the shots in the

0:20:45.480 --> 0:20:48.680
<v Speaker 1>film it came out absolute perfectly, which you can't do it.

0:20:48.920 --> 0:20:51.680
<v Speaker 1>You can't do that with a digital camera. Probably couldn't

0:20:51.680 --> 0:20:53.800
<v Speaker 1>have planned that either. If you, if that's what you wanted,

0:20:53.960 --> 0:20:57.720
<v Speaker 1>set out to do. Um and I just saw this

0:20:57.800 --> 0:21:00.760
<v Speaker 1>feature it actually it's half hour they put together that

0:21:01.400 --> 0:21:05.520
<v Speaker 1>shows all of these like Imax cameras bolted onto spitfires

0:21:05.560 --> 0:21:07.199
<v Speaker 1>and they just liked a lot of fun. It was

0:21:07.240 --> 0:21:09.560
<v Speaker 1>a lot of fun. Yeah, it was like a lot

0:21:09.600 --> 0:21:11.760
<v Speaker 1>of things in filmmaking. It was a lot of work,

0:21:12.960 --> 0:21:16.800
<v Speaker 1>a lot of planning. But then you have that moment

0:21:16.920 --> 0:21:20.080
<v Speaker 1>where you know, you get your first dailies of you know,

0:21:20.160 --> 0:21:23.520
<v Speaker 1>Jack loud and in a plane for real flying information

0:21:23.520 --> 0:21:27.679
<v Speaker 1>with spitfires, and you just think, wow, we actually managed

0:21:27.720 --> 0:21:29.320
<v Speaker 1>to do that. We actually managed to get that done.

0:21:29.600 --> 0:21:31.840
<v Speaker 1>And there were a lot of moments, a lot of

0:21:31.960 --> 0:21:35.840
<v Speaker 1>things like that on this film. The biggest one, I

0:21:35.880 --> 0:21:39.680
<v Speaker 1>think for me being standing on the beach at Dunkirk

0:21:39.800 --> 0:21:43.159
<v Speaker 1>on the anniversary of the real evacuation and seeing the

0:21:43.240 --> 0:21:46.520
<v Speaker 1>real little ships who'd actually been there in seeing them

0:21:46.560 --> 0:21:50.480
<v Speaker 1>come back to recreate their journey for us on that anniversary.

0:21:51.359 --> 0:21:54.600
<v Speaker 1>That was a really, really remarkable thing to be a

0:21:54.640 --> 0:21:57.639
<v Speaker 1>part of professional connection to Dunkirk. And I wanted to

0:21:57.680 --> 0:21:59.919
<v Speaker 1>ask you that, like, is there something in your family

0:22:00.840 --> 0:22:03.520
<v Speaker 1>had anything to do with the evacuation. No, I mean

0:22:03.560 --> 0:22:07.960
<v Speaker 1>I had a great uncle who was evacuated a couple

0:22:07.960 --> 0:22:12.800
<v Speaker 1>of weeks after that, and I had known of his experiences.

0:22:12.840 --> 0:22:14.960
<v Speaker 1>But my connection with what WHTI is my grandfather was

0:22:14.960 --> 0:22:18.600
<v Speaker 1>in the Royal Air Force and died a couple of

0:22:18.640 --> 0:22:22.920
<v Speaker 1>years after that. But like most well like all British people,

0:22:23.840 --> 0:22:26.080
<v Speaker 1>it's a huge part of our culture. It's a it's

0:22:26.080 --> 0:22:28.760
<v Speaker 1>a history that everybody there knows. And we talked about

0:22:29.080 --> 0:22:33.159
<v Speaker 1>the Dunka Expirit for example. You know, it's just a

0:22:33.359 --> 0:22:37.080
<v Speaker 1>very very well known part of British culture. Having said which,

0:22:37.640 --> 0:22:40.439
<v Speaker 1>the version we grew up with is very very simplified.

0:22:41.359 --> 0:22:44.840
<v Speaker 1>Um and finding out about the real history and and

0:22:44.880 --> 0:22:50.600
<v Speaker 1>sort of delving into that and really looking at examining

0:22:50.640 --> 0:22:53.640
<v Speaker 1>the reality of the events in nineteen forty your respect

0:22:53.720 --> 0:22:58.719
<v Speaker 1>for what really happened is really in heart's greatly magnified,

0:22:58.800 --> 0:23:01.159
<v Speaker 1>even even over the kind of if you like the

0:23:01.640 --> 0:23:05.920
<v Speaker 1>fairy tale version whatever, you'd cool up. Yeah, Uh, it's

0:23:05.960 --> 0:23:08.720
<v Speaker 1>going back to the imagery here. I think, perhaps more

0:23:08.760 --> 0:23:11.919
<v Speaker 1>than anything else you've made, I feel like this film

0:23:12.000 --> 0:23:17.760
<v Speaker 1>has a notable silent cinema hallmark or debt to it. Uh.

