WEBVTT - Fw Thinking:  Your Body as a Computer Interface

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<v Speaker 1>Welcome to Tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and Welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

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<v Speaker 1>And how the teg are you? Yeah, I'm still sick.

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<v Speaker 1>I'm working on it. It's a process, but I don't

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<v Speaker 1>want to leave you without an episode, and I also

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<v Speaker 1>don't want to subject you to having to listen to

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<v Speaker 1>me sound like this for any real length of time.

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<v Speaker 1>So I thought I would bring you an episode from

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<v Speaker 1>the show Forward Thinking that we did several years ago.

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<v Speaker 1>And by we uh, the podcast was was hosted by myself,

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<v Speaker 1>Lauren Vogelbaum, whom you might know from Savor as well

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<v Speaker 1>as lots of other stuff, and uh Joe McCormick, who

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<v Speaker 1>you might know from Stuff to Blow your Mind and

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<v Speaker 1>other stuff. So Lauren and Joe and I did episodes

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<v Speaker 1>about futuristic stuff, not always technology, but often technology, and

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<v Speaker 1>this particular episode is technology related. The title of the

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<v Speaker 1>episode is your Body as a Computer Interface. I hope

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<v Speaker 1>you enjoy Welcome to Forward Thinking. Hey there, and welcome

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<v Speaker 1>to Forward Thinking, the podcast that looks at the future

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<v Speaker 1>and says I sing the body electric. I'm Jonathan Strickland,

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<v Speaker 1>I'm Lauren Vocal and I'm Joe McCormick, and uh, guys,

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<v Speaker 1>this just didn't did did did? Did? Did? Did? Did? Did?

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<v Speaker 1>I'm sorry, it's porky pick Lauren similar no, no, no

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<v Speaker 1>breaking news. We got a tweet on Twitter from one

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<v Speaker 1>Chris Newcomb who said, in case your listeners didn't know

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<v Speaker 1>concrete ships, and he provided a link and and said, hey, kids,

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<v Speaker 1>swing around this thing for fun. And the link is

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<v Speaker 1>to a wiki entry for the S S. Palo Alto,

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<v Speaker 1>which is a concrete tanker ship from World War World

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<v Speaker 1>War One. Why are we bringing this up? Is it

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<v Speaker 1>because in a recent episode we made jokes about concrete ships. Yes,

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<v Speaker 1>that's exactly what we did. In our Building Materials episode,

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<v Speaker 1>which came out a couple of weeks ago or so,

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<v Speaker 1>we all had a really good lull about how concrete

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<v Speaker 1>ships are completely ludicrous idea that no one would ever

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<v Speaker 1>possibly put into use. I think specifically what happened was

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<v Speaker 1>we were talking about what you should make out of concrete,

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<v Speaker 1>and I said, obviously boats. Yeah, I had no idea

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<v Speaker 1>that this was a real thing. In my defense, because

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<v Speaker 1>I was the person who immediately struck that down. This

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<v Speaker 1>ship was retired like in ninety nine and then it

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<v Speaker 1>broke in half. So but there are totally ships that

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<v Speaker 1>are made to this day with pharaoh cement, which is

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<v Speaker 1>a type of concrete that's reinforced with mession rebar and

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<v Speaker 1>stuff like that. Uh so, so that happens. And I

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<v Speaker 1>just wanted to wanted to update you guys important news updates. Well,

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<v Speaker 1>thank you for the info, Chris. I I feel much

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<v Speaker 1>more educated than I was before. And I also now

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<v Speaker 1>feel like I have a magic power to make unlikely

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<v Speaker 1>seeming things real by laughing at them. So what if

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<v Speaker 1>there was a boat made out of uranium? You know what.

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<v Speaker 1>As as funny as that is, and as much as

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<v Speaker 1>I would love to dwell on it, I I did.

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<v Speaker 1>I did a little bit of research on a totally

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<v Speaker 1>different topic. Uh yeah. Yeah. First of all, thanks again

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<v Speaker 1>Chris for sending that message. And we we really love

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<v Speaker 1>hearing from you guys, and it was awesome learning something

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<v Speaker 1>that we thought was ridiculous. Uh. Today we're gonna talk

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<v Speaker 1>about something else that at times comes across as a

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<v Speaker 1>little ridiculous, which is the idea of one is the

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<v Speaker 1>future of the kind of the interface that we use

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<v Speaker 1>between us and our technology. Specifically, what happens when we

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<v Speaker 1>turn ourselves into that interface? Yes, but in your face

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<v Speaker 1>is what happens. I guess that kind of is I

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<v Speaker 1>wanted to do you guys have any like really good

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<v Speaker 1>terrible interface stories? Well, I mean, just here, did you

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<v Speaker 1>have a favorite terrible interface? To me, it's not so

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<v Speaker 1>much a terrible interface as it was a frustrating process

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<v Speaker 1>of learning how to use it. I'm left handed, and

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<v Speaker 1>I'm old enough to remember personal computers before the mouse,

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<v Speaker 1>and when the mouse came along, and then suddenly the

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<v Speaker 1>mouse was absolutely required in order for you to be

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<v Speaker 1>able to to navigate through software, it became very difficult

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<v Speaker 1>for me. Like other folks were picking up on it

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<v Speaker 1>very quickly, for me, it was more work because I

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<v Speaker 1>didn't have that kind of fine tuned precision with my

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<v Speaker 1>right hand the way I do with my left hand,

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<v Speaker 1>and they didn't have left handed mice, and and by

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<v Speaker 1>the time they did, I was so used to using

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<v Speaker 1>my right hand for that I couldn't use a mouse

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<v Speaker 1>left hand it. I mean, I it felt wrong and

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<v Speaker 1>and nonintuitive because I had trained myself how to use

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<v Speaker 1>it with my right hand. But for me, that interface

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<v Speaker 1>initially at any rate, was not great. But that was

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<v Speaker 1>again due to my own personal uh, left handedness, my

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<v Speaker 1>sinister state of being. You know, I think you've probably

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<v Speaker 1>had experiences with other maybe awkward interfaces. What about Google Glass? Yeah,

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<v Speaker 1>Google Glass. Actually I was all right with Google Glass

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<v Speaker 1>because I knew going into it what the interface was

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<v Speaker 1>going to be like. But in general, actually Google is

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<v Speaker 1>a great example. Just in general, Google, uh is a

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<v Speaker 1>company that is clearly populated by engineers who have a

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<v Speaker 1>very specific idea of how to solve a problem, which

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<v Speaker 1>may or may not translate to any other human beings experience.

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<v Speaker 1>And so when you use a Google product, you have

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<v Speaker 1>to kind of learn how to think in the way

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<v Speaker 1>the engineers were thinking when they designed it, and then

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<v Speaker 1>it works. But initially it can be very difficult to

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<v Speaker 1>kind of suss out what you're supposed to do or

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<v Speaker 1>how you're supposed to get your technology to do the

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<v Speaker 1>thing you wanted to do. Yeah, we'll show. I mean,

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<v Speaker 1>there's a learning curve to any kind of interface that

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<v Speaker 1>you use to to to use technology. I'm still completely

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<v Speaker 1>mystified by the N sixty four controller designed for someone

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<v Speaker 1>with three hands. I just speak about it. It just

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<v Speaker 1>makes me frustrated. It just makes me feel like I'm

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<v Speaker 1>about to lose and get a turtle shell, right, or

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<v Speaker 1>the old or the very old Microsoft Xbox Duke controller

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<v Speaker 1>which was roughly the size of a Volkswagen Beetle like

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<v Speaker 1>some of those, Or you'll think about some of the

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<v Speaker 1>really frustrating interfaces that were meant to be groundbreaking, like

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<v Speaker 1>the power glove. I mean, I don't know if you

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<v Speaker 1>guys might be too young to appreciate what a terrible,

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<v Speaker 1>terrible product that was. I never I never owned one.

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<v Speaker 1>I don't think I even knew anyone who had. I

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<v Speaker 1>played with one, and it was you would rapidly go

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<v Speaker 1>from this looks so cool on me too, This is

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<v Speaker 1>completely useless if I want to actually play a game. Um. Yeah,

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<v Speaker 1>there are a lot of examples of interfaces out there

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<v Speaker 1>that got in the way, and really what we're trying

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<v Speaker 1>trying to talk about today is the attempt to get

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<v Speaker 1>the interface out of the way to have a seamless

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<v Speaker 1>interaction between us and the technology that we depend upon

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<v Speaker 1>and want to use. Yeah, okay, so I guess we

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<v Speaker 1>should do a quick bit of definition just in case

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<v Speaker 1>you haven't been following us. So much so far you

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<v Speaker 1>probably have. But just to be clear, what is an interface.

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<v Speaker 1>It's a system that controls in putting output. It's the

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<v Speaker 1>interaction between a human and a computer. And so this

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<v Speaker 1>can be hardware or software. The hardware would be things

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<v Speaker 1>like a screen where you see what's coming out of

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<v Speaker 1>the computer you can know what the computer is doing

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<v Speaker 1>for you. And hardware input like a mouse or keyboard. Uh.

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<v Speaker 1>And sometimes you can combine input and output into a

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<v Speaker 1>single device, for example a touchscreen. Classic example inputting output

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<v Speaker 1>in the same object. But interfaces can also be software.

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<v Speaker 1>So the classic example is the graphical user interface. Like

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<v Speaker 1>when you go and use Microsoft Windows, you're interacting with

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<v Speaker 1>memory in the computer through pictures. You know, you move

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<v Speaker 1>files around into different folders. Really that's data coded to

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<v Speaker 1>different locations in the memory, but there's a graphical representation

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<v Speaker 1>of it for to make it easier for you. You're

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<v Speaker 1>also executing programs that are represented as a some sort

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<v Speaker 1>of graphic uh. You know. Of course, if you were

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<v Speaker 1>using computers before goo ease became a big thing, then

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<v Speaker 1>you were typing all those commands out and you had

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<v Speaker 1>to remember what all the different commands were in order

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<v Speaker 1>for you to do things like navigate to the right

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<v Speaker 1>directory file directory to execute a file. But the the

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<v Speaker 1>graphic user interface ends up simplifying that by creating this

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<v Speaker 1>visually oriented approach to interfacing with the computer. Yeah, and

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<v Speaker 1>so if you look at the history of computing, it's

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<v Speaker 1>clear that interfaces are always changing, but not necessarily at

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<v Speaker 1>a constant rate, not like at the rate that processing

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<v Speaker 1>power seems to steadily multiply over time. Right. Yeah, this

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<v Speaker 1>is another great example. We've talked about this when we

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<v Speaker 1>mentioned Kurt's Wile and Kurt's Wild's look at things like

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<v Speaker 1>Moore's law, and you start to try and uh and

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<v Speaker 1>and draw conclusions about what the future is going to

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<v Speaker 1>be like when by using Moore's law as your starting point.

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<v Speaker 1>But that is really deceptive because, like you're saying, Joe,

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<v Speaker 1>not everything and not everything progresses at that same speed, right, Well,

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<v Speaker 1>and and that speed in particular is a little bit ut.

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<v Speaker 1>What's the word self Oh, there's self fulfilling. Yeah, it's

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<v Speaker 1>a self fulfilling prophecy, because no engineer wants to be

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<v Speaker 1>in the generation that let Moore's law die, you know, Like, no,

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<v Speaker 1>We've got to figure out another way to double the

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<v Speaker 1>processing power of this computer within the next eight to

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<v Speaker 1>twenty four months. Yeah, but but no one has figured

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<v Speaker 1>out how to double the mouse. Right, Hey guys, I

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<v Speaker 1>came up with it. I taped a mouse on top

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<v Speaker 1>of another mouse. It's double mouse. Doesn't really work that way.

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<v Speaker 1>So early computers didn't have a monitor or display. Right,

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<v Speaker 1>You would get your output in some other format, Like

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<v Speaker 1>it could be punch cards. You could get a series

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<v Speaker 1>of punch cards. You've run your your program through. Your

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<v Speaker 1>input was punch cards. Your output is a difference set

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<v Speaker 1>of punch cards, and that's your compiled program. That kind

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<v Speaker 1>of stuff. Or you might get like a printer that

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<v Speaker 1>prints along along uh strip of paper like it like

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<v Speaker 1>tape essentially is what it ends up looking like. Actually,

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<v Speaker 1>a friend of mine, Richard Garriott, he's known as he's

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<v Speaker 1>a game designer. His first game that he ever designed

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<v Speaker 1>printed on tape like that. So every move you made

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<v Speaker 1>in his little dungeon based crawler, it would print out

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<v Speaker 1>what that looked like. It was just a very simplified

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<v Speaker 1>representation of a dungeon, and when you would make a move,

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<v Speaker 1>it would have to print another sheet out to show

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<v Speaker 1>you what had happened. The original idea of the interface

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<v Speaker 1>of the universal touring machine was a strip of paper

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<v Speaker 1>and which in which calculations would be done one at

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<v Speaker 1>a time, printed on a long strip of paper. Yeah.

