WEBVTT - TechStuff Looks at OnLive

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting in a crust from me as always the senior writer,

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<v Speaker 1>Jonathan Strickland. Now, the way this story ends is that

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<v Speaker 1>they get married and he goes on to become governor

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<v Speaker 1>of the state. Never he gets to Australia, but it

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<v Speaker 1>keeps reading a lot of books about it. I get

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<v Speaker 1>to be sure of this town, and then I go

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<v Speaker 1>on to become one of the most beloved characters in

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<v Speaker 1>Western folklore. All right, yeah, yeah, yeah. Today we are

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<v Speaker 1>going to have a podcast discussion about a topic that

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<v Speaker 1>comes to us courtesy of a little Facebook feedback you

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<v Speaker 1>And this is from Jackson who says, wondering if you

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<v Speaker 1>guys could do a podcast about the on Live game system.

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<v Speaker 1>Does it work? What kind of games are on it?

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<v Speaker 1>Is it a serious contender and the console market? Thanks?

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<v Speaker 1>I love your podcast, Thanks Jackson, appreciate that. Um. Yeah,

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<v Speaker 1>we've talked about on Live a couple of times before.

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<v Speaker 1>But a lot of the discussion we had came before

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<v Speaker 1>the the service actually launched. Yes, you s had at ces,

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<v Speaker 1>did you not? Three three? Yeah? I heard about It

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<v Speaker 1>was E three where I actually got my hands on

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<v Speaker 1>it and I enjoyed the experience. Then, yeah, it was

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<v Speaker 1>kind of neat. The concept is that it's it's Internet

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<v Speaker 1>streamed video games, and not the kind of video games

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<v Speaker 1>that you usually find on the web, like you know,

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<v Speaker 1>Bejeweled or Farmville or any of those sort of things.

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<v Speaker 1>We're talking about the kind of video games that you see,

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<v Speaker 1>like like the hardcore games on PC, Mac and and

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<v Speaker 1>your your video game console systems. Yes, like Slice of

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<v Speaker 1>Death three Assassin's Creed would be a good one, which

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<v Speaker 1>you know, shouldn't might as well be called Slice of

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<v Speaker 1>Death three. I just wanted to say a Slice of Death.

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<v Speaker 1>Slice of Death anyways, that's just making me think of

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<v Speaker 1>a cake or death. I'll take cake alright. So um,

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<v Speaker 1>but but yeah, this is this is a really different

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<v Speaker 1>model for gaming because, um, for the longest time, we've

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<v Speaker 1>been buying games for consoles or computers in which you know,

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<v Speaker 1>you go out, you buy your cartridge or your disk

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<v Speaker 1>or disks. In some cases um, and you pop it

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<v Speaker 1>into the machine. Um. In. In some of the older games,

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<v Speaker 1>you would buy the magazine on the news stand, type

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<v Speaker 1>the code into your machine, have it compile and you

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<v Speaker 1>could run the game. But yeah, I mean you were

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<v Speaker 1>actually buying something and taking it home and plugging it in. Now,

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<v Speaker 1>of course, we have online gaming, We've had it for

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<v Speaker 1>quite some time now, where you buy the game, you

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<v Speaker 1>plug it into your machine, you connect to the internet,

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<v Speaker 1>and you play with other people online. But this is

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<v Speaker 1>a completely different model. It's not even the same as

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<v Speaker 1>buying a game from say Steam and downloading a team machine.

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<v Speaker 1>In this case, the game itself is in the cloud.

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<v Speaker 1>It's in the internet where you are not. You don't

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<v Speaker 1>need to uh put the software on your machine at all. Um.

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<v Speaker 1>In fact, you can run these games on PCs and

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<v Speaker 1>max and also on a little on Live console right

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<v Speaker 1>and then and then the console doesn't require you to

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<v Speaker 1>go out and buy anything either. You This is all

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<v Speaker 1>done online. Yeah. Once you get the console, you just

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<v Speaker 1>hook it up to your router and then you can

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<v Speaker 1>play games. You know, you you hook it up to

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<v Speaker 1>your router, you hook it up to your TV, and

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<v Speaker 1>then you can play these great PC games mostly PC

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<v Speaker 1>games on your television, and uh, it's it's really kind

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<v Speaker 1>of an interesting concept. And here's here's the big draw

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<v Speaker 1>with this concept. The big draw is that the barrier

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<v Speaker 1>to PC gaming in general is that you have to

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<v Speaker 1>keep upgrading your machine in order to stay current with

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<v Speaker 1>the latest games. Well, we've talked about More's laws so

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<v Speaker 1>many times, where the processor speeds continually get faster, and

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<v Speaker 1>in fact they are essentially doubling every months depending on

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<v Speaker 1>upon whom you ask, and uh, game development cycles run

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<v Speaker 1>about actually about that long to years, two to five years.

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<v Speaker 1>So people are developing games and they want to in

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<v Speaker 1>order to sell the living daylights out of a game. Um,

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<v Speaker 1>they want to take advantage of the latest hardware. They

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<v Speaker 1>must on the bleeding edge. Like the idea for most games,

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<v Speaker 1>like we're talking the hardcore games again, is that if

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<v Speaker 1>you turn all the graphics settings all the way up,

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<v Speaker 1>you are going to need the fastest machine that's on

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<v Speaker 1>the market in order to run it when it when

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<v Speaker 1>the game launches, right, So you can still play the game,

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<v Speaker 1>but you don't have to play it at you know,

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<v Speaker 1>you have to dial down the graphics. Most of them

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<v Speaker 1>have settings where you can say all right, Well, my

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<v Speaker 1>processors not as fast as the one that they recommend,

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<v Speaker 1>so I will turn it down now. This this also

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<v Speaker 1>extends the shelf life of those video games, right, because

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<v Speaker 1>it means that you know, three months from now you

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<v Speaker 1>might get the computer that can really run it at

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<v Speaker 1>its at its peak. Yeah. And in my personal experience,

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<v Speaker 1>there is this uh lovely honeymoon right after you buy

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<v Speaker 1>the computer where when you pick up the game box

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<v Speaker 1>in your hand, you look at the system requirements. The

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<v Speaker 1>machine that you just bought beats all those system requirements,

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<v Speaker 1>and you take it home and you have this great

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<v Speaker 1>experience where you get to run everything flat out. And

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<v Speaker 1>then like a year, year and a half, two years later,

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<v Speaker 1>you look at the box like, well, you know, I've

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<v Speaker 1>got the bare bones system requirements. I should be okay,

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<v Speaker 1>and you are okay, but you can't take advantage of it.

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<v Speaker 1>And then you get another year two years later you

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<v Speaker 1>started looking at it like how much do I have

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<v Speaker 1>to turn off in order to play this game? Well, see,

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<v Speaker 1>I think you're being really ambitious with the year to

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<v Speaker 1>a year and a half thing. For me, it felt

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<v Speaker 1>more like three weeks later I suddenly employ the latest games. Well,

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<v Speaker 1>here you know, uh, those of our listeners who are

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<v Speaker 1>long term listeners know that I am primarily a Mac

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<v Speaker 1>person at home, although I have Windows and Linux available

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<v Speaker 1>to me as well. Um, Mac, Mac games and PC

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<v Speaker 1>games are a little bit different because Mac games have

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<v Speaker 1>a lot longer shelf life. Now PC games the the

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<v Speaker 1>If you're a PC gamer, you know that you expect

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<v Speaker 1>to see a game full price for I don't know,

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<v Speaker 1>probably six to eight months really, I would say, and

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<v Speaker 1>then before you know it, it's in the bargain bin

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<v Speaker 1>for ten bucks. Yeah. I mean it makes sense when

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<v Speaker 1>you think about the way the development cycles work, right

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<v Speaker 1>because because Mac computers get updated on a very deliberate pace.

