WEBVTT - 3: The Chalice

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<v Speaker 1>It's January of nineteen eighty four, and a Detroit local

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<v Speaker 1>named Stephen Bell has become something of a rock star,

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<v Speaker 1>one with a joystick in his hand instead of a guitar.

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<v Speaker 1>He's the first ever winner of Atari's sword Quest contest,

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<v Speaker 1>which promises one hundred and fifty thousand dollars in jewel

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<v Speaker 1>encrusted treasures to players who can successfully navigate four adventure games.

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<v Speaker 1>You might think word doesn't travel very far about a

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<v Speaker 1>video game contest, but Atari is one of the most

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<v Speaker 1>well known brands in the world, and Stephen is an

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<v Speaker 1>Atari champion, the Tom Brady of video games. His picture

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<v Speaker 1>appears in Atari Age, the magazine devoted to all things Atari.

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<v Speaker 1>Each issue is poured over by tens of thousands of

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<v Speaker 1>Atari fans. This means he was at least a little recognizable.

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<v Speaker 1>So when Stephen arrives for the second sword Quest competition

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<v Speaker 1>in Sunnyvale, California, a little kid spots him and kind

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<v Speaker 1>of freaks out.

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<v Speaker 2>They all knew because of a magazine. I actually had

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<v Speaker 2>one younger kid come up and want my autograph. So

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<v Speaker 2>one time in my life someb be wondered my autograph.

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<v Speaker 1>The kid is starstruck. Stephen is one of gaming's first

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<v Speaker 1>celebrity players. In fact, all the sword Quest finalists are,

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<v Speaker 1>and that attention can sometimes get well a little creepy.

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<v Speaker 3>And so they were calling the seven of us or

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<v Speaker 3>eight of us to see if we could tell them

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<v Speaker 3>what we did to solve the puzzle, and they wanted

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<v Speaker 3>to give them clues as to what to do for

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<v Speaker 3>the Fireworld was starting, and so as we turned in one,

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<v Speaker 3>the next one was going, and everybody was calling to

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<v Speaker 3>find out how we got to where we found the answer.

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<v Speaker 1>That's Jackie Custer, another finalist in the first game Earth World.

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<v Speaker 3>I actually had one guy who came to my house.

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<v Speaker 3>Showed up at my house. I don't know. He found

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<v Speaker 3>my address from somewhere.

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<v Speaker 1>Like Stephen, Jackie is becoming a bit of a celebrity

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<v Speaker 1>and maybe something else too. Maybe they're targets. Both are

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<v Speaker 1>looking to the second leg of the contest, fire World.

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<v Speaker 1>The two have qualified for the in person final and

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<v Speaker 1>a chance to win the second prize, a gem studded

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<v Speaker 1>chalice worth another twenty five thousand dollars. They have the

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<v Speaker 1>experience like a prize fighter who's already made the walk

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<v Speaker 1>to the ring. There were eight finalists in the first game,

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<v Speaker 1>which was almost impossible to solve. Seven made it. One

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<v Speaker 1>missed his flight. This time, seventy three people qualified for

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<v Speaker 1>the contest in California. Stephen and Jackie will have far

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<v Speaker 1>more competition than ever before. There are some familiar faces

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<v Speaker 1>and some not so familiar, including the man who would

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<v Speaker 1>become Stephen's earcist rival. When the smoke clears, another winner

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<v Speaker 1>will be crowned, and someone will get one step closer

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<v Speaker 1>to the grand prize, the fifty thousand dollars swored of

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<v Speaker 1>Ultimate Sorcery, but behind the scenes, Atari is playing a

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<v Speaker 1>different game entirely. It's a contest of survival in a

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<v Speaker 1>brand new world of next level video games, one threatening

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<v Speaker 1>to leave the company in the dust. To keep going,

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<v Speaker 1>they'll try anything, including breeding players' minds for iHeartRadio. This

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<v Speaker 1>is the Legend of sword Quest. I'm your host, Jamie Loftus,

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<v Speaker 1>and this is Episode three. The Chalice. Fireworld, the second

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<v Speaker 1>in the sword Quest series, hit stores in February of

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<v Speaker 1>nineteen eighty three. Like Earthworld, it came packaged with a

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<v Speaker 1>DC Comics story that helped flesh out the narrative while

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<v Speaker 1>providing game hints. Twins Tor and Tara were still in

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<v Speaker 1>pursuit of the Sword of Ultimate Sorcery, which they need

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<v Speaker 1>to defeat the evil king Tyrannus, the tyrant who murdered

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<v Speaker 1>their parents. To do that, they'd have.

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<v Speaker 4>To navigate a fire drenched hellscape. It was a fable, mythology,

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<v Speaker 4>part Conan parked Star Wars, and all melodrama.

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<v Speaker 5>Fireworld, and never was a place more aptly named. Volcanoes,

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<v Speaker 5>blazing geysers, rivers of lava as far as that I.

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<v Speaker 1>Can see, As you might expect, all the stress of

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<v Speaker 1>exacting vengeance and suffering and hostile environments takes a toll

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<v Speaker 1>on the relationship between the siblings.

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<v Speaker 5>We'll pass out from this terrible heat unless we find

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<v Speaker 5>a cooler spot and quickly. We'd better talk this over,

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<v Speaker 5>figure out which direction we should be going. I don't

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<v Speaker 5>know which one's best. No time for that. This way

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<v Speaker 5>lies as open as any. Come on, Wait, that path.

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<v Speaker 4>Looks even worse to go down.

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<v Speaker 5>I mean, look at it. Will you quit arguing and

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<v Speaker 5>follow me.

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<v Speaker 1>There wasn't as much drama in Fireworld the game as

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<v Speaker 1>there was in the comic. That's because A TOI was

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<v Speaker 1>always in a hurry to get games out to the market,

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<v Speaker 1>even if they weren't necessarily entire shape. Here's Stephen Bell that.

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<v Speaker 2>Was actually harder the actual game. Well, like I say,

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<v Speaker 2>you know, the games were in the comic books, but

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<v Speaker 2>the games themselves were they were okay. Once again, you

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<v Speaker 2>could tell that they had this grand vision. They didn't

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<v Speaker 2>have enough time to do what they really wanted to

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<v Speaker 2>do because you know, somebody, wait at the top. You

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<v Speaker 2>could get the next game out work, you said, selling

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<v Speaker 2>like hotcakes. So as far as the gameplay goes, it

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<v Speaker 2>was just okay.

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<v Speaker 1>The comic held clues, but this time players had another

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<v Speaker 1>source of information each other. When the Earth World Contest

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<v Speaker 1>was held, a network began forming among gamers, not only

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<v Speaker 1>in person, but in the pages of video gaming magazines

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<v Speaker 1>and through the mail. Jackie Custer, another Earth World contestant, explains.

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<v Speaker 3>Right after the contest, I was flooded with calls. I

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<v Speaker 3>mean it was constant, and a lot of those kids

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<v Speaker 3>were like teenagers and young adults that were into Atari

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<v Speaker 3>and was in the contest but didn't win. You know,

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<v Speaker 3>it didn't get to be a finalist.

