WEBVTT - TechStuff Classic: The History of Handheld Gaming Part Two

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and love all Things tech. And it is Friday. That

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<v Speaker 1>means it's time for a classic episode. This episode originally

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<v Speaker 1>published on March five. It is titled The History of

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<v Speaker 1>Handheld Gaming, Part two. And if part two is throwing

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<v Speaker 1>you for a loop, listen to last Friday's classic episode,

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<v Speaker 1>because that is surprise, surprise, hard one. So let's listen

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<v Speaker 1>in on this classic episode. The two video game systems

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<v Speaker 1>that were about to talk about, because they were essentially

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<v Speaker 1>the same thing but branded under two different names, they

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<v Speaker 1>did not make the same impact on the market that

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<v Speaker 1>the game gear did. They did get some popularity in

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<v Speaker 1>Europe and South America, not in North America as far

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<v Speaker 1>as I can tell. But these two systems, which again

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<v Speaker 1>we're pretty much the same thing, we're branded the Mega

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<v Speaker 1>Duck and Cougar Boy. It does sound like the worst

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<v Speaker 1>superheroes ever, Mega Duck and Cougar Boy fighting crimes. It's yeah. Again,

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<v Speaker 1>they're they're cartridge based handheld video game systems. Nothing nothing

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<v Speaker 1>particularly notable about the mother than the fact that I

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<v Speaker 1>thought their names were a door. Yeah. Yeah. If if

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<v Speaker 1>you haven't heard of them, um, you're in pretty good company,

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<v Speaker 1>especially here in North America. I don't think they ever

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<v Speaker 1>came to this market. They were mostly in um, Europe

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<v Speaker 1>and South America. Actually Brazil actually produced some thus Cougar Boy.

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<v Speaker 1>But yeah, so Mega Duck apparently very popular in the

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<v Speaker 1>Netherlands and Germany. By the way, if any of you

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<v Speaker 1>own any of the game systems, clearly the more obscure

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<v Speaker 1>ones that we're talking about, I welcome you to share

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<v Speaker 1>a picture of holding the handheld game system and share

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<v Speaker 1>it on our Facebook wall, and we will totally comment

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<v Speaker 1>on those. Yeah, or or if you if you give

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<v Speaker 1>us permission to, we will. We will push it along

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<v Speaker 1>to our to our other yeah, like the tumb twitters

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<v Speaker 1>and things. Yeah, because you know, I I have owned

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<v Speaker 1>a couple of handheld gaming systems back in the day,

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<v Speaker 1>but I never got my hands on a Mega Duck

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<v Speaker 1>or a Cougar Boy. I I never owned a handheld

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<v Speaker 1>huh wow. Learning something new about Lauren here. Actually the

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<v Speaker 1>only one besides the the you know, I mentioned that

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<v Speaker 1>I had a a football or a football to from

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<v Speaker 1>MATEL Electronics. At least I think I did. I know

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<v Speaker 1>I played one. I assumed that I owned it. It

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<v Speaker 1>was back when I was a little kid. Uh, the

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<v Speaker 1>only one that I can remember owning, and it wasn't

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<v Speaker 1>that long ago when I got it. It It was a

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<v Speaker 1>game Boy Advance and we'll talk about that in this episode.

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<v Speaker 1>A little bit later. Moving on, that is when Sega

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<v Speaker 1>released the Nomad, which was a handheld version of the Genesis. Right. So,

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<v Speaker 1>the fact that it could actually play Genesis games meant

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<v Speaker 1>that it had a big leg up over the competition

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<v Speaker 1>because it already had an established live are to pull from.

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<v Speaker 1>Oh sure, However, the form factor those game cartridges meant

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<v Speaker 1>that this thing was pretty huge. Yeah, it was really

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<v Speaker 1>really bulky. Not easy for it, Like it was called

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<v Speaker 1>a handheld but sort of in the same way that

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<v Speaker 1>early laptops were called laptop computers, but if you were

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<v Speaker 1>to actually put it on your lap, you might crush

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<v Speaker 1>your legs kind of similar to that. Also, um, from

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<v Speaker 1>why I understand, you could only play for a very

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<v Speaker 1>short while before it drained all the batteries and you

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<v Speaker 1>had to replace them. So in fact, so much so

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<v Speaker 1>that I remember that for some of these devices, including

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<v Speaker 1>this one. One of the peripherals that was that was

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<v Speaker 1>launched shortly after the system debut would be little a

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<v Speaker 1>C adapters for a car, like a car adapter so

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<v Speaker 1>that you could actually play in the car without the

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<v Speaker 1>batteries dying after half an hour. So not terribly popular,

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<v Speaker 1>partly also because Sega had this issue about releasing a

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<v Speaker 1>whole bunch of different video game consoles within a relatively

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<v Speaker 1>short amount of time, and those consoles were mostly incompatible

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<v Speaker 1>with each other. Yeah, within like seven years they had

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<v Speaker 1>released at least three and and that's yeah, it's a

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<v Speaker 1>lot cutting down on your own market. It's never really

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<v Speaker 1>the best idea. Yeah, I ended up saturating the market

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<v Speaker 1>quite a bit, and so that also hurt them in

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<v Speaker 1>the long run. This is an interesting one. It's the

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<v Speaker 1>game dot com with the name of it right by

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<v Speaker 1>Tiger Electronics. And this was a handheld device and remembered

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<v Speaker 1>this is that had Internet connectivity, yes, built in specifically

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<v Speaker 1>you could do things like check your email or read

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<v Speaker 1>web pages in text. Yeah, you couldn't play games online.

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<v Speaker 1>The internet functions were more for It was also kind

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<v Speaker 1>of this dual function p D, a sort of thing

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<v Speaker 1>because PDAs were so big in personal digital assistance for

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<v Speaker 1>those who don't remember, right, Yeah, so this is that

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<v Speaker 1>was what we called smartphones before there were phones in them.

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<v Speaker 1>Like many other p d a's of the time, it

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<v Speaker 1>had a monochrome screen, whereas everything else coming out at

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<v Speaker 1>this point had a color screen, So that that injured

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<v Speaker 1>it definitely in the marketplace, definitely, definitely, And you know,

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<v Speaker 1>it's kind of it's still kind of a cool idea.

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<v Speaker 1>But apparently the games were also not very good, or

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<v Speaker 1>some people would say incredibly bad. And so it did

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<v Speaker 1>have a touch screen, which which was pretty innovative for

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<v Speaker 1>the time for games anyway. Again, p d as frequently

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<v Speaker 1>had them, but gaming systems did not. So this is

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<v Speaker 1>you know, marking two things that would become popular in

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<v Speaker 1>future game systems, the touch screen and the internet connectivity.

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<v Speaker 1>So it was a little ahead of its time. It was.

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<v Speaker 1>It was an ambitious product. Ultimately was not failure. Yeah,

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<v Speaker 1>something that was not a failure. One year later, and

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<v Speaker 1>this was this was a decade after their last big one,

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<v Speaker 1>Nintendo released the game Boy Color and that was the

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<v Speaker 1>first real update to the game Boy. I mean there

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<v Speaker 1>had been that those few others that we talked about

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<v Speaker 1>and the little but the guts of the game Boy

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<v Speaker 1>had remained largely the same since it had debut. There

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<v Speaker 1>had not been a major overhaul apart from some of

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<v Speaker 1>the aesthetics of the actual case itself. This is where

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<v Speaker 1>we finally get to a brand new kind of technology,

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<v Speaker 1>where we get color screens on game Boys. So no

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<v Speaker 1>more monochromatic tetris unless you're actually playing an old game

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<v Speaker 1>Boy cartridge. Because one the nice things about it was

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<v Speaker 1>that it was backwards compatible, so if you bought a

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<v Speaker 1>game Boy Color, you didn't have to worry about Well,

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<v Speaker 1>now I have to tell all these games are useless

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<v Speaker 1>and I have to have two devices with me if

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<v Speaker 1>I want to Nope, you can play anything you want.

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<v Speaker 1>Nintendo was really good about being backwards compatible with a

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<v Speaker 1>few of its different consoles, not all of them, but

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<v Speaker 1>so much enough so that whenever you had a console

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<v Speaker 1>come out, whether it was handheld or otherwise that was

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<v Speaker 1>not backwards compatible, people got upset because they got used

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<v Speaker 1>to it. So but this one, definitely in that philosophy,

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<v Speaker 1>did not have a backlit screen, just like the original

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<v Speaker 1>game Boy, so again that meant that the battery consumption

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<v Speaker 1>was a modest so it wouldn't die within half an hour,

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<v Speaker 1>unlike the Sega Nomad. So uh. And then also that

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<v Speaker 1>same year in n another company called Neo Geo released

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<v Speaker 1>the Neo Geo Pocket in Japan, which was a monochromatic

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<v Speaker 1>handheld video game system. It didn't do very well, but

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<v Speaker 1>in nineteen nine they released the Neo Geo Pocket Color

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<v Speaker 1>or in GPC, which ended up being a device that

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<v Speaker 1>the company would sell around the world. It wasn't just

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<v Speaker 1>a Japanese product. Yeah, it was a pretty good competitor

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<v Speaker 1>to to the Game Boy Color. Yeah, it was less

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<v Speaker 1>expensive than the Nintendo device is also power efficient just

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<v Speaker 1>like the Game Boy Color was. But ultimately Nintendo's biggest

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<v Speaker 1>advantage was again that amazing library of games. Neo Geo

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<v Speaker 1>had some great games, but Nintendo had a tonnable yeah. Yeah,

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<v Speaker 1>And and Neo Geo's strength and development was certainly in

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<v Speaker 1>the console market at the time. Yeah. So that moves

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<v Speaker 1>us up to that's when a Bandai, which was really

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<v Speaker 1>known for those handheld hard coded l c D based games,

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<v Speaker 1>the ones that would be like you know, uh, licensed

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<v Speaker 1>after a particular product or whatever. Uh. It was really

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<v Speaker 1>known for those the ones that weren't any kind of

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<v Speaker 1>cartridge based games. That's when they released the Wonder Swan,

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<v Speaker 1>which was a monochromatic gaming device, and it was designed

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<v Speaker 1>by by Gumpey Yukoi. Yeah, the same guy who designed

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<v Speaker 1>the game Boy, the original game Boy. So this was

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<v Speaker 1>a notable entry in that it was designed by one

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<v Speaker 1>of the most successful, most influential designers of the handheld

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<v Speaker 1>gaming industry. Right, and it was also the exclusive mobile

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<v Speaker 1>platform at the time for the Final Fantasy series, which

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<v Speaker 1>was really huge, I mean mostly in Japan. Yeah. In

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<v Speaker 1>fact that this game console never really got popular anywhere

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<v Speaker 1>other than Japan. It was never sold in the United States,

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<v Speaker 1>even after they updated it. They updated a couple of times.

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<v Speaker 1>They had the Wonder Swan color, and then by night

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<v Speaker 1>by two thousand two, rather they came out with the

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<v Speaker 1>Swan crystal. I've seen pictures of them. Uh, I don't

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<v Speaker 1>know how you were going to play games on these.

