WEBVTT - How Mirrors Work

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you welcome to Stuff you Should Know

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<v Speaker 1>from House Stuff Works dot Com. Hey, and welcome to

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<v Speaker 1>the podcast. I'm Josh Clark, There's Charles W. Chuck Bryant.

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<v Speaker 1>We're about to talk about mirrors. I set up it's

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<v Speaker 1>a SINCU. How are you Were you in the mirrors

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<v Speaker 1>growing up? Now that we said, you know, I did

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<v Speaker 1>it sccinctly, We're gonna just blow like three minutes, right, No,

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<v Speaker 1>I was asking you if you were in the mirrors

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<v Speaker 1>in the mirrors growing up? Yeah, I mean that didn't

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<v Speaker 1>every kid go through a phase where they're like very

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<v Speaker 1>obsessed with their looks and mirrors and things. Oh yeah,

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<v Speaker 1>I was into myself. I wasn't in the mirrors. They

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<v Speaker 1>were just means to end, you know. Yeah, But I

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<v Speaker 1>like I was reading this and I kind of was

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<v Speaker 1>just thinking myself and remembering laughing about I remember being

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<v Speaker 1>like fifteen and like stopping to look at mirrors anytime

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<v Speaker 1>there was one to see what looks like. Yeah, and

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<v Speaker 1>now I just break them. I'd forgotten all about that

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<v Speaker 1>phase of my life though, until you just brought it up,

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<v Speaker 1>remember that. Yeah, it's nice to be able to not

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<v Speaker 1>look at a mirror. Like some days. I'll go out,

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<v Speaker 1>you know, after getting ready in the morning, and I

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<v Speaker 1>have no idea what I actually look like. But I'm

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<v Speaker 1>so and this is um this cross pollination with an

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<v Speaker 1>earlier podcast. I suffered from body dysmorphic disorder so badly

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<v Speaker 1>that I don't really know what I look like anyway.

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<v Speaker 1>I think I look a bit like theme from taxidermia.

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<v Speaker 1>What's that? It's not plusant? Okay, well you don't my friend.

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<v Speaker 1>I don't even know what he looks like, but I

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<v Speaker 1>can tell you don't look like him. I appreciate that, Chuck, Chuck,

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<v Speaker 1>do you want to hear what I had in store? Like?

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<v Speaker 1>I could not come up with an intro for this.

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<v Speaker 1>Let's Websters defines mirror. I'm kidding. I always going to

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<v Speaker 1>say something equally bad, though it was going to be

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<v Speaker 1>something along the lines with mirrors are ubiquitous. I've seen

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<v Speaker 1>at least six of them today. They weren't always that way, though, Chuck. Well,

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<v Speaker 1>it says in the article here the full length mirrors

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<v Speaker 1>have only been around four hundred years. That didn't seem right.

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<v Speaker 1>That's not right, No, um full length mirrors. There is

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<v Speaker 1>a type of full length mirror UM that has been

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<v Speaker 1>around for about four hundred years. Full length mirrors, as

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<v Speaker 1>far as I know, are mirrors capable of reflecting a

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<v Speaker 1>full image of a person, have been around since about

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<v Speaker 1>the first century a D. Actually, UM and mirrors us

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<v Speaker 1>using surfaces, polished surfaces to see our own reflection. UM

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<v Speaker 1>has been around since about six thousand BC. Yeah. The

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<v Speaker 1>earliest ones were found in Anatolia, Turkey, and they're polished obsidian. Yeah,

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<v Speaker 1>it's a volcanic glass. Yeah, so it's it's dark. That's interesting,

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<v Speaker 1>but it's still produced the best reflection, I guess at

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<v Speaker 1>the time. At the time, I mean, you gotta you

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<v Speaker 1>gotta go with what you what we have to work with, right, Well, yeah,

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<v Speaker 1>but then after that they led them to um like

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<v Speaker 1>silver and bronze and copper, polished polished reflection spasics and chuck.

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<v Speaker 1>I don't know if you've ever held a hunk of

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<v Speaker 1>of copper or bronze I haven't, or silver I have. Okay,

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<v Speaker 1>it's heavy, Yeah, it's real heavy. Right. So this actually

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<v Speaker 1>limited the size of mirrors for centuries, right, Yeah, And

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<v Speaker 1>they were just kind of decorative at first two right,

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<v Speaker 1>I think so. And you also had to be extremely

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<v Speaker 1>rich um to own one of these, right um. And

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<v Speaker 1>then around I think the Middle Ages, we became capable

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<v Speaker 1>of making glass, and all of a sudden it was

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<v Speaker 1>like mirror technology just takes a huge leap forward. Well true,

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<v Speaker 1>but not not super uh forward, because the sand was

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<v Speaker 1>pretty impure back then they used to make the glass.

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<v Speaker 1>So I think they, um they said in the article,

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<v Speaker 1>was until like the Renaissance that it kind of really

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<v Speaker 1>started becoming a little more polished, if you will, terrible.

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<v Speaker 1>And then the Venetians are who really you know with

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<v Speaker 1>a glass and everything. They just they just took in

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<v Speaker 1>ran with it. Well. Even still, if you successfully made

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<v Speaker 1>a mirror, um, it was probably extremely expensive as well

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<v Speaker 1>because they were so rare. The process of manufacturing a

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<v Speaker 1>mirror um very infrequently produced a usable mirror. That's what

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<v Speaker 1>you're doing was adhering um melted molten metal onto glass,

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<v Speaker 1>which almost always broke the glass. So when it didn't,

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<v Speaker 1>I'm sure you're just like, oh my god's the first

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<v Speaker 1>one in seven years? Right um? But that when I

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<v Speaker 1>was reading this article, I didn't really think about it.

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<v Speaker 1>That's what a mirror is, isn't it. I've even seen

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<v Speaker 1>the back of mirrors and been like others like metal

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<v Speaker 1>looks like spray painted on the back. That's exactly right.

