1 00:00:00,160 --> 00:00:01,760 Speaker 1: I had. You know, we were talking in the last 2 00:00:01,760 --> 00:00:06,960 Speaker 1: episode about having an eighteen year old babysitter. It's funny 3 00:00:06,960 --> 00:00:08,719 Speaker 1: because I was listening to that episode and I was like, 4 00:00:09,160 --> 00:00:11,600 Speaker 1: I said that I had a crush on the babysitter 5 00:00:12,760 --> 00:00:14,960 Speaker 1: and when I and I implied when I was twelve. 6 00:00:15,920 --> 00:00:18,239 Speaker 1: But I didn't have a babysitter when I was twelve. 7 00:00:18,960 --> 00:00:21,599 Speaker 1: I think it was the mid nineties. I don't. I 8 00:00:21,640 --> 00:00:24,200 Speaker 1: don't think I had a babysitter when I was seven. 9 00:00:24,280 --> 00:00:26,920 Speaker 1: I mean I had older sisters, so it was rare 10 00:00:27,000 --> 00:00:31,120 Speaker 1: that mom needed to get a babysitter. My parents both work. Anyway, 11 00:00:31,360 --> 00:00:36,720 Speaker 1: that's not the point. The point is also had this, uh, 12 00:00:36,760 --> 00:00:39,120 Speaker 1: this friend of the family. I guess it was my 13 00:00:39,159 --> 00:00:42,360 Speaker 1: older sister's friend. And I knew a lot of them 14 00:00:42,400 --> 00:00:43,839 Speaker 1: because it was small town and there's a lot of 15 00:00:43,880 --> 00:00:50,080 Speaker 1: community theater and stuff. And she her mom invited me 16 00:00:50,280 --> 00:00:53,199 Speaker 1: over to the house to play games on their computer. 17 00:00:53,320 --> 00:00:57,480 Speaker 1: If I ever wanted to about this, yeah, and I 18 00:00:57,520 --> 00:01:00,760 Speaker 1: absolutely took her up on it. And even at the time, 19 00:01:00,800 --> 00:01:02,600 Speaker 1: I think I felt kind of weird, just like going 20 00:01:02,600 --> 00:01:03,920 Speaker 1: over and knock on the door and be like, hey, 21 00:01:03,960 --> 00:01:06,680 Speaker 1: can I play games on your computer? And I would 22 00:01:06,720 --> 00:01:11,280 Speaker 1: go up there and sit in their office myself playing 23 00:01:11,319 --> 00:01:14,440 Speaker 1: games that I didn't you know, we didn't have those games. 24 00:01:15,360 --> 00:01:18,080 Speaker 1: And I had a good time, but I was like, 25 00:01:18,200 --> 00:01:21,000 Speaker 1: where am I and I've in a weird place? Is 26 00:01:21,040 --> 00:01:25,039 Speaker 1: thisn't even my friend's house. I mean, I imagine now 27 00:01:25,080 --> 00:01:27,160 Speaker 1: that I'm an adult, and I think I must be 28 00:01:27,280 --> 00:01:31,319 Speaker 1: close to what that woman's age, you know, probably older 29 00:01:31,319 --> 00:01:34,560 Speaker 1: than she was at the time, the mom, And I'm 30 00:01:34,560 --> 00:01:41,040 Speaker 1: thinking she probably just said it. I didn't expect. Look, 31 00:01:41,080 --> 00:01:43,679 Speaker 1: a nine year old kid takes things very literally, especially 32 00:01:43,720 --> 00:01:47,120 Speaker 1: when it comes to video games. Maybe she did know, 33 00:01:47,240 --> 00:01:49,520 Speaker 1: and she was just like, I mean, I got this computer, 34 00:01:49,720 --> 00:01:53,040 Speaker 1: it was why not actually needed some damn company in 35 00:01:53,040 --> 00:01:54,800 Speaker 1: the house or just to feel like someone was there. 36 00:01:55,600 --> 00:01:58,920 Speaker 1: That was it. It's probably and this isn't very fair, 37 00:01:58,960 --> 00:02:01,480 Speaker 1: but it's probably less creepy be since it was a woman. 38 00:02:02,040 --> 00:02:04,640 Speaker 1: I feel like I'm an older man had been like, hey, 39 00:02:05,080 --> 00:02:07,600 Speaker 1: come over to play. I'm a computer, I'd be like, 40 00:02:07,640 --> 00:02:11,720 Speaker 1: why did you go over there? That's dangerous? Yeah, like 41 00:02:11,919 --> 00:02:15,240 Speaker 1: commander keen idea. Yeah, I know you have no idea, 42 00:02:15,360 --> 00:02:18,880 Speaker 1: But somebody out there listening is like, yes, there were 43 00:02:18,919 --> 00:02:22,440 Speaker 1: two games on my Grandfather's like Apple two or something, 44 00:02:23,520 --> 00:02:27,440 Speaker 1: and it was Castle Quest. Did you play Castle Quest? 45 00:02:27,480 --> 00:02:29,320 Speaker 1: It was like you were a vampire and you had 46 00:02:29,360 --> 00:02:31,480 Speaker 1: to get from the top of the castle to the 47 00:02:31,480 --> 00:02:34,320 Speaker 1: bottom or something before the sun came up and you 48 00:02:34,320 --> 00:02:37,800 Speaker 1: couldn't see. I did not play this. I never beat 49 00:02:37,840 --> 00:02:40,600 Speaker 1: it. It It was so hard. I'll say. Um, when I 50 00:02:40,639 --> 00:02:42,880 Speaker 1: was very young, this would have been like first or 51 00:02:42,919 --> 00:02:48,400 Speaker 1: second grade, and I got pulled out of class for 52 00:02:48,520 --> 00:02:51,600 Speaker 1: being a little advanced state of a ship. Oh wait, 53 00:02:53,880 --> 00:03:00,280 Speaker 1: for being amazing actually, for being a special, special boy 54 00:03:00,440 --> 00:03:04,040 Speaker 1: who was obviously going to be president one day or something, 55 00:03:04,800 --> 00:03:08,680 Speaker 1: and um, look at you now. And they set me 56 00:03:08,760 --> 00:03:11,920 Speaker 1: up with this computer game called Rockies Boots and it 57 00:03:12,000 --> 00:03:16,359 Speaker 1: was like a logic puzzle gate game, playing with electricity 58 00:03:16,360 --> 00:03:18,639 Speaker 1: and switches and stuff. And it was the crappiest graphics 59 00:03:18,680 --> 00:03:20,919 Speaker 1: you can think of, literally a little orange block moving 60 00:03:20,919 --> 00:03:24,120 Speaker 1: around the screen. And man, I love that game and 61 00:03:24,200 --> 00:03:26,560 Speaker 1: I played it recently and it really challenged me, I 62 00:03:26,600 --> 00:03:30,400 Speaker 1: think more now than elastic mind back when I was 63 00:03:30,440 --> 00:03:35,680 Speaker 1: a kid, back when you could have been president, nop 64 00:03:35,960 --> 00:03:39,440 Speaker 1: did something to those brain cells many years. Got a 65 00:03:39,560 --> 00:03:44,520 Speaker 1: dork though that, Like I loved educational games like ye, 66 00:03:45,120 --> 00:03:48,600 Speaker 1: MAVs teaches typing, which is not even a game, but 67 00:03:48,640 --> 00:03:50,440 Speaker 1: it was kind of a challenge. I guess they were 68 00:03:50,440 --> 00:03:52,120 Speaker 1: trying to make you like, type as many words as 69 00:03:52,120 --> 00:03:53,920 Speaker 1: you could. I had to follow along or something. I 70 00:03:53,920 --> 00:03:55,760 Speaker 1: don't even ruber now, but I used to really like 71 00:03:55,840 --> 00:04:01,200 Speaker 1: that game, not really a game, homework your math Blaster 72 00:04:03,160 --> 00:04:05,720 Speaker 1: one that I played all the time. I loved that 73 00:04:05,840 --> 00:04:08,160 Speaker 1: ship and it looked cute, like the graphics of it 74 00:04:08,280 --> 00:04:13,240 Speaker 1: really cute. How about Treasure Mountain Challenge of the Ancient 75 00:04:13,280 --> 00:04:18,440 Speaker 1: Empires one of the best games, so good. Obviously we're 76 00:04:18,480 --> 00:04:23,240 Speaker 1: talking about nostalgic video games today, computer games in particular. 77 00:04:24,080 --> 00:04:26,560 Speaker 1: And I'm Eli, by the way, I'm Diana's so good 78 00:04:26,600 --> 00:04:29,159 Speaker 1: to have you back on the show. Love you guys, 79 00:04:29,400 --> 00:04:31,560 Speaker 1: Love you guys, love having you here. And this one's 80 00:04:31,600 --> 00:04:34,320 Speaker 1: a really fun episode today again just dipping into the 81 00:04:34,320 --> 00:04:37,960 Speaker 1: nostalgia factor here talking about a couple that for me 82 00:04:38,120 --> 00:04:41,760 Speaker 1: personally had a huge impact on my life and uh 83 00:04:41,800 --> 00:04:46,200 Speaker 1: and their their marriage apparently um was a big part 84 00:04:46,200 --> 00:04:48,560 Speaker 1: of my childhood that I was totally unaware of at 85 00:04:48,560 --> 00:04:54,880 Speaker 1: the time. Wow, I know, well, I know we've played 86 00:04:55,680 --> 00:04:58,920 Speaker 1: I know you've mentioned The King's Quest games in this 87 00:04:59,000 --> 00:05:01,760 Speaker 1: podcast before. Oh yeah, I never stopped talking about the 88 00:05:01,800 --> 00:05:05,760 Speaker 1: King's Quest games because these games they were not only 89 00:05:06,480 --> 00:05:08,600 Speaker 1: I mean they were where I learned to read, write, 90 00:05:08,600 --> 00:05:12,400 Speaker 1: and type was playing King's Quest. And they also were 91 00:05:12,440 --> 00:05:15,920 Speaker 1: just like hugely formative in terms of my imagination, the 92 00:05:16,000 --> 00:05:18,359 Speaker 1: kind of storytelling I liked, the kind of puzzles that 93 00:05:18,400 --> 00:05:20,880 Speaker 1: I like today. I think they were just such a 94 00:05:21,000 --> 00:05:24,920 Speaker 1: huge part of that. And there's such good games, and um, 95 00:05:25,000 --> 00:05:29,560 Speaker 1: everybody should play them. Still there's still totally worth it there. Yeah, 96 00:05:29,839 --> 00:05:33,279 Speaker 1: but we wouldn't have those games without these people that 97 00:05:33,320 --> 00:05:35,839 Speaker 1: were talking about today. So we're going to revisit the 98 00:05:35,839 --> 00:05:39,280 Speaker 1: marriage of Ken and Roberto Williams and uh and how 99 00:05:39,320 --> 00:05:41,000 Speaker 1: they brought to us to the world, because in the 100 00:05:41,080 --> 00:05:44,720 Speaker 1: nineteen eighties, this young married couple with two pretty much 101 00:05:44,760 --> 00:05:49,320 Speaker 1: completely different skill sets came together to revolutionized computer gaming. 102 00:05:49,480 --> 00:05:55,400 Speaker 1: They used Ken's programming brilliance and Roberta's imaginative ideas for storytelling, 103 00:05:55,720 --> 00:05:58,760 Speaker 1: and they formed the company Sierra Online, and they released 104 00:05:58,760 --> 00:06:02,279 Speaker 1: games like Mystery House, King's Quest, like we talked about 105 00:06:02,440 --> 00:06:05,800 Speaker 1: Space Quest, which is a blast um dr brain. If 106 00:06:05,800 --> 00:06:10,400 Speaker 1: anybody played those educational games or the Incredible Machine Leisure Suit, 107 00:06:10,480 --> 00:06:14,080 Speaker 1: Larry Fantasmagoria, just all these titles that, if you're like me, 108 00:06:14,440 --> 00:06:18,560 Speaker 1: are blowing your nostalgic circuits right now. Um, but none 109 00:06:18,600 --> 00:06:21,159 Speaker 1: of this would have happened if these young, shy teenagers 110 00:06:21,320 --> 00:06:23,919 Speaker 1: hadn't come together. And even if you've never heard of 111 00:06:23,960 --> 00:06:27,640 Speaker 1: these games, Uh, this is a very interesting story. And 112 00:06:27,760 --> 00:06:29,960 Speaker 1: if you have any connection to video games at all, 113 00:06:30,000 --> 00:06:33,600 Speaker 1: whether you love Kingdom Hearts or if you're playing Elden 114 00:06:33,720 --> 00:06:36,960 Speaker 1: Ring right now, or even those mystery search games on 115 00:06:37,000 --> 00:06:39,040 Speaker 1: your phones with the little pictures we have to find things, 116 00:06:39,880 --> 00:06:46,599 Speaker 1: play Seekers notes anyone, none of those might exist without 117 00:06:46,760 --> 00:06:50,159 Speaker 1: Ken and Roberto Williams. So let's go back look at 118 00:06:50,200 --> 00:06:52,600 Speaker 1: their story and find out how all this all happened. 119 00:06:52,920 --> 00:06:58,400 Speaker 1: I'm ready for this quest, Hey the French, come listen. Well, 120 00:06:58,760 --> 00:07:02,400 Speaker 1: Eli and Diana got stories to tell. There's no matchmaking, 121 00:07:02,440 --> 00:07:06,960 Speaker 1: a romantic tips. It's just about ridiculous relationships, a love 122 00:07:07,040 --> 00:07:09,359 Speaker 1: it might be any type of person at all, and 123 00:07:09,440 --> 00:07:12,600 Speaker 1: abstract concept are a concrete wall. But if there's a 124 00:07:12,640 --> 00:07:18,040 Speaker 1: story where the second glance ridiculous roles a production of 125 00:07:18,080 --> 00:07:20,960 Speaker 1: I Heart Radio. Alright, so right off the bat, I 126 00:07:21,000 --> 00:07:23,320 Speaker 1: got a lot of this info from a very cool 127 00:07:23,360 --> 00:07:27,120 Speaker 1: book was called Hackers Heroes of the Computer Revolution by 128 00:07:27,160 --> 00:07:30,520 Speaker 1: Stephen Levy and um most of the information came from there. 129 00:07:30,720 --> 00:07:33,160 Speaker 1: Some of it didn't line up with other inner views 130 00:07:33,200 --> 00:07:36,000 Speaker 1: and articles that I read with Kenna. Roberta Um so 131 00:07:36,120 --> 00:07:38,440 Speaker 1: tried to kind of adapt there. But this is where 132 00:07:38,440 --> 00:07:41,680 Speaker 1: a lot of this kind of foundational information comes from. 133 00:07:41,920 --> 00:07:45,480 Speaker 1: Roberta Hewer was born in February of nineteen fifty three 134 00:07:45,520 --> 00:07:48,920 Speaker 1: in rural California, just east of Los Angeles, and her 135 00:07:48,920 --> 00:07:52,640 Speaker 1: father was an agricultural inspector. Her mother was a homemaker, 136 00:07:53,200 --> 00:07:55,480 Speaker 1: and her little brother was born a year after her, 137 00:07:55,480 --> 00:07:58,440 Speaker 1: and he had epilepsy. This really pulled a lot of 138 00:07:58,480 --> 00:08:03,080 Speaker 1: her parents focus Overberta herself just developed this really active 139 00:08:03,120 --> 00:08:06,840 Speaker 1: imagination and she would entertain her little brother and her 140 00:08:06,880 --> 00:08:10,520 Speaker 1: parents with these elaborate, sort of fairy tale adventure stories 141 00:08:10,520 --> 00:08:12,400 Speaker 1: that she would think up while she was lying in 142 00:08:12,440 --> 00:08:15,600 Speaker 1: bed at night. Now, otherwise she was kind of shy 143 00:08:15,720 --> 00:08:18,920 Speaker 1: and quiet, especially at school, where her sort of rural 144 00:08:19,040 --> 00:08:22,480 Speaker 1: upbringing really stood out. She even said later in life quote, 145 00:08:22,720 --> 00:08:25,400 Speaker 1: I never really liked myself. I always wanted to be 146 00:08:25,560 --> 00:08:28,880 Speaker 1: someone else. I love this idea of rural l a 147 00:08:29,000 --> 00:08:32,439 Speaker 1: in the in the eighties right now, it's probably you, 148 00:08:32,559 --> 00:08:42,440 Speaker 1: probably so. Kenneth Williams was born on October in Evansville, Indiana, 149 00:08:42,840 --> 00:08:46,120 Speaker 1: but his family moved to Pomona, California when he was young. 150 00:08:46,520 --> 00:08:49,040 Speaker 1: He had two brothers, Larry and John, and the three 151 00:08:49,040 --> 00:08:51,720 Speaker 1: of them often shared a bedroom. I know that life, 152 00:08:52,520 --> 00:08:56,360 Speaker 1: not brothers, but definitely Sharon bedroom growing up. You know, 153 00:08:56,440 --> 00:09:01,600 Speaker 1: it was fun and also an opportunity for ConfL many, 154 00:09:01,640 --> 00:09:06,480 Speaker 1: an opportunity for conflict. In school, Ken was brilliant. He 155 00:09:06,559 --> 00:09:10,760 Speaker 1: had no trouble skating by on his natural aptitude, but 156 00:09:10,840 --> 00:09:14,960 Speaker 1: he refused to do homework in junior high. Also sounds 157 00:09:15,000 --> 00:09:19,520 Speaker 1: very familiar. Yes, this was me. See this is the 158 00:09:19,559 --> 00:09:21,880 Speaker 1: difference between you and I in school. I think we 159 00:09:22,000 --> 00:09:24,640 Speaker 1: both had a bit of a natural aptitude. Kids skate 160 00:09:24,679 --> 00:09:28,439 Speaker 1: by pretty easily. But I again, I liked mabis teachers 161 00:09:28,520 --> 00:09:32,600 Speaker 1: typing My homework was so fun for me. Well, if 162 00:09:32,600 --> 00:09:34,440 Speaker 1: they had made homework video games, I would have been 163 00:09:34,559 --> 00:09:37,360 Speaker 1: all over it. You know, in school, I love that. 164 00:09:37,400 --> 00:09:40,319 Speaker 1: You know, we had computer lab in school kids. There 165 00:09:40,400 --> 00:09:42,600 Speaker 1: was a point in schools where there was a whole 166 00:09:42,600 --> 00:09:45,319 Speaker 1: separate room where they kept all the computers and you 167 00:09:45,360 --> 00:09:47,840 Speaker 1: would go in for forty five minutes of time and 168 00:09:47,960 --> 00:09:50,880 Speaker 1: learn how to type on them. Yeah. Or sometimes you 169 00:09:50,880 --> 00:09:54,400 Speaker 1: could play Oregon Trail exactly on special days when the 170 00:09:54,520 --> 00:09:57,000 Speaker 1: when the yeah, when the teacher wasn't feeling it. It 171 00:09:57,080 --> 00:10:00,720 Speaker 1: was like Oregon Trail, math blaster, learn how to use 172 00:10:00,760 --> 00:10:04,280 Speaker 1: the arrow keys. Kid, I'm hungover, shut up spacebar, over 173 00:10:04,320 --> 00:10:07,560 Speaker 1: and over again for an hour. So Ken was refusing 174 00:10:07,559 --> 00:10:10,080 Speaker 1: to do homework in junior high. He instead spent his 175 00:10:10,160 --> 00:10:13,600 Speaker 1: time compulsively reading whatever interested him the most. Now that 176 00:10:13,640 --> 00:10:17,120 Speaker 1: sounds like me. He loved The Hardy Boys and books 177 00:10:17,160 --> 00:10:20,640 Speaker 1: by Harold Robbins, like The Carpet Baggers, which features a 178 00:10:20,720 --> 00:10:25,440 Speaker 1: Howard Hughes like protagonist, and Ken said quote, that's where 179 00:10:25,480 --> 00:10:28,880 Speaker 1: I got my role model. I don't know about Howard 180 00:10:28,920 --> 00:10:30,560 Speaker 1: Hughes as a role model. I'm not. I'm just going 181 00:10:30,600 --> 00:10:32,440 Speaker 1: to throw it out there. I mean it depends. I 182 00:10:32,440 --> 00:10:36,760 Speaker 1: think you want to, you want to kind of have 183 00:10:36,800 --> 00:10:41,719 Speaker 1: a limit on that, like his his ambition, his success. 