1 00:00:07,920 --> 00:00:12,240 Speaker 1: Welcome to Strictly Business Varieties, weekly podcast feature and conversations 2 00:00:12,280 --> 00:00:16,040 Speaker 1: about the business of media and entertainment. I'm TV business 3 00:00:16,040 --> 00:00:19,799 Speaker 1: writer Jennifer Moss. Twenty twenty three was a big year 4 00:00:19,800 --> 00:00:23,480 Speaker 1: for Disney gaming. From the huge debut for Marvel's much 5 00:00:23,520 --> 00:00:27,000 Speaker 1: anticipated Spider Man two in October, to the move of 6 00:00:27,080 --> 00:00:29,600 Speaker 1: Disney Dream Light Valley out of its year long data 7 00:00:29,640 --> 00:00:33,040 Speaker 1: phase into its hard launch in December, and the recent 8 00:00:33,080 --> 00:00:36,800 Speaker 1: release of Avatar Frontiers of Pandora. The Disney team and 9 00:00:36,840 --> 00:00:40,760 Speaker 1: its outside developers and publishing partners have been hard at work, 10 00:00:41,320 --> 00:00:43,640 Speaker 1: and with the announcement of a new Blade game tied 11 00:00:43,680 --> 00:00:46,400 Speaker 1: to the upcoming Marvel movie during the twenty twenty three 12 00:00:46,479 --> 00:00:48,440 Speaker 1: Game Awards, things don't appear to be. 13 00:00:48,400 --> 00:00:50,640 Speaker 2: Slowing down for the Moss Houses Gaming division. 14 00:00:51,400 --> 00:00:55,000 Speaker 1: Here to talk about focusing on licensing versus developing in house, 15 00:00:55,600 --> 00:00:58,840 Speaker 1: the future of generative AI and gaming, the pros and 16 00:00:58,840 --> 00:01:02,480 Speaker 1: cons of user general to content, the power of Disney IP, 17 00:01:03,240 --> 00:01:05,600 Speaker 1: and what big titles are coming in twenty twenty four 18 00:01:05,680 --> 00:01:08,840 Speaker 1: and twenty twenty five. Is Disney Senior Vice President of 19 00:01:08,920 --> 00:01:21,840 Speaker 1: Games and Interactive Experiences, Sean shop Talk and We're back 20 00:01:21,880 --> 00:01:24,600 Speaker 1: with Sean Shopta head of Disney's Gaming. 21 00:01:25,400 --> 00:01:27,199 Speaker 2: Thank you so much for joining me today. 22 00:01:27,240 --> 00:01:27,520 Speaker 1: Sean. 23 00:01:28,120 --> 00:01:30,880 Speaker 2: I'm so excited to have you here. We're starting to have. 24 00:01:30,920 --> 00:01:34,880 Speaker 1: More people in gaming on the Strictly Business podcast, and 25 00:01:34,959 --> 00:01:38,080 Speaker 1: I'm really excited to have you so closely to two 26 00:01:38,160 --> 00:01:40,960 Speaker 1: big things in gaming this week, one the Game. 27 00:01:40,760 --> 00:01:42,480 Speaker 2: Awards, and then two even. 28 00:01:42,240 --> 00:01:45,200 Speaker 1: More important to me, the launch of a rift and 29 00:01:45,200 --> 00:01:48,920 Speaker 1: time expansion for dream Light Valley, Big Big dream Light Valley. 30 00:01:48,960 --> 00:01:52,600 Speaker 1: Finn already seen several hours into that expansion this week. 31 00:01:52,640 --> 00:01:55,720 Speaker 2: Sean, so so excited to have you here. 32 00:01:55,800 --> 00:01:59,440 Speaker 1: I'd like to start out just if you could start 33 00:01:59,440 --> 00:02:01,720 Speaker 1: with your own back and how you came into the 34 00:02:01,760 --> 00:02:02,880 Speaker 1: position you're currently in. 35 00:02:03,800 --> 00:02:06,000 Speaker 3: Sure, well, first off, thanks for having me, Jenny, really 36 00:02:06,040 --> 00:02:09,280 Speaker 3: happy to be here. Appreciate the time I've been at 37 00:02:09,280 --> 00:02:12,640 Speaker 3: Disney a little over twelve years now. I started out 38 00:02:12,680 --> 00:02:17,120 Speaker 3: in business development and strategy over the games and media 39 00:02:17,160 --> 00:02:20,160 Speaker 3: businesses for the company, and then about five years ago 40 00:02:20,480 --> 00:02:24,000 Speaker 3: in twenty eighteen, I took over and started running the 41 00:02:24,040 --> 00:02:26,800 Speaker 3: games business, which is the role I obviously am currently 42 00:02:26,800 --> 00:02:29,440 Speaker 3: in as well. So been about twelve years at the 43 00:02:29,480 --> 00:02:33,880 Speaker 3: company and the last five or so overseeing the games business. 44 00:02:35,080 --> 00:02:36,880 Speaker 1: So that people you know, I don't know how much 45 00:02:36,919 --> 00:02:39,519 Speaker 1: our listeners know about the different ways that the gaming 46 00:02:39,520 --> 00:02:41,520 Speaker 1: divisions are broken down at this point, but can you 47 00:02:41,600 --> 00:02:44,160 Speaker 1: give kind of a high level overview of the gaming 48 00:02:44,200 --> 00:02:45,800 Speaker 1: division structure at Disney right now? 49 00:02:46,560 --> 00:02:46,920 Speaker 4: Yeah. 50 00:02:46,960 --> 00:02:51,360 Speaker 3: So, we obviously have a robust team across all franchises. 51 00:02:51,360 --> 00:02:53,799 Speaker 4: So we've got a Marvel Games team, a Lucasfilm Games team. 52 00:02:53,840 --> 00:02:54,560 Speaker 4: We've got folks that. 53 00:02:54,639 --> 00:02:58,680 Speaker 3: Oversee Disney, Pixar games, and Twentieth Century games as well. 54 00:02:58,760 --> 00:03:01,560 Speaker 3: So we kind of break it down franchise and then 55 00:03:01,600 --> 00:03:04,120 Speaker 3: within that we've got a central business development team, a 56 00:03:04,200 --> 00:03:07,680 Speaker 3: central marketing team, a central creative team, and then production 57 00:03:07,880 --> 00:03:10,080 Speaker 3: roles that support those franchises. 58 00:03:10,120 --> 00:03:13,000 Speaker 4: As I laid out, So again, we've got a. 59 00:03:12,960 --> 00:03:16,480 Speaker 3: Pretty a pretty robust team of folks in LA We've 60 00:03:16,520 --> 00:03:20,280 Speaker 3: got our Lucasfilm team up in San Francisco. We've got 61 00:03:20,320 --> 00:03:24,680 Speaker 3: some some teams in Tokyo and Shanghai and Soeoul, and a. 62 00:03:24,600 --> 00:03:26,120 Speaker 4: Small footprint in London. 63 00:03:26,280 --> 00:03:33,320 Speaker 3: So again, across business, development, marketing, production, creative. Uh, you know, 64 00:03:33,360 --> 00:03:36,120 Speaker 3: we really kind of have a full org that helps 65 00:03:36,120 --> 00:03:38,000 Speaker 3: support this business internally. 66 00:03:39,560 --> 00:03:43,080 Speaker 1: For its games. How much is done internally for Disney 67 00:03:43,160 --> 00:03:46,200 Speaker 1: and how much is external and working with outside developers, 68 00:03:46,240 --> 00:03:47,720 Speaker 1: outside partners and publishers. 69 00:03:48,440 --> 00:03:51,240 Speaker 4: Yeah, so we are an exclusively licensed. 