Speaker 1: I talked to you about my own sort of fear
Speaker 1: of kids playing too much a friend, so I try
Speaker 1: to think of it like he's it's like a painting.
Speaker 1: Like show it, ask him to show it to you,
Speaker 1: like the same way you would treat a painting. I
Speaker 1: want to see what you mean. That's so make it
Speaker 1: a family. Do you have kids? Have two daughters? Do
Speaker 1: they play? Yeah, they're older now, but they not a
Speaker 1: lot because like growing up, I think it was always
Speaker 1: the thing that dad did. Hi, everyone, and welcome to
Speaker 1: this edition of Bloomberg Studio. One point out, I'm Emily Chang.
Speaker 1: He's in charge of one of the top gaming consoles
Speaker 1: in the world, Microsoft Xbox, a sixteen billion dollar business
Speaker 1: home to Minecraft, Halo, and perhaps soon call of Duty
Speaker 1: if a seventy billion dollar deal to buy Act Division
Speaker 1: goes through. The executive behind that deal is Phil Spencer,
Speaker 1: and if he has his way, he hopes the gaming
Speaker 1: industry will level up in the next twenty years and
Speaker 1: be less a battle between rival consoles and more a
Speaker 1: home to platforms that reach every potential gamer on the planet.
Speaker 1: Joining me on this edition of Bloomberg Studio. At one
Speaker 1: point out, Microsoft Gaming CEO Phil Spencer. So we're gonna
Speaker 1: start by going in the way back machine a little bit.
Speaker 1: UH did some research. You worked at a computer mart
Speaker 1: in Vancouver, Washington, where you were selling and playing a
Speaker 1: lot of computer games in the eighties. I'm thinking like
Speaker 1: Stranger Things, Stranger Things resonates with my definitely growing up,
Speaker 1: my inner geekdom is there. I'm going to need some
Speaker 1: photographic evidence of this. What were your most played games
Speaker 1: in the eighties. So it's funny when I started growing
Speaker 1: up playing video games, most of it was going to
Speaker 1: the arcades. Now, most people won't remember these days of
Speaker 1: like going to a store where you put quarters in play.
Speaker 1: Robotron was one of my favorites in the arcades. I
Speaker 1: would go play that, and then probably more in the
Speaker 1: seventies and the eighties. I remember my dad bringing a
Speaker 1: video game, The Atar with the cartridges home, and that
Speaker 1: was kind of the beginning of it, and I just
Speaker 1: kept playing and it's still with me. You started out
Speaker 1: at Microsoft as an intern in how would you compare
Speaker 1: Microsoft's history on games under Bill Gates versus Steve Baber
Speaker 1: versus such an ADELA. Yeah, I think, like many things
Speaker 1: at Microsoft back in the eighties, We started in video
Speaker 1: games as much out of out kind of a defensive.
