1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to tech Stuff, a production from I Heart Radio. 2 00:00:12,000 --> 00:00:14,440 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:14,520 --> 00:00:17,200 Speaker 1: Jonathan Strickland. I'm an executive producer with I Heart Radio 4 00:00:17,239 --> 00:00:20,360 Speaker 1: and love all Things tech. And it is Friday. That 5 00:00:20,440 --> 00:00:24,600 Speaker 1: means it's time for a classic episode. This episode originally 6 00:00:24,640 --> 00:00:29,159 Speaker 1: published on March five. It is titled The History of 7 00:00:29,200 --> 00:00:32,400 Speaker 1: Handheld Gaming, Part two. And if part two is throwing 8 00:00:32,440 --> 00:00:35,559 Speaker 1: you for a loop, listen to last Friday's classic episode, 9 00:00:35,640 --> 00:00:40,640 Speaker 1: because that is surprise, surprise, hard one. So let's listen 10 00:00:40,680 --> 00:00:45,320 Speaker 1: in on this classic episode. The two video game systems 11 00:00:45,320 --> 00:00:47,280 Speaker 1: that were about to talk about, because they were essentially 12 00:00:47,320 --> 00:00:50,519 Speaker 1: the same thing but branded under two different names, they 13 00:00:50,560 --> 00:00:53,440 Speaker 1: did not make the same impact on the market that 14 00:00:53,520 --> 00:00:56,840 Speaker 1: the game gear did. They did get some popularity in 15 00:00:56,880 --> 00:00:59,360 Speaker 1: Europe and South America, not in North America as far 16 00:00:59,400 --> 00:01:01,840 Speaker 1: as I can tell. But these two systems, which again 17 00:01:01,880 --> 00:01:05,360 Speaker 1: we're pretty much the same thing, we're branded the Mega 18 00:01:05,440 --> 00:01:09,600 Speaker 1: Duck and Cougar Boy. It does sound like the worst 19 00:01:09,800 --> 00:01:17,360 Speaker 1: superheroes ever, Mega Duck and Cougar Boy fighting crimes. It's yeah. Again, 20 00:01:17,400 --> 00:01:21,440 Speaker 1: they're they're cartridge based handheld video game systems. Nothing nothing 21 00:01:21,440 --> 00:01:24,320 Speaker 1: particularly notable about the mother than the fact that I 22 00:01:24,400 --> 00:01:26,440 Speaker 1: thought their names were a door. Yeah. Yeah. If if 23 00:01:26,480 --> 00:01:28,839 Speaker 1: you haven't heard of them, um, you're in pretty good company, 24 00:01:28,920 --> 00:01:30,960 Speaker 1: especially here in North America. I don't think they ever 25 00:01:31,080 --> 00:01:34,080 Speaker 1: came to this market. They were mostly in um, Europe 26 00:01:34,120 --> 00:01:40,919 Speaker 1: and South America. Actually Brazil actually produced some thus Cougar Boy. 27 00:01:41,200 --> 00:01:44,440 Speaker 1: But yeah, so Mega Duck apparently very popular in the 28 00:01:44,480 --> 00:01:47,080 Speaker 1: Netherlands and Germany. By the way, if any of you 29 00:01:47,200 --> 00:01:50,640 Speaker 1: own any of the game systems, clearly the more obscure 30 00:01:50,680 --> 00:01:53,760 Speaker 1: ones that we're talking about, I welcome you to share 31 00:01:53,760 --> 00:01:57,200 Speaker 1: a picture of holding the handheld game system and share 32 00:01:57,240 --> 00:02:00,920 Speaker 1: it on our Facebook wall, and we will totally comment 33 00:02:01,080 --> 00:02:03,440 Speaker 1: on those. Yeah, or or if you if you give 34 00:02:03,480 --> 00:02:05,800 Speaker 1: us permission to, we will. We will push it along 35 00:02:05,880 --> 00:02:09,000 Speaker 1: to our to our other yeah, like the tumb twitters 36 00:02:09,120 --> 00:02:13,160 Speaker 1: and things. Yeah, because you know, I I have owned 37 00:02:13,160 --> 00:02:16,119 Speaker 1: a couple of handheld gaming systems back in the day, 38 00:02:16,680 --> 00:02:18,960 Speaker 1: but I never got my hands on a Mega Duck 39 00:02:19,040 --> 00:02:22,160 Speaker 1: or a Cougar Boy. I I never owned a handheld 40 00:02:22,760 --> 00:02:25,440 Speaker 1: huh wow. Learning something new about Lauren here. Actually the 41 00:02:25,480 --> 00:02:27,799 Speaker 1: only one besides the the you know, I mentioned that 42 00:02:28,120 --> 00:02:31,320 Speaker 1: I had a a football or a football to from 43 00:02:31,360 --> 00:02:34,120 Speaker 1: MATEL Electronics. At least I think I did. I know 44 00:02:34,160 --> 00:02:36,760 Speaker 1: I played one. I assumed that I owned it. It 45 00:02:36,840 --> 00:02:39,120 Speaker 1: was back when I was a little kid. Uh, the 46 00:02:39,160 --> 00:02:42,079 Speaker 1: only one that I can remember owning, and it wasn't 47 00:02:42,120 --> 00:02:43,520 Speaker 1: that long ago when I got it. It It was a 48 00:02:43,560 --> 00:02:45,960 Speaker 1: game Boy Advance and we'll talk about that in this episode. 49 00:02:45,960 --> 00:02:49,480 Speaker 1: A little bit later. Moving on, that is when Sega 50 00:02:49,560 --> 00:02:53,560 Speaker 1: released the Nomad, which was a handheld version of the Genesis. Right. So, 51 00:02:53,600 --> 00:02:55,880 Speaker 1: the fact that it could actually play Genesis games meant 52 00:02:55,919 --> 00:02:57,959 Speaker 1: that it had a big leg up over the competition 53 00:02:58,000 --> 00:03:00,880 Speaker 1: because it already had an established live are to pull from. 54 00:03:00,880 --> 00:03:05,280 Speaker 1: Oh sure, However, the form factor those game cartridges meant 55 00:03:05,280 --> 00:03:07,800 Speaker 1: that this thing was pretty huge. Yeah, it was really 56 00:03:08,240 --> 00:03:10,720 Speaker 1: really bulky. Not easy for it, Like it was called 57 00:03:10,760 --> 00:03:12,960 Speaker 1: a handheld but sort of in the same way that 58 00:03:13,000 --> 00:03:15,600 Speaker 1: early laptops were called laptop computers, but if you were 59 00:03:15,600 --> 00:03:17,320 Speaker 1: to actually put it on your lap, you might crush 60 00:03:17,320 --> 00:03:20,400 Speaker 1: your legs kind of similar to that. Also, um, from 61 00:03:20,400 --> 00:03:23,760 Speaker 1: why I understand, you could only play for a very 62 00:03:23,800 --> 00:03:26,200 Speaker 1: short while before it drained all the batteries and you 63 00:03:26,240 --> 00:03:28,960 Speaker 1: had to replace them. So in fact, so much so 64 00:03:29,120 --> 00:03:32,120 Speaker 1: that I remember that for some of these devices, including 65 00:03:32,120 --> 00:03:35,040 Speaker 1: this one. One of the peripherals that was that was 66 00:03:35,120 --> 00:03:38,480 Speaker 1: launched shortly after the system debut would be little a 67 00:03:38,640 --> 00:03:42,760 Speaker 1: C adapters for a car, like a car adapter so 68 00:03:42,760 --> 00:03:44,880 Speaker 1: that you could