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<v Speaker 1>Yeah they really, it's dictated by Apple. So when you're

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<v Speaker 1>a developer for a video game, you know that, uh,

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<v Speaker 1>at least you have a pretty good idea that you're

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<v Speaker 1>that the hardware is going to remain consistent on Mac

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<v Speaker 1>for a given amount of time. Usually it's a couple

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<v Speaker 1>of years, and really it's probably about two years between

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<v Speaker 1>major updates. So that means that for two years your

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<v Speaker 1>game is gonna run like new on all machines sold

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<v Speaker 1>after a certain date. PCs are like absolute chaos in

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<v Speaker 1>comparison because you have multiple manufacturers, you have multiple UM

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<v Speaker 1>chip manufacturers, so you've got you know, different processors out there. Uh,

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<v Speaker 1>what is going to be the fastest MAC is gonna

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<v Speaker 1>be the fastest MACK for two years. What's gonna be

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<v Speaker 1>the fastest PC is gonna be the fastest PC for

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<v Speaker 1>maybe a month. You know. So with that kind of

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<v Speaker 1>of rush, then you've got the rush to keep up

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<v Speaker 1>in order to play games. We kind of really cut

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<v Speaker 1>off track here, but on Live, well that the thing

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<v Speaker 1>gets around that. Well, yeah, that's the that's the whole thing.

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<v Speaker 1>You don't have to be with on Live. You don't

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<v Speaker 1>have to be caught up in worrying about whether or

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<v Speaker 1>not you have this hardware installed in your machine. You

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<v Speaker 1>don't have to worry about the cost of the game

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<v Speaker 1>on the shelf. Um, what you really need to do

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<v Speaker 1>is worry about the cost of the monthly subscription. Yeah,

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<v Speaker 1>well two things, the monthly subscription in your monthly internet bill.

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<v Speaker 1>That's true because one of the big things about this alright,

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<v Speaker 1>so so online they're worrying about the equipment costs. They're

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<v Speaker 1>worrying about making sure that their machines are going to

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<v Speaker 1>run the latest games at the at the best possible

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<v Speaker 1>UM levels. And then what they do is they're going

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<v Speaker 1>to compress the video that is generated and then shoot

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<v Speaker 1>it to you, the customer. Yeah, that's the trick. That's

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<v Speaker 1>how they do it. They they are compressing the video

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<v Speaker 1>output of these games to improve the compatibility with multiple

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<v Speaker 1>systems and to and cut down on latency issues. Yeah.

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<v Speaker 1>So your your Mac or PC or that little console

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<v Speaker 1>that we talked about, they have within them a decoder

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<v Speaker 1>that will decompress the video as it comes in. Is

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<v Speaker 1>it far Go North decode or um the Uh no, no,

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<v Speaker 1>not that kind of decoder. I'm not that Southern anyway.

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<v Speaker 1>The the the device or the software will decompress this

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<v Speaker 1>video stream so that you can view it theoretically in

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<v Speaker 1>its full glory. And it's based in the framework of

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<v Speaker 1>the interface. Right. So in the case of the PC

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<v Speaker 1>and MAX software, you've got this interface that you use

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<v Speaker 1>to access all these games, and the interface in theory

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<v Speaker 1>will display the game at its highest possible resolution without

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<v Speaker 1>taxing your computer because the real work is being done

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<v Speaker 1>in the cloud. Um, that's not always how it works out,

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<v Speaker 1>because a lot of it depends upon your internet speed,

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<v Speaker 1>your broadband speed, as well as how far away you

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<v Speaker 1>are from the server center that the online server center.

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<v Speaker 1>The further away you are in general, the poorer your uh,

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<v Speaker 1>your experience could be. Now poor is a given, you know,

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<v Speaker 1>that's subjective, right For one person may say if if

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<v Speaker 1>there's even a flicker, like even a hint of an artifact,

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<v Speaker 1>then that the situation is terrible and dire and you

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<v Speaker 1>should never do it and you should just get it.

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<v Speaker 1>You should just spend all the money for a gaming

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<v Speaker 1>PC or a console and stick with that. Other people

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<v Speaker 1>would say, you know what, I'm playing for the experience,

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<v Speaker 1>and an artifactor to every now and then because of

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<v Speaker 1>internet speeds or whatever isn't gonna bother me, and they

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<v Speaker 1>wouldn't call it poor at all. So your your mileage

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<v Speaker 1>may vary, is what I'm getting around to here right now. UM,

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<v Speaker 1>when you were talking about artifact basically, UM, if you've

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<v Speaker 1>watched digital video, UM, I find it true for DVRs

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<v Speaker 1>especially UH and something is moving very quickly on screen

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<v Speaker 1>for example. I'm just saying this as an example, UM,

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<v Speaker 1>but you might see blocky things look blocky or pixelated.

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<v Speaker 1>That's essentially what we're talking about. We're talking about artifacts right,

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<v Speaker 1>that the you would have problems with the images. They

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<v Speaker 1>wouldn't look smooth and crisp. It would look uh, there

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<v Speaker 1>might be some lag time on on the screen. And

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<v Speaker 1>by latency too, I realized I hadn't explained what that means. Um.

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<v Speaker 1>That has to do with your connection, whether or not

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<v Speaker 1>you're making a a fast connection with the servers, if

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<v Speaker 1>the packets of data are being held up on one

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<v Speaker 1>or more of the servers along the route between you

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<v Speaker 1>and the game center. That's what we're talking about latency.

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<v Speaker 1>So um by by compressing the video in the games, basically,

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<v Speaker 1>they're hoping that there will be fewer problems seeing the video.

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<v Speaker 1>The video will look smooth and you won't have a

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<v Speaker 1>lot of issues with the speed of the information because

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<v Speaker 1>a lot of these games that they're they're talking about

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<v Speaker 1>talking about Assassin's creed Um, these are games where being

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<v Speaker 1>behind by just a little bit is going to hamper

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<v Speaker 1>your ability to play the game significantly. Yeah. I've read

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<v Speaker 1>reviews and I have played some online games. I played

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<v Speaker 1>the I played the the PC based ones. Actually I

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<v Speaker 1>think it was a MAC based one was about an

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<v Speaker 1>E three. Uh, they had several stations open and I

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<v Speaker 1>got to try a couple of the things out. Um,

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<v Speaker 1>the lag issue is one that can initially be a

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<v Speaker 1>little irritating. And lag, of course as when we're talking

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<v Speaker 1>about the time between when you tell the computer to

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<v Speaker 1>do something and the time it actually does it. So

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<v Speaker 1>let's say you hit that jump button and there's a

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<v Speaker 1>very short lag. I mean usually the lag is we're

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<v Speaker 1>talking less than a second in most cases. Um. Even

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<v Speaker 1>so we can perceive that that less than a second

0:12:31.040 --> 0:12:34.320
<v Speaker 1>is easily perceptible, and it can throw you off at first.

0:12:34.960 --> 0:12:36.600
<v Speaker 1>But a lot of the reviews I've read have said

0:12:36.600 --> 0:12:39.120
<v Speaker 1>that once you get used to it, it's really not

0:12:39.240 --> 0:12:41.760
<v Speaker 1>that bad, Like you start to adjust for it without

0:12:41.800 --> 0:12:46.360
<v Speaker 1>even thinking about it, So the gameplay doesn't really suffer

0:12:46.760 --> 0:12:50.000
<v Speaker 1>after at least after you've gotten acclimated to it. So

0:12:50.080 --> 0:12:53.079
<v Speaker 1>you can still have a really good gaming session despite

0:12:53.120 --> 0:12:54.719
<v Speaker 1>the fact that there may be a tiny bit of

0:12:54.800 --> 0:12:58.000
<v Speaker 1>lag involved. Um. And I mean I've even played console

0:12:58.080 --> 0:13:03.959
<v Speaker 1>games where controls did not see incredibly responsive. So this

0:13:04.040 --> 0:13:06.640
<v Speaker 1>is not limited to just the cloud. We actually see

0:13:06.679 --> 0:13:10.960
<v Speaker 1>this on native machines sometimes as well, But it's one

0:13:10.960 --> 0:13:13.599
<v Speaker 1>of those things people worry about. Also, you mentioned the

0:13:13.960 --> 0:13:17.800
<v Speaker 1>subscription there there are actually two different models on Live. Uh.