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<v Speaker 1>So eventually we of all beyond that. We got monitors

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<v Speaker 1>and displays. Uh, we got keyboards, which were much easier

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<v Speaker 1>to use as an interface with a computer as opposed

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<v Speaker 1>to just a collection of punch cards. Later on we

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<v Speaker 1>got the mouse. UM. Xerox ended up Xerox's Park department

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<v Speaker 1>figured out the mouse and the graphics user interface, although

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<v Speaker 1>of course it was Apple that took great advantage of

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<v Speaker 1>that with the McIntosh UM, and so that became like

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<v Speaker 1>the standard interface for computers and the mouse and keyboard

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<v Speaker 1>for a really long time. Was that was input? Yeah,

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<v Speaker 1>I mean you would you had some other like fringe

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<v Speaker 1>input systems, things like light pens and stuff. But yeah,

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<v Speaker 1>but the enjoy besides the joystick, the general public really

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<v Speaker 1>didn't interact dance revolution pad. Yeah. Now these days, we

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<v Speaker 1>we've gotten to a point where we're seeing a real

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<v Speaker 1>revolution interfaces revolution a regular right. It's weird that we

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<v Speaker 1>think of that. We think of like keyboards and mice, mice, mouses,

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<v Speaker 1>whichever it is. UM this is standard, the standard way

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<v Speaker 1>to control input right now. Screens are still pretty much paramount,

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<v Speaker 1>but i'd say that, you know, I bet the majority

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<v Speaker 1>of our web traffic comes from touch screen devices, not

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<v Speaker 1>mouse and keyboard driven devices. That's absolutely correct, and you

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<v Speaker 1>can see it by looking at the metrics. Um, yeah,

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<v Speaker 1>we're getting tons of traffic through mobile, and mobile in

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<v Speaker 1>general is using touch screens. Now, you could also use

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<v Speaker 1>voice commands for a lot of that mobile stuff if

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<v Speaker 1>you were so inclined, just your commands to say, okay, Google,

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<v Speaker 1>how stuff works? Dot Com. I apologize. If you're listening

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<v Speaker 1>to this on an Android device and you have the

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<v Speaker 1>speaker active, oh, you could do GEST your control through

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<v Speaker 1>an Xbox connect or something like that, and they're the

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<v Speaker 1>leap controller for PCs. There are a lot of the

0:13:17.800 --> 0:13:19.400
<v Speaker 1>examples of that. We'll talk a little bit more about

0:13:19.440 --> 0:13:22.120
<v Speaker 1>gest your controls in a bit. But but once you

0:13:22.160 --> 0:13:25.319
<v Speaker 1>get into gest your control, you're entering a new kind

0:13:25.360 --> 0:13:30.959
<v Speaker 1>of territory, aren't you, Because they're the issue is uh, well,

0:13:31.040 --> 0:13:33.560
<v Speaker 1>think about it like this. You're you're using the body

0:13:34.280 --> 0:13:38.319
<v Speaker 1>itself as part of an interface with a machine. So

0:13:38.559 --> 0:13:41.079
<v Speaker 1>using the bodies an interface, it's an interesting kind of

0:13:41.120 --> 0:13:44.160
<v Speaker 1>counterintuitive idea, since an interface is supposed to be the

0:13:44.360 --> 0:13:48.560
<v Speaker 1>bridge between the computer and the power of the computer

0:13:48.760 --> 0:13:50.800
<v Speaker 1>and you the user, what you're getting out of it.

0:13:51.040 --> 0:13:52.800
<v Speaker 1>But if you think about it, we've been bridging this

0:13:52.960 --> 0:13:56.480
<v Speaker 1>gap for so long with physical devices that are connected

0:13:56.679 --> 0:14:00.880
<v Speaker 1>to the computer. Why not flip the script and build

0:14:00.920 --> 0:14:05.000
<v Speaker 1>a bridge in a place that's physically connected to the user. Right,

0:14:05.600 --> 0:14:09.520
<v Speaker 1>And we've seen some some examples of that as well.

0:14:10.320 --> 0:14:15.000
<v Speaker 1>You could argue that VR headsets are are getting into

0:14:15.080 --> 0:14:18.520
<v Speaker 1>that where you are are wearing the computer device and

0:14:18.679 --> 0:14:23.120
<v Speaker 1>your physical motions are what allow you to experience that

0:14:23.360 --> 0:14:26.560
<v Speaker 1>computer power in the way it was intended. Sure, or

0:14:26.640 --> 0:14:32.160
<v Speaker 1>the aforementioned connect sensors, you're you're using your body to interact, Yeah, exactly.

0:14:32.960 --> 0:14:35.560
<v Speaker 1>We'll be back with more of an episode about your

0:14:35.560 --> 0:14:46.680
<v Speaker 1>body as a computer interface after these messages. So we're

0:14:46.720 --> 0:14:50.960
<v Speaker 1>gonna talk about not just ways where you are interacting

0:14:51.680 --> 0:14:55.480
<v Speaker 1>in order to create input into a device, but also

0:14:55.800 --> 0:14:58.800
<v Speaker 1>how you experience the output from that device, right, Yeah,

0:14:59.520 --> 0:15:03.360
<v Speaker 1>So yeah, we should mention some basic ideas in what

0:15:03.640 --> 0:15:06.440
<v Speaker 1>what what's on offer here in terms of the body

0:15:06.600 --> 0:15:09.320
<v Speaker 1>is an interface, so the input is probably the more

0:15:09.360 --> 0:15:13.960
<v Speaker 1>obvious one with input. Instead of pressing buttons on external device,

0:15:14.080 --> 0:15:17.360
<v Speaker 1>moving a mouse or whatever, you might simply perform an

0:15:17.440 --> 0:15:20.640
<v Speaker 1>independent action by and of your own body. So this

0:15:20.760 --> 0:15:25.160
<v Speaker 1>could be gestures, movements, poking yourself, wiggling a part of

0:15:25.280 --> 0:15:32.120
<v Speaker 1>your body, wiggling multiple parts of your body, other people's bodies. No, see,

0:15:32.160 --> 0:15:34.880
<v Speaker 1>then it wouldn't be it wouldn't. That wouldn't quite meet

0:15:34.880 --> 0:15:37.200
<v Speaker 1>the criteria. I think, well, it's still be a body interface,

0:15:37.240 --> 0:15:42.480
<v Speaker 1>it just wouldn't be your body should have a dead body.

0:15:42.520 --> 0:15:44.880
<v Speaker 1>I should have a Bernie device that reminds me of

0:15:44.960 --> 0:15:47.480
<v Speaker 1>a movie that's coming out the go ahead. I think

0:15:47.480 --> 0:15:51.320
<v Speaker 1>a complicated system of shrugs would be really good, right, yeah, right,

0:15:51.520 --> 0:15:53.400
<v Speaker 1>so you never have to lose your cool while you're

0:15:53.400 --> 0:15:56.080
<v Speaker 1>controlling your phone. I meant to. I meant to do

0:15:56.280 --> 0:15:59.440
<v Speaker 1>the the please tell me more shrug, but it turned

0:15:59.440 --> 0:16:03.320
<v Speaker 1>out just the shrug, or a combination of side eye

0:16:03.360 --> 0:16:07.080
<v Speaker 1>and shrug. Anyway, the key ideas that you don't have

0:16:07.200 --> 0:16:10.000
<v Speaker 1>to touch or manipulate anything except your own body. You've

0:16:10.040 --> 0:16:12.200
<v Speaker 1>got it with you all the time. So there you go.

0:16:13.200 --> 0:16:15.600
<v Speaker 1>And it's not this this idea isn't super weird to

0:16:15.720 --> 0:16:18.160
<v Speaker 1>us because we're already familiar with stuff like the connect

0:16:18.200 --> 0:16:20.800
<v Speaker 1>and gest your controls to some extent, then if they're

0:16:20.840 --> 0:16:24.480
<v Speaker 1>not super awesome yet, but then you've also got output.

0:16:24.960 --> 0:16:28.080
<v Speaker 1>So instead of having to look at a screen that's

0:16:28.080 --> 0:16:31.400
<v Speaker 1>attached to an external device, which would cover the vast

0:16:31.560 --> 0:16:34.800
<v Speaker 1>majority of output today, I'm having trouble even thinking of

0:16:34.840 --> 0:16:37.200
<v Speaker 1>a standard device that has a very different way of

0:16:37.280 --> 0:16:40.640
<v Speaker 1>doing it than this. Well, I mean there's a growing

0:16:40.760 --> 0:16:44.920
<v Speaker 1>list of devices that now are using audio. Yeah, so

0:16:45.040 --> 0:16:48.120
<v Speaker 1>things like Amazon's Echo, right, that that would be you're

0:16:48.160 --> 0:16:50.400
<v Speaker 1>not Yeah, that's a good example, but but I get

0:16:50.440 --> 0:16:52.600
<v Speaker 1>what you're saying. Yes, the vast majority, I would say,

0:16:52.640 --> 0:16:56.160
<v Speaker 1>are are visually oriented. So yeah, instead of that, information

0:16:56.280 --> 0:16:59.960
<v Speaker 1>about your computing task is made available directly to your body.

0:17:00.040 --> 0:17:02.640
<v Speaker 1>The classic sci fi example of this would be this

0:17:03.120 --> 0:17:07.360
<v Speaker 1>internal retina display. The screen is projected directly onto your retina.

0:17:07.480 --> 0:17:09.840
<v Speaker 1>But I mean, that's a little crazy. We probably won't

0:17:09.880 --> 0:17:11.840
<v Speaker 1>have anything like that for a long time. If ever.

0:17:12.200 --> 0:17:14.520
<v Speaker 1>Now we have some other examples that we'll talk about

0:17:14.560 --> 0:17:17.440
<v Speaker 1>when we get to a haptics because that's one of

0:17:17.520 --> 0:17:20.800
<v Speaker 1>the other methods of getting feedback from a computer that

0:17:20.880 --> 0:17:24.639
<v Speaker 1>can be meaningful. It's just not visual. Yeah, So I

0:17:24.680 --> 0:17:29.240
<v Speaker 1>would say the middle step between standard inputting output devices,

0:17:29.280 --> 0:17:33.520
<v Speaker 1>standard interfaces and this your own body as an interface

0:17:33.600 --> 0:17:37.399
<v Speaker 1>would be wearables because that's, uh, it's getting close to

0:17:37.520 --> 0:17:40.400
<v Speaker 1>your own body, but it's not quite your own body yet. Yeah,

0:17:40.440 --> 0:17:43.760
<v Speaker 1>it could be something that is unobtrusive where you might

0:17:43.800 --> 0:17:47.040
<v Speaker 1>not even think about it consciously after a while after

0:17:47.119 --> 0:17:49.080
<v Speaker 1>wearing it. Yeah, share like a like a fitbed or

0:17:49.480 --> 0:17:51.520
<v Speaker 1>the pieces of jewelry that they're coming out with something

0:17:51.600 --> 0:17:54.320
<v Speaker 1>like that. Absolutely, that was a great example, and fitbed

0:17:54.480 --> 0:17:57.480
<v Speaker 1>is in fact a fantastic example because so much of

0:17:57.520 --> 0:18:01.399
<v Speaker 1>that interface is invisible to you. That again it's the

0:18:01.480 --> 0:18:04.119
<v Speaker 1>idea of removing that barrier. So a fitbit is going

0:18:04.200 --> 0:18:06.560
<v Speaker 1>to be tracking your steps. You might have other wearables

0:18:06.600 --> 0:18:09.359
<v Speaker 1>that are doing things like tracking your heart rate, uh,

0:18:09.560 --> 0:18:12.720
<v Speaker 1>that sort of stuff. Where the data is going to

0:18:13.240 --> 0:18:16.840
<v Speaker 1>some form of cloud based solution or or potentially just

0:18:16.960 --> 0:18:21.119
<v Speaker 1>being beamed to a local uh device like a smartphone

0:18:21.200 --> 0:18:26.000
<v Speaker 1>or tablet. You're still usually dependent upon that other device

0:18:26.200 --> 0:18:28.920
<v Speaker 1>in order to be able to consume the data in

0:18:29.080 --> 0:18:30.960
<v Speaker 1>some way. It's presented to you in some way, so

0:18:31.040 --> 0:18:34.000
<v Speaker 1>it's not like it's directly getting that data to you

0:18:34.640 --> 0:18:38.120
<v Speaker 1>through the device itself. You're you might have a display

0:18:38.440 --> 0:18:40.680
<v Speaker 1>on the device that gives you some of the basic information,

0:18:41.200 --> 0:18:44.080
<v Speaker 1>but your body is not acting as the display, right,

0:18:44.119 --> 0:18:47.639
<v Speaker 1>it's still the device. Um. It does allow us to

0:18:48.080 --> 0:18:51.359
<v Speaker 1>have other means of interacting with our technology. Some wearables,

0:18:51.520 --> 0:18:54.360
<v Speaker 1>you could argue, like the Nintendo Power Glove was a wearable,

0:18:55.040 --> 0:18:58.800
<v Speaker 1>particularly good one. But it was a wearable. Uh. It

0:18:58.960 --> 0:19:02.600
<v Speaker 1>was not not obtrusive, not you know, it was definitely

0:19:02.760 --> 0:19:07.160
<v Speaker 1>you knew someone was wearing one. But it allowed well

0:19:07.600 --> 0:19:09.159
<v Speaker 1>that was part of the point, right, You wanted to

0:19:09.240 --> 0:19:13.320
<v Speaker 1>show off that you were playing with power Yeah, exactly,

0:19:13.920 --> 0:19:15.840
<v Speaker 1>And you had a glove to yea, and you looked

0:19:15.840 --> 0:19:17.639
<v Speaker 1>a little bit like Michael Jackson in that air a

0:19:17.720 --> 0:19:21.240
<v Speaker 1>little bit, yeah, which at the time was really important. Yeah,

0:19:21.359 --> 0:19:23.080
<v Speaker 1>because if we couldn't get the jacket, we could at

0:19:23.160 --> 0:19:26.600
<v Speaker 1>least get the power glove. But the the you all

0:19:26.680 --> 0:19:29.960
<v Speaker 1>remember the Nightmare on elm Street movie where Freddie wears

0:19:30.000 --> 0:19:36.040
<v Speaker 1>a power glove. I remember seeing it, don't from my mind,

0:19:36.359 --> 0:19:40.840
<v Speaker 1>I think it's okay, Oh god, I was so worried

0:19:40.880 --> 0:19:43.400
<v Speaker 1>about myself for a second there. Okay, now everything's gonna

0:19:43.400 --> 0:19:45.879
<v Speaker 1>be fine, you guys, it's late at six though I

0:19:46.040 --> 0:19:48.239
<v Speaker 1>think that probably are on four. But at any rate,

0:19:48.280 --> 0:19:51.520
<v Speaker 1>I get what you're saying. Um. Yeah, So, so one

0:19:51.600 --> 0:19:53.119
<v Speaker 1>of the things I wanted to talk about this is

0:19:53.200 --> 0:19:56.280
<v Speaker 1>kind of a this is looking ahead at wearables. So

0:19:56.440 --> 0:19:59.399
<v Speaker 1>you could have wearables that are are something that you

0:19:59.520 --> 0:20:02.399
<v Speaker 1>don't interface with directly at all. It could be you know,

0:20:02.480 --> 0:20:04.960
<v Speaker 1>we've we've talked about the possibility of things like r

0:20:05.080 --> 0:20:08.200
<v Speaker 1>F I D chips to have a profile. This is

0:20:08.280 --> 0:20:10.000
<v Speaker 1>sort the sort of thing that Bill Gates was putting

0:20:10.040 --> 0:20:12.119
<v Speaker 1>in his house where you would get a little r

0:20:12.240 --> 0:20:15.960
<v Speaker 1>F I D D badge that would have a profile

0:20:16.040 --> 0:20:19.360
<v Speaker 1>programmed into it that's personalized to you, and then your

0:20:19.480 --> 0:20:21.840
<v Speaker 1>experience as you walk through his house would be to

0:20:22.000 --> 0:20:23.960
<v Speaker 1>see the kind of art that you like, to hear,

0:20:24.000 --> 0:20:26.320
<v Speaker 1>the kind of music you like. The lighting condition would

0:20:26.359 --> 0:20:29.680
<v Speaker 1>be to your preference. Uh, it would be dependent upon

0:20:29.840 --> 0:20:32.399
<v Speaker 1>that profile. We've since reached a point where we can

0:20:32.480 --> 0:20:34.720
<v Speaker 1>get a little more advanced than that. You don't necessarily

0:20:34.960 --> 0:20:37.040
<v Speaker 1>have to have a wearable anymore for that kind of stuff.