70 00:03:50,760 --> 00:03:53,840 Speaker 3: Business for the most part, so we have you know, 71 00:03:53,880 --> 00:03:56,240 Speaker 3: we are partner dependent. We work with all the partners 72 00:03:56,240 --> 00:03:59,200 Speaker 3: that you're probably aware of, companies like EA and Sony 73 00:03:59,280 --> 00:04:02,320 Speaker 3: and others to bring our games to life. 74 00:04:02,760 --> 00:04:05,440 Speaker 4: But we support those partners, as I said, with. 75 00:04:05,520 --> 00:04:07,360 Speaker 3: A team of folks that make sure that these things 76 00:04:07,400 --> 00:04:11,760 Speaker 3: are being brought to life authentically for our characters, stories 77 00:04:11,800 --> 00:04:15,040 Speaker 3: and worlds. But you know, we are dependent on partners 78 00:04:15,080 --> 00:04:18,160 Speaker 3: making games, and we license our IP to those companies 79 00:04:18,520 --> 00:04:21,159 Speaker 3: and then we support them in the development of the product. 80 00:04:22,560 --> 00:04:25,000 Speaker 1: Do you find that there's ways that that benefits you 81 00:04:25,120 --> 00:04:27,599 Speaker 1: in this market at this time or are there conversations 82 00:04:27,640 --> 00:04:30,080 Speaker 1: about bringing more things in house as time goes on, 83 00:04:30,160 --> 00:04:33,120 Speaker 1: as our conversation about moving more away from licensing or 84 00:04:33,279 --> 00:04:33,880 Speaker 1: more toward it. 85 00:04:34,760 --> 00:04:37,080 Speaker 4: No, I think we're really happy with where we are. 86 00:04:37,160 --> 00:04:39,960 Speaker 3: We made a conscious decision to do this, like I said, 87 00:04:40,040 --> 00:04:44,200 Speaker 3: or roughly five years ago. We had historically done different 88 00:04:44,240 --> 00:04:46,520 Speaker 3: things in games. As you're aware, we were a vertical 89 00:04:46,520 --> 00:04:48,560 Speaker 3: business for a long time. We were a co development 90 00:04:48,600 --> 00:04:52,200 Speaker 3: business for a while where we would outsource development and 91 00:04:52,240 --> 00:04:54,839 Speaker 3: we would publish, and we've always of course licensed. 92 00:04:55,600 --> 00:04:57,440 Speaker 4: We felt like where we are and where. 93 00:04:57,240 --> 00:04:59,919 Speaker 3: We were then it made most sense to pivot the business, 94 00:05:00,600 --> 00:05:03,640 Speaker 3: you know, exclusively the licensing. It allows us really to 95 00:05:03,720 --> 00:05:06,960 Speaker 3: work with the best publishers and developers anywhere they are, 96 00:05:07,400 --> 00:05:09,520 Speaker 3: and for us, with the breadth of IP we have 97 00:05:09,720 --> 00:05:13,840 Speaker 3: with you know, so much ambition to tell really great 98 00:05:13,880 --> 00:05:17,400 Speaker 3: original stories in this space. This model really suited us 99 00:05:17,400 --> 00:05:19,800 Speaker 3: well and has really allowed us to go work with 100 00:05:20,680 --> 00:05:23,320 Speaker 3: folks that have a ton of passion for our characters, 101 00:05:23,360 --> 00:05:27,440 Speaker 3: stories and worlds, and matching that with best in class 102 00:05:27,480 --> 00:05:29,719 Speaker 3: developers has really been a formula for us that we 103 00:05:29,800 --> 00:05:33,440 Speaker 3: think is really valuable for the company and really drives 104 00:05:33,560 --> 00:05:36,279 Speaker 3: ultimately the best product for fans. 105 00:05:37,880 --> 00:05:39,880 Speaker 1: I touched on the Game Awards briefly at the top 106 00:05:39,920 --> 00:05:41,000 Speaker 1: of this, but I want to go back to that 107 00:05:41,040 --> 00:05:43,240 Speaker 1: now because that was last night, and one thing in 108 00:05:43,279 --> 00:05:46,920 Speaker 1: particular that was very exciting was the Blade announcement made 109 00:05:47,040 --> 00:05:50,279 Speaker 1: during the awards, and that a partnership but does and Marvel, 110 00:05:50,400 --> 00:05:53,279 Speaker 1: so I want to ask you about that, what the 111 00:05:53,320 --> 00:05:55,560 Speaker 1: current state is there and the decision to make that 112 00:05:55,600 --> 00:05:58,400 Speaker 1: announcement out of the Game Awards, which is obviously a 113 00:05:58,520 --> 00:05:59,800 Speaker 1: very bignite for gamers. 114 00:06:00,200 --> 00:06:03,279 Speaker 3: Yeah, well, we were super excited about that announcement last night, 115 00:06:03,400 --> 00:06:06,320 Speaker 3: really happy now that the world is aware we're going 116 00:06:06,360 --> 00:06:07,159 Speaker 3: to make this game. 117 00:06:07,600 --> 00:06:09,599 Speaker 4: I think this is a great example. 118 00:06:09,360 --> 00:06:12,480 Speaker 3: Of that formula I just reference right, where you find 119 00:06:12,520 --> 00:06:14,880 Speaker 3: a partner that has a ton of passion for a 120 00:06:14,880 --> 00:06:19,320 Speaker 3: certain ip, a certain character, a certain story, which we 121 00:06:19,480 --> 00:06:22,560 Speaker 3: found is really the best way to bring a product 122 00:06:22,560 --> 00:06:25,800 Speaker 3: to market that really does our IP justice or does 123 00:06:25,839 --> 00:06:29,600 Speaker 3: these characters justice. And Blade's a great example, right, there's 124 00:06:29,640 --> 00:06:33,440 Speaker 3: a ton of passion at Bethesda for this game, which 125 00:06:33,520 --> 00:06:36,080 Speaker 3: again for us is really one of the big foundational 126 00:06:36,120 --> 00:06:39,880 Speaker 3: points to our model. We want to find developers and 127 00:06:40,000 --> 00:06:43,920 Speaker 3: publishers that have a ton of passion for rip and stories, 128 00:06:43,960 --> 00:06:46,880 Speaker 3: and so we focus a lot on finding that type 129 00:06:46,920 --> 00:06:49,800 Speaker 3: of match and Blade just a really good example of that. 130 00:06:49,839 --> 00:06:51,920 Speaker 3: Whether there was a ton of passion on the bethesta 131 00:06:51,960 --> 00:06:55,240 Speaker 3: side to tell this story, and we think, again that's 132 00:06:55,279 --> 00:06:58,039 Speaker 3: going to show up when this game launches down the road. 133 00:07:00,160 --> 00:07:02,840 Speaker 1: Know that Disney was involved in some nominations last night. 