1 00:00:04,240 --> 00:00:07,200 Speaker 1: Get in touch with technology with tech stuff from how 2 00:00:07,280 --> 00:00:14,319 Speaker 1: stuffworks dot com. Hey there, it's tech stuff and this 3 00:00:14,360 --> 00:00:17,480 Speaker 1: is Jonathan Strickland. And as I sit in this studio, 4 00:00:17,640 --> 00:00:20,439 Speaker 1: it's nearly time for the holidays, and then I have 5 00:00:20,520 --> 00:00:24,280 Speaker 1: a trip out to Cees. Everyone at HowStuffWorks dot com 6 00:00:24,320 --> 00:00:27,600 Speaker 1: is working super hard and no one has time to 7 00:00:27,640 --> 00:00:30,280 Speaker 1: record an episode with me. But rather than leave you 8 00:00:30,280 --> 00:00:33,519 Speaker 1: guys without an episode, we're going to bring you another classic. 9 00:00:33,760 --> 00:00:37,000 Speaker 1: In December twenty eleven, Chris Palette and I explored the 10 00:00:37,040 --> 00:00:41,560 Speaker 1: world of abandonwear. That's the stuff that disappears into obscurity, 11 00:00:41,600 --> 00:00:44,360 Speaker 1: whether people still need it or not. Check it out 12 00:00:47,560 --> 00:00:52,160 Speaker 1: to today, we're going to talk about abandonwear. Yes, we've 13 00:00:52,200 --> 00:00:55,440 Speaker 1: had requests to talk about abandonwaar and this is and 14 00:00:55,480 --> 00:00:57,480 Speaker 1: we've talked about abandonwear in the past, Yeah, just not 15 00:00:57,960 --> 00:01:00,880 Speaker 1: as a dedicated topic. Yeah, we've also talked about vaporware, 16 00:01:00,960 --> 00:01:04,559 Speaker 1: which is a totally different thing, if you might wonder 17 00:01:04,600 --> 00:01:08,120 Speaker 1: what the differences are. Vaporware is when a company has 18 00:01:08,240 --> 00:01:11,280 Speaker 1: announced or information has leaked out that a company is 19 00:01:11,280 --> 00:01:13,919 Speaker 1: working on a particular product, but that product never seems 20 00:01:13,959 --> 00:01:16,160 Speaker 1: to actually go to market. Oh, I thought it was 21 00:01:16,200 --> 00:01:18,920 Speaker 1: the kind of software that every once in a while, 22 00:01:18,920 --> 00:01:20,880 Speaker 1: this just means you feel light headed. I've already got 23 00:01:20,880 --> 00:01:25,440 Speaker 1: a headache. I've already got a headache. So that's different. 24 00:01:25,560 --> 00:01:29,360 Speaker 1: I'll tell you what that means, and you'll like it 25 00:01:29,400 --> 00:01:33,080 Speaker 1: because you like that kind of humor. But no, the 26 00:01:33,080 --> 00:01:37,399 Speaker 1: the abandonwar is when a company has produced a piece 27 00:01:37,600 --> 00:01:40,280 Speaker 1: of well product mainly, but we usually talk about it 28 00:01:40,280 --> 00:01:43,520 Speaker 1: in terms of software. More frequently than not, we talk 29 00:01:43,560 --> 00:01:46,240 Speaker 1: about in terms of games, although that's not the only 30 00:01:46,319 --> 00:01:49,920 Speaker 1: kind of abandonwear. But a company produces this the the 31 00:01:51,400 --> 00:01:56,280 Speaker 1: But then technology continues to evolve over time, and no, yeah, 32 00:01:56,320 --> 00:02:01,920 Speaker 1: I know it's crazy, right really, so the things like computers, 33 00:02:01,680 --> 00:02:04,400 Speaker 1: Let's say a computer gets so advanced that it can 34 00:02:04,400 --> 00:02:08,400 Speaker 1: no longer run older software. Yeah, I'm aware of that. Yeah, 35 00:02:08,560 --> 00:02:10,679 Speaker 1: where you get to a point where you know, if 36 00:02:10,760 --> 00:02:13,840 Speaker 1: software has been produced before a certain point, your computer 37 00:02:13,919 --> 00:02:16,320 Speaker 1: is not really able to run it anymore because things 38 00:02:16,320 --> 00:02:20,280 Speaker 1: have changed so dramatically. And then companies will sort of 39 00:02:20,720 --> 00:02:25,960 Speaker 1: stop supporting this old software that they produced years ago. Okay, 40 00:02:26,200 --> 00:02:29,360 Speaker 1: so if they no longer provide any support or they've 41 00:02:29,360 --> 00:02:33,720 Speaker 1: discontinued it, that's Abandonwhere if a company creates some software 42 00:02:33,760 --> 00:02:36,120 Speaker 1: that is, you know, hits the market, and then that 43 00:02:36,200 --> 00:02:41,680 Speaker 1: company ceases to exist. That software may be considered abandonwear 44 00:02:41,680 --> 00:02:44,200 Speaker 1: because now there's no there's no place you can buy 45 00:02:44,200 --> 00:02:46,679 Speaker 1: it anymore because the company that was in charge of 46 00:02:46,720 --> 00:02:50,040 Speaker 1: it is gone. This can happen through an acquisition or 47 00:02:50,080 --> 00:02:53,440 Speaker 1: a merger where certain divisions get dissolved or merged into 48 00:02:53,440 --> 00:02:56,400 Speaker 1: other divisions and as a result, pieces of software no 49 00:02:56,480 --> 00:03:02,000 Speaker 1: longer have a kind of a shepherd really to keep 50 00:03:02,040 --> 00:03:05,760 Speaker 1: the software going. So what happens to that software? What 51 00:03:05,760 --> 00:03:08,560 Speaker 1: happens if you want to have access to that software? 52 00:03:08,600 --> 00:03:10,720 Speaker 1: How can you do it? Are there legal ways of 53 00:03:10,760 --> 00:03:15,400 Speaker 1: getting at it? And it's a little complicated. Yeah, the 54 00:03:16,560 --> 00:03:18,880 Speaker 1: in the context we brought it up in before, we 55 00:03:18,880 --> 00:03:23,760 Speaker 1: were talking about the multiple machine multiple arcade machine emulator, Mame, 56 00:03:25,000 --> 00:03:30,440 Speaker 1: you coax the blues right out of the horn. Sorry, mame, Yeah, 57 00:03:30,440 --> 00:03:36,560 Speaker 1: that's anti name. Yes a t I yes, go INTI yes. 58 00:03:37,120 --> 00:03:40,160 Speaker 1: So yeah, mame is for those of you who don't know, 59 00:03:40,480 --> 00:03:45,120 Speaker 1: basically a way of running the programs that old arcade 60 00:03:45,320 --> 00:03:48,840 Speaker 1: well actually not necessarily old that arcade machines would run 61 00:03:49,400 --> 00:03:52,640 Speaker 1: in their cabinets on a home computer. Right now, keep 62 00:03:52,680 --> 00:03:56,680 Speaker 1: in mind that arcade machines, the software for those machines 63 00:03:57,000 --> 00:04:00,640 Speaker 1: was built specifically for the hardware inside the r cade machine. 64 00:04:00,880 --> 00:04:03,640 Speaker 1: You wouldn't open up an arcade cabinet and find a 65 00:04:05,040 --> 00:04:07,520 Speaker 1: computer in there, right, It wouldn't look like a computer. 66 00:04:07,800 --> 00:04:09,760 Speaker 1: It would look like a whole bunch of different chips 67 00:04:09,840 --> 00:04:18,320 Speaker 1: wired together. Yeah. Yeah, And so it's hardwired into the hardware. 