0:23:17.800 --> 0:23:19.639
<v Speaker 1>You know a lot of the movies you've made, a

0:23:19.720 --> 0:23:23.520
<v Speaker 1>number of them anyway, and Prestige, Inception, Interstellar dealing sort

0:23:23.560 --> 0:23:27.040
<v Speaker 1>of heady narrative material where you're sort of forced at

0:23:27.080 --> 0:23:31.000
<v Speaker 1>some point to present exposition with this movie, you could

0:23:31.000 --> 0:23:32.600
<v Speaker 1>be a little more abstract. It seemed like you could

0:23:32.600 --> 0:23:35.840
<v Speaker 1>have more fun, more fun but with with images and

0:23:35.920 --> 0:23:38.960
<v Speaker 1>just letting them play over silence. I'm thinking about a

0:23:39.040 --> 0:23:41.880
<v Speaker 1>man waiting into the channel, presumably to his death as

0:23:41.920 --> 0:23:45.240
<v Speaker 1>they watch the shore, or even just like the cut

0:23:45.240 --> 0:23:48.000
<v Speaker 1>too hard, Ease, spitfire after he shoots the German playing

0:23:48.040 --> 0:23:50.600
<v Speaker 1>down the propellers stopped, and just just that cut over

0:23:50.920 --> 0:23:53.560
<v Speaker 1>quiet just felt like a silent film moment in a way.

0:23:54.000 --> 0:23:55.520
<v Speaker 1>I just wondered about that. I mean, I know you've

0:23:55.560 --> 0:23:57.280
<v Speaker 1>talked in the past about you go back to silent

0:23:57.359 --> 0:24:00.359
<v Speaker 1>cinema a lot to inform what you do I do,

0:24:00.680 --> 0:24:04.280
<v Speaker 1>but well, it's interesting as you, as I think about

0:24:04.320 --> 0:24:07.480
<v Speaker 1>your question, sort to realize that. And it's something I've

0:24:07.520 --> 0:24:10.920
<v Speaker 1>noticed about editing about other things, is I have always

0:24:10.960 --> 0:24:12.960
<v Speaker 1>been influenced by silent cinema. But I think what I

0:24:13.040 --> 0:24:17.160
<v Speaker 1>hadn't realized in the sense is that the creative tyranny

0:24:17.240 --> 0:24:20.919
<v Speaker 1>of dialogue and how that works, because when you edit

0:24:21.000 --> 0:24:24.480
<v Speaker 1>a film, when you shoot a film, a conventional film,

0:24:24.560 --> 0:24:27.720
<v Speaker 1>dialogue is everything you based your entire day around. Have

0:24:27.840 --> 0:24:29.920
<v Speaker 1>we covered this line on camera? Did we get that

0:24:30.080 --> 0:24:32.720
<v Speaker 1>line you get in the edit suite, and you control

0:24:33.440 --> 0:24:36.639
<v Speaker 1>the time and the intensity of the film entirely with

0:24:36.760 --> 0:24:39.960
<v Speaker 1>dialogue as the backbone, and then the images kind of

0:24:40.000 --> 0:24:43.320
<v Speaker 1>filling around that. And so this is the first time

0:24:43.320 --> 0:24:46.160
<v Speaker 1>where I really thought it's one thing to be influenced

0:24:46.200 --> 0:24:48.800
<v Speaker 1>by silent cinema, but to actually remove the dialogue and

0:24:48.920 --> 0:24:52.399
<v Speaker 1>try and tell significant parts of the story without it

0:24:53.800 --> 0:24:56.800
<v Speaker 1>really opens up that side of cinema in a way

0:24:56.880 --> 0:25:01.439
<v Speaker 1>that you can't do just by being influenced by silence

0:25:01.440 --> 0:25:03.639
<v Speaker 1>about if you have. In other words, dialogue tends to

0:25:03.760 --> 0:25:08.000
<v Speaker 1>trump everything. And I've had complaints in the past and

0:25:08.080 --> 0:25:11.200
<v Speaker 1>my films where I've mixed the dialogue as a sound effect,

0:25:11.320 --> 0:25:13.600
<v Speaker 1>so you can't necessarily hear it with great clarity, but

0:25:13.640 --> 0:25:17.520
<v Speaker 1>it's part of an overall feel of things, And that too,

0:25:17.680 --> 0:25:23.719
<v Speaker 1>is indicative of this idea that modern cinema, modern Hollywood cinema,

0:25:25.040 --> 0:25:29.399
<v Speaker 1>dialogue tends to be the spines of running and defining everything.