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<v Speaker 1>And that was the process, um what's it called silver

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<v Speaker 1>ring that was invented by a guy named Justice von

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<v Speaker 1>Liebig and in a team thirty five. If you figured

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<v Speaker 1>out how to spray very thin layer of silver um

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<v Speaker 1>or aluminum on the back or on one side of

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<v Speaker 1>a glass, and they're, my friend, you have the modern mirror. Yeah,

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<v Speaker 1>and now they I think they make it now by

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<v Speaker 1>heating aluminum in a vacuum and kind of much the

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<v Speaker 1>same way or different methods, but the same same concept.

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<v Speaker 1>Go ahead, Well, I wanted to say when when you

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<v Speaker 1>were talking about the Renaissance, the Venetians were they? I

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<v Speaker 1>guess they had the secret of mirrors under wraps like

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<v Speaker 1>the Mason's very much so. Um. And if you were

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<v Speaker 1>a mirror maker and it got out that you had

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<v Speaker 1>told someone how to make mirrors, you were frequently killed. Right, Yeah,

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<v Speaker 1>trade secret. But when mirrors were introduced, um, when good

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<v Speaker 1>mirrors were introduced, not polished obsidian, things changed a little bit,

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<v Speaker 1>especially with art. Right. Yeah, I never really considered that,

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<v Speaker 1>but that it spawned something that would become a mark

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<v Speaker 1>of the art world, which is the self portrait. Right

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<v Speaker 1>before that, you couldn't draw yourself because you could not

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<v Speaker 1>see yourself. That's exactly right, And you could, but I

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<v Speaker 1>mean you're gonna use like maybe a pond or a

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<v Speaker 1>piece of polished medal or something like that. Imagine like

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<v Speaker 1>going out and looking at a pond and going back

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<v Speaker 1>and sitting down now as opposed to having a mirror there. Yes,

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<v Speaker 1>really simplified it. It's also not coincidental that UM good

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<v Speaker 1>mirrors came about at the same time that UM linear

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<v Speaker 1>perspective was introduced into art. Yeah, there's a guy named

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<v Speaker 1>UM Filippo Brunus Brunelleschi. Nice Chuck, thank you for doing that. UM,

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<v Speaker 1>and he he, I guess discovered linear perspective because I

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<v Speaker 1>think it's one of the things that was always there.

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<v Speaker 1>We just stumbled upon it through mirrors. That's how we

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<v Speaker 1>figured it out. Yeah, because if you look at a mirror,

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<v Speaker 1>all of a sudden, linear perspective really comes into focus, right,

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<v Speaker 1>you will. Well, And then scientists UM said, hey, we

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<v Speaker 1>could use these to make like reflecting telescopes, and that

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<v Speaker 1>was what year was at That was a long time ago.

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<v Speaker 1>The first reflecting telescope was invented by a guy named

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<v Speaker 1>James Bradley just off the top of my head. Very

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<v Speaker 1>well then, uh, And the mirrors were also used by

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<v Speaker 1>a very very famous scientist early scientists named Archimedes. Supposedly

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<v Speaker 1>I wrote an article on archimedes death. Ray, Oh did

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<v Speaker 1>you write that? Yeah? Did you ever read it? I

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<v Speaker 1>did back in a while ago, just out of interest?

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<v Speaker 1>How about that? Thanks a lot man? Sure did you

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<v Speaker 1>see in it? Um? Some I can't remember. It was

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<v Speaker 1>one of the Ivy League schools. They tried to set

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<v Speaker 1>things on fire with this system of mirrors, that arch

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<v Speaker 1>that's who it was, and they succeeded. Yes, And the

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<v Speaker 1>MythBusters claimed it was busted, like they set a small fire.

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<v Speaker 1>But I think they busted it because they said it

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<v Speaker 1>wasn't enough to like sink a ship. But m I

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<v Speaker 1>T I mean, they caused quite a fire on that boat.

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<v Speaker 1>And of course they had. I mean I saw this

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<v Speaker 1>set up online today. It was pretty massive. Of Archimedes

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<v Speaker 1>had that kind of technology or at least that many

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<v Speaker 1>mirrors at its disposal, or maybe he did. And plus

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<v Speaker 1>they had I think they used pretty good mirrors too. Yeah,

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<v Speaker 1>well it was legend though. They don't know if the

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<v Speaker 1>Archimedes thing is true. Right, we know that he invented

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<v Speaker 1>the water screw and let's saved countless lives. What's that

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<v Speaker 1>It's a way to deliver water from the ground top side.

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<v Speaker 1>Oh really yeah? Cool? You have to check it out,

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<v Speaker 1>smart dude. Um, so, Chuck, we now know the comprehensive

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<v Speaker 1>broad strokes of the history of mirrors. Right, Yes, let's

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<v Speaker 1>talk about mirror physics. We work for how stuff works

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<v Speaker 1>dot com, which means we're pretty much obligated to discuss

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<v Speaker 1>the physics of whatever we're talking about any time it applies, right,

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<v Speaker 1>And that's true, and mirrors are definitely one of those times. Yes,

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<v Speaker 1>so Chuck take it away. Well, I can cover the

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<v Speaker 1>first part because it makes sense to me. The law

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<v Speaker 1>of reflection um Josh says that when you bounce a

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<v Speaker 1>ray of light off the surface, it bounces back off

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<v Speaker 1>in a certain way, and it is um the angle

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<v Speaker 1>of incidences is when it comes in the angle of reflection,

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<v Speaker 1>it when it bounces off, and it matches so that

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<v Speaker 1>the way they pointed out in the article, which makes

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<v Speaker 1>sense to me is like at sunset, the sun is

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<v Speaker 1>very low on the horizon, so it bounces off at

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<v Speaker 1>a low angle, or approaches the water at a low angle,

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<v Speaker 1>like at a lake, let's say, and then it bounces

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<v Speaker 1>off of that lake at the same low angle, like

