WEBVTT - TechStuff Classic: How Sonar Works

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>how Stuff Works in love all things tech, and it's

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<v Speaker 1>time for another classic episode of tech Stuff. This one

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<v Speaker 1>published Holy cal September twenty nine, two thousand and ten. Wow,

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<v Speaker 1>this one's really diving into the archives, and I do

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<v Speaker 1>mean diving because this episode is all about how sonar works.

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<v Speaker 1>Dive dive boop boop boop. So I talked a lot

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<v Speaker 1>about echolocation in recent episodes, this is the episode where

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<v Speaker 1>we really looked at the tech behind sonar. So listen

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<v Speaker 1>as Chris and I explore the incredible world of sonar.

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<v Speaker 1>I hope you enjoy. Have I got this straight? Jonesy,

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<v Speaker 1>A forty million dollar computer tells you you're chasing an earthquake,

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<v Speaker 1>but you don't believe, and you come up with this

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<v Speaker 1>on your own that had a direct bearing to our

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<v Speaker 1>topic today, and that topic would be sonar, sound navigation

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<v Speaker 1>and ranging. Well, that pretty much covers it, so well,

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<v Speaker 1>that's exactly what it is. It's one of those nice,

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<v Speaker 1>nice words that sort of covers it. So yeah, no,

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<v Speaker 1>it's it's it's very it's very much exactly what sounds like.

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<v Speaker 1>It's using sound to navigate and to to find the

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<v Speaker 1>distance from other objects. As it turns out, there a

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<v Speaker 1>lot of ways to use sonar um and we'll get

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<v Speaker 1>into that in a minute, but there are also a

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<v Speaker 1>lot of different types of applications, uh, different ways to

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<v Speaker 1>use it as in like um, different kinds of equipment

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<v Speaker 1>that that can be used to find depth and identify

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<v Speaker 1>things in the water and even map the cea floor

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<v Speaker 1>if you want to do that. Ye, and uh, actually

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<v Speaker 1>the you know, we're not the only ones to to

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<v Speaker 1>use sonar, not by a long shot. True. Dolphins and

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<v Speaker 1>whales use it to other animals. Yes, that would be

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<v Speaker 1>an echolocation, Yes, yeah, exactly, that's what the sonars based

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<v Speaker 1>off of. It's the idea of the way sound travels.

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<v Speaker 1>And so if you sound travels and waves, it's a

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<v Speaker 1>it's actually a physical uh thing. It's you know, we

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<v Speaker 1>don't see it, but it is a physical effect. When

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<v Speaker 1>you make a sound, you are causing stuff to bang

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<v Speaker 1>against each other. That sounds so so scientific. It's though,

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<v Speaker 1>so when sound travels, it's really lots of air molecules

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<v Speaker 1>bouncing against each other until well really just until it disperses,

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<v Speaker 1>so it keeps on going. I mean, and we detect sound,

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<v Speaker 1>of course through hearing, but there are other ways to

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<v Speaker 1>detect it. There there are sounds that are outside of

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<v Speaker 1>our range of hearing that we can sense. Like there's

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<v Speaker 1>some that are so low that you know, you can't

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<v Speaker 1>hear it, but you can feel it. That's scrumbing feeling

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<v Speaker 1>from from from and when sound hits a really solid object,

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<v Speaker 1>it bounces it, it refracts off as some of it

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<v Speaker 1>reflects back and uh, and that's where we get the

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<v Speaker 1>whole echo effect. So when you're in the right kind

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<v Speaker 1>of environment and you speak and you hear that echo,

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<v Speaker 1>that's those sound waves bouncing back and coming back to you. Well,

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<v Speaker 1>you can use this to find your way around an environment, right, Well, um,

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<v Speaker 1>so where does sonar come from? Then we have to

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<v Speaker 1>figure out exactly. Uh, really when that all started taking place,

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<v Speaker 1>and I think it was really probably, I mean, people

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<v Speaker 1>have been doing it for a long time. Yeah, you could,

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<v Speaker 1>you could identify things and under the surface of the water.

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<v Speaker 1>But why are you creating him? Because my favorite man

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<v Speaker 1>of all time did some experiments with listening to sound

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<v Speaker 1>through water. Okay, Leonardo da Vinci, we just finished talking

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<v Speaker 1>about him a second ago, which I'll try and make

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<v Speaker 1>sure that the podcast publish in the right order. But no,

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<v Speaker 1>Leonardo da Vinci back in experimented with with listening to

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<v Speaker 1>sounds through water. He would insert a tube into into

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<v Speaker 1>water and put his ear to the tube like straw. Yeah,

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<v Speaker 1>pretty much like a straw. Larger than a straw, Mr

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<v Speaker 1>da Vinci. Why are you listening to your drink if

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<v Speaker 1>you had a drinking problem? So, but yeah, he would

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<v Speaker 1>use this to to kind of listen to uh to

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<v Speaker 1>the two noises, with the idea that if you could

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<v Speaker 1>create the right system, you would be able to detect

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<v Speaker 1>when things were approaching through the water. Now, during da

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<v Speaker 1>Vinci's time, this wasn't really that big a problem. Things

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<v Speaker 1>usually approached on the water, and if they were in

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<v Speaker 1>the water, they weren't really something you needed to worry about.

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<v Speaker 1>The frogman of his day not not so effective, but

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<v Speaker 1>getting all the way up to the eighteen or the

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<v Speaker 1>nineteenth century, rather they hundreds uh you started to some

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<v Speaker 1>some lighthouses would have underwater bells that would be uh

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<v Speaker 1>placed around the area to warn ships of of hazards,

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<v Speaker 1>so ships could actually listen as they approached land and

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<v Speaker 1>they heard bells, they knew they were coming up on

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<v Speaker 1>shoals and they could they could alter their course before

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<v Speaker 1>running aground. And then uh in around nineteen sixteen. Uh

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<v Speaker 1>it was an early passive so in our system. Will

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<v Speaker 1>explain what that means UH in a minute. But they

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<v Speaker 1>were using strings of microphones towed by ships, which is

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<v Speaker 1>again something that dates up to the present in a

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<v Speaker 1>different form. But by um and of course thinking back

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<v Speaker 1>on it, that's you know World War one, right, the

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<v Speaker 1>British and American scientists had developed an active so in

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<v Speaker 1>our system, UM, you know that that was a big

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<v Speaker 1>concern at the time because of course the German uh

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<v Speaker 1>U boats were patrolling and it was some scary stuff. Yeah,

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<v Speaker 1>actually it was. It was a very intimidating weapon, definitely.