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<v Speaker 1>He's like, there was one that it looked like it

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<v Speaker 1>had two directional pads on the same side of the

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<v Speaker 1>game console. Is another one of those where I had

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<v Speaker 1>the screen in the middle and the controls were on

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<v Speaker 1>either side, but one side had a directional pad laid

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<v Speaker 1>out on top of another directional pad, or at least

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<v Speaker 1>that's what look like to meet. The picture was not

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<v Speaker 1>terribly great quality, and I've never seen one of these

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<v Speaker 1>in person. If anyone has has one, send us a picture, yeah,

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<v Speaker 1>or send us one. You've got an extra one, you

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<v Speaker 1>can just send us one. That's fine. Send us some

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<v Speaker 1>games too, because otherwise it's just not I mean, I'll

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<v Speaker 1>be pretty good to look at. But yeah, so anyway,

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<v Speaker 1>you can't. You can't program your own cartridge games for

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<v Speaker 1>I don't have that kind of spare time. Want to

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<v Speaker 1>see a game I have programmed, it'll it'll just be

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<v Speaker 1>made entirely of puns. I do not want to see

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<v Speaker 1>that russ festival. The game would be what it would

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<v Speaker 1>be um at any rate. A brief note from the

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<v Speaker 1>year two thousand, that is, we started seeing a lot

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<v Speaker 1>of retro nostalgia for for early games. I think around

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<v Speaker 1>this time that that has been pervasive. I mean, not

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<v Speaker 1>that not that nerds will have never not talked about

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<v Speaker 1>things that they're really excited about from twenty years ago.

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<v Speaker 1>But um, but this is the year that Mattel re

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<v Speaker 1>released its late seventies games football and baseball, and which

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<v Speaker 1>you know, it makes sense because the the kids who

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<v Speaker 1>got these as toys when they were kids have now

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<v Speaker 1>grown up and are now able to purchase stuff on

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<v Speaker 1>their own. Speaking of that, in the year two thousand

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<v Speaker 1>that that is when Nintendo came out with the Game

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<v Speaker 1>Boy Advance, which was its next big update to the

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<v Speaker 1>Game Boy line. Yeah, they actually launched it in two

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<v Speaker 1>thousand and one. They had been developing it for a while,

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<v Speaker 1>and the this one ended up having a color screen,

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<v Speaker 1>It had had a shoulder buttons as well as the

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<v Speaker 1>regular buttons that you had on the games, so I

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<v Speaker 1>increased the things you could do with it. I owned

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<v Speaker 1>one of these at any rate. Um. It was backwards

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<v Speaker 1>compatible with game Boy and game Boy Color cartridges, so

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<v Speaker 1>that gave it a lot of utility. But you know,

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<v Speaker 1>anything that was a Game Boy Advanced game was way

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<v Speaker 1>more uh insticated. Yeah, and pretty exactly. You could you

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<v Speaker 1>could do more stuff. Um, and they had about the

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<v Speaker 1>same amount of firepower, you could say, as one of

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<v Speaker 1>their former consoles, right, the SNS, the Supernintendo Entertainment System,

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<v Speaker 1>which had debuted like like a decade earlier. And and

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<v Speaker 1>I find it really impressive that miniaturization had had occurred

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<v Speaker 1>to the point where in only ten years you were

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<v Speaker 1>able to pack this huge bulky s nest handheld to

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<v Speaker 1>the handheld. Yeah, and they would also update this line

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<v Speaker 1>multiple times. So in two thousand three, Nintendo released a

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<v Speaker 1>clamshell version of the game Boy Advanced, and then two

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<v Speaker 1>five they released the game Boy Advanced Micro, which was

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<v Speaker 1>a much smaller version of it. Because yeah, that first

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<v Speaker 1>one they came out was a bit a bit clunky. Uh,

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<v Speaker 1>that's the first version, is the one that I have.

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<v Speaker 1>By the way, I don't have the Micro or the

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<v Speaker 1>clamshell version. They also would even go on to offer

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<v Speaker 1>a wireless adapter in two thousand four, so instead of

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<v Speaker 1>using cables to connect your Game Boy Advance with someone

0:12:00.000 --> 0:12:03.680
<v Speaker 1>else's machine, if you both had this wireless adapter, you

0:12:03.679 --> 0:12:09.000
<v Speaker 1>could play games over wireless um and so yeah, very popular.

0:12:09.160 --> 0:12:13.319
<v Speaker 1>I also gave you some connectivity with the Nintendo GameCube.

0:12:13.400 --> 0:12:16.440
<v Speaker 1>So if you owned both the GameCube and a game

0:12:16.440 --> 0:12:20.240
<v Speaker 1>Boy Advance, and you own the the compatible titles, you

0:12:20.280 --> 0:12:26.480
<v Speaker 1>could have access to additional content on both. Right, Right,

0:12:26.679 --> 0:12:28.720
<v Speaker 1>you would hook it up by by a special cable

0:12:29.040 --> 0:12:33.760
<v Speaker 1>and and not that many games had this capacity, right,

0:12:33.840 --> 0:12:35.480
<v Speaker 1>but you could you could access a little bit of

0:12:35.679 --> 0:12:38.520
<v Speaker 1>simultaneous content. Yeah, you could. You could actually use your

0:12:38.559 --> 0:12:41.840
<v Speaker 1>game Boy Advance as a controller and it would display

0:12:41.920 --> 0:12:45.480
<v Speaker 1>extra information inside the game Boy Advances screen. So this

0:12:45.640 --> 0:12:48.800
<v Speaker 1>kind of pre dates and it and it foreshadows the

0:12:48.880 --> 0:12:51.640
<v Speaker 1>Nintendo We You, which wouldn't come out for another decade. Yees.

0:12:51.760 --> 0:12:53.240
<v Speaker 1>So the we You, I mean we you know, it's

0:12:53.240 --> 0:12:55.880
<v Speaker 1>got that tablet based controller where you can get extra

0:12:55.920 --> 0:12:57.880
<v Speaker 1>stuff on it that you know. That's obviously not a

0:12:57.920 --> 0:13:00.680
<v Speaker 1>new idea and Nintendo I've been playing that idea for

0:13:00.720 --> 0:13:05.280
<v Speaker 1>a while. Also in two thousand one, over in Korea,

0:13:05.400 --> 0:13:10.040
<v Speaker 1>there was a company called game Park that released the

0:13:10.160 --> 0:13:14.360
<v Speaker 1>g P thirty two handheld gaming console, full color screen,

0:13:14.600 --> 0:13:17.880
<v Speaker 1>typical kind of handheld, but it was a little bit

0:13:17.920 --> 0:13:21.840
<v Speaker 1>different from the previous consoles we had seen. Yeah, this

0:13:21.880 --> 0:13:25.080
<v Speaker 1>one was was really interesting because games were not stored

0:13:25.080 --> 0:13:28.839
<v Speaker 1>on cartridges. They used little flash cards, yeah, smart media

0:13:28.880 --> 0:13:32.880
<v Speaker 1>flash cards, which meant that anyone could develop a game

0:13:32.920 --> 0:13:34.600
<v Speaker 1>for this and then store it. As long as you

0:13:34.640 --> 0:13:37.480
<v Speaker 1>knew how to program for this device, you could build

0:13:37.559 --> 0:13:40.040
<v Speaker 1>a game for it or an application for it, and

0:13:40.120 --> 0:13:42.320
<v Speaker 1>store it on a smart media card and use it

0:13:42.400 --> 0:13:45.880
<v Speaker 1>on the system because you know cartridges that's hard to

0:13:45.920 --> 0:13:50.080
<v Speaker 1>program for. You're talking about actual physical circuits, you media, right, right, Yeah,

0:13:50.120 --> 0:13:52.640
<v Speaker 1>this is a much more expensive so this was much

0:13:52.640 --> 0:13:54.760
<v Speaker 1>easier to code for. It was a great boon to

0:13:54.920 --> 0:13:58.760
<v Speaker 1>two independent developers who were interested in getting into it. Unfortunately,

0:13:58.800 --> 0:14:01.640
<v Speaker 1>it also made things really easy to pirate, yeah, which

0:14:01.679 --> 0:14:05.160
<v Speaker 1>made a lot of the established game companies say, you know,

0:14:05.280 --> 0:14:07.240
<v Speaker 1>we're not going to develop for this because we don't

0:14:07.240 --> 0:14:09.840
<v Speaker 1>want to have our stuff stolen everywhere. It doesn't make

0:14:09.880 --> 0:14:11.360
<v Speaker 1>any sense for us to pour a lot of money

0:14:11.360 --> 0:14:15.040
<v Speaker 1>into development, marketing, sales, all that kind of stuff, only

0:14:15.080 --> 0:14:17.360
<v Speaker 1>to see a handful of games go out before they're

0:14:17.360 --> 0:14:20.120
<v Speaker 1>all pirated. So it didn't get a lot of support

0:14:20.120 --> 0:14:22.520
<v Speaker 1>from the industry, but it was one of those things

0:14:22.560 --> 0:14:25.600
<v Speaker 1>that really took off in the independent circle and the

0:14:26.320 --> 0:14:30.080
<v Speaker 1>emulator circle, the people who wanted to create emulators that

0:14:30.120 --> 0:14:33.960
<v Speaker 1>could play games based on other systems, and then you

0:14:33.960 --> 0:14:37.600
<v Speaker 1>would have one handled console that could do practically anything.

0:14:38.320 --> 0:14:40.640
<v Speaker 1>Two thousand three. Here's where we have one of our

0:14:40.720 --> 0:14:43.800
<v Speaker 1>big flops stories. One of my favorites. Actually, I remember

0:14:43.840 --> 0:14:49.280
<v Speaker 1>when this came out. Yeah, the Engage. Yeah, so um

0:14:49.320 --> 0:14:53.160
<v Speaker 1>Engage also sometimes called the taco because it was vaguely

0:14:53.240 --> 0:14:56.200
<v Speaker 1>taco shaped. And here's the crazy thing. Did you ever

0:14:56.240 --> 0:14:58.320
<v Speaker 1>see anyone having to make a call on one of

0:14:58.360 --> 0:15:01.480
<v Speaker 1>these things? I never saw anyone use one period. Okay.

0:15:01.480 --> 0:15:04.440
<v Speaker 1>So the speaker and the receiver on it. If you

0:15:04.480 --> 0:15:07.120
<v Speaker 1>think of a taco like a taco shell, the fold

0:15:07.200 --> 0:15:10.280
<v Speaker 1>of the taco shell like a hard, crispy taco. Gosh,

0:15:10.320 --> 0:15:12.680
<v Speaker 1>I want tacos now. But if you think of the

0:15:12.720 --> 0:15:16.160
<v Speaker 1>fold of the shell, the speaker and the receiver were

0:15:16.240 --> 0:15:21.280
<v Speaker 1>on the outside of that fold, so you actually like

0:15:21.320 --> 0:15:24.840
<v Speaker 1>a like a taco out to the side of your face. Yes,

0:15:25.880 --> 0:15:29.280
<v Speaker 1>didn't sit flat against your face. The edge was against

0:15:29.280 --> 0:15:33.160
<v Speaker 1>your face. So the it was enormous. Okay. So this

0:15:33.280 --> 0:15:37.360
<v Speaker 1>was clever in a way, and the concept was clever

0:15:37.520 --> 0:15:40.800
<v Speaker 1>in the in the Nokio was a really dominant force

0:15:40.800 --> 0:15:42.760
<v Speaker 1>in the cell phone business at the time, and they

0:15:42.800 --> 0:15:47.440
<v Speaker 1>were trying to make a cell phone that was also

0:15:47.520 --> 0:15:50.960
<v Speaker 1>a handheld gaming system and and hey, we we have

0:15:51.080 --> 0:15:53.240
<v Speaker 1>some things that are kind of like that today. Yeah,

0:15:53.480 --> 0:15:56.360
<v Speaker 1>at the time, that was before the smartphone revolution had

0:15:56.400 --> 0:15:59.880
<v Speaker 1>really taken off. So this was a really brand new

0:16:00.080 --> 0:16:03.280
<v Speaker 1>kind of Oh sure, sure. Unfortunately, it was a terrible

0:16:03.280 --> 0:16:07.040
<v Speaker 1>phone and a terrible gaming system. Yeah, it really was

0:16:07.080 --> 0:16:09.600
<v Speaker 1>awful at both things that was supposed to do, and

0:16:09.680 --> 0:16:12.920
<v Speaker 1>so it did not get very far. There was a

0:16:13.080 --> 0:16:17.600
<v Speaker 1>sequel to the Engage, which was more about kind of

0:16:17.280 --> 0:16:20.560
<v Speaker 1>a game system, like a game library that you could

0:16:20.560 --> 0:16:24.600
<v Speaker 1>download to Nokia based phones. Yeah. Yeah. A couple of

0:16:24.640 --> 0:16:26.840
<v Speaker 1>years later it would it would release an update to

0:16:26.880 --> 0:16:30.400
<v Speaker 1>the Engage that was better than the Engage had been.