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<v Speaker 1>right into your face. But if it seems brighter if

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<v Speaker 1>the sun's overhead though, yeah, the sunlight is coming down

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<v Speaker 1>under the lake and it's reflecting back up basically over

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<v Speaker 1>your head. Yeah, you're looking at a horizontal angle pretty much,

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<v Speaker 1>and this is happening on a vertical angle. Yeah, that's

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<v Speaker 1>why you'll get like more glare at a sunrise or

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<v Speaker 1>a sunset scenario. Um. And what you're saying, the angle

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<v Speaker 1>of incidence equals the angle of reflection, right. Indeed, if

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<v Speaker 1>you take if if a if a beam of light

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<v Speaker 1>is shot at a ninety degree angle or no, let's

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<v Speaker 1>say eighty degree angle, it's gonna bounce off at an

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<v Speaker 1>opposite eighty degree angle. So both are at eighty degrees.

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<v Speaker 1>But if you look at the whole thing, the incidents

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<v Speaker 1>and the reflection, it's going to cover a hundred and

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<v Speaker 1>sixty degrees right, all right. So that's the first part.

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<v Speaker 1>That's that's how That explains how light reacts with the reflection,

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<v Speaker 1>and that's where the smooth surface with with most things

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<v Speaker 1>like say, look at my hand man, take a look

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<v Speaker 1>at these hands. Um, the the the light that's bouncing

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<v Speaker 1>off of them. What's giving us the ability to see

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<v Speaker 1>these huge, awesome hands, Um, is that they're not huge?

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<v Speaker 1>Are they are the smaller than average size? No, they're

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<v Speaker 1>they're bigger than mine. I got small hands. I wouldn't

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<v Speaker 1>see you have small hands. Let's see now those are like,

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<v Speaker 1>those are totally normal. I don't have hair in the

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<v Speaker 1>back of my hands either. I've got hair on my

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<v Speaker 1>first knuckles. Yeah, Robin Williams. Um, what's allowing us to

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<v Speaker 1>see our hands right now and judge their size and

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<v Speaker 1>scale is, um, what's called diffuse reflection, which the light

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<v Speaker 1>that's coming off of all of these light bulbs right

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<v Speaker 1>now are hitting all these different areas, these different services

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<v Speaker 1>on my hands, and it's bouncing off, it's being scattered

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<v Speaker 1>right the mirror the highly reflective surface. Um, what we

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<v Speaker 1>have is called specular reflection, and that is where it's

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<v Speaker 1>pretty close to the law of reflection, where the angles

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<v Speaker 1>coming in at one or the lights coming in at

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<v Speaker 1>one angle, and coming off at the same degree in

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<v Speaker 1>the opposite direction, right, Um, which is why we're allowed

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<v Speaker 1>to see ourselves in a piece of glass with metal

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<v Speaker 1>on the back. And what this creates when you're looking

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<v Speaker 1>at yourself is called the virtual image. Right. I find

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<v Speaker 1>it fascinating. Yeah, me too, and it's a little brain

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<v Speaker 1>melty for me, of course. But at the same time

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<v Speaker 1>you realize, like, well, you've grown up around mirrors the

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<v Speaker 1>whole time, and no one has any real concept of

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<v Speaker 1>of how they work. Right. We just take for granted

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<v Speaker 1>that they do work, but you don't really give much

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<v Speaker 1>thought to how they're working, right, Like the Venus effect.

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<v Speaker 1>Did you read about that? Yeah? That that's explained that

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<v Speaker 1>because this is where when we talk about or actually

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<v Speaker 1>the Venus effect is two different things, and both of

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<v Speaker 1>them kind of melt my brain that the left and

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<v Speaker 1>right being reversed, which is not actually true, and then

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<v Speaker 1>the venus effects. So let's talk about both of those. Okay, Well,

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<v Speaker 1>the Venus effect is basically just shows how little we

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<v Speaker 1>can grasp or how little we grasp mirrors and how

0:12:28.440 --> 0:12:31.000
<v Speaker 1>they work. If you look at um, paintings of the

0:12:31.120 --> 0:12:35.680
<v Speaker 1>Venus de Milo or Venus the goddess um Almost always

0:12:35.679 --> 0:12:38.280
<v Speaker 1>she's holding a hand mirror, and in the painting you

0:12:38.320 --> 0:12:41.040
<v Speaker 1>can see her face in the mirror, but she's looking

0:12:41.080 --> 0:12:44.080
<v Speaker 1>at herself in the mirror, and her face is painted

0:12:44.080 --> 0:12:45.960
<v Speaker 1>in the mirror for the benefit of the viewer. But

0:12:46.040 --> 0:12:49.520
<v Speaker 1>you take for granted that she's viewing herself, when in actuality,

0:12:49.720 --> 0:12:51.800
<v Speaker 1>if you could see Venus's face in the mirror, she

0:12:51.800 --> 0:12:53.800
<v Speaker 1>wouldn't be able to see herself. She'd see you in

0:12:53.840 --> 0:12:58.240
<v Speaker 1>the mirror because of that angle or the law of reflection. Yeah,

0:12:58.280 --> 0:13:00.880
<v Speaker 1>and that's the only way I only understood that was

0:13:00.920 --> 0:13:03.680
<v Speaker 1>when I remembered, like in my film set days, when

0:13:03.720 --> 0:13:07.280
<v Speaker 1>you shoot a person looking in a mirror, they aren't.

