WEBVTT - Military Simulations and Metaverses

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<v Speaker 1>Welcome to tex Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tex Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and how the Tech area. You know listeners who have

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<v Speaker 1>been tuning in to tech stuff for a while. No

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<v Speaker 1>that I haven't really been terribly enthusiastic about the metaverse,

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<v Speaker 1>uh whatever that may end up being. I think the

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<v Speaker 1>main issue for me is that I recognize how that

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<v Speaker 1>you know, we're very early on in the hype cycle,

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<v Speaker 1>like we're on that steep climb. We haven't rounded the

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<v Speaker 1>peak of hype yet and started to go down the

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<v Speaker 1>like the slope of realization of what the reality is

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<v Speaker 1>actually going to be. And I think until we start

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<v Speaker 1>going down the other side, I'm just seeing too many

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<v Speaker 1>opportunities for folks to get taken advantage of, either on

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<v Speaker 1>purpose or you know, just coincidentally. But that means that,

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<v Speaker 1>you know, I'm focusing on the near term. That's really

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<v Speaker 1>what has been concerning me. Clearly, the metaverse is coming,

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<v Speaker 1>whether I want it to or not, So maybe I

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<v Speaker 1>need to take a moment to really think about what

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<v Speaker 1>that's going to look like once it has arrived. You know,

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<v Speaker 1>to know that, yes, the road to get there is

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<v Speaker 1>going to be a bumpy one, but that doesn't mean

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<v Speaker 1>that the destination isn't worth going to necessarily. So to

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<v Speaker 1>kind of help me get out of my you know, blinders,

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<v Speaker 1>to get out of that hyper focus I have on

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<v Speaker 1>sort of the issues right now, I invited Pete Morrison

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<v Speaker 1>onto the show. Now. Pete is the chief commercial officer

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<v Speaker 1>at Bohemia Interactive Simulations, and Pete has been working in

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<v Speaker 1>the military simulation game pun Intended for nearly two decades,

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<v Speaker 1>and I wanted to first get an understanding of what

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<v Speaker 1>he and Bohemia Interactive do and then sort of transition

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<v Speaker 1>to talk about the concept of the metaverse because what

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<v Speaker 1>he does in many ways serves as the foundation for

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<v Speaker 1>what we will see in a fully realized general purpose metaverse.

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<v Speaker 1>So what follows is my conversation with Pete. I hope

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<v Speaker 1>you enjoy it. Pete. I want to start off by

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<v Speaker 1>just saying thank you for joining Tech Stuff. It's a

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<v Speaker 1>pleasure to have you on the show. Thank you. I'm

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<v Speaker 1>really excited to be here and I can't wait for

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<v Speaker 1>us to talk about simulations and and what what Bohemia

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<v Speaker 1>Interactive does but I really want to start off just

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<v Speaker 1>by saying, uh, how did you get into this world?

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<v Speaker 1>Did you come at it from like sort of a

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<v Speaker 1>a video game fan perspective and then developed that into

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<v Speaker 1>a career? Was it something that kind of uh of

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<v Speaker 1>all old at the same time as your studies. What's

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<v Speaker 1>your personal journey story? Right? So I started out as

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<v Speaker 1>a gamer, I guess in the late nineties, and discovered

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<v Speaker 1>pretty quickly that I was having more fun creating the

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<v Speaker 1>games than I was having playing them. And my mom

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<v Speaker 1>actually got me a book on programming when I was

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<v Speaker 1>still at high school and I was using the Commodore

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<v Speaker 1>sixty four or Commodore or whatever we had, and I

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<v Speaker 1>was I was kind of starting to build these computer

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<v Speaker 1>games and it was the domain that I fell in

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<v Speaker 1>love with from a very early age. And then later

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<v Speaker 1>when I joined the army again thanks to my mother,

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<v Speaker 1>I was actually intending to be a plumber, but my

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<v Speaker 1>mom pushed me in the direction of the Australian Army.

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<v Speaker 1>They put me through university where I did computer science

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<v Speaker 1>and I was involved in bigger game developments there and

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<v Speaker 1>then in the Army. In the Australian Army, I was

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<v Speaker 1>actually in charge of people who did simulation, and I

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<v Speaker 1>was one of the people in the very early days.

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<v Speaker 1>It wasn't just me who had the idea that we

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<v Speaker 1>could apply computer games and military training, specifically specifically collective

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<v Speaker 1>tactical training. UH. And I started working with VBS Virtual Battlespace,

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<v Speaker 1>which is the product created by Bohemian Interactive Simulations. I've

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<v Speaker 1>been involved with that since about two thousand and four,

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<v Speaker 1>and I've been with Bohemian Reactive ever since I left

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<v Speaker 1>the Army in two thousand and five. So as a gamer,

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<v Speaker 1>I've had a very rewarding career. Wow. And and for

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<v Speaker 1>those who may not remember the nineties, some of my

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<v Speaker 1>listeners are young enough where they didn't experience them. Um

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<v Speaker 1>like that. That was right around the era where we

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<v Speaker 1>started to see the mods space really take off. You know,

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<v Speaker 1>you started to see games in like in like the

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<v Speaker 1>Doom and Quake spheres where people started to create level,

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<v Speaker 1>editors and entire uh mods of the game that just

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<v Speaker 1>completely transformed the game. In fact, some games that emerged

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<v Speaker 1>out of that era started off as a mod of

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<v Speaker 1>a previous game. So was that kind of the world

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<v Speaker 1>you were in when you first started kind of tinkering

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<v Speaker 1>with the stuff. Yeah exactly, And so older people like

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<v Speaker 1>myself would remember Operation Flashpoint, which came out in two

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<v Speaker 1>thousand and one, and a big modern community formed around

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<v Speaker 1>this game. In fact, one of my best friends was

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<v Speaker 1>one of the hackers. He later became my business partner

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<v Speaker 1>who pulled apart the file formats and started to build

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<v Speaker 1>some of the level editors for Operation Flashpoint. But I

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<v Speaker 1>ran a moddeing site called the Operation Flashpoint Editing Center. Um,

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<v Speaker 1>I'd like to say, I'd like to think that I

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<v Speaker 1>was a little bit famous online. It was. It was

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<v Speaker 1>pretty big, and we had staff running that and it

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<v Speaker 1>was really really enjoyable. I loved Operation Flashpoint modifying that

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<v Speaker 1>computer game. It almost it almost cost me my college

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<v Speaker 1>degree because I was spending so much time in that

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<v Speaker 1>in that computer game. But it was that same game

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<v Speaker 1>engine that we took back to the military, you know,

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<v Speaker 1>years later, that that same Operation Flashpoint based engine. It's

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<v Speaker 1>called real Virtuality. And I initially hired when I started

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<v Speaker 1>the business in two thousand and five or so, the

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<v Speaker 1>people that I knew from the modern community, Like I

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<v Speaker 1>knew a pizza delivery person in Seattle and he was

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<v Speaker 1>a really good uh scenario creator and mod editor and

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<v Speaker 1>I actually brought him to Australia to work, uh as

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<v Speaker 1>one of our initial employees. And that's where I went

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<v Speaker 1>from my my first workers, the people who knew the

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<v Speaker 1>computer game. So my career and my business was a

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<v Speaker 1>testament to the power of the modern community. Um that's

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<v Speaker 1>only got stronger since then. And you you sort of

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<v Speaker 1>touched on it already, but can you tell us a

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<v Speaker 1>little bit more about exactly what Bohemia Interactive Simulations does,

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<v Speaker 1>like what is their mission and you know, tell us

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<v Speaker 1>a little bit about some of the stuff that's been

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<v Speaker 1>created through there. Right. So behem Interactive Simulations is a

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<v Speaker 1>very interesting company. And to go back to the start,

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<v Speaker 1>we were an offshoot of Bohemia Interactive Studio that created

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<v Speaker 1>that Operation Flashpoint computer game. Since then, they've added many

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<v Speaker 1>big hits, so to speak. The Armor series Daisy Daisy

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<v Speaker 1>was huge for them, which is a zombie game created

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<v Speaker 1>by Dean Hall that was also based upon the same engine.

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<v Speaker 1>And there was an Australian it wasn't me an Australian

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<v Speaker 1>gentleman who had the idea of building this first military

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<v Speaker 1>product based upon Operation flash Point. And I was in

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<v Speaker 1>the military at the time actually left the military when

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<v Speaker 1>I saw the potential of that technology and I wanted

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<v Speaker 1>to get on board. Uh and we started to build

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<v Speaker 1>a version of Operation flash Point that was specific for

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<v Speaker 1>the military training. And it's not training a soldier how

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<v Speaker 1>to use a rifle or how to drive a tank.

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<v Speaker 1>It's really training them how to think and putting them

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<v Speaker 1>into scenarios where they can play out training vignette to

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<v Speaker 1>draw out learning points. Now, when you see the soldiers

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<v Speaker 1>using this computer game, I'm not technically allowed to say playing,

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<v Speaker 1>but they're playing the game. But they're playing the game.

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<v Speaker 1>It looks like they're playing Call of Duty from an

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<v Speaker 1>outside observer. But what they're doing is navigating, communicating, thinking,

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<v Speaker 1>making to see as making mistakes in a very safe,

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<v Speaker 1>cost effective environment. And the idea is to reduce the

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<v Speaker 1>amount of time they need to spend training in the field,

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<v Speaker 1>teach them lessons that they might otherwise learn in a

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<v Speaker 1>more dangerous environment, potentially even in the theater. And computer

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<v Speaker 1>games have been fantastically successful in this particular type of role,

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<v Speaker 1>and so today the Human Interactive Simulations is a much

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<v Speaker 1>bigger company. When I started, I was that I was

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<v Speaker 1>the second employee. We now have thirty staff in I

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<v Speaker 1>think six or seven studios around the world. We provide

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<v Speaker 1>software to the U. S Army, the U. S. Marine Corps,

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<v Speaker 1>the UK Industry of Defense, pretty much all of NATO.

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<v Speaker 1>Now there are hundreds of thousands of soldiers trained each

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<v Speaker 1>year using VBS, which is based entirely on originally a

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<v Speaker 1>computer game, which we've modified heavily over time. I have

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<v Speaker 1>to say it compared to call the duty or battlefield,

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<v Speaker 1>it's sort of boring because you don't want soldiers to

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<v Speaker 1>be able to jump in the air, to jump over

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<v Speaker 1>rocket launched rocket launch rockets that are coming at them.

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<v Speaker 1>You want them to be only able to move at

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<v Speaker 1>a certain speed. You want them to be fatigued, you

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<v Speaker 1>want them to be a little bit inaccurate. You don't

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<v Speaker 1>want them to be able to snipe at four at

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<v Speaker 1>a moving target in the real world that's very hard

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<v Speaker 1>to hit. But overall, we're quite unique and what we do.

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<v Speaker 1>We were the first company to to really branch into this,

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<v Speaker 1>and today we continue to win contracts. We've updated our

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<v Speaker 1>engine multiple times, our rendering engine multiple times to keep

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<v Speaker 1>it consistent with triple A quality. And yeah, we're used

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<v Speaker 1>all over the world. So I'm very proud of of

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<v Speaker 1>what Operation Flashpoint has begun, my favorite computer game. The

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<v Speaker 1>fact that we're still using elements of that original engine

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<v Speaker 1>is is pretty amazing. That is phenomenal, And I love

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<v Speaker 1>this idea of being able to use a virtual environment

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<v Speaker 1>to simulate things that that soldiers will potentially actually encounter

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<v Speaker 1>in the field, but in a way that is safe

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<v Speaker 1>and replicable, so that you can make mistakes without the

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<v Speaker 1>obviously real world heavy consequences that come with making those

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<v Speaker 1>mistakes when you're actually deployed, and being able to learn

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<v Speaker 1>that that sense and be able to actually understand the

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<v Speaker 1>consequences of certain UH actions. I assume also that as

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<v Speaker 1>UH as since you've been doing this for more than

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<v Speaker 1>a decade a decade and a half, that that things

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<v Speaker 1>have changed quite a bit in the way UH that

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<v Speaker 1>militaries conduct various operations, everything from updated equipment to uh

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<v Speaker 1>you know, the different kinds of theaters that soldiers find

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<v Speaker 1>themselves deployed in. Have you have you seen a pretty

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<v Speaker 1>dramatic shift over those years or has it been fairly steady.

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<v Speaker 1>Certain things have changed and certain things have tried sort

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<v Speaker 1>stay the same. So if you look at a soldier's

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<v Speaker 1>basic training tasks, shoot, move, communicate, those of very similar

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<v Speaker 1>to what it was even twenty years ago when I

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<v Speaker 1>was in the Army. The theaters that we operate, the

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<v Speaker 1>equipment has changed dramatically and the capabilities of the equipment,

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<v Speaker 1>for example, a UAVs. I mean you might be seeing

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<v Speaker 1>some of the footage coming out of Ukraine. There are

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<v Speaker 1>ua vs everywhere, drones everywhere, and this is a fundamental

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<v Speaker 1>change in the way that our forces operate. It's affected doctrine,

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<v Speaker 1>it's affected a lot of things, and so we've been

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<v Speaker 1>doing a lot of work to simulate those types of

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<v Speaker 1>devices and even experiment with those types of devices within VBS,

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<v Speaker 1>allowing soldiers to figure out how do we work this

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<v Speaker 1>new equipment into our tactic techniques and procedures. So, yes,

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<v Speaker 1>there's been a change in equipment that the basic doctrine

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<v Speaker 1>hasn't changed a lot. Inferguce soldiers still does what an

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<v Speaker 1>infant Inferguce soldier does. And then when it comes to

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<v Speaker 1>the locations where we're operating, what we heard very strongly

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<v Speaker 1>about two thousand and twelve was that the military wanted

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<v Speaker 1>a whole Earth experience. They didn't want a level they

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<v Speaker 1>didn't want to map, they wanted to go anywhere on

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<v Speaker 1>the planet at a moment's notice. And in two thousand

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<v Speaker 1>and twelve, that was pre Star Citizen, pre Nomad's Sky.