0:20:37.080 --> 0:20:41.280
<v Speaker 1>But that was one implementation. Another, however, is this, uh,

0:20:41.520 --> 0:20:47.000
<v Speaker 1>this this haptics feedback solution that I had been talking about,

0:20:47.080 --> 0:20:51.280
<v Speaker 1>so being having to do with your sense of touch exactly.

0:20:51.440 --> 0:20:55.600
<v Speaker 1>So we already are familiar with technology that has haptic feedback.

0:20:55.760 --> 0:20:58.239
<v Speaker 1>Here's one you're very likely to be familiar with. If

0:20:58.240 --> 0:21:00.159
<v Speaker 1>you ever played a video game or the control roll

0:21:00.200 --> 0:21:03.200
<v Speaker 1>or buzzes in your hand you do something, right, that's

0:21:03.240 --> 0:21:05.560
<v Speaker 1>the old rumble pack, right. Those have been around for

0:21:05.960 --> 0:21:09.520
<v Speaker 1>for a couple of generations of video game consoles and

0:21:09.600 --> 0:21:13.320
<v Speaker 1>also for PC controllers, And generally speaking, you you want

0:21:13.440 --> 0:21:18.560
<v Speaker 1>to have a controller that enhances the experience of playing

0:21:18.640 --> 0:21:21.800
<v Speaker 1>a game, so it might be a great example would

0:21:21.800 --> 0:21:24.680
<v Speaker 1>be a stealth based game where you're you're skulking around

0:21:24.720 --> 0:21:27.800
<v Speaker 1>in the shadows and your controller might start to vibrate

0:21:27.880 --> 0:21:31.760
<v Speaker 1>to indicate that perhaps you are visible or potentially visible

0:21:31.800 --> 0:21:34.040
<v Speaker 1>to an enemy, so you need to get back into cover.

0:21:34.480 --> 0:21:37.359
<v Speaker 1>Yeah yeah, vibration being being like your spidy sense going on.

0:21:37.520 --> 0:21:39.879
<v Speaker 1>Yeah um. Or if you're if you're playing a horror

0:21:40.000 --> 0:21:42.399
<v Speaker 1>game and your your life starts getting too low and

0:21:42.480 --> 0:21:46.040
<v Speaker 1>you start feeling your heartbeat through the controller and that

0:21:46.160 --> 0:21:47.800
<v Speaker 1>lets you know that you need to drink a health

0:21:47.840 --> 0:21:50.720
<v Speaker 1>potion or you know, to spell whatever it is right,

0:21:50.840 --> 0:21:55.560
<v Speaker 1>or unplug the game and going to the corner. Yeah. Uh,

0:21:55.720 --> 0:21:57.639
<v Speaker 1>if pyramid head is coming around the corner. You just

0:21:57.720 --> 0:21:59.159
<v Speaker 1>want to like, I just I just need to go

0:21:59.240 --> 0:22:02.480
<v Speaker 1>and read a happy book for a while. Uh. Or

0:22:02.680 --> 0:22:04.879
<v Speaker 1>you know. Another one that everyone is probably familiar with

0:22:05.400 --> 0:22:08.960
<v Speaker 1>are the vibrating motors in uh and and smartphones or

0:22:09.040 --> 0:22:12.800
<v Speaker 1>cell phones, right, And that's a very simple Yeah. Yeah.

0:22:12.960 --> 0:22:15.760
<v Speaker 1>They maybe they vibrate when you're doing an input, or

0:22:15.800 --> 0:22:17.720
<v Speaker 1>they vibrate to alert you that a call is coming in.

0:22:17.840 --> 0:22:21.680
<v Speaker 1>But that's that's the haptic feedback, very basic application of

0:22:21.720 --> 0:22:24.159
<v Speaker 1>haptic feedback. I don't know if you've ever had the

0:22:24.240 --> 0:22:27.760
<v Speaker 1>experience of getting so used to this that it's weird

0:22:27.840 --> 0:22:30.080
<v Speaker 1>when it doesn't happen. I've had this experience with my

0:22:30.200 --> 0:22:32.800
<v Speaker 1>phone where I don't even notice anymore that when I

0:22:32.880 --> 0:22:35.919
<v Speaker 1>punch a key to like enter, you know, to enter

0:22:36.000 --> 0:22:38.000
<v Speaker 1>a letter on a text message or something like that,

0:22:38.400 --> 0:22:40.680
<v Speaker 1>the phone vibrates a little to register like, yeah, I

0:22:40.760 --> 0:22:43.159
<v Speaker 1>got that, I got that letter. Uh. And if the

0:22:43.320 --> 0:22:45.680
<v Speaker 1>it's on very low battery and you go into energy

0:22:45.800 --> 0:22:48.879
<v Speaker 1>saver mode, it'll stop vibrating when you enter keys, and

0:22:48.960 --> 0:22:51.560
<v Speaker 1>it feels very weird. You keep wondering like, wait, did

0:22:51.640 --> 0:22:54.040
<v Speaker 1>that keep did that press? Did it take? In my

0:22:54.119 --> 0:22:58.440
<v Speaker 1>old phone? I actually turned that off because the the

0:22:58.920 --> 0:23:00.920
<v Speaker 1>it was reminding me of that episode of The I T.

0:23:01.040 --> 0:23:04.600
<v Speaker 1>Crowd where they soup up Roy's vibrating motor in his

0:23:04.720 --> 0:23:07.200
<v Speaker 1>cell phone, because every time I would type in a letter,

0:23:07.640 --> 0:23:09.680
<v Speaker 1>it made a really loud, like eat noise, to the

0:23:09.680 --> 0:23:12.359
<v Speaker 1>point where if I wanted to check something out and

0:23:12.440 --> 0:23:14.680
<v Speaker 1>my wife wasn't napping, I would wake her up. So

0:23:14.760 --> 0:23:18.600
<v Speaker 1>I finally turned it off. My current phone much more subtle,

0:23:18.720 --> 0:23:21.040
<v Speaker 1>so I'm alright with it. I've never had a phone

0:23:21.080 --> 0:23:23.280
<v Speaker 1>that did that. Although it did it did scare me

0:23:23.840 --> 0:23:25.840
<v Speaker 1>every time I was I used to I used to

0:23:25.840 --> 0:23:28.359
<v Speaker 1>have a fitbit that I would wear constantly, and whenever

0:23:28.400 --> 0:23:30.600
<v Speaker 1>I went over ten thousand steps in the day, it

0:23:30.640 --> 0:23:32.960
<v Speaker 1>would it would do this like buzz buzz buzz. Yeah,

0:23:33.200 --> 0:23:35.560
<v Speaker 1>party times and You're thinking, I'm having a heart attack.

0:23:38.080 --> 0:23:43.680
<v Speaker 1>Make what's going on? Sometimes sometimes the acclamation period takes

0:23:43.680 --> 0:23:46.920
<v Speaker 1>a little longer for certain types of technology than others. Well,

0:23:47.160 --> 0:23:48.720
<v Speaker 1>one of the things I wanted to talk about, and

0:23:48.800 --> 0:23:50.760
<v Speaker 1>in fact, this was one of the stories that kind

0:23:50.800 --> 0:23:55.640
<v Speaker 1>of prompted the this entire episode, was this research project

0:23:56.080 --> 0:23:59.520
<v Speaker 1>some people at the University of Sussex with funding from

0:23:59.560 --> 0:24:03.040
<v Speaker 1>a couple of different companies and organizations have developed something

0:24:03.080 --> 0:24:07.280
<v Speaker 1>they call skin haptics, and this is a device that

0:24:07.560 --> 0:24:13.680
<v Speaker 1>gives haptic feedback but does so without a moving, vibrating

0:24:13.760 --> 0:24:16.560
<v Speaker 1>type of motor having direct contact with your skin. It

0:24:16.640 --> 0:24:21.560
<v Speaker 1>actually does it through ultrasonic frequencies. Crazy, right, So I

0:24:21.640 --> 0:24:24.119
<v Speaker 1>did a how Stuff Works Now piece on this How

0:24:24.160 --> 0:24:26.680
<v Speaker 1>stuff Works Now for those who do not know. That's

0:24:26.680 --> 0:24:30.119
<v Speaker 1>where we at how stuff works post stories that are

0:24:30.160 --> 0:24:34.080
<v Speaker 1>happening right now, the kind of newsy type of stuff,

0:24:34.400 --> 0:24:37.159
<v Speaker 1>and it tends to be science and technology focus, but

0:24:37.200 --> 0:24:40.240
<v Speaker 1>not necessarily. We've done some other things that are outside

0:24:40.240 --> 0:24:42.280
<v Speaker 1>of the realm of that, but I tend to focus

0:24:42.359 --> 0:24:44.640
<v Speaker 1>on science and technology. A lot of them do since

0:24:44.680 --> 0:24:47.560
<v Speaker 1>it's a since it's research that's just coming out right now,

0:24:47.840 --> 0:24:49.600
<v Speaker 1>and so so a lot of that has to do

0:24:49.720 --> 0:24:54.800
<v Speaker 1>with technology and science. Yeah. So this particular one, they're

0:24:54.840 --> 0:24:57.960
<v Speaker 1>using ultrasonic waves that you have a little emitter that

0:24:58.000 --> 0:25:00.720
<v Speaker 1>would go on the back of your hand. So you

0:25:00.760 --> 0:25:02.919
<v Speaker 1>would put this emitter down and it would be facing

0:25:03.000 --> 0:25:06.520
<v Speaker 1>down towards your palm, you know, through your hand, and

0:25:06.720 --> 0:25:10.400
<v Speaker 1>it would admit ultrasonic frequencies. They would move through your

0:25:10.480 --> 0:25:14.560
<v Speaker 1>hand through your very flesh and bones and concentrate on

0:25:14.720 --> 0:25:17.000
<v Speaker 1>points on the other side so that it would feel

0:25:17.080 --> 0:25:20.000
<v Speaker 1>as if something was making contact with the palm of

0:25:20.119 --> 0:25:23.800
<v Speaker 1>your hand with like with like focal points on your Okay, okay, sure,

0:25:24.240 --> 0:25:27.679
<v Speaker 1>so imagine that. Imagine that you have a screen projected

0:25:27.800 --> 0:25:31.159
<v Speaker 1>on your hand and it's a number pad, and when

0:25:31.240 --> 0:25:34.359
<v Speaker 1>you press, not only do you get the feeling of

0:25:34.440 --> 0:25:36.960
<v Speaker 1>where your finger touches your hand, you then get a

0:25:37.119 --> 0:25:42.080
<v Speaker 1>confirmation through this ultrasonic frequency saying yeah, yeah, you totally

0:25:42.240 --> 0:25:45.399
<v Speaker 1>you totally touch the one that butt. Or you're playing

0:25:46.119 --> 0:25:48.520
<v Speaker 1>let's say, you know, you're we're really looking in the

0:25:48.600 --> 0:25:52.240
<v Speaker 1>future here. You're playing angry Birds on your hand and

0:25:52.359 --> 0:25:54.159
<v Speaker 1>you pull your little your little bird back and you

0:25:54.320 --> 0:25:56.159
<v Speaker 1>let go and the bird collides with a pig, and

0:25:56.200 --> 0:25:58.800
<v Speaker 1>then your your hand vibrates right at the point where

0:25:58.840 --> 0:26:01.840
<v Speaker 1>the bird and pig. I did that kind of stuff. Um,

0:26:02.480 --> 0:26:04.960
<v Speaker 1>that's the idea behind it. Now, this is just the

0:26:05.040 --> 0:26:08.159
<v Speaker 1>haptic feedback part, not the display. Your beautiful fire future

0:26:08.240 --> 0:26:11.560
<v Speaker 1>definitely still includes angry I don't I can't imagine a

0:26:11.600 --> 0:26:14.560
<v Speaker 1>future without it, and I don't want to. Uh, but

0:26:15.080 --> 0:26:18.080
<v Speaker 1>I was thinking that this this same technology could be

0:26:18.160 --> 0:26:20.879
<v Speaker 1>used for stuff where you don't have a display element

0:26:21.119 --> 0:26:25.000
<v Speaker 1>at all. So imagine, if you will, a a bicycle

0:26:25.280 --> 0:26:28.800
<v Speaker 1>or a car that has sensors on it that can

0:26:28.920 --> 0:26:33.800
<v Speaker 1>detect potential obstacles, dangerous collisions, that kind of thing, and

0:26:34.080 --> 0:26:37.840
<v Speaker 1>you're you're using this device and it alerts you by

0:26:38.440 --> 0:26:42.320
<v Speaker 1>creating pressure on your hand through this mirror, and perhaps

0:26:42.440 --> 0:26:45.720
<v Speaker 1>is even telling you almost radar like where that threat

0:26:45.840 --> 0:26:48.240
<v Speaker 1>could be coming from, so that you have the opportunity

0:26:48.359 --> 0:26:51.480
<v Speaker 1>to react and avoid it. In other words, you have

0:26:51.760 --> 0:26:56.000
<v Speaker 1>spidy sense. You could even do this on a personal

0:26:56.119 --> 0:26:58.639
<v Speaker 1>level if you don't mind wearing a super dorky helmet

0:26:58.680 --> 0:27:00.720
<v Speaker 1>that's got sensors all over it. Mean, I can't really

0:27:00.920 --> 0:27:03.920
<v Speaker 1>think of any implementation where you would be able to

0:27:04.000 --> 0:27:07.000
<v Speaker 1>have sensors mounted in such a way that you didn't

0:27:07.160 --> 0:27:12.479
<v Speaker 1>look completely weird, as long as it's modeled after visually

0:27:12.560 --> 0:27:18.960
<v Speaker 1>modeled after the calendar that Rick Moranna swears and Ghostbusters, right, Uh,

0:27:19.160 --> 0:27:22.520
<v Speaker 1>you know the as the the was he was he

0:27:22.600 --> 0:27:24.280
<v Speaker 1>the key master, was he the gate keeper? He was

0:27:24.320 --> 0:27:27.200
<v Speaker 1>the key key master. Yeah, he's Vince Claro, key master

0:27:27.280 --> 0:27:30.960
<v Speaker 1>of Gozer. Right. Yeah, So, uh, if you for that

0:27:31.000 --> 0:27:33.880
<v Speaker 1>important research, if you want to tell him about the Twinkie.