134 00:07:02,960 --> 00:07:05,680 Speaker 1: Didn't have all the wins that I wanted, but guys 135 00:07:05,680 --> 00:07:07,080 Speaker 1: were up for a lot, and I think it speaks 136 00:07:07,120 --> 00:07:09,240 Speaker 1: to the fact that it was a very competitive year 137 00:07:09,680 --> 00:07:11,960 Speaker 1: in general for gaming, So I wanted to know ask 138 00:07:12,000 --> 00:07:13,320 Speaker 1: you about that and what you kind of saw in 139 00:07:13,360 --> 00:07:16,320 Speaker 1: terms of the trends this year just across the industry 140 00:07:16,400 --> 00:07:18,040 Speaker 1: and what you thought some of the biggest wins for 141 00:07:18,080 --> 00:07:19,080 Speaker 1: you all personally were. 142 00:07:19,920 --> 00:07:22,680 Speaker 4: Yeah, Look, I think, to your point, super competitive year. 143 00:07:22,800 --> 00:07:24,920 Speaker 3: So we were happy to get nominated as we were 144 00:07:24,960 --> 00:07:28,360 Speaker 3: in such a competitive market, so many great games. I 145 00:07:28,400 --> 00:07:30,680 Speaker 3: think what what was clear to me and clear to 146 00:07:30,800 --> 00:07:33,400 Speaker 3: us is just the quality bar has. 147 00:07:33,280 --> 00:07:36,600 Speaker 4: Never been higher, right, and the demand for. 148 00:07:36,800 --> 00:07:42,240 Speaker 3: Quality storytelling really well made games, whether that's indie studios 149 00:07:42,360 --> 00:07:45,280 Speaker 3: or big Triple A games or you know, Triple A studios. 150 00:07:45,720 --> 00:07:49,000 Speaker 3: We think that that's you know, really clear, which we love, right. 151 00:07:49,040 --> 00:07:52,240 Speaker 3: It's about story, it's about quality, and I think this 152 00:07:52,360 --> 00:07:56,560 Speaker 3: year just illustrated that that the market's only getting more competitive. 153 00:07:56,600 --> 00:07:58,720 Speaker 4: The quality of product again, we. 154 00:07:58,680 --> 00:08:02,040 Speaker 3: Think, has never been better, which for us to even 155 00:08:02,080 --> 00:08:04,840 Speaker 3: be nominated in the class of some of these other games. 156 00:08:05,080 --> 00:08:06,560 Speaker 4: Made us feel really good, right that. 157 00:08:06,520 --> 00:08:10,640 Speaker 3: We've been partnering with the right partners telling really great stories, 158 00:08:10,680 --> 00:08:14,880 Speaker 3: and thankfully people are recognizing that work and it's something 159 00:08:14,880 --> 00:08:16,480 Speaker 3: again that we're super proud. 160 00:08:16,280 --> 00:08:20,560 Speaker 1: Of particular titles from this past years. You know, if 161 00:08:20,560 --> 00:08:22,760 Speaker 1: there's any specific examples you could give of things that 162 00:08:22,800 --> 00:08:25,320 Speaker 1: you're particularly proud of, things that maybe took a little 163 00:08:25,320 --> 00:08:27,000 Speaker 1: while to get out of the gate, but they finally 164 00:08:27,000 --> 00:08:29,520 Speaker 1: came out this year, or different things that you did 165 00:08:29,560 --> 00:08:32,520 Speaker 1: innovatively this year, something new things for you that you're 166 00:08:32,559 --> 00:08:33,120 Speaker 1: excited about. 167 00:08:33,600 --> 00:08:36,320 Speaker 3: Yeah, I mean, you hit on one with Dreamlight Valley. 168 00:08:37,080 --> 00:08:39,480 Speaker 3: That's a game that we're incredibly proud of that. I 169 00:08:39,480 --> 00:08:42,360 Speaker 3: think again, when you look at life sim games, when 170 00:08:42,360 --> 00:08:44,880 Speaker 3: you look at the behaviors and things that exist inside 171 00:08:44,880 --> 00:08:49,800 Speaker 3: that experience, that game has drawing more attention from my 172 00:08:50,040 --> 00:08:53,800 Speaker 3: network of folks that even aren't necessarily core gamers that 173 00:08:53,880 --> 00:08:56,400 Speaker 3: I get a lot of inbound interest on Dreamlight Value, which, 174 00:08:56,440 --> 00:09:00,640 Speaker 3: again we are super excited about the potential of this market. Certainly, 175 00:09:00,640 --> 00:09:03,000 Speaker 3: we think our ip with you know, from a Disney 176 00:09:03,000 --> 00:09:06,520 Speaker 3: Picks our perspective fits it perfectly, and we're. 177 00:09:06,400 --> 00:09:07,760 Speaker 4: Super happy with that execution. 178 00:09:08,000 --> 00:09:10,920 Speaker 3: I can't, you know, answer this question without mentioning Spider 179 00:09:10,920 --> 00:09:14,600 Speaker 3: Man two. You know, it was an incredibly high bar 180 00:09:14,800 --> 00:09:17,840 Speaker 3: coming out of the first game, coming off of Miles Morales. 181 00:09:18,559 --> 00:09:19,439 Speaker 4: To now have that. 182 00:09:19,440 --> 00:09:21,600 Speaker 3: Game and market which is something that you know, the 183 00:09:21,640 --> 00:09:24,040 Speaker 3: Marvel team had been incredibly focused on for a long 184 00:09:24,040 --> 00:09:25,120 Speaker 3: time with Insomniac. 185 00:09:25,559 --> 00:09:27,160 Speaker 4: We are super super proud of that. 186 00:09:27,400 --> 00:09:30,280 Speaker 3: And then yesterday, I also, you know, I'd be remiss 187 00:09:30,280 --> 00:09:34,240 Speaker 3: if I didn't mention Avatar, which released just yesterday, which 188 00:09:34,280 --> 00:09:38,520 Speaker 3: is another big, big, many year effort, a great partnership 189 00:09:38,559 --> 00:09:41,280 Speaker 3: with us and the light Storm team internally, and obviously 190 00:09:42,240 --> 00:09:45,199 Speaker 3: the massive team at Ubisoft, which again I don't know 191 00:09:45,240 --> 00:09:47,040 Speaker 3: if you've seen the game or played the game yet, 192 00:09:47,080 --> 00:09:51,360 Speaker 3: but an incredible, an incredibly immersive world and one that 193 00:09:51,720 --> 00:09:54,840 Speaker 3: we think Avatar fans and hopefully gamers of all all 194 00:09:54,880 --> 00:09:57,600 Speaker 3: ages are going to get into and enjoy. So that's 195 00:09:57,679 --> 00:10:00,560 Speaker 3: one that that we were very proud of and excited 196 00:10:00,600 --> 00:10:03,120 Speaker 3: that the market's finally going to get to play that 197 00:10:03,280 --> 00:10:06,640 Speaker 3: game and experience Pandora in a way that again has 198 00:10:06,679 --> 00:10:08,480 Speaker 3: really never existed inside of games. 