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<v Speaker 1>The idea of having an entire procedural planet that you

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<v Speaker 1>could just go anywhere on that planet and immediately start

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<v Speaker 1>training or playing, that was very early days. So we

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<v Speaker 1>actually invested in that in our VBS blue engine and

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<v Speaker 1>we built a game engine that supported that. So within

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<v Speaker 1>VBS four, which is our current release, you can go

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<v Speaker 1>to Africa, you can go to Europe instantly, and there's

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<v Speaker 1>quite a good representation of that part of Planet Earth

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<v Speaker 1>out of the box. And of course in the gaming space. Uh,

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<v Speaker 1>and yes, I still play a lot of computer games.

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<v Speaker 1>This is this has become commonplace. I mean, the latest

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<v Speaker 1>Star Citizen drops are amazing that the technology they have

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<v Speaker 1>for going to different planets. Uh. And what's changing now

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<v Speaker 1>is access to the cloud, so we have a lot

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<v Speaker 1>more uh, different data sources that we can pull from

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<v Speaker 1>down into the game to create higher fidelity environments. Quicker. Uh, yeah,

0:12:59.480 --> 0:13:01.120
<v Speaker 1>I would ry you were still in a pre Star

0:13:01.200 --> 0:13:04.880
<v Speaker 1>Citizen world, but maybe that's because waiting for the full

0:13:05.120 --> 0:13:10.480
<v Speaker 1>game to Finally, I have not, but I've also been

0:13:10.520 --> 0:13:13.240
<v Speaker 1>I've also been that kind of person who was like,

0:13:13.679 --> 0:13:16.439
<v Speaker 1>how many years have been have I been hearing about this?

0:13:16.679 --> 0:13:19.880
<v Speaker 1>I know that the the there have been releases of

0:13:20.520 --> 0:13:25.080
<v Speaker 1>significant content. It's one of those where um, as someone

0:13:25.080 --> 0:13:29.840
<v Speaker 1>who covers tech and and games, occasionally there there tends

0:13:29.880 --> 0:13:34.880
<v Speaker 1>to be this Uh. Certain certain gamemakers have tendencies to

0:13:36.120 --> 0:13:40.439
<v Speaker 1>really drive up the expectation not just of what you're

0:13:40.440 --> 0:13:43.400
<v Speaker 1>gonna get, but when you're going to get it, um

0:13:43.440 --> 0:13:47.199
<v Speaker 1>and Star says, and I shouldn't just you know, target,

0:13:47.600 --> 0:13:50.120
<v Speaker 1>because it's by far not the only one. I can

0:13:50.120 --> 0:13:53.880
<v Speaker 1>think of one GameMaker in particular who has quite the

0:13:53.960 --> 0:14:00.120
<v Speaker 1>reputation for driving up expectation and then perhaps under delivering. UM.

0:14:00.200 --> 0:14:02.760
<v Speaker 1>But getting back to this, I wanted to ask a

0:14:02.800 --> 0:14:04.959
<v Speaker 1>little bit more to kind of get the sense of

0:14:05.000 --> 0:14:10.439
<v Speaker 1>the scope of the simulations that we're talking about here, Like, typically,

0:14:11.600 --> 0:14:18.080
<v Speaker 1>how many people can one of these UH simulations support simultaneously.

0:14:18.880 --> 0:14:23.440
<v Speaker 1>So right now we are typically servicing what they call

0:14:23.520 --> 0:14:27.640
<v Speaker 1>battle simulation centers. UH. These are everywhere. The US Army

0:14:27.680 --> 0:14:30.160
<v Speaker 1>has eighty seven of them, I think, and they look

0:14:30.200 --> 0:14:32.640
<v Speaker 1>like a huge computer lab and they're full of soldiers,

0:14:33.080 --> 0:14:36.040
<v Speaker 1>and it's not just desktop PCs. There's also tank simulators

0:14:36.040 --> 0:14:39.400
<v Speaker 1>and aircraft simulators in these massive warehouses where they where

0:14:39.400 --> 0:14:43.480
<v Speaker 1>they train. So typically two fifty is the maximum number

0:14:43.560 --> 0:14:47.080
<v Speaker 1>that we would put into a single simulation, and that's

0:14:47.720 --> 0:14:50.960
<v Speaker 1>each soldier playing from the first person perspective, just like

0:14:51.000 --> 0:14:54.520
<v Speaker 1>in Call of Duty. We support two thousand to three

0:14:54.560 --> 0:15:00.000
<v Speaker 1>thousand artificially intelligent units in addition in our current construct.

0:15:00.400 --> 0:15:02.080
<v Speaker 1>But as I'm sure we'll get into a little bit

0:15:02.160 --> 0:15:06.080
<v Speaker 1>later once we move towards the military meniverse, we are

0:15:06.080 --> 0:15:08.120
<v Speaker 1>going to say some dramatic changes there. But right now,

0:15:08.200 --> 0:15:11.120
<v Speaker 1>that's about what we're doing, and that's still I mean,

0:15:11.240 --> 0:15:16.240
<v Speaker 1>I mean, anyone who's played any like multiplayer online like

0:15:16.280 --> 0:15:20.560
<v Speaker 1>first person shooter games would understand that two that's that's

0:15:20.560 --> 0:15:23.360
<v Speaker 1>no small shakes. That's pretty impressive. I mean, I know

0:15:23.400 --> 0:15:25.920
<v Speaker 1>a lot of people who play, uh some of the

0:15:25.960 --> 0:15:29.800
<v Speaker 1>games where when they first come out have support for

0:15:30.480 --> 0:15:33.680
<v Speaker 1>maybe one hundred or more, maybe up to close to

0:15:33.680 --> 0:15:39.200
<v Speaker 1>two d simultaneous players. But uh, they often then are

0:15:39.280 --> 0:15:41.520
<v Speaker 1>the targets of a lot of criticism because there tends

0:15:41.560 --> 0:15:45.160
<v Speaker 1>to be a drop in performance. Obviously, when you're talking

0:15:45.200 --> 0:15:49.640
<v Speaker 1>about products that are meant to help soldiers train. That

0:15:49.720 --> 0:15:52.520
<v Speaker 1>drop in performance isn't really that's not acceptable because you

0:15:52.560 --> 0:15:55.520
<v Speaker 1>need to be able to have that that tool be

0:15:55.600 --> 0:16:01.480
<v Speaker 1>dependable and usable for that purpose. So um to that end,

0:16:01.520 --> 0:16:05.560
<v Speaker 1>I'm like, I'm curious, what are what are? Do you

0:16:05.640 --> 0:16:08.600
<v Speaker 1>happen to have some idea about kind of the back

0:16:08.680 --> 0:16:12.840
<v Speaker 1>end systems that are running this software, Like how how

0:16:12.880 --> 0:16:16.840
<v Speaker 1>would you compare that to say, gaming rigs today? Or

0:16:16.960 --> 0:16:19.840
<v Speaker 1>is it because we're talking about militaries are we talking about,

0:16:19.920 --> 0:16:25.560
<v Speaker 1>you know, much lower end but robust computer systems. Now

0:16:25.600 --> 0:16:28.640
<v Speaker 1>I'm very proud that we have forced militaries all around

0:16:28.640 --> 0:16:33.400
<v Speaker 1>the world to buy gaming PCs. I'm most only half joking.

0:16:33.760 --> 0:16:37.720
<v Speaker 1>The we use everything that a modern graphics card provides,

0:16:38.040 --> 0:16:41.120
<v Speaker 1>and in a lot of our procedural generation capability, which

0:16:41.160 --> 0:16:44.640
<v Speaker 1>means kind of automatically creating a higher fidelity virtual environment

0:16:44.680 --> 0:16:47.080
<v Speaker 1>than the data kind of gives you automatically putting in

0:16:47.120 --> 0:16:50.000
<v Speaker 1>trees and grass. Most of us have heard about procedural

0:16:50.000 --> 0:16:54.440
<v Speaker 1>generation now that requires a modern graphics card. So we

0:16:54.440 --> 0:16:56.520
<v Speaker 1>we take advantage of whatever the customer has, and I

0:16:56.560 --> 0:17:00.880
<v Speaker 1>recommend that the customer upgrade to at least the video

0:17:01.200 --> 0:17:04.280
<v Speaker 1>graphics card for example, um, we are working on the

0:17:04.359 --> 0:17:07.480
<v Speaker 1>Vulcan Port right now. If anyone's not heard of Vulcan,

0:17:07.520 --> 0:17:09.159
<v Speaker 1>you you will hear about it shortly. It's it's the

0:17:09.200 --> 0:17:12.280
<v Speaker 1>new open g l to really exciting graphics library that

0:17:12.400 --> 0:17:14.680
<v Speaker 1>a lot of games are porting to at the moment.

0:17:14.680 --> 0:17:18.840
<v Speaker 1>Gives a lot of really powerful capability to these game engines.

0:17:19.920 --> 0:17:25.640
<v Speaker 1>So we do not recommend that the military use what

0:17:25.680 --> 0:17:30.359
<v Speaker 1>they traditionally had for simulation, which wasn't gaming tech. Gaming

0:17:30.359 --> 0:17:32.720
<v Speaker 1>technology has just progressed in leaps and bounds, and there

0:17:32.800 --> 0:17:35.040
<v Speaker 1>was a time I think it was in the early

0:17:35.040 --> 0:17:39.160
<v Speaker 1>two thousand's when Silicon Graphics was delivering kind of better

0:17:39.200 --> 0:17:41.520
<v Speaker 1>hardware for gaming to the US military that there was

0:17:41.560 --> 0:17:44.800
<v Speaker 1>available in the game space. That's completely different now and

0:17:45.119 --> 0:17:47.720
<v Speaker 1>almost all of the big flight simulators that I know

0:17:47.840 --> 0:17:53.480
<v Speaker 1>of they're using Nvidia X y Z. And in the

0:17:53.520 --> 0:17:56.959
<v Speaker 1>gaming space, we're recommending the video gaming cards as opposed

0:17:56.960 --> 0:17:59.879
<v Speaker 1>to the professional cards, which is good because they're getting

0:18:00.920 --> 0:18:03.200
<v Speaker 1>We generally try and make sure our software will run

0:18:03.240 --> 0:18:06.000
<v Speaker 1>well on anything might in the last five years, just

0:18:06.080 --> 0:18:07.800
<v Speaker 1>like a normal computer game. So we don't want to

0:18:07.800 --> 0:18:11.280
<v Speaker 1>force our customers to spend millions of dollars on thousands

0:18:11.280 --> 0:18:13.879
<v Speaker 1>of new PCs, but we do expect to expect our

0:18:13.920 --> 0:18:17.000
<v Speaker 1>customers to stay to stay current. We've got a lot

0:18:17.080 --> 0:18:19.520
<v Speaker 1>more to come, and we'll be back after we take

0:18:19.560 --> 0:18:22.560
<v Speaker 1>this quick break with more conversation with Pete Morrison of

0:18:22.600 --> 0:18:34.040
<v Speaker 1>Bohemia Interactive Simulations. When VR was first starting to become

0:18:34.080 --> 0:18:40.680
<v Speaker 1>a thing, we saw some early very proprietary approaches to VR. Then,

0:18:41.440 --> 0:18:45.480
<v Speaker 1>because the VR hit this hype cycle and wasn't able

0:18:45.520 --> 0:18:47.800
<v Speaker 1>to live up to the hype in the eyes of

0:18:47.840 --> 0:18:50.960
<v Speaker 1>a lot of people, there was a dramatic drop in interest,

0:18:51.520 --> 0:18:53.280
<v Speaker 1>and it got to the point where people who were

0:18:53.480 --> 0:18:59.240
<v Speaker 1>dedicating their work to VR suddenly found no support from

0:18:59.760 --> 0:19:04.639
<v Speaker 1>f I, financial institutions, to academic institutions, and they turned

0:19:04.680 --> 0:19:07.880
<v Speaker 1>to the video game sector in order to kind of

0:19:08.200 --> 0:19:12.080
<v Speaker 1>pick and choose things that enabled them to continue their

0:19:12.080 --> 0:19:15.240
<v Speaker 1>work in VR. So you started hearing about people using

0:19:15.240 --> 0:19:18.720
<v Speaker 1>all sorts of things like even uh consumer tech like

0:19:18.760 --> 0:19:23.919
<v Speaker 1>the Microsoft Connect became an element that VR researchers were

0:19:23.920 --> 0:19:28.720
<v Speaker 1>interested in that we that we actually was enormously important.

0:19:29.640 --> 0:19:32.200
<v Speaker 1>So so it's great to see that there are these

0:19:32.240 --> 0:19:35.920
<v Speaker 1>parallels where you might start off in this very proprietary,

0:19:36.000 --> 0:19:42.520
<v Speaker 1>closed garden approach which obviously they're their pitfalls to that, right,

0:19:42.560 --> 0:19:46.119
<v Speaker 1>because if the company that makes that thing goes in

0:19:46.160 --> 0:19:49.560
<v Speaker 1>a different direction or goes away, you're stuck with a

0:19:49.640 --> 0:19:52.040
<v Speaker 1>system that no longer has support. It can go obsolete.

