WEBVTT - Ep74 "Why do we laugh?"

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<v Speaker 1>From the brain's point of view, What is humor when

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<v Speaker 1>something is funny? Why do we breathe in and out rapidly?

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<v Speaker 1>Do other animals laugh? Why do most jokes come in threes?

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<v Speaker 1>What do mystery novelists, magicians and comedians have in common?

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<v Speaker 1>And could AI be truly funny? Welcome to Inner Cosmos

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<v Speaker 1>with me and David Eagleman. I'm a neuroscientist and author

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<v Speaker 1>at Stanford and in these episodes we sail deeply into

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<v Speaker 1>our three pound universe to understand why and how our

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<v Speaker 1>lives look the way they do. Today's episode is about humor.

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<v Speaker 1>Although humor is one of the most valued aspects of

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<v Speaker 1>our lives, you've probably heard very little about it from

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<v Speaker 1>the scientific point of view, and that changes today. So

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<v Speaker 1>why do we laugh? After all? It's very strange behavior.

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<v Speaker 1>Imagine that you are a space alien and you are

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<v Speaker 1>studying humans. So through years of study, you note that

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<v Speaker 1>humans seem to have a relatively high bandwidth channel of

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<v Speaker 1>communication by an extraordinarily rapid and precise use of their

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<v Speaker 1>larynx and their vocal cords. They move their tongue and

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<v Speaker 1>their lips very rapidly. They blow air at just the

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<v Speaker 1>right moments, and in this way they have language. They

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<v Speaker 1>communicate to each other at about thirty nine bits per second,

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<v Speaker 1>which is a pretty good transmission rate and way higher

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<v Speaker 1>than any other animal species as far as you the

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<v Speaker 1>alien can tell. But there's something else. These human creatures

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<v Speaker 1>do something that's very strange. Every once in a while,

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<v Speaker 1>they do a much lower frequency, lower bandwidth thing where

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<v Speaker 1>they make a series of rhythmic, involuntary contractions of their diaphragm,

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<v Speaker 1>which causes a sequence of vocalized exhalations, usually a series

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<v Speaker 1>of short repeated vowel sounds like ha or he or ho. Now,

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<v Speaker 1>you notice that this typically begins with some language or

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<v Speaker 1>event that triggers the brain's reward centers and lights up

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<v Speaker 1>something about the emotional networks, and that triggers the activation

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<v Speaker 1>of facial muscles, particularly around the mouth and eyes, And

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<v Speaker 1>often the human's mouth will open up wide and the

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<v Speaker 1>corners of the lips will get drawn back and upward,

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<v Speaker 1>and the respiratory starts doing these rapid cycles of inhalation

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<v Speaker 1>and exhalation, which throws a wrench in the normal breathing patterns,

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<v Speaker 1>and the heart rate increases and the blood pressure rises,

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<v Speaker 1>and the eyes might start to produce tears, and the

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<v Speaker 1>skin around the face might start turning red because of

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<v Speaker 1>the increased blood flow. Sometimes the whole body shakes or quivers,

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<v Speaker 1>especially in the shoulders and torso, and this physical manifestation

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<v Speaker 1>that can spread to the limbs, leading to movements like

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<v Speaker 1>clapping or slapping or bending over. Now, the question you

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<v Speaker 1>ask as the alien is why do they do this

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<v Speaker 1>strange laughing thing? Is there an evolutionary reason behind it?

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<v Speaker 1>Do any other animals on the planet do it? So

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<v Speaker 1>you go back to your alien university to present your findings,

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<v Speaker 1>and the faculty there drills you with questions that you're

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<v Speaker 1>supposed to know the answer to, like why do humans

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<v Speaker 1>go to clubs and movies with the hopes that they

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<v Speaker 1>will trigger a lot of these diaphragm contractions And if

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<v Speaker 1>they get fewer contractions than expected, do they seem disappointed?

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<v Speaker 1>Why do they get together with other humans that they

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<v Speaker 1>trust to stick food in their mouths and hope to

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<v Speaker 1>do these strange diaphragm contractions while eating, even though it's

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<v Speaker 1>dangerous and could cause them to choke on their food.

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<v Speaker 1>So we're going to take this in a few acts. First,

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<v Speaker 1>we're going to address what is humor, And in the

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<v Speaker 1>second act we'll ask why do we laugh? In other words,

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<v Speaker 1>why do we do it out loud instead of silently.

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<v Speaker 1>So let's start with the general notion of comedy about

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<v Speaker 1>something being funny. As it turns out, people have been

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<v Speaker 1>wondering about this for a long time, and the first

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<v Speaker 1>known theories about humor go back to Plato. Now, Plato

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<v Speaker 1>had a very dim view of laughter. He generally saw

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<v Speaker 1>it as something malicious that people do. In his view,

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<v Speaker 1>audiences laugh at people who have ignorance about themselves, who

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<v Speaker 1>imagine themselves to be richer than they are, or better

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<v Speaker 1>looking than they are, or more virtuous than they are,

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<v Speaker 1>and we laugh at them, which he found to be

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<v Speaker 1>a morally objectionable thing to do. Now, his student Aristotle

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<v Speaker 1>appreciated wit in conversation, but he agreed with Plato that

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<v Speaker 1>people laugh at the misfortunes or mistakes of others, which

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<v Speaker 1>reinforces their own sense of self worth and status. Think

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<v Speaker 1>of an audience laughing at a character in a comedy

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<v Speaker 1>who's consistently making foolish mistakes. So this is what's known

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<v Speaker 1>nowadays as superiority theory, and the idea is that comedy

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<v Speaker 1>stems from feelings of being better than other people, and

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<v Speaker 1>no one really challenged this idea that that's what comedy

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<v Speaker 1>was about. Until the mid eighteenth century people started to think,

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<v Speaker 1>wait a minute, you don't really need feelings of superiority

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<v Speaker 1>to laugh at something. Just think of a funny poem

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<v Speaker 1>or pun. And on the flip side, we often feel superior,

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<v Speaker 1>like the way you might feel superior to a horse

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<v Speaker 1>or a squirrel, but that doesn't mean we laugh at them.

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<v Speaker 1>So other theories began to blossom, and now there are

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<v Speaker 1>many theories of humor. One of them, for example, is

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<v Speaker 1>relae theory. This was originally proposed by A Lord Shaftsbury

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<v Speaker 1>in the seventeen fifties, and he suggested the slightly strange

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<v Speaker 1>idea that we laugh to release animal spirits that have

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<v Speaker 1>built up inside us. Now, this doesn't make much sense

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<v Speaker 1>in our modern vocabulary, but later proponents of this idea,

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<v Speaker 1>like Sigmund Freud and Herbert Spencer, they cast this same

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<v Speaker 1>idea in a different light. They said, look, humor is

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<v Speaker 1>a way to release psychological tension or suppressed emotions, like

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<v Speaker 1>think of laughing at a joke that touches on a

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<v Speaker 1>taboo subject. So laughter serves as a release valve for

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<v Speaker 1>pent up energy in your nervous system, and in this view,

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<v Speaker 1>it's a purely physiological issue. And you see this happen

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<v Speaker 1>sometimes when someone laughs at a totally inappropriate moment, like

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<v Speaker 1>someone has died, and the excess energy comes out in

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<v Speaker 1>a way that looks different from what they're feeling internally. Relatedly,

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<v Speaker 1>by the way, Freud also suggested that humor and laughter

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<v Speaker 1>might act as a defense mechanism, and in this way

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<v Speaker 1>it allows people to deal with uncomfortable emotions or social tensions,

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<v Speaker 1>and it can reduce stress and anxiety. But there are

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<v Speaker 1>other ways that people look at humor. One very common

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<v Speaker 1>school of thought looks at humor as a way of

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<v Speaker 1>indicating play. It says, look, play is absolutely essential for

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<v Speaker 1>learning how to do real things in the world. And

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<v Speaker 1>so the idea is that humor engages all this cognitive

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<v Speaker 1>practice and social practice in a playful context. For example,

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<v Speaker 1>look at the way that children engage in silly wordplay

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<v Speaker 1>or crazy imaginative scenarios. That stuff cracks them up. They're playing.

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<v Speaker 1>And there's a closely related way of looking at this too.