0:16:30.440 --> 0:16:33.040
<v Speaker 1>It was called the q D Engage qt uh but

0:16:33.120 --> 0:16:35.480
<v Speaker 1>it's still flopped and um and right. And then then

0:16:35.520 --> 0:16:38.080
<v Speaker 1>after that they would they would release this a kind

0:16:38.120 --> 0:16:41.240
<v Speaker 1>of app that was that was sort of an in

0:16:41.520 --> 0:16:44.280
<v Speaker 1>in phone gaming system. It was getting away from that

0:16:44.280 --> 0:16:48.000
<v Speaker 1>physical form factor that had burned them so badly. But

0:16:48.000 --> 0:16:50.440
<v Speaker 1>but it would even abandon that and Heather in another

0:16:50.520 --> 0:16:53.880
<v Speaker 1>few years, as as app stores became things, they realized

0:16:53.920 --> 0:16:56.880
<v Speaker 1>that having a specific gaming app wasn't as useful. Yea.

0:16:57.360 --> 0:16:59.440
<v Speaker 1>So two thousand four, this is where we see one

0:16:59.480 --> 0:17:04.359
<v Speaker 1>of the big influential players get into the space finally yea, Sony, Yeah,

0:17:04.480 --> 0:17:07.199
<v Speaker 1>with the where have you Been? Sony? Yeah. They had

0:17:07.200 --> 0:17:10.840
<v Speaker 1>been developing the PlayStation Portable or PSP. They launched in

0:17:10.960 --> 0:17:14.040
<v Speaker 1>Japan in December two thousand four, didn't get over into

0:17:14.119 --> 0:17:17.160
<v Speaker 1>the United States and uh in Europe until the next year.

0:17:17.520 --> 0:17:19.840
<v Speaker 1>Of course, being Sony at the time, it did not

0:17:20.119 --> 0:17:23.600
<v Speaker 1>use cartridges or or even flash cards. It went straight

0:17:23.600 --> 0:17:27.720
<v Speaker 1>for optical discs, which you're like, what you know, when

0:17:27.760 --> 0:17:29.760
<v Speaker 1>you think about it, it's a real challenge to make

0:17:29.800 --> 0:17:32.800
<v Speaker 1>any kind of portable device that uses optical discs because

0:17:32.880 --> 0:17:36.960
<v Speaker 1>any kind of jost it's gonna it's gonna the laser,

0:17:37.359 --> 0:17:39.320
<v Speaker 1>the laser of course. Yeah. And and these these are

0:17:39.320 --> 0:17:41.399
<v Speaker 1>those those little mini optical discs. They look like a

0:17:41.400 --> 0:17:45.800
<v Speaker 1>little yeah, universal media discs. S. Yeah. In this case,

0:17:45.800 --> 0:17:47.760
<v Speaker 1>they did a really good job at designing it so

0:17:47.840 --> 0:17:50.639
<v Speaker 1>that you you know, unless you were particularly rough with

0:17:50.720 --> 0:17:53.840
<v Speaker 1>your PSP, or you were you know, maybe going down

0:17:53.920 --> 0:17:56.640
<v Speaker 1>a dirt road, perhaps you're a good old boy, never

0:17:56.720 --> 0:17:59.720
<v Speaker 1>meaning no harm, then you might have some issues, but

0:18:00.000 --> 0:18:03.840
<v Speaker 1>are wise, it's pretty smooth. Uh. It had connectivity to

0:18:03.840 --> 0:18:09.080
<v Speaker 1>the internet, you could connect other PSPs, connect to console. Um,

0:18:09.240 --> 0:18:12.000
<v Speaker 1>pretty pretty good machine. I mean, I I remember getting

0:18:12.000 --> 0:18:13.840
<v Speaker 1>the chance to play on them. Again, I didn't own

0:18:13.920 --> 0:18:15.879
<v Speaker 1>one of these. Boy, that's just a story of my

0:18:15.920 --> 0:18:18.520
<v Speaker 1>life here. I'm like, I'm actually craving some of these.

0:18:18.560 --> 0:18:21.920
<v Speaker 1>Now I can see why collectors get so passionate about

0:18:21.920 --> 0:18:24.320
<v Speaker 1>this hoblem. Yeah. We we looked at a lot of

0:18:24.320 --> 0:18:26.840
<v Speaker 1>different collections while we were pulling together the information for

0:18:26.880 --> 0:18:29.240
<v Speaker 1>this podcast, and there are a lot of people out

0:18:29.280 --> 0:18:32.760
<v Speaker 1>there who have huge collections of handheld gaming devices. Oh yeah. Yeah.

0:18:33.160 --> 0:18:35.480
<v Speaker 1>Another cool thing about this because you know, because it

0:18:35.520 --> 0:18:39.320
<v Speaker 1>was a Sony property, Um, you could watch Sony films

0:18:39.320 --> 0:18:43.000
<v Speaker 1>on these little mini discs in the correct aspect ratio, yeah,

0:18:43.080 --> 0:18:46.119
<v Speaker 1>sixteen nine aspect ratio, so it wasn't that four three,

0:18:46.200 --> 0:18:49.199
<v Speaker 1>which the old television sets were. And this is that

0:18:49.359 --> 0:18:51.879
<v Speaker 1>wide screen format, so you didn't have the little black

0:18:51.880 --> 0:18:54.200
<v Speaker 1>bars on the top and bottom. It actually would play

0:18:54.200 --> 0:18:58.080
<v Speaker 1>in full view on the screen in the native aspect ratios.

0:18:58.480 --> 0:19:01.200
<v Speaker 1>That was a really, really hard idea and it also

0:19:01.440 --> 0:19:05.520
<v Speaker 1>was kind of again they were predicting how we were

0:19:05.520 --> 0:19:07.959
<v Speaker 1>going to be using mobile devices to consume media. They

0:19:07.960 --> 0:19:10.320
<v Speaker 1>were ahead of the game on this one, and it

0:19:10.400 --> 0:19:14.359
<v Speaker 1>did pretty well. You know, it still wasn't really catching

0:19:14.440 --> 0:19:18.679
<v Speaker 1>up to Nintendo's domination of the market, but they weren't

0:19:18.720 --> 0:19:21.760
<v Speaker 1>hurting either, certainly not. Although it did not help their

0:19:21.800 --> 0:19:24.560
<v Speaker 1>case that two four was the same year that Nintendo

0:19:24.680 --> 0:19:29.720
<v Speaker 1>released their DS. Oh yes, another incredibly popular game platform. Now,

0:19:29.760 --> 0:19:32.240
<v Speaker 1>this was where they said, you know that game Boy

0:19:32.440 --> 0:19:35.200
<v Speaker 1>that we've been making, it's taken us a long way,

0:19:35.400 --> 0:19:37.680
<v Speaker 1>and I think it's pretty much gone as far as

0:19:37.720 --> 0:19:40.040
<v Speaker 1>it can go. We need to take the next step.

0:19:40.119 --> 0:19:43.760
<v Speaker 1>We need to go a big jump beyond what the

0:19:43.800 --> 0:19:46.000
<v Speaker 1>game Boy can do. And that's when they came out

0:19:46.040 --> 0:19:48.560
<v Speaker 1>with the d S and the The innovative thing about

0:19:48.560 --> 0:19:51.119
<v Speaker 1>the DS was something that we talked about from way

0:19:51.240 --> 0:19:53.760
<v Speaker 1>back in the eighties on that game and watch series,

0:19:53.800 --> 0:19:55.960
<v Speaker 1>the multi screen series all right, right, it had it

0:19:55.960 --> 0:19:58.800
<v Speaker 1>had these two screens, and one of them was was

0:19:58.800 --> 0:20:01.439
<v Speaker 1>was touch capable. Yeah, so you could actually have a

0:20:01.560 --> 0:20:05.320
<v Speaker 1>touch capable part on that you're you're playing actively on

0:20:05.400 --> 0:20:08.000
<v Speaker 1>and a second screen that could be displaying whatever else

0:20:08.040 --> 0:20:11.199
<v Speaker 1>it needed to. Uh. You could also create games that

0:20:11.240 --> 0:20:13.120
<v Speaker 1>didn't use the touch screen at all, but use both

0:20:13.160 --> 0:20:15.800
<v Speaker 1>screens so that you could move your character between one

0:20:15.920 --> 0:20:18.960
<v Speaker 1>or the other. I mean all kinds of different options.

0:20:18.960 --> 0:20:20.800
<v Speaker 1>And some of the games that came out for this

0:20:20.840 --> 0:20:23.000
<v Speaker 1>were so innovative, and I think that that's one of

0:20:23.040 --> 0:20:26.880
<v Speaker 1>the huge selling points of it. It was that independent library,

0:20:27.000 --> 0:20:29.760
<v Speaker 1>or not independent, but just just individual library of games

0:20:29.800 --> 0:20:32.960
<v Speaker 1>that you couldn't get anywhere else. Absolutely, and so, you know,

0:20:33.040 --> 0:20:36.439
<v Speaker 1>the PSP although it was an incredibly powerful device and

0:20:36.440 --> 0:20:38.199
<v Speaker 1>and and if you were to look at the specs,

0:20:38.760 --> 0:20:45.440
<v Speaker 1>it outstripped the Nintendo entirely. But Nintendo sold more than PSP.

0:20:45.680 --> 0:20:49.160
<v Speaker 1>In fact, it was, according to at least some estimates,

0:20:49.200 --> 0:20:51.800
<v Speaker 1>it was a two to one ratio twice as many

0:20:51.840 --> 0:20:55.359
<v Speaker 1>Nintendo ds has sold as PSPs. It had half the

0:20:55.400 --> 0:21:00.400
<v Speaker 1>screen resolution or just about. Yeah. Yeah, and like an

0:21:00.440 --> 0:21:04.160
<v Speaker 1>eighth of the onboard RAM that was expandable via via slot.