0:25:29.680 --> 0:25:34.159
<v Speaker 1>And I've been creatively very invigorated by removing that, and

0:25:35.200 --> 0:25:37.960
<v Speaker 1>it shifts everything in your process and and how you

0:25:38.080 --> 0:25:42.320
<v Speaker 1>deal with things, and that immediately forces you. It forces

0:25:42.359 --> 0:25:45.040
<v Speaker 1>you to not only find different solutions to things, but

0:25:45.119 --> 0:25:48.440
<v Speaker 1>it also opens up some of those devices and solutions

0:25:48.480 --> 0:25:51.760
<v Speaker 1>for the audience that when the dialogue isn't there, they're

0:25:51.880 --> 0:25:53.680
<v Speaker 1>free to watch it in a slightly different way, just

0:25:53.800 --> 0:25:55.520
<v Speaker 1>as we're free to make it in a slightly different way.

0:25:55.800 --> 0:25:57.399
<v Speaker 1>It's kind of like that thing where if you know

0:25:57.600 --> 0:25:59.760
<v Speaker 1>someone who's blind, maybe there are other senses are more

0:25:59.840 --> 0:26:02.080
<v Speaker 1>high and yeah, so if you take away an element

0:26:02.240 --> 0:26:04.399
<v Speaker 1>that you used to in the cinema, it allows for

0:26:04.480 --> 0:26:07.280
<v Speaker 1>you to really key into this other stuff. So yeah, yeah,

0:26:07.280 --> 0:26:09.520
<v Speaker 1>you tend to as an audience member, you you cling

0:26:09.640 --> 0:26:11.560
<v Speaker 1>to dialogue in the soma that there is a writer.

0:26:11.680 --> 0:26:13.639
<v Speaker 1>You're cling to it to just get something across that

0:26:13.680 --> 0:26:17.600
<v Speaker 1>you can't figure out another way to communicate. And I've

0:26:17.600 --> 0:26:20.200
<v Speaker 1>done films in the past that have required a lot

0:26:20.280 --> 0:26:24.200
<v Speaker 1>of heavy exposition because I've been dealing with complicated structures,

0:26:24.200 --> 0:26:29.320
<v Speaker 1>are complicated conceits. The wonderful thing about the story of

0:26:29.440 --> 0:26:32.360
<v Speaker 1>done Kirk to me is how simple it is. It's

0:26:32.359 --> 0:26:35.680
<v Speaker 1>an incredibly simple geography that you can explain and then

0:26:36.359 --> 0:26:38.080
<v Speaker 1>you know, deal with the situation. It really is a

0:26:38.240 --> 0:26:41.719
<v Speaker 1>very primal kind of ticking clock surrounded on all sides,

0:26:42.440 --> 0:26:45.040
<v Speaker 1>backs to the sea situation. It's very easy to get

0:26:45.080 --> 0:26:47.119
<v Speaker 1>that across, so you don't have to spend a lot

0:26:47.160 --> 0:26:52.080
<v Speaker 1>of time talking about it, you can just experience it absolutely.

0:26:52.840 --> 0:26:54.440
<v Speaker 1>You started to talk about mixing there. I'd love to

0:26:54.480 --> 0:26:57.399
<v Speaker 1>talk about the sonic quality of this film, and not

0:26:57.560 --> 0:26:59.560
<v Speaker 1>just the score, which is amazing and as you say,

0:27:00.480 --> 0:27:04.840
<v Speaker 1>builds on this idea of the Shepherd tone auditory illusion

0:27:05.280 --> 0:27:08.280
<v Speaker 1>at a looser re sense of ascension. But I want

0:27:08.320 --> 0:27:11.560
<v Speaker 1>to hear your philosophies on sound mixing, uh in general,

0:27:11.720 --> 0:27:15.400
<v Speaker 1>because as you as you mentioned, you know, with with Interstellar,

0:27:15.480 --> 0:27:17.359
<v Speaker 1>there were questions about what were you doing with sound,

0:27:17.400 --> 0:27:20.880
<v Speaker 1>what was the creativity behind it? And something I find

0:27:20.960 --> 0:27:23.600
<v Speaker 1>interesting and correcting me if I'm wrong, you don't do

0:27:23.880 --> 0:27:29.080
<v Speaker 1>Delby at most mixes. I haven't yet. No, I'm I

0:27:29.240 --> 0:27:34.600
<v Speaker 1>quite like a tight sound coming off the screen. I'm

0:27:34.640 --> 0:27:38.520
<v Speaker 1>sorry to just just you know. When it comes to imagery,

0:27:38.520 --> 0:27:42.000
<v Speaker 1>you're very keen on the immersive experience as it pertains

0:27:42.000 --> 0:27:45.240
<v Speaker 1>to enveloping an audience with sound or multiple channels, not

0:27:45.359 --> 0:27:48.879
<v Speaker 1>so much. Well, it's more about using the sound to

0:27:50.840 --> 0:27:53.359
<v Speaker 1>enhance the most equality of the image, and so the

0:27:53.440 --> 0:27:55.919
<v Speaker 1>images are creating the screens that we try to project

0:27:55.960 --> 0:28:02.040
<v Speaker 1>them on as significantly as possible our prime UH exhibition locations.