actually play in the car without the 69 00:03:44,880 --> 00:03:48,880 Speaker 1: batteries dying after half an hour. So not terribly popular, 70 00:03:49,240 --> 00:03:53,560 Speaker 1: partly also because Sega had this issue about releasing a 71 00:03:53,600 --> 00:03:56,480 Speaker 1: whole bunch of different video game consoles within a relatively 72 00:03:56,560 --> 00:03:59,880 Speaker 1: short amount of time, and those consoles were mostly incompatible 73 00:03:59,880 --> 00:04:02,040 Speaker 1: with each other. Yeah, within like seven years they had 74 00:04:02,040 --> 00:04:04,880 Speaker 1: released at least three and and that's yeah, it's a 75 00:04:04,880 --> 00:04:07,080 Speaker 1: lot cutting down on your own market. It's never really 76 00:04:07,160 --> 00:04:09,840 Speaker 1: the best idea. Yeah, I ended up saturating the market 77 00:04:09,920 --> 00:04:12,240 Speaker 1: quite a bit, and so that also hurt them in 78 00:04:12,280 --> 00:04:17,800 Speaker 1: the long run. This is an interesting one. It's the 79 00:04:17,880 --> 00:04:20,520 Speaker 1: game dot com with the name of it right by 80 00:04:20,560 --> 00:04:24,320 Speaker 1: Tiger Electronics. And this was a handheld device and remembered 81 00:04:24,320 --> 00:04:29,120 Speaker 1: this is that had Internet connectivity, yes, built in specifically 82 00:04:29,320 --> 00:04:32,480 Speaker 1: you could do things like check your email or read 83 00:04:33,120 --> 00:04:36,560 Speaker 1: web pages in text. Yeah, you couldn't play games online. 84 00:04:37,480 --> 00:04:40,280 Speaker 1: The internet functions were more for It was also kind 85 00:04:40,279 --> 00:04:42,600 Speaker 1: of this dual function p D, a sort of thing 86 00:04:42,600 --> 00:04:46,160 Speaker 1: because PDAs were so big in personal digital assistance for 87 00:04:46,160 --> 00:04:48,880 Speaker 1: those who don't remember, right, Yeah, so this is that 88 00:04:49,000 --> 00:04:51,560 Speaker 1: was what we called smartphones before there were phones in them. 89 00:04:52,640 --> 00:04:54,359 Speaker 1: Like many other p d a's of the time, it 90 00:04:54,440 --> 00:04:58,360 Speaker 1: had a monochrome screen, whereas everything else coming out at 91 00:04:58,400 --> 00:05:00,760 Speaker 1: this point had a color screen, So that that injured 92 00:05:00,800 --> 00:05:04,040 Speaker 1: it definitely in the marketplace, definitely, definitely, And you know, 93 00:05:04,080 --> 00:05:06,400 Speaker 1: it's kind of it's still kind of a cool idea. 94 00:05:06,440 --> 00:05:09,080 Speaker 1: But apparently the games were also not very good, or 95 00:05:09,240 --> 00:05:14,080 Speaker 1: some people would say incredibly bad. And so it did 96 00:05:14,080 --> 00:05:16,920 Speaker 1: have a touch screen, which which was pretty innovative for 97 00:05:16,960 --> 00:05:20,160 Speaker 1: the time for games anyway. Again, p d as frequently 98 00:05:20,200 --> 00:05:22,919 Speaker 1: had them, but gaming systems did not. So this is 99 00:05:22,960 --> 00:05:26,080 Speaker 1: you know, marking two things that would become popular in 100 00:05:26,160 --> 00:05:29,320 Speaker 1: future game systems, the touch screen and the internet connectivity. 101 00:05:29,400 --> 00:05:31,400 Speaker 1: So it was a little ahead of its time. It was. 102 00:05:31,480 --> 00:05:37,800 Speaker 1: It was an ambitious product. Ultimately was not failure. Yeah, 103 00:05:38,160 --> 00:05:43,080 Speaker 1: something that was not a failure. One year later, and 104 00:05:43,200 --> 00:05:45,960 Speaker 1: this was this was a decade after their last big one, 105 00:05:46,040 --> 00:05:48,560 Speaker 1: Nintendo released the game Boy Color and that was the 106 00:05:48,920 --> 00:05:51,200 Speaker 1: first real update to the game Boy. I mean there 107 00:05:51,200 --> 00:05:53,160 Speaker 1: had been that those few others that we talked about 108 00:05:53,200 --> 00:05:56,880 Speaker 1: and the little but the guts of the game Boy 109 00:05:56,880 --> 00:05:59,480 Speaker 1: had remained largely the same since it had debut. There 110 00:05:59,480 --> 00:06:02,800 Speaker 1: had not been a major overhaul apart from some of 111 00:06:02,839 --> 00:06:07,160 Speaker 1: the aesthetics of the actual case itself. This is where 112 00:06:07,200 --> 00:06:10,560 Speaker 1: we finally get to a brand new kind of technology, 113 00:06:10,560 --> 00:06:13,880 Speaker 1: where we get color screens on game Boys. So no 114 00:06:13,920 --> 00:06:17,120 Speaker 1: more monochromatic tetris unless you're actually playing an old game 115 00:06:17,160 --> 00:06:19,039 Speaker 1: Boy cartridge. Because one the nice things about it was 116 00:06:19,080 --> 00:06:21,800 Speaker 1: that it was backwards compatible, so if you bought a 117 00:06:21,880 --> 00:06:24,680 Speaker 1: game Boy Color, you didn't have to worry about Well, 118 00:06:24,839 --> 00:06:26,760 Speaker 1: now I have to tell all these games are useless 119 00:06:26,800 --> 00:06:28,560 Speaker 1: and I have to have two devices with me if 120 00:06:28,560 --> 00:06:30,680 Speaker 1: I want to Nope, you can play anything you want. 121 00:06:30,839 --> 00:06:33,680 Speaker 1: Nintendo was really good about being backwards compatible with a 122 00:06:33,680 --> 00:06:36,320 Speaker 1: few of its different consoles, not all of them, but 123 00:06:36,960 --> 00:06:39,760 Speaker 1: so much enough so that whenever you had a console 124 00:06:39,800 --> 00:06:42,440 Speaker 1: come out, whether it was handheld or otherwise that was 125 00:06:42,520 --> 00:06:46,599 Speaker 1: not backwards compatible, people got upset because they got used 126 00:06:46,640 --> 00:06:50,280 Speaker 1: to it. So but this one, definitely in that philosophy, 127 00:06:50,560 --> 00:06:53,320 Speaker 1: did not have a backlit screen, just like the original 128 00:06:53,360 --> 00:06:56,240 Speaker 1: game Boy, so again that meant that the battery consumption 129 00:06:56,320 --> 00:07:00,800 Speaker 1: was a modest so it wouldn't die within half an hour, 130 00:07:01,080 --> 00:07:05,279 Speaker 1: unlike the Sega Nomad. So uh. And then also that 131 00:07:05,320 --> 00:07:09,040 Speaker 1: same year in n another company called Neo Geo released 132 00:07:09,080 --> 00:07:13,280 Speaker 1: the Neo Geo Pocket in Japan, which was a monochromatic 133 00:07:13,680 --> 00:07:16,040 Speaker 1: handheld video game system. It didn't do very well, but 134 00:07:16,120 --> 00:07:20,320 Speaker 1: in nineteen nine they released the Neo Geo Pocket Color 135 00:07:20,840 --> 