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<v Speaker 1>I mean there had been something sorry I keep coming,

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<v Speaker 1>there had been submarines before that, but sure, the German

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<v Speaker 1>U boats in World War One were a very effective

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<v Speaker 1>way of taking control of the Atlantic Ocean and the

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<v Speaker 1>shipping back and forth between the continents. So it's sonar

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<v Speaker 1>was something that they were very rapidly trying to work

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<v Speaker 1>out exactly. And it's funny because well, not funny, but

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<v Speaker 1>it's it's interesting to me that really the the event

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<v Speaker 1>that kind of started all this off wasn't World War One,

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<v Speaker 1>because by then they were pretty far into it, but

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<v Speaker 1>they did have an interest, yes, yes, to talk about

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<v Speaker 1>To talk about how this really started off, you really

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<v Speaker 1>got to look back to a certain event that happened

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<v Speaker 1>in nineteen twelve. Oh really, and what was that event? Well,

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<v Speaker 1>there was a little boat that happened to sink. Oh yes,

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<v Speaker 1>that little boat. Yeah, yeah, don't they go um, my

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<v Speaker 1>heart will go onto Yeah, the Titanic disaster, Titang disaster.

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<v Speaker 1>Following that, that's when we saw the first patent for

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<v Speaker 1>underwater echo ranging demands. So that was that was where

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<v Speaker 1>the first patent was filed UM and it was filed

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<v Speaker 1>at the British Patent Office by Lewis Richardson, who was

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<v Speaker 1>a meteorologist UM and he he had come up with

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<v Speaker 1>this idea of creating a way to locate objects underwater

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<v Speaker 1>using sound. You would you would fire sound out, you

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<v Speaker 1>would measure the sound that comes back, and through that

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<v Speaker 1>you would figure out what was there, how far away

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<v Speaker 1>it was, whether it was moving or not. I mean,

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<v Speaker 1>these were all the concepts now back in nineteen twelve,

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<v Speaker 1>they didn't really have a way of achieving this. He

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<v Speaker 1>he panted the idea, but it wasn't until, like Chris said,

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<v Speaker 1>around nineteen eighteen that we started to really see accelerated development,

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<v Speaker 1>because then you had a wartime use for it, and

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<v Speaker 1>it was really important to find a way to to

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<v Speaker 1>detect those submarines, those U boats. Yeah, icebergs were were

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<v Speaker 1>obviously concerned, especially in the North Sea and various like that.

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<v Speaker 1>Um because you know, as as is in the case

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<v Speaker 1>of many cliches, there is an element of truth in it.

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<v Speaker 1>The tip of the iceberg really is, you know, the

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<v Speaker 1>smallest right part, and so much of it is underwater,

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<v Speaker 1>and you can't tell without some kind of device. And

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<v Speaker 1>I think that's uh. The earliest, earliest sonar or the

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<v Speaker 1>earliest echolocation devices were not very precise. In fact, they

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<v Speaker 1>were so imprecise that they could tell you that there

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<v Speaker 1>was an iceberg, but could not tell you where the

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<v Speaker 1>iceberg was, So you you might know that there's an

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<v Speaker 1>iceberg somewhere within a two mile radius of your ship,

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<v Speaker 1>which is not entirely helpful, although I guess It tells

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<v Speaker 1>you to keep an eye out so that you you

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<v Speaker 1>don't see it just before you hit it, you know,

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<v Speaker 1>you you know, to keep an eye out for for

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<v Speaker 1>icebergs um. By the by the time World War two

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<v Speaker 1>came around, that's when the because early sonar was really

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<v Speaker 1>led by the British, they made the biggest advances in

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<v Speaker 1>sonar technology. They didn't call it sonar. They called it

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<v Speaker 1>as dick A S D I c UH and UH.

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<v Speaker 1>The A S D was actually a code. It was

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<v Speaker 1>It was so that the people outside of the top

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<v Speaker 1>secret development wouldn't know what the scientists were working on.

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<v Speaker 1>So people say, well, what does as DICK stand for? Well,

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<v Speaker 1>it kind of stands for keep your nose out of

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<v Speaker 1>it MR. So it wasn't really until World War two

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<v Speaker 1>that the United States actually outpaced the British in this

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<v Speaker 1>technology and uh, and that's when, you know, the term

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<v Speaker 1>sonar started to pop up, and that eventually became the

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<v Speaker 1>de facto term for the technology. Right right now, we

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<v Speaker 1>should probably at this point go into the two basic,

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<v Speaker 1>very very very basic types of sonar, so active and passive.

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<v Speaker 1>Active and passive, and I think passive is the easiest

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<v Speaker 1>one to explain yes, Basically you're receiving the sounds of

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<v Speaker 1>the water around you. You're listening, yes, so simply listening.

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<v Speaker 1>So passive passive sonar is where you have some sort

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<v Speaker 1>of sound collection device, usually a hydrophone, which is just

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<v Speaker 1>a microphone that you can use in the water. Right,

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<v Speaker 1>you would have hydrophones play and you may have a

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<v Speaker 1>couple of different passive sonar stations so that you have

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<v Speaker 1>hydrogen phones directed in specific areas, so that way you

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<v Speaker 1>can tell where the sound is coming from, not just

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<v Speaker 1>that there is sound, and you listen carefully for any

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<v Speaker 1>kind of indication of other activity in the water. And

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<v Speaker 1>it's interesting because as I was doing my research, I

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<v Speaker 1>discovered that that if you were a trained sonar operator, yes,

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<v Speaker 1>and you heard a submarine. Let's say you're in a

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<v Speaker 1>submarine and you heard another submarine, right, you could actually

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<v Speaker 1>identify where that submarine what was from, based upon the

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<v Speaker 1>sound you heard. Yes, that is correct, it is That

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<v Speaker 1>is to me as phenomenal. Well, every uh, as I

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<v Speaker 1>understand it, every ship of any kind, submarine or ship

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<v Speaker 1>or you know, I guess boat depending on what's on

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<v Speaker 1>the boat, has its own audio signature. Could be the engines,

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<v Speaker 1>um or basically anything that's going on if they are

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<v Speaker 1>electronics on board did make a noise if you know,

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<v Speaker 1>fans things like that. Some those things can help identify, um,

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<v Speaker 1>another vessel in the water to the listening vessel. Yeah.

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<v Speaker 1>For example, in the United States, most of the submarines

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<v Speaker 1>were operating on a sixty hurts alternating current power system,

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<v Speaker 1>but in Europe they were operating on fifty hurts power systems.

