WEBVTT - TechStuff Classic: The History of MP3 Players

0:00:04.440 --> 0:00:12.320
<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

0:00:12.320 --> 0:00:16.040
<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

0:00:16.360 --> 0:00:19.720
<v Speaker 1>I'm an executive producer with iHeartRadio and how the tech

0:00:19.920 --> 0:00:23.560
<v Speaker 1>are you. It is a Friday. It is time for

0:00:23.680 --> 0:00:28.240
<v Speaker 1>a tech stuff classic episode. And this episode originally published

0:00:28.280 --> 0:00:33.120
<v Speaker 1>on February fifteenth, twenty seventeen, which I believe would make

0:00:33.159 --> 0:00:38.600
<v Speaker 1>it my ten year anniversary at what was then how

0:00:38.680 --> 0:00:43.840
<v Speaker 1>Stuff Works. Yeah, I've worked in the same job since

0:00:43.880 --> 0:00:47.840
<v Speaker 1>two thousand and seven, but it's the company has changed

0:00:47.840 --> 0:00:51.400
<v Speaker 1>a few times. Anyway, this episode is called the History

0:00:51.600 --> 0:00:56.480
<v Speaker 1>of MP three players. Hope you enjoy. First, let me

0:00:56.680 --> 0:00:59.200
<v Speaker 1>just give like kind of a very brief overview of

0:00:59.280 --> 0:01:03.600
<v Speaker 1>the history of the MP three super summarized version. If

0:01:03.640 --> 0:01:06.360
<v Speaker 1>you recall, it originated as a project out of a

0:01:06.400 --> 0:01:11.640
<v Speaker 1>research company called the fraun Hoffer gazelle Schaft Company. A

0:01:11.720 --> 0:01:15.120
<v Speaker 1>team of researchers led by Carl Heinz Brandenberg created the

0:01:15.240 --> 0:01:19.560
<v Speaker 1>MP three format back in nineteen eighty seven. Now, what

0:01:19.640 --> 0:01:22.080
<v Speaker 1>he was doing was trying to build a compression formula

0:01:22.120 --> 0:01:25.759
<v Speaker 1>that would allow for high audio quality that doesn't take

0:01:25.840 --> 0:01:30.319
<v Speaker 1>up as much space as raw audio files do. Those

0:01:30.360 --> 0:01:32.760
<v Speaker 1>are huge, so how do you get them smaller so

0:01:32.800 --> 0:01:35.920
<v Speaker 1>that transmission is easier. He wanted to do this for

0:01:36.000 --> 0:01:40.200
<v Speaker 1>audio transmission across phone lines. Now, the name MP three

0:01:40.640 --> 0:01:43.920
<v Speaker 1>comes to us courtesy of the Motion Picture Experts Group,

0:01:44.000 --> 0:01:47.000
<v Speaker 1>also known as IMPEG. And the reason the three is

0:01:47.000 --> 0:01:49.160
<v Speaker 1>there is because the full name for the format is

0:01:49.200 --> 0:01:55.200
<v Speaker 1>the IMPEG Audio Later three. So Brandenberg's team's research led

0:01:55.240 --> 0:01:59.600
<v Speaker 1>to this audio compression format. Now, fraun Haffer Gazelle Shaft

0:01:59.640 --> 0:02:02.400
<v Speaker 1>apply for a patent in Germany in nineteen eighty nine

0:02:02.800 --> 0:02:06.000
<v Speaker 1>and for a patent in the United States in nineteen

0:02:06.080 --> 0:02:08.880
<v Speaker 1>ninety six. And this is a good spot to include

0:02:08.880 --> 0:02:13.600
<v Speaker 1>a bit of information to clear up some ambiguity. An

0:02:13.800 --> 0:02:17.519
<v Speaker 1>MP three player can be a couple of different things.

0:02:18.200 --> 0:02:20.440
<v Speaker 1>One version of an MP three player is just a

0:02:20.480 --> 0:02:23.240
<v Speaker 1>program that you run on your computer and it's meant

0:02:23.320 --> 0:02:26.440
<v Speaker 1>to decode compressed MP three files and then play them

0:02:26.480 --> 0:02:28.880
<v Speaker 1>back so that you can listen to them. Now, the

0:02:28.919 --> 0:02:31.600
<v Speaker 1>other meaning of MP three player is really what I

0:02:31.639 --> 0:02:34.440
<v Speaker 1>was going to talk about today. That's a dedicated, typically

0:02:34.480 --> 0:02:38.120
<v Speaker 1>portable device that is a decoder and an audio system

0:02:38.280 --> 0:02:41.320
<v Speaker 1>all in one, kind of like a Sony Walkman. Was

0:02:41.400 --> 0:02:44.680
<v Speaker 1>the old cassette player. I think of MP three player

0:02:44.760 --> 0:02:48.320
<v Speaker 1>as this handheld personal audio device, but technically MP three

0:02:48.320 --> 0:02:52.080
<v Speaker 1>player can refer to either, and since it can refer

0:02:52.080 --> 0:02:55.639
<v Speaker 1>to either, I'm going to cover the history of both,

0:02:55.720 --> 0:02:59.120
<v Speaker 1>but I'm really going to focus more on those handheld devices.

0:03:00.000 --> 0:03:03.320
<v Speaker 1>Well frownhawfer a gazelle shaft, and I do love saying

0:03:03.360 --> 0:03:05.760
<v Speaker 1>that name over and over, which is why I take

0:03:05.800 --> 0:03:09.399
<v Speaker 1>every opportunity to do so. They marketed an MP three

0:03:09.440 --> 0:03:13.160
<v Speaker 1>player program for computers, but it failed to catch on.

0:03:13.400 --> 0:03:17.320
<v Speaker 1>It wasn't terribly user friendly, people didn't really care for it,

0:03:17.440 --> 0:03:20.160
<v Speaker 1>and the MP three was actually in danger of fading

0:03:20.280 --> 0:03:24.560
<v Speaker 1>into obscurity. If no one had created a user friendly

0:03:24.680 --> 0:03:29.160
<v Speaker 1>MP three program, chances are that format never would have

0:03:29.160 --> 0:03:32.959
<v Speaker 1>caught on and we would have some other compression format

0:03:33.080 --> 0:03:37.400
<v Speaker 1>that would be the standard, or at least a major

0:03:37.520 --> 0:03:42.120
<v Speaker 1>standard in audio compression. Now, there were other researchers and

0:03:42.160 --> 0:03:44.440
<v Speaker 1>companies working on a way to find success where the

0:03:44.480 --> 0:03:48.160
<v Speaker 1>German company found frustration, and that's when we flash forward

0:03:48.160 --> 0:03:51.640
<v Speaker 1>to nineteen ninety seven. So remember nineteen eighty seven is

0:03:51.720 --> 0:03:56.520
<v Speaker 1>when the company first started developing the MP three compression format.

0:03:56.840 --> 0:04:01.760
<v Speaker 1>Ten years later is when Thomas lav Uzilac created the

0:04:02.040 --> 0:04:08.440
<v Speaker 1>AMP MP three playback engine. Now. Uzlak was born in

0:04:08.720 --> 0:04:13.000
<v Speaker 1>Croatia and studied at the University of Zagreb's Faculty of

0:04:13.040 --> 0:04:16.440
<v Speaker 1>Electrical Engineering and Computing, and he had graduated with a

0:04:16.560 --> 0:04:21.440
<v Speaker 1>degree of engineering and he developed his MP three player

0:04:21.520 --> 0:04:24.080
<v Speaker 1>software when he was a student, and he wanted to

0:04:24.120 --> 0:04:26.440
<v Speaker 1>launch it as a commercial product. He said, all right, well,

0:04:26.440 --> 0:04:30.080
<v Speaker 1>I've created this thing that can play MP three files,

0:04:30.760 --> 0:04:33.600
<v Speaker 1>and I want to be able to make this something

0:04:33.800 --> 0:04:35.880
<v Speaker 1>like a piece of software that I could actually sell.

0:04:36.279 --> 0:04:39.640
<v Speaker 1>So he formed a partnership with an American entrepreneur named

0:04:39.680 --> 0:04:45.120
<v Speaker 1>Brian Littman. Together they created a new company called Advanced

0:04:45.360 --> 0:04:49.520
<v Speaker 1>Multimedia Products. This was back in the time when multimedia

0:04:49.640 --> 0:04:52.720
<v Speaker 1>became like the catchphrase. It was a buzz term, kind

0:04:52.720 --> 0:04:55.279
<v Speaker 1>of similar to like the way we call Internet of

0:04:55.320 --> 0:04:58.440
<v Speaker 1>Things or cloud computing. Those are real buzz terms today.

0:04:59.040 --> 0:05:02.520
<v Speaker 1>Multimedia back in those days was the big buzz word,

0:05:02.640 --> 0:05:06.080
<v Speaker 1>and it also could mean things like full motion video

0:05:06.320 --> 0:05:08.200
<v Speaker 1>in computer games, and I've talked about that in a

0:05:08.240 --> 0:05:14.039
<v Speaker 1>previous episode. They were terrible and amazing and terrible. So

0:05:14.240 --> 0:05:17.800
<v Speaker 1>Advance Multimedia Products that's where you get the AMP in

0:05:17.960 --> 0:05:22.479
<v Speaker 1>AMP MP three. It wasn't AMP like an amplifier, but

0:05:22.600 --> 0:05:28.520
<v Speaker 1>rather an acronym for advanced multimedia products. Side note. Uz

0:05:28.640 --> 0:05:30.479
<v Speaker 1>Lack would later go on to work in the world

0:05:30.480 --> 0:05:33.800
<v Speaker 1>of video games. He co created a company called two

0:05:33.880 --> 0:05:38.000
<v Speaker 1>by two Games, which released a turn based war game

0:05:38.120 --> 0:05:41.760
<v Speaker 1>called Unity of Command. So, if you've ever played Unity

0:05:41.760 --> 0:05:44.040
<v Speaker 1>of Command, that was made by the same person who

0:05:44.080 --> 0:05:51.000
<v Speaker 1>created the first commercially successful MP three player program. So

0:05:52.279 --> 0:05:55.960
<v Speaker 1>this program hits the market and it is commercially successful,

0:05:56.120 --> 0:06:03.120
<v Speaker 1>but it's not entirely to use for everybody. That's when

0:06:03.160 --> 0:06:07.479
<v Speaker 1>a University of Utah student named Justin Frankel took this

0:06:07.640 --> 0:06:11.920
<v Speaker 1>AMP program and he poureded it over to the Windows

0:06:11.960 --> 0:06:15.760
<v Speaker 1>operating system along with help from a few other developers,

0:06:16.680 --> 0:06:22.920
<v Speaker 1>and he called this port win AMP WI NAMP. Justin Frankel,

0:06:22.920 --> 0:06:24.719
<v Speaker 1>by the way, would actually go on to develop the

0:06:24.839 --> 0:06:27.960
<v Speaker 1>Newtella peer to peer sharing program, and Nutella in this

0:06:28.040 --> 0:06:32.400
<v Speaker 1>case is spelled with a G in Gnutella. There's some

0:06:32.400 --> 0:06:36.120
<v Speaker 1>disagreement online, by the way, regarding to who contributed to

0:06:36.240 --> 0:06:40.160
<v Speaker 1>creating win AMP and who was ultimately responsible who did

0:06:40.240 --> 0:06:43.279
<v Speaker 1>most of the work. But I'm gonna be honest with you, guys,

0:06:43.360 --> 0:06:47.359
<v Speaker 1>I cannot sort it all out. There are multiple stories

0:06:47.480 --> 0:06:50.680
<v Speaker 1>out there. They all disagree with each other. Some of

0:06:50.720 --> 0:06:57.400
<v Speaker 1>them seemed to be a little more conspiracy oriented than others.

0:06:57.480 --> 0:07:01.120
<v Speaker 1>It's very difficult to sort out what is the actual truth.

0:07:01.760 --> 0:07:04.680
<v Speaker 1>It seems to me like there were multiple players involved

0:07:05.160 --> 0:07:08.919
<v Speaker 1>and there's disagreement about who did most of the work.

0:07:09.360 --> 0:07:12.840
<v Speaker 1>So for the purposes of this podcast, let's say that

0:07:12.880 --> 0:07:16.120
<v Speaker 1>Frankel developed win AMP and just put a little asterisk

0:07:16.640 --> 0:07:20.920
<v Speaker 1>behind that phrase, because honestly, without chatting with all the

0:07:20.920 --> 0:07:25.760
<v Speaker 1>parties involved, I can't really make an educated guess as

0:07:25.800 --> 0:07:31.400
<v Speaker 1>to whom was the ultimate party responsible. I'm guessing it

0:07:31.440 --> 0:07:34.920
<v Speaker 1>was more of a group effort. Now when AMP would

0:07:34.960 --> 0:07:37.200
<v Speaker 1>actually go on to become one of the top MP

0:07:37.280 --> 0:07:41.200
<v Speaker 1>three playback programs on the Windows platform in nineteen ninety eight,

0:07:41.320 --> 0:07:44.680
<v Speaker 1>it was a free program. Anyone could download it, and

0:07:44.720 --> 0:07:48.520
<v Speaker 1>that really helped cement the MP three format. It helped

0:07:49.080 --> 0:07:52.400
<v Speaker 1>establish it as a format that would stick around because

0:07:52.440 --> 0:07:55.280
<v Speaker 1>now you had a free program you could use. You

0:07:55.640 --> 0:07:59.600
<v Speaker 1>had a compression formula that allowed you to store a

0:07:59.680 --> 0:08:03.000
<v Speaker 1>lot more music in the same storage space as if

0:08:03.040 --> 0:08:05.520
<v Speaker 1>you were to use the raw music files. You could

0:08:05.520 --> 0:08:08.320
<v Speaker 1>store way more music with MP three format. Because it

0:08:08.360 --> 0:08:13.160
<v Speaker 1>compressed it so low or solow as in low storage space.