00:07:24,480 Speaker 1: or in GPC, which ended up being a device that 136 00:07:24,800 --> 00:07:27,680 Speaker 1: the company would sell around the world. It wasn't just 137 00:07:27,760 --> 00:07:30,560 Speaker 1: a Japanese product. Yeah, it was a pretty good competitor 138 00:07:30,640 --> 00:07:33,000 Speaker 1: to to the Game Boy Color. Yeah, it was less 139 00:07:33,000 --> 00:07:36,960 Speaker 1: expensive than the Nintendo device is also power efficient just 140 00:07:37,040 --> 00:07:41,520 Speaker 1: like the Game Boy Color was. But ultimately Nintendo's biggest 141 00:07:41,560 --> 00:07:45,440 Speaker 1: advantage was again that amazing library of games. Neo Geo 142 00:07:45,520 --> 00:07:49,160 Speaker 1: had some great games, but Nintendo had a tonnable yeah. Yeah, 143 00:07:49,160 --> 00:07:51,840 Speaker 1: And and Neo Geo's strength and development was certainly in 144 00:07:51,840 --> 00:07:54,960 Speaker 1: the console market at the time. Yeah. So that moves 145 00:07:55,040 --> 00:07:58,480 Speaker 1: us up to that's when a Bandai, which was really 146 00:07:58,520 --> 00:08:04,040 Speaker 1: known for those handheld hard coded l c D based games, 147 00:08:04,080 --> 00:08:06,880 Speaker 1: the ones that would be like you know, uh, licensed 148 00:08:06,920 --> 00:08:10,120 Speaker 1: after a particular product or whatever. Uh. It was really 149 00:08:10,160 --> 00:08:12,360 Speaker 1: known for those the ones that weren't any kind of 150 00:08:12,360 --> 00:08:15,440 Speaker 1: cartridge based games. That's when they released the Wonder Swan, 151 00:08:15,840 --> 00:08:18,720 Speaker 1: which was a monochromatic gaming device, and it was designed 152 00:08:18,760 --> 00:08:22,400 Speaker 1: by by Gumpey Yukoi. Yeah, the same guy who designed 153 00:08:22,400 --> 00:08:25,920 Speaker 1: the game Boy, the original game Boy. So this was 154 00:08:26,120 --> 00:08:28,920 Speaker 1: a notable entry in that it was designed by one 155 00:08:28,920 --> 00:08:33,679 Speaker 1: of the most successful, most influential designers of the handheld 156 00:08:33,679 --> 00:08:36,960 Speaker 1: gaming industry. Right, and it was also the exclusive mobile 157 00:08:36,960 --> 00:08:39,840 Speaker 1: platform at the time for the Final Fantasy series, which 158 00:08:39,920 --> 00:08:42,440 Speaker 1: was really huge, I mean mostly in Japan. Yeah. In 159 00:08:42,480 --> 00:08:45,880 Speaker 1: fact that this game console never really got popular anywhere 160 00:08:45,960 --> 00:08:48,199 Speaker 1: other than Japan. It was never sold in the United States, 161 00:08:48,920 --> 00:08:51,319 Speaker 1: even after they updated it. They updated a couple of times. 162 00:08:51,360 --> 00:08:53,800 Speaker 1: They had the Wonder Swan color, and then by night 163 00:08:54,000 --> 00:08:56,240 Speaker 1: by two thousand two, rather they came out with the 164 00:08:56,360 --> 00:09:00,440 Speaker 1: Swan crystal. I've seen pictures of them. Uh, I don't 165 00:09:00,440 --> 00:09:02,439 Speaker 1: know how you were going to play games on these. 166 00:09:02,440 --> 00:09:04,320 Speaker 1: He's like, there was one that it looked like it 167 00:09:04,360 --> 00:09:07,760 Speaker 1: had two directional pads on the same side of the 168 00:09:07,800 --> 00:09:09,840 Speaker 1: game console. Is another one of those where I had 169 00:09:09,840 --> 00:09:11,360 Speaker 1: the screen in the middle and the controls were on 170 00:09:11,440 --> 00:09:16,000 Speaker 1: either side, but one side had a directional pad laid 171 00:09:16,000 --> 00:09:18,199 Speaker 1: out on top of another directional pad, or at least 172 00:09:18,200 --> 00:09:19,720 Speaker 1: that's what look like to meet. The picture was not 173 00:09:19,920 --> 00:09:21,920 Speaker 1: terribly great quality, and I've never seen one of these 174 00:09:21,920 --> 00:09:24,920 Speaker 1: in person. If anyone has has one, send us a picture, yeah, 175 00:09:25,000 --> 00:09:27,640 Speaker 1: or send us one. You've got an extra one, you 176 00:09:27,640 --> 00:09:29,400 Speaker 1: can just send us one. That's fine. Send us some 177 00:09:29,520 --> 00:09:31,880 Speaker 1: games too, because otherwise it's just not I mean, I'll 178 00:09:31,880 --> 00:09:34,240 Speaker 1: be pretty good to look at. But yeah, so anyway, 179 00:09:34,360 --> 00:09:36,679 Speaker 1: you can't. You can't program your own cartridge games for 180 00:09:37,160 --> 00:09:40,040 Speaker 1: I don't have that kind of spare time. Want to 181 00:09:40,040 --> 00:09:43,160 Speaker 1: see a game I have programmed, it'll it'll just be 182 00:09:43,240 --> 00:09:45,200 Speaker 1: made entirely of puns. I do not want to see 183 00:09:45,200 --> 00:09:48,120 Speaker 1: that russ festival. The game would be what it would 184 00:09:48,120 --> 00:09:50,920 Speaker 1: be um at any rate. A brief note from the 185 00:09:50,960 --> 00:09:54,280 Speaker 1: year two thousand, that is, we started seeing a lot 186 00:09:54,280 --> 00:09:57,959 Speaker 1: of retro nostalgia for for early games. I think around 187 00:09:58,000 --> 00:09:59,880 Speaker 1: this time that that has been pervasive. I mean, not 188 00:10:00,040 --> 00:10:03,680 Speaker 1: that not that nerds will have never not talked about 189 00:10:03,720 --> 00:10:06,040 Speaker 1: things that they're really excited about from twenty years ago. 190 00:10:06,400 --> 00:10:08,199 Speaker 1: But um, but this is the year that Mattel re 191 00:10:08,200 --> 00:10:12,520 Speaker 1: released its late seventies games football and baseball, and which 192 00:10:12,640 --> 00:10:15,600 Speaker 1: you know, it makes sense because the the kids who 193 00:10:15,760 --> 00:10:19,079 Speaker 1: got these as toys when they were kids have now 194 00:10:19,120 --> 00:10:21,680 Speaker 1: grown up and are now able to purchase stuff on 195 00:10:21,720 --> 00:10:24,840 Speaker 1: their own. Speaking of that, in the year two thousand 196 00:10:25,080 --> 00:10:27,320 Speaker 1: that that is when Nintendo came out with the Game 197 00:10:27,320 --> 00:10:30,440 Speaker 1: Boy Advance, which was its next big update to the 198 00:10:30,440 --> 00:10:33,000 Speaker 1: Game Boy line. Yeah, they actually launched it in two 199 00:10:33,080 --> 00:10:35,560 Speaker 1: thousand and one. They had been developing it for a while, 200 00:10:35,720 --> 00:10:38,440 Speaker 1: and the this one ended up having a color screen, 201 00:10:38,520 --> 00:10:41,760 Speaker 1: It had had a shoulder buttons as well as the 202 00:10:41,800 --> 00:10:43,719 Speaker 1: regular buttons that you had on the games, so I 203 00:10:43,920 --> 00:10:47,360 Speaker 1: increased the things you could do with it. I owned 204 00:10:47,520 --> 00:10:50,040 Speaker 1: one of these at any rate. Um. It was backwards 205 00:10:50,040 --> 00:10:52,760 Speaker 1: compatible with game Boy and game Boy Color cartridges, so 206 00:10:52,800 --> 00:10:55,200 Speaker 1: that gave it a lot of utility. But you know, 207 00:10:55,360 --> 00:10:58,280 Speaker 1: anything that was a Game Boy Advanced game was way 208 00:10:58,320 --> 00:11:02,480 Speaker 1: more uh insticated. Yeah, and pretty exactly. You could you 209 00:11:02,480 --> 00:11:06,400 Speaker 1: could do more stuff. Um, and they had about the 210 00:11:06,440 --> 00:11:10,360 Speaker 1: same amount of firepower, you could say, as one of 211 00:11:10,400 --> 00:11:14,960 Speaker 1: their former consoles, right, the SNS, the Supernintendo Entertainment System, 212 00:11:15,040 --> 00:11:17,600 Speaker 1: which had debuted like like a decade earlier. And and 213 00:11:17,640 --> 00:11:20,920 Speaker 1: I find it really impressive that miniaturization had had occurred 214 00:11:20,960 --> 00:11:23,080 Speaker 1: to the point where in only ten years you were 215 00:11:23,120 --> 00:11:27,120 Speaker 1: able to pack this huge bulky s nest handheld to 216 00:11:27,160 --> 00:11:31,360 Speaker 1: the handheld. Yeah, and they would also update this line 217 00:11:31,440 --> 00:11:34,600 Speaker 1: multiple times. So in two thousand three, Nintendo released a 218 00:11:34,760 --> 00:11:38,679 Speaker 1: clamshell version of the game Boy Advanced, and then two 219 00:11:38,960 --> 00:11:41,600 Speaker 1: five they released the game Boy Advanced Micro, which was 220 00:11:41,720 --> 00:11:44,560 Speaker 1: a much smaller version of it. Because yeah, that first 221 00:11:44,559 --> 00:11:47,720 Speaker 1: one they came out was a bit a bit clunky. Uh, 222 00:11:47,880 --> 00:11:49,760 Speaker 1: that's the first version, is the one that I have. 223 00:11:49,840 --> 00:11:51,720 Speaker 1: By the way, I don't have the Micro or the 224 00:11:51,720 --> 00:11:54,959 Speaker 1: clamshell version. They also would even go on to offer 225 00:11:55,040 --> 00:11:57,600 Speaker 1: a wireless adapter in two thousand four, so instead of 226 00:11:57,679 --> 00:11:59,920 Speaker 1: using cables to connect your Game Boy Advance with someone 227 00:12:00,000 --> 00:12:03,680 Speaker 1: else's machine, if you both had this wireless adapter, you 228 00:12:03,679 --> 00:12:09,000 Speaker 1: could play games over wireless um and so yeah, very popular. 229 00:12:09,160 --> 00:12:13,319 Speaker 1: I also gave you some connectivity with the Nintendo GameCube. 230 00:12:13,400 --> 00:12:16,440 Speaker 1: So if you owned both the GameCube and a game 231 00:12:16,440 --> 00:12:20,240 Speaker 1: Boy Advance, and you own the the compatible titles, you 232 00:12:20,280 --> 00:12:26,480 Speaker 1: could have access to additional content on both. Right, Right, 233 00:12:26,679 --> 00:12:28,720 Speaker 1: you would hook it up by by a special cable 234 00:12:29,040 --> 00:12:33,760 Speaker 1: and and not that many games had this capacity, right, 235 00:12:33,840 --> 00:12:35,480 Speaker 1: but you could you could access a little bit of 236 00:12:35,679 --> 00:12:38,520 Speaker 1: simultaneous content. Yeah, you could. You could actually use your 237 00:12:38,559 --> 00:12:41,840 Speaker 1: game Boy Advance as a controller and it would display 238 00:12:41,920 --> 00:12:45,480 Speaker 1: extra information inside the game Boy Advances screen. So this 239 00:12:45,640 --> 00:12:48,800 Speaker 1: kind of pre dates and it and it foreshadows the 240 00:12:48,880 --> 00:12:51,640 Speaker 1: Nintendo We You, which wouldn't come out for another decade. Yees. 241 00:12:51,760 --> 00:12:53,240 Speaker 1: So the we You, I mean we you know, it's 242 00:12:53,240 --> 00:12:55,880 Speaker 1: got that tablet based controller where you can get extra 243 00:12:55,920 --> 00:12:57,880 Speaker 1: stuff on it that you know. That's obviously not a 244 00:12:57,920 --> 00:13:00,680 Speaker 1: new idea and Nintendo I've been playing that idea for 245 00:13:00,720 --> 00:13:05,280 Speaker 1: a while. Also in two thousand one, over in Korea, 246 00:13:05,400 --> 00:13:10,040 Speaker 1: there was a company called game Park that released the 247 00:13:10,160 --> 00:13:14,360 Speaker 1: g P thirty two handheld gaming console, full color screen, 248 00:13:14,600 --> 00:13:17,880 Speaker 1: typical kind of handheld, but it was a little bit 249 00:13:17,920 --> 00:13:21,840 Speaker 1: different from the previous consoles we had seen. Yeah, this 250 00:13:21,880 --> 00:13:25,080 Speaker 1: one was was really interesting because games were not stored 251 00:13:25,080 --> 00:13:28,839 Speaker 1: on cartridges. They used little flash cards, yeah, smart media 252 00:13:28,880 --> 00:13:32,880 Speaker 1: flash cards, which meant that anyone could develop a game 253 00:13:32,920 --> 00:13:34,600 Speaker 1: for this and then store it. As long as you 254 00:13:34,640 --> 00:13:37,480 Speaker 1: knew how to program for this device, you could build 255 00:13:37,559 --> 00:13:40,040 Speaker 1: a game for it or an application for it, and 256 00:13:40,120 --> 00:13:42,320 Speaker 1: store it on a smart media card and use it 257 00:13:42,400 --> 00:13:45,880 Speaker 1: on the system because you know cartridges that's hard to 258 00:13:45,920 --> 00:13:50,080 Speaker 1: program for. You're talking about actual physical circuits, you media, right, right, Yeah, 259 00:13:50,120 --> 00:13:52,640 Speaker 1: this is a much more expensive so this was much 260 00:13:52,640 --> 00:13:54,760 Speaker 1: easier to code for. It was a great boon to 261 00:13:54,920 --> 00:13:58,760 Speaker 1: two independent developers who were interested in getting into it. Unfortunately, 262 00:13:58,800 --> 00:14:01,640 Speaker 1: it also made things really easy to pirate, yeah, which 263 00:14:01,679 --> 00:14:05,160 Speaker 1: made a lot of the established game companies say, you know, 264 00:14:05,280 --> 00:14:07,240 Speaker 1: we're not going to develop for this because we don't 265 00:14:07,240 --> 00:14:09,840 Speaker 1: want to have our stuff stolen everywhere. It doesn't make 266 00:14:09,880 --> 00:14:11,360 Speaker 1: any sense for us to pour a lot of money 267 00:14:11,360 --> 00:14:15,040 Speaker 1: into development, marketing, sales, all that kind of stuff, only 268 00:14:15,080 --> 00:14:17,360 Speaker 1: to see a handful of games go out before they're 269 00:14:17,360 --> 00:14:20,120 Speaker 1: all pirated. So it didn't get a lot of support 270 00:14:20,120 --> 00:14:22,520 Speaker 1: from the industry, but it was one of those things 271 00:14:22,560 --> 00:14:25,600 Speaker 1: that really took off in the independent circle and the 272 00:14:26,320 --> 00:14:30,080 Speaker 1: emulator circle, the people who wanted to create emulators that 273 00:14:30,120 --> 00:14:33,960 Speaker 1: could play games based on other systems, and then you 274 00:14:33,960 --> 00:14:37,600 Speaker 1: would have one handled console that could do practically anything. 