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<v Speaker 1>The newer sword Quest players wanted help. Some of the

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<v Speaker 1>veteran players were fairly open minded about sharing tips and tricks,

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<v Speaker 1>but Jackie was hesitant. It felt like giving the enemy

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<v Speaker 1>strategies on war.

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<v Speaker 3>I had all these people calling me saying, well, how'd

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<v Speaker 3>you get the answer? How'd you get the answer? And

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<v Speaker 3>I could have very easily told everybody, but we still

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<v Speaker 3>had another contest, we had Fireworld, and I didn't want

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<v Speaker 3>everybody to win. I mean, if the more people we

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<v Speaker 3>had going, the less chance you had of doing well.

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<v Speaker 3>And so I sort of tried to keep it to myself,

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<v Speaker 3>you know, but some of these people would get on

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<v Speaker 3>the phone and they would beg you and push you

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<v Speaker 3>and push you and try to get you to break

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<v Speaker 3>it down, you know, to where you would tell them

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<v Speaker 3>the answer how you came up with it. So many

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<v Speaker 3>people won the second one, and I think that some

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<v Speaker 3>of the other guys that were finalists for Earth World,

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<v Speaker 3>I think some of them gave out secrets, you know,

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<v Speaker 3>kind of let their friends in on it.

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<v Speaker 1>With Fireworld, Jackie was at a slight disadvantage for Earth World.

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<v Speaker 1>She had done a lot of the puzzle solving while

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<v Speaker 1>her husband Dana controlled the game using the joystick. This time,

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<v Speaker 1>he wasn't as involved in helping her navigate the game.

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<v Speaker 1>But she was still determined to make it through. The

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<v Speaker 1>treasures in the game revolved around the Tree of Life,

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<v Speaker 1>a concept found in the Kabbalah, a study of life

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<v Speaker 1>from the perspective of the Jewish faith. There was depth

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<v Speaker 1>in these games if you chose to look for it,

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<v Speaker 1>but this was the eighties. Gamers liked Frogger. Most people

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<v Speaker 1>skipped the subtext.

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<v Speaker 3>I practiced until it was crazy, I mean constantly, and

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<v Speaker 3>we even thought of, like Dana just churning in the

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<v Speaker 3>second one, but he didn't have as much time to

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<v Speaker 3>work on it. He was very, very busy with work,

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<v Speaker 3>and when he came home he wanted to play with

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<v Speaker 3>the sun, and so he didn't really get into it

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<v Speaker 3>as much as I did. And so it kind of

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<v Speaker 3>just was the belief that I would just churn it

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<v Speaker 3>in and hopefully enjoy another trip to San Francisco. But yeah,

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<v Speaker 3>I practiced and practiced, and I got better. I got

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<v Speaker 3>quite a bit further on the fireworld.

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<v Speaker 1>This time, more people qualified for the finals. Seventy three

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<v Speaker 1>of them in fact, including Jackie and returning champion Stephen Bell,

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<v Speaker 1>all had the correct answer. Leads to chalice. Power abounds.

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<v Speaker 1>Like the first game, contestants had to know that the

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<v Speaker 1>correct words were identified by a clue in the poem

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<v Speaker 1>included in the comic.

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<v Speaker 6>In Earth World Gred, these twins have twelve beasts of

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<v Speaker 6>Zodiac birth and mastered thieving as they sought for sword

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<v Speaker 6>of Ultimate worth through Fireworld's flames. They now do rage well.

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<v Speaker 6>Time it's told is ad to seven days a year,

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<v Speaker 6>an age who knows in a world gone mad.

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<v Speaker 1>In the comic, the phrase ad to seven is printed

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<v Speaker 1>in a different typeface. The pages of the comic containing

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<v Speaker 1>the right clues needed to add up to seven. But

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<v Speaker 1>did that? Many more people figure that out on their own.

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<v Speaker 1>Were a lot of twelve year olds really into typography.

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<v Speaker 1>Jackie isn't sure.

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<v Speaker 3>About that, Like this is how you do it, you know.

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<v Speaker 3>I just don't think that all of a sudden to

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<v Speaker 3>go from seven of us to fifty of well, I

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<v Speaker 3>think it was seventy five of us that got it

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<v Speaker 3>for the second one. I just think that some of

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<v Speaker 3>the finalists on the first one. I think let lous

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<v Speaker 3>on how it was done, you.

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<v Speaker 1>Know, however it happened. Seventy three was way too many

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<v Speaker 1>contestants for Atari. The company was committed to flying out

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<v Speaker 1>all the finalists and putting them up in a hotel

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<v Speaker 1>for three days in the Bay Area of California. This

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<v Speaker 1>contest was already an expensive proposition, so when the number

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<v Speaker 1>of winning entries grew to be too much, Atari went

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<v Speaker 1>full grade school teacher.

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<v Speaker 3>They couldn't afford to have that many people. It was

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<v Speaker 3>just too big of an unmovie group, you know. So

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<v Speaker 3>they cut it down and you had to write an

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<v Speaker 3>essay about why you want it to go.

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<v Speaker 1>Yes, an essay a homework assignment. Atari wrote back to

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<v Speaker 1>the players and told them to submit a manifesto on

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<v Speaker 1>why they loved Fireworld. So everyone wrote something, including Stephen Bell,

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<v Speaker 1>but as he dropped it in the mail, he wasn't

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<v Speaker 1>sure being a returning champion was necessarily an advantage.

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<v Speaker 2>He had a little thing on what do you like

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<v Speaker 2>about the game? Like I said, I was still in

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<v Speaker 2>contact with a middle group of friends, and once again

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<v Speaker 2>I was talking to Jackie on the phone. I said,

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<v Speaker 2>you know, I don't think they're gonna pick me to

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<v Speaker 2>be one of them because I already won one. And

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<v Speaker 2>she says, no, they're going to pick you to see

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<v Speaker 2>if you can win them all. Well, I guess we'll see, sure, enough,

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<v Speaker 2>you know, I get my little acceptance letter. There you

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<v Speaker 2>go coming back.

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<v Speaker 1>Keep in mind, Fireworld was an often infuriating game, so

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<v Speaker 1>many of these essays expressing their love for it were

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<v Speaker 1>probably not entirely sincere. But a golden chalice was at stake,

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<v Speaker 1>so a little creative license was to be expected. Atari

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<v Speaker 1>got these seventy three essays and picked the fifty they

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<v Speaker 1>liked best. Pretty soon, Stephen Bell, Jackie Custer, and forty

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<v Speaker 1>eight other people got a letter in the mail inviting

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<v Speaker 1>them to the finals, which would be held in January

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<v Speaker 1>nineteen eighty four. Stephen and Jackie had an advantage of swords.

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<v Speaker 1>They knew what it was like to play a game

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<v Speaker 1>under pressure, with a time limit and rows of television

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<v Speaker 1>set up. They were the two veterans, but now there

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<v Speaker 1>was just a one in fifty chance either one of

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<v Speaker 1>them would come out on top. And that wasn't the

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<v Speaker 1>only different thing this time around. As soon as Jackie

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<v Speaker 1>and Stephen got dropped off, they found themselves in an

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<v Speaker 1>entirely new environment.