0:08:13.200 --> 0:08:16.000
<v Speaker 1>And of course that depended upon things like the bitrate

0:08:16.120 --> 0:08:19.680
<v Speaker 1>you set your encoding at. And if you wanted to

0:08:19.720 --> 0:08:21.920
<v Speaker 1>learn more about that, you can listen to the Digital

0:08:21.960 --> 0:08:24.880
<v Speaker 1>Audio episode I did to talk more about bitrate. I'm

0:08:24.880 --> 0:08:27.920
<v Speaker 1>not going to go into that here. So the MP

0:08:28.000 --> 0:08:30.400
<v Speaker 1>three format was no longer in danger of fading off

0:08:30.400 --> 0:08:34.640
<v Speaker 1>into obscurity. In nineteen ninety nine, one year after win

0:08:34.720 --> 0:08:38.000
<v Speaker 1>amp became free, AOL purchased the rights to win Amp.

0:08:38.040 --> 0:08:42.120
<v Speaker 1>They actually acquired a company called Nollsoft. That was the

0:08:42.160 --> 0:08:45.000
<v Speaker 1>company that Frankel had formed when he was marketing win Amp.

0:08:45.520 --> 0:08:50.000
<v Speaker 1>And the price for acquiring Nollsoft was a cool eighty

0:08:50.480 --> 0:08:55.760
<v Speaker 1>million dollars, not bad for a University of Utah dropout.

0:08:56.040 --> 0:08:59.440
<v Speaker 1>Frankel dropped out of the out of college once he

0:08:59.520 --> 0:09:02.600
<v Speaker 1>had developed this program because he was running his own company,

0:09:03.360 --> 0:09:09.440
<v Speaker 1>created a startup, and found enormous success by getting acquired

0:09:09.960 --> 0:09:13.160
<v Speaker 1>by AOL. This was just one example of a long

0:09:13.240 --> 0:09:17.320
<v Speaker 1>and storied history of people creating companies that showed some

0:09:17.960 --> 0:09:22.160
<v Speaker 1>utility and then selling out to a larger company. And

0:09:22.240 --> 0:09:24.800
<v Speaker 1>by selling out, they don't mean they sold out in

0:09:24.920 --> 0:09:30.400
<v Speaker 1>the derogatory sense. They made really good business decisions by

0:09:30.440 --> 0:09:35.559
<v Speaker 1>making millions of dollars off of their work. I only

0:09:35.600 --> 0:09:38.600
<v Speaker 1>wish I had come up with something equally as useful

0:09:38.679 --> 0:09:41.559
<v Speaker 1>so that I could be a millionaire. Gosh darn it,

0:09:41.960 --> 0:09:48.520
<v Speaker 1>but don't we all anyway? It was not long for

0:09:48.640 --> 0:09:54.200
<v Speaker 1>this world ultimately, because in twenty thirteen AOL shut down

0:09:54.240 --> 0:09:59.240
<v Speaker 1>win amp. You couldn't download it anymore, they stopped supporting it.

0:09:59.320 --> 0:10:01.880
<v Speaker 1>But of course, by twenty thirteen the MP three format

0:10:01.960 --> 0:10:05.120
<v Speaker 1>was firmly entrenched, so the death of winnamp did not

0:10:05.320 --> 0:10:08.120
<v Speaker 1>mean the death of the MP three And there are

0:10:08.240 --> 0:10:12.240
<v Speaker 1>tons of other MP three player programs and MP three

0:10:12.280 --> 0:10:16.120
<v Speaker 1>compatible programs out there, way more than I can name.

0:10:16.840 --> 0:10:19.559
<v Speaker 1>Some of them have really interesting features. Some of them

0:10:19.559 --> 0:10:23.000
<v Speaker 1>are really slimmed down programs that just have basic commands.

0:10:23.520 --> 0:10:27.040
<v Speaker 1>Most operating systems have some form of MP three playback

0:10:27.080 --> 0:10:30.080
<v Speaker 1>functionality built into them with a stock application, so you

0:10:30.120 --> 0:10:32.120
<v Speaker 1>don't even have to download anything to be able to

0:10:32.160 --> 0:10:35.480
<v Speaker 1>access MP three files for most cases. So instead of

0:10:35.559 --> 0:10:39.640
<v Speaker 1>focusing on the software side, let's shift over to talk

0:10:39.679 --> 0:10:43.120
<v Speaker 1>about portable MP three players. When did they start to

0:10:43.160 --> 0:10:46.000
<v Speaker 1>show up? So, while Uzlak was working on the AMP

0:10:46.320 --> 0:10:48.800
<v Speaker 1>MP three player program, and thank goodness, I'm not going

0:10:48.880 --> 0:10:52.280
<v Speaker 1>to have to say that anymore. There was a company

0:10:52.320 --> 0:10:55.240
<v Speaker 1>in South Korea that was busy creating the first solid

0:10:55.280 --> 0:10:59.400
<v Speaker 1>state handheld MP three player. Now that company was this

0:10:59.520 --> 0:11:04.920
<v Speaker 1>Say Huh Information Systems Corporation. The original product they launched

0:11:05.000 --> 0:11:09.080
<v Speaker 1>was called the MP man Digital Stereo Player, kind of

0:11:09.120 --> 0:11:11.760
<v Speaker 1>like a Walkman, but it's an MP man. And of

0:11:11.760 --> 0:11:17.480
<v Speaker 1>course Walkman came from Sony. This came from Sehan Information Systems. Now,

0:11:17.559 --> 0:11:22.280
<v Speaker 1>the company wasn't prepared to market this worldwide, so they

0:11:22.320 --> 0:11:26.520
<v Speaker 1>actually partnered with another company, Eiger Labs, and Iiger Labs

0:11:26.559 --> 0:11:29.040
<v Speaker 1>was in charge of marketing this product over in the

0:11:29.040 --> 0:11:32.120
<v Speaker 1>Western world, and they showed off the device at the

0:11:32.240 --> 0:11:37.079
<v Speaker 1>nineteen ninety eight c BIT trade show in Germany. The

0:11:37.120 --> 0:11:39.480
<v Speaker 1>product would then hit the consumer market in the summer

0:11:39.559 --> 0:11:44.880
<v Speaker 1>of nineteen ninety eight. So you have the software side

0:11:44.880 --> 0:11:47.960
<v Speaker 1>developing at the same time as the hardware side, which

0:11:48.000 --> 0:11:52.240
<v Speaker 1>was kind of interesting right now. There were two versions

0:11:52.280 --> 0:11:56.760
<v Speaker 1>of the early MP man MP three player. Others would

0:11:56.760 --> 0:12:00.839
<v Speaker 1>follow after a while, but the first two we're pretty simple.

0:12:00.880 --> 0:12:03.720
<v Speaker 1>One of them had thirty two megabytes of memory, which

0:12:03.760 --> 0:12:06.360
<v Speaker 1>was enough to hold about thirty two minutes of audio

0:12:06.440 --> 0:12:09.040
<v Speaker 1>and coded at one hundred and twenty eight kilobits per second.

0:12:10.000 --> 0:12:17.439
<v Speaker 1>That's about eight standard length songs. Obviously, standard length is

0:12:17.520 --> 0:12:20.800
<v Speaker 1>you know, that depends, but we're talking three to four minutes, right. So,

0:12:20.960 --> 0:12:24.640
<v Speaker 1>just for fun, out of the mischievounus of my heart,

0:12:25.559 --> 0:12:28.160
<v Speaker 1>I decided to ask eight co workers a simple question.

0:12:28.400 --> 0:12:32.800
<v Speaker 1>If you could fit one and only one song on

0:12:32.880 --> 0:12:35.880
<v Speaker 1>an MP three player for your use, what would it be?

0:12:36.679 --> 0:12:41.880
<v Speaker 1>And so here is the How Stuff Works employee playlist,

0:12:42.480 --> 0:12:47.199
<v Speaker 1>as determined by the eight coworkers I asked. I asked

0:12:47.200 --> 0:12:49.640
<v Speaker 1>a couple of others this question later on and tortured

0:12:49.640 --> 0:12:53.439
<v Speaker 1>them as well. By the way across the board, when

0:12:53.480 --> 0:12:56.480
<v Speaker 1>I asked this question, it was clear to me that

0:12:56.520 --> 0:12:59.240
<v Speaker 1>the people responding were giving more thought to this question

0:12:59.320 --> 0:13:01.640
<v Speaker 1>than perhaps any other piece of work that crossed their

0:13:01.640 --> 0:13:05.080
<v Speaker 1>desk this week. That's not a judgment, I'm just making

0:13:05.120 --> 0:13:10.160
<v Speaker 1>an observation. So coworker Allison said that she would pit

0:13:10.640 --> 0:13:13.680
<v Speaker 1>under pressure by Queen and David Bowie on this MP

0:13:13.720 --> 0:13:19.280
<v Speaker 1>three player. Christopher went with adore by Prince, although he

0:13:19.360 --> 0:13:26.319
<v Speaker 1>has since reconsidered his choice multiple times. Nathan chose lateralis

0:13:26.360 --> 0:13:31.800
<v Speaker 1>by tool Sherry chose Telephone Call from Istanbul by Tom

0:13:31.840 --> 0:13:36.760
<v Speaker 1>Waits Ramsey, who is the director for the Forward Thinking series.

0:13:36.800 --> 0:13:41.320
<v Speaker 1>Now his choice was Waiting Room by Fugazi. Our office manager,

0:13:41.360 --> 0:13:44.440
<v Speaker 1>Tamika said she would go with the Imperial March by

0:13:44.520 --> 0:13:48.040
<v Speaker 1>John Williams from the Empire Strikes Back soundtrack. I think

0:13:48.080 --> 0:13:52.640
<v Speaker 1>she wins. Julie, who hosts Stuff of Life among other things,

0:13:52.720 --> 0:13:57.080
<v Speaker 1>went with Nina Simone's Cinnerman, specifically a live version. She

0:13:57.160 --> 0:14:01.120
<v Speaker 1>wanted me to make sure I mentioned that. And then

0:14:01.200 --> 0:14:04.000
<v Speaker 1>we have Matt Frederick, one of the hosts of Stuff

0:14:04.040 --> 0:14:06.160
<v Speaker 1>they don't want you to know, who decided to torture

0:14:06.240 --> 0:14:10.839
<v Speaker 1>me because he chose a song that I don't think

0:14:10.880 --> 0:14:15.040
<v Speaker 1>I can pronounce svefen ge Inglar by a group called

0:14:15.120 --> 0:14:18.800
<v Speaker 1>Seegar Ross. And I know I've butchered it, and I

0:14:18.840 --> 0:14:22.320
<v Speaker 1>know that that wasn't necessarily Matt's intent, But I also

0:14:22.440 --> 0:14:25.800
<v Speaker 1>know that Matt is probably not disappointed to hear that

0:14:25.880 --> 0:14:29.520
<v Speaker 1>I cannot say the name of the song he chose. Now,

0:14:29.520 --> 0:14:31.240
<v Speaker 1>I think it's only fair that I do the same

0:14:31.280 --> 0:14:35.400
<v Speaker 1>as my coworkers. But I'm giving myself all eight tracks.

0:14:35.840 --> 0:14:39.080
<v Speaker 1>So here are eight songs I feel like I could

0:14:39.080 --> 0:14:41.800
<v Speaker 1>put on an MP three player that could only hold

0:14:41.840 --> 0:14:45.840
<v Speaker 1>those eight songs. First up is Tie your Mother Down

0:14:46.080 --> 0:14:48.800
<v Speaker 1>by Queen because it's a song that was written in

0:14:48.880 --> 0:14:51.800
<v Speaker 1>nineteen seventy six by Brian May, and May went on

0:14:51.920 --> 0:14:56.760
<v Speaker 1>to become an astrophysicist. So if an astrophysicist can write

0:14:56.800 --> 0:15:00.640
<v Speaker 1>an amazing song called tie your Mother Down, I think

0:15:00.680 --> 0:15:03.600
<v Speaker 1>you have to include it on your MP three player. Next,

0:15:03.640 --> 0:15:06.960
<v Speaker 1>I've got Sabotage by the Beastie Boys, which I think

0:15:07.080 --> 0:15:08.720
<v Speaker 1>is best played in a car that has all the

0:15:08.720 --> 0:15:13.520
<v Speaker 1>windows rolled down. Third is my one and only entry

0:15:13.640 --> 0:15:16.520
<v Speaker 1>from They Might Be Giants. This one would be Can't

0:15:16.640 --> 0:15:20.440
<v Speaker 1>Keep Johnny Down, because you know it's my name's Jonathan,

0:15:20.560 --> 0:15:22.640
<v Speaker 1>so I went with that. Anyone who knows me is

0:15:22.680 --> 0:15:25.520
<v Speaker 1>aware that I'm an enormous fan of They Might Be Giants,

0:15:25.560 --> 0:15:29.160
<v Speaker 1>so picking any one song from them was really tough.

0:15:30.240 --> 0:15:33.360
<v Speaker 1>Fourth would be The Clashes cover of Pressure Drop, which

0:15:33.400 --> 0:15:36.080
<v Speaker 1>was originally by Toots and the Maytolls, which is one

0:15:36.080 --> 0:15:40.320
<v Speaker 1>of my favorite cover songs. And then next, I've chosen

0:15:40.560 --> 0:15:44.560
<v Speaker 1>this Must be the Place by the Talking Heads. Then

0:15:44.600 --> 0:15:46.400
<v Speaker 1>we would have a song from a more recent band

0:15:46.400 --> 0:15:48.760
<v Speaker 1>that I've become obsessed with that would be the Struts

0:15:49.040 --> 0:15:53.400
<v Speaker 1>and Put Your Money on Me. After that, sob by

0:15:53.520 --> 0:15:56.840
<v Speaker 1>Nathaniel Raightliff and The Night Sweats, And the last song

0:15:56.960 --> 0:15:59.440
<v Speaker 1>I would put on my MP three player would have

0:15:59.480 --> 0:16:03.520
<v Speaker 1>to be something that would indicate my love of musicals.