275 00:14:38,320 --> 00:14:40,640 Speaker 1: Two thousand three. Here's where we have one of our 276 00:14:40,720 --> 00:14:43,800 Speaker 1: big flops stories. One of my favorites. Actually, I remember 277 00:14:43,840 --> 00:14:49,280 Speaker 1: when this came out. Yeah, the Engage. Yeah, so um 278 00:14:49,320 --> 00:14:53,160 Speaker 1: Engage also sometimes called the taco because it was vaguely 279 00:14:53,240 --> 00:14:56,200 Speaker 1: taco shaped. And here's the crazy thing. Did you ever 280 00:14:56,240 --> 00:14:58,320 Speaker 1: see anyone having to make a call on one of 281 00:14:58,360 --> 00:15:01,480 Speaker 1: these things? I never saw anyone use one period. Okay. 282 00:15:01,480 --> 00:15:04,440 Speaker 1: So the speaker and the receiver on it. If you 283 00:15:04,480 --> 00:15:07,120 Speaker 1: think of a taco like a taco shell, the fold 284 00:15:07,200 --> 00:15:10,280 Speaker 1: of the taco shell like a hard, crispy taco. Gosh, 285 00:15:10,320 --> 00:15:12,680 Speaker 1: I want tacos now. But if you think of the 286 00:15:12,720 --> 00:15:16,160 Speaker 1: fold of the shell, the speaker and the receiver were 287 00:15:16,240 --> 00:15:21,280 Speaker 1: on the outside of that fold, so you actually like 288 00:15:21,320 --> 00:15:24,840 Speaker 1: a like a taco out to the side of your face. Yes, 289 00:15:25,880 --> 00:15:29,280 Speaker 1: didn't sit flat against your face. The edge was against 290 00:15:29,280 --> 00:15:33,160 Speaker 1: your face. So the it was enormous. Okay. So this 291 00:15:33,280 --> 00:15:37,360 Speaker 1: was clever in a way, and the concept was clever 292 00:15:37,520 --> 00:15:40,800 Speaker 1: in the in the Nokio was a really dominant force 293 00:15:40,800 --> 00:15:42,760 Speaker 1: in the cell phone business at the time, and they 294 00:15:42,800 --> 00:15:47,440 Speaker 1: were trying to make a cell phone that was also 295 00:15:47,520 --> 00:15:50,960 Speaker 1: a handheld gaming system and and hey, we we have 296 00:15:51,080 --> 00:15:53,240 Speaker 1: some things that are kind of like that today. Yeah, 297 00:15:53,480 --> 00:15:56,360 Speaker 1: at the time, that was before the smartphone revolution had 298 00:15:56,400 --> 00:15:59,880 Speaker 1: really taken off. So this was a really brand new 299 00:16:00,080 --> 00:16:03,280 Speaker 1: kind of Oh sure, sure. Unfortunately, it was a terrible 300 00:16:03,280 --> 00:16:07,040 Speaker 1: phone and a terrible gaming system. Yeah, it really was 301 00:16:07,080 --> 00:16:09,600 Speaker 1: awful at both things that was supposed to do, and 302 00:16:09,680 --> 00:16:12,920 Speaker 1: so it did not get very far. There was a 303 00:16:13,080 --> 00:16:17,600 Speaker 1: sequel to the Engage, which was more about kind of 304 00:16:17,280 --> 00:16:20,560 Speaker 1: a game system, like a game library that you could 305 00:16:20,560 --> 00:16:24,600 Speaker 1: download to Nokia based phones. Yeah. Yeah. A couple of 306 00:16:24,640 --> 00:16:26,840 Speaker 1: years later it would it would release an update to 307 00:16:26,880 --> 00:16:30,400 Speaker 1: the Engage that was better than the Engage had been. 308 00:16:30,440 --> 00:16:33,040 Speaker 1: It was called the q D Engage qt uh but 309 00:16:33,120 --> 00:16:35,480 Speaker 1: it's still flopped and um and right. And then then 310 00:16:35,520 --> 00:16:38,080 Speaker 1: after that they would they would release this a kind 311 00:16:38,120 --> 00:16:41,240 Speaker 1: of app that was that was sort of an in 312 00:16:41,520 --> 00:16:44,280 Speaker 1: in phone gaming system. It was getting away from that 313 00:16:44,280 --> 00:16:48,000 Speaker 1: physical form factor that had burned them so badly. But 314 00:16:48,000 --> 00:16:50,440 Speaker 1: but it would even abandon that and Heather in another 315 00:16:50,520 --> 00:16:53,880 Speaker 1: few years, as as app stores became things, they realized 316 00:16:53,920 --> 00:16:56,880 Speaker 1: that having a specific gaming app wasn't as useful. Yea. 317 00:16:57,360 --> 00:16:59,440 Speaker 1: So two thousand four, this is where we see one 318 00:16:59,480 --> 00:17:04,359 Speaker 1: of the big influential players get into the space finally yea, Sony, Yeah, 319 00:17:04,480 --> 00:17:07,199 Speaker 1: with the where have you Been? Sony? Yeah. They had 320 00:17:07,200 --> 00:17:10,840 Speaker 1: been developing the PlayStation Portable or PSP. They launched in 321 00:17:10,960 --> 00:17:14,040 Speaker 1: Japan in December two thousand four, didn't get over into 322 00:17:14,119 --> 00:17:17,160 Speaker 1: the United States and uh in Europe until the next year. 323 00:17:17,520 --> 00:17:19,840 Speaker 1: Of course, being Sony at the time, it did not 324 00:17:20,119 --> 00:17:23,600 Speaker 1: use cartridges or or even flash cards. It went straight 325 00:17:23,600 --> 00:17:27,720 Speaker 1: for optical discs, which you're like, what you know, when 326 00:17:27,760 --> 00:17:29,760 Speaker 1: you think about it, it's a real challenge to make 327 00:17:29,800 --> 00:17:32,800 Speaker 1: any kind of portable device that uses optical discs because 328 00:17:32,880 --> 00:17:36,960 Speaker 1: any kind of jost it's gonna it's gonna the laser, 329 00:17:37,359 --> 00:17:39,320 Speaker 1: the laser of course. Yeah. And and these these are 330 00:17:39,320 --> 00:17:41,399 Speaker 1: those those little mini optical discs. They look like a 331 00:17:41,400 --> 00:17:45,800 Speaker 1: little yeah, universal media discs. S. Yeah. In this case, 332 00:17:45,800 --> 00:17:47,760 Speaker 1: they did a really good job at designing it so 333 00:17:47,840 --> 00:17:50,639 Speaker 1: that you you know, unless you were particularly rough with 334 00:17:50,720 --> 00:17:53,840 Speaker 1: your PSP, or you were you know, maybe going down 335 00:17:53,920 --> 00:17:56,640 Speaker 1: a dirt road, perhaps you're a good old boy, never 336 00:17:56,720 --> 00:17:59,720 Speaker 1: meaning no harm, then you might have some issues, but 337 00:18:00,000 --> 00:18:03,840 Speaker 1: are wise, it's pretty smooth. Uh. It had connectivity to 338 00:18:03,840 --> 00:18:09,080 Speaker 1: the internet, you could connect other PSPs, connect to console. Um, 339 00:18:09,240 --> 00:18:12,000 Speaker 1: pretty pretty good machine. I mean, I I remember getting 340 00:18:12,000 --> 00:18:13,840 Speaker 1: the chance to play on them. Again, I didn't own 341 00:18:13,920 --> 00:18:15,879 Speaker 1: one of these. Boy, that's just a story of my 342 00:18:15,920 --> 00:18:18,520 Speaker 1: life here. I'm like, I'm actually craving some of these. 