68 00:04:18,640 --> 00:04:20,880 Speaker 1: You know, you don't You don't put a disc in, 69 00:04:21,200 --> 00:04:23,080 Speaker 1: at least not most arcade games. I know there are 70 00:04:23,120 --> 00:04:24,640 Speaker 1: a few that run on laser disc, but that's not 71 00:04:24,680 --> 00:04:27,600 Speaker 1: what we're talking about here. We're talking about like it's 72 00:04:27,760 --> 00:04:31,000 Speaker 1: reading directly from a chep. A similar example would be 73 00:04:31,040 --> 00:04:34,960 Speaker 1: when you if you ever played console games that used cartridges. Yeah, 74 00:04:35,000 --> 00:04:38,279 Speaker 1: the cartridge had the rom on it, right, and the 75 00:04:38,440 --> 00:04:42,520 Speaker 1: console just had the technology to read the realm and 76 00:04:42,600 --> 00:04:46,000 Speaker 1: then translate that into a game. So for a computer, 77 00:04:46,240 --> 00:04:49,080 Speaker 1: you would have to create an emulator, something that could 78 00:04:49,320 --> 00:04:52,800 Speaker 1: create an environment similar to the hardware that you would 79 00:04:52,800 --> 00:04:55,640 Speaker 1: find inside that arcade machine in order for you to 80 00:04:55,720 --> 00:04:59,680 Speaker 1: run the realm on a computer. And sometimes this would 81 00:04:59,720 --> 00:05:03,480 Speaker 1: work well and you would have a pretty similar experience 82 00:05:03,600 --> 00:05:05,880 Speaker 1: as to if you were sitting in front of an 83 00:05:05,960 --> 00:05:08,359 Speaker 1: arcade machine and playing it, and in some cases it 84 00:05:08,360 --> 00:05:11,240 Speaker 1: doesn't work so well because the computer's architecture and the 85 00:05:11,440 --> 00:05:16,359 Speaker 1: arcade architecture are so different that the game stutters or 86 00:05:16,440 --> 00:05:20,479 Speaker 1: just runs really slowly. Yeah, so then you have the 87 00:05:20,600 --> 00:05:25,880 Speaker 1: question you're able to run this software and on your 88 00:05:25,920 --> 00:05:30,960 Speaker 1: home computer and you have something like, say Kangaroo, and 89 00:05:31,000 --> 00:05:33,080 Speaker 1: you want to play Kangaroo on your home computer, and 90 00:05:33,120 --> 00:05:37,120 Speaker 1: you go, wait a minute, Atari still exists. I mean, 91 00:05:37,200 --> 00:05:39,760 Speaker 1: truth is it's a different Atari technically, but they own 92 00:05:40,560 --> 00:05:44,160 Speaker 1: the copyright for that stuff. Now you know, that's one thing. 93 00:05:44,600 --> 00:05:48,799 Speaker 1: Then on the other hand, you have something like say Defender, 94 00:05:49,279 --> 00:05:53,080 Speaker 1: and then you'd say, okay, well who owns the stuff 95 00:05:53,080 --> 00:05:58,119 Speaker 1: that Williams used to make or Robotron for that matter. Okay, 96 00:05:58,160 --> 00:06:03,680 Speaker 1: so that's one version. My other example was going to 97 00:06:03,720 --> 00:06:05,919 Speaker 1: be I was going to ask you if you thought 98 00:06:05,920 --> 00:06:10,400 Speaker 1: that if I brought my copy of Deluxe Video Construction 99 00:06:10,560 --> 00:06:13,960 Speaker 1: Set to Electronic Arts for Miamiga, do you think they'd 100 00:06:13,960 --> 00:06:17,839 Speaker 1: support it? Yeah? Probably not, or SimAnt for that matter, 101 00:06:17,880 --> 00:06:20,200 Speaker 1: from Maxis before it was acquired by Electronic Arts. I 102 00:06:20,240 --> 00:06:22,640 Speaker 1: don't think so. But the thing is, the question is 103 00:06:22,880 --> 00:06:24,919 Speaker 1: you know I can legally use that software because I 104 00:06:24,960 --> 00:06:28,320 Speaker 1: still own the discs for SimAnt, even though I never 105 00:06:28,360 --> 00:06:30,320 Speaker 1: really had enough memory in my Amiga to run it, 106 00:06:30,400 --> 00:06:33,159 Speaker 1: you wouldn't be able to distribute it. I can't distribute it, 107 00:06:33,200 --> 00:06:36,479 Speaker 1: but I legally can run that all I want to. Now, 108 00:06:36,600 --> 00:06:47,159 Speaker 1: for something like Maime that in some cases the manufacturer 109 00:06:47,720 --> 00:06:51,000 Speaker 1: is still around, in some cases it's a different version 110 00:06:51,040 --> 00:06:53,320 Speaker 1: of the manufacturer who legally owns the copyright, and in 111 00:06:53,360 --> 00:06:56,680 Speaker 1: other cases the manufacturer is gone and it's hard to 112 00:06:56,760 --> 00:07:01,760 Speaker 1: identify who, if anybody, owns the copyright this actually is. 113 00:07:02,760 --> 00:07:06,800 Speaker 1: It presents some seriously thorny legal issues, right, So let's 114 00:07:07,120 --> 00:07:10,720 Speaker 1: clear things up a little bit here. If there is 115 00:07:10,800 --> 00:07:15,280 Speaker 1: an old piece of software that's available online and there 116 00:07:15,320 --> 00:07:19,960 Speaker 1: hasn't been any express permission from the copyright holder that 117 00:07:19,960 --> 00:07:25,480 Speaker 1: that software can be distributed, distributing that software is illegal. Yes, 118 00:07:25,960 --> 00:07:29,680 Speaker 1: it violates copyright. Now, that being said, copyright is one 119 00:07:29,680 --> 00:07:33,520 Speaker 1: of those things that only works if you exercise your 120 00:07:33,640 --> 00:07:37,360 Speaker 1: right to the copyright. In other words, the copyright owner 121 00:07:37,400 --> 00:07:41,840 Speaker 1: would have to pursue action against anyone distributing that content. 122 00:07:42,480 --> 00:07:45,559 Speaker 1: So if you are if you come across an old 123 00:07:45,640 --> 00:07:49,920 Speaker 1: game from the late eighties, let's say, and it's an 124 00:07:49,920 --> 00:07:53,000 Speaker 1: old doss based game on from the late eighties, and 125 00:07:53,040 --> 00:07:55,720 Speaker 1: you wanted to You love this game and you want 126 00:07:55,760 --> 00:07:59,119 Speaker 1: other people to explore this game and experience this game, 127 00:07:59,400 --> 00:08:01,800 Speaker 1: and there is no way to buy the game because 128 00:08:01,840 --> 00:08:05,720 Speaker 1: the game, the company doesn't exist, or the company still 129 00:08:05,720 --> 00:08:09,680 Speaker 1: exists but no longer markets this gamer supports it. Then 130 00:08:10,040 --> 00:08:12,440 Speaker 1: you might feel, well, what's the harm? I mean, no 131 00:08:12,480 --> 00:08:15,240 Speaker 1: one's no one's trying to make money off of this. 132 00:08:15,440 --> 00:08:17,880 Speaker 1: No one is losing money off of this because there's 133 00:08:17,880 --> 00:08:20,680 Speaker 1: no way to legitimately get a hold of this. Why 134 00:08:20,800 --> 00:08:23,880 Speaker 1: is there an issue? And it's all because of that copyright, 135 00:08:23,960 --> 00:08:27,960 Speaker 1: and the copyright holder may choose to not pursue action. 