199 00:10:08,480 --> 00:10:10,640 Speaker 4: So that's a that's a that's another one that we're 200 00:10:10,679 --> 00:10:11,240 Speaker 4: really proud of. 201 00:10:12,640 --> 00:10:14,480 Speaker 1: As you've already mentioned a few times, you know, IP 202 00:10:14,720 --> 00:10:17,160 Speaker 1: is really what core here, what Disney has in the 203 00:10:17,200 --> 00:10:18,520 Speaker 1: market that differentiates it. 204 00:10:19,480 --> 00:10:20,320 Speaker 2: There's so many. 205 00:10:20,120 --> 00:10:23,320 Speaker 1: Titles, but with that also comes a level of criticism 206 00:10:23,400 --> 00:10:26,960 Speaker 1: that gamers can have, and people who love IP the 207 00:10:26,960 --> 00:10:29,280 Speaker 1: specific IP can have when they see it and how 208 00:10:29,320 --> 00:10:31,600 Speaker 1: it's done, and that can go really well and it 209 00:10:31,640 --> 00:10:33,160 Speaker 1: can also go poorly. So I want to know what 210 00:10:33,200 --> 00:10:36,439 Speaker 1: it's like dealing with these very beloved ips that people 211 00:10:36,440 --> 00:10:38,760 Speaker 1: have very strong dealings about and how they want to 212 00:10:38,760 --> 00:10:40,959 Speaker 1: see that go on screen, and the level of trust 213 00:10:41,000 --> 00:10:44,040 Speaker 1: you have to have with your outside partners about staying 214 00:10:44,040 --> 00:10:46,080 Speaker 1: true to the IP, staying true to whatever brand it 215 00:10:46,160 --> 00:10:47,360 Speaker 1: is that they're working on for you. 216 00:10:47,840 --> 00:10:50,080 Speaker 3: It's a great question and one that really speaks to 217 00:10:50,120 --> 00:10:52,880 Speaker 3: that point I made a bit ago where you've really 218 00:10:52,920 --> 00:10:55,640 Speaker 3: got to have passion for this, for this IP, whatever 219 00:10:55,679 --> 00:10:57,960 Speaker 3: it is, because to your point, there's a there's a 220 00:10:58,080 --> 00:11:01,000 Speaker 3: huge fan base and a huge ball that's been set 221 00:11:01,480 --> 00:11:04,240 Speaker 3: through our films and TV shows and books and other 222 00:11:04,280 --> 00:11:07,280 Speaker 3: things where these stories have come from that you have 223 00:11:07,320 --> 00:11:11,520 Speaker 3: to meet as a partner. As our team internally, we 224 00:11:11,600 --> 00:11:14,319 Speaker 3: know the bar and certainly it's something that we spend 225 00:11:14,320 --> 00:11:16,839 Speaker 3: a lot of time focusing on making sure to your point, 226 00:11:16,920 --> 00:11:19,720 Speaker 3: that we are authentic to these characters, to these stories, 227 00:11:19,720 --> 00:11:23,079 Speaker 3: to these worlds, that whatever shows up on screen is 228 00:11:24,000 --> 00:11:28,160 Speaker 3: worthy of the story or worthy of the character and 229 00:11:28,240 --> 00:11:30,880 Speaker 3: something that again we take a lot of pride in, 230 00:11:30,920 --> 00:11:34,640 Speaker 3: and again we think those partnerships where we have and 231 00:11:34,679 --> 00:11:38,040 Speaker 3: we find that match with passion and interest in going 232 00:11:38,040 --> 00:11:41,440 Speaker 3: and telling these stories inside of this medium in a 233 00:11:41,440 --> 00:11:44,400 Speaker 3: way that hasn't been done before, is really the best 234 00:11:44,440 --> 00:11:48,160 Speaker 3: formula and something that again we know there's a lot 235 00:11:48,160 --> 00:11:50,079 Speaker 3: of audience interest in and a lot of folks that 236 00:11:50,120 --> 00:11:53,280 Speaker 3: are always watching to make sure that we hit that bar. 237 00:11:53,520 --> 00:11:56,120 Speaker 3: So it's something we certainly take a lot of pride 238 00:11:56,160 --> 00:11:59,760 Speaker 3: in internally, and then with our partners who we feel like, 239 00:12:00,880 --> 00:12:03,200 Speaker 3: you know, we spend so much time up front before 240 00:12:03,200 --> 00:12:06,280 Speaker 3: we decide to make a game with a partner that 241 00:12:06,400 --> 00:12:08,680 Speaker 3: you know, we try to make sure as best we 242 00:12:08,800 --> 00:12:11,760 Speaker 3: can that there's that match right where you have that passion, 243 00:12:11,880 --> 00:12:14,160 Speaker 3: you have that capability to go and do something that 244 00:12:14,240 --> 00:12:18,920 Speaker 3: is really going to match consumer expectations for whatever story 245 00:12:18,960 --> 00:12:19,360 Speaker 3: it is. 246 00:12:19,440 --> 00:12:20,439 Speaker 4: But we we. 247 00:12:20,440 --> 00:12:23,200 Speaker 3: Think that is critical to this whole thing and certainly 248 00:12:23,240 --> 00:12:25,960 Speaker 3: something that we focus a lot on in our partnerships. 249 00:12:29,320 --> 00:12:31,920 Speaker 1: We'll be back with more from Sean after this break, 250 00:12:39,960 --> 00:12:43,080 Speaker 1: and we're back with Sean Shopta, head of Disney's Gaming. 251 00:12:44,640 --> 00:12:47,599 Speaker 1: How much internally with the rest of Disney do you 252 00:12:47,679 --> 00:12:49,839 Speaker 1: all work together on things that could be put into 253 00:12:49,920 --> 00:12:52,240 Speaker 1: a game to feedback to other divisions. 254 00:12:52,240 --> 00:12:54,240 Speaker 2: One example, I have Dreamlike Valley. 255 00:12:55,360 --> 00:12:57,560 Speaker 1: There was an addition to the game at one point, 256 00:12:57,559 --> 00:13:01,720 Speaker 1: one of the Star Pass It had Disney Parks tie 257 00:13:01,760 --> 00:13:03,640 Speaker 1: in and there were all the different things you could 258 00:13:03,640 --> 00:13:06,040 Speaker 1: get that were items that were specific that you might 259 00:13:06,080 --> 00:13:08,040 Speaker 1: know from Disney Parks, like the trash. 260 00:13:07,760 --> 00:13:10,960 Speaker 2: Cans that have a cult following surrounding them. 261 00:13:11,160 --> 00:13:12,920 Speaker 1: So how much you all work And that's obviously is 262 00:13:12,920 --> 00:13:14,720 Speaker 1: a very specific case and it was tied to it, 263 00:13:14,760 --> 00:13:17,360 Speaker 1: but one hundred year anniversary there were also items that 264 00:13:17,400 --> 00:13:18,720 Speaker 1: came into the game tied to that. 265 00:13:18,960 --> 00:13:21,480 Speaker 2: So that's one game. That's one specific situation. 266 00:13:21,520 --> 00:13:23,560 Speaker 1: But how much you will work with other divisions, like 267 00:13:23,679 --> 00:13:25,760 Speaker 1: if we can get this in here organically and it 268 00:13:25,800 --> 00:13:28,200 Speaker 1: ties to parks somehow or this, what can we do 269 00:13:28,240 --> 00:13:29,480 Speaker 1: and how much do you all talk about that? 270 00:13:30,200 --> 00:13:32,760 Speaker 3: Yeah, that's another great question, and look, it's something we do. 271 00:13:33,080 --> 00:13:36,480 Speaker 3: We do focus on. We are constantly talking to partners 272 00:13:36,520 --> 00:13:40,199 Speaker 3: internally about our games, about things that are coming not 273 00:13:40,360 --> 00:13:42,360 Speaker 3: just in game, but to your point, things that are 274 00:13:42,360 --> 00:13:44,960 Speaker 3: happening elsewhere in the company, whether it's in theme parks 275 00:13:45,080 --> 00:13:48,000 Speaker 3: or the film division, and yes, we are certainly conscious 276 00:13:48,000 --> 00:13:51,240 Speaker 3: of where there's opportunity to bring things into our experiences 277 00:13:51,280 --> 00:13:54,160 Speaker 3: from other parts of the company. Obviously we've done that 278 00:13:54,320 --> 00:13:57,319 Speaker 3: historically incredibly well as a company from a film perspective, 279 00:13:57,320 --> 00:14:00,000 Speaker 3: where we launch a great movie and then there's downstream 280 00:14:00,160 --> 00:14:04,920 Speaker 3: consumer products, there's games, there's books, there's other things. Games 281 00:14:04,960 --> 00:14:07,920 Speaker 3: is really hopefully for us starting to be another place 282 00:14:07,960 --> 00:14:09,960 Speaker 3: that we can see a lot of great things from 283 00:14:09,960 --> 00:14:12,560 Speaker 3: other parts of the company, to your point, and something 284 00:14:12,600 --> 00:14:15,559 Speaker 3: that yes, we are consciously doing and something that we 285 00:14:16,000 --> 00:14:18,640 Speaker 3: get excited about when there's opportunity to bring other parts 286 00:14:18,679 --> 00:14:20,400 Speaker 3: of the company into our game experiences. 287 00:14:20,520 --> 00:14:21,400 Speaker 4: It's certainly exciting. 288 00:14:23,080 --> 00:14:25,000 Speaker 1: With the launch of a Rift in Time, which is 289 00:14:25,040 --> 00:14:28,360 Speaker 1: the expansion update for Dreamlin Valley this week, I want 290 00:14:28,400 --> 00:14:32,920 Speaker 1: to know if you already have reactions, any numbers, anything 291 00:14:32,960 --> 00:14:34,680 Speaker 1: you can use about the number of people have joined, 292 00:14:34,720 --> 00:14:37,000 Speaker 1: because this week was also when it left Free to 293 00:14:37,040 --> 00:14:40,520 Speaker 1: Play came out of data, so what you guys are 294 00:14:40,520 --> 00:14:42,160 Speaker 1: seeing on the back end right now, There. 295 00:14:42,720 --> 00:14:45,640 Speaker 3: Yeah no specific numbers yet other than all of the 296 00:14:45,760 --> 00:14:48,000 Speaker 3: emails and techs I've been getting in the last week 297 00:14:48,000 --> 00:14:51,720 Speaker 3: are very positive, both internally from our marketing team from 298 00:14:51,800 --> 00:14:55,080 Speaker 3: game Loft. The stuff we've heard so far is incredibly positive, 299 00:14:55,600 --> 00:14:57,920 Speaker 3: and to your point, that was something that we've been 300 00:14:58,640 --> 00:15:01,280 Speaker 3: really focused on as we made this transition, and so 301 00:15:01,400 --> 00:15:03,680 Speaker 3: far the feedback from what we've we've heard has been 302 00:15:03,880 --> 00:15:06,800 Speaker 3: incredibly positive. But it's something that we're certainly we're certainly 303 00:15:06,800 --> 00:15:10,080 Speaker 3: paying close attention to given where we've been, you know, 304 00:15:10,200 --> 00:15:12,560 Speaker 3: with soft launch and the audience that we had built 305 00:15:13,120 --> 00:15:14,080 Speaker 3: on one platform. 306 00:15:14,120 --> 00:15:15,280 Speaker 4: Obviously you're always. 307 00:15:15,000 --> 00:15:16,600 Speaker 3: Conscious of what it's going to mean when you bring 308 00:15:16,640 --> 00:15:18,720 Speaker 3: it to a different space and so but so far, 309 00:15:18,760 --> 00:15:22,520 Speaker 3: to answer your question, it's been incredibly positive and a 310 00:15:22,520 --> 00:15:25,200 Speaker 3: lot of good feedback from not only our internal group, 311 00:15:25,240 --> 00:15:27,480 Speaker 3: but just folks in the community that we have community 312 00:15:27,480 --> 00:15:28,520 Speaker 3: that we've we've heard. 313 00:15:28,360 --> 00:15:32,280 Speaker 1: From with it leaving free to play, I know when 314 00:15:32,280 --> 00:15:34,400 Speaker 1: that news was announced that it was not going to 315 00:15:34,440 --> 00:15:37,000 Speaker 1: be free to play as it had originally been intended 316 00:15:37,000 --> 00:15:40,320 Speaker 1: in that there were remarks about why that decision was made. 317 00:15:40,320 --> 00:15:42,960 Speaker 1: Can you break down a little bit where that decision 318 00:15:43,000 --> 00:15:45,960 Speaker 1: making process starts when Disney is not the one in 319 00:15:46,040 --> 00:15:48,040 Speaker 1: charge of making all of these decisions, and how that 320 00:15:48,080 --> 00:15:51,120 Speaker 1: partnership with game left and how you will come to 321 00:15:51,160 --> 00:15:53,800 Speaker 1: a decision like that and how much Disney has control 322 00:15:53,840 --> 00:15:54,600 Speaker 1: over that decision. 323 00:15:55,480 --> 00:15:58,920 Speaker 3: Yeah, so we're obviously, you know, involved from every phase, 324 00:15:59,040 --> 00:16:01,160 Speaker 3: right so pre developed men as we talk about what 325 00:16:01,200 --> 00:16:04,880 Speaker 3: we want to make, you know, platforms, business model, those 326 00:16:04,880 --> 00:16:08,080 Speaker 3: things are something that we're certainly involved in all the 327 00:16:08,080 --> 00:16:10,200 Speaker 3: way through. And this is a good example of one 328 00:16:10,280 --> 00:16:14,080 Speaker 3: that given the nature of this experience, you know, as 329 00:16:14,120 --> 00:16:17,320 Speaker 3: you reference from free to play, you know, we were 330 00:16:17,320 --> 00:16:19,320 Speaker 3: involved all the way through and something that we've been 331 00:16:19,360 --> 00:16:22,520 Speaker 3: working with game Loft on timing, messaging, making sure that 332 00:16:22,560 --> 00:16:26,280 Speaker 3: we don't alienate users and those things. So yeah, it's 333 00:16:26,320 --> 00:16:29,360 Speaker 3: something that we're intimately involved in, even though ultimately this 334 00:16:29,440 --> 00:16:32,640 Speaker 3: is game lost game, but we certainly are involved in 335 00:16:32,680 --> 00:16:35,400 Speaker 3: these decisions, and you know, we were aligned in how 336 00:16:35,400 --> 00:16:37,360 Speaker 3: we went about this and how we brought these different 337 00:16:37,400 --> 00:16:38,400 Speaker 3: experiences to market. 338 00:16:40,360 --> 00:16:42,360 Speaker 1: So we are at the end of the year here, 339 00:16:42,400 --> 00:16:44,200 Speaker 1: so it's a good time to always ask about what 340 00:16:44,240 --> 00:16:48,800 Speaker 1: your biggest goals are for twenty twenty four, mostly anticipated. 341 00:16:48,280 --> 00:16:51,320 Speaker 2: Titles and roles in tease anything coming up. 342 00:16:52,680 --> 00:16:53,560 Speaker 4: Yeah, I think that. 343 00:16:53,600 --> 00:16:56,280 Speaker 3: Look, we were coming off of an incredibly great year 344 00:16:56,440 --> 00:16:59,440 Speaker 3: to the point on products we've just talked about, we're 345 00:16:59,520 --> 00:17:03,880 Speaker 3: super excited about Outlaws with with another massive title on 346 00:17:03,960 --> 00:17:07,119 Speaker 3: the Star Wars front. That's such a cool story, something 347 00:17:07,160 --> 00:17:09,679 Speaker 3: that we've spent a ton of time with them developing. 