0:19:52.440 --> 0:19:57.960
<v Speaker 1>Whereas when you pivot to using technology that is is

0:19:58.160 --> 0:20:01.080
<v Speaker 1>marketed not just for the military but for consumer use,

0:20:01.200 --> 0:20:03.560
<v Speaker 1>you can have a pretty strong level of confidence that

0:20:03.840 --> 0:20:08.600
<v Speaker 1>you will continue to get that support. And it's we're

0:20:08.600 --> 0:20:12.560
<v Speaker 1>just fortunate that the consumer level of of h technology

0:20:12.600 --> 0:20:16.000
<v Speaker 1>has reached a point of sophistication where you don't feel

0:20:16.000 --> 0:20:19.320
<v Speaker 1>like you're trading off right, You're not losing something because

0:20:19.600 --> 0:20:22.439
<v Speaker 1>you are no longer going in this very focused niche

0:20:23.119 --> 0:20:27.680
<v Speaker 1>um proprietary approach. I completely agree, and I have said

0:20:27.720 --> 0:20:31.720
<v Speaker 1>many times talking to various customers, we don't have technology

0:20:31.720 --> 0:20:34.199
<v Speaker 1>problems so much anymore. The technology is there. We have

0:20:34.760 --> 0:20:38.639
<v Speaker 1>endless compute power in the cloud, we have fantastic realistic graphics.

0:20:39.240 --> 0:20:42.080
<v Speaker 1>It's really now um. For example, in the military, it's

0:20:42.119 --> 0:20:46.720
<v Speaker 1>a it can be sometimes waiting for certain people to

0:20:46.800 --> 0:20:49.280
<v Speaker 1>move on, people who don't believe in game based training,

0:20:49.320 --> 0:20:52.320
<v Speaker 1>for example. Uh, there is a cultural shift that has

0:20:52.359 --> 0:20:54.800
<v Speaker 1>to happen, not just in the military, but in many

0:20:55.080 --> 0:20:58.719
<v Speaker 1>uh serious game type applications. A lot of people still

0:20:58.920 --> 0:21:01.880
<v Speaker 1>think of computer games as the annoying things that their

0:21:01.920 --> 0:21:04.639
<v Speaker 1>kids play, the wastes of time, A little bit like

0:21:04.680 --> 0:21:07.760
<v Speaker 1>my father, who I who I love, but you know,

0:21:07.800 --> 0:21:09.919
<v Speaker 1>he always viewed my computer at home as this kind

0:21:09.960 --> 0:21:12.919
<v Speaker 1>of waste of time, this box I wasn't using my hands.

0:21:14.080 --> 0:21:17.520
<v Speaker 1>I viewed it into well, a future for me, an

0:21:17.640 --> 0:21:21.720
<v Speaker 1>entire future. It was a portal into a career. And

0:21:22.200 --> 0:21:25.360
<v Speaker 1>uh yeah, So it takes time for cultures to change,

0:21:25.880 --> 0:21:28.399
<v Speaker 1>and we've seen that acceptance and I've been quite proud

0:21:28.440 --> 0:21:32.240
<v Speaker 1>to drive that change in many military organizations. Um I

0:21:32.280 --> 0:21:34.399
<v Speaker 1>would say that the U S. Military organizations have always

0:21:34.400 --> 0:21:37.199
<v Speaker 1>been forward thinking. Ah so I don't think you've had

0:21:37.240 --> 0:21:39.479
<v Speaker 1>that problem here in the US, but in other countries

0:21:39.520 --> 0:21:42.440
<v Speaker 1>it's it's it's certainly been an issue. I can imagine.

0:21:42.440 --> 0:21:45.800
<v Speaker 1>It's so interesting that the convergence of technology was enabling

0:21:46.800 --> 0:21:51.040
<v Speaker 1>this approach on a technical level, and it's the buy

0:21:51.080 --> 0:21:56.320
<v Speaker 1>in that becomes the bottleneck for certain militaries that is

0:21:56.359 --> 0:21:59.920
<v Speaker 1>really fascinating to me. It is somewhat understandable. I mean,

0:22:00.000 --> 0:22:04.400
<v Speaker 1>I I suppose if you are someone who hasn't had

0:22:04.440 --> 0:22:08.920
<v Speaker 1>that hands on experience, it can be difficult to imagine

0:22:09.000 --> 0:22:13.679
<v Speaker 1>that it would have that level of beneficial effect. Heaven knows.

0:22:13.680 --> 0:22:17.000
<v Speaker 1>We see that in politics as well, right where we'll

0:22:17.040 --> 0:22:21.560
<v Speaker 1>see politicians who perhaps print out their emails. Uh, then

0:22:21.920 --> 0:22:26.119
<v Speaker 1>legislating tech, and you clearly get in the tech sector,

0:22:26.200 --> 0:22:30.960
<v Speaker 1>you you feel this this very intense resistance to that

0:22:31.520 --> 0:22:36.879
<v Speaker 1>because there's there's this gap between a person's understanding and

0:22:36.960 --> 0:22:39.080
<v Speaker 1>the way things really are, and yet that person is

0:22:39.080 --> 0:22:43.640
<v Speaker 1>still given the responsibility of of perhaps legislating that area.

0:22:44.359 --> 0:22:47.000
<v Speaker 1>So it's one of those parts of tech that I

0:22:47.040 --> 0:22:49.840
<v Speaker 1>love to talk about, even though it's not you know,

0:22:49.840 --> 0:22:53.480
<v Speaker 1>it's not how tech works. But you have to take

0:22:53.560 --> 0:22:56.600
<v Speaker 1>kind of this holistic view in order to understand why

0:22:56.720 --> 0:23:00.080
<v Speaker 1>is tech the way it is now and why I

0:23:00.640 --> 0:23:04.159
<v Speaker 1>are certain things in tech uh perhaps taking longer than

0:23:04.200 --> 0:23:07.879
<v Speaker 1>you might have anticipated to get you know, a larger

0:23:08.000 --> 0:23:11.960
<v Speaker 1>roll out. Um, it's because people are not like tech. Uh.

0:23:12.000 --> 0:23:14.320
<v Speaker 1>That's way back in in the day when I was

0:23:14.359 --> 0:23:18.240
<v Speaker 1>first given the assignment of being the tech head writer

0:23:18.400 --> 0:23:20.840
<v Speaker 1>for how Stuff Works dot com, which is where I

0:23:20.880 --> 0:23:25.159
<v Speaker 1>started when I started podcasting. Um, everyone was all of

0:23:25.200 --> 0:23:27.720
<v Speaker 1>my coworkers were scared of tech. They were all we

0:23:28.000 --> 0:23:33.479
<v Speaker 1>were all English literature or English majors, communications majors, and

0:23:33.520 --> 0:23:36.080
<v Speaker 1>everyone was scared of it. Uh and I wasn't. And

0:23:36.119 --> 0:23:38.160
<v Speaker 1>when people asked me why I wasn't scared, I said, well,

0:23:38.160 --> 0:23:41.399
<v Speaker 1>because tech either works or it doesn't. People, that's way

0:23:41.440 --> 0:23:46.560
<v Speaker 1>more complicated. I agree, And I mean there's a lot

0:23:46.560 --> 0:23:49.040
<v Speaker 1>of people making decisions related to computer games that don't

0:23:49.080 --> 0:23:52.480
<v Speaker 1>understand the medium. And that always shows me a little

0:23:52.480 --> 0:23:55.119
<v Speaker 1>bit crazy as a game. And my ad bossed to

0:23:55.200 --> 0:23:58.000
<v Speaker 1>parents I'm also a parent, is to play games with

0:23:58.040 --> 0:24:00.560
<v Speaker 1>your kids. You know, see what they're doing to stand

0:24:00.920 --> 0:24:03.000
<v Speaker 1>and it doesn't just apply to the computer games, apply

0:24:03.040 --> 0:24:06.400
<v Speaker 1>to anything. Understand if what they're doing is complete waste

0:24:06.440 --> 0:24:08.960
<v Speaker 1>of time, are they just consuming or are they creating.

0:24:09.040 --> 0:24:12.320
<v Speaker 1>If they're playing Minecraft and they're building castles and they're creating,

0:24:12.920 --> 0:24:15.280
<v Speaker 1>encourage them to do that. If they're modifying computer games

0:24:15.320 --> 0:24:17.880
<v Speaker 1>like I was, encourage them to do that. Don't watch

0:24:17.920 --> 0:24:20.400
<v Speaker 1>YouTube videos of other kids playing computer games like that.

0:24:20.400 --> 0:24:25.119
<v Speaker 1>That is arguably a complete waste of time. I might

0:24:25.160 --> 0:24:27.640
<v Speaker 1>get shot down for saying it, but that's just my opinion.

0:24:28.520 --> 0:24:31.480
<v Speaker 1>And then in Australia we have the situation where computer

0:24:31.520 --> 0:24:34.879
<v Speaker 1>games are regularly being banned by a committee of people

0:24:34.920 --> 0:24:37.520
<v Speaker 1>who I believe have never played a computer game because

0:24:37.560 --> 0:24:42.080
<v Speaker 1>of they think they're too violent or you know, and

0:24:42.359 --> 0:24:45.159
<v Speaker 1>so on. And I find that very problematic as well.

0:24:45.200 --> 0:24:47.120
<v Speaker 1>You know, so this technology is with us, it's here

0:24:47.119 --> 0:24:49.200
<v Speaker 1>to stay, and we need to all make an effort

0:24:49.240 --> 0:24:51.639
<v Speaker 1>to understand it. And I'm forty two years old and

0:24:51.760 --> 0:24:53.920
<v Speaker 1>my daughter is doing things that is already kind of

0:24:53.960 --> 0:24:56.480
<v Speaker 1>beyond me. The metaverse, for example, which we'll get to.

0:24:56.520 --> 0:24:58.800
<v Speaker 1>I'm sure I kind of rolled my eyes, but you know,

0:24:58.840 --> 0:25:01.120
<v Speaker 1>we can't do that. We can't be cynical. And these

0:25:01.160 --> 0:25:05.080
<v Speaker 1>technologies on moving, uh with huge momentum, and we need

0:25:05.119 --> 0:25:07.479
<v Speaker 1>to understand them and grapple with that well. And and

0:25:07.480 --> 0:25:09.760
<v Speaker 1>that's a great way for us to even segue to

0:25:09.880 --> 0:25:12.480
<v Speaker 1>talk a little bit about the metaverse. And this is

0:25:12.480 --> 0:25:14.800
<v Speaker 1>going to require a lot of extrapolation on your part.

0:25:14.920 --> 0:25:19.120
<v Speaker 1>And and so this is really us kind of batting

0:25:19.160 --> 0:25:24.040
<v Speaker 1>around our understanding of what the metaverse is supposed to be.

0:25:24.240 --> 0:25:27.600
<v Speaker 1>It's a little complicated because there is no firm definition

0:25:27.800 --> 0:25:31.879
<v Speaker 1>on the metaverse. Generally speaking, I think the accepted definition

0:25:32.119 --> 0:25:38.280
<v Speaker 1>is it's a persistent um variation of the Internet, perhaps

0:25:38.280 --> 0:25:42.520
<v Speaker 1>except um perhaps it's something that is really focused on

0:25:42.640 --> 0:25:45.200
<v Speaker 1>things like virtual reality or augmented reality is a way

0:25:45.280 --> 0:25:51.840
<v Speaker 1>to interact with that persistent representation. UM, you have persistent

0:25:52.000 --> 0:25:54.960
<v Speaker 1>virtual environments where you can pretty much do all the

0:25:55.000 --> 0:25:56.719
<v Speaker 1>things that you would do in the real world, but

0:25:56.840 --> 0:26:01.000
<v Speaker 1>you do it online through this virtual environment. Whether that's commerce,

0:26:01.240 --> 0:26:03.879
<v Speaker 1>you're going to concerts, you're hanging out with friends, you're

0:26:03.920 --> 0:26:08.640
<v Speaker 1>having business meetings. Maybe you're touring a an actual real

0:26:08.680 --> 0:26:13.479
<v Speaker 1>world location, either for virtual tourism, virtual vacations, maybe you're

0:26:13.560 --> 0:26:17.960
<v Speaker 1>virtually touring a house that you're interested in buying. Like

0:26:18.240 --> 0:26:22.160
<v Speaker 1>they're all these different potential applications. But the the thing

0:26:22.240 --> 0:26:25.560
<v Speaker 1>that I keep coming back to is that if in

0:26:25.600 --> 0:26:28.840
<v Speaker 1>fact the metaverse is going to support all of these

0:26:28.840 --> 0:26:32.840
<v Speaker 1>and more, it is going to have to be such

0:26:32.960 --> 0:26:38.240
<v Speaker 1>an incredibly robust infrastructure to support that that it's it's

0:26:38.320 --> 0:26:40.560
<v Speaker 1>hard for me to get my mind wrapped around it

0:26:40.680 --> 0:26:44.119
<v Speaker 1>right now. And since we were talking earlier about military simulations,

0:26:44.119 --> 0:26:47.280
<v Speaker 1>and you're talking about simulations right now that can support

0:26:47.320 --> 0:26:53.919
<v Speaker 1>up to two fifty simultaneous human operatives and then a

0:26:53.960 --> 0:27:00.400
<v Speaker 1>few thousand more artificially intelligent ones, like that's to me

0:27:00.600 --> 0:27:05.719
<v Speaker 1>is phenomenally impressive. It is also at the same time,

0:27:05.800 --> 0:27:08.600
<v Speaker 1>I would argue probably a fraction of what most people

0:27:08.640 --> 0:27:12.560
<v Speaker 1>are thinking of when they're envisioning the metaverse, right, because

0:27:12.600 --> 0:27:15.960
<v Speaker 1>they're thinking of essentially they're thinking of Ready Player one

0:27:16.600 --> 0:27:21.800
<v Speaker 1>or some other science fiction incarnation of this virtual world.

