WEBVTT - Invention Playlist 3: Board Games, Part 2

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<v Speaker 1>Hey, welcome to Invention. My name is Robert lamp and

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<v Speaker 1>I'm Joe McCormick, and we're back with part two of

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<v Speaker 1>our discussion of the invention of board games. Now. In

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<v Speaker 1>the last episode, we talked a lot about the i

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<v Speaker 1>the idea of what play is and what games are

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<v Speaker 1>and how they emerge from our biology, and the fact

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<v Speaker 1>that this is still an open question. We talked about

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<v Speaker 1>a lot of the evidence in the theories about why

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<v Speaker 1>why play exists in animals, what purpose it serves, if

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<v Speaker 1>it might be biologically adaptive in one way or another,

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<v Speaker 1>the idea of that maybe it trains us for future skills,

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<v Speaker 1>that maybe it signals fitness, that maybe it makes us

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<v Speaker 1>more versatile and able to deal with unexpected events, and

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<v Speaker 1>all kinds of things like that. We also talked about

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<v Speaker 1>theories about why abstracted versions of play like board games emerged.

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<v Speaker 1>That maybe it was in order to sublimate a competitive

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<v Speaker 1>instinct that could be violent if not given an outlet

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<v Speaker 1>like games, Yeah, don't punch each other in the face,

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<v Speaker 1>play Little rockham Stock and robots instead, uh yeah. And

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<v Speaker 1>and then also the idea that there is a deep

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<v Speaker 1>inherent link between board games the earliest known board games

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<v Speaker 1>and the practice of divination or sort of ledge, where

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<v Speaker 1>you might do things like cast lots to figure out

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<v Speaker 1>the will of the gods, or answer a question by

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<v Speaker 1>consulting some type of pseudo random object or event. You know,

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<v Speaker 1>you throw knuckle bones and see what the gods are

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<v Speaker 1>telling you, or consult the each ing, and that these

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<v Speaker 1>kinds of things could have given way to board games

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<v Speaker 1>that also involve casting of lots or rolling of knucklebones

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<v Speaker 1>to see how many spaces you get to move on

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<v Speaker 1>the board, right, and we see that legacy continue in

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<v Speaker 1>modern games. The Mystery Day, the Game of Life that

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<v Speaker 1>we already mentioned, and though this is not technically a game,

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<v Speaker 1>it is still kind of lumped into the same similar category.

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<v Speaker 1>Certainly something you can buy at a toy store, but

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<v Speaker 1>the magic eight ball. The magic eight ball is a

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<v Speaker 1>toy that is obviously just overtly a divination tool, but

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<v Speaker 1>one that as uh I thought, I would say, usually

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<v Speaker 1>I don't know. I would say that even as a kid,

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<v Speaker 1>when I used a magic eight ball, there was a

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<v Speaker 1>sense of wanting it to be real, like there was

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<v Speaker 1>a you leaned into the magic, into the the sort

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<v Speaker 1>of the divine aspect of the practice, even though you

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<v Speaker 1>knew that this was was not actually a you know,

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<v Speaker 1>a hotline to the fates, or that God had anything

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<v Speaker 1>to do with what was happening in the ball, Robert,

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<v Speaker 1>do you hear that? Yeah? Whoa? What is that? Something

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<v Speaker 1>kind of cutting in cuttle Cat's cuttlefish to the second

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<v Speaker 1>oil age and his kingdom with whirl of darkness. I

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<v Speaker 1>don't dispute the eurostata, but if he's down here, not

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<v Speaker 1>blood but darkness, the Earth's black riches. No, I could

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<v Speaker 1>taste it on my lips. Today, I want to talk

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<v Speaker 1>to you about the science of transgenesis, tens genesis dot show. No,

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<v Speaker 1>I guess it's gone now. Maybe it wasn't anything. Yeah, yeah,

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<v Speaker 1>I just heard like a high pitched, like like glitchy noise. Robert,

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<v Speaker 1>you've got a bit of blood in the owner of

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<v Speaker 1>your eye. Oh my goodness. I yeah, I'm I'm bleeding

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<v Speaker 1>from rama. I want to get cleaned up here and

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<v Speaker 1>we can keep going. I'm good, I'm good. Well, if

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<v Speaker 1>I can get off topic for just a second here.

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<v Speaker 1>Of course, I do think that there actually is that

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<v Speaker 1>the eight ball and other divination methods like the Wegia

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<v Speaker 1>board and all that. You know, we we can laugh

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<v Speaker 1>at like the strict religious authorities and adults who say,

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<v Speaker 1>don't fool around with the weedge board. You know, you're

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<v Speaker 1>inviting demons in. Or they might say the same thing

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<v Speaker 1>about the magic eight ball. On one hand, that's kind

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<v Speaker 1>of funny. But on the other hand, of course, I'm

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<v Speaker 1>not suggesting like real spiritual demons actually come in and

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<v Speaker 1>possess you if you play with a wigia board. I

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<v Speaker 1>do think playing with a wigia board can be kind

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<v Speaker 1>of dangerous because it suggests a divinatory frame of mind,

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<v Speaker 1>even if you don't go in believing in it. I

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<v Speaker 1>bet you've had this experience of playing around with something

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<v Speaker 1>like this not believing it has any real magical power.

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<v Speaker 1>But then once you've played the game, you kind of

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<v Speaker 1>start to wonder, and it tempts you, attempts you to

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<v Speaker 1>think in terms of fate, in terms of like the

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<v Speaker 1>intervention of of other otherworldly forces in your life. If

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<v Speaker 1>you play with it enough, I can see how it

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<v Speaker 1>could really suck your mind into that cast of thinking,

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<v Speaker 1>which can be harmful. Well even just um just you know,

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<v Speaker 1>marginal exposure to something to that kind of thinking can

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<v Speaker 1>have an effect. I think back to the episode of

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<v Speaker 1>Stuff to Blow your Mind we did on the Chinese

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<v Speaker 1>zodiac and uh, you know, with the lunar calendar, the

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<v Speaker 1>different zodiac animals associated with each year, and the sort

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<v Speaker 1>of the the loose too complicated characteristics that are aligned

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<v Speaker 1>with individuals born in each year, and how you saw

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<v Speaker 1>you when you look at the birth statistics, you see

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<v Speaker 1>this this bump uh during the years of the Dragon,

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<v Speaker 1>the most auspicious year. And and one of the things

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<v Speaker 1>that we found is that this didn't you didn't see

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<v Speaker 1>this occurring because necessarily people were just like hardcore Chinese

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<v Speaker 1>astrology believers, but that they were there were other things,

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<v Speaker 1>probably more important things of impacting their their choices, But

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<v Speaker 1>then this thing was in the background, like a casual

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<v Speaker 1>understanding of the zodiac, and then that ended up perhaps

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<v Speaker 1>the argument is um uh influencing their choices. So just

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<v Speaker 1>having something like the the eight ball or the Luigi board,

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<v Speaker 1>or astrology or whatever supernatural model you want to lean on,

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<v Speaker 1>just having there in the background can conceivably be enough

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<v Speaker 1>to tweak your choices, you know. And I wonder if

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<v Speaker 1>this can be extended into partly explaining why games of

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<v Speaker 1>chance have sometimes historically and even sometimes by by a

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<v Speaker 1>few people today, been considered dangerous because if there is

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<v Speaker 1>this kind of danger, you know, even if there aren't

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<v Speaker 1>really spirits that are gonna come mess with you, there

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<v Speaker 1>is a kind of danger in setting your mind to

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<v Speaker 1>the cast of thinking that is encouraged by divination methods,

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<v Speaker 1>and that rolling dice to play a game of chance

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<v Speaker 1>is in a way a form of divination. It is

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<v Speaker 1>kind of a slightly abstracted sortilage practice. Now, I also

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<v Speaker 1>want to remind everybody, since it, you know, may have

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<v Speaker 1>been a week since you listen to the last episode,

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<v Speaker 1>we're going to talk a little bit as we continue

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<v Speaker 1>about sort of the what I'm thinking of the three

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<v Speaker 1>corners of gaming that you're gonna have the mechanics of

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<v Speaker 1>the game. That's the rules, the system of rules that

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<v Speaker 1>dictate how it's played, the skeleton the skeleton ya, who wins,

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<v Speaker 1>how they win, et cetera. Then you have the fluff, which,

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<v Speaker 1>especially in modern games, this is the story, the characters,

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<v Speaker 1>the setting, the illustration and illustrations. And then you have

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<v Speaker 1>the material aspect of it, which could be as simple

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<v Speaker 1>as a board and some sort of you know, a

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<v Speaker 1>dice or it is something more elaborate, like it requires

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<v Speaker 1>a poplematic bubble, or you know, the battleships set requires

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<v Speaker 1>this whole plastic interface, etcetera. The Omega virus robots that

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<v Speaker 1>talks to you and or the videotape you put in

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<v Speaker 1>with the you the one who is moving now right,

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<v Speaker 1>Or there are a lot of games you know nowadays,

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<v Speaker 1>or there are a lot of games that have just

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<v Speaker 1>required timers. You need that hour glass, right, But a

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<v Speaker 1>lot of games now that either have a timing element

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<v Speaker 1>or something more complicated than that will require you to

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<v Speaker 1>use an app which which it can also be used

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<v Speaker 1>to great effect. Well, I think we should then try

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<v Speaker 1>to turn our attention to what is the earliest known

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<v Speaker 1>evidence of physical apparatus for for these types of abstract

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<v Speaker 1>games like board games. What's the earliest evidence we have

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<v Speaker 1>that somebody was playing something like a board game. Well,

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<v Speaker 1>when you start diving back through history, you find that

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<v Speaker 1>some of the uh what is considered the earliest archaeological

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<v Speaker 1>evidence for board games pops up in the Neolithic Middle

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<v Speaker 1>East around seven thousand BC. Wow, board games nine thousand

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<v Speaker 1>years ago. But this would have been the time in

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<v Speaker 1>which individuals living in this region we're beginning to find

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<v Speaker 1>social leisure and security on a regular basis for the

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<v Speaker 1>first time. So they were feeling safe enough, they were

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<v Speaker 1>feeling secure enough, and you know how much food they

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<v Speaker 1>had available that they had, say, you know, a few

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<v Speaker 1>minutes in the afternoon to scratch some a grid into

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<v Speaker 1>the dirt and maybe move a few pebbles around. Now,

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<v Speaker 1>I would think a grid scratched into the dirt would

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<v Speaker 1>not survive nine thousand years. So what is the physical

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<v Speaker 1>evidence we have that people were playing games like this

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<v Speaker 1>at the time. Well, that is one of the key

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<v Speaker 1>the key challenges because we tend to find what might

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<v Speaker 1>be the boards or the pieces, and sometimes it can

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<v Speaker 1>be difficult to figure out exactly what we're looking at,

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<v Speaker 1>you know. Uh. Indeed, if it's something as simple as

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<v Speaker 1>pegs and stone owns, or little holes drilled in stones,

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<v Speaker 1>or some sort of a grid and stones, there's a

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<v Speaker 1>fair amount of interpretation figuring out why people made these marks.

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<v Speaker 1>Um And certainly we're not going to find anything like

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<v Speaker 1>the rules for ancient game. If if you have a

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<v Speaker 1>game that is predating written language, there is no rule

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<v Speaker 1>book to go by. It would have just been an

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<v Speaker 1>oral tradition. So it's not always easy to say, yes,

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<v Speaker 1>this was probably part of a game, this was something

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<v Speaker 1>that served litteral or no purpose outside of leisure. For instance,

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<v Speaker 1>there's the Neolithic Beta site, which dates back to somewhere

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<v Speaker 1>between seventy two hundred and sixty b C. And it's

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<v Speaker 1>near Petra, Jordan's Uh and this is one of many

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<v Speaker 1>ancient sites where we have we find stone slabs with

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<v Speaker 1>three parallel rows of regular holes, and this might have

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<v Speaker 1>been an early precursor to Mancala, which is of course

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<v Speaker 1>one of the world's most ancient games and one that

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<v Speaker 1>we still find versions of throughout the world. You can

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<v Speaker 1>usually buy it at a store or even I remember

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<v Speaker 1>a version of Mancola got popular at my school. I

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<v Speaker 1>think when I was in I don't know, something like

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<v Speaker 1>sixth grade. Does that sound about right. Yeah, I think

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<v Speaker 1>that it has come backs occasionally. Yeah. Yeah, it's one

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<v Speaker 1>of these you just see. I don't think I've ever

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<v Speaker 1>owned a copy, but you you see it around like

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<v Speaker 1>it's for something with such ancient origins, it's still very

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<v Speaker 1>much alive. Basically, it involves like you get to go

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<v Speaker 1>along a series of holes or impressions, dropping in seeds

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<v Speaker 1>or stones, one at a time and like counting out

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<v Speaker 1>the number of places you get to go. Right, it's

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<v Speaker 1>generally a colored beads nowadays, but but the older model

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<v Speaker 1>would have probably used seeds or beans, and this might

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<v Speaker 1>reveal its origins as a fertility ritual for early agricultural societies.

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<v Speaker 1>Again getting into a little bit into the divination and

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<v Speaker 1>a little get into the magical perhaps origins of games.

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<v Speaker 1>That's really interesting the idea. Yeah, so seeds, agriculture and fertility,

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<v Speaker 1>but also having perhaps some kind of divinatory role exactly. Yeah,

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<v Speaker 1>and uh, these were pretty white, widespread, to the point

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<v Speaker 1>that mencla games are are even a whole category of

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<v Speaker 1>ancient games in some classifications. Now there are different classifications

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<v Speaker 1>for for games and board games that you'll find depending

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<v Speaker 1>on who the scholar is that's doing the analysis. But

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<v Speaker 1>for instance, Harold James Ruthren Murray is one of the

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<v Speaker 1>individuals who categorized games, and he said, okay, well we

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<v Speaker 1>have men calla games, that's a category. But then he

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<v Speaker 1>had other games, for instance, alignment and configuration games. The

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<v Speaker 1>most obvious example of this is tic tac toe Connect

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<v Speaker 1>four Connect four I think would probably count basic principles

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<v Speaker 1>the same. You have war games. Of course, the classic

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<v Speaker 1>example there is chess, but you can throw in your

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<v Speaker 1>warhammer games, you can throw in your risk games. I mean,

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<v Speaker 1>these are all essentially games that simulate warfare. Then they're

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<v Speaker 1>hunting games. I don't think I've played one of these,

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<v Speaker 1>or at least I don't think I have. But Fox

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<v Speaker 1>and Geese is an example that pops up in different cultures.