0:13:18.040 --> 0:13:23.240
<v Speaker 1>They call it the play pack plan. Because play pack plan,

0:13:23.720 --> 0:13:25.959
<v Speaker 1>it's gonna be impossible for me to say that it

0:13:26.360 --> 0:13:29.440
<v Speaker 1>is too many ps and els. Okay, so play pack

0:13:29.640 --> 0:13:36.520
<v Speaker 1>plan and the play pass plan, and these two plans

0:13:36.600 --> 0:13:39.880
<v Speaker 1>are one of those subscription based is the play pack

0:13:40.920 --> 0:13:45.559
<v Speaker 1>where it's nine dollars a month to play any of

0:13:45.600 --> 0:13:49.280
<v Speaker 1>the games that are within that play pack library. Yes,

0:13:49.920 --> 0:13:52.640
<v Speaker 1>and and I should also hasten to add that that

0:13:52.760 --> 0:13:55.160
<v Speaker 1>will not be all the games that are actually on

0:13:55.160 --> 0:13:57.040
<v Speaker 1>on Live. It's just gonna be the ones that are

0:13:57.040 --> 0:14:00.160
<v Speaker 1>available in that library. And that's pricing licensing problems there.

0:14:00.440 --> 0:14:02.800
<v Speaker 1>I would imagine that's the big issue because you know,

0:14:03.000 --> 0:14:05.600
<v Speaker 1>keep in mind Online is not making these games, they're

0:14:05.640 --> 0:14:08.920
<v Speaker 1>just making these games available, and they have to license

0:14:08.920 --> 0:14:13.160
<v Speaker 1>these games from the other companies. So you've got that one.

0:14:13.240 --> 0:14:15.360
<v Speaker 1>So you've got the subscription based service nine dollars nine

0:14:15.480 --> 0:14:18.200
<v Speaker 1>nine cents for all you can Eat, But it's from

0:14:18.280 --> 0:14:20.520
<v Speaker 1>like it's kind of like a restaurant all you can eat,

0:14:20.520 --> 0:14:22.840
<v Speaker 1>where the buffet does not have everything that's on the menu,

0:14:23.120 --> 0:14:25.280
<v Speaker 1>but you can eat everything that's in the buffet for

0:14:25.320 --> 0:14:27.120
<v Speaker 1>as much as you want for as long as you're

0:14:27.160 --> 0:14:30.040
<v Speaker 1>there until they throw you out. Now I'm hungry, you've

0:14:30.080 --> 0:14:34.720
<v Speaker 1>been have full hour the the Hey, that's a classic

0:14:34.760 --> 0:14:40.160
<v Speaker 1>comedy routine. The play pass plan is where you purchase

0:14:40.240 --> 0:14:45.880
<v Speaker 1>games and you usually you can purchase them for a

0:14:45.920 --> 0:14:48.160
<v Speaker 1>given amount of time, so three day pass or a

0:14:48.160 --> 0:14:51.080
<v Speaker 1>five day pass, or you can outright purchase the game

0:14:51.120 --> 0:14:53.800
<v Speaker 1>so that every time you lug into your online account,

0:14:53.840 --> 0:14:56.000
<v Speaker 1>you have access to that game. And you may wonder,

0:14:56.040 --> 0:14:57.920
<v Speaker 1>why get a three day pass or a five day pass.

0:14:57.960 --> 0:14:59.280
<v Speaker 1>There are a lot of games out there that have

0:14:59.520 --> 0:15:05.120
<v Speaker 1>a RelA atively short uh a short session involved in

0:15:05.120 --> 0:15:07.760
<v Speaker 1>in completing the game. It doesn't mean that the game

0:15:07.840 --> 0:15:09.640
<v Speaker 1>is bad, it doesn't mean the game is not fun,

0:15:10.520 --> 0:15:13.000
<v Speaker 1>but you can you can get through it within you know,

0:15:13.280 --> 0:15:15.960
<v Speaker 1>ten hour gaming session. Yeah. So let's say that you

0:15:16.040 --> 0:15:17.840
<v Speaker 1>get a long weekend coming up. You may want a

0:15:17.840 --> 0:15:20.440
<v Speaker 1>three day pass to play through that one game and

0:15:20.520 --> 0:15:23.000
<v Speaker 1>just have that experience. And you know it's not going

0:15:23.040 --> 0:15:25.520
<v Speaker 1>to take you all weekend to do it, so there's

0:15:25.520 --> 0:15:27.720
<v Speaker 1>no point in and you know, you know, like maybe

0:15:27.720 --> 0:15:29.880
<v Speaker 1>there's not a lot of replay values to that game,

0:15:30.320 --> 0:15:32.440
<v Speaker 1>so you know, I'll just do this three days. Like

0:15:32.480 --> 0:15:36.600
<v Speaker 1>renting a game, um for others, like you know, really

0:15:36.600 --> 0:15:38.520
<v Speaker 1>really in depth games, you may want a full purchase

0:15:38.560 --> 0:15:41.040
<v Speaker 1>so that you can play it whenever you like. Yeah, yeah,

0:15:41.040 --> 0:15:43.160
<v Speaker 1>well it sort of depends on the games to what

0:15:43.240 --> 0:15:46.840
<v Speaker 1>the shorter games the story arcs versus you know, and

0:15:46.960 --> 0:15:50.440
<v Speaker 1>on something like a World of Warcraft which is not available.

0:15:51.400 --> 0:15:53.520
<v Speaker 1>But there are first person shooters that are and first

0:15:53.520 --> 0:15:56.000
<v Speaker 1>person shooters are are some of those games, like especially

0:15:56.000 --> 0:15:59.160
<v Speaker 1>the ones I have online play elements to them. You

0:15:59.200 --> 0:16:01.680
<v Speaker 1>can continually play. There's no end to the game. Yeah,

0:16:01.720 --> 0:16:04.720
<v Speaker 1>you may want to you know, maybe a slow afternoon

0:16:04.760 --> 0:16:06.520
<v Speaker 1>and you're like, I want to jump online and and

0:16:07.000 --> 0:16:10.240
<v Speaker 1>you know, snipe some people. So that might be a

0:16:10.280 --> 0:16:13.640
<v Speaker 1>full purchase. So yeah, they've got these these two different plans,

0:16:13.720 --> 0:16:15.800
<v Speaker 1>and not all the games are going to be available

0:16:15.840 --> 0:16:18.520
<v Speaker 1>on each plan, so you're gonna have some overlap where

0:16:18.560 --> 0:16:21.280
<v Speaker 1>games are gonna be available under either and then you're

0:16:21.280 --> 0:16:22.960
<v Speaker 1>gonna have some games that are gonna be unique to

0:16:23.000 --> 0:16:25.560
<v Speaker 1>one plan or the other. So you've got a shop carefully.

0:16:26.000 --> 0:16:28.720
<v Speaker 1>Uh speaking of games, um, the last I read, there

0:16:28.800 --> 0:16:33.320
<v Speaker 1>was something like forty titles available, So that doesn't you know,

0:16:33.360 --> 0:16:35.160
<v Speaker 1>it doesn't sound like a whole lot I mean, you've

0:16:35.200 --> 0:16:37.800
<v Speaker 1>got game systems that launched with fewer titles than that,

0:16:37.880 --> 0:16:39.680
<v Speaker 1>But then on Live has been around for a little

0:16:39.680 --> 0:16:43.600
<v Speaker 1>while at least in the PC and Mac. Uh iterations. Yeah,

0:16:43.960 --> 0:16:46.400
<v Speaker 1>I'm sorry, go ahead. I was going to say, if

0:16:46.400 --> 0:16:49.320
<v Speaker 1>you think about it, though, if you compare it to consoles,

0:16:50.240 --> 0:16:52.760
<v Speaker 1>for example, you know, the we the three sixty, the

0:16:52.840 --> 0:16:56.360
<v Speaker 1>Xbox three sixty, or the PlayStation three, I would think

0:16:56.400 --> 0:16:58.920
<v Speaker 1>of these sort of his launch titles for a new

0:16:59.080 --> 0:17:02.880
<v Speaker 1>console system, like it's sort of proving that it works.