0:27:22.240 --> 0:27:26.760
<v Speaker 1>So what is your kind of concept of the metaverse?

0:27:26.800 --> 0:27:30.160
<v Speaker 1>What does what does that? What does that word conjure

0:27:30.240 --> 0:27:33.520
<v Speaker 1>up in your mind? Right? So, I my thinking about

0:27:33.560 --> 0:27:36.120
<v Speaker 1>the metaverse and the military metaverse has been shaped by

0:27:36.200 --> 0:27:39.080
<v Speaker 1>an article called the Full Potential of a Military Metaverse

0:27:39.560 --> 0:27:43.160
<v Speaker 1>by Jennifer Maccardell and Caitlin Dormant, And I do encourage

0:27:43.200 --> 0:27:45.199
<v Speaker 1>people interested in this and how it might relate to

0:27:45.200 --> 0:27:49.640
<v Speaker 1>the military to check that out. Uh. And it became

0:27:49.720 --> 0:27:53.919
<v Speaker 1>very clear to me that people are talking about the

0:27:54.000 --> 0:28:01.080
<v Speaker 1>metaverse versus art metaverse, and there have been metaverse is

0:28:01.119 --> 0:28:03.560
<v Speaker 1>for a very very long time. You know. Gave Neuill

0:28:03.600 --> 0:28:05.879
<v Speaker 1>spoke about this recently in a in a in an

0:28:05.920 --> 0:28:09.200
<v Speaker 1>interview that he did and if we have an online

0:28:09.840 --> 0:28:14.080
<v Speaker 1>virtual world with the appearance of persistence, then that could

0:28:14.080 --> 0:28:16.880
<v Speaker 1>be thought of as a murder verse. Um. They quote

0:28:17.440 --> 0:28:20.919
<v Speaker 1>Neil Stevenson, a sci fi author from way back and

0:28:20.920 --> 0:28:24.119
<v Speaker 1>he says, it's a series of interconnected and immersive virtual

0:28:24.160 --> 0:28:26.720
<v Speaker 1>worlds that afford their use as a sense of presence

0:28:27.000 --> 0:28:30.200
<v Speaker 1>via agency and influence, and that was coined over thirty

0:28:30.240 --> 0:28:33.560
<v Speaker 1>years ago. So this concept of this online virtual world,

0:28:33.600 --> 0:28:36.680
<v Speaker 1>it's it's not it's not new. But what's interesting about

0:28:36.680 --> 0:28:40.200
<v Speaker 1>this is the idea of the metaverse, the idea that

0:28:40.240 --> 0:28:45.840
<v Speaker 1>there would be only one and this is an intriguing concept.

0:28:46.960 --> 0:28:50.320
<v Speaker 1>Within the military, we've been connecting simulations together for twenty

0:28:50.320 --> 0:28:54.240
<v Speaker 1>five years using various wondrous technologies. We can connect a

0:28:54.240 --> 0:28:58.360
<v Speaker 1>flight simulator to a first person shooter like what we build,

0:28:58.800 --> 0:29:01.320
<v Speaker 1>connected back to what we call constructive simulation, which is

0:29:01.360 --> 0:29:04.680
<v Speaker 1>like hearts of Iron where there's divisions kind of moving

0:29:04.720 --> 0:29:07.160
<v Speaker 1>around as icons and a map. And in the military,

0:29:07.160 --> 0:29:09.280
<v Speaker 1>we've been connecting those types of things together for years.

0:29:10.480 --> 0:29:14.640
<v Speaker 1>And what I think is going to happen over time

0:29:15.120 --> 0:29:19.000
<v Speaker 1>is that we'll see the Microsoft net reverse the Facebook metaverse,

0:29:19.160 --> 0:29:22.720
<v Speaker 1>and then these things will begin to connect because unless

0:29:22.720 --> 0:29:25.000
<v Speaker 1>they do, we're not actually achieving the vision of the metaverse,

0:29:25.000 --> 0:29:28.200
<v Speaker 1>when we're not actually reaching the promised Land, which has

0:29:28.240 --> 0:29:30.600
<v Speaker 1>a lot of potential, right, I mean, the idea I

0:29:30.600 --> 0:29:35.160
<v Speaker 1>think is really really intriguing. But the problem is going

0:29:35.200 --> 0:29:39.240
<v Speaker 1>to be that these gatekeepers that within Web two point

0:29:39.240 --> 0:29:42.440
<v Speaker 1>oh sort of one one the fight, so to speak,

0:29:42.480 --> 0:29:46.520
<v Speaker 1>these centralized companies or or companies that have all the

0:29:46.600 --> 0:29:49.680
<v Speaker 1>data centralized. Facebook is a portal onto the Internet in

0:29:49.720 --> 0:29:52.160
<v Speaker 1>some countries around the world, for example, They're going to

0:29:52.240 --> 0:29:55.200
<v Speaker 1>need to somehow work together or there needs to be

0:29:55.240 --> 0:30:00.600
<v Speaker 1>an open source, uh push that gains enough momentum to

0:30:00.680 --> 0:30:02.920
<v Speaker 1>actually become its own thing that these big companies have

0:30:02.960 --> 0:30:06.080
<v Speaker 1>to connect to. So when you think about the metaverse

0:30:06.880 --> 0:30:11.200
<v Speaker 1>as an open architecture where there are different entities and

0:30:11.480 --> 0:30:15.880
<v Speaker 1>interoperable servers kind of all interconnected vice via shared and

0:30:15.960 --> 0:30:20.480
<v Speaker 1>agreed upon interfaces, then it becomes a very interesting prospect.

0:30:22.320 --> 0:30:24.440
<v Speaker 1>So that's my thoughts about the metaverse. And you know,

0:30:24.680 --> 0:30:27.200
<v Speaker 1>I I might talk a little bit about what we're

0:30:27.240 --> 0:30:28.640
<v Speaker 1>doing in the military just because I think that could

0:30:28.640 --> 0:30:32.720
<v Speaker 1>be interesting. So to go from where we are today,

0:30:32.840 --> 0:30:38.480
<v Speaker 1>the players too, with two thousand artificially intelligent units to scale.

0:30:39.280 --> 0:30:43.760
<v Speaker 1>We are using cloud technologies and we are working as

0:30:43.840 --> 0:30:46.360
<v Speaker 1>part of a big team on the US Army Synthetic

0:30:46.360 --> 0:30:53.680
<v Speaker 1>Training environment, and they are looking at employing cloud really

0:30:53.720 --> 0:30:56.560
<v Speaker 1>in new ways to achieve the kind of scale that

0:30:57.240 --> 0:31:00.400
<v Speaker 1>the military needs for its training, but also you would

0:31:00.400 --> 0:31:06.600
<v Speaker 1>expect to see in the metaverse eventually, using containerized simulation workers,

0:31:06.800 --> 0:31:09.280
<v Speaker 1>we can scale up the number of artificially intelligent units

0:31:09.280 --> 0:31:13.520
<v Speaker 1>into the millions. Because everybody is connected directly to the

0:31:13.560 --> 0:31:16.120
<v Speaker 1>web architecture instead of being connected to a game server,

0:31:16.560 --> 0:31:19.400
<v Speaker 1>we can also dramatically scale up the number of human

0:31:19.400 --> 0:31:25.160
<v Speaker 1>participants that are connected into that military metaverse, so to speak.

0:31:25.680 --> 0:31:28.960
<v Speaker 1>So when all the metaverse hype began, I was quite proud,

0:31:29.280 --> 0:31:32.080
<v Speaker 1>especially of the U. S Army, who are already thinking

0:31:32.120 --> 0:31:35.560
<v Speaker 1>ahead and have companies like Alazon contract to solve these

0:31:35.880 --> 0:31:39.360
<v Speaker 1>these types of problems. I believe that VBS four, our

0:31:39.360 --> 0:31:43.120
<v Speaker 1>current VBS, will be the final version that is sort

0:31:43.120 --> 0:31:46.520
<v Speaker 1>of tethered to an old school game server. The next

0:31:46.600 --> 0:31:49.960
<v Speaker 1>version will almost certainly connect directly to a web architecture.

0:31:50.720 --> 0:31:55.800
<v Speaker 1>So you're seeing some really massive changes. And if there's

0:31:55.800 --> 0:31:59.680
<v Speaker 1>one organization that could make at metaverse work for itself,

0:31:59.720 --> 0:32:02.400
<v Speaker 1>it would be the U. S. Department of Defense. And

0:32:02.440 --> 0:32:05.320
<v Speaker 1>I think you're going to see almost a parallel development

0:32:06.680 --> 0:32:08.840
<v Speaker 1>along with sort of Whip three point are happening out

0:32:08.880 --> 0:32:10.960
<v Speaker 1>here in the civilian world. Uh and I think that's

0:32:11.000 --> 0:32:13.760
<v Speaker 1>quite exciting. It's almost like a rice pete and I

0:32:13.800 --> 0:32:16.920
<v Speaker 1>will dive further into discussions about the metaverse, some of

0:32:16.920 --> 0:32:19.360
<v Speaker 1>the challenges we face both in the near and long

0:32:19.520 --> 0:32:30.920
<v Speaker 1>term and more after these messages. I think we can

0:32:31.000 --> 0:32:33.680
<v Speaker 1>learn a lot of lessons through the way that the

0:32:33.680 --> 0:32:39.719
<v Speaker 1>Department of Defense approaches this continual evolution of the military metaverse. Uh.

0:32:40.000 --> 0:32:43.960
<v Speaker 1>I think those lessons are ones that will be valuable. Uh.

0:32:44.560 --> 0:32:49.120
<v Speaker 1>It's I think because the military approach has a I

0:32:49.120 --> 0:32:53.480
<v Speaker 1>would argue a much more focused view on what the

0:32:53.520 --> 0:32:56.719
<v Speaker 1>metaversees and what's purposes and what needs to do and

0:32:56.760 --> 0:32:59.000
<v Speaker 1>how it needs to do it that these are all

0:32:59.040 --> 0:33:02.320
<v Speaker 1>things that are doably beneficial. When you're actually engineering it

0:33:02.320 --> 0:33:05.800
<v Speaker 1>out right, you can start to define your parameters. What

0:33:05.840 --> 0:33:08.240
<v Speaker 1>are your what are your deliverables, what are the things

0:33:08.280 --> 0:33:10.440
<v Speaker 1>that you absolutely have to be able to do? How

0:33:10.480 --> 0:33:13.040
<v Speaker 1>can you do it the best way that supports the

0:33:13.160 --> 0:33:16.360
<v Speaker 1>most people. At the same time, these are all things

0:33:16.360 --> 0:33:18.760
<v Speaker 1>that are easy, not easy. These are all things that

0:33:18.800 --> 0:33:25.000
<v Speaker 1>are answerable. But like when I look at conversations about

0:33:25.360 --> 0:33:28.200
<v Speaker 1>a a metaverse, it's more of a general purpose metaverse.

0:33:28.760 --> 0:33:32.560
<v Speaker 1>What I what I typically don't encounter are those kinds

0:33:33.200 --> 0:33:39.720
<v Speaker 1>of easily identifiable objectives where you could see, like, this

0:33:39.760 --> 0:33:42.560
<v Speaker 1>is something you can actually work towards, like an engineering

0:33:42.600 --> 0:33:46.760
<v Speaker 1>problem you can work towards solving. And I see this

0:33:46.800 --> 0:33:48.800
<v Speaker 1>could be the issue of the media too. I don't

0:33:48.840 --> 0:33:51.239
<v Speaker 1>want to put everything on all the companies that are

0:33:51.280 --> 0:33:53.760
<v Speaker 1>working on creating a metaverse. Obviously they're not going to

0:33:53.760 --> 0:33:57.320
<v Speaker 1>share everything that they're working on right now with everybody. Um,

0:33:57.400 --> 0:34:00.320
<v Speaker 1>it would be overkill. And no one's really certain which

0:34:00.680 --> 0:34:05.360
<v Speaker 1>pathways are going to end up being the profitable ones,

0:34:05.880 --> 0:34:10.160
<v Speaker 1>and I don't just being profitable from a financial standpoint, um.