184 00:10:42,200 --> 00:10:45,120 Speaker 1: These are things I want wearing tissue boxes on my feet. 185 00:10:45,559 --> 00:10:48,240 Speaker 1: We'll stop before that, before we get there. So that 186 00:10:48,360 --> 00:10:51,800 Speaker 1: was like a real rags to Rich's story, The Carpet Baggers, 187 00:10:52,080 --> 00:10:54,480 Speaker 1: and because of that. When he hit high school, he 188 00:10:54,640 --> 00:10:58,559 Speaker 1: stopped just coasting. He started like working extra hard to succes. 189 00:10:58,720 --> 00:11:03,680 Speaker 1: Oh there's the difference. You needed to read the carpetbaggers like. Yeah, 190 00:11:03,679 --> 00:11:07,000 Speaker 1: I continued to coast and not work very hard through 191 00:11:07,080 --> 00:11:12,920 Speaker 1: high school. I kept it on cuse control. Yeah, Ken 192 00:11:12,920 --> 00:11:15,720 Speaker 1: played in the school band. He quote learned how to 193 00:11:15,760 --> 00:11:18,600 Speaker 1: play the game of good grade is a game. It 194 00:11:18,720 --> 00:11:21,400 Speaker 1: is a game, very true, And he came up with 195 00:11:21,440 --> 00:11:25,480 Speaker 1: all kinds of clever ways to make money. Levy says, 196 00:11:25,559 --> 00:11:29,040 Speaker 1: quote he won so many sales contests on his paper 197 00:11:29,120 --> 00:11:31,960 Speaker 1: route that he was on a first name basis with 198 00:11:32,000 --> 00:11:36,719 Speaker 1: the ticket takers at Disneyland. Man. I mean, I definitely 199 00:11:37,320 --> 00:11:39,920 Speaker 1: also did not come up with clever ways to make 200 00:11:39,920 --> 00:11:43,600 Speaker 1: money in high school. That was not my bag. If 201 00:11:43,640 --> 00:11:46,680 Speaker 1: I'd had Disney World next door, I might have worked 202 00:11:46,679 --> 00:11:48,719 Speaker 1: a lot harder to be able to afford tickets. So 203 00:11:48,800 --> 00:11:51,080 Speaker 1: that's true what we're prizes in Georgia, I guess right. 204 00:11:51,120 --> 00:11:53,920 Speaker 1: I mean literally, my friends and I got jobs to 205 00:11:53,960 --> 00:11:58,280 Speaker 1: save up money to buy pieces for the computers we 206 00:11:58,280 --> 00:12:01,880 Speaker 1: were building so we could play better video games building. 207 00:12:02,480 --> 00:12:05,600 Speaker 1: And when I got well, when I got the part 208 00:12:05,679 --> 00:12:08,520 Speaker 1: that I needed, Uh, you know, hey, can I get 209 00:12:08,760 --> 00:12:11,120 Speaker 1: somebody to cover all my shifts next week? I just 210 00:12:11,120 --> 00:12:13,320 Speaker 1: pulled this computer. I want to play games. I don't 211 00:12:13,320 --> 00:12:16,800 Speaker 1: need money anymore. Done working, I got the one thing 212 00:12:16,800 --> 00:12:20,480 Speaker 1: I wanted. Yeah. So, Ken did have a girlfriend in 213 00:12:20,559 --> 00:12:22,720 Speaker 1: high school, and one time he went out on this 214 00:12:22,880 --> 00:12:25,520 Speaker 1: double date with a friend of his and his friend's 215 00:12:25,520 --> 00:12:29,520 Speaker 1: girlfriend was Roberta Hewer, and the two of them talked 216 00:12:29,520 --> 00:12:31,920 Speaker 1: a little bit, but she said she wasn't really impressed 217 00:12:31,960 --> 00:12:35,040 Speaker 1: with him. She said, quote, he was cute, but I 218 00:12:35,080 --> 00:12:38,080 Speaker 1: thought he acted kind of dumb. He was shy, so 219 00:12:38,160 --> 00:12:41,960 Speaker 1: to compensate he would go overboard, acting too aggressive. He 220 00:12:42,040 --> 00:12:45,240 Speaker 1: carried cigarettes in his pocket, but he didn't smoke. Roberta 221 00:12:45,360 --> 00:12:50,439 Speaker 1: was like poser. After this double date, they didn't really 222 00:12:50,440 --> 00:12:52,800 Speaker 1: see each other too much. Ken was so focused on 223 00:12:52,840 --> 00:12:56,240 Speaker 1: succeeding that he actually graduated high school early at sixteen 224 00:12:56,320 --> 00:12:59,959 Speaker 1: years old, and he went to the nearby California Polytech 225 00:13:00,080 --> 00:13:03,160 Speaker 1: Nick State University. And one of the reasons he chose 226 00:13:03,200 --> 00:13:04,719 Speaker 1: this place because it was close to home, he was 227 00:13:04,760 --> 00:13:08,760 Speaker 1: only sixteen, and also it only costs twenty four dollars 228 00:13:08,800 --> 00:13:13,199 Speaker 1: per quarter, which sounds obviously insanely cheap, but You've got 229 00:13:13,200 --> 00:13:16,560 Speaker 1: to imagine this was like nine seventy and if you 230 00:13:16,640 --> 00:13:19,240 Speaker 1: translate that, let me get the calculator real quick here 231 00:13:19,679 --> 00:13:24,480 Speaker 1: into today's dollars, that tuition would actually be a hundred 232 00:13:24,559 --> 00:13:30,240 Speaker 1: and seventy seven dollars. You imagine going to school over 233 00:13:30,240 --> 00:13:33,480 Speaker 1: a hundred and seventy seven bucks per quarters. A hundred 234 00:13:33,520 --> 00:13:38,079 Speaker 1: seventy seven dollars isn't even a parking passiously And and 235 00:13:38,160 --> 00:13:41,439 Speaker 1: just to check, because I was like, well, maybe California 236 00:13:41,480 --> 00:13:44,200 Speaker 1: Polytech is just, you know, an inexpensive school. I looked 237 00:13:44,240 --> 00:13:47,120 Speaker 1: them up and they're in state. Tuition today is ten 238 00:13:47,200 --> 00:13:52,480 Speaker 1: thousand dollars, so I think it's has surpassed the inflation 239 00:13:52,559 --> 00:13:56,280 Speaker 1: rate by a little bit. So if you're wondering where 240 00:13:56,320 --> 00:14:01,120 Speaker 1: all the Ken Williams of today are there instead and 241 00:14:01,280 --> 00:14:06,160 Speaker 1: saying that, and despite his confidence and intelligence, Ken was 242 00:14:06,280 --> 00:14:11,120 Speaker 1: totally intimidated by computers at first. He was naturally good 243 00:14:11,160 --> 00:14:14,559 Speaker 1: in grade school classes, but he was majoring in physics, 244 00:14:14,600 --> 00:14:17,120 Speaker 1: and college level courses were taking a different kind of 245 00:14:17,120 --> 00:14:19,960 Speaker 1: focus and learning that he wasn't used to. In a 246 00:14:20,120 --> 00:14:24,640 Speaker 1: four tram class, which is an old computer programming language, 247 00:14:24,960 --> 00:14:28,920 Speaker 1: he struggled and fell behind, but that determination kicked in. 248 00:14:29,800 --> 00:14:32,240 Speaker 1: He's like, I'm ana Howard used my way through this, 249 00:14:33,160 --> 00:14:36,800 Speaker 1: and he set himself a goal simulate a mouse running 250 00:14:36,840 --> 00:14:39,800 Speaker 1: through a maze. Okay, so like as a computer program. Yeah, 251 00:14:39,840 --> 00:14:42,680 Speaker 1: he wanted to see if he could code that. But 252 00:14:42,760 --> 00:14:45,440 Speaker 1: he could not wrap his head around the power of 253 00:14:45,480 --> 00:14:48,240 Speaker 1: the computer. It was such a monster. It seemed so 254 00:14:48,320 --> 00:14:51,520 Speaker 1: much smarter than he was. That was new and scary. 255 00:14:51,800 --> 00:14:55,720 Speaker 1: And six weeks into the nine week course, something clicked, 256 00:14:56,720 --> 00:15:00,600 Speaker 1: Levy writes, quote, he came to a sudden realization the 257 00:15:00,600 --> 00:15:04,000 Speaker 1: computer wasn't so smart at all. It was just some 258 00:15:04,280 --> 00:15:07,240 Speaker 1: dumb beast following orders, doing what you told it to 259 00:15:07,440 --> 00:15:10,840 Speaker 1: and exactly the order you determined you could control it. 260 00:15:11,760 --> 00:15:15,240 Speaker 1: You could be God. So Ken got the mouse through 261 00:15:15,280 --> 00:15:18,840 Speaker 1: the maze, and he very suddenly was a brilliant programmer. 262 00:15:19,080 --> 00:15:22,760 Speaker 1: It was just magically easy to him now, and everyone 263 00:15:22,800 --> 00:15:26,120 Speaker 1: in the class could see that this kid was special. God. 264 00:15:26,160 --> 00:15:28,320 Speaker 1: I wish, I wish we had the words to explain 265 00:15:28,560 --> 00:15:31,640 Speaker 1: epiphanies like that, when you're just like nothing makes sense 266 00:15:31,680 --> 00:15:33,120 Speaker 1: for weeks and weeks, and then all of a sudden 267 00:15:33,160 --> 00:15:36,680 Speaker 1: it does, like there's nothing to really describe that very 268 00:15:36,680 --> 00:15:39,560 Speaker 1: singular feeling. But Germany's got a word for it, you 269 00:15:39,560 --> 00:15:42,960 Speaker 1: know what, They probably did a million letters long, right, 270 00:15:43,440 --> 00:15:46,280 Speaker 1: but I would learn it. I feel that way when 271 00:15:46,280 --> 00:15:49,120 Speaker 1: I'm doing puzzle games sometimes. I was just playing this one. 272 00:15:49,120 --> 00:15:52,400 Speaker 1: It's called Patrick's Parabox, and it's a cool little um, 273 00:15:52,560 --> 00:15:54,560 Speaker 1: cool little game or I don't know. I'm not going 274 00:15:54,640 --> 00:15:56,760 Speaker 1: to go into the description, but it's one of these 275 00:15:56,800 --> 00:15:58,760 Speaker 1: games where I'm just staring at the screen, going, why 276 00:15:58,800 --> 00:16:01,920 Speaker 1: the hell can't figure out what I'm doing for like 277 00:16:01,960 --> 00:16:06,640 Speaker 1: twenty five minutes and then suddenly your brain just answers you, 278 00:16:06,920 --> 00:16:09,440 Speaker 1: Oh my god, why didn't I see that twenty minutes ago? 279 00:16:09,520 --> 00:16:12,480 Speaker 1: It's so simple, it's amazing. And I've heard that a 280 00:16:12,480 --> 00:16:16,360 Speaker 1: lot about computer programming, Like my dad's a programmer, for example, 281 00:16:16,800 --> 00:16:20,000 Speaker 1: and he said, uh, you know, it's just that you 282 00:16:20,840 --> 00:16:22,920 Speaker 1: kind of have to tame the beast and realize that 283 00:16:22,960 --> 00:16:26,080 Speaker 1: the computer is working for you. You know, it's not 284 00:16:26,520 --> 00:16:29,760 Speaker 1: actually any smarter than a person. I mean that might 285 00:16:29,760 --> 00:16:33,640 Speaker 1: be different now, but that's true, I guess in the 286 00:16:33,680 --> 00:16:36,320 Speaker 1: seventies versus today. But if you can kind of learned 287 00:16:36,360 --> 00:16:39,160 Speaker 1: to tame it and learn that it's you know, it's working, 288 00:16:39,360 --> 00:16:41,320 Speaker 1: it's it's not doing anything that you're not telling it 289 00:16:41,400 --> 00:16:44,440 Speaker 1: to do. It's an extension of your brain, you know. 290 00:16:44,840 --> 00:16:46,480 Speaker 1: So if you can kind of wrap your head around that, 291 00:16:46,720 --> 00:16:49,760 Speaker 1: it becomes much easier to sort of command. I'll take 292 00:16:49,800 --> 00:16:53,640 Speaker 1: your word for it, because I don't want to do it. So, 293 00:16:53,880 --> 00:16:55,800 Speaker 1: you know, school is getting a little bit easier for him. 294 00:16:55,800 --> 00:16:58,080 Speaker 1: He's starting to get by in class. And then out 295 00:16:58,080 --> 00:17:01,560 Speaker 1: of the blue one day, Can just suddenly remembered Roberta, 296 00:17:02,000 --> 00:17:05,080 Speaker 1: this girl from the double date, and he decided to 297 00:17:05,119 --> 00:17:08,439 Speaker 1: call her up. He nervously reminded her who he was. 298 00:17:09,000 --> 00:17:12,560 Speaker 1: You know, hey, remember that guy with the unlit cigarette 299 00:17:12,560 --> 00:17:15,600 Speaker 1: hanging out of his mouth, you know, the one who 300 00:17:15,640 --> 00:17:19,119 Speaker 1: was like kind of obnoxious because I was overcompensating for 301 00:17:19,200 --> 00:17:22,400 Speaker 1: being kind of unsure of myself. Uh, do you want 302 00:17:22,400 --> 00:17:25,240 Speaker 1: to go out? She's like, I remember being kind of 303 00:17:25,280 --> 00:17:30,719 Speaker 1: annoyed by you, and yeah, Roberta had dated a few boys, 304 00:17:30,960 --> 00:17:33,840 Speaker 1: and she said, quote, all the boyfriends I'd had before 305 00:17:33,960 --> 00:17:39,399 Speaker 1: were rather dumb damn, So you know, her bar for 306 00:17:39,480 --> 00:17:42,760 Speaker 1: men was probably pretty low. She thought what the hell 307 00:17:42,960 --> 00:17:45,720 Speaker 1: and decided to go out with him. She currently had 308 00:17:45,800 --> 00:17:50,400 Speaker 1: another boyfriend who lived upstate at the time, so robert right, 309 00:17:52,000 --> 00:17:54,600 Speaker 1: So at least this guy was closer. You know. She 310 00:17:54,680 --> 00:17:57,119 Speaker 1: was a little nervous about seeing this kind of insecure, 311 00:17:57,240 --> 00:18:00,880 Speaker 1: sometimes pushy young college boy. And which is actually interesting 312 00:18:00,880 --> 00:18:03,080 Speaker 1: because he was a year younger than her, but he 313 00:18:03,119 --> 00:18:06,080 Speaker 1: was a college kid now because he graduated early. But 314 00:18:06,160 --> 00:18:09,000 Speaker 1: one day they were talking and he really opened up 315 00:18:09,040 --> 00:18:12,400 Speaker 1: to her. She recalled quote, he was talking about physics. 316 00:18:12,720 --> 00:18:15,119 Speaker 1: I figured he was a really bright guy. He talked 317 00:18:15,119 --> 00:18:19,480 Speaker 1: about real things, responsibility, and within a week of dating 318 00:18:19,840 --> 00:18:22,959 Speaker 1: Ken convinced her to dump the other guy upstate and 319 00:18:23,000 --> 00:18:26,959 Speaker 1: go steady with him. Later on, Ken reflected about this quote, 320 00:18:27,680 --> 00:18:31,480 Speaker 1: I just didn't want to be alone. Not very flattering. 321 00:18:31,760 --> 00:18:33,920 Speaker 1: I mean, he's sixteen, he's in college. No one is 322 00:18:34,000 --> 00:18:37,800 Speaker 1: his age probably, and he's like away from home a lot. 323 00:18:38,240 --> 00:18:40,840 Speaker 1: And he's like, look, I'm not interested in doing this, 324 00:18:40,920 --> 00:18:43,920 Speaker 1: Like let me try and keep dating people. Like I'm done. 325 00:18:44,640 --> 00:18:47,360 Speaker 1: Just find somebody. I like you. You're cool. I don't 326 00:18:47,400 --> 00:18:51,400 Speaker 1: want to figure this out anymore, and done, all right, 327 00:18:52,600 --> 00:18:54,840 Speaker 1: like he said. Roberta was a year older than Ken. 328 00:18:55,240 --> 00:18:58,000 Speaker 1: As soon as he turned eighteen, he said to her quote, 329 00:18:58,119 --> 00:19:02,959 Speaker 1: we're getting married and that's it. And Roberta was like, okay, 330 00:19:03,280 --> 00:19:05,800 Speaker 1: And she told her mother quote, he's going to go 331 00:19:06,080 --> 00:19:11,719 Speaker 1: someplace to really make it be something. And they married quickly. 332 00:19:12,160 --> 00:19:15,040 Speaker 1: Within a year, Roberta was pregnant, giving birth to their 333 00:19:15,080 --> 00:19:19,600 Speaker 1: first son, DJ in nine. But Ken is still struggling 334 00:19:19,680 --> 00:19:22,159 Speaker 1: in his physics major, and he was worried about his 335 00:19:22,200 --> 00:19:26,320 Speaker 1: ability to support a family. Again, he's pretty young still 336 00:19:26,520 --> 00:19:28,920 Speaker 1: at this point in his life, and I mean, those 337 00:19:29,280 --> 00:19:34,000 Speaker 1: four dollars student loans aren't going to pay themselves off. 338 00:19:34,000 --> 00:19:38,919 Speaker 1: He's drowning and two double digit debt. What did we 339 00:19:39,000 --> 00:19:43,919 Speaker 1: do to our children the seventies? So cruel. But he 340 00:19:44,000 --> 00:19:45,840 Speaker 1: saw there were more and more jobs popping up for 341 00:19:45,880 --> 00:19:50,520 Speaker 1: computer programmers than physics jobs anyway, So Roberta's dad co 342 00:19:50,720 --> 00:19:52,760 Speaker 1: signed a loan for him to go to a trade 343 00:19:52,760 --> 00:19:59,119 Speaker 1: school called Controlled Data Institute for fifteen hundred dollars and okay, 344 00:19:59,160 --> 00:20:02,639 Speaker 1: that is over ten dollars today, but this is a 345 00:20:02,720 --> 00:20:07,639 Speaker 1: highly specialized school, so the you know, competition, I mean, sorry, 346 00:20:07,640 --> 00:20:12,640 Speaker 1: so the comparative tuition would be probably a million bucks 347 00:20:12,680 --> 00:20:16,200 Speaker 1: a semester today for for a school like that. Insane. 