Speaker 1: We were worried that other companies might be putting the
Speaker 1: home PC in place, and the avenue to get there
Speaker 1: was through video games and game consoles. So we say, okay,
Speaker 1: we're gonna go start our own game console because if
Speaker 1: anybody is going to build a computer for the home,
Speaker 1: we wanted it to be Microsoft. I think through Steve's years,
Speaker 1: it was more about growing the business and how do
Speaker 1: we bring kind of business leadership into this group of
Speaker 1: rag tech people who are out there just having fun
Speaker 1: building video games as part of Xbox. I think with
Speaker 1: Satia when I first took this job and I got
Speaker 1: this job as head of Xbox about two months after
Speaker 1: Satia Nadella became the CEO of Microsoft. Well, and when
Speaker 1: Sata started, there were activist investors targeting the company. The
Speaker 1: stock hadn't been doing well. They were targeting Xbox. Absolutely yeah,
Speaker 1: at the time, absolutely right that there was a question
Speaker 1: but why are we in video games? In fact, one
Speaker 1: of his first questions to me was because he had
Speaker 1: come from the cloud part of the business being and
Speaker 1: then cloud was he didn't actually understand why we're in
Speaker 1: video games, not as a negative, just as literally, why
Speaker 1: are why is Microsoft this at the time, what one
Speaker 1: trillion dollar market cup company? Why are we in the
Speaker 1: video game business? And he he challenged us, like, let's
Speaker 1: go figure out why we're in the video game space
Speaker 1: and see if it makes sense, and if it does,
Speaker 1: let's be all in, and if it doesn't, we'd make
Speaker 1: other decisions. Early in that journey is when this game,
Speaker 1: which I know you know about, is Minecraft, and the
Speaker 1: opportunity to acquire Minecraft came about like months after this moment,
Speaker 1: So I might have a kid or two that pay Minecraft, yes,
Speaker 1: And it really caused us as a team to think about, Okay,
Speaker 1: if you're gonna go spend two and a half billion
Speaker 1: dollars on this blocky Java base game, how does this
Speaker 1: fit into the mission of this company? Let's talk about
Speaker 1: that strategy? Was the idea to tie gaming to the cloud?
Speaker 1: Was that the clincher. If you think about a game
Speaker 1: like Minecraft or Fortnite or Roadblocks, these are games that
Speaker 1: play on iPads, they play on xboxes, PlayStations, PCs, that
Speaker 1: games were going from per device to per user and
Speaker 1: cloud would be an enabler for that. But we didn't
Speaker 1: start with how do we fit cloud into video games?
Speaker 1: We were just kind of watching the trends of creators
Speaker 1: and where they were building, and saw this transformation of
Speaker 1: games being ubiquitous. How does this all as you see
Speaker 1: it connect to Microsoft's future? The cool thing I see
Speaker 1: going on now and it does fit with the investments
Speaker 1: Microsoft's making an Azure in other places. Is today the
Speaker 1: world anybody's a creator and video games are going through
Speaker 1: that same transformation. Where if I rewind to my childhood
Speaker 1: and playing video games, I walked into like an Egghead
Speaker 1: software and there was a line of boxes. We might
Speaker 1: go create the best game in the world, but there
Speaker 1: was no way for us to get it in front
Speaker 1: of an actual person who might want to go play,
Speaker 1: because we couldn't get shelf space. All these things. Today,
Speaker 1: we see gamers on our creators on our platform from
Speaker 1: all over the globe who can create a game that
Speaker 1: can literally reach billions of people through our distribution capability.
Speaker 1: To a player, a game is a game, and you
Speaker 1: can deliver that game through the cloud to anybody who
Speaker 1: has a device that's capable of reaching the Internet. I
Speaker 1: hear you're still an avid gamer. How often do you
Speaker 1: play games like how many hours I go to bed early,
Speaker 1: so I gotta bet at ten at Seattle at ten o'clock.