0:28:02.240 --> 0:28:05.320
<v Speaker 1>They're massive screens and the sound behind them can therefore

0:28:05.359 --> 0:28:10.399
<v Speaker 1>be massive. The problem with any kind of UM surround sound,

0:28:10.760 --> 0:28:13.919
<v Speaker 1>and you know, atmoster is obviously the newest and more

0:28:14.000 --> 0:28:17.439
<v Speaker 1>sophisticated version of that, but the sounds come off the screen,

0:28:18.040 --> 0:28:20.359
<v Speaker 1>and there are ways in which to draw the sounds

0:28:20.400 --> 0:28:23.000
<v Speaker 1>off the screen that helped with the immersive quality, particularly

0:28:23.040 --> 0:28:26.080
<v Speaker 1>with certain aspects of the music and things. But there

0:28:26.119 --> 0:28:29.240
<v Speaker 1>are a lot of times in which spot effects, particularly

0:28:29.320 --> 0:28:32.600
<v Speaker 1>you know, particularly sharp sound or knock or something, if

0:28:32.640 --> 0:28:37.240
<v Speaker 1>it's placed off the screen, it becomes a distraction or

0:28:37.800 --> 0:28:41.400
<v Speaker 1>it inherently tells you that the screen is smaller than

0:28:41.480 --> 0:28:44.239
<v Speaker 1>you wanted to feel, because the sound is bigger than

0:28:44.280 --> 0:28:47.360
<v Speaker 1>the screen. And so it really depends on which frequencies

0:28:47.440 --> 0:28:50.840
<v Speaker 1>you're you're talking about. With low end frequencies, they tend

0:28:50.880 --> 0:28:53.479
<v Speaker 1>to not have specific imaging, which is why you can

0:28:53.560 --> 0:28:55.800
<v Speaker 1>put your sub different places in your room and it

0:28:55.800 --> 0:28:59.520
<v Speaker 1>won't make that much difference. Um So with these low

0:28:59.600 --> 0:29:01.240
<v Speaker 1>end frequent is you can do a lot in terms

0:29:01.280 --> 0:29:04.040
<v Speaker 1>of immersing the audience. When it comes to higher end

0:29:04.120 --> 0:29:06.760
<v Speaker 1>spot frequencies, even in the music, you have to be

0:29:06.880 --> 0:29:10.120
<v Speaker 1>very careful about the imaging. For me, the most powerful

0:29:10.240 --> 0:29:15.400
<v Speaker 1>form is a very tight, powerful sound coming from behind

0:29:15.440 --> 0:29:17.680
<v Speaker 1>the screen and reinforcing the images that you're actually seeing

0:29:17.720 --> 0:29:21.600
<v Speaker 1>there on screen. And if you look at the history

0:29:21.680 --> 0:29:24.400
<v Speaker 1>of sound mixing, and you look at every time there's

0:29:24.440 --> 0:29:29.080
<v Speaker 1>been a new innovation, um, you know, six tracks sound

0:29:29.160 --> 0:29:32.560
<v Speaker 1>and seventy mil prints and the surround sound, you know,

0:29:32.680 --> 0:29:36.160
<v Speaker 1>these kind of things, that tends to be a very

0:29:36.240 --> 0:29:40.680
<v Speaker 1>pronounced and obvious use of those technologies for the first

0:29:40.760 --> 0:29:45.880
<v Speaker 1>couple of years that they're around, and then ultimately filmmakers

0:29:45.960 --> 0:29:49.520
<v Speaker 1>tend to then sort of received somewhat let that let

0:29:49.600 --> 0:29:54.640
<v Speaker 1>that more obvious or flashier use of it come back

0:29:54.720 --> 0:29:57.880
<v Speaker 1>to something that's a little more behind the screen. And

0:29:58.040 --> 0:30:01.280
<v Speaker 1>so there are a lot of great mixing options. At

0:30:01.720 --> 0:30:06.640
<v Speaker 1>my particular favorite is Imax because it has a a

0:30:06.760 --> 0:30:10.560
<v Speaker 1>filtered sub and that has a really interesting set of

0:30:10.640 --> 0:30:13.840
<v Speaker 1>low frequencies that you can you can play with in

0:30:13.880 --> 0:30:15.840
<v Speaker 1>the relationship between the means of the sub is really

0:30:15.960 --> 0:30:21.240
<v Speaker 1>really fascinating to play with. Um Ultimately, I want the