0:27:34.480 --> 0:27:37.159
<v Speaker 1>So if you want the if you want the key

0:27:37.240 --> 0:27:39.280
<v Speaker 1>Master look and you don't mind it and you want

0:27:39.359 --> 0:27:41.680
<v Speaker 1>to have spiky sense, then we could probably work something

0:27:41.800 --> 0:27:45.680
<v Speaker 1>up once the University of Sussex guys get this completely

0:27:45.760 --> 0:27:49.000
<v Speaker 1>ready to go, like ready for prime time. Yeah, but

0:27:49.080 --> 0:27:51.920
<v Speaker 1>it's a really cool idea again of using that touch

0:27:52.040 --> 0:27:56.480
<v Speaker 1>feedback where the body itself becomes the the method for

0:27:56.640 --> 0:28:01.159
<v Speaker 1>you to uh to experience this technology, and you've stripped

0:28:01.200 --> 0:28:04.159
<v Speaker 1>away anything else, like you don't have a screen or

0:28:04.160 --> 0:28:07.320
<v Speaker 1>anything that you're dependent upon. You're just feeling this. Yeah. Yeah,

0:28:07.320 --> 0:28:09.800
<v Speaker 1>there's there's no way to to leave the device behind

0:28:09.840 --> 0:28:12.800
<v Speaker 1>because it's attached to you. Yeah. Now we could go

0:28:13.320 --> 0:28:17.760
<v Speaker 1>the next step, which is where our largest organ, the skin,

0:28:18.520 --> 0:28:22.680
<v Speaker 1>becomes an interactive surface, something that you use to interface

0:28:22.760 --> 0:28:25.560
<v Speaker 1>with technology like the touch screen on your phone. And

0:28:25.840 --> 0:28:28.159
<v Speaker 1>so today, if you want to read or send a

0:28:28.280 --> 0:28:31.640
<v Speaker 1>text message, you'll usually hold your phone in your hand

0:28:32.560 --> 0:28:35.399
<v Speaker 1>and read the text off the screen or type on

0:28:35.520 --> 0:28:38.760
<v Speaker 1>the screen by pressing letter buttons with your fingers. I've

0:28:38.800 --> 0:28:43.360
<v Speaker 1>actually slowly started to move to voice to text, but

0:28:43.680 --> 0:28:47.920
<v Speaker 1>that obviously only works in special situations where you know

0:28:48.360 --> 0:28:50.760
<v Speaker 1>it's really annoying when you keep doing that in meetings,

0:28:51.040 --> 0:28:54.760
<v Speaker 1>I don't. Yeah, I can't do that anymore in in

0:28:54.960 --> 0:28:58.400
<v Speaker 1>meetings or generally in public. But like if I'm on

0:28:58.480 --> 0:29:00.320
<v Speaker 1>my own, if I'm walking my dog and I need

0:29:00.360 --> 0:29:02.400
<v Speaker 1>to sten a quick text to my wife, I often

0:29:02.440 --> 0:29:05.560
<v Speaker 1>will use voice to text um, and then people just

0:29:05.680 --> 0:29:08.840
<v Speaker 1>think that I'm married to my dog, which because they

0:29:08.880 --> 0:29:11.120
<v Speaker 1>really because because of the messages. Hey honey, do you

0:29:11.200 --> 0:29:13.320
<v Speaker 1>mind picking something up on your way home? And I

0:29:13.760 --> 0:29:16.160
<v Speaker 1>don't think that dog is gonna be at all cooperative.

0:29:16.680 --> 0:29:18.600
<v Speaker 1>It's great when you hear people saying I love you,

0:29:18.680 --> 0:29:24.240
<v Speaker 1>babe to a lamp post. Look, don't judge. Okay, you

0:29:24.320 --> 0:29:27.160
<v Speaker 1>don't know their love. I saw the brave little toaster,

0:29:27.360 --> 0:29:31.760
<v Speaker 1>and that lamp was adorable at any rate. Yeah. So so,

0:29:32.400 --> 0:29:36.480
<v Speaker 1>so we've got a device in the way here. Before

0:29:36.520 --> 0:29:40.440
<v Speaker 1>we can get to Jonathan's uh perfect Angry Bird's future,

0:29:40.840 --> 0:29:45.479
<v Speaker 1>we need to take away that screen, that physical device.

0:29:45.720 --> 0:29:48.360
<v Speaker 1>So imagine that same experience sitting there with your phone

0:29:48.400 --> 0:29:50.440
<v Speaker 1>in your hand, type in a text message on it

0:29:50.600 --> 0:29:52.840
<v Speaker 1>or reading a text message off of it, but without

0:29:52.960 --> 0:29:56.320
<v Speaker 1>the phone there. And there's where you get this concept.

0:29:56.480 --> 0:30:00.040
<v Speaker 1>One implementation I saw of this was a thing. It

0:30:00.160 --> 0:30:03.680
<v Speaker 1>was from the Hasso plotn Er Institute called the Imaginary Phone,

0:30:03.880 --> 0:30:07.600
<v Speaker 1>which was a project by Sean Gustafson, Christian Holtz and

0:30:07.680 --> 0:30:11.840
<v Speaker 1>Patrick Bodish and Imaginary Phone. It sounds great on one

0:30:11.880 --> 0:30:14.600
<v Speaker 1>hand because it's like an April fool's Prankly you give

0:30:14.720 --> 0:30:17.480
<v Speaker 1>somebody a gift, it's oh, it's your new iPhone. It's

0:30:17.520 --> 0:30:25.880
<v Speaker 1>an imaginary phone. You we think you're yeah. But so

0:30:26.000 --> 0:30:27.840
<v Speaker 1>the last I heard of this project was some media

0:30:27.880 --> 0:30:29.920
<v Speaker 1>coverage in two thousand eleven. I don't I don't know

0:30:29.960 --> 0:30:32.040
<v Speaker 1>if it's still in the works, but the idea at

0:30:32.120 --> 0:30:34.800
<v Speaker 1>least is interesting enough that you could continue it to

0:30:34.840 --> 0:30:37.560
<v Speaker 1>be adapted with new hardware. And here's the basic way

0:30:37.560 --> 0:30:41.720
<v Speaker 1>it works. And you wear a depth sensitive camera on

0:30:41.840 --> 0:30:44.760
<v Speaker 1>your chest um, and then you hold out your hand

0:30:44.840 --> 0:30:47.200
<v Speaker 1>in front of you, palm side up, and then you

0:30:47.400 --> 0:30:50.840
<v Speaker 1>interact with your own hand the same way you'd interact

0:30:51.000 --> 0:30:53.200
<v Speaker 1>with the phone screen. You know, you press parts of it,

0:30:53.280 --> 0:30:56.000
<v Speaker 1>and the camera tracks your movements and sends them to

0:30:56.240 --> 0:30:59.520
<v Speaker 1>your phone or other device as input commands. So different

0:30:59.640 --> 0:31:03.000
<v Speaker 1>place is on your hand correspond to different inputs on

0:31:03.080 --> 0:31:05.760
<v Speaker 1>a phone screen. To swipe across your fingers will swipe

0:31:05.800 --> 0:31:08.640
<v Speaker 1>the screen. You can dial numbers by pressing different parts

0:31:08.680 --> 0:31:12.760
<v Speaker 1>of your palm um. And that's interesting in terms of input,

0:31:13.040 --> 0:31:15.640
<v Speaker 1>but obviously if you're just looking at your hand, that

0:31:15.720 --> 0:31:18.880
<v Speaker 1>sounds like a kind of annoying thing to learn to do. Sure. Yeah,

0:31:18.960 --> 0:31:22.240
<v Speaker 1>I have a really hard time typing texts out when

0:31:22.480 --> 0:31:25.000
<v Speaker 1>I can see the letters on the screen, So I'm

0:31:25.080 --> 0:31:27.800
<v Speaker 1>picturing that that wouldn't go very well for me. Yeah,

0:31:27.920 --> 0:31:31.840
<v Speaker 1>and so what about the You basically need a corresponding display. Uh.

0:31:31.960 --> 0:31:33.960
<v Speaker 1>The appeal of the touch screen is that you you

0:31:34.000 --> 0:31:36.840
<v Speaker 1>can see what you're interacting with and perform your interactions

0:31:36.880 --> 0:31:39.080
<v Speaker 1>in the same place. And that that brings us to

0:31:39.200 --> 0:31:44.760
<v Speaker 1>this idea of projected displays on skin, which inherently isn't

0:31:45.480 --> 0:31:47.600
<v Speaker 1>there's no real problem with that except that it just

0:31:47.760 --> 0:31:54.120
<v Speaker 1>requires some good, non invasive, comfortable design and some good engineering.

0:31:54.200 --> 0:31:58.360
<v Speaker 1>I guess we've got more to say about using your

0:31:58.400 --> 0:32:09.520
<v Speaker 1>body as a computer interface after this. So one project

0:32:09.640 --> 0:32:12.160
<v Speaker 1>I came across that was trying to do something like

0:32:12.280 --> 0:32:16.760
<v Speaker 1>this was the Secret Bracelet Projects Secret c I c

0:32:17.080 --> 0:32:22.680
<v Speaker 1>R E tn't. Maybe you're supposed to keep it secret,

0:32:22.840 --> 0:32:26.840
<v Speaker 1>keep it safe. Anyway, there was some coverage of this

0:32:26.960 --> 0:32:31.560
<v Speaker 1>project back and the idea is it's a bracelet. It

0:32:31.600 --> 0:32:33.920
<v Speaker 1>looks kind of like a jawbone up, you know, it's

0:32:33.960 --> 0:32:37.240
<v Speaker 1>a bracelet that has a low angle projector on it

0:32:37.760 --> 0:32:41.200
<v Speaker 1>that projects a display onto the surface of your forearms.

0:32:41.240 --> 0:32:43.320
<v Speaker 1>So you wear it on your wrist and it projects

0:32:43.400 --> 0:32:46.160
<v Speaker 1>at a low angle up onto your skin on your arm.

0:32:46.760 --> 0:32:49.200
<v Speaker 1>And if you go watch the the original video promo

0:32:49.320 --> 0:32:52.360
<v Speaker 1>for the project, you will see animations that are I

0:32:52.400 --> 0:32:55.080
<v Speaker 1>mean obviously that they are animations, because it was before

0:32:55.160 --> 0:32:57.600
<v Speaker 1>the thing was made, just trying to say, here's the

0:32:58.680 --> 0:33:03.280
<v Speaker 1>concept type of thing, probably just a concept, here's the concept.

0:33:04.040 --> 0:33:06.160
<v Speaker 1>And you could see that people were mad that it

0:33:06.320 --> 0:33:09.120
<v Speaker 1>was it was making it look like these displays would

0:33:09.120 --> 0:33:12.840
<v Speaker 1>be incredibly sharp and beautiful looking. Um, and that's probably

0:33:12.840 --> 0:33:15.720
<v Speaker 1>not going to be the case, especially early on, and

0:33:15.800 --> 0:33:18.680
<v Speaker 1>they might have been optimistic. But now there are prototypes.

0:33:18.720 --> 0:33:21.640
<v Speaker 1>I've seen videos of them being used, and the image

0:33:21.720 --> 0:33:24.640
<v Speaker 1>quality in the real world it might not be amazing,

0:33:24.720 --> 0:33:27.560
<v Speaker 1>but also it's not too bad. And that also might

0:33:27.640 --> 0:33:29.440
<v Speaker 1>not be that big of a deal, because what if

0:33:29.560 --> 0:33:32.360
<v Speaker 1>you're not really planning on watching movies on your arm,

0:33:33.120 --> 0:33:34.960
<v Speaker 1>but what if you just wanted to be able to

0:33:35.160 --> 0:33:37.800
<v Speaker 1>use your arm to send a text message or something

0:33:37.880 --> 0:33:40.440
<v Speaker 1>without having to mess with a device, get a device

0:33:40.520 --> 0:33:43.560
<v Speaker 1>out of your pocket and deal with it. Um. Yeah,

0:33:43.640 --> 0:33:46.280
<v Speaker 1>it's an interesting idea. It's one of those where a

0:33:46.400 --> 0:33:48.360
<v Speaker 1>lot of the ones we're talking about now you still

0:33:48.400 --> 0:33:52.480
<v Speaker 1>have to pair it with right. So then the question

0:33:52.640 --> 0:33:57.080
<v Speaker 1>is is the benefit of whatever this body interface is

0:33:57.160 --> 0:34:01.520
<v Speaker 1>that benefit greater than the frustration you might have of

0:34:01.640 --> 0:34:03.800
<v Speaker 1>just taking your phone out and doing these things. One

0:34:03.840 --> 0:34:05.760
<v Speaker 1>of the things I was first thinking about when you're

0:34:05.760 --> 0:34:09.320
<v Speaker 1>talking about typing stuff on your palm with the earlier

0:34:09.360 --> 0:34:11.759
<v Speaker 1>implementation was well, what if you wanted to make a

0:34:11.800 --> 0:34:13.400
<v Speaker 1>phone call, you would still have to get your phone out.