0:17:03.320 --> 0:17:05.880
<v Speaker 1>And I have the feeling that as more people sign

0:17:05.960 --> 0:17:09.080
<v Speaker 1>up to the services, that as marketing takes hold and

0:17:09.160 --> 0:17:12.320
<v Speaker 1>more people understand what online is, and uh, they get

0:17:12.320 --> 0:17:14.120
<v Speaker 1>some more reviews in it about because the reviews I've

0:17:14.119 --> 0:17:17.639
<v Speaker 1>read have been generally positive. Um, I think I think

0:17:17.680 --> 0:17:20.159
<v Speaker 1>there may be more titles added to it in the future,

0:17:20.240 --> 0:17:22.359
<v Speaker 1>you know, and they plan on it. They say that

0:17:22.400 --> 0:17:26.440
<v Speaker 1>there are a lot more titles coming already. But um,

0:17:26.520 --> 0:17:28.760
<v Speaker 1>and you make a good point. I mean, forty games

0:17:28.760 --> 0:17:31.240
<v Speaker 1>that launch, especially if if you're looking at the consoles,

0:17:31.240 --> 0:17:35.160
<v Speaker 1>specifically the console online console that just launched out as

0:17:35.160 --> 0:17:39.000
<v Speaker 1>of the recording of this podcast, Um, I mean forty

0:17:39.040 --> 0:17:42.600
<v Speaker 1>titles is is great, especially when you look at some

0:17:42.640 --> 0:17:44.399
<v Speaker 1>of the titles. I mean there there's some big name

0:17:44.440 --> 0:17:47.040
<v Speaker 1>titles in there. There are, um whereas when you look

0:17:47.040 --> 0:17:49.400
<v Speaker 1>at some of the consoles when they launched, sometimes sometimes

0:17:49.400 --> 0:17:53.119
<v Speaker 1>they launched with fewer than twenty titles. And so you know,

0:17:53.440 --> 0:17:56.560
<v Speaker 1>you you buy into it with the knowledge that for

0:17:56.560 --> 0:17:59.800
<v Speaker 1>a little while at least, you're gonna your options are limited. However,

0:18:00.080 --> 0:18:03.320
<v Speaker 1>being said, a lot of those reviews that said positive

0:18:03.359 --> 0:18:07.160
<v Speaker 1>things about Online came with a lot of qualifications. Yeah. Uh.

0:18:07.280 --> 0:18:12.080
<v Speaker 1>For example, it depends very heavily upon the speed of

0:18:12.160 --> 0:18:16.240
<v Speaker 1>your your broadband access. That's true, and we have mentioned

0:18:16.320 --> 0:18:21.080
<v Speaker 1>many times in this podcast that, uh speeds are relative. Um,

0:18:21.280 --> 0:18:23.720
<v Speaker 1>the United States is not a country with the fastest

0:18:23.760 --> 0:18:28.520
<v Speaker 1>broadband speeds in the world. Actually have some figures are yeah. Um.

0:18:28.560 --> 0:18:34.400
<v Speaker 1>According to it depends upon which experts or which which

0:18:34.640 --> 0:18:37.200
<v Speaker 1>company you you look at to see what the average

0:18:37.760 --> 0:18:41.199
<v Speaker 1>speed is. Yeah, and speed we're talking about megabits per

0:18:41.240 --> 0:18:44.760
<v Speaker 1>second here. Uh. Now Online suggests that to play the

0:18:44.840 --> 0:18:48.000
<v Speaker 1>really intense games, the ones that are really graphic intensively,

0:18:48.040 --> 0:18:50.600
<v Speaker 1>you know, Assassin's Creed, that kind of thing, you want

0:18:50.640 --> 0:18:54.720
<v Speaker 1>five megabits per second downstream? Yeah. Uh that's pretty fast.

0:18:54.720 --> 0:18:57.080
<v Speaker 1>That's faster than my internet access. But then I don't

0:18:57.160 --> 0:19:01.080
<v Speaker 1>use my internet access to do online gaming. True for me,

0:19:01.400 --> 0:19:04.399
<v Speaker 1>I could upgrade to a faster service if I wanted to,

0:19:04.480 --> 0:19:09.679
<v Speaker 1>I just don't need it. So, according to net Index,

0:19:09.800 --> 0:19:13.359
<v Speaker 1>the average megabets per second speed in the United States,

0:19:13.440 --> 0:19:17.080
<v Speaker 1>I can't believe this is true. It's ten point oh seven.

0:19:18.119 --> 0:19:21.879
<v Speaker 1>Now at the beginning of two thousands, yes, ten point

0:19:21.920 --> 0:19:26.160
<v Speaker 1>oh seven. The information I've seen from other three point nine.

0:19:27.240 --> 0:19:30.960
<v Speaker 1>That was the beginning of the big the average was

0:19:31.320 --> 0:19:34.800
<v Speaker 1>three point nine eight. But according to now this still

0:19:34.840 --> 0:19:40.320
<v Speaker 1>has the United States ranking thirty second worldwide as far

0:19:40.359 --> 0:19:42.879
<v Speaker 1>as speeds go. And I think the reason why that

0:19:42.960 --> 0:19:44.959
<v Speaker 1>number is so high is because you do have a

0:19:45.000 --> 0:19:51.680
<v Speaker 1>few select markets that have insane data transfer rates, like

0:19:51.760 --> 0:19:55.359
<v Speaker 1>in the fifty megabits per second range. So we're in

0:19:55.440 --> 0:19:59.160
<v Speaker 1>some places megabets per second, which are that's throwing off

0:19:59.200 --> 0:20:02.520
<v Speaker 1>the average because I can tell you that I've never

0:20:02.560 --> 0:20:06.040
<v Speaker 1>seen a speed faster than three megabits per second. Yeah,

0:20:06.600 --> 0:20:09.760
<v Speaker 1>and I just get that, I just get three that Yeah,

0:20:09.840 --> 0:20:12.800
<v Speaker 1>that's my maximum. I've never gotten that high, right, I've

0:20:12.800 --> 0:20:15.560
<v Speaker 1>never even gotten to three. My my tests tend to

0:20:15.600 --> 0:20:18.600
<v Speaker 1>be actually tends to be like one point five. But

0:20:19.359 --> 0:20:22.119
<v Speaker 1>there's some regions that get really fast service. Now, that

0:20:22.200 --> 0:20:25.119
<v Speaker 1>was net Index saying ten point oh seven. Uh, speed

0:20:25.160 --> 0:20:28.359
<v Speaker 1>test dot net is slightly different, but not by a

0:20:28.359 --> 0:20:32.280
<v Speaker 1>whole lot nine point eight nine megabits per second. I'm

0:20:32.320 --> 0:20:38.520
<v Speaker 1>living in the wrong neighborhood using the wrong I s P. Yeah,

0:20:38.560 --> 0:20:42.800
<v Speaker 1>and well, while the net Index has the United States

0:20:42.840 --> 0:20:47.360
<v Speaker 1>at the thirty second ranked globally, um speed Test has

0:20:47.440 --> 0:20:51.560
<v Speaker 1>US at thirty three, so we actually drop a place

0:20:51.640 --> 0:20:55.160
<v Speaker 1>in that one the top. Do you want to take

0:20:55.200 --> 0:20:57.880
<v Speaker 1>a wild stab at what the top nation is as

0:20:57.880 --> 0:21:03.440
<v Speaker 1>far as as data transfer rates? Iceland, No, darn would

0:21:03.440 --> 0:21:05.400
<v Speaker 1>have to be South Korea. Then there you go. That's

0:21:05.440 --> 0:21:09.440
<v Speaker 1>it South Korea. I know Iceland is as pretty fast

0:21:09.480 --> 0:21:13.800
<v Speaker 1>broadband too, but yeah, yeah, I mean Latvia is up there.