348 00:20:16,440 --> 00:20:19,200 Speaker 1: And he still wasn't changing the world with his programming 349 00:20:19,280 --> 00:20:21,120 Speaker 1: or anything. But he could get by. He could do 350 00:20:21,200 --> 00:20:23,880 Speaker 1: whatever was asked of him. He had a real fake 351 00:20:23,960 --> 00:20:26,840 Speaker 1: it till you make it style. He'd go into an 352 00:20:26,840 --> 00:20:29,800 Speaker 1: interview and they'd be like, oh, we're looking for someone 353 00:20:29,840 --> 00:20:33,480 Speaker 1: who can code in flurg nuts, and Ken will be like, Oh, 354 00:20:33,560 --> 00:20:36,359 Speaker 1: I ad flert Nuts. That's my middle name, and I 355 00:20:36,400 --> 00:20:40,440 Speaker 1: am fluent in Florna. I dream in flirknets. Like that's 356 00:20:40,440 --> 00:20:42,560 Speaker 1: basically when I talked flerg nuts comes out, you know what. 357 00:20:44,200 --> 00:20:46,440 Speaker 1: And then he'd get the job and then go home 358 00:20:46,600 --> 00:20:48,680 Speaker 1: over the weekend and be like, Okay, what the fund 359 00:20:48,800 --> 00:20:51,280 Speaker 1: is flurgne And he would grab every book on the 360 00:20:51,320 --> 00:20:53,760 Speaker 1: subject he could find and just learn it real fast 361 00:20:54,119 --> 00:20:58,199 Speaker 1: and honestly, this is the way to get ahead. People cannot. 362 00:20:58,520 --> 00:21:02,119 Speaker 1: I wish that's someone and sat down and explained to 363 00:21:02,160 --> 00:21:04,760 Speaker 1: me more clearly when I was younger that that is 364 00:21:04,840 --> 00:21:09,240 Speaker 1: what most people do. No one knows what they're doing. 365 00:21:09,560 --> 00:21:12,760 Speaker 1: Everyone pretends and then figures it out when when they're 366 00:21:12,760 --> 00:21:16,000 Speaker 1: alone in the room at night. You know, Um, so 367 00:21:16,000 --> 00:21:18,520 Speaker 1: so just lie, Everybody's what I'm telling you. Lie on 368 00:21:18,560 --> 00:21:21,920 Speaker 1: your resumes, but you know you have to back it up. 369 00:21:22,040 --> 00:21:23,840 Speaker 1: You have to be able to figure it out. If 370 00:21:23,840 --> 00:21:26,439 Speaker 1: I put on my acting resume, like oh yeah, I 371 00:21:26,480 --> 00:21:29,640 Speaker 1: can ride a horse. I better show up on day 372 00:21:29,720 --> 00:21:33,240 Speaker 1: one knowing how to ride a horse, you know, instead 373 00:21:33,240 --> 00:21:34,880 Speaker 1: of being like, now, how do you get your leg 374 00:21:34,920 --> 00:21:39,920 Speaker 1: around him? Again? Remind me how to ride a horse again? 375 00:21:40,000 --> 00:21:44,240 Speaker 1: Real quick? Which one is the front? Which one's the horse? 376 00:21:45,920 --> 00:21:50,200 Speaker 1: You're getting on a pig? And they're like, hoaground, Mr Banks, 377 00:21:51,800 --> 00:21:57,119 Speaker 1: we have questions about your resume. So Ken's determination and 378 00:21:57,160 --> 00:22:00,680 Speaker 1: his ability to learn quickly to you know, again, make 379 00:22:00,760 --> 00:22:03,439 Speaker 1: something up and then figure it out real fast was 380 00:22:03,520 --> 00:22:05,600 Speaker 1: working really well for him, and it put him on 381 00:22:05,600 --> 00:22:08,720 Speaker 1: a fast track to just better and better jobs. So 382 00:22:08,760 --> 00:22:11,159 Speaker 1: he's making more and more money. They moved to l 383 00:22:11,240 --> 00:22:14,760 Speaker 1: A and they ended up changing houses several times. Roberto 384 00:22:14,800 --> 00:22:17,560 Speaker 1: would even say to Ken at night, Hey, wouldn't it 385 00:22:17,560 --> 00:22:20,080 Speaker 1: be cool if we made two dars more a week? 386 00:22:20,600 --> 00:22:23,399 Speaker 1: And can of be like, yeah, it probably would, and 387 00:22:23,400 --> 00:22:26,199 Speaker 1: he'd go and pick up another gig. I definitely said that, 388 00:22:27,040 --> 00:22:29,639 Speaker 1: here's another couple of hundred dollars a week. Yeah, but 389 00:22:29,680 --> 00:22:33,960 Speaker 1: we're maxed out. There's no more jobs allowed, so you know, 390 00:22:34,119 --> 00:22:37,679 Speaker 1: he's working full time gigs. He's taken moonlighting jobs, and 391 00:22:37,760 --> 00:22:40,679 Speaker 1: even Ken himself started to think, I wonder if we 392 00:22:40,720 --> 00:22:45,480 Speaker 1: could retire at thirty the dream Now Roberto was pregnant 393 00:22:45,480 --> 00:22:50,200 Speaker 1: with their second son, chris In, and Ken found himself 394 00:22:50,280 --> 00:22:53,240 Speaker 1: working with these super teams of the best programmers in 395 00:22:53,240 --> 00:22:56,520 Speaker 1: the industry. But his boss at this one job really 396 00:22:56,600 --> 00:22:59,679 Speaker 1: kept him stymied. When Ken asked to head up a 397 00:22:59,680 --> 00:23:02,480 Speaker 1: prog him and group, he was told, quote, you have 398 00:23:02,800 --> 00:23:08,159 Speaker 1: no talent for management. That quote alone shows that his 399 00:23:08,320 --> 00:23:12,359 Speaker 1: boss had no talent for managing exactly. A good manager 400 00:23:12,400 --> 00:23:15,920 Speaker 1: wants to create more managers, not just keep people employees. 401 00:23:16,200 --> 00:23:19,440 Speaker 1: Get your life right well. And also this probably really 402 00:23:19,480 --> 00:23:24,160 Speaker 1: lit a fire under him, and eventually Ken's outside work 403 00:23:24,280 --> 00:23:26,680 Speaker 1: was bringing him more money than his inside work, so 404 00:23:27,040 --> 00:23:30,119 Speaker 1: he left the corporate world to be an independent contractor, 405 00:23:30,280 --> 00:23:33,040 Speaker 1: and he worked with big companies like GM and Warner 406 00:23:33,080 --> 00:23:35,520 Speaker 1: Brothers and even a few of the big banks at 407 00:23:35,520 --> 00:23:39,400 Speaker 1: the time, like writing uh tax accounting code for them, 408 00:23:39,480 --> 00:23:42,439 Speaker 1: and things like that really boring software that you and 409 00:23:42,480 --> 00:23:45,480 Speaker 1: I don't even know exists, but that somebody like my 410 00:23:45,560 --> 00:23:50,480 Speaker 1: dad is working very hard on you until their eyes crossed. 411 00:23:51,119 --> 00:23:53,479 Speaker 1: So Kennon Roberto would sit in there hot tub at 412 00:23:53,560 --> 00:23:57,360 Speaker 1: night and fantasize about moving out to the woods, escaping 413 00:23:57,440 --> 00:24:00,760 Speaker 1: suburban life. And just having fun. They're talking about like 414 00:24:00,760 --> 00:24:03,280 Speaker 1: water skiing and getting a boat on the lake and 415 00:24:03,320 --> 00:24:07,280 Speaker 1: all this stuff. Yeah, lake like the dream, but running 416 00:24:07,320 --> 00:24:10,560 Speaker 1: the numbers it was really just a fantasy. There weren't 417 00:24:10,640 --> 00:24:12,359 Speaker 1: enough hours in the day for Ken to make that 418 00:24:12,440 --> 00:24:16,600 Speaker 1: kind of money. That's relatable. But Ken had a machine 419 00:24:16,640 --> 00:24:20,920 Speaker 1: at home called a teletype. It was like a glorified typewriter. 420 00:24:21,000 --> 00:24:23,000 Speaker 1: But it hooked up to a modem with the late 421 00:24:23,080 --> 00:24:26,000 Speaker 1: seventies version of the Internet, and it allowed him to 422 00:24:26,040 --> 00:24:28,919 Speaker 1: work some from home. I gotta tell you about this thing. 423 00:24:28,960 --> 00:24:30,600 Speaker 1: I mean, it is just like it literally looks like 424 00:24:30,600 --> 00:24:34,840 Speaker 1: an electronic typewriter. It plugs into this They had an 425 00:24:35,280 --> 00:24:39,280 Speaker 1: Internet back in the seventies. It was not the Worldwide Web, obviously, 426 00:24:39,359 --> 00:24:42,520 Speaker 1: but you know, you could communicate with computers in different 427 00:24:42,520 --> 00:24:46,879 Speaker 1: parts of the world through coding and like very specific 428 00:24:47,000 --> 00:24:49,800 Speaker 1: lines of text that kind of like sending a facts 429 00:24:49,880 --> 00:24:53,160 Speaker 1: through your computers sort of. I guess, so print out 430 00:24:53,160 --> 00:24:55,280 Speaker 1: on the other end, and it well, it printed out 431 00:24:55,280 --> 00:24:57,600 Speaker 1: on your end, you know, so I could type in 432 00:24:57,680 --> 00:25:00,600 Speaker 1: like as I understand it, I could wrong about this, 433 00:25:00,680 --> 00:25:02,639 Speaker 1: but I could type in, like show me the contents 434 00:25:02,680 --> 00:25:04,760 Speaker 1: of dr D on the main frame and it would 435 00:25:05,440 --> 00:25:08,480 Speaker 1: send the signal to Boston or whatever. And then the 436 00:25:08,520 --> 00:25:11,600 Speaker 1: signal would come back, and my little typewriter machine would 437 00:25:11,600 --> 00:25:14,639 Speaker 1: print out the list of files. Okay now, and then 438 00:25:14,640 --> 00:25:16,760 Speaker 1: I'd say, okay, open this one, and it would print 439 00:25:16,800 --> 00:25:21,200 Speaker 1: out the code. Interesting, weird, weird time, so much paper, 440 00:25:21,320 --> 00:25:25,040 Speaker 1: I imagine. Yes, so he's got this teletype, and Ken 441 00:25:25,080 --> 00:25:28,639 Speaker 1: wrote quote. I was programming an income tax program on 442 00:25:28,680 --> 00:25:32,520 Speaker 1: a mainframe computer three thousand miles away from my l 443 00:25:32,560 --> 00:25:36,240 Speaker 1: a home. The machine was solely for that remote work, 444 00:25:36,600 --> 00:25:39,159 Speaker 1: but that didn't stop me from exploring the main frame 445 00:25:39,240 --> 00:25:42,880 Speaker 1: for anything else interesting to do. I will always remember 446 00:25:42,920 --> 00:25:46,720 Speaker 1: the thrill of discovery when I saw something called adventure 447 00:25:47,160 --> 00:25:50,280 Speaker 1: and typed it just to see what would happen. The 448 00:25:50,320 --> 00:25:54,119 Speaker 1: computer answered back, and it would change their lives forever. 449 00:25:54,920 --> 00:26:06,520 Speaker 1: And we'll find out how right after this break, welcome 450 00:26:06,600 --> 00:26:12,040 Speaker 1: back to the show. Even that is like later than 451 00:26:12,760 --> 00:26:16,920 Speaker 1: they didn't have recorded voices, right. Well, if I could 452 00:26:16,920 --> 00:26:19,120 Speaker 1: tell a type y'all and welcome back to the show, 453 00:26:19,160 --> 00:26:22,719 Speaker 1: I would now. At this point in her life, ROBERTA 454 00:26:22,760 --> 00:26:26,240 Speaker 1: Williams had put all of her fantasies behind her. She 455 00:26:26,400 --> 00:26:29,240 Speaker 1: was a mother and a housewife in the nineteen seventies, 456 00:26:29,400 --> 00:26:33,800 Speaker 1: so you know she knew. Her understanding was that Ken 457 00:26:33,920 --> 00:26:36,680 Speaker 1: was making money, and she stayed home and took care 458 00:26:36,680 --> 00:26:39,560 Speaker 1: of the other half of their lives. And her shyness 459 00:26:39,920 --> 00:26:42,560 Speaker 1: only got worse in these days too. She said she 460 00:26:42,600 --> 00:26:46,000 Speaker 1: could barely make a phone call, and any creative fairy 461 00:26:46,000 --> 00:26:48,640 Speaker 1: tales that were still floating around in her head were 462 00:26:48,680 --> 00:26:52,040 Speaker 1: quickly buried away and told to no one. Her best 463 00:26:52,200 --> 00:26:55,680 Speaker 1: escape was reading. She loved Agatha Christie novels and other 464 00:26:55,720 --> 00:27:00,920 Speaker 1: mysteries and adventure stories. And Ken's whole world was computers. 465 00:27:00,960 --> 00:27:04,120 Speaker 1: But despite that, Roberta really never had much interest in them, 466 00:27:04,359 --> 00:27:06,520 Speaker 1: and she also didn't really care too much for games, 467 00:27:07,320 --> 00:27:11,280 Speaker 1: so after Ken typed out Adventure on his teletype, she 468 00:27:11,400 --> 00:27:13,720 Speaker 1: probably rolled her eyes when he called her over and said, 469 00:27:13,760 --> 00:27:19,000 Speaker 1: you gotta see this game. But Ken was fascinated by it. 470 00:27:19,600 --> 00:27:22,320 Speaker 1: Everybody was. This game was blowing up. I mean, it 471 00:27:22,359 --> 00:27:25,480 Speaker 1: was just changing what everyone was thinking computers could do. 472 00:27:26,200 --> 00:27:28,280 Speaker 1: Tim Anderson, who was a programmer back in the day 473 00:27:28,280 --> 00:27:30,480 Speaker 1: who worked at m I T, said that when this 474 00:27:30,520 --> 00:27:33,520 Speaker 1: game came out, quote, it's estimated that it's set the 475 00:27:33,720 --> 00:27:38,080 Speaker 1: entire computer industry back two weeks because everybody just dropped 476 00:27:38,080 --> 00:27:42,080 Speaker 1: what they were doing to play this game, similar to 477 00:27:42,280 --> 00:27:47,080 Speaker 1: video games today. Back many a school, career, careers, whole industries. 478 00:27:47,119 --> 00:27:50,040 Speaker 1: I mean, I know a lot of grown adults who 479 00:27:50,160 --> 00:27:54,000 Speaker 1: stopped working when Elden Ring came out and their their 480 00:27:54,000 --> 00:27:56,760 Speaker 1: whole industry probably got set back two weeks as well. 481 00:27:57,400 --> 00:27:59,639 Speaker 1: Everyone's like, where's the thing that I asked you for? 482 00:28:01,160 --> 00:28:04,880 Speaker 1: So after some persistence, Roberta finally agreed to come look 483 00:28:04,920 --> 00:28:07,840 Speaker 1: at whatever nonsense he was a pitch into her, and 484 00:28:07,960 --> 00:28:10,560 Speaker 1: she sat down and saw the text that had been 485 00:28:10,600 --> 00:28:14,240 Speaker 1: written back. Quote. You are standing at the end of 486 00:28:14,240 --> 00:28:18,280 Speaker 1: a road before a small brick building. Around you is 487 00:28:18,280 --> 00:28:22,000 Speaker 1: a forest. A small stream flows out of the building 488 00:28:22,320 --> 00:28:26,159 Speaker 1: and down a gully. These were the opening lines to 489 00:28:26,200 --> 00:28:30,439 Speaker 1: the game Adventure also called Colossal Cave by Will Crowther 490 00:28:30,680 --> 00:28:34,040 Speaker 1: and Don Woods. It was one of the first video 491 00:28:34,119 --> 00:28:37,440 Speaker 1: games and it was all text based, no images at all. 492 00:28:37,680 --> 00:28:39,800 Speaker 1: It's kind of like a Choose your own adventure book. 493 00:28:40,040 --> 00:28:41,680 Speaker 1: You would just type in what you wanted to do 494 00:28:41,800 --> 00:28:43,800 Speaker 1: or where you want to go, Like you type in 495 00:28:44,000 --> 00:28:47,520 Speaker 1: east and it would then print back. You are inside 496 00:28:47,520 --> 00:28:50,920 Speaker 1: a building, a well house for a large spring. There 497 00:28:50,920 --> 00:28:53,800 Speaker 1: are some keys on the ground. There is a shiny 498 00:28:53,840 --> 00:28:58,479 Speaker 1: brass lamp nearby. There is food here, and you type 499 00:28:58,680 --> 00:29:01,560 Speaker 1: take keys or whatever and try to find the treasure 500 00:29:01,560 --> 00:29:04,240 Speaker 1: in the cave. And if you're like me, you never 501 00:29:04,320 --> 00:29:07,080 Speaker 1: heard of this game until you read the book Ready 502 00:29:07,120 --> 00:29:10,160 Speaker 1: Player One, maybe saw the movie right right, because I 503 00:29:10,200 --> 00:29:13,120 Speaker 1: mean this was this game was groundbreaking and revolution. It's 504 00:29:13,240 --> 00:29:15,960 Speaker 1: definitely a point in history that you can look at 505 00:29:16,000 --> 00:29:18,360 Speaker 1: and say like this is where it all changed. Yeah, 506 00:29:19,080 --> 00:29:22,400 Speaker 1: absolute and everything. So yeah, it was a big deal 507 00:29:22,440 --> 00:29:24,880 Speaker 1: in the book. Yeah, of course, because it would, like 508 00:29:24,920 --> 00:29:27,160 Speaker 1: you say, it was like the first video game, and 509 00:29:27,200 --> 00:29:29,200 Speaker 1: it was all about people who obsessed with video games, 510 00:29:29,640 --> 00:29:32,120 Speaker 1: so it was like a well and of course Ready 511 00:29:32,120 --> 00:29:35,080 Speaker 1: Player One is the characters are based on the real life, 512 00:29:35,080 --> 00:29:37,600 Speaker 1: like Steve Jobs and Steve Wozniak and these guys who 513 00:29:37,600 --> 00:29:41,520 Speaker 1: were who were literally at this time doing the same 514 00:29:41,560 --> 00:29:43,760 Speaker 1: thing as as kenn of Roberta here like pulling up 515 00:29:43,760 --> 00:29:45,880 Speaker 1: these computers and saying, what the hell can it do? Yeah, 516 00:29:45,920 --> 00:29:51,960 Speaker 1: they're having their their children's minds blown by this text game. 517 00:29:52,840 --> 00:29:57,320 Speaker 1: And it wasn't long before Roberta was hooked on this game. 518 00:29:57,760 --> 00:30:01,120 Speaker 1: And I know the feeling she said, quote, I couldn't 519 00:30:01,160 --> 00:30:04,640 Speaker 1: stop it was compulsive. I started playing it, and I 