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<v Speaker 1>This was the hardest category for me to understand. I

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<v Speaker 1>think maybe it involves sort of like collecting pieces, like

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<v Speaker 1>you compete to collect them or something. Yeah, it kind

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<v Speaker 1>of makes more sense if you if you look at

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<v Speaker 1>a picture of it. So if you do a search

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<v Speaker 1>for fox and Geese games, you'll see some some images.

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<v Speaker 1>Then there are race games, and the prime example here

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<v Speaker 1>is backgammon. I don't think I've ever played backgammon, so

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<v Speaker 1>I don't actually know how you do it. Well, it's

0:12:29.160 --> 0:12:32.080
<v Speaker 1>it's a pretty ancient game that but is also apparently

0:12:32.200 --> 0:12:36.400
<v Speaker 1>a descendant of the two row Roman dice game twelve lines,

0:12:36.720 --> 0:12:39.920
<v Speaker 1>which itself was based on older forms of the same mechanic.

0:12:40.360 --> 0:12:42.200
<v Speaker 1>And this is something you see with a lot of

0:12:42.200 --> 0:12:45.520
<v Speaker 1>these games. It's just this continual evolution of form games

0:12:45.520 --> 0:12:48.920
<v Speaker 1>are passed on almost virally from culture to culture, and

0:12:49.200 --> 0:12:51.439
<v Speaker 1>new spins are put on them because for a certain

0:12:51.600 --> 0:12:53.440
<v Speaker 1>to a certain extent, especially when they're when it's just

0:12:53.600 --> 0:12:56.720
<v Speaker 1>oral tradition. Uh, you know, it's going it's like a

0:12:56.760 --> 0:12:59.960
<v Speaker 1>game of telephone, but with the game rules levels of

0:13:00.040 --> 0:13:05.080
<v Speaker 1>complexity and simplification altering across the centuries. Yeah. I think

0:13:05.120 --> 0:13:07.560
<v Speaker 1>that's one of the key insights of the study of

0:13:07.640 --> 0:13:10.120
<v Speaker 1>games is that games are just are not fixed. They

0:13:10.160 --> 0:13:14.040
<v Speaker 1>always change. Yeah, like even something like Monopoly, which we'll

0:13:13.840 --> 0:13:16.480
<v Speaker 1>we'll get into more later, but it's easy for me,

0:13:16.600 --> 0:13:19.440
<v Speaker 1>especially to think, Okay, Monopoly, is this awful game that

0:13:19.600 --> 0:13:21.720
<v Speaker 1>never changes. Oh yeah, we learned that last time you

0:13:21.720 --> 0:13:24.440
<v Speaker 1>hate Monopoly. Hate Monopoly. Yeah, you go to the store

0:13:24.440 --> 0:13:26.640
<v Speaker 1>and there's some new version of Monopoly and it's the

0:13:26.679 --> 0:13:29.280
<v Speaker 1>same version of Monopoly, different pictures. They just tweaked the

0:13:29.320 --> 0:13:33.440
<v Speaker 1>fluff like that. You can even get Warhammer Monopoly, Star

0:13:33.440 --> 0:13:36.440
<v Speaker 1>Wars Monopoly. Yeah. But but even but I say that,

0:13:36.800 --> 0:13:40.920
<v Speaker 1>but deuced Bigelow Monopoly. I say this, but I was

0:13:40.960 --> 0:13:44.120
<v Speaker 1>just talking to Scott Benjamin, who helped us research this episode,

0:13:44.120 --> 0:13:47.160
<v Speaker 1>and he pointed out that actually you do see evolution

0:13:47.360 --> 0:13:51.000
<v Speaker 1>in Monopoly. There's a millennial Monopoly that came out where

0:13:51.000 --> 0:13:53.120
<v Speaker 1>they've altered the rules, not only the fluff, but the

0:13:53.200 --> 0:13:57.200
<v Speaker 1>rules itself to indicate that you're not you're not buying things,

0:13:57.280 --> 0:14:00.600
<v Speaker 1>you're renning things, and then of course they're there's also

0:14:00.720 --> 0:14:02.800
<v Speaker 1>like a card game based of Monopoly. There are other

0:14:02.920 --> 0:14:06.280
<v Speaker 1>games with the same franchise and similar fluff. Wait a minute,

0:14:06.280 --> 0:14:08.760
<v Speaker 1>if you're renting them, how do you how do you

0:14:09.000 --> 0:14:12.240
<v Speaker 1>what do your sublease when people land on your tiles

0:14:12.280 --> 0:14:15.520
<v Speaker 1>on the board. I don't know. Uh, community chest is

0:14:15.559 --> 0:14:18.440
<v Speaker 1>replaced with like take a puff of the jewel. Well,

0:14:18.520 --> 0:14:21.160
<v Speaker 1>as long as the as long as the game ends

0:14:21.240 --> 0:14:23.920
<v Speaker 1>the same way all Monopoly games end, and that is

0:14:23.960 --> 0:14:26.400
<v Speaker 1>with friends mad at each other, that's all that counts.

0:14:26.440 --> 0:14:29.520
<v Speaker 1>That's not my experience. That's my experience with risk because

0:14:29.560 --> 0:14:32.280
<v Speaker 1>that risk makes people hate each other. Okay, I never

0:14:32.320 --> 0:14:34.680
<v Speaker 1>played risk. I had friends who are really into it.

0:14:34.800 --> 0:14:37.760
<v Speaker 1>But that's one that also goes really long, right it can,

0:14:37.800 --> 0:14:41.000
<v Speaker 1>and risk risk is like the number one offender for

0:14:41.000 --> 0:14:44.360
<v Speaker 1>for outing table flippers, for you know, letting you know

0:14:44.440 --> 0:14:46.920
<v Speaker 1>which are your friends is actually a really bad sport

0:14:47.080 --> 0:14:50.680
<v Speaker 1>to find out through risk. Yeah, you know, thinking back

0:14:50.720 --> 0:14:52.520
<v Speaker 1>to Monopoly, and then I think, you know, I had

0:14:52.520 --> 0:14:54.680
<v Speaker 1>friends who were playing risk too, Is that part of it.

0:14:54.680 --> 0:14:57.840
<v Speaker 1>It's like a really long game that's played at night

0:14:58.120 --> 0:15:00.240
<v Speaker 1>in many cases, and so you've just been doing it

0:15:00.280 --> 0:15:03.000
<v Speaker 1>for so long, you're tired, you need to go home,

0:15:03.040 --> 0:15:05.240
<v Speaker 1>you need to go to sleep, You're still stuck in

0:15:05.280 --> 0:15:09.200
<v Speaker 1>this low stakes um b s And then yeah, eventually

0:15:09.200 --> 0:15:11.920
<v Speaker 1>you just gotta flip the table. Elements make it worse.

0:15:12.120 --> 0:15:14.880
<v Speaker 1>Most often, i'd say, played for a long time at

0:15:15.000 --> 0:15:18.680
<v Speaker 1>night by adult men who have maybe been consuming alcohol.

0:15:18.720 --> 0:15:21.080
<v Speaker 1>So like, yeah, it's a bad scene and will let

0:15:21.080 --> 0:15:24.160
<v Speaker 1>the demons in for sure. All right, well, let's take

0:15:24.160 --> 0:15:26.280
<v Speaker 1>a break, and when we come back, we're going to

0:15:26.480 --> 0:15:30.760
<v Speaker 1>roll into some some specific examples, some more specific examples

0:15:30.800 --> 0:15:33.720
<v Speaker 1>of ancient games and and really we can learn a

0:15:33.760 --> 0:15:36.160
<v Speaker 1>lot about just the nature of board games in general

0:15:36.240 --> 0:15:38.520
<v Speaker 1>by looking at what we know and what we don't

0:15:38.560 --> 0:15:48.440
<v Speaker 1>know about these ancient pastimes. All right, we're back now.

0:15:48.440 --> 0:15:50.800
<v Speaker 1>Earlier we talked about the idea that there is perhaps

0:15:50.880 --> 0:15:55.240
<v Speaker 1>physical evidence of some type of unidentified Neolithic board game

0:15:55.920 --> 0:15:59.840
<v Speaker 1>just been found in like near Petra in Jordan's that

0:16:00.080 --> 0:16:03.040
<v Speaker 1>was perhaps a form of the Moncola game type but

0:16:03.080 --> 0:16:04.840
<v Speaker 1>we don't know for sure, and that that was maybe

0:16:04.880 --> 0:16:08.160
<v Speaker 1>like seven thousand b C or nine thousand years ago.

0:16:08.760 --> 0:16:12.280
<v Speaker 1>The oldest game that we definitely really know about on

0:16:12.400 --> 0:16:15.520
<v Speaker 1>are sure it's a game we have direct archaeological evidence of,

0:16:16.080 --> 0:16:20.040
<v Speaker 1>is a game from ancient Egypt called senate. That's right,

0:16:20.080 --> 0:16:23.400
<v Speaker 1>also known as the game of thirty squares, also known

0:16:23.440 --> 0:16:25.880
<v Speaker 1>as the game of passing, which will get back to later.

0:16:26.680 --> 0:16:29.760
<v Speaker 1>I think that's what senate actually means, is passing. So

0:16:29.960 --> 0:16:33.400
<v Speaker 1>the dates range on this, So I've seen dates that

0:16:33.400 --> 0:16:37.120
<v Speaker 1>that say Senate goes back to roughly three thousand BC. Yeah,

0:16:37.160 --> 0:16:41.360
<v Speaker 1>I've seen that there's evidence trace to BC or basically

0:16:41.480 --> 0:16:44.960
<v Speaker 1>roughly the fourth millennium BC. Either way, it was played

0:16:45.000 --> 0:16:47.680
<v Speaker 1>in pre dynastic times, and we can even turn to

0:16:47.800 --> 0:16:51.720
<v Speaker 1>tomb paintings that that actually depict ancient Egyptians playing this

0:16:51.840 --> 0:16:55.400
<v Speaker 1>game during this time period. Yeah. One famous one is

0:16:55.440 --> 0:16:58.960
<v Speaker 1>an ancient Egyptian painting of Queen Nefertari, one of the

0:16:59.120 --> 0:17:01.560
<v Speaker 1>wives of Rams. He's the great, and this painting of

0:17:01.640 --> 0:17:05.439
<v Speaker 1>Nefertory playing Senet is within the queen's own tomb, so

0:17:05.720 --> 0:17:08.600
<v Speaker 1>in her tomb in the Valley of Queens and Thebes

0:17:08.840 --> 0:17:12.840
<v Speaker 1>there's a painting of her playing a board game. That's dedication.

0:17:13.080 --> 0:17:17.320
<v Speaker 1>I mean she was probably nationally ranked. Well yeah, probably

0:17:17.320 --> 0:17:19.639
<v Speaker 1>so now when you look at this illustration, I've actually

0:17:19.640 --> 0:17:24.680
<v Speaker 1>seen this illustration wrongfully identified as her playing chess. That's

0:17:24.720 --> 0:17:27.920
<v Speaker 1>not correct. Chess wouldn't come about for another four thousand

0:17:28.080 --> 0:17:32.840
<v Speaker 1>years in India, and I think that's worth remembering too.

0:17:32.880 --> 0:17:37.520
<v Speaker 1>By the time chess was invented, games like this were

0:17:37.560 --> 0:17:41.760
<v Speaker 1>more ancient than chess is now. Yeah, that's unbelievable. I

0:17:41.840 --> 0:17:45.040
<v Speaker 1>love putting ancient history in that kind of perspective, like

0:17:45.080 --> 0:17:49.119
<v Speaker 1>thinking about the things, the things in ancient Egypt that

0:17:49.200 --> 0:17:52.800
<v Speaker 1>we're older to the ancient Romans than ancient Rome is

0:17:52.840 --> 0:17:57.160
<v Speaker 1>to us. That's always something I'd like to keep in perspective. Um,

0:17:57.240 --> 0:18:00.320
<v Speaker 1>But so what do we know about this games net?

0:18:00.680 --> 0:18:03.359
<v Speaker 1>We know it was played with multiple game pieces, So

0:18:03.400 --> 0:18:05.200
<v Speaker 1>there were these things that look kind of like ponds

0:18:05.280 --> 0:18:09.040
<v Speaker 1>that were sometimes made of like a blue type ceramic material,

0:18:09.600 --> 0:18:12.679
<v Speaker 1>and it was played on a grid of thirty squares.

0:18:12.760 --> 0:18:16.679
<v Speaker 1>There were three rows of ten squares, and several of

0:18:16.680 --> 0:18:21.760
<v Speaker 1>the squares had symbolic hieroglyphs on them, seemingly symbolizing game imagery.

0:18:21.880 --> 0:18:24.960
<v Speaker 1>Such as the water Trap, like there'd be a water square.

0:18:25.600 --> 0:18:27.760
<v Speaker 1>And while our evidence of synet is often in the

0:18:27.800 --> 0:18:31.040
<v Speaker 1>form of elaborate game boxes used by the wealthy, it

0:18:31.119 --> 0:18:33.399
<v Speaker 1>speculated that the game could also have been played by

0:18:33.440 --> 0:18:36.159
<v Speaker 1>the poor simply by drawing a grid in the sand,

0:18:36.440 --> 0:18:39.200
<v Speaker 1>or by like making scratches on a rock or a board.

0:18:39.400 --> 0:18:41.760
<v Speaker 1>And this is something we we see with some of

0:18:41.760 --> 0:18:43.760
<v Speaker 1>the later games we're going to discuss, where you had

0:18:43.800 --> 0:18:47.040
<v Speaker 1>the ornate version with a little in a box underneath

0:18:47.040 --> 0:18:49.080
<v Speaker 1>it to keep the pieces in. But then you also

0:18:49.200 --> 0:18:52.800
<v Speaker 1>see evidence of graffiti versions where someone just scrawled it

0:18:52.920 --> 0:18:57.119
<v Speaker 1>on on stone and played it exactly. Now, the exact

0:18:57.240 --> 0:18:59.560
<v Speaker 1>rules for Senate, though, are ultimately just a matter of

0:18:59.600 --> 0:19:02.639
<v Speaker 1>conject Sure, yeah we know something sort of, but we

0:19:02.680 --> 0:19:05.640
<v Speaker 1>don't fully know how the game was originally played, right,

0:19:05.920 --> 0:19:09.080
<v Speaker 1>And you can just imagine this exercise taking various modern

0:19:09.160 --> 0:19:12.560
<v Speaker 1>games and imagine, you know, opening them and having absolutely

0:19:12.600 --> 0:19:15.879
<v Speaker 1>no instructions, no written language about how they were played.