348 00:17:10,480 --> 00:17:12,399 Speaker 3: I'd say as we think about what's big and what 349 00:17:12,400 --> 00:17:14,760 Speaker 3: we're excited about just coming into the beginning or first 350 00:17:14,800 --> 00:17:16,880 Speaker 3: part of next year, I'd say Outlaws is really high 351 00:17:16,880 --> 00:17:20,120 Speaker 3: on our list. To your point on Dreamlight Valley, it's 352 00:17:20,119 --> 00:17:22,840 Speaker 3: something that hopefully we continue to build and that that 353 00:17:22,920 --> 00:17:27,000 Speaker 3: audience base continues to stay as invested as they've been 354 00:17:27,080 --> 00:17:29,480 Speaker 3: as we continue to bring new content to that experience. 355 00:17:30,560 --> 00:17:33,479 Speaker 3: You know, I think we're just our slate in general. 356 00:17:33,520 --> 00:17:36,120 Speaker 3: I would say Jenny has never been healthier, and it's 357 00:17:36,119 --> 00:17:39,560 Speaker 3: something that our team spend a ton of time on. 358 00:17:39,760 --> 00:17:41,400 Speaker 3: You know, as you know, this is a many year 359 00:17:41,480 --> 00:17:44,399 Speaker 3: process to bring these products to life and to even 360 00:17:44,480 --> 00:17:48,560 Speaker 3: source opportunities like Blade and others where you know, to 361 00:17:48,640 --> 00:17:53,560 Speaker 3: my earlier point, you know, finding that right formula is 362 00:17:53,560 --> 00:17:56,400 Speaker 3: something that takes time, and so we're we're really excited 363 00:17:56,440 --> 00:17:58,680 Speaker 3: about the work we've done these last number of years 364 00:17:58,720 --> 00:18:01,440 Speaker 3: to build the slate that you're starting to see come 365 00:18:01,480 --> 00:18:03,600 Speaker 3: to market these last couple of years. And then to 366 00:18:03,640 --> 00:18:07,360 Speaker 3: your point, what's coming in the future is in our 367 00:18:07,400 --> 00:18:09,320 Speaker 3: mind never been, never. 368 00:18:09,160 --> 00:18:09,960 Speaker 4: Been more exciting. 369 00:18:10,000 --> 00:18:11,600 Speaker 3: We have a lot more to come, and we think 370 00:18:11,640 --> 00:18:13,600 Speaker 3: in this way we're kind of just getting started in 371 00:18:13,600 --> 00:18:18,199 Speaker 3: the space. So very excited about Outlaws, and you know, 372 00:18:18,240 --> 00:18:19,960 Speaker 3: a lot more that's going to come out over time 373 00:18:19,960 --> 00:18:21,520 Speaker 3: that we're excited to tell the world about. 374 00:18:23,480 --> 00:18:26,359 Speaker 1: I know one division of the company dealt with a 375 00:18:26,400 --> 00:18:30,920 Speaker 1: lot of conversations about generative AI over the past year 376 00:18:31,000 --> 00:18:33,560 Speaker 1: because of the two different Hollywood strikes, and now there's 377 00:18:33,600 --> 00:18:37,080 Speaker 1: conversation amount of potential strike next year among video game 378 00:18:37,160 --> 00:18:39,080 Speaker 1: voice actors. So I want to get your current thoughts 379 00:18:39,160 --> 00:18:42,120 Speaker 1: on generative AI. It has a place everywhere in the world. 380 00:18:42,200 --> 00:18:44,159 Speaker 1: Right now, they're conversations about how it should be used, 381 00:18:44,160 --> 00:18:46,280 Speaker 1: how it shouldn't be used. But I know this is 382 00:18:46,280 --> 00:18:48,840 Speaker 1: a point that's already being raised as people prepare for 383 00:18:49,240 --> 00:18:50,960 Speaker 1: potential conversations about this next year. 384 00:18:51,880 --> 00:18:54,640 Speaker 4: Yeah. Look, we're not immune to that conversation, right. 385 00:18:54,680 --> 00:18:56,920 Speaker 3: I think it's just it's just people that are in 386 00:18:57,000 --> 00:19:00,000 Speaker 3: the space, whether it's games or any other parts of entertainment. 387 00:19:00,200 --> 00:19:02,960 Speaker 4: To your point, you know, generative generative. 388 00:19:02,440 --> 00:19:06,119 Speaker 3: AI as a hot topic. You know, I won't pretend 389 00:19:06,200 --> 00:19:09,080 Speaker 3: to be you know, the most knowledgeable. I don't work 390 00:19:09,119 --> 00:19:11,119 Speaker 3: in the space. I know there's so much there that 391 00:19:11,240 --> 00:19:14,200 Speaker 3: is yet to come, but certainly we're eyes wide open 392 00:19:14,240 --> 00:19:17,159 Speaker 3: on the potential on what it's going to mean for 393 00:19:17,200 --> 00:19:19,760 Speaker 3: game development in the future. Certainly things are already being 394 00:19:19,840 --> 00:19:23,680 Speaker 3: leveraged today in development and something that I think again 395 00:19:23,800 --> 00:19:24,240 Speaker 3: is going to. 396 00:19:24,200 --> 00:19:27,280 Speaker 4: Evolve over time. And I read what you read. 397 00:19:27,359 --> 00:19:29,000 Speaker 3: There's a lot of you know, a lot of things 398 00:19:29,040 --> 00:19:31,159 Speaker 3: happening in this space, and there's clearly a lot of 399 00:19:31,200 --> 00:19:33,720 Speaker 3: potential for what this is going to mean for all industries, 400 00:19:33,760 --> 00:19:37,480 Speaker 3: games included. But you know, for for us, for where 401 00:19:37,480 --> 00:19:40,360 Speaker 3: we are today, you know, it's not something that's hugely 402 00:19:40,359 --> 00:19:43,719 Speaker 3: impactful to our day to day. We again think that 403 00:19:43,760 --> 00:19:47,320 Speaker 3: will continue to evolve over time as development gets more efficient, 404 00:19:47,760 --> 00:19:51,359 Speaker 3: as the technology continues to evolve, and we'll stay close 405 00:19:51,400 --> 00:19:54,439 Speaker 3: to our partners and learn how they are leveraging and 406 00:19:54,520 --> 00:19:57,960 Speaker 3: what it's going to mean for things in the future. 407 00:19:58,040 --> 00:20:00,880 Speaker 3: But right now we're we're kind of taking the same 408 00:20:00,960 --> 00:20:03,080 Speaker 3: view most people are and just in seeing how this 409 00:20:03,200 --> 00:20:03,919 Speaker 3: is going to evolve. 