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<v Speaker 1>When that evolutionary psychologists like the idea that humor and

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<v Speaker 1>laughter is all about social bonding. Humor is a tool

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<v Speaker 1>for strengthening the bonds within a group. You build cohesion

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<v Speaker 1>this way, you build a sense of community. So just

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<v Speaker 1>think about inside jokes that you do with your friends

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<v Speaker 1>that reinforce your group identity and your camaraderie. And I

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<v Speaker 1>think that the slang that each generation introduces is a

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<v Speaker 1>form of the same thing, making sure that the adults

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<v Speaker 1>are on the outside and you and your pals are

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<v Speaker 1>on the inside. It's a way of bonding. Now, the

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<v Speaker 1>ideas about humor don't end there. Other thinkers like Marvin

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<v Speaker 1>Minsky and Jerry Saul's focus on a different aspect of humor,

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<v Speaker 1>the cognitive aspect. They care about the mental processes involved

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<v Speaker 1>in understanding and appreciating comedy. So they're looking at the

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<v Speaker 1>cognitive effort required to understand some cognitive play on words.

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<v Speaker 1>So take a joke like this today. I found a

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<v Speaker 1>book with the title how to Solve fifty of Life's Problems,

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<v Speaker 1>So I bought two of them. So the last sentence

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<v Speaker 1>comes as a surprise, and the brain goes back and

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<v Speaker 1>tries to reinterpret what it heard. There's a puzzle in there.

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<v Speaker 1>Which forces you to reshape your interpretation, or specifically, your

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<v Speaker 1>interpretation of the speaker's interpretation. And then it falls into

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<v Speaker 1>place that there's another way to see this, and it

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<v Speaker 1>strikes us as funny because it's both nonsensical and a

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<v Speaker 1>little bit sensical. And some other theories zoom in even

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<v Speaker 1>more on the types of humor that have to do

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<v Speaker 1>with linguistics, in other words, about the structure and use

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<v Speaker 1>of language, like wordplay or jokes that rely on double

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<v Speaker 1>meanings like I'm addicted to break fluid, but it's okay

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<v Speaker 1>because I can stop at any time, or jokes that

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<v Speaker 1>rely on homophones, like a photon checks into a hotel,

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<v Speaker 1>the front desk asks if it has any luggage and

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<v Speaker 1>it says, no, Oh, I'm traveling light. So the punchline

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<v Speaker 1>is a phrase that can be reinterpreted and has two

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<v Speaker 1>meanings that surprisingly fit. Now, fundamentally, your brain is always

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<v Speaker 1>trying to squeeze the complexity of the world down to

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<v Speaker 1>a single interpretation. And something about the back and forth

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<v Speaker 1>here between two interpretations that can both work makes something funny.

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<v Speaker 1>Or take a kid's joke like why aren't lobsters generous

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<v Speaker 1>because they're shellfish? This relies on two sounds that are

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<v Speaker 1>almost the same, so your brain entertains them both and

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<v Speaker 1>finds humor in the surprise that they both work. So

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<v Speaker 1>I've told you about two thousand years of people making

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<v Speaker 1>theories about humor. It's about superiority, it's about releasing tension,

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<v Speaker 1>it's about play, it's about social bonding or linguistics or

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<v Speaker 1>so on. And the thing to appreciate here is that

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<v Speaker 1>these aren't mutually exclusive. Each of these theories has something

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<v Speaker 1>to say about some element of humor, provide a different lens.

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<v Speaker 1>And what this proliferation of theories really highlights is the

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<v Speaker 1>multifaceted nature of humor and all the processes cognitive and

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<v Speaker 1>emotional and social involved in finding something funny. So if

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<v Speaker 1>you are that space alien, you'd find there's not just

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<v Speaker 1>one single answer for your colleagues who are peppering you

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<v Speaker 1>with questions and trying to understand earth humor. Instead, you'd

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<v Speaker 1>have to come to the conclusion that there are many

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<v Speaker 1>angles to this strange behavior. But we haven't even gotten

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<v Speaker 1>to the best angle yet. I want to zoom in

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<v Speaker 1>on one theory in particular that I think sits right

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<v Speaker 1>at the center of much of comedy, and that has

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<v Speaker 1>to do with the violation of expectation. The engine of

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<v Speaker 1>most jokes involves setting up an expectation and then breaking it. Now,

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<v Speaker 1>why does that work. It's because the brain is constantly

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<v Speaker 1>predicting what it thinks is likely to happen, and in

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<v Speaker 1>certain circumstances, when the next steps seem clear, but then

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<v Speaker 1>they're suddenly violated, that's often funny. So this theory of

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<v Speaker 1>humor is called incongruity theory, and the school of thought

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<v Speaker 1>is favored by philosophers like Emmanuel Kant and Arthur Schopenhauer,

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<v Speaker 1>and it suggests that humor arises when there's a discrepancy

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<v Speaker 1>between what you think is about to happen and what

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<v Speaker 1>actually happens. So let's take an example. I saw a

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<v Speaker 1>post on social media yesterday that read, my husband and

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<v Speaker 1>I have reached the difficult decision that we do not

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<v Speaker 1>want children. If anybody does, send me your contact details

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<v Speaker 1>and we can drop them off tomorrow. So your brain

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<v Speaker 1>starts off with a particular understanding and then that's tripped up.

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<v Speaker 1>Or here's another example. My dog used to chase people

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<v Speaker 1>on bikes a lot. It got so bad that I

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<v Speaker 1>finally had to take his bike away. Now, jokes like

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<v Speaker 1>this work in part because language is so low bandwidth.

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<v Speaker 1>When you hear the sentence, you're making lots of assumptions

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<v Speaker 1>unconsciously under the hood without ever realizing it. Another example

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<v Speaker 1>is the way that we predict words ahead of hearing

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<v Speaker 1>them again without even realizing it. So any comedy can

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<v Speaker 1>take advantage of that. So I can tell you last

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<v Speaker 1>month I got diagnosed as being colorblind. That really came

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<v Speaker 1>out of the orange. Now there's only a surprise there

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<v Speaker 1>because your brain was predicting what it thought was going

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<v Speaker 1>to come next. And this is the reason so many

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<v Speaker 1>jokes are structured in patterns of threes. The first guy

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<v Speaker 1>does something, and then the second guy establishes the pattern.

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<v Speaker 1>Then your brain has a clear prediction for what the

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<v Speaker 1>third guy is going to do, and the comedy comes

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<v Speaker 1>when he breaks that pattern. So a structure of three

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<v Speaker 1>is the fastest possible path to setting an expectation and

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<v Speaker 1>then swerving off that road. And by the way, this

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<v Speaker 1>issue about the brain setting expectations, this is something that

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<v Speaker 1>you can start seeing in the first few months of life,

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<v Speaker 1>even well before infants have language. You can study this,

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<v Speaker 1>and that's because when an infant is surprised by something,

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<v Speaker 1>they'll pay more attention to it. So, for example, you

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<v Speaker 1>put a teddy bear behind a screen, and then you

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<v Speaker 1>remove the screen and now there's a rabbit there. Even

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<v Speaker 1>a very young infant will stare and stare at that,

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<v Speaker 1>indicating that even though they can't speak to you yet,

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<v Speaker 1>their brain had set up in expectation and the rabbit

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<v Speaker 1>doesn't match it. One way that we know that comedy

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<v Speaker 1>is about breaking expectations is because comedy has to surprise.

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<v Speaker 1>Imagine that you're at a dinner party and the guy

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<v Speaker 1>across from you tells a good joke and everybody laughs,

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<v Speaker 1>and then he tells exactly the same joke a second time.

0:15:06.040 --> 0:15:09.080
<v Speaker 1>It would be zero funny. The second time everyone would

0:15:09.240 --> 0:15:11.880
<v Speaker 1>look at one another. So what does that tell us?

0:15:12.280 --> 0:15:16.600
<v Speaker 1>That something funny has to surprise. So what we've seen

0:15:16.720 --> 0:15:20.880
<v Speaker 1>so far is that humor has to betray your expectations.