0:21:04.240 --> 0:21:07.720
<v Speaker 1>But nonetheless, and uh yeah it did, it did. I'm

0:21:07.760 --> 0:21:10.560
<v Speaker 1>not sure how the PSP connected to the internet, but

0:21:10.880 --> 0:21:13.400
<v Speaker 1>the I I know that the d S had WiFi

0:21:13.520 --> 0:21:17.960
<v Speaker 1>built in, which for two thousand four was was pretty impressive. Yeah, yeah,

0:21:18.000 --> 0:21:21.760
<v Speaker 1>WiFi was. Having something that could could connect to WiFi

0:21:22.000 --> 0:21:26.120
<v Speaker 1>was a big advantage. Although, uh the WiFi was still

0:21:26.280 --> 0:21:29.040
<v Speaker 1>fairly young in those early days, Like not everyone had

0:21:29.080 --> 0:21:31.760
<v Speaker 1>a WiFi router at that time. A lot of people

0:21:31.760 --> 0:21:34.000
<v Speaker 1>were using you know, wired connections. I know I was

0:21:34.080 --> 0:21:36.640
<v Speaker 1>using wired connections for quite some time. Yeah, yeah, pry

0:21:36.640 --> 0:21:39.359
<v Speaker 1>about two thousand seven or so. Well. On top of that,

0:21:39.480 --> 0:21:42.520
<v Speaker 1>Nintendo would end up updating the DS line, which is,

0:21:42.560 --> 0:21:43.960
<v Speaker 1>you know, kind of similar to what they did with

0:21:43.960 --> 0:21:45.520
<v Speaker 1>the Game Boy. They came out with things like the

0:21:45.640 --> 0:21:47.680
<v Speaker 1>D S Light in this case it's l I T

0:21:47.880 --> 0:21:50.359
<v Speaker 1>E uh, the D S I which had a larger

0:21:50.400 --> 0:21:53.840
<v Speaker 1>display and front and rear cameras, but unfortunately at that

0:21:53.920 --> 0:21:57.200
<v Speaker 1>point there was no more Game Boy advanced compatibility built

0:21:57.240 --> 0:22:00.200
<v Speaker 1>into the device. Then eventually the d S I x Cell,

0:22:00.320 --> 0:22:04.479
<v Speaker 1>which had the largest screens of that line ever, and

0:22:04.560 --> 0:22:08.800
<v Speaker 1>so um, you know, that's an interesting development here we

0:22:08.920 --> 0:22:12.879
<v Speaker 1>once again see Nintendo really having a stranglehold on the

0:22:12.920 --> 0:22:16.119
<v Speaker 1>dominance of the handheld market. But Sony is doing a

0:22:16.200 --> 0:22:19.000
<v Speaker 1>great job, and you know that's their first foray into

0:22:19.000 --> 0:22:24.560
<v Speaker 1>the handheld gaming. Hey guys, Joathan from one Now, technically

0:22:25.280 --> 0:22:28.720
<v Speaker 1>when I record this, man, time is time is hard, right,

0:22:28.960 --> 0:22:31.520
<v Speaker 1>I'm going to take a quick break, uh and listen

0:22:31.520 --> 0:22:33.320
<v Speaker 1>to a couple of ads while I I sussed this

0:22:33.400 --> 0:22:44.960
<v Speaker 1>out come with me. Alright, So now, Lauren, we talked

0:22:44.960 --> 0:22:47.240
<v Speaker 1>about we talked about the Engage and how that was

0:22:47.280 --> 0:22:52.680
<v Speaker 1>a massive flop. Surely there are no more high profile

0:22:52.880 --> 0:22:56.360
<v Speaker 1>massive flops and the handheld gaming history, are there? Well,

0:22:56.400 --> 0:22:58.199
<v Speaker 1>you referring to one right before the ad breaks, So

0:22:58.240 --> 0:23:00.639
<v Speaker 1>I think, I think it's pretty likely. But yes, the

0:23:00.680 --> 0:23:05.720
<v Speaker 1>Tiger Telematics released the Gizmondo two thousand five, and I

0:23:05.760 --> 0:23:07.680
<v Speaker 1>can't believe that something with that cool of a name

0:23:07.680 --> 0:23:10.080
<v Speaker 1>could possibly flop. Yeah, I know, with the world with

0:23:10.160 --> 0:23:14.520
<v Speaker 1>a name like Gizmondo, the sky is the limit. Gizmondo

0:23:15.080 --> 0:23:18.240
<v Speaker 1>originally was called the Game Track, but that's not nearly

0:23:18.320 --> 0:23:23.160
<v Speaker 1>guess cool as Gizmondo Mondo. So I think that's coming

0:23:23.160 --> 0:23:28.000
<v Speaker 1>out like the Nondo Mondo. So yeah. They showed off

0:23:28.000 --> 0:23:30.760
<v Speaker 1>a prototype of this device back at c E S

0:23:30.800 --> 0:23:34.600
<v Speaker 1>two thousand four, And this one is an interesting game

0:23:34.680 --> 0:23:38.960
<v Speaker 1>system to me, partly because of the operating system it used. Yeah,

0:23:39.000 --> 0:23:42.000
<v Speaker 1>it was. It was Windows based, Windows CE four point

0:23:42.040 --> 0:23:44.520
<v Speaker 1>two to be specific, right, and so I mean it

0:23:44.640 --> 0:23:47.600
<v Speaker 1>was the first handheld gaming device to actually use the

0:23:47.640 --> 0:23:50.879
<v Speaker 1>Windows platform as its native operating system. And and and and

0:23:50.920 --> 0:23:53.159
<v Speaker 1>partially due to that, it was also kind of hopping

0:23:53.200 --> 0:23:55.320
<v Speaker 1>on to the to the very tail end of of

0:23:55.359 --> 0:23:58.399
<v Speaker 1>that sort of p d A trend or maybe that

0:23:58.480 --> 0:24:00.520
<v Speaker 1>was over, but but just people were thinking a lot

0:24:00.560 --> 0:24:03.600
<v Speaker 1>more about combining different features into devices at this juncture.

0:24:03.760 --> 0:24:08.000
<v Speaker 1>And uh so it also had a camera and GPS

0:24:08.040 --> 0:24:12.439
<v Speaker 1>and texting capabilities, SMS and UH and Bluetooth Bluetooth, right,

0:24:12.920 --> 0:24:15.000
<v Speaker 1>all of those things, and so you think, wow, this

0:24:15.080 --> 0:24:19.240
<v Speaker 1>thing is packed. Why didn't it sell incredibly well? Part

0:24:19.280 --> 0:24:21.680
<v Speaker 1>of that reason was because, uh, well, there were two

0:24:21.680 --> 0:24:25.840
<v Speaker 1>different flavors of gizmutton Do that you could purchase. The

0:24:25.840 --> 0:24:28.400
<v Speaker 1>first one that came out was four hundred dollars. Yes,

0:24:28.480 --> 0:24:31.160
<v Speaker 1>that was unsubsidized four hundred dollars. And when you when

0:24:31.160 --> 0:24:33.920
<v Speaker 1>I say unsubsidized, you may say, what do you mean,

0:24:34.000 --> 0:24:36.800
<v Speaker 1>what was the subsidized version. It's because when the that

0:24:36.920 --> 0:24:39.560
<v Speaker 1>that first one didn't sell basically at all, they came

0:24:39.600 --> 0:24:42.320
<v Speaker 1>out with an ad supported version, Yeah, for two y

0:24:42.400 --> 0:24:46.440
<v Speaker 1>nine dollars. Still didn't do well, and in fact, within

0:24:46.480 --> 0:24:51.400
<v Speaker 1>eleven months of the product launching, the company goes bankrupt. Yeah,

0:24:51.440 --> 0:24:53.199
<v Speaker 1>and it was one of one of those devices that

0:24:53.320 --> 0:24:55.800
<v Speaker 1>initially got a lot of people excited, but the longer

0:24:55.920 --> 0:24:59.760
<v Speaker 1>the saga went, the more skepticism was involved. And by

0:24:59.800 --> 0:25:01.680
<v Speaker 1>the time it launched, I think a lot of people

0:25:01.760 --> 0:25:05.040
<v Speaker 1>felt exactly the opposite of how they had when you know,

0:25:05.080 --> 0:25:07.880
<v Speaker 1>it was just an idea and non an actual product.

0:25:08.280 --> 0:25:13.600
<v Speaker 1>So both the Gizmondo and the aforementioned Engage are frequently

0:25:14.040 --> 0:25:18.600
<v Speaker 1>found on worst console lists ever, like worst console ever,

0:25:19.160 --> 0:25:22.119
<v Speaker 1>not just worst handhelds, not like yeah, no, like this

0:25:22.200 --> 0:25:24.760
<v Speaker 1>is going up against you know, those video game consoles

0:25:24.800 --> 0:25:26.600
<v Speaker 1>that would come out and have three games and then

0:25:26.600 --> 0:25:29.879
<v Speaker 1>disappear forever. These were way up there, and part of

0:25:29.880 --> 0:25:33.800
<v Speaker 1>it is because they were really expensive. They ended up

0:25:34.080 --> 0:25:37.320
<v Speaker 1>costing companies. You know, in this case, it cost a

0:25:37.359 --> 0:25:41.280
<v Speaker 1>company its existence. So it's it's tough, you know. It's

0:25:41.280 --> 0:25:43.119
<v Speaker 1>one of those things you don't want to see it happened.

0:25:43.160 --> 0:25:45.480
<v Speaker 1>There's some schaden freuda there, I'm sure, but you don't

0:25:45.520 --> 0:25:47.720
<v Speaker 1>want to see that ever happen to anybody. Oh sure,

0:25:48.400 --> 0:25:51.719
<v Speaker 1>although okay, so so Strangely enough, the next entry on

0:25:51.760 --> 0:25:54.600
<v Speaker 1>our on our list, which would turn into a huge um.

0:25:54.720 --> 0:25:56.720
<v Speaker 1>I hate the word disruptor. I think it's overused, but

0:25:56.760 --> 0:26:00.679
<v Speaker 1>disruptor in the market um was was another multi use device,

0:26:00.840 --> 0:26:04.280
<v Speaker 1>and I'm talking about the iPhone, introduced by Apple in

0:26:04.280 --> 0:26:06.760
<v Speaker 1>two thousand seven. Yes, so when it first came out,

0:26:07.320 --> 0:26:10.240
<v Speaker 1>it just looked like an amazing device. I don't think

0:26:10.280 --> 0:26:13.880
<v Speaker 1>any of us had uh, the inkling of how disruptive

0:26:13.920 --> 0:26:17.440
<v Speaker 1>it was going to be until the app development really

0:26:17.440 --> 0:26:19.880
<v Speaker 1>started to open up and people began to make games

0:26:20.000 --> 0:26:23.480
<v Speaker 1>specifically for the iPhone. Sure, sure, I mean, of course,

0:26:23.600 --> 0:26:26.920
<v Speaker 1>the iPhone is not a handheld gaming device except for

0:26:26.960 --> 0:26:28.760
<v Speaker 1>the part where you can use it like one, Yeah,

0:26:28.800 --> 0:26:31.440
<v Speaker 1>you can have you. It's a handheld device that can

0:26:31.440 --> 0:26:34.399
<v Speaker 1>play games, so it's really a multi use device. But

0:26:34.440 --> 0:26:38.040
<v Speaker 1>the point here is that it had and it continues

0:26:38.080 --> 0:26:41.760
<v Speaker 1>to have a really big influence on the handheld gaming

0:26:41.800 --> 0:26:44.800
<v Speaker 1>industry as a whole, because you've got some consumers out

0:26:44.800 --> 0:26:48.160
<v Speaker 1>there who say, well, I could buy this single use

0:26:48.280 --> 0:26:50.840
<v Speaker 1>device even if it can play multiple games, it's still

0:26:50.920 --> 0:26:53.640
<v Speaker 1>just a game device. Or I can buy this thing

0:26:53.680 --> 0:26:57.280
<v Speaker 1>that's also a phone and an interactive map and lets

0:26:57.280 --> 0:27:00.720
<v Speaker 1>me connect to the internet and etcetera, etcetera. So it's

0:27:00.720 --> 0:27:03.000
<v Speaker 1>one of those that has really started to take a

0:27:03.040 --> 0:27:06.360
<v Speaker 1>big bite out of the mobile gaming world. Now there

0:27:06.400 --> 0:27:09.080
<v Speaker 1>are different markets, and some of those markets are more

0:27:09.119 --> 0:27:12.800
<v Speaker 1>attuned to those gaming devices than to the smartphone world.