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<v Speaker 5>Our ghostly mentors challenged us to enter the second world

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<v Speaker 5>that lies below to claim both the sword and our

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<v Speaker 5>own destinies. Well, we've come this far, and by the gods,

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<v Speaker 5>we won't stop now.

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<v Speaker 1>The first thing Jackie Custer noticed upon returning to San

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<v Speaker 1>Francisco was that things seemed a little more let's say,

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<v Speaker 1>economical with Atari.

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<v Speaker 3>Instead of having a catered dinner, they took us all

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<v Speaker 3>and we walked a few blocks to Chinatown and we

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<v Speaker 3>went to a Chinese restaurant and they served us kind

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<v Speaker 3>of like not pot luck, but buffet style, you know,

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<v Speaker 3>a Chinese dinner.

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<v Speaker 1>Where the first event had players in a lavish hotel

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<v Speaker 1>with the contest and Atari's headquarters, this one was being

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<v Speaker 1>held at a holiday inn.

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<v Speaker 5>It's like a roaring furnace, the greatest inferno we've encountered yet.

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<v Speaker 3>The hotel we stayed in. It was in San Francisco,

0:12:59.559 --> 0:13:02.320
<v Speaker 3>it was, but it just wasn't at the same caliber

0:13:02.360 --> 0:13:04.280
<v Speaker 3>as the hotel we had for the first game.

0:13:04.800 --> 0:13:07.840
<v Speaker 1>Jackie also felt like the number of finalists may have

0:13:08.000 --> 0:13:08.520
<v Speaker 1>been too.

0:13:08.520 --> 0:13:11.480
<v Speaker 3>Much the second one. I felt like I was being

0:13:11.960 --> 0:13:14.640
<v Speaker 3>pushed here and there, and that there was too many

0:13:14.720 --> 0:13:16.240
<v Speaker 3>of us, and it was it was kind of like

0:13:16.360 --> 0:13:19.439
<v Speaker 3>more like a herd mentality, and you know, everybody hurrying

0:13:19.440 --> 0:13:22.040
<v Speaker 3>getting here and eat your dinner and hurry back to

0:13:22.559 --> 0:13:24.920
<v Speaker 3>this and you know, take the tour and then get

0:13:24.960 --> 0:13:27.200
<v Speaker 3>back to the hotel and da da da da da.

0:13:28.000 --> 0:13:31.480
<v Speaker 1>But not everyone agreed things were all that bad. Here's Steven.

0:13:32.080 --> 0:13:35.080
<v Speaker 2>We just went to San Francisco, a hotel in San Francisco.

0:13:35.280 --> 0:13:37.640
<v Speaker 2>But I was pretty cool because they took us to Alcatraz.

0:13:37.960 --> 0:13:40.200
<v Speaker 2>I was pretty cool. I don't know if anyone's ever

0:13:40.240 --> 0:13:43.559
<v Speaker 2>seen the movie Escape from Alcatraz, but we saw the

0:13:44.040 --> 0:13:47.240
<v Speaker 2>cell Clint Eastwood was in and all that.

0:13:48.040 --> 0:13:51.040
<v Speaker 1>There also seemed to be more camaraderie this time around,

0:13:51.360 --> 0:13:53.880
<v Speaker 1>both between returning players and new ones.

0:13:54.720 --> 0:13:57.240
<v Speaker 3>It was interesting in the hotel. I'm sure the other

0:13:57.320 --> 0:14:00.080
<v Speaker 3>guests didn't know what was going on, but it got

0:14:00.120 --> 0:14:02.720
<v Speaker 3>pretty rowdy and a lot of fun. A big party,

0:14:02.840 --> 0:14:06.000
<v Speaker 3>kind of like in the halls where our rooms were,

0:14:06.640 --> 0:14:08.600
<v Speaker 3>you know, a couple different floors, they had a whole

0:14:08.600 --> 0:14:10.680
<v Speaker 3>bunch of rooms. They had our rooms kind of together.

0:14:11.320 --> 0:14:14.160
<v Speaker 3>We go out in the hallway and everybody bring out

0:14:14.320 --> 0:14:17.600
<v Speaker 3>their drinks or whatever they had and the food, and

0:14:17.280 --> 0:14:19.960
<v Speaker 3>we sit around in the I remember sitting on the

0:14:20.000 --> 0:14:23.280
<v Speaker 3>floor of my feet up on the wall, just talking

0:14:23.320 --> 0:14:26.000
<v Speaker 3>and talking and talking till hours of the morning and

0:14:26.040 --> 0:14:29.400
<v Speaker 3>getting to know each other and yeah, It was a

0:14:29.400 --> 0:14:39.080
<v Speaker 3>big party.

0:14:34.400 --> 0:14:38.840
<v Speaker 1>But not everyone wanted to party. Stephen was in the zone,

0:14:39.400 --> 0:14:42.280
<v Speaker 1>and so were plenty of others. Owing to the number

0:14:42.280 --> 0:14:46.640
<v Speaker 1>of players, Atari took over the holiday inns ballroom. Tables

0:14:46.640 --> 0:14:49.960
<v Speaker 1>were set up with fifty televisions and fifty Atari systems.

0:14:50.280 --> 0:14:53.200
<v Speaker 1>Heavy curtains covered the floorid to ceiling windows to block

0:14:53.240 --> 0:14:56.960
<v Speaker 1>out the sunlight and reduce glare on the screens. Conference

0:14:57.040 --> 0:14:59.480
<v Speaker 1>chairs were set up in front of each monitor. The

0:14:59.520 --> 0:15:01.760
<v Speaker 1>whole scene looked a little bit like an old school

0:15:01.800 --> 0:15:06.080
<v Speaker 1>computer class. One by one, the players began taking their

0:15:06.120 --> 0:15:09.680
<v Speaker 1>seats under the drop ceiling a giant Atari sign set

0:15:09.760 --> 0:15:12.200
<v Speaker 1>up to one side of the room. Off to another

0:15:12.280 --> 0:15:16.120
<v Speaker 1>side was a glass case. Inside was the object of

0:15:16.280 --> 0:15:20.520
<v Speaker 1>everyone's desire, the chalice, a cup from which to sip

0:15:20.560 --> 0:15:21.640
<v Speaker 1>and save your victory.

0:15:22.840 --> 0:15:26.000
<v Speaker 3>The chalice was really gorgeous and if you're Catholic and

0:15:26.080 --> 0:15:29.160
<v Speaker 3>go to church, the chalice the priest has it was

0:15:29.360 --> 0:15:31.760
<v Speaker 3>kind of like the same size as a large chalice

0:15:31.760 --> 0:15:34.320
<v Speaker 3>in the church, and it was all yellow gold and

0:15:34.600 --> 0:15:38.400
<v Speaker 3>just around the cup part just you know, so many

0:15:38.440 --> 0:15:43.760
<v Speaker 3>stones inlaid and just so beautiful, really really neat prizes.