0:15:20.920 --> 0:15:24.160
<v Speaker 1>But I've left something out so far. There's another element

0:15:24.440 --> 0:15:28.360
<v Speaker 1>to something being funny, because we quite often find that

0:15:28.440 --> 0:15:31.760
<v Speaker 1>our expectations don't get fulfilled, and almost all of these

0:15:31.800 --> 0:15:36.960
<v Speaker 1>situations aren't actually funny. Imagine you open your suitcase and

0:15:36.960 --> 0:15:40.440
<v Speaker 1>you realize that you grabbed the wrong one at the airport.

0:15:40.840 --> 0:15:44.120
<v Speaker 1>That would be surprising, Or an airplane engine suddenly falls

0:15:44.160 --> 0:15:47.080
<v Speaker 1>onto the roof of your car. That would certainly violate

0:15:47.120 --> 0:15:51.200
<v Speaker 1>your expectations, but it wouldn't be funny at all. So

0:15:51.320 --> 0:15:56.200
<v Speaker 1>comedy requires a second element. It requires a sense of harmlessness.

0:15:56.920 --> 0:16:01.440
<v Speaker 1>If some event or some punchline triggers fear or anxiety

0:16:01.560 --> 0:16:05.240
<v Speaker 1>or disgust or whatever instead of amusement, it's not funny.

0:16:05.720 --> 0:16:11.520
<v Speaker 1>Humor requires a very delicate balance of unexpected and harmless.

0:16:11.920 --> 0:16:14.040
<v Speaker 1>And by the way, I should specify that this means

0:16:14.080 --> 0:16:18.280
<v Speaker 1>a sense of harmlessness for the listener. There can be

0:16:18.760 --> 0:16:22.480
<v Speaker 1>cruel jokes against other groups of people, out groups, and

0:16:22.520 --> 0:16:25.400
<v Speaker 1>the jokes can involve bad things happening to them, But

0:16:25.480 --> 0:16:29.360
<v Speaker 1>the idea is that the listener doesn't feel threatened. So

0:16:30.080 --> 0:16:32.120
<v Speaker 1>if you are the space alien and you are being

0:16:32.240 --> 0:16:35.720
<v Speaker 1>quizzed about what is required for human comedy, that's the

0:16:35.760 --> 0:16:38.480
<v Speaker 1>main thing. It has to surprise and it has to

0:16:38.560 --> 0:16:41.080
<v Speaker 1>not threaten the listener. And we'll come back to this

0:16:41.120 --> 0:16:43.560
<v Speaker 1>in a few minutes, but first I want to mention

0:16:43.680 --> 0:16:45.800
<v Speaker 1>that I was thinking about this harmlessness issue the other

0:16:45.880 --> 0:16:48.360
<v Speaker 1>day and I realized this is consistent with something that

0:16:48.440 --> 0:16:52.120
<v Speaker 1>I read from Woody Allen many years ago. He said,

0:16:52.680 --> 0:16:59.120
<v Speaker 1>comedy equals tragedy plus time. In other words, events that

0:16:59.200 --> 0:17:03.520
<v Speaker 1>are pain full or upsetting can over time become sources

0:17:03.560 --> 0:17:08.760
<v Speaker 1>of humor. The time gives some emotional distance, so when

0:17:08.800 --> 0:17:13.560
<v Speaker 1>something tragic first occurs, the emotions around it, like the

0:17:13.720 --> 0:17:16.400
<v Speaker 1>grief and the anger and the shock, they're too raw

0:17:16.560 --> 0:17:19.679
<v Speaker 1>for people to find anything funny about the situation. But

0:17:19.760 --> 0:17:24.440
<v Speaker 1>as time passes, emotions tend to soften, the pain goes down,

0:17:24.840 --> 0:17:27.200
<v Speaker 1>and people can look back on an event with a

0:17:27.240 --> 0:17:31.840
<v Speaker 1>different mindset, and sometimes they see absurdities or ironies that

0:17:31.880 --> 0:17:35.440
<v Speaker 1>weren't apparent before. So you and your partner lose your

0:17:35.440 --> 0:17:38.679
<v Speaker 1>tempers about something because you said X and your partner

0:17:38.680 --> 0:17:42.160
<v Speaker 1>thought you meant why, and you're both furious. But six

0:17:42.200 --> 0:17:44.960
<v Speaker 1>months later you both love telling the story and you

0:17:45.000 --> 0:17:47.920
<v Speaker 1>get comic value from it each time. And, by the way,

0:17:47.960 --> 0:17:51.200
<v Speaker 1>comedians use this all the time to craft new material.

0:17:51.240 --> 0:17:53.800
<v Speaker 1>The idea is that with just the right amount of time,

0:17:54.440 --> 0:17:57.960
<v Speaker 1>this sting of some tragic event can fade enough that

0:17:58.040 --> 0:18:02.040
<v Speaker 1>people can laugh at it without guilty or uncomfortable. But

0:18:02.080 --> 0:18:05.359
<v Speaker 1>the time component is crucial because the comedian has to

0:18:05.400 --> 0:18:09.119
<v Speaker 1>be sure that the audience is ready to find humor

0:18:09.160 --> 0:18:12.160
<v Speaker 1>in the tragedy. In any case, time works because sometimes

0:18:12.160 --> 0:18:16.480
<v Speaker 1>we have a perspective shift, we've changed how we collectively

0:18:16.560 --> 0:18:20.119
<v Speaker 1>interpret the event, and sometimes it's just a coping mechanism.

0:18:20.440 --> 0:18:22.520
<v Speaker 1>But in any case, this comes back to the point

0:18:22.760 --> 0:18:26.639
<v Speaker 1>that humor can't be something that is directly threatening to

0:18:26.720 --> 0:18:30.000
<v Speaker 1>us right now, So let's return to incongruity theory, which

0:18:30.000 --> 0:18:34.160
<v Speaker 1>is that something funny has to violate your expectations. Now

0:18:34.280 --> 0:18:37.560
<v Speaker 1>that's how this is thought about by philosophers. But now

0:18:37.560 --> 0:18:39.639
<v Speaker 1>that neuroscience is on the scene, I think there's an

0:18:39.680 --> 0:18:42.320
<v Speaker 1>even richer way to think about this. And this is

0:18:42.359 --> 0:18:45.200
<v Speaker 1>something you hear me talk about on almost every episode.

0:18:45.240 --> 0:18:49.280
<v Speaker 1>This is the issue of the internal model. So in

0:18:49.320 --> 0:18:53.280
<v Speaker 1>the darkness of your skull, you have a model of

0:18:53.359 --> 0:18:55.560
<v Speaker 1>what the world is and how it's working, and this

0:18:55.600 --> 0:18:58.399
<v Speaker 1>is what gives you an understanding of what's going on

0:18:58.520 --> 0:19:01.960
<v Speaker 1>out there, and it gives you your pre So imagine

0:19:01.960 --> 0:19:05.879
<v Speaker 1>you hear a comedian tell his story. The comedian says,

0:19:06.320 --> 0:19:08.959
<v Speaker 1>so I walked into the doctor's office and the doctor

0:19:08.960 --> 0:19:11.159
<v Speaker 1>says to me, take off your clothes and put them

0:19:11.200 --> 0:19:14.919
<v Speaker 1>there in the corner. Next to mine. Now, what the

0:19:14.920 --> 0:19:18.800
<v Speaker 1>comedian's doing here is taking advantage of the assumptions of

0:19:18.880 --> 0:19:23.240
<v Speaker 1>your internal model, the thoughts that went unthunk, even though

0:19:23.240 --> 0:19:26.080
<v Speaker 1>they certainly could have been true that the doctor was naked,

0:19:26.320 --> 0:19:29.720
<v Speaker 1>but they were never even considered until you were told

0:19:29.760 --> 0:19:34.440
<v Speaker 1>that information, and then you have to retrospectively revise your

0:19:34.480 --> 0:19:37.399
<v Speaker 1>whole model of that situation. Or take the joke I

0:19:37.480 --> 0:19:40.600
<v Speaker 1>mentioned earlier about how my dog used to chase people

0:19:40.600 --> 0:19:44.240
<v Speaker 1>on bikes a lot. Linguistically, this could have been interpreted

0:19:44.280 --> 0:19:47.040
<v Speaker 1>by your brain as the dog riding the bike, and

0:19:47.119 --> 0:19:50.639
<v Speaker 1>possibly some neurons in your brain entertain that relationship for

0:19:50.720 --> 0:19:53.239
<v Speaker 1>a fraction of a second, but then they dismiss it,

0:19:53.600 --> 0:19:57.919
<v Speaker 1>and so that unconscious possibility never even gets close to

0:19:57.960 --> 0:20:01.200
<v Speaker 1>your consciousness until you suddenly have to do a wholesale

0:20:01.680 --> 0:20:05.320
<v Speaker 1>go back to the beginning and re understand the whole situation.