0:34:10.200 --> 0:34:11.920
<v Speaker 1>And so there are there are a lot of reasons

0:34:11.920 --> 0:34:15.080
<v Speaker 1>why I think this is. But the problem falls that

0:34:15.160 --> 0:34:18.160
<v Speaker 1>falls on me as someone who's just kind of passionately

0:34:18.320 --> 0:34:21.919
<v Speaker 1>following developments in tech, is that I'm getting a lot

0:34:21.960 --> 0:34:28.600
<v Speaker 1>of information about the well vague information about the destination

0:34:28.600 --> 0:34:32.440
<v Speaker 1>we're heading, but very little about the steps that need

0:34:32.480 --> 0:34:34.160
<v Speaker 1>to be taken to get there. Apart from the fact

0:34:34.200 --> 0:34:37.720
<v Speaker 1>that you know, you have people like representatives from Intel

0:34:37.800 --> 0:34:43.440
<v Speaker 1>saying that in order to achieve a really robust metaverse

0:34:43.480 --> 0:34:47.360
<v Speaker 1>that allows for things like VR and ARE implementation, the

0:34:47.440 --> 0:34:49.400
<v Speaker 1>tech we have is going to need to be a

0:34:49.400 --> 0:34:53.399
<v Speaker 1>thousand times more powerful than what we have today. Um,

0:34:53.440 --> 0:34:57.279
<v Speaker 1>again suggesting that if you want to support a large

0:34:57.320 --> 0:34:59.680
<v Speaker 1>number of people in the same environment at the same time,

0:34:59.760 --> 0:35:02.239
<v Speaker 1>and we've seen that sort of with VR right now,

0:35:02.320 --> 0:35:06.080
<v Speaker 1>where I think Horizon Worlds, I think metas Horizon world

0:35:06.160 --> 0:35:10.320
<v Speaker 1>supports maybe twenty or people simultaneously right now. So obviously

0:35:10.360 --> 0:35:12.719
<v Speaker 1>that would not be that would not give you the

0:35:12.760 --> 0:35:16.200
<v Speaker 1>feeling of attending like a massive concert for I don't know,

0:35:16.239 --> 0:35:19.920
<v Speaker 1>Metallica or something. I mean, it feel great, like I

0:35:19.920 --> 0:35:22.120
<v Speaker 1>can't believe Metallica is playing for me and twenty four

0:35:22.120 --> 0:35:26.200
<v Speaker 1>other people. But but but it's But it doesn't create

0:35:26.880 --> 0:35:30.760
<v Speaker 1>of the experience of the promise of the metaverse um.

0:35:30.800 --> 0:35:34.520
<v Speaker 1>And so I think there's just this big disconnect between

0:35:34.680 --> 0:35:37.120
<v Speaker 1>sort of the the marketing speak and the hype of

0:35:37.160 --> 0:35:41.200
<v Speaker 1>it uh and where we actually are. And that, to

0:35:41.280 --> 0:35:45.080
<v Speaker 1>me is what I like to warn people about because

0:35:45.120 --> 0:35:49.919
<v Speaker 1>I fear that with that lack of of clarity, there's

0:35:49.960 --> 0:35:55.439
<v Speaker 1>a lot of opportunity for people to either uh get

0:35:55.520 --> 0:36:00.960
<v Speaker 1>scammed or maybe just engage in speculation that it's probably

0:36:01.040 --> 0:36:05.560
<v Speaker 1>not the wisest choice, especially if it's you know, you're

0:36:05.560 --> 0:36:09.080
<v Speaker 1>pouring money that you can't really afford to lose into something.

0:36:10.320 --> 0:36:12.719
<v Speaker 1>The thing to get excited about is web three point

0:36:12.760 --> 0:36:17.040
<v Speaker 1>oh and sort of ignore all of the noise and

0:36:17.480 --> 0:36:21.799
<v Speaker 1>potentially ignore what big companies are doing. So Web three

0:36:21.840 --> 0:36:24.719
<v Speaker 1>point oh it's it's it's almost a redesign of the

0:36:24.719 --> 0:36:28.799
<v Speaker 1>Internet around open technologies, like this concept of an open

0:36:28.880 --> 0:36:32.319
<v Speaker 1>ledger that the technology that underpins crypto and I hate

0:36:32.360 --> 0:36:36.600
<v Speaker 1>saying it, but you know, blockchain, these technology technologies have

0:36:36.760 --> 0:36:39.319
<v Speaker 1>huge potential and you you you sort of need to

0:36:39.320 --> 0:36:42.440
<v Speaker 1>take a long view or you will get depressed because

0:36:42.560 --> 0:36:45.400
<v Speaker 1>in the short term, I mean crypto and n f

0:36:45.480 --> 0:36:47.319
<v Speaker 1>T S I'm not going to invest in them because

0:36:47.360 --> 0:36:49.200
<v Speaker 1>I believe in the short term they're they're kind of

0:36:49.239 --> 0:36:51.759
<v Speaker 1>like a scam. It's pure speculation, and I think it's

0:36:51.760 --> 0:36:54.440
<v Speaker 1>fact that n f T s R a scam. But

0:36:55.000 --> 0:36:57.720
<v Speaker 1>you can't throw the baby out with the bathwater and

0:36:58.080 --> 0:37:02.840
<v Speaker 1>ignore the potential of these technologies is long term, and

0:37:02.880 --> 0:37:06.479
<v Speaker 1>the web three point o vision is really appealing, right,

0:37:06.800 --> 0:37:10.120
<v Speaker 1>and it does go against I think the interests of

0:37:10.160 --> 0:37:13.080
<v Speaker 1>these companies that want to control all the information and

0:37:13.520 --> 0:37:16.040
<v Speaker 1>host all the information on their servers and and scour

0:37:16.080 --> 0:37:18.000
<v Speaker 1>through that information so they own the data that they

0:37:18.000 --> 0:37:20.279
<v Speaker 1>can sell to others. Web Web three point oh is

0:37:20.840 --> 0:37:23.839
<v Speaker 1>a reimagining in some ways, of what the Internet could be.

0:37:24.360 --> 0:37:28.400
<v Speaker 1>They called the semantic Web. Its it's this ubiquitous, open

0:37:28.480 --> 0:37:31.880
<v Speaker 1>internet that uses artificial intelligence to give you what you

0:37:31.920 --> 0:37:36.960
<v Speaker 1>need based upon your browsing history and what you're doing.

0:37:37.080 --> 0:37:40.600
<v Speaker 1>But it's designed to do this in a way that

0:37:40.600 --> 0:37:44.640
<v Speaker 1>that information isn't necessarily owned by Google. And I don't

0:37:44.640 --> 0:37:46.399
<v Speaker 1>know a lot about it, but the reading that I've

0:37:46.440 --> 0:37:49.200
<v Speaker 1>done I am excited about because it's a vision that

0:37:49.239 --> 0:37:52.200
<v Speaker 1>I think we all can get behind, right and if

0:37:52.320 --> 0:37:55.279
<v Speaker 1>enough people understand the vision and where Tim Burners Lee,

0:37:55.640 --> 0:37:57.359
<v Speaker 1>you know, the founder of the Internet, wants to take

0:37:57.440 --> 0:38:00.320
<v Speaker 1>kind of Web three point oh, then I think it

0:38:00.360 --> 0:38:03.360
<v Speaker 1>has a chance. Personally, I think what you're going to

0:38:03.400 --> 0:38:06.840
<v Speaker 1>see in the short term is the Microsoft's and the

0:38:06.840 --> 0:38:10.640
<v Speaker 1>Facebook's kind of doing their metaverses pretending like There's is

0:38:10.680 --> 0:38:13.480
<v Speaker 1>the best at the same time as there is almost

0:38:13.520 --> 0:38:16.880
<v Speaker 1>a community driven Web three point I metaverse that begins

0:38:16.920 --> 0:38:19.880
<v Speaker 1>to take shape. I mean, I truly hope that's what happens,

0:38:20.840 --> 0:38:23.640
<v Speaker 1>because I don't want to have to access the metaverse

0:38:23.719 --> 0:38:28.240
<v Speaker 1>through a single company. I wanted to be like the Internet, right,

0:38:28.480 --> 0:38:30.560
<v Speaker 1>I shouldn't have to access it through Facebook. I should

0:38:30.560 --> 0:38:34.400
<v Speaker 1>be able to disconnect and um and there I am.

0:38:34.480 --> 0:38:35.840
<v Speaker 1>And then if I want to contribute to that, I

0:38:35.840 --> 0:38:38.920
<v Speaker 1>should own what I create. If I create a new

0:38:39.040 --> 0:38:43.400
<v Speaker 1>house using whatever design tool is provided to me, the

0:38:43.440 --> 0:38:46.680
<v Speaker 1>intellectual property of that house should belong to me. And

0:38:46.760 --> 0:38:49.560
<v Speaker 1>that's what should be stored on the open Ledger, which

0:38:50.040 --> 0:38:53.960
<v Speaker 1>obviously is immutable, you know, and everybody can see that

0:38:54.000 --> 0:38:57.040
<v Speaker 1>I created and own that house. So Web three point

0:38:57.080 --> 0:38:59.400
<v Speaker 1>I was definitely worth looking at. When it comes to

0:38:59.480 --> 0:39:01.160
<v Speaker 1>n f t S and what's happening in the short term.

0:39:01.200 --> 0:39:03.880
<v Speaker 1>I mean, there is an amazing I mean it went viral.

0:39:03.880 --> 0:39:06.239
<v Speaker 1>I think it's Dan Olsen's the problem with n f

0:39:06.280 --> 0:39:08.399
<v Speaker 1>t S YouTube video. I don't know if you've seen it,

0:39:08.800 --> 0:39:10.880
<v Speaker 1>and it's an amazing takedown of n f t S,

0:39:11.440 --> 0:39:14.600
<v Speaker 1>but it's extremely shortsighted. Y. Yes, n f t s

0:39:14.840 --> 0:39:18.320
<v Speaker 1>are really bad right now, but the technology that underpins

0:39:18.360 --> 0:39:21.479
<v Speaker 1>them is awesome. And so I do worry that people

0:39:21.520 --> 0:39:24.080
<v Speaker 1>are kind of taking a position with a very short

0:39:24.160 --> 0:39:26.520
<v Speaker 1>term view when we should be talking about where we

0:39:26.560 --> 0:39:28.680
<v Speaker 1>want to get to. Does that make sense? It totally

0:39:28.719 --> 0:39:33.759
<v Speaker 1>makes sense. I think, you know, I have repeatedly slagged

0:39:33.920 --> 0:39:37.239
<v Speaker 1>off n f t s like I have, but it's

0:39:37.440 --> 0:39:41.960
<v Speaker 1>again on the way that they're being dealt with right now,

0:39:42.040 --> 0:39:47.240
<v Speaker 1>which is largely as the speculative investment slash scam. Depending

0:39:47.280 --> 0:39:51.560
<v Speaker 1>upon the actual you know, implementation, some cases it's out

0:39:51.560 --> 0:39:54.440
<v Speaker 1>and out scams where people are just trying to, you know,

0:39:54.520 --> 0:39:57.719
<v Speaker 1>capitalize on the combination of the fact that there are

0:39:57.719 --> 0:40:01.640
<v Speaker 1>a lot of people out there who are eager to

0:40:01.680 --> 0:40:05.200
<v Speaker 1>see their money increase and they have a large ignorance

0:40:05.239 --> 0:40:06.920
<v Speaker 1>of what n f t s actually are. And when

0:40:06.920 --> 0:40:10.600
<v Speaker 1>you have those things paired together, you've got marks, you've

0:40:10.640 --> 0:40:15.320
<v Speaker 1>got targets for scams. So I have a pretty negative

0:40:15.360 --> 0:40:18.240
<v Speaker 1>feeling for n f t s in their current manifestation.

0:40:19.040 --> 0:40:22.160
<v Speaker 1>I can see the potential benefit of n f t

0:40:22.400 --> 0:40:25.880
<v Speaker 1>s down the road, just as I could see the

0:40:25.920 --> 0:40:30.160
<v Speaker 1>benefits of cryptocurrency if it ever emerged from being this

0:40:30.440 --> 0:40:36.080
<v Speaker 1>speculative commodity and turned into an actual working currency. I

0:40:36.160 --> 0:40:40.880
<v Speaker 1>just have never seen crypto really behaving like a currency.

0:40:41.040 --> 0:40:44.960
<v Speaker 1>I've seen it behave more like like stocks or you know,

0:40:45.480 --> 0:40:48.719
<v Speaker 1>investing in precious metals. That's the way people have treated it.

0:40:48.800 --> 0:40:53.280
<v Speaker 1>And so it's like the intent of the thing didn't matter.

0:40:53.440 --> 0:40:56.319
<v Speaker 1>It's how people interact with it once it gets into

0:40:56.320 --> 0:41:00.319
<v Speaker 1>the real world and and it becomes a totally different thing. Um,

0:41:00.360 --> 0:41:03.480
<v Speaker 1>So I agree with what you're saying. I also, I mean,

0:41:03.520 --> 0:41:07.800
<v Speaker 1>I just recently this past week covered the story about

0:41:07.840 --> 0:41:12.600
<v Speaker 1>how Snoop Dogg acquired death Row Records then started to

0:41:12.680 --> 0:41:16.120
<v Speaker 1>remove some of the albums and songs off of various

0:41:16.200 --> 0:41:19.920
<v Speaker 1>streaming services because of his pronouncement that he's going to

0:41:19.960 --> 0:41:22.320
<v Speaker 1>turn death Row Records into an n f T music

0:41:22.400 --> 0:41:25.120
<v Speaker 1>label and be the first major music label in the metaverse,

0:41:25.360 --> 0:41:27.680
<v Speaker 1>another move that I think I would say is perhaps

0:41:27.760 --> 0:41:31.680
<v Speaker 1>a bit premature right now. But at the same time,

0:41:31.719 --> 0:41:35.880
<v Speaker 1>I can see a world where the music industry tries

0:41:35.920 --> 0:41:39.759
<v Speaker 1>to get behind the idea of UH and n f

0:41:39.840 --> 0:41:45.520
<v Speaker 1>T approach as opposed to streaming or the classic download

0:41:45.560 --> 0:41:48.600
<v Speaker 1>digital store model. I don't know if that's going to happen,

0:41:49.520 --> 0:41:52.880
<v Speaker 1>but it's certainly potentially. You know, it's a possibility with

0:41:52.920 --> 0:41:55.200
<v Speaker 1>all this focus on the metaverse. I also agree with you.

