WEBVTT - TechStuff Classics: Abandonware

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<v Speaker 1>Get in touch with technology with tech stuff from how

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<v Speaker 1>stuffworks dot com. Hey there, it's tech stuff and this

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<v Speaker 1>is Jonathan Strickland. And as I sit in this studio,

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<v Speaker 1>it's nearly time for the holidays, and then I have

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<v Speaker 1>a trip out to Cees. Everyone at HowStuffWorks dot com

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<v Speaker 1>is working super hard and no one has time to

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<v Speaker 1>record an episode with me. But rather than leave you

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<v Speaker 1>guys without an episode, we're going to bring you another classic.

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<v Speaker 1>In December twenty eleven, Chris Palette and I explored the

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<v Speaker 1>world of abandonwear. That's the stuff that disappears into obscurity,

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<v Speaker 1>whether people still need it or not. Check it out

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<v Speaker 1>to today, we're going to talk about abandonwear. Yes, we've

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<v Speaker 1>had requests to talk about abandonwaar and this is and

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<v Speaker 1>we've talked about abandonwear in the past, Yeah, just not

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<v Speaker 1>as a dedicated topic. Yeah, we've also talked about vaporware,

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<v Speaker 1>which is a totally different thing, if you might wonder

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<v Speaker 1>what the differences are. Vaporware is when a company has

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<v Speaker 1>announced or information has leaked out that a company is

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<v Speaker 1>working on a particular product, but that product never seems

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<v Speaker 1>to actually go to market. Oh, I thought it was

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<v Speaker 1>the kind of software that every once in a while,

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<v Speaker 1>this just means you feel light headed. I've already got

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<v Speaker 1>a headache. I've already got a headache. So that's different.

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<v Speaker 1>I'll tell you what that means, and you'll like it

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<v Speaker 1>because you like that kind of humor. But no, the

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<v Speaker 1>the abandonwar is when a company has produced a piece

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<v Speaker 1>of well product mainly, but we usually talk about it

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<v Speaker 1>in terms of software. More frequently than not, we talk

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<v Speaker 1>about in terms of games, although that's not the only

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<v Speaker 1>kind of abandonwear. But a company produces this the the

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<v Speaker 1>But then technology continues to evolve over time, and no, yeah,

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<v Speaker 1>I know it's crazy, right really, so the things like computers,

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<v Speaker 1>Let's say a computer gets so advanced that it can

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<v Speaker 1>no longer run older software. Yeah, I'm aware of that. Yeah,

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<v Speaker 1>where you get to a point where you know, if

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<v Speaker 1>software has been produced before a certain point, your computer

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<v Speaker 1>is not really able to run it anymore because things

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<v Speaker 1>have changed so dramatically. And then companies will sort of

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<v Speaker 1>stop supporting this old software that they produced years ago. Okay,

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<v Speaker 1>so if they no longer provide any support or they've

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<v Speaker 1>discontinued it, that's Abandonwhere if a company creates some software

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<v Speaker 1>that is, you know, hits the market, and then that

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<v Speaker 1>company ceases to exist. That software may be considered abandonwear

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<v Speaker 1>because now there's no there's no place you can buy

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<v Speaker 1>it anymore because the company that was in charge of

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<v Speaker 1>it is gone. This can happen through an acquisition or

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<v Speaker 1>a merger where certain divisions get dissolved or merged into

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<v Speaker 1>other divisions and as a result, pieces of software no

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<v Speaker 1>longer have a kind of a shepherd really to keep

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<v Speaker 1>the software going. So what happens to that software? What

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<v Speaker 1>happens if you want to have access to that software?

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<v Speaker 1>How can you do it? Are there legal ways of

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<v Speaker 1>getting at it? And it's a little complicated. Yeah, the

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<v Speaker 1>in the context we brought it up in before, we

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<v Speaker 1>were talking about the multiple machine multiple arcade machine emulator, Mame,

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<v Speaker 1>you coax the blues right out of the horn. Sorry, mame, Yeah,

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<v Speaker 1>that's anti name. Yes a t I yes, go INTI yes.

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<v Speaker 1>So yeah, mame is for those of you who don't know,

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<v Speaker 1>basically a way of running the programs that old arcade

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<v Speaker 1>well actually not necessarily old that arcade machines would run

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<v Speaker 1>in their cabinets on a home computer. Right now, keep

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<v Speaker 1>in mind that arcade machines, the software for those machines

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<v Speaker 1>was built specifically for the hardware inside the r cade machine.

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<v Speaker 1>You wouldn't open up an arcade cabinet and find a

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<v Speaker 1>computer in there, right, It wouldn't look like a computer.

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<v Speaker 1>It would look like a whole bunch of different chips

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<v Speaker 1>wired together. Yeah. Yeah, And so it's hardwired into the hardware.

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<v Speaker 1>You know, you don't You don't put a disc in,

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<v Speaker 1>at least not most arcade games. I know there are

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<v Speaker 1>a few that run on laser disc, but that's not

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<v Speaker 1>what we're talking about here. We're talking about like it's

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<v Speaker 1>reading directly from a chep. A similar example would be

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<v Speaker 1>when you if you ever played console games that used cartridges. Yeah,

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<v Speaker 1>the cartridge had the rom on it, right, and the

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<v Speaker 1>console just had the technology to read the realm and

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<v Speaker 1>then translate that into a game. So for a computer,

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<v Speaker 1>you would have to create an emulator, something that could

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<v Speaker 1>create an environment similar to the hardware that you would

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<v Speaker 1>find inside that arcade machine in order for you to

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<v Speaker 1>run the realm on a computer. And sometimes this would

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<v Speaker 1>work well and you would have a pretty similar experience

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<v Speaker 1>as to if you were sitting in front of an

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<v Speaker 1>arcade machine and playing it, and in some cases it

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<v Speaker 1>doesn't work so well because the computer's architecture and the

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<v Speaker 1>arcade architecture are so different that the game stutters or

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<v Speaker 1>just runs really slowly. Yeah, so then you have the

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<v Speaker 1>question you're able to run this software and on your

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<v Speaker 1>home computer and you have something like, say Kangaroo, and

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<v Speaker 1>you want to play Kangaroo on your home computer, and

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<v Speaker 1>you go, wait a minute, Atari still exists. I mean,

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<v Speaker 1>truth is it's a different Atari technically, but they own

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<v Speaker 1>the copyright for that stuff. Now you know, that's one thing.