0:27:13.040 --> 0:27:16.200
<v Speaker 1>So it's not the handheld gaming devices are now irrelevant.

0:27:16.600 --> 0:27:18.720
<v Speaker 1>You know, it's not like they're they're going obsolete, but

0:27:18.800 --> 0:27:22.439
<v Speaker 1>they're having a tougher time. Come on here and we

0:27:22.440 --> 0:27:24.840
<v Speaker 1>will we will talk more about that um in in

0:27:24.960 --> 0:27:27.320
<v Speaker 1>the the very end of our podcast as we get

0:27:27.320 --> 0:27:30.920
<v Speaker 1>into the current years. But but for now, let's let's

0:27:30.920 --> 0:27:33.000
<v Speaker 1>talk about that. This is a really interesting one to me.

0:27:33.560 --> 0:27:35.280
<v Speaker 1>This came out in two thousand nine and it was

0:27:35.359 --> 0:27:38.960
<v Speaker 1>the game pack GP two x Whiz. Yeah, the GP

0:27:39.040 --> 0:27:42.520
<v Speaker 1>two x Whiz is one of those open source handheld

0:27:42.560 --> 0:27:45.840
<v Speaker 1>gaming systems. It was actually made so that people could

0:27:46.000 --> 0:27:48.919
<v Speaker 1>fiddle around with all the different programming for it and

0:27:48.920 --> 0:27:53.760
<v Speaker 1>create all sorts of applications and games. Again kind of godly. Yeah,

0:27:53.840 --> 0:27:57.760
<v Speaker 1>it's designed for independent developers and and emulators even right right,

0:27:57.800 --> 0:27:59.720
<v Speaker 1>This is going back to that same one we talked

0:27:59.720 --> 0:28:02.720
<v Speaker 1>about the Korean game system we talked about earlier. This

0:28:02.800 --> 0:28:05.200
<v Speaker 1>is kind of similar to that. It had a thirty

0:28:05.200 --> 0:28:07.760
<v Speaker 1>three Mega Hurts processors, so it was, you know, packing

0:28:07.800 --> 0:28:10.480
<v Speaker 1>a bit of a wallet for an open source system,

0:28:11.080 --> 0:28:15.320
<v Speaker 1>and uh yeah, it was also had really awesome packaging.

0:28:15.400 --> 0:28:18.000
<v Speaker 1>I mean I looked at the packaging. It looks like this,

0:28:18.000 --> 0:28:21.040
<v Speaker 1>this kind of leather bound sort of box that says

0:28:21.119 --> 0:28:24.000
<v Speaker 1>the Whiz on it, and I thought, I want I

0:28:24.080 --> 0:28:25.800
<v Speaker 1>kind of just want the box at this point. It

0:28:25.880 --> 0:28:28.640
<v Speaker 1>was it was really sleek and um and I think

0:28:28.640 --> 0:28:31.000
<v Speaker 1>that two thousand nine was was one of those peaks

0:28:31.000 --> 0:28:33.560
<v Speaker 1>of emulator use that that we've that we've you know,

0:28:33.600 --> 0:28:36.800
<v Speaker 1>it's it's it's a it's an undulating wave of people

0:28:36.840 --> 0:28:39.920
<v Speaker 1>who don't really mind kind of pirrating games. Well, in

0:28:40.000 --> 0:28:42.720
<v Speaker 1>some cases it's people who want to have access to

0:28:42.880 --> 0:28:45.520
<v Speaker 1>old titles that are no longer supported. Oh sure, and

0:28:45.600 --> 0:28:49.000
<v Speaker 1>and especially at this particular time point before a lot

0:28:49.040 --> 0:28:52.800
<v Speaker 1>of studios had begun creating legal ports of their games

0:28:52.840 --> 0:28:55.280
<v Speaker 1>for for app stores, because app stores were not in

0:28:55.360 --> 0:28:58.960
<v Speaker 1>two thousand nine what they are today at all. Um So,

0:28:58.960 --> 0:29:01.520
<v Speaker 1>so that was it was it was filling a piece

0:29:01.560 --> 0:29:04.600
<v Speaker 1>of the market that Yeah, it was really quite clever.

0:29:04.880 --> 0:29:07.160
<v Speaker 1>It was going unserved at that point. Yeah, for example

0:29:07.200 --> 0:29:10.480
<v Speaker 1>that then now you can get ports of classic Arcade

0:29:10.520 --> 0:29:13.400
<v Speaker 1>games delivered to like an iPad, you know, you can

0:29:13.400 --> 0:29:15.520
<v Speaker 1>get their apps just for that. But at the time

0:29:15.600 --> 0:29:18.800
<v Speaker 1>that really wasn't that wasn't something you would find. So

0:29:19.040 --> 0:29:24.000
<v Speaker 1>Nintendo and not content to sit back upon its haunches

0:29:24.600 --> 0:29:29.160
<v Speaker 1>and cackle maniacally releases the three D S which I

0:29:29.200 --> 0:29:30.880
<v Speaker 1>was at the E three where the three D S

0:29:30.920 --> 0:29:34.880
<v Speaker 1>D Yeah, uh, it was you know, the win a debut.

0:29:35.000 --> 0:29:37.440
<v Speaker 1>It definitely got a lot of attention because people thought,

0:29:37.480 --> 0:29:40.000
<v Speaker 1>this is it's a brand new handheld from Nintendo, which

0:29:40.040 --> 0:29:43.080
<v Speaker 1>automatically made it really interesting. It also had this three

0:29:43.160 --> 0:29:47.640
<v Speaker 1>D capability. The three D capability was was nifty, but

0:29:47.760 --> 0:29:49.600
<v Speaker 1>also one of those things that people were skeptical about

0:29:49.640 --> 0:29:53.320
<v Speaker 1>because three D has traditionally been a yeah, it's been

0:29:53.360 --> 0:29:55.840
<v Speaker 1>hard to get into the consumer market, right sure, sure,

0:29:55.920 --> 0:29:58.640
<v Speaker 1>although you know glasses free three D is there's always

0:29:58.680 --> 0:30:02.000
<v Speaker 1>more um dynamic I think, to to the consumer market

0:30:02.160 --> 0:30:04.560
<v Speaker 1>then then glasses Yeah, you know when you don't have

0:30:04.640 --> 0:30:06.640
<v Speaker 1>to Yeah, you don't have to keep track of yet

0:30:06.680 --> 0:30:09.680
<v Speaker 1>another piece of equipment, right right, Although of course you

0:30:09.680 --> 0:30:11.880
<v Speaker 1>could also play games in two D, you can have

0:30:11.920 --> 0:30:13.640
<v Speaker 1>to play them in three D. Had a special camera

0:30:13.640 --> 0:30:15.480
<v Speaker 1>where you could take three D pictures, but you can

0:30:15.520 --> 0:30:18.520
<v Speaker 1>only view them on the three D s obviously. Uh.

0:30:18.680 --> 0:30:22.120
<v Speaker 1>It was neat and also had some augmented reality features

0:30:22.120 --> 0:30:23.520
<v Speaker 1>to it. I didn't put that in the notes, but

0:30:23.600 --> 0:30:25.240
<v Speaker 1>I remember getting to play with that where you you

0:30:25.320 --> 0:30:28.120
<v Speaker 1>got like a little card and it had a symbol

0:30:28.160 --> 0:30:30.080
<v Speaker 1>from Mario like it might have one of the question

0:30:30.120 --> 0:30:32.320
<v Speaker 1>mark blocks, and you put it down on a table

0:30:32.360 --> 0:30:34.280
<v Speaker 1>and you hold the camera to it. And you activate

0:30:34.320 --> 0:30:36.120
<v Speaker 1>the correct app on the three D S because it

0:30:36.160 --> 0:30:39.040
<v Speaker 1>wasn't just you know, magically recognizing it, but with the

0:30:39.120 --> 0:30:41.200
<v Speaker 1>right app, it would then have a little virtual character

0:30:41.240 --> 0:30:44.920
<v Speaker 1>pop up on the picture of the whatever card was

0:30:45.000 --> 0:30:47.360
<v Speaker 1>that you had put down on the screen. Right. Yeah,

0:30:47.400 --> 0:30:49.240
<v Speaker 1>so on the screen it looks like there's an actual

0:30:49.280 --> 0:30:52.360
<v Speaker 1>physical character walking around on your table. If you were

0:30:52.360 --> 0:30:54.480
<v Speaker 1>to actually look without using the three D S, you

0:30:54.480 --> 0:30:57.280
<v Speaker 1>would think the person was crazy. But, um, but it

0:30:57.320 --> 0:31:00.320
<v Speaker 1>was really kind of a cool little gimmick. Uh. They'd

0:31:00.320 --> 0:31:02.920
<v Speaker 1>also update this in two thousand twelve as the three

0:31:03.000 --> 0:31:07.920
<v Speaker 1>D S XL. I bet you can guess what that means. Um,

0:31:08.200 --> 0:31:10.640
<v Speaker 1>it didn't perform nearly as well as the company was

0:31:10.720 --> 0:31:13.120
<v Speaker 1>kind of anticipating at first, and they would they would

0:31:13.160 --> 0:31:15.840
<v Speaker 1>splash the price after it had only been on the

0:31:15.840 --> 0:31:17.560
<v Speaker 1>market for a couple of months. Yeah. It was actually

0:31:18.560 --> 0:31:20.920
<v Speaker 1>when I heard that, I thought at first it had

0:31:20.960 --> 0:31:23.960
<v Speaker 1>to be a mistake because Nintendo is not known for

0:31:24.080 --> 0:31:26.360
<v Speaker 1>doing that. Yeah. Yeah, they usually are very aware of

0:31:26.400 --> 0:31:28.400
<v Speaker 1>what they want a price to be and are very

0:31:28.440 --> 0:31:31.640
<v Speaker 1>savvy about what what the market will handle. Um. But

0:31:31.640 --> 0:31:35.240
<v Speaker 1>but sales did start to pick up over time, and

0:31:35.240 --> 0:31:39.280
<v Speaker 1>and eventually it would it would do really pretty well, um,

0:31:39.320 --> 0:31:42.480
<v Speaker 1>certainly much better than the WEIU, which would launch the

0:31:42.480 --> 0:31:44.800
<v Speaker 1>following year. Yeah. So again this is one of those

0:31:44.840 --> 0:31:47.720
<v Speaker 1>long tail kind of approaches and uh and part of

0:31:47.760 --> 0:31:50.240
<v Speaker 1>that I think was the fact that the games for

0:31:50.280 --> 0:31:51.800
<v Speaker 1>the three D s started to get more and more

0:31:51.840 --> 0:31:55.800
<v Speaker 1>sophisticated and that helped a lot. Also that same year,

0:31:55.840 --> 0:31:58.120
<v Speaker 1>in two thousand eleven, Sony comes out with a couple

0:31:58.160 --> 0:32:00.960
<v Speaker 1>of things that were big news. One was Experience play

0:32:01.040 --> 0:32:03.760
<v Speaker 1>I remember that at the three as well. People were

0:32:03.760 --> 0:32:08.440
<v Speaker 1>calling it originally the PlayStation phone. Yeah. Yeah, because this

0:32:08.520 --> 0:32:12.480
<v Speaker 1>was another like like the failed Engage uh phone plus

0:32:12.840 --> 0:32:16.800
<v Speaker 1>handheld gaming system. Yeah. It used Android OS originally two well,

0:32:17.360 --> 0:32:21.120
<v Speaker 1>originally two point three, which is gingerbread. It was supposed

0:32:21.240 --> 0:32:23.680
<v Speaker 1>to get an upgrade to ice Cream Sandwich, which is