0:34:13.400 --> 0:34:17.080
<v Speaker 1>And then I thought, wait, no, you're making a rookie mistake, Jonathan.

0:34:17.239 --> 0:34:19.760
<v Speaker 1>No one uses their phones to make phone calls anymore.

0:34:20.440 --> 0:34:23.200
<v Speaker 1>So I don't even know why that crossed my mind,

0:34:23.840 --> 0:34:26.000
<v Speaker 1>because I'm a dinosaur, is really what I'm getting at.

0:34:26.400 --> 0:34:29.040
<v Speaker 1>But another I haven't had a good Jobathan Age joke

0:34:29.080 --> 0:34:31.080
<v Speaker 1>in a really long time. Well, we haven't. We haven't

0:34:31.160 --> 0:34:34.480
<v Speaker 1>ever had a good Jonathan Age. I think I think

0:34:34.560 --> 0:34:37.680
<v Speaker 1>Jonathan made some get off my lawn jokes just last week. Okay,

0:34:38.200 --> 0:34:40.239
<v Speaker 1>to be fair. I also talked about acid rain in

0:34:40.320 --> 0:34:43.320
<v Speaker 1>the episode we recorded immediately before this, and talked about

0:34:43.360 --> 0:34:47.560
<v Speaker 1>growing up the eighties and being afraid of communists, so, which,

0:34:47.760 --> 0:34:50.480
<v Speaker 1>by the way, was a product of the time. Um So,

0:34:51.040 --> 0:34:52.440
<v Speaker 1>one of the other things I want to talk about

0:34:52.480 --> 0:34:55.280
<v Speaker 1>about bodies and interfaces doesn't have to do with displays.

0:34:55.320 --> 0:34:58.840
<v Speaker 1>We talked about the haptic feedback, We talked about visual feedback.

0:34:59.120 --> 0:35:03.160
<v Speaker 1>What about audible feedback? Using your body to make sounds

0:35:03.520 --> 0:35:06.960
<v Speaker 1>and not in like a middle school kind of way

0:35:07.040 --> 0:35:10.400
<v Speaker 1>where you're you're showing your friends how hilarious you are

0:35:10.560 --> 0:35:13.399
<v Speaker 1>by utilizing your body to make various fart noises. That's

0:35:13.440 --> 0:35:15.480
<v Speaker 1>not what I'm talking about, sure, and I mean and

0:35:15.640 --> 0:35:18.840
<v Speaker 1>I mean we're we're making sounds with our bodies right

0:35:18.920 --> 0:35:20.920
<v Speaker 1>this very much. But what if we could it's a

0:35:20.960 --> 0:35:23.880
<v Speaker 1>relatively easy system. What if we could make that that

0:35:24.160 --> 0:35:30.360
<v Speaker 1>whole process more convoluted and creepy like instead of instead

0:35:30.400 --> 0:35:33.759
<v Speaker 1>of just talking to you like a human being, I

0:35:34.400 --> 0:35:35.640
<v Speaker 1>you and I would still have to be in the

0:35:35.719 --> 0:35:37.759
<v Speaker 1>same space for this to work, But then we make

0:35:37.800 --> 0:35:41.480
<v Speaker 1>it super creepy. And by creepy, I mean creepy. Well,

0:35:41.520 --> 0:35:43.440
<v Speaker 1>I'll explain what I'm talking about, and you tell me

0:35:43.560 --> 0:35:46.799
<v Speaker 1>if I'm off base calling this creepy. The system I'm

0:35:46.840 --> 0:35:51.040
<v Speaker 1>talking about is called Insian denshion um and this was

0:35:51.280 --> 0:35:55.120
<v Speaker 1>a a concept out of Disney research actually, and it

0:35:55.440 --> 0:35:58.799
<v Speaker 1>is all about turning your body into a transmitter um

0:35:59.160 --> 0:36:02.080
<v Speaker 1>and it's pretty well key. So think of one person

0:36:02.400 --> 0:36:05.800
<v Speaker 1>being the transmitter. This would be someone who's like the speaker,

0:36:06.680 --> 0:36:10.440
<v Speaker 1>as in the person speaking, not not a speaker in

0:36:10.520 --> 0:36:15.200
<v Speaker 1>the electronics sense, and the other, yeah, the other person

0:36:15.320 --> 0:36:19.880
<v Speaker 1>is the receiver or the listener, and together you end

0:36:19.960 --> 0:36:23.680
<v Speaker 1>up creating a speaker in the sense of electronics. So

0:36:23.880 --> 0:36:28.399
<v Speaker 1>the transmitter person speaks into a microphone, and presumably they're

0:36:28.400 --> 0:36:32.359
<v Speaker 1>saying something quiet enough so that the other person isn't

0:36:32.440 --> 0:36:34.880
<v Speaker 1>hearing it, so they might be whispering something like a

0:36:35.320 --> 0:36:38.200
<v Speaker 1>like a I want to go to lunch today, and

0:36:38.360 --> 0:36:41.600
<v Speaker 1>you whisper it into your microphone. The microphone transmits that

0:36:42.200 --> 0:36:45.840
<v Speaker 1>that sound wave. It actually transforms it into a high frequency,

0:36:46.440 --> 0:36:51.240
<v Speaker 1>low power electrical signal which your body can carry because

0:36:51.320 --> 0:36:56.640
<v Speaker 1>our bodies actually can conduct electricity. So then yeah, yeah,

0:36:57.400 --> 0:36:59.799
<v Speaker 1>too well in some cases, which is you know, that's

0:37:00.480 --> 0:37:04.000
<v Speaker 1>you've got to be real careful around electricity. But one

0:37:04.040 --> 0:37:06.080
<v Speaker 1>of the many reasons you should be. But let's say,

0:37:06.080 --> 0:37:08.200
<v Speaker 1>all right, you've got this microphone, you've just whispered something

0:37:08.239 --> 0:37:11.440
<v Speaker 1>into it. It's now transmitting a low power, high frequency

0:37:11.520 --> 0:37:14.279
<v Speaker 1>electrical signal through your body. You then walk up to

0:37:14.360 --> 0:37:16.640
<v Speaker 1>the person who is the receiver, and then you just

0:37:17.120 --> 0:37:20.319
<v Speaker 1>casually reach out and put your finger on that person's ear.

0:37:21.080 --> 0:37:22.920
<v Speaker 1>This is the part where I think it's kind of creepy.

0:37:23.360 --> 0:37:26.640
<v Speaker 1>And then the connection that you make with that other

0:37:26.719 --> 0:37:31.880
<v Speaker 1>person connection, that's what allows this area to suddenly become

0:37:32.120 --> 0:37:35.440
<v Speaker 1>like a speaker, and the person whose ear you're touching

0:37:35.480 --> 0:37:37.839
<v Speaker 1>will be able to hear the thing you've whispered into

0:37:37.920 --> 0:37:42.320
<v Speaker 1>the microphone. Uh So, it's also interesting in that you

0:37:42.480 --> 0:37:46.240
<v Speaker 1>can extend this by having multiple people involved. It's almost

0:37:46.280 --> 0:37:49.200
<v Speaker 1>like playing a game of telephone that you could whisper

0:37:49.320 --> 0:37:52.320
<v Speaker 1>something into the microphone, put your hand on someone's shoulder,

0:37:52.400 --> 0:37:54.440
<v Speaker 1>they put their hand on the next person's shoulder, and

0:37:54.480 --> 0:37:57.120
<v Speaker 1>the next person, and then that person puts their finger

0:37:57.680 --> 0:38:00.680
<v Speaker 1>to the recipient's ear. They would hear what you had

0:38:00.719 --> 0:38:03.799
<v Speaker 1>originally whispered into the microphone. I don't know that there

0:38:03.920 --> 0:38:07.120
<v Speaker 1>is any practical application of this technology. It's just another

0:38:07.360 --> 0:38:11.239
<v Speaker 1>weird way of turning the body into an actual interface.

0:38:11.480 --> 0:38:13.239
<v Speaker 1>You know, I do try to keep an open mind,

0:38:13.440 --> 0:38:18.279
<v Speaker 1>but but burn all this with fire. I don't really

0:38:18.400 --> 0:38:21.680
<v Speaker 1>like it when people touch my ears. Yeah, I I like.

0:38:22.080 --> 0:38:24.759
<v Speaker 1>I like listening to a s MR videos in which

0:38:24.920 --> 0:38:27.360
<v Speaker 1>there is an ear massage element going on. But the

0:38:27.440 --> 0:38:30.120
<v Speaker 1>actual thought of someone physically coming up and touching my

0:38:30.239 --> 0:38:33.480
<v Speaker 1>ears squeegs me out a little. I feel like that's

0:38:33.520 --> 0:38:35.520
<v Speaker 1>a violation of personal space that I'm not ready to

0:38:35.600 --> 0:38:38.680
<v Speaker 1>deal with casually. That's something that should be left up

0:38:38.760 --> 0:38:45.319
<v Speaker 1>to U two con alright with exactly this is CLF

0:38:45.360 --> 0:38:48.400
<v Speaker 1>of five. I mean I could I could see it

0:38:48.520 --> 0:38:54.799
<v Speaker 1>being used in uh, in some other way of transmitting information. Um, well,

0:38:54.840 --> 0:38:56.480
<v Speaker 1>it could be an interesting way of being able to

0:38:56.560 --> 0:38:59.960
<v Speaker 1>transmit information quietly, but you still have to speak in

0:39:00.040 --> 0:39:01.759
<v Speaker 1>to the microphone the first time. Well, I mean, if

0:39:01.920 --> 0:39:03.960
<v Speaker 1>it wasn't using if it wasn't using sound waves, if

0:39:04.000 --> 0:39:06.920
<v Speaker 1>if something, if if you could hook yourself up to

0:39:07.000 --> 0:39:09.920
<v Speaker 1>some kind of device that would read that not uh,

0:39:10.120 --> 0:39:12.160
<v Speaker 1>not literally out loud in your ear, but that would

0:39:12.280 --> 0:39:14.880
<v Speaker 1>that would read the information and be able to I

0:39:14.920 --> 0:39:19.000
<v Speaker 1>don't know, uh, yeah, I don't know. You couldn't because

0:39:19.000 --> 0:39:22.160
<v Speaker 1>you couldn't do it to yourself because you wouldn't be

0:39:22.480 --> 0:39:25.399
<v Speaker 1>creating a full connection. You have to be touching somebody else.

0:39:25.480 --> 0:39:26.920
<v Speaker 1>So I mean, I mean some something like like, oh,

0:39:27.000 --> 0:39:33.160
<v Speaker 1>here's my business card handshape. I could see some game

0:39:33.480 --> 0:39:38.200
<v Speaker 1>elements in there too, But again it's a little little

0:39:38.239 --> 0:39:41.480
<v Speaker 1>wacky and little weird, but it was an interesting way

0:39:41.800 --> 0:39:45.120
<v Speaker 1>of looking at turning the body into an interface if

0:39:45.160 --> 0:39:47.480
<v Speaker 1>you wanted to go the next step, Like let's say

0:39:47.520 --> 0:39:50.080
<v Speaker 1>we've gotten past the wearable stage. I think a lot

0:39:50.120 --> 0:39:55.680
<v Speaker 1>of people are imagining the body as interface with embedded technology,

0:39:55.760 --> 0:39:59.560
<v Speaker 1>stuff that would be incorporated into us if you're really

0:40:00.120 --> 0:40:04.440
<v Speaker 1>desirous of surgery. Yeah. Uh And according to Repo the

0:40:04.520 --> 0:40:08.160
<v Speaker 1>Genetic Opera, there is totally a group that's in there. Um.

0:40:08.640 --> 0:40:11.040
<v Speaker 1>But yeah, this would be where you would actually have

0:40:12.080 --> 0:40:15.040
<v Speaker 1>some sort of technology is embedded in you. And obviously,

0:40:15.160 --> 0:40:19.719
<v Speaker 1>at this point we're talking pure speculation. There's not examples

0:40:19.760 --> 0:40:22.800
<v Speaker 1>of this beyond stuff that bio hackers are doing, and

0:40:22.880 --> 0:40:25.360
<v Speaker 1>even in that case, they tend to be incredibly primitive

0:40:25.440 --> 0:40:29.279
<v Speaker 1>applications of technology. Uh. And it may be that we

0:40:29.360 --> 0:40:31.960
<v Speaker 1>won't see this kind of stuff for quite some time.

0:40:32.040 --> 0:40:34.600
<v Speaker 1>For lots of reasons. Now, we do have examples of

0:40:35.360 --> 0:40:41.120
<v Speaker 1>embeddable technology biotechnology generally speaking, though they are designed to

0:40:41.320 --> 0:40:45.160
<v Speaker 1>address a problem. Like let's say that someone wishes to

0:40:45.840 --> 0:40:48.600
<v Speaker 1>they have a visual impairment that they want to overcome,

0:40:49.120 --> 0:40:51.560
<v Speaker 1>that there might be technology they use in order to

0:40:51.760 --> 0:40:56.120
<v Speaker 1>supplement their eyesight or their hearing with like cochlear implants,

0:40:56.200 --> 0:40:59.400
<v Speaker 1>that kind of thing. Now we've got examples of that,

0:40:59.440 --> 0:41:02.360
<v Speaker 1>while we don't really have our examples of attempts to

0:41:02.560 --> 0:41:08.959
<v Speaker 1>enhance already quote quote normal or within the norm kind

0:41:09.040 --> 0:41:12.480
<v Speaker 1>of of human capabilities. And I hate using that phrase,

0:41:12.560 --> 0:41:15.080
<v Speaker 1>but that's the way it tends to be frame. I mean, well,

0:41:15.120 --> 0:41:17.880
<v Speaker 1>and medically speaking, there is there is, there is an

0:41:17.920 --> 0:41:20.759
<v Speaker 1>average or normal, and it's and it's not meant to

0:41:21.120 --> 0:41:23.600
<v Speaker 1>but absolutely yeah. And and the and of course that

0:41:23.680 --> 0:41:27.520
<v Speaker 1>the problem there is is that any responsible medical person

0:41:27.719 --> 0:41:30.520
<v Speaker 1>isn't going to recommend I mean, I mean, surgery is

0:41:30.520 --> 0:41:32.960
<v Speaker 1>always dangerous. Getting an implant of any kind is always

0:41:33.239 --> 0:41:35.960
<v Speaker 1>going to carry an element of of You could get

0:41:35.960 --> 0:41:38.080
<v Speaker 1>an infection and can go terribly wrong, like an your

0:41:38.120 --> 0:41:41.480
<v Speaker 1>body could could reject whatever it was that was implanted. Yeah, yeah,

0:41:41.520 --> 0:41:43.959
<v Speaker 1>it could scrip your immune system for that reason, lots

0:41:44.000 --> 0:41:46.759
<v Speaker 1>of things like that. So therefore, and we talked a

0:41:46.800 --> 0:41:48.960
<v Speaker 1>little bit about this in our Hacking Your Body episode

0:41:49.400 --> 0:41:51.640
<v Speaker 1>back when. Yeah, and there are other things obviously that

0:41:51.719 --> 0:41:54.879
<v Speaker 1>you have to keep in mind, things like the technology's

0:41:54.920 --> 0:41:57.600
<v Speaker 1>battery life. How do you recharge a battery? What is it?