0:15:44.480 --> 0:15:49.040
<v Speaker 1>An Atari employee described the rules like Earth World. Playing

0:15:49.080 --> 0:15:52.880
<v Speaker 1>through Fireworld would be a timed competition. Players would have

0:15:52.920 --> 0:15:56.280
<v Speaker 1>to gather objects and place them in their correct electronic

0:15:56.400 --> 0:15:59.920
<v Speaker 1>rooms and in the right order to win. Atari made

0:16:00.000 --> 0:16:02.920
<v Speaker 1>a special contest version of the game cartridge so players

0:16:02.920 --> 0:16:05.400
<v Speaker 1>wouldn't merely be able to repeat what they had done

0:16:05.440 --> 0:16:08.880
<v Speaker 1>with the home version. The televisions were turned on and

0:16:08.920 --> 0:16:13.920
<v Speaker 1>the Atari systems engaged. Each player held a joystick, also

0:16:14.000 --> 0:16:17.840
<v Speaker 1>provided by Atari to prevent someone from gaining an advantage.

0:16:18.040 --> 0:16:20.560
<v Speaker 1>No one was allowed to bring and use their own controllers.

0:16:21.280 --> 0:16:25.360
<v Speaker 1>With fifty players ready to go and Atari employee stepped forward,

0:16:26.160 --> 0:16:29.200
<v Speaker 1>some players stole one last look at the chalice, which

0:16:29.240 --> 0:16:32.520
<v Speaker 1>seemed to gleam even in the dark and dungeon like room,

0:16:32.920 --> 0:16:36.440
<v Speaker 1>illuminated only by the glare of the tube televisions and

0:16:36.520 --> 0:16:41.400
<v Speaker 1>some harsh fluorescent lighting. In this holiday Inn ballroom, the

0:16:41.480 --> 0:16:46.560
<v Speaker 1>sight of wedding receptions, business conferences, and speed dating. Atari's

0:16:46.600 --> 0:16:50.760
<v Speaker 1>second sword Quest competition was on. The clacking of the

0:16:50.840 --> 0:16:55.520
<v Speaker 1>joysticks was symphonic. Each player consumed by navigating each room

0:16:55.680 --> 0:17:00.120
<v Speaker 1>and grabbing objects an oil lamp and amulet, a grappling hook,

0:17:00.560 --> 0:17:04.639
<v Speaker 1>and trying to figure out where each belonged. Some needed

0:17:04.640 --> 0:17:07.040
<v Speaker 1>to be placed after you put the right object in

0:17:07.080 --> 0:17:10.160
<v Speaker 1>another room. There was a lot of trial and error.

0:17:12.680 --> 0:17:15.119
<v Speaker 1>The layout of the rooms was more apparent if you

0:17:15.200 --> 0:17:17.440
<v Speaker 1>knew the design of the Tree of Life from the

0:17:17.520 --> 0:17:22.600
<v Speaker 1>Kabbala ten circles inside of three triangles. It acted as

0:17:22.600 --> 0:17:25.639
<v Speaker 1>a kind of navigator. Stephen Bell got off to a

0:17:25.680 --> 0:17:30.160
<v Speaker 1>good start, but pretty soon that optimism gave way to despair.

0:17:31.359 --> 0:17:34.320
<v Speaker 2>I just wasn't getting these wouldn't get these clues as good,

0:17:34.320 --> 0:17:39.160
<v Speaker 2>and I could tell like pretty quickly. I just remember,

0:17:39.200 --> 0:17:42.879
<v Speaker 2>after about ten minutes, I'm like, yeah, I ain't went

0:17:42.920 --> 0:17:46.680
<v Speaker 2>a nice one. You plu pulling away and I'm not gidneys.

0:17:46.920 --> 0:17:49.399
<v Speaker 1>The same was true of Jackie Custer, who had a

0:17:49.480 --> 0:17:53.400
<v Speaker 1>sense she was only plotting along. Using the joystick had

0:17:53.440 --> 0:17:56.000
<v Speaker 1>not been her strong suit, but she had gotten better

0:17:56.040 --> 0:17:59.000
<v Speaker 1>with it. That was thanks in part to Stephen, who

0:17:59.000 --> 0:17:59.720
<v Speaker 1>had shared.

0:17:59.480 --> 0:18:03.679
<v Speaker 3>Some of his Stephen Bell, who won the first one.

0:18:03.880 --> 0:18:07.600
<v Speaker 3>He was a nice guy, and they were moving their joysticks.

0:18:07.640 --> 0:18:09.640
<v Speaker 3>Later they were showing me how they could move through.

0:18:09.800 --> 0:18:12.000
<v Speaker 3>And after it was over, we all kind of went

0:18:12.040 --> 0:18:14.800
<v Speaker 3>around one of the screens and was looking and Stephen

0:18:15.000 --> 0:18:16.760
<v Speaker 3>was showing us how he got through some of the

0:18:17.240 --> 0:18:20.920
<v Speaker 3>mini games, and they were just so fast. It woggled

0:18:20.920 --> 0:18:22.680
<v Speaker 3>my mind because I couldn't do.

0:18:22.720 --> 0:18:26.520
<v Speaker 1>That, you know. Eventually Jackie still fell behind.

0:18:27.320 --> 0:18:29.040
<v Speaker 3>I want to say that it was like the fourth

0:18:29.160 --> 0:18:32.120
<v Speaker 3>or fifth level. Like I said, it was not fabulous.

0:18:32.920 --> 0:18:36.320
<v Speaker 1>Instead, two other contestants new to the sword quest scene

0:18:36.560 --> 0:18:41.480
<v Speaker 1>began to pull ahead curiously. Both were from South Carolina.

0:18:42.200 --> 0:18:46.040
<v Speaker 1>One was Rick Davidson from Kershaw, the other was Michael

0:18:46.119 --> 0:18:51.360
<v Speaker 1>Rideout from Aiken. Both were making great time. Michael knew

0:18:51.359 --> 0:18:53.399
<v Speaker 1>about the Tree of Life and was able to speed

0:18:53.480 --> 0:18:56.960
<v Speaker 1>through rooms more quickly than most of the others. Rick

0:18:57.160 --> 0:18:59.439
<v Speaker 1>didn't know much about the Tree of Life, but still

0:18:59.480 --> 0:19:03.040
<v Speaker 1>managed to find what he needed. After forty minutes of play,

0:19:03.440 --> 0:19:07.560
<v Speaker 1>some players had tossed aside their joysticks in exasperation. The

0:19:07.640 --> 0:19:09.840
<v Speaker 1>objects had been too hard to come by and their

0:19:09.920 --> 0:19:15.320
<v Speaker 1>locations too difficult to discover. Others plowed ahead, but Michael

0:19:15.320 --> 0:19:19.520
<v Speaker 1>and Rick were close, very close. As Rick plunked down

0:19:19.560 --> 0:19:23.000
<v Speaker 1>his last object, he felt a surge of excitement. There

0:19:23.080 --> 0:19:25.680
<v Speaker 1>was nothing left to do. He looked around and didn't

0:19:25.720 --> 0:19:29.160
<v Speaker 1>see anyone else with their arms raised. He had done it.