0:32:23.720 --> 0:32:27.200
<v Speaker 1>Android four point oh. However, Sony did some tests on

0:32:27.240 --> 0:32:29.640
<v Speaker 1>the phone. So Sony Ericsson really I should say, because

0:32:29.640 --> 0:32:32.920
<v Speaker 1>that's the company that actually made the phone. The sub

0:32:32.920 --> 0:32:37.640
<v Speaker 1>company under Sony Sony Ericson made the phone, tested it

0:32:37.840 --> 0:32:40.960
<v Speaker 1>under Android four point oh ice Cream Sandwich and found

0:32:41.000 --> 0:32:43.640
<v Speaker 1>out that it was not very stable, so they ultimately

0:32:43.680 --> 0:32:46.720
<v Speaker 1>decided to keep it at two point three, which disappointed

0:32:46.840 --> 0:32:51.720
<v Speaker 1>some consumers. The same year, Sony also launched the PlayStation Vita,

0:32:51.960 --> 0:32:56.160
<v Speaker 1>which is much more successful than the experien play uh yeah,

0:32:56.240 --> 0:33:00.000
<v Speaker 1>flagship handheld device. It's essentially the replacement for the PlayStation

0:33:00.040 --> 0:33:03.400
<v Speaker 1>and portable to PSP. So Vita has an arm based

0:33:03.440 --> 0:33:06.760
<v Speaker 1>to Giga Hurts processors. Let's got some serious firepower under

0:33:06.800 --> 0:33:09.560
<v Speaker 1>the hood compared to other handheld devices. I know, if

0:33:09.600 --> 0:33:14.160
<v Speaker 1>you're you know, talking about your mega awesome gaming PC

0:33:14.360 --> 0:33:17.200
<v Speaker 1>at home, two giga hurt sounds like nothing, but for

0:33:17.240 --> 0:33:20.680
<v Speaker 1>a handheld device at this time, it was really pretty powerful.

0:33:21.040 --> 0:33:23.880
<v Speaker 1>And it was also one of the big features that

0:33:23.960 --> 0:33:27.600
<v Speaker 1>they touted when they launched the Vita was how it

0:33:27.640 --> 0:33:32.280
<v Speaker 1>could interact with PlayStation home consoles. It had two thumbsticks

0:33:32.320 --> 0:33:35.000
<v Speaker 1>for control, had a lot of buttons, had directional pad

0:33:35.040 --> 0:33:38.240
<v Speaker 1>as well, had WiFi and Bluetooth capability, and you could

0:33:38.280 --> 0:33:42.200
<v Speaker 1>also get a more expensive one that had three G capability.

0:33:42.200 --> 0:33:43.840
<v Speaker 1>Of course, you have to get a contract with that.

0:33:45.040 --> 0:33:46.560
<v Speaker 1>All right, guys, we've got a little bit more to

0:33:46.600 --> 0:33:49.000
<v Speaker 1>say about the history of handheld gaming. But first let's

0:33:49.000 --> 0:34:00.400
<v Speaker 1>take another quick break. You can't plug in a PSP

0:34:00.560 --> 0:34:02.520
<v Speaker 1>game and play it. It's not compatible in that sense,

0:34:02.800 --> 0:34:05.720
<v Speaker 1>but you could download PSP games, yes, so you could

0:34:05.720 --> 0:34:08.319
<v Speaker 1>purchase PSP games for download and play them on the

0:34:08.400 --> 0:34:11.160
<v Speaker 1>Vita that way, So it's a digital download as opposed

0:34:11.200 --> 0:34:13.799
<v Speaker 1>to reading the optical discs. The u m D from

0:34:13.800 --> 0:34:17.360
<v Speaker 1>the old PSPs and the launch price was two fifty dollars,

0:34:17.360 --> 0:34:20.319
<v Speaker 1>although it has since dropped in price, so you can

0:34:20.440 --> 0:34:22.920
<v Speaker 1>you can buy one for less than that. Now, that

0:34:23.080 --> 0:34:27.319
<v Speaker 1>is when we started getting into um gaming tablets. Yeah,

0:34:27.760 --> 0:34:29.680
<v Speaker 1>which you know again like you could look at something

0:34:29.680 --> 0:34:32.759
<v Speaker 1>like the iPad and you can play games on the iPad, right,

0:34:32.880 --> 0:34:35.279
<v Speaker 1>but it was a more devoted device. Yes, couple of

0:34:35.280 --> 0:34:38.880
<v Speaker 1>these were more devoted. Yes, definitely marketed as gaming devices

0:34:38.920 --> 0:34:41.040
<v Speaker 1>as opposed to this is a general purpose tablet that

0:34:41.080 --> 0:34:44.319
<v Speaker 1>can also play games. So yeah, the Arcos game Pad

0:34:44.800 --> 0:34:47.600
<v Speaker 1>is one of those, another Android based game and also

0:34:47.680 --> 0:34:50.399
<v Speaker 1>open source. So this one, if you were to look

0:34:50.440 --> 0:34:52.360
<v Speaker 1>at one, it looks like a tablet that's had to

0:34:52.640 --> 0:34:56.719
<v Speaker 1>controller like handle things fused on the side. We'll be

0:34:56.760 --> 0:34:58.920
<v Speaker 1>talking about another one in a second, but it's the

0:34:59.320 --> 0:35:01.239
<v Speaker 1>razor edge, but that was a little different. I'll get

0:35:01.239 --> 0:35:02.920
<v Speaker 1>to that in a minute. So these look like it's

0:35:02.960 --> 0:35:07.319
<v Speaker 1>actually part of the case itself. Um. And they had thumbsticks,

0:35:07.400 --> 0:35:11.800
<v Speaker 1>directional pad buttons on those little the little game controllers

0:35:11.800 --> 0:35:14.800
<v Speaker 1>that are fused onto it um And uh yeah, it

0:35:14.960 --> 0:35:17.319
<v Speaker 1>was a pretty powerful device. And the fact that it's

0:35:17.360 --> 0:35:19.920
<v Speaker 1>open source is another one of those things that developers

0:35:19.960 --> 0:35:22.600
<v Speaker 1>really love because they have the chance to make stuff

0:35:22.600 --> 0:35:24.759
<v Speaker 1>without having to jump through any hoops. Um. You know,

0:35:24.800 --> 0:35:27.840
<v Speaker 1>like some of the other companies like Nintendo for example,

0:35:28.960 --> 0:35:31.640
<v Speaker 1>obviously they want to have a good control on quality

0:35:32.120 --> 0:35:34.640
<v Speaker 1>because they learned that valuable lesson from way back in

0:35:35.440 --> 0:35:37.800
<v Speaker 1>three with the video game Crash that you don't control quality,

0:35:38.160 --> 0:35:40.880
<v Speaker 1>you flood the market with crappy stuff and then you

0:35:40.920 --> 0:35:44.160
<v Speaker 1>suffer for it. Well, um, you know. The the downside

0:35:44.200 --> 0:35:46.480
<v Speaker 1>to that is that if you're a little independent developer,

0:35:46.719 --> 0:35:48.600
<v Speaker 1>you may not have the resources that you would need

0:35:48.640 --> 0:35:50.480
<v Speaker 1>to make a game for the kind of platform. So

0:35:50.600 --> 0:35:53.800
<v Speaker 1>this is a very attractive alternative, oh sure. And also

0:35:53.880 --> 0:35:57.719
<v Speaker 1>at the time, game development for mobile platforms was was

0:35:57.920 --> 0:36:00.640
<v Speaker 1>in a crazy boom. Um. In fact, the according to

0:36:00.760 --> 0:36:05.399
<v Speaker 1>digital market analysis company app Annie Global iOS, app store

0:36:05.400 --> 0:36:11.160
<v Speaker 1>game expenditures overtook in handhold console game expenditures overall, So

0:36:11.160 --> 0:36:15.040
<v Speaker 1>so the amount of money being spent on on iOS

0:36:15.160 --> 0:36:18.239
<v Speaker 1>Games was way more, or maybe not way more, but

0:36:18.239 --> 0:36:19.960
<v Speaker 1>but it was. It was. It was edging out the

0:36:19.960 --> 0:36:23.320
<v Speaker 1>handheld game system. That's that's big news. And again another

0:36:23.400 --> 0:36:25.879
<v Speaker 1>one of those things where the handheld game industry has

0:36:25.920 --> 0:36:29.480
<v Speaker 1>to take notice and say, we have to acknowledge that

0:36:29.560 --> 0:36:34.040
<v Speaker 1>this is sure, especially after Google Play expenditures would do

0:36:34.080 --> 0:36:39.279
<v Speaker 1>the same thing in early Yeah, and that's as as

0:36:39.320 --> 0:36:43.359
<v Speaker 1>pretty eye opening. Also that's when Razor released the Razor Edge,

0:36:43.360 --> 0:36:46.480
<v Speaker 1>another gaming tablet that I have to s Yes, this

0:36:46.520 --> 0:36:49.759
<v Speaker 1>one run on Windows eight, so runs I guess it

0:36:49.800 --> 0:36:52.320
<v Speaker 1>currently still exists, Yes, it does. It does still exist

0:36:52.320 --> 0:36:54.799
<v Speaker 1>Windows eight, so it's a Windows eight machine. Um. And

0:36:54.840 --> 0:36:56.839
<v Speaker 1>you know, again another one of those that that kind

0:36:56.840 --> 0:36:59.600
<v Speaker 1>of splits off from the crowd. It's not Android or

0:37:00.160 --> 0:37:04.120
<v Speaker 1>its own proprietary system and has an Intel processor. Depending

0:37:04.160 --> 0:37:05.480
<v Speaker 1>upon which one you get, it might be an I

0:37:05.600 --> 0:37:08.560
<v Speaker 1>five or an Ice seven, and uh, you know, is

0:37:08.880 --> 0:37:14.280
<v Speaker 1>high resolution, high performance gaming tablet. It also had a

0:37:14.320 --> 0:37:17.440
<v Speaker 1>snap on kind of case, and the snap on case

0:37:17.520 --> 0:37:21.400
<v Speaker 1>had handles on either side that had additional controls to it,

0:37:21.480 --> 0:37:23.680
<v Speaker 1>so it kind of looks like you're holding a steering

0:37:23.719 --> 0:37:26.000
<v Speaker 1>wheel that's missing the top and bottom and the center

0:37:26.000 --> 0:37:27.520
<v Speaker 1>of the steering wheel instead of it being the horn

0:37:27.960 --> 0:37:30.080
<v Speaker 1>is the screen of the tablet, right, So you could

0:37:30.080 --> 0:37:32.600
<v Speaker 1>actually use this and have a game that uses the

0:37:32.640 --> 0:37:36.360
<v Speaker 1>orientation of the tablet as a control like a driving game,

0:37:36.480 --> 0:37:38.880
<v Speaker 1>and then you steer with the two control sticks that

0:37:38.920 --> 0:37:41.279
<v Speaker 1>you have or the control sticks also had you know,

0:37:41.360 --> 0:37:46.080
<v Speaker 1>thumb sticks, button, etcetera, etcetera, etcetera. Um. Yeah, I got

0:37:46.120 --> 0:37:47.799
<v Speaker 1>to play with one of these at ce S. It

0:37:47.840 --> 0:37:50.520
<v Speaker 1>was actually as funny because it was, as I recall,

0:37:51.280 --> 0:37:56.399
<v Speaker 1>razor originally would just have a representative holding the razor

0:37:56.560 --> 0:37:58.400
<v Speaker 1>edge and showing it off, or it was inside a

0:37:58.400 --> 0:38:01.480
<v Speaker 1>case and so that as as close as you could get.