0:30:21.400 --> 0:30:23.440
<v Speaker 1>image to be primary, and I want the power and

0:30:23.480 --> 0:30:26.680
<v Speaker 1>the force of that image to be bolstered by the sound,

0:30:27.000 --> 0:30:31.400
<v Speaker 1>and so sometimes wide imaging or very very deep imaging

0:30:31.480 --> 0:30:34.040
<v Speaker 1>fights out of it. Yeah, I'm glad you touched on

0:30:34.120 --> 0:30:36.040
<v Speaker 1>the IMAX mix because I just I've always wanted to

0:30:36.080 --> 0:30:38.280
<v Speaker 1>ask you this is such a sort of gearhead question,

0:30:38.440 --> 0:30:42.480
<v Speaker 1>But you know, is there anything problematic about the idea

0:30:42.640 --> 0:30:46.360
<v Speaker 1>of the sub the low frequency information, not having a

0:30:46.440 --> 0:30:50.400
<v Speaker 1>dedicated discrete channel and all kind of pumping through the

0:30:50.480 --> 0:30:53.560
<v Speaker 1>other channels, Because to me as someone just as a

0:30:53.600 --> 0:30:56.080
<v Speaker 1>listener and a viewer, and with someone like you who

0:30:56.120 --> 0:30:59.760
<v Speaker 1>can be creative with your sound usage, stuff feels like

0:30:59.800 --> 0:31:02.800
<v Speaker 1>an get lost in that soup. Sometimes I think the

0:31:02.880 --> 0:31:05.120
<v Speaker 1>reverse is true. I think when you have a yeah,

0:31:05.120 --> 0:31:07.480
<v Speaker 1>when you have a filtered sub, we have a derived

0:31:07.680 --> 0:31:10.600
<v Speaker 1>up a part of me um as you do in IMAX.

0:31:10.800 --> 0:31:13.040
<v Speaker 1>You get more of low and information contained in the

0:31:13.120 --> 0:31:15.440
<v Speaker 1>mains as well, and so there isn't this absolute cut

0:31:15.520 --> 0:31:20.000
<v Speaker 1>off between your sort of higher end information in the

0:31:20.080 --> 0:31:23.640
<v Speaker 1>mains and then there's kind of down below. There's more

0:31:23.720 --> 0:31:27.040
<v Speaker 1>of a sliding scale. It's more of a spectrum, and

0:31:28.600 --> 0:31:31.000
<v Speaker 1>I actually prefer it as a as a sound. And

0:31:31.120 --> 0:31:34.880
<v Speaker 1>indeed the way we mix for thirty five mile and

0:31:35.040 --> 0:31:39.040
<v Speaker 1>for DCP and stuff, we actually somewhat take that philosophy

0:31:39.080 --> 0:31:40.720
<v Speaker 1>over to that mix as well, and try not to

0:31:40.760 --> 0:31:45.720
<v Speaker 1>put stuff we tend to for example, will switch the

0:31:45.760 --> 0:31:48.280
<v Speaker 1>subs off and listen to the mix. Sometimes you just

0:31:48.400 --> 0:31:50.760
<v Speaker 1>check that we've got enough of the low end information

0:31:50.880 --> 0:31:53.440
<v Speaker 1>contained in the mains, and that's a sort of important

0:31:53.440 --> 0:31:56.360
<v Speaker 1>part of our process. Um. There was a tendency when

0:31:56.480 --> 0:31:59.160
<v Speaker 1>when five one first came out for the sub to

0:31:59.240 --> 0:32:01.520
<v Speaker 1>be treated very you, very separately from the rest of

0:32:01.560 --> 0:32:04.880
<v Speaker 1>the mix. And I think that that is a less

0:32:04.960 --> 0:32:10.640
<v Speaker 1>realistic type of sound. So what what that derived some

0:32:10.760 --> 0:32:13.440
<v Speaker 1>allows you to do is have have a slightly more

0:32:13.680 --> 0:32:18.080
<v Speaker 1>realistic spectrum down from the mains into the sub. Interesting. Well,

0:32:18.120 --> 0:32:21.200
<v Speaker 1>while I'm here and talking about immersive qualities, let me

0:32:21.320 --> 0:32:24.880
<v Speaker 1>ask you about virtual reality. Actually you've called dunker virtual

0:32:24.920 --> 0:32:27.480
<v Speaker 1>reality without the headset, so I know where your head

0:32:27.480 --> 0:32:29.520
<v Speaker 1>is at. You want to make movies that people feel

0:32:29.520 --> 0:32:33.960
<v Speaker 1>like they're actually experiencing. Uh. But is this is the

0:32:34.120 --> 0:32:37.720
<v Speaker 1>idea of the proscenium still a fixture for you in

0:32:38.000 --> 0:32:41.040
<v Speaker 1>that light? I mean, is virtual reality something you would