410 00:20:06,160 --> 00:20:08,280 Speaker 1: As you look at just the past couple of years 411 00:20:08,280 --> 00:20:11,800 Speaker 1: of where gaming has come from, where it's started, what 412 00:20:11,880 --> 00:20:13,760 Speaker 1: do you see coming in the next few years, and 413 00:20:13,840 --> 00:20:18,159 Speaker 1: how do you see the relationship between gaming and a 414 00:20:18,240 --> 00:20:21,600 Speaker 1: wider audience changing. Do you see that you still as 415 00:20:21,720 --> 00:20:25,000 Speaker 1: you know, younger generations grow up become the older generations, 416 00:20:25,320 --> 00:20:28,840 Speaker 1: the perception around gaming, what gaming is, how it fits 417 00:20:28,840 --> 00:20:32,080 Speaker 1: into a larger entertainment culture, what you're seeing right now, 418 00:20:32,200 --> 00:20:33,760 Speaker 1: and what you think you might see in the next 419 00:20:33,800 --> 00:20:36,240 Speaker 1: couple of years, just based on changes in the past 420 00:20:36,240 --> 00:20:36,800 Speaker 1: few years. 421 00:20:37,680 --> 00:20:39,280 Speaker 3: Yeah, well, look, I think if you just look at 422 00:20:39,280 --> 00:20:42,120 Speaker 3: where the world has gone even currently right to your point, 423 00:20:42,240 --> 00:20:46,280 Speaker 3: what younger consumers are engaged most with and where they're 424 00:20:46,320 --> 00:20:49,359 Speaker 3: spending their time, you know, you see a dramatic shift 425 00:20:49,480 --> 00:20:54,280 Speaker 3: right from linear entertainment into games. I think even within games, 426 00:20:54,320 --> 00:20:58,280 Speaker 3: we're seeing a clear evolution into user generated content into 427 00:20:58,280 --> 00:21:01,840 Speaker 3: live service experiences. We obviously do a lot with Epic 428 00:21:01,880 --> 00:21:04,840 Speaker 3: and Fortnite where we license ip into that experience, so 429 00:21:04,840 --> 00:21:07,560 Speaker 3: we've we've seen a lot of really exciting things happen there. 430 00:21:08,480 --> 00:21:11,240 Speaker 3: Things happening in the uef N space inside of Fortnite 431 00:21:11,280 --> 00:21:13,879 Speaker 3: is really interesting to us as we think about creative 432 00:21:13,920 --> 00:21:17,439 Speaker 3: islands and those things, those are those are interesting shifts 433 00:21:17,480 --> 00:21:21,400 Speaker 3: to us where you know, we we get super excited 434 00:21:21,480 --> 00:21:24,959 Speaker 3: rightfully about Big Box, Triple A console games like Spider 435 00:21:24,960 --> 00:21:25,720 Speaker 3: Man and Avatar. 436 00:21:27,080 --> 00:21:28,280 Speaker 4: But we also think. 437 00:21:28,080 --> 00:21:31,320 Speaker 3: The market is really shifting to a place of live service, 438 00:21:31,440 --> 00:21:36,760 Speaker 3: user generated content, those things that again drive that social behavior, 439 00:21:36,880 --> 00:21:40,520 Speaker 3: drive that continued engagement, and we see a lot of 440 00:21:40,520 --> 00:21:42,760 Speaker 3: benefit in that and to the point, you know, we 441 00:21:42,800 --> 00:21:45,639 Speaker 3: really enjoy the things we're doing inside Fortnite, which I 442 00:21:45,640 --> 00:21:49,639 Speaker 3: think is a tell to that younger generation and that 443 00:21:49,760 --> 00:21:54,159 Speaker 3: sort of expectation of content, our ability to create, our 444 00:21:54,160 --> 00:21:58,560 Speaker 3: ability to participate in a way that's much more engaging 445 00:21:58,680 --> 00:22:01,639 Speaker 3: than maybe things have been historically. And so that's certainly 446 00:22:01,680 --> 00:22:04,920 Speaker 3: something that we have paid close attention to and will 447 00:22:04,960 --> 00:22:08,280 Speaker 3: continue to as we think about bringing our content to 448 00:22:08,400 --> 00:22:12,400 Speaker 3: different platforms, making sure that we're continuing to evolve our 449 00:22:12,440 --> 00:22:15,359 Speaker 3: storytelling and experiences as that market shifts. 450 00:22:15,400 --> 00:22:17,360 Speaker 4: To your point, so. 451 00:22:17,359 --> 00:22:19,520 Speaker 3: I'd say those are those are things that we are 452 00:22:19,920 --> 00:22:22,720 Speaker 3: paying close attention to and getting a lot of good 453 00:22:22,760 --> 00:22:26,000 Speaker 3: feedback from the things that we're doing inside of those 454 00:22:26,040 --> 00:22:26,960 Speaker 3: experiences today. 455 00:22:28,840 --> 00:22:30,960 Speaker 1: And then, in your opinion moment, what do you think 456 00:22:31,000 --> 00:22:34,640 Speaker 1: the biggest obstacle is to getting to certain untapped markets 457 00:22:34,880 --> 00:22:35,520 Speaker 1: for gaming? 458 00:22:36,800 --> 00:22:38,919 Speaker 3: Yeah, I mean, for a long time, we've obviously heard 459 00:22:39,119 --> 00:22:41,520 Speaker 3: and talked a lot, you know, Southeast Asia and emerging 460 00:22:41,560 --> 00:22:44,520 Speaker 3: markets where there's a ton of demand for games. There's 461 00:22:44,560 --> 00:22:47,679 Speaker 3: a lot of folks that play games. You know, you 462 00:22:47,800 --> 00:22:50,840 Speaker 3: still have some device restrictions and things that make bringing 463 00:22:51,000 --> 00:22:55,520 Speaker 3: certain content to markets challenging. You know, I think that 464 00:22:55,520 --> 00:22:58,080 Speaker 3: that world is going to continue to evolve of being 465 00:22:58,080 --> 00:23:02,159 Speaker 3: able to bring really high fidelity experiences to mobile devices, 466 00:23:02,200 --> 00:23:05,320 Speaker 3: having them be accessible in different parts of the world 467 00:23:05,480 --> 00:23:08,840 Speaker 3: at scale. You know, I think there's still work to 468 00:23:08,880 --> 00:23:12,040 Speaker 3: do there. Again, there's a lot of demand for this content, 469 00:23:12,080 --> 00:23:14,040 Speaker 3: and there's gamers all over the world as we know, 470 00:23:14,520 --> 00:23:17,560 Speaker 3: but I think making sure that you know, the technology 471 00:23:17,600 --> 00:23:21,080 Speaker 3: and the ability to bring these really robust experiences to 472 00:23:21,240 --> 00:23:26,040 Speaker 3: different devices in different markets is still something that is 473 00:23:26,400 --> 00:23:28,960 Speaker 3: is you know, in need of some work to be 474 00:23:29,000 --> 00:23:32,240 Speaker 3: able to scale and really you know, build velocity in 475 00:23:32,280 --> 00:23:33,480 Speaker 3: some of those parts of the world. 476 00:23:33,520 --> 00:23:36,439 Speaker 4: But you know, I think we've made to this to 477 00:23:36,480 --> 00:23:37,960 Speaker 4: the same point. I think we've made a lot of 478 00:23:38,000 --> 00:23:39,080 Speaker 4: progress in that regard. 479 00:23:39,119 --> 00:23:41,080 Speaker 3: You know, we certainly focus on it as a company 480 00:23:41,560 --> 00:23:43,680 Speaker 3: with our partners as we think about where we can 481 00:23:43,680 --> 00:23:47,080 Speaker 3: bring our stories, where we can bring these different experiences. 