136 00:08:29,000 --> 00:08:31,560 Speaker 1: It doesn't mean that it's legal. It just means the 137 00:08:31,560 --> 00:08:35,640 Speaker 1: copyright holder is allowing that material to be distributed. Yeah, 138 00:08:35,640 --> 00:08:37,600 Speaker 1: I said, wouldn't you know it? I picked a bad 139 00:08:38,200 --> 00:08:42,280 Speaker 1: example for a video game. It was just Kangaroo really Atari. 140 00:08:42,360 --> 00:08:44,920 Speaker 1: It was distributed by Atari, but actually it was a 141 00:08:44,920 --> 00:08:49,000 Speaker 1: product by Sun Electronics. Did you wear like little boxing 142 00:08:49,000 --> 00:08:50,720 Speaker 1: gloves in that game and you had to box stuff 143 00:08:50,760 --> 00:08:53,400 Speaker 1: as a kangaroo? Yes, I vaguely remember playing that game. 144 00:08:53,520 --> 00:08:57,000 Speaker 1: It was very Donkey Kong like because you climbed up 145 00:08:57,080 --> 00:09:00,160 Speaker 1: to the top and had to find your Joey, you know, 146 00:09:00,200 --> 00:09:05,320 Speaker 1: the baby kangaroo and so anyhow, so the substitute centipede 147 00:09:05,320 --> 00:09:08,040 Speaker 1: for what I said before getting back to copyrights. Now, 148 00:09:08,120 --> 00:09:11,560 Speaker 1: a copyright, the term of a copyright right now, lasts 149 00:09:11,640 --> 00:09:14,000 Speaker 1: for in the United States, lasts for seventy five years 150 00:09:14,080 --> 00:09:17,760 Speaker 1: from the creation of the work, unless it's a work 151 00:09:17,800 --> 00:09:21,840 Speaker 1: for hire, right years, right, and so yeah, a work 152 00:09:22,000 --> 00:09:24,120 Speaker 1: hire would be last even longer, and most of these, 153 00:09:24,160 --> 00:09:26,040 Speaker 1: I guess would be considered work for which is why 154 00:09:26,040 --> 00:09:28,000 Speaker 1: I brought it up. That's a good point. So in 155 00:09:28,040 --> 00:09:30,800 Speaker 1: other words, this is software that is going to be 156 00:09:31,000 --> 00:09:35,040 Speaker 1: is still protected by copyright and will be for pretty 157 00:09:35,120 --> 00:09:37,760 Speaker 1: much our lifetime, right, I mean, some of us might 158 00:09:37,800 --> 00:09:41,360 Speaker 1: get really lucky, but maybe the Singularity will hit and 159 00:09:41,400 --> 00:09:44,560 Speaker 1: it won't that won't be a problem. But at that point, 160 00:09:44,600 --> 00:09:46,440 Speaker 1: who's playing video games? Well, if you wanted to play 161 00:09:46,440 --> 00:09:49,680 Speaker 1: Space War, you're probably in fairly decent shape because that 162 00:09:49,760 --> 00:09:52,800 Speaker 1: was created so much earlier than this stuff. Yeah, the 163 00:09:53,040 --> 00:09:56,240 Speaker 1: games that were created in the eighties, even our our 164 00:09:56,280 --> 00:10:01,080 Speaker 1: younger listeners would have problems with this all the way through. Yes, 165 00:10:01,120 --> 00:10:06,680 Speaker 1: so lifetimes. So by legal definition, strictly going by that, 166 00:10:06,760 --> 00:10:11,760 Speaker 1: it is not there's no real recourse unless the copyright 167 00:10:11,800 --> 00:10:17,439 Speaker 1: holder gives permission for distribution or releases the copyright into 168 00:10:17,520 --> 00:10:21,320 Speaker 1: the public domain. Yes. Now at that point, you know 169 00:10:21,360 --> 00:10:25,439 Speaker 1: it's weird to call the software abandonwear because abandonwear really 170 00:10:25,559 --> 00:10:30,679 Speaker 1: means this software that doesn't have really any support or 171 00:10:31,520 --> 00:10:37,640 Speaker 1: access through legitimate channels. So it's not like it's abandonwear 172 00:10:37,640 --> 00:10:39,680 Speaker 1: at that point. It's just public domain work. So it 173 00:10:39,679 --> 00:10:43,320 Speaker 1: becomes more like shareware in a way. Sure, but a 174 00:10:43,360 --> 00:10:47,400 Speaker 1: copyright holder does have that option, and in some cases 175 00:10:47,679 --> 00:10:51,760 Speaker 1: you see companies take advantage of old, old, old libraries 176 00:10:51,800 --> 00:10:55,600 Speaker 1: of content and repackage them and market them again, which 177 00:10:55,640 --> 00:10:59,920 Speaker 1: would mean that you wouldn't want to host those abandoned 178 00:11:00,240 --> 00:11:04,400 Speaker 1: games on your site, for example, because they are actually 179 00:11:04,800 --> 00:11:08,319 Speaker 1: making money from this old content and there are legitimate 180 00:11:08,360 --> 00:11:10,080 Speaker 1: ways to get hold of it. A good example of 181 00:11:10,120 --> 00:11:14,120 Speaker 1: that as Atari, because you've got the old Atari games 182 00:11:14,120 --> 00:11:18,439 Speaker 1: that get repackaged occasionally as an app for a smartphone 183 00:11:18,520 --> 00:11:22,040 Speaker 1: or tablet device. Yea. Also you get some console games 184 00:11:22,040 --> 00:11:24,000 Speaker 1: that will occasionally come out they'll be like the best 185 00:11:24,080 --> 00:11:27,319 Speaker 1: of and it'll be whatever the old company was. I 186 00:11:27,440 --> 00:11:29,000 Speaker 1: like you can even get a version of the Atari 187 00:11:29,000 --> 00:11:31,439 Speaker 1: twenty six hundred if you really want it. Yeah, but 188 00:11:31,600 --> 00:11:35,000 Speaker 1: that's the oh new one. They're making new ones now? 189 00:11:35,400 --> 00:11:39,120 Speaker 1: Is that on think Geek? I'm not sure the Dreamcast was. 190 00:11:39,440 --> 00:11:42,800 Speaker 1: Somebody told me recently that they saw a new quote 191 00:11:42,880 --> 00:11:46,280 Speaker 1: unquote new Atari twenty six hundred packaged with some of 192 00:11:46,360 --> 00:11:51,960 Speaker 1: the early games. Wow, that's basically that's the whole retro thing. Yeah, 193 00:11:51,960 --> 00:11:56,000 Speaker 1: but there there are hundreds and hundreds of computer titles, 194 00:11:56,320 --> 00:12:01,840 Speaker 1: PC titles, Windows titles, DASS based titles even that will 195 00:12:01,960 --> 00:12:06,679 Speaker 1: probably never re emerge, And so the question comes, well, 196 00:12:06,800 --> 00:12:09,199 Speaker 1: what's the best way of handling this. There are a 197 00:12:09,240 --> 00:12:12,839 Speaker 1: lot of sites out there that are dedicated to abandonwear 198 00:12:13,280 --> 00:12:17,360 Speaker 1: and these sites are the really the ones that are 199 00:12:17,400 --> 00:12:20,880 Speaker 1: more legitimate And I use the phrase loosely because again 200 00:12:20,920 --> 00:12:23,480 Speaker 1: we're talking about violating copyright one way or the other. 