520 00:30:04,760 --> 00:30:07,120 Speaker 1: kept playing it. I had a baby at the time, 521 00:30:07,240 --> 00:30:10,200 Speaker 1: Chris was eight months old. I totally ignored him. I 522 00:30:10,200 --> 00:30:12,360 Speaker 1: didn't want to be bothered. I didn't want to stop 523 00:30:12,360 --> 00:30:14,600 Speaker 1: and make dinner. I wonder if Chris ever read this 524 00:30:14,640 --> 00:30:18,640 Speaker 1: book and he was like, wow, yeah, so that's where 525 00:30:19,120 --> 00:30:23,280 Speaker 1: my obsession with hugging comes from. Now. Roberta stayed up 526 00:30:23,440 --> 00:30:26,560 Speaker 1: all night trying to figure out how to like get 527 00:30:26,600 --> 00:30:29,720 Speaker 1: around the snake or where the stupid keys went, r 528 00:30:29,840 --> 00:30:32,840 Speaker 1: various puzzles like that, And when she wasn't playing it, 529 00:30:33,120 --> 00:30:35,800 Speaker 1: she'd be daydreaming about what steps she could take next. 530 00:30:36,520 --> 00:30:39,120 Speaker 1: She started imagining maybe how the story would go if 531 00:30:39,160 --> 00:30:42,360 Speaker 1: she had written it. Meanwhile, Ken kind of got bored 532 00:30:42,400 --> 00:30:45,000 Speaker 1: with the game quickly. Roberta thought maybe that was because 533 00:30:45,000 --> 00:30:48,200 Speaker 1: he didn't like the game's sarcasm and humor, which I 534 00:30:48,240 --> 00:30:50,120 Speaker 1: love in these old games. I was about to say 535 00:30:50,160 --> 00:30:52,440 Speaker 1: that would be the best thing about it, but only 536 00:30:52,440 --> 00:30:54,960 Speaker 1: if you're a certain I think for creative types. I 537 00:30:54,960 --> 00:30:58,120 Speaker 1: think for very literal people, you might be like, Okay, 538 00:30:58,240 --> 00:30:59,760 Speaker 1: I don't need all that. I want the data, I 539 00:30:59,760 --> 00:31:01,880 Speaker 1: want the information. I don't need that. They don't want 540 00:31:01,880 --> 00:31:03,880 Speaker 1: to play the game. Don't joke with me, don't have 541 00:31:03,920 --> 00:31:06,680 Speaker 1: fun with me, want to play this game. Levy gives 542 00:31:06,680 --> 00:31:08,560 Speaker 1: an example of this in the game. If you typed 543 00:31:08,600 --> 00:31:12,600 Speaker 1: out something like kill dragon, the game would respond, what 544 00:31:12,760 --> 00:31:16,720 Speaker 1: with your bare hands? But if you typed back yes, 545 00:31:17,200 --> 00:31:20,320 Speaker 1: then the game would say, congratulations, you have just vanquished 546 00:31:20,360 --> 00:31:23,960 Speaker 1: a dragon with your bare hands. Unbelievable, isn't it? Take that? 547 00:31:24,320 --> 00:31:27,240 Speaker 1: And that give that dragon the old one to write 548 00:31:27,800 --> 00:31:30,320 Speaker 1: And that kind of sense of humor would definitely play 549 00:31:30,360 --> 00:31:34,280 Speaker 1: into Roberta's games. Later on, Roberta mapped out the game 550 00:31:34,320 --> 00:31:37,080 Speaker 1: on paper, so you know, when it said go east 551 00:31:37,160 --> 00:31:38,760 Speaker 1: and it would describe where you were at. Next she 552 00:31:38,760 --> 00:31:40,480 Speaker 1: would draw a little circle and say, this is the 553 00:31:40,560 --> 00:31:43,440 Speaker 1: room with the well, go west, this is the room 554 00:31:43,440 --> 00:31:45,480 Speaker 1: with the path, you know, and she would sort of 555 00:31:46,000 --> 00:31:48,440 Speaker 1: design the whole game visually when it was only giving 556 00:31:48,480 --> 00:31:50,600 Speaker 1: you text, Oh my god, we did that when we 557 00:31:50,640 --> 00:31:56,680 Speaker 1: play a labyrinth. I remember, like months later, I found 558 00:31:56,880 --> 00:31:59,320 Speaker 1: the white board we used or the piece of paper something. 559 00:31:59,360 --> 00:32:01,640 Speaker 1: It just had all these little dots on it because 560 00:32:01,680 --> 00:32:04,160 Speaker 1: you're just like this room that we've tried that one over, 561 00:32:04,840 --> 00:32:06,280 Speaker 1: and I was like, if you didn't know what we 562 00:32:06,280 --> 00:32:09,920 Speaker 1: were doing. You look like a madman. What are you 563 00:32:10,080 --> 00:32:14,520 Speaker 1: doing on this paper? But this helped her kind of 564 00:32:14,600 --> 00:32:17,360 Speaker 1: visualize the game as a whole rather than just room 565 00:32:17,400 --> 00:32:20,360 Speaker 1: to room. Text not helped her track her progress, and 566 00:32:20,400 --> 00:32:22,880 Speaker 1: it brought a different kind of life to the game too. 567 00:32:23,520 --> 00:32:27,440 Speaker 1: After a month of playing, she finally solved the Colossal 568 00:32:27,480 --> 00:32:32,640 Speaker 1: Cave adventure. Then Ken's brother showed him this new, ugly 569 00:32:32,920 --> 00:32:36,680 Speaker 1: beige box he'd gotten. It was a machine called the 570 00:32:36,960 --> 00:32:43,480 Speaker 1: Apple Computer. Big deal, get it out of my house. 571 00:32:43,600 --> 00:32:46,520 Speaker 1: And even though Ken called it quote a toy compared 572 00:32:46,560 --> 00:32:49,680 Speaker 1: to the computers I had been using, a piece of junk, 573 00:32:50,000 --> 00:32:54,160 Speaker 1: a primeval machine, he knew that it was going to 574 00:32:54,200 --> 00:32:58,480 Speaker 1: open new doors for programmers. And Roberto was excited at 575 00:32:58,480 --> 00:33:01,920 Speaker 1: the gaming possibilities of a computer with its own screen. 576 00:33:02,680 --> 00:33:05,120 Speaker 1: So let's just pause right there and talk to you 577 00:33:05,160 --> 00:33:08,000 Speaker 1: about computers that did not have monitors. That's what I'm 578 00:33:08,000 --> 00:33:10,920 Speaker 1: talking about with this printer, you know, this teletype machine, 579 00:33:11,720 --> 00:33:14,480 Speaker 1: just like, oh, you can look at it. Wow. I 580 00:33:14,520 --> 00:33:16,760 Speaker 1: wonder if anybody was like, also, it's so great. I 581 00:33:16,760 --> 00:33:19,040 Speaker 1: don't have to throw out all this paper every five minutes. 582 00:33:19,520 --> 00:33:24,360 Speaker 1: So Ken and Roberta agreed that Christmas of nine, they 583 00:33:24,400 --> 00:33:29,240 Speaker 1: would spend two thousand dollars for their own Apple two 584 00:33:29,480 --> 00:33:32,560 Speaker 1: as a gift for each other. Now that prices stayed 585 00:33:32,600 --> 00:33:36,479 Speaker 1: pretty much the same, the Apple computers still around two 586 00:33:36,560 --> 00:33:39,280 Speaker 1: k or, which means it's crazy cheaper now because man, 587 00:33:39,280 --> 00:33:41,600 Speaker 1: that would have been like seven grand back then. Ken 588 00:33:41,640 --> 00:33:44,240 Speaker 1: had hired a team of five programmers to try and 589 00:33:44,320 --> 00:33:47,920 Speaker 1: create a new compiler for the Apple personal computer that 590 00:33:47,960 --> 00:33:50,920 Speaker 1: he could sell to engineers and technicians. And when he 591 00:33:50,960 --> 00:33:54,680 Speaker 1: wasn't using it, Roberta was picking up any other adventure 592 00:33:54,720 --> 00:33:57,240 Speaker 1: style games she could get her hands on and playing 593 00:33:57,280 --> 00:34:01,240 Speaker 1: through them. But they were all too simple and dull. 594 00:34:01,760 --> 00:34:04,720 Speaker 1: Nothing lived up to Colossal Cave. She's like, give me 595 00:34:04,760 --> 00:34:07,400 Speaker 1: a game that takes a month to solve. I know 596 00:34:07,520 --> 00:34:10,120 Speaker 1: that feeling too. Sometimes you play through just such a 597 00:34:10,160 --> 00:34:13,040 Speaker 1: good game and then you're trying to find that experience 598 00:34:13,040 --> 00:34:15,279 Speaker 1: again and it's just like this sucks. That's easy, this 599 00:34:15,360 --> 00:34:18,200 Speaker 1: is boring, this is ugly, it's tough. It's like that 600 00:34:18,239 --> 00:34:21,160 Speaker 1: with books too. Should read a really good book. God, 601 00:34:21,360 --> 00:34:24,080 Speaker 1: all I want is that same experience, but a new 602 00:34:24,120 --> 00:34:32,480 Speaker 1: book again. But playing these games, getting into these adventures, 603 00:34:33,160 --> 00:34:37,719 Speaker 1: something buried deep and Roberta's mind had been reawakened. Her 604 00:34:37,760 --> 00:34:41,959 Speaker 1: imagination was just jump started, and she started jotting down 605 00:34:42,000 --> 00:34:44,799 Speaker 1: ideas that she had for her own story, which was 606 00:34:45,200 --> 00:34:47,600 Speaker 1: like a murder mystery kind of based on the Agatha 607 00:34:47,640 --> 00:34:50,040 Speaker 1: Christie novels that she read, especially the book and then 608 00:34:50,080 --> 00:34:54,319 Speaker 1: there were none for the first Agatha Christie that I read. Actually, yeah, 609 00:34:54,560 --> 00:34:57,600 Speaker 1: just like when she was playing Colossal Cave. She drew 610 00:34:57,680 --> 00:35:00,960 Speaker 1: out maps and she sketched the lay out and create 611 00:35:01,000 --> 00:35:05,600 Speaker 1: all these landmarks for each screen, and she wrote vivid descriptions. 612 00:35:05,640 --> 00:35:08,840 Speaker 1: She fleshed out characters in her idea, and she started 613 00:35:08,880 --> 00:35:11,799 Speaker 1: to develop plot twists and puzzles, and after a few 614 00:35:11,840 --> 00:35:15,719 Speaker 1: weeks she had this big stack of papers that contained 615 00:35:15,760 --> 00:35:18,120 Speaker 1: her whole story. And she and Kenn went out to 616 00:35:18,160 --> 00:35:20,879 Speaker 1: dinner one night and she started to describe to him 617 00:35:20,920 --> 00:35:24,720 Speaker 1: how this game would go this old Victorian house where 618 00:35:25,040 --> 00:35:27,680 Speaker 1: you start off looking for some jewels, but then you 619 00:35:28,000 --> 00:35:31,799 Speaker 1: discover a body, and then people start getting killed off 620 00:35:31,920 --> 00:35:37,280 Speaker 1: one by one, their secret passages, surprise twists, betrayals, until 621 00:35:37,320 --> 00:35:40,680 Speaker 1: finally you need to uncover the murderer before you become 622 00:35:40,680 --> 00:35:45,719 Speaker 1: a victim yourself. Gripping, and Ken is starting to think, 623 00:35:45,840 --> 00:35:49,120 Speaker 1: you know, there might really be something here. He thought, Hey, 624 00:35:49,120 --> 00:35:52,040 Speaker 1: if we could sell this, like I don't know, we 625 00:35:52,120 --> 00:35:54,520 Speaker 1: might be able to take a little trip, or maybe 626 00:35:54,560 --> 00:35:56,680 Speaker 1: even get some new furniture for the house or something. 627 00:35:56,719 --> 00:36:00,239 Speaker 1: Just little extra spending cash would be nice that week 628 00:36:00,320 --> 00:36:03,680 Speaker 1: or whatever. But Ken knew that most people who owned 629 00:36:03,680 --> 00:36:07,719 Speaker 1: computers weren't trying to play games. Those were usually just 630 00:36:07,800 --> 00:36:11,640 Speaker 1: temporary distractions for programmers when they needed a break, or 631 00:36:11,960 --> 00:36:15,239 Speaker 1: maybe something to make their computer illiterate spouses comfortable with 632 00:36:15,360 --> 00:36:18,399 Speaker 1: these sticker price Yeah right, honey, I spent two thousand 633 00:36:18,440 --> 00:36:21,160 Speaker 1: dollars on the computer. But don't worry. You can type 634 00:36:21,160 --> 00:36:24,319 Speaker 1: your way through this coloss you can. You can talk 635 00:36:24,360 --> 00:36:27,600 Speaker 1: to the teletype. Yeah yeah, Like all right, I guess 636 00:36:28,480 --> 00:36:30,680 Speaker 1: that does sound like fun. But if they wanted it 637 00:36:30,719 --> 00:36:34,080 Speaker 1: to really be worth something, he told her it really 638 00:36:34,080 --> 00:36:36,480 Speaker 1: needed to be something unique. He told her to look 639 00:36:36,520 --> 00:36:39,760 Speaker 1: for a hook, something that would stand out. And Roberta 640 00:36:39,840 --> 00:36:44,279 Speaker 1: was like, you know, I actually had been thinking what 641 00:36:44,360 --> 00:36:47,160 Speaker 1: if it wasn't just text? Like what if there was 642 00:36:47,200 --> 00:36:51,200 Speaker 1: a picture there with it? I don't know, that sounds crazy. 643 00:36:51,280 --> 00:36:53,239 Speaker 1: How do you put a picture onto a computer? Like? 644 00:36:53,400 --> 00:36:55,280 Speaker 1: What am I talking about? For? I forgot I forgot 645 00:36:55,320 --> 00:36:59,640 Speaker 1: what is the science fiction picture on a computers? Two? 646 00:36:59,640 --> 00:37:02,520 Speaker 1: Thou one a space Odyssey. Next thing you know, they'll 647 00:37:02,560 --> 00:37:08,320 Speaker 1: be putting a calculator on your phone. Righteous, who would 648 00:37:08,360 --> 00:37:13,319 Speaker 1: do that? Well Ken heard this and he saw a 649 00:37:13,400 --> 00:37:17,239 Speaker 1: mouse and a maze. He was thinking about his own 650 00:37:17,320 --> 00:37:19,560 Speaker 1: challenge that he had set himself back the day, and 651 00:37:19,640 --> 00:37:24,880 Speaker 1: he was like going against convention, figuring out an impossible problem, 652 00:37:24,960 --> 00:37:27,440 Speaker 1: learning how to do something I've never even heard of before. 653 00:37:27,920 --> 00:37:30,319 Speaker 1: This is kind of his whole thing. It's like his 654 00:37:30,440 --> 00:37:34,320 Speaker 1: whole being right wrapped up into one project. And he 655 00:37:34,440 --> 00:37:35,920 Speaker 1: told her, you know, I might as well give it 656 00:37:35,960 --> 00:37:39,320 Speaker 1: a shot. So, using a new device called the Versa writer, 657 00:37:39,840 --> 00:37:43,520 Speaker 1: which translated drawn images on a tablet into these very 658 00:37:43,680 --> 00:37:47,680 Speaker 1: rudimentary shapes on a computer screen, they managed to put 659 00:37:47,719 --> 00:37:53,640 Speaker 1: this game together, and Ken absolutely defied convention by manipulating 660 00:37:53,640 --> 00:37:57,640 Speaker 1: the programming to get these images to fit on a 661 00:37:57,680 --> 00:38:01,400 Speaker 1: floppy disk. History link dot com writes that the Apple 662 00:38:01,480 --> 00:38:06,200 Speaker 1: two had sixty kilobytes of memory, and the five and 663 00:38:06,239 --> 00:38:08,879 Speaker 1: a quarter inch floppy disks of the time could fit 664 00:38:08,880 --> 00:38:14,440 Speaker 1: about kilobytes of data on them. Um Just for reference today, 665 00:38:14,480 --> 00:38:19,719 Speaker 1: if you're not familiar with file sizes, an hour long 666 00:38:19,920 --> 00:38:23,359 Speaker 1: episode of this show, for example, compressed into an MP 667 00:38:23,520 --> 00:38:28,600 Speaker 1: three file is about sixty thousand kilobytes, and you can 668 00:38:30,160 --> 00:38:33,360 Speaker 1: on this disc. So we could basically record ourselves saying 669 00:38:33,480 --> 00:38:37,239 Speaker 1: speculation station and like halfway through that train whistle sound, 670 00:38:37,320 --> 00:38:42,560 Speaker 1: that disc would explode. That's all you would get. How 671 00:38:42,560 --> 00:38:47,320 Speaker 1: many discs for one episode of Ridiculous Romance? A lot 672 00:38:47,640 --> 00:38:50,279 Speaker 1: more than there are left in the world today. We 673 00:38:50,280 --> 00:38:52,560 Speaker 1: should do one just as a gag and call it 674 00:38:52,640 --> 00:39:00,440 Speaker 1: Ridiculous Roman, Ridicculous Romance. Oh my god, order your box 675 00:39:00,480 --> 00:39:05,600 Speaker 1: set of this episode today. All this toll free, number 676 00:39:05,719 --> 00:39:10,120 Speaker 1: five dollars, but it's dollars shipping and handle no for 677 00:39:10,120 --> 00:39:14,920 Speaker 1: for For an easier example, one floppy disc might fit 678 00:39:15,080 --> 00:39:21,080 Speaker 1: a small jpeg of like a board ape. It's like 679 00:39:21,080 --> 00:39:24,640 Speaker 1: like a small jpeg. So it's very impressive that can 680 00:39:24,719 --> 00:39:27,680 Speaker 1: actually manage to get this game size down to fit 681 00:39:27,840 --> 00:39:31,279 Speaker 1: on this disc. And beyond the technical aspects, the game 682 00:39:31,360 --> 00:39:36,080 Speaker 1: itself was revolutionary. Video game historian Lane Nooney writes, quote, 683 00:39:36,400 --> 00:39:40,560 Speaker 1: many designers began with what they could code. ROBERTA. Williams 684 00:39:40,600 --> 00:39:43,880 Speaker 1: began by mapping out the space within which she would 685 00:39:44,239 --> 00:39:47,400 Speaker 1: string up the components of a narrative. So she's basically like, 686 00:39:47,600 --> 00:39:49,399 Speaker 1: you know, a lot of people are starting with, well, 687 00:39:49,440 --> 00:39:51,480 Speaker 1: what can I program? I'll make a game out of that, 688 00:39:51,680 --> 00:39:53,480 Speaker 1: And she's like, no, no, I'm gonna come up with 689 00:39:53,520 --> 00:39:55,560 Speaker 1: the game and then you figure out how to make 690 00:39:55,560 --> 00:39:59,920 Speaker 1: it how to program it, so totally different approach. They 691 00:40:00,000 --> 00:40:02,640 Speaker 1: still the content rather than the capabilities of the computer. 