343 00:18:18,560 --> 00:18:21,920 Speaker 1: Now I can see why collectors get so passionate about 344 00:18:21,920 --> 00:18:24,320 Speaker 1: this hoblem. Yeah. We we looked at a lot of 345 00:18:24,320 --> 00:18:26,840 Speaker 1: different collections while we were pulling together the information for 346 00:18:26,880 --> 00:18:29,240 Speaker 1: this podcast, and there are a lot of people out 347 00:18:29,280 --> 00:18:32,760 Speaker 1: there who have huge collections of handheld gaming devices. Oh yeah. Yeah. 348 00:18:33,160 --> 00:18:35,480 Speaker 1: Another cool thing about this because you know, because it 349 00:18:35,520 --> 00:18:39,320 Speaker 1: was a Sony property, Um, you could watch Sony films 350 00:18:39,320 --> 00:18:43,000 Speaker 1: on these little mini discs in the correct aspect ratio, yeah, 351 00:18:43,080 --> 00:18:46,119 Speaker 1: sixteen nine aspect ratio, so it wasn't that four three, 352 00:18:46,200 --> 00:18:49,199 Speaker 1: which the old television sets were. And this is that 353 00:18:49,359 --> 00:18:51,879 Speaker 1: wide screen format, so you didn't have the little black 354 00:18:51,880 --> 00:18:54,200 Speaker 1: bars on the top and bottom. It actually would play 355 00:18:54,200 --> 00:18:58,080 Speaker 1: in full view on the screen in the native aspect ratios. 356 00:18:58,480 --> 00:19:01,200 Speaker 1: That was a really, really hard idea and it also 357 00:19:01,440 --> 00:19:05,520 Speaker 1: was kind of again they were predicting how we were 358 00:19:05,520 --> 00:19:07,959 Speaker 1: going to be using mobile devices to consume media. They 359 00:19:07,960 --> 00:19:10,320 Speaker 1: were ahead of the game on this one, and it 360 00:19:10,400 --> 00:19:14,359 Speaker 1: did pretty well. You know, it still wasn't really catching 361 00:19:14,440 --> 00:19:18,679 Speaker 1: up to Nintendo's domination of the market, but they weren't 362 00:19:18,720 --> 00:19:21,760 Speaker 1: hurting either, certainly not. Although it did not help their 363 00:19:21,800 --> 00:19:24,560 Speaker 1: case that two four was the same year that Nintendo 364 00:19:24,680 --> 00:19:29,720 Speaker 1: released their DS. Oh yes, another incredibly popular game platform. Now, 365 00:19:29,760 --> 00:19:32,240 Speaker 1: this was where they said, you know that game Boy 366 00:19:32,440 --> 00:19:35,200 Speaker 1: that we've been making, it's taken us a long way, 367 00:19:35,400 --> 00:19:37,680 Speaker 1: and I think it's pretty much gone as far as 368 00:19:37,720 --> 00:19:40,040 Speaker 1: it can go. We need to take the next step. 369 00:19:40,119 --> 00:19:43,760 Speaker 1: We need to go a big jump beyond what the 370 00:19:43,800 --> 00:19:46,000 Speaker 1: game Boy can do. And that's when they came out 371 00:19:46,040 --> 00:19:48,560 Speaker 1: with the d S and the The innovative thing about 372 00:19:48,560 --> 00:19:51,119 Speaker 1: the DS was something that we talked about from way 373 00:19:51,240 --> 00:19:53,760 Speaker 1: back in the eighties on that game and watch series, 374 00:19:53,800 --> 00:19:55,960 Speaker 1: the multi screen series all right, right, it had it 375 00:19:55,960 --> 00:19:58,800 Speaker 1: had these two screens, and one of them was was 376 00:19:58,800 --> 00:20:01,439 Speaker 1: was touch capable. Yeah, so you could actually have a 377 00:20:01,560 --> 00:20:05,320 Speaker 1: touch capable part on that you're you're playing actively on 378 00:20:05,400 --> 00:20:08,000 Speaker 1: and a second screen that could be displaying whatever else 379 00:20:08,040 --> 00:20:11,199 Speaker 1: it needed to. Uh. You could also create games that 380 00:20:11,240 --> 00:20:13,120 Speaker 1: didn't use the touch screen at all, but use both 381 00:20:13,160 --> 00:20:15,800 Speaker 1: screens so that you could move your character between one 382 00:20:15,920 --> 00:20:18,960 Speaker 1: or the other. I mean all kinds of different options. 383 00:20:18,960 --> 00:20:20,800 Speaker 1: And some of the games that came out for this 384 00:20:20,840 --> 00:20:23,000 Speaker 1: were so innovative, and I think that that's one of 385 00:20:23,040 --> 00:20:26,880 Speaker 1: the huge selling points of it. It was that independent library, 386 00:20:27,000 --> 00:20:29,760 Speaker 1: or not independent, but just just individual library of games 387 00:20:29,800 --> 00:20:32,960 Speaker 1: that you couldn't get anywhere else. Absolutely, and so, you know, 388 00:20:33,040 --> 00:20:36,439 Speaker 1: the PSP although it was an incredibly powerful device and 389 00:20:36,440 --> 00:20:38,199 Speaker 1: and and if you were to look at the specs, 390 00:20:38,760 --> 00:20:45,440 Speaker 1: it outstripped the Nintendo entirely. But Nintendo sold more than PSP. 391 00:20:45,680 --> 00:20:49,160 Speaker 1: In fact, it was, according to at least some estimates, 392 00:20:49,200 --> 00:20:51,800 Speaker 1: it was a two to one ratio twice as many 393 00:20:51,840 --> 00:20:55,359 Speaker 1: Nintendo ds has sold as PSPs. It had half the 394 00:20:55,400 --> 00:21:00,400 Speaker 1: screen resolution or just about. Yeah. Yeah, and like an 395 00:21:00,440 --> 00:21:04,160 Speaker 1: eighth of the onboard RAM that was expandable via via slot. 396 00:21:04,240 --> 00:21:07,720 Speaker 1: But nonetheless, and uh yeah it did, it did. I'm 397 00:21:07,760 --> 00:21:10,560 Speaker 1: not sure how the PSP connected to the internet, but 398 00:21:10,880 --> 00:21:13,400 Speaker 1: the I I know that the d S had WiFi 399 00:21:13,520 --> 00:21:17,960 Speaker 1: built in, which for two thousand four was was pretty impressive. Yeah, yeah, 400 00:21:18,000 --> 00:21:21,760 Speaker 1: WiFi was. Having something that could could connect to WiFi 401 00:21:22,000 --> 00:21:26,120 Speaker 1: was a big advantage. Although, uh the WiFi was still 402 00:21:26,280 --> 00:21:29,040 Speaker 1: fairly young in those early