0:19:29.520 --> 0:19:37.200
<v Speaker 1>He had beaten Fireworld and obtained the Chalice. Except well,

0:19:37.359 --> 0:19:40.800
<v Speaker 1>except Rick's judge didn't agree with him. As with the

0:19:40.840 --> 0:19:45.000
<v Speaker 1>first contest, each player was assigned a judge. This time

0:19:45.200 --> 0:19:48.640
<v Speaker 1>one judge supervised two players to watch out for any

0:19:48.680 --> 0:19:52.640
<v Speaker 1>suspicious activity and make certain the players completed the tasks.

0:19:53.600 --> 0:19:56.520
<v Speaker 1>What suspicious activity would have looked like in nineteen eighty

0:19:56.600 --> 0:19:57.800
<v Speaker 1>four is a mystery.

0:19:57.960 --> 0:19:58.919
<v Speaker 4>But still.

0:20:00.160 --> 0:20:03.080
<v Speaker 1>Noticed that the judge wasn't giving him me all clear.

0:20:04.520 --> 0:20:07.719
<v Speaker 1>Rick had gotten all the clues and their corresponding numbers,

0:20:07.880 --> 0:20:12.080
<v Speaker 1>but one, just one, was out of order. The official

0:20:12.080 --> 0:20:14.600
<v Speaker 1>told him he'd have to do it over again, so

0:20:14.760 --> 0:20:18.800
<v Speaker 1>Rick did just that. He raced through, repeating his own steps.

0:20:23.000 --> 0:20:26.320
<v Speaker 1>He had just minutes to go, but then there was

0:20:26.359 --> 0:20:29.399
<v Speaker 1>a commotion on the other side of the room. Another

0:20:29.480 --> 0:20:33.600
<v Speaker 1>contestant was standing up. Rick looked over and the contestant

0:20:33.680 --> 0:20:38.080
<v Speaker 1>was getting his arm raised. Applause was breaking out. Michael

0:20:38.440 --> 0:20:42.879
<v Speaker 1>not Rick had one fireworld. A dejected Rick put his

0:20:43.040 --> 0:20:48.960
<v Speaker 1>joystick down. The rules were the rules. A little while later,

0:20:49.160 --> 0:20:51.560
<v Speaker 1>the judge came up to him and handed him something.

0:20:52.840 --> 0:20:55.680
<v Speaker 1>It was one of the game cartridges made especially for

0:20:55.760 --> 0:20:59.639
<v Speaker 1>the contest. Attari always took them back and never allowed

0:20:59.640 --> 0:21:02.680
<v Speaker 1>players to keep them, but the judge gave one to Rick.

0:21:03.359 --> 0:21:06.480
<v Speaker 1>It was kind of a consolation prize and years later

0:21:06.600 --> 0:21:08.800
<v Speaker 1>something that could fetch a pretty good price on eBay,

0:21:09.280 --> 0:21:13.120
<v Speaker 1>but it was no substitute for the chalice. Michael Rideout

0:21:13.320 --> 0:21:17.159
<v Speaker 1>had earned Atari's holy grail, and he was close to

0:21:17.200 --> 0:21:27.800
<v Speaker 1>passing out. With forty nine slightly envious people looking on,

0:21:28.400 --> 0:21:31.399
<v Speaker 1>twenty four year old Michael Rideout was ushered over to

0:21:31.480 --> 0:21:35.440
<v Speaker 1>the glass case containing the chalice with a flourish and

0:21:35.520 --> 0:21:39.280
<v Speaker 1>Atari Marketing employee lifted up the case and handed it over.

0:21:40.400 --> 0:21:42.679
<v Speaker 1>Both men froze for a moment to allow for a

0:21:42.720 --> 0:21:46.560
<v Speaker 1>photo to be taken. There's Michael, bearded to make him

0:21:46.600 --> 0:21:49.439
<v Speaker 1>look a little older than his years, shaking hands with

0:21:49.480 --> 0:21:54.240
<v Speaker 1>a smiling Atari Marketing rep male model Handsome. Michael would

0:21:54.280 --> 0:21:57.360
<v Speaker 1>later say he was so excited that he felt woozy

0:21:57.480 --> 0:21:59.000
<v Speaker 1>and feared he might collapse.

0:22:00.080 --> 0:22:02.919
<v Speaker 3>He was really excited now, he Yeah, it was kind

0:22:02.960 --> 0:22:05.159
<v Speaker 3>of like, Wow, I thought Steven would react, you know

0:22:05.359 --> 0:22:08.199
<v Speaker 3>at the first one. I really Michael just you know,

0:22:08.320 --> 0:22:13.520
<v Speaker 3>he was so happy and jubilant and just really partying

0:22:13.560 --> 0:22:15.920
<v Speaker 3>that night and having a lot of fun, and he

0:22:15.960 --> 0:22:19.480
<v Speaker 3>was enjoying the attention. Everybody wanted to talk to him.

0:22:19.480 --> 0:22:21.439
<v Speaker 3>Everyone wanted to a picture with him.

0:22:22.000 --> 0:22:24.720
<v Speaker 1>Michael had done a number of things right. He had

0:22:24.760 --> 0:22:27.240
<v Speaker 1>wisely sucked up to a taar rate during the essay

0:22:27.280 --> 0:22:30.680
<v Speaker 1>portion of the contest, writing that he had preferred Fireworld

0:22:30.680 --> 0:22:34.040
<v Speaker 1>to the first game, Earth World. But there were things

0:22:34.080 --> 0:22:37.280
<v Speaker 1>going against Michael too. He hadn't been in the loop

0:22:37.320 --> 0:22:41.440
<v Speaker 1>on trading strategies with other contestants. Winning was a surprise,

0:22:41.960 --> 0:22:45.520
<v Speaker 1>a big one. Afterward, he and Stephen Bell struck up

0:22:45.520 --> 0:22:46.160
<v Speaker 1>a conversation.

0:22:47.080 --> 0:22:50.680
<v Speaker 2>I don't remember what was said, gratulations. I did remember

0:22:51.280 --> 0:22:53.440
<v Speaker 2>because of what Jackie doing the last time. I think

0:22:53.480 --> 0:22:56.880
<v Speaker 2>I said, yeah, well we both get to come back now.

0:22:56.920 --> 0:22:59.320
<v Speaker 1>There were two finalists who would get to compete for

0:22:59.400 --> 0:23:03.160
<v Speaker 1>the sword. Stephen had opted to take his initial prize,

0:23:03.240 --> 0:23:07.320
<v Speaker 1>the Talisman, right away, but Michael didn't really have that option.

0:23:08.160 --> 0:23:11.840
<v Speaker 1>After the first competition, Atari seemed to realize how dicey

0:23:11.880 --> 0:23:14.840
<v Speaker 1>it was to just hand the prize, worth twenty five

0:23:14.880 --> 0:23:17.640
<v Speaker 1>thousand dollars to the winner and hope it didn't get

0:23:17.680 --> 0:23:21.640
<v Speaker 1>lost or stolen. This time, they allowed Michael to hold

0:23:21.640 --> 0:23:25.479
<v Speaker 1>it just long enough for some photos. Then they explained

0:23:25.480 --> 0:23:27.960
<v Speaker 1>they'd have it sent to him, but not via the

0:23:27.960 --> 0:23:33.439
<v Speaker 1>postal service. They did enlist a Brinks truck. Brinks, of course,

0:23:33.840 --> 0:23:37.760
<v Speaker 1>is a national security transportation firm that moves around cash

0:23:37.800 --> 0:23:44.200
<v Speaker 1>and other valuables, including apparently Atari prizes. Here's Stephen would

0:23:44.359 --> 0:23:45.240
<v Speaker 1>Michael write out?