0:19:16.200 --> 0:19:18.720
<v Speaker 1>In some cases you can pretty much piece it together.

0:19:18.840 --> 0:19:23.000
<v Speaker 1>Fireball Island, candy Candy Land, especially Snakes and Ladders or

0:19:23.000 --> 0:19:25.240
<v Speaker 1>Shoots and Ladders. These are games that you know, you

0:19:25.240 --> 0:19:28.280
<v Speaker 1>can you can figure it out pretty quickly. Other games

0:19:28.320 --> 0:19:32.359
<v Speaker 1>with more you know, ambiguity is harder to tell, right

0:19:32.400 --> 0:19:34.920
<v Speaker 1>if you took a box of Arkham Horror. And it's

0:19:34.920 --> 0:19:36.520
<v Speaker 1>hard enough to tell what you're supposed to do in

0:19:36.640 --> 0:19:39.840
<v Speaker 1>Arkham Horror when you have the rules, but if you

0:19:39.880 --> 0:19:42.520
<v Speaker 1>have no rules, I can imagine there would be different

0:19:42.560 --> 0:19:44.639
<v Speaker 1>models based on it. Well, we think it was played

0:19:44.680 --> 0:19:47.000
<v Speaker 1>this way. We think these tiles were possibly used in

0:19:47.000 --> 0:19:50.200
<v Speaker 1>this way shape or form. Future archaeologists five thousand years

0:19:50.280 --> 0:19:52.040
<v Speaker 1>from now are definitely going to be able to figure

0:19:52.040 --> 0:19:54.720
<v Speaker 1>out how to play cross Fire because that's just obvious.

0:19:54.880 --> 0:19:58.160
<v Speaker 1>You can't miss it. Yeah, hungry hungry hippos. Yeah, that's

0:19:58.160 --> 0:20:00.520
<v Speaker 1>another one though. Of course, you can determine some things,

0:20:00.560 --> 0:20:02.880
<v Speaker 1>as we're saying, just by looking at what the what

0:20:02.880 --> 0:20:05.119
<v Speaker 1>we've been talking about is the materials of the game are.

0:20:05.160 --> 0:20:07.080
<v Speaker 1>What are the things you have to work with. It's

0:20:07.119 --> 0:20:10.880
<v Speaker 1>believed that this game Senate was played by casting of

0:20:10.920 --> 0:20:14.920
<v Speaker 1>some equivalent of dice, maybe casting knucklebones or throwing sticks,

0:20:15.280 --> 0:20:17.800
<v Speaker 1>and this would help determine what kind of moves you

0:20:17.840 --> 0:20:20.840
<v Speaker 1>could make. Knucklebones, by the way, often these would be

0:20:20.920 --> 0:20:23.840
<v Speaker 1>a knucklebones from say a sheep or a goat. So

0:20:24.000 --> 0:20:28.320
<v Speaker 1>something that was regularly slaughtered and and used for to

0:20:28.440 --> 0:20:31.520
<v Speaker 1>manufacture items, and it would be something more like a

0:20:31.640 --> 0:20:36.000
<v Speaker 1>four sided dice, like a D four in modern gaming terms.

0:20:36.240 --> 0:20:38.080
<v Speaker 1>I don't know for sure, but I would have to

0:20:38.160 --> 0:20:41.920
<v Speaker 1>guess that that would mean it's it's the biological shape

0:20:41.920 --> 0:20:45.000
<v Speaker 1>would mean it's not quite perfectly random which number you get,

0:20:45.080 --> 0:20:47.439
<v Speaker 1>like there is actually a bias towards some of the

0:20:47.480 --> 0:20:50.600
<v Speaker 1>faces of the dice, since it's not, you know, perfectly

0:20:50.680 --> 0:20:53.159
<v Speaker 1>machined to be equal. That's a good point, but I

0:20:53.200 --> 0:20:56.360
<v Speaker 1>don't know that that just seems likely to me. One

0:20:56.359 --> 0:20:59.600
<v Speaker 1>of the really interesting things about Senate is how this

0:20:59.680 --> 0:21:03.919
<v Speaker 1>game held sacred connotations for the ancient Egyptians, Like it

0:21:03.960 --> 0:21:07.080
<v Speaker 1>doesn't seem to be a coincidence that Nefertari has shown

0:21:07.119 --> 0:21:10.080
<v Speaker 1>playing the game in a painting within her own tomb.

0:21:10.600 --> 0:21:14.160
<v Speaker 1>Uh The pharaoh Tutton Common was also buried with Senate

0:21:14.280 --> 0:21:17.280
<v Speaker 1>game boxes among his grave goods to be taken into

0:21:17.280 --> 0:21:19.800
<v Speaker 1>the next life. And we mentioned earlier that the name

0:21:19.800 --> 0:21:22.480
<v Speaker 1>of the game means passing. It's the game of passing,

0:21:23.040 --> 0:21:26.200
<v Speaker 1>and this probably has significance on the board itself, because

0:21:26.240 --> 0:21:28.800
<v Speaker 1>it's believed that you played the game by sort of

0:21:28.840 --> 0:21:32.160
<v Speaker 1>advancing past your opponent along the squares, and you could

0:21:32.200 --> 0:21:35.080
<v Speaker 1>like pass your opponent, you could block your opponent. So

0:21:35.119 --> 0:21:37.639
<v Speaker 1>it is in some ways literally a game of passing

0:21:37.720 --> 0:21:41.760
<v Speaker 1>in terms of its mechanics. But Senate also seems to

0:21:41.800 --> 0:21:46.199
<v Speaker 1>hold this strong religious significance associated with death, which for

0:21:46.240 --> 0:21:49.840
<v Speaker 1>the ancient Egyptians meant passing on into the afterlife through

0:21:49.880 --> 0:21:52.240
<v Speaker 1>this cosmic journey. I know, Robert, you've talked about that

0:21:52.280 --> 0:21:54.240
<v Speaker 1>on stuff to blow your mind before. You know, the

0:21:55.080 --> 0:21:58.359
<v Speaker 1>beliefs about the journey of the dead among the ancient Egyptians,

0:21:58.400 --> 0:22:01.439
<v Speaker 1>where you'd adventure through the nether world. Yeah, it's not

0:22:01.480 --> 0:22:03.800
<v Speaker 1>just a matter of your going off to something we

0:22:03.840 --> 0:22:06.560
<v Speaker 1>would think of as sort of a modern paradise. There's

0:22:06.600 --> 0:22:10.040
<v Speaker 1>like trials, their trials and could you know, continued adventures

0:22:10.040 --> 0:22:14.440
<v Speaker 1>and adversaries in the in the Egyptian afterlife, And that's

0:22:14.480 --> 0:22:17.400
<v Speaker 1>one of the reasons that the departed has to bring

0:22:17.400 --> 0:22:19.440
<v Speaker 1>all this stuff with them, Like some of it, they're

0:22:19.440 --> 0:22:22.119
<v Speaker 1>bringing things they like, but they're also bringing things they

0:22:22.119 --> 0:22:25.600
<v Speaker 1>will need exactly, and so it may serve some purpose

0:22:25.680 --> 0:22:28.879
<v Speaker 1>to like, uh, I mean, I'm thinking about passing time

0:22:28.920 --> 0:22:31.119
<v Speaker 1>in the afterlife. They're all these. Uh I don't know

0:22:31.160 --> 0:22:34.439
<v Speaker 1>if this is just a curious feature of English and

0:22:34.600 --> 0:22:36.560
<v Speaker 1>in how these ironies are stacking up. But so this

0:22:36.640 --> 0:22:38.920
<v Speaker 1>is a game which, like the idea of a game

0:22:38.920 --> 0:22:41.840
<v Speaker 1>in ancient India often meant you know that they literally

0:22:41.880 --> 0:22:44.800
<v Speaker 1>meant time passing, like the passing of time in a game.

0:22:45.200 --> 0:22:47.800
<v Speaker 1>Uh So games are for in a way passing time.

0:22:48.119 --> 0:22:50.800
<v Speaker 1>The mechanics of the game involved passing players is the

0:22:50.840 --> 0:22:53.960
<v Speaker 1>game of passing, and the meaning of the game spiritually

0:22:53.960 --> 0:22:58.520
<v Speaker 1>has to do with passing into immortality. Huh. Interesting, boy,

0:22:58.600 --> 0:23:00.639
<v Speaker 1>there's probably a lot you could do was just looking

0:23:00.680 --> 0:23:05.359
<v Speaker 1>at how different board games interpret linear and cyclical time

0:23:06.119 --> 0:23:09.160
<v Speaker 1>um or both to some extent, you know, of taking

0:23:09.400 --> 0:23:13.119
<v Speaker 1>taking our existence and piecing them out into step by step.

0:23:13.320 --> 0:23:16.160
<v Speaker 1>Well yeah, I mean this is so if this game

0:23:16.200 --> 0:23:19.960
<v Speaker 1>in some way is presented as a model of something

0:23:20.000 --> 0:23:23.880
<v Speaker 1>that these people believed actually happened to them. We still

0:23:23.920 --> 0:23:26.520
<v Speaker 1>have games like that today. I mean we were talking

0:23:26.520 --> 0:23:28.280
<v Speaker 1>earlier about the game of life. I mean, the game

0:23:28.320 --> 0:23:30.159
<v Speaker 1>of life in many ways you could think of as

0:23:30.160 --> 0:23:35.560
<v Speaker 1>a kind of um like normative model formation engine. For like,

0:23:35.640 --> 0:23:37.679
<v Speaker 1>this is what a life looks like. You you know,

0:23:37.760 --> 0:23:39.840
<v Speaker 1>go to college, you get a job and you start

0:23:39.880 --> 0:23:43.000
<v Speaker 1>a family, and the Game of Life kind of enforces

0:23:43.119 --> 0:23:45.760
<v Speaker 1>that by having you go through these motions over and

0:23:45.800 --> 0:23:47.639
<v Speaker 1>over again. It's all there in the fluff, like all

0:23:47.680 --> 0:23:50.359
<v Speaker 1>the normative things that are being suggested about what life

0:23:50.359 --> 0:23:53.720
<v Speaker 1>should be like. Perhaps Senator is the same way. I mean,

0:23:54.119 --> 0:23:56.280
<v Speaker 1>when thinking about the religious details of the game, I

0:23:56.320 --> 0:23:58.960
<v Speaker 1>started to wonder about if some part of the purpose

0:23:59.040 --> 0:24:02.520
<v Speaker 1>of the game was not necessarily to have the negative

0:24:02.520 --> 0:24:07.359
<v Speaker 1>connotations of this word, but propagandistic, to spread particular ideas

0:24:07.400 --> 0:24:10.920
<v Speaker 1>through a catchy and inherently fun medium. It wouldn't be

0:24:10.960 --> 0:24:13.000
<v Speaker 1>the only game that did this right. We just mentioned

0:24:13.000 --> 0:24:15.920
<v Speaker 1>the Game of Life, but think about Monopoly. Even though

0:24:15.960 --> 0:24:18.399
<v Speaker 1>it's one of the most popular board games in modern history,

0:24:18.400 --> 0:24:22.320
<v Speaker 1>Monopoly has its roots like thoroughly in pushing a particular

0:24:22.400 --> 0:24:25.120
<v Speaker 1>point of view. Specifically, it was created in the early

0:24:25.200 --> 0:24:28.800
<v Speaker 1>nineteen hundreds by our writer, inventor and progressive activist named

0:24:28.880 --> 0:24:32.159
<v Speaker 1>Lizzie Maghee or Maggie m. A. G I. E. And

0:24:32.240 --> 0:24:36.240
<v Speaker 1>Maghee invented it specifically to illustrate the dangers and evils

0:24:36.280 --> 0:24:40.000
<v Speaker 1>of monopolies, of wealth accumulation and of these like rent

0:24:40.080 --> 0:24:43.640
<v Speaker 1>seeking barons that you become in the game. It's ironic

0:24:43.720 --> 0:24:46.800
<v Speaker 1>because Monopoly has been in a very simple way. It

0:24:46.880 --> 0:24:51.480
<v Speaker 1>kind of glorifies this idea of the of the mustachioed

0:24:51.800 --> 0:24:54.600
<v Speaker 1>rich man. That's the funny thing that originally wasn't supposed

0:24:54.600 --> 0:24:56.440
<v Speaker 1>to It was supposed to do the opposite. The original

0:24:56.480 --> 0:24:59.840
<v Speaker 1>title of her game was The Landlord's Game, and Mage

0:25:00.000 --> 0:25:02.440
<v Speaker 1>summed it up summed up her goal to a reporter

0:25:02.480 --> 0:25:05.440
<v Speaker 1>in nineteen o six by saying, quote, in a short time,

0:25:05.520 --> 0:25:07.720
<v Speaker 1>I hope a very short time, men and women will

0:25:07.760 --> 0:25:11.400
<v Speaker 1>discover that they are poor because Carnegie and Rockefeller maybe

0:25:11.600 --> 0:25:14.480
<v Speaker 1>have more than they know what to do with. Yeah. Again,

0:25:14.560 --> 0:25:18.600
<v Speaker 1>that is directly the opposite of the message if you

0:25:18.600 --> 0:25:21.119
<v Speaker 1>want to say that modern monopoly has it is directly

0:25:21.119 --> 0:25:23.320
<v Speaker 1>the opposite of the message monopoly. Well, I think it

0:25:23.359 --> 0:25:25.560
<v Speaker 1>would depend on how you frame it. But yeah, I mean,

0:25:26.119 --> 0:25:29.239
<v Speaker 1>people don't tend to take that away, do that. Well,

0:25:29.480 --> 0:25:31.440
<v Speaker 1>what's the monopoly guy's name? He has a name? Right?