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<v Speaker 1>Then on the other hand, you have something like say Defender,

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<v Speaker 1>and then you'd say, okay, well who owns the stuff

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<v Speaker 1>that Williams used to make or Robotron for that matter. Okay,

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<v Speaker 1>so that's one version. My other example was going to

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<v Speaker 1>be I was going to ask you if you thought

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<v Speaker 1>that if I brought my copy of Deluxe Video Construction

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<v Speaker 1>Set to Electronic Arts for Miamiga, do you think they'd

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<v Speaker 1>support it? Yeah? Probably not, or SimAnt for that matter,

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<v Speaker 1>from Maxis before it was acquired by Electronic Arts. I

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<v Speaker 1>don't think so. But the thing is, the question is

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<v Speaker 1>you know I can legally use that software because I

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<v Speaker 1>still own the discs for SimAnt, even though I never

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<v Speaker 1>really had enough memory in my Amiga to run it,

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<v Speaker 1>you wouldn't be able to distribute it. I can't distribute it,

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<v Speaker 1>but I legally can run that all I want to. Now,

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<v Speaker 1>for something like Maime that in some cases the manufacturer

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<v Speaker 1>is still around, in some cases it's a different version

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<v Speaker 1>of the manufacturer who legally owns the copyright, and in

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<v Speaker 1>other cases the manufacturer is gone and it's hard to

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<v Speaker 1>identify who, if anybody, owns the copyright this actually is.

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<v Speaker 1>It presents some seriously thorny legal issues, right, So let's

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<v Speaker 1>clear things up a little bit here. If there is

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<v Speaker 1>an old piece of software that's available online and there

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<v Speaker 1>hasn't been any express permission from the copyright holder that

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<v Speaker 1>that software can be distributed, distributing that software is illegal. Yes,

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<v Speaker 1>it violates copyright. Now, that being said, copyright is one

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<v Speaker 1>of those things that only works if you exercise your

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<v Speaker 1>right to the copyright. In other words, the copyright owner

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<v Speaker 1>would have to pursue action against anyone distributing that content.

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<v Speaker 1>So if you are if you come across an old

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<v Speaker 1>game from the late eighties, let's say, and it's an

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<v Speaker 1>old doss based game on from the late eighties, and

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<v Speaker 1>you wanted to You love this game and you want

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<v Speaker 1>other people to explore this game and experience this game,

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<v Speaker 1>and there is no way to buy the game because

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<v Speaker 1>the game, the company doesn't exist, or the company still

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<v Speaker 1>exists but no longer markets this gamer supports it. Then

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<v Speaker 1>you might feel, well, what's the harm? I mean, no

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<v Speaker 1>one's no one's trying to make money off of this.

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<v Speaker 1>No one is losing money off of this because there's

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<v Speaker 1>no way to legitimately get a hold of this. Why

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<v Speaker 1>is there an issue? And it's all because of that copyright,

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<v Speaker 1>and the copyright holder may choose to not pursue action.

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<v Speaker 1>It doesn't mean that it's legal. It just means the

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<v Speaker 1>copyright holder is allowing that material to be distributed. Yeah,

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<v Speaker 1>I said, wouldn't you know it? I picked a bad

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<v Speaker 1>example for a video game. It was just Kangaroo really Atari.

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<v Speaker 1>It was distributed by Atari, but actually it was a

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<v Speaker 1>product by Sun Electronics. Did you wear like little boxing

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<v Speaker 1>gloves in that game and you had to box stuff

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<v Speaker 1>as a kangaroo? Yes, I vaguely remember playing that game.

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<v Speaker 1>It was very Donkey Kong like because you climbed up

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<v Speaker 1>to the top and had to find your Joey, you know,

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<v Speaker 1>the baby kangaroo and so anyhow, so the substitute centipede

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<v Speaker 1>for what I said before getting back to copyrights. Now,

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<v Speaker 1>a copyright, the term of a copyright right now, lasts

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<v Speaker 1>for in the United States, lasts for seventy five years

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<v Speaker 1>from the creation of the work, unless it's a work

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<v Speaker 1>for hire, right years, right, and so yeah, a work

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<v Speaker 1>hire would be last even longer, and most of these,

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<v Speaker 1>I guess would be considered work for which is why

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<v Speaker 1>I brought it up. That's a good point. So in

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<v Speaker 1>other words, this is software that is going to be

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<v Speaker 1>is still protected by copyright and will be for pretty

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<v Speaker 1>much our lifetime, right, I mean, some of us might

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<v Speaker 1>get really lucky, but maybe the Singularity will hit and

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<v Speaker 1>it won't that won't be a problem. But at that point,

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<v Speaker 1>who's playing video games? Well, if you wanted to play

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<v Speaker 1>Space War, you're probably in fairly decent shape because that

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<v Speaker 1>was created so much earlier than this stuff. Yeah, the

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<v Speaker 1>games that were created in the eighties, even our our

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<v Speaker 1>younger listeners would have problems with this all the way through. Yes,

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<v Speaker 1>so lifetimes. So by legal definition, strictly going by that,

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<v Speaker 1>it is not there's no real recourse unless the copyright

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<v Speaker 1>holder gives permission for distribution or releases the copyright into

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<v Speaker 1>the public domain. Yes. Now at that point, you know

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<v Speaker 1>it's weird to call the software abandonwear because abandonwear really

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<v Speaker 1>means this software that doesn't have really any support or

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<v Speaker 1>access through legitimate channels. So it's not like it's abandonwear

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<v Speaker 1>at that point. It's just public domain work. So it

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<v Speaker 1>becomes more like shareware in a way. Sure, but a

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<v Speaker 1>copyright holder does have that option, and in some cases

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<v Speaker 1>you see companies take advantage of old, old, old libraries

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<v Speaker 1>of content and repackage them and market them again, which

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<v Speaker 1>would mean that you wouldn't want to host those abandoned

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<v Speaker 1>games on your site, for example, because they are actually

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<v Speaker 1>making money from this old content and there are legitimate

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<v Speaker 1>ways to get hold of it. A good example of

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<v Speaker 1>that as Atari, because you've got the old Atari games

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<v Speaker 1>that get repackaged occasionally as an app for a smartphone

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<v Speaker 1>or tablet device. Yea. Also you get some console games

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<v Speaker 1>that will occasionally come out they'll be like the best

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<v Speaker 1>of and it'll be whatever the old company was. I

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<v Speaker 1>like you can even get a version of the Atari

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<v Speaker 1>twenty six hundred if you really want it. Yeah, but

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<v Speaker 1>that's the oh new one. They're making new ones now?