0:20:05.640 --> 0:20:08.960
<v Speaker 1>And by the way, while we're talking about subverting expectations,

0:20:09.000 --> 0:20:11.640
<v Speaker 1>this is not just used by comedians, but also by

0:20:12.119 --> 0:20:16.080
<v Speaker 1>mystery novelists and magicians. They all have something in common.

0:20:16.600 --> 0:20:22.320
<v Speaker 1>They rely on surprising your internal model to entertain. So

0:20:22.480 --> 0:20:25.800
<v Speaker 1>for the mystery novelists, it's the plot twist They set

0:20:26.080 --> 0:20:28.840
<v Speaker 1>everything up for you, and if they're doing their job right,

0:20:28.920 --> 0:20:32.560
<v Speaker 1>they know that all these clues can be scattered around you.

0:20:32.960 --> 0:20:35.600
<v Speaker 1>But right now you think a particular model of the

0:20:35.640 --> 0:20:39.440
<v Speaker 1>world is true, and then they surprise you by showing aha,

0:20:39.520 --> 0:20:43.040
<v Speaker 1>all these things you saw are consistent with a different

0:20:43.119 --> 0:20:47.040
<v Speaker 1>structure than the one you assumed, and with the magician,

0:20:47.119 --> 0:20:49.840
<v Speaker 1>it's the same thing. They move their hands, they show

0:20:49.880 --> 0:20:52.240
<v Speaker 1>you this, they draw your attention to that, and all

0:20:52.280 --> 0:20:56.080
<v Speaker 1>along they are making sure that you believe a particular

0:20:56.240 --> 0:20:59.399
<v Speaker 1>model of the world. They need you to believe that

0:20:59.480 --> 0:21:03.639
<v Speaker 1>everything is operating one way, and then they violate your expectation.

0:21:03.760 --> 0:21:08.280
<v Speaker 1>They flout your brain's predictions and leave you reveling in

0:21:08.320 --> 0:21:12.080
<v Speaker 1>the mystery that one thing seemed true, but you're now

0:21:12.080 --> 0:21:14.720
<v Speaker 1>looking at a different situation. And if you were that

0:21:15.160 --> 0:21:18.480
<v Speaker 1>space alien trying to figure out humans, you'd probably notice

0:21:18.480 --> 0:21:21.119
<v Speaker 1>that we spend a lot of our time flocking to

0:21:21.640 --> 0:21:26.760
<v Speaker 1>mystery novelists and magicians and comedians. You would fly back

0:21:26.800 --> 0:21:29.400
<v Speaker 1>to your planet and try to explain to your alien

0:21:29.480 --> 0:21:34.600
<v Speaker 1>colleagues that humans continuously pay money to have these professionals

0:21:34.840 --> 0:21:39.240
<v Speaker 1>give us some sort of story and then subvert our expectations.

0:21:39.480 --> 0:21:43.720
<v Speaker 1>So why do we find this appealing. One possibility is that,

0:21:44.080 --> 0:21:47.280
<v Speaker 1>as we're always trying to build a model of the world,

0:21:47.840 --> 0:21:52.479
<v Speaker 1>we derive pleasure from the discovery of a flaw in

0:21:52.560 --> 0:21:57.320
<v Speaker 1>our model. In other words, we are machines built to

0:21:57.440 --> 0:22:00.879
<v Speaker 1>self correct, and it is rewarding to find an error

0:22:00.920 --> 0:22:03.800
<v Speaker 1>and fix it. So part of the joy of humor

0:22:03.920 --> 0:22:06.960
<v Speaker 1>is the feeling that you had a model and now

0:22:07.000 --> 0:22:09.440
<v Speaker 1>you have a better one, a model that has more

0:22:09.840 --> 0:22:14.000
<v Speaker 1>explanatory power. So in the three guys walk into a

0:22:14.040 --> 0:22:17.000
<v Speaker 1>bar joke, the first guy sets an example, the second

0:22:17.040 --> 0:22:21.119
<v Speaker 1>guy gets your internal model to believe that it understands

0:22:21.119 --> 0:22:24.119
<v Speaker 1>a pattern, and then the third guy reveals there's a

0:22:24.600 --> 0:22:28.000
<v Speaker 1>different way, a broader way that you could have understood

0:22:28.240 --> 0:22:33.520
<v Speaker 1>the whole premise, I suggest we find it rewarding to

0:22:33.680 --> 0:22:36.960
<v Speaker 1>change the internal model, and this is what solving riddles

0:22:37.040 --> 0:22:41.120
<v Speaker 1>is about, or why people listen to science podcasts. There

0:22:41.200 --> 0:22:44.840
<v Speaker 1>is some pleasure derived from the realization that your model

0:22:45.000 --> 0:22:49.200
<v Speaker 1>was incomplete and now you see things with a broader

0:22:49.280 --> 0:22:51.280
<v Speaker 1>view than you were able to just a moment ago.

0:22:51.640 --> 0:22:54.840
<v Speaker 1>At its heart, I suggest that comedy is all about

0:22:54.920 --> 0:22:58.040
<v Speaker 1>thinking that you have the world understood and then finding

0:22:58.119 --> 0:23:01.560
<v Speaker 1>you didn't and you now have of a bigger model,

0:23:01.800 --> 0:23:05.480
<v Speaker 1>and again when the change is harmless, not threatening, then

0:23:05.680 --> 0:23:08.040
<v Speaker 1>we find it funny. Now, I want to take a

0:23:08.080 --> 0:23:10.520
<v Speaker 1>one minute tangent here to tackle a question that I've

0:23:10.560 --> 0:23:15.600
<v Speaker 1>been wondering about for a while. Can artificial intelligence be funny?

0:23:15.800 --> 0:23:18.120
<v Speaker 1>And the answer to this, I think is very illuminating.

0:23:18.760 --> 0:23:22.080
<v Speaker 1>On the one hand, AI can sometimes be hilarious and

0:23:22.119 --> 0:23:24.919
<v Speaker 1>tell you great jokes, but this is because it is

0:23:25.000 --> 0:23:28.800
<v Speaker 1>repeating or modifying a joke that has been said somewhere

0:23:28.920 --> 0:23:31.920
<v Speaker 1>in the vast corpus of human writing, even if you've

0:23:31.960 --> 0:23:34.639
<v Speaker 1>never heard it. A couple of episodes ago, I named

0:23:34.680 --> 0:23:38.680
<v Speaker 1>this the intelligence echo illusion, by which I simply mean

0:23:38.720 --> 0:23:42.000
<v Speaker 1>that we often mistake the echo of things that other

0:23:42.040 --> 0:23:47.040
<v Speaker 1>people have said before for intelligence in AI, or in

0:23:47.080 --> 0:23:50.480
<v Speaker 1>this case, for true comedy in AI. But it's nothing

0:23:50.520 --> 0:23:53.440
<v Speaker 1>but repeat in any case. Although AI can repeat a

0:23:53.480 --> 0:23:56.960
<v Speaker 1>good joke, what AI stinks at is making up an

0:23:57.200 --> 0:24:00.960
<v Speaker 1>entirely new joke. I did some experiment to drill down

0:24:00.960 --> 0:24:04.320
<v Speaker 1>on this. It's not because AI can't figure out what

0:24:04.359 --> 0:24:08.400
<v Speaker 1>people expect next and then shift away from that. Instead,

0:24:08.400 --> 0:24:11.360
<v Speaker 1>it's because a good joke has to replace the expectation

0:24:11.840 --> 0:24:15.520
<v Speaker 1>with an alternative that also makes sense with a new frame.

0:24:16.040 --> 0:24:20.240
<v Speaker 1>The punchline can't just be unexpected. Instead, it has to

0:24:20.280 --> 0:24:25.880
<v Speaker 1>be cleverly engineered to have some second meaning, a second interpretation.