0:25:31.480 --> 0:25:34.480
<v Speaker 1>These Mr money Bags? Right? Mr money Bags looks too

0:25:34.520 --> 0:25:37.080
<v Speaker 1>cute and adorable, Like he needs to he needs to

0:25:37.119 --> 0:25:40.399
<v Speaker 1>have more of this gnaar Old Ebenezer Scrooge like vibe

0:25:40.440 --> 0:25:43.040
<v Speaker 1>to him, you know, wearing like a necklace of bones

0:25:43.200 --> 0:25:46.040
<v Speaker 1>and yeah all that. Yeah, it needs to be less this.

0:25:46.200 --> 0:25:48.680
<v Speaker 1>Uh yeah, he needs to be less cute and needs

0:25:48.680 --> 0:25:51.840
<v Speaker 1>to be grotesque in some fashion, like like the real

0:25:52.040 --> 0:25:54.000
<v Speaker 1>Ultra rich are. Well, they had to make the game

0:25:54.040 --> 0:25:57.280
<v Speaker 1>friendly to children. That's where they went wrong. But a

0:25:57.320 --> 0:25:59.080
<v Speaker 1>funny thing also about the game is that she was

0:25:59.119 --> 0:26:02.639
<v Speaker 1>apparently interested it and using it to promote Georgian economics,

0:26:02.680 --> 0:26:05.520
<v Speaker 1>the set of ideas stemming from the economist Henry George.

0:26:05.640 --> 0:26:08.239
<v Speaker 1>Did you did you know about this problem? Yeah? So,

0:26:08.440 --> 0:26:12.000
<v Speaker 1>basically George suggested that people should not be taxed. I

0:26:12.040 --> 0:26:15.080
<v Speaker 1>think this is the basic form. People shouldn't be taxed

0:26:15.080 --> 0:26:17.479
<v Speaker 1>on the income from the work they do, but instead

0:26:17.480 --> 0:26:21.320
<v Speaker 1>should be taxed so that the spoils of land ownership

0:26:21.359 --> 0:26:25.120
<v Speaker 1>and subsequently like natural resources and rent and everything are

0:26:25.200 --> 0:26:28.439
<v Speaker 1>distributed equally among everyone. So you can't make money just

0:26:28.520 --> 0:26:31.359
<v Speaker 1>by owning land or by owning a mine or something

0:26:31.400 --> 0:26:33.359
<v Speaker 1>like that. Instead, you can only make money on the

0:26:33.359 --> 0:26:36.920
<v Speaker 1>work you do. But Monopoly is a game in which

0:26:37.000 --> 0:26:39.320
<v Speaker 1>that's what you do. You just acquired things and just

0:26:39.400 --> 0:26:42.480
<v Speaker 1>money comes in because so you're playing as the bad

0:26:42.520 --> 0:26:45.560
<v Speaker 1>guy in monopoly. But again, it gets you know, it

0:26:45.600 --> 0:26:48.560
<v Speaker 1>gets kind of you start thinking about it backwards. But anyway,

0:26:48.600 --> 0:26:51.080
<v Speaker 1>of course, the game became wildly popular, especially in these

0:26:51.119 --> 0:26:55.320
<v Speaker 1>derivative forms, for for which other game designers apparently claimed credit.

0:26:55.960 --> 0:26:58.640
<v Speaker 1>But it didn't necessarily teach the players, as we're saying,

0:26:58.680 --> 0:27:01.399
<v Speaker 1>all the things that make you hope it would. And

0:27:01.480 --> 0:27:05.000
<v Speaker 1>so this is something else to consider that It's widely agreed,

0:27:05.040 --> 0:27:07.800
<v Speaker 1>as we were saying earlier, that the rules of games

0:27:07.920 --> 0:27:11.400
<v Speaker 1>change over time. You know, games don't stay fixed, they evolve.

0:27:12.160 --> 0:27:13.679
<v Speaker 1>And I want to pair that with the fact that

0:27:13.720 --> 0:27:16.359
<v Speaker 1>you don't often have to put much effort at all

0:27:16.400 --> 0:27:18.440
<v Speaker 1>into a task to make it feel like a game.

0:27:18.520 --> 0:27:20.879
<v Speaker 1>Just framing it as a game can be effective and

0:27:20.960 --> 0:27:22.919
<v Speaker 1>making it feel fun and like a game. And this

0:27:22.960 --> 0:27:25.760
<v Speaker 1>has been demonstrated by empirical research. You know, the whole

0:27:26.240 --> 0:27:28.760
<v Speaker 1>Tom Sawyer painting the Fence trick. You know, this is

0:27:28.800 --> 0:27:31.119
<v Speaker 1>a great game where you paint the fence, uh, and

0:27:31.160 --> 0:27:33.480
<v Speaker 1>everybody wants to get in on it. Apparently there's some

0:27:33.560 --> 0:27:35.879
<v Speaker 1>research that shows this is true. I was looking at

0:27:35.880 --> 0:27:39.320
<v Speaker 1>a study from in the journal Games and Culture by

0:27:39.359 --> 0:27:45.040
<v Speaker 1>Andreas liber Off that is called shallow gamification, testing psychological

0:27:45.080 --> 0:27:47.800
<v Speaker 1>effects of framing and activity as a game, and I

0:27:47.920 --> 0:27:50.000
<v Speaker 1>found you know, you don't really have to do much

0:27:50.040 --> 0:27:52.080
<v Speaker 1>work to make something into a game. You just sort

0:27:52.119 --> 0:27:55.560
<v Speaker 1>of call it a game and get the basic basically

0:27:55.600 --> 0:27:57.719
<v Speaker 1>frame it as a game, and people will enjoy it

0:27:57.800 --> 0:28:00.480
<v Speaker 1>as if it is a game. So anyway, my my

0:28:00.560 --> 0:28:03.320
<v Speaker 1>crazy series of thoughts here is I wonder if games,

0:28:03.400 --> 0:28:07.000
<v Speaker 1>maybe like sent It as an example, could be created

0:28:07.080 --> 0:28:10.879
<v Speaker 1>to teach or model or advocate a particular view of

0:28:10.920 --> 0:28:13.440
<v Speaker 1>the world, a political view of the world, a religious

0:28:13.480 --> 0:28:16.320
<v Speaker 1>view of the world, creating some kind of normative model

0:28:16.400 --> 0:28:18.920
<v Speaker 1>of how people should see things or how people should

0:28:18.960 --> 0:28:22.800
<v Speaker 1>behavior act, but later end up spreading and remaining popular

0:28:23.200 --> 0:28:26.119
<v Speaker 1>simply because the game mechanics are fun. And then the

0:28:26.160 --> 0:28:29.760
<v Speaker 1>fluff loses meaning or gets shed or gets changed over time,

0:28:30.040 --> 0:28:33.399
<v Speaker 1>sort of like happened with Monopoly. Yeah yeah, well this

0:28:33.680 --> 0:28:36.040
<v Speaker 1>would be a discussion for another time. But like you do,

0:28:36.119 --> 0:28:41.200
<v Speaker 1>wonder what does a particular country or regions popular game forms?

0:28:41.200 --> 0:28:43.440
<v Speaker 1>What does that say about them? Like what does MONOPOLYI

0:28:43.520 --> 0:28:45.920
<v Speaker 1>say about the US? And I think it's unfair to

0:28:46.000 --> 0:28:48.719
<v Speaker 1>have that be our game, but what what what does

0:28:48.760 --> 0:28:51.600
<v Speaker 1>monopolies popular to say about the United States? What does

0:28:51.600 --> 0:28:56.560
<v Speaker 1>say uh, settlers of Catan and other German and European

0:28:56.600 --> 0:29:00.400
<v Speaker 1>design games. What do they say about mainland Europe? Does

0:29:00.440 --> 0:29:04.880
<v Speaker 1>the popularity of Warhammer forty say about the United Kingdom?

0:29:05.520 --> 0:29:09.520
<v Speaker 1>Is that where it comes from? Um? And then again

0:29:09.560 --> 0:29:11.960
<v Speaker 1>these are Perhaps this would be an attempt to read

0:29:12.000 --> 0:29:14.840
<v Speaker 1>too much into a game's popularity, but but at the

0:29:14.880 --> 0:29:18.600
<v Speaker 1>same time, I do agree that I think there there

0:29:18.680 --> 0:29:21.240
<v Speaker 1>is some sort of influence taking place. Like you to

0:29:21.240 --> 0:29:24.280
<v Speaker 1>to engage in in a game, to engage in a

0:29:24.320 --> 0:29:27.440
<v Speaker 1>system of a game's rules, Uh, you're really putting your

0:29:27.440 --> 0:29:30.920
<v Speaker 1>head in and you're putting your taking your thought process

0:29:31.520 --> 0:29:36.480
<v Speaker 1>and forcing it to mimic the the systematic layout of

0:29:36.480 --> 0:29:39.280
<v Speaker 1>the game. Yes, but as we're seeing it seems like

0:29:39.360 --> 0:29:42.680
<v Speaker 1>if the game is fun, it's possible that the layout

0:29:42.720 --> 0:29:44.480
<v Speaker 1>of the game, you know, the thing that maybe even

0:29:44.520 --> 0:29:46.640
<v Speaker 1>it was intended to teach or put you in the

0:29:46.640 --> 0:29:48.959
<v Speaker 1>frame of mind of that can all be lost, can

0:29:49.000 --> 0:29:52.320
<v Speaker 1>all be changed. It's possible that Sinet is something that's

0:29:52.360 --> 0:29:56.120
<v Speaker 1>created for a kind of normative cultural purpose. In nah

0:29:56.200 --> 0:29:58.920
<v Speaker 1>in Egypt, it serves to teach something about their religion

0:29:58.960 --> 0:30:01.560
<v Speaker 1>and their society and all that. But because it's a

0:30:01.640 --> 0:30:04.600
<v Speaker 1>fun game, it spreads to other societies for which these

0:30:04.600 --> 0:30:07.480
<v Speaker 1>meanings don't really carry over, right, So they're just that

0:30:07.600 --> 0:30:10.080
<v Speaker 1>they're just stuck with the mechanics. Yeah, and uh, and

0:30:10.200 --> 0:30:12.680
<v Speaker 1>that's what they can continues to live on. I mean,

0:30:12.720 --> 0:30:15.200
<v Speaker 1>another way of thinking about this could be the original

0:30:15.240 --> 0:30:18.080
<v Speaker 1>forms of chess were you know what. Therefore, perhaps they

0:30:18.080 --> 0:30:20.880
<v Speaker 1>were for trying to like teach a military mindset to

0:30:21.040 --> 0:30:23.840
<v Speaker 1>young knights or something like that, but you know, that's

0:30:23.840 --> 0:30:26.520
<v Speaker 1>not necessarily what they're for now. It just turns out

0:30:26.600 --> 0:30:29.000
<v Speaker 1>that the mechanics of the game are too fun to

0:30:29.040 --> 0:30:32.840
<v Speaker 1>be contained, and they survived their original cultural context or meaning.

0:30:33.320 --> 0:30:35.720
<v Speaker 1>So now we're gonna be talking about the Royal Game

0:30:35.760 --> 0:30:38.600
<v Speaker 1>of Her, another ancient game from thousands of years ago.

0:30:38.680 --> 0:30:41.720
<v Speaker 1>We last time we talked about the Egyptian board game Senate.

0:30:41.920 --> 0:30:45.640
<v Speaker 1>That this is a um somewhat similar game, though it's different.

0:30:45.960 --> 0:30:49.160
<v Speaker 1>Senate was a game of thirty squares that were lined

0:30:49.240 --> 0:30:51.880
<v Speaker 1>up in three rows of ten squares and you somehow

0:30:52.200 --> 0:30:55.440
<v Speaker 1>advanced along the squares and tried to pass your opponent

0:30:56.000 --> 0:30:59.520
<v Speaker 1>or is somewhat different. But it's also a game of squares, right, Yeah,

0:30:59.640 --> 0:31:05.440
<v Speaker 1>it's it's basically two square grids connected by this little bridge.

0:31:05.520 --> 0:31:07.880
<v Speaker 1>So you have a three by two grid, and then

0:31:07.880 --> 0:31:09.560
<v Speaker 1>you have a three by four grid, and then you

0:31:09.600 --> 0:31:14.120
<v Speaker 1>have a two square horizontal bridge connecting the two and um,

0:31:14.560 --> 0:31:16.880
<v Speaker 1>I we said the name of this is the Game

0:31:16.920 --> 0:31:19.160
<v Speaker 1>of Er. And I believe if anyone who's listened to

0:31:19.200 --> 0:31:21.000
<v Speaker 1>stuff to blow your mind, you might remember that we've

0:31:21.040 --> 0:31:24.520
<v Speaker 1>in the past mentioned the Great Ziggurat of Er. Well,

0:31:24.600 --> 0:31:28.360
<v Speaker 1>it's the same Er so in what is now southern

0:31:28.360 --> 0:31:32.160
<v Speaker 1>iraq Um. And to be clear, evidence of the Game

0:31:32.200 --> 0:31:34.960
<v Speaker 1>of Er dates to the same time period as the

0:31:34.960 --> 0:31:39.600
<v Speaker 1>Great Pyramid of Giza. We're talking b C. I think

0:31:39.600 --> 0:31:43.240
<v Speaker 1>I've we've also seen twenty hundred BC as a date

0:31:43.280 --> 0:31:45.880
<v Speaker 1>for the Game of Er. Okay, so almost as ancient

0:31:45.920 --> 0:31:49.600
<v Speaker 1>a senate. Yeah yeah, pretty old. Now we're not again.

0:31:49.600 --> 0:31:51.720
<v Speaker 1>This is another one where we're not exactly sure how

0:31:51.720 --> 0:31:55.040
<v Speaker 1>the game was played with this curious board, but different

0:31:55.040 --> 0:31:57.920
<v Speaker 1>scholars have weighed in to suggest how the pieces moved

0:31:58.360 --> 0:32:00.200
<v Speaker 1>might have moved, and how they might have be been

0:32:00.240 --> 0:32:04.440
<v Speaker 1>battled in the narrow channel between the smaller and greater grids.