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<v Speaker 1>Is that on think Geek? I'm not sure the Dreamcast was.

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<v Speaker 1>Somebody told me recently that they saw a new quote

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<v Speaker 1>unquote new Atari twenty six hundred packaged with some of

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<v Speaker 1>the early games. Wow, that's basically that's the whole retro thing. Yeah,

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<v Speaker 1>but there there are hundreds and hundreds of computer titles,

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<v Speaker 1>PC titles, Windows titles, DASS based titles even that will

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<v Speaker 1>probably never re emerge, And so the question comes, well,

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<v Speaker 1>what's the best way of handling this. There are a

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<v Speaker 1>lot of sites out there that are dedicated to abandonwear

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<v Speaker 1>and these sites are the really the ones that are

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<v Speaker 1>more legitimate And I use the phrase loosely because again

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<v Speaker 1>we're talking about violating copyright one way or the other.

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<v Speaker 1>But the ones that are more concerned with offering people

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<v Speaker 1>the chance to play games that are the equivalent to

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<v Speaker 1>being out of print, yes, otherwise unavailable. They're very much

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<v Speaker 1>about not hosting what are also called wares. Whares would

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<v Speaker 1>be kinds of software that's essentially pirated or duplicated. That's

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<v Speaker 1>readily available on the market today. Yeah, basically the copy

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<v Speaker 1>protection has been cracked. Yeah, and you can use it.

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<v Speaker 1>You know, when I say freely, I don't mean you're

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<v Speaker 1>allowed to use it. I mean they're on anse code

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<v Speaker 1>to do it. So, but the more the more legitimate

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<v Speaker 1>abandonware sites will only host games that you cannot get

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<v Speaker 1>through any other means unless you were to find like

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<v Speaker 1>someone selling an old copy. But you know, you wouldn't

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<v Speaker 1>be able to go to the publisher and buy it

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<v Speaker 1>because sometimes the publisher doesn't even exist. Well, there are

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<v Speaker 1>there are people out there who in some of them

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<v Speaker 1>are content creators, who say there should be a more

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<v Speaker 1>streamlined way too for companies to release abandon wear so

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<v Speaker 1>that there isn't this, uh, this legal barrier, especially considering

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<v Speaker 1>the fact that software changes much more rapidly than say print.

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<v Speaker 1>And one of them is Greg Costickian. Now do you

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<v Speaker 1>know who? Have you ever heard of? Greg Costickian. He's

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<v Speaker 1>a He's a game designer who designs not just computer games,

0:13:47.480 --> 0:13:50.800
<v Speaker 1>but also role playing games. His name is really familiar

0:13:50.800 --> 0:13:53.160
<v Speaker 1>to me, and I'm gonna go ah as soon as

0:13:53.200 --> 0:13:55.640
<v Speaker 1>you say, well, he's He's designed a lot of stuff,

0:13:55.679 --> 0:13:59.200
<v Speaker 1>most of it is kind of has a has sort

0:13:59.240 --> 0:14:04.880
<v Speaker 1>of a sitturical or otherwise humorous slant to it. For example,

0:14:04.960 --> 0:14:08.320
<v Speaker 1>he created an role playing game called tuone back in

0:14:08.400 --> 0:14:11.960
<v Speaker 1>nineteen eighty four where you played as a cartoon character

0:14:12.040 --> 0:14:15.960
<v Speaker 1>within a cartoon episode. Every single adventure was modeled after

0:14:16.120 --> 0:14:20.560
<v Speaker 1>the idea of a seven minute cartoon episode, and you

0:14:20.560 --> 0:14:23.600
<v Speaker 1>would have the capabilities of a cartoon character, and you'd

0:14:23.600 --> 0:14:26.840
<v Speaker 1>have friends and enemies within the cartoon, and you could

0:14:26.840 --> 0:14:29.600
<v Speaker 1>do these outlandish things. It was hilarious. He also created

0:14:29.600 --> 0:14:32.720
<v Speaker 1>a game called Paranoia, which was all about a post

0:14:32.760 --> 0:14:39.040
<v Speaker 1>apocalyptic society where you live in a essentially like a

0:14:39.080 --> 0:14:43.080
<v Speaker 1>biodome kind of thing, and a computer controls everything. But

0:14:43.120 --> 0:14:46.640
<v Speaker 1>the computer is crazy and paranoid and thinks everyone is

0:14:46.680 --> 0:14:48.720
<v Speaker 1>out to get him, and pretty much everyone is out

0:14:48.720 --> 0:14:52.120
<v Speaker 1>to get him. And then but anyway, the whole just because,

0:14:52.320 --> 0:14:53.840
<v Speaker 1>all right, the whole purpose of the game was to

0:14:53.840 --> 0:14:56.600
<v Speaker 1>create this idea of paranoia. Well, this guy, who created

0:14:56.640 --> 0:15:01.320
<v Speaker 1>several different computer games as well, said that I actually

0:15:01.360 --> 0:15:04.240
<v Speaker 1>have a quote. Software is about as ephemeral as you

0:15:04.280 --> 0:15:08.680
<v Speaker 1>can get, yet preserving it is essential. Illegal abandonedwar sites

0:15:08.720 --> 0:15:12.200
<v Speaker 1>are providing a critical service to game designers and scholars

0:15:12.280 --> 0:15:16.120
<v Speaker 1>and gaming enthusiasts. They do, not, however, provide a lasting

0:15:16.160 --> 0:15:20.239
<v Speaker 1>and satisfactory solution to the problem because they are illegal.

0:15:20.760 --> 0:15:24.120
<v Speaker 1>So he was maintaining the point of these old games

0:15:24.120 --> 0:15:28.320
<v Speaker 1>that exist are important, and they are important culturally because

0:15:28.680 --> 0:15:31.280
<v Speaker 1>some of them were what helped usher in the era

0:15:31.400 --> 0:15:33.880
<v Speaker 1>of personal computers in the first place. I mean, you know,

0:15:33.920 --> 0:15:37.440
<v Speaker 1>personal computers were great for productivity, but there's no denying

0:15:37.520 --> 0:15:41.200
<v Speaker 1>that video games. Computer games really drove the industry as well.