Speaker 1: People who play with me online they tease me about
Speaker 1: how militant I am at ten o'clock. I'm out. I
Speaker 1: probably play fifteen hours a week. As I understand that
Speaker 1: you do your own deals, you don't necessarily we need
Speaker 1: permission from Sacha to do a deal. Is that true? Now,
Speaker 1: there's there's definitely it depends on the amount of the
Speaker 1: money in the deal. But when we think about some
Speaker 1: of our bigger deals, we go to the board. Um
Speaker 1: and so Satiadella, Amy Hood the CFO have been incredibly
Speaker 1: supportive as Xbox were one of the biggest consumer businesses
Speaker 1: in the company. Were a brand that makes Microsoft relevant
Speaker 1: to a whole generation that probably doesn't think about a
Speaker 1: lot of other Microsoft products in their day to day life. Well,
Speaker 1: you're in the process of a potentially monster deal, seventy
Speaker 1: billion dollar acquisition of Activision. Talk to us about how
Speaker 1: this deal came together when we were thinking about on
Speaker 1: that idea of what are we capable of doing today
Speaker 1: and where do we need to go? The biggest gaming
Speaker 1: platform on the planet is mobile phones UH one and
Speaker 1: a half billion people play on mobile phones, and I
Speaker 1: guess regretfully as Microsoft, it's not a place where we
Speaker 1: have a native platform as gaming, coming from console and PC,
Speaker 1: we don't have a lot of creative capability that has
Speaker 1: built hit mobile games. One thing about the video game
Speaker 1: space is if you've been around, maybe too long, you
Speaker 1: know most of the creators out there, so you kind
Speaker 1: of know teams that could be a good fit in
Speaker 1: terms of what we were trying to do. But we
Speaker 1: really started the discussions internally, at least on Activision Blizzard
Speaker 1: around the capability they had on mobile and then PC
Speaker 1: with Blizzard. Those are the two things that we're really
Speaker 1: driving our interest. Big tech is under a lot of
Speaker 1: regulatory scrutiny. Big tech deals are under scrutiny. What's the
Speaker 1: status of the deal? What have your conversations with regulators been? Like,
Speaker 1: you know, I kind of come at this that big
Speaker 1: deals should be scrutinized, right. I think that's the role
Speaker 1: of regulators, why they're in place. I feel good about
Speaker 1: the progress that we've been making, asking good, hard questions
Speaker 1: about Okay, what is our intent? What does this mean
Speaker 1: if you play it out over five years? Is this
Speaker 1: constricting a market. I feel good about it. Microsoft had
Speaker 1: its time in the antitrust spotlight. Now the spotlights on
Speaker 1: Google and Meta and Apple and Amazon. How is it
Speaker 1: that Microsoft has skirted the spotlight. Your competitors might say
Speaker 1: it's unfair. Well, I think your point about us having
Speaker 1: grown through that time, I might call that the adolescent
Speaker 1: ears for us, as we were kind of learning. I
Speaker 1: think it's an important consideration that we did learn a
Speaker 1: lot as a company through that time and what it meant,
Speaker 1: and I think that sticks with us today. You've been
Speaker 1: a really big advocate of cross platform play and this
Speaker 1: idea that gamers should be allowed to play whatever games
Speaker 1: they want on whatever platform they want. Why is that
Speaker 1: so important to you? Maybe you happen in your household
Speaker 1: to buy an Xbox, and I buy a PlayStation, and
Speaker 1: our kids want to play together and they can't because
Speaker 1: we bought the wrong piece of plastic to plug into
Speaker 1: our television. It just seems that these artificial constraints that
Speaker 1: the industry we might put up for near term kind
Speaker 1: of business dynamics. In the long run, if you take
Speaker 1: a business that is at three billion people growing to
Speaker 1: four billion people over the next decade, and saying how
Speaker 1: do we continue to grow this business reducing friction for
Speaker 1: our customers? As an industry has to be at the top.
Speaker 1: So how far does this go? Does this mean that
Speaker 1: activision games that Call of Duty you'll be able to
Speaker 1: play on any platform and perpetuity. I don't know what
Speaker 1: that means and forever, Like when you think about how long,
Speaker 1: And it's not for any kind of nefarious business reason.
Speaker 1: It's just like, what do we even platforms mean ten
Speaker 1: years ago? Like, I think the definition of some of
Speaker 1: these things might change over time, but our expectation is
Speaker 1: we want more people to play. So I know you're
Speaker 1: working with Sony on some things for the benefit of gamers,
Speaker 1: Can you talk to us about that a little bit.