201 00:12:24,000 --> 00:12:27,480 Speaker 1: But the ones that are more concerned with offering people 202 00:12:27,520 --> 00:12:30,319 Speaker 1: the chance to play games that are the equivalent to 203 00:12:30,360 --> 00:12:34,920 Speaker 1: being out of print, yes, otherwise unavailable. They're very much 204 00:12:34,960 --> 00:12:40,120 Speaker 1: about not hosting what are also called wares. Whares would 205 00:12:40,120 --> 00:12:44,400 Speaker 1: be kinds of software that's essentially pirated or duplicated. That's 206 00:12:44,640 --> 00:12:47,480 Speaker 1: readily available on the market today. Yeah, basically the copy 207 00:12:47,520 --> 00:12:50,240 Speaker 1: protection has been cracked. Yeah, and you can use it. 208 00:12:50,520 --> 00:12:52,959 Speaker 1: You know, when I say freely, I don't mean you're 209 00:12:53,000 --> 00:12:56,880 Speaker 1: allowed to use it. I mean they're on anse code 210 00:12:57,080 --> 00:13:00,880 Speaker 1: to do it. So, but the more the more legitimate 211 00:13:00,920 --> 00:13:04,839 Speaker 1: abandonware sites will only host games that you cannot get 212 00:13:05,240 --> 00:13:07,640 Speaker 1: through any other means unless you were to find like 213 00:13:07,679 --> 00:13:11,160 Speaker 1: someone selling an old copy. But you know, you wouldn't 214 00:13:11,160 --> 00:13:13,600 Speaker 1: be able to go to the publisher and buy it 215 00:13:13,920 --> 00:13:18,600 Speaker 1: because sometimes the publisher doesn't even exist. Well, there are 216 00:13:18,640 --> 00:13:21,079 Speaker 1: there are people out there who in some of them 217 00:13:21,080 --> 00:13:24,280 Speaker 1: are content creators, who say there should be a more 218 00:13:24,320 --> 00:13:29,360 Speaker 1: streamlined way too for companies to release abandon wear so 219 00:13:29,400 --> 00:13:34,520 Speaker 1: that there isn't this, uh, this legal barrier, especially considering 220 00:13:34,520 --> 00:13:37,760 Speaker 1: the fact that software changes much more rapidly than say print. 221 00:13:38,640 --> 00:13:42,320 Speaker 1: And one of them is Greg Costickian. Now do you 222 00:13:42,360 --> 00:13:44,719 Speaker 1: know who? Have you ever heard of? Greg Costickian. He's 223 00:13:44,720 --> 00:13:47,480 Speaker 1: a He's a game designer who designs not just computer games, 224 00:13:47,480 --> 00:13:50,800 Speaker 1: but also role playing games. His name is really familiar 225 00:13:50,800 --> 00:13:53,160 Speaker 1: to me, and I'm gonna go ah as soon as 226 00:13:53,200 --> 00:13:55,640 Speaker 1: you say, well, he's He's designed a lot of stuff, 227 00:13:55,679 --> 00:13:59,200 Speaker 1: most of it is kind of has a has sort 228 00:13:59,240 --> 00:14:04,880 Speaker 1: of a sitturical or otherwise humorous slant to it. For example, 229 00:14:04,960 --> 00:14:08,320 Speaker 1: he created an role playing game called tuone back in 230 00:14:08,400 --> 00:14:11,960 Speaker 1: nineteen eighty four where you played as a cartoon character 231 00:14:12,040 --> 00:14:15,960 Speaker 1: within a cartoon episode. Every single adventure was modeled after 232 00:14:16,120 --> 00:14:20,560 Speaker 1: the idea of a seven minute cartoon episode, and you 233 00:14:20,560 --> 00:14:23,600 Speaker 1: would have the capabilities of a cartoon character, and you'd 234 00:14:23,600 --> 00:14:26,840 Speaker 1: have friends and enemies within the cartoon, and you could 235 00:14:26,840 --> 00:14:29,600 Speaker 1: do these outlandish things. It was hilarious. He also created 236 00:14:29,600 --> 00:14:32,720 Speaker 1: a game called Paranoia, which was all about a post 237 00:14:32,760 --> 00:14:39,040 Speaker 1: apocalyptic society where you live in a essentially like a 238 00:14:39,080 --> 00:14:43,080 Speaker 1: biodome kind of thing, and a computer controls everything. But 239 00:14:43,120 --> 00:14:46,640 Speaker 1: the computer is crazy and paranoid and thinks everyone is 240 00:14:46,680 --> 00:14:48,720 Speaker 1: out to get him, and pretty much everyone is out 241 00:14:48,720 --> 00:14:52,120 Speaker 1: to get him. And then but anyway, the whole just because, 242 00:14:52,320 --> 00:14:53,840 Speaker 1: all right, the whole purpose of the game was to 243 00:14:53,840 --> 00:14:56,600 Speaker 1: create this idea of paranoia. Well, this guy, who created 244 00:14:56,640 --> 00:15:01,320 Speaker 1: several different computer games as well, said that I actually 245 00:15:01,360 --> 00:15:04,240 Speaker 1: have a quote. Software is about as ephemeral as you 246 00:15:04,280 --> 00:15:08,680 Speaker 1: can get, yet preserving it is essential. Illegal abandonedwar sites 247 00:15:08,720 --> 00:15:12,200 Speaker 1: are providing a critical service to game designers and scholars 248 00:15:12,280 --> 00:15:16,120 Speaker 1: and gaming enthusiasts. They do, not, however, provide a lasting 249 00:15:16,160 --> 00:15:20,239 Speaker 1: and satisfactory solution to the problem because they are illegal. 250 00:15:20,760 --> 00:15:24,120 Speaker 1: So he was maintaining the point of these old games 251 00:15:24,120 --> 00:15:28,320 Speaker 1: that exist are important, and they are important culturally because 252 00:15:28,680 --> 00:15:31,280 Speaker 1: some of them were what helped usher in the era 253 00:15:31,400 --> 00:15:33,880 Speaker 1: of personal computers in the first place. I mean, you know, 254 00:15:33,920 --> 00:15:37,440 Speaker 1: personal computers were great for productivity, but there's no denying 255 00:15:37,520 --> 00:15:41,200 Speaker 1: that video games. Computer games really drove the industry as well. 256 00:15:42,040 --> 00:15:46,440 Speaker 1: And as the technology advances, our ability to access those 257 00:15:46,480 --> 00:15:49,480 Speaker 1: old games decreases, and he says that's a shame. There 258 00:15:49,480 --> 00:15:52,280 Speaker 1: should be a way to preserve that. And also, as 259 00:15:52,280 --> 00:15:55,080 Speaker 1: he points out game designers, you know, some of these 260 00:15:55,120 --> 00:15:58,680 Speaker 1: old games are very primitive when it comes to the 261 00:15:58,720 --> 00:16:01,960 Speaker 1: graphics or the sound, but a lot of them had 262 00:16:02,560 --> 00:16:08,000 Speaker 1: very innovative gameplay or very compelling storylines and are great 263 00:16:08,120 --> 00:16:11,840 Speaker 1: lessons for game designers to learn from. Sure, you know, 264 00:16:12,040 --> 00:16:15,240 Speaker 1: I would argue the Old Ultimate series, for example, is 265 00:16:15,440 --> 00:16:19,000 Speaker 1: a very valuable series for people who want to create 266 00:16:20,240 --> 00:16:23,920 Speaker 1: a storyline that spans several episodes and has a very 267 00:16:24,040 --> 00:16:28,520 Speaker 1: kind of deep and immersive quality to it. Now, I 268 00:16:28,760 --> 00:16:32,600 Speaker 1: also add that the Ultimate series has regularly been released 269 00:16:33,080 --> 00:16:36,600 Speaker 1: in packages where you could buy it legitimately, So don't 270 00:16:36,600 --> 00:16:38,640 Speaker 1: go out there and start pirating games. Look and make 271 00:16:38,680 --> 00:16:42,600 Speaker 1: sure first before make sure