0:15:42.040 --> 0:15:46.440
<v Speaker 1>And as the technology advances, our ability to access those

0:15:46.480 --> 0:15:49.480
<v Speaker 1>old games decreases, and he says that's a shame. There

0:15:49.480 --> 0:15:52.280
<v Speaker 1>should be a way to preserve that. And also, as

0:15:52.280 --> 0:15:55.080
<v Speaker 1>he points out game designers, you know, some of these

0:15:55.120 --> 0:15:58.680
<v Speaker 1>old games are very primitive when it comes to the

0:15:58.720 --> 0:16:01.960
<v Speaker 1>graphics or the sound, but a lot of them had

0:16:02.560 --> 0:16:08.000
<v Speaker 1>very innovative gameplay or very compelling storylines and are great

0:16:08.120 --> 0:16:11.840
<v Speaker 1>lessons for game designers to learn from. Sure, you know,

0:16:12.040 --> 0:16:15.240
<v Speaker 1>I would argue the Old Ultimate series, for example, is

0:16:15.440 --> 0:16:19.000
<v Speaker 1>a very valuable series for people who want to create

0:16:20.240 --> 0:16:23.920
<v Speaker 1>a storyline that spans several episodes and has a very

0:16:24.040 --> 0:16:28.520
<v Speaker 1>kind of deep and immersive quality to it. Now, I

0:16:28.760 --> 0:16:32.600
<v Speaker 1>also add that the Ultimate series has regularly been released

0:16:33.080 --> 0:16:36.600
<v Speaker 1>in packages where you could buy it legitimately, So don't

0:16:36.600 --> 0:16:38.640
<v Speaker 1>go out there and start pirating games. Look and make

0:16:38.680 --> 0:16:42.600
<v Speaker 1>sure first before make sure there's a legitimate way of

0:16:42.640 --> 0:16:45.520
<v Speaker 1>getting it, and go that way before ever going with

0:16:45.560 --> 0:16:52.120
<v Speaker 1>abandonwar route. But yeah, as a producer of games, he

0:16:52.160 --> 0:16:54.600
<v Speaker 1>was pointing out that this is a valuable service that

0:16:54.680 --> 0:16:58.840
<v Speaker 1>abandonwear sites are giving us. That without it, we would

0:16:58.920 --> 0:17:03.560
<v Speaker 1>lose these games. And you know, unless some company was like, hey,

0:17:04.240 --> 0:17:06.679
<v Speaker 1>we need to roll out another product or we're not

0:17:06.680 --> 0:17:09.480
<v Speaker 1>going to hit our revenue this year, what titles do

0:17:09.520 --> 0:17:11.919
<v Speaker 1>we have in the vault that we could package together

0:17:12.040 --> 0:17:14.960
<v Speaker 1>hastily and then shove out the door. And occasionally you

0:17:15.000 --> 0:17:17.439
<v Speaker 1>see that happen. Well, it would be nice if some

0:17:17.480 --> 0:17:19.560
<v Speaker 1>of the people who own the copyrights to these would

0:17:19.640 --> 0:17:25.000
<v Speaker 1>release these these programs in some form. You know, the

0:17:25.000 --> 0:17:29.520
<v Speaker 1>the app stores for the mobile devices have proven that,

0:17:30.359 --> 0:17:34.800
<v Speaker 1>you know, even software that costs one or two dollars

0:17:34.880 --> 0:17:37.119
<v Speaker 1>for a copy of it can still make a decent

0:17:37.160 --> 0:17:40.000
<v Speaker 1>amount of money. And you know, some of these titles

0:17:40.480 --> 0:17:43.760
<v Speaker 1>are languishing an obscurity when you know people might really

0:17:43.760 --> 0:17:46.760
<v Speaker 1>be willing to pay one, two, five dollars for an

0:17:46.800 --> 0:17:48.680
<v Speaker 1>opportunity to play it again. It's not really a lot

0:17:48.720 --> 0:17:51.960
<v Speaker 1>of money for most people, and they might relish the

0:17:51.960 --> 0:17:54.439
<v Speaker 1>opportunity to give it another shot. I think we have

0:17:54.560 --> 0:17:58.240
<v Speaker 1>the opportunity to actually see that happen now because digital

0:17:58.280 --> 0:18:02.199
<v Speaker 1>distribution is a reality. Yeah, right, Like Chris and I

0:18:02.200 --> 0:18:04.119
<v Speaker 1>can both remember a time where you would go to

0:18:04.200 --> 0:18:07.160
<v Speaker 1>your local computer store or electronics store and there would

0:18:07.240 --> 0:18:11.680
<v Speaker 1>always be that bin of the old games that were

0:18:12.640 --> 0:18:15.840
<v Speaker 1>for three or four generations behind the current stuff that's

0:18:15.960 --> 0:18:18.080
<v Speaker 1>up on the shelves, and you would sort through that

0:18:18.119 --> 0:18:19.720
<v Speaker 1>bin and just look to see if there were any

0:18:19.800 --> 0:18:22.200
<v Speaker 1>hidden gems in there, and then you find something like oh,

0:18:22.240 --> 0:18:24.280
<v Speaker 1>I always wanted to play that, and you pick it up,

0:18:24.280 --> 0:18:26.399
<v Speaker 1>and you know, you might get a copy of Civilization

0:18:26.520 --> 0:18:28.239
<v Speaker 1>that way. But that was back in the old day

0:18:28.280 --> 0:18:31.040
<v Speaker 1>where you would get like the floppy discs I was

0:18:31.160 --> 0:18:35.600
<v Speaker 1>thinking you were talking about during the video game console crash,

0:18:35.680 --> 0:18:39.560
<v Speaker 1>when you would go into your corner drug store and

0:18:39.560 --> 0:18:42.840
<v Speaker 1>there would be a bin of really horrible Atari cartridges

0:18:42.960 --> 0:18:46.000
<v Speaker 1>for you know, a dollar, say, the same sort of

0:18:46.040 --> 0:18:48.639
<v Speaker 1>thing where they were just unloading their inventory. Yeah, but

0:18:48.720 --> 0:18:52.600
<v Speaker 1>those days are you know, pretty much disappearing because you

0:18:52.680 --> 0:18:55.840
<v Speaker 1>get to digital distribution, you get to the era of

0:18:55.880 --> 0:18:59.639
<v Speaker 1>the CD really started to decrease it, but then digital

0:18:59.680 --> 0:19:02.280
<v Speaker 1>district has has taken a big hit on it too.