0:41:55.640 --> 0:42:00.480
<v Speaker 1>I don't want a world where a massive company has

0:42:01.040 --> 0:42:05.680
<v Speaker 1>created UH the gateway to the metaverse, or I would

0:42:05.760 --> 0:42:10.560
<v Speaker 1>argue even worse, you could have siloed metaverses that don't

0:42:10.560 --> 0:42:13.719
<v Speaker 1>have any connectivity between them. You could have the Microsoft

0:42:13.760 --> 0:42:17.480
<v Speaker 1>metaverse or the Facebook metaverse, which just kind of creates

0:42:17.880 --> 0:42:22.279
<v Speaker 1>splintered internets. UM. It makes me think of like back

0:42:22.280 --> 0:42:26.799
<v Speaker 1>when before Facebook dominated all of the social networks, you

0:42:26.840 --> 0:42:29.080
<v Speaker 1>went to wherever your friends were, so like, I was

0:42:29.120 --> 0:42:30.960
<v Speaker 1>on my Space holdout for a long time because I

0:42:31.000 --> 0:42:32.839
<v Speaker 1>was out of college by the time Facebook came around.

0:42:32.880 --> 0:42:35.040
<v Speaker 1>I couldn't get into Facebook when it first started because

0:42:35.040 --> 0:42:37.719
<v Speaker 1>it didn't have a college email address. I was on

0:42:37.800 --> 0:42:39.640
<v Speaker 1>my Space and I was thinking I was Facebook thing,

0:42:39.640 --> 0:42:42.040
<v Speaker 1>that's flash in the pan. It's never gonna be like,

0:42:42.160 --> 0:42:45.319
<v Speaker 1>it's never gonna stick around. Um, But you know it

0:42:45.360 --> 0:42:49.080
<v Speaker 1>does create like like you either get into a scenario

0:42:49.160 --> 0:42:54.120
<v Speaker 1>where ultimately these entities have to work together to integrate

0:42:54.280 --> 0:42:58.480
<v Speaker 1>their uh their their interfaces so that you can pass

0:42:58.560 --> 0:43:02.080
<v Speaker 1>between these or you get to a point where no,

0:43:02.239 --> 0:43:03.960
<v Speaker 1>they decided they're going to stick it out. They're just

0:43:04.000 --> 0:43:09.239
<v Speaker 1>going to pummel the competition until they're the only one

0:43:09.320 --> 0:43:13.160
<v Speaker 1>left standing. Neither of those are particularly good for the

0:43:13.200 --> 0:43:16.800
<v Speaker 1>individual user. UM. I also think that an open source

0:43:16.920 --> 0:43:21.040
<v Speaker 1>approach would be ideal, like having that having everyone agree

0:43:21.120 --> 0:43:22.719
<v Speaker 1>you know, it makes way more sense for us to

0:43:22.800 --> 0:43:29.400
<v Speaker 1>all focus on open interoperable standards so that we don't

0:43:29.560 --> 0:43:36.160
<v Speaker 1>have this painful process where everyone's fighting for dominance, nothing

0:43:36.320 --> 0:43:41.680
<v Speaker 1>is portable from one experience to the other, and the

0:43:41.719 --> 0:43:45.279
<v Speaker 1>consumer is just kind of left holding the bag. I

0:43:45.320 --> 0:43:47.759
<v Speaker 1>have a lot of faith in the Internet, and you

0:43:47.800 --> 0:43:50.040
<v Speaker 1>need to almost go one step below the hype. Right.

0:43:50.080 --> 0:43:53.560
<v Speaker 1>So n f T s speculative asset, lots of scams, bad.

0:43:54.680 --> 0:43:58.399
<v Speaker 1>But the idea that I have data that everybody can see,

0:43:58.400 --> 0:44:01.000
<v Speaker 1>that diet of his mind, and it's stored for everyone

0:44:01.040 --> 0:44:03.200
<v Speaker 1>the Internet and can't be deleted, it can't be changed,

0:44:03.800 --> 0:44:06.680
<v Speaker 1>like that's that's kind of a cool concept, right. So um,

0:44:06.719 --> 0:44:10.040
<v Speaker 1>I was I was reading about are We've or are

0:44:10.120 --> 0:44:12.640
<v Speaker 1>we've a r W E A v E dot org

0:44:13.239 --> 0:44:17.000
<v Speaker 1>and they're trying to make make it a little bit uh.

0:44:17.400 --> 0:44:20.439
<v Speaker 1>I guess makes sense in the sense that you could

0:44:20.440 --> 0:44:22.880
<v Speaker 1>store like an entire document, so to speak. At the moment,

0:44:22.920 --> 0:44:24.279
<v Speaker 1>you can only saw like a little bit of text

0:44:24.320 --> 0:44:25.480
<v Speaker 1>like a U R L in the n f T.

0:44:25.640 --> 0:44:27.440
<v Speaker 1>But what if you could actually store a document? What

0:44:27.440 --> 0:44:31.520
<v Speaker 1>if you could store more data? And there are these

0:44:31.640 --> 0:44:34.880
<v Speaker 1>initiatives that I'm very excited about that are looking at

0:44:34.880 --> 0:44:38.799
<v Speaker 1>the problems and trying to solve them and do it

0:44:38.840 --> 0:44:42.360
<v Speaker 1>in an open source way, right, So I'm really excited

0:44:42.400 --> 0:44:46.760
<v Speaker 1>about about that. I think that's you know, for the military,

0:44:46.920 --> 0:44:48.320
<v Speaker 1>just kind of bring it back to what the military

0:44:48.360 --> 0:44:50.480
<v Speaker 1>is doing. You know, they're going to go a different route.

0:44:50.480 --> 0:44:53.919
<v Speaker 1>The biggest problem with the blockchain approach is the fact

0:44:53.960 --> 0:44:56.520
<v Speaker 1>that everybody can see the ledger, right, there's no concept

0:44:56.520 --> 0:44:59.160
<v Speaker 1>of security, and one of the things that slows the

0:44:59.200 --> 0:45:03.000
<v Speaker 1>military down, uh in anything I t related is security

0:45:03.560 --> 0:45:05.799
<v Speaker 1>for very good reasons obviously, and there are very big

0:45:05.840 --> 0:45:08.480
<v Speaker 1>contracts with certain companies for secure clouds and the like.

0:45:09.400 --> 0:45:13.440
<v Speaker 1>So I think that figuring out where blockchain technology actually

0:45:13.719 --> 0:45:16.840
<v Speaker 1>is useful and where it simply adds overhead uh and

0:45:17.000 --> 0:45:20.160
<v Speaker 1>is not necessary it's really is really important as as well.

0:45:20.320 --> 0:45:24.880
<v Speaker 1>And I think every Internet user is almost obliged to

0:45:24.960 --> 0:45:27.520
<v Speaker 1>do their research a little bit. I don't I'm not

0:45:27.560 --> 0:45:30.160
<v Speaker 1>saying that people should sign a do a training course

0:45:30.360 --> 0:45:32.759
<v Speaker 1>in order to access the Internet, but and I guess

0:45:32.760 --> 0:45:34.799
<v Speaker 1>it would start at school, but it would definitely help.

0:45:34.920 --> 0:45:38.120
<v Speaker 1>Like everybody needs to do the training that my company

0:45:38.120 --> 0:45:39.800
<v Speaker 1>makes me do you know, twice a year. The anti

0:45:39.840 --> 0:45:44.000
<v Speaker 1>scam UH anti phishing training. I feel like that sort

0:45:44.000 --> 0:45:48.920
<v Speaker 1>of mandatory, especially for grandmother's I think they would really help. Yeah, again,

0:45:48.960 --> 0:45:51.440
<v Speaker 1>it gets to that, it gets that that target of

0:45:51.440 --> 0:45:56.000
<v Speaker 1>opportunity for scam artists, right like ignorance is one of

0:45:56.040 --> 0:46:00.720
<v Speaker 1>the biggest opportunities that that cons have when it comes

0:46:00.800 --> 0:46:04.200
<v Speaker 1>to pulling off their scams. The more the less aware

0:46:04.280 --> 0:46:07.200
<v Speaker 1>someone is of something, less educated they are in something,

0:46:07.920 --> 0:46:10.319
<v Speaker 1>the more likely you're going to be able to take

0:46:10.320 --> 0:46:13.439
<v Speaker 1>advantage of that. And so but that I mean, we've

0:46:13.440 --> 0:46:17.839
<v Speaker 1>also seen that in pretty much every security story that's

0:46:17.920 --> 0:46:20.719
<v Speaker 1>out there. You typically, when you really get to the

0:46:20.840 --> 0:46:24.360
<v Speaker 1>end of most, not all, but most computer security stories,

0:46:25.200 --> 0:46:30.840
<v Speaker 1>you ultimately get to someone somewhere fell victim to a trick.

0:46:31.280 --> 0:46:34.719
<v Speaker 1>And that's how the Hollywood version of someone trying to

0:46:34.760 --> 0:46:37.880
<v Speaker 1>log into a server and typing in a password, getting

0:46:37.880 --> 0:46:42.200
<v Speaker 1>two incorrect ones and the third one works almost never happens.

0:46:42.239 --> 0:46:44.880
<v Speaker 1>You do have brute force attacks that occasionally happened, but

0:46:44.920 --> 0:46:47.440
<v Speaker 1>they are pretty hard to do. If you're talking about

0:46:47.840 --> 0:46:53.319
<v Speaker 1>even semi sophisticated security systems, it's far more likely that

0:46:53.480 --> 0:46:58.239
<v Speaker 1>someone somewhere got compromised um one way or another. And

0:46:58.280 --> 0:47:01.000
<v Speaker 1>we can just apply that across the board for everything,

0:47:01.040 --> 0:47:05.000
<v Speaker 1>like not just for basic computer security, but pretty much

0:47:05.120 --> 0:47:11.080
<v Speaker 1>all like Internet etiquette could could benefit from people having

0:47:11.120 --> 0:47:17.280
<v Speaker 1>that level of Oh, I understand what the bad guys

0:47:17.520 --> 0:47:20.279
<v Speaker 1>are looking to do, like how they're looking to exploit it,

0:47:20.840 --> 0:47:23.400
<v Speaker 1>and by understanding what they're looking for, I have a

0:47:23.440 --> 0:47:28.000
<v Speaker 1>better appreciation for various processes. I know that if someone

0:47:28.040 --> 0:47:29.680
<v Speaker 1>calls me up claiming to be from the I T

0:47:29.840 --> 0:47:34.720
<v Speaker 1>department and they want my admin admin level name, login

0:47:34.800 --> 0:47:37.480
<v Speaker 1>and password, probably it's best not to give it to

0:47:37.520 --> 0:47:41.000
<v Speaker 1>them straight away. We've got a bit more to go

0:47:41.120 --> 0:47:43.360
<v Speaker 1>with our look at the future of the metaverse, but

0:47:43.520 --> 0:47:53.799
<v Speaker 1>first let's take this one last break. I love this

0:47:53.840 --> 0:47:58.520
<v Speaker 1>conversation Pete, largely because, like I have been so kind

0:47:58.520 --> 0:48:02.719
<v Speaker 1>of laser focused on the issues that I see with

0:48:02.800 --> 0:48:05.080
<v Speaker 1>the metaverse that it it often can be hard for

0:48:05.120 --> 0:48:07.799
<v Speaker 1>me to step away from that and say, well, you know, okay,

0:48:07.880 --> 0:48:10.320
<v Speaker 1>yes there are problems that have to be solved before

0:48:10.560 --> 0:48:13.880
<v Speaker 1>we get to that destination, but that doesn't mean the

0:48:13.920 --> 0:48:17.359
<v Speaker 1>destination isn't worth going to. That's where I can kind

0:48:17.400 --> 0:48:20.239
<v Speaker 1>of lose my way. Sometimes I get so focused on,

0:48:21.200 --> 0:48:24.800
<v Speaker 1>you know, worrying about big tech playing too large a

0:48:24.920 --> 0:48:28.200
<v Speaker 1>role in this, or worrying about the scam artists who

0:48:28.200 --> 0:48:31.120
<v Speaker 1>are taking advantage of people when there is a lot

0:48:31.160 --> 0:48:35.239
<v Speaker 1>of excitement around this idea, or worrying about companies that

0:48:35.360 --> 0:48:41.040
<v Speaker 1>might be investing heavily in a future but without without

0:48:41.080 --> 0:48:45.520
<v Speaker 1>a clearly communicated pathway for how they want to get there.

0:48:45.920 --> 0:48:47.560
<v Speaker 1>Those are the things that kind of worry me, just

0:48:47.600 --> 0:48:50.839
<v Speaker 1>because I see it as opportunities for this to take

0:48:50.920 --> 0:48:54.480
<v Speaker 1>longer than it should honestly, Um, but with your talking

0:48:54.560 --> 0:48:57.640
<v Speaker 1>with you, I feel better about that because I do

0:48:57.760 --> 0:49:00.359
<v Speaker 1>think that you know we are going to get it there.