0:21:13.920 --> 0:21:18.960
<v Speaker 1>So Latvia is smaller than the United States. That is true, Chris,

0:21:19.000 --> 0:21:23.440
<v Speaker 1>thank you for that input. So South Korea, Yeah, that's

0:21:23.640 --> 0:21:25.960
<v Speaker 1>that is also true. So at any rate we're talking

0:21:26.000 --> 0:21:28.479
<v Speaker 1>about these these uh, you know, you have to have

0:21:28.520 --> 0:21:30.879
<v Speaker 1>about five megabits per second to have a really good

0:21:30.920 --> 0:21:34.080
<v Speaker 1>experience on online, and according to these figures, there are

0:21:34.080 --> 0:21:36.600
<v Speaker 1>plenty of laces of the United States that do have these.

0:21:36.840 --> 0:21:42.200
<v Speaker 1>It's not US, but some people apparently do. Uh So

0:21:42.760 --> 0:21:46.280
<v Speaker 1>if you do have that high speed broadband and and

0:21:46.359 --> 0:21:50.359
<v Speaker 1>it's it's you know, reliable at at those speeds, like

0:21:50.440 --> 0:21:55.200
<v Speaker 1>you you reliably get five megabits per second downstream or better,

0:21:56.280 --> 0:22:00.880
<v Speaker 1>then this might be a good approach for you. Um yeah.

0:22:00.960 --> 0:22:03.840
<v Speaker 1>I also I think it's interesting when you sign up

0:22:03.880 --> 0:22:06.639
<v Speaker 1>for an account with on live um. There's no fee

0:22:06.680 --> 0:22:09.320
<v Speaker 1>to sign up for an account, and in fact there's

0:22:09.320 --> 0:22:12.160
<v Speaker 1>no contract. So once you sign up for account, then

0:22:12.160 --> 0:22:15.320
<v Speaker 1>you you choose one of these monthly plans or you know,

0:22:15.400 --> 0:22:18.280
<v Speaker 1>for a for a play pass for a few days. Um.

0:22:18.359 --> 0:22:20.679
<v Speaker 1>So you know, it's it's worth trying if you have

0:22:20.960 --> 0:22:25.119
<v Speaker 1>un um an account or a fast enough internet account

0:22:25.200 --> 0:22:27.359
<v Speaker 1>to do that. Now, they're not the only game in town,

0:22:28.840 --> 0:22:32.760
<v Speaker 1>although they have recently secured a patent which was filed

0:22:33.280 --> 0:22:37.000
<v Speaker 1>UM I guess about well actually eight years ago now

0:22:37.040 --> 0:22:38.679
<v Speaker 1>as of when we recording this, it was filed on

0:22:38.760 --> 0:22:43.399
<v Speaker 1>December tenth, two thousand two. Um So you know, they

0:22:43.640 --> 0:22:45.560
<v Speaker 1>they do have a patented process, but there are other

0:22:45.560 --> 0:22:49.120
<v Speaker 1>people who are seeking a piece of this, uh pie. Yeah,

0:22:49.160 --> 0:22:51.960
<v Speaker 1>And it's understandable. I mean again, you're there's there's a

0:22:51.960 --> 0:22:53.920
<v Speaker 1>real appeal here when you don't have to worry about

0:22:53.960 --> 0:22:57.239
<v Speaker 1>upgrading your equipment and someone else is doing all that

0:22:57.320 --> 0:22:59.040
<v Speaker 1>for you and all you have to do is have

0:22:59.359 --> 0:23:01.960
<v Speaker 1>a machine capable of running the interface and that's it,

0:23:02.680 --> 0:23:05.240
<v Speaker 1>plus you know, controllers or whatever. But we're talking about

0:23:05.280 --> 0:23:10.160
<v Speaker 1>you know, their basic equipment. Um, I mean that's really enticing.

0:23:10.200 --> 0:23:12.199
<v Speaker 1>So yeah, they're obviously a lot of other companies are

0:23:12.200 --> 0:23:14.760
<v Speaker 1>gonna want to get into it. And uh and not

0:23:14.760 --> 0:23:17.600
<v Speaker 1>only that, but Online is actually looking into expanding into

0:23:17.600 --> 0:23:22.560
<v Speaker 1>other services that other companies are currently providing. Yeah, because

0:23:22.560 --> 0:23:27.320
<v Speaker 1>when you think about it, um, streaming video. Most of

0:23:27.320 --> 0:23:29.200
<v Speaker 1>the game in this case, that the game that we're

0:23:29.200 --> 0:23:32.560
<v Speaker 1>talking about was um, you know, compressing the video of

0:23:32.640 --> 0:23:36.840
<v Speaker 1>the game. So let's see what other services stream video

0:23:37.400 --> 0:23:42.320
<v Speaker 1>computer or a TV. Yeah. Uh so for services like

0:23:44.440 --> 0:23:49.840
<v Speaker 1>Apple TV, Hulu, um, Netflix, all these different services that

0:23:49.920 --> 0:23:54.119
<v Speaker 1>stream video to devices, computers, handheld devices, all that kind

0:23:54.160 --> 0:23:56.440
<v Speaker 1>of stuff. Online is taking aim at them, and they're

0:23:56.480 --> 0:24:00.520
<v Speaker 1>planning on delivering video services to customer is as well.

0:24:01.160 --> 0:24:04.720
<v Speaker 1>So you know, they're they're looking beyond just the games.

0:24:04.880 --> 0:24:07.000
<v Speaker 1>It's kind of interesting. I'm wondering how many of the

0:24:07.160 --> 0:24:10.280
<v Speaker 1>video services are looking into getting into games, like do

0:24:10.400 --> 0:24:12.879
<v Speaker 1>it the other way around? Well, of course Netflix is

0:24:12.920 --> 0:24:17.399
<v Speaker 1>available now on the major three current generation consoles, you know,

0:24:17.440 --> 0:24:23.120
<v Speaker 1>the Xbox three, delivering video not not video games, right right,

0:24:23.160 --> 0:24:25.440
<v Speaker 1>So it doesn't seem like it would be a terrible

0:24:25.640 --> 0:24:30.119
<v Speaker 1>stretch for them to be too. They've already got um

0:24:30.240 --> 0:24:34.159
<v Speaker 1>the relationships with the console provider, so it seems somewhat

0:24:34.200 --> 0:24:36.560
<v Speaker 1>logical that they might be interested in doing that since

0:24:36.560 --> 0:24:38.640
<v Speaker 1>they've already got an in row to the game consoles

0:24:38.720 --> 0:24:41.520
<v Speaker 1>and they don't have to develop their own their own hardware.

0:24:41.600 --> 0:24:46.440
<v Speaker 1>Is online has Yeah, I don't know that. I think

0:24:46.600 --> 0:24:48.639
<v Speaker 1>I think it's a lot easier to make the transition

0:24:48.680 --> 0:24:51.120
<v Speaker 1>from video games to video than it is the other

0:24:51.119 --> 0:24:53.240
<v Speaker 1>way around. Oh, I agree with So I'm just saying

0:24:53.240 --> 0:24:57.320
<v Speaker 1>that Netflix has a relationship in place already and I

0:24:57.760 --> 0:25:01.400
<v Speaker 1>and and that may be an attractive outlet for them.