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<v Speaker 1>So just the the frequency of the sound would be

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<v Speaker 1>enough to indicate to you whether you were listening to

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<v Speaker 1>a US ship or a European ship. And uh, you

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<v Speaker 1>couldn't necessarily if everything was running the way it should,

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<v Speaker 1>you might not hear anything at all, or you might

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<v Speaker 1>hear very little. Um. It was if you didn't sound

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<v Speaker 1>proof all of your equipment, like if if the various

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<v Speaker 1>elements weren't uh weren't insulated properly, then stuff would rattle

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<v Speaker 1>and you could you could actually hear the rattling. In fact,

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<v Speaker 1>one source I read said that, uh, you know, the

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<v Speaker 1>location of a submarine might be given away by someone

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<v Speaker 1>accidentally dropping a wrench onto the floor the deck. I guess, um,

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<v Speaker 1>I assume they're decks and submarines I've never been a

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<v Speaker 1>board one. Yes, I believe there are so. Yes, if

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<v Speaker 1>you were to drop a wrench to the deck, it

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<v Speaker 1>could create a sound that someone another sonar operator might

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<v Speaker 1>be able to pick up and say, all right, they're

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<v Speaker 1>they're support um. So it's it's a pretty interesting thing.

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<v Speaker 1>And the passive sonar, by the way, was more important

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<v Speaker 1>for submarines because if they use the active method, they

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<v Speaker 1>would actively be giving away their location. Yes, that's because

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<v Speaker 1>active active sonar systems are giving off a pulse of sound. Yeah,

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<v Speaker 1>often called a ping. Yes, so you ping the sound

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<v Speaker 1>out and uh, and then they wait for the sound

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<v Speaker 1>waves to come back and based upon how long it

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<v Speaker 1>takes and how much how strong the signal is, that's

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<v Speaker 1>how you kind of determine what it is, your your hearing.

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<v Speaker 1>You know how far away the object is, and you

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<v Speaker 1>know what it might be. You know how many how

0:13:07.080 --> 0:13:09.480
<v Speaker 1>many submarine movies have you seen where they do that

0:13:09.640 --> 0:13:13.040
<v Speaker 1>tense moment where nobody's moving a muscle, they don't wait wait,

0:13:14.360 --> 0:13:16.160
<v Speaker 1>you know, and there's just like you know, you watch

0:13:16.200 --> 0:13:19.559
<v Speaker 1>the beads of sweat rolled down the submariner's faces. Yes,

0:13:19.640 --> 0:13:22.000
<v Speaker 1>there's the there's the one that I quoted at the

0:13:22.040 --> 0:13:25.719
<v Speaker 1>beginning of this podcast. Um, yeah, no, no, but there

0:13:25.720 --> 0:13:27.880
<v Speaker 1>are many you know that that then that's the thing

0:13:27.960 --> 0:13:29.800
<v Speaker 1>is you have to be very very quiet and that

0:13:29.920 --> 0:13:32.840
<v Speaker 1>kind of a situation because any little thing can be

0:13:32.880 --> 0:13:35.040
<v Speaker 1>picked up by the ping. And here's what's really interesting

0:13:35.640 --> 0:13:39.200
<v Speaker 1>to me is that the ping is well really anything

0:13:39.200 --> 0:13:41.200
<v Speaker 1>could be picked up by passive sonar. I know, I

0:13:41.200 --> 0:13:43.199
<v Speaker 1>just want to make an Okay, I got you. I

0:13:43.280 --> 0:13:48.160
<v Speaker 1>was about for the rhyme. I sorry, so active, but

0:13:48.160 --> 0:13:51.320
<v Speaker 1>with the rhyme of an ancient you stopped at one

0:13:51.360 --> 0:13:53.880
<v Speaker 1>of three. Chris and I will be back in just

0:13:54.040 --> 0:13:57.920
<v Speaker 1>a moment to continue our discussion about sonar, but first

0:13:58.000 --> 0:14:08.240
<v Speaker 1>let's take a quick break to thank ours. Answer the

0:14:08.320 --> 0:14:14.320
<v Speaker 1>active sonar. The basis of that really rests in the

0:14:14.360 --> 0:14:16.840
<v Speaker 1>fact that we know how fast sound travels through water.

0:14:18.120 --> 0:14:22.320
<v Speaker 1>But we we do, but it's really complicated. You would think, oh,

0:14:22.400 --> 0:14:25.880
<v Speaker 1>it's got to be some constant right, not exactly actually

0:14:25.960 --> 0:14:29.800
<v Speaker 1>constantly constant. Yeah, The speed of sound traveling through water

0:14:29.880 --> 0:14:32.960
<v Speaker 1>depends on several things. Depends on the temperature of the water,

0:14:33.520 --> 0:14:36.840
<v Speaker 1>the salinity of the water, and the depth of the water,

0:14:37.560 --> 0:14:41.200
<v Speaker 1>and all of these things affect the density of the water,

0:14:41.280 --> 0:14:44.360
<v Speaker 1>which makes sense. Right. If you've got more molecules packed together,

0:14:44.840 --> 0:14:49.080
<v Speaker 1>sounds going to travel faster through that because the molecules

0:14:49.120 --> 0:14:52.200
<v Speaker 1>hit each other more quickly, Like it doesn't take much

0:14:52.200 --> 0:14:54.760
<v Speaker 1>for a molecule they'll run into another molecule. The sound

0:14:54.800 --> 0:14:58.040
<v Speaker 1>travels much much further and much faster, um if you've

0:14:58.320 --> 0:15:00.800
<v Speaker 1>got them spread out the and they lose some of

0:15:00.840 --> 0:15:04.320
<v Speaker 1>their energy as they are moving, and so it doesn't

0:15:04.360 --> 0:15:08.120
<v Speaker 1>travels far and it doesn't travels quickly. So the rule

0:15:08.120 --> 0:15:10.800
<v Speaker 1>of thumb is that it's four thousand three eight eight

0:15:11.160 --> 0:15:14.080
<v Speaker 1>feet per second. And then you have to add all

0:15:14.080 --> 0:15:17.680
<v Speaker 1>these modifiers in right right now, there are some some

0:15:17.880 --> 0:15:20.800
<v Speaker 1>things that you can do. Uh. There is a system

0:15:21.560 --> 0:15:23.480
<v Speaker 1>that I read about, the A N B q H

0:15:23.640 --> 0:15:28.040
<v Speaker 1>DASH one speed of Sound measuring system, which is you know,

0:15:28.040 --> 0:15:31.840
<v Speaker 1>a modern sonar system, um. But it evaluates the depth

0:15:31.880 --> 0:15:34.920
<v Speaker 1>and temperature and salinity of the water to get an

0:15:34.960 --> 0:15:38.160
<v Speaker 1>idea of how the speed of sound is going to

0:15:38.200 --> 0:15:41.760
<v Speaker 1>travel through that particular water at the time. Obviously, that's

0:15:41.760 --> 0:15:44.120
<v Speaker 1>probably a very expensive piece of equipment because it's doing

0:15:44.120 --> 0:15:47.640
<v Speaker 1>those calculations for you. But that's what modern computing technology

0:15:47.680 --> 0:15:50.960
<v Speaker 1>gets you. Um. But yeah, it gives you uh, you know,