0:16:04.120 --> 0:16:06.400
<v Speaker 1>So I picked the song Once in a While from

0:16:06.400 --> 0:16:09.440
<v Speaker 1>The Rocky Horror Show, not the Rocky Horror Picture Show,

0:16:09.480 --> 0:16:12.080
<v Speaker 1>but the play The Rocky Horror Show and specifically the

0:16:12.200 --> 0:16:17.640
<v Speaker 1>roxy cast version. So look up the different songs. I mentioned,

0:16:17.680 --> 0:16:19.800
<v Speaker 1>both the ones that my coworkers picked and the ones

0:16:19.840 --> 0:16:22.200
<v Speaker 1>I picked to kind of get your idea of why

0:16:22.840 --> 0:16:25.040
<v Speaker 1>anyone would want to put that on an MP three

0:16:25.080 --> 0:16:27.360
<v Speaker 1>player that could only hold eight songs. It'll give you

0:16:27.400 --> 0:16:30.240
<v Speaker 1>a lot more information about the personalities of the people

0:16:30.280 --> 0:16:35.280
<v Speaker 1>who work here and of me. I guess that's also

0:16:35.360 --> 0:16:39.200
<v Speaker 1>a warning now. I did say that the MP man

0:16:39.240 --> 0:16:42.200
<v Speaker 1>was available in two versions. The second one actually had

0:16:42.280 --> 0:16:45.960
<v Speaker 1>sixty four megabytes of storage. That's double the amount of

0:16:46.000 --> 0:16:50.240
<v Speaker 1>data you could stuff onto the other version. It did

0:16:50.240 --> 0:16:53.840
<v Speaker 1>not have a rechargeable battery, though the thirty two megabyte

0:16:53.880 --> 0:16:58.320
<v Speaker 1>had a nickel metal hydride battery that you could recharge

0:16:58.320 --> 0:17:02.000
<v Speaker 1>and had nine hours of play time, which is pretty incredible, right,

0:17:02.160 --> 0:17:07.080
<v Speaker 1>like nine hours to play eight songs over and over again. Well,

0:17:07.119 --> 0:17:10.280
<v Speaker 1>the sixty four megabyte instead of having that rechargeable battery,

0:17:10.520 --> 0:17:13.520
<v Speaker 1>it ran off a single double A battery. Now, technically

0:17:13.960 --> 0:17:16.800
<v Speaker 1>the double A could be rechargeable depending upon what brand

0:17:16.840 --> 0:17:19.640
<v Speaker 1>you purchased, but you get what I mean. It wasn't

0:17:19.720 --> 0:17:24.800
<v Speaker 1>inherently a rechargeable battery. The original player, the thirty two

0:17:24.880 --> 0:17:28.080
<v Speaker 1>megabyte version, it didn't have expandable memory. So if you

0:17:28.119 --> 0:17:32.080
<v Speaker 1>wanted to upgrade, you had to do this. You purchase

0:17:32.119 --> 0:17:34.520
<v Speaker 1>your thirty two megabyte, You decide, you know what, eight

0:17:34.560 --> 0:17:37.440
<v Speaker 1>songs isn't enough, I'd really like to have sixteen on there.

0:17:38.440 --> 0:17:43.800
<v Speaker 1>You would send your thirty two megabyte model and a

0:17:43.920 --> 0:17:48.120
<v Speaker 1>check to cover the difference in cost off to Eiger Labs,

0:17:48.160 --> 0:17:51.719
<v Speaker 1>and they would send you a sixty four megabyte version

0:17:51.920 --> 0:17:55.879
<v Speaker 1>in return. That's how you upgraded. Didn't have anything to

0:17:55.880 --> 0:18:01.199
<v Speaker 1>do with removable storage discs or anything like that. So

0:18:01.480 --> 0:18:03.960
<v Speaker 1>how much did these things cost? Well, the thirty two

0:18:03.960 --> 0:18:07.280
<v Speaker 1>megabyte MP man cost a cool two hundred and fifty

0:18:07.400 --> 0:18:11.480
<v Speaker 1>dollars when it launched in nineteen ninety eight. If you

0:18:11.520 --> 0:18:14.480
<v Speaker 1>were to take that same product and look at inflation,

0:18:14.880 --> 0:18:16.879
<v Speaker 1>you could say, all right, well today, that means it

0:18:16.880 --> 0:18:19.800
<v Speaker 1>would cost close to three hundred and sixty eight dollars.

0:18:19.880 --> 0:18:23.200
<v Speaker 1>So you would be spending almost three hundred and seventy

0:18:23.320 --> 0:18:27.000
<v Speaker 1>dollars in order to listen to eight songs on the

0:18:27.080 --> 0:18:29.960
<v Speaker 1>go in digital format. And of course that also depends

0:18:30.000 --> 0:18:32.800
<v Speaker 1>upon the song length. Right, If you wanted to store

0:18:32.840 --> 0:18:35.280
<v Speaker 1>songs by the Ramones on there, you'd probably be able

0:18:35.280 --> 0:18:37.800
<v Speaker 1>to squeeze in an extra tune because most Romote songs

0:18:37.840 --> 0:18:40.920
<v Speaker 1>are three minutes or shorter. But if you're a big

0:18:40.960 --> 0:18:43.480
<v Speaker 1>fan of the musical genius known as Meatloaf, you might

0:18:43.520 --> 0:18:45.240
<v Speaker 1>only get a couple of tracks on your MP three

0:18:45.240 --> 0:18:48.600
<v Speaker 1>player before you filled up all the memory. Now I've

0:18:48.640 --> 0:18:51.199
<v Speaker 1>gotten more to say about the MP man and the

0:18:51.240 --> 0:18:54.199
<v Speaker 1>more successful MP three player that followed it, but first

0:18:54.480 --> 0:19:06.399
<v Speaker 1>let's take a quick break to thank our sponsor. The

0:19:06.480 --> 0:19:10.520
<v Speaker 1>launch of the MP man wasn't an enormous success, but

0:19:10.800 --> 0:19:13.639
<v Speaker 1>it did help establish the MP three as not just

0:19:13.760 --> 0:19:17.000
<v Speaker 1>a digital compression format, but also a file type that

0:19:17.000 --> 0:19:20.240
<v Speaker 1>could be used for portable devices. So in September nineteen

0:19:20.320 --> 0:19:22.600
<v Speaker 1>ninety eight, just a couple of months after the MP

0:19:22.720 --> 0:19:25.639
<v Speaker 1>man launched, a new MP three player emerged, and this

0:19:25.840 --> 0:19:29.959
<v Speaker 1>was the Rio PMP three hundred and that debuted at

0:19:29.960 --> 0:19:33.080
<v Speaker 1>a price of two hundred dollars, which then prompted Eiger

0:19:33.160 --> 0:19:36.080
<v Speaker 1>Labs to reduce the MP man price to two hundred

0:19:36.080 --> 0:19:41.000
<v Speaker 1>dollars as well. The PMP three hundred also had thirty

0:19:41.040 --> 0:19:44.160
<v Speaker 1>two megabytes of storage space, and you'd load music from

0:19:44.160 --> 0:19:47.480
<v Speaker 1>a computer using a parallel port cable. Do you remember.

0:19:47.520 --> 0:19:51.000
<v Speaker 1>Those were kind of the things we would use before

0:19:51.000 --> 0:19:55.280
<v Speaker 1>stuff like USB cables became a standard. So how did

0:19:55.320 --> 0:19:58.639
<v Speaker 1>this PMP three hundred measure up to the mp man

0:19:58.920 --> 0:20:02.840
<v Speaker 1>apart from the identical amount of storage space. Well, if

0:20:02.880 --> 0:20:05.080
<v Speaker 1>you look at an MP man, and I do recommend

0:20:05.119 --> 0:20:09.000
<v Speaker 1>that you search for these different devices and look at

0:20:09.000 --> 0:20:13.000
<v Speaker 1>images just so you can see what these actually looked like.

0:20:13.680 --> 0:20:16.720
<v Speaker 1>The MP man had a very small digital display, almost

0:20:16.800 --> 0:20:21.680
<v Speaker 1>like an electronic calculator, like handheld electronic calculator that you

0:20:21.680 --> 0:20:24.920
<v Speaker 1>would have basic one, not even a scientific model. And

0:20:25.240 --> 0:20:27.560
<v Speaker 1>so it had a very small digital display that mostly

0:20:27.600 --> 0:20:30.080
<v Speaker 1>showed how much time had passed from the launch of

0:20:30.119 --> 0:20:33.000
<v Speaker 1>a song. And it had two physical buttons that you

0:20:33.000 --> 0:20:36.000
<v Speaker 1>could use to navigate the device, one called mode and

0:20:36.000 --> 0:20:39.320
<v Speaker 1>the other called info, and it weighed about sixty five grams.

0:20:39.840 --> 0:20:43.080
<v Speaker 1>The PMP three hundred had a larger digital screen than

0:20:43.119 --> 0:20:45.800
<v Speaker 1>the MP MAN, and it also had more buttons, including

0:20:45.840 --> 0:20:48.200
<v Speaker 1>three on the top edge of the player and several

0:20:48.240 --> 0:20:52.000
<v Speaker 1>more on the front surface of the player beneath where

0:20:52.040 --> 0:20:55.240
<v Speaker 1>the screen was. A circle in the front gave basic

0:20:55.320 --> 0:20:58.600
<v Speaker 1>controls like play, fast, forward, rewind, and stop, and other

0:20:58.640 --> 0:21:01.400
<v Speaker 1>buttons allowed you to do things change the volume level

0:21:01.560 --> 0:21:05.440
<v Speaker 1>or select basic functions like repeat. These would be things

0:21:05.440 --> 0:21:09.120
<v Speaker 1>that become standard in future MP three players. The additional

0:21:09.119 --> 0:21:11.959
<v Speaker 1>features and lower price point pushed the Rio ahead of

0:21:12.000 --> 0:21:15.960
<v Speaker 1>the MP Man. Now that's not to say that the

0:21:16.040 --> 0:21:19.760
<v Speaker 1>launch of the Rio was perfectly smooth. In October nineteen

0:21:19.920 --> 0:21:24.960
<v Speaker 1>ninety eight, the Recording Industry Association of America aka the

0:21:25.119 --> 0:21:29.440
<v Speaker 1>ri double A sued Reo Port, which was a subsidiary

0:21:29.520 --> 0:21:33.280
<v Speaker 1>of a company called Diamond Multimedia. And Diamond multi Media

0:21:33.359 --> 0:21:39.240
<v Speaker 1>essentially produced the Rio through Rio Port. So what was

0:21:39.280 --> 0:21:41.720
<v Speaker 1>the beef? Well, the ri double A claimed that the

0:21:41.800 --> 0:21:45.879
<v Speaker 1>Rio violated the nineteen ninety two US Home Recordings Act.

0:21:46.240 --> 0:21:49.840
<v Speaker 1>The MP Man was such a niche item that the

0:21:49.960 --> 0:21:52.080
<v Speaker 1>RIUBLEA didn't even take notice of it, but the Rio

0:21:52.200 --> 0:21:54.960
<v Speaker 1>was making a bigger splash, and so the ri double

0:21:55.000 --> 0:21:56.719
<v Speaker 1>A said, we've got to nip this in the butt.

0:21:56.960 --> 0:22:00.240
<v Speaker 1>Anyone familiar with media organizations knows that this is a

0:22:00.280 --> 0:22:03.879
<v Speaker 1>pretty common occurrence. So you get a new technology that

0:22:03.920 --> 0:22:08.200
<v Speaker 1>debuts and it allows people to create, play, and share

0:22:08.359 --> 0:22:12.199
<v Speaker 1>recordings of media, and then lawsuits come flying in. We

0:22:12.280 --> 0:22:17.240
<v Speaker 1>saw it with the development of video cassettes, both Beta

0:22:17.320 --> 0:22:21.560
<v Speaker 1>max and VHS. We saw it with just cassette tapes.

0:22:21.640 --> 0:22:26.800
<v Speaker 1>We saw it with CDs and specifically writeable CDs, and

0:22:26.840 --> 0:22:29.960
<v Speaker 1>we saw it with MP three's no big shock. Every

0:22:30.000 --> 0:22:32.560
<v Speaker 1>time that someone comes up with a new way to

0:22:32.640 --> 0:22:38.560
<v Speaker 1>do this, we see the various industry components react normally

0:22:38.640 --> 0:22:42.000
<v Speaker 1>through lawsuits. And on the one hand, you can kind

0:22:42.000 --> 0:22:45.720
<v Speaker 1>of understand where they're coming from. If someone can replicate

0:22:45.720 --> 0:22:48.199
<v Speaker 1>a recording or make it available for other folks to

0:22:48.280 --> 0:22:52.439
<v Speaker 1>download for free, why would anyone bother to pay for

0:22:52.560 --> 0:22:55.960
<v Speaker 1>a recording? Right So, why would I bother to pay

0:22:56.840 --> 0:23:00.640
<v Speaker 1>for a song if I could just go online download

0:23:00.680 --> 0:23:04.600
<v Speaker 1>it for free and you know there's no repercussions there.

0:23:04.640 --> 0:23:07.440
<v Speaker 1>But on the other hand, we've seen multiple times that

0:23:07.600 --> 0:23:12.359
<v Speaker 1>the legal tactics don't prevent piracy from happening, and In

0:23:12.400 --> 0:23:15.800
<v Speaker 1>some cases, lawsuits might encourage people who otherwise wouldn't dream

0:23:15.840 --> 0:23:18.240
<v Speaker 1>of pirrating stuff to actually go to the dark side

0:23:18.280 --> 0:23:21.040
<v Speaker 1>and do it, saying, you know, I wasn't going to

0:23:21.119 --> 0:23:23.800
<v Speaker 1>do it before, but because of the way this company

0:23:23.840 --> 0:23:26.680
<v Speaker 1>is acting, I'm totally going to do it now. Maybe

0:23:26.680 --> 0:23:30.600
<v Speaker 1>they're just justifying what their activity is, but it's not

0:23:30.680 --> 0:23:33.640
<v Speaker 1>a great story, and it also leads to companies adopting

0:23:33.720 --> 0:23:36.880
<v Speaker 1>various types of digital rights management or DRM that can

0:23:36.960 --> 0:23:40.600
<v Speaker 1>ultimately cause more frustration to legal customers than to people

0:23:40.680 --> 0:23:44.439
<v Speaker 1>pirating that software or files. More on that in a

0:23:44.440 --> 0:23:48.240
<v Speaker 1>little bit. So for about a week and a half

0:23:48.400 --> 0:23:52.639
<v Speaker 1>in October nineteen ninety eight, the RIIAA was able to

0:23:52.680 --> 0:23:57.560
<v Speaker 1>secure a sales ban on the Rio, so about ten

0:23:57.640 --> 0:24:01.160
<v Speaker 1>days or so the Rio could not be sold legally

0:24:01.200 --> 0:24:04.120
<v Speaker 1>in the United States, but by October twenty sixth, that

0:24:04.240 --> 0:24:10.080
<v Speaker 1>ban was lifted. Reoport would countersue the RIAA in December

0:24:10.240 --> 0:24:13.440
<v Speaker 1>nineteen ninety eight and said that what that organization was

0:24:13.480 --> 0:24:16.040
<v Speaker 1>doing was illegal. They were trying to stifle a market

0:24:16.080 --> 0:24:18.879
<v Speaker 1>that they didn't actually control, and that market would be

0:24:18.920 --> 0:24:23.080
<v Speaker 1>digital music. There was a lawsuit that followed, and the

0:24:23.119 --> 0:24:26.720
<v Speaker 1>court ruled that the Rio wasn't in violation of any

0:24:26.840 --> 0:24:31.240
<v Speaker 1>rules because the company couldn't control the behavior of its customers.