0:19:02.680 --> 0:19:05.560
<v Speaker 1>But that also gives the opportunity for companies to put

0:19:05.600 --> 0:19:09.359
<v Speaker 1>potentially put up old titles for you know, like the

0:19:09.400 --> 0:19:11.600
<v Speaker 1>same price that you would have for an app for

0:19:12.040 --> 0:19:16.040
<v Speaker 1>a smartphone. So let's say that you throw up a mule,

0:19:16.520 --> 0:19:20.560
<v Speaker 1>the old mule game or ARCon oh ar Con, Yeah,

0:19:20.640 --> 0:19:25.520
<v Speaker 1>put those old populous populous, yes, put these old games

0:19:25.600 --> 0:19:29.679
<v Speaker 1>up on or battle chess, these old games up so

0:19:29.720 --> 0:19:31.840
<v Speaker 1>that you can buy them for like ninety nine cents

0:19:31.880 --> 0:19:35.000
<v Speaker 1>or whatever. And and you know, maybe package it with

0:19:35.000 --> 0:19:37.520
<v Speaker 1>a free emulator if you need it, because some of

0:19:37.560 --> 0:19:40.080
<v Speaker 1>these old games will not run on your current system

0:19:40.119 --> 0:19:43.480
<v Speaker 1>unless first put through an emulator. I have old machines

0:19:43.560 --> 0:19:46.320
<v Speaker 1>for strictly that purpose. And before before you write in

0:19:46.359 --> 0:19:48.359
<v Speaker 1>and say, you know, why do you want people to

0:19:48.359 --> 0:19:51.680
<v Speaker 1>spend this money, this property should be free, Well that's

0:19:51.720 --> 0:19:53.520
<v Speaker 1>an option too. It would be really cool if they

0:19:53.840 --> 0:19:59.120
<v Speaker 1>if these companies were released these games into the public domain. However,

0:19:59.520 --> 0:20:04.760
<v Speaker 1>I think they might have more incentive if they charged

0:20:04.800 --> 0:20:07.560
<v Speaker 1>a small price and then they would get something in

0:20:07.600 --> 0:20:10.200
<v Speaker 1>return for it. It's sort of like the Chris Anderson's

0:20:10.200 --> 0:20:14.119
<v Speaker 1>long tail and the online stores versus the brick and

0:20:14.200 --> 0:20:17.040
<v Speaker 1>mortar stores. I mean, if you put that up for

0:20:17.119 --> 0:20:21.480
<v Speaker 1>digital distribution, it could stay there virtually forever. Yeah, you're

0:20:21.560 --> 0:20:23.439
<v Speaker 1>still going to be a handful of people that are

0:20:23.480 --> 0:20:25.800
<v Speaker 1>willing to fork over a couple bucks for it. Yeah,

0:20:25.840 --> 0:20:29.680
<v Speaker 1>And I think I think that solution really provides an

0:20:29.720 --> 0:20:33.679
<v Speaker 1>elegant approach to this complicated issue because you've got for

0:20:33.760 --> 0:20:37.480
<v Speaker 1>one thing, you know, it gives an incentive to these

0:20:37.520 --> 0:20:40.560
<v Speaker 1>companies to share this old stuff that you can't otherwise

0:20:40.600 --> 0:20:44.320
<v Speaker 1>get and people can relive like that moment from their

0:20:44.400 --> 0:20:46.800
<v Speaker 1>childhood when they played this one game that they loved

0:20:46.840 --> 0:20:50.600
<v Speaker 1>and now they can't they can't get it anymore. It

0:20:50.640 --> 0:20:54.200
<v Speaker 1>also gives the the you know, it gives the fans

0:20:54.240 --> 0:20:58.600
<v Speaker 1>what they want. It's not prohibitively expensive if you go

0:20:58.680 --> 0:21:01.160
<v Speaker 1>with this this micro Paine meant kind of app approach.

0:21:02.359 --> 0:21:06.280
<v Speaker 1>And also it tells companies what people are interested in.

0:21:06.640 --> 0:21:10.240
<v Speaker 1>If you were to create a section of your site,

0:21:10.280 --> 0:21:14.960
<v Speaker 1>for example, that hosted the old titles for cheap Purchase,

0:21:15.280 --> 0:21:17.080
<v Speaker 1>and you saw that one of those titles was getting

0:21:17.160 --> 0:21:19.560
<v Speaker 1>hit like crazy. People were just buying it up. You

0:21:19.640 --> 0:21:24.240
<v Speaker 1>might think, you know, we could probably do a follow up, like,

0:21:24.359 --> 0:21:26.960
<v Speaker 1>just do an incredible follow up that is based on

0:21:27.040 --> 0:21:30.240
<v Speaker 1>the same premise of this original game, maybe not a remake,

0:21:30.320 --> 0:21:34.320
<v Speaker 1>but even perhaps a long awaited sequel and clean up,

0:21:34.320 --> 0:21:36.439
<v Speaker 1>because we didn't realize there was this interest in this

0:21:36.480 --> 0:21:39.359
<v Speaker 1>old title that we owned. Now, this does not solve

0:21:39.400 --> 0:21:43.040
<v Speaker 1>the problem for those titles where the ownership is up

0:21:43.280 --> 0:21:46.040
<v Speaker 1>in the air, like no one knows who owns this anymore.

0:21:46.960 --> 0:21:49.000
<v Speaker 1>That's still you're gonna you're still going to have that

0:21:49.040 --> 0:21:52.400
<v Speaker 1>problem where if there's a title where you're not really

0:21:52.440 --> 0:21:54.520
<v Speaker 1>sure this is the is the copyright holder of the

0:21:54.520 --> 0:21:57.159
<v Speaker 1>guy who made it? Is it this other company? Is

0:21:57.200 --> 0:21:59.560
<v Speaker 1>it a company that bought you know, bought a company

0:21:59.600 --> 0:22:02.280
<v Speaker 1>that bought a company that bought a company. That's where

0:22:02.280 --> 0:22:05.960
<v Speaker 1>you start getting to issues where these games may be

0:22:06.119 --> 0:22:10.520
<v Speaker 1>hopelessly mired in red tape. That's just until you figure

0:22:10.560 --> 0:22:13.159
<v Speaker 1>out who is the owner of that copyright and who

0:22:13.200 --> 0:22:17.080
<v Speaker 1>has the authority to do this, it'll never happen. You know.