0:15:51.040 --> 0:15:54.320
<v Speaker 1>sonar technicians can use that equipment to get an idea

0:15:54.440 --> 0:15:57.480
<v Speaker 1>of what's going on with a lot better accuracy, and

0:15:57.520 --> 0:16:00.760
<v Speaker 1>it also helps them avoid being detected by other sonar

0:16:00.800 --> 0:16:04.080
<v Speaker 1>equipment because they have an idea of you know, what's

0:16:04.200 --> 0:16:07.240
<v Speaker 1>the current conditions are underwater where they are, right, So,

0:16:07.400 --> 0:16:09.560
<v Speaker 1>if you're using active sonar, you might be using it

0:16:09.600 --> 0:16:13.880
<v Speaker 1>for well if in wartime you would have ships and

0:16:13.880 --> 0:16:17.160
<v Speaker 1>and even aircraft using active sonar to try and detect

0:16:17.200 --> 0:16:21.080
<v Speaker 1>submarines and then drop depth charges down to to disrupt

0:16:21.080 --> 0:16:25.800
<v Speaker 1>the submarines. Ah yes, uh so active sonar in wartime

0:16:25.840 --> 0:16:29.160
<v Speaker 1>is often used by by vessels that can move fast

0:16:29.280 --> 0:16:31.840
<v Speaker 1>enough so that it's not it's not a big deal

0:16:31.840 --> 0:16:35.520
<v Speaker 1>about giving away your location like destroyers for example. Exactly exactly.

0:16:35.680 --> 0:16:38.280
<v Speaker 1>If you're a submarine, you don't tend to use active

0:16:38.320 --> 0:16:41.840
<v Speaker 1>sonar as often. Um yeah, especially when you're submerged in

0:16:41.880 --> 0:16:44.840
<v Speaker 1>trying to avoid detection, because that's you can't move nearly

0:16:44.880 --> 0:16:50.240
<v Speaker 1>as quickly as the enemy destroyers are coming after you. Right. So,

0:16:50.240 --> 0:16:53.000
<v Speaker 1>so if you're also you could be using active sonar,

0:16:53.240 --> 0:16:56.160
<v Speaker 1>not just in wartime, but also if you're mapping the

0:16:56.240 --> 0:16:59.400
<v Speaker 1>ocean floor then you want you want to be as

0:16:59.480 --> 0:17:02.400
<v Speaker 1>accurate as possible, which means you have to have you know,

0:17:02.480 --> 0:17:04.600
<v Speaker 1>you have to factor in all those elements we were

0:17:04.600 --> 0:17:06.800
<v Speaker 1>talking about before, the salinity and temperature and depth and

0:17:06.840 --> 0:17:09.600
<v Speaker 1>all that. UM. If you if you're just using sonar

0:17:09.720 --> 0:17:12.040
<v Speaker 1>as a fish finder, because there are plenty of of

0:17:12.600 --> 0:17:15.119
<v Speaker 1>products on the market that do that, you don't have

0:17:15.160 --> 0:17:18.639
<v Speaker 1>to worry quite that level of accuracy because you're not

0:17:18.720 --> 0:17:21.760
<v Speaker 1>you're usually not talking about the same kind of distances

0:17:21.840 --> 0:17:25.720
<v Speaker 1>involved that we're talking about, and usually the you know,

0:17:25.760 --> 0:17:28.399
<v Speaker 1>the depth is not as big a factor. So really

0:17:28.640 --> 0:17:31.520
<v Speaker 1>in that case, uh, you know, you could use a

0:17:31.560 --> 0:17:34.919
<v Speaker 1>constant speed for the sound through water and not be

0:17:35.080 --> 0:17:38.160
<v Speaker 1>so inaccurate. There. You're looking for schools of fish. They're

0:17:38.200 --> 0:17:40.280
<v Speaker 1>going to be moving around anyway, so it's not like

0:17:40.320 --> 0:17:43.480
<v Speaker 1>it's um, it's not like like the kind of precision

0:17:43.480 --> 0:17:45.960
<v Speaker 1>work you need to do with these other elements. Right.

0:17:46.000 --> 0:17:48.240
<v Speaker 1>Actually that that's one of the things that I found

0:17:48.240 --> 0:17:54.240
<v Speaker 1>fascinating during part of the the sentar technicians training. They actually,

0:17:54.359 --> 0:17:59.919
<v Speaker 1>uh are known to record things that are just natural sound,

0:18:00.520 --> 0:18:06.080
<v Speaker 1>like the sounds of fish, um tectonic plates. I'm not

0:18:06.760 --> 0:18:08.600
<v Speaker 1>I'm not sure what kinds of sounds does give off

0:18:09.040 --> 0:18:12.639
<v Speaker 1>really low groaning ones, yes, kind of like my back.

0:18:12.960 --> 0:18:16.880
<v Speaker 1>But that's but that's the the trick is you once

0:18:16.920 --> 0:18:20.119
<v Speaker 1>they understand what those things are, they can eliminate them.

0:18:20.160 --> 0:18:22.400
<v Speaker 1>They go, oh, well, that's just a large school of fish,

0:18:23.000 --> 0:18:25.640
<v Speaker 1>you know. Oh that's you know, an alien spaceship that's

0:18:25.640 --> 0:18:30.440
<v Speaker 1>crashed underwater, that kind of stuff. Um, I make a joke,

0:18:30.640 --> 0:18:33.440
<v Speaker 1>but no, that that that Uh. I was wondering about

0:18:33.440 --> 0:18:36.199
<v Speaker 1>that when I was reading about civilian uses for so

0:18:36.280 --> 0:18:37.919
<v Speaker 1>in our technology, and I was thinking, wow, how do

0:18:37.960 --> 0:18:40.560
<v Speaker 1>they know, you know, what is a school of fish?

0:18:40.560 --> 0:18:43.639
<v Speaker 1>And obviously if you're on a lake and it's it's

0:18:43.640 --> 0:18:46.080
<v Speaker 1>probably going to be the stuff that's moving around underwater.

0:18:46.240 --> 0:18:48.879
<v Speaker 1>It's not likely to be an enemy submarine. But you know,

0:18:49.359 --> 0:18:52.640
<v Speaker 1>detecting a fish versus you know, a snake or some

0:18:52.680 --> 0:18:57.879
<v Speaker 1>other type of monster, we've gotten very silly, very quickly.

0:18:58.119 --> 0:19:00.639
<v Speaker 1>Well no, I mean people have been used saying that

0:19:00.720 --> 0:19:02.919
<v Speaker 1>kind of equipment to try and determine whether or not

0:19:02.960 --> 0:19:06.480
<v Speaker 1>there are yeah, so our equipment. Yes, there are plenty

0:19:06.680 --> 0:19:09.879
<v Speaker 1>of monster hunters who have tried to use like a

0:19:09.920 --> 0:19:14.200
<v Speaker 1>fish finder, yeah essentially. But that's the thing is that there.