0:23:45.280 --> 0:23:48.800
<v Speaker 2>Won his channelis the second one. They didn't give it

0:23:48.840 --> 0:23:52.760
<v Speaker 2>to him right away, And if that was me, I

0:23:52.760 --> 0:23:56.400
<v Speaker 2>would have said, oh no, no, no, if that's my property,

0:23:56.520 --> 0:23:59.480
<v Speaker 2>you hand it over right now. But when he won,

0:24:00.359 --> 0:24:02.520
<v Speaker 2>they went, yeah, and the first guy we just handed

0:24:02.520 --> 0:24:04.680
<v Speaker 2>a tool when they were looking at me and they said,

0:24:04.840 --> 0:24:07.199
<v Speaker 2>we thought that wasn't such a good idea. But I

0:24:07.240 --> 0:24:09.560
<v Speaker 2>heard it took him like three months to finally get it.

0:24:10.240 --> 0:24:11.840
<v Speaker 2>Of course, because him and I we you know, we

0:24:11.880 --> 0:24:15.840
<v Speaker 2>exchanged photos when he finally got it. That's how I

0:24:15.880 --> 0:24:18.359
<v Speaker 2>know what it took so long, because you know every color, Hey,

0:24:18.480 --> 0:24:18.840
<v Speaker 2>you get it?

0:24:18.920 --> 0:24:19.800
<v Speaker 5>Who really hear you?

0:24:20.320 --> 0:24:22.440
<v Speaker 2>That's what I'm like, dude, you should have just said, no,

0:24:22.520 --> 0:24:23.439
<v Speaker 2>it's mine, give it to me.

0:24:24.720 --> 0:24:27.120
<v Speaker 1>Well, Michael had to wait for the literal Brinks truck

0:24:27.200 --> 0:24:29.360
<v Speaker 1>to show up. He and the rest of the players

0:24:29.359 --> 0:24:32.840
<v Speaker 1>got in some sight seeing. But again Jackie felt like

0:24:32.920 --> 0:24:36.600
<v Speaker 1>things were a little different this time around, that maybe Atari,

0:24:36.840 --> 0:24:39.639
<v Speaker 1>which was the king of video games, had a crown

0:24:39.680 --> 0:24:41.399
<v Speaker 1>that was beginning to slide off.

0:24:44.359 --> 0:24:47.159
<v Speaker 3>They put us on buses the next day after we

0:24:47.200 --> 0:24:50.280
<v Speaker 3>had our competition, and they drove us all around the city,

0:24:50.800 --> 0:24:53.520
<v Speaker 3>and pretty much the next day we left, so it

0:24:53.560 --> 0:24:56.800
<v Speaker 3>was a much shorter trip and they didn't treat us

0:24:56.920 --> 0:24:59.320
<v Speaker 3>quite as richly as they did on the first one.

0:24:59.359 --> 0:25:02.199
<v Speaker 3>You know, the first one, it was like it was

0:25:02.280 --> 0:25:06.359
<v Speaker 3>really really fancy and very very nicely done.

0:25:06.560 --> 0:25:11.520
<v Speaker 1>That left Jackie empty handed, well almost, she actually got

0:25:11.560 --> 0:25:15.159
<v Speaker 1>her hands on the sword technically sorta.

0:25:16.080 --> 0:25:20.320
<v Speaker 3>So I brought a Fireworld T shirt and three cassettes

0:25:20.800 --> 0:25:23.320
<v Speaker 3>that I have the games, one still sealed in the

0:25:23.320 --> 0:25:25.320
<v Speaker 3>box because I bought a second and third one of

0:25:25.359 --> 0:25:28.800
<v Speaker 3>some of them. And at the end of the contest,

0:25:29.200 --> 0:25:31.800
<v Speaker 3>the first one, they had these big swords hanging down

0:25:31.880 --> 0:25:34.320
<v Speaker 3>with the logo on it and everything. You've probably seen

0:25:34.640 --> 0:25:37.639
<v Speaker 3>a poster, i'm sure, or online they have pictures of

0:25:37.680 --> 0:25:40.760
<v Speaker 3>these swords. Well, there was these cardboard swords hanging from

0:25:40.760 --> 0:25:44.520
<v Speaker 3>the ceiling all over where we had the competition, and

0:25:44.680 --> 0:25:47.000
<v Speaker 3>at the end we got to take those down and

0:25:47.119 --> 0:25:49.159
<v Speaker 3>take them home with us. So it took home a

0:25:49.200 --> 0:25:52.200
<v Speaker 3>big sword. It was like about, oh, maybe as long

0:25:52.240 --> 0:25:56.360
<v Speaker 3>as the yardstick. You know, three four feet something like that. Anyway,

0:25:56.600 --> 0:25:59.160
<v Speaker 3>I had that all in one piece for a long

0:25:59.240 --> 0:26:02.600
<v Speaker 3>long time and it broke into it's just like a

0:26:02.600 --> 0:26:06.560
<v Speaker 3>corgated cardboard, you know, a thick and it broke a

0:26:06.600 --> 0:26:09.280
<v Speaker 3>couple of years ago, and so I just saved part

0:26:09.280 --> 0:26:12.280
<v Speaker 3>of it, and I had that and some other goodies

0:26:12.320 --> 0:26:13.359
<v Speaker 3>that I brought home.

0:26:13.840 --> 0:26:16.480
<v Speaker 1>But for some players there was a reward beyond a

0:26:16.560 --> 0:26:20.200
<v Speaker 1>material prize. It was something Jackie had noticed while talking

0:26:20.240 --> 0:26:21.880
<v Speaker 1>with other contestants.

0:26:22.560 --> 0:26:26.600
<v Speaker 3>There were several Vietnam veterans that still were dealing with

0:26:26.680 --> 0:26:29.359
<v Speaker 3>coming home from the war, and they had taken up

0:26:29.359 --> 0:26:31.760
<v Speaker 3>this game. One of them I talked to quite a bit,

0:26:31.800 --> 0:26:34.439
<v Speaker 3>and he said it gave him a sense of something

0:26:34.440 --> 0:26:36.720
<v Speaker 3>to do, like something to keep him busy, because he

0:26:36.800 --> 0:26:39.639
<v Speaker 3>had such bad thoughts from the war and it was

0:26:39.800 --> 0:26:43.440
<v Speaker 3>very difficult for him to get settled back into everyday life.

0:26:43.480 --> 0:26:46.080
<v Speaker 3>And so he was going through a lot of medical

0:26:46.200 --> 0:26:49.320
<v Speaker 3>problems and he was playing the game and happened to

0:26:49.440 --> 0:26:52.320
<v Speaker 3>get the right answer and was at the second one.