0:22:17.200 --> 0:22:19.000
<v Speaker 1>The abandoned weear approach is pretty much the only way

0:22:19.040 --> 0:22:21.640
<v Speaker 1>you're going to get hold of those games, and it's

0:22:21.720 --> 0:22:25.439
<v Speaker 1>not a legitimate way. Yeah, yeah, now, okay, this is

0:22:25.600 --> 0:22:28.280
<v Speaker 1>from the perspective of the law. I'm sorry I shouldn't

0:22:28.280 --> 0:22:30.640
<v Speaker 1>say that, because sometimes I'm like, hey, you know what,

0:22:30.760 --> 0:22:32.840
<v Speaker 1>I love that game. I bought that game, I played

0:22:32.840 --> 0:22:34.440
<v Speaker 1>that game. There's no way for me to get it,

0:22:34.480 --> 0:22:38.840
<v Speaker 1>and my sense of entitlement is crying out. Well, this

0:22:38.880 --> 0:22:45.680
<v Speaker 1>is where things get interesting. Let's say you have an

0:22:45.680 --> 0:22:50.159
<v Speaker 1>old Atari twenty six hundred and you bought a copy

0:22:50.200 --> 0:22:54.120
<v Speaker 1>of Yards Revenge, and you have the machine, and you've

0:22:54.119 --> 0:22:58.160
<v Speaker 1>got the game. It's in your basement, it's in a box,

0:22:58.160 --> 0:23:01.639
<v Speaker 1>but you got it. Yeah, it's in storage. Unfortunately the

0:23:01.680 --> 0:23:04.600
<v Speaker 1>twenty six hundred doesn't work anymore, or you don't have

0:23:04.640 --> 0:23:08.000
<v Speaker 1>an adapter. Yeah, and you really can't play because the

0:23:08.040 --> 0:23:10.280
<v Speaker 1>machine's dead. But I know, hey, it's a museum piece,

0:23:10.800 --> 0:23:12.879
<v Speaker 1>so you hold on to it, and then you find

0:23:12.960 --> 0:23:16.359
<v Speaker 1>an emulator for your computer with yours Revenge where you

0:23:16.400 --> 0:23:18.560
<v Speaker 1>can play the Atari twenty six hundred version of it.

0:23:19.840 --> 0:23:23.520
<v Speaker 1>The thing is from what I understand. Again, keep in mind,

0:23:23.560 --> 0:23:26.720
<v Speaker 1>I'm not a lawyer, but theoretically, from what I understand,

0:23:27.160 --> 0:23:29.560
<v Speaker 1>you're entitled to play that because you have a copy

0:23:29.600 --> 0:23:32.040
<v Speaker 1>of the game. You already paid for it, You have

0:23:32.160 --> 0:23:34.480
<v Speaker 1>a copy of the game in your possession, you're legally

0:23:34.600 --> 0:23:37.440
<v Speaker 1>entitled to play it. Because the reason I get this

0:23:37.520 --> 0:23:40.960
<v Speaker 1>is from the disclaimers on the main sites. They say

0:23:41.000 --> 0:23:43.919
<v Speaker 1>that if you have a copy of the ROMs basically,

0:23:43.920 --> 0:23:45.960
<v Speaker 1>if you have the guts of the arcade machine, yeah,

0:23:46.000 --> 0:23:49.160
<v Speaker 1>the chips, then legally you can play the game. Yeah.

0:23:49.200 --> 0:23:52.240
<v Speaker 1>Otherwise you are, That's why they haven't been shut down. Yeah. Otherwise,

0:23:52.280 --> 0:23:54.480
<v Speaker 1>you're only supposed to hold onto a ROM up to

0:23:54.600 --> 0:23:57.440
<v Speaker 1>twenty four hours. Yeah, and then after that you're supposed

0:23:57.480 --> 0:24:01.080
<v Speaker 1>to delete it, yes, on your on Yeah, you as

0:24:01.119 --> 0:24:04.080
<v Speaker 1>a person who downloaded the ROM from that site, not

0:24:04.440 --> 0:24:06.679
<v Speaker 1>the sites themselves. But if you own a legal copy

0:24:06.720 --> 0:24:10.000
<v Speaker 1>of the ROM, you're supposed to be able to play it,

0:24:10.040 --> 0:24:12.320
<v Speaker 1>even if the machine that you had it on. Now,

0:24:12.320 --> 0:24:15.920
<v Speaker 1>I imagine that's there's some probably legal gray area where,

0:24:16.000 --> 0:24:19.880
<v Speaker 1>you know, if the copyright police they don't exist. But hey,

0:24:20.200 --> 0:24:22.000
<v Speaker 1>like the copyright police come in your house, say wait

0:24:22.040 --> 0:24:24.320
<v Speaker 1>a minute, your Atari twenty six hundred is broken. You're

0:24:24.320 --> 0:24:26.720
<v Speaker 1>not supposed to play it on your home computer. You're

0:24:26.720 --> 0:24:29.480
<v Speaker 1>supposed to play it on this machine. You're in trouble Man.

0:24:29.920 --> 0:24:33.520
<v Speaker 1>The thing is, for one thing, there aren't any copyright police,

0:24:33.960 --> 0:24:38.560
<v Speaker 1>not specifically copyright police. And you know, for a lot

0:24:38.560 --> 0:24:41.919
<v Speaker 1>of people, this just people aren't gonna bother doing it.

0:24:42.119 --> 0:24:44.879
<v Speaker 1>I mean, they're not gonna sue Jonathan because you know,

0:24:45.400 --> 0:24:47.040
<v Speaker 1>that's the thing. They say that you can sue anybody

0:24:47.080 --> 0:24:49.840
<v Speaker 1>in America for anything, but generally people sue people who

0:24:49.880 --> 0:24:53.200
<v Speaker 1>have money, right, So so they're not gonna come out. Yeah,

0:24:53.200 --> 0:24:56.040
<v Speaker 1>they're not gonna come after Jonathan or me for doing

0:24:56.080 --> 0:25:00.400
<v Speaker 1>that unless they really believe that they can prosecute us

0:25:00.800 --> 0:25:04.560
<v Speaker 1>with good cause and are going to get something. You know,

0:25:04.600 --> 0:25:07.919
<v Speaker 1>that's worth putting the time and money into a legal

0:25:08.000 --> 0:25:10.639
<v Speaker 1>case for doing this. And that's even more so for

0:25:10.720 --> 0:25:14.040
<v Speaker 1>these companies and organizations that don't exist. And that's why

0:25:14.320 --> 0:25:18.600
<v Speaker 1>that's the biggest case I've seen for making abandon wear legal.

0:25:18.800 --> 0:25:22.280
<v Speaker 1>Basically saying, hey, company X doesn't exist, this is a

0:25:22.320 --> 0:25:24.360
<v Speaker 1>great game, I want to play it. I would give

0:25:24.400 --> 0:25:26.440
<v Speaker 1>them twenty dollars if they were still around, but there's

0:25:26.520 --> 0:25:32.320
<v Speaker 1>nobody to pay please, you know, but technically technically it's illegal. Yeah,

0:25:32.359 --> 0:25:34.560
<v Speaker 1>and the law, by the letter of the law, it's illegal.

