1 00:00:00,520 --> 00:00:03,800 Speaker 1: Welcome to Brainstuff front house, stuff works dot com where 2 00:00:03,840 --> 00:00:15,319 Speaker 1: smart happens. Hi. I'm Marshall Brain with today's question, how 3 00:00:15,360 --> 00:00:19,000 Speaker 1: do big city shell games and three card Monty games 4 00:00:19,120 --> 00:00:22,880 Speaker 1: actually work? If you go to any big city like 5 00:00:22,960 --> 00:00:25,240 Speaker 1: New York City and you walk around on the city 6 00:00:25,280 --> 00:00:27,600 Speaker 1: streets for a while, you are bound to come upon 7 00:00:27,720 --> 00:00:32,280 Speaker 1: a table where somebody is doing either shell games or 8 00:00:32,440 --> 00:00:36,640 Speaker 1: three card Monty games for money. These games have actually 9 00:00:36,680 --> 00:00:39,720 Speaker 1: been around in some form for hundreds of years, but 10 00:00:39,800 --> 00:00:44,360 Speaker 1: they still wrote people in today, especially tourists and big cities. 11 00:00:44,840 --> 00:00:48,520 Speaker 1: Both games are based on the same basic idea keep 12 00:00:48,520 --> 00:00:51,279 Speaker 1: your eye on the target, while the dealer, called the 13 00:00:51,360 --> 00:00:54,960 Speaker 1: tosser in this sort of game, mixes it up and 14 00:00:55,120 --> 00:00:57,880 Speaker 1: moves the cups around or the cards around to try 15 00:00:57,920 --> 00:01:02,200 Speaker 1: to confuse you. In three card Monty, the tosser uses 16 00:01:02,280 --> 00:01:06,880 Speaker 1: playing cards, typically the Red Queen and two random black cards. 17 00:01:07,280 --> 00:01:09,720 Speaker 1: The cards are creased down the middle so they form 18 00:01:09,720 --> 00:01:13,520 Speaker 1: a little tent shape. The tosser shows the player all 19 00:01:13,520 --> 00:01:16,959 Speaker 1: three cards face up and then drops them face down 20 00:01:17,000 --> 00:01:20,040 Speaker 1: on the table. He or she slides the cards around 21 00:01:20,040 --> 00:01:24,040 Speaker 1: on the table, switching their positions rapidly. The player tries 22 00:01:24,080 --> 00:01:26,679 Speaker 1: to track the position of the queen as the tosser 23 00:01:26,760 --> 00:01:30,240 Speaker 1: moves it around. When the tosser stops, the player makes 24 00:01:30,280 --> 00:01:32,959 Speaker 1: a bet and guesses the position of the queen on 25 00:01:33,000 --> 00:01:36,919 Speaker 1: the table. In the shell game, the tosser lays three 26 00:01:37,120 --> 00:01:40,480 Speaker 1: half shells or cups face down on the table and 27 00:01:40,560 --> 00:01:43,120 Speaker 1: slips a ball or a p or a coin or 28 00:01:43,200 --> 00:01:47,000 Speaker 1: something underneath one of the cups. Then here she slides 29 00:01:47,080 --> 00:01:50,080 Speaker 1: the shells around while the player tries to track the 30 00:01:50,160 --> 00:01:53,440 Speaker 1: shell with the p under it. As in three card Monty, 31 00:01:53,680 --> 00:01:57,120 Speaker 1: the player makes a bet, say twenty bucks, and guesses 32 00:01:57,200 --> 00:01:59,840 Speaker 1: where the ball is. So is there any way to 33 00:02:00,040 --> 00:02:03,320 Speaker 1: in these games? In most cases, no, there's not. The 34 00:02:03,360 --> 00:02:07,240 Speaker 1: games are riggs, so you can't win. In many shell games, 35 00:02:07,280 --> 00:02:10,040 Speaker 1: the ball isn't under any of the shells. There are 36 00:02:10,080 --> 00:02:12,920 Speaker 1: a few different ways of staging this. In one of 37 00:02:12,919 --> 00:02:16,000 Speaker 1: the most common approaches, the tosser covers the table with 38 00:02:16,040 --> 00:02:19,760 Speaker 1: pieces of newspaper. Then, when the game is in play, 39 00:02:19,960 --> 00:02:22,840 Speaker 1: he or she lifts the shell as it slides over 40 00:02:22,880 --> 00:02:26,000 Speaker 1: the edge of one newspaper sheet. The ball rolls under 41 00:02:26,000 --> 00:02:29,760 Speaker 1: the newspaper sheet and the tosser keeps shuffling. There is 42 00:02:29,840 --> 00:02:33,480 Speaker 1: no winning shell on the table In the classic three 43 00:02:33,600 --> 00:02:37,480 Speaker 1: card Monty scam, the red Queen does stay on the table, 44 00:02:37,520 --> 00:02:40,480 Speaker 1: but the tosser leads the player away from it. When 45 00:02:40,520 --> 00:02:43,800 Speaker 1: the tosser shows the cards, he or she holds a 46 00:02:43,960 --> 00:02:46,680 Speaker 1: black card in one hand and a black card and 47 00:02:46,720 --> 00:02:49,919 Speaker 1: the red Queen in the other hand. This black card 48 00:02:50,120 --> 00:02:52,720 Speaker 1: is held between the thumb and the middle