there's a legitimate way of 272 00:16:42,640 --> 00:16:45,520 Speaker 1: getting it, and go that way before ever going with 273 00:16:45,560 --> 00:16:52,120 Speaker 1: abandonwar route. But yeah, as a producer of games, he 274 00:16:52,160 --> 00:16:54,600 Speaker 1: was pointing out that this is a valuable service that 275 00:16:54,680 --> 00:16:58,840 Speaker 1: abandonwear sites are giving us. That without it, we would 276 00:16:58,920 --> 00:17:03,560 Speaker 1: lose these games. And you know, unless some company was like, hey, 277 00:17:04,240 --> 00:17:06,679 Speaker 1: we need to roll out another product or we're not 278 00:17:06,680 --> 00:17:09,480 Speaker 1: going to hit our revenue this year, what titles do 279 00:17:09,520 --> 00:17:11,919 Speaker 1: we have in the vault that we could package together 280 00:17:12,040 --> 00:17:14,960 Speaker 1: hastily and then shove out the door. And occasionally you 281 00:17:15,000 --> 00:17:17,439 Speaker 1: see that happen. Well, it would be nice if some 282 00:17:17,480 --> 00:17:19,560 Speaker 1: of the people who own the copyrights to these would 283 00:17:19,640 --> 00:17:25,000 Speaker 1: release these these programs in some form. You know, the 284 00:17:25,000 --> 00:17:29,520 Speaker 1: the app stores for the mobile devices have proven that, 285 00:17:30,359 --> 00:17:34,800 Speaker 1: you know, even software that costs one or two dollars 286 00:17:34,880 --> 00:17:37,119 Speaker 1: for a copy of it can still make a decent 287 00:17:37,160 --> 00:17:40,000 Speaker 1: amount of money. And you know, some of these titles 288 00:17:40,480 --> 00:17:43,760 Speaker 1: are languishing an obscurity when you know people might really 289 00:17:43,760 --> 00:17:46,760 Speaker 1: be willing to pay one, two, five dollars for an 290 00:17:46,800 --> 00:17:48,680 Speaker 1: opportunity to play it again. It's not really a lot 291 00:17:48,720 --> 00:17:51,960 Speaker 1: of money for most people, and they might relish the 292 00:17:51,960 --> 00:17:54,439 Speaker 1: opportunity to give it another shot. I think we have 293 00:17:54,560 --> 00:17:58,240 Speaker 1: the opportunity to actually see that happen now because digital 294 00:17:58,280 --> 00:18:02,199 Speaker 1: distribution is a reality. Yeah, right, Like Chris and I 295 00:18:02,200 --> 00:18:04,119 Speaker 1: can both remember a time where you would go to 296 00:18:04,200 --> 00:18:07,160 Speaker 1: your local computer store or electronics store and there would 297 00:18:07,240 --> 00:18:11,680 Speaker 1: always be that bin of the old games that were 298 00:18:12,640 --> 00:18:15,840 Speaker 1: for three or four generations behind the current stuff that's 299 00:18:15,960 --> 00:18:18,080 Speaker 1: up on the shelves, and you would sort through that 300 00:18:18,119 --> 00:18:19,720 Speaker 1: bin and just look to see if there were any 301 00:18:19,800 --> 00:18:22,200 Speaker 1: hidden gems in there, and then you find something like oh, 302 00:18:22,240 --> 00:18:24,280 Speaker 1: I always wanted to play that, and you pick it up, 303 00:18:24,280 --> 00:18:26,399 Speaker 1: and you know, you might get a copy of Civilization 304 00:18:26,520 --> 00:18:28,239 Speaker 1: that way. But that was back in the old day 305 00:18:28,280 --> 00:18:31,040 Speaker 1: where you would get like the floppy discs I was 306 00:18:31,160 --> 00:18:35,600 Speaker 1: thinking you were talking about during the video game console crash, 307 00:18:35,680 --> 00:18:39,560 Speaker 1: when you would go into your corner drug store and 308 00:18:39,560 --> 00:18:42,840 Speaker 1: there would be a bin of really horrible Atari cartridges 309 00:18:42,960 --> 00:18:46,000 Speaker 1: for you know, a dollar, say, the same sort of 310 00:18:46,040 --> 00:18:48,639 Speaker 1: thing where they were just unloading their inventory. Yeah, but 311 00:18:48,720 --> 00:18:52,600 Speaker 1: those days are you know, pretty much disappearing because you 312 00:18:52,680 --> 00:18:55,840 Speaker 1: get to digital distribution, you get to the era of 313 00:18:55,880 --> 00:18:59,639 Speaker 1: the CD really started to decrease it, but then digital 314 00:18:59,680 --> 00:19:02,280 Speaker 1: district has has taken a big hit on it too. 315 00:19:02,680 --> 00:19:05,560 Speaker 1: But that also gives the opportunity for companies to put 316 00:19:05,600 --> 00:19:09,359 Speaker 1: potentially put up old titles for you know, like the 317 00:19:09,400 --> 00:19:11,600 Speaker 1: same price that you would have for an app for 318 00:19:12,040 --> 00:19:16,040 Speaker 1: a smartphone. So let's say that you throw up a mule, 319 00:19:16,520 --> 00:19:20,560 Speaker 1: the old mule game or ARCon oh ar Con, Yeah, 320 00:19:20,640 --> 00:19:25,520 Speaker 1: put those old populous populous, yes, put these old games 321 00:19:25,600 --> 00:19:29,679 Speaker 1: up on or battle chess, these old games up so 322 00:19:29,720 --> 00:19:31,840 Speaker 1: that you can buy them for like ninety nine cents 323 00:19:31,880 --> 00:19:35,000 Speaker 1: or whatever. And and you know, maybe package it with 324 00:19:35,000 --> 00:19:37,520 Speaker 1: a free emulator if you need it, because some of 325 00:19:37,560 --> 00:19:40,080 Speaker 1: these old games will not run on your current system 326 00:19:40,119 --> 00:19:43,480 Speaker 1: unless first put through an emulator. I have old machines 327 00:19:43,560 --> 00:19:46,320 Speaker 1: for strictly that purpose. And before before you write in 328 00:19:46,359 --> 00:19:48,359 Speaker 1: and say, you know, why do you want people to 329 00:19:48,359 --> 00:19:51,680 Speaker 1: spend this money, this property should be free, Well that's 330 00:19:51,720 --> 00:19:53,520 Speaker 1: an option too. It would be really cool if they 331 00:19:53,840 --> 00:19:59,120 Speaker 1: if these companies were released these games into the public domain. However, 332 00:19:59,520 --> 00:20:04,760 Speaker 1: I think they might have more incentive if they charged 333 00:20:04,800 --> 00:20:07,560 Speaker 1: a small price and then they would get something in 334 00:20:07,600 --> 00:20:10,200 Speaker 1: return for it. It's sort of like the Chris Anderson's 335 00:20:10,200 --> 00:20:14,119 Speaker 1: long tail and the online stores versus the brick and 336 00:20:14,200 --> 00:20:17,040 Speaker 1: mortar stores. I mean, if you put that up for 337 00:20:17,119 --> 00:20:21,480 Speaker 1: digital distribution, it could stay there virtually forever. Yeah, you're 338 00:20:21,560 --> 00:20:23,439 Speaker 1: still going to be a handful of people that are 339 00:20:23,480 --> 00:20:25,800 Speaker 1: willing to fork over a couple bucks for it. Yeah, 340 00:20:25,840 --> 00:20:29,680 Speaker 1: And I think I think that solution really provides an 341 00:20:29,720 --> 00:20:33,679 Speaker 1: elegant approach to this complicated issue because you've got for 342 00:20:33,760 --> 00:20:37,480 Speaker 1: one thing, you know, it gives an incentive to these 343 00:20:37,520 --> 00:20:40,560 Speaker 1: companies to share this old stuff that you can't otherwise 344 00:20:40,600 --> 00:20:44,320 Speaker 1: get and people can relive like that moment from their 345 00:20:44,400 --> 00:20:46,800 Speaker 1: childhood when they played this one game that they loved 346 00:20:46,840 --> 00:20:50,600 Speaker 1: and now they can't they can't get it anymore. It 347 00:20:50,640 --> 00:20:54,200 Speaker 1: also gives the the you know, it gives the fans 348 00:20:54,240 --> 00:20:58,600 Speaker 1: what they want. It's not prohibitively expensive if you go 349 00:20:58,680 --> 00:21:01,160 Speaker 1: with this this micro Paine meant kind of app approach. 