0:25:34.640 --> 0:25:37.800
<v Speaker 1>And again, if the copyright holder doesn't pursue any action

0:25:37.880 --> 0:25:41.120
<v Speaker 1>against you, then you're in the clear. And in almost

0:25:41.160 --> 0:25:43.600
<v Speaker 1>every single case that's going to be that's going to

0:25:43.640 --> 0:25:46.240
<v Speaker 1>be what happens if you if you run an abandon

0:25:46.320 --> 0:25:48.679
<v Speaker 1>wear site, you might occasionally get a take down notice

0:25:48.720 --> 0:25:52.000
<v Speaker 1>from a copyright holder, and then of course you should

0:25:52.119 --> 0:25:55.000
<v Speaker 1>very much adhere to that if you don't want to

0:25:55.240 --> 0:25:58.200
<v Speaker 1>encounter legal difficulties. But I used to have pants and

0:25:58.240 --> 0:26:00.520
<v Speaker 1>if you have them sued off of you. Oh, by

0:26:00.560 --> 0:26:03.280
<v Speaker 1>the way, it gets drafty. Here's here's a pop quiz.

0:26:03.320 --> 0:26:06.840
<v Speaker 1>Hot shot. Okay, so hot shot? Yeah? The guy who

0:26:07.400 --> 0:26:10.719
<v Speaker 1>the guy who made Yards Revenge, Yeah, he made another

0:26:10.920 --> 0:26:13.679
<v Speaker 1>very famous Atari game. Do you know what it was? Oh?

0:26:13.960 --> 0:26:16.679
<v Speaker 1>Who was it that made ours Avenge? It was Howard

0:26:16.920 --> 0:26:21.000
<v Speaker 1>Scott Warshaw, the actual game designer. Who does I don't

0:26:21.040 --> 0:26:27.800
<v Speaker 1>know et the extraterrestrial. I don't blame him, I don't

0:26:27.920 --> 0:26:30.640
<v Speaker 1>He was paid, he was playing paid. A truck glows

0:26:30.960 --> 0:26:34.280
<v Speaker 1>me something very quickly, Yes, but yes, one of the yars.

0:26:34.280 --> 0:26:36.280
<v Speaker 1>Revenge was one of the games that was considered to

0:26:36.280 --> 0:26:38.840
<v Speaker 1>be a big hit, with Atari twenty six hundred, followed

0:26:38.880 --> 0:26:43.040
<v Speaker 1>by a game that that often people credit as killing

0:26:43.160 --> 0:26:45.320
<v Speaker 1>not just the Atari twenty six hundred, but the video

0:26:45.359 --> 0:26:48.320
<v Speaker 1>game industry, the home video game industry as a whole,

0:26:48.320 --> 0:26:50.720
<v Speaker 1>in nineteen eighty three. He was just following orders. That

0:26:50.800 --> 0:26:52.639
<v Speaker 1>was just some trivia for all of you guys. So

0:26:52.760 --> 0:26:54.720
<v Speaker 1>lest you think we are telling you to run out

0:26:54.720 --> 0:26:57.440
<v Speaker 1>and download all the abandoned where you want and play it,

0:26:58.240 --> 0:27:01.000
<v Speaker 1>we're not telling you to do that, right, because that

0:27:01.040 --> 0:27:03.639
<v Speaker 1>would be illegal. What we're telling you is there's some

0:27:03.800 --> 0:27:05.879
<v Speaker 1>awesome games that are out there, and some of them

0:27:05.880 --> 0:27:09.119
<v Speaker 1>are hosted on abandoned where sites, and man, those games

0:27:09.160 --> 0:27:13.920
<v Speaker 1>are neat and you know what, I'm pretty sure that

0:27:14.000 --> 0:27:16.800
<v Speaker 1>copyright holders wouldn't come after you. But don't do it.

0:27:18.720 --> 0:27:21.160
<v Speaker 1>If you do, go back and redo that. If you no. No,

0:27:21.480 --> 0:27:24.000
<v Speaker 1>if you do that, it would be technically illegal. Yes,

0:27:24.040 --> 0:27:26.600
<v Speaker 1>it is technically illegal. Whether or not it's a shame.

0:27:26.640 --> 0:27:29.760
<v Speaker 1>Whether or not it's unethical is another question. Unethical and

0:27:29.800 --> 0:27:33.359
<v Speaker 1>illegal are two different things. Yeah, and unethical that's a

0:27:33.400 --> 0:27:37.480
<v Speaker 1>weird question too. Yeah, because again, if there's no one

0:27:37.520 --> 0:27:42.440
<v Speaker 1>to pay, then those games essentially are forgotten. Yeah, they're gone.

0:27:43.200 --> 0:27:45.119
<v Speaker 1>You might as well do the same thing. Like this

0:27:45.160 --> 0:27:48.160
<v Speaker 1>book came out in nineteen eighty we're locking it away

0:27:48.200 --> 0:27:51.320
<v Speaker 1>in this library and you have no access to the library.

0:27:51.400 --> 0:27:53.800
<v Speaker 1>In fact, no one has any access to the library,

0:27:53.920 --> 0:27:57.040
<v Speaker 1>and it's going to stay there in the library. So

0:27:57.119 --> 0:27:58.840
<v Speaker 1>you could have access to it if we opened up

0:27:58.840 --> 0:28:02.200
<v Speaker 1>the door, but we're not gonna see. That's that's an issue,

0:28:02.240 --> 0:28:03.600
<v Speaker 1>right because then you're like, well, what's the point of

0:28:03.600 --> 0:28:07.480
<v Speaker 1>it even existing if no one can use it? So yeah,

0:28:07.520 --> 0:28:11.520
<v Speaker 1>there's there is an the ethical and the ethical standpoint

0:28:11.520 --> 0:28:14.600
<v Speaker 1>is different from the legality standpoint. This is definitely a

0:28:14.600 --> 0:28:17.560
<v Speaker 1>technology issue too, because if you really want to read

0:28:18.160 --> 0:28:21.760
<v Speaker 1>Balo Wulf, there's a copy in print somewhere way it's

0:28:21.800 --> 0:28:24.960
<v Speaker 1>a local bookstore, possibly it a used bookstore. Yeah, it's

0:28:25.000 --> 0:28:27.639
<v Speaker 1>not even un in to that. But it's also the