0:24:31.280 --> 0:24:34.880
<v Speaker 1>In other words, it's not an MP three player manufacturer's

0:24:34.960 --> 0:24:38.480
<v Speaker 1>fault if customers fill up their devices with stolen files.

0:24:38.560 --> 0:24:41.760
<v Speaker 1>They can't control that. It's the same as saying it's

0:24:41.800 --> 0:24:46.200
<v Speaker 1>not a computer manufacturer's fault if a hacker uses their

0:24:46.240 --> 0:24:51.040
<v Speaker 1>computers to make malware. Dell can't control if I take

0:24:51.080 --> 0:24:53.920
<v Speaker 1>a Dell computer and start creating malware off of it,

0:24:54.280 --> 0:24:56.639
<v Speaker 1>So Dell should not be held at fault if I

0:24:56.840 --> 0:25:01.359
<v Speaker 1>unleash a damaging malware onto the world. By the same token,

0:25:01.680 --> 0:25:05.840
<v Speaker 1>an MP three player manufacturer can't guarantee that its customers

0:25:05.880 --> 0:25:07.520
<v Speaker 1>are going to play by the rules, and it can't

0:25:07.520 --> 0:25:12.000
<v Speaker 1>be held responsible when they don't. The Riublea appealed this verdict,

0:25:12.280 --> 0:25:14.439
<v Speaker 1>and then the court said that the Rio didn't qualify

0:25:14.480 --> 0:25:17.560
<v Speaker 1>as a recording device under the definitions the Recording Act,

0:25:18.160 --> 0:25:21.280
<v Speaker 1>so therefore it couldn't be in violation of any rules

0:25:21.400 --> 0:25:25.320
<v Speaker 1>because it didn't qualify for the rules that Riublea said

0:25:25.400 --> 0:25:28.800
<v Speaker 1>were in play. So the MP three player lived to

0:25:28.920 --> 0:25:32.720
<v Speaker 1>fight another day. On a side note, the Riublea would

0:25:32.760 --> 0:25:35.399
<v Speaker 1>soon see its fears realized upon the birth of peer

0:25:35.440 --> 0:25:40.480
<v Speaker 1>to peer sharing services, namely Napster. These services became massive

0:25:40.520 --> 0:25:44.240
<v Speaker 1>resources for pirates, first of music files and then later

0:25:44.359 --> 0:25:48.080
<v Speaker 1>for all types of files. Now, the technology itself im

0:25:48.119 --> 0:25:51.440
<v Speaker 1>peer to peer sharing isn't illegal, but it was put

0:25:51.480 --> 0:25:55.640
<v Speaker 1>to illegal use frequently enough that everyone in the industry

0:25:55.760 --> 0:25:59.760
<v Speaker 1>was equating this perfectly legal means of distribution with illegal

0:25:59.760 --> 0:26:02.639
<v Speaker 1>life activity. It became an enormous headache for a lot

0:26:02.680 --> 0:26:05.679
<v Speaker 1>of people who used peer to peer sharing for totally

0:26:05.760 --> 0:26:09.720
<v Speaker 1>legitimate legal purposes. It didn't help that there were also

0:26:09.840 --> 0:26:12.600
<v Speaker 1>lots of people using it to pirate the crap out

0:26:12.640 --> 0:26:15.800
<v Speaker 1>of music, movies, and games and other types of files.

0:26:16.960 --> 0:26:20.320
<v Speaker 1>This would also extend into the era of the bit

0:26:20.440 --> 0:26:24.680
<v Speaker 1>torrent networks, So I've talked about those in previous episodes.

0:26:24.680 --> 0:26:28.760
<v Speaker 1>I won't dwell on it here. Those lawsuits, however, got

0:26:28.760 --> 0:26:31.600
<v Speaker 1>the attention of the industry at large, and nobody wanted

0:26:31.600 --> 0:26:34.760
<v Speaker 1>to get sued by a powerful organization representing the interests

0:26:34.800 --> 0:26:38.720
<v Speaker 1>of the major music labels. They had almost bottomless amounts

0:26:38.720 --> 0:26:42.720
<v Speaker 1>of cash and could completely bankrupt smaller companies that were

0:26:42.720 --> 0:26:46.679
<v Speaker 1>trying to get into this industry. So various entities in

0:26:46.720 --> 0:26:50.879
<v Speaker 1>the technology sector, including consumer electronics companies and various rights

0:26:50.880 --> 0:26:55.119
<v Speaker 1>holders formed what was called the Secure Digital Music Initiative

0:26:55.280 --> 0:27:02.000
<v Speaker 1>or SDMI. Their goal originally was to create a strategy,

0:27:02.560 --> 0:27:06.639
<v Speaker 1>some encryption specifications, and other strategies to prevent the unlawful

0:27:06.680 --> 0:27:09.520
<v Speaker 1>distribution of MP three recordings, So, in other words, they

0:27:09.600 --> 0:27:13.520
<v Speaker 1>wanted to create a digital rights management strategy. To do this,

0:27:14.000 --> 0:27:17.760
<v Speaker 1>they created a digital water marking process that would attach

0:27:17.800 --> 0:27:20.159
<v Speaker 1>a bit of code to a music file, and that

0:27:20.200 --> 0:27:22.679
<v Speaker 1>bit of code would act as a watermark. If you

0:27:22.720 --> 0:27:25.439
<v Speaker 1>tried to remove the water mark, it would in theory

0:27:25.640 --> 0:27:28.439
<v Speaker 1>cause damage to the MP three file, so that you

0:27:28.480 --> 0:27:32.400
<v Speaker 1>would get signal loss, you would have a lower quality

0:27:32.440 --> 0:27:35.400
<v Speaker 1>sound file, or maybe it wouldn't even play properly at all.

0:27:36.000 --> 0:27:38.280
<v Speaker 1>And they also worked to create a standard for MP

0:27:38.359 --> 0:27:41.760
<v Speaker 1>three players. So the idea was that MP three player

0:27:41.840 --> 0:27:46.840
<v Speaker 1>manufacturers would implement technology, some kind of code hardcoded into

0:27:46.880 --> 0:27:51.840
<v Speaker 1>the device that would prevent an SDMI compliant player from

0:27:51.880 --> 0:27:56.040
<v Speaker 1>playing an SDMI compliant music file if it didn't have

0:27:56.080 --> 0:27:59.480
<v Speaker 1>authorization to do so. So. In other words, think of

0:27:59.520 --> 0:28:02.160
<v Speaker 1>it like a key in a lock. If the key

0:28:02.400 --> 0:28:05.560
<v Speaker 1>was not present on the device, it could not unlock

0:28:05.840 --> 0:28:09.560
<v Speaker 1>a music file that had been illegally loaded onto the device,

0:28:10.320 --> 0:28:13.600
<v Speaker 1>and to make sure that their plan worked, THEDMI group

0:28:13.640 --> 0:28:16.719
<v Speaker 1>invited various hackers to try their hand at removing that

0:28:16.800 --> 0:28:21.400
<v Speaker 1>digital watermark without harming the MP three file. So there

0:28:21.440 --> 0:28:24.359
<v Speaker 1>was a group led by a Princeton University professor of

0:28:24.440 --> 0:28:28.600
<v Speaker 1>computer science and his name was Ed Felton. They claimed

0:28:28.600 --> 0:28:32.919
<v Speaker 1>that they managed the task. Now, the SDMI group said no, no, no, no, no,

0:28:34.000 --> 0:28:38.160
<v Speaker 1>you didn't do it because just because our software says

0:28:38.240 --> 0:28:41.040
<v Speaker 1>that the watermark is gone doesn't mean the watermark is

0:28:41.080 --> 0:28:44.480
<v Speaker 1>really gone. Plus there's signal loss here in this audio file,

0:28:44.560 --> 0:28:49.160
<v Speaker 1>so you didn't really successfully do this. Now, Felton's group

0:28:50.000 --> 0:28:54.200
<v Speaker 1>did not opt for the non disclosure policy. The group

0:28:54.240 --> 0:28:57.480
<v Speaker 1>had offered a prize, a cash prize award to anyone

0:28:57.520 --> 0:29:00.600
<v Speaker 1>who could manage to do this. If you opt out

0:29:00.640 --> 0:29:03.960
<v Speaker 1>of that non disclosure policy, you were not eligible for

0:29:04.040 --> 0:29:07.120
<v Speaker 1>the award. Well, Felton's group never agreed to the non

0:29:07.160 --> 0:29:11.719
<v Speaker 1>disclosure part, so they moved to publish their method to

0:29:11.760 --> 0:29:20.000
<v Speaker 1>defeat the SDMI DRM strategy, and that's when several groups,

0:29:20.040 --> 0:29:23.520
<v Speaker 1>including the RIAA, sprung into action. They threatened legal action

0:29:23.720 --> 0:29:28.840
<v Speaker 1>under the Digital Management Copyright Act or DMCA. Felton turned

0:29:28.880 --> 0:29:33.080
<v Speaker 1>to the Electronic Frontier Foundation the EFF and said, hey,

0:29:33.200 --> 0:29:35.280
<v Speaker 1>now this is not fair. So they took it to

0:29:35.320 --> 0:29:39.000
<v Speaker 1>the US Department of Justice, and the DOJ said, you're cool, Felton,

0:29:39.480 --> 0:29:43.760
<v Speaker 1>because legit academic research isn't a violation of the DMCA.

0:29:44.160 --> 0:29:48.960
<v Speaker 1>So the paper was published. The SDMI essentially dissolved without

0:29:48.960 --> 0:29:52.200
<v Speaker 1>any fanfare in two thousand and one. Turns out that

0:29:52.240 --> 0:29:55.560
<v Speaker 1>protecting digital information is pretty tricky, and this approach was

0:29:55.640 --> 0:29:58.520
<v Speaker 1>ultimately a failure. It's probably a good thing, seeing as

0:29:58.520 --> 0:30:02.320
<v Speaker 1>how those approaches to dra tend to do more harm.

0:30:02.560 --> 0:30:08.440
<v Speaker 1>They negatively affect legitimate legal customers more than they affect

0:30:08.480 --> 0:30:11.640
<v Speaker 1>the people who are skirting around the law. And trust me,

0:30:12.560 --> 0:30:15.320
<v Speaker 1>nothing is more frustrating than the feeling you're being punished

0:30:15.400 --> 0:30:18.960
<v Speaker 1>for following the rules. Anyone who's played a single player

0:30:19.160 --> 0:30:22.120
<v Speaker 1>video game that will only work if you have an

0:30:22.200 --> 0:30:26.120
<v Speaker 1>active connection to the Internet probably knows what I'm talking about.

0:30:26.480 --> 0:30:30.000
<v Speaker 1>All right, back to the MP three players. After the

0:30:30.080 --> 0:30:33.720
<v Speaker 1>launch of the MP Man and the Rio, other devices

0:30:33.760 --> 0:30:36.840
<v Speaker 1>began to hit the market, and the biggest challenge companies

0:30:36.840 --> 0:30:40.280
<v Speaker 1>faced was to provide a decent amount of memory storage

0:30:40.720 --> 0:30:43.280
<v Speaker 1>while trying to keep the price down because in those

0:30:43.320 --> 0:30:46.640
<v Speaker 1>early days, if you wanted to use solid state flash

0:30:46.680 --> 0:30:50.280
<v Speaker 1>based memory storage, you're paying a pretty hefty price. We're

0:30:50.280 --> 0:30:53.880
<v Speaker 1>talking between three and four dollars per megabyte, which adds

0:30:53.960 --> 0:30:58.280
<v Speaker 1>up to about thirty five hundred dollars per gigabyte. That's

0:30:58.320 --> 0:31:01.400
<v Speaker 1>an enormous amount of money. I don't have thirty five

0:31:01.480 --> 0:31:05.320
<v Speaker 1>hundred dollars to spend on a one gigabyte MP three player.

0:31:06.120 --> 0:31:08.880
<v Speaker 1>I don't have it to spend on a terabyte MP

0:31:09.000 --> 0:31:11.720
<v Speaker 1>three player, to tell you the truth. Now, in nineteen

0:31:11.800 --> 0:31:15.320
<v Speaker 1>ninety nine, a new MP three player debuted with a

0:31:15.400 --> 0:31:18.880
<v Speaker 1>much larger hard drive than its competitors. And this was

0:31:18.920 --> 0:31:23.000
<v Speaker 1>the Remote Solutions Personal Jukebox and it had four point

0:31:23.000 --> 0:31:28.200
<v Speaker 1>eight gigabytes of storage. How How could Remote Solutions Personal

0:31:28.400 --> 0:31:31.640
<v Speaker 1>jukebox have four point eight gigabytes when everyone else is

0:31:31.680 --> 0:31:35.680
<v Speaker 1>struggling with thirty two or sixty four megabytes? Did it

0:31:35.760 --> 0:31:39.160
<v Speaker 1>cost the same amount as a car? No? And the

0:31:39.240 --> 0:31:45.200
<v Speaker 1>reason was personal jukebox wasn't using solid state flash memory. Instead,

0:31:46.000 --> 0:31:50.160
<v Speaker 1>the personal jukebox actually was using a repurposed laptop hard drive.