0:24:26.520 --> 0:24:28.600
<v Speaker 1>So I'll give you an example that I just ran

0:24:28.640 --> 0:24:31.840
<v Speaker 1>this morning. I didn't want chat gpt to tell me

0:24:31.920 --> 0:24:33.960
<v Speaker 1>a joke i'd heard before, so I forced it to

0:24:34.000 --> 0:24:36.439
<v Speaker 1>make up something new by prompting it to tell me

0:24:36.480 --> 0:24:40.280
<v Speaker 1>a joke about lobsters and peanut butter. So here's what

0:24:40.280 --> 0:24:41.000
<v Speaker 1>it came up with.

0:24:41.280 --> 0:24:44.720
<v Speaker 2>Three lobsters walk into a grocery store. The first lobster

0:24:44.800 --> 0:24:47.520
<v Speaker 2>goes to the seafood section and asks for butter. The

0:24:47.560 --> 0:24:50.000
<v Speaker 2>grocer gives him a tub of butter, and he happily

0:24:50.040 --> 0:24:53.359
<v Speaker 2>scuttles away. The second lobster goes to the same section

0:24:53.480 --> 0:24:56.200
<v Speaker 2>and asks for butter. The grocer gives him a tub

0:24:56.240 --> 0:24:59.920
<v Speaker 2>of butter, and he too happily scuttles away. The third

0:25:00.480 --> 0:25:03.399
<v Speaker 2>goes to the grocery stores pantry section and asks for

0:25:03.480 --> 0:25:08.200
<v Speaker 2>peanut butter. The grocer looks surprised and asks why peanut butter.

0:25:08.600 --> 0:25:10.960
<v Speaker 2>Aren't you going to cook with butter like the other lobsters.

0:25:11.359 --> 0:25:15.199
<v Speaker 2>The third lobster replies, Nah, I'm allergic to butter, I

0:25:15.240 --> 0:25:17.160
<v Speaker 2>always shell out for peanut butter instead.

0:25:17.760 --> 0:25:20.920
<v Speaker 1>What now, I would call that the dumbest joke I've

0:25:20.920 --> 0:25:24.119
<v Speaker 1>ever heard, But it doesn't even qualify as a joke.

0:25:24.400 --> 0:25:28.959
<v Speaker 1>Why because the punchline, while it is a violation of expectation,

0:25:29.640 --> 0:25:34.160
<v Speaker 1>doesn't offer a second interpretation that makes sense. So crafting

0:25:34.200 --> 0:25:36.680
<v Speaker 1>a joke, at least for the moment, seems to be

0:25:36.680 --> 0:25:40.399
<v Speaker 1>beyond the scope of large language models. They have no

0:25:40.600 --> 0:25:45.439
<v Speaker 1>problem understanding that the structure of joke requires violating expectation,

0:25:45.840 --> 0:25:49.240
<v Speaker 1>but they have no idea how to violate it. They

0:25:49.240 --> 0:25:52.080
<v Speaker 1>don't know how to construct something that makes sense on

0:25:52.119 --> 0:25:55.199
<v Speaker 1>two levels at the same time, which appears to be

0:25:55.400 --> 0:25:58.959
<v Speaker 1>a requirement of humor. Now, let's return to the question

0:25:59.080 --> 0:26:02.000
<v Speaker 1>that the space al asked at the beginning. Maybe it

0:26:02.040 --> 0:26:06.840
<v Speaker 1>now understands why violations of expectation amuse humans as long

0:26:06.840 --> 0:26:10.640
<v Speaker 1>as those violations are harmless. But why do humans engage

0:26:10.720 --> 0:26:15.080
<v Speaker 1>in this very loud monkey call that they label laughter?

0:26:15.800 --> 0:26:18.680
<v Speaker 1>And this is a good question because the alien notices

0:26:18.800 --> 0:26:23.520
<v Speaker 1>that when you're having other emotions, you typically just experience

0:26:23.600 --> 0:26:28.199
<v Speaker 1>them internally. When you're feeling shy, you don't do a

0:26:28.240 --> 0:26:31.960
<v Speaker 1>high pitched yell when you're feeling morose. You don't sing

0:26:32.040 --> 0:26:35.400
<v Speaker 1>and clap when you eat something and you find it delicious.

0:26:35.480 --> 0:26:37.959
<v Speaker 1>You don't stand up in the restaurant and scream so

0:26:38.000 --> 0:26:41.440
<v Speaker 1>that all the other diners know it. You simply experience

0:26:41.560 --> 0:26:45.120
<v Speaker 1>emotions on the inside. So when we find something funny,

0:26:45.400 --> 0:26:50.880
<v Speaker 1>why does that physically trigger these high amplitude, low frequency vocalizations.

0:26:51.400 --> 0:26:54.760
<v Speaker 1>Why does your diaphragm contract over and over causing these

0:26:55.280 --> 0:26:59.080
<v Speaker 1>rapid exhalations which cause your vocal cords to rapidly open

0:26:59.119 --> 0:27:03.200
<v Speaker 1>and close create a loud sounds. Now, this is strange.

0:27:03.280 --> 0:27:06.960
<v Speaker 1>Right to appreciate this, ask yourself a different kind of question.

0:27:07.119 --> 0:27:10.800
<v Speaker 1>Why don't humans have the equivalent of a comedy club

0:27:11.200 --> 0:27:15.880
<v Speaker 1>in the domain of beautiful art. Imagine you sit down

0:27:15.920 --> 0:27:18.280
<v Speaker 1>at a museum with a lot of other people, and

0:27:18.320 --> 0:27:21.600
<v Speaker 1>the mc brings out a wonderful painting for everyone to

0:27:21.640 --> 0:27:25.360
<v Speaker 1>stare at, and then wheels out a beautiful statue, let's say,

0:27:25.400 --> 0:27:28.680
<v Speaker 1>carved by Michaelangelo, and so on. You can't really imagine

0:27:28.680 --> 0:27:32.159
<v Speaker 1>that you'd get a bunch of people physically making weird

0:27:32.240 --> 0:27:36.879
<v Speaker 1>rhythmic sounds and filling the hall with noise. Instead, people

0:27:36.920 --> 0:27:39.800
<v Speaker 1>go to museums and they quietly walk around and they're

0:27:39.840 --> 0:27:42.680
<v Speaker 1>filled with a sense of beauty. But it's a private,

0:27:43.040 --> 0:27:47.720
<v Speaker 1>quiet experience. So the question is why is laughter different?

0:27:48.520 --> 0:27:50.720
<v Speaker 1>So in trying to understand this, one can ask the

0:27:50.800 --> 0:27:56.600
<v Speaker 1>question of who else laughs? As in what other species?

0:27:56.920 --> 0:27:59.639
<v Speaker 1>When we think about humans in relation to other species,

0:27:59.680 --> 0:28:03.639
<v Speaker 1>we see that other species are collaborative and seem to

0:28:03.640 --> 0:28:07.760
<v Speaker 1>have emotions like pain and hunger. But are they laughing?

0:28:08.400 --> 0:28:12.040
<v Speaker 1>And the surprising answer is it appears some other animals

0:28:12.119 --> 0:28:14.080
<v Speaker 1>do laugh, or at least they do things that are

0:28:14.160 --> 0:28:19.200
<v Speaker 1>very similar to human laughter. For example, our primate friends,

0:28:19.320 --> 0:28:24.879
<v Speaker 1>the chimpanzees and bonobo's and gorillas and orangutans make these

0:28:24.960 --> 0:28:28.560
<v Speaker 1>vocalizations during play, and it seems to resemble the way

0:28:28.600 --> 0:28:32.600
<v Speaker 1>that humans laugh. These sounds tend to be softer and

0:28:32.680 --> 0:28:36.000
<v Speaker 1>more rhythmic compared to human laughter, but it appears to

0:28:36.080 --> 0:28:40.920
<v Speaker 1>serve a similar function in social interactions. So here is

0:28:40.920 --> 0:28:45.600
<v Speaker 1>an adolescent gorilla making these sounds when the zookeeper tickles

0:28:45.600 --> 0:29:00.320
<v Speaker 1>his foot through the bars. A link the video on

0:29:00.360 --> 0:29:03.280
<v Speaker 1>the show notes, and you can see the gorilla pulls

0:29:03.280 --> 0:29:05.800
<v Speaker 1>his foot away when it tickles, but then he presents

0:29:05.840 --> 0:29:09.520
<v Speaker 1>it again to be tickled. Another time, so you can

0:29:09.560 --> 0:29:13.400
<v Speaker 1>hear these sounds during physical play like tickling or chasing,

0:29:13.720 --> 0:29:17.520
<v Speaker 1>and the hypothesis is that it signals that the interaction

0:29:17.680 --> 0:29:22.480
<v Speaker 1>is playful rather than aggressive. Almost all animals play because

0:29:22.480 --> 0:29:24.880
<v Speaker 1>it helps them figure out how to get along with

0:29:24.960 --> 0:29:28.120
<v Speaker 1>others and how to build skills that they're gonna need later,

0:29:28.800 --> 0:29:32.320
<v Speaker 1>and so laughter is a broadcast signal to the others

0:29:32.360 --> 0:29:35.320
<v Speaker 1>to say, this is not actually serious. This is play.