0:28:27.640 --> 0:28:29.399
<v Speaker 1>thing is you can find a copy of it. You

0:28:29.400 --> 0:28:31.399
<v Speaker 1>could download it for free on the internet because it's

0:28:31.400 --> 0:28:33.000
<v Speaker 1>out of copyright. Yeah, I'm pretty sure it's in the

0:28:33.040 --> 0:28:36.680
<v Speaker 1>public domain. Yeah, I would think. But the thing about

0:28:36.720 --> 0:28:40.840
<v Speaker 1>it is for the technology behind these games, you know

0:28:40.920 --> 0:28:43.520
<v Speaker 1>that that is one of the issues behind it. And

0:28:43.560 --> 0:28:46.920
<v Speaker 1>there's there's the other thing too. In case you're saying, well,

0:28:47.040 --> 0:28:49.560
<v Speaker 1>you're just talking about games, really do you want to

0:28:49.840 --> 0:28:51.840
<v Speaker 1>you want to download a copy of physical So you

0:28:51.880 --> 0:28:55.480
<v Speaker 1>can run that really. Yeah, that's the other part of that.

0:28:55.560 --> 0:28:59.680
<v Speaker 1>I mean, people don't. Adobe won't necessarily support Photoshop three.

0:29:01.680 --> 0:29:03.960
<v Speaker 1>You could probably find a copy of it somewhere out there,

0:29:04.040 --> 0:29:06.520
<v Speaker 1>but you know, I would consider that to an effect

0:29:06.960 --> 0:29:10.760
<v Speaker 1>abandon whear too, because they've moved so far beyond that point.

0:29:10.760 --> 0:29:13.440
<v Speaker 1>It's been out of print for so many years. You're

0:29:13.440 --> 0:29:17.160
<v Speaker 1>on your own. But legally, if you've downloaded a copy

0:29:17.200 --> 0:29:19.520
<v Speaker 1>of it, a cracked copy of it online, you'd be

0:29:19.520 --> 0:29:21.280
<v Speaker 1>in the same boat. But the reason we're talking about

0:29:21.440 --> 0:29:23.840
<v Speaker 1>games predominantly is because that's the stuff that people go

0:29:23.960 --> 0:29:27.200
<v Speaker 1>back to the reason that people in a lot of

0:29:27.200 --> 0:29:30.680
<v Speaker 1>cases keep old gaming machines around just because every once

0:29:30.680 --> 0:29:32.560
<v Speaker 1>in a while that nostalgia thing hits. But I don't

0:29:32.560 --> 0:29:35.080
<v Speaker 1>think you find it for something like a spreadsheet or

0:29:36.400 --> 0:29:39.760
<v Speaker 1>you know, or issue, in which case that could be

0:29:39.760 --> 0:29:42.280
<v Speaker 1>a Yeah, in some cases that's that's an issue too,

0:29:42.360 --> 0:29:45.280
<v Speaker 1>But I think I think it's used more. Abandonedwear is

0:29:45.320 --> 0:29:47.840
<v Speaker 1>more in the minds of a lot of people for games,

0:29:47.840 --> 0:29:52.280
<v Speaker 1>simply because there's that nostalgia and retro factor. Yeah, I'm

0:29:52.280 --> 0:29:54.760
<v Speaker 1>thinking back to some of the games I used to

0:29:54.880 --> 0:29:57.320
<v Speaker 1>love to play that I would I would really enjoy

0:29:57.360 --> 0:30:00.640
<v Speaker 1>seeing an updated version of that game, or the ability

0:30:00.680 --> 0:30:04.560
<v Speaker 1>to play the old one again like Tie Fighter. Ah yeah,

0:30:04.600 --> 0:30:07.080
<v Speaker 1>and now that one has a double whammy against it,

0:30:07.160 --> 0:30:10.520
<v Speaker 1>right because it's a licensed game, not just a not

0:30:10.600 --> 0:30:13.320
<v Speaker 1>just not just the fact that you've got the software

0:30:13.320 --> 0:30:16.440
<v Speaker 1>and everything, but you've got the actual content. It's all. Yeah,

0:30:16.480 --> 0:30:19.480
<v Speaker 1>that's a much more complex situation. Well, it was LucasArts.

0:30:19.520 --> 0:30:22.960
<v Speaker 1>It was LucasArts, so great game, fantastic game. Wish that

0:30:23.000 --> 0:30:24.600
<v Speaker 1>they would come out with a new one and then

0:30:24.640 --> 0:30:27.760
<v Speaker 1>their hint, well you've seen you've seen the success of

0:30:27.840 --> 0:30:31.040
<v Speaker 1>the Monkey Island franchise, is it's renewed, and of the

0:30:31.080 --> 0:30:34.520
<v Speaker 1>Monkey Island franchise and Oregon Trail as it has popped

0:30:34.600 --> 0:30:39.880
<v Speaker 1>up on Facebook and on h Yeah. But I mean

0:30:39.920 --> 0:30:42.920
<v Speaker 1>that's the funny thing about some of this stuff can

0:30:42.960 --> 0:30:46.280
<v Speaker 1>be updated and refreshed and people in an added dimension

0:30:46.320 --> 0:30:54.880
<v Speaker 1>things you couldn't do thirty years ago. I hope you

0:30:54.960 --> 0:30:57.080
<v Speaker 1>enjoyed that episode. Chris and I had a lot of

0:30:57.120 --> 0:30:59.760
<v Speaker 1>fun exploring the world of abandoned war and the Murky

0:31:00.080 --> 0:31:02.840
<v Speaker 1>thinks about what to do once something becomes unavailable in

0:31:02.840 --> 0:31:06.240
<v Speaker 1>the market, And of course I'd never abandon you guys.

0:31:06.520 --> 0:31:09.120
<v Speaker 1>Remember if you have suggestions or questions, write me. My

0:31:09.240 --> 0:31:13.000
<v Speaker 1>address is tech stuff at HowStuffWorks dot com. Don't forget

0:31:13.000 --> 0:31:16.640
<v Speaker 1>to follow me on Twitter, that's at tech STUFFHSW. And

0:31:16.720 --> 0:31:19.280
<v Speaker 1>you can always drop me a line on Facebook or Tumblr.

0:31:19.320 --> 0:31:22.240
<v Speaker 1>We use tech STUFFHSW for both. And I'll talk to

0:31:22.240 --> 0:31:29.120
<v Speaker 1>you again really soon. For more on this and thousands

0:31:29.120 --> 0:31:37.280
<v Speaker 1>of other topics, visit HowStuffWorks dot com