692 00:40:03,320 --> 00:40:06,480 Speaker 1: Her lack of knowledge about computers is what let her 693 00:40:06,520 --> 00:40:10,360 Speaker 1: break the limits of the computer's capabilities, and Ken's skills 694 00:40:10,400 --> 00:40:12,680 Speaker 1: as a programmer let him find a way to make 695 00:40:12,719 --> 00:40:16,560 Speaker 1: it work. So they're the perfect team to bring something 696 00:40:16,640 --> 00:40:19,640 Speaker 1: totally new to this world of gaming and even just 697 00:40:19,680 --> 00:40:22,399 Speaker 1: to the world of tech. And you know, I love 698 00:40:22,440 --> 00:40:26,280 Speaker 1: an expert opinion on anything, but that is so true 699 00:40:26,360 --> 00:40:31,040 Speaker 1: that sometimes if you bring in a completely new, untrained eye, 700 00:40:31,400 --> 00:40:34,200 Speaker 1: they will see things or think of things that you're 701 00:40:34,280 --> 00:40:38,640 Speaker 1: expert training would not, simply because you're blinded by the 702 00:40:38,680 --> 00:40:42,200 Speaker 1: conventions of your of your field or whatever. I mean. 703 00:40:42,200 --> 00:40:44,160 Speaker 1: You even talked about that a little with Hector Burlios, 704 00:40:44,160 --> 00:40:46,000 Speaker 1: because he was like, oh, I never learned the piano, 705 00:40:46,680 --> 00:40:49,480 Speaker 1: and that's what made me less traditional than all the 706 00:40:49,520 --> 00:40:54,719 Speaker 1: other composers and my contemporaries. Whatever. So anyway, Roberta's game 707 00:40:54,840 --> 00:40:59,960 Speaker 1: was called Mystery House, and there was no animation, no sound, 708 00:41:00,000 --> 00:41:03,640 Speaker 1: owned no color that would definitely not fit on one disc. 709 00:41:04,640 --> 00:41:07,400 Speaker 1: It was just black and white line drawings with the 710 00:41:07,440 --> 00:41:11,359 Speaker 1: action in the text. After a few tepid offers from 711 00:41:11,400 --> 00:41:15,480 Speaker 1: software companies, including Apple Kenna, Roberta decided to sell the 712 00:41:15,560 --> 00:41:19,399 Speaker 1: game independently. Roberto went to the grocery store and bought 713 00:41:19,440 --> 00:41:24,120 Speaker 1: a few boxes of Ziplock sandwich baggies while Ken printed 714 00:41:24,120 --> 00:41:26,520 Speaker 1: out the game's title and cover art on a half 715 00:41:26,520 --> 00:41:29,040 Speaker 1: sheet of paper, and they slipped the disc in a 716 00:41:29,040 --> 00:41:32,000 Speaker 1: baggy with the folded piece of paper, and they paid 717 00:41:32,040 --> 00:41:35,080 Speaker 1: two hundred dollars for an ad in the computer magazine 718 00:41:35,400 --> 00:41:40,000 Speaker 1: Micro the six five O two journal, A gripping piece 719 00:41:40,000 --> 00:41:42,040 Speaker 1: of reading. I will say I had a couple of those. 720 00:41:42,120 --> 00:41:44,279 Speaker 1: They were vintaged by the time I had them, but 721 00:41:44,960 --> 00:41:46,640 Speaker 1: it was pretty interesting to look at these old, like, 722 00:41:47,080 --> 00:41:50,320 Speaker 1: you know, very late seventies, early eighties, little folded magazines 723 00:41:50,320 --> 00:41:53,120 Speaker 1: about computers. Sure, I bet that was those of those. 724 00:41:53,280 --> 00:41:55,839 Speaker 1: I mean, would be cool to again now talking about 725 00:41:57,160 --> 00:42:01,839 Speaker 1: is going to change the world. And you were like 726 00:42:01,960 --> 00:42:07,239 Speaker 1: laughing your ass as you dialed up a O l Yeah. 727 00:42:07,520 --> 00:42:11,680 Speaker 1: I was in high school. My friends and I were 728 00:42:11,680 --> 00:42:14,800 Speaker 1: building computers. We were saving up money for at eighty 729 00:42:14,880 --> 00:42:22,719 Speaker 1: megabyte hard drive. Eighty what word? Did you need megabytes? 730 00:42:23,120 --> 00:42:27,360 Speaker 1: Just your phone is probably like thirty two gigabytes of storage, 731 00:42:27,400 --> 00:42:31,080 Speaker 1: and a gigabyte is a thousand megabytes. So my my 732 00:42:31,200 --> 00:42:34,319 Speaker 1: hard drive. I was playing Warcraft two on its circ 733 00:42:36,960 --> 00:42:41,160 Speaker 1: Uh you know, could you could fit thousands of those 734 00:42:41,760 --> 00:42:47,800 Speaker 1: your phone? Amazing? Well, they priced this game at which 735 00:42:47,840 --> 00:42:53,160 Speaker 1: you know, it's the eighties, so that's what about? Yeah, 736 00:42:53,280 --> 00:42:55,920 Speaker 1: And they gave their home phone number. They directed customers 737 00:42:56,000 --> 00:42:58,759 Speaker 1: to make their checks out to online systems at their 738 00:42:58,800 --> 00:43:04,399 Speaker 1: home address, and the release date was May five. By 739 00:43:04,440 --> 00:43:07,480 Speaker 1: the end of the month, they had sold eleven thousand 740 00:43:07,560 --> 00:43:12,040 Speaker 1: dollars worth of copies. By June they had made twenty dollars. 741 00:43:12,120 --> 00:43:15,320 Speaker 1: In July it was thirty thou dollars. That's a hundred 742 00:43:15,440 --> 00:43:19,399 Speaker 1: k today, outrageous. Can I please make that much money 743 00:43:19,400 --> 00:43:22,040 Speaker 1: in a month? I mean seriously, I would take it. 744 00:43:22,960 --> 00:43:26,040 Speaker 1: And for a while Ken kept his programming job full time, 745 00:43:26,120 --> 00:43:28,879 Speaker 1: but before long it was clear they had their own 746 00:43:28,880 --> 00:43:31,359 Speaker 1: business to run here. Roberta got to work on their 747 00:43:31,440 --> 00:43:34,879 Speaker 1: next game right away, and later that same year, they 748 00:43:34,920 --> 00:43:38,400 Speaker 1: released The Wizard and the Princess, which was more inspired 749 00:43:38,400 --> 00:43:41,120 Speaker 1: by Tolkien's books, like it was that kind of fantasy. 750 00:43:41,320 --> 00:43:43,600 Speaker 1: It was released in September and it sold more than 751 00:43:43,760 --> 00:43:48,680 Speaker 1: sixty thousand copies. They moved close to Roberta's parents to 752 00:43:48,840 --> 00:43:51,480 Speaker 1: a rural home near Fresno at the foot of the 753 00:43:51,520 --> 00:43:55,440 Speaker 1: Sierra Nevada Mountains, and they considered their early retirement, but 754 00:43:56,040 --> 00:43:58,800 Speaker 1: none of them were really willing to stop this money 755 00:43:58,840 --> 00:44:03,840 Speaker 1: machine that they had develop. Roberta's father became their distribution manager. 756 00:44:04,040 --> 00:44:07,040 Speaker 1: Ken's brother jumped in as their advertising manager, and on 757 00:44:07,160 --> 00:44:11,560 Speaker 1: December one, they opened their first official headquarters in Oakhurst, 758 00:44:11,960 --> 00:44:16,480 Speaker 1: and they changed the company's name to Sierra Online. It's 759 00:44:16,520 --> 00:44:19,640 Speaker 1: probably just a lot more fun work too than whatever 760 00:44:19,680 --> 00:44:22,680 Speaker 1: he was doing. Like I was thinking about early retirement 761 00:44:22,680 --> 00:44:24,640 Speaker 1: when I was bored as fun every day, but now 762 00:44:24,680 --> 00:44:28,080 Speaker 1: I'm making games. This is fun for real. And then 763 00:44:28,120 --> 00:44:31,200 Speaker 1: just for that to come from from nowhere, like just 764 00:44:31,239 --> 00:44:34,319 Speaker 1: totally unexpected, Like at the beginning of this year, we 765 00:44:34,440 --> 00:44:36,560 Speaker 1: just assumed like I'll be doing this for the next 766 00:44:36,560 --> 00:44:39,480 Speaker 1: thirty years, and then three months later, holy sh it, 767 00:44:39,520 --> 00:44:43,520 Speaker 1: we have an incredibly booming business, right right, at our 768 00:44:43,560 --> 00:44:49,839 Speaker 1: fingertips here. Very exciting, well, talk about exciting. Maybe the 769 00:44:49,880 --> 00:44:53,399 Speaker 1: coolest thing that could ever happen to someone in that 770 00:44:53,480 --> 00:44:58,480 Speaker 1: year happened to Roberta Williams. Her phone rang, she picked 771 00:44:58,480 --> 00:45:02,920 Speaker 1: it up. See are online. This is Roberta speaking on 772 00:45:02,960 --> 00:45:10,120 Speaker 1: the other end, Roberta. Hi, this is Jim Henson. I 773 00:45:10,120 --> 00:45:13,560 Speaker 1: would kermit flail all over that. Poll was that kermit 774 00:45:13,880 --> 00:45:17,440 Speaker 1: it was my version And you're just saw the arms 775 00:45:17,480 --> 00:45:23,080 Speaker 1: that looked right and this sounded like fozzy drowning. Well, Hi, 776 00:45:23,640 --> 00:45:29,200 Speaker 1: I would fozy drown all over that. Oh my god, 777 00:45:29,239 --> 00:45:32,279 Speaker 1: can you imagine it's two and Jim Henson calls you 778 00:45:33,040 --> 00:45:35,640 Speaker 1: forget it. If Jim Henson called me at any time, 779 00:45:35,760 --> 00:45:39,120 Speaker 1: I mean, I know he's not alive, called me today, 780 00:45:39,680 --> 00:45:43,440 Speaker 1: very startled. But if he was alive today and called me, 781 00:45:43,480 --> 00:45:47,719 Speaker 1: I would still flip my ship. That's Jim Henson. There's 782 00:45:47,760 --> 00:45:49,880 Speaker 1: not a year that Jim Henson could call where I 783 00:45:49,880 --> 00:45:52,719 Speaker 1: would not be unbelievably amazed that he was calling. I 784 00:45:52,760 --> 00:45:56,239 Speaker 1: would just be like a lot. I wouldn't be able 785 00:45:56,280 --> 00:45:58,759 Speaker 1: to be like okay, never mind, I guess no, no, no, no, 786 00:45:58,880 --> 00:46:04,040 Speaker 1: I can speak normally. Please continue see Jim Henson had 787 00:46:04,120 --> 00:46:07,240 Speaker 1: played the Sierra Games and he was a huge fan, 788 00:46:07,920 --> 00:46:10,040 Speaker 1: and he wanted to create a video game out of 789 00:46:10,080 --> 00:46:13,480 Speaker 1: a little movie he had coming out called The Dark 790 00:46:13,560 --> 00:46:19,200 Speaker 1: Crystal Awesome. Roberta was probably like, gee, I ghost, We'll 791 00:46:19,200 --> 00:46:20,840 Speaker 1: think about it. Yes, of course I want to do that. 792 00:46:22,040 --> 00:46:24,719 Speaker 1: The movie wasn't even done being filmed yet, so he 793 00:46:24,760 --> 00:46:28,640 Speaker 1: sent her a script. Yeah you know that that'sn't like 794 00:46:28,640 --> 00:46:32,680 Speaker 1: a glass case somewhere, and he invited her to attend 795 00:46:32,719 --> 00:46:35,880 Speaker 1: the movie premiere in December of eighty two in Los Angeles. 796 00:46:36,360 --> 00:46:40,760 Speaker 1: The game was released in three. It was also text based, 797 00:46:40,880 --> 00:46:44,560 Speaker 1: but the accompanying images were more detailed and artistic. They 798 00:46:44,600 --> 00:46:47,960 Speaker 1: had a few colors mixed right, you know, real high tech, 799 00:46:48,960 --> 00:46:51,839 Speaker 1: very rudimentary graphics, but still a big step up from 800 00:46:51,880 --> 00:46:56,160 Speaker 1: Mystery House and Wizard in the Princess totally. But two 801 00:46:56,360 --> 00:46:59,879 Speaker 1: was an equally exciting and tragic year for the will 802 00:47:00,000 --> 00:47:04,239 Speaker 1: ames Is. Apple co founder Steve Wozniak was hosting a 803 00:47:04,360 --> 00:47:07,520 Speaker 1: music festival in September and invited Ken and Roberta to 804 00:47:07,600 --> 00:47:10,960 Speaker 1: come out cool. They dropped their kids off at a 805 00:47:10,960 --> 00:47:15,280 Speaker 1: sitter and went to this probably amazing party. But while 806 00:47:15,360 --> 00:47:19,799 Speaker 1: they were there, their house burned down. No one was hurt, 807 00:47:19,920 --> 00:47:22,200 Speaker 1: but a lot was lost and they had to shift 808 00:47:22,280 --> 00:47:25,239 Speaker 1: to working out of the office headquarters. That's a lot 809 00:47:25,280 --> 00:47:28,239 Speaker 1: like Frederick Douglas in their house burned down. He lost 810 00:47:28,320 --> 00:47:32,120 Speaker 1: the entire, only complete archive of the north Star Look 811 00:47:32,200 --> 00:47:35,200 Speaker 1: that he wrote. Everybody take note, if you're gonna be 812 00:47:35,360 --> 00:47:38,839 Speaker 1: a famous historical person, please put your ship in a 813 00:47:38,840 --> 00:47:42,319 Speaker 1: fire safe box or just in case you think you 814 00:47:42,400 --> 00:47:47,799 Speaker 1: might bury it underground in your backyard. Something I think 815 00:47:47,800 --> 00:47:50,560 Speaker 1: about that. Steve Wozniak Party two also because of Ready 816 00:47:50,560 --> 00:47:54,960 Speaker 1: Player one, the character Ogdenmorrow was kind of based on him, 817 00:47:55,000 --> 00:47:57,520 Speaker 1: and I remember inside the what do they call it 818 00:47:57,960 --> 00:48:00,200 Speaker 1: the Oasis, he had that DJ party or he was 819 00:48:00,239 --> 00:48:03,120 Speaker 1: like the floating wizard rolling around, and I guess Steve 820 00:48:03,120 --> 00:48:06,200 Speaker 1: Bosniak was a party dude. I have to say. I 821 00:48:06,239 --> 00:48:09,520 Speaker 1: think that's why I'm so derisive of metaverse is because 822 00:48:09,560 --> 00:48:12,160 Speaker 1: I have this idea of what it should look like, 823 00:48:12,280 --> 00:48:14,400 Speaker 1: and it's that it's like a wizard and you can 824 00:48:14,520 --> 00:48:17,640 Speaker 1: like levitate and dance in the mid air and all 825 00:48:17,640 --> 00:48:21,120 Speaker 1: this stuff instead of like these weird tin man looking 826 00:48:21,600 --> 00:48:24,759 Speaker 1: oil had people maybe one day because you know, we 827 00:48:24,800 --> 00:48:26,800 Speaker 1: had to have we had to have mystery house before 828 00:48:26,840 --> 00:48:29,680 Speaker 1: we could have Elden Ring. So it's true, I guess 829 00:48:29,719 --> 00:48:32,560 Speaker 1: I should get in on the ground floor. Let me 830 00:48:32,600 --> 00:48:37,719 Speaker 1: go ahead and get some crypto going, all right. But 831 00:48:38,520 --> 00:48:41,200 Speaker 1: regardless of the fire, maybe even because of the fire, 832 00:48:42,040 --> 00:48:44,680 Speaker 1: a new idea rose out of this tragedy that was 833 00:48:44,680 --> 00:48:49,600 Speaker 1: gonna once again revolutionize gaming forever, one that would certainly, 834 00:48:49,760 --> 00:48:52,759 Speaker 1: as I've said, change my life and set me on 835 00:48:52,800 --> 00:48:56,840 Speaker 1: a course for probably where we are today. It was 836 00:48:56,880 --> 00:49:00,120 Speaker 1: all about a night named Sir Graham and his king 837 00:49:00,680 --> 00:49:03,839 Speaker 1: and a quest for three treasures. And we will go 838 00:49:03,960 --> 00:49:12,040 Speaker 1: on that adventure right after this. Welcome back to the Quest. Okay, 839 00:49:12,080 --> 00:49:15,680 Speaker 1: So IBM, big computer company of the day. We don't 840 00:49:15,719 --> 00:49:18,399 Speaker 1: hear their name batting around anymore like we used to. Um, 841 00:49:18,440 --> 00:49:22,600 Speaker 1: But IBM had a new computer coming out in Ish 842 00:49:23,160 --> 00:49:26,560 Speaker 1: and it had a whopping two hundred and fifty six 843 00:49:26,640 --> 00:49:30,759 Speaker 1: kilobytes of memory that I'm just gonna throw. I love 844 00:49:30,800 --> 00:49:34,680 Speaker 1: these comparisons, they're so pointless to make. But but just 845 00:49:34,800 --> 00:49:40,040 Speaker 1: for reference, the PlayStation five has sixteen gigabytes of memory 846 00:49:40,400 --> 00:49:44,319 Speaker 1: or sixteen million kilobytes, so compared that to the two 847 00:49:44,440 --> 00:49:48,200 Speaker 1: fifty six back in the days, We've come a long way, 848 00:49:49,080 --> 00:49:53,320 Speaker 1: but tech tech advances exponentially, so it doesn't just double 849 00:49:53,360 --> 00:49:55,799 Speaker 1: every year like doubles and then quadruples and then goes 850 00:49:55,840 --> 00:49:58,759 Speaker 1: time sixteen. It's anyway, that's a whole other thing. It's 851 00:49:58,760 --> 00:50:02,440 Speaker 1: called Moore's Law and it's fascinating, So okay, it's nine 852 00:50:02,640 --> 00:50:06,759 Speaker 1: eight three. IBM reached out to Sierra Online and was like, hey, 853 00:50:06,960 --> 00:50:09,320 Speaker 1: you guys need to write a game that's gonna show 854 00:50:09,320 --> 00:50:15,399 Speaker 1: everybody the absolute power of this beastly machine we're putting out, 855 00:50:16,320 --> 00:50:20,479 Speaker 1: and they really wanted something highly replayable, but Roberta knew 856 00:50:20,520 --> 00:50:23,200 Speaker 1: that her stories were mysteries, so they were kind of 857 00:50:23,239 --> 00:50:27,279 Speaker 1: inherently not replayable, like once you knew, you knew. But 858 00:50:27,680 --> 00:50:30,200 Speaker 1: with IBM back in the project, with a bunch of 859 00:50:30,200 --> 00:50:32,960 Speaker 1: money at their bags, a bunch of new technology, the 860 00:50:33,000 --> 00:50:37,000 Speaker 1: couple was able to put out something revolutionary together anyway. 