0:25:01.440 --> 0:25:04.960
<v Speaker 1>Of course, there are game rental companies already out there,

0:25:05.040 --> 0:25:09.120
<v Speaker 1>so they might be looking for an opportunity to um

0:25:09.359 --> 0:25:12.800
<v Speaker 1>move into the streaming business themselves on all fronts. It's

0:25:12.800 --> 0:25:16.480
<v Speaker 1>funny how a long time ago we had phone companies

0:25:16.560 --> 0:25:20.120
<v Speaker 1>and cable companies, um, you know, and they all did

0:25:20.520 --> 0:25:23.800
<v Speaker 1>different things, and now all of them are encroaching on

0:25:23.840 --> 0:25:26.000
<v Speaker 1>each other's turf. And it seems like this is the

0:25:26.040 --> 0:25:28.800
<v Speaker 1>same kind of thing that's going on here, where you

0:25:28.840 --> 0:25:31.959
<v Speaker 1>have a company doing something it seems like it may

0:25:32.000 --> 0:25:35.040
<v Speaker 1>not necessarily be in competition with another, and then you know,

0:25:35.280 --> 0:25:39.320
<v Speaker 1>suddenly they are a player in the market. Now, we

0:25:39.400 --> 0:25:42.000
<v Speaker 1>talked a bit about how you know, your devices don't

0:25:42.000 --> 0:25:44.000
<v Speaker 1>need to be state of the art to be able

0:25:44.040 --> 0:25:47.480
<v Speaker 1>to run this kind of a software and access uh

0:25:47.520 --> 0:25:50.320
<v Speaker 1>these games, which uh, I mean, that's my favorite thing.

0:25:51.520 --> 0:25:53.760
<v Speaker 1>That's why I got out of PC gaming, right because

0:25:53.800 --> 0:25:55.879
<v Speaker 1>I got tired of having to worry about updating my

0:25:55.920 --> 0:25:59.080
<v Speaker 1>machine and I went to console gaming because all the

0:25:59.160 --> 0:26:02.720
<v Speaker 1>updates were firmware updates. You didn't have to necessarily worry

0:26:02.720 --> 0:26:04.800
<v Speaker 1>about getting your hardware updated until they came out with

0:26:04.840 --> 0:26:06.760
<v Speaker 1>a new console and then you'd be like, all right, well,

0:26:06.800 --> 0:26:10.600
<v Speaker 1>I'll go and get one of those. Did you see

0:26:10.640 --> 0:26:15.320
<v Speaker 1>what the processor is inside on Live's micro console? Actually

0:26:15.359 --> 0:26:17.600
<v Speaker 1>I did not write that down. What is the processor?

0:26:17.600 --> 0:26:24.760
<v Speaker 1>And it's the Marvel Armada really and it's underclocked underclock. Yeah.

0:26:24.840 --> 0:26:28.440
<v Speaker 1>The reason for underclocking this processor was that uh, the

0:26:28.560 --> 0:26:31.639
<v Speaker 1>on Live said, we don't need a powerful processor, so

0:26:31.720 --> 0:26:36.200
<v Speaker 1>we went with a an affordable processor, and we underclocked

0:26:36.200 --> 0:26:38.240
<v Speaker 1>it so it would generate less heat. So that way

0:26:38.280 --> 0:26:42.200
<v Speaker 1>we didn't need to include a fan inside the micro console.

0:26:42.320 --> 0:26:43.960
<v Speaker 1>So it cut down on the size of the micro

0:26:44.040 --> 0:26:46.680
<v Speaker 1>console even more. And this thing is pretty tiny. I

0:26:46.720 --> 0:26:52.119
<v Speaker 1>mean it's it's um around the size of like cell phones,

0:26:52.320 --> 0:26:58.679
<v Speaker 1>some smartphones rather um and it's bye bye really cutting costs,

0:26:58.720 --> 0:27:01.800
<v Speaker 1>cutting the bones down whatever. You don't have to worry

0:27:01.800 --> 0:27:04.640
<v Speaker 1>about having a bulky system. You don't have to worry

0:27:04.640 --> 0:27:08.720
<v Speaker 1>about making noise because there's no real moving parts there. Um.

0:27:08.880 --> 0:27:12.400
<v Speaker 1>So that that also can be really attractive to gamers. Um.

0:27:12.440 --> 0:27:15.560
<v Speaker 1>Although I should stress that unlike the software that you

0:27:15.560 --> 0:27:17.919
<v Speaker 1>can get for your PC or mac, the console is

0:27:17.960 --> 0:27:23.640
<v Speaker 1>not free. It's to purchase. Yeah, good to know. It's

0:27:23.920 --> 0:27:27.920
<v Speaker 1>it's certainly important to consider when you're making that that leap.

0:27:27.960 --> 0:27:30.000
<v Speaker 1>If you don't have a computer of your own, and

0:27:30.040 --> 0:27:32.760
<v Speaker 1>we're thinking that you just get the console, or you

0:27:32.760 --> 0:27:34.960
<v Speaker 1>want to play on a big screen, you know, and

0:27:35.000 --> 0:27:37.280
<v Speaker 1>you don't have your computer hooked up to your television,

0:27:37.920 --> 0:27:39.960
<v Speaker 1>then this is uh, you know, this is and and

0:27:39.960 --> 0:27:43.240
<v Speaker 1>it also comes with a custom controller that actually kind

0:27:43.280 --> 0:27:46.280
<v Speaker 1>of seems to be like a hybrid of the Xbox

0:27:46.320 --> 0:27:52.760
<v Speaker 1>three sixty and PlayStation three controllers. The the other element

0:27:52.800 --> 0:27:55.360
<v Speaker 1>I would mention about this is that, I mean, it's

0:27:55.400 --> 0:27:59.280
<v Speaker 1>it's the micro console's brand new. So there are only

0:27:59.320 --> 0:28:01.120
<v Speaker 1>a few review is as of the time that we're

0:28:01.119 --> 0:28:03.040
<v Speaker 1>recording this podcast, but most of the reviews I've seen

0:28:03.040 --> 0:28:06.120
<v Speaker 1>of that have been really positive, including reviews of the controller,

0:28:06.160 --> 0:28:11.760
<v Speaker 1>they say, that's really solid. So, I mean, that's it's

0:28:11.800 --> 0:28:14.040
<v Speaker 1>a really interesting approach, and when you compare it against

0:28:14.080 --> 0:28:17.280
<v Speaker 1>the prices of consoles, it's definitely attractive. Hundred dollars is

0:28:17.280 --> 0:28:19.159
<v Speaker 1>not much when you compare it to other consoles on

0:28:19.200 --> 0:28:23.400
<v Speaker 1>the market, and it's certainly uh, you know, paying month

0:28:23.880 --> 0:28:30.720
<v Speaker 1>to stream games library, right versus the cost of buying

0:28:30.720 --> 0:28:32.840
<v Speaker 1>a new game that you're going to play for you

0:28:32.880 --> 0:28:36.639
<v Speaker 1>know somewhere between twenty and sixty hours. That's something that

0:28:36.720 --> 0:28:38.560
<v Speaker 1>you you would solve, you know where you go, well,

0:28:38.600 --> 0:28:40.760
<v Speaker 1>I've played through the game. Now. You know a lot

0:28:40.760 --> 0:28:44.320
<v Speaker 1>of people I've seen brag on how quickly they can

0:28:44.360 --> 0:28:46.600
<v Speaker 1>solve a game, and I'm thinking, and you just dropped

0:28:46.600 --> 0:28:49.000
<v Speaker 1>sixty bucks on that thing and you've solved it in

0:28:49.120 --> 0:28:52.840
<v Speaker 1>twenty four hours. Their parents drop sixty bucks on that. Yeah,

0:28:52.880 --> 0:28:55.600
<v Speaker 1>it's probably true, but but you know, yeah, I mean

0:28:55.680 --> 0:28:58.920
<v Speaker 1>it seems like it's a worthwhile investment. If this is

0:28:58.960 --> 0:29:02.840
<v Speaker 1>if you're a rabid gamer and you really burn through

0:29:02.880 --> 0:29:05.520
<v Speaker 1>titles like this, it's you know, it's certainly worth the cost.