0:41:57.920 --> 0:42:00.640
<v Speaker 1>Is it drawing power from the person in some way?

0:42:01.680 --> 0:42:04.160
<v Speaker 1>How can you create something that you make sure that

0:42:04.280 --> 0:42:08.360
<v Speaker 1>it'll it'll work within the body and not break down

0:42:08.680 --> 0:42:13.000
<v Speaker 1>or otherwise end up falling apart within a certain amount

0:42:13.000 --> 0:42:14.680
<v Speaker 1>of time because the body, I don't know, if you know,

0:42:14.800 --> 0:42:18.960
<v Speaker 1>this not the most hospitable environment for technology. Yeah, yeah,

0:42:19.200 --> 0:42:21.600
<v Speaker 1>it's there's there's that rest thing that we were talking

0:42:21.640 --> 0:42:27.040
<v Speaker 1>about oxidizing. Yeah, yeah, that's a that's an issue, right, Yeah,

0:42:27.200 --> 0:42:30.120
<v Speaker 1>you know, bad guacamole in the bloodstream. That's not something

0:42:30.160 --> 0:42:32.520
<v Speaker 1>we want to mess around with, right, And there are

0:42:32.600 --> 0:42:34.920
<v Speaker 1>there are lots of researchers who are working on ways

0:42:35.040 --> 0:42:37.680
<v Speaker 1>to to get that to be better. Yes, you know,

0:42:37.920 --> 0:42:41.320
<v Speaker 1>specifically for things like like a like a heart monitors

0:42:41.480 --> 0:42:44.919
<v Speaker 1>and and and whatever. But but it may be quite

0:42:44.960 --> 0:42:46.879
<v Speaker 1>some time even if we get to a point where

0:42:46.920 --> 0:42:51.400
<v Speaker 1>the technology is reliable, where it's safe, where where the

0:42:51.960 --> 0:42:55.839
<v Speaker 1>the potential for complications is as low as we can

0:42:56.080 --> 0:42:58.920
<v Speaker 1>possibly make it, there's still going to be a barrier

0:42:59.000 --> 0:43:02.520
<v Speaker 1>there where the medical profession in general may see it

0:43:02.719 --> 0:43:06.560
<v Speaker 1>an ethical issue of do I do I do this?

0:43:07.520 --> 0:43:11.760
<v Speaker 1>Uh cosmetic It would essentially be akin to cosmetic surgery,

0:43:12.200 --> 0:43:17.160
<v Speaker 1>but possibly with far greater UH ethical concerns than your

0:43:17.200 --> 0:43:20.680
<v Speaker 1>average cosmetic surgery. Is it ethical for me to perform this?

0:43:21.400 --> 0:43:25.480
<v Speaker 1>Am I going to risk my my livelihood if I

0:43:25.600 --> 0:43:28.200
<v Speaker 1>were to do this? And then you might eventually get

0:43:28.200 --> 0:43:33.479
<v Speaker 1>to a point where socially it's more accepted, but there's

0:43:33.480 --> 0:43:38.200
<v Speaker 1>probably gonna be a lag between when people are actively

0:43:38.440 --> 0:43:41.840
<v Speaker 1>advocating to get this done to themselves and when it

0:43:41.880 --> 0:43:45.759
<v Speaker 1>becomes socially acceptable in general. And and that period is

0:43:45.800 --> 0:43:49.080
<v Speaker 1>going to be interesting to watch and find out, like

0:43:49.280 --> 0:43:53.080
<v Speaker 1>how it'll it'll almost help determine how long it takes

0:43:53.480 --> 0:44:01.399
<v Speaker 1>to adopt that as uh a perfectly standard kind to practice. UM,

0:44:01.560 --> 0:44:03.799
<v Speaker 1>then there comes a question of hals versus have nots.

0:44:03.840 --> 0:44:06.520
<v Speaker 1>There are other conversations that happened further down that line

0:44:06.680 --> 0:44:10.240
<v Speaker 1>which fall more into that singularity conversation we've had multiple

0:44:10.280 --> 0:44:13.439
<v Speaker 1>times in this show. Now, the cool thing I think

0:44:13.719 --> 0:44:17.520
<v Speaker 1>is that you could argue a lot of the technologies

0:44:17.520 --> 0:44:20.640
<v Speaker 1>we're seeing right now are negating the need for surgery

0:44:20.680 --> 0:44:23.840
<v Speaker 1>in the first place, and it's largely through things like

0:44:23.960 --> 0:44:30.440
<v Speaker 1>machine learning, artificial intelligence, predictive technologies, very simple sensors working

0:44:30.640 --> 0:44:35.840
<v Speaker 1>on very complicated algorithms to respond to our needs in

0:44:35.960 --> 0:44:40.279
<v Speaker 1>a way where we we become unaware that our environments

0:44:40.320 --> 0:44:45.360
<v Speaker 1>are adjusting to us without our direct command. So a

0:44:45.520 --> 0:44:47.680
<v Speaker 1>very simple example of this would be something like a

0:44:48.000 --> 0:44:52.360
<v Speaker 1>Nest thermostat or some other smart thermostat, where it starts

0:44:52.400 --> 0:44:56.200
<v Speaker 1>to learn quote unquote what you like, what your preferences

0:44:56.200 --> 0:44:58.920
<v Speaker 1>are that maybe you like it pretty chilly at night,

0:44:59.000 --> 0:45:00.759
<v Speaker 1>but you like to wake up to a nice, warm,

0:45:00.880 --> 0:45:05.000
<v Speaker 1>toasty house, or or it's recognizing when you are home

0:45:05.200 --> 0:45:08.120
<v Speaker 1>versus when you are not home, and thus adjust the

0:45:08.160 --> 0:45:12.000
<v Speaker 1>temperature so that you are being uh, you're conserving energy

0:45:12.080 --> 0:45:13.800
<v Speaker 1>whenever you're not in the house, and you're not just

0:45:13.960 --> 0:45:17.400
<v Speaker 1>wasting electricity. Although that that is still through through the

0:45:17.440 --> 0:45:20.680
<v Speaker 1>pairing of a device. Yeah, it's pair well, it's pairing

0:45:20.719 --> 0:45:24.279
<v Speaker 1>a device through a WiFi network. You don't necessarily have

0:45:24.440 --> 0:45:27.680
<v Speaker 1>to have it paired to uh, like a smartphone or anything.

0:45:28.200 --> 0:45:31.320
<v Speaker 1>But the interesting thing is it is detecting when you

0:45:31.440 --> 0:45:35.279
<v Speaker 1>are there. It's detecting what you want, and it's responding

0:45:35.560 --> 0:45:40.759
<v Speaker 1>without you having to make a direct command, although there's

0:45:40.760 --> 0:45:43.120
<v Speaker 1>an acclamation period at the beginning where you are making

0:45:43.160 --> 0:45:45.920
<v Speaker 1>those commands. Otherwise it doesn't know. It's not like the

0:45:46.160 --> 0:45:49.359
<v Speaker 1>thermostat takes a look and like, uh, this bald guy,

0:45:49.960 --> 0:45:52.520
<v Speaker 1>he's gonna want its seventy degrees. I'm just gonna go ahead,

0:45:52.520 --> 0:45:54.560
<v Speaker 1>and no, I gotta tell it that I wanted seventy

0:45:54.600 --> 0:45:57.439
<v Speaker 1>degrees first. So I think what you're saying is we're

0:45:57.480 --> 0:46:00.440
<v Speaker 1>all going to get thermostats implanted in our bodies so

0:46:00.520 --> 0:46:03.480
<v Speaker 1>we can be seventy degrees on the inside. That is

0:46:03.600 --> 0:46:06.160
<v Speaker 1>not what I was suggesting, But it always is interesting

0:46:06.239 --> 0:46:10.719
<v Speaker 1>to get an insight into your thought process. Show Um. Yeah,

0:46:10.840 --> 0:46:13.799
<v Speaker 1>so but my point you think how much energy you'd

0:46:13.800 --> 0:46:15.520
<v Speaker 1>say if you didn't have to make the whole house

0:46:15.600 --> 0:46:18.560
<v Speaker 1>seventy degree just your own body. And my point being

0:46:18.600 --> 0:46:21.040
<v Speaker 1>that we are seeing some technologies come into play where

0:46:21.080 --> 0:46:24.400
<v Speaker 1>our bodies are in a way becoming an interface. But

0:46:24.880 --> 0:46:28.719
<v Speaker 1>it's through it's not through a conscious effort for us

0:46:28.800 --> 0:46:31.920
<v Speaker 1>to control that technology. The technology is responding to us.

0:46:32.280 --> 0:46:35.680
<v Speaker 1>And if we see that increase. In other ways, it

0:46:35.800 --> 0:46:41.000
<v Speaker 1>may turn out that the more invasive approach becomes moot.

0:46:41.480 --> 0:46:44.480
<v Speaker 1>We don't need it because we're able to compensate with

0:46:44.640 --> 0:46:47.680
<v Speaker 1>other technologies that are able to do these things through

0:46:47.760 --> 0:46:50.680
<v Speaker 1>machine learning. We got a bit more show to go.

0:46:51.520 --> 0:46:54.520
<v Speaker 1>But uh, before we get to that, let's take one

0:46:54.600 --> 0:47:05.080
<v Speaker 1>last break. Well when yeah, when you speak of the

0:47:05.320 --> 0:47:10.239
<v Speaker 1>ways our the ways technology is adapting and learning from

0:47:10.520 --> 0:47:14.520
<v Speaker 1>us without our knowledge, I mean I wonder about you know,

0:47:14.719 --> 0:47:16.719
<v Speaker 1>is Facebook going to get to the point where it

0:47:16.920 --> 0:47:21.239
<v Speaker 1>uses the camera on my computer to look at my

0:47:21.520 --> 0:47:25.680
<v Speaker 1>face and see what disgusts me and show me more

0:47:25.760 --> 0:47:28.919
<v Speaker 1>of that because I'm more likely to click on it. Yeah,

0:47:29.200 --> 0:47:31.840
<v Speaker 1>I mean there are certainly privacy concerns with this this

0:47:31.960 --> 0:47:34.800
<v Speaker 1>particular approach, and and we've already whether whether or not

0:47:34.880 --> 0:47:37.320
<v Speaker 1>it's a privacy concern. Let's say I authorize them to

0:47:37.400 --> 0:47:40.759
<v Speaker 1>do it. I mean, either way that they're responding to

0:47:40.880 --> 0:47:44.320
<v Speaker 1>your unconscious cues that you give with your face and

0:47:44.400 --> 0:47:47.120
<v Speaker 1>your eyes and everything like that. Yeah, I mean, that's

0:47:47.480 --> 0:47:49.839
<v Speaker 1>that's something that I'm sure there are people looking into.

0:47:50.000 --> 0:47:52.000
<v Speaker 1>I mean, but one the next thing we're going to

0:47:52.040 --> 0:47:55.319
<v Speaker 1>talk about where our micro expressions micro expressions being these

0:47:55.719 --> 0:47:59.560
<v Speaker 1>these very tiny gestures you can make sometimes unconsciously, and

0:47:59.680 --> 0:48:04.360
<v Speaker 1>how people are hoping to turn those micro expressions into

0:48:04.480 --> 0:48:08.239
<v Speaker 1>a way to interface with technology, largely because I think

0:48:08.280 --> 0:48:10.160
<v Speaker 1>most of us don't want to have to make big

0:48:10.400 --> 0:48:14.160
<v Speaker 1>gestures on our bodies in order to control technology. Would

0:48:14.160 --> 0:48:17.080
<v Speaker 1>be better to do very subtle things. Yeah, there has

0:48:17.120 --> 0:48:19.719
<v Speaker 1>to be some kind of happy medium between having to

0:48:19.840 --> 0:48:23.840
<v Speaker 1>make flag symaphore motions that you're connect and uh and

0:48:23.960 --> 0:48:28.719
<v Speaker 1>having a brain implant. That's that's directly reading please now, chicken, dance,

0:48:28.800 --> 0:48:32.800
<v Speaker 1>d answer this phone call right right. Yeah. There's so

0:48:32.920 --> 0:48:35.600
<v Speaker 1>many great comedy sketches that could be a result of

0:48:35.680 --> 0:48:39.120
<v Speaker 1>this conversation. But there was a piece that was written

0:48:39.160 --> 0:48:42.560
<v Speaker 1>in Fast Code Design. Uh Andy Goodman and Marco Reghetto

0:48:43.400 --> 0:48:49.520
<v Speaker 1>wrote there that that design company Feord Yes, yeah, yeah,

0:48:50.000 --> 0:48:52.360
<v Speaker 1>and uh and we'll come back to that towards the

0:48:52.440 --> 0:48:55.759
<v Speaker 1>end of it too. But it's they were arguing that

0:48:55.920 --> 0:48:59.680
<v Speaker 1>the motions we make with body interfaces should be minimalistic,

0:49:00.120 --> 0:49:02.960
<v Speaker 1>end that there's already precedent for this when you are

0:49:03.000 --> 0:49:05.080
<v Speaker 1>moving a mouse. This is one of those problems that

0:49:05.160 --> 0:49:06.719
<v Speaker 1>I had when I was learning how to use a

0:49:06.800 --> 0:49:10.800
<v Speaker 1>mouse with my right hand. Uh, the small motions you

0:49:10.880 --> 0:49:15.200
<v Speaker 1>make are translated into larger motions among on screen. Right,

0:49:15.320 --> 0:49:18.279
<v Speaker 1>So when you when you move the cursor on your screen,

0:49:18.360 --> 0:49:20.720
<v Speaker 1>you don't have to move the mouse the same distance

0:49:21.200 --> 0:49:24.000
<v Speaker 1>on your desk as what you're seeing on your screen.