861 00:50:37,080 --> 00:50:41,000 Speaker 1: It was a fully animated graphic game that allowed players 862 00:50:41,320 --> 00:50:46,440 Speaker 1: to move their character through a three dimensional world, absolutely 863 00:50:46,680 --> 00:50:52,880 Speaker 1: unheard of at the time, and they released King's Quest. 864 00:50:54,560 --> 00:50:57,600 Speaker 1: This game, of course, was a massive hit. If you 865 00:50:57,680 --> 00:51:00,440 Speaker 1: haven't played it, dig it up you can find it 866 00:51:00,719 --> 00:51:03,359 Speaker 1: and it's really I know, the graphics are obviously like 867 00:51:04,040 --> 00:51:10,560 Speaker 1: forty oh god, forty years old, but they are very pixels. Yeah, 868 00:51:10,600 --> 00:51:12,640 Speaker 1: but it's fun and you'd literally like, you know, your 869 00:51:12,680 --> 00:51:14,520 Speaker 1: little this little dude, and you use the air keys 870 00:51:14,560 --> 00:51:17,120 Speaker 1: to walk up, down, left, right, you go from screen 871 00:51:17,160 --> 00:51:19,680 Speaker 1: to screen, You pick up items, you use them to 872 00:51:19,719 --> 00:51:22,640 Speaker 1: solve a little puzzles as you're going get your way 873 00:51:22,640 --> 00:51:25,759 Speaker 1: through the story. And it's so good. It's pretty too, 874 00:51:25,960 --> 00:51:30,000 Speaker 1: like the glass and all the trees and the lakes 875 00:51:30,040 --> 00:51:32,600 Speaker 1: and rivers. Yeah, they all look pretty cute. Really. The 876 00:51:32,680 --> 00:51:35,799 Speaker 1: artworks impressive, and um Ken talked about that at one point. 877 00:51:35,880 --> 00:51:38,920 Speaker 1: He said Roberto was never really an artist, so she 878 00:51:39,120 --> 00:51:42,000 Speaker 1: was really happy to be able to hire on artists 879 00:51:42,080 --> 00:51:44,400 Speaker 1: once they started making these games and have some real money. 880 00:51:44,760 --> 00:51:47,279 Speaker 1: And the artwork is gorgeous. I mean, if you can appreciate, 881 00:51:47,719 --> 00:51:50,560 Speaker 1: you know, that kind of old computer art, they do 882 00:51:50,640 --> 00:51:53,560 Speaker 1: really impressive things with it. And the music. The music 883 00:51:53,640 --> 00:51:55,960 Speaker 1: is so good too. So it's just beeps in a computer, 884 00:51:56,120 --> 00:51:59,240 Speaker 1: but you can hear it's like the orchestra just fills 885 00:51:59,239 --> 00:52:03,839 Speaker 1: into your head, right, and it's wonderful. So this game 886 00:52:03,880 --> 00:52:06,080 Speaker 1: comes out and by the end of that year, the 887 00:52:06,080 --> 00:52:11,799 Speaker 1: company's total sales had hit ten million dollars, making them 888 00:52:12,080 --> 00:52:15,440 Speaker 1: one of the largest independent software companies in the world. 889 00:52:16,719 --> 00:52:19,439 Speaker 1: The next year, they got a call from another little 890 00:52:19,440 --> 00:52:23,359 Speaker 1: startup company called Walt Disney Pictures, and they asked them 891 00:52:23,360 --> 00:52:26,480 Speaker 1: to help them develop three educational computer games, and in 892 00:52:27,320 --> 00:52:32,040 Speaker 1: four Sierra released Mickey's Space Adventure, which was the first 893 00:52:32,160 --> 00:52:35,360 Speaker 1: video game to feature Mickey Mouse. So again, all your 894 00:52:35,440 --> 00:52:40,239 Speaker 1: Kingdom Hearts players out there, it started here. That's right. 895 00:52:40,920 --> 00:52:43,200 Speaker 1: You would not have Kingdom Hearts if it wasn't for 896 00:52:43,360 --> 00:52:48,520 Speaker 1: Mickey's Space Adventure. So Ken was now full time managing 897 00:52:48,600 --> 00:52:52,000 Speaker 1: Sierra Online. To take that old boss who said he 898 00:52:52,040 --> 00:52:55,440 Speaker 1: had no talent from management. Almost wish you'd send him 899 00:52:55,440 --> 00:52:57,360 Speaker 1: a floppy disk. But when he put it in, it 900 00:52:57,440 --> 00:53:03,440 Speaker 1: just said like a big middle finger finger with some 901 00:53:03,520 --> 00:53:06,520 Speaker 1: gorgeous music. But yeah, it was like, my company's worth 902 00:53:06,520 --> 00:53:10,360 Speaker 1: ten million dollars, you dick. That's his follow up, Floppy 903 00:53:10,360 --> 00:53:14,000 Speaker 1: dosk too much for one kind of sixteen floppy disk 904 00:53:14,120 --> 00:53:17,799 Speaker 1: set insult. He had to put them in separately to 905 00:53:17,880 --> 00:53:21,439 Speaker 1: get the whole thing. Roberto was developing games with their 906 00:53:21,440 --> 00:53:26,000 Speaker 1: growing and talented staff, including Mixed Up Mother Goose and 907 00:53:26,120 --> 00:53:30,360 Speaker 1: the tie in game for Disney's The Black Cauldron. Parent. 908 00:53:30,480 --> 00:53:34,960 Speaker 1: Drum writes in I On Design magazine that at its start, 909 00:53:35,320 --> 00:53:40,359 Speaker 1: Sierra was quote a rag tag crew of energetic misfits, 910 00:53:41,239 --> 00:53:45,359 Speaker 1: some of my favorite kinds of cruise. Definitely being in 911 00:53:45,360 --> 00:53:47,960 Speaker 1: Oakland meant that they didn't have access to the best 912 00:53:48,080 --> 00:53:52,239 Speaker 1: programmers in their field. Right. Why is that? Were they 913 00:53:52,280 --> 00:53:55,920 Speaker 1: like in Silicon Valley? Right? Because, yeah, you know, Lucas 914 00:53:56,000 --> 00:53:58,520 Speaker 1: Arts was up in San Francisco. You know, we talked 915 00:53:58,560 --> 00:54:01,040 Speaker 1: about Merles County. You know, there's a bunch of other 916 00:54:01,080 --> 00:54:03,040 Speaker 1: software companies are popping up at the time, and yeah, 917 00:54:03,080 --> 00:54:06,719 Speaker 1: they sort of more centralized around San Francisco and the 918 00:54:06,800 --> 00:54:09,239 Speaker 1: value up there. So if you wanted to be a programmer, 919 00:54:09,280 --> 00:54:12,160 Speaker 1: you weren't going to move to this little town where 920 00:54:12,200 --> 00:54:14,399 Speaker 1: there wasn't a lot of action happening. So a lot 921 00:54:14,400 --> 00:54:17,440 Speaker 1: of the best names are the quotes, best talent of 922 00:54:17,480 --> 00:54:19,879 Speaker 1: the day were willing to even move out there, even 923 00:54:19,920 --> 00:54:24,840 Speaker 1: if they were offered a job. Okay, So Sierra hired 924 00:54:24,960 --> 00:54:29,080 Speaker 1: quote literally anyone who could program or pick up a 925 00:54:29,120 --> 00:54:34,080 Speaker 1: phone or tape up a box. But of course, computer 926 00:54:34,120 --> 00:54:38,839 Speaker 1: science was a male dominated industry even then, despite many 927 00:54:38,880 --> 00:54:44,920 Speaker 1: women being very skilled. Weird how that happens? So wild 928 00:54:45,000 --> 00:54:48,880 Speaker 1: companies like LucasArts and Infocom had few women on staff 929 00:54:48,960 --> 00:54:53,880 Speaker 1: and fewer still in upper level positions. Sierra Quote had 930 00:54:54,000 --> 00:54:58,879 Speaker 1: a veritable army of women, including influential programmers and game 931 00:54:58,920 --> 00:55:03,799 Speaker 1: designers like Jane Jensen, Christie Marks, Lora Le Shannon, and 932 00:55:04,080 --> 00:55:07,760 Speaker 1: Laurie Anne Cole. And those women are amazing the minds 933 00:55:07,760 --> 00:55:11,839 Speaker 1: behind games like Gabriel Night, Quest for Glory, Phantasmagoria, all 934 00:55:11,880 --> 00:55:14,920 Speaker 1: things like this, um, super cool people in their day. 935 00:55:14,960 --> 00:55:17,920 Speaker 1: And yeah, it just goes to show like these women 936 00:55:17,960 --> 00:55:20,239 Speaker 1: were probably more talented than some of the men who 937 00:55:20,239 --> 00:55:22,600 Speaker 1: were getting hired by Lucas Arts, but they just weren't 938 00:55:22,600 --> 00:55:25,080 Speaker 1: getting hired because they were women. So Sierra was like, 939 00:55:25,120 --> 00:55:28,279 Speaker 1: we'll take you. Oh, look surprised because we were willing 940 00:55:28,280 --> 00:55:31,239 Speaker 1: to hire these women. We have the best programmers. Yeah, 941 00:55:31,280 --> 00:55:35,160 Speaker 1: we have amazing games, cool imagination, and buddies very motivated 942 00:55:35,200 --> 00:55:37,480 Speaker 1: to do their best work. I wonder where that comes from. 943 00:55:37,560 --> 00:55:46,280 Speaker 1: Se Feminism benefits everyone. Hello, Hello, Hello. So Sierra continued 944 00:55:46,320 --> 00:55:52,720 Speaker 1: to expand, including eight total King's Quest games and okay, 945 00:55:53,239 --> 00:55:55,759 Speaker 1: all right, sorry, just give me a second here. King's 946 00:55:55,840 --> 00:55:59,440 Speaker 1: Quest two pretty straightforward story of King Graham rescuing a 947 00:55:59,480 --> 00:56:02,040 Speaker 1: Princess felinists from a tower and making her his queen, 948 00:56:02,120 --> 00:56:04,360 Speaker 1: like you know, very standard fairy tale kind of stuff, 949 00:56:04,840 --> 00:56:07,680 Speaker 1: very cool stuff, whole magical door floating in the middle 950 00:56:07,680 --> 00:56:10,560 Speaker 1: of nowhere. There's a dolphin. Uh, there's some great stuff 951 00:56:10,560 --> 00:56:13,600 Speaker 1: in King's Quest Batman. Uh, there's a whole Batman think 952 00:56:14,800 --> 00:56:17,560 Speaker 1: they pulled a lot of other stories and pop culture 953 00:56:17,560 --> 00:56:22,440 Speaker 1: references into their games. Sometime Batman, where's the Batman? King's 954 00:56:22,520 --> 00:56:27,160 Speaker 1: Quest crossovers in Quest too. I'm telling you well in 955 00:56:27,200 --> 00:56:33,239 Speaker 1: Batman and the dc U, King's Quest three broke the 956 00:56:33,239 --> 00:56:35,919 Speaker 1: storytelling mold and that shifted to a whole new time 957 00:56:35,920 --> 00:56:39,040 Speaker 1: and place. And then King's Quest four, The Perils of 958 00:56:39,120 --> 00:56:42,320 Speaker 1: rose Ella, shifted the protagonist to King Graham's daughter, the 959 00:56:42,360 --> 00:56:44,919 Speaker 1: Princess Rosella, who set out on an adventure to save 960 00:56:44,920 --> 00:56:47,600 Speaker 1: her father from the help of a powerful fairy. And 961 00:56:47,719 --> 00:56:52,920 Speaker 1: this was the first major adventure game with a female heroin. 962 00:56:53,560 --> 00:56:56,160 Speaker 1: And it's one of the best games ever made. Side note, 963 00:56:56,480 --> 00:56:59,640 Speaker 1: it's very good and you've got to play it. And 964 00:56:59,640 --> 00:57:01,480 Speaker 1: then king Quest five goes back to King Graham, and 965 00:57:01,520 --> 00:57:03,160 Speaker 1: the game's kind of goofy, and it's got a lot 966 00:57:03,160 --> 00:57:05,160 Speaker 1: of memes that have come out of it. There's a 967 00:57:05,160 --> 00:57:08,160 Speaker 1: whole wizard Society storyline that's super dope. I think King's 968 00:57:08,200 --> 00:57:10,120 Speaker 1: Quest six is one of the best fantasies ever told, 969 00:57:10,120 --> 00:57:11,960 Speaker 1: with the most delightful and wonderful characters, and they throw 970 00:57:11,960 --> 00:57:13,839 Speaker 1: references to classic fairy tales all the time, and it's 971 00:57:13,840 --> 00:57:15,879 Speaker 1: just completely immerses you in this world. And then King's 972 00:57:15,960 --> 00:57:17,880 Speaker 1: Quest seven is about the Queen and the Princess again, 973 00:57:17,880 --> 00:57:19,720 Speaker 1: you get to choose between the two protagonists and it's 974 00:57:19,720 --> 00:57:21,200 Speaker 1: just so good. And all I'm saying is, let me 975 00:57:21,240 --> 00:57:25,040 Speaker 1: make this TV show. I'm saying, Kenna Roberta, if you're listening, 976 00:57:25,120 --> 00:57:28,400 Speaker 1: call me. We're gonna we'll figure it out. We're gonna 977 00:57:28,440 --> 00:57:31,080 Speaker 1: get the rights, we're gonna go to HBO, and we're 978 00:57:31,080 --> 00:57:34,919 Speaker 1: gonna make the next Game of Thrones, but better. He's 979 00:57:35,200 --> 00:57:37,720 Speaker 1: very serious. I am not kidding. I have got it 980 00:57:37,840 --> 00:57:40,680 Speaker 1: sketched out. I know what I'm doing, and I'm ready 981 00:57:40,760 --> 00:57:44,320 Speaker 1: to go. College game is its own season I've seen 982 00:57:44,520 --> 00:57:46,280 Speaker 1: not even there's I'm not gonna give it all the way, 983 00:57:46,320 --> 00:57:47,760 Speaker 1: but there's some overlap because you have to play with 984 00:57:47,800 --> 00:57:50,480 Speaker 1: the timelines a little bit. It's gonna be very good. 985 00:57:50,520 --> 00:57:59,120 Speaker 1: Just call me, Okay, I'm ready. I'm ready. I'm picturing 986 00:57:59,160 --> 00:58:03,680 Speaker 1: the Charlie day me where Yarn, that's you. It is 987 00:58:03,840 --> 00:58:08,800 Speaker 1: basically Quest, but it's better than that, but better so 988 00:58:08,880 --> 00:58:12,440 Speaker 1: with King's Quest four. Roberta was worried about releasing a 989 00:58:12,480 --> 00:58:16,360 Speaker 1: female heroin with Rosella, she thought guys would write in 990 00:58:16,400 --> 00:58:19,200 Speaker 1: and say, I don't want to be a girl. I 991 00:58:19,240 --> 00:58:21,640 Speaker 1: don't know what made her be worried about that. It 992 00:58:21,680 --> 00:58:23,840 Speaker 1: doesn't sound like something a lot of guys that like 993 00:58:24,000 --> 00:58:28,400 Speaker 1: games do, but she said it was actually never really 994 00:58:28,440 --> 00:58:33,040 Speaker 1: an issue. Fan Mail poured in, largely from women who 995 00:58:33,240 --> 00:58:38,280 Speaker 1: Sierra estimated to be of their audience base, and Drum 996 00:58:38,400 --> 00:58:42,320 Speaker 1: shares one of these letters in her article, quote, Dear Sierra, 997 00:58:42,680 --> 00:58:45,760 Speaker 1: this is a love letter, pure and simple. I do 998 00:58:45,880 --> 00:58:48,880 Speaker 1: not fit the profile for adventure gamers. I'm a forty 999 00:58:48,880 --> 00:58:50,760 Speaker 1: five year old woman who works for L L Bean 1000 00:58:51,200 --> 00:58:55,000 Speaker 1: and as a freelance writer. I love these games. I 1001 00:58:55,040 --> 00:58:58,840 Speaker 1: am addicted. There seems to be no known cure. I 1002 00:58:58,880 --> 00:59:04,280 Speaker 1: hope no one ever mines one. Please continue to create forever, Forever, yours, 1003 00:59:04,600 --> 00:59:09,240 Speaker 1: Elizabeth Hood and wherever you are, Elizabeth, right into HBO 1004 00:59:09,280 --> 00:59:13,959 Speaker 1: and ask for Eli show because you know it's true, 1005 00:59:13,960 --> 00:59:16,360 Speaker 1: and that that addictive quality. It was the same thing 1006 00:59:16,440 --> 00:59:18,680 Speaker 1: Roberto was talking about, and she just couldn't step away. 1007 00:59:18,680 --> 00:59:20,880 Speaker 1: And I think that's you get it in books, you 1008 00:59:20,960 --> 00:59:22,840 Speaker 1: get it in TV. We see it a lot in 1009 00:59:22,880 --> 00:59:25,160 Speaker 1: TV now, where's just like I have to know what 1010 00:59:25,240 --> 00:59:28,160 Speaker 1: happens next. Yeah. Well, it's such a great thing about 1011 00:59:28,160 --> 00:59:30,880 Speaker 1: brain teasers because it literally teases your brain even when 1012 00:59:30,920 --> 00:59:33,240 Speaker 1: you're not playing. You're just like, oh, who do we 1013 00:59:33,400 --> 00:59:35,240 Speaker 1: do that? Well? And I was gonna say, and the 1014 00:59:35,280 --> 00:59:38,240 Speaker 1: fact that they're not just puzzles, but there's a story 1015 00:59:38,320 --> 00:59:40,760 Speaker 1: with them. You want to watch it unfold and you 1016 00:59:40,800 --> 00:59:42,520 Speaker 1: have a hard time stepping away from that. And I 1017 00:59:42,560 --> 00:59:45,080 Speaker 1: think that also is what a lot of success with 1018 00:59:45,160 --> 00:59:48,960 Speaker 1: these games owes itself too, is that kind of addictive nature. 1019 00:59:49,000 --> 00:59:51,560 Speaker 1: I know they exploit that in games now, like literally 1020 00:59:51,560 --> 00:59:54,600 Speaker 1: they have psychologists working for game companies saying, how do 1021 00:59:54,640 --> 00:59:57,479 Speaker 1: we get people not be able to put it down? So, 1022 00:59:57,800 --> 00:59:59,960 Speaker 1: you know, trying to stay on the romance topic here, 1023 01:00:00,040 --> 01:00:02,440 Speaker 1: not get too suction at the detailed video game history 1024 01:00:02,480 --> 01:00:05,320 Speaker 1: of it all. Roberta and Ken were just one of 1025 01:00:05,360 --> 01:00:08,640 Speaker 1: the ultimate power couples in the gaming industry and the 1026 01:00:08,680 --> 01:00:12,920 Speaker 1: tech world. So they came out with this controversial game, Phantasmagoria, 1027 01:00:13,200 --> 01:00:16,800 Speaker 1: and it made twelve million dollars. It was continuing to 1028 01:00:16,800 --> 01:00:19,280 Speaker 1: push the envelope as they did. It was the first 1029 01:00:19,320 --> 01:00:22,560 Speaker 1: game to include live action video. Obviously this was a 1030 01:00:22,680 --> 01:00:28,240 Speaker 1: CD ROM game, but it was literally grainy video footage 1031 01:00:28,280 --> 01:00:30,400 Speaker 1: of this woman. You know, you would tell her where 1032 01:00:30,400 --> 01:00:32,440 Speaker 1: to walk, and they just filmed her turning in every 1033 01:00:32,440 --> 01:00:35,480 Speaker 1: direction you showed. You showed me some and they do 1034 01:00:35,560 --> 01:00:38,640 Speaker 1: look a little weird because I mean you have to 1035 01:00:38,680 --> 01:00:42,440 Speaker 1: animate her body, and it's very weird, like old, very 1036 01:00:42,520 --> 01:00:47,960 Speaker 1: kind of um not spotty, but jumpy. I guess CD 1037 01:00:48,120 --> 01:00:51,200 Speaker 1: I um, but I was just thinking about the acting 1038 01:00:51,240 --> 01:00:54,880 Speaker 1: gig for this person. Okay, now close the car door 1039 01:00:55,320 --> 01:00:58,360 Speaker 1: and turn your entire body at the same time, and 1040 01:00:58,400 --> 01:01:01,280 Speaker 1: then just stand there with your hands by your side 1041 01:01:01,920 --> 01:01:06,880 Speaker 1: while they make a decision. Okay, now walk forward. You know, 1042 01:01:07,600 --> 01:01:10,560 Speaker 1: just a weird job, very weird stuff. It's a little 1043 01:01:10,600 --> 01:01:13,240 Speaker 1: uncanny on Canny Valley. I gets not really, but it 1044 01:01:13,280 --> 01:01:15,200 Speaker 1: just looks weird, like like that's not what I want. 1045 01:01:15,240 --> 01:01:21,200 Speaker 1: I wanted all animated or nothing animated. It's a weird combo. 