0:29:05.600 --> 0:29:08.440
<v Speaker 1>And if you're a three sixty gamer, then you look

0:29:08.480 --> 0:29:10.520
<v Speaker 1>at this and you think, wait a minute. So for

0:29:10.520 --> 0:29:13.600
<v Speaker 1>for nine dollars and nine cents a month, I can

0:29:13.600 --> 0:29:16.840
<v Speaker 1>play unlimited games and uh that are within this library.

0:29:17.080 --> 0:29:19.960
<v Speaker 1>Keeping in mind that unlimited within the within the realm

0:29:20.000 --> 0:29:22.560
<v Speaker 1>of that library of games, um, and I don't have

0:29:22.600 --> 0:29:25.160
<v Speaker 1>to worry about extra costs. Well with the Xbox three sixty.

0:29:25.200 --> 0:29:27.120
<v Speaker 1>And not only do you have to pay for the games,

0:29:27.120 --> 0:29:30.440
<v Speaker 1>you have to pay for the online online subscription if

0:29:30.440 --> 0:29:32.280
<v Speaker 1>you want to be able to do all all the

0:29:32.360 --> 0:29:35.720
<v Speaker 1>stuff that's on there right right. The thing is, though,

0:29:35.760 --> 0:29:38.720
<v Speaker 1>you're making a trade off if if the the video

0:29:38.880 --> 0:29:41.640
<v Speaker 1>part of the experience, if you're really interested in an

0:29:41.640 --> 0:29:46.440
<v Speaker 1>immersive high definition experience where you've you really enjoy the

0:29:46.520 --> 0:29:51.400
<v Speaker 1>lush graphics and the you know, billions of polygons, um

0:29:51.440 --> 0:29:53.600
<v Speaker 1>this may not be This may not be the service

0:29:53.640 --> 0:29:57.680
<v Speaker 1>for you because it's not the graphics on the online

0:29:57.720 --> 0:30:01.440
<v Speaker 1>the play is the issue. Yeah, yeah, so I mean

0:30:01.480 --> 0:30:04.760
<v Speaker 1>that's it'll be interesting to see if this model really

0:30:04.800 --> 0:30:06.880
<v Speaker 1>takes off, and if it does, it will also be

0:30:06.960 --> 0:30:10.680
<v Speaker 1>interesting to see what the traditional video game consoles due

0:30:10.720 --> 0:30:14.080
<v Speaker 1>to in response to it. If anything. Yeah, I mean,

0:30:14.240 --> 0:30:17.400
<v Speaker 1>the the marketing distribution camps are certainly going to be

0:30:17.600 --> 0:30:21.080
<v Speaker 1>affected by this. I mean, if this becomes the norm, Uh,

0:30:21.200 --> 0:30:25.040
<v Speaker 1>companies that sell video games, retailers will certainly take a

0:30:25.120 --> 0:30:27.880
<v Speaker 1>hit from that, and I would wouldn't be surprised to

0:30:27.880 --> 0:30:32.200
<v Speaker 1>see some pressure coming from them on the video game manufacturers.

0:30:32.200 --> 0:30:38.800
<v Speaker 1>And remember thinking specifically like the embargo on streaming video

0:30:39.160 --> 0:30:42.200
<v Speaker 1>on Netflix, where you can buy a DVD the day

0:30:42.200 --> 0:30:45.520
<v Speaker 1>it's released versus you know, having to wait, you know,

0:30:45.600 --> 0:30:47.720
<v Speaker 1>for a while before it comes out on Netflix. You

0:30:47.760 --> 0:30:49.880
<v Speaker 1>may see something like that, while you can buy the

0:30:49.920 --> 0:30:52.840
<v Speaker 1>game now or you can wait thirty days or sixty

0:30:52.880 --> 0:30:55.360
<v Speaker 1>days and then play it on that But I would

0:30:55.360 --> 0:31:00.800
<v Speaker 1>imagine that online would have real trouble getting first party titles. Indeed,

0:31:00.880 --> 0:31:04.240
<v Speaker 1>so anything that was made from Microsoft Studios, for example,

0:31:04.320 --> 0:31:06.920
<v Speaker 1>it may be really challenging for Online to get that

0:31:07.200 --> 0:31:10.840
<v Speaker 1>on their system, and anything made directly by Sony or

0:31:10.920 --> 0:31:13.600
<v Speaker 1>Nintendo would also be difficult. I was going to say,

0:31:13.600 --> 0:31:16.640
<v Speaker 1>you probably will not see Mario on Online or Sonic

0:31:16.880 --> 0:31:19.320
<v Speaker 1>to be fair. Where also, we really should you know,

0:31:19.360 --> 0:31:21.960
<v Speaker 1>specify we're mostly talking about PC games anyway, so it's

0:31:21.960 --> 0:31:26.160
<v Speaker 1>not like it's the console ones. But these companies console

0:31:26.440 --> 0:31:28.400
<v Speaker 1>or make PC versions of a lot of the games.

0:31:28.440 --> 0:31:32.040
<v Speaker 1>So like, for example, Halo games are available on PC

0:31:32.160 --> 0:31:36.160
<v Speaker 1>as well as on on the Xbox three sixty. Well,

0:31:36.240 --> 0:31:38.960
<v Speaker 1>I would imagine that you would not see that become

0:31:39.000 --> 0:31:43.880
<v Speaker 1>available on on Live because Microsoft has uh ownership of that.

0:31:43.960 --> 0:31:46.200
<v Speaker 1>I p right, And I would argue too that with

0:31:46.280 --> 0:31:49.600
<v Speaker 1>a console. With them offering a console, they're going they're

0:31:49.680 --> 0:31:53.240
<v Speaker 1>interested in the console market as well. So they're probably

0:31:54.080 --> 0:31:56.320
<v Speaker 1>they're probably I think they're interested in the console market.

0:31:56.400 --> 0:32:01.120
<v Speaker 1>But but I think the games P see like, I

0:32:01.160 --> 0:32:03.160
<v Speaker 1>see what you're saying. Yeah, it's going to always be

0:32:03.200 --> 0:32:05.760
<v Speaker 1>the PC version of whatever the game is, Okay. I

0:32:06.080 --> 0:32:09.840
<v Speaker 1>I had just seen that as sort of a characteristic

0:32:09.880 --> 0:32:15.200
<v Speaker 1>of the initial launch releases, and I sort of assumed

0:32:15.320 --> 0:32:17.960
<v Speaker 1>that they might branch out into as many different kinds

0:32:18.000 --> 0:32:20.400
<v Speaker 1>of games as they could. I'm sure that is the case.

0:32:20.640 --> 0:32:23.160
<v Speaker 1>I just I don't know that they actually have. Like

0:32:23.320 --> 0:32:25.239
<v Speaker 1>I think there would be a whole new host of

0:32:25.320 --> 0:32:30.440
<v Speaker 1>problems if they were to try and do actual Xbox,

0:32:30.920 --> 0:32:34.920
<v Speaker 1>PlayStation three and Nintendo games, right, because then you have

0:32:34.960 --> 0:32:38.320
<v Speaker 1>to worry about not just the software but the hardware. Yeah,

0:32:38.320 --> 0:32:41.200
<v Speaker 1>whereas if they're talking about just games that run on computers,

0:32:42.200 --> 0:32:45.600
<v Speaker 1>that part's not that's not an issue, right, So it's

0:32:45.640 --> 0:32:47.720
<v Speaker 1>a fair point. It'll be interesting to see how it

0:32:47.720 --> 0:32:51.040
<v Speaker 1>shakes out. I really hope that, um, that it does well.