0:32:41.040 --> 0:32:43.680
<v Speaker 1>ever dabble in because of that? You know? I mean

0:32:43.760 --> 0:32:48.160
<v Speaker 1>I would never say never. But there is a particular form,

0:32:48.880 --> 0:32:53.320
<v Speaker 1>this particular medium to what what a motion picture is

0:32:53.960 --> 0:32:58.240
<v Speaker 1>that has a very particular relationship with the audience. And

0:32:58.280 --> 0:33:00.560
<v Speaker 1>one of the reasons I don't like three D for example,

0:33:01.200 --> 0:33:05.600
<v Speaker 1>or stereoscopic imaging in movies is it tends to shift

0:33:06.640 --> 0:33:09.640
<v Speaker 1>your sense of empathy with the rest of the audience.

0:33:10.400 --> 0:33:12.760
<v Speaker 1>So I mean to get technical about it, but it's

0:33:12.760 --> 0:33:15.920
<v Speaker 1>like when you're wearing three D glasses, your brain can't

0:33:15.960 --> 0:33:17.720
<v Speaker 1>understand that the person if you're at the back of

0:33:17.800 --> 0:33:19.960
<v Speaker 1>the theater, can't understand that the person on the front

0:33:20.000 --> 0:33:21.720
<v Speaker 1>of the theater is seeing the same thing as you,

0:33:21.920 --> 0:33:24.920
<v Speaker 1>because the stereoscopic imaging is putting the image behind their

0:33:25.160 --> 0:33:28.200
<v Speaker 1>their head effectively. Um, it's one of the reasons why

0:33:28.200 --> 0:33:30.200
<v Speaker 1>they don't tend to do comedies in three D because

0:33:30.240 --> 0:33:32.160
<v Speaker 1>the sense of audience empathy is so important. But I

0:33:32.200 --> 0:33:35.920
<v Speaker 1>think it's important for any film and so individual. A

0:33:36.040 --> 0:33:40.000
<v Speaker 1>sense of individual and isolated immersion gives you a different

0:33:40.120 --> 0:33:43.120
<v Speaker 1>empathetic relationship with the rest of the audience than a

0:33:43.320 --> 0:33:46.040
<v Speaker 1>large scale image that you share with the rest of

0:33:46.080 --> 0:33:50.280
<v Speaker 1>the audience. So whatever I want to do in the future,

0:33:50.320 --> 0:33:52.120
<v Speaker 1>and I would never say never, I'm interested in all

0:33:52.240 --> 0:33:56.719
<v Speaker 1>types of sentiment, all types of storytelling, But I very

0:33:56.840 --> 0:34:02.240
<v Speaker 1>much value A four or me hum like IMAX two

0:34:02.360 --> 0:34:07.000
<v Speaker 1>D that can give you a tremendous sense of subjective

0:34:07.000 --> 0:34:11.000
<v Speaker 1>emotion without in any way compromising the empathetic relationship you

0:34:11.080 --> 0:34:13.719
<v Speaker 1>have with the rest of the audience. There's something of

0:34:13.760 --> 0:34:15.719
<v Speaker 1>a sweet spot there that I think is really really

0:34:15.800 --> 0:34:18.960
<v Speaker 1>powerful and important. Did you happen to check out the

0:34:19.040 --> 0:34:22.200
<v Speaker 1>Carnate Arena? And I haven't had a chance to yet,

0:34:22.280 --> 0:34:24.520
<v Speaker 1>but people in the accademy we're telling me, I've got

0:34:24.560 --> 0:34:26.839
<v Speaker 1>to got to go. It looks gonna It's interesting. I mean,

0:34:27.200 --> 0:34:29.480
<v Speaker 1>it's it's interesting to see, like what you'll do in

0:34:29.520 --> 0:34:32.280
<v Speaker 1>the moment, because for me, I just kind of stood

0:34:32.320 --> 0:34:35.280
<v Speaker 1>back and forced a percentium, like I wanted to just observe.

0:34:36.239 --> 0:34:38.120
<v Speaker 1>I'd like to go back because maybe I could be

0:34:38.200 --> 0:34:41.160
<v Speaker 1>more participatory about it, But just that first instinct was,

0:34:41.239 --> 0:34:43.319
<v Speaker 1>let me just stand back and make a movie out

0:34:43.360 --> 0:34:49.160
<v Speaker 1>of this. Yeah, just different things I'll be interested to see. Uh,

0:34:49.920 --> 0:34:52.160
<v Speaker 1>just a couple of last things here. I don't know

0:34:52.200 --> 0:34:54.200
<v Speaker 1>if you've ever made it out of an interview without

0:34:54.239 --> 0:34:57.160
<v Speaker 1>someone bringing up Batman. But I had Christian Bale on