finger, and 49 00:02:52,800 --> 00:02:55,799 Speaker 1: the queen is held in front of it between the 50 00:02:55,840 --> 00:02:59,040 Speaker 1: thumb and the ring finger. When the queen is in front, 51 00:02:59,080 --> 00:03:02,480 Speaker 1: the player a wombs that the tosser drops it first, 52 00:03:02,880 --> 00:03:06,160 Speaker 1: but in fact, the tosser releases the black card first 53 00:03:06,240 --> 00:03:09,560 Speaker 1: while moving his or her hand to the side. This 54 00:03:09,600 --> 00:03:11,960 Speaker 1: moves the queen out of the way so the black 55 00:03:12,040 --> 00:03:15,320 Speaker 1: card can fall straight down. The tosser does this so 56 00:03:15,440 --> 00:03:19,200 Speaker 1: quickly that spectators never noticed, so from the very beginning, 57 00:03:19,320 --> 00:03:23,440 Speaker 1: everybody is tracking the wrong card. In most cases, this 58 00:03:23,520 --> 00:03:27,280 Speaker 1: sleight of hand is actually the simplest part of this scam. 59 00:03:27,480 --> 00:03:31,360 Speaker 1: Most card and show games are very elaborate operations, involving 60 00:03:31,440 --> 00:03:35,200 Speaker 1: several crew members. In addition to the tosser. The scam 61 00:03:35,240 --> 00:03:37,840 Speaker 1: depends on a lookout to keep an eye out for police, 62 00:03:38,080 --> 00:03:41,360 Speaker 1: a roper to bring in potential players, and one or 63 00:03:41,400 --> 00:03:44,920 Speaker 1: more shills to get people to play, the show blends 64 00:03:44,960 --> 00:03:47,200 Speaker 1: in as part of the crowd. In fact, the show 65 00:03:47,200 --> 00:03:50,000 Speaker 1: will appear to be the opposite of the tosser. If 66 00:03:50,000 --> 00:03:52,200 Speaker 1: the tosser is wearing a dirty T shirt and a 67 00:03:52,200 --> 00:03:55,880 Speaker 1: baseball cap, the shell might be dressed in a suit, 68 00:03:56,080 --> 00:03:59,040 Speaker 1: carrying a briefcase or a nice dress, something like that. 69 00:03:59,360 --> 00:04:02,600 Speaker 1: The show's job is to act as a player or 70 00:04:02,640 --> 00:04:06,360 Speaker 1: as an involved spectator before others joined the game, The 71 00:04:06,440 --> 00:04:09,640 Speaker 1: tosser lets one of the shills win a couple of 72 00:04:09,640 --> 00:04:12,040 Speaker 1: times to make it look like this is an easy game. 73 00:04:12,400 --> 00:04:15,080 Speaker 1: The tosser doesn't switch the cards or ditch the ball 74 00:04:15,160 --> 00:04:18,200 Speaker 1: or anything like that, so the game looks easy to 75 00:04:18,279 --> 00:04:22,239 Speaker 1: anybody who's watching. When people see the show winning so 76 00:04:22,320 --> 00:04:26,360 Speaker 1: easily or losing by making dumb decisions, they want to 77 00:04:26,400 --> 00:04:30,480 Speaker 1: play themselves. But even if you're armed with all this knowledge, 78 00:04:30,680 --> 00:04:34,000 Speaker 1: you still can't beat this game. If you see the 79 00:04:34,080 --> 00:04:37,520 Speaker 1: card switch, track the right card and put money down 80 00:04:37,839 --> 00:04:40,560 Speaker 1: on the actual queen, one of the shills will just 81 00:04:40,600 --> 00:04:43,000 Speaker 1: put down a higher bet on another card, and the 82 00:04:43,040 --> 00:04:46,800 Speaker 1: tosser will say one bet at a time and nullify 83 00:04:46,880 --> 00:04:50,000 Speaker 1: your bet, or the show might bump the table and 84 00:04:50,040 --> 00:04:53,719 Speaker 1: that will knock everything off the table and void the game, 85 00:04:53,920 --> 00:04:57,039 Speaker 1: or the tosser might suddenly spot the police and pack 86 00:04:57,160 --> 00:05:01,000 Speaker 1: the game up. So no matter what happens, in most cases, 87 00:05:01,120 --> 00:05:04,200 Speaker 1: there really is no way to win these games. The 88 00:05:04,279 --> 00:05:07,080 Speaker 1: crew is only out to take money, never to give 89 00:05:07,120 --> 00:05:10,080 Speaker 1: any of it up. Obviously, the moral of this story 90 00:05:10,640 --> 00:05:13,799 Speaker 1: is to never play shell games or three card Monty 91 00:05:13,839 --> 00:05:16,440 Speaker 1: games that you see on the streets in any big 92 00:05:16,480 --> 00:05:21,160 Speaker 1: city for moralness and thousands of other topics. Is that 93 00:05:21,200 --> 00:05:23,520 Speaker 1: how stuff works dot com and don't forget to check 94 00:05:23,520 --> 00:05:25,480 Speaker 1: out the brain stuff blog on the how stuff Works 95 00:05:25,480 --> 00:05:28,120 Speaker 1: dot com home page. You can also follow brain stuff 96 00:05:28,120 --> 00:05:31,160 Speaker 1: on Facebook or Twitter at brain stuff hs W