350 00:21:02,359 --> 00:21:06,280 Speaker 1: And also it tells companies what people are interested in. 351 00:21:06,640 --> 00:21:10,240 Speaker 1: If you were to create a section of your site, 352 00:21:10,280 --> 00:21:14,960 Speaker 1: for example, that hosted the old titles for cheap Purchase, 353 00:21:15,280 --> 00:21:17,080 Speaker 1: and you saw that one of those titles was getting 354 00:21:17,160 --> 00:21:19,560 Speaker 1: hit like crazy. People were just buying it up. You 355 00:21:19,640 --> 00:21:24,240 Speaker 1: might think, you know, we could probably do a follow up, like, 356 00:21:24,359 --> 00:21:26,960 Speaker 1: just do an incredible follow up that is based on 357 00:21:27,040 --> 00:21:30,240 Speaker 1: the same premise of this original game, maybe not a remake, 358 00:21:30,320 --> 00:21:34,320 Speaker 1: but even perhaps a long awaited sequel and clean up, 359 00:21:34,320 --> 00:21:36,439 Speaker 1: because we didn't realize there was this interest in this 360 00:21:36,480 --> 00:21:39,359 Speaker 1: old title that we owned. Now, this does not solve 361 00:21:39,400 --> 00:21:43,040 Speaker 1: the problem for those titles where the ownership is up 362 00:21:43,280 --> 00:21:46,040 Speaker 1: in the air, like no one knows who owns this anymore. 363 00:21:46,960 --> 00:21:49,000 Speaker 1: That's still you're gonna you're still going to have that 364 00:21:49,040 --> 00:21:52,400 Speaker 1: problem where if there's a title where you're not really 365 00:21:52,440 --> 00:21:54,520 Speaker 1: sure this is the is the copyright holder of the 366 00:21:54,520 --> 00:21:57,159 Speaker 1: guy who made it? Is it this other company? Is 367 00:21:57,200 --> 00:21:59,560 Speaker 1: it a company that bought you know, bought a company 368 00:21:59,600 --> 00:22:02,280 Speaker 1: that bought a company that bought a company. That's where 369 00:22:02,280 --> 00:22:05,960 Speaker 1: you start getting to issues where these games may be 370 00:22:06,119 --> 00:22:10,520 Speaker 1: hopelessly mired in red tape. That's just until you figure 371 00:22:10,560 --> 00:22:13,159 Speaker 1: out who is the owner of that copyright and who 372 00:22:13,200 --> 00:22:17,080 Speaker 1: has the authority to do this, it'll never happen. You know. 373 00:22:17,200 --> 00:22:19,000 Speaker 1: The abandoned weear approach is pretty much the only way 374 00:22:19,040 --> 00:22:21,640 Speaker 1: you're going to get hold of those games, and it's 375 00:22:21,720 --> 00:22:25,439 Speaker 1: not a legitimate way. Yeah, yeah, now, okay, this is 376 00:22:25,600 --> 00:22:28,280 Speaker 1: from the perspective of the law. I'm sorry I shouldn't 377 00:22:28,280 --> 00:22:30,640 Speaker 1: say that, because sometimes I'm like, hey, you know what, 378 00:22:30,760 --> 00:22:32,840 Speaker 1: I love that game. I bought that game, I played 379 00:22:32,840 --> 00:22:34,440 Speaker 1: that game. There's no way for me to get it, 380 00:22:34,480 --> 00:22:38,840 Speaker 1: and my sense of entitlement is crying out. Well, this 381 00:22:38,880 --> 00:22:45,680 Speaker 1: is where things get interesting. Let's say you have an 382 00:22:45,680 --> 00:22:50,159 Speaker 1: old Atari twenty six hundred and you bought a copy 383 00:22:50,200 --> 00:22:54,120 Speaker 1: of Yards Revenge, and you have the machine, and you've 384 00:22:54,119 --> 00:22:58,160 Speaker 1: got the game. It's in your basement, it's in a box, 385 00:22:58,160 --> 00:23:01,639 Speaker 1: but you got it. Yeah, it's in storage. Unfortunately the 386 00:23:01,680 --> 00:23:04,600 Speaker 1: twenty six hundred doesn't work anymore, or you don't have 387 00:23:04,640 --> 00:23:08,000 Speaker 1: an adapter. Yeah, and you really can't play because the 388 00:23:08,040 --> 00:23:10,280 Speaker 1: machine's dead. But I know, hey, it's a museum piece, 389 00:23:10,800 --> 00:23:12,879 Speaker 1: so you hold on to it, and then you find 390 00:23:12,960 --> 00:23:16,359 Speaker 1: an emulator for your computer with yours Revenge where you 391 00:23:16,400 --> 00:23:18,560 Speaker 1: can play the Atari twenty six hundred version of it. 392 00:23:19,840 --> 00:23:23,520 Speaker 1: The thing is from what I understand. Again, keep in mind, 393 00:23:23,560 --> 00:23:26,720 Speaker 1: I'm not a lawyer, but theoretically, from what I understand, 394 00:23:27,160 --> 00:23:29,560 Speaker 1: you're entitled to play that because you have a copy 395 00:23:29,600 --> 00:23:32,040 Speaker 1: of the game. You already paid for it, You have 396 00:23:32,160 --> 00:23:34,480 Speaker 1: a copy of the game in your possession, you're legally 397 00:23:34,600 --> 00:23:37,440 Speaker 1: entitled to play it. Because the reason I get this 398 00:23:37,520 --> 00:23:40,960 Speaker 1: is from the disclaimers on the main sites. They say 399 00:23:41,000 --> 00:23:43,919 Speaker 1: that if you have a copy of the ROMs basically, 400 00:23:43,920 --> 00:23:45,960 Speaker 1: if you have the guts of the arcade machine, yeah, 401 00:23:46,000 --> 00:23:49,160 Speaker 1: the chips, then legally you can play the game. Yeah. 402 00:23:49,200 --> 00:23:52,240 Speaker 1: Otherwise you are, That's why they haven't been shut down. Yeah. Otherwise, 403 00:23:52,280 --> 00:23:54,480 Speaker 1: you're only supposed to hold onto a ROM up to 404 00:23:54,600 --> 00:23:57,440 Speaker 1: twenty four hours. Yeah, and then after that you're supposed 405 00:23:57,480 --> 00:24:01,080 Speaker 1: to delete it, yes, on your on Yeah, you as 406 00:24:01,119 --> 00:24:04,080 Speaker 1: a person who downloaded the ROM from that site, not 407 00:24:04,440 --> 00:24:06,679 Speaker 1: the sites themselves. But if you own a legal copy 408 00:24:06,720 --> 00:24:10,000 Speaker 1: of the ROM, you're supposed to be able to play it, 409 00:24:10,040 --> 00:24:12,320 Speaker 1: even if the machine that you had it on. Now, 410 