0:31:50.360 --> 0:31:53.240
<v Speaker 1>In other words, it used a disc based storage system,

0:31:53.360 --> 0:31:57.280
<v Speaker 1>hard disk, not floppy disk, and it used magnetic storage

0:31:57.280 --> 0:31:59.880
<v Speaker 1>instead of the solid state model. Now that kept the

0:31:59.880 --> 0:32:03.959
<v Speaker 1>price down, but it was still monstrously expensive. The launch

0:32:04.040 --> 0:32:06.640
<v Speaker 1>price for the Personal juke Box was seven hundred and

0:32:06.720 --> 0:32:09.080
<v Speaker 1>ninety nine dollars, which is about the same as one

0:32:09.600 --> 0:32:14.280
<v Speaker 1>one hundred and fifty one dollars in today's money. And

0:32:14.320 --> 0:32:16.239
<v Speaker 1>you might think that a laptop hard drive would make

0:32:16.280 --> 0:32:18.840
<v Speaker 1>an MP three player larger and heavier than those that

0:32:18.960 --> 0:32:22.120
<v Speaker 1>used flash storage, and you're right. It was not really

0:32:22.200 --> 0:32:25.600
<v Speaker 1>a portable device, at least not in the same way

0:32:25.640 --> 0:32:29.600
<v Speaker 1>that the flash based ones were. In two thousand, another

0:32:29.720 --> 0:32:32.880
<v Speaker 1>disc based hard drive MP three player debuted, and this

0:32:32.920 --> 0:32:36.880
<v Speaker 1>one was the Creative Nomad Jukebox. It cost five hundred

0:32:36.920 --> 0:32:40.920
<v Speaker 1>dollars for six gigabytes of storage, so more storage for

0:32:41.040 --> 0:32:43.880
<v Speaker 1>less money, But like the Personal Jukebox, it was a

0:32:43.920 --> 0:32:46.840
<v Speaker 1>hefty monster. It was too big for a personal listening device.

0:32:46.880 --> 0:32:49.800
<v Speaker 1>It kind of looked like a personal CD player rather

0:32:49.800 --> 0:32:52.360
<v Speaker 1>than an MP three player, much too large to fit

0:32:52.440 --> 0:32:54.840
<v Speaker 1>into a pocket. If you wanted to go lightweight, you

0:32:54.840 --> 0:32:56.880
<v Speaker 1>would have to opt for something else like the I

0:32:57.080 --> 0:33:01.080
<v Speaker 1>two go Ego, which had a microdrive capable of storing

0:33:01.080 --> 0:33:06.000
<v Speaker 1>two gigabytes of music. But there was a hefty price

0:33:06.040 --> 0:33:08.920
<v Speaker 1>tag for the I two go Ego. It cost two

0:33:09.480 --> 0:33:15.320
<v Speaker 1>thousand dollars a two thousand dollars MP three player, and

0:33:15.360 --> 0:33:19.320
<v Speaker 1>that's by two thousand year standards like the year two thousand.

0:33:19.320 --> 0:33:21.920
<v Speaker 1>If you wanted to adjust for inflation, it's more like

0:33:21.960 --> 0:33:24.840
<v Speaker 1>two thousand, seven hundred and eighty seven dollars for a

0:33:24.880 --> 0:33:27.320
<v Speaker 1>two gigabyte MP three player. It's not even made out

0:33:27.360 --> 0:33:31.680
<v Speaker 1>of platinum or anything. Other alternatives were also popping up,

0:33:31.720 --> 0:33:35.240
<v Speaker 1>though most of them had those storage limitations. There was

0:33:35.280 --> 0:33:39.800
<v Speaker 1>the RCA Lira or Lyra if you prefer it's l Yr,

0:33:41.040 --> 0:33:43.880
<v Speaker 1>and that marked RCA's attempt to get into the MP

0:33:43.960 --> 0:33:47.080
<v Speaker 1>three player business. The first model had a thirty two

0:33:47.120 --> 0:33:50.719
<v Speaker 1>megabyte capacity on a CF card, and he also had

0:33:50.720 --> 0:33:54.720
<v Speaker 1>a fairly large monochromatic display and several physical buttons for operation.

0:33:55.640 --> 0:33:58.280
<v Speaker 1>If you wanted to store music on the device, you

0:33:58.360 --> 0:34:02.160
<v Speaker 1>had to use proprietary software to write to the CF reader. Moreover,

0:34:02.360 --> 0:34:04.960
<v Speaker 1>the files you'd store would be converted into an encrypted

0:34:05.000 --> 0:34:08.840
<v Speaker 1>format that would only play on the Lira or Lyra

0:34:09.880 --> 0:34:14.439
<v Speaker 1>or whatever. Now, because it actually used a removable memory card,

0:34:14.480 --> 0:34:17.560
<v Speaker 1>you could upgrade the memory. You just buy a higher

0:34:17.600 --> 0:34:20.560
<v Speaker 1>memory card. Now, the max in those early models was

0:34:20.600 --> 0:34:24.879
<v Speaker 1>five hundred and twelve megabytes, so still way less than

0:34:24.920 --> 0:34:28.800
<v Speaker 1>those hard disk style MP three players, but far more

0:34:28.840 --> 0:34:31.160
<v Speaker 1>storage than the standard models that were on the market,

0:34:31.239 --> 0:34:34.760
<v Speaker 1>and it kept the size of the device relatively small.

0:34:35.680 --> 0:34:38.560
<v Speaker 1>One drawback was that when the Lyra booted up, it

0:34:38.600 --> 0:34:41.840
<v Speaker 1>had to read the full contents stored on the card,

0:34:42.239 --> 0:34:44.680
<v Speaker 1>kind of like how your computer when it's booting up

0:34:44.800 --> 0:34:47.040
<v Speaker 1>and it's trying to load the desktop, it has to

0:34:47.120 --> 0:34:49.719
<v Speaker 1>read all the different things that are associated with the

0:34:49.719 --> 0:34:53.279
<v Speaker 1>desktop before it can fully load. So the only way

0:34:53.280 --> 0:34:55.720
<v Speaker 1>it could present a menu of all the songs stored

0:34:55.760 --> 0:34:58.680
<v Speaker 1>on the device was to go through all the contents first.

0:35:00.000 --> 0:35:02.160
<v Speaker 1>The more you stored on it, the longer that boot

0:35:02.160 --> 0:35:05.200
<v Speaker 1>time lasted. If you had more than half of your

0:35:05.280 --> 0:35:07.600
<v Speaker 1>device full and you had five hundred and twelve megabytes

0:35:07.640 --> 0:35:10.080
<v Speaker 1>of storage, you'd be waiting longer than a minute just

0:35:10.080 --> 0:35:13.160
<v Speaker 1>for the thing to boot up properly. So it wasn't

0:35:13.160 --> 0:35:17.239
<v Speaker 1>the most convenient compared to some other devices. Now, that

0:35:17.520 --> 0:35:20.719
<v Speaker 1>entire line of RCA products would persist and evolve, with

0:35:20.800 --> 0:35:25.000
<v Speaker 1>later models adding more functionality and more storage. Meanwhile, in

0:35:25.040 --> 0:35:28.360
<v Speaker 1>two thousand, Sony joined the game by launching a device

0:35:28.400 --> 0:35:31.279
<v Speaker 1>that sort of looked like a pen. It was called

0:35:31.280 --> 0:35:37.240
<v Speaker 1>the Sony Vio MCP ten Music Clip. And boy, doesn't

0:35:37.239 --> 0:35:39.560
<v Speaker 1>that just roll off the tongue. I love these NB

0:35:39.640 --> 0:35:43.080
<v Speaker 1>three players that all have letter and number designations instead

0:35:43.080 --> 0:35:46.080
<v Speaker 1>of just a quipping name that I can rattle off.

0:35:46.440 --> 0:35:49.360
<v Speaker 1>Sony Io MCP ten music Clip, We'll just call the

0:35:49.440 --> 0:35:51.280
<v Speaker 1>music clip from here on out. It was a sixty

0:35:51.320 --> 0:35:54.640
<v Speaker 1>four megabyte digital music player, so their entry level was

0:35:54.680 --> 0:35:57.000
<v Speaker 1>a little higher than the previous models that had come

0:35:57.040 --> 0:36:00.000
<v Speaker 1>out over the last couple of years. It costs three

0:36:00.000 --> 0:36:04.200
<v Speaker 1>three hundred dollars. And here's another big difference. Unlike the

0:36:04.239 --> 0:36:07.359
<v Speaker 1>other players I've talked about, this wasn't actually an MP

0:36:07.400 --> 0:36:10.960
<v Speaker 1>three player. It didn't play MP three files at all.

0:36:11.080 --> 0:36:15.520
<v Speaker 1>Why because, in a very Sony fashion, it would play

0:36:15.600 --> 0:36:19.160
<v Speaker 1>music files in the A track three format. That's at

0:36:19.560 --> 0:36:22.879
<v Speaker 1>RAC three format. That's a format that was created by

0:36:23.880 --> 0:36:29.759
<v Speaker 1>drum Roll Sony. So you could use included software to

0:36:30.000 --> 0:36:34.600
<v Speaker 1>transcode files from MP three to A track three. But

0:36:34.719 --> 0:36:36.840
<v Speaker 1>the whole process took a really long time. It was

0:36:36.920 --> 0:36:39.440
<v Speaker 1>very clunky, and they paired it with a poorly designed

0:36:39.440 --> 0:36:43.600
<v Speaker 1>program designed to move files from a computer to the player, right,

0:36:43.760 --> 0:36:49.080
<v Speaker 1>you would still download files onto your PC or rip

0:36:49.320 --> 0:36:53.560
<v Speaker 1>music from a CD onto your PC. Then you would

0:36:53.640 --> 0:36:57.720
<v Speaker 1>have to transfer from the PC to your MP three player.

0:36:58.200 --> 0:37:00.000
<v Speaker 1>In this case, you would also have to transcode it

0:37:00.040 --> 0:37:02.400
<v Speaker 1>to a track three if it wasn't already in that format.

0:37:03.520 --> 0:37:06.360
<v Speaker 1>It was a very frustrating experience and a lot of

0:37:06.360 --> 0:37:09.000
<v Speaker 1>customers were upset that it wasn't really an MP three

0:37:09.080 --> 0:37:11.360
<v Speaker 1>player despite the fact that MP three would appear on

0:37:11.400 --> 0:37:14.360
<v Speaker 1>the box because of that transcoding program. I mean, the

0:37:14.400 --> 0:37:17.680
<v Speaker 1>transcoding program was included, so why not say MP three

0:37:17.680 --> 0:37:22.920
<v Speaker 1>on the box. Ultimately, the device did not get a

0:37:22.960 --> 0:37:25.960
<v Speaker 1>lot of traction. It did not do very well in

0:37:25.960 --> 0:37:30.239
<v Speaker 1>the marketplace. Also that same year, in two thousand, Iomega,

0:37:30.320 --> 0:37:34.000
<v Speaker 1>which created ZIP discs, launched an MP three player called

0:37:34.000 --> 0:37:37.280
<v Speaker 1>the Hip Zip and it had a forty megabyte storage

0:37:37.280 --> 0:37:40.280
<v Speaker 1>capacity and used a scaled down version of the magnetic

0:37:40.320 --> 0:37:44.120
<v Speaker 1>disc storage that they used for ZIP discs. But at

0:37:44.120 --> 0:37:46.400
<v Speaker 1>this point the market was starting to get a bit crowded.

0:37:46.800 --> 0:37:49.440
<v Speaker 1>There was some confusion going on in the marketplace. A

0:37:49.520 --> 0:37:52.120
<v Speaker 1>lot of companies were launching MP three players at different

0:37:52.200 --> 0:37:55.759
<v Speaker 1>storage capacities for different prices. And the experience could be

0:37:55.800 --> 0:37:59.680
<v Speaker 1>remarkably different depending upon which device you chose and which

0:37:59.760 --> 0:38:01.799
<v Speaker 1>saw where package came along with it so that you

0:38:01.800 --> 0:38:06.680
<v Speaker 1>can manage your music database and load up your device.

0:38:08.000 --> 0:38:10.520
<v Speaker 1>Keep in mind this is a time where these devices

0:38:10.560 --> 0:38:14.000
<v Speaker 1>didn't have Wi Fi connectivity. You had to physically attach

0:38:14.080 --> 0:38:17.160
<v Speaker 1>them to a computer in order to move music over

0:38:17.320 --> 0:38:20.200
<v Speaker 1>onto them. Customers were starting to get a bit frustrated

0:38:20.239 --> 0:38:24.160
<v Speaker 1>because it was a confusing time, and it turned out

0:38:24.239 --> 0:38:27.480
<v Speaker 1>that having a bigger storage drive wasn't necessarily the killer

0:38:27.520 --> 0:38:30.560
<v Speaker 1>feature because some products were just too frustrating to use.

0:38:30.640 --> 0:38:32.920
<v Speaker 1>It didn't matter that you could store more music on them.

0:38:33.239 --> 0:38:36.680
<v Speaker 1>The process of getting music moved to the device was

0:38:36.719 --> 0:38:40.120
<v Speaker 1>so irritating that a lot of people just didn't like them.

0:38:40.920 --> 0:38:42.880
<v Speaker 1>But in two thousand and one, a product launch that

0:38:43.000 --> 0:38:46.319
<v Speaker 1>changed the game completely. Now, before I talk about that,

0:38:46.920 --> 0:38:58.280
<v Speaker 1>let's take another quick break to thank our sponsor. Okay,

0:38:58.960 --> 0:39:01.239
<v Speaker 1>I mentioned before the break that we had a groundbreaking

0:39:01.280 --> 0:39:03.839
<v Speaker 1>product launch in two thousand and one. I am, of

0:39:03.960 --> 0:39:08.600
<v Speaker 1>course talking about the Intel Pocket Concert. It's like I

0:39:08.719 --> 0:39:12.400
<v Speaker 1>meant the iPod. But the Intel Pocket Concert did launch

0:39:12.520 --> 0:39:14.919
<v Speaker 1>in two thousand and one, and it was pretty cool.

0:39:14.920 --> 0:39:17.080
<v Speaker 1>It had one hundred and twenty eight megabytes of storage.