0:38:01.880 --> 0:38:03.880
<v Speaker 1>But the longer you stayed at c E S, the

0:38:03.960 --> 0:38:06.680
<v Speaker 1>less they seem to care. So if you happen to

0:38:06.719 --> 0:38:08.440
<v Speaker 1>walk up on the last day and say can I

0:38:08.560 --> 0:38:10.240
<v Speaker 1>can I take the closer look at that, they would

0:38:10.239 --> 0:38:13.360
<v Speaker 1>hand it to you and you're like, wow, this is

0:38:13.400 --> 0:38:15.959
<v Speaker 1>pretty awesome. I need to remember to book my stay

0:38:16.000 --> 0:38:17.839
<v Speaker 1>to come at the end of CS and not the

0:38:17.880 --> 0:38:21.720
<v Speaker 1>beginning of c E S. Yeah, so it was neat. Again,

0:38:21.800 --> 0:38:25.120
<v Speaker 1>it's pretty high. It's like a high price uh item.

0:38:25.160 --> 0:38:27.719
<v Speaker 1>It's not one of those that I don't think that

0:38:27.840 --> 0:38:31.080
<v Speaker 1>it's necessarily done a huge amount of business. Yeah, and

0:38:31.280 --> 0:38:33.719
<v Speaker 1>it's gotten some flak for being gimmicky for what it is.

0:38:33.840 --> 0:38:35.839
<v Speaker 1>I mean, you know, for for being as expensive as

0:38:35.880 --> 0:38:39.399
<v Speaker 1>it is having a relatively low capacity for what it does.

0:38:39.960 --> 0:38:42.239
<v Speaker 1>Right and and again, like you were saying, I think

0:38:42.280 --> 0:38:46.160
<v Speaker 1>around this time, we're talking about mobile games just taking off.

0:38:46.320 --> 0:38:49.439
<v Speaker 1>Oh yeah, yeah, the the amounts of money that people

0:38:49.480 --> 0:38:52.680
<v Speaker 1>were spending on mobile games had been doubling or even

0:38:52.840 --> 0:38:57.040
<v Speaker 1>quadrupling year over year. Handheld gaming was was also still

0:38:57.080 --> 0:38:59.839
<v Speaker 1>climbing in sales, but by less than ten percent year

0:38:59.840 --> 0:39:03.160
<v Speaker 1>of a year. Um And And by by this point

0:39:03.600 --> 0:39:08.480
<v Speaker 1>I mentioned that that in iOS game expenditures had had

0:39:08.600 --> 0:39:13.240
<v Speaker 1>edged out handheld they were far and away doing the best.

0:39:13.320 --> 0:39:16.719
<v Speaker 1>By this point, the dust in absolutely in the dust.

0:39:16.920 --> 0:39:20.400
<v Speaker 1>Um And one of the advantages I think for for

0:39:20.480 --> 0:39:22.279
<v Speaker 1>mobile games here is that they seem to be way

0:39:22.360 --> 0:39:25.440
<v Speaker 1>less seasonal, way less like a treat or a special

0:39:25.440 --> 0:39:29.479
<v Speaker 1>occasion kind of purchase than handheld games tend to be. Yeah,

0:39:29.560 --> 0:39:31.719
<v Speaker 1>I mean, I can I can imagine like it being

0:39:31.760 --> 0:39:35.640
<v Speaker 1>a real impulse by for one thing, the entire experience

0:39:35.840 --> 0:39:39.920
<v Speaker 1>is digital. You're not buying a physical but are like

0:39:39.960 --> 0:39:42.239
<v Speaker 1>a cartridge. You never have to think about walking into

0:39:42.239 --> 0:39:44.719
<v Speaker 1>a store, going to Amazon or whatever. And granted, a

0:39:44.719 --> 0:39:46.799
<v Speaker 1>lot of the handheld devices these days work on that

0:39:46.880 --> 0:39:50.560
<v Speaker 1>same principle, but but the smartphones just had an advantage

0:39:50.560 --> 0:39:53.759
<v Speaker 1>because that's how they always had done it. So also

0:39:53.840 --> 0:39:56.800
<v Speaker 1>in two thousand thirteen, that's when in Video released The Shield,

0:39:57.000 --> 0:39:59.160
<v Speaker 1>another one of those devices I got to see it's

0:39:59.160 --> 0:40:01.239
<v Speaker 1>the s and another when I got to hold after

0:40:01.560 --> 0:40:04.600
<v Speaker 1>sticking around long enough. Um, this one looks a lot

0:40:04.680 --> 0:40:07.960
<v Speaker 1>like an Xbox controller that has a clamshell screen kind

0:40:07.960 --> 0:40:10.600
<v Speaker 1>of welded onto it, although you know you can't open

0:40:10.640 --> 0:40:13.240
<v Speaker 1>and close the screen. It's not like it's stuck in place.

0:40:13.960 --> 0:40:16.320
<v Speaker 1>A touch screen by the way, Yeah, it's touch screen

0:40:16.520 --> 0:40:19.080
<v Speaker 1>and it can run Android games. So if you ever

0:40:19.200 --> 0:40:22.480
<v Speaker 1>wanted to play an Android game using a actual Xbox controller,

0:40:22.520 --> 0:40:25.160
<v Speaker 1>you could totally do that. Uh and I shouldn't say

0:40:25.200 --> 0:40:27.960
<v Speaker 1>it's an Xbox controller, it just looks like one. But

0:40:28.120 --> 0:40:31.719
<v Speaker 1>it also it also could run streaming games that you're

0:40:31.719 --> 0:40:34.959
<v Speaker 1>streaming from a PC, right right, So yeah, you run

0:40:35.000 --> 0:40:36.920
<v Speaker 1>like a PC game, but you want to be able

0:40:36.960 --> 0:40:39.200
<v Speaker 1>to play it in the living room or you want

0:40:39.200 --> 0:40:41.000
<v Speaker 1>to lay down in bed and play this game. You

0:40:41.040 --> 0:40:42.600
<v Speaker 1>don't want to and you don't want to take your

0:40:42.640 --> 0:40:46.239
<v Speaker 1>alien wear enormous desktop computer to bed with you because

0:40:46.239 --> 0:40:48.319
<v Speaker 1>it would set the sheets on fire. So you have

0:40:48.360 --> 0:40:51.080
<v Speaker 1>the Nvidios shield instead and just stream the content directly

0:40:51.120 --> 0:40:54.560
<v Speaker 1>to your game, to your your device. And so, yeah,

0:40:54.719 --> 0:40:57.160
<v Speaker 1>it was. It was pretty cool. The launch price was

0:40:57.239 --> 0:40:59.719
<v Speaker 1>three dollars, which a lot of people kind of you know,

0:40:59.760 --> 0:41:04.360
<v Speaker 1>ball that it is now down to two, so it

0:41:04.880 --> 0:41:07.799
<v Speaker 1>they have cut the price on it again. One of

0:41:07.840 --> 0:41:11.200
<v Speaker 1>those devices that I think has its devoted followers, but

0:41:11.320 --> 0:41:15.879
<v Speaker 1>it's a niche market. Sure was was a good year

0:41:15.920 --> 0:41:19.239
<v Speaker 1>for downgrading. Really. Nintendo released the two DS the year,

0:41:19.480 --> 0:41:21.520
<v Speaker 1>which is a scaled down version of three D S.

0:41:21.640 --> 0:41:26.160
<v Speaker 1>Yeah it's one D list. Yeah, also doesn't. When I

0:41:26.200 --> 0:41:27.880
<v Speaker 1>first heard of the two D S, I just imagined

0:41:27.920 --> 0:41:29.160
<v Speaker 1>that it was a three D S that had the

0:41:29.239 --> 0:41:31.840
<v Speaker 1>three D stuff removed. But in fact the foreign factor

0:41:31.880 --> 0:41:34.360
<v Speaker 1>itself is a little different. Instead of being a clamshell,

0:41:34.440 --> 0:41:37.640
<v Speaker 1>it looks it looks like a tablet that has two screens,

0:41:38.160 --> 0:41:40.520
<v Speaker 1>one screen mounted on top of another with a divider

0:41:40.560 --> 0:41:43.200
<v Speaker 1>in between. And it was marketed to a younger audience.

0:41:43.239 --> 0:41:46.439
<v Speaker 1>I mean, it was definitely its own separate product. Yeah, yeah,

0:41:46.520 --> 0:41:50.280
<v Speaker 1>I know that there are people who question Nintendo's strategy

0:41:50.320 --> 0:41:52.319
<v Speaker 1>with that, but I mean it was really when you

0:41:52.360 --> 0:41:55.080
<v Speaker 1>look at how the Nintendo three DS initially performed, you

0:41:55.080 --> 0:41:58.799
<v Speaker 1>could understand the impetus behind the Sword of Decisions. Sure,

0:41:58.880 --> 0:42:01.719
<v Speaker 1>and Nintendo was also struggling pretty hard. And in this

0:42:01.840 --> 0:42:05.200
<v Speaker 1>general time, they you know that the WEIU was basically

0:42:05.200 --> 0:42:08.520
<v Speaker 1>a flop, and uh they they merged their console and

0:42:08.640 --> 0:42:12.120
<v Speaker 1>handheld teams that year in order to just give anyone

0:42:12.160 --> 0:42:15.640
<v Speaker 1>a boost, or they were pretty desperate, yep, yep. And

0:42:15.800 --> 0:42:19.480
<v Speaker 1>also this most recently three was when we started seeing

0:42:19.520 --> 0:42:23.960
<v Speaker 1>companies like Microsoft and Sony show off the interoperability between

0:42:24.040 --> 0:42:27.319
<v Speaker 1>tablets and their their new consoles, the Xbox One in

0:42:27.320 --> 0:42:30.080
<v Speaker 1>the PlayStation four. The idea being that you could use

0:42:30.200 --> 0:42:33.359
<v Speaker 1>a tablet to play a play along with a game

0:42:33.400 --> 0:42:36.040
<v Speaker 1>that's already in the going on in some other format,

0:42:36.239 --> 0:42:38.840
<v Speaker 1>ye to have a second screen for mini games or

0:42:38.920 --> 0:42:42.480
<v Speaker 1>side information, or you have just a totally different, um,

0:42:42.520 --> 0:42:45.239
<v Speaker 1>a totally different function to fulfill in the team. Right.

0:42:45.280 --> 0:42:47.400
<v Speaker 1>So the one that I kept on seeing over and

0:42:47.440 --> 0:42:50.399
<v Speaker 1>over again was let's say it's a squad based kind

0:42:50.440 --> 0:42:53.240
<v Speaker 1>of game where you've got four or five people playing

0:42:53.400 --> 0:42:56.560
<v Speaker 1>on an Xbox on their Xbox one with their controllers

0:42:56.560 --> 0:42:59.160
<v Speaker 1>and everything, and then you have another member who's using

0:42:59.200 --> 0:43:03.560
<v Speaker 1>the tablet as a tactical uh kind of interface, so

0:43:03.600 --> 0:43:07.600
<v Speaker 1>they're coordinating. They're saying, okay, uh, you know, Uni, bravo,

0:43:07.680 --> 0:43:10.160
<v Speaker 1>you need to advance two feet and then turn left,

0:43:10.200 --> 0:43:12.640
<v Speaker 1>you know. So they could actually kind of be extra

0:43:12.719 --> 0:43:15.600
<v Speaker 1>set of eyes, which I thought was a really cool idea.

0:43:16.080 --> 0:43:19.520
<v Speaker 1>I have yet to see that in action in a

0:43:19.560 --> 0:43:21.800
<v Speaker 1>way that really has grabbed me, but I love that.