0:13:07.520 --> 0:13:09.920
<v Speaker 1>They don't see themselves in the mirror clearly, because he

0:13:09.920 --> 0:13:12.160
<v Speaker 1>would see the camera behind them, so that the mirror

0:13:12.240 --> 0:13:14.840
<v Speaker 1>is angled and it looks like they're looking at themselves

0:13:14.840 --> 0:13:17.080
<v Speaker 1>and primping, but they're not seeing themselves. Pretty cool, right,

0:13:17.920 --> 0:13:20.720
<v Speaker 1>So that makes sense to me now, it does, doesn't it. Okay,

0:13:21.000 --> 0:13:23.960
<v Speaker 1>the other thing you were saying is left and right, Yeah,

0:13:24.000 --> 0:13:26.240
<v Speaker 1>it's not actually left and right. Yeah, this one was

0:13:26.280 --> 0:13:28.080
<v Speaker 1>a little brain melty, but I think I finally got

0:13:28.080 --> 0:13:31.920
<v Speaker 1>it too. Okay, So consider that what you're not what

0:13:31.960 --> 0:13:35.440
<v Speaker 1>you're seeing isn't actually your reflection, but another version of

0:13:35.480 --> 0:13:38.720
<v Speaker 1>yourself in the mirror world. Right. If you look at

0:13:38.720 --> 0:13:41.040
<v Speaker 1>it that way, then the mirror represents the halfway point.

0:13:41.080 --> 0:13:45.400
<v Speaker 1>It's always halfway between you and your virtual self, right, right,

0:13:45.440 --> 0:13:48.320
<v Speaker 1>because your virtual self, that image of yourself in the

0:13:48.360 --> 0:13:52.360
<v Speaker 1>mirror is always twice as it's always two times away

0:13:52.400 --> 0:13:55.480
<v Speaker 1>from you, with the mirror representing the halfway point. Right,

0:13:55.559 --> 0:13:58.360
<v Speaker 1>So your two feet from the mirror and your virtual

0:13:58.360 --> 0:14:00.640
<v Speaker 1>self is another two feet away from you. Right, You

0:14:00.679 --> 0:14:02.800
<v Speaker 1>see what I'm saying. Yeah, And the left and right

0:14:02.840 --> 0:14:04.920
<v Speaker 1>thing isn't really left and right, it's really front and

0:14:04.960 --> 0:14:08.520
<v Speaker 1>back that are reversed. You again, think of yourself as

0:14:08.559 --> 0:14:11.800
<v Speaker 1>the virtual image. Yes, you walk into the mirror world,

0:14:12.160 --> 0:14:14.360
<v Speaker 1>you take you go another two feet away from where

0:14:14.360 --> 0:14:16.920
<v Speaker 1>you were just standing, So you're now your four feet

0:14:16.960 --> 0:14:19.280
<v Speaker 1>away from where you're just standing and turn around, right,

0:14:19.600 --> 0:14:22.960
<v Speaker 1>Which is weird because it actually gives the virtual image

0:14:23.000 --> 0:14:25.440
<v Speaker 1>something of its own identity, doesn't it does. It's a

0:14:25.480 --> 0:14:27.720
<v Speaker 1>little creepy. Yeah, So when you're looking at a mirror,

0:14:27.760 --> 0:14:31.239
<v Speaker 1>you're it's not a reflection of you from the mirrors perspective.

0:14:31.280 --> 0:14:33.760
<v Speaker 1>It's like that. The one example they gave was if

0:14:33.760 --> 0:14:36.040
<v Speaker 1>you wrote something on a piece of paper and then

0:14:36.120 --> 0:14:37.720
<v Speaker 1>held that paper up to the light and looked at

0:14:37.720 --> 0:14:40.160
<v Speaker 1>it from the back, it would appear backwards. But it's

0:14:40.160 --> 0:14:44.200
<v Speaker 1>not right. You're just behind it, yes, isn't it. Yeah,

0:14:44.320 --> 0:14:46.800
<v Speaker 1>it's pretty interesting stuff. And I gotta say when you

0:14:47.120 --> 0:14:52.440
<v Speaker 1>two things, when you mentioned doing mirrors, I said to myself, really,

0:14:52.760 --> 0:14:54.560
<v Speaker 1>And then when we told Jerry what we were doing

0:14:54.560 --> 0:14:57.360
<v Speaker 1>this on, she was like really, yeah, but it's I

0:14:57.400 --> 0:14:59.720
<v Speaker 1>think it's much more interesting than I originally thought. Well again,

0:14:59.760 --> 0:15:02.440
<v Speaker 1>it's like the butterfly swings, you know, like we just

0:15:02.800 --> 0:15:05.240
<v Speaker 1>have to know that if we're gonna understand absolutely everything

0:15:05.280 --> 0:15:08.800
<v Speaker 1>that's going on in the world, which is our mission. Yes. Uh,

0:15:08.840 --> 0:15:12.080
<v Speaker 1>should we talk about curved mirrors now? Yeah, because we

0:15:12.080 --> 0:15:14.560
<v Speaker 1>were talking about virtual images. There's actually a way to

0:15:14.600 --> 0:15:18.200
<v Speaker 1>project a real image where this thing isn't in the mirror.

0:15:18.240 --> 0:15:20.840
<v Speaker 1>It's outside of the mirror, but it's not really there.

0:15:20.880 --> 0:15:24.920
<v Speaker 1>It's a projected image, and that uses um concave mirrors.

0:15:25.000 --> 0:15:29.200
<v Speaker 1>You might be familiar with holograms, right, is that the

0:15:29.280 --> 0:15:33.400
<v Speaker 1>same concept the concave mirrors? And actually, if you want

0:15:33.400 --> 0:15:36.120
<v Speaker 1>to see a really cool example of UM a hologram

0:15:36.120 --> 0:15:40.480
<v Speaker 1>produced by a set of concave and flat mirrors. Um.