Speaker 1: We have a pretty big publishing footprint on PlayStation as
Speaker 1: well as Nintendo, which means we have good relationships with
Speaker 1: those platforms because we're they're a big part of our
Speaker 1: business and we're a big part of their business. I
Speaker 1: think our long term ambition of where we see this
Speaker 1: industry growing is also shared. I think the area where
Speaker 1: things get stuck a little bit, it's in the kind
Speaker 1: of nearer mid term competition. If somebody walks into a
Speaker 1: store and they have one bill. They're either going to
Speaker 1: walk out with a switch, which is what most people buy,
Speaker 1: or they're gonna walk out with a PlayStation five, or
Speaker 1: they're gonna walk out with an Xbox, or maybe somebody
Speaker 1: will go buy gaming a Windows PC. But in that
Speaker 1: world of somebody's got to make a decision for one
Speaker 1: platform over another in the beginning, UM, that is where
Speaker 1: I think we we get stuck in some of the
Speaker 1: kind of near term competition. I don't think that's bad.
Speaker 1: It's just the dynamic of each of us pushing each other,
Speaker 1: um to build the best product for our customers. Now,
Speaker 1: while you've been working to make the gaming industry more collaborative,
Speaker 1: the gaming industry has historically been tough for women, for
Speaker 1: diverse voices. When you look back on gamer Gate, do
Speaker 1: you think you did enough. I can always look back
Speaker 1: at any incident for me and think about things that
Speaker 1: in hindsight, I should have done more, I should have
Speaker 1: done better. I'm proud of how our team evolves, how
Speaker 1: our leadership team evolves. Now their societal issues around us.
Speaker 1: The gaming industry is not kind of immune to those
Speaker 1: people in my position sitting there as kind of old
Speaker 1: white guy as head of gaming platforms, not in I'm
Speaker 1: more the norm than I should be. And I talk
Speaker 1: about three billion people who play video games, and if
Speaker 1: you say your your audience is three billion people, then
Speaker 1: the demographic is the planet's demographic. I want our team
Speaker 1: to reflect the customer that we aspire to earn. I
Speaker 1: know that our teams ship their culture with every product
Speaker 1: that they shipped. Well. Activision specifically is facing a lot
Speaker 1: of challenges here. There have been lawsuits, there have been
Speaker 1: employee walkouts, there have been accusations of sexual harassment, sexual assault.
Speaker 1: How much did that concern you when you're thinking about
Speaker 1: this deal. We had access to data from the company
Speaker 1: before we announced the acquisition to see what the actual
Speaker 1: numbers were in terms of reports. Um, we definitely as
Speaker 1: a team signed up to say, just like we're on
Speaker 1: our own journe with Xbox, that we're going to expand
Speaker 1: that journey if this deal closes. It's a lot of
Speaker 1: people and a lot of people that will feel very
Speaker 1: dedicated to and committed to building a great workplace environment
Speaker 1: for them. That's true of any of our studios, right.
Speaker 1: But it's obviously a conversation that you're going to have
Speaker 1: you think about the board of Microsoft and when they're
Speaker 1: thinking about the deal and they're typing into their search
Speaker 1: engine activision, what are the headlines that they're coming back
Speaker 1: And there were questions that we had. We've learned from this,
Speaker 1: we will continue to learn um and we're committed to
Speaker 1: that that journey not only for the betterment of our teams,
Speaker 1: but our customers, the creators on our platform. We think
Speaker 1: it's critical to our business success that we make progress here.
Speaker 1: Is Bobby Kodak going to stay on? Yeah, I'm not
Speaker 1: in a position to make comments about their leadership team
Speaker 1: were in the regulatory phase and and how that will close,
Speaker 1: Like when the deal closes, then we have say and
Speaker 1: how they're managed and how it goes. But until that point,
Speaker 1: I'm not really in position to say. There have been
Speaker 1: very specific allegations of Bobby being aware of things that
Speaker 1: happened and not reporting it to the board. What has
Speaker 1: he communicated to you about what he knew, what he
Speaker 1: didn't know. The discussions we've had were about the teams
Speaker 1: where they're at. Can they make the progress they need
Speaker 1: to make because the closing is a long process. Are
Speaker 1: they putting in the work that they need to put
Speaker 1: in two move along their journey, and I believe they're
Speaker 1: committed to that. When I look at the work that
Speaker 1: they're doing now, there's always more that can be done.