0:39:17.120 --> 0:39:20.560
<v Speaker 1>It cost three hundred dollars this amount of storage, and

0:39:20.600 --> 0:39:23.680
<v Speaker 1>that price point was really attractive. It actually met with

0:39:23.719 --> 0:39:27.360
<v Speaker 1>some success in the market, but it didn't last very long,

0:39:27.480 --> 0:39:30.200
<v Speaker 1>not because of problems with the device, not because people

0:39:30.200 --> 0:39:33.840
<v Speaker 1>didn't like it, but because Intel reorganized in two thousand

0:39:33.880 --> 0:39:38.040
<v Speaker 1>and one, and in that reorg they shut down their

0:39:38.120 --> 0:39:42.120
<v Speaker 1>home electronics division, and the Pocket concert fell into the

0:39:42.160 --> 0:39:45.960
<v Speaker 1>home electronics category. So it was a casualty of a reorg.

0:39:46.080 --> 0:39:48.480
<v Speaker 1>It didn't have anything to do with the market acceptance

0:39:48.560 --> 0:39:52.319
<v Speaker 1>of the MP three player. Just think if Intel had

0:39:52.400 --> 0:39:56.440
<v Speaker 1>kept it, maybe the story would be very different. No,

0:39:56.600 --> 0:39:58.640
<v Speaker 1>the one that actually launched in two thousand and one

0:39:58.640 --> 0:40:04.520
<v Speaker 1>that changed everything was the iPod. Now, it didn't change

0:40:04.520 --> 0:40:08.200
<v Speaker 1>everything right away when it first launched, it was too

0:40:08.239 --> 0:40:11.759
<v Speaker 1>limited to do that. Apple was not the powerhouse in

0:40:11.800 --> 0:40:14.239
<v Speaker 1>two thousand and one that it would become just a

0:40:14.280 --> 0:40:17.799
<v Speaker 1>few years later. It was still recovering from a very

0:40:17.880 --> 0:40:20.959
<v Speaker 1>tumultuous period in the company history. It had gone through

0:40:21.400 --> 0:40:25.320
<v Speaker 1>a lot of turbulence in the nineties. Co founder Steve

0:40:25.440 --> 0:40:29.240
<v Speaker 1>Jobs had returned to Apple in nineteen ninety seven after

0:40:29.400 --> 0:40:33.280
<v Speaker 1>essentially being exiled for several years. If you remember, Steve

0:40:33.360 --> 0:40:36.600
<v Speaker 1>Jobs was kind of forced out of Apple, effectively forced.

0:40:36.640 --> 0:40:39.720
<v Speaker 1>He was essentially put to the side until he stepped

0:40:39.760 --> 0:40:45.080
<v Speaker 1>away because he wasn't in charge of anything anymore. Then

0:40:45.160 --> 0:40:48.480
<v Speaker 1>Apple was on the verge of bankruptcy after a series

0:40:48.560 --> 0:40:53.879
<v Speaker 1>of terrible business decisions and strategies, and Jobs came back

0:40:53.920 --> 0:40:57.279
<v Speaker 1>in as an interim CEO until he was starting to

0:40:57.320 --> 0:41:00.319
<v Speaker 1>turn the company around and became the actual CEO, and

0:41:00.360 --> 0:41:02.920
<v Speaker 1>he was working really hard to make the company healthy again.

0:41:03.360 --> 0:41:05.640
<v Speaker 1>And the two thousand and one launch of the iPod

0:41:05.719 --> 0:41:08.239
<v Speaker 1>was one of the first really big moves Apple made

0:41:08.239 --> 0:41:11.080
<v Speaker 1>to assert itself and become a leader in computing and

0:41:11.120 --> 0:41:15.680
<v Speaker 1>electronics markets. So the very first generation of iPods had

0:41:15.760 --> 0:41:20.040
<v Speaker 1>a large led screen. They had the classic scroll wheel.

0:41:20.320 --> 0:41:22.440
<v Speaker 1>You'd put your thumb on the wheel and spin it

0:41:22.480 --> 0:41:26.840
<v Speaker 1>around in order to navigate the various lists of songs.

0:41:27.760 --> 0:41:31.000
<v Speaker 1>A scroll wheel in that first generation was surrounded by

0:41:31.000 --> 0:41:34.680
<v Speaker 1>the control buttons like play and pause and rewine and

0:41:34.680 --> 0:41:37.800
<v Speaker 1>fast forward, and so the device had a pretty simple

0:41:37.880 --> 0:41:42.080
<v Speaker 1>and fairly aesthetic design, kind of clunky compared to today's technology,

0:41:42.120 --> 0:41:44.400
<v Speaker 1>but less clunky than a lot of the competitors that

0:41:44.400 --> 0:41:47.880
<v Speaker 1>were out there. It also had five gigabytes of storage space,

0:41:48.000 --> 0:41:51.719
<v Speaker 1>and it cost four hundred dollars when it launched. Also,

0:41:52.480 --> 0:41:55.520
<v Speaker 1>it was aimed at a niche market because the only

0:41:56.280 --> 0:42:01.000
<v Speaker 1>compatible computer you could use with a first generation iPod

0:42:01.120 --> 0:42:04.480
<v Speaker 1>was a Mac. It wasn't compatible with Windows based PCs

0:42:04.680 --> 0:42:09.640
<v Speaker 1>just Max the original iPods were running. They were rather

0:42:09.680 --> 0:42:12.040
<v Speaker 1>compatible with MAX that were running a brand new software

0:42:12.080 --> 0:42:15.799
<v Speaker 1>package called iTunes. Now, at that time, iTunes was just

0:42:15.880 --> 0:42:19.840
<v Speaker 1>a management software, right. It was meant to help you

0:42:19.960 --> 0:42:23.600
<v Speaker 1>manage your music files, but you had to get the

0:42:23.680 --> 0:42:27.760
<v Speaker 1>music files from somewhere else at that point. Now, because

0:42:27.800 --> 0:42:32.000
<v Speaker 1>of those limitations, the iPod didn't immediately dominate the MP

0:42:32.080 --> 0:42:35.120
<v Speaker 1>three player space. What's more, other companies were starting to

0:42:35.120 --> 0:42:38.800
<v Speaker 1>introduce innovations into devices, and that was in an effort

0:42:38.800 --> 0:42:41.440
<v Speaker 1>to set them apart from all the other competitors out there.

0:42:41.760 --> 0:42:44.440
<v Speaker 1>In two thousand and two, Arcos began to market a

0:42:44.440 --> 0:42:49.360
<v Speaker 1>product called the Jukebox Multimedia. A lot of jukeboxes in here, anyway.

0:42:49.640 --> 0:42:53.759
<v Speaker 1>The Jukebox Multimedia could play audio and video, as the

0:42:53.880 --> 0:42:57.120
<v Speaker 1>name would suggest, and they had two different versions. They

0:42:57.120 --> 0:42:59.880
<v Speaker 1>had a ten gigabyte and a twenty gigabyte version. The

0:43:00.120 --> 0:43:03.760
<v Speaker 1>basic ten gigabyte version went on sale for four hundred dollars,

0:43:03.800 --> 0:43:07.319
<v Speaker 1>so same price as the first generation I've had, but

0:43:07.400 --> 0:43:10.040
<v Speaker 1>this one could show video and it had more storage space.

0:43:11.160 --> 0:43:14.319
<v Speaker 1>Creative Labs would launch an MP three player called the

0:43:14.520 --> 0:43:19.600
<v Speaker 1>Moveo Muvo, which was a small, simple MP three player

0:43:19.600 --> 0:43:22.440
<v Speaker 1>that used a single triple A battery and had a

0:43:22.440 --> 0:43:25.879
<v Speaker 1>battery life of twelve hours, which was pretty impressive, and

0:43:26.080 --> 0:43:29.920
<v Speaker 1>that came in both sixty four megabyte and one hundred

0:43:29.920 --> 0:43:32.440
<v Speaker 1>and twenty eight megabyte options. It was less expensive than

0:43:32.480 --> 0:43:34.640
<v Speaker 1>a lot of the other players, and it was fairly

0:43:34.680 --> 0:43:38.000
<v Speaker 1>popular at the time because people were starting to really

0:43:38.040 --> 0:43:41.440
<v Speaker 1>get into this idea of the MP three. A year later,

0:43:41.600 --> 0:43:44.359
<v Speaker 1>other gadgets started to join the list, including Sony's next

0:43:44.360 --> 0:43:46.880
<v Speaker 1>attempt at getting into the MP three game. It was

0:43:46.920 --> 0:43:55.880
<v Speaker 1>another catchy model, the nw MS seven zero D rolls

0:43:55.880 --> 0:44:00.560
<v Speaker 1>off the tongue. I could just imagine kids writing Desanta, Santa,

0:44:01.200 --> 0:44:04.840
<v Speaker 1>please get me the nw MS seven zero D, and

0:44:04.880 --> 0:44:07.440
<v Speaker 1>then they probably end up with some completely unrelated electronic

0:44:07.480 --> 0:44:11.440
<v Speaker 1>device because the parents couldn't read the word I'm sorry, Santa,

0:44:11.680 --> 0:44:14.800
<v Speaker 1>couldn't read the words properly, and then ended up buying

0:44:14.880 --> 0:44:18.719
<v Speaker 1>I don't know a hair dryer or something. By the way,

0:44:18.800 --> 0:44:22.040
<v Speaker 1>that device looks really weird. You want to look up

0:44:22.040 --> 0:44:24.640
<v Speaker 1>an image of this, So one more dying for those

0:44:24.640 --> 0:44:26.239
<v Speaker 1>of you who want to look up the image the

0:44:26.400 --> 0:44:30.600
<v Speaker 1>NWMS seven zero D because I don't think I can

0:44:30.680 --> 0:44:33.200
<v Speaker 1>really describe it properly, So here here goes. This is

0:44:33.280 --> 0:44:37.439
<v Speaker 1>just a wild attempt, but I don't really think it's

0:44:37.880 --> 0:44:40.200
<v Speaker 1>gonna help you that much. Imagine something that looks like

0:44:40.200 --> 0:44:44.600
<v Speaker 1>an old fashioned electric razor, and then imagine a cylinder

0:44:44.760 --> 0:44:48.640
<v Speaker 1>protruding from either side of one end of that electric razor.

0:44:49.239 --> 0:44:51.880
<v Speaker 1>And then you have that MP three player from Sony.

0:44:51.920 --> 0:44:54.080
<v Speaker 1>And it was actually a pretty small player. So the

0:44:54.600 --> 0:44:56.840
<v Speaker 1>had a weird shape, but it really wasn't that big.

0:44:57.760 --> 0:45:00.000
<v Speaker 1>It could hold two hundred and fifty six megabytes of music,

0:45:00.520 --> 0:45:02.400
<v Speaker 1>plus it had an additional one hundred and twenty eight

0:45:02.480 --> 0:45:06.320
<v Speaker 1>megabytes storage thanks to a memory card. This one launched

0:45:06.320 --> 0:45:08.279
<v Speaker 1>at three hundred dollars and I actually kind of dig

0:45:08.400 --> 0:45:11.520
<v Speaker 1>the design of this one. It used flash based memory,

0:45:11.719 --> 0:45:14.279
<v Speaker 1>and so a lot of people liked this one, specifically

0:45:14.320 --> 0:45:17.480
<v Speaker 1>if they wanted to do exercise. Because flash based memory,

0:45:17.520 --> 0:45:20.600
<v Speaker 1>you don't have to worry about skipping with any physical

0:45:20.640 --> 0:45:23.080
<v Speaker 1>hard drive like a magnetic storage drive. You've actually got

0:45:23.120 --> 0:45:26.880
<v Speaker 1>a physical disc that spins, and if you jostle it around,

0:45:27.000 --> 0:45:30.840
<v Speaker 1>it can cause the device to skip. So those early

0:45:30.960 --> 0:45:33.120
<v Speaker 1>MP three players, a lot of them, the ones that

0:45:33.200 --> 0:45:36.680
<v Speaker 1>had those disk drive based storage systems, they weren't great

0:45:36.680 --> 0:45:38.840
<v Speaker 1>if you wanted to go jogging or do heavy duty

0:45:38.880 --> 0:45:42.319
<v Speaker 1>exercise because they could skip around. These other flash based

0:45:42.360 --> 0:45:46.920
<v Speaker 1>ones didn't have that problem. Creative continued it's push into

0:45:46.960 --> 0:45:49.120
<v Speaker 1>the MP three market by launching a line of MP

0:45:49.200 --> 0:45:52.680
<v Speaker 1>three players called Zen and the Zen line could play

0:45:52.680 --> 0:45:55.640
<v Speaker 1>not just MP three files, but also WMA files, and

0:45:55.680 --> 0:45:58.719
<v Speaker 1>some could also handle wave files and later others as

0:45:58.760 --> 0:46:02.200
<v Speaker 1>what types of files as well. Well. Creative built management

0:46:02.239 --> 0:46:06.080
<v Speaker 1>software called Creative Media Source, which allowed users to synchronize

0:46:06.080 --> 0:46:08.719
<v Speaker 1>devices to music stored on a computer. That meant that,

0:46:08.800 --> 0:46:11.560
<v Speaker 1>you know, if you added more music to your PC

0:46:12.239 --> 0:46:14.799
<v Speaker 1>and then you hooked up your device to the PC,

0:46:15.280 --> 0:46:19.080
<v Speaker 1>it would automatically pull over new songs into your device.

0:46:19.440 --> 0:46:21.440
<v Speaker 1>You didn't have to do it manually. You didn't have

0:46:21.480 --> 0:46:23.000
<v Speaker 1>to go in and say, all right, don't want this one.

0:46:23.160 --> 0:46:25.680
<v Speaker 1>You could do that, but you didn't have to. So

0:46:25.920 --> 0:46:28.680
<v Speaker 1>if you added new music to your computer, it would

0:46:28.680 --> 0:46:31.560
<v Speaker 1>automatically poured it over to your Zen every time you

0:46:31.600 --> 0:46:34.960
<v Speaker 1>would plug it in. And my first MP three player

0:46:35.360 --> 0:46:38.239
<v Speaker 1>was a Creative Zen Touch that actually launched in two

0:46:38.280 --> 0:46:40.920
<v Speaker 1>thousand and four. At the time I chose the Creative

0:46:40.960 --> 0:46:42.399
<v Speaker 1>Zen Touch, I don't think I got it in two

0:46:42.400 --> 0:46:44.239
<v Speaker 1>thousand and four. I think I got it later, so

0:46:44.680 --> 0:46:47.200
<v Speaker 1>I got it for less. It was a later model.