482 00:23:47,160 --> 00:23:50,399 Speaker 3: So I'd say that you know that there's still work 483 00:23:50,440 --> 00:23:53,840 Speaker 3: to do from a device perspective. There's still questions on 484 00:23:54,080 --> 00:23:56,360 Speaker 3: you know, how you can bring a lot of those 485 00:23:56,400 --> 00:24:00,439 Speaker 3: experiences and scale them in certain markets. But you know, 486 00:24:00,560 --> 00:24:03,000 Speaker 3: I think that's where we'll continue to focus and look 487 00:24:03,040 --> 00:24:05,600 Speaker 3: to bring our stories and worlds to over time. 488 00:24:07,119 --> 00:24:09,520 Speaker 1: Do you have a favorite trend in gaming at this 489 00:24:09,640 --> 00:24:13,800 Speaker 1: moment and a not so different least favorite trend in gaming? 490 00:24:14,359 --> 00:24:16,439 Speaker 4: Yeah, I mean, I think it's probably the same answer. 491 00:24:16,480 --> 00:24:19,000 Speaker 3: I think user generated content right where I think it's 492 00:24:19,000 --> 00:24:22,800 Speaker 3: incredibly exciting and scary at the same time as you 493 00:24:22,880 --> 00:24:26,560 Speaker 3: think about a premium IP holder like us, we think 494 00:24:26,560 --> 00:24:29,439 Speaker 3: it's a really interesting space and an important one, but 495 00:24:29,520 --> 00:24:30,960 Speaker 3: obviously one that. 496 00:24:30,640 --> 00:24:34,040 Speaker 4: That needs to be done right and has its downsides 497 00:24:34,080 --> 00:24:34,520 Speaker 4: as we know. 498 00:24:35,640 --> 00:24:38,200 Speaker 3: You know, given you know, given the amount of engagement 499 00:24:38,240 --> 00:24:40,800 Speaker 3: there is and the tools now that are in place 500 00:24:40,840 --> 00:24:44,400 Speaker 3: across these platforms to go and create individual content, is now, 501 00:24:44,600 --> 00:24:47,359 Speaker 3: you know, never been better and only getting better over time. 502 00:24:47,880 --> 00:24:49,199 Speaker 4: So I'd say it's the same answer. 503 00:24:49,200 --> 00:24:52,919 Speaker 3: I think I'm equally excited and equally concerned as we 504 00:24:52,960 --> 00:24:55,359 Speaker 3: think about what it means for Disney down the road, 505 00:24:55,400 --> 00:24:58,560 Speaker 3: but certainly something we're we're paying close attention. 506 00:24:58,280 --> 00:25:02,560 Speaker 1: To Is there anything else you want people to know 507 00:25:02,720 --> 00:25:04,360 Speaker 1: about Disney Gaming right now? 508 00:25:06,160 --> 00:25:08,280 Speaker 3: Yeah, I just I think the big thing for us 509 00:25:08,359 --> 00:25:14,119 Speaker 3: again is really being authentic to this medium, and you know, 510 00:25:14,160 --> 00:25:17,520 Speaker 3: the things that we do are incredibly thoughtful to bring 511 00:25:17,680 --> 00:25:22,960 Speaker 3: these authentic experiences. Original storytelling is paramount, you know, again, 512 00:25:23,080 --> 00:25:27,960 Speaker 3: finding the right partners. It's not just about us trying 513 00:25:28,000 --> 00:25:30,399 Speaker 3: to make as many games as we can make. It 514 00:25:30,440 --> 00:25:32,680 Speaker 3: really is about making the right games with the right 515 00:25:32,720 --> 00:25:36,399 Speaker 3: partner and making sure that everything we do do is 516 00:25:36,480 --> 00:25:39,560 Speaker 3: done at a level of quality that really is on 517 00:25:39,640 --> 00:25:42,320 Speaker 3: the level of the IP and really brings these things 518 00:25:42,960 --> 00:25:45,679 Speaker 3: to market in the most meaningful way. 519 00:25:46,040 --> 00:25:47,320 Speaker 4: To your earlier point. 520 00:25:47,119 --> 00:25:49,080 Speaker 3: There's a lot of demand and there's a very high 521 00:25:49,160 --> 00:25:51,160 Speaker 3: bar for the stories we tell, and so we want 522 00:25:51,200 --> 00:25:53,720 Speaker 3: to make sure that we do them well. So I 523 00:25:53,840 --> 00:25:57,560 Speaker 3: just say, look, you know, our focus is really about quality. 524 00:25:57,640 --> 00:26:01,040 Speaker 3: It's really about building really great partsnerships with all of 525 00:26:01,080 --> 00:26:03,520 Speaker 3: the great partners we currently work with, and hopefully more 526 00:26:03,520 --> 00:26:05,080 Speaker 3: that we don't that we're going to work with in 527 00:26:05,119 --> 00:26:08,880 Speaker 3: the future. And we're we you know, to my earlier point, 528 00:26:08,920 --> 00:26:11,600 Speaker 3: I think we're really just getting started in this space. 529 00:26:11,680 --> 00:26:14,160 Speaker 4: We think there's a meaningful opportunity to do more. 530 00:26:14,720 --> 00:26:16,760 Speaker 3: Uh and some of the points I made earlier about 531 00:26:16,760 --> 00:26:21,240 Speaker 3: what's happening from a younger consumer perspective user generated content, 532 00:26:21,320 --> 00:26:25,160 Speaker 3: as we think about live service experiences, those are really 533 00:26:25,160 --> 00:26:27,960 Speaker 3: interesting things to us and spaces that we're going to 534 00:26:27,960 --> 00:26:31,600 Speaker 3: continue to invest in and think about how to bring 535 00:26:32,280 --> 00:26:35,240 Speaker 3: our I P into in the most authentic ways, authentic 536 00:26:35,280 --> 00:26:36,120 Speaker 3: ways possible. 537 00:26:37,480 --> 00:26:38,280 Speaker 4: But we're excited. 538 00:26:38,359 --> 00:26:40,240 Speaker 3: We think there's a lot more to come from from 539 00:26:40,320 --> 00:26:43,119 Speaker 3: us in games, and you know, we're we're just happy 540 00:26:43,160 --> 00:26:44,119 Speaker 3: with with what we're up to. 541 00:26:45,800 --> 00:26:47,879 Speaker 1: Well, thank you so much for your time today, Sean. 542 00:26:48,359 --> 00:26:50,639 Speaker 1: You don't need to get me a new update for 543 00:26:50,720 --> 00:26:52,439 Speaker 1: Dreamly Valley soon. I'm going to be stick on this 544 00:26:52,480 --> 00:26:53,080 Speaker 1: one for a while. 545 00:26:54,960 --> 00:26:56,360 Speaker 4: We love that you're a fan. 546 00:26:56,480 --> 00:26:59,840 Speaker 3: Hopefully it's meeting your expectations, and you know, thank you 547 00:27:00,040 --> 00:27:00,600 Speaker 3: and for the time. 548 00:27:00,680 --> 00:27:01,680 Speaker 4: Really really appreciate it. 549 00:27:08,000 --> 00:27:09,920 Speaker 1: Thank you for joining us for this week's episode of 550 00:27:09,960 --> 00:27:13,199 Speaker 1: Variety Strictly Business. You can find new episodes weekly on 551 00:27:13,320 --> 00:27:14,280 Speaker 1: Apple Podcasts.