0:29:35.360 --> 0:29:37.840
<v Speaker 1>In other words, I'm not actually trying to hurt you,

0:29:38.360 --> 0:29:40.760
<v Speaker 1>and even though we're being physical and wrestling or whatever,

0:29:40.840 --> 0:29:43.520
<v Speaker 1>I'm just trying to figure out what I will need

0:29:43.600 --> 0:29:46.200
<v Speaker 1>later in life. And it's not just primates. You can

0:29:46.240 --> 0:29:51.760
<v Speaker 1>also hear laughter in rats. They do this ultrasonic chirping

0:29:51.840 --> 0:29:54.320
<v Speaker 1>at fifty killer hurts. This is really high frequency, so

0:29:54.320 --> 0:29:56.120
<v Speaker 1>you can't hear this with your ears, but this can

0:29:56.160 --> 0:29:58.719
<v Speaker 1>be measured with a microphone and then transferred to our

0:29:58.840 --> 0:30:01.600
<v Speaker 1>range so we can hear it. And rat laughter sounds

0:30:01.640 --> 0:30:15.160
<v Speaker 1>like this, And it turns out that rats do this

0:30:15.200 --> 0:30:17.440
<v Speaker 1>when they play with each other and also when they

0:30:17.480 --> 0:30:20.760
<v Speaker 1>are being tickled by humans. This seems to be a

0:30:20.960 --> 0:30:25.160
<v Speaker 1>form of laughter, and it's associated with positive emotions and

0:30:25.240 --> 0:30:28.480
<v Speaker 1>social bonding and By the way, rats that chirp more

0:30:28.520 --> 0:30:32.240
<v Speaker 1>frequently tend to be more playful and sociable. And it's

0:30:32.280 --> 0:30:35.440
<v Speaker 1>not just rats, but dogs also. They do something called

0:30:35.680 --> 0:30:40.160
<v Speaker 1>play panting when they're doing social play, and some researchers

0:30:40.200 --> 0:30:44.440
<v Speaker 1>think that this is like laughter. The dogs pant with

0:30:44.520 --> 0:30:48.600
<v Speaker 1>this rhythmic, breathy sound, and they do this during playful interactions.

0:30:48.760 --> 0:30:50.600
<v Speaker 1>But it's not because they're out of breath. It's that

0:30:50.640 --> 0:30:54.200
<v Speaker 1>the signals to other dogs that their behavior is friendly

0:30:54.360 --> 0:30:57.320
<v Speaker 1>and non threatening. And you know where else you find

0:30:57.360 --> 0:31:01.960
<v Speaker 1>these physiologic signals that are like laughter dolphins. Dolphins do

0:31:02.000 --> 0:31:05.240
<v Speaker 1>all kinds of vocalizations like whistles and clicks, and these

0:31:05.280 --> 0:31:08.960
<v Speaker 1>seem to serve a similar function to laughter in terms

0:31:09.040 --> 0:31:13.560
<v Speaker 1>of reinforcing social bonds and communication about what is the

0:31:13.640 --> 0:31:16.600
<v Speaker 1>threat and what is not. So the latest estimate is

0:31:16.640 --> 0:31:20.560
<v Speaker 1>that there are at least sixty five animal species who

0:31:20.760 --> 0:31:24.560
<v Speaker 1>seem to laugh. And if you are the alien scientist,

0:31:24.680 --> 0:31:28.160
<v Speaker 1>this is a really important clue. Essentially, in all these

0:31:28.240 --> 0:31:32.240
<v Speaker 1>cases you detect the same general story that these laughter

0:31:32.520 --> 0:31:37.120
<v Speaker 1>like sounds are employed to indicate that the behaviors are playful,

0:31:37.160 --> 0:31:40.400
<v Speaker 1>they're not aggressive. In other words, I'm biting you, but

0:31:40.440 --> 0:31:43.800
<v Speaker 1>I'm not really trying to hurt you. And across species

0:31:43.800 --> 0:31:46.960
<v Speaker 1>you find that these laughter signals are used to strengthen

0:31:47.080 --> 0:32:06.720
<v Speaker 1>social bonds and bring the group closer together. Okay, but

0:32:06.800 --> 0:32:09.560
<v Speaker 1>the exact nature of laughter and animals may still be

0:32:09.600 --> 0:32:11.840
<v Speaker 1>a little bit different from humans because we have our

0:32:11.880 --> 0:32:16.160
<v Speaker 1>own evolutionary pathway. So why do we laugh while like

0:32:16.280 --> 0:32:19.480
<v Speaker 1>our animal brethren, we laugh to indicate play, to tell

0:32:19.480 --> 0:32:22.120
<v Speaker 1>the other this is not serious, and in humans this

0:32:22.160 --> 0:32:26.680
<v Speaker 1>grows more subtle. We have more nuanced situations. So in

0:32:26.760 --> 0:32:30.760
<v Speaker 1>human societies, if someone makes a social mistake, or someone

0:32:30.840 --> 0:32:36.320
<v Speaker 1>finds themselves uncomfortable or risks someone else's standing, laughter is

0:32:36.360 --> 0:32:40.560
<v Speaker 1>a broadcast signal to say, this is play, don't worry

0:32:40.640 --> 0:32:43.640
<v Speaker 1>about it. And there's another suggestion too, made by my

0:32:43.720 --> 0:32:47.160
<v Speaker 1>colleague Vs. Rahma Chandren in ninety eight, and he suggested

0:32:47.200 --> 0:32:50.200
<v Speaker 1>that laughter is a way of alerting those around you

0:32:50.880 --> 0:32:54.640
<v Speaker 1>that there's something dangerous, but it's no longer a threat. Essentially,

0:32:54.920 --> 0:32:58.400
<v Speaker 1>laughter is like a monkey call that tells everyone else

0:32:58.920 --> 0:33:02.080
<v Speaker 1>things are fine. It carries information that there has been

0:33:02.120 --> 0:33:06.480
<v Speaker 1>a false alarm. So you see the man's ladder fall

0:33:06.560 --> 0:33:10.200
<v Speaker 1>backwards and he lands on a haystack, and everyone needs

0:33:10.240 --> 0:33:12.920
<v Speaker 1>to be alerted that he's okay, So you send out

0:33:12.920 --> 0:33:17.120
<v Speaker 1>this call. If he hit rocks, nobody would laugh. On

0:33:17.160 --> 0:33:18.960
<v Speaker 1>this note, I'll just mention I have a sort of

0:33:19.040 --> 0:33:21.800
<v Speaker 1>painful memory from when I was ten years old and

0:33:21.840 --> 0:33:24.120
<v Speaker 1>I was in a martial arts class and the instructor

0:33:24.400 --> 0:33:27.240
<v Speaker 1>picked up a dumbbell with several plates on it, and

0:33:27.320 --> 0:33:29.840
<v Speaker 1>he didn't realize that there wasn't a cuff on the end,

0:33:30.160 --> 0:33:33.400
<v Speaker 1>and all the plates slipped off and almost landed on

0:33:33.440 --> 0:33:36.520
<v Speaker 1>his foot but missed, and I laughed, and I got

0:33:36.520 --> 0:33:39.520
<v Speaker 1>in trouble for it, and everyone thought it was deeply inappropriate.