0:15:40.560 --> 0:15:44.520
<v Speaker 1>You should type in mirrage in YouTube and look for

0:15:44.560 --> 0:15:46.840
<v Speaker 1>the one that's a lowercase just mirrage and it's a

0:15:46.880 --> 0:15:50.280
<v Speaker 1>little piggy um, and it's pretty cool the demonstration that

0:15:50.320 --> 0:15:53.400
<v Speaker 1>this guy does. Yeah, check that out. But chuck, there's

0:15:53.440 --> 0:15:56.520
<v Speaker 1>concave and convex, right, Yeah. Convex is the one that

0:15:56.560 --> 0:16:00.200
<v Speaker 1>curves outward and uh, it reflects at a wider angle

0:16:00.520 --> 0:16:03.480
<v Speaker 1>near the edges in the center, so things are actually

0:16:03.560 --> 0:16:05.920
<v Speaker 1>smaller and you can cover more areas. So that's why

0:16:05.960 --> 0:16:08.320
<v Speaker 1>they'll use those. Uh, they'll stick them on like your

0:16:08.320 --> 0:16:12.080
<v Speaker 1>passenger mirrors, so you can see more area around your car.

0:16:12.280 --> 0:16:14.640
<v Speaker 1>And it also notes, you know, objects or smaller than

0:16:14.640 --> 0:16:17.680
<v Speaker 1>they appear or closer than they appear. Objects are smaller

0:16:17.680 --> 0:16:20.320
<v Speaker 1>than the appear, but they are smaller than they than

0:16:20.360 --> 0:16:22.800
<v Speaker 1>they appear. But that's not really that doesn't matter. It's

0:16:22.800 --> 0:16:25.400
<v Speaker 1>whether they're like in your back seat or not. Yeah,

0:16:25.440 --> 0:16:27.960
<v Speaker 1>and they actually Um. There are have been rumors over

0:16:27.960 --> 0:16:31.280
<v Speaker 1>the years that department stores put convex mirrors slightly convex

0:16:31.360 --> 0:16:34.600
<v Speaker 1>mirrors in their changing rooms to make you like a pear, tallerant,

0:16:34.600 --> 0:16:36.600
<v Speaker 1>thinner in the clothing that you try on. Remember that

0:16:36.640 --> 0:16:40.000
<v Speaker 1>Seinfeld where Eline like buys that dress, They had a

0:16:40.040 --> 0:16:42.760
<v Speaker 1>skinny mirror, And I think Barneys are blooming deals. Yeah,

0:16:42.800 --> 0:16:44.880
<v Speaker 1>forget about that. Yeah, I don't know. I think that's

0:16:44.880 --> 0:16:48.240
<v Speaker 1>probably urban legend, but who knows, um chuck. The other one,

0:16:48.280 --> 0:16:53.160
<v Speaker 1>like we said, was concave converging. We use this for holograms.

0:16:53.560 --> 0:16:56.320
<v Speaker 1>They also use that to light the Olympic torch. Yeah.

0:16:56.320 --> 0:16:58.080
<v Speaker 1>I didn't realize that either. I think that's a nod

0:16:58.080 --> 0:17:02.280
<v Speaker 1>to Archimedes too, probably, so you're probably a little more

0:17:02.480 --> 0:17:08.439
<v Speaker 1>um acquainted with convex mirrors. No concave mirrors for like

0:17:08.600 --> 0:17:11.840
<v Speaker 1>shaving or No, those horrible mirrors that show your like

0:17:12.000 --> 0:17:15.880
<v Speaker 1>hair into jail. Those are awful, they really are. Don't

0:17:15.880 --> 0:17:19.560
<v Speaker 1>ever look in those nonreversing mirror, which really is pretty simple.

0:17:19.640 --> 0:17:23.960
<v Speaker 1>It's just two mirrors perpendicular to each other, right, Yeah,

0:17:23.960 --> 0:17:27.359
<v Speaker 1>And the deal is with that they meet at the angle,

0:17:27.600 --> 0:17:30.919
<v Speaker 1>and so you technically can see a non reverse image,

0:17:30.920 --> 0:17:33.240
<v Speaker 1>but you've got that line running down the center of you.

0:17:33.800 --> 0:17:37.320
<v Speaker 1>They don't make like a flat, single nonreversing mirror, No,

0:17:37.560 --> 0:17:39.760
<v Speaker 1>they don't. I think it's physically impossible. It's not like

0:17:39.840 --> 0:17:41.639
<v Speaker 1>they don't make it like they're not interested. It's just

0:17:41.680 --> 0:17:43.720
<v Speaker 1>can't be done. But what's funny is there's a guy

0:17:43.960 --> 0:17:49.280
<v Speaker 1>named Um John Derby who has a patent. In seven

0:17:49.280 --> 0:17:51.800
<v Speaker 1>when he was alive, he had a patent for a

0:17:51.840 --> 0:17:55.680
<v Speaker 1>nonreversing mirror. By sticking two mirrors together, I could get

0:17:55.680 --> 0:17:57.520
<v Speaker 1>a patent for that. I could fill out the patent

0:17:57.560 --> 0:18:01.119
<v Speaker 1>application for that. Could Yeah, it's like take mirror A

0:18:01.400 --> 0:18:03.960
<v Speaker 1>and you stick it perpendicular to mirr B right there,

0:18:04.000 --> 0:18:06.720
<v Speaker 1>give me my patent. Well, but then John Derby's family

0:18:06.760 --> 0:18:09.280
<v Speaker 1>would come after you. Hopefully it ran out by now,

0:18:09.320 --> 0:18:13.760
<v Speaker 1>and just for simpleness, Josh, two way mirrors as seen

0:18:13.800 --> 0:18:16.639
<v Speaker 1>in every cop shakedown movie ever made. Yes, now, this

0:18:16.720 --> 0:18:19.640
<v Speaker 1>is fascinating, Chuck. How does the two way mirror work? Well,

0:18:19.720 --> 0:18:22.520
<v Speaker 1>it's really pretty easy. It's just it's the same concept

0:18:22.520 --> 0:18:25.359
<v Speaker 1>of the mirror, but it's a very thin. It's very

0:18:25.440 --> 0:18:29.520
<v Speaker 1>much a lighter reflection the material they use and the

0:18:29.560 --> 0:18:32.520
<v Speaker 1>coated side. When it faces the lit room, some of