1046 01:01:21,600 --> 01:01:24,200 Speaker 1: This game was also very controversial because it had like 1047 01:01:24,400 --> 01:01:26,680 Speaker 1: a rape scene in it and a lot of really 1048 01:01:26,720 --> 01:01:29,480 Speaker 1: bad violence. Um. I never played it all the way through, 1049 01:01:29,600 --> 01:01:33,200 Speaker 1: but yeah, at this murder and all kinds of stuff. Um, 1050 01:01:33,240 --> 01:01:37,760 Speaker 1: but it did sell a lot, sure, and Drum points 1051 01:01:37,760 --> 01:01:40,720 Speaker 1: out in her article that these games were not just 1052 01:01:40,920 --> 01:01:44,040 Speaker 1: ROBERTA and Ken like. We need to remember that these 1053 01:01:44,040 --> 01:01:48,600 Speaker 1: games took teams and teams of people, and the stresses 1054 01:01:48,600 --> 01:01:53,760 Speaker 1: of creating games was incredibly difficult. She writes that quote. Generally, 1055 01:01:53,840 --> 01:01:56,080 Speaker 1: many employees recount their time at Skara as some of 1056 01:01:56,080 --> 01:01:58,440 Speaker 1: the most fun they've had in their careers, but they 1057 01:01:58,480 --> 01:02:02,919 Speaker 1: also report being under tummendous, debilitating stress, and some people 1058 01:02:02,960 --> 01:02:05,600 Speaker 1: couldn't even talk about their experiences later on because it 1059 01:02:05,640 --> 01:02:08,320 Speaker 1: was just too much to think about. Yeah, and that 1060 01:02:08,480 --> 01:02:10,720 Speaker 1: kind of still a thing. So that's a bigger thing, 1061 01:02:10,800 --> 01:02:13,600 Speaker 1: I think today than ever you hear about deadlines being pushed, 1062 01:02:13,760 --> 01:02:16,440 Speaker 1: especially the way game releases now are like movie releases, 1063 01:02:16,480 --> 01:02:18,520 Speaker 1: Like they set a date and they give you a 1064 01:02:18,560 --> 01:02:21,960 Speaker 1: trailer months beforehand, and they're like get ready, alight. Saying 1065 01:02:21,960 --> 01:02:26,280 Speaker 1: about Cyberpunk seventy seven whatever that is that they came 1066 01:02:26,320 --> 01:02:29,520 Speaker 1: out probably too early, and immediately people were like, oh it. 1067 01:02:29,640 --> 01:02:32,680 Speaker 1: JOSEPHS glitch and it looks weird and it's not cool 1068 01:02:32,920 --> 01:02:34,920 Speaker 1: and whatever, and I think it's fine now, but again, 1069 01:02:34,960 --> 01:02:38,000 Speaker 1: it was like you you had to sort of really 1070 01:02:38,080 --> 01:02:42,280 Speaker 1: piss off your whole buyer base first, and it's an 1071 01:02:42,320 --> 01:02:45,080 Speaker 1: apologize later, like a better version. And that's the thing. 1072 01:02:45,120 --> 01:02:49,560 Speaker 1: It's a mix of corporate overpromising and trying to sell 1073 01:02:49,680 --> 01:02:53,000 Speaker 1: things that don't exist, that that they don't know will exist, 1074 01:02:53,520 --> 01:02:57,200 Speaker 1: and a mix of consumers being assholes and like just 1075 01:02:57,320 --> 01:02:59,800 Speaker 1: freaking out because something wasn't exactly what I thought it 1076 01:02:59,840 --> 01:03:01,520 Speaker 1: was gonna be. It's like those people who tried to 1077 01:03:01,600 --> 01:03:04,640 Speaker 1: sue that movie because Anna to Armis was in the 1078 01:03:04,680 --> 01:03:07,600 Speaker 1: trailer but her scenes got cut and they went and 1079 01:03:07,600 --> 01:03:10,640 Speaker 1: saw the movie and sued for false advertising. And I'm like, 1080 01:03:10,880 --> 01:03:14,439 Speaker 1: shut up. If you only went to that movie because 1081 01:03:14,440 --> 01:03:16,720 Speaker 1: you saw Anna to Armis for two seconds in the trailer, 1082 01:03:16,760 --> 01:03:19,360 Speaker 1: then you deserve to lose your sixteen bucks or whatever. 1083 01:03:19,960 --> 01:03:22,600 Speaker 1: Like watch the movie, right, and then just go watch 1084 01:03:22,640 --> 01:03:26,760 Speaker 1: Knives Out. You'll see a bunch of her great So 1085 01:03:26,800 --> 01:03:31,160 Speaker 1: by the fall of Sierra Online had five hundred and 1086 01:03:31,200 --> 01:03:35,480 Speaker 1: forty employees and fifty million dollars in sales and was 1087 01:03:35,600 --> 01:03:39,400 Speaker 1: still growing. Ken Williams said in a later interview that 1088 01:03:39,440 --> 01:03:45,160 Speaker 1: between n and NIX their revenue tripled, So yeah, a 1089 01:03:45,160 --> 01:03:47,960 Speaker 1: lot more than this uh little trip or some new 1090 01:03:48,000 --> 01:03:52,280 Speaker 1: furniture that they had originally made their goal. And then 1091 01:03:52,320 --> 01:03:58,160 Speaker 1: on February Walter Forbes said that his company see You 1092 01:03:58,200 --> 01:04:04,640 Speaker 1: see International or Internet, I wanted to buy Sierra Online 1093 01:04:04,800 --> 01:04:09,000 Speaker 1: for one point five billion dollars. Holy sh it in 1094 01:04:09,040 --> 01:04:13,720 Speaker 1: the nineties to billions of dollars, like unthinkable money. It's 1095 01:04:13,800 --> 01:04:17,240 Speaker 1: in the sane price. It was totally unexpected. But Ken said, 1096 01:04:17,360 --> 01:04:21,480 Speaker 1: quote as CEO, I had a fiscal duty to shareholders 1097 01:04:21,560 --> 01:04:25,720 Speaker 1: to take the deal. So Forbes had this big idea, 1098 01:04:25,840 --> 01:04:29,680 Speaker 1: He's going to bring together all these big old companies, 1099 01:04:29,680 --> 01:04:34,720 Speaker 1: including Lucas Arts, broder Bund, Davidson and Associates, which owned 1100 01:04:34,800 --> 01:04:38,640 Speaker 1: Blizzard Entertainment and also Sierra Online. He was basically going 1101 01:04:38,720 --> 01:04:44,920 Speaker 1: to like create a big game Monopoly Umbrella broder Bund. 1102 01:04:45,200 --> 01:04:47,360 Speaker 1: Broder Bund, by the way, the company that made Missed, 1103 01:04:48,160 --> 01:04:52,360 Speaker 1: also an incredible games. Well, of course the Lucas Arts 1104 01:04:52,360 --> 01:04:55,600 Speaker 1: deal fell through. Of course it did by Lucas Arts 1105 01:04:55,680 --> 01:05:00,280 Speaker 1: unless you're Disney, and even then you wait for pretty 1106 01:05:00,320 --> 01:05:02,960 Speaker 1: years to do it. For George to get tired. Yeah, okay, 1107 01:05:03,200 --> 01:05:06,240 Speaker 1: remember our Marcia and George Lucas episode. And I had 1108 01:05:06,280 --> 01:05:08,320 Speaker 1: a bit of a control problem when he was younger, 1109 01:05:08,360 --> 01:05:14,480 Speaker 1: And yeah, he was not interested. And Sierra's software development 1110 01:05:14,560 --> 01:05:19,320 Speaker 1: got very little focus and attention. Bob Davidson became CEO 1111 01:05:19,440 --> 01:05:23,880 Speaker 1: for the whole publishing body, and he had like a stiff, dated, 1112 01:05:24,080 --> 01:05:28,760 Speaker 1: conservative management style that really clashed with Ken's bold, brash innovation. 1113 01:05:29,520 --> 01:05:32,480 Speaker 1: So Sierra became more of a publishing platform than a 1114 01:05:32,560 --> 01:05:36,080 Speaker 1: development studio. And not for nothing, they did publish the 1115 01:05:36,160 --> 01:05:39,440 Speaker 1: Valve game Half Life, which is awesome. Okay, I've heard 1116 01:05:39,480 --> 01:05:41,560 Speaker 1: that one. People love half games out there. It's a 1117 01:05:41,560 --> 01:05:43,840 Speaker 1: great game. I mean, Half Life to one of the 1118 01:05:43,840 --> 01:05:45,680 Speaker 1: best games of all time. But half Life is great. 1119 01:05:45,840 --> 01:05:47,960 Speaker 1: Isn't there a big joke about Half Life Freeze coming 1120 01:05:47,960 --> 01:05:51,920 Speaker 1: out any day now? Half Life to half Life three 1121 01:05:51,960 --> 01:05:55,440 Speaker 1: will come out as soon as cars fly, as soon 1122 01:05:55,480 --> 01:05:58,600 Speaker 1: as pigs fly, all these things, that's when we'll see 1123 01:05:58,640 --> 01:06:02,520 Speaker 1: Half Life three. Um. Anyway, Ken left the company in 1124 01:06:04,080 --> 01:06:08,120 Speaker 1: and Roberta stayed with Sierra until when King's Quest eight, 1125 01:06:08,240 --> 01:06:10,840 Speaker 1: the final game, Mask of Eternity, came out. Just like 1126 01:06:10,880 --> 01:06:13,000 Speaker 1: a first person game, they were trying. They're always trying 1127 01:06:13,040 --> 01:06:15,360 Speaker 1: something new, and this was like a first person action game. 1128 01:06:15,400 --> 01:06:17,560 Speaker 1: It's pretty fun. It's not as replayable as the others 1129 01:06:18,200 --> 01:06:23,000 Speaker 1: um But soon after that, a massive accounting fraud at 1130 01:06:23,080 --> 01:06:27,520 Speaker 1: COUC was uncovered and Walter Forbes was later convicted of 1131 01:06:27,600 --> 01:06:31,040 Speaker 1: three charges of fraud by the SEC. So yes, that 1132 01:06:31,120 --> 01:06:34,640 Speaker 1: whole purchase thing probably a big scam like that was 1133 01:06:34,720 --> 01:06:37,360 Speaker 1: just a bunch of moving money around, somebody just trying 1134 01:06:37,360 --> 01:06:41,280 Speaker 1: to scan their way into more money, Totally fraudulent. The 1135 01:06:41,280 --> 01:06:44,880 Speaker 1: company ended up selling its computer entertainment division and Sierra 1136 01:06:45,040 --> 01:06:48,440 Speaker 1: was massively cut back. About two d and fifty people 1137 01:06:48,440 --> 01:06:51,480 Speaker 1: lost their jobs. And then over the next couple of 1138 01:06:51,480 --> 01:06:56,040 Speaker 1: decades a bunch of mergers and acquisitions happened, and it 1139 01:06:56,120 --> 01:06:58,720 Speaker 1: just kept getting smaller and smaller and doing less and less. 1140 01:06:59,000 --> 01:07:02,440 Speaker 1: Sierra is still a round today, and in fact, they 1141 01:07:02,480 --> 01:07:04,400 Speaker 1: kind of had a little a little bit of a boost. 1142 01:07:04,400 --> 01:07:07,200 Speaker 1: Their website was revamped a few years back, and it's 1143 01:07:07,240 --> 01:07:09,840 Speaker 1: kind of got more of its original independent spirit now, 1144 01:07:09,880 --> 01:07:13,400 Speaker 1: I guess in some capacity, but it's just a fraction 1145 01:07:13,440 --> 01:07:15,920 Speaker 1: of a fraction of a fraction of the scale that 1146 01:07:15,960 --> 01:07:18,439 Speaker 1: it once was. They do even have a new King's 1147 01:07:18,520 --> 01:07:21,479 Speaker 1: Quest game out now, which I haven't played yet, but um, 1148 01:07:21,480 --> 01:07:25,240 Speaker 1: but it's just much smaller everything about it. Ken said 1149 01:07:25,360 --> 01:07:28,560 Speaker 1: in an interview with Wired that his logic in selling 1150 01:07:28,960 --> 01:07:33,520 Speaker 1: was right, but it was quote the absolute worst thing 1151 01:07:33,640 --> 01:07:36,920 Speaker 1: that could have happened. He said, with the information he 1152 01:07:37,000 --> 01:07:40,280 Speaker 1: at the time, it was definitely the right decision, but quote, 1153 01:07:40,400 --> 01:07:43,680 Speaker 1: I think of it as like someone crossing an intersection. 1154 01:07:43,880 --> 01:07:46,640 Speaker 1: When someone runs a red light, it was impossible to 1155 01:07:46,680 --> 01:07:50,160 Speaker 1: know that the guy coming at you wasn't going to stop. Yeah, like, 1156 01:07:50,240 --> 01:07:52,680 Speaker 1: you did all the right things, so you can't say 1157 01:07:52,800 --> 01:07:55,000 Speaker 1: I should have done it differently. Right, but if they 1158 01:07:55,000 --> 01:07:57,600 Speaker 1: had kept the company and not sold, it might still 1159 01:07:57,600 --> 01:07:59,960 Speaker 1: be one of the biggest names in gaming today. Well, 1160 01:08:00,080 --> 01:08:02,600 Speaker 1: was no telling if they had focused on if they 1161 01:08:02,600 --> 01:08:04,840 Speaker 1: had let them focus on game development. I think that 1162 01:08:04,920 --> 01:08:07,200 Speaker 1: was really the main thing that happened was it was 1163 01:08:07,280 --> 01:08:09,360 Speaker 1: like they weren't interested in the kind of games they 1164 01:08:09,400 --> 01:08:11,360 Speaker 1: wanted to do, So why did you buy him? They 1165 01:08:11,400 --> 01:08:14,160 Speaker 1: just wants a brand. Yeah, if you're like, that's what 1166 01:08:14,320 --> 01:08:18,120 Speaker 1: makes you so much money, But don't do that thing anymore. 1167 01:08:18,160 --> 01:08:20,960 Speaker 1: I mean, I don't know the fine details, and I'm 1168 01:08:20,960 --> 01:08:24,479 Speaker 1: no businessman, but you definitely see that sometimes where some 1169 01:08:24,520 --> 01:08:26,920 Speaker 1: of these high level execs are just like all that 1170 01:08:26,960 --> 01:08:29,519 Speaker 1: matters is the brand. People will buy whatever I staple 1171 01:08:29,560 --> 01:08:32,040 Speaker 1: to the brand, and then you get, you know, fantastic 1172 01:08:32,040 --> 01:08:34,439 Speaker 1: peasts and nobody goes to see it just because it, 1173 01:08:34,439 --> 01:08:37,000 Speaker 1: says Harry Potter on it does not mean everybody's going 1174 01:08:37,040 --> 01:08:39,960 Speaker 1: to go out. Still got to make a good movie. Now. 1175 01:08:40,040 --> 01:08:42,960 Speaker 1: Ken has a book out called Not All Fairy Tales 1176 01:08:43,080 --> 01:08:46,639 Speaker 1: Have Happy Endings, and he talks about maybe one day 1177 01:08:46,680 --> 01:08:50,160 Speaker 1: having a real documentary made about the story of Sierra. 1178 01:08:50,920 --> 01:08:53,360 Speaker 1: He said, quote, the story doesn't have a happy ending, 1179 01:08:53,520 --> 01:08:56,120 Speaker 1: but neither did Titanic, and that movie was a success. 1180 01:08:56,360 --> 01:09:00,240 Speaker 1: People like a good shipwreck, and Sierra certainly was one. 1181 01:09:00,880 --> 01:09:02,800 Speaker 1: At least you got a sense of humor, right right. 1182 01:09:04,560 --> 01:09:07,960 Speaker 1: But Ken and Roberta they're doing just fine today. I mean, 1183 01:09:07,960 --> 01:09:13,120 Speaker 1: they did sell Sierra for over a billion dollars. In fact, 1184 01:09:13,160 --> 01:09:16,080 Speaker 1: if they burned through that, they really had to try. 1185 01:09:17,120 --> 01:09:20,040 Speaker 1: And Ken's got a blog about their sailing adventures around 1186 01:09:20,080 --> 01:09:22,559 Speaker 1: the world. They've been seeing all kinds of different ports 1187 01:09:22,560 --> 01:09:26,840 Speaker 1: and countries. Sounds really nice. And during the pandemic, just 1188 01:09:26,920 --> 01:09:29,280 Speaker 1: like everybody else, they were kind of locked down and 1189 01:09:29,560 --> 01:09:31,880 Speaker 1: just had their own minds to sit with for a while, 1190 01:09:31,920 --> 01:09:34,679 Speaker 1: and they got to thinking and then out of nowhere. 1191 01:09:35,160 --> 01:09:40,200 Speaker 1: Just last month in March, they announced that they were 1192 01:09:40,200 --> 01:09:44,000 Speaker 1: coming back and they were putting together a brand new game. 1193 01:09:44,880 --> 01:09:47,120 Speaker 1: For this they were going back to their roots and 1194 01:09:47,160 --> 01:09:50,479 Speaker 1: what their plan is is to recreate the text based 1195 01:09:50,520 --> 01:09:54,600 Speaker 1: game that started it all for them, Colossal Cave Adventure. 1196 01:09:56,320 --> 01:09:58,439 Speaker 1: So they reached out to the game's original creators for 1197 01:09:58,479 --> 01:10:03,000 Speaker 1: their blessing and they've started building a three D graphics 1198 01:10:03,040 --> 01:10:08,000 Speaker 1: based version of the game, including a VR version that's cool, 1199 01:10:08,080 --> 01:10:10,280 Speaker 1: which they said they were kind of against at first. 