00:24:12,320 --> 00:24:15,920 Speaker 1: I imagine that's there's some probably legal gray area where, 411 00:24:16,000 --> 00:24:19,880 Speaker 1: you know, if the copyright police they don't exist. But hey, 412 00:24:20,200 --> 00:24:22,000 Speaker 1: like the copyright police come in your house, say wait 413 00:24:22,040 --> 00:24:24,320 Speaker 1: a minute, your Atari twenty six hundred is broken. You're 414 00:24:24,320 --> 00:24:26,720 Speaker 1: not supposed to play it on your home computer. You're 415 00:24:26,720 --> 00:24:29,480 Speaker 1: supposed to play it on this machine. You're in trouble Man. 416 00:24:29,920 --> 00:24:33,520 Speaker 1: The thing is, for one thing, there aren't any copyright police, 417 00:24:33,960 --> 00:24:38,560 Speaker 1: not specifically copyright police. And you know, for a lot 418 00:24:38,560 --> 00:24:41,919 Speaker 1: of people, this just people aren't gonna bother doing it. 419 00:24:42,119 --> 00:24:44,879 Speaker 1: I mean, they're not gonna sue Jonathan because you know, 420 00:24:45,400 --> 00:24:47,040 Speaker 1: that's the thing. They say that you can sue anybody 421 00:24:47,080 --> 00:24:49,840 Speaker 1: in America for anything, but generally people sue people who 422 00:24:49,880 --> 00:24:53,200 Speaker 1: have money, right, So so they're not gonna come out. Yeah, 423 00:24:53,200 --> 00:24:56,040 Speaker 1: they're not gonna come after Jonathan or me for doing 424 00:24:56,080 --> 00:25:00,400 Speaker 1: that unless they really believe that they can prosecute us 425 00:25:00,800 --> 00:25:04,560 Speaker 1: with good cause and are going to get something. You know, 426 00:25:04,600 --> 00:25:07,919 Speaker 1: that's worth putting the time and money into a legal 427 00:25:08,000 --> 00:25:10,639 Speaker 1: case for doing this. And that's even more so for 428 00:25:10,720 --> 00:25:14,040 Speaker 1: these companies and organizations that don't exist. And that's why 429 00:25:14,320 --> 00:25:18,600 Speaker 1: that's the biggest case I've seen for making abandon wear legal. 430 00:25:18,800 --> 00:25:22,280 Speaker 1: Basically saying, hey, company X doesn't exist, this is a 431 00:25:22,320 --> 00:25:24,360 Speaker 1: great game, I want to play it. I would give 432 00:25:24,400 --> 00:25:26,440 Speaker 1: them twenty dollars if they were still around, but there's 433 00:25:26,520 --> 00:25:32,320 Speaker 1: nobody to pay please, you know, but technically technically it's illegal. Yeah, 434 00:25:32,359 --> 00:25:34,560 Speaker 1: and the law, by the letter of the law, it's illegal. 435 00:25:34,640 --> 00:25:37,800 Speaker 1: And again, if the copyright holder doesn't pursue any action 436 00:25:37,880 --> 00:25:41,120 Speaker 1: against you, then you're in the clear. And in almost 437 00:25:41,160 --> 00:25:43,600 Speaker 1: every single case that's going to be that's going to 438 00:25:43,640 --> 00:25:46,240 Speaker 1: be what happens if you if you run an abandon 439 00:25:46,320 --> 00:25:48,679 Speaker 1: wear site, you might occasionally get a take down notice 440 00:25:48,720 --> 00:25:52,000 Speaker 1: from a copyright holder, and then of course you should 441 00:25:52,119 --> 00:25:55,000 Speaker 1: very much adhere to that if you don't want to 442 00:25:55,240 --> 00:25:58,200 Speaker 1: encounter legal difficulties. But I used to have pants and 443 00:25:58,240 --> 00:26:00,520 Speaker 1: if you have them sued off of you. Oh, by 444 00:26:00,560 --> 00:26:03,280 Speaker 1: the way, it gets drafty. Here's here's a pop quiz. 445 00:26:03,320 --> 00:26:06,840 Speaker 1: Hot shot. Okay, so hot shot? Yeah? The guy who 446 00:26:07,400 --> 00:26:10,719 Speaker 1: the guy who made Yards Revenge, Yeah, he made another 447 00:26:10,920 --> 00:26:13,679 Speaker 1: very famous Atari game. Do you know what it was? Oh? 448 00:26:13,960 --> 00:26:16,679 Speaker 1: Who was it that made ours Avenge? It was Howard 449 00:26:16,920 --> 00:26:21,000 Speaker 1: Scott Warshaw, the actual game designer. Who does I don't 450 00:26:21,040 --> 00:26:27,800 Speaker 1: know et the extraterrestrial. I don't blame him, I don't 451 00:26:27,920 --> 00:26:30,640 Speaker 1: He was paid, he was playing paid. A truck glows 452 00:26:30,960 --> 00:26:34,280 Speaker 1: me something very quickly, Yes, but yes, one of the yars. 453 00:26:34,280 --> 00:26:36,280 Speaker 1: Revenge was one of the games that was considered to 454 00:26:36,280 --> 00:26:38,840 Speaker 1: be a big hit, with Atari twenty six hundred, followed 455 00:26:38,880 --> 00:26:43,040 Speaker 1: by a game that that often people credit as killing 456 00:26:43,160 --> 00:26:45,320 Speaker 1: not just the Atari twenty six hundred, but the video 457 00:26:45,359 --> 00:26:48,320 Speaker 1: game industry, the home video game industry as a whole, 458 00:26:48,320 --> 00:26:50,720 Speaker 1: in nineteen eighty three. He was just following orders. That 459 00:26:50,800 --> 00:26:52,639 Speaker 1: was just some trivia for all of you guys. So 460 00:26:52,760 --> 00:26:54,720 Speaker 1: lest you think we are telling you to run out 461 00:26:54,720 --> 00:26:57,440 Speaker 1: and download all the abandoned where you want and play it, 462 00:26:58,240 --> 00:27:01,000 Speaker 1: we're not telling you to do that, right, because that 463 00:27:01,040 --> 00:27:03,639 Speaker 1: would be illegal. What we're telling you is there's some 464 00:27:03,800 --> 00:27:05,879 Speaker 1: awesome games that are out there, and some of them 465 00:27:05,880 --> 00:27:09,119 Speaker 1: are hosted on abandoned where sites, and man, those games 466 00:27:09,160 --> 00:27:13,920 Speaker 1: are neat and you know what, I'm pretty sure that 467 00:27:14,000 --> 00:27:16,800 Speaker 1: copyright holders wouldn't come after you. But don't do it. 468 00:27:18,720 --> 00:27:21,160 Speaker 1: If you do, go back and redo that. If you no. No, 469 00:27:21,480 --> 00:27:24,000 Speaker 1: if you do that, it would be technically illegal. Yes, 470 00:27:24,040 --> 00:27:26,600 Speaker 1: it is technically illegal. Whether or not it's a shame. 471 00:27:26,640 --> 00:27:29,760 Speaker 1: Whether or not it's unethical is another question. Unethical and 472 00:27:29,800 --> 00:27:33,359 Speaker 1: illegal are two different things. Yeah, and unethical that's a 473 00:27:33,400 --> 00:27:37,480 Speaker 1: weird question too. Yeah, because again, if there's no one 474 00:27:37,520 --> 00:27:42,440 Speaker 1: to pay, then those games essentially are forgotten. Yeah, they're gone. 475 00:27:43,200 --> 00:27:45,119 Speaker 1: You might as well do the same thing. Like this 476 00:27:45,160 --> 00:27:48,160 Speaker 1: book came out in nineteen eighty we're locking it away 477 00:27:48,200 --> 00:27:51,320 Speaker 1: in this library and you have no access to the library. 