0:18:32.560 --> 0:18:35.000
<v Speaker 1>the light reflects and some goes into the dark room

0:18:35.040 --> 0:18:38.800
<v Speaker 1>behind it. So basically, like you know, you can't you

0:18:38.840 --> 0:18:41.359
<v Speaker 1>can see only see one way right because of the

0:18:41.480 --> 0:18:46.520
<v Speaker 1>light mainly, so it's just like very thin reflective surface

0:18:46.520 --> 0:18:49.119
<v Speaker 1>where if you're not if you turn in, if you

0:18:49.160 --> 0:18:51.320
<v Speaker 1>turn on lights in both rooms, you'd be able to

0:18:51.359 --> 0:18:53.720
<v Speaker 1>see through that reflective surface. Right. Yeah, it's all about

0:18:53.720 --> 0:18:56.639
<v Speaker 1>the lighting. And that's a movie there. There's several movie

0:18:56.680 --> 0:18:58.840
<v Speaker 1>mirror things that are done in like every movie, and

0:18:58.880 --> 0:19:02.159
<v Speaker 1>that's one of them with the Coton movie. And inevitably

0:19:02.200 --> 0:19:04.919
<v Speaker 1>the person getting questioned will always walk right up and

0:19:04.960 --> 0:19:06.760
<v Speaker 1>like be staring into the face of the person on

0:19:06.840 --> 0:19:09.320
<v Speaker 1>the other side that they can't see. And then the

0:19:09.359 --> 0:19:13.760
<v Speaker 1>other favorite of mine, which one of the SNL shorts aped,

0:19:13.960 --> 0:19:17.080
<v Speaker 1>was um the classic horror movie scene where you where

0:19:17.119 --> 0:19:19.280
<v Speaker 1>you look in the medicine cabinet in the mirror and

0:19:19.320 --> 0:19:21.720
<v Speaker 1>then you open the medicine cabinet and then you close

0:19:21.800 --> 0:19:24.280
<v Speaker 1>it and the dude is right behind you. That's a classic.

0:19:24.400 --> 0:19:27.440
<v Speaker 1>It is there's UM again on YouTube. I think there's

0:19:27.480 --> 0:19:30.879
<v Speaker 1>a a montage, like a four minute montage of that

0:19:31.080 --> 0:19:34.840
<v Speaker 1>being used over and times. Dude and it still gets people. Yeah,

0:19:34.920 --> 0:19:36.760
<v Speaker 1>but now that the whole spin is to do that

0:19:36.840 --> 0:19:38.920
<v Speaker 1>and then there's not someone there, and then they'll turn

0:19:38.960 --> 0:19:41.800
<v Speaker 1>around and that's where they are something just jerking the

0:19:41.840 --> 0:19:46.320
<v Speaker 1>audience around. That's in there too. Oh it is, huh yeah, yeah,

0:19:46.359 --> 0:19:48.800
<v Speaker 1>it's not just people closing there, someone saying there's ones

0:19:48.800 --> 0:19:51.960
<v Speaker 1>where they're not standing there. Yeah. I love those movie

0:19:52.040 --> 0:19:54.840
<v Speaker 1>conventions that are The other one too, is it doesn't

0:19:54.880 --> 0:19:57.560
<v Speaker 1>even do with mirrors, but the scene where you're where

0:19:57.560 --> 0:19:59.960
<v Speaker 1>someone is searching for the files and then the person

0:20:00.160 --> 0:20:02.840
<v Speaker 1>office after dark and you know they're coming up the

0:20:02.840 --> 0:20:05.919
<v Speaker 1>steps and they opened the door and you're like they're pinched,

0:20:05.960 --> 0:20:07.640
<v Speaker 1>and then they open the door and the person's gone

0:20:07.680 --> 0:20:09.919
<v Speaker 1>and there's like a window open, right, and it's just

0:20:09.960 --> 0:20:13.120
<v Speaker 1>like the curtains. Hundreds and hundreds of time is still

0:20:13.119 --> 0:20:15.600
<v Speaker 1>done yet I'm still like, oh my gosh, here they come.

0:20:16.040 --> 0:20:19.960
<v Speaker 1>What about Poultergeist, the great classic mirror scene of the

0:20:20.000 --> 0:20:22.800
<v Speaker 1>guys like picking at that little clister and ends up

0:20:22.800 --> 0:20:26.400
<v Speaker 1>pulling his whole face off. Yeah that's pretty creepy. Yeah, classic.

0:20:26.520 --> 0:20:30.280
<v Speaker 1>Thank you Toby Hooper. Did he make that? Yeah? I like, oh,

0:20:30.320 --> 0:20:33.119
<v Speaker 1>that's right, he reproduced it, right, that's right. I always

0:20:33.119 --> 0:20:36.879
<v Speaker 1>think he directed that. What else, Chuck, Well, there's some

0:20:36.920 --> 0:20:41.959
<v Speaker 1>superstitions around mirrors in folklore, um summoning bloody Mary by

0:20:42.000 --> 0:20:44.240
<v Speaker 1>saying her names three times in a mirror, or candy

0:20:44.280 --> 0:20:49.800
<v Speaker 1>Man if you're a little more recent, breaking a mirror

0:20:49.800 --> 0:20:54.199
<v Speaker 1>supposedly bad luck because um for seven years, because they

0:20:54.200 --> 0:20:57.439
<v Speaker 1>believe that the soul regenerates every seven years. Yeah, that

0:20:57.680 --> 0:21:00.080
<v Speaker 1>explains it, doesn't it. Yeah, And that's why vampires have

0:21:00.160 --> 0:21:02.600
<v Speaker 1>no soul. That's why they can't see themselves in mirrors.