0:34:57.239 --> 0:35:00.360
<v Speaker 1>the show a few weeks ago. I had Gary Oldman

0:35:00.400 --> 0:35:01.560
<v Speaker 1>on the show. We've had a bit of a Batman

0:35:01.640 --> 0:35:03.920
<v Speaker 1>reunion and Christian. One of the things that he and

0:35:04.000 --> 0:35:07.640
<v Speaker 1>I talked about, which was interesting, was, you know, he's

0:35:07.640 --> 0:35:10.440
<v Speaker 1>such a private person and just the idea of tackling

0:35:10.520 --> 0:35:12.400
<v Speaker 1>those movies as a bit of a mixed blessing, you know,

0:35:12.480 --> 0:35:15.080
<v Speaker 1>it opened a ton of doors, but it also exposed

0:35:15.160 --> 0:35:18.000
<v Speaker 1>him a little bit. And I've always been curious, given

0:35:18.040 --> 0:35:20.399
<v Speaker 1>that you're someone who's so guarded about what you're making

0:35:20.440 --> 0:35:23.640
<v Speaker 1>and how you're making it, yet those movies were about

0:35:23.680 --> 0:35:27.120
<v Speaker 1>the most popular pop cultural figure in many ways. Uh,

0:35:27.760 --> 0:35:29.560
<v Speaker 1>do you feel similarly to Christian that it was a

0:35:29.600 --> 0:35:32.400
<v Speaker 1>bit of a mixed blessing that it kind of exposed

0:35:32.440 --> 0:35:34.600
<v Speaker 1>because now fans are just desperate to know exactly what

0:35:34.719 --> 0:35:36.239
<v Speaker 1>you're doing. You know, what are you making, what does

0:35:36.280 --> 0:35:38.960
<v Speaker 1>the script? All of this stuff? So now I think

0:35:39.520 --> 0:35:41.319
<v Speaker 1>it's very different if you're behind the camera than if

0:35:41.320 --> 0:35:43.680
<v Speaker 1>you're in front of the camera. You're not you're not

0:35:43.840 --> 0:35:48.480
<v Speaker 1>dealing with that that um loss of anonymity if you

0:35:48.600 --> 0:35:51.320
<v Speaker 1>like that For an actor, a serious actor like Christian

0:35:51.360 --> 0:35:53.800
<v Speaker 1>is so important actually to this process to be amongst

0:35:53.840 --> 0:35:57.920
<v Speaker 1>people and absorbing what people do. UM for filmmaker's very

0:35:57.960 --> 0:36:02.600
<v Speaker 1>different and your biggest struggle as an independent filmmaker is

0:36:02.719 --> 0:36:05.839
<v Speaker 1>getting an audience, just getting your work seen and knowing

0:36:05.880 --> 0:36:09.880
<v Speaker 1>that it's getting out there and so um, success on

0:36:09.960 --> 0:36:12.120
<v Speaker 1>the scale that we had with the Don't Right trilogy

0:36:13.120 --> 0:36:15.560
<v Speaker 1>is just a massive advantage to me. And it's one

0:36:15.560 --> 0:36:19.200
<v Speaker 1>of the reasons why I'm able to take on a

0:36:19.280 --> 0:36:21.960
<v Speaker 1>British story like dun Kirk that wouldn't be a traditional

0:36:22.080 --> 0:36:26.680
<v Speaker 1>fit for a studio summer temple release, um, and and

0:36:26.840 --> 0:36:29.319
<v Speaker 1>get that done and get that scene and have people

0:36:29.440 --> 0:36:32.239
<v Speaker 1>be interested in it. So for a filmmaker, it's really

0:36:32.280 --> 0:36:35.080
<v Speaker 1>all about about eyeballs in a sense, about about anything

0:36:35.120 --> 0:36:37.840
<v Speaker 1>they can get you attention, and so people being interested

0:36:37.880 --> 0:36:41.279
<v Speaker 1>in what I do, I would never begrudge that. That's

0:36:41.280 --> 0:36:44.360
<v Speaker 1>a that's a fantastic privilege to have. It's very different

0:36:44.360 --> 0:36:47.640
<v Speaker 1>for a director than it is for an actor. And

0:36:47.680 --> 0:36:51.080
<v Speaker 1>then just to wrap it up with Dunkirk, here is there?