0:49:00.480 --> 0:49:05.440
<v Speaker 1>The question is just like how much how much garbage

0:49:05.440 --> 0:49:07.399
<v Speaker 1>are we going to get to go through before we

0:49:07.760 --> 0:49:12.160
<v Speaker 1>hit that destination. Hopefully, by the time that we start

0:49:12.160 --> 0:49:18.040
<v Speaker 1>seeing metaversees uh like common youth general purpose metaverses start

0:49:18.120 --> 0:49:22.080
<v Speaker 1>to really take off, I'll still be interested and I

0:49:22.120 --> 0:49:25.200
<v Speaker 1>won't have turned into a luddite hermit who lives in

0:49:25.200 --> 0:49:29.440
<v Speaker 1>the woods. Yeah, it's very easy to be cynical about it,

0:49:29.600 --> 0:49:32.000
<v Speaker 1>especially if you're like an older gamer. We've all seen

0:49:32.080 --> 0:49:34.799
<v Speaker 1>Second Life, we've all played massively multiplayer online games, and

0:49:35.120 --> 0:49:37.600
<v Speaker 1>the first inclination is too eye roll. When you speak

0:49:37.600 --> 0:49:39.399
<v Speaker 1>to someone who's just learned about the metaverse and they've

0:49:39.440 --> 0:49:42.680
<v Speaker 1>never played a computer game in their life, but this technology.

0:49:42.680 --> 0:49:45.360
<v Speaker 1>I mean, my advice to companies that are interested in

0:49:45.320 --> 0:49:47.520
<v Speaker 1>investing in this area is is to look at the

0:49:47.560 --> 0:49:49.880
<v Speaker 1>problems that we're seeing in the short term, you know,

0:49:49.920 --> 0:49:52.680
<v Speaker 1>the security issues, the problems within n f T s,

0:49:52.880 --> 0:49:58.320
<v Speaker 1>and invent ways to solve those problems. Uh. And I

0:49:58.320 --> 0:49:59.960
<v Speaker 1>mean you probably end up selling a business to fight

0:50:00.000 --> 0:50:04.319
<v Speaker 1>this book, but ideally contribute to some of these these

0:50:04.360 --> 0:50:06.560
<v Speaker 1>some of these organizations. I mean, you know, that's I

0:50:06.560 --> 0:50:07.799
<v Speaker 1>think that's the best thing you could do right now

0:50:07.880 --> 0:50:11.160
<v Speaker 1>if you're kind of a tech entrepreneur Personally at Bohemia,

0:50:11.239 --> 0:50:14.920
<v Speaker 1>we are looking at the terrain aspect. So the idea

0:50:15.040 --> 0:50:18.440
<v Speaker 1>that a metaverse requires one of two types of terrain.

0:50:18.680 --> 0:50:21.800
<v Speaker 1>Either it's a full on fantasy land, which is totally fine,

0:50:22.239 --> 0:50:24.440
<v Speaker 1>you know, that's that's what the Internet is amazing for,

0:50:24.640 --> 0:50:27.600
<v Speaker 1>and computer games are amazing for just building these fantasy lands.

0:50:27.600 --> 0:50:29.600
<v Speaker 1>But but also there will be a in our opinion,

0:50:29.640 --> 0:50:33.799
<v Speaker 1>a need for really realistic, a really realistic virtual earth

0:50:34.080 --> 0:50:35.920
<v Speaker 1>where you can kind of build your own house in

0:50:35.960 --> 0:50:37.840
<v Speaker 1>the metaverse in the same location as your house is

0:50:37.880 --> 0:50:39.279
<v Speaker 1>in the real world. So we are doing a lot

0:50:39.280 --> 0:50:41.680
<v Speaker 1>on the terrain side. We have a lot of technology

0:50:41.719 --> 0:50:44.400
<v Speaker 1>related to streaming terrain from the cloud and processing that

0:50:44.480 --> 0:50:47.759
<v Speaker 1>terrain and procedurally enhancing it and getting it out to

0:50:48.080 --> 0:50:51.319
<v Speaker 1>multiple different simulation engines. Obviously focused on the military, but

0:50:51.360 --> 0:50:55.319
<v Speaker 1>it has applicability outside the military as as well. So

0:50:55.920 --> 0:50:59.160
<v Speaker 1>I really do think this is an exciting area. And

0:51:00.200 --> 0:51:02.120
<v Speaker 1>but to get involved and just jump on the HiPE

0:51:02.200 --> 0:51:04.120
<v Speaker 1>without kind of understanding. I mean, how many companies were

0:51:04.120 --> 0:51:08.879
<v Speaker 1>selling blockchain stuff five ten years ago with no real

0:51:08.920 --> 0:51:11.960
<v Speaker 1>idea of what that was. Um, yeah, you really do

0:51:12.040 --> 0:51:14.840
<v Speaker 1>need to to look at it. I think especially the

0:51:15.120 --> 0:51:18.719
<v Speaker 1>tech investors are sort of smarter than ever. And um,

0:51:18.840 --> 0:51:21.440
<v Speaker 1>even as I was sort of researching to talk to you,

0:51:21.719 --> 0:51:24.160
<v Speaker 1>it became clear that it's just moving so so fast

0:51:24.520 --> 0:51:25.920
<v Speaker 1>it is hard to keep up with it. There's no

0:51:26.040 --> 0:51:28.480
<v Speaker 1>there's no doubt. Yeah. I actually taught to one of

0:51:28.520 --> 0:51:31.719
<v Speaker 1>my co workers yesterday and I said, the weird thing

0:51:32.440 --> 0:51:34.759
<v Speaker 1>that I'm going through right now, the weird realization I'm

0:51:34.800 --> 0:51:39.279
<v Speaker 1>going through is that you know, we're uh, like ten

0:51:39.400 --> 0:51:42.680
<v Speaker 1>years ago, the big concept in tech, like the far

0:51:42.719 --> 0:51:47.400
<v Speaker 1>off future concept of tech that was a conversation that

0:51:47.480 --> 0:51:51.240
<v Speaker 1>was just going was about the onset of the singularity,

0:51:51.360 --> 0:51:55.719
<v Speaker 1>this era where technology is changing so quickly you can't

0:51:55.719 --> 0:51:57.879
<v Speaker 1>even define the present. And I said, here's the weird thing,

0:51:58.680 --> 0:52:03.560
<v Speaker 1>because I think part because of the pandemic, which forced

0:52:03.600 --> 0:52:07.680
<v Speaker 1>a lot of companies to go through very rapid evolution.

0:52:08.040 --> 0:52:11.920
<v Speaker 1>They started to adopt practices and processes and technologies that

0:52:12.000 --> 0:52:14.960
<v Speaker 1>maybe they had been considering but perhaps was on like

0:52:15.080 --> 0:52:18.359
<v Speaker 1>maybe a five year plan, and they ended up saying, well,

0:52:18.400 --> 0:52:20.319
<v Speaker 1>we got to do it now because we have to

0:52:20.320 --> 0:52:22.640
<v Speaker 1>be able to continue to do business in a world

0:52:22.719 --> 0:52:26.719
<v Speaker 1>that's completely changed. And we saw such an incredibly rapid

0:52:26.920 --> 0:52:30.759
<v Speaker 1>evolution that is continuing because now the companies are saying, well,

0:52:30.800 --> 0:52:32.640
<v Speaker 1>it doesn't make sense to go back to where we were.

0:52:33.080 --> 0:52:35.839
<v Speaker 1>It makes way more sense to build upon what we've

0:52:35.960 --> 0:52:39.759
<v Speaker 1>learned just trying to get through the pandemic. So it's

0:52:39.760 --> 0:52:42.319
<v Speaker 1>a very exciting time. I said, It's it feels to

0:52:42.320 --> 0:52:44.680
<v Speaker 1>me like we might be in the singularity now. It's

0:52:45.360 --> 0:52:47.160
<v Speaker 1>you know, maybe in the maybe in the future will

0:52:47.160 --> 0:52:48.959
<v Speaker 1>look back and say like, yeah, no, that's what it began.

0:52:49.000 --> 0:52:51.839
<v Speaker 1>We just couldn't tell because we were too we were

0:52:51.840 --> 0:52:54.480
<v Speaker 1>in it. But but I feel like that's kind of

0:52:54.480 --> 0:52:58.400
<v Speaker 1>where we are. It's not the science fiction version of

0:52:58.440 --> 0:53:01.400
<v Speaker 1>the Singularity. It's not like we're all, you know, playing

0:53:01.440 --> 0:53:05.160
<v Speaker 1>Shadow Run for real and plugging directly into computers and

0:53:05.200 --> 0:53:09.480
<v Speaker 1>injecting our consciousness into the Internet. But but it feels

0:53:09.520 --> 0:53:13.319
<v Speaker 1>like we we are almost in this this cycle of

0:53:14.239 --> 0:53:18.239
<v Speaker 1>such rapid change. The just defining what's happening now is

0:53:18.280 --> 0:53:21.399
<v Speaker 1>a huge challenge, let alone kind of projecting out what's

0:53:21.440 --> 0:53:24.399
<v Speaker 1>it going to be in five to ten years. Yeah,

0:53:24.520 --> 0:53:27.359
<v Speaker 1>ignoring the noise is certainly hard. I mean, within my

0:53:27.440 --> 0:53:31.200
<v Speaker 1>little industry, there's a lot of hype around hardware as well,

0:53:31.400 --> 0:53:35.160
<v Speaker 1>so the latest VR or m R a R headset.

0:53:35.239 --> 0:53:39.160
<v Speaker 1>And for me personally, what helps is within my industry

0:53:39.200 --> 0:53:42.319
<v Speaker 1>is to identify what we're trying to do. The heart

0:53:42.320 --> 0:53:47.440
<v Speaker 1>of my business is training soldiers. Do soldiers need device

0:53:47.840 --> 0:53:52.279
<v Speaker 1>X cloud y in order to train? Will it make

0:53:52.320 --> 0:53:54.800
<v Speaker 1>them train better? And so for me, I get the

0:53:54.880 --> 0:53:59.200
<v Speaker 1>luxury of doing that assessment against any new technology that

0:53:59.200 --> 0:54:03.640
<v Speaker 1>comes along within bohemiteractive simulations. And it's been very interesting

0:54:03.640 --> 0:54:07.120
<v Speaker 1>for me to see hype even within military simulation about

0:54:07.160 --> 0:54:11.520
<v Speaker 1>for example, VR headsets via hype ramped up a few

0:54:11.560 --> 0:54:15.480
<v Speaker 1>years ago, many many computer games were created. A lot

0:54:15.480 --> 0:54:18.400
<v Speaker 1>of game developers were very unhappy with the profits that

0:54:18.440 --> 0:54:20.560
<v Speaker 1>they got from that because the market was so inundated

0:54:20.600 --> 0:54:23.480
<v Speaker 1>with VR games. I think a lot of people were

0:54:23.520 --> 0:54:25.680
<v Speaker 1>just like me. I bought an expensive v I headset,

0:54:25.840 --> 0:54:27.919
<v Speaker 1>I played a game, I got a headache, I put

0:54:27.920 --> 0:54:31.000
<v Speaker 1>it back down and went back to my PC. Maybe

0:54:31.040 --> 0:54:33.400
<v Speaker 1>it's because I'm forty two and too old to quite understand,

0:54:33.520 --> 0:54:36.759
<v Speaker 1>but VA headsets were kind of a painful experience for

0:54:36.800 --> 0:54:39.480
<v Speaker 1>a lot of a lot of people. Now Here we

0:54:39.520 --> 0:54:43.440
<v Speaker 1>are today, and instead of just pure virtual reality headsets,

0:54:43.480 --> 0:54:47.240
<v Speaker 1>we now have mixed reality headsets where we can similar

0:54:47.280 --> 0:54:50.000
<v Speaker 1>to Microsoft holl of lends, we can mix the virtual

0:54:50.040 --> 0:54:53.120
<v Speaker 1>in the real world. It's a much more pleasant experience

0:54:53.160 --> 0:54:55.880
<v Speaker 1>for the operator. You don't get a headache as quickly,

0:54:56.480 --> 0:54:59.280
<v Speaker 1>and we're seeing for the first time, for example, pilots

0:54:59.320 --> 0:55:03.280
<v Speaker 1>saying on yeah, this could potentially work, whereas up until

0:55:03.320 --> 0:55:05.520
<v Speaker 1>one or two years ago, the pilots were saying Nope,

0:55:05.600 --> 0:55:08.520
<v Speaker 1>unless it's a big dome with images projected on a screen,

0:55:09.080 --> 0:55:12.480
<v Speaker 1>I don't want to use VR. So we are beginning

0:55:12.520 --> 0:55:15.160
<v Speaker 1>to see changes, but but these changes come slowly, like

0:55:15.200 --> 0:55:18.080
<v Speaker 1>they don't come quickly, and it's very interesting for me

0:55:18.160 --> 0:55:20.640
<v Speaker 1>to go back and look at presentations from futurists in

0:55:20.680 --> 0:55:23.720
<v Speaker 1>the past. I mean, I've been doing this almost twenty years,

0:55:24.000 --> 0:55:27.560
<v Speaker 1>and you know, I think that the progress has been

0:55:27.600 --> 0:55:31.479
<v Speaker 1>steady within our little area. Obviously, things like social media

0:55:31.560 --> 0:55:34.239
<v Speaker 1>sort of exploded, uh, and you never know when the

0:55:34.280 --> 0:55:37.960
<v Speaker 1>next explosion is going to be. But with for me personally,

0:55:39.000 --> 0:55:41.680
<v Speaker 1>what I've done to focus our business is just how

0:55:41.719 --> 0:55:43.440
<v Speaker 1>do we how do we do our thing better? How

0:55:43.440 --> 0:55:45.680
<v Speaker 1>do we train soldiers better? And if it doesn't do

0:55:45.719 --> 0:55:50.680
<v Speaker 1>that thing, then it's useless or potentially useful for marketing.

0:55:50.920 --> 0:55:53.800
<v Speaker 1>And that's about it. And that's the sort of approach

0:55:53.880 --> 0:55:56.520
<v Speaker 1>I want to see kind of adapted across the industry.