0:21:02.680 --> 0:21:04.760
<v Speaker 1>And a couple of them I haven't heard of are

0:21:05.680 --> 0:21:07.920
<v Speaker 1>if you give birth and look in a mirror too

0:21:07.920 --> 0:21:11.280
<v Speaker 1>soon afterward, you will see ghostly faces peek out from

0:21:11.280 --> 0:21:14.159
<v Speaker 1>behind the reflection. I've never heard that one in you know,

0:21:14.640 --> 0:21:17.199
<v Speaker 1>I had heard of suiting Shiva though, Yeah, what's the

0:21:17.240 --> 0:21:20.040
<v Speaker 1>deal with that one? Well, if you're Jewish and somebody dies,

0:21:20.119 --> 0:21:22.040
<v Speaker 1>part of the morning process is to cover all the

0:21:22.040 --> 0:21:25.520
<v Speaker 1>mirrors in the house to say that in the talmud.

0:21:26.359 --> 0:21:32.320
<v Speaker 1>Shut up, Chuck. Also, we have gotten conflicting um information

0:21:32.359 --> 0:21:35.639
<v Speaker 1>about whether or not it is taboo among Judaism to

0:21:35.720 --> 0:21:40.600
<v Speaker 1>be cremated. Did you notice? Yeah? And what we and

0:21:40.680 --> 0:21:43.400
<v Speaker 1>I'll stand behind what we found, which was that reform

0:21:43.640 --> 0:21:47.399
<v Speaker 1>Jews will do it, but they it's still not like

0:21:47.520 --> 0:21:50.639
<v Speaker 1>encouraged and then but it is actually forbidden in the

0:21:50.720 --> 0:21:55.800
<v Speaker 1>actual Jewish text. So there, fine, is that it? I

0:21:55.840 --> 0:21:59.480
<v Speaker 1>think that's about it? Um? Oh New Year's Eve? Right, Yeah,

0:21:59.520 --> 0:22:00.959
<v Speaker 1>I hadn't heard this one in there. If you go

0:22:01.119 --> 0:22:03.600
<v Speaker 1>up to a mirror on New Year's even a candle

0:22:03.640 --> 0:22:05.679
<v Speaker 1>in your hand, and you say the name of a

0:22:05.720 --> 0:22:09.800
<v Speaker 1>dead person, probably a dead loved one, UM, in a

0:22:09.800 --> 0:22:13.440
<v Speaker 1>loud voice, their face should appear in the mirror. Never

0:22:13.520 --> 0:22:16.520
<v Speaker 1>heard that. And this is my favorite one, the ancient

0:22:16.600 --> 0:22:20.359
<v Speaker 1>Chinese mythology. Um. You know how you see weird movement

0:22:20.600 --> 0:22:22.399
<v Speaker 1>in like the corner of a mirror every once in

0:22:22.400 --> 0:22:25.600
<v Speaker 1>a while. Have you ever noticed that? Uh? Sure, I

0:22:25.640 --> 0:22:27.600
<v Speaker 1>just figured it was like your mind playing tricks on you.

0:22:27.760 --> 0:22:31.280
<v Speaker 1>I'm sure it is, unless you're Chinese pal then what

0:22:31.440 --> 0:22:35.320
<v Speaker 1>it is are the um, the mirror people, the mere Kingdom.

0:22:35.359 --> 0:22:38.639
<v Speaker 1>There's a group of opposites who live in the Mirror Kingdom,

0:22:38.720 --> 0:22:41.879
<v Speaker 1>and they are sworn to do battle with us. Yeah,

0:22:41.920 --> 0:22:45.399
<v Speaker 1>and if this were North mythology, we'd lose, and we

0:22:45.480 --> 0:22:48.119
<v Speaker 1>may lose in this case too. But they are in

0:22:48.200 --> 0:22:51.800
<v Speaker 1>a I guess a magical slumber. Um. But when we

0:22:51.960 --> 0:22:56.640
<v Speaker 1>catch a little weird, unexplained movement in the corners of mirrors. Um,

0:22:56.720 --> 0:23:00.720
<v Speaker 1>this is these people stirring in their sleep, waiting to

0:23:00.800 --> 0:23:03.920
<v Speaker 1>wake up and kill us all in our sleep. I'll

0:23:03.960 --> 0:23:05.800
<v Speaker 1>remember that next time I see something in the corner

0:23:05.800 --> 0:23:08.520
<v Speaker 1>of my eye. Yeah. So that's it for mirrors. Um,

0:23:08.520 --> 0:23:11.760
<v Speaker 1>that's it. I mean, that is it? Nothing else? There

0:23:11.840 --> 0:23:14.880
<v Speaker 1>is literally nothing else to say about mirrors. Nope, and

0:23:15.040 --> 0:23:18.679
<v Speaker 1>uh if you think that there is, we defy you

0:23:18.720 --> 0:23:20.879
<v Speaker 1>to go to house stuff works dot com and type

0:23:20.960 --> 0:23:26.320
<v Speaker 1>mirrors into the search bar. Pal dare you listener mails?

0:23:28.280 --> 0:23:33.080
<v Speaker 1>Listener mail Josh, this is a little uh cool organization

0:23:33.119 --> 0:23:35.680
<v Speaker 1>that we want to support here And how long you've

0:23:35.680 --> 0:23:39.400
<v Speaker 1>been smoked free buddy? It's over four months now, crazy,

0:23:39.600 --> 0:23:43.359
<v Speaker 1>isn't so proud? Hi chucking Josh. I travel outside the

0:23:43.359 --> 0:23:45.240
<v Speaker 1>city every weekend, listen to your podcast, and I always

0:23:45.240 --> 0:23:48.240
<v Speaker 1>share my new knowledge with friends. Needless to say, I'm

0:23:48.320 --> 0:23:50.560
<v Speaker 1>the Friday Night smarty pants and I'd rather like it.