0:36:52.800 --> 0:36:58.680
<v Speaker 1>You know, it's obviously a timeless theme. What's going on

0:36:58.760 --> 0:37:01.840
<v Speaker 1>with Dunkirk. It's about pulling together in the face of

0:37:01.960 --> 0:37:07.600
<v Speaker 1>insurmountable odds and you know, surviving the torrent Essentially just curious,

0:37:07.760 --> 0:37:11.200
<v Speaker 1>is there anything about that story of Dunkirk that particularly

0:37:11.280 --> 0:37:15.120
<v Speaker 1>resonates in the modern climate for you. I think for

0:37:15.239 --> 0:37:18.879
<v Speaker 1>me that the residents have fine. I mean, it wasn't

0:37:18.920 --> 0:37:21.120
<v Speaker 1>really something I was self conscious about it making the film,

0:37:21.160 --> 0:37:23.000
<v Speaker 1>but when we finished the film, we put it out.

0:37:23.160 --> 0:37:26.200
<v Speaker 1>It's really a question of what does the Dunka experience mean.

0:37:26.320 --> 0:37:30.360
<v Speaker 1>And what it means to me is the possibilities of

0:37:30.480 --> 0:37:34.000
<v Speaker 1>what can be achieved when people pull together as opposed

0:37:34.040 --> 0:37:37.000
<v Speaker 1>to what we can achieve individually. And I think that

0:37:37.960 --> 0:37:41.880
<v Speaker 1>movies traditionally have celebrated individuality and individual acts of heroism.

0:37:41.920 --> 0:37:45.120
<v Speaker 1>I think that's something that's fit the narrative paradigm of

0:37:45.760 --> 0:37:51.280
<v Speaker 1>of movies, and so a lot of what we've done editorially, photographically,

0:37:51.320 --> 0:37:53.239
<v Speaker 1>and all these things we've been talking about that they're

0:37:53.280 --> 0:37:55.759
<v Speaker 1>all aimed at trying to drawl the audience, I mean

0:37:56.080 --> 0:37:59.000
<v Speaker 1>into a different type of heroism, of communal heroism. And

0:37:59.080 --> 0:38:03.080
<v Speaker 1>I think we live in times that possibly over value

0:38:03.960 --> 0:38:06.600
<v Speaker 1>you know, individual achievement at the expense of what we

0:38:06.719 --> 0:38:08.960
<v Speaker 1>can do, you know, together, So I think I think

0:38:09.000 --> 0:38:12.640
<v Speaker 1>for me, that's that's the relevance of of Dunkirk, and

0:38:12.680 --> 0:38:16.799
<v Speaker 1>I think it's the reason that the story itself will

0:38:16.880 --> 0:38:21.120
<v Speaker 1>always be this incredible shining example of what society can

0:38:21.160 --> 0:38:25.279
<v Speaker 1>achieve working together. Ye well, well put. The movie is

0:38:25.320 --> 0:38:27.440
<v Speaker 1>called dun Kirk. You should see it if you haven't,

0:38:27.960 --> 0:38:30.839
<v Speaker 1>hopefully on the biggest screen possible. I think Mr Nolan

0:38:30.840 --> 0:38:33.920
<v Speaker 1>would prefer. And good luck at the Bathtoor Awards this weekend.

0:38:33.960 --> 0:38:36.000
<v Speaker 1>It's thank You're certainly a source of pride over there,

0:38:36.239 --> 0:38:38.040
<v Speaker 1>so hopefully you have good luck there, and thank you

0:38:38.080 --> 0:38:39.960
<v Speaker 1>again for doing my show. I really appreciate it. Sure,

0:38:40.080 --> 0:38:48.120
<v Speaker 1>thanks very much. What has happened to the colossal military disaster?

0:38:58.120 --> 0:39:02.920
<v Speaker 1>You shall go on to the end. You should never surrender.

0:39:22.520 --> 0:39:24.919
<v Speaker 1>The cool went out. We have to go to dun Kirk.

0:39:26.040 --> 0:39:29.279
<v Speaker 1>Ready on the stern line. We do it here where

0:39:29.280 --> 0:39:33.320
<v Speaker 1>we're going into ward George, I'll be useful, sir. Or

0:39:33.400 --> 0:39:47.600
<v Speaker 1>about he's on me. I'm on l it's about to me.

0:39:56.520 --> 0:40:01.160
<v Speaker 1>They need to send more ships every nine the only

0:40:01.239 --> 0:40:09.960
<v Speaker 1>British contract covactivated the civilian boats. We need to destroy it.

0:40:12.480 --> 0:40:18.680
<v Speaker 1>Where were you going down, Kirk? I'm not gonna bay.

0:40:19.440 --> 0:40:24.120
<v Speaker 1>We know they will die your weekend, sayous of the

0:40:24.160 --> 0:40:29.839
<v Speaker 1>bloody Navy told be at home. There's no hiding from

0:40:29.920 --> 0:40:32.920
<v Speaker 1>this sun. We have a job to do. Turning around

0:40:35.800 --> 0:40:41.520
<v Speaker 1>for fighting beaches, to fight from the landing ground which

0:40:41.520 --> 0:40:53.240
<v Speaker 1>will never surrenders. Where is the bloody airport