0:32:05.520 --> 0:32:09.080
<v Speaker 1>Game historian Andrea Becker believes that the origins of the

0:32:09.080 --> 0:32:12.040
<v Speaker 1>game might have been a form of divination. Okay, so

0:32:12.080 --> 0:32:15.160
<v Speaker 1>that again, Yeah, with the specific boards related to specific

0:32:15.240 --> 0:32:18.520
<v Speaker 1>sorts of divination. What's more, she argues that they might

0:32:18.560 --> 0:32:21.719
<v Speaker 1>have also served as a way to teach divination. So

0:32:21.760 --> 0:32:24.120
<v Speaker 1>that's interest. So instead of teaching, um, you know, some

0:32:24.200 --> 0:32:28.520
<v Speaker 1>sort of economic model. Uh, it's about teaching someone how

0:32:28.560 --> 0:32:31.920
<v Speaker 1>to divine the future. Huh. Well, so now I'm seeing

0:32:32.040 --> 0:32:34.440
<v Speaker 1>three ways that you can have a relationship between ancient

0:32:34.480 --> 0:32:37.240
<v Speaker 1>board games and divination methods. So you could have one

0:32:37.800 --> 0:32:41.400
<v Speaker 1>one route that's just derivative. Right, You've got divination methods

0:32:41.400 --> 0:32:43.920
<v Speaker 1>where so you throw knucklebones to get an answer from

0:32:43.920 --> 0:32:46.800
<v Speaker 1>the gods, and then you also realize that that can

0:32:46.840 --> 0:32:50.800
<v Speaker 1>be used to determine outcomes in an abstract scenario, which

0:32:50.840 --> 0:32:53.440
<v Speaker 1>is like a game. So it's just derivative of divination.

0:32:53.840 --> 0:32:56.880
<v Speaker 1>Another router connection here would be that it's used to

0:32:56.960 --> 0:33:00.400
<v Speaker 1>teach divination. A third would be that it is a

0:33:00.440 --> 0:33:03.840
<v Speaker 1>form of divination, that the board game itself is a

0:33:03.880 --> 0:33:07.360
<v Speaker 1>method of consulting the gods. Yeah, I mean it gets

0:33:07.360 --> 0:33:09.760
<v Speaker 1>into the whole situation like is any battle game Is

0:33:09.760 --> 0:33:11.640
<v Speaker 1>it a battle? Is it a simulation of the battle?

0:33:12.280 --> 0:33:14.520
<v Speaker 1>Is it is it preparing you to simulate or take

0:33:14.600 --> 0:33:18.000
<v Speaker 1>place in a battle. Yes, it derivative from battle principles.

0:33:18.080 --> 0:33:19.880
<v Speaker 1>Is it designed to teach you battle or is it

0:33:19.960 --> 0:33:24.520
<v Speaker 1>actually a form of battle that's supposed to decide something exactly? Now,

0:33:24.840 --> 0:33:28.160
<v Speaker 1>one of the cool things about Earth is that eventually

0:33:28.760 --> 0:33:34.200
<v Speaker 1>we did get some codified writings about how it is played. Uh,

0:33:34.440 --> 0:33:36.280
<v Speaker 1>not so clear apparently that there's not a lot of

0:33:36.600 --> 0:33:39.840
<v Speaker 1>continued discussion about exactly how it was played. And of

0:33:39.880 --> 0:33:41.959
<v Speaker 1>course how it was played probably changed over time, right,

0:33:42.240 --> 0:33:45.600
<v Speaker 1>but many centuries after it's it's introduction, you did have

0:33:45.720 --> 0:33:49.960
<v Speaker 1>a clay tablet from one seventy seven b C. That

0:33:49.960 --> 0:33:52.280
<v Speaker 1>that raid in on how to play it. And it's

0:33:52.280 --> 0:33:54.680
<v Speaker 1>a rare exception to the lost history nature of of

0:33:54.760 --> 0:33:58.720
<v Speaker 1>board game designers, because uh, if accounts are true. Uh,

0:33:58.800 --> 0:34:01.000
<v Speaker 1>And of course we have to sort of flat grain

0:34:01.040 --> 0:34:04.840
<v Speaker 1>of salt when we're talking about individuals described as doing

0:34:04.880 --> 0:34:08.440
<v Speaker 1>things in ancient texts. But um, the rules for for

0:34:08.719 --> 0:34:14.040
<v Speaker 1>this game were codified by the Babylonian scholar inscribe Itty Mar,

0:34:14.200 --> 0:34:17.719
<v Speaker 1>Duke of Balatu in one s b c. And he

0:34:17.760 --> 0:34:21.040
<v Speaker 1>even added new features which Brian fagan Um in his

0:34:21.160 --> 0:34:26.279
<v Speaker 1>book said, quote enliven it for the contemporary gambler. So

0:34:26.560 --> 0:34:29.560
<v Speaker 1>I'm assuming that means play mechanics and not mere fluff.

0:34:29.800 --> 0:34:31.600
<v Speaker 1>But there is a there is a lot of interesting

0:34:31.640 --> 0:34:34.359
<v Speaker 1>fluff to this game actually, and the fluff, I would say,

0:34:34.440 --> 0:34:37.400
<v Speaker 1>seems to coincide with the idea that the game was

0:34:37.520 --> 0:34:41.239
<v Speaker 1>used for divination related purposes, maybe to teach divination or

0:34:41.280 --> 0:34:45.839
<v Speaker 1>maybe actually as a form of divination associated with astrology. Right,

0:34:45.920 --> 0:34:48.080
<v Speaker 1>that's right. So a man by the name of Irving

0:34:48.120 --> 0:34:51.680
<v Speaker 1>Finkel with the British Museum, I believe he translated the

0:34:51.719 --> 0:34:55.880
<v Speaker 1>Cuneiform and believed that while there were strong astrological aspects

0:34:55.880 --> 0:34:58.840
<v Speaker 1>to or, he believed it was still primarily a game.

0:34:59.000 --> 0:35:03.359
<v Speaker 1>So that the so the astrology was fluff as opposed to, uh,

0:35:03.680 --> 0:35:07.120
<v Speaker 1>it's it's primary purpose in society. But the fluff is

0:35:07.160 --> 0:35:10.480
<v Speaker 1>really interesting. Like I looked up some of this writing

0:35:10.480 --> 0:35:13.439
<v Speaker 1>and translation work by Irving Finkel on the quine form

0:35:13.480 --> 0:35:17.000
<v Speaker 1>of the the original board. And so what the evidence

0:35:17.000 --> 0:35:19.200
<v Speaker 1>shows is that the squares of the board were often

0:35:19.320 --> 0:35:21.640
<v Speaker 1>labeled in a way that caused the game board to

0:35:21.880 --> 0:35:26.080
<v Speaker 1>produce prediction statements as you played it. Uh, And this

0:35:26.160 --> 0:35:28.200
<v Speaker 1>is from Irving Finkel, And so you'd have these ways

0:35:28.200 --> 0:35:30.400
<v Speaker 1>that the game board could produce sort of a sentence,

0:35:30.520 --> 0:35:33.600
<v Speaker 1>but it would also be associated with an astrological sign.

0:35:34.040 --> 0:35:37.080
<v Speaker 1>So so you could have the game board say one

0:35:37.120 --> 0:35:40.640
<v Speaker 1>who sits in a tavern, or I will pour out

0:35:40.680 --> 0:35:43.920
<v Speaker 1>the dregs for you. Or you will find a friend,

0:35:45.040 --> 0:35:48.719
<v Speaker 1>or you will stand in exalted places, or you will

0:35:48.760 --> 0:35:52.040
<v Speaker 1>be powerful like a lion, or you will go up

0:35:52.080 --> 0:35:54.759
<v Speaker 1>the path. Uh. There are a bunch of interesting ones,

0:35:55.200 --> 0:35:58.640
<v Speaker 1>like one who weighs up silver. I love these there.

0:35:58.719 --> 0:36:01.840
<v Speaker 1>They make the game feel very creepy and elemental. Or

0:36:01.880 --> 0:36:03.920
<v Speaker 1>the one that says you will cut meat. You will

0:36:03.960 --> 0:36:05.759
<v Speaker 1>cut meat. That's a great one. What does that mean?

0:36:05.800 --> 0:36:07.840
<v Speaker 1>Does that mean? Is that good neat? Like I will

0:36:08.320 --> 0:36:10.160
<v Speaker 1>I will have a feast in my honor and I

0:36:10.200 --> 0:36:11.520
<v Speaker 1>will give you the one to cut it. Or is

0:36:11.560 --> 0:36:13.759
<v Speaker 1>it more like I will work at the butcher's shop.

0:36:13.880 --> 0:36:16.360
<v Speaker 1>I don't know. You will cut meat? Apparently it's associated

0:36:16.360 --> 0:36:19.360
<v Speaker 1>with the astrological sign of Aquarius. Uh. And there are

0:36:19.360 --> 0:36:22.359
<v Speaker 1>other similarities like that, like you will be powerful like

0:36:22.400 --> 0:36:25.279
<v Speaker 1>a lion is associated with the sign of Leo. That

0:36:25.480 --> 0:36:28.319
<v Speaker 1>gets really interesting because you know, we we can think

0:36:28.360 --> 0:36:32.640
<v Speaker 1>about ourselves, we can think of modern humans and for us,

0:36:32.800 --> 0:36:36.239
<v Speaker 1>divination practices can be fun. Again, going back to the

0:36:36.280 --> 0:36:39.000
<v Speaker 1>idea of the something like a fortune cookie at an

0:36:39.000 --> 0:36:42.680
<v Speaker 1>American Chinese restaurant or magic eight ball, magic eight ball

0:36:42.960 --> 0:36:45.440
<v Speaker 1>or you know what's actually also at the intersection of

0:36:45.480 --> 0:36:47.960
<v Speaker 1>a game and a divination practice is you remember the

0:36:48.000 --> 0:36:51.320
<v Speaker 1>game MASH that the kids would play in elementary school

0:36:51.360 --> 0:36:54.960
<v Speaker 1>and stuff. Um, are you talking about with the folding paper? Yeah,

0:36:54.960 --> 0:36:58.799
<v Speaker 1>it was, well, I think it was MASH. I think

0:36:58.840 --> 0:37:03.680
<v Speaker 1>stands for mansion, apartment, shock house. And so it would

0:37:03.719 --> 0:37:06.200
<v Speaker 1>be a thing where you'd have a number of options

0:37:06.239 --> 0:37:08.400
<v Speaker 1>for different things that could come out of it. So

0:37:08.440 --> 0:37:10.839
<v Speaker 1>you'd be like, who will you marry, and then you'd

0:37:10.840 --> 0:37:14.160
<v Speaker 1>give like four options. And then the thing that you'd

0:37:14.239 --> 0:37:17.480
<v Speaker 1>use some kind of pseudo random procedure to generate a

0:37:17.560 --> 0:37:19.960
<v Speaker 1>number that would like have you go through the list

0:37:20.440 --> 0:37:22.879
<v Speaker 1>counting a certain number of places to like rule out

0:37:22.920 --> 0:37:25.399
<v Speaker 1>answers until you got to the end, and the end

0:37:25.400 --> 0:37:28.319
<v Speaker 1>would give you some combination of possible answers. It would

0:37:28.320 --> 0:37:30.839
<v Speaker 1>be like you will live in a mansion and you'll

0:37:30.880 --> 0:37:36.879
<v Speaker 1>be married to Tim Curry and you know, etcetera. Interesting. So, so, yeah,

0:37:36.880 --> 0:37:39.360
<v Speaker 1>there's the fun side to divination. But even today people

0:37:39.560 --> 0:37:42.719
<v Speaker 1>people get taken in by by divination uh, and it

0:37:42.760 --> 0:37:45.880
<v Speaker 1>can be a very stressful, a very serious situation that

0:37:46.280 --> 0:37:48.040
<v Speaker 1>you can you know, people can lose a lot of

0:37:48.040 --> 0:37:52.160
<v Speaker 1>money investing in divination. But then likewise, gaming is much

0:37:52.200 --> 0:37:54.120
<v Speaker 1>the same. Games can be a lot of fun, but

0:37:54.239 --> 0:37:56.680
<v Speaker 1>if you're playing the wrong game, you're playing with the

0:37:56.719 --> 0:37:59.360
<v Speaker 1>wrong people, or you're playing with the wrong attitude, games

0:37:59.400 --> 0:38:03.239
<v Speaker 1>can be a seriously unpleasant experience. Yeah, okay, we just

0:38:03.320 --> 0:38:06.040
<v Speaker 1>got a Mash update from Tari outside the booth here.

0:38:06.080 --> 0:38:09.000
<v Speaker 1>Apparently Tari was a big MASH fan, and she says,

0:38:09.080 --> 0:38:11.239
<v Speaker 1>one important part we left out is that you've got

0:38:11.239 --> 0:38:15.319
<v Speaker 1>to add bad options in your mash list. So it's like,

0:38:15.360 --> 0:38:17.839
<v Speaker 1>I guess the shock and Mash. You also like, if

0:38:17.880 --> 0:38:20.319
<v Speaker 1>you have potential husbands you'll marry one of them has

0:38:20.320 --> 0:38:23.000
<v Speaker 1>got to be a really like lame, ugly guy. Uh

0:38:23.080 --> 0:38:25.399
<v Speaker 1>so that you'll end up with funny combinations. She says,

0:38:25.440 --> 0:38:28.080
<v Speaker 1>So maybe you're living in a mansion, but you're married

0:38:28.120 --> 0:38:30.920
<v Speaker 1>to pee wee herman. You know, this reminds me a

0:38:30.920 --> 0:38:33.480
<v Speaker 1>little bit of of of a card game that I've

0:38:33.520 --> 0:38:38.600
<v Speaker 1>really enjoyed playing recently called Gloomy and uses these transparent

0:38:38.680 --> 0:38:41.759
<v Speaker 1>cards that actually have a mechanical purpose in the game.

0:38:41.800 --> 0:38:45.120
<v Speaker 1>But essentially you have these cards that indicate different members

0:38:45.200 --> 0:38:48.880
<v Speaker 1>of your sort of Edward gory uh style family. And

0:38:48.880 --> 0:38:51.480
<v Speaker 1>then you want to have the most miserable family that

0:38:51.640 --> 0:38:55.040
<v Speaker 1>dies in horror. Oh you told me about this, and

0:38:54.680 --> 0:38:57.239
<v Speaker 1>and so and so. What you try to do is

0:38:57.280 --> 0:38:59.680
<v Speaker 1>to make sure your family has the most horrible experience

0:38:59.680 --> 0:39:04.000
<v Speaker 1>possib bull and dies off. Meanwhile bestowing um, you know,

0:39:04.600 --> 0:39:07.000
<v Speaker 1>happy things upon the other. So, so you want your

0:39:07.840 --> 0:39:11.360
<v Speaker 1>family members to say, catch some awful plague and drown

0:39:11.520 --> 0:39:14.640
<v Speaker 1>in a well. But then you want members of the

0:39:14.640 --> 0:39:17.440
<v Speaker 1>opposing families to say, for Alic with a kitten or

0:39:17.480 --> 0:39:20.880
<v Speaker 1>something like that. So mash is the mash is complex.