0:46:47.239 --> 0:46:50.240
<v Speaker 1>It was less expensive, but I chose that one because

0:46:50.280 --> 0:46:53.440
<v Speaker 1>I owned a PC. I didn't own a MAC, and

0:46:53.600 --> 0:46:56.120
<v Speaker 1>I could at that time get a version of iTunes

0:46:56.160 --> 0:46:58.879
<v Speaker 1>for the PC. But iTunes for the PC in those

0:46:58.960 --> 0:47:02.040
<v Speaker 1>days did not work very well. It was a kind

0:47:02.040 --> 0:47:05.200
<v Speaker 1>of a monster on Windows. It was not a piece

0:47:05.239 --> 0:47:08.720
<v Speaker 1>of software I particularly cared for. Back in those days.

0:47:08.800 --> 0:47:10.600
<v Speaker 1>It worked much better on a MAC than it would

0:47:10.640 --> 0:47:14.520
<v Speaker 1>on a PC, and as a result, I felt discouraged

0:47:14.520 --> 0:47:17.360
<v Speaker 1>from using iTunes and decided to go with the Creative

0:47:17.440 --> 0:47:21.319
<v Speaker 1>Zen Touch and use their media source software instead. Now,

0:47:21.480 --> 0:47:24.560
<v Speaker 1>the Zen Touch was a pretty solid brick of a device,

0:47:24.600 --> 0:47:27.200
<v Speaker 1>but I like the interface. It had a touch sensitive

0:47:27.280 --> 0:47:31.040
<v Speaker 1>vertical bar instead of a scroll wheel, and you'd use

0:47:31.040 --> 0:47:34.560
<v Speaker 1>the vertical bar to scroll through your music selection. I

0:47:34.600 --> 0:47:37.359
<v Speaker 1>held onto that thing for longer than I probably should have,

0:47:38.360 --> 0:47:41.319
<v Speaker 1>just because I maintained that it was better to have

0:47:41.360 --> 0:47:44.200
<v Speaker 1>a dedicated device to play music than to use my

0:47:44.600 --> 0:47:48.400
<v Speaker 1>phone to play music. If you guys are longtime listeners

0:47:48.400 --> 0:47:50.799
<v Speaker 1>of Tech Stuff, and you listened way back in the

0:47:50.840 --> 0:47:53.600
<v Speaker 1>day when Chris Poullette was co host of tech Stuff,

0:47:54.239 --> 0:47:56.840
<v Speaker 1>you heard me talk about this, how I preferred having

0:47:57.080 --> 0:47:59.960
<v Speaker 1>a dedicated device for my music so I didn't have

0:48:00.239 --> 0:48:03.879
<v Speaker 1>to gum up the memory on my phone to hold

0:48:03.880 --> 0:48:06.680
<v Speaker 1>all my music collection. And these days I do what

0:48:06.719 --> 0:48:09.000
<v Speaker 1>the majority of people out there are doing. I use

0:48:09.040 --> 0:48:12.200
<v Speaker 1>streaming services to access music. I have some stuff downloaded

0:48:12.239 --> 0:48:14.439
<v Speaker 1>to my phone, but mostly I'm streaming it. So now

0:48:14.520 --> 0:48:17.680
<v Speaker 1>I don't have a dedicated music player, all right. But

0:48:17.800 --> 0:48:21.080
<v Speaker 1>jumping back to two thousand and three, Apple would continue

0:48:21.080 --> 0:48:25.360
<v Speaker 1>with its iPod line. It launched a fifteen gigabyte iPod

0:48:25.400 --> 0:48:27.120
<v Speaker 1>and then later on in two thousand and three, it

0:48:27.160 --> 0:48:31.080
<v Speaker 1>launched a forty gigabyte iPod. But the biggest news was

0:48:31.080 --> 0:48:35.719
<v Speaker 1>that iTunes graduated from a music management software program to

0:48:35.800 --> 0:48:40.279
<v Speaker 1>a full fledged music store interface. That meant that in

0:48:40.320 --> 0:48:43.080
<v Speaker 1>two thousand and three, you could purchase music through Apple

0:48:43.320 --> 0:48:46.440
<v Speaker 1>and then transfer it to your handy dandy iPod just directly.

0:48:48.160 --> 0:48:51.560
<v Speaker 1>This was brilliant, you know, having your ability to shop,

0:48:51.960 --> 0:48:54.560
<v Speaker 1>your ability to manage your playlist, and your ability to

0:48:54.600 --> 0:48:59.400
<v Speaker 1>sync it with your device all in one software package. However,

0:49:00.320 --> 0:49:04.520
<v Speaker 1>Apple was also implementing a digital Rights management strategy DRM

0:49:04.840 --> 0:49:09.760
<v Speaker 1>that really irritated consumers. The forty gigabyte third generation iPod

0:49:09.880 --> 0:49:11.680
<v Speaker 1>is the one that I always think about when I

0:49:11.680 --> 0:49:14.840
<v Speaker 1>imagine an iPod. That's the vision I have in my head.

0:49:15.600 --> 0:49:19.960
<v Speaker 1>They changed the control slightly so they still had the

0:49:20.080 --> 0:49:23.520
<v Speaker 1>LED screen at the top. Beneath that, they put the

0:49:23.560 --> 0:49:27.720
<v Speaker 1>control buttons arranged in a horizontal line below the LED screen,

0:49:27.840 --> 0:49:31.440
<v Speaker 1>so they were no longer around the circumference of the

0:49:31.480 --> 0:49:36.040
<v Speaker 1>scroll wheel, and below the control buttons was the scroll clickwheel.

0:49:36.960 --> 0:49:39.440
<v Speaker 1>This one launched at a four hundred dollars price point.

0:49:40.200 --> 0:49:42.399
<v Speaker 1>We're going to take another break, but we'll be back

0:49:42.440 --> 0:49:44.960
<v Speaker 1>to talk more about the history of MP three players

0:49:44.960 --> 0:49:57.080
<v Speaker 1>in just a moment. By two thousand and four, color

0:49:57.120 --> 0:49:58.880
<v Speaker 1>screens started to become a feature in some of the

0:49:58.960 --> 0:50:02.520
<v Speaker 1>high end m P three p Creative launched the Zen

0:50:02.680 --> 0:50:05.480
<v Speaker 1>Media Center. That one had a color screen and ran

0:50:05.520 --> 0:50:08.959
<v Speaker 1>on the Windows Mobile operating system. It could store forty

0:50:08.960 --> 0:50:14.279
<v Speaker 1>gigabytes music. It cost five hundred dollars. Meanwhile, Iriver's h

0:50:14.400 --> 0:50:17.080
<v Speaker 1>three hundred series packed a color screen and a much

0:50:17.200 --> 0:50:20.839
<v Speaker 1>smaller form factor, and it also included an FM radio,

0:50:21.040 --> 0:50:23.319
<v Speaker 1>so you could buy a twenty gigabyte ie River three

0:50:23.400 --> 0:50:26.839
<v Speaker 1>hundred for two hundred and fifty dollars. Apple followed suit

0:50:26.920 --> 0:50:29.160
<v Speaker 1>by launching an iPod with a color screen and a

0:50:29.239 --> 0:50:33.160
<v Speaker 1>sixty gigabyte storage capacity, costing three hundred and forty nine dollars.

0:50:33.200 --> 0:50:36.279
<v Speaker 1>So now you've got lots of different players trying to

0:50:36.840 --> 0:50:40.239
<v Speaker 1>get the edge by adding in these other features. But

0:50:40.320 --> 0:50:43.160
<v Speaker 1>it was that music store that really gave Apple the edge.

0:50:43.239 --> 0:50:45.680
<v Speaker 1>By pairing a store system with the management software for

0:50:45.800 --> 0:50:48.640
<v Speaker 1>an iPod, Apple created a new way for consumers to

0:50:48.719 --> 0:50:51.640
<v Speaker 1>buy music, and since Apple got a cut of the sales,

0:50:52.480 --> 0:50:56.200
<v Speaker 1>it became an immensely profitable strategy for the company. It

0:50:56.280 --> 0:50:59.399
<v Speaker 1>really propelled Apple into new heights, and Apple was also

0:50:59.440 --> 0:51:01.760
<v Speaker 1>making a name for the quality of its products. People

0:51:01.840 --> 0:51:06.319
<v Speaker 1>really liked the quality, They liked the experience, particularly if

0:51:06.320 --> 0:51:08.640
<v Speaker 1>they owned a Mac. If you were like me and

0:51:08.680 --> 0:51:10.840
<v Speaker 1>you owned a PC, you were still complaining about the

0:51:10.880 --> 0:51:15.239
<v Speaker 1>fact that iTunes was not great on Windows. People began

0:51:15.280 --> 0:51:18.200
<v Speaker 1>to trust the Apple brand more and the iPod would

0:51:18.200 --> 0:51:19.919
<v Speaker 1>start to make its mark in other ways as well.

0:51:20.000 --> 0:51:24.040
<v Speaker 1>Because the popular term for what I do is called podcasting.

0:51:24.760 --> 0:51:27.640
<v Speaker 1>That was a lot to the brand name iPod. Now

0:51:27.640 --> 0:51:31.240
<v Speaker 1>some folks prefer to use less branded terms like netcasts,

0:51:31.560 --> 0:51:34.200
<v Speaker 1>and there's nothing wrong in that, but I would argue

0:51:34.200 --> 0:51:37.319
<v Speaker 1>podcasts remains the popular generic term for what I do,

0:51:37.400 --> 0:51:39.799
<v Speaker 1>and that's thanks to Apple for making the iPod and

0:51:39.800 --> 0:51:45.040
<v Speaker 1>taking MP three player's mainstream. Now, Apple did that not

0:51:45.160 --> 0:51:47.719
<v Speaker 1>just by concentrating on the iPod line, but also by

0:51:47.760 --> 0:51:51.160
<v Speaker 1>launching other brands that catered to specific markets. So you

0:51:51.160 --> 0:51:55.200
<v Speaker 1>had the iPod Shuffle for example. This was a simplified,

0:51:55.239 --> 0:51:58.880
<v Speaker 1>stripped down MP three player. It had no display, It

0:51:58.920 --> 0:52:02.840
<v Speaker 1>automatically would shuffle playlists. I had basic controls that allowed

0:52:02.880 --> 0:52:05.440
<v Speaker 1>you to skip or replay songs and adjust the volume,

0:52:05.880 --> 0:52:08.200
<v Speaker 1>and that simplification meant that the Shuffle could be sold

0:52:08.200 --> 0:52:11.120
<v Speaker 1>for much less money than other MP three players, and

0:52:11.239 --> 0:52:14.600
<v Speaker 1>the standard one gigabyte model was priced at one hundred

0:52:14.640 --> 0:52:17.720
<v Speaker 1>and fifty dollars In two thousand and five. Other companies

0:52:17.719 --> 0:52:19.960
<v Speaker 1>were still trying to get into the game. Dell launched

0:52:19.960 --> 0:52:23.080
<v Speaker 1>the DJ Diddy in two thousand and five, which had

0:52:23.120 --> 0:52:25.720
<v Speaker 1>a small display, had an FM radio in five hundred

0:52:25.719 --> 0:52:28.200
<v Speaker 1>and twelve megabytes of storage space, so it was lagging

0:52:28.280 --> 0:52:30.880
<v Speaker 1>behind a lot of the other players, and by then

0:52:30.960 --> 0:52:34.000
<v Speaker 1>iPod was beginning to define the market and newcomers were

0:52:34.040 --> 0:52:36.359
<v Speaker 1>having a harder time gaining any traction. So by two

0:52:36.400 --> 0:52:39.200
<v Speaker 1>thousand and six, Dell would abandon the Diddy Diddy Dum

0:52:39.280 --> 0:52:43.440
<v Speaker 1>Diddy Doo. In two thousand and six, Microsoft tried to

0:52:43.560 --> 0:52:47.160
<v Speaker 1>challenge Apple for that heavyweight championship in MP three players

0:52:47.440 --> 0:52:51.160
<v Speaker 1>and they launched the Zoon. Do you guys remember the Zoon?

0:52:52.040 --> 0:52:55.319
<v Speaker 1>Do you guys remember what they called sharing on the Zoon?

0:52:55.440 --> 0:52:58.120
<v Speaker 1>Like if you had a song and someone else had

0:52:58.120 --> 0:53:00.920
<v Speaker 1>a Zoon and you could share one Zoom song to

0:53:00.960 --> 0:53:03.520
<v Speaker 1>another Zoom. Do you remember Dylan Dylan shaking his head.

0:53:05.520 --> 0:53:08.960
<v Speaker 1>It was called squirting. If you wanted to squirt your song,

0:53:09.840 --> 0:53:13.640
<v Speaker 1>Dylan is a Let's say that there's some disbelief in

0:53:13.719 --> 0:53:16.120
<v Speaker 1>Dylan's reaction, but no, that is in fact what they

0:53:16.160 --> 0:53:18.800
<v Speaker 1>called it. It was a method of being able to

0:53:18.840 --> 0:53:21.080
<v Speaker 1>say that I bought a song, I could share it

0:53:21.120 --> 0:53:24.560
<v Speaker 1>temporarily with you, Dylan, if you had your Zoom, just

0:53:24.560 --> 0:53:27.200
<v Speaker 1>by squirting it right over to you. I just squirt

0:53:27.239 --> 0:53:30.239
<v Speaker 1>that song and then you'd be able to enjoy the

0:53:30.280 --> 0:53:33.239
<v Speaker 1>squirted song on your Zoom. Dylan's giv me a thumbs up,

0:53:33.280 --> 0:53:38.280
<v Speaker 1>and he's, well, there's at least one finger pointing toward me. Yeah.

0:53:38.320 --> 0:53:42.080
<v Speaker 1>So a lot of people made fun of that, and

0:53:42.880 --> 0:53:46.279
<v Speaker 1>obviously I'm still doing it today, despite the fact that

0:53:46.320 --> 0:53:50.799
<v Speaker 1>the Zoon is no longer a thing. Spoiler alert, But

0:53:50.960 --> 0:53:55.440
<v Speaker 1>you know, the Zoon was an impressive attempt to challenge

0:53:55.640 --> 0:53:59.000
<v Speaker 1>the iPod in many ways. It just it came a

0:53:59.000 --> 0:54:02.920
<v Speaker 1>little too late for it to really have a chance.