0:33:39.960 --> 0:33:42.520
<v Speaker 1>And the important part is that I felt terrible because

0:33:42.520 --> 0:33:44.600
<v Speaker 1>I didn't find it funny. So I had no idea

0:33:44.640 --> 0:33:47.160
<v Speaker 1>why that had come out of my mouth. But later

0:33:47.600 --> 0:33:50.720
<v Speaker 1>I came to understand that laughter is an alerting system,

0:33:51.160 --> 0:33:53.520
<v Speaker 1>and that gave me some insight into what had happened.

0:33:53.560 --> 0:33:57.040
<v Speaker 1>I saw the plates slipping off, and I felt terrified,

0:33:57.360 --> 0:33:59.240
<v Speaker 1>and then I saw that they all missed his foot

0:33:59.240 --> 0:34:01.960
<v Speaker 1>by a few inches, and I was alerting the rest

0:34:01.960 --> 0:34:05.000
<v Speaker 1>of the tribe that things were okay. I didn't expect

0:34:05.200 --> 0:34:08.680
<v Speaker 1>people to laugh with me. I was simply communicating that

0:34:08.719 --> 0:34:11.080
<v Speaker 1>things were not scary like we all thought for just

0:34:11.120 --> 0:34:13.920
<v Speaker 1>a moment that they were about to be. Now, there

0:34:13.960 --> 0:34:16.759
<v Speaker 1>are physical benefits to laughter. This may be true in

0:34:16.840 --> 0:34:19.760
<v Speaker 1>animals too, but we really get this as humans. Laughter

0:34:19.920 --> 0:34:23.680
<v Speaker 1>triggers the release of endorphins, which are natural painkillers and

0:34:23.719 --> 0:34:28.880
<v Speaker 1>mood enhancers. So laughter reduces the perception of pain, improves

0:34:28.920 --> 0:34:32.120
<v Speaker 1>overall pain tolerance, and it can improve mood. And it

0:34:32.160 --> 0:34:36.680
<v Speaker 1>also improves immune function by increasing the production of antibodies

0:34:36.680 --> 0:34:40.239
<v Speaker 1>and activating immune cells. And generally people find that it

0:34:40.320 --> 0:34:44.880
<v Speaker 1>reduces the level of stress hormones like cortisol and adrenaline.

0:34:45.040 --> 0:34:46.960
<v Speaker 1>So there are all kinds of cool things that laughter

0:34:47.040 --> 0:34:49.000
<v Speaker 1>can do. But what I want to return to is

0:34:49.080 --> 0:34:51.680
<v Speaker 1>the social aspect of it. And one of the things

0:34:51.680 --> 0:34:55.400
<v Speaker 1>that's hard to miss is how laughter can be contagious.

0:34:55.840 --> 0:34:58.319
<v Speaker 1>For example, go to YouTube to find a video of

0:34:58.800 --> 0:35:02.880
<v Speaker 1>parrots laughing. They're just impersonating their human owners, but it

0:35:02.960 --> 0:35:06.920
<v Speaker 1>is impossible to watch those videos and not laugh yourself.

0:35:07.160 --> 0:35:09.719
<v Speaker 1>As I mentioned before, there are other weird cases where

0:35:09.719 --> 0:35:12.239
<v Speaker 1>people laugh when they shouldn't, like when they hear some

0:35:12.400 --> 0:35:16.400
<v Speaker 1>terrible news, because they just have too much emotion. Weirdly,

0:35:17.000 --> 0:35:21.040
<v Speaker 1>this often has the property of becoming contagious. So someone

0:35:21.080 --> 0:35:24.000
<v Speaker 1>hears something terrible and can't stop laughing, not because they

0:35:24.040 --> 0:35:26.360
<v Speaker 1>believe it's funny, but because they have so much emotion

0:35:26.440 --> 0:35:29.279
<v Speaker 1>that needs release. And what often happens is that the

0:35:29.360 --> 0:35:32.719
<v Speaker 1>other people are horrified at first, but then they start

0:35:32.800 --> 0:35:35.640
<v Speaker 1>laughing too, because it's very hard to help it. In fact,

0:35:35.680 --> 0:35:39.959
<v Speaker 1>something I find fascinating is an expression that comedians say

0:35:40.040 --> 0:35:43.000
<v Speaker 1>in private, which is that a comedian's two best friends

0:35:43.440 --> 0:35:48.080
<v Speaker 1>are alcohol and density. Now the alcohol is obvious, but

0:35:48.160 --> 0:35:52.200
<v Speaker 1>the density is worth unpacking. Comedians have always noted that

0:35:52.320 --> 0:35:54.040
<v Speaker 1>if they get up to perform in front of a

0:35:54.040 --> 0:35:57.200
<v Speaker 1>crowd of people who are spread out around the club,

0:35:57.800 --> 0:36:00.560
<v Speaker 1>the exact same jokes aren't gonna go so well. They're

0:36:00.560 --> 0:36:03.640
<v Speaker 1>not going to trigger the same laughter as they would

0:36:03.680 --> 0:36:07.320
<v Speaker 1>if everyone was bunched up closely together. Why Because laughter

0:36:07.440 --> 0:36:11.680
<v Speaker 1>spreads contagiously as long as everyone is sitting tightly packed.

0:36:11.680 --> 0:36:15.120
<v Speaker 1>It's essentially impossible for someone to sit in the middle

0:36:15.120 --> 0:36:18.840
<v Speaker 1>of a laughing crowd and not laugh themselves. Now again,

0:36:19.160 --> 0:36:23.520
<v Speaker 1>evolutionary theorists argue that contagious laughter is a mechanism to

0:36:24.000 --> 0:36:27.080
<v Speaker 1>foster a sense of unity in a group and that

0:36:27.200 --> 0:36:31.240
<v Speaker 1>could help group survival. I'm not sure about the strength

0:36:31.280 --> 0:36:33.200
<v Speaker 1>of that argument, because there are lots of ways that

0:36:33.239 --> 0:36:36.759
<v Speaker 1>groups bond. Just look at something like fighting together. Look

0:36:36.760 --> 0:36:40.800
<v Speaker 1>at the Spartans. They were tightly knit because they fought

0:36:40.840 --> 0:36:44.360
<v Speaker 1>side by side and defended each other's lives. But I

0:36:44.440 --> 0:36:46.680
<v Speaker 1>was thinking about this last night and it struck me

0:36:46.719 --> 0:36:49.400
<v Speaker 1>that we don't really know if the Spartans were funny

0:36:49.520 --> 0:36:52.880
<v Speaker 1>or not because they were such famous fighters. Maybe they

0:36:52.880 --> 0:36:55.160
<v Speaker 1>were hilarious when they were sitting around the camp and

0:36:55.200 --> 0:36:58.160
<v Speaker 1>eating dinner, and that's what caused the bonding. We just

0:36:58.200 --> 0:37:01.560
<v Speaker 1>don't know. But the general are argument is that contagious

0:37:01.600 --> 0:37:05.279
<v Speaker 1>laughter strengthens group cohesion. And by the way, there are

0:37:05.320 --> 0:37:09.200
<v Speaker 1>other social aspects to laughter beyond contagion. One thing I

0:37:09.280 --> 0:37:13.839
<v Speaker 1>find fascinating is laughter within hierarchies, where the person at

0:37:13.840 --> 0:37:17.759
<v Speaker 1>the top laughs the loudest. The king and the plebeians

0:37:17.840 --> 0:37:20.000
<v Speaker 1>don't laugh in the same way. You can see this

0:37:20.160 --> 0:37:25.759
<v Speaker 1>clearly in very hierarchically structured cultures where laughter is used

0:37:25.760 --> 0:37:29.760
<v Speaker 1>as a way to show deference or respect to authority figures,

0:37:30.000 --> 0:37:33.719
<v Speaker 1>for example, laughing softly when superior makes a joke, even

0:37:33.760 --> 0:37:37.520
<v Speaker 1>if it's not particularly funny as a way to show agreement.

0:37:37.760 --> 0:37:39.839
<v Speaker 1>And this is actually a good segue because I've told

0:37:39.840 --> 0:37:42.480
<v Speaker 1>you that when we look across the animal kingdom, we

0:37:42.560 --> 0:37:47.320
<v Speaker 1>see there are several plausible evolutionary stories for thinking about laughter.