0:39:20.920 --> 0:39:23.520
<v Speaker 1>It's got to include both possible outcomes. Right, it's part

0:39:23.520 --> 0:39:25.759
<v Speaker 1>gloom and it's part mirror, mirror on the wall. It's

0:39:25.800 --> 0:39:28.160
<v Speaker 1>like part giving you all the stuff you want to hear.

0:39:28.200 --> 0:39:30.200
<v Speaker 1>And then also it's got to throw in some bad

0:39:30.239 --> 0:39:33.839
<v Speaker 1>news to make it real. All right, well, let's let's

0:39:33.840 --> 0:39:36.839
<v Speaker 1>bring it back to her here. Uh, there's at least

0:39:36.840 --> 0:39:40.840
<v Speaker 1>one theory that or eventually evolved into backgammon. So again

0:39:41.160 --> 0:39:43.080
<v Speaker 1>we see this time and time again with these old games,

0:39:43.120 --> 0:39:46.560
<v Speaker 1>like looking at the possible lines that connected them and

0:39:46.600 --> 0:39:50.520
<v Speaker 1>then also kind of like like species, like like actual organisms.

0:39:50.800 --> 0:39:54.000
<v Speaker 1>You see examples where one game was kind of killed

0:39:54.000 --> 0:39:56.480
<v Speaker 1>off by another. You had like an invasive game come

0:39:56.600 --> 0:39:59.520
<v Speaker 1>from another culture, and everyone's like, whoa, why aren't we

0:39:59.520 --> 0:40:01.480
<v Speaker 1>playing this when we could be playing that? And then

0:40:01.600 --> 0:40:06.120
<v Speaker 1>a game dies. But another interesting thing that Finkel brought

0:40:06.200 --> 0:40:09.759
<v Speaker 1>up is a that that it likely used what we're

0:40:09.800 --> 0:40:12.279
<v Speaker 1>known as astro gals, and these would have been those

0:40:12.320 --> 0:40:17.160
<v Speaker 1>four sighted dice made from the knucklebones of sheep or goats. Again,

0:40:17.200 --> 0:40:20.120
<v Speaker 1>it's it's so fascinating to think of many modern board

0:40:20.160 --> 0:40:22.960
<v Speaker 1>and dice games as the tail end of something that

0:40:23.040 --> 0:40:29.120
<v Speaker 1>began and perhaps divination maps and rattled animal bones. You know. Uh,

0:40:29.160 --> 0:40:33.440
<v Speaker 1>in this sense, all games are potentially occult exercises. By

0:40:33.480 --> 0:40:35.560
<v Speaker 1>the way, Finkel apparently has a couple of books about

0:40:35.560 --> 0:40:38.520
<v Speaker 1>out about ancient board games that feature rules and punch

0:40:38.560 --> 0:40:42.960
<v Speaker 1>out boards and spinners, so, you know, so younger players

0:40:43.040 --> 0:40:46.360
<v Speaker 1>especially can can try out at least versions of what

0:40:46.440 --> 0:40:48.640
<v Speaker 1>some of these ancient games could have consisted of. We

0:40:48.800 --> 0:40:51.960
<v Speaker 1>gotta wonder, like, what are the best games lost to history?

0:40:52.080 --> 0:40:54.200
<v Speaker 1>You we know that there must have been lots of

0:40:54.239 --> 0:40:56.640
<v Speaker 1>games that we don't even really know anything about, or

0:40:56.680 --> 0:40:58.520
<v Speaker 1>maybe only have a hint of. We don't know all

0:40:58.560 --> 0:41:01.399
<v Speaker 1>the rules that could be a most fun game ever,

0:41:01.520 --> 0:41:03.560
<v Speaker 1>they could be so addictive, and we do. We just

0:41:03.600 --> 0:41:05.839
<v Speaker 1>don't know what they are. Because there's of course an

0:41:05.960 --> 0:41:09.080
<v Speaker 1>endless possible combination of rules you can come up with

0:41:09.160 --> 0:41:12.040
<v Speaker 1>for moving pieces around on a board. Maybe there's like

0:41:12.120 --> 0:41:15.440
<v Speaker 1>the ultimate perfect game out there, and it's totally unknown.

0:41:15.880 --> 0:41:19.840
<v Speaker 1>What if they they basically had Space Hulk Babylonian times,

0:41:19.840 --> 0:41:22.080
<v Speaker 1>because again coming back to what I said, there's no

0:41:22.239 --> 0:41:24.879
<v Speaker 1>reason you couldn't have a game with the exact same

0:41:24.920 --> 0:41:28.840
<v Speaker 1>mechanics as Space Hulk, take place in an ancient setting.

0:41:29.000 --> 0:41:31.160
<v Speaker 1>But I thought what was a major part of the

0:41:31.200 --> 0:41:33.600
<v Speaker 1>appeal of Space Hulk was the fluff, Like you like

0:41:33.680 --> 0:41:35.879
<v Speaker 1>the illustrations in the setting and all that. Right, I do.

0:41:35.960 --> 0:41:38.640
<v Speaker 1>But then, but Space Hulk also has this wonderful mechanic

0:41:38.800 --> 0:41:40.360
<v Speaker 1>where you have to you have to force. You have

0:41:40.400 --> 0:41:43.440
<v Speaker 1>the humans who are superpowered and tough, but then you

0:41:43.480 --> 0:41:46.720
<v Speaker 1>have the Horde, and the Horde that so the timing

0:41:46.800 --> 0:41:48.839
<v Speaker 1>is different. So when the humans go, when the human

0:41:48.840 --> 0:41:52.080
<v Speaker 1>player goes, uh, they have a time limit. They have

0:41:52.120 --> 0:41:53.680
<v Speaker 1>a certain amount of time in which they have to

0:41:53.719 --> 0:41:56.640
<v Speaker 1>make all their moves and use all of their movement points,

0:41:57.040 --> 0:42:00.400
<v Speaker 1>but the player controlling the the alien horror of the

0:42:00.880 --> 0:42:04.440
<v Speaker 1>Gene Steelers, they have all the time they need. So

0:42:04.920 --> 0:42:09.040
<v Speaker 1>I do feel like there's something primal and attractive in

0:42:09.080 --> 0:42:12.400
<v Speaker 1>the mechanics of Space Hulk that cats this feeling of

0:42:12.400 --> 0:42:14.799
<v Speaker 1>of you know, it's like it's like it's so grim dark.

0:42:14.840 --> 0:42:17.040
<v Speaker 1>It's the most grim dark game because it's like I

0:42:17.080 --> 0:42:20.040
<v Speaker 1>am up against death. I am up against this thing

0:42:20.320 --> 0:42:23.560
<v Speaker 1>that is ever patient and ever lasting, and it's probably

0:42:23.880 --> 0:42:25.799
<v Speaker 1>in the game. I mean, it's probably going to kill you.

0:42:25.840 --> 0:42:28.919
<v Speaker 1>It's a very dangerous game to play. Um and part

0:42:28.920 --> 0:42:31.040
<v Speaker 1>of the fun is not in oh did I win?

0:42:31.239 --> 0:42:34.120
<v Speaker 1>But did I almost win? Now? If I understand the

0:42:34.160 --> 0:42:37.520
<v Speaker 1>Warhammer universe correctly, it would also be the implication that

0:42:37.560 --> 0:42:40.279
<v Speaker 1>the humans are not really good, right, No, no, the

0:42:40.360 --> 0:42:43.960
<v Speaker 1>humans are awful, but but they're the best choice compared

0:42:44.000 --> 0:42:46.400
<v Speaker 1>to all of the other awful things in the universe,

0:42:47.080 --> 0:42:50.200
<v Speaker 1>which does feel kind of like appropriately, like like ancient

0:42:50.440 --> 0:42:52.880
<v Speaker 1>that it could have the mechanics like this could have

0:42:52.920 --> 0:42:57.839
<v Speaker 1>found their their way and say a Babylonian uh mindset

0:42:58.520 --> 0:43:00.560
<v Speaker 1>that all right, let's take one or break and we

0:43:00.680 --> 0:43:03.080
<v Speaker 1>come back. Uh, we're gonna just roll through a few

0:43:03.120 --> 0:43:06.560
<v Speaker 1>more examples of ancient board games and board games of note,

0:43:06.600 --> 0:43:14.759
<v Speaker 1>and then we're going to close out. Alright, we're back now.

0:43:14.800 --> 0:43:17.600
<v Speaker 1>One of the ancient games that seemed kind of interesting

0:43:17.640 --> 0:43:20.160
<v Speaker 1>to me is a game of if I understand correctly,

0:43:20.200 --> 0:43:23.560
<v Speaker 1>it's basically of unknown mechanics known as Lubo, which is

0:43:23.560 --> 0:43:27.760
<v Speaker 1>an ancient Chinese board game. Right, the name means six sticks.

0:43:27.800 --> 0:43:31.840
<v Speaker 1>It's the game of six sticks. Uh, Lubou sounds a

0:43:31.840 --> 0:43:35.160
<v Speaker 1>lot better, rolls off the top a lot, a lot easier. Uh.

0:43:35.320 --> 0:43:37.799
<v Speaker 1>So the rules of this game, yeah, are still uncertain,

0:43:38.239 --> 0:43:41.239
<v Speaker 1>but we see figurines of men playing it from Han

0:43:41.320 --> 0:43:44.800
<v Speaker 1>dynasty tombs that would have been the area of two

0:43:45.040 --> 0:43:48.600
<v Speaker 1>to b C two two twenty c E. And it

0:43:48.680 --> 0:43:52.120
<v Speaker 1>was likely invented in the first millennium b C. But

0:43:52.239 --> 0:43:55.279
<v Speaker 1>the height of its popularity was definitely the Han dynasty.

0:43:55.719 --> 0:43:57.400
<v Speaker 1>So there would have been two players. There was a

0:43:57.440 --> 0:44:01.280
<v Speaker 1>board and sticks were thrown to determine the movement of pieces.

0:44:01.960 --> 0:44:03.120
<v Speaker 1>And one of the reasons we don't know a lot

0:44:03.120 --> 0:44:05.600
<v Speaker 1>about this game is this game died out because there

0:44:05.680 --> 0:44:08.160
<v Speaker 1>was an invasive there was another game. There was a competitor.

0:44:08.680 --> 0:44:11.640
<v Speaker 1>The game of Go entered the picture in the Joe

0:44:11.719 --> 0:44:15.080
<v Speaker 1>Dynasty around somewhere in the region of ten forty six

0:44:15.120 --> 0:44:21.319
<v Speaker 1>through two e and eventually just overtook Lubou to become

0:44:21.320 --> 0:44:24.360
<v Speaker 1>the most important board game in Chinese culture, and it

0:44:24.400 --> 0:44:28.360
<v Speaker 1>remains so to this day. Now, we didn't uh, you know,

0:44:28.400 --> 0:44:30.200
<v Speaker 1>we're talking about casting the sticks here. One thing we

0:44:30.239 --> 0:44:32.200
<v Speaker 1>didn't even really get into this, into it all in

0:44:32.239 --> 0:44:36.080
<v Speaker 1>this was the long dice. You see these referenced in

0:44:36.320 --> 0:44:38.719
<v Speaker 1>um in some of the Hindu epics. To kind about

0:44:38.800 --> 0:44:42.719
<v Speaker 1>casting the long dice in battle, you know, whether just

0:44:42.920 --> 0:44:44.560
<v Speaker 1>there were a type of dice that were there were

0:44:44.600 --> 0:44:47.359
<v Speaker 1>long and more stick like, but they were used as

0:44:47.400 --> 0:44:53.560
<v Speaker 1>a as as a form of of generating a random figure. Now,

0:44:53.600 --> 0:44:56.360
<v Speaker 1>speaking of India, we do have to at least touch

0:44:56.440 --> 0:45:00.600
<v Speaker 1>on chess really quickly. Again, Chess a much later game

0:45:00.600 --> 0:45:04.879
<v Speaker 1>than anything else we've discussed here. First millennium CE came

0:45:04.880 --> 0:45:08.200
<v Speaker 1>out of India and it still commands a global following today.

0:45:08.239 --> 0:45:11.200
<v Speaker 1>And it's even though it's not as as ancient as

0:45:11.239 --> 0:45:13.439
<v Speaker 1>these other games, it's still pretty old. And it's really

0:45:13.480 --> 0:45:18.520
<v Speaker 1>impressive that chess remains such a standard of strategic board games,

0:45:19.000 --> 0:45:20.560
<v Speaker 1>you know, like it is. I mean, it is kind

0:45:20.560 --> 0:45:23.000
<v Speaker 1>of the gold standard. I mean, I think it's one

0:45:23.040 --> 0:45:25.720
<v Speaker 1>of those games that doesn't really need much fluff because

0:45:25.760 --> 0:45:29.640
<v Speaker 1>it's mechanics are so solid that it is, uh, there

0:45:29.719 --> 0:45:31.719
<v Speaker 1>is such a thing. I mean, I think again we

0:45:31.719 --> 0:45:33.840
<v Speaker 1>should acknowledge we've sort of been hinting at this that

0:45:34.840 --> 0:45:38.400
<v Speaker 1>it's pretty clear that some games are just inherently better

0:45:38.440 --> 0:45:41.120
<v Speaker 1>than others mechanically. I mean, there's this such a thing

0:45:41.160 --> 0:45:44.919
<v Speaker 1>as a much more balanced game that's uh, that does

0:45:45.000 --> 0:45:48.000
<v Speaker 1>better at allowing different types of strategy and thus makes

0:45:48.040 --> 0:45:51.160
<v Speaker 1>it more interesting because they are more different ways you

0:45:51.200 --> 0:45:54.320
<v Speaker 1>can achieve a win. There are other games that are

0:45:54.360 --> 0:45:56.760
<v Speaker 1>that are I think just sort of easier to hack.