days, Like not everyone had 403 00:21:29,080 --> 00:21:31,760 Speaker 1: a WiFi router at that time. A lot of people 404 00:21:31,760 --> 00:21:34,000 Speaker 1: were using you know, wired connections. I know I was 405 00:21:34,080 --> 00:21:36,640 Speaker 1: using wired connections for quite some time. Yeah, yeah, pry 406 00:21:36,640 --> 00:21:39,359 Speaker 1: about two thousand seven or so. Well. On top of that, 407 00:21:39,480 --> 00:21:42,520 Speaker 1: Nintendo would end up updating the DS line, which is, 408 00:21:42,560 --> 00:21:43,960 Speaker 1: you know, kind of similar to what they did with 409 00:21:43,960 --> 00:21:45,520 Speaker 1: the Game Boy. They came out with things like the 410 00:21:45,640 --> 00:21:47,680 Speaker 1: D S Light in this case it's l I T 411 00:21:47,880 --> 00:21:50,359 Speaker 1: E uh, the D S I which had a larger 412 00:21:50,400 --> 00:21:53,840 Speaker 1: display and front and rear cameras, but unfortunately at that 413 00:21:53,920 --> 00:21:57,200 Speaker 1: point there was no more Game Boy advanced compatibility built 414 00:21:57,240 --> 00:22:00,200 Speaker 1: into the device. Then eventually the d S I x Cell, 415 00:22:00,320 --> 00:22:04,479 Speaker 1: which had the largest screens of that line ever, and 416 00:22:04,560 --> 00:22:08,800 Speaker 1: so um, you know, that's an interesting development here we 417 00:22:08,920 --> 00:22:12,879 Speaker 1: once again see Nintendo really having a stranglehold on the 418 00:22:12,920 --> 00:22:16,119 Speaker 1: dominance of the handheld market. But Sony is doing a 419 00:22:16,200 --> 00:22:19,000 Speaker 1: great job, and you know that's their first foray into 420 00:22:19,000 --> 00:22:24,560 Speaker 1: the handheld gaming. Hey guys, Joathan from one Now, technically 421 00:22:25,280 --> 00:22:28,720 Speaker 1: when I record this, man, time is time is hard, right, 422 00:22:28,960 --> 00:22:31,520 Speaker 1: I'm going to take a quick break, uh and listen 423 00:22:31,520 --> 00:22:33,320 Speaker 1: to a couple of ads while I I sussed this 424 00:22:33,400 --> 00:22:44,960 Speaker 1: out come with me. Alright, So now, Lauren, we talked 425 00:22:44,960 --> 00:22:47,240 Speaker 1: about we talked about the Engage and how that was 426 00:22:47,280 --> 00:22:52,680 Speaker 1: a massive flop. Surely there are no more high profile 427 00:22:52,880 --> 00:22:56,360 Speaker 1: massive flops and the handheld gaming history, are there? Well, 428 00:22:56,400 --> 00:22:58,199 Speaker 1: you referring to one right before the ad breaks, So 429 00:22:58,240 --> 00:23:00,639 Speaker 1: I think, I think it's pretty likely. But yes, the 430 00:23:00,680 --> 00:23:05,720 Speaker 1: Tiger Telematics released the Gizmondo two thousand five, and I 431 00:23:05,760 --> 00:23:07,680 Speaker 1: can't believe that something with that cool of a name 432 00:23:07,680 --> 00:23:10,080 Speaker 1: could possibly flop. Yeah, I know, with the world with 433 00:23:10,160 --> 00:23:14,520 Speaker 1: a name like Gizmondo, the sky is the limit. Gizmondo 434 00:23:15,080 --> 00:23:18,240 Speaker 1: originally was called the Game Track, but that's not nearly 435 00:23:18,320 --> 00:23:23,160 Speaker 1: guess cool as Gizmondo Mondo. So I think that's coming 436 00:23:23,160 --> 00:23:28,000 Speaker 1: out like the Nondo Mondo. So yeah. They showed off 437 00:23:28,000 --> 00:23:30,760 Speaker 1: a prototype of this device back at c E S 438 00:23:30,800 --> 00:23:34,600 Speaker 1: two thousand four, And this one is an interesting game 439 00:23:34,680 --> 00:23:38,960 Speaker 1: system to me, partly because of the operating system it used. Yeah, 440 00:23:39,000 --> 00:23:42,000 Speaker 1: it was. It was Windows based, Windows CE four point 441 00:23:42,040 --> 00:23:44,520 Speaker 1: two to be specific, right, and so I mean it 442 00:23:44,640 --> 00:23:47,600 Speaker 1: was the first handheld gaming device to actually use the 443 00:23:47,640 --> 00:23:50,879 Speaker 1: Windows platform as its native operating system. And and and and 444 00:23:50,920 --> 00:23:53,159 Speaker 1: partially due to that, it was also kind of hopping 445 00:23:53,200 --> 00:23:55,320 Speaker 1: on to the to the very tail end of of 446 00:23:55,359 --> 00:23:58,399 Speaker 1: that sort of p d A trend or maybe that 447 00:23:58,480 --> 00:24:00,520 Speaker 1: was over, but but just people were thinking a lot 448 00:24:00,560 --> 00:24:03,600 Speaker 1: more about combining different features into devices at this juncture. 449 00:24:03,760 --> 00:24:08,000 Speaker 1: And uh so it also had a camera and GPS 450 00:24:08,040 --> 00:24:12,439 Speaker 1: and texting capabilities, SMS and UH and Bluetooth Bluetooth, right, 451 00:24:12,920 --> 00:24:15,000 Speaker 1: all of those things, and so you think, wow, this 452 00:24:15,080 --> 00:24:19,240 Speaker 1: thing is packed. Why didn't it sell incredibly well? Part 453 00:24:19,280 --> 00:24:21,680 Speaker 1: of that reason was because, uh, well, there were two 454 00:24:21,680 --> 00:24:25,840 Speaker 1: different flavors of gizmutton Do that you could purchase. The 455 00:24:25,840 --> 00:24:28,400 Speaker 1: first one that came out was four hundred dollars. Yes, 456 00:24:28,480 --> 00:24:31,160 Speaker 1: that was unsubsidized four hundred dollars. And when you when 457 00:24:31,160 --> 00:24:33,920 Speaker 1: I say unsubsidized, you may say, what do you mean, 458 00:24:34,000 --> 00:24:36,800 Speaker 1: what was the subsidized version. It's because when the that 459 00:24:36,920 --> 00:24:39,560 Speaker 1: that first one didn't sell basically at all, they came 460 00:24:39,600 --> 00:24:42,320 Speaker 1: out with an ad supported version, Yeah, for two y 461 00:24:42,400 --> 00:24:46,440 Speaker 1: nine dollars. Still didn't do well, and in fact, within 462 00:24:46,480 --> 00:24:51,400 Speaker 1: eleven months of the product launching, the company goes bankrupt. Yeah, 463 00:24:51,440 --> 00:24:53,199 Speaker 1: and it was one of one of those devices that 464 00:24:53,320 --> 00:24:55,800 Speaker 1: initially got a lot of people excited, but the longer 465 00:24:55,920 --> 00:24:59,760 Speaker 1: the saga went, the more skepticism was involved. And by 466 00:24:59,800 --> 00:25:01,680 Speaker 1: the time it launched, I think a lot of people 467 00:25:01,760 --> 00:25:05,040 Speaker 1: felt exactly the opposite of how they had when you know, 468 00:25:05,080 --> 00:25:07,880 Speaker 1: it was just an idea and non an actual product. 