0:26:52.800 --> 0:26:56.200
<v Speaker 1>This was a kind of video game therapy, a concept

0:26:56.200 --> 0:26:59.520
<v Speaker 1>that was slowly gaining attention but still largely unheard of

0:26:59.560 --> 0:27:03.280
<v Speaker 1>at the time time. But there was one inherent problem

0:27:03.320 --> 0:27:07.200
<v Speaker 1>with sword Quest. It was virtually impossible to qualify for

0:27:07.320 --> 0:27:10.560
<v Speaker 1>the finals and a shot at a real prize. Only

0:27:10.640 --> 0:27:12.960
<v Speaker 1>the best of the best had a hope in hell

0:27:13.800 --> 0:27:18.040
<v Speaker 1>or fireworld of doing it. There was another way to

0:27:18.080 --> 0:27:22.840
<v Speaker 1>play video games for profit, and unlike Atari's promotion, players

0:27:22.880 --> 0:27:31.560
<v Speaker 1>could do it on national television. In the early nineteen eighties,

0:27:31.760 --> 0:27:36.440
<v Speaker 1>producers James Caruso and Mavis Arthur produced a nationally syndicated

0:27:36.480 --> 0:27:40.159
<v Speaker 1>television series called Starcade, and it was a chance for

0:27:40.280 --> 0:27:43.520
<v Speaker 1>kids and adults to compete against one another in video

0:27:43.560 --> 0:27:45.640
<v Speaker 1>games in front of a wide audience.

0:27:48.720 --> 0:27:53.880
<v Speaker 7>This is docade TV's first video arcade game show, starring

0:27:53.960 --> 0:27:57.120
<v Speaker 7>your favorite video games and some brand new ones being

0:27:57.119 --> 0:27:59.400
<v Speaker 7>introduced to the public for the first time.

0:27:59.200 --> 0:28:04.440
<v Speaker 1>Anyone Starcaid had an Atari connection. For the pilot episode,

0:28:04.640 --> 0:28:08.480
<v Speaker 1>Atari co founder Nolan Bushnell helped producers source the game

0:28:08.560 --> 0:28:13.240
<v Speaker 1>cabinets and find contestants. They played arcade games like Centipede

0:28:13.320 --> 0:28:16.560
<v Speaker 1>or pac Man, and their scores were totaled up. The

0:28:16.640 --> 0:28:20.440
<v Speaker 1>highest scoring player who also answered some trivia questions correctly,

0:28:20.720 --> 0:28:24.760
<v Speaker 1>would get to play against a celebrity. In the first episode,

0:28:25.000 --> 0:28:28.439
<v Speaker 1>it was Larry Wilcox, who co starred in the California

0:28:28.520 --> 0:28:33.720
<v Speaker 1>Highway Patrol drama Chips. Sometimes parents would team up with

0:28:33.760 --> 0:28:37.040
<v Speaker 1>their kids to play. The winner might receive a full

0:28:37.080 --> 0:28:41.800
<v Speaker 1>size Arcade cabinet, or even a vacation to Hawaii. But

0:28:41.880 --> 0:28:45.640
<v Speaker 1>Starkaid had a couple of things going against it. For one,

0:28:46.120 --> 0:28:49.479
<v Speaker 1>television stations believed no one would want to watch people

0:28:49.560 --> 0:28:54.000
<v Speaker 1>playing games. For another, there was still a concern video

0:28:54.040 --> 0:28:58.240
<v Speaker 1>games were making kids lazy and rotting their brains to

0:28:58.320 --> 0:29:01.440
<v Speaker 1>try and perfect the format. Darcade shot a few pilots,

0:29:01.880 --> 0:29:06.520
<v Speaker 1>three of which were hosted by Alex Trebek. Yes, my

0:29:06.720 --> 0:29:11.440
<v Speaker 1>childhood crush Alex Trebek. When Starcade was picked up by

0:29:11.480 --> 0:29:15.240
<v Speaker 1>cable channel TBS, Trebec was long gone and would soon

0:29:15.280 --> 0:29:18.840
<v Speaker 1>move on to another job, Jeopardy. Maybe you've heard of it.

0:29:19.680 --> 0:29:23.560
<v Speaker 1>The format was also different, with producers ditching the celebrities

0:29:23.600 --> 0:29:27.240
<v Speaker 1>and team format, but the show was further proof that

0:29:27.320 --> 0:29:31.640
<v Speaker 1>competitive gaming could catch on. It may have even motivated

0:29:31.680 --> 0:29:35.280
<v Speaker 1>some gamers to enter the sword Quest contest, or some

0:29:35.480 --> 0:29:40.320
<v Speaker 1>sword Quest players to audition First Arcade. Of course, Atari

0:29:40.400 --> 0:29:43.360
<v Speaker 1>already knew competitive gaming could be the next big thing.

0:29:44.640 --> 0:29:48.240
<v Speaker 1>All indications were that sword Quest was a massive success,

0:29:49.120 --> 0:29:52.520
<v Speaker 1>Atari sold five hundred thousand copies of the first game,

0:29:52.760 --> 0:29:57.520
<v Speaker 1>Earth World. Fireworld was another hit. This was also a

0:29:57.560 --> 0:30:00.800
<v Speaker 1>time of real ambition for the company, where it was

0:30:00.840 --> 0:30:03.720
<v Speaker 1>trying very hard to break out of its wood paneled

0:30:03.760 --> 0:30:08.200
<v Speaker 1>paradigm and into something new. Like mind Link, an accessory

0:30:08.240 --> 0:30:12.000
<v Speaker 1>for the Atari that seemed to be able to read minds.

0:30:12.440 --> 0:30:17.320
<v Speaker 1>Players would strap the device to their foreheads, then, using biofeedback,

0:30:17.680 --> 0:30:30.520
<v Speaker 1>users could control characters on screen, to the dismay of

0:30:30.560 --> 0:30:35.640
<v Speaker 1>impressionable kids everywhere. The mind Link couldn't actually read your thoughts.

0:30:37.080 --> 0:30:40.200
<v Speaker 1>All it really did was detect minor muscle movements in

0:30:40.240 --> 0:30:45.200
<v Speaker 1>your forehead. Supposedly, when an Atari executive demonstrated it at

0:30:45.200 --> 0:30:48.800
<v Speaker 1>the Consumer Electronics Show, it fell off his head and broke.

0:30:49.600 --> 0:30:52.400
<v Speaker 1>When the company tested it with players, they complained it

0:30:52.440 --> 0:30:56.200
<v Speaker 1>gave them headaches. The mind Link was never actually released.

0:30:57.360 --> 0:31:01.440
<v Speaker 1>Another major project Atari planned was by passing physical media,

0:31:02.360 --> 0:31:06.640
<v Speaker 1>years before downloadable gaming became the norm. Atari wanted to

0:31:06.680 --> 0:31:10.800
<v Speaker 1>deliver titles through an FM radio station. The data would

0:31:10.840 --> 0:31:13.640
<v Speaker 1>be sent through the station and then received by a

0:31:13.680 --> 0:31:20.080
<v Speaker 1>special Atari peripheral. It was exciting technology, but it also

0:31:20.240 --> 0:31:23.760
<v Speaker 1>had the added benefit of helping Atari save money on inventory.