0:19:14.200 --> 0:19:16.760
<v Speaker 1>There are schools of fish in Locknest and schools of

0:19:16.760 --> 0:19:20.360
<v Speaker 1>eels as well, So you get a school of fish

0:19:20.480 --> 0:19:21.840
<v Speaker 1>or a school of eels that's going to give you

0:19:21.880 --> 0:19:23.480
<v Speaker 1>a reading. And then people say, hey, look there's a

0:19:23.480 --> 0:19:26.880
<v Speaker 1>monster down there. Not necessarily and I have to say,

0:19:26.920 --> 0:19:29.000
<v Speaker 1>you know, I've mentioned before in the podcast that I'm

0:19:29.000 --> 0:19:32.800
<v Speaker 1>a skeptic. Out of all the things to be skeptical about,

0:19:32.880 --> 0:19:35.160
<v Speaker 1>the lock best monster was the one I held onto

0:19:35.200 --> 0:19:37.959
<v Speaker 1>the longest because I want to believe it's real. I

0:19:38.040 --> 0:19:41.680
<v Speaker 1>don't believe it's real, but I want to so badly.

0:19:43.480 --> 0:19:46.439
<v Speaker 1>UM and a cottage on the shore. There's a shadow

0:19:46.480 --> 0:19:50.480
<v Speaker 1>on the door. No different kinds of sonar okay, side

0:19:50.520 --> 0:19:55.000
<v Speaker 1>scan center UM. This is a device used to find

0:19:55.480 --> 0:19:57.680
<v Speaker 1>objects on the sea floor and figure out what they are.

0:19:58.160 --> 0:20:01.120
<v Speaker 1>They usually have a tow fish or a tow body,

0:20:01.240 --> 0:20:05.520
<v Speaker 1>which is a UM basically sophisticated device that goes in

0:20:05.560 --> 0:20:08.240
<v Speaker 1>the water and is towed behind the ship, and a

0:20:08.240 --> 0:20:11.399
<v Speaker 1>device that processes the signals on the top UM. What

0:20:11.480 --> 0:20:15.720
<v Speaker 1>happens is they use the the sound energy which is

0:20:15.760 --> 0:20:19.359
<v Speaker 1>transmitted in a fan shaped pattern and goes about a

0:20:19.400 --> 0:20:24.440
<v Speaker 1>hundred meters down or so. Basically, they used the information

0:20:24.440 --> 0:20:27.879
<v Speaker 1>that comes back to create an image of what's on

0:20:27.920 --> 0:20:30.119
<v Speaker 1>the sea floor. So if they get a really strong

0:20:30.200 --> 0:20:35.199
<v Speaker 1>signal um back, that appears as a light image on

0:20:35.240 --> 0:20:40.240
<v Speaker 1>the screen, whereas weaker signal would show darker images. So

0:20:40.320 --> 0:20:42.919
<v Speaker 1>you get uh, sort of a black and white image.

0:20:43.080 --> 0:20:45.720
<v Speaker 1>I don't know if it's actually black and white, because

0:20:45.720 --> 0:20:48.160
<v Speaker 1>I was reading copy and it might be photo bright

0:20:48.200 --> 0:20:50.520
<v Speaker 1>green and dull, right right, But you can get an

0:20:50.520 --> 0:20:54.000
<v Speaker 1>idea of what the the bottom of the area you're

0:20:54.000 --> 0:20:55.439
<v Speaker 1>looking at. I guess it could be a lake or

0:20:55.480 --> 0:20:58.640
<v Speaker 1>the ocean. Um they don't they don't offer the same

0:20:58.720 --> 0:21:02.439
<v Speaker 1>kind of depth information as the military would use to say, oh,

0:21:02.480 --> 0:21:05.000
<v Speaker 1>well we you know, we're about to run around. It's

0:21:05.040 --> 0:21:08.760
<v Speaker 1>not the same kind of application of sonar. Also, we

0:21:08.800 --> 0:21:11.680
<v Speaker 1>should add that at certain depths, once you get really

0:21:11.720 --> 0:21:13.960
<v Speaker 1>really deep, the water gets so dense that it can

0:21:14.000 --> 0:21:17.919
<v Speaker 1>refract sound waves. So you you start to lose the

0:21:17.960 --> 0:21:21.479
<v Speaker 1>ability to really map the ocean floor with sound because

0:21:22.560 --> 0:21:26.080
<v Speaker 1>the water itself is so dense that it's it's it's

0:21:26.160 --> 0:21:29.440
<v Speaker 1>mucking things up. Also, I guess I should go ahead

0:21:29.440 --> 0:21:31.520
<v Speaker 1>and mention as well. We've talked a lot about the sonar.

0:21:31.600 --> 0:21:34.520
<v Speaker 1>The sonar really has three main elements to it. Yes,

0:21:34.560 --> 0:21:38.320
<v Speaker 1>there's a transmitter which transmits the sound right right, we

0:21:38.320 --> 0:21:40.640
<v Speaker 1>didn't really talk about it, but there's a transmitter that's

0:21:40.680 --> 0:21:44.040
<v Speaker 1>that's what passes on the signal. UH. It's an electric

0:21:44.080 --> 0:21:47.160
<v Speaker 1>signal that goes to a transducer. Now, transducers, what they

0:21:47.200 --> 0:21:50.040
<v Speaker 1>do is they convert one kind of energy into another

0:21:50.119 --> 0:21:52.920
<v Speaker 1>kind of energy. In the case of sonar, it's converting

0:21:53.040 --> 0:21:56.760
<v Speaker 1>sound electricity rather into sound, right active for this is

0:21:56.760 --> 0:21:59.960
<v Speaker 1>for active sonar clearly. And then you've got to receive

0:22:00.080 --> 0:22:02.600
<v Speaker 1>or that receives the signals when they come back, um

0:22:02.640 --> 0:22:06.400
<v Speaker 1>and and then you usually have a display. So there's

0:22:06.400 --> 0:22:10.680
<v Speaker 1>a transmitter, transducer, and receiver. This is for again active sonar.