0:32:51.200 --> 0:32:54.080
<v Speaker 1>I've you know, I signed up for it immediately as

0:32:54.120 --> 0:32:56.520
<v Speaker 1>soon as it was available, but I have not had

0:32:56.760 --> 0:32:58.960
<v Speaker 1>a chance to take advantage of it because I am

0:32:59.000 --> 0:33:02.640
<v Speaker 1>not one of those people with the five megabits per

0:33:02.640 --> 0:33:08.040
<v Speaker 1>second downstream data transfer rate. So um, I just get

0:33:08.080 --> 0:33:15.280
<v Speaker 1>to look at other people and feel envy. So thanks, um,

0:33:15.320 --> 0:33:18.000
<v Speaker 1>but that thanks is not directed at anyone in particular.

0:33:18.080 --> 0:33:21.240
<v Speaker 1>If I really wanted to, I could change that situation,

0:33:21.360 --> 0:33:23.880
<v Speaker 1>but I just haven't done that. Yeah, when it was announced,

0:33:23.920 --> 0:33:26.960
<v Speaker 1>that was a little skeptical about it, and uh, well

0:33:27.200 --> 0:33:30.240
<v Speaker 1>it has gotten you know, they made a release, they

0:33:30.280 --> 0:33:33.280
<v Speaker 1>have gotten some acclaim. It looks like they are getting

0:33:33.280 --> 0:33:38.000
<v Speaker 1>some customers, so it could definite reasons to be skeptical

0:33:38.440 --> 0:33:40.480
<v Speaker 1>because I mean there was a certain I mean I

0:33:40.440 --> 0:33:45.360
<v Speaker 1>almost a ghost, but maybe a certain phantom that that

0:33:45.600 --> 0:33:49.680
<v Speaker 1>loomed over the whole idea of accessing video games via

0:33:49.760 --> 0:33:54.320
<v Speaker 1>the Internet on a console that left left a sour

0:33:54.480 --> 0:34:00.960
<v Speaker 1>taste in our tech emouves. Um. Yeah, obviously, uh to

0:34:01.440 --> 0:34:04.720
<v Speaker 1>those of us who've been around the video game world

0:34:04.800 --> 0:34:08.840
<v Speaker 1>for a while, the phantom console is the item to

0:34:08.960 --> 0:34:11.719
<v Speaker 1>which Jonathan would be referring if there ever had been

0:34:11.760 --> 0:34:15.840
<v Speaker 1>an actual phantom console and not just a prototype. Um.

0:34:15.880 --> 0:34:19.920
<v Speaker 1>So yeah, the idea itself is not is a variant

0:34:19.960 --> 0:34:23.960
<v Speaker 1>of that. But yeah, I mean it's some it's out.

0:34:24.040 --> 0:34:26.480
<v Speaker 1>It's out for six months now as at the time

0:34:26.480 --> 0:34:29.479
<v Speaker 1>we're recording it's actually seven I guess now. Um, so

0:34:29.840 --> 0:34:32.400
<v Speaker 1>it looks like it will be here to stay at

0:34:32.440 --> 0:34:35.400
<v Speaker 1>least for a little while and may inspire some competition

0:34:35.920 --> 0:34:39.399
<v Speaker 1>and a new model of of electronic gaming. So yeah,

0:34:39.440 --> 0:34:42.120
<v Speaker 1>I don't see a reason why not to try this,

0:34:42.280 --> 0:34:45.200
<v Speaker 1>at least on a PC or Mac, because you don't

0:34:45.200 --> 0:34:48.600
<v Speaker 1>have an initial investment. You can just play based on subscription,

0:34:49.239 --> 0:34:52.720
<v Speaker 1>and if the service ultimately doesn't work, out. You aren't

0:34:52.840 --> 0:34:56.400
<v Speaker 1>out that the price of that console right like that.

0:34:56.560 --> 0:34:58.720
<v Speaker 1>That's the other big fear is that if the service

0:34:58.760 --> 0:35:01.640
<v Speaker 1>does go under and you the micro console, that micro

0:35:01.680 --> 0:35:04.080
<v Speaker 1>console has now a paper weight. That's true, a very

0:35:04.080 --> 0:35:06.839
<v Speaker 1>small paper weight, but a paper weight on the less Um, yeah,

0:35:06.880 --> 0:35:10.319
<v Speaker 1>they My issues are are also the bandwidth. They don't

0:35:10.360 --> 0:35:13.759
<v Speaker 1>have a connection fast enough to run it. Uh and um,

0:35:14.400 --> 0:35:17.239
<v Speaker 1>the fact that the games that are out now are

0:35:17.280 --> 0:35:21.080
<v Speaker 1>really different from what I'm interested in. I'm more into

0:35:21.120 --> 0:35:23.200
<v Speaker 1>strategy and simulation than there are not a lot of

0:35:23.200 --> 0:35:25.839
<v Speaker 1>those on online, So you'll be looking at things like

0:35:25.880 --> 0:35:29.040
<v Speaker 1>Sieve five. Yes, I would be you know which that

0:35:29.040 --> 0:35:31.879
<v Speaker 1>would be, Like it's been so long since I've really

0:35:31.960 --> 0:35:35.160
<v Speaker 1>updated my PCs that that would be something I'd be

0:35:35.160 --> 0:35:36.759
<v Speaker 1>interested in because I feel like I want to play

0:35:36.800 --> 0:35:38.960
<v Speaker 1>that game, but I'm not really sure my computer can

0:35:39.000 --> 0:35:41.040
<v Speaker 1>handle it. It would certainly be a good way to

0:35:41.080 --> 0:35:44.240
<v Speaker 1>try out games. Oh sure. Yeah, and they've got online

0:35:44.280 --> 0:35:46.400
<v Speaker 1>does have a lot of ways where you can do

0:35:46.440 --> 0:35:48.239
<v Speaker 1>a demo game. Most of the games have a thirty

0:35:48.239 --> 0:35:52.399
<v Speaker 1>minute demo version that you can play for free. Well,

0:35:52.440 --> 0:35:54.719
<v Speaker 1>I think that's a good discussion on on Live. I mean,

0:35:55.000 --> 0:35:56.600
<v Speaker 1>you know, like I said, we talked about before it

0:35:56.680 --> 0:35:58.960
<v Speaker 1>launched and thought it was a pretty interesting idea, and

0:35:59.280 --> 0:36:02.160
<v Speaker 1>in my opinion has remained that it is an interesting idea.

0:36:03.000 --> 0:36:07.480
<v Speaker 1>Maybe once my broadband gets um sufficient, I will actually

0:36:07.480 --> 0:36:12.160
<v Speaker 1>get to change go from idea to uh to enact. Yes,

0:36:12.320 --> 0:36:15.200
<v Speaker 1>you know, but we'll have to wait. So if any

0:36:15.280 --> 0:36:17.959
<v Speaker 1>of you have any experiences with on live that you'd

0:36:17.960 --> 0:36:20.399
<v Speaker 1>like to share, or perhaps you have a suggestion for

0:36:20.440 --> 0:36:22.880
<v Speaker 1>a topic, or you have any questions, you can let

0:36:22.960 --> 0:36:25.600
<v Speaker 1>us know on Facebook and Twitter are handle there is

0:36:25.680 --> 0:36:28.480
<v Speaker 1>tech stuff h s W or you can send us

0:36:28.480 --> 0:36:31.360
<v Speaker 1>an email that dress is tech stuff at how stuff

0:36:31.400 --> 0:36:32.920
<v Speaker 1>works dot com and Chris and I will talk to

0:36:32.920 --> 0:36:38.000
<v Speaker 1>you again really soon. For moral nos and thousands of

0:36:38.000 --> 0:36:40.799
<v Speaker 1>other topics, visit how stuff works dot com. So learn

0:36:40.800 --> 0:36:43.640
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