0:54:03.280 --> 0:54:06.680
<v Speaker 1>It had a color LCD display, and that display was gorgeous.

0:54:06.800 --> 0:54:09.799
<v Speaker 1>I would argue that the original Zoon when it came out,

0:54:10.040 --> 0:54:14.240
<v Speaker 1>its display was better than what Apple's iPod line had

0:54:14.440 --> 0:54:17.640
<v Speaker 1>at that time. It also had an FM radio and

0:54:17.680 --> 0:54:20.279
<v Speaker 1>thirty gigabytes of storage with the first model, and like

0:54:20.320 --> 0:54:24.880
<v Speaker 1>I said, subsequent models would have these other features. Microsoft

0:54:24.880 --> 0:54:28.319
<v Speaker 1>would pair this with a subscription based service through the

0:54:28.440 --> 0:54:30.560
<v Speaker 1>Zoon stores. The Zoom store was kind of like the

0:54:30.600 --> 0:54:32.879
<v Speaker 1>iTunes store, but they had a different strategy. They said,

0:54:33.560 --> 0:54:36.080
<v Speaker 1>here's what we want you to do. You'll pay a

0:54:36.120 --> 0:54:39.760
<v Speaker 1>subscription fee of fifteen dollars a month, and for fifteen

0:54:39.760 --> 0:54:43.359
<v Speaker 1>dollars a month you get all the music you can download. Now,

0:54:43.400 --> 0:54:47.800
<v Speaker 1>that actually sounds fairly reasonable. Today, a lot of streaming

0:54:47.880 --> 0:54:53.399
<v Speaker 1>music services depend upon a subscription base. Right, you might

0:54:53.440 --> 0:54:56.000
<v Speaker 1>not pay the subscription base, but then you're getting lots

0:54:56.000 --> 0:54:59.759
<v Speaker 1>of ads instead of just an ad free experience. But

0:54:59.800 --> 0:55:04.359
<v Speaker 1>then if you opt in to a subscription service, then

0:55:04.360 --> 0:55:07.319
<v Speaker 1>you don't have ads. Well, imagine this. Imagine that you

0:55:07.320 --> 0:55:10.480
<v Speaker 1>pay fifteen dollars a month, but you can download as

0:55:10.560 --> 0:55:14.959
<v Speaker 1>much music as you like, putting aside things like data

0:55:15.000 --> 0:55:19.600
<v Speaker 1>caps which obviously and broadband speeds, which obviously makes an

0:55:19.600 --> 0:55:22.560
<v Speaker 1>impact on how much you can take advantage of this.

0:55:22.560 --> 0:55:24.120
<v Speaker 1>This is the sort of thing I would jump on

0:55:24.400 --> 0:55:28.440
<v Speaker 1>in a second today because you wouldn't just have access

0:55:28.480 --> 0:55:30.880
<v Speaker 1>to music, you would actually get to download those tracks,

0:55:31.040 --> 0:55:34.359
<v Speaker 1>which means if the service ever were to go belly up,

0:55:34.600 --> 0:55:37.239
<v Speaker 1>you could still listen to your favorite tunes. Right Like,

0:55:38.000 --> 0:55:41.440
<v Speaker 1>if the service goes away and the service was how

0:55:41.480 --> 0:55:43.279
<v Speaker 1>you were listening to music, you have to find a

0:55:43.280 --> 0:55:45.960
<v Speaker 1>different service that may or may not have access to

0:55:46.000 --> 0:55:49.560
<v Speaker 1>the same labels that you were used to. This would

0:55:49.560 --> 0:55:51.680
<v Speaker 1>be a way for you to actually hold on to

0:55:51.760 --> 0:55:53.879
<v Speaker 1>those music files and be able to listen to them

0:55:53.880 --> 0:55:58.280
<v Speaker 1>even if the infrastructure went away. But the whole idea

0:55:58.320 --> 0:56:00.840
<v Speaker 1>came a little bit too early, I think, and Microsoft's

0:56:00.840 --> 0:56:03.440
<v Speaker 1>attempts to market the Zoom never really captured a large

0:56:03.520 --> 0:56:08.000
<v Speaker 1>section of the market. In two thousand and seven, Apple

0:56:08.080 --> 0:56:11.520
<v Speaker 1>introduced two products that changed the game again. First was

0:56:11.560 --> 0:56:15.120
<v Speaker 1>the iPod Touch, which moved nearly all the controls for

0:56:15.160 --> 0:56:18.520
<v Speaker 1>the device onto a touchscreen interface, which meant that most

0:56:18.520 --> 0:56:20.960
<v Speaker 1>of the face of the gadget was a screen and

0:56:21.000 --> 0:56:24.560
<v Speaker 1>it allowed for really impressive video playback capabilities. The base

0:56:24.640 --> 0:56:28.960
<v Speaker 1>model was sixteen gigabytes and it cost about four hundred dollars.

0:56:29.560 --> 0:56:33.160
<v Speaker 1>But they also introduced another product that really disrupted things,

0:56:33.200 --> 0:56:36.560
<v Speaker 1>and that was the first iPhone that came out in

0:56:36.600 --> 0:56:41.359
<v Speaker 1>two thousand and seven, and Steve Jobs when he introduced it,

0:56:41.840 --> 0:56:44.920
<v Speaker 1>talked about the fact that it was a computer, a phone,

0:56:44.960 --> 0:56:48.680
<v Speaker 1>and an MP three player all in one, had the

0:56:48.719 --> 0:56:51.000
<v Speaker 1>capability of acting as an MP three player, and it

0:56:51.080 --> 0:56:54.640
<v Speaker 1>really spelled doom for a lot of standalone MP three devices.

0:56:54.560 --> 0:56:57.640
<v Speaker 1>The smartphones became more popular and started to have larger

0:56:57.640 --> 0:57:01.799
<v Speaker 1>amounts of storage, and the price wasn't ridiculously expensive or

0:57:02.000 --> 0:57:07.560
<v Speaker 1>was sometimes supplemented depending upon what service provider you were using.

0:57:07.560 --> 0:57:11.440
<v Speaker 1>In where you've lived, people started seeing fewer reasons to

0:57:11.480 --> 0:57:14.359
<v Speaker 1>purchase a dedicated MP three player, and the company that

0:57:14.400 --> 0:57:19.640
<v Speaker 1>had dominated the market stood poised to kill that market.

0:57:20.720 --> 0:57:24.240
<v Speaker 1>But that market didn't totally die. There are still plenty

0:57:24.280 --> 0:57:26.800
<v Speaker 1>of dedicated MP three players out there, and there are

0:57:26.840 --> 0:57:29.120
<v Speaker 1>a lot of reasons to buy one. You might want

0:57:29.160 --> 0:57:32.240
<v Speaker 1>to pair an MP three player with your car, for example,

0:57:32.560 --> 0:57:35.200
<v Speaker 1>and just have it be like an enormous mixtape for

0:57:35.320 --> 0:57:37.840
<v Speaker 1>road trips, and that way you don't have to wear

0:57:37.840 --> 0:57:41.320
<v Speaker 1>down your phone's battery. Or you might want a simple

0:57:41.520 --> 0:57:44.240
<v Speaker 1>MP three player that you can wear while you're exercising,

0:57:44.400 --> 0:57:47.120
<v Speaker 1>which removes the need to carry a bulky and expensive

0:57:47.160 --> 0:57:50.080
<v Speaker 1>smartphone as you jog or hit the gym. But a

0:57:50.120 --> 0:57:52.440
<v Speaker 1>lot of people are moving away from those dedicated devices

0:57:52.440 --> 0:57:55.520
<v Speaker 1>and relying more heavily on their multipurpose smartphones, so they

0:57:55.520 --> 0:57:57.720
<v Speaker 1>act as a phone, a computer, an MB three player,

0:57:57.800 --> 0:58:03.600
<v Speaker 1>among other things. Now, the MP three player's history has

0:58:03.640 --> 0:58:06.840
<v Speaker 1>a few more stories. I didn't mean to just end

0:58:06.880 --> 0:58:10.200
<v Speaker 1>with the iPod Touch. That same year, Samsung launched the

0:58:10.960 --> 0:58:15.400
<v Speaker 1>yp h P two MP three player, Yet another fantastic name,

0:58:15.560 --> 0:58:17.760
<v Speaker 1>but this was a really pretty device. It had a

0:58:17.800 --> 0:58:20.120
<v Speaker 1>touch screen interface, came out the same year as the

0:58:20.160 --> 0:58:22.280
<v Speaker 1>iPod Touch. A lot of people at the time thought

0:58:22.280 --> 0:58:25.840
<v Speaker 1>it was a superior device to the iPod Touch. Not everybody,

0:58:25.960 --> 0:58:28.560
<v Speaker 1>but a lot of people did. It had Bluetooth capabilities,

0:58:28.640 --> 0:58:30.360
<v Speaker 1>which meant that you could pair it with a phone

0:58:30.400 --> 0:58:32.720
<v Speaker 1>and you could even use it to answer calls that

0:58:32.880 --> 0:58:37.400
<v Speaker 1>were coming in from the paired phone. We also saw

0:58:37.440 --> 0:58:39.800
<v Speaker 1>in two thousand and seven a smaller Zoon and a

0:58:39.840 --> 0:58:43.480
<v Speaker 1>third generation iPod Nano. Didn't really talk about the introduction

0:58:43.560 --> 0:58:45.840
<v Speaker 1>of the Nano, but the Nano was yet another very

0:58:45.880 --> 0:58:52.160
<v Speaker 1>small iPod or MP three player meant for easy on

0:58:52.240 --> 0:58:55.880
<v Speaker 1>the go use, and the iPod Nano that came out

0:58:56.400 --> 0:58:58.920
<v Speaker 1>in the third generation also had a color video screen,

0:59:00.320 --> 0:59:02.640
<v Speaker 1>so you could watch really tiny video on your Nano

0:59:02.680 --> 0:59:05.000
<v Speaker 1>if you wanted to. For some reason. In two thousand

0:59:05.000 --> 0:59:09.200
<v Speaker 1>and eight, we saw the sand Disk sansa fuse debut,

0:59:09.400 --> 0:59:12.640
<v Speaker 1>also the Sony E series Walkman. These were both devices

0:59:13.040 --> 0:59:15.120
<v Speaker 1>that went a totally different route. They were aiming at

0:59:15.160 --> 0:59:18.320
<v Speaker 1>the budget market for folks who were unwilling or unable

0:59:18.360 --> 0:59:20.680
<v Speaker 1>to shell out the big bucks for something like an

0:59:20.720 --> 0:59:23.640
<v Speaker 1>iPod Touch or even an iPod Classic, which was still

0:59:23.680 --> 0:59:28.080
<v Speaker 1>around at that point. These cost about seventy five dollars,

0:59:28.640 --> 0:59:32.240
<v Speaker 1>much less expensive than these counterparts. On the other end

0:59:32.280 --> 0:59:34.480
<v Speaker 1>of the spectrum were the iPod and Zoom models that

0:59:34.520 --> 0:59:37.600
<v Speaker 1>included Wi Fi connectivity, which turned them into something approaching

0:59:37.680 --> 0:59:42.720
<v Speaker 1>a smartphone, but without the cellular connectivity. This is kind

0:59:42.760 --> 0:59:45.800
<v Speaker 1>of how it went for the following years until I

0:59:45.840 --> 0:59:48.840
<v Speaker 1>think something else I should mention in the history of

0:59:49.120 --> 0:59:52.880
<v Speaker 1>MP three players, and that's the year twenty fourteen. That

0:59:53.000 --> 0:59:57.080
<v Speaker 1>was the year that Apple quietly killed off the iPod Classic.

0:59:57.800 --> 1:00:01.160
<v Speaker 1>The iPod Classic lasted thirteen years two thousand and one

1:00:01.200 --> 1:00:05.120
<v Speaker 1>to twenty fourteen, but in twenty fourteen you could not

1:00:05.440 --> 1:00:08.280
<v Speaker 1>any longer buy the standalone MP three player with that

1:00:08.360 --> 1:00:11.600
<v Speaker 1>classic form from Apple. And as I said, there's still

1:00:11.640 --> 1:00:14.000
<v Speaker 1>MP three players out there. If you go to any

1:00:14.080 --> 1:00:16.840
<v Speaker 1>store or you go on Amazon or anything like that

1:00:16.880 --> 1:00:18.600
<v Speaker 1>and you do a search for it, you'll find tons

1:00:18.640 --> 1:00:22.080
<v Speaker 1>of them, but they are a much smaller niche market,

1:00:22.160 --> 1:00:27.080
<v Speaker 1>and they're generally aimed at things like the exercise crowd

1:00:27.360 --> 1:00:32.240
<v Speaker 1>or stuff along those lines, as opposed to people who

1:00:32.360 --> 1:00:34.840
<v Speaker 1>are more used to using their devices just to stream

1:00:34.960 --> 1:00:40.200
<v Speaker 1>music online. All right, that wraps up this classic episode

1:00:40.200 --> 1:00:43.680
<v Speaker 1>of the history of MP three players. If you missed it,

1:00:44.160 --> 1:00:46.720
<v Speaker 1>you should look back in the tech stuff archives for

1:00:46.800 --> 1:00:49.560
<v Speaker 1>this year, because earlier this year I did an episode

1:00:50.000 --> 1:00:55.680
<v Speaker 1>dedicated to Microsoft Zoom and how that particular MP three

1:00:55.720 --> 1:01:00.160
<v Speaker 1>player ended up being a big miss for Microsoft, of

1:01:00.320 --> 1:01:04.600
<v Speaker 1>one of a few notable misses as Microsoft was trying

1:01:04.640 --> 1:01:10.040
<v Speaker 1>to compete directly with Apple. It's a fascinating story all

1:01:10.160 --> 1:01:12.560
<v Speaker 1>on its own, right, So you can check that one

1:01:12.600 --> 1:01:14.880
<v Speaker 1>out if you look through the tech stuff archives from

1:01:14.920 --> 1:01:18.680
<v Speaker 1>this year. In the meantime, I hope you are all

1:01:18.800 --> 1:01:22.200
<v Speaker 1>well and I will talk to you again really soon.

1:01:28.240 --> 1:01:32.920
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

1:01:33.240 --> 1:01:36.960
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

1:01:36.960 --> 1:01:41.480
<v Speaker 1>to your favorite shows.