0:22:10.880 --> 0:22:15.439
<v Speaker 1>With the passive sonar, you just need receivers really microphones, hydrophones,

0:22:16.000 --> 0:22:19.479
<v Speaker 1>um and and there are plenty of stationary UH sonar

0:22:20.040 --> 0:22:24.679
<v Speaker 1>UH stations, and I guess stationary stations, thank you, Jonathan,

0:22:24.720 --> 0:22:27.360
<v Speaker 1>you're both repetitive and redundant. But at any rate, there

0:22:27.359 --> 0:22:30.280
<v Speaker 1>are plenty of these in the ocean. The lots of

0:22:30.280 --> 0:22:34.679
<v Speaker 1>different militaries have them station stationed at different spots along

0:22:34.720 --> 0:22:40.399
<v Speaker 1>the coast to detect things like possible incoming submarines, that

0:22:40.480 --> 0:22:42.800
<v Speaker 1>kind of thing. We have a bit more to say

0:22:42.880 --> 0:22:45.880
<v Speaker 1>about sonar technology, but before we get to that, let's

0:22:45.920 --> 0:22:56.800
<v Speaker 1>take another quick break to thank our sponsor. There was

0:22:56.840 --> 0:23:00.760
<v Speaker 1>a sound detective in n It was actually detected several

0:23:00.760 --> 0:23:05.199
<v Speaker 1>times over the summer of U in the Pacific Ocean

0:23:06.080 --> 0:23:11.240
<v Speaker 1>by by a hydrophone array, and the sound was a

0:23:11.359 --> 0:23:17.080
<v Speaker 1>very low frequency sound generated over a pretty extended uh

0:23:17.480 --> 0:23:21.520
<v Speaker 1>time frame several I think it's several minutes long, and

0:23:21.600 --> 0:23:26.679
<v Speaker 1>it's called the bloop. The bloop is um this odd

0:23:26.720 --> 0:23:30.439
<v Speaker 1>sound that that we're not really sure what made this noise.

0:23:30.680 --> 0:23:33.240
<v Speaker 1>If it was organic, then it would have to be

0:23:33.280 --> 0:23:37.600
<v Speaker 1>a creature larger than any that we've previously identified. So

0:23:37.720 --> 0:23:39.199
<v Speaker 1>if it were a whale, it would have to be

0:23:39.240 --> 0:23:44.639
<v Speaker 1>such an enormous whale that we've never seen it. Uh Ever, Yeah,

0:23:44.840 --> 0:23:48.760
<v Speaker 1>so it would be be ginormous, right to use the

0:23:48.800 --> 0:23:53.520
<v Speaker 1>technical term. It's more likely that the bloop is ah

0:23:53.800 --> 0:23:57.680
<v Speaker 1>was some sort of geological byproduct, right, But at any rate,

0:23:57.760 --> 0:24:01.480
<v Speaker 1>this sound was located or the location of the sound

0:24:01.560 --> 0:24:04.640
<v Speaker 1>is probably somewhere around fifty degrees south hundred degrees west.

0:24:05.440 --> 0:24:11.360
<v Speaker 1>What's interesting to lovecraft Ian fans is that that's not

0:24:11.800 --> 0:24:16.680
<v Speaker 1>that far off from the supposed coordinates of Reallyer, which

0:24:16.720 --> 0:24:21.080
<v Speaker 1>is Cathulu's city of the Deep. So some people have jokingly,

0:24:21.560 --> 0:24:25.879
<v Speaker 1>tongue in cheek, said that this noise was dead Cathulu

0:24:26.000 --> 0:24:30.480
<v Speaker 1>snoring because in his house, and really dead Cathul lies dreaming.

0:24:31.119 --> 0:24:34.960
<v Speaker 1>Alright then, and also, let's some we can actually play

0:24:35.000 --> 0:24:36.639
<v Speaker 1>the sounds. So what we're gonna do here is we're

0:24:36.640 --> 0:24:38.440
<v Speaker 1>gonna just take a second. We're gonna play the sound.

0:24:38.680 --> 0:24:41.399
<v Speaker 1>This is a sound that's off of the U. S.

0:24:41.480 --> 0:24:46.479
<v Speaker 1>Government's websites, and it is specifically the sound sped up

0:24:47.000 --> 0:25:00.280
<v Speaker 1>sixteen times. Now, I don't know about you. I think

0:25:00.280 --> 0:25:03.440
<v Speaker 1>that was I was pretty certain it was a bunch

0:25:03.480 --> 0:25:05.720
<v Speaker 1>of people flushing all at the same time. Could have

0:25:05.760 --> 0:25:08.000
<v Speaker 1>also been that it might have been during the Super Bowl. Wait,

0:25:08.040 --> 0:25:09.960
<v Speaker 1>it was the summer of ninety seven, so it couldn't

0:25:10.000 --> 0:25:12.040
<v Speaker 1>have been. I don't know anything about sports, but even

0:25:12.160 --> 0:25:16.119
<v Speaker 1>I know it doesn't happen in the summer. It was

0:25:16.160 --> 0:25:18.679
<v Speaker 1>world it was the World Cup, except that wouldn't have been.

0:25:19.080 --> 0:25:22.800
<v Speaker 1>It wouldn't have been a World Cup. Okay, so our

0:25:22.840 --> 0:25:26.880
<v Speaker 1>speculation goes awry. Also, we had someone on Facebook, I think,

0:25:26.920 --> 0:25:29.479
<v Speaker 1>asked us about the blue. Yes, there that goes and

0:25:29.480 --> 0:25:33.200
<v Speaker 1>that goes out to you random Facebook person. All right,

0:25:34.359 --> 0:25:37.600
<v Speaker 1>um so, uh, you know, I did look up some

0:25:37.640 --> 0:25:41.520
<v Speaker 1>other interesting related technology like lidar, which is a light

0:25:41.560 --> 0:25:45.639
<v Speaker 1>detected light detection and ranging system. Doesn't use sound, he

0:25:45.720 --> 0:25:50.240
<v Speaker 1>uses light, but it is used mathemetric lighter is used

0:25:50.240 --> 0:25:53.560
<v Speaker 1>to determine the depth of water. UM. It uses lasers,

0:25:53.600 --> 0:25:56.720
<v Speaker 1>pulses of lasers sent out at two frequencies. UM. There's

0:25:56.720 --> 0:25:59.240
<v Speaker 1>an infrared pulse which is a lower frequency and it

0:25:59.320 --> 0:26:02.199
<v Speaker 1>reflects the surface, so you know where the surface of

0:26:02.200 --> 0:26:05.119
<v Speaker 1>the water is. And then it uses green lasers that

0:26:05.240 --> 0:26:08.199
<v Speaker 1>have a higher frequency that reflects off the bottom of

0:26:08.240 --> 0:26:11.960
<v Speaker 1>the area. Interesting, and it works pretty similar to echolocation

0:26:12.000 --> 0:26:14.280
<v Speaker 1>because it's getting reading for the top and the bottom

0:26:14.320 --> 0:26:16.320
<v Speaker 1>of the depth, so you get an idea of how

0:26:16.320 --> 0:26:19.760
<v Speaker 1>deep the water is. And they use this um from

0:26:20.040 --> 0:26:26.439
<v Speaker 1>aerially generally, well from their mounted on aircraft. Um so

0:26:27.040 --> 0:26:30.840
<v Speaker 1>according to Noah, and I mean the National Oceanic and