0:49:24.040 --> 0:49:27.280
<v Speaker 1>At least you shouldn't. Right. If you are, there's a problem,

0:49:27.400 --> 0:49:30.560
<v Speaker 1>you need to change some settings. But generally speaking, like

0:49:30.640 --> 0:49:33.640
<v Speaker 1>you might move your mouse over an inch, but you

0:49:34.160 --> 0:49:37.560
<v Speaker 1>are moving the equivalent of like five inches on the screen. Well,

0:49:37.640 --> 0:49:39.760
<v Speaker 1>I mean, do you do you remember when the Nintendo

0:49:39.880 --> 0:49:43.440
<v Speaker 1>we came out and how long it took people not

0:49:43.640 --> 0:49:46.400
<v Speaker 1>that long to figure out that all these games that

0:49:46.480 --> 0:49:50.080
<v Speaker 1>were supposedly about like doing big motions and getting exercise,

0:49:50.120 --> 0:49:52.359
<v Speaker 1>you could actually just sit right there on the couch

0:49:52.440 --> 0:49:55.719
<v Speaker 1>and kind of flick the controller to accomplish the same thing. Yeah,

0:49:55.719 --> 0:49:58.320
<v Speaker 1>there was a specific flick of the wrist. There was

0:49:58.360 --> 0:50:00.799
<v Speaker 1>a game in Arcade. Game It was a boxing game

0:50:00.960 --> 0:50:04.200
<v Speaker 1>where the controllers were like two big boxing gloves, and

0:50:04.560 --> 0:50:08.160
<v Speaker 1>it could detect when it had motion sensors cameras essentially

0:50:08.200 --> 0:50:10.480
<v Speaker 1>mounted on the top of a frame looking down, so

0:50:10.600 --> 0:50:12.560
<v Speaker 1>we could tell when you were ducking or moving left

0:50:12.640 --> 0:50:16.560
<v Speaker 1>or right. And then the controllers actually had most most

0:50:16.600 --> 0:50:19.160
<v Speaker 1>accelerometers in them to tell when you were punching, but

0:50:19.320 --> 0:50:21.239
<v Speaker 1>turned out that if you just stood there and just

0:50:21.400 --> 0:50:24.080
<v Speaker 1>bang the gloves together, it counted it as a punch,

0:50:24.160 --> 0:50:26.960
<v Speaker 1>so you wouldn't get tired very quickly, and you could

0:50:27.080 --> 0:50:30.520
<v Speaker 1>just yeah, you could wipe out like the first five

0:50:30.640 --> 0:50:33.960
<v Speaker 1>or six guys on that on that yeah, just doing that.

0:50:34.719 --> 0:50:37.800
<v Speaker 1>I did not learn that until after I had actually

0:50:37.960 --> 0:50:40.080
<v Speaker 1>hurt my back playing an arcade game, and that's the

0:50:40.160 --> 0:50:45.560
<v Speaker 1>first time I ever felt old. Um. Alright, so anecdote. Yeah,

0:50:47.400 --> 0:50:49.880
<v Speaker 1>I mean, I've gotten to the point where I just

0:50:49.960 --> 0:50:51.560
<v Speaker 1>have to I have to own it, right, I just

0:50:51.640 --> 0:50:55.719
<v Speaker 1>got to own it. So they thought the writers of

0:50:55.800 --> 0:50:59.200
<v Speaker 1>this piece thought that those minimalistic kind of movements that

0:50:59.280 --> 0:51:02.080
<v Speaker 1>you would see with a mouse should be the same

0:51:02.120 --> 0:51:03.880
<v Speaker 1>sort of things you would see with a body interface,

0:51:03.960 --> 0:51:06.480
<v Speaker 1>so that you could do very subtle things to control

0:51:06.560 --> 0:51:09.080
<v Speaker 1>your devices, as opposed to doing things like swiping up

0:51:09.120 --> 0:51:12.160
<v Speaker 1>and down your forearm in order for you to just

0:51:12.360 --> 0:51:14.960
<v Speaker 1>say the volume of music being played on your device,

0:51:15.160 --> 0:51:18.880
<v Speaker 1>or the lights in your home dimming or getting brighter.

0:51:19.120 --> 0:51:21.239
<v Speaker 1>I think God. One of the examples they did is

0:51:21.280 --> 0:51:23.920
<v Speaker 1>about like putting your thumb on one of your your

0:51:24.280 --> 0:51:26.720
<v Speaker 1>tongue on one of your teeth. I have a quote,

0:51:27.239 --> 0:51:32.279
<v Speaker 1>so don't jump ahead. Yes, I apologize so specifically in

0:51:32.400 --> 0:51:34.760
<v Speaker 1>the section said the description can get a little creepy.

0:51:34.880 --> 0:51:37.920
<v Speaker 1>So this is this is a paragraph that Joe was

0:51:38.000 --> 0:51:40.920
<v Speaker 1>just referring to in this piece. It says, Uh, think

0:51:40.960 --> 0:51:44.000
<v Speaker 1>about this scenario. You see someone at a party you like.

0:51:44.520 --> 0:51:48.680
<v Speaker 1>His social profile is immediately projected onto your retina. Great

0:51:49.080 --> 0:51:53.040
<v Speaker 1>a match. By staring at him for two seconds, you

0:51:53.120 --> 0:51:57.040
<v Speaker 1>trigger a pairing protocol. He knows you want to pair

0:51:57.480 --> 0:52:01.400
<v Speaker 1>because you are now glowing slightly red in his retina screen.

0:52:01.880 --> 0:52:05.680
<v Speaker 1>Then you slide your tongue over to your left incisor

0:52:05.800 --> 0:52:10.400
<v Speaker 1>and press gently. This makes his left incisor tingle slightly.

0:52:10.760 --> 0:52:14.839
<v Speaker 1>He responds by touching it. The pairing protocol is completed.

0:52:15.560 --> 0:52:19.799
<v Speaker 1>Is horrifying. Yeah, the next piece I wanted to talk

0:52:19.800 --> 0:52:23.439
<v Speaker 1>about this is describing a party hook up in terms

0:52:23.520 --> 0:52:25.880
<v Speaker 1>of like the stuff you would do too. I don't know,

0:52:26.000 --> 0:52:29.960
<v Speaker 1>initiate trading in a massive I think what they were

0:52:29.960 --> 0:52:33.080
<v Speaker 1>looking at was they were like, you know, Tinder is great,

0:52:33.239 --> 0:52:37.880
<v Speaker 1>but not nearly creepy enough in your body. Yeah, we

0:52:38.040 --> 0:52:41.480
<v Speaker 1>we don't touch our teeth at all during tinder, right,

0:52:41.560 --> 0:52:43.880
<v Speaker 1>and we need to we need to we need to

0:52:43.920 --> 0:52:49.000
<v Speaker 1>really get some tongue to tooth action. Yeah, because otherwise

0:52:49.080 --> 0:52:52.360
<v Speaker 1>how will he know that you're interested in him? So No,

0:52:52.480 --> 0:52:54.600
<v Speaker 1>I'm confused about the part where it says his his

0:52:54.760 --> 0:52:57.480
<v Speaker 1>incisors starts to tingle. He responds by touching it. Does

0:52:57.520 --> 0:52:59.759
<v Speaker 1>that mean with his tongue or with another part of

0:52:59.800 --> 0:53:03.160
<v Speaker 1>his or with someone else's tongue? Who's to say? The

0:53:03.239 --> 0:53:06.480
<v Speaker 1>world is full of amazing possibilities. It's funny that you read.

0:53:06.600 --> 0:53:09.120
<v Speaker 1>I read this exact same piece and I did not

0:53:09.320 --> 0:53:11.560
<v Speaker 1>decide to include any of it because I found it

0:53:11.680 --> 0:53:14.920
<v Speaker 1>off putting. Well, the reason specifically I decided to keep

0:53:15.000 --> 0:53:19.120
<v Speaker 1>to to include it was because to kind of conclude

0:53:19.160 --> 0:53:22.279
<v Speaker 1>this conversation, there are people who are saying, do we

0:53:22.440 --> 0:53:26.279
<v Speaker 1>even want our bodies to be a technological interface in

0:53:26.360 --> 0:53:29.040
<v Speaker 1>the first place? Right? There was there's a really good

0:53:29.080 --> 0:53:31.759
<v Speaker 1>piece written more or less to actually in response to

0:53:32.000 --> 0:53:36.000
<v Speaker 1>to that piece, Yes, Technology Review, Right, that by John

0:53:36.040 --> 0:53:39.440
<v Speaker 1>Pavlis who wrote his piece was titled your body does

0:53:39.560 --> 0:53:42.760
<v Speaker 1>not want to be an interface, which pretty much tells

0:53:42.760 --> 0:53:44.239
<v Speaker 1>you what the argument is going to be. It's a

0:53:44.360 --> 0:53:47.960
<v Speaker 1>very well written piece, and it's it's very interesting. Um.

0:53:48.640 --> 0:53:54.520
<v Speaker 1>And he first argues that turning bodily experiences or motions

0:53:54.560 --> 0:53:58.280
<v Speaker 1>into a command issued to technology would make it feel

0:53:58.440 --> 0:54:01.759
<v Speaker 1>unnatural and alien, which is the opposite of the intention. Right.

0:54:01.840 --> 0:54:05.080
<v Speaker 1>The intent is to remove that barrier between you and

0:54:05.239 --> 0:54:09.480
<v Speaker 1>technology so that a natural motion gets interpreted as a

0:54:09.640 --> 0:54:12.879
<v Speaker 1>command and the technology response. But he says, if you're

0:54:12.920 --> 0:54:15.479
<v Speaker 1>doing this quote unquote natural motion in order to issue

0:54:15.520 --> 0:54:19.479
<v Speaker 1>a command, you're not really being natural by definition, because

0:54:19.520 --> 0:54:22.200
<v Speaker 1>you are you are issuing a command to technology, something

0:54:22.239 --> 0:54:25.279
<v Speaker 1>that is not a natural thing for us. It might

0:54:25.360 --> 0:54:28.759
<v Speaker 1>become something that ends up being second nature after doing

0:54:28.800 --> 0:54:33.120
<v Speaker 1>it enough times, but in itself it becomes this alien

0:54:34.000 --> 0:54:36.480
<v Speaker 1>task because now you're you're trying to do something in

0:54:36.600 --> 0:54:39.000
<v Speaker 1>order to make a command. I can easily understand what

0:54:39.080 --> 0:54:43.040
<v Speaker 1>he's saying, because if you've ever worked with a voice

0:54:43.080 --> 0:54:46.600
<v Speaker 1>command system and you have to issue commands in a

0:54:46.719 --> 0:54:50.680
<v Speaker 1>specific way in order to get results, it feels very

0:54:50.840 --> 0:54:54.279
<v Speaker 1>unnatural because you're having to preface what you say with

0:54:54.680 --> 0:54:56.759
<v Speaker 1>some sort of command, or you have to word it

0:54:57.120 --> 0:54:59.440
<v Speaker 1>in a specific way for it to understand what you're saying.

0:54:59.800 --> 0:55:03.040
<v Speaker 1>It is not a natural thing. Um. And so he

0:55:03.120 --> 0:55:05.160
<v Speaker 1>says that we would make ourselves kind of hyper aware

0:55:05.200 --> 0:55:07.200
<v Speaker 1>of how weird it is to like run our fingers

0:55:07.239 --> 0:55:09.560
<v Speaker 1>along the inside of our forearms to adjust the dimness

0:55:09.600 --> 0:55:12.480
<v Speaker 1>of the lights in our house or whatever. And Pablos

0:55:12.640 --> 0:55:16.160
<v Speaker 1>refers to a computer scientist named Paul Dorish or Dowrish,

0:55:16.440 --> 0:55:20.320
<v Speaker 1>who in turn took inspiration from a philosopher Martin Hidegger.

0:55:20.880 --> 0:55:24.600
<v Speaker 1>Hidegger Hidegger was a boozy beggar, according to Monty Python,

0:55:25.200 --> 0:55:29.320
<v Speaker 1>and uh, it was all about differentiating two general types

0:55:29.440 --> 0:55:32.839
<v Speaker 1>of tools. The first type was is called the ready

0:55:32.960 --> 0:55:36.640
<v Speaker 1>to hand technologies. Those are things that feel like they're

0:55:36.640 --> 0:55:40.120
<v Speaker 1>an extension of our bodies. Uh. And so think of

0:55:40.160 --> 0:55:44.040
<v Speaker 1>a hammer when you're hammering a nail, he says, that

0:55:44.080 --> 0:55:47.759
<v Speaker 1>would be a very very brute version, or in my

0:55:47.880 --> 0:55:50.759
<v Speaker 1>case for this weekend, the rapier. I've been working with

0:55:50.880 --> 0:55:52.760
<v Speaker 1>one for a while, so it feels like an extension

0:55:52.800 --> 0:55:54.400
<v Speaker 1>of my arm when I first picked it up. That

0:55:54.560 --> 0:55:56.640
<v Speaker 1>was not the case. It would fall into the second

0:55:56.719 --> 0:56:00.480
<v Speaker 1>category of tools, which, uh, you know that and is

0:56:00.560 --> 0:56:04.200
<v Speaker 1>the present at hand type, So ready to hand type,

0:56:04.280 --> 0:56:06.520
<v Speaker 1>that's the kind where as you're using it, you're not

0:56:06.600 --> 0:56:09.520
<v Speaker 1>even really thinking of the tool as a separate thing

0:56:09.680 --> 0:56:13.320
<v Speaker 1>from you. It's an extension of you, right, but the

0:56:13.719 --> 0:56:16.600
<v Speaker 1>present at hand, you are aware of the presence of

0:56:16.680 --> 0:56:18.680
<v Speaker 1>that tool. So, for example, when I was learning to

0:56:18.760 --> 0:56:21.720
<v Speaker 1>use a mouse, I was hyper aware of the mouse

0:56:21.840 --> 0:56:23.880
<v Speaker 1>because it was so hard for me to learn how

0:56:23.920 --> 0:56:27.840
<v Speaker 1>to use. It was something that I was absolutely conscious of.