Speaker 1: Activision has divisions that are unionizing, and I know Microsoft
Speaker 1: has said they'll recognize those unions. What does that look like.
Speaker 1: I've never run an organization that has unions in it, so,
Speaker 1: but what I can say and working through this, is
Speaker 1: we recognize workers needs to feel safe and heard and
Speaker 1: and compensated fairly in order to do great work. So
Speaker 1: we thought it was important to make a public statement
Speaker 1: on that front for workers that are there that are
Speaker 1: making decisions about their employment and how they want to
Speaker 1: know what that relationship looks like to understand what it
Speaker 1: would mean if Microsoft was able to close the deal.
Speaker 1: When I think about the environment on any of our teams,
Speaker 1: I build from a perspective of people of building a
Speaker 1: workplace where people feel like they can do their best
Speaker 1: work in a sustainable way and they could see this
Speaker 1: as a long term career for themselves. So if Xbox
Speaker 1: employees decided to unionize with Microsoft support that we knew.
Speaker 1: We made the public statement that it was It wasn't
Speaker 1: that it would have a broader impact than just the
Speaker 1: impact at what would potentially happen on the close of
Speaker 1: Activision Blizzard. So let's talk about some of the broader trends.
Speaker 1: You and I talked a lot during the pandemic gameplay surge.
Speaker 1: During the pandemic, we were all stuck at home. Has
Speaker 1: that changed? It has changed. We've seen gameplay hours come
Speaker 1: down a bit, which I will say I think is
Speaker 1: a good thing. People should get outside, people should moderate.
Speaker 1: Long term growth trajector for the business is incredibly durable
Speaker 1: and strong. You have adults now that have grown up
Speaker 1: playing like myself, and it's become a more normal part
Speaker 1: of of how people entertain and how families spend time.
Speaker 1: As the economy has has tightened for consumers, as gas
Speaker 1: prices are higher, people are worried about what what their
Speaker 1: home economic situation looks like. We're seeing gameplay hours kind
Speaker 1: of stay strong because I think from a value perspective,
Speaker 1: gaming is a good value for people at a time
Speaker 1: of kind of economic constriction. People bought Minecraft, they can
Speaker 1: continue to go play Minecraft. What about supply chain? What
Speaker 1: challenges are you still seeing? Are all the consoles that
Speaker 1: you want to have made in time for the holiday
Speaker 1: is going to be here. I still think demand will
Speaker 1: outstrip supply for us this holiday. We'll see when we
Speaker 1: get into three you'll start to see more that supply
Speaker 1: is catching up with demand and maybe actually see one
Speaker 1: in the store when you walk in. And what's the
Speaker 1: future of the console? I mean, our console is going
Speaker 1: to be around in ten years if even Microsoft is
Speaker 1: your sort of d emphasizing. Yeah, I equate in my
Speaker 1: head gaming on console to gaming on a television. But
Speaker 1: absolutely people are playing on more screens. And I think
Speaker 1: for us as a platform, if we don't adopt that
Speaker 1: as part of our strategy, we're kind of pushing against
Speaker 1: what our consumer, what our customers are asking for. We
Speaker 1: talked a bit about kids earlier, and you know, as
Speaker 1: a mom, I'm always slightly terrified that my kids are
Speaker 1: playing too much video games are ruining their brains. They're
Speaker 1: gonna be exposed to all this bad stuff. You're very
Speaker 1: pro game for kids, and I'm wondering, I wonder, how
Speaker 1: do you support that as a parent. You know what's
Speaker 1: best for your kid first, Like, I'm not going to
Speaker 1: say what's best for any individuals kids. What we can
Speaker 1: say and The research backs this up that gaming can
Speaker 1: be a great on ramp for kids into STEM education
Speaker 1: as they think about, well, how are these games built.