478 00:27:51,400 --> 00:27:53,800 Speaker 1: In fact, no one has any access to the library, 479 00:27:53,920 --> 00:27:57,040 Speaker 1: and it's going to stay there in the library. So 480 00:27:57,119 --> 00:27:58,840 Speaker 1: you could have access to it if we opened up 481 00:27:58,840 --> 00:28:02,200 Speaker 1: the door, but we're not gonna see. That's that's an issue, 482 00:28:02,240 --> 00:28:03,600 Speaker 1: right because then you're like, well, what's the point of 483 00:28:03,600 --> 00:28:07,480 Speaker 1: it even existing if no one can use it? So yeah, 484 00:28:07,520 --> 00:28:11,520 Speaker 1: there's there is an the ethical and the ethical standpoint 485 00:28:11,520 --> 00:28:14,600 Speaker 1: is different from the legality standpoint. This is definitely a 486 00:28:14,600 --> 00:28:17,560 Speaker 1: technology issue too, because if you really want to read 487 00:28:18,160 --> 00:28:21,760 Speaker 1: Balo Wulf, there's a copy in print somewhere way it's 488 00:28:21,800 --> 00:28:24,960 Speaker 1: a local bookstore, possibly it a used bookstore. Yeah, it's 489 00:28:25,000 --> 00:28:27,639 Speaker 1: not even un in to that. But it's also the 490 00:28:27,640 --> 00:28:29,399 Speaker 1: thing is you can find a copy of it. You 491 00:28:29,400 --> 00:28:31,399 Speaker 1: could download it for free on the internet because it's 492 00:28:31,400 --> 00:28:33,000 Speaker 1: out of copyright. Yeah, I'm pretty sure it's in the 493 00:28:33,040 --> 00:28:36,680 Speaker 1: public domain. Yeah, I would think. But the thing about 494 00:28:36,720 --> 00:28:40,840 Speaker 1: it is for the technology behind these games, you know 495 00:28:40,920 --> 00:28:43,520 Speaker 1: that that is one of the issues behind it. And 496 00:28:43,560 --> 00:28:46,920 Speaker 1: there's there's the other thing too. In case you're saying, well, 497 00:28:47,040 --> 00:28:49,560 Speaker 1: you're just talking about games, really do you want to 498 00:28:49,840 --> 00:28:51,840 Speaker 1: you want to download a copy of physical So you 499 00:28:51,880 --> 00:28:55,480 Speaker 1: can run that really. Yeah, that's the other part of that. 500 00:28:55,560 --> 00:28:59,680 Speaker 1: I mean, people don't. Adobe won't necessarily support Photoshop three. 501 00:29:01,680 --> 00:29:03,960 Speaker 1: You could probably find a copy of it somewhere out there, 502 00:29:04,040 --> 00:29:06,520 Speaker 1: but you know, I would consider that to an effect 503 00:29:06,960 --> 00:29:10,760 Speaker 1: abandon whear too, because they've moved so far beyond that point. 504 00:29:10,760 --> 00:29:13,440 Speaker 1: It's been out of print for so many years. You're 505 00:29:13,440 --> 00:29:17,160 Speaker 1: on your own. But legally, if you've downloaded a copy 506 00:29:17,200 --> 00:29:19,520 Speaker 1: of it, a cracked copy of it online, you'd be 507 00:29:19,520 --> 00:29:21,280 Speaker 1: in the same boat. But the reason we're talking about 508 00:29:21,440 --> 00:29:23,840 Speaker 1: games predominantly is because that's the stuff that people go 509 00:29:23,960 --> 00:29:27,200 Speaker 1: back to the reason that people in a lot of 510 00:29:27,200 --> 00:29:30,680 Speaker 1: cases keep old gaming machines around just because every once 511 00:29:30,680 --> 00:29:32,560 Speaker 1: in a while that nostalgia thing hits. But I don't 512 00:29:32,560 --> 00:29:35,080 Speaker 1: think you find it for something like a spreadsheet or 513 00:29:36,400 --> 00:29:39,760 Speaker 1: you know, or issue, in which case that could be 514 00:29:39,760 --> 00:29:42,280 Speaker 1: a Yeah, in some cases that's that's an issue too, 515 00:29:42,360 --> 00:29:45,280 Speaker 1: But I think I think it's used more. Abandonedwear is 516 00:29:45,320 --> 00:29:47,840 Speaker 1: more in the minds of a lot of people for games, 517 00:29:47,840 --> 00:29:52,280 Speaker 1: simply because there's that nostalgia and retro factor. Yeah, I'm 518 00:29:52,280 --> 00:29:54,760 Speaker 1: thinking back to some of the games I used to 519 00:29:54,880 --> 00:29:57,320 Speaker 1: love to play that I would I would really enjoy 520 00:29:57,360 --> 00:30:00,640 Speaker 1: seeing an updated version of that game, or the ability 521 00:30:00,680 --> 00:30:04,560 Speaker 1: to play the old one again like Tie Fighter. Ah yeah, 522 00:30:04,600 --> 00:30:07,080 Speaker 1: and now that one has a double whammy against it, 523 00:30:07,160 --> 00:30:10,520 Speaker 1: right because it's a licensed game, not just a not 524 00:30:10,600 --> 00:30:13,320 Speaker 1: just not just the fact that you've got the software 525 00:30:13,320 --> 00:30:16,440 Speaker 1: and everything, but you've got the actual content. It's all. Yeah, 526 00:30:16,480 --> 00:30:19,480 Speaker 1: that's a much more complex situation. Well, it was LucasArts. 527 00:30:19,520 --> 00:30:22,960 Speaker 1: It was LucasArts, so great game, fantastic game. Wish that 528 00:30:23,000 --> 00:30:24,600 Speaker 1: they would come out with a new one and then 529 00:30:24,640 --> 00:30:27,760 Speaker 1: their hint, well you've seen you've seen the success of 530 00:30:27,840 --> 00:30:31,040 Speaker 1: the Monkey Island franchise, is it's renewed, and of the 531 00:30:31,080 --> 00:30:34,520 Speaker 1: Monkey Island franchise and Oregon Trail as it has popped 532 00:30:34,600 --> 00:30:39,880 Speaker 1: up on Facebook and on h Yeah. But I mean 533 00:30:39,920 --> 00:30:42,920 Speaker 1: that's the funny thing about some of this stuff can 534 00:30:42,960 --> 00:30:46,280 Speaker 1: be updated and refreshed and people in an added dimension 535 00:30:46,320 --> 00:30:54,880 Speaker 1: things you couldn't do thirty years ago. I hope you 536 00:30:54,960 --> 00:30:57,080 Speaker 1: enjoyed that episode. Chris and I had a lot of 537 00:30:57,120 --> 00:30:59,760 Speaker 1: fun exploring the world of abandoned war and the Murky 538 00:31:00,080 --> 00:31:02,840 Speaker 1: thinks about what to do once something becomes unavailable in 539 00:31:02,840 --> 00:31:06,240 Speaker 1: the market, And of course I'd never abandon you guys. 540 00:31:06,520 --> 00:31:09,120 Speaker 1: Remember if you have suggestions or questions, write me. My 541 00:31:09,240 --> 00:31:13,000 Speaker 1: address is tech stuff at HowStuffWorks dot com. Don't forget 542 00:31:13,000 --> 00:31:16,640 Speaker 1: to follow me on Twitter, that's at tech STUFFHSW. And 543 00:31:16,720 --> 00:31:19,280 Speaker 1: you can always drop me a line on Facebook or Tumblr. 544 00:31:19,320 --> 00:31:22,240 Speaker 1: We use tech STUFFHSW for both. And I'll talk to 545 00:31:22,240 --> 00:31:29,120 Speaker 1: you again really soon. For more on this and thousands 546 00:31:29,120 --> 00:31:37,280 Speaker 1: of other topics, visit HowStuffWorks dot com