0:55:56.880 --> 0:56:01.919
<v Speaker 1>I feel like with that approach, you're able to work

0:56:01.960 --> 0:56:06.280
<v Speaker 1>towards that goal. More concretely, you're more likely to achieve

0:56:06.440 --> 0:56:10.680
<v Speaker 1>the goal than if you have a more vague definition

0:56:10.719 --> 0:56:13.920
<v Speaker 1>and no one's really sure one what you mean, and

0:56:14.000 --> 0:56:15.920
<v Speaker 1>even if they kind of have a grip on what

0:56:16.000 --> 0:56:18.319
<v Speaker 1>you mean, they're not sure how to get there. It

0:56:18.360 --> 0:56:22.040
<v Speaker 1>makes me think I have a background in acting, and

0:56:22.760 --> 0:56:27.000
<v Speaker 1>I once had a director jokingly give me the least

0:56:27.040 --> 0:56:30.279
<v Speaker 1>helpful direction I have ever heard. But it was a

0:56:30.360 --> 0:56:35.440
<v Speaker 1>joke where he said, Jonathan, could you act more? Which

0:56:35.480 --> 0:56:39.880
<v Speaker 1>doesn't mean anything at all, Like it doesn't mean anything,

0:56:40.160 --> 0:56:42.840
<v Speaker 1>but it was. It did make me laugh. Um, and

0:56:42.880 --> 0:56:45.960
<v Speaker 1>then later he gave me very concrete direction that was

0:56:46.000 --> 0:56:48.680
<v Speaker 1>actually helpful. But that's that's the way I feel that

0:56:48.719 --> 0:56:50.600
<v Speaker 1>a lot of companies are kind of taking this, or

0:56:50.600 --> 0:56:53.960
<v Speaker 1>at least that's the communication. Again, I shouldn't project too

0:56:54.000 --> 0:56:56.200
<v Speaker 1>much on the company's A lot of this comes from

0:56:56.560 --> 0:56:59.760
<v Speaker 1>press releases, which might be drawn up by someone who

0:57:00.360 --> 0:57:03.160
<v Speaker 1>is working from bullet points, or it might come from

0:57:03.239 --> 0:57:05.719
<v Speaker 1>the media, where you've got, you know, another degree of

0:57:05.760 --> 0:57:09.840
<v Speaker 1>separation from the actual source. Uh. I am trying to

0:57:09.880 --> 0:57:13.600
<v Speaker 1>be a little more gracious in my uh in in

0:57:13.640 --> 0:57:19.320
<v Speaker 1>the way I analyze the metaverse. H Pete. I have

0:57:19.440 --> 0:57:22.640
<v Speaker 1>to say it has been a real pleasure to have

0:57:22.720 --> 0:57:24.720
<v Speaker 1>you on the show. I could have you back and

0:57:24.800 --> 0:57:27.760
<v Speaker 1>we can chat about computer games as much as you like.

0:57:27.880 --> 0:57:30.320
<v Speaker 1>I love computer games. They're they're amazing. I still play them.

0:57:30.440 --> 0:57:32.320
<v Speaker 1>I I think I'll be the guy in the nursing

0:57:32.360 --> 0:57:35.120
<v Speaker 1>home when I'm playing the computer game. You know, I

0:57:35.160 --> 0:57:37.400
<v Speaker 1>just can't. It's such an important part of my life. Um,

0:57:37.800 --> 0:57:40.760
<v Speaker 1>everything that I have is a result of computer games

0:57:41.320 --> 0:57:44.200
<v Speaker 1>and the amazing people that are behind them. So um, yeah,

0:57:44.280 --> 0:57:47.920
<v Speaker 1>I recommend people play more games well out of curiosity

0:57:48.000 --> 0:57:51.040
<v Speaker 1>before I before I let you go, what's a computer

0:57:51.160 --> 0:57:53.760
<v Speaker 1>game that you're currently playing. Doesn't have to be your favorite,

0:57:53.760 --> 0:57:56.560
<v Speaker 1>but something that you go to. So I just played, uh,

0:57:56.640 --> 0:58:00.920
<v Speaker 1>Space Engineers. Because I have a gramming background, you can

0:58:00.960 --> 0:58:07.120
<v Speaker 1>actually like program awesome, awesome inventions in Space Engineers. It's

0:58:07.160 --> 0:58:10.000
<v Speaker 1>like it's like it's like Minecraft, but a little bit

0:58:10.000 --> 0:58:13.520
<v Speaker 1>more for forty two year old men. Say so, I

0:58:13.160 --> 0:58:15.640
<v Speaker 1>love I love computer games that where you have to create,

0:58:15.720 --> 0:58:18.960
<v Speaker 1>and I've really enjoyed that. I've been playing Star Citizen,

0:58:19.040 --> 0:58:21.120
<v Speaker 1>which I do recommend people check out. It has come

0:58:21.120 --> 0:58:24.680
<v Speaker 1>a long way. I I've enjoyed it. I've played it

0:58:24.680 --> 0:58:27.400
<v Speaker 1>for about a hundred hours and it's been in a

0:58:27.440 --> 0:58:31.840
<v Speaker 1>positive experience. And so I used to be very pessimistic

0:58:31.840 --> 0:58:34.480
<v Speaker 1>about their chances. Now I'm just kind of lukewarm. So

0:58:34.520 --> 0:58:37.440
<v Speaker 1>we'll see when that goes. Just two more elden Ring.

0:58:37.640 --> 0:58:40.400
<v Speaker 1>Elden Ring, Oh, yeah, of course. I mean that's like

0:58:40.440 --> 0:58:42.120
<v Speaker 1>the big one right now. Now I have to play it,

0:58:42.440 --> 0:58:43.840
<v Speaker 1>have to play it now, I love it. A big

0:58:43.840 --> 0:58:45.600
<v Speaker 1>fan of the Soul series, so I love I love

0:58:45.600 --> 0:58:48.080
<v Speaker 1>Elden Ring. And then I have been playing the computer

0:58:48.120 --> 0:58:51.160
<v Speaker 1>game that's got banned in Australia Rim World. So I'm

0:58:51.160 --> 0:58:54.240
<v Speaker 1>sorry to my Australians. Uh, you guys can't get that game,

0:58:54.280 --> 0:58:57.880
<v Speaker 1>but it is. It is fantastic, excellent. As for myself,

0:58:57.920 --> 0:59:00.720
<v Speaker 1>In case anyone's curious the game, I go to game

0:59:00.760 --> 0:59:03.800
<v Speaker 1>because I can play a level and then like bounce

0:59:03.840 --> 0:59:07.040
<v Speaker 1>off Not Tonight too. If you ever wanted to be

0:59:07.080 --> 0:59:09.320
<v Speaker 1>a bouncer in front of a nightclub. It's kind of

0:59:09.360 --> 0:59:12.280
<v Speaker 1>like Papers Please. It's one of those games where you're

0:59:12.320 --> 0:59:15.960
<v Speaker 1>like checking stuff against data that's in your hand. Um.

0:59:16.280 --> 0:59:19.360
<v Speaker 1>I know I'm not really selling it the best way here,

0:59:19.400 --> 0:59:22.440
<v Speaker 1>but it's I really love those games. I was a

0:59:22.440 --> 0:59:24.280
<v Speaker 1>big fan of Papers Please, and a big fan of

0:59:24.280 --> 0:59:26.720
<v Speaker 1>the first Not Tonight and this one. There's a lot

0:59:26.760 --> 0:59:29.479
<v Speaker 1>of pretty heavy handed commentary in it, but I'm really

0:59:29.560 --> 0:59:33.960
<v Speaker 1>enjoying it. Choice, the amount of is amazing. What's available, well, yeah,

0:59:34.000 --> 0:59:37.560
<v Speaker 1>and if you dive into the independent gamer like the

0:59:37.600 --> 0:59:40.520
<v Speaker 1>stuff that's just being released directly to the internet, and

0:59:40.600 --> 0:59:42.320
<v Speaker 1>like you go to place like ich e O or

0:59:42.360 --> 0:59:47.120
<v Speaker 1>something like that it is beyond overwhelming to see that,

0:59:47.200 --> 0:59:49.160
<v Speaker 1>like you're gonna be spoiled for choice when it comes

0:59:49.200 --> 0:59:53.320
<v Speaker 1>to innovative experiences. UM. Yeah, I'll definitely have to have

0:59:53.360 --> 0:59:56.720
<v Speaker 1>you back. We'll have a rap session about like computer

0:59:56.840 --> 1:00:00.360
<v Speaker 1>games and the various eras and the standout and things

1:00:00.360 --> 1:00:03.040
<v Speaker 1>of that nature. But for now, I should probably let

1:00:03.040 --> 1:00:06.720
<v Speaker 1>you get back to creating virtual worlds, uh and and

1:00:06.840 --> 1:00:09.919
<v Speaker 1>doing what you do best. Thank you again for being

1:00:09.960 --> 1:00:13.160
<v Speaker 1>on the show. My pleasure, Thank you. Thanks again to

1:00:13.200 --> 1:00:15.720
<v Speaker 1>Pete for being on the show. I think it's important

1:00:15.840 --> 1:00:20.640
<v Speaker 1>to chat with folks who have a different perspective on topics,

1:00:21.040 --> 1:00:24.040
<v Speaker 1>particularly people who are kind of in the thickest things,

1:00:24.080 --> 1:00:27.560
<v Speaker 1>you know, and something that's at least related to that topic.

1:00:28.240 --> 1:00:31.760
<v Speaker 1>Pete certainly has, you know, tons of experience building out

1:00:31.760 --> 1:00:34.600
<v Speaker 1>platforms that allow for numerous people to congregate in a

1:00:34.680 --> 1:00:38.560
<v Speaker 1>virtual space. I don't have that experience, so getting his

1:00:38.680 --> 1:00:42.920
<v Speaker 1>insight was invaluable. I'll likely have to do a future

1:00:42.960 --> 1:00:46.560
<v Speaker 1>episode about web three uh, you know, Web three point oh,

1:00:46.600 --> 1:00:50.200
<v Speaker 1>which is another tech concept that I have some concerns about.

1:00:50.280 --> 1:00:53.160
<v Speaker 1>I like the idea behind web three point oh. I

1:00:53.200 --> 1:00:56.920
<v Speaker 1>think the idea is a very strong one. It actually

1:00:57.760 --> 1:00:59.920
<v Speaker 1>kind of the same way. I think the Internet idea

1:01:00.120 --> 1:01:03.920
<v Speaker 1>is a very strong one, this giant communications network that

1:01:04.000 --> 1:01:09.400
<v Speaker 1>democratizes so much of what previously had been siloed. However,

1:01:09.440 --> 1:01:12.160
<v Speaker 1>I do have some concerns that what we're gonna see

1:01:12.160 --> 1:01:14.600
<v Speaker 1>in practice with Web three point oh will effectively be

1:01:15.160 --> 1:01:18.480
<v Speaker 1>the same old song played on new instruments. Uh. In

1:01:18.480 --> 1:01:21.720
<v Speaker 1>other words, that some new parties will end up becoming

1:01:22.280 --> 1:01:28.720
<v Speaker 1>the sort of uh, centralized monoliths of that particular incarnation

1:01:29.160 --> 1:01:32.080
<v Speaker 1>of the Internet or the Web. But you know, that's

1:01:32.080 --> 1:01:35.880
<v Speaker 1>another topic for another episode, and I'll probably reach out

1:01:35.920 --> 1:01:38.360
<v Speaker 1>to someone who has more experience in that to kind

1:01:38.400 --> 1:01:43.320
<v Speaker 1>of address some of my concerns and explain where I

1:01:43.400 --> 1:01:47.120
<v Speaker 1>may or may not be off base. So look forward

1:01:47.120 --> 1:01:50.320
<v Speaker 1>to that. I don't have anything firmly in the works

1:01:50.400 --> 1:01:52.080
<v Speaker 1>on that right now, so it might be a little

1:01:52.080 --> 1:01:53.920
<v Speaker 1>bit before I get it, but I really want to

1:01:53.920 --> 1:01:55.640
<v Speaker 1>get my head wrapped around the whole thing and just

1:01:55.720 --> 1:02:00.000
<v Speaker 1>to make sure that the the concerns I have are

1:02:00.080 --> 1:02:03.320
<v Speaker 1>either merited or maybe that it's based off of misunderstanding,

1:02:03.360 --> 1:02:06.680
<v Speaker 1>which is entirely possible. I don't magically understand everything right away,

1:02:07.320 --> 1:02:10.480
<v Speaker 1>but in the meantime, If you have suggestions for guests

1:02:10.560 --> 1:02:12.800
<v Speaker 1>that I should have on this show in the future,

1:02:12.920 --> 1:02:15.920
<v Speaker 1>or topics that I should cover on tech Stuff, please

1:02:16.000 --> 1:02:18.360
<v Speaker 1>reach out to me. The best place to do that

1:02:18.560 --> 1:02:21.400
<v Speaker 1>is over on Twitter, where we use the handle text

1:02:21.440 --> 1:02:24.600
<v Speaker 1>stuff h s W and I'll talk to you again

1:02:25.360 --> 1:02:33.800
<v Speaker 1>really soon. Text Stuff is an I Heart Radio production.

1:02:34.080 --> 1:02:36.880
<v Speaker 1>For more podcasts from my Heart Radio, visit the i

1:02:37.000 --> 1:02:40.240
<v Speaker 1>Heart Radio app, Apple Podcasts, or wherever you listen to

1:02:40.280 --> 1:02:41.200
<v Speaker 1>your favorite shows.