0:43:22.000 --> 0:43:25.520
<v Speaker 1>I love the concept. Yeah, justin it's a really good application.

0:43:25.560 --> 0:43:28.719
<v Speaker 1>That killer app. It's got to have that killer app.

0:43:29.120 --> 0:43:31.520
<v Speaker 1>So yeah, this is kind of bringing us up to today.

0:43:31.600 --> 0:43:34.560
<v Speaker 1>We talked about how Nintendo has been really kind of struggling.

0:43:34.560 --> 0:43:38.120
<v Speaker 1>There's been rumors about them getting into some form of

0:43:38.640 --> 0:43:43.200
<v Speaker 1>partnerships with phones. Yeah, they're so so they've been operating

0:43:43.200 --> 0:43:45.160
<v Speaker 1>at a loss for a solid two years in a

0:43:45.239 --> 0:43:47.880
<v Speaker 1>row as of as of when we're recording this podcast

0:43:47.880 --> 0:43:52.919
<v Speaker 1>in I'm late February to be specific. Um, and it's

0:43:52.960 --> 0:43:58.000
<v Speaker 1>it's sounding like they're they're considering developing like device hardware

0:43:58.040 --> 0:44:01.200
<v Speaker 1>that will help link their handheld and sold markets and

0:44:01.360 --> 0:44:05.480
<v Speaker 1>focusing on that rather than trying to port their games

0:44:05.560 --> 0:44:11.319
<v Speaker 1>and characters to existing smartphone experiences. And Nintendo has a

0:44:11.560 --> 0:44:15.799
<v Speaker 1>reputation for really wanting to control everything about the experience,

0:44:16.040 --> 0:44:18.680
<v Speaker 1>so I can understand why they would be reluctant to say,

0:44:18.760 --> 0:44:21.719
<v Speaker 1>license their characters or to port their games over to

0:44:21.920 --> 0:44:24.680
<v Speaker 1>a platform they don't have control over, which is what

0:44:24.760 --> 0:44:28.040
<v Speaker 1>would happen if they created You know, Super Mario for

0:44:28.200 --> 0:44:31.520
<v Speaker 1>iOS doesn't stop people from trying to create clone games

0:44:31.560 --> 0:44:34.320
<v Speaker 1>of it, but certainly not and and emulators do exist. Yeah,

0:44:34.400 --> 0:44:36.960
<v Speaker 1>but you can understand why Nintendo says, no, we want

0:44:37.000 --> 0:44:39.560
<v Speaker 1>to be able to make sure that our players have

0:44:39.719 --> 0:44:42.200
<v Speaker 1>the best experience possible. Now you can debate on whether

0:44:42.280 --> 0:44:44.359
<v Speaker 1>or not, you know, how successful they are in their

0:44:44.360 --> 0:44:47.279
<v Speaker 1>own right on doing that, but there's no debate on

0:44:47.320 --> 0:44:49.320
<v Speaker 1>the fact that if you don't have control the platform,

0:44:49.440 --> 0:44:53.000
<v Speaker 1>you can't make that guarantee at all. So that's their idea.

0:44:53.040 --> 0:44:55.400
<v Speaker 1>And then also finally kind of wrapping this up, and

0:44:55.440 --> 0:44:57.799
<v Speaker 1>those some of the most recent news you have this

0:44:57.880 --> 0:45:01.960
<v Speaker 1>about a a Samsung device right right, it's called the

0:45:02.000 --> 0:45:03.759
<v Speaker 1>game pad right right now, I think it's only in

0:45:03.800 --> 0:45:06.640
<v Speaker 1>Germany and Korea, but they're planning on rolling it out worldwide.

0:45:06.680 --> 0:45:10.560
<v Speaker 1>I believe it's a It's a Bluetooth smartphone accessory, which

0:45:10.600 --> 0:45:13.319
<v Speaker 1>I think is really interesting because because again going back

0:45:13.320 --> 0:45:16.040
<v Speaker 1>to the fact that mobile apps are really overtaking other

0:45:16.120 --> 0:45:18.560
<v Speaker 1>forms of handheld gaming, and it lets you it lets

0:45:18.560 --> 0:45:22.120
<v Speaker 1>you dock your device in in this controller plus screen

0:45:22.160 --> 0:45:26.680
<v Speaker 1>holder thing. You're you're not literally docking, You're not connecting,

0:45:26.680 --> 0:45:30.560
<v Speaker 1>You're not connecting the device to this stuff only via Bluetooth.

0:45:30.560 --> 0:45:33.120
<v Speaker 1>Only via Bluetooth, right, um and and it turns your

0:45:33.160 --> 0:45:37.040
<v Speaker 1>phone into a handheld Android based gaming system. You can

0:45:37.120 --> 0:45:41.320
<v Speaker 1>use any Android based phone or many Android based phones anyway,

0:45:41.360 --> 0:45:43.799
<v Speaker 1>as long as they have appropriate Bluetooth connectivity. They don't

0:45:43.800 --> 0:45:46.759
<v Speaker 1>just have to be Samsung's um and and and there

0:45:46.760 --> 0:45:49.319
<v Speaker 1>are plenty of other products on the market that have

0:45:49.400 --> 0:45:51.640
<v Speaker 1>done similar stuff. I know that, like Logitech has one

0:45:51.800 --> 0:45:56.400
<v Speaker 1>for for iOS SUM or iPhones. Specifically, it would have

0:45:56.440 --> 0:46:01.040
<v Speaker 1>to be much larger to accommodate uh iPad um. But

0:46:01.640 --> 0:46:04.239
<v Speaker 1>I just thought it was interesting that it was being

0:46:04.320 --> 0:46:08.400
<v Speaker 1>offered by a device company and and therefore kind of

0:46:08.440 --> 0:46:11.840
<v Speaker 1>being this entry into the market that's like, hey, uh yeah,

0:46:12.160 --> 0:46:15.960
<v Speaker 1>maybe ignore those handheld gaming devices over there and really

0:46:16.040 --> 0:46:19.840
<v Speaker 1>just turn turn your phone into your new gaming device. Yeah,

0:46:20.000 --> 0:46:21.759
<v Speaker 1>especially if that means they can get in on the

0:46:21.760 --> 0:46:25.839
<v Speaker 1>peripheral side and not have the burden of producing a

0:46:25.880 --> 0:46:29.560
<v Speaker 1>full handheld system that could totally tank in the marketplace.

0:46:29.600 --> 0:46:31.480
<v Speaker 1>Oh sure, exactly. I mean, and it's only I think

0:46:31.480 --> 0:46:34.160
<v Speaker 1>it's only like ninety bucks or thereabouts and in the

0:46:34.200 --> 0:46:39.160
<v Speaker 1>equivalent euro got gotcha. So we might see that expand beyond.

0:46:39.200 --> 0:46:42.400
<v Speaker 1>And uh, they'll be interesting to see how handheld gaming

0:46:42.400 --> 0:46:44.239
<v Speaker 1>progresses from here. There are a lot of people who

0:46:44.280 --> 0:46:48.600
<v Speaker 1>still predict that smartphones will essentially obliterate handheld gaming, and

0:46:48.640 --> 0:46:51.000
<v Speaker 1>the only the only people that will are the only

0:46:51.000 --> 0:46:53.600
<v Speaker 1>companies that remain will be the open source ones that

0:46:53.640 --> 0:46:56.399
<v Speaker 1>are cattering to a very specific niche audience. So they're

0:46:56.400 --> 0:46:58.640
<v Speaker 1>doing it on a much more modest basis. They're not

0:46:58.680 --> 0:47:01.920
<v Speaker 1>they're not producing millions and millions of units. They might

0:47:01.960 --> 0:47:05.600
<v Speaker 1>be producing maybe a hundred thousand. But we'll have to see,

0:47:05.719 --> 0:47:07.839
<v Speaker 1>because yeah, I could I don't know, I could see

0:47:07.840 --> 0:47:09.759
<v Speaker 1>some systems kind of kind of going away. But I

0:47:09.800 --> 0:47:13.440
<v Speaker 1>would be really personally sad if Nintendo didn't have an

0:47:13.600 --> 0:47:17.040
<v Speaker 1>active handheld on the market. Yeah, well, especially seeing as

0:47:17.040 --> 0:47:20.000
<v Speaker 1>how they've struggled so much with the the home with

0:47:20.040 --> 0:47:23.920
<v Speaker 1>the consoles. Consoles, yeah recently so in anyway, that is

0:47:24.000 --> 0:47:27.799
<v Speaker 1>the history of the handheld electronic gaming device. Like we said,

0:47:27.880 --> 0:47:30.960
<v Speaker 1>we didn't mention in everything that's out there, certainly not

0:47:31.160 --> 0:47:33.239
<v Speaker 1>if we missed one of your favorites. Here's what you

0:47:33.239 --> 0:47:34.839
<v Speaker 1>can do. You can send us a message and say, hey,

0:47:34.920 --> 0:47:36.560
<v Speaker 1>Lauren and Jonathan, I know you didn't have time to

0:47:36.640 --> 0:47:39.759
<v Speaker 1>mention x handheld gaming console, but it's really cool and

0:47:39.800 --> 0:47:42.480
<v Speaker 1>here's why. And here's a picture of me with my

0:47:42.719 --> 0:47:45.600
<v Speaker 1>ex gaming console and here's a list of my favorite

0:47:45.600 --> 0:47:48.600
<v Speaker 1>games for EX gaming console. That's the way to do it.

0:47:48.640 --> 0:47:51.480
<v Speaker 1>Don't say you guys are stupid because you didn't mention

0:47:51.600 --> 0:47:55.000
<v Speaker 1>the blah blah blah, because that's that's the email equivalent

0:47:55.120 --> 0:47:57.960
<v Speaker 1>of unplugging someone's controller when they're in the middle of

0:47:58.000 --> 0:48:01.080
<v Speaker 1>a really good a bout of I like like punch out.

0:48:01.960 --> 0:48:04.640
<v Speaker 1>And that wraps up that classic episode of tech stuff.

0:48:04.640 --> 0:48:07.759
<v Speaker 1>Hope you guys enjoyed it. I do hope that I

0:48:07.840 --> 0:48:12.640
<v Speaker 1>can go back and revisit this, maybe do another intrigue

0:48:12.680 --> 0:48:15.560
<v Speaker 1>into the series, or you know, I tend to do

0:48:15.600 --> 0:48:17.600
<v Speaker 1>things a little differently now than I did a few

0:48:17.680 --> 0:48:20.759
<v Speaker 1>years ago. So maybe I'll even like take a much

0:48:20.960 --> 0:48:24.920
<v Speaker 1>deeper dive into handheld gaming. Who knows. If you guys

0:48:24.960 --> 0:48:27.320
<v Speaker 1>have interest in that, or if there's some other topic

0:48:27.360 --> 0:48:29.120
<v Speaker 1>you would love for me to cover on tech Stuff,

0:48:29.480 --> 0:48:31.759
<v Speaker 1>reach out and let me know. The best way to

0:48:31.800 --> 0:48:34.840
<v Speaker 1>do that is over on Twitter, where we use to

0:48:34.880 --> 0:48:37.640
<v Speaker 1>handle tech stuff hs W and I'll talk to you

0:48:37.680 --> 0:48:46.520
<v Speaker 1>again really soon. Text Stuff is an I Heart Radio production.

0:48:46.760 --> 0:48:49.600
<v Speaker 1>For more podcasts from my Heart Radio, visit the i

0:48:49.680 --> 0:48:52.920
<v Speaker 1>heart Radio app, Apple Podcasts, or wherever you listen to

0:48:52.960 --> 0:48:53.880
<v Speaker 1>your favorite shows.