469 00:25:08,280 --> 00:25:13,600 Speaker 1: So both the Gizmondo and the aforementioned Engage are frequently 470 00:25:14,040 --> 00:25:18,600 Speaker 1: found on worst console lists ever, like worst console ever, 471 00:25:19,160 --> 00:25:22,119 Speaker 1: not just worst handhelds, not like yeah, no, like this 472 00:25:22,200 --> 00:25:24,760 Speaker 1: is going up against you know, those video game consoles 473 00:25:24,800 --> 00:25:26,600 Speaker 1: that would come out and have three games and then 474 00:25:26,600 --> 00:25:29,879 Speaker 1: disappear forever. These were way up there, and part of 475 00:25:29,880 --> 00:25:33,800 Speaker 1: it is because they were really expensive. They ended up 476 00:25:34,080 --> 00:25:37,320 Speaker 1: costing companies. You know, in this case, it cost a 477 00:25:37,359 --> 00:25:41,280 Speaker 1: company its existence. So it's it's tough, you know. It's 478 00:25:41,280 --> 00:25:43,119 Speaker 1: one of those things you don't want to see it happened. 479 00:25:43,160 --> 00:25:45,480 Speaker 1: There's some schaden freuda there, I'm sure, but you don't 480 00:25:45,520 --> 00:25:47,720 Speaker 1: want to see that ever happen to anybody. Oh sure, 481 00:25:48,400 --> 00:25:51,719 Speaker 1: although okay, so so Strangely enough, the next entry on 482 00:25:51,760 --> 00:25:54,600 Speaker 1: our on our list, which would turn into a huge um. 483 00:25:54,720 --> 00:25:56,720 Speaker 1: I hate the word disruptor. I think it's overused, but 484 00:25:56,760 --> 00:26:00,679 Speaker 1: disruptor in the market um was was another multi use device, 485 00:26:00,840 --> 00:26:04,280 Speaker 1: and I'm talking about the iPhone, introduced by Apple in 486 00:26:04,280 --> 00:26:06,760 Speaker 1: two thousand seven. Yes, so when it first came out, 487 00:26:07,320 --> 00:26:10,240 Speaker 1: it just looked like an amazing device. I don't think 488 00:26:10,280 --> 00:26:13,880 Speaker 1: any of us had uh, the inkling of how disruptive 489 00:26:13,920 --> 00:26:17,440 Speaker 1: it was going to be until the app development really 490 00:26:17,440 --> 00:26:19,880 Speaker 1: started to open up and people began to make games 491 00:26:20,000 --> 00:26:23,480 Speaker 1: specifically for the iPhone. Sure, sure, I mean, of course, 492 00:26:23,600 --> 00:26:26,920 Speaker 1: the iPhone is not a handheld gaming device except for 493 00:26:26,960 --> 00:26:28,760 Speaker 1: the part where you can use it like one, Yeah, 494 00:26:28,800 --> 00:26:31,440 Speaker 1: you can have you. It's a handheld device that can 495 00:26:31,440 --> 00:26:34,399 Speaker 1: play games, so it's really a multi use device. But 496 00:26:34,440 --> 00:26:38,040 Speaker 1: the point here is that it had and it continues 497 00:26:38,080 --> 00:26:41,760 Speaker 1: to have a really big influence on the handheld gaming 498 00:26:41,800 --> 00:26:44,800 Speaker 1: industry as a whole, because you've got some consumers out 499 00:26:44,800 --> 00:26:48,160 Speaker 1: there who say, well, I could buy this single use 500 00:26:48,280 --> 00:26:50,840 Speaker 1: device even if it can play multiple games, it's still 501 00:26:50,920 --> 00:26:53,640 Speaker 1: just a game device. Or I can buy this thing 502 00:26:53,680 --> 00:26:57,280 Speaker 1: that's also a phone and an interactive map and lets 503 00:26:57,280 --> 00:27:00,720 Speaker 1: me connect to the internet and etcetera, etcetera. So it's 504 00:27:00,720 --> 00:27:03,000 Speaker 1: one of those that has really started to take a 505 00:27:03,040 --> 00:27:06,360 Speaker 1: big bite out of the mobile gaming world. Now there 506 00:27:06,400 --> 00:27:09,080 Speaker 1: are different markets, and some of those markets are more 507 00:27:09,119 --> 00:27:12,800 Speaker 1: attuned to those gaming devices than to the smartphone world. 508 00:27:13,040 --> 00:27:16,200 Speaker 1: So it's not the handheld gaming devices are now irrelevant. 509 00:27:16,600 --> 00:27:18,720 Speaker 1: You know, it's not like they're they're going obsolete, but 510 00:27:18,800 --> 00:27:22,439 Speaker 1: they're having a tougher time. Come on here and we 511 00:27:22,440 --> 00:27:24,840 Speaker 1: will we will talk more about that um in in 512 00:27:24,960 --> 00:27:27,320 Speaker 1: the the very end of our podcast as we get 513 00:27:27,320 --> 00:27:30,920 Speaker 1: into the current years. But but for now, let's let's 514 00:27:30,920 --> 00:27:33,000 Speaker 1: talk about that. This is a really interesting one to me. 515 00:27:33,560 --> 00:27:35,280 Speaker 1: This came out in two thousand nine and it was 516 00:27:35,359 --> 00:27:38,960 Speaker 1: the game pack GP two x Whiz. Yeah, the GP 517 00:27:39,040 --> 00:27:42,520 Speaker 1: two x Whiz is one of those open source handheld 518 00:27:42,560 --> 00:27:45,840 Speaker 1: gaming systems. It was actually made so that people could 519 00:27:46,000 --> 00:27:48,919 Speaker 1: fiddle around with all the different programming for it and 520 00:27:48,920 --> 00:27:53,760 Speaker 1: create all sorts of applications and games. Again kind of godly. Yeah, 521 00:27:53,840 --> 00:27:57,760 Speaker 1: it's designed for independent developers and and emulators even right right, 522 00:27:57,800 --> 00:27:59,720 Speaker 1: This is going back to that same one we talked 523 00:27:59,720 --> 00:28:02,720 Speaker 1: about the Korean game system we talked about earlier. This 524 00:28:02,800 --> 00:28:05,200 Speaker 1: is kind of similar to that. It had a thirty 525 00:28:05,200 --> 00:28:07,760 Speaker 1: three Mega Hurts processors, so it was, you know, packing 526 00:28:07,800 --> 00:28:10,480 Speaker 1: a bit of a wallet for an open source system, 527 00:28:11,080 --> 00:28:15,320 Speaker 1: and uh yeah, it was also had really awesome packaging. 528 00:28:15,400 --> 00:28:18,000 Speaker 1: I mean I looked at the packaging. It looks like this, 529 00:28:18,000 --> 00:28:21,040 Speaker 1: this kind of leather bound sort of box that says 530 00:28:21,119 --> 00:28:24,000 Speaker 1: the Whiz on it, and I thought, I want I 531 00:28:24,080 --> 00:28:25,800 Speaker 1: kind of just want the box at this point. It 532 00:28:25,880 --> 00:28:28,640 Speaker 1: was it was really sleek and um and I think 533 00:28:28,640 --> 00:28:31,000 Speaker 1: that two thousand nine was was one of those peaks 534 00:28:31,000 --> 00:28:33,560 Speaker 1: of emulator use that that we've that we've you know, 535 00:28:33,600 --> 00:28:36,800 Speaker 1: it's it's it's a it's an undulating wave of people 536 00:28:36,840 --> 00:28:39,920 Speaker 1: who don't really mind kind of pirrating games. Well