0:26:30.840 --> 0:26:34.720
<v Speaker 1>Atmospheric Administration, not the guy with the big boat. That's

0:26:34.760 --> 0:26:36.680
<v Speaker 1>the second time you've made that joke on this pod,

0:26:36.840 --> 0:26:39.560
<v Speaker 1>not this particular episode, but in the series. Yeah, well

0:26:39.720 --> 0:26:42.600
<v Speaker 1>you know, but yeah, and depending on how clear the

0:26:42.640 --> 0:26:45.439
<v Speaker 1>water is, they can determine depths up to fifty and

0:26:45.480 --> 0:26:49.200
<v Speaker 1>this is really useful for those, uh, really hazardous areas

0:26:50.400 --> 0:26:53.520
<v Speaker 1>where it's might be difficult to get a reading from

0:26:53.800 --> 0:26:57.800
<v Speaker 1>a vessel water borne vessel. It would be dangerous put

0:26:57.800 --> 0:27:00.480
<v Speaker 1>a ship there exactly reefs and shoal and that sort

0:27:00.520 --> 0:27:02.440
<v Speaker 1>of thing, which is exactly why you'd want to know

0:27:02.880 --> 0:27:06.080
<v Speaker 1>what it's like, you know, underneath the surface of the water,

0:27:06.080 --> 0:27:08.600
<v Speaker 1>so you can get an idea for navigation purpose. I

0:27:08.600 --> 0:27:11.800
<v Speaker 1>mean really sonar Just don't mean to interrupt, but the

0:27:11.800 --> 0:27:14.919
<v Speaker 1>reason why sonar it was so important early on is

0:27:14.960 --> 0:27:18.600
<v Speaker 1>because light does not travel through water very well, like

0:27:18.760 --> 0:27:20.879
<v Speaker 1>just normal light. And you know, you go down just

0:27:20.960 --> 0:27:24.040
<v Speaker 1>a couple hundred feet and it's it gets dark really fast.

0:27:24.560 --> 0:27:27.720
<v Speaker 1>And anybody who's swam in the Atlantic Ocean knows that

0:27:27.800 --> 0:27:31.160
<v Speaker 1>it's not exactly the clearest water. Uh so it will

0:27:31.160 --> 0:27:33.680
<v Speaker 1>be especially difficult to see in in you know, water

0:27:33.720 --> 0:27:37.040
<v Speaker 1>with a lot of salinity and trabidity. And of course

0:27:37.080 --> 0:27:40.359
<v Speaker 1>if you get it at pretty intense depths, then you

0:27:40.400 --> 0:27:43.280
<v Speaker 1>don't want to have any windows in your device at

0:27:43.280 --> 0:27:47.960
<v Speaker 1>all because the pressure is too great. Um. Before we

0:27:48.000 --> 0:27:50.280
<v Speaker 1>get to the next segment. Sure, I was going to

0:27:50.400 --> 0:27:52.600
<v Speaker 1>mention too that you can you can actually use sonar

0:27:52.720 --> 0:27:56.760
<v Speaker 1>from uh, you know, from the air as well. If

0:27:56.800 --> 0:28:01.520
<v Speaker 1>you're using a sona boy, which is basically a buoy

0:28:01.560 --> 0:28:04.119
<v Speaker 1>that is equipped with sowner equipment that is lowered I

0:28:04.119 --> 0:28:07.000
<v Speaker 1>guess by helicopter would probably be the best. Uh. That's

0:28:07.000 --> 0:28:10.000
<v Speaker 1>where I've actually seen it down where they lower it

0:28:10.040 --> 0:28:12.200
<v Speaker 1>into you know, so there's floating on the surface of

0:28:12.200 --> 0:28:15.119
<v Speaker 1>the water that they can get readings UM from anything

0:28:15.160 --> 0:28:17.280
<v Speaker 1>that might be in the area. Yeah, that's pretty cool.

0:28:17.400 --> 0:28:20.800
<v Speaker 1>That's often used in wartime as well, because it's a

0:28:20.840 --> 0:28:23.000
<v Speaker 1>way for you know, you send a helicopter out to

0:28:23.040 --> 0:28:25.359
<v Speaker 1>the general region where you believe there's a submarine. You

0:28:25.440 --> 0:28:27.920
<v Speaker 1>use these to try and locate the submarine. Then you

0:28:28.040 --> 0:28:30.879
<v Speaker 1>use the depth charges, which are really just explosives that

0:28:30.880 --> 0:28:34.280
<v Speaker 1>that sink into the water before exploding UM and then

0:28:34.400 --> 0:28:39.160
<v Speaker 1>try to damage or or disrupt the submarine in some

0:28:39.280 --> 0:28:43.160
<v Speaker 1>way whereas the submarine is trying desperately to or the

0:28:43.160 --> 0:28:46.080
<v Speaker 1>people in the submarine anyway, or trying desperately to avoid detection,

0:28:46.200 --> 0:28:49.600
<v Speaker 1>or you know, sometimes they'll use things like UM decoy

0:28:49.720 --> 0:28:53.760
<v Speaker 1>explosions so you create enough noise in the water, and

0:28:53.760 --> 0:29:00.000
<v Speaker 1>it becomes very difficult to pinpoint a specific object. Um

0:29:00.040 --> 0:29:03.000
<v Speaker 1>And I know you wanted to discuss that it's not

0:29:03.080 --> 0:29:06.200
<v Speaker 1>all that sonar is not all necessarily beneficial, that it

0:29:06.240 --> 0:29:08.719
<v Speaker 1>can actually have a negative impact on the environment. Right,

0:29:08.880 --> 0:29:12.360
<v Speaker 1>we're actually the creatures living in the environment. We mentioned

0:29:12.400 --> 0:29:16.200
<v Speaker 1>that that whales and dolphins use echolocation in order to

0:29:16.600 --> 0:29:20.800
<v Speaker 1>navigate their environments. Um. Sometimes there have been reports that

0:29:20.800 --> 0:29:25.760
<v Speaker 1>that the low frequencies used in sonar equipment have disrupted

0:29:25.800 --> 0:29:29.800
<v Speaker 1>that they're this marine life. That in some cases there

0:29:29.840 --> 0:29:33.480
<v Speaker 1>may be instances where it has spooped a pot of

0:29:33.480 --> 0:29:38.040
<v Speaker 1>whales for example, and and and so there there's some

0:29:38.120 --> 0:29:41.760
<v Speaker 1>studies that suggest that some whales are suffering from a

0:29:41.880 --> 0:29:46.760
<v Speaker 1>kind of um uh well, sort of a pressurization sickness

0:29:46.800 --> 0:29:51.360
<v Speaker 1>because they're surfacing so quickly that they are uh it's

0:29:51.400 --> 0:29:54.360
<v Speaker 1>kind of like whales getting the bends. Yeah, actually it's

0:29:54.360 --> 0:29:57.640
<v Speaker 1>exactly like welles getting the bens. Because the report I

0:29:57.680 --> 0:30:03.440
<v Speaker 1>saw was actually from a uh UK organization called Marine Connection,

0:30:04.200 --> 0:30:10.880
<v Speaker 1>which is a pro um water life organization, and they

0:30:11.560 --> 0:30:15.240
<v Speaker 1>had cited to study from the magazine Nature from two

0:30:15.280 --> 0:30:18.840
<v Speaker 1>thousand three, which was citing an instance in which ten

0:30:18.960 --> 0:30:22.600
<v Speaker 1>beaked whales UH surface too quickly off the Canary Islands

0:30:23.440 --> 0:30:26.640
<v Speaker 1>UM in two thousand two and they got the bends.