0:23:50.840 --> 0:23:53.520
<v Speaker 1>Why I'm writing I want to promote the New York

0:23:53.520 --> 0:23:56.119
<v Speaker 1>City Walk to Beat Lung Cancer. I'm one of the

0:23:56.160 --> 0:23:59.000
<v Speaker 1>head chair persons. At years old, I never thought I

0:23:59.000 --> 0:24:02.639
<v Speaker 1>would share anything, but I love my new responsibility as

0:24:02.680 --> 0:24:05.639
<v Speaker 1>I am making a huge difference to an underdog cause,

0:24:06.160 --> 0:24:09.399
<v Speaker 1>how could cancer be an underdog? Josh is the question.

0:24:09.400 --> 0:24:11.800
<v Speaker 1>I don't know. I think it's pretty bad. When you

0:24:11.840 --> 0:24:13.720
<v Speaker 1>hear someone has lung cancer, the first thing that comes

0:24:13.720 --> 0:24:15.679
<v Speaker 1>to your mind is probably did he or she smoked?

0:24:15.680 --> 0:24:18.919
<v Speaker 1>It never fails, it is a valid question. Uh. Funding

0:24:18.920 --> 0:24:21.639
<v Speaker 1>for lung cancers, completely dwarfed by other cancers that are

0:24:21.680 --> 0:24:24.560
<v Speaker 1>nearly as fatal and is completely due to the stigma

0:24:24.600 --> 0:24:28.000
<v Speaker 1>of a smoker's disease get turned away by sponsors and

0:24:28.040 --> 0:24:30.880
<v Speaker 1>media all the time because no one wants to support

0:24:30.880 --> 0:24:33.679
<v Speaker 1>a disease that is so preventable. But the thing is,

0:24:33.800 --> 0:24:38.439
<v Speaker 1>it isn't people who get LC second hand? UH, for

0:24:38.480 --> 0:24:41.160
<v Speaker 1>no reason at all, happens all the time. Why don't

0:24:41.200 --> 0:24:44.520
<v Speaker 1>people ask those with skin cancer if they wore sunscreen

0:24:44.960 --> 0:24:46.880
<v Speaker 1>or people who have heart attacks if they ate. Well,

0:24:47.320 --> 0:24:49.159
<v Speaker 1>it's just silly, But looking at the numbers, it just

0:24:49.200 --> 0:24:52.600
<v Speaker 1>doesn't add up. Um. So here's what we're gonna do, Jess,

0:24:52.640 --> 0:24:54.919
<v Speaker 1>since you were the chair, there's an event in New

0:24:55.000 --> 0:24:58.080
<v Speaker 1>York City, New York City. It's called the Walk to

0:24:58.240 --> 0:25:01.600
<v Speaker 1>Prevent I'm sorry, the Walk to Beat Lung Cancer Lung Cancer,

0:25:01.720 --> 0:25:05.560
<v Speaker 1>and it is October two thousand ten in Battery Park

0:25:06.560 --> 0:25:08.399
<v Speaker 1>and if you would like to take part in this

0:25:08.440 --> 0:25:10.960
<v Speaker 1>walk to beat Lung cancer, Jess would really appreciate it.

0:25:11.359 --> 0:25:16.480
<v Speaker 1>You can go to a website www dot longevity see

0:25:16.480 --> 0:25:20.560
<v Speaker 1>what they did there, dot org slash NYC walk, so

0:25:20.680 --> 0:25:23.639
<v Speaker 1>that is l U n G E v I T

0:25:23.880 --> 0:25:28.160
<v Speaker 1>Y dot org slash NYC walk. Or Twitter you can

0:25:28.200 --> 0:25:32.160
<v Speaker 1>follow this and get information at Walk number four Lung

0:25:32.200 --> 0:25:35.520
<v Speaker 1>Cancer All one word or Facebook at Walk to Beat

0:25:35.560 --> 0:25:39.439
<v Speaker 1>Lung Cancer and Jess would appreciate your participations. Are New

0:25:39.520 --> 0:25:41.880
<v Speaker 1>York City buddies that we met while we were there,

0:25:42.600 --> 0:25:45.120
<v Speaker 1>Spread the word and get out and walk. Yeah, that's awesome.

0:25:45.280 --> 0:25:47.600
<v Speaker 1>And if you're one of those people who poo poo's

0:25:47.720 --> 0:25:52.640
<v Speaker 1>lung cancer or helping battle lung cancer, yeah, maybe it's

0:25:52.720 --> 0:25:54.920
<v Speaker 1>time you took a long look in the mirror because

0:25:55.320 --> 0:25:58.600
<v Speaker 1>you could be a jerk. If you have any kind

0:25:58.640 --> 0:26:01.520
<v Speaker 1>of organization like chucking out and give a shout out

0:26:01.520 --> 0:26:04.359
<v Speaker 1>to we consider those in a case by case basis.

0:26:04.400 --> 0:26:07.320
<v Speaker 1>Don't we chuck We sure you, Um, it definitely doesn't

0:26:07.359 --> 0:26:10.760
<v Speaker 1>help or it definitely doesn't hurt to uh grease the

0:26:10.760 --> 0:26:14.280
<v Speaker 1>wheels if you know what I mean. And we're not

0:26:14.280 --> 0:26:17.359
<v Speaker 1>talking about cash prizes now, We can't legally do that,

0:26:17.440 --> 0:26:21.640
<v Speaker 1>can't we know? You can tell us about your organization

0:26:21.840 --> 0:26:26.080
<v Speaker 1>in an email to send it to stuff podcast at

0:26:26.119 --> 0:26:32.800
<v Speaker 1>how stuff works dot com. For more on this and

0:26:32.840 --> 0:26:36.320
<v Speaker 1>thousands of other topics, is it how stuff works dot com.

0:26:36.520 --> 0:26:39.280
<v Speaker 1>Want more how stuff works, check out our blogs on

0:26:39.320 --> 0:26:44.359
<v Speaker 1>the house. Stuff works dot com home page. Brought to

0:26:44.400 --> 0:26:47.480
<v Speaker 1>you by the reinvented two thousand twelve camera. It's ready,

0:26:47.680 --> 0:26:48.120
<v Speaker 1>are you