Speaker 1: I also think the community power of gaming is something
Speaker 1: that doesn't get talked about enough. Last night, I was
Speaker 1: playing Escape Room on Xbox with one of my friends,
Speaker 1: and while the conversation might start about how are we
Speaker 1: going to escape from this room, then we're talking about
Speaker 1: his daughter, who's looking at colleges, and we just talk
Speaker 1: about life like people will when they're in the same place.
Speaker 1: And that ability for gaming, whether it's with kids or adults,
Speaker 1: to bring people from different backgrounds, different geographies, different socio
Speaker 1: economic different religion, different genders together and shared experiences is
Speaker 1: pretty unique out there, and I think building those connections
Speaker 1: that video games can enable. Maybe this is too altruistic,
Speaker 1: but there aren't enough of those things in the world today,
Speaker 1: which brings me to the metaverse. You know, obviously Sacha
Speaker 1: came on my show. I hope that this is the
Speaker 1: next big thing that happens off to the mobile internet.
Speaker 1: Facebook changed its name to Meta. Some gamers don't even
Speaker 1: want this whole metaverse thing. My view on on meta
Speaker 1: versus gamers have been in the metaverse for thirty years.
Speaker 1: When you're playing games, if you're playing a World of
Speaker 1: Warcraft game, you're playing in rollblocks, you're playing in a
Speaker 1: racing game where everybody is in a shared world. These
Speaker 1: three D shared worlds that gamers have been playing in
Speaker 1: for years and years. I think what we've found is
Speaker 1: there's more connection, as I was talking about before, because
Speaker 1: we have shared purpose. It's not at all surprising to
Speaker 1: me that gamers might look at metaverse and think, well,
Speaker 1: I don't really get it, because we've we've already I
Speaker 1: already have an avatar of myself, and I can already
Speaker 1: go into a shared world, and I can already sit
Speaker 1: there and have voice conversations with people anywhere. But I
Speaker 1: do think the skills that we have as game designers
Speaker 1: and game creators make a ton of sense and a
Speaker 1: lot of enterprise experiences. And this is why Sati gets
Speaker 1: excited about it. What about crypto Play to earn is
Speaker 1: all the rage right now? Play to earn specifically is
Speaker 1: something I'm cautious about. Um it creates a worker force
Speaker 1: out of players for certain players to kind of monetize
Speaker 1: now to be fair for us in the game. In
Speaker 1: the game industry. This has existed for years. Years. There
Speaker 1: have been gold farmers of people who literally just spend
Speaker 1: their time doing some menial task in a game to
Speaker 1: accrue some currency that then they could sell to some
Speaker 1: other rich player and for real money so that that
Speaker 1: person doesn't have to spend their time. But now you
Speaker 1: find games that are starting to build that into the
Speaker 1: economy of the game itself. We made some comments and
Speaker 1: Minecraft about how we view n f T s in
Speaker 1: this space, because we saw people doing things that we
Speaker 1: thought were exploited in our product, and we said we
Speaker 1: don't want that. I think sometimes it's it's hammer looking
Speaker 1: for a nail when these technologies come up. But the
Speaker 1: actual human use or player use in our case of
Speaker 1: these technologies, UM, I think there could be some interesting things.
Speaker 1: So let's talk about your priorities looking forward. You know
Speaker 1: you're in the middle of trying to do this really
Speaker 1: big deal. Are we going to see you keep doing deals?
Speaker 1: Are you still on the lookout for new studios or
Speaker 1: new geographic locations where you want to build out Microsoft's
Speaker 1: gaming presence. Definitely. On the second part, geographic expansion is
Speaker 1: critically im We've hired our first people in Nigeria. Now
Speaker 1: as part of our team, we have teams in India,
Speaker 1: teams in South America. You know, again, when I talk
Speaker 1: about three billion gamers, I'll just use Africa for a second.