0:45:57.360 --> 0:45:59.759
<v Speaker 1>I think that's the thing that that makes for a

0:45:59.760 --> 0:46:02.160
<v Speaker 1>bad game. A game that's easy to hack, can you

0:46:02.239 --> 0:46:05.080
<v Speaker 1>break the game, or a game that requires no skill

0:46:05.120 --> 0:46:08.000
<v Speaker 1>at all, of course, but among games that require a skill,

0:46:08.400 --> 0:46:10.440
<v Speaker 1>if there's a way to hack it so that if

0:46:10.440 --> 0:46:12.439
<v Speaker 1>you just know a certain strategy you can pretty much

0:46:12.440 --> 0:46:15.719
<v Speaker 1>always win, that game becomes less interesting. Tick Tack Toe

0:46:15.800 --> 0:46:17.400
<v Speaker 1>is a good example of that. I mean, if you

0:46:17.440 --> 0:46:19.560
<v Speaker 1>know how to play, and you go first, you can

0:46:19.600 --> 0:46:22.279
<v Speaker 1>always either win or be forced to a draw, right.

0:46:22.320 --> 0:46:25.759
<v Speaker 1>I think another similar example is Apples to Apples, which

0:46:25.800 --> 0:46:28.440
<v Speaker 1>can be a fun game. I'm not anti Apples to Apples,

0:46:28.800 --> 0:46:31.000
<v Speaker 1>but if one person does not want to play, if

0:46:31.040 --> 0:46:33.359
<v Speaker 1>one person wants to break the game, they will break it.

0:46:33.640 --> 0:46:36.319
<v Speaker 1>That's breaking in the opposite way. Yeah, breaking by like

0:46:36.719 --> 0:46:39.880
<v Speaker 1>not uh having a strategy that just always wins, but

0:46:39.960 --> 0:46:43.320
<v Speaker 1>breaking by ruining it for everybody. Right though, most games

0:46:43.320 --> 0:46:46.399
<v Speaker 1>that involve most games that involve any kind of like,

0:46:46.640 --> 0:46:49.880
<v Speaker 1>I don't know, intelligent input or verbal input by the player,

0:46:49.920 --> 0:46:52.520
<v Speaker 1>I feel it can be like that. It seems to me.

0:46:52.560 --> 0:46:54.880
<v Speaker 1>I'm not I don't have as much experience with D

0:46:54.960 --> 0:46:56.960
<v Speaker 1>and D as you do, but it seems to be

0:46:57.280 --> 0:47:01.160
<v Speaker 1>Dungeons and Dragons is clearly a game where one bad

0:47:01.320 --> 0:47:04.880
<v Speaker 1>player can completely ruin the game. Well yeah, there's such

0:47:04.920 --> 0:47:07.560
<v Speaker 1>a social context with Dungeons and Dragons. Um. I was

0:47:07.600 --> 0:47:09.680
<v Speaker 1>talking to this with with one of the gamers I

0:47:09.680 --> 0:47:12.480
<v Speaker 1>played with recently about the idea of competitive Dungeons and

0:47:12.560 --> 0:47:15.800
<v Speaker 1>Dragons and how there there have been some efforts to

0:47:16.040 --> 0:47:20.640
<v Speaker 1>create sort of the I wouldn't necessarily say a limited

0:47:20.719 --> 0:47:22.960
<v Speaker 1>rule set, but certainly a system in which you could

0:47:22.960 --> 0:47:26.839
<v Speaker 1>have competitive game playing between characters, and then you can

0:47:26.920 --> 0:47:29.600
<v Speaker 1>also I guess there are some of the older like

0:47:29.680 --> 0:47:34.560
<v Speaker 1>really fierce dungeons that can be used as a competitive environment.

0:47:35.000 --> 0:47:36.840
<v Speaker 1>But for the most part, you're not going to see

0:47:37.160 --> 0:47:40.520
<v Speaker 1>games of Dungeons and dragons on say ESPN six or whatever.

0:47:40.600 --> 0:47:43.600
<v Speaker 1>But you will see games of Magic the Gathering on

0:47:43.640 --> 0:47:45.600
<v Speaker 1>there because Magic the Gathering is is more of a

0:47:45.600 --> 0:47:48.399
<v Speaker 1>traditional game. It is a traditional card game that has

0:47:48.640 --> 0:47:51.960
<v Speaker 1>hard fast rules and uh and does not have this

0:47:52.080 --> 0:47:55.200
<v Speaker 1>social role playing element to it. Another example, and this

0:47:55.239 --> 0:47:56.680
<v Speaker 1>is one we have a whole episode of stuff to

0:47:56.680 --> 0:48:00.799
<v Speaker 1>blow your mind about, but Werewolf is a high social game.

0:48:01.160 --> 0:48:03.640
<v Speaker 1>And certainly if if you if you were playing Werewolf

0:48:03.719 --> 0:48:05.959
<v Speaker 1>with people that were not on board with it. Uh

0:48:06.000 --> 0:48:08.760
<v Speaker 1>and I don't even like to imagine people of that caliber,

0:48:09.120 --> 0:48:11.040
<v Speaker 1>but if they were trying to play a game with

0:48:11.040 --> 0:48:13.200
<v Speaker 1>people who are not into it, um, you know it

0:48:13.200 --> 0:48:14.840
<v Speaker 1>would it would wreck the game. You just wouldn't be

0:48:14.840 --> 0:48:18.160
<v Speaker 1>able to play Werewolf. Absolutely, one obnoxious player will ruin

0:48:18.239 --> 0:48:21.520
<v Speaker 1>the experience. Now I mentioned earlier, you know what happens

0:48:21.520 --> 0:48:23.919
<v Speaker 1>when an invasive games game comes in and it's better

0:48:23.960 --> 0:48:27.040
<v Speaker 1>than what you have. One example of that is the

0:48:27.160 --> 0:48:30.840
<v Speaker 1>Viking game tablet uh. This is one of the Norse

0:48:31.120 --> 0:48:35.400
<v Speaker 1>taffle games from the fourth through twelve centuries, probably based

0:48:35.400 --> 0:48:40.680
<v Speaker 1>on the earlier Roman game Lutus latron cooler ruma, and

0:48:40.760 --> 0:48:42.960
<v Speaker 1>it was replaced by chess in the twelfth century. So

0:48:43.000 --> 0:48:45.960
<v Speaker 1>basically they found chess and they're like, whoa, this is

0:48:46.000 --> 0:48:49.200
<v Speaker 1>way better than this thing. Let's just switch to chess,

0:48:49.239 --> 0:48:51.920
<v Speaker 1>and they did. Now that makes it interesting also because

0:48:51.960 --> 0:48:57.680
<v Speaker 1>that suggests that certain games occupy certain almost like ecological

0:48:57.840 --> 0:49:00.880
<v Speaker 1>niches within culture if they can be placed like that,

0:49:00.960 --> 0:49:05.040
<v Speaker 1>because one game obviously does not displace all other games.

0:49:05.640 --> 0:49:07.640
<v Speaker 1>You know, a new game doesn't come in and say,

0:49:07.680 --> 0:49:09.879
<v Speaker 1>now this is the only game people play and all

0:49:09.960 --> 0:49:13.000
<v Speaker 1>other games are gone. It can it can beat out

0:49:13.280 --> 0:49:16.160
<v Speaker 1>certain games, and it's it makes it suggest that, like

0:49:16.400 --> 0:49:19.960
<v Speaker 1>there's an ecosystem of play and that certain games feel

0:49:19.800 --> 0:49:23.080
<v Speaker 1>so certain roles within that and that if another game

0:49:23.120 --> 0:49:25.960
<v Speaker 1>comes in and feels that particular role better than that

0:49:26.040 --> 0:49:29.080
<v Speaker 1>game will win out. But you you wouldn't see chess

0:49:29.200 --> 0:49:33.440
<v Speaker 1>replacing foot racing, you know. Yeah, yeah, there's a certain

0:49:33.480 --> 0:49:36.800
<v Speaker 1>place in your culture, in your life, maybe even daily

0:49:36.880 --> 0:49:41.040
<v Speaker 1>or weekly life, that this game can occupy. And if

0:49:41.040 --> 0:49:44.040
<v Speaker 1>something fits that fits that that role better, then yeah,

0:49:44.040 --> 0:49:46.239
<v Speaker 1>it's going to take over. It also suggests that there

0:49:46.239 --> 0:49:49.920
<v Speaker 1>are different kinds of fun, and that certain games elicit

0:49:50.040 --> 0:49:53.200
<v Speaker 1>one particular type of fun but not another one, so

0:49:53.280 --> 0:49:56.520
<v Speaker 1>they'll be in competition for that limited fun resource that

0:49:56.560 --> 0:50:00.400
<v Speaker 1>people have to give. As one consequence of thing like this,

0:50:00.480 --> 0:50:03.959
<v Speaker 1>I've sometimes wondered, like, Okay, how much overlap is there

0:50:04.000 --> 0:50:06.759
<v Speaker 1>between the demand for board games and the demand for

0:50:06.840 --> 0:50:11.800
<v Speaker 1>video games. Will video games ever completely replace board games?

0:50:12.600 --> 0:50:14.640
<v Speaker 1>What's it's been interesting to to sort of watch this

0:50:14.680 --> 0:50:17.600
<v Speaker 1>play out right, because today we have so many amazing

0:50:17.680 --> 0:50:21.560
<v Speaker 1>video games. Uh, there's just you know there the graphics,

0:50:21.600 --> 0:50:24.040
<v Speaker 1>the complexity, the different types of video games. And at

0:50:24.080 --> 0:50:27.360
<v Speaker 1>the same time, look at the board game renaissance that

0:50:27.400 --> 0:50:29.520
<v Speaker 1>we're living in, where there's living in a golden age

0:50:29.520 --> 0:50:32.120
<v Speaker 1>of you can go out and you can find so

0:50:32.239 --> 0:50:36.320
<v Speaker 1>many different types of competitive game, strategic games, cooperative games,

0:50:36.719 --> 0:50:40.640
<v Speaker 1>games that mix competition and cooperation, games with a million

0:50:40.680 --> 0:50:43.919
<v Speaker 1>different varieties of fluff to them, games for for old

0:50:43.960 --> 0:50:47.320
<v Speaker 1>people with young people, different levels of rural complexity. Games

0:50:47.640 --> 0:50:50.440
<v Speaker 1>and you know that certainly have some basis in video

0:50:50.520 --> 0:50:54.160
<v Speaker 1>game design, Like there's certain communication between the two worlds

0:50:54.760 --> 0:50:57.439
<v Speaker 1>for sure, but there's there's just there's just so much

0:50:57.440 --> 0:51:01.160
<v Speaker 1>out there. Like clearly, board games for ill something in

0:51:01.160 --> 0:51:06.680
<v Speaker 1>our lives that a video game cannot quite handle. Yeah,

0:51:06.920 --> 0:51:09.399
<v Speaker 1>one clear example is that board games have some kind

0:51:09.440 --> 0:51:13.359
<v Speaker 1>of social element that's um, I don't want to say

0:51:13.360 --> 0:51:16.360
<v Speaker 1>more mainstream, because that's not necessarily it, but the social

0:51:16.400 --> 0:51:20.920
<v Speaker 1>element that's more acceptable among certain kinds of social uh

0:51:21.239 --> 0:51:24.000
<v Speaker 1>settings than video games do. Like I can see there

0:51:24.000 --> 0:51:26.319
<v Speaker 1>are people who would be into going over to a

0:51:26.360 --> 0:51:29.000
<v Speaker 1>friend's house for a board game night, but who would

0:51:29.000 --> 0:51:31.600
<v Speaker 1>not be going into going over to a friend's house

0:51:31.600 --> 0:51:34.239
<v Speaker 1>for a video game night. Well, right, I remember going

0:51:34.280 --> 0:51:36.600
<v Speaker 1>over to like people's places and they're playing rock Band,

0:51:37.200 --> 0:51:39.720
<v Speaker 1>and that's a that's a game where you work together,

0:51:39.800 --> 0:51:42.520
<v Speaker 1>you play it together with other people. But everybody where's

0:51:42.520 --> 0:51:45.160
<v Speaker 1>everybody looking, they're looking at the screen. It's just it

0:51:45.239 --> 0:51:47.719
<v Speaker 1>was kind of a sad site. But you go over

0:51:47.719 --> 0:51:50.520
<v Speaker 1>and you play a board game together, uh, and you're

0:51:50.760 --> 0:51:53.439
<v Speaker 1>you're facing each other, you end up hating each other

0:51:54.120 --> 0:51:56.360
<v Speaker 1>depending on the game, right, But but then you have

0:51:56.400 --> 0:51:59.200
<v Speaker 1>this interface between you. It's this this thing that's bringing

0:51:59.200 --> 0:52:01.399
<v Speaker 1>it together. And so only video games can be very

0:52:01.440 --> 0:52:05.040
<v Speaker 1>social there are some wonderful online communities built up around these,

0:52:05.560 --> 0:52:10.160
<v Speaker 1>but the board game is ah it facilitates a more

0:52:10.160 --> 0:52:13.520
<v Speaker 1>of a physical in person connection. You know. It is

0:52:13.880 --> 0:52:17.760
<v Speaker 1>people who would otherwise not gather around a table uh

0:52:17.920 --> 0:52:21.000
<v Speaker 1>and have anything to talk about, can gather around the

0:52:21.120 --> 0:52:24.359
<v Speaker 1>right game and and they're good to go. After all

0:52:24.400 --> 0:52:27.000
<v Speaker 1>this discussion, I'm kind of interested in coming back to

0:52:27.040 --> 0:52:29.280
<v Speaker 1>the question we started with. I don't know if we've

0:52:29.440 --> 0:52:32.399
<v Speaker 1>answered this, but to think a little bit more about,

0:52:32.960 --> 0:52:35.680
<v Speaker 1>now that we looked at these games, what is the

0:52:36.160 --> 0:52:38.480
<v Speaker 1>what is the role these games are playing in the

0:52:38.560 --> 0:52:41.840
<v Speaker 1>biological impulse toward play? Again, we know that we haven't

0:52:41.840 --> 0:52:45.280
<v Speaker 1>fully answered the question of why play exists among animals

0:52:45.320 --> 0:52:47.719
<v Speaker 1>like us, But they're all these theories that maybe it

0:52:47.840 --> 0:52:51.320
<v Speaker 1>signals reproductive fitness, that maybe it helps teach us skills

0:52:51.360 --> 0:52:53.800
<v Speaker 1>we need later in life. Maybe it helps and makes

0:52:53.680 --> 0:52:56.279
<v Speaker 1>us make us more versatile, you know, things like that.