0:30:26.760 --> 0:30:29.880
<v Speaker 1>The whales got the bends. And apparently the situation is

0:30:31.000 --> 0:30:35.719
<v Speaker 1>especially prominent for deep diving animals such as a beaked whale,

0:30:36.360 --> 0:30:41.760
<v Speaker 1>and it may be related to the terrain underneath the water.

0:30:41.840 --> 0:30:46.080
<v Speaker 1>If it's really steep um sharp drop off, that may

0:30:46.120 --> 0:30:50.000
<v Speaker 1>affect the way that the sound waves are traveling underwater

0:30:50.160 --> 0:30:55.160
<v Speaker 1>and maybe especially confusing um no. UH also mentioned that

0:30:55.200 --> 0:31:00.440
<v Speaker 1>there might be problems for deep diving species, but said

0:31:00.520 --> 0:31:03.600
<v Speaker 1>that more study needs to be done on on these

0:31:03.680 --> 0:31:06.440
<v Speaker 1>kinds of strandings to find out if it's limited to

0:31:06.560 --> 0:31:09.640
<v Speaker 1>the surroundings, if it actually is the c floor that

0:31:09.800 --> 0:31:12.720
<v Speaker 1>is playing into it, or whether it is strictly the

0:31:12.760 --> 0:31:16.160
<v Speaker 1>sonar itself. You know, before they can make a decision

0:31:16.160 --> 0:31:20.160
<v Speaker 1>as to what's going on. But the Marine Connection has

0:31:20.680 --> 0:31:25.560
<v Speaker 1>asked the UH. UM they've actually gotten involved and suggested

0:31:25.600 --> 0:31:27.840
<v Speaker 1>to the European Parliament and it asked for a ban

0:31:28.000 --> 0:31:33.280
<v Speaker 1>on high intensity sonar in certain areas. UM. So you know,

0:31:33.320 --> 0:31:36.920
<v Speaker 1>there there are concerns that it may cause UH some

0:31:36.920 --> 0:31:40.720
<v Speaker 1>some harm. Basically that they can swim into uh, dangerous

0:31:40.800 --> 0:31:43.000
<v Speaker 1>terrain to it. That is also an issue. If they're

0:31:43.120 --> 0:31:46.920
<v Speaker 1>they're momentarily confused, but in dangerous waters, that could be

0:31:47.040 --> 0:31:49.880
<v Speaker 1>long enough for there to be a serious problem. Right,

0:31:50.400 --> 0:31:53.560
<v Speaker 1>So yeah, there there are some concerns about this technology,

0:31:53.600 --> 0:31:57.120
<v Speaker 1>which you know, we've been using for almost a century

0:31:57.160 --> 0:32:01.600
<v Speaker 1>now regularly. Yeah, and we're still some of them, like

0:32:01.680 --> 0:32:04.240
<v Speaker 1>the passive systems. Of course, that's not a problem because

0:32:04.240 --> 0:32:06.840
<v Speaker 1>the passive systems, all they're doing is listening. They're not

0:32:06.880 --> 0:32:10.480
<v Speaker 1>sending out any signals. So not all sonar is bad

0:32:10.560 --> 0:32:13.520
<v Speaker 1>sonar even from a marine life standpoint. Oh no, it's

0:32:13.520 --> 0:32:16.960
<v Speaker 1>still an incredibly useful technology, right, you just have to

0:32:17.040 --> 0:32:19.840
<v Speaker 1>learn how to use it responsibly so that you're not

0:32:20.040 --> 0:32:25.280
<v Speaker 1>causing harm to the environment or to marine life in particular. Well,

0:32:25.320 --> 0:32:28.440
<v Speaker 1>that wraps up this classic episode of tech Stuff how

0:32:28.560 --> 0:32:31.360
<v Speaker 1>sonar works. It was fun to go back and revisit

0:32:31.400 --> 0:32:35.760
<v Speaker 1>that and listen to a version of Jonathan that's eight

0:32:35.920 --> 0:32:41.120
<v Speaker 1>years younger than I am today. Holy cal Uh. I

0:32:41.200 --> 0:32:44.280
<v Speaker 1>look forward to bringing you more of these classic episodes

0:32:44.280 --> 0:32:47.440
<v Speaker 1>in the future. If you have any suggestions of topics

0:32:47.440 --> 0:32:50.120
<v Speaker 1>that should cover in current episodes of tech Stuff, because

0:32:50.680 --> 0:32:53.400
<v Speaker 1>new splash. I cannot travel back in time and record

0:32:53.440 --> 0:32:57.120
<v Speaker 1>a new classic episode that that the way Back Machine

0:32:57.160 --> 0:32:59.600
<v Speaker 1>will not let me do that. It's apparently some sort

0:32:59.640 --> 0:33:02.000
<v Speaker 1>of I don't know. They call it a Grandma paradox.

0:33:02.040 --> 0:33:04.320
<v Speaker 1>I don't understand. But if you have a suggestion for

0:33:04.360 --> 0:33:06.760
<v Speaker 1>a future episode, let me know. Send me an email.

0:33:06.800 --> 0:33:09.960
<v Speaker 1>The addresses tech stuff at how stuff works dot com.

0:33:10.200 --> 0:33:12.760
<v Speaker 1>Trought me a line on Twitter or Facebook to handle

0:33:12.760 --> 0:33:15.240
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0:33:16.000 --> 0:33:18.719
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0:33:18.720 --> 0:33:21.680
<v Speaker 1>tech stuff and check out our merchandise store. Maybe there's

0:33:21.720 --> 0:33:25.240
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0:33:25.280 --> 0:33:28.320
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0:33:28.360 --> 0:33:31.160
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0:33:31.400 --> 0:33:33.800
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0:33:33.840 --> 0:33:42.560
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0:33:42.760 --> 0:33:45.240
<v Speaker 1>and thousands of other topics. Is that how stuff works

0:33:45.280 --> 0:33:55.560
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