0:31:24.400 --> 0:31:27.360
<v Speaker 1>After all, if you didn't need to store plastic cartridges,

0:31:27.680 --> 0:31:31.040
<v Speaker 1>you need less warehouse space. Though it was tested in

0:31:31.120 --> 0:31:34.720
<v Speaker 1>Los Angeles, it never rolled out nationwide. It would be

0:31:34.760 --> 0:31:38.280
<v Speaker 1>several more years before modems and downloadable games took hold

0:31:38.320 --> 0:31:41.880
<v Speaker 1>in American homes. They also re released their system so

0:31:41.920 --> 0:31:45.280
<v Speaker 1>it came in all black, abandoning the wood grain finish

0:31:45.360 --> 0:31:49.960
<v Speaker 1>common to audio equipment and station wagons. This was, after all,

0:31:50.120 --> 0:31:55.080
<v Speaker 1>the eighties, an era of increasingly slick esthetic choices. A

0:31:55.160 --> 0:31:58.240
<v Speaker 1>version of the console even wound up in Japan, where

0:31:58.240 --> 0:32:01.080
<v Speaker 1>it competed for gamers with a system called the Family

0:32:01.200 --> 0:32:06.680
<v Speaker 1>Computer or Famicom, made by a company named Nintendo. Prior

0:32:06.760 --> 0:32:10.200
<v Speaker 1>to the second sword Quest contest, Stephen hurt Atari might

0:32:10.240 --> 0:32:14.720
<v Speaker 1>even move the tournament over to the mecca of video games, Japan.

0:32:18.120 --> 0:32:21.400
<v Speaker 2>I think we were all like, are we going to Japan? No,

0:32:23.200 --> 0:32:26.240
<v Speaker 2>we just went to San Francisco, a hotel in San Francisco.

0:32:26.880 --> 0:32:30.200
<v Speaker 1>The Atari console cost twenty four thousand, eight hundred yen

0:32:30.720 --> 0:32:34.280
<v Speaker 1>or about one hundred five dollars, while the Famicom was

0:32:34.360 --> 0:32:39.480
<v Speaker 1>only fourteen thousand, eight hundred yen or sixty dollars. Despite

0:32:39.520 --> 0:32:43.400
<v Speaker 1>taking their name from Japan, Atari means to hit a target.

0:32:44.200 --> 0:32:47.880
<v Speaker 1>They didn't do well over there, but still all signs

0:32:47.880 --> 0:32:51.280
<v Speaker 1>were pointing to both Atari and video games in general

0:32:51.440 --> 0:32:55.600
<v Speaker 1>becoming a powerful force in entertainment. But that didn't gel

0:32:55.640 --> 0:32:59.480
<v Speaker 1>with Jackie's experience. She had been to two contests and

0:32:59.520 --> 0:33:03.320
<v Speaker 1>there was a marked difference between the two, and it

0:33:03.400 --> 0:33:06.720
<v Speaker 1>didn't match with something Michael Rideout heard when he was

0:33:06.760 --> 0:33:10.280
<v Speaker 1>at the Fireworld tournament. When Michael later gave an interview

0:33:10.320 --> 0:33:14.240
<v Speaker 1>about his experience to gaming journalist John Hardy, he mentioned

0:33:14.280 --> 0:33:17.720
<v Speaker 1>something odd had happened at the contest. Someone had walked

0:33:17.800 --> 0:33:21.800
<v Speaker 1>up to him and given him a warning. No matter

0:33:21.840 --> 0:33:26.320
<v Speaker 1>what the person said, don't agree to let Atari cancel

0:33:26.440 --> 0:33:32.040
<v Speaker 1>the contest. Cancel the contest. Why would they cancel the contest?

0:33:32.720 --> 0:33:36.080
<v Speaker 1>Was that even legal at the time. Michael had no

0:33:36.240 --> 0:33:38.760
<v Speaker 1>idea what they meant. He was in it for the

0:33:38.800 --> 0:33:43.320
<v Speaker 1>long haul. For one thing, he was keeping the jalice.

0:33:43.560 --> 0:33:46.240
<v Speaker 1>Unlike Stephen, who sold his prize to buy a car,

0:33:46.720 --> 0:33:50.440
<v Speaker 1>Michael wanted to savor his victory. There were two more

0:33:50.480 --> 0:33:53.520
<v Speaker 1>games to be played and then a final event with

0:33:53.600 --> 0:33:56.880
<v Speaker 1>a fifty thousand dollars sword on the line. Even with

0:33:56.960 --> 0:34:00.200
<v Speaker 1>a mind link, it was impossible to read Atari's mind

0:34:00.320 --> 0:34:02.880
<v Speaker 1>and know what they were thinking. But a lot was

0:34:02.920 --> 0:34:06.400
<v Speaker 1>happening in the video game industry and at Atari that

0:34:06.440 --> 0:34:10.640
<v Speaker 1>would have far reaching consequences. The third contest was due

0:34:10.680 --> 0:34:15.840
<v Speaker 1>to be held soon, at least that was the plan. Instead,

0:34:16.160 --> 0:34:19.600
<v Speaker 1>it would be over two years before Stephen and Michael

0:34:19.680 --> 0:34:24.640
<v Speaker 1>heard from Atari again. That's when they both got the letter.

0:34:25.680 --> 0:34:29.239
<v Speaker 2>That's when it hit the wall, and so they sent

0:34:29.280 --> 0:34:32.719
<v Speaker 2>out a letter to the twelve people involved. They just

0:34:32.760 --> 0:34:34.680
<v Speaker 2>wanted to end it and here's some money.

0:34:35.719 --> 0:34:37.640
<v Speaker 1>That's next time on sword Quest.

0:34:43.080 --> 0:34:45.680
<v Speaker 8>The Legend of sword Quest is a production of iHeart

0:34:45.719 --> 0:34:48.960
<v Speaker 8>Podcasts and School of Humans. This episode was written by

0:34:49.040 --> 0:34:52.920
<v Speaker 8>Jake Rosson and hosted by Jamie Loftus producers are Miranda

0:34:52.920 --> 0:34:58.200
<v Speaker 8>Hawkins and Josh Fisher. Executive producers are Virginia Prescott, Elc Crowley,

0:34:58.440 --> 0:35:01.759
<v Speaker 8>Brandon Barr, and Jason Ing English. Our show editor is

0:35:01.840 --> 0:35:06.279
<v Speaker 8>Mary Doo. Audio engineering by Graham Gibson, Research and fact

0:35:06.360 --> 0:35:10.239
<v Speaker 8>checking by Austin Thompson and Jake Rosson. Original score by

0:35:10.320 --> 0:35:14.360
<v Speaker 8>Jesse Niswanger. This episode was sound designed by Josh Fisher,

0:35:14.840 --> 0:35:18.600
<v Speaker 8>mixing and mastering by Jake Cook. Show logo by Lucy

0:35:18.680 --> 0:35:23.000
<v Speaker 8>Quintonia Voices in this episode are provided by Miranda Hawkins,

0:35:23.280 --> 0:35:25.520
<v Speaker 8>Haley Ellman, and Graham Parker.