0:52:57.360 --> 0:53:01.720
<v Speaker 1>Where do board games fit into these theories, if, if anywhere? Indeed,

0:53:01.760 --> 0:53:03.520
<v Speaker 1>I hope this is there's a question that people will

0:53:03.520 --> 0:53:06.359
<v Speaker 1>take with them as they go on to inevitably play

0:53:06.480 --> 0:53:10.280
<v Speaker 1>board games with their friends, with family, with co workers,

0:53:10.280 --> 0:53:13.719
<v Speaker 1>with strangers. However, you want to do it. Um. And

0:53:13.760 --> 0:53:15.640
<v Speaker 1>certainly if you weren't planning to play a board game,

0:53:15.680 --> 0:53:18.120
<v Speaker 1>maybe consider picking one up or pulling one out of

0:53:18.160 --> 0:53:21.400
<v Speaker 1>the closet. As we get to close out here, UH,

0:53:21.960 --> 0:53:23.960
<v Speaker 1>we always want to thank Scott Benjamin for helping us

0:53:24.000 --> 0:53:27.800
<v Speaker 1>out with research on these episodes. Scott brought a number

0:53:27.880 --> 0:53:31.360
<v Speaker 1>of cool board game facts and uh and lists to

0:53:31.520 --> 0:53:34.920
<v Speaker 1>our to our attention, including a couple of world records

0:53:34.960 --> 0:53:36.920
<v Speaker 1>that are interesting to look at in light of everything

0:53:36.920 --> 0:53:40.240
<v Speaker 1>we've discussed. So one of them is the largest collection

0:53:40.280 --> 0:53:43.560
<v Speaker 1>of board games as of two thousand and eleven, according

0:53:43.560 --> 0:53:45.600
<v Speaker 1>to the Guinness Book of World Records. It was one

0:53:45.840 --> 0:53:49.880
<v Speaker 1>Uh Jeff Bossby's in the United States with one thousand

0:53:50.440 --> 0:53:52.640
<v Speaker 1>and thirty one different board games. You know that's too

0:53:52.640 --> 0:53:56.000
<v Speaker 1>many board games? Sorry, I don't know. I don't want

0:53:56.040 --> 0:53:58.880
<v Speaker 1>to be judgmental, but like, can you really play all those?

0:54:00.040 --> 0:54:04.480
<v Speaker 1>And it sounds doable, it's not improbable. Um. And then

0:54:04.520 --> 0:54:08.080
<v Speaker 1>the longest marathon playing a board game. Uh. This was

0:54:08.600 --> 0:54:13.040
<v Speaker 1>from two thousand, seventeen eighty hours, achieved by four participants

0:54:13.040 --> 0:54:15.760
<v Speaker 1>in the Netherlands. Uh. And this was from January three

0:54:15.760 --> 0:54:18.560
<v Speaker 1>through the sixth seventeen. They played a total of four

0:54:18.640 --> 0:54:23.400
<v Speaker 1>hundred games of Gunzen Board Game of the Goose during

0:54:23.560 --> 0:54:26.320
<v Speaker 1>the eighty hour marathon. That sounds like too many games

0:54:26.320 --> 0:54:28.239
<v Speaker 1>of Gonsen board. Yeah, I mean you could have fit

0:54:28.400 --> 0:54:33.279
<v Speaker 1>like three games of Arkham Harror instead. So I'm sorry,

0:54:33.280 --> 0:54:37.680
<v Speaker 1>I'm getting old finger wagon. Um. I love Go Home Guys,

0:54:37.719 --> 0:54:40.160
<v Speaker 1>I kid Arkham her, I love Arkham Hart, but I've

0:54:40.160 --> 0:54:44.640
<v Speaker 1>also never completed a game of Arkham harr Um. So anyway,

0:54:44.880 --> 0:54:48.560
<v Speaker 1>just a couple of Guinness World records to help close

0:54:48.560 --> 0:54:51.399
<v Speaker 1>out these two episodes on games, I just had one

0:54:51.400 --> 0:54:55.520
<v Speaker 1>more thought about thinking about the role of board games

0:54:55.560 --> 0:55:00.279
<v Speaker 1>among the biological category of play, and maybe a way

0:55:00.320 --> 0:55:02.880
<v Speaker 1>of approaching the question of what role they serve or

0:55:02.920 --> 0:55:05.200
<v Speaker 1>what they What the real essence is is to think

0:55:05.239 --> 0:55:09.560
<v Speaker 1>about what makes a board game not fun? Like that

0:55:09.560 --> 0:55:12.480
<v Speaker 1>that might help us come in on it. So one

0:55:12.520 --> 0:55:15.680
<v Speaker 1>thing that's definitely not fun is when board games are

0:55:15.800 --> 0:55:20.040
<v Speaker 1>too easy to win, right when or when there's no

0:55:20.160 --> 0:55:22.439
<v Speaker 1>skill involved, Like I mean, I guess little kids enjoy

0:55:22.560 --> 0:55:25.080
<v Speaker 1>playing candy Land, but just general like roll the dice

0:55:25.120 --> 0:55:27.520
<v Speaker 1>and move your pieces and have no skill involved, that's

0:55:27.520 --> 0:55:33.160
<v Speaker 1>not fun, not for not for growing and advanced players. Um. Likewise,

0:55:33.200 --> 0:55:35.800
<v Speaker 1>I one frustration I've had with certain games, and I

0:55:35.840 --> 0:55:39.040
<v Speaker 1>won't name them, is when I've played a game where

0:55:39.040 --> 0:55:43.280
<v Speaker 1>there were too many ways to win, like it was there.

0:55:44.320 --> 0:55:46.239
<v Speaker 1>I like having a certain amount of complexity, like it's

0:55:46.280 --> 0:55:48.319
<v Speaker 1>neat when you have like a doom counter and you

0:55:48.320 --> 0:55:50.400
<v Speaker 1>know there are several different things going on at once.

0:55:50.719 --> 0:55:53.000
<v Speaker 1>But there was at least one game I've played and

0:55:53.680 --> 0:55:55.600
<v Speaker 1>I just it was like there were five different ways

0:55:55.600 --> 0:55:58.160
<v Speaker 1>to win it, and I wasn't sure what I was

0:55:58.160 --> 0:56:01.560
<v Speaker 1>supposed to be doing, like how I was supposed to uh,

0:56:01.760 --> 0:56:06.400
<v Speaker 1>employee strategy. I just felt kind of lost in this system,

0:56:06.480 --> 0:56:09.239
<v Speaker 1>and I felt like it needed to be It needed

0:56:09.239 --> 0:56:11.920
<v Speaker 1>to be somewhat simplified, at least for a first play.

0:56:12.239 --> 0:56:14.640
<v Speaker 1>I know exactly what you mean. At a game night

0:56:14.640 --> 0:56:17.360
<v Speaker 1>here in the office, I once what We played a

0:56:17.360 --> 0:56:20.360
<v Speaker 1>game that was some kind of like zombie outbreak setting

0:56:20.400 --> 0:56:22.680
<v Speaker 1>type game. I've never heard of it before, but it

0:56:22.680 --> 0:56:26.800
<v Speaker 1>had so many rules. The rule book was like a novel,

0:56:27.280 --> 0:56:29.440
<v Speaker 1>and there were just so many different things you could

0:56:29.440 --> 0:56:32.240
<v Speaker 1>do or had to do each turn. And we played

0:56:32.239 --> 0:56:35.120
<v Speaker 1>this game for like multiple hours and still and we

0:56:35.120 --> 0:56:38.000
<v Speaker 1>had never figured out how to play by the end.

0:56:38.400 --> 0:56:42.600
<v Speaker 1>By the time we stopped um, and that is frustrating.

0:56:42.800 --> 0:56:45.439
<v Speaker 1>That's like, that's not fun. Maybe some people have fun

0:56:45.480 --> 0:56:47.160
<v Speaker 1>doing that, but I don't, and I think a lot

0:56:47.160 --> 0:56:49.359
<v Speaker 1>of players don't. So there's also a part of us

0:56:49.400 --> 0:56:52.920
<v Speaker 1>that desires a game to be concise. Like there's a

0:56:52.920 --> 0:56:56.600
<v Speaker 1>certain kind of elegance in games that have a small

0:56:56.840 --> 0:57:00.080
<v Speaker 1>list of rules from which great complexity of game and

0:57:00.160 --> 0:57:03.200
<v Speaker 1>play emerges. Right. I also like it when a game

0:57:03.760 --> 0:57:08.880
<v Speaker 1>organically gradually increases the complexity. So there's a there's a

0:57:08.920 --> 0:57:11.960
<v Speaker 1>game I really like called Fabled Fruit, and it's a

0:57:12.080 --> 0:57:15.440
<v Speaker 1>it's basically a card game, very kid friendly, and the

0:57:15.920 --> 0:57:18.680
<v Speaker 1>cards change as you progress. So when they start off,

0:57:18.720 --> 0:57:21.000
<v Speaker 1>it's very simple. You're trying to collect different fruits to

0:57:21.000 --> 0:57:24.440
<v Speaker 1>make different essentially smoothies, and each smoothie as a point.

0:57:24.880 --> 0:57:28.480
<v Speaker 1>But you you you quickly move through the initial cards

0:57:28.480 --> 0:57:30.720
<v Speaker 1>and you get in in. The more you play the game,

0:57:31.080 --> 0:57:35.160
<v Speaker 1>the more complex the mechanics of the cards becomes. But

0:57:35.160 --> 0:57:36.960
<v Speaker 1>but you're gonna work up to that, Like, you just

0:57:37.080 --> 0:57:40.360
<v Speaker 1>work up to that point by virtue of playing the game.

0:57:40.840 --> 0:57:43.200
<v Speaker 1>And I think that's just a rather clever mechanic. Even

0:57:43.240 --> 0:57:45.360
<v Speaker 1>if you may never even get to the later cards.

0:57:45.800 --> 0:57:48.560
<v Speaker 1>You know, I certainly haven't playing it with my son,

0:57:48.640 --> 0:57:50.720
<v Speaker 1>but he loves playing it at the level we're at,

0:57:50.800 --> 0:57:52.880
<v Speaker 1>and it's comforting knowing that we could keep playing it

0:57:53.080 --> 0:57:55.800
<v Speaker 1>and it would just get more complicated, but he would

0:57:55.800 --> 0:57:58.440
<v Speaker 1>be able to roll with it via the experience of

0:57:58.480 --> 0:58:01.040
<v Speaker 1>playing with it at lower levels. I love that. Yeah,

0:58:01.080 --> 0:58:04.080
<v Speaker 1>the games with a what what what do you call

0:58:04.160 --> 0:58:06.800
<v Speaker 1>a slow learning curve or whatever? The games that are

0:58:06.880 --> 0:58:10.480
<v Speaker 1>easy to pick up and difficult to master. That seems

0:58:10.520 --> 0:58:12.880
<v Speaker 1>like the sweet spot of what a game should be.

0:58:12.960 --> 0:58:15.520
<v Speaker 1>If it's really great like that, you know that there

0:58:15.680 --> 0:58:18.480
<v Speaker 1>is a lot of skill and strategy involved if you

0:58:18.560 --> 0:58:21.320
<v Speaker 1>know what you're doing, But also it's not impossible to

0:58:21.400 --> 0:58:24.600
<v Speaker 1>just get going and understand how the game works. All right,

0:58:24.600 --> 0:58:27.840
<v Speaker 1>when we're gonna close it off there. But obviously you've

0:58:27.840 --> 0:58:31.080
<v Speaker 1>all played board games or and or card games and

0:58:31.160 --> 0:58:34.040
<v Speaker 1>various other games that fall under this loose category, and

0:58:34.080 --> 0:58:35.880
<v Speaker 1>we would love to hear from you about them. What

0:58:35.920 --> 0:58:38.880
<v Speaker 1>are your favorites, what are your least favorites? Uh? Hey,

0:58:38.880 --> 0:58:42.200
<v Speaker 1>have any of you played some variation on the ancient

0:58:42.280 --> 0:58:46.080
<v Speaker 1>games that we've discussed here. The proposed rule systems are

0:58:46.080 --> 0:58:49.920
<v Speaker 1>out there. You can find proposed rules for er UH

0:58:49.920 --> 0:58:53.360
<v Speaker 1>and Senate online. So if you've done that, let us

0:58:53.360 --> 0:58:54.760
<v Speaker 1>know what you thought of them. What was it like

0:58:54.840 --> 0:58:58.160
<v Speaker 1>to to sit down and play some variation of this

0:58:58.280 --> 0:59:01.080
<v Speaker 1>this ancient leisure activity. Did it make you feel like

0:59:01.080 --> 0:59:05.160
<v Speaker 1>a pharaoh? Maybe? So? As always, you can find the

0:59:05.200 --> 0:59:09.160
<v Speaker 1>other episodes of Invention at at invention pod dot com.

0:59:09.280 --> 0:59:11.640
<v Speaker 1>UH you'll find links to our social media accounts there.

0:59:11.680 --> 0:59:14.600
<v Speaker 1>If you want to discuss the show and discuss your

0:59:14.640 --> 0:59:17.680
<v Speaker 1>favorite board games and on Facebook, head on over to

0:59:17.760 --> 0:59:20.040
<v Speaker 1>the Stuff to Blow your Mind discussion module. That's where

0:59:20.080 --> 0:59:22.680
<v Speaker 1>listeners discuss our other shows Stuff to Blow your Mind,

0:59:22.920 --> 0:59:25.200
<v Speaker 1>but also episodes of Invention. It's a good place to

0:59:25.200 --> 0:59:28.200
<v Speaker 1>interact with other listeners and also with two of us.

0:59:28.360 --> 0:59:31.360
<v Speaker 1>Thanks to our friends Scott Benjamin for research assistance on

0:59:31.400 --> 0:59:34.840
<v Speaker 1>this episode and to our excellent audio producer Tory Harrison.

0:59:35.200 --> 0:59:36.760
<v Speaker 1>If you would like to get in touch with us

0:59:36.760 --> 0:59:39.440
<v Speaker 1>with feedback on this episode, during the other to suggest

0:59:39.440 --> 0:59:41.560
<v Speaker 1>a topic for the future, or just to say hello,

0:59:41.640 --> 1:00:03.040
<v Speaker 1>you can email us at contact at invention pod dot com.