Speaker 1: Like one point two billion people in the continent. Average
Speaker 1: age is what twenty or twenty one. I think it's
Speaker 1: very very likely that the next big hit games that
Speaker 1: we're going to see are not from the traditional locations,
Speaker 1: not from the traditional people, and I think that's fantastic.
Speaker 1: So geographic expansion is critical. Cloud is important to that
Speaker 1: as we put our data centers in places and we
Speaker 1: can not only distribute the games, but allow creators to
Speaker 1: use our cloud development platforms to build games without having
Speaker 1: to have the local hardware right there in their house
Speaker 1: or in their office to go build. I think that
Speaker 1: is important. So we're gonna do a little rapid fire. Okay,
Speaker 1: what video games are you playing now? Cult of the Lamb,
Speaker 1: most important meeting you've ever played a game in? You're
Speaker 1: trying to give me in trouble but games. Have you
Speaker 1: ever just played a game in a meeting? With Sacha?
Speaker 1: It's easier on teams calls because they can't see your screen.
Speaker 1: You're not here with people I have played games. Satia
Speaker 1: has caught me playing games before, and yeah, i'd say
Speaker 1: a Satia meeting, I plead the fifth. What's your favorite
Speaker 1: thing to do when you're not gaming? Of all things snowboard?
Speaker 1: With my family, you have a lot of gaming fans.
Speaker 1: Who do you fan over? One of the things I'd
Speaker 1: love to go do is find a game I've never
Speaker 1: heard of and go spend time with it and then
Speaker 1: talk to the creators about it. I think creating something
Speaker 1: putting it out there is such a brave thing to do.
Speaker 1: If you could see any band in their prime, who
Speaker 1: would it be? Wow? So I'm a punk rock fan,
Speaker 1: um so I'd probably go back and say, like the
Speaker 1: Ramons best piece of advice for your twenties. When I
Speaker 1: think about at least my career, and that's the only
Speaker 1: lens I have. There have been a number of times
Speaker 1: when others have made bets on me that I probably
Speaker 1: didn't think I was ready for, including the job I'm
Speaker 1: in now. And to listen to the others around you
Speaker 1: when they are making a bet on you, when they're
Speaker 1: pulling you to go do things, at least for me,
Speaker 1: who I was probably reticent, maybe a little imposter syndrome
Speaker 1: kicking in on Was I really ready for something? But
Speaker 1: understand that others around you when they're encouraging you, that
Speaker 1: they're probably doing it for good reason. How do you
Speaker 1: balance work life and play? My little fifteen minute commute
Speaker 1: back and forth is my transition zone of I'm now
Speaker 1: at work, I'm now at home. I don't even have
Speaker 1: a home office because when I'm home, I'm not at work.
Speaker 1: Like it's just always been my My thing. Is that
Speaker 1: segmentation with my family and what I do. It doesn't
Speaker 1: mean I've never responded to a mail when I'm at home,
Speaker 1: but I I'm very regimented that way. When COVID happened,
Speaker 1: it didn't work, and it didn't work emotionally, it didn't
Speaker 1: work output wise like motivation, And I was pretty transparent
Speaker 1: about that with the people around me and how I
Speaker 1: had to change things. Does that mean you want everyone
Speaker 1: else to come back back to the office now? People
Speaker 1: have to work in the way that works for them.
Speaker 1: What is the gaming industry look like in five years
Speaker 1: and what does it look like in twenty years. We're
Speaker 1: going to see video games really gain their space in
Speaker 1: telling stories that really change people's perspective on others lived experience,
Speaker 1: and I think that's a pretty cool thing, all right.
Speaker 1: Thank you, Philip, you for joining us bloom Brook Studio
Speaker 1: at one point. I was produced by Lauren Ellis and
Speaker 1: edited by Matthew Soto, Joe Medina, and Megan Olsen. I'm
Speaker 1: Emily Chang, your host an executive producer. Thanks for listening.