0:37:47.840 --> 0:37:50.719
<v Speaker 1>But it's also worth noting that within the human species,

0:37:50.760 --> 0:37:54.600
<v Speaker 1>there are several cultural variations the way that laughter is

0:37:54.640 --> 0:37:58.680
<v Speaker 1>expressed and interpreted and used. It's not the same everywhere.

0:37:59.080 --> 0:38:04.040
<v Speaker 1>For example, in Western cultures, laughter is generally associated with

0:38:04.280 --> 0:38:08.200
<v Speaker 1>humor and used to express enjoyment or amusement or sarcasm.

0:38:08.640 --> 0:38:12.040
<v Speaker 1>But in East Asian cultures, laughter is not only a

0:38:12.080 --> 0:38:16.480
<v Speaker 1>response to humor but also a tool for managing social harmony.

0:38:16.840 --> 0:38:20.360
<v Speaker 1>For example, in Japan, people might laugh softly or politely,

0:38:20.760 --> 0:38:24.319
<v Speaker 1>even in awkward or uncomfortable situations, as a way to

0:38:24.400 --> 0:38:29.440
<v Speaker 1>diffuse tension or to avoid conflict. And in Mediterranean cultures

0:38:29.480 --> 0:38:32.520
<v Speaker 1>like in Italy and Greece, laughter tends to be more

0:38:32.560 --> 0:38:36.920
<v Speaker 1>exuberant and loud, and it often accompanies animated conversations and

0:38:37.040 --> 0:38:41.279
<v Speaker 1>it's seen as a sign of enthusiasm and engagement, Whereas

0:38:41.320 --> 0:38:45.520
<v Speaker 1>in Scandinavian cultures like Sweden and Norway, laughter tends to

0:38:45.560 --> 0:38:49.840
<v Speaker 1>be more subdued and controlled and loud laughter can be

0:38:49.880 --> 0:38:53.920
<v Speaker 1>perceived as inappropriate, and there are gender differences. In some

0:38:54.000 --> 0:38:57.880
<v Speaker 1>Middle Eastern cultures, men and women are expected to laugh differently.

0:38:57.920 --> 0:39:01.200
<v Speaker 1>Women are typically expected to laugh more softly or modestly

0:39:01.200 --> 0:39:04.200
<v Speaker 1>in public, whereas men are free to laugh loudly. In

0:39:04.239 --> 0:39:07.959
<v Speaker 1>Western societies, while there are no strict rules, studies show

0:39:08.000 --> 0:39:11.560
<v Speaker 1>that women tend to laugh more frequently than men at

0:39:11.600 --> 0:39:15.719
<v Speaker 1>social settings, often as a way of facilitating social interaction,

0:39:16.120 --> 0:39:18.560
<v Speaker 1>and by the way, the responses to laughter can also

0:39:18.640 --> 0:39:22.120
<v Speaker 1>be different. Just as an example, in Eastern European cultures

0:39:22.160 --> 0:39:27.080
<v Speaker 1>like Russia, laughter informal or serious contexts is viewed as

0:39:27.200 --> 0:39:31.000
<v Speaker 1>inappropriate and with suspicion, and what's done instead of laughter

0:39:31.120 --> 0:39:35.200
<v Speaker 1>is a quick or reserved smile, especially in professional settings.

0:39:35.640 --> 0:39:39.360
<v Speaker 1>But contrast this with Latin American cultures, where laughter is

0:39:39.400 --> 0:39:43.279
<v Speaker 1>generally more freely expressed and is a key part of

0:39:43.320 --> 0:39:47.839
<v Speaker 1>social interactions. People laugh easily in everyday conversations and they

0:39:47.920 --> 0:39:51.200
<v Speaker 1>use it as a way to express warmth and friendliness.

0:39:51.800 --> 0:39:55.959
<v Speaker 1>So laughter is a common human experience, but it does

0:39:56.000 --> 0:40:00.279
<v Speaker 1>get molded a bit by cultural norms and values. Let's

0:40:00.280 --> 0:40:03.160
<v Speaker 1>wrap up today's podcast. If you are the space Alien

0:40:03.200 --> 0:40:04.960
<v Speaker 1>and you have to go home to explain to your

0:40:05.000 --> 0:40:08.840
<v Speaker 1>colleagues what human laughter is about. You're going to find

0:40:09.200 --> 0:40:12.760
<v Speaker 1>there's not just one answer why, because there are many

0:40:12.800 --> 0:40:17.840
<v Speaker 1>different flavors of humor, from laughing at someone to laughing

0:40:17.920 --> 0:40:21.600
<v Speaker 1>with someone, to laughing at clever wordplay with two meanings.

0:40:22.000 --> 0:40:24.720
<v Speaker 1>And there's the kind of laughter where you are appreciating

0:40:25.040 --> 0:40:29.680
<v Speaker 1>masterful violation of expectation. And physically, there are different kinds

0:40:29.760 --> 0:40:33.000
<v Speaker 1>of laughter. Some humans have a quick contraction of the

0:40:33.000 --> 0:40:35.799
<v Speaker 1>diaphragm and they make a snort, or you might find

0:40:35.840 --> 0:40:39.200
<v Speaker 1>the unrestrained burst of laughter that we call a guffaw

0:40:39.960 --> 0:40:43.040
<v Speaker 1>fully engaging the respiratory muscles. Or you might hear the

0:40:43.440 --> 0:40:47.240
<v Speaker 1>puckish glee of a cackle, which is sharp and high pitched,

0:40:47.520 --> 0:40:51.359
<v Speaker 1>with rapid, irregular exhalations from the lungs. Or you might

0:40:51.440 --> 0:40:55.440
<v Speaker 1>spot the contentment of a chuckle, which is low pitched

0:40:55.480 --> 0:40:59.200
<v Speaker 1>and sustained, involving rhythmic contractions of the diaphragm and the

0:40:59.360 --> 0:41:04.320
<v Speaker 1>soft vocalizations. Or you might catch the slyness of a snicker,

0:41:04.480 --> 0:41:07.680
<v Speaker 1>or the innocence of a high pitched giggle, or the

0:41:07.680 --> 0:41:11.840
<v Speaker 1>thunderous roll of a belly laugh that deep, full bodied

0:41:11.840 --> 0:41:16.360
<v Speaker 1>contraction of the abdominal muscles. So if you're the space alien,

0:41:16.800 --> 0:41:19.560
<v Speaker 1>you'd have to conclude that humans seem to laugh for

0:41:19.600 --> 0:41:23.279
<v Speaker 1>a variety of reasons in a variety of ways, and

0:41:23.320 --> 0:41:27.200
<v Speaker 1>it's not as low bandwidth as you thought. In different circumstances,

0:41:27.440 --> 0:41:31.319
<v Speaker 1>it can signal play, it can strengthen social bonds, it

0:41:31.360 --> 0:41:35.640
<v Speaker 1>can reduce tensions, it can give emotional release, and it

0:41:35.680 --> 0:41:41.239
<v Speaker 1>can communicate. It can nonverbally broadcast amusement or agreement or

0:41:41.280 --> 0:41:45.279
<v Speaker 1>discomfort or false alarms. So while the alien and its

0:41:45.320 --> 0:41:49.439
<v Speaker 1>compatriots might be confused, we don't care because we love

0:41:49.560 --> 0:41:53.279
<v Speaker 1>to laugh. We have millions of years and billions of

0:41:53.320 --> 0:41:58.479
<v Speaker 1>neurons behind it, all pushing us towards mirth. Until next time,

0:41:58.960 --> 0:42:06.440
<v Speaker 1>may your neural path ways continue to be tickled. Go

0:42:06.480 --> 0:42:09.400
<v Speaker 1>to Eagleman dot com slash podcast for more information and

0:42:09.440 --> 0:42:13.040
<v Speaker 1>to find lots of reading about the science of humor.

0:42:13.440 --> 0:42:16.319
<v Speaker 1>Send me an email at podcast at eagleman dot com

0:42:16.320 --> 0:42:19.640
<v Speaker 1>with questions or discussion and check out. Subscribe to Inner

0:42:19.719 --> 0:42:22.880
<v Speaker 1>Cosmos on YouTube for videos of each episode and to

0:42:22.960 --> 0:42:26.200
<v Speaker 1>leave comments. Until next time. I'm David Eagleman, and this

0:42:26.400 --> 0:42:36.759
<v Speaker 1>is Inner Cosmos.