1200 01:10:10,320 --> 01:10:12,720 Speaker 1: The company Unity that's publishing it, wanted them to do 1201 01:10:12,760 --> 01:10:15,400 Speaker 1: a VR version. They were like, that's a lot, but 1202 01:10:15,479 --> 01:10:17,880 Speaker 1: they're doing it. They're going for it because that's what 1203 01:10:17,920 --> 01:10:21,320 Speaker 1: they do. They figure it out. Kim Williams like Batman, Like, 1204 01:10:21,439 --> 01:10:23,439 Speaker 1: you give him a problem and what he does he 1205 01:10:23,439 --> 01:10:27,200 Speaker 1: figures it out. So, you know, if the VR version 1206 01:10:27,200 --> 01:10:30,240 Speaker 1: comes out, hopefully we get a chance to kill the 1207 01:10:30,320 --> 01:10:32,800 Speaker 1: dragon with our bare hands in real life. You can 1208 01:10:32,840 --> 01:10:35,320 Speaker 1: really see it happen. You can actually give the dragon 1209 01:10:35,320 --> 01:10:38,639 Speaker 1: the old one too. Yeah. But in an interview, Ken 1210 01:10:38,680 --> 01:10:43,040 Speaker 1: realized this project was quickly getting bigger than they anticipated 1211 01:10:43,080 --> 01:10:46,720 Speaker 1: when they jumped in. He said, quote, I got blindsided 1212 01:10:46,760 --> 01:10:50,799 Speaker 1: by the fact that it's a humongous, complex, deep game. 1213 01:10:51,600 --> 01:10:54,120 Speaker 1: And I always told people I would never do anything 1214 01:10:54,200 --> 01:10:58,320 Speaker 1: where I had employees. Again, maybe he wasn't cut overmanagement, 1215 01:10:59,160 --> 01:11:01,479 Speaker 1: just had enough. It's like I did that. I'm done. 1216 01:11:01,600 --> 01:11:04,240 Speaker 1: I'm living on a boat now. This is great. I mean, true, 1217 01:11:04,320 --> 01:11:07,120 Speaker 1: that does sound pretty amazing, just sail around the world. 1218 01:11:08,080 --> 01:11:10,840 Speaker 1: But it's taken them back to their early days where 1219 01:11:10,960 --> 01:11:14,360 Speaker 1: Roberta is obsessing over the adventure details and Ken is 1220 01:11:14,439 --> 01:11:17,480 Speaker 1: learning how to make things happen in new programming languages 1221 01:11:17,560 --> 01:11:20,720 Speaker 1: and breaking down barriers. So it's like they're both of 1222 01:11:20,760 --> 01:11:24,880 Speaker 1: their great skills coming back working back together on something 1223 01:11:24,920 --> 01:11:28,080 Speaker 1: new and exciting, pretty cool. Maybe they feel really young, 1224 01:11:28,320 --> 01:11:30,280 Speaker 1: or maybe they feel really old. It's probably both at 1225 01:11:30,280 --> 01:11:33,240 Speaker 1: the same time, but I don't know. I mean, it's 1226 01:11:33,280 --> 01:11:36,760 Speaker 1: tough to sell classic games and independent games, you know, 1227 01:11:36,800 --> 01:11:39,719 Speaker 1: in a landscape where there is stuff like it again 1228 01:11:39,760 --> 01:11:43,600 Speaker 1: elden Ring taking up the spotlight. Um, but you know 1229 01:11:43,640 --> 01:11:46,040 Speaker 1: they said that don't really care about the money. Ken 1230 01:11:46,080 --> 01:11:48,880 Speaker 1: says quote if the game sinks or swims, it ain't 1231 01:11:48,880 --> 01:11:51,599 Speaker 1: gonna change our Life at all. So it's really about 1232 01:11:51,640 --> 01:11:55,760 Speaker 1: honoring the original designers legacy. And they've seen other designers 1233 01:11:55,880 --> 01:11:58,759 Speaker 1: kind of make a comeback and make less than perfect games, 1234 01:11:59,280 --> 01:12:01,800 Speaker 1: and Ken says, we don't want to do that. We'd 1235 01:12:01,880 --> 01:12:03,960 Speaker 1: rather throw it in the garbage than do something that 1236 01:12:04,000 --> 01:12:07,400 Speaker 1: ain't good. Roberta said, yes, it has to be good, 1237 01:12:07,720 --> 01:12:11,280 Speaker 1: which is a great place to come from because again, 1238 01:12:11,400 --> 01:12:14,559 Speaker 1: so many people set out and they're like, here's an idea. Uh, 1239 01:12:14,600 --> 01:12:17,840 Speaker 1: if it doesn't work, here it is anyway, and they're like, 1240 01:12:17,880 --> 01:12:19,400 Speaker 1: come on, we're gonna try it. If it doesn't work, 1241 01:12:19,400 --> 01:12:23,280 Speaker 1: I'm not going to give you garbage another ten years 1242 01:12:23,360 --> 01:12:29,040 Speaker 1: on something good like Half Life three. But I'm thinking 1243 01:12:29,080 --> 01:12:32,519 Speaker 1: now about how like, you know, it takes years, years 1244 01:12:32,560 --> 01:12:35,000 Speaker 1: and years and years and thousands and thousands of people 1245 01:12:35,080 --> 01:12:37,519 Speaker 1: to put together these big video games that dominate the 1246 01:12:37,520 --> 01:12:41,759 Speaker 1: market today. And I'm going back to you know, Mystery 1247 01:12:41,800 --> 01:12:45,400 Speaker 1: House had come out in May and Roberta had their 1248 01:12:45,439 --> 01:12:49,240 Speaker 1: next game out by September, The Wizard and the Princess, right, 1249 01:12:49,320 --> 01:12:52,599 Speaker 1: and it was just her and him. Um, so it's 1250 01:12:52,640 --> 01:12:56,280 Speaker 1: definitely a lot has changed. But that's kind of amazing too. 1251 01:12:56,280 --> 01:12:59,720 Speaker 1: I Mean that's true of movies. You know, I mean, 1252 01:13:00,080 --> 01:13:03,439 Speaker 1: not not quite that scale, but back in the forties 1253 01:13:03,520 --> 01:13:07,200 Speaker 1: or something thirties, even what was a movie crew like 1254 01:13:08,479 --> 01:13:12,559 Speaker 1: twenty people total total, and now like ten of them 1255 01:13:12,600 --> 01:13:16,360 Speaker 1: are getting paid. And I watched the Marvel credits and 1256 01:13:16,439 --> 01:13:18,799 Speaker 1: it takes it takes three years just to watch the credits. 1257 01:13:19,280 --> 01:13:21,719 Speaker 1: And they're all over the world. There's a whole there's 1258 01:13:21,720 --> 01:13:25,800 Speaker 1: a London team, Plano team, and Norway to write anything. 1259 01:13:26,080 --> 01:13:29,040 Speaker 1: And here we had, we had people on the moon 1260 01:13:29,160 --> 01:13:33,840 Speaker 1: working on this movie. Like why why they do it? 1261 01:13:33,840 --> 01:13:37,120 Speaker 1: It seems overly complicated, but it was really interesting to 1262 01:13:37,120 --> 01:13:40,120 Speaker 1: me to learn how much gaming had to do with 1263 01:13:40,320 --> 01:13:44,320 Speaker 1: making computers for personal use. Yeah, I hadn't really considered 1264 01:13:44,320 --> 01:13:47,639 Speaker 1: that before. I thought it was I guess if I 1265 01:13:47,640 --> 01:13:49,479 Speaker 1: hadn't even thought about it. But if you had pressed 1266 01:13:49,520 --> 01:13:50,920 Speaker 1: me on it, I would have been like, I guess 1267 01:13:51,000 --> 01:13:54,280 Speaker 1: it just got to a point where people were like, 1268 01:13:54,400 --> 01:13:56,800 Speaker 1: I don't want to type on a typewriter. See if 1269 01:13:56,800 --> 01:13:59,240 Speaker 1: you can make a word process and I'll use that instead. 1270 01:13:59,600 --> 01:14:01,479 Speaker 1: Like I would have thought it was more about still 1271 01:14:01,600 --> 01:14:05,400 Speaker 1: business reasons, you know what I mean, for work reasons. 1272 01:14:05,439 --> 01:14:08,080 Speaker 1: But it's really interesting to think that actually this is 1273 01:14:08,120 --> 01:14:10,479 Speaker 1: this is what people might use a computer for put 1274 01:14:10,520 --> 01:14:14,160 Speaker 1: it in their house and actually want one, want to 1275 01:14:14,160 --> 01:14:16,519 Speaker 1: spend the money. These companies like Apple and IBM and 1276 01:14:16,520 --> 01:14:19,559 Speaker 1: stuff were like, I'm gonna put a computer in every home, 1277 01:14:19,600 --> 01:14:23,440 Speaker 1: which was an outrageous idea in the seventies because computers 1278 01:14:23,479 --> 01:14:26,760 Speaker 1: were huge, you know, they were mainframes of like you 1279 01:14:26,840 --> 01:14:28,800 Speaker 1: had punched cards with holes in them, and you stuck 1280 01:14:28,840 --> 01:14:30,519 Speaker 1: them in a slot and then you punch holes in 1281 01:14:30,520 --> 01:14:33,519 Speaker 1: another card in a certain pattern, and like just I 1282 01:14:33,560 --> 01:14:37,320 Speaker 1: can't even wrap my head around that. But this idea 1283 01:14:37,320 --> 01:14:39,760 Speaker 1: of like, well, how do we sell a game to everyone, Well, 1284 01:14:39,760 --> 01:14:42,360 Speaker 1: it's got to have someone for everyone in the house, right, 1285 01:14:42,400 --> 01:14:44,840 Speaker 1: everybody's got to have a reason to want it. Otherwise, 1286 01:14:44,960 --> 01:14:46,160 Speaker 1: you know, you're not just going to sell it to 1287 01:14:46,160 --> 01:14:47,920 Speaker 1: the program or dad his family is going to be 1288 01:14:47,920 --> 01:14:51,120 Speaker 1: pissed that he dropped two thousand dollars on this unk 1289 01:14:51,320 --> 01:14:53,400 Speaker 1: junk that just sits on the corner. And you've got 1290 01:14:53,439 --> 01:14:56,719 Speaker 1: things like Atari coming out, you know. So they people 1291 01:14:56,760 --> 01:15:01,320 Speaker 1: were already into the idea of digital gaming um and 1292 01:15:01,360 --> 01:15:03,720 Speaker 1: computers were like, let's tap into that market. There's a 1293 01:15:03,800 --> 01:15:09,479 Speaker 1: there's a thirst for it, and things like King's Quest, Uh, 1294 01:15:09,560 --> 01:15:12,360 Speaker 1: everybody wanted that ship because it's so good because you're 1295 01:15:12,360 --> 01:15:14,840 Speaker 1: getting everything at once. You're getting a book and a 1296 01:15:14,880 --> 01:15:19,000 Speaker 1: movie and a game, and a brain teaser and and 1297 01:15:19,000 --> 01:15:22,559 Speaker 1: and a form of expression to some degree too, and education. 1298 01:15:23,000 --> 01:15:25,400 Speaker 1: Right like I said, I mean, Mom sat me down, 1299 01:15:25,640 --> 01:15:28,559 Speaker 1: was like, let's try and play this game. What do 1300 01:15:28,600 --> 01:15:30,360 Speaker 1: you do? And you sure, you move around with the 1301 01:15:30,360 --> 01:15:34,040 Speaker 1: air keys and stuff like like an atari game. But 1302 01:15:34,760 --> 01:15:36,200 Speaker 1: think about it. What do you want to say to 1303 01:15:36,240 --> 01:15:37,479 Speaker 1: the game. What do you want the game to do? 1304 01:15:37,560 --> 01:15:40,280 Speaker 1: You tell it. I want the guy to open the door. 1305 01:15:40,320 --> 01:15:41,840 Speaker 1: I want the guy to climb the tree. I want 1306 01:15:41,880 --> 01:15:44,360 Speaker 1: the guy to fight the dragon um and you kind 1307 01:15:44,360 --> 01:15:46,320 Speaker 1: of had to work your way through these puzzles and 1308 01:15:46,320 --> 01:15:49,360 Speaker 1: then you're getting these storybook fairy tales at the same time. 1309 01:15:49,800 --> 01:15:53,080 Speaker 1: So good. They are super fun. I'm very glad we 1310 01:15:53,479 --> 01:15:56,240 Speaker 1: spent part of our pandemic yeah them so that I 1311 01:15:56,280 --> 01:15:58,880 Speaker 1: could learn what we what with all the fuss was about. 1312 01:15:59,479 --> 01:16:03,080 Speaker 1: We had downtime obviously in and we downloaded all the 1313 01:16:03,120 --> 01:16:06,320 Speaker 1: old files and got like a doss emulator and started 1314 01:16:06,360 --> 01:16:08,800 Speaker 1: playing through the whole King's Quest series. We never got 1315 01:16:08,800 --> 01:16:10,599 Speaker 1: to play seven. We have to figure that out because 1316 01:16:10,640 --> 01:16:15,280 Speaker 1: it wasn't working on and then we tried Space Quest 1317 01:16:15,400 --> 01:16:17,400 Speaker 1: or something, but it had like a glitch where we 1318 01:16:17,400 --> 01:16:20,000 Speaker 1: couldn't get out of a hallway or something, so we 1319 01:16:20,120 --> 01:16:22,920 Speaker 1: ended up not doing it. But Space Quest is also awesome. 1320 01:16:23,000 --> 01:16:25,280 Speaker 1: It's a bit funnier than King's Quest. It's like a 1321 01:16:25,280 --> 01:16:27,360 Speaker 1: lot of it's a you know, you're like a space 1322 01:16:27,439 --> 01:16:30,360 Speaker 1: janitor who ends up having to say of the universe. 1323 01:16:31,040 --> 01:16:33,360 Speaker 1: So it's real goofy and sarcastic and stuff, and it's 1324 01:16:33,360 --> 01:16:35,760 Speaker 1: a lot of fun. But yeah, they were. It was 1325 01:16:35,760 --> 01:16:38,160 Speaker 1: fun to revisit those because they do look I mean, 1326 01:16:38,240 --> 01:16:41,280 Speaker 1: there's just nothing like that anymore, right that the games 1327 01:16:41,320 --> 01:16:43,400 Speaker 1: simply don't look like that. They just don't and they 1328 01:16:43,400 --> 01:16:46,240 Speaker 1: don't really operate that way either, So it was it 1329 01:16:46,280 --> 01:16:50,240 Speaker 1: was a nice little revisiting, I guess of childhood. And 1330 01:16:50,320 --> 01:16:53,280 Speaker 1: the artwork in the old King's Quest games is so beautiful. 1331 01:16:53,840 --> 01:16:57,200 Speaker 1: It was like little paintings. Yeah, it's like Thomas Kincaid 1332 01:16:57,800 --> 01:17:01,040 Speaker 1: a little bit. It's a very pastoral, you know, and 1333 01:17:02,880 --> 01:17:05,560 Speaker 1: just pretty nature or whatever. But they are really pretty. 1334 01:17:05,600 --> 01:17:10,000 Speaker 1: Every like, uh, geriatric millennial and gen X are out 1335 01:17:10,040 --> 01:17:13,120 Speaker 1: there who played these games is nodding along with us 1336 01:17:13,200 --> 01:17:15,479 Speaker 1: right now, and everyone else is like, what the fuck 1337 01:17:15,560 --> 01:17:18,640 Speaker 1: are you guys talking about? Well, those of you are 1338 01:17:18,680 --> 01:17:20,920 Speaker 1: saying that, just go look it up, go find out, 1339 01:17:21,000 --> 01:17:24,960 Speaker 1: check it out. It's a good time. Yeah, it really is. Um. 1340 01:17:24,960 --> 01:17:26,920 Speaker 1: But I hope that the story is still really interesting 1341 01:17:26,920 --> 01:17:28,360 Speaker 1: to you. I mean, I just think these are such 1342 01:17:28,439 --> 01:17:32,200 Speaker 1: cool people who just took their kind of disparate skills 1343 01:17:32,840 --> 01:17:35,639 Speaker 1: and found a way to make them work together, um, 1344 01:17:35,680 --> 01:17:38,519 Speaker 1: as a couple. And that's that's really something impressive to me. 1345 01:17:39,280 --> 01:17:44,680 Speaker 1: So many creative couples are very similarly minded. I mean, 1346 01:17:44,720 --> 01:17:46,360 Speaker 1: even you and I have that to a degree where 1347 01:17:46,400 --> 01:17:49,519 Speaker 1: we sort of like are good at similar things. Um. 1348 01:17:49,560 --> 01:17:52,000 Speaker 1: But it's so cool to see like the the kenn 1349 01:17:52,000 --> 01:17:55,360 Speaker 1: of Robertas or the Susan and Robert Downey's people like 1350 01:17:55,400 --> 01:17:59,479 Speaker 1: that who come together with completely different skills and that 1351 01:17:59,600 --> 01:18:03,559 Speaker 1: marriage create something new altogether. I love those stories. Well, 1352 01:18:03,600 --> 01:18:05,519 Speaker 1: I hope you all were inspired by this story. I 1353 01:18:05,520 --> 01:18:07,760 Speaker 1: hope you love Kenna Roberta as much as we do. 1354 01:18:08,200 --> 01:18:10,280 Speaker 1: Kenna Roberta. I hope you're listening, and I hope you 1355 01:18:10,320 --> 01:18:12,880 Speaker 1: loved this story too. I'm sure it's of a loose 1356 01:18:12,920 --> 01:18:16,160 Speaker 1: interpretation of your amazing lives, um, but thank you for 1357 01:18:16,200 --> 01:18:19,599 Speaker 1: this incredible body of work you've given us, and yeah, 1358 01:18:20,040 --> 01:18:23,479 Speaker 1: call me. We're gonna track down HBO. We're gonna make 1359 01:18:23,520 --> 01:18:26,559 Speaker 1: this work. We're gonna change that. We're gonna change a 1360 01:18:26,560 --> 01:18:30,000 Speaker 1: whole new medium, We're gonna change a whole other industry. Yeah, 1361 01:18:30,160 --> 01:18:32,320 Speaker 1: we get on board. Let's do it. Let's do this 1362 01:18:32,400 --> 01:18:37,080 Speaker 1: and make up billion dollars. It'll go viral. I'm just kidding. 1363 01:18:38,240 --> 01:18:40,080 Speaker 1: Please let us know what you thought. We'd love to 1364 01:18:40,120 --> 01:18:42,200 Speaker 1: hear from you. You can email us at ridic Romance 1365 01:18:42,240 --> 01:18:45,440 Speaker 1: at gmail dot com right or we're on Twitter and Instagram. 1366 01:18:45,479 --> 01:18:47,840 Speaker 1: I'm at Dynamite Boom and I'm at Oh Great, It's 1367 01:18:47,920 --> 01:18:51,360 Speaker 1: Eli and the show is at Riddick Romance. Thank you 1368 01:18:51,400 --> 01:18:53,800 Speaker 1: so much for tuning in again today and always, and 1369 01:18:53,800 --> 01:18:56,040 Speaker 1: we look forward to seeing you the next one. Love 1370 01:18:56,080 --> 01:19:00,320 Speaker 1: you by so long. Friends, it's time to go. Thanks 1371 01:19:00,360 --> 01:19:04,320 Speaker 1: for listening to our show. Tell your friends, neighbor's uncles 1372 01:19:04,360 --> 01:19:07,479 Speaker 1: and dance to listen to a show. Ridiculous Roll Dance 1373 01:19:09,479 --> 01:19:09,519 Speaker 1: m