0:56:28.000 --> 0:56:30.160
<v Speaker 1>It did not feel like an extension. These days, it

0:56:30.239 --> 0:56:32.760
<v Speaker 1>totally does because I've used it enough where I've reached

0:56:32.800 --> 0:56:36.040
<v Speaker 1>that level of familiarity, so things can change. Yeah. Yeah.

0:56:36.320 --> 0:56:38.720
<v Speaker 1>Anyone who's learned how to play a musical instrument, for example,

0:56:38.800 --> 0:56:41.200
<v Speaker 1>has probably gone through this. Yeah. That's a great, a

0:56:41.280 --> 0:56:43.359
<v Speaker 1>great way of putting it. So any of you out

0:56:43.400 --> 0:56:46.000
<v Speaker 1>there who think back to when you first started learning

0:56:46.040 --> 0:56:48.560
<v Speaker 1>how to play any kind of musical instrument, think about

0:56:48.560 --> 0:56:50.800
<v Speaker 1>your first day when someone first said, like, and this

0:56:51.000 --> 0:56:54.520
<v Speaker 1>is a chord and you went little nope, yeah yeah.

0:56:54.840 --> 0:56:57.359
<v Speaker 1>Or you're like, especially with stringed instruments, where like your

0:56:57.400 --> 0:57:00.960
<v Speaker 1>fingers start to hit other strings so you're muffling some

0:57:01.160 --> 0:57:02.920
<v Speaker 1>of the cored and you know that doesn't sound right

0:57:02.960 --> 0:57:05.600
<v Speaker 1>what is going on here? And you feel in that

0:57:05.840 --> 0:57:09.279
<v Speaker 1>first stage like you're never gonna get it right. It's

0:57:09.360 --> 0:57:12.400
<v Speaker 1>never gonna happen like you have to concentrate so hard.

0:57:13.239 --> 0:57:16.480
<v Speaker 1>But then eventually you start to develop a familiarity and

0:57:16.600 --> 0:57:19.360
<v Speaker 1>it becomes that first type of tool where it just

0:57:19.440 --> 0:57:22.760
<v Speaker 1>feels like an extension of yourself. Um. He says. The

0:57:22.840 --> 0:57:25.920
<v Speaker 1>problem is if we turned our bodies into interfaces, at

0:57:26.000 --> 0:57:28.400
<v Speaker 1>least for a while, they would turn into that second

0:57:28.440 --> 0:57:31.560
<v Speaker 1>type of tool, that our bodies would feel weird and

0:57:31.760 --> 0:57:36.640
<v Speaker 1>alien to us. He specifically took the the example of

0:57:37.120 --> 0:57:40.880
<v Speaker 1>John cusas character and being John Malkovich trying to control

0:57:41.040 --> 0:57:45.200
<v Speaker 1>John Malkovich. That's like a marionette dealing with a puppet,

0:57:45.360 --> 0:57:48.120
<v Speaker 1>and and it's not you're you're not skilled yet, you

0:57:48.200 --> 0:57:51.040
<v Speaker 1>don't know how to manipulate it properly. But instead of

0:57:51.120 --> 0:57:54.160
<v Speaker 1>it being another person's body, it's your own body. And

0:57:54.240 --> 0:57:57.760
<v Speaker 1>he says, that sounds like an awful experience. I don't

0:57:57.800 --> 0:58:01.360
<v Speaker 1>want that. Yeah. Yeah, it enters into this, and I

0:58:01.440 --> 0:58:04.640
<v Speaker 1>guess I was sort of emotionally reacting in this way

0:58:04.680 --> 0:58:07.440
<v Speaker 1>when I was thinking about some of those examples, the

0:58:07.480 --> 0:58:10.760
<v Speaker 1>tooth touching and whatever. Uh. It enters into this kind

0:58:10.800 --> 0:58:16.080
<v Speaker 1>of Cronenbergian sort of sort of body horror area where

0:58:16.720 --> 0:58:20.400
<v Speaker 1>you yourself are a foreign object. Yeah, and how do

0:58:20.560 --> 0:58:23.240
<v Speaker 1>how do you deal with that? Well, you reconcile that

0:58:23.360 --> 0:58:26.720
<v Speaker 1>the two and you figure that that these these interfaces

0:58:26.840 --> 0:58:30.160
<v Speaker 1>are ultimately going to be designed by somebody who thought

0:58:30.360 --> 0:58:31.920
<v Speaker 1>this has got to be the best way, this is

0:58:31.960 --> 0:58:34.600
<v Speaker 1>the way it makes sense to do this thing right,

0:58:35.400 --> 0:58:38.320
<v Speaker 1>But that's not you. So it may be that something

0:58:38.360 --> 0:58:40.520
<v Speaker 1>that seems natural to the person who designed the system

0:58:40.640 --> 0:58:43.680
<v Speaker 1>is completely unnatural to you. And then you have to

0:58:43.760 --> 0:58:48.000
<v Speaker 1>commit this unnatural motion in order to do something you

0:58:48.080 --> 0:58:52.160
<v Speaker 1>want to do. That's not a good experience. And yeah,

0:58:52.200 --> 0:58:55.160
<v Speaker 1>I I think there could totally be a Cronenberg style

0:58:55.240 --> 0:58:59.200
<v Speaker 1>body horror film based upon this premise. You know, even

0:58:59.240 --> 0:59:02.240
<v Speaker 1>if you're even if are doing something that isn't on

0:59:02.360 --> 0:59:06.720
<v Speaker 1>the surface horrifying, if you make it clear that it

0:59:06.880 --> 0:59:10.320
<v Speaker 1>is something that doesn't feel right in order for you

0:59:10.440 --> 0:59:12.240
<v Speaker 1>to get the response you want, that is a very

0:59:12.320 --> 0:59:15.280
<v Speaker 1>disturbing idea. Yeah, I wonder if this is the kind

0:59:15.320 --> 0:59:19.160
<v Speaker 1>of thing. There's been some research lately into common facial

0:59:19.240 --> 0:59:22.680
<v Speaker 1>expressions that that people across the world all make that.

0:59:22.760 --> 0:59:24.680
<v Speaker 1>There was one story that came out that I think

0:59:24.920 --> 0:59:28.600
<v Speaker 1>the aforementioned how stuff works now uh covered about a

0:59:28.720 --> 0:59:33.480
<v Speaker 1>nope face that apparently is just common to too many

0:59:33.720 --> 0:59:37.520
<v Speaker 1>human populations. This this like I'm disinterested and I don't

0:59:37.560 --> 0:59:40.200
<v Speaker 1>want to be interested kind of kind of facial expression.

0:59:40.720 --> 0:59:43.720
<v Speaker 1>And so I wonder whether further research into that kind

0:59:43.760 --> 0:59:48.720
<v Speaker 1>of thing could possibly identify common, common micro gestures that

0:59:49.040 --> 0:59:53.000
<v Speaker 1>are just ubiquitous that would be natural for people to use,

0:59:53.480 --> 0:59:56.400
<v Speaker 1>and that technology could pick up on without us even

0:59:56.440 --> 0:59:58.720
<v Speaker 1>really being having to be aware that we're making this

0:59:59.240 --> 1:00:01.880
<v Speaker 1>the and of course the challenge there also is that

1:00:02.640 --> 1:00:05.480
<v Speaker 1>how do you how do you determine which ones need

1:00:05.600 --> 1:00:08.200
<v Speaker 1>to be conscious decisions on the part of the person

1:00:08.400 --> 1:00:12.080
<v Speaker 1>interacting with technology, Because if it's an active thing, you

1:00:12.120 --> 1:00:15.600
<v Speaker 1>don't want to you don't want to accidentally activate your technology.

1:00:15.840 --> 1:00:17.800
<v Speaker 1>If all you need to do is like scratch your

1:00:17.840 --> 1:00:21.080
<v Speaker 1>nose or whatever, whatever tiny thing it might be, or

1:00:21.240 --> 1:00:24.440
<v Speaker 1>or that you're blinking at a certain frequency, whatever it

1:00:24.560 --> 1:00:27.880
<v Speaker 1>might be, you don't want to be activating your technology accidentally.

1:00:28.520 --> 1:00:31.480
<v Speaker 1>Like like I ended up taking a whole bunch of

1:00:31.560 --> 1:00:34.280
<v Speaker 1>pictures of myself when I was looking like a complete

1:00:34.320 --> 1:00:36.680
<v Speaker 1>dou fist because it just so happened that the thing

1:00:36.800 --> 1:00:38.400
<v Speaker 1>that I was going through at that time was the

1:00:38.480 --> 1:00:41.360
<v Speaker 1>same as my command, Hey take a picture now, so

1:00:42.040 --> 1:00:45.760
<v Speaker 1>there are some challenges. Yeah, I think I was thinking

1:00:45.880 --> 1:00:48.280
<v Speaker 1>like so far ahead, like into the like her kind

1:00:48.320 --> 1:00:50.720
<v Speaker 1>of university. I saw that film the idea where you

1:00:50.840 --> 1:00:54.480
<v Speaker 1>actually have this world that can anticipate things like like

1:00:54.760 --> 1:00:58.320
<v Speaker 1>the nest thermostatic model but on steroids. You know, this

1:00:58.480 --> 1:01:00.760
<v Speaker 1>idea of we we talked about this in our our

1:01:00.840 --> 1:01:02.960
<v Speaker 1>Internet of Things episode where he said, you know, you

1:01:03.040 --> 1:01:07.720
<v Speaker 1>extend this idea outward far enough. It's a an environment

1:01:07.840 --> 1:01:11.720
<v Speaker 1>that anticipates everything you need before you even are able

1:01:11.840 --> 1:01:15.439
<v Speaker 1>to consciously think of what those needs might be. That's

1:01:15.600 --> 1:01:21.200
<v Speaker 1>that's kind of the end destination that people really hope

1:01:21.240 --> 1:01:24.960
<v Speaker 1>to get to. That was your body as a computer

1:01:25.080 --> 1:01:28.880
<v Speaker 1>interface from the Forward Thinking podcast. You know, we don't

1:01:28.920 --> 1:01:32.120
<v Speaker 1>do that one anymore. I really miss it because there

1:01:32.400 --> 1:01:35.200
<v Speaker 1>is nothing like sitting down with some of the smartest

1:01:35.240 --> 1:01:40.360
<v Speaker 1>people you know and just talking about cool potential stuff,

1:01:40.640 --> 1:01:44.000
<v Speaker 1>like things that are on the cusp or just emerging

1:01:44.720 --> 1:01:48.800
<v Speaker 1>uh or or perhaps are only hypotheticals, and kind of

1:01:49.240 --> 1:01:54.280
<v Speaker 1>casting your mind forward and imagining what maybe obviously. Predicting

1:01:54.280 --> 1:01:56.959
<v Speaker 1>the future is always a tricky thing. You never really

1:01:57.040 --> 1:02:00.080
<v Speaker 1>want to double down on that because you could be

1:02:00.480 --> 1:02:04.200
<v Speaker 1>wildly wrong. But it was fun to do. If you

1:02:04.280 --> 1:02:07.360
<v Speaker 1>have never listened to the Forward Thinking podcast, I suggest

1:02:07.360 --> 1:02:09.760
<v Speaker 1>to check it out. Just go through, look at the episodes,

1:02:10.200 --> 1:02:13.600
<v Speaker 1>see if there are any that strike your your fancy. Um,

1:02:14.080 --> 1:02:16.240
<v Speaker 1>because I feel like we did a lot of really

1:02:16.320 --> 1:02:19.320
<v Speaker 1>good work now. Granted, also those episodes are several years

1:02:19.360 --> 1:02:21.880
<v Speaker 1>old now. Some of those we were predicting things that

1:02:22.040 --> 1:02:26.840
<v Speaker 1>either definitively came to pass or did not um and

1:02:26.960 --> 1:02:28.840
<v Speaker 1>if they did come to pass, they probably looked very

1:02:28.880 --> 1:02:32.080
<v Speaker 1>different from the way we imagine them. But yeah, I

1:02:32.240 --> 1:02:34.720
<v Speaker 1>think it's a really good show that you know, you

1:02:34.760 --> 1:02:37.280
<v Speaker 1>can check out. There's also a Forward Thinking video series

1:02:37.760 --> 1:02:39.960
<v Speaker 1>that I did several years ago that's all up on

1:02:40.080 --> 1:02:43.000
<v Speaker 1>YouTube if you want to check those out. Um. I

1:02:43.040 --> 1:02:46.520
<v Speaker 1>occasionally get notifications about people still watching those episodes, and

1:02:46.560 --> 1:02:50.160
<v Speaker 1>I haven't done one in years, but it's very gratifying

1:02:50.240 --> 1:02:53.600
<v Speaker 1>to know that people still watch it occasionally. Anyway, if

1:02:53.640 --> 1:02:56.440
<v Speaker 1>you have any suggestions for future episodes, or you just

1:02:56.520 --> 1:02:58.920
<v Speaker 1>want to say hi, anything like that, a couple of

1:02:58.920 --> 1:03:00.480
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1:03:00.560 --> 1:03:03.560
<v Speaker 1>the I Heart Radio app and navigate to the text

1:03:03.600 --> 1:03:06.400
<v Speaker 1>stuff page and there's a little microphone icon. You click

1:03:06.440 --> 1:03:08.920
<v Speaker 1>on that and you can leave a voicemail message up

1:03:08.920 --> 1:03:11.240
<v Speaker 1>to thirty seconds in length, or, of course, you can

1:03:11.320 --> 1:03:13.760
<v Speaker 1>reach out via Twitter. The handle for the show is

1:03:13.920 --> 1:03:17.480
<v Speaker 1>text Stuff H s W and I'll talk to you

1:03:17.600 --> 1:03:23.680
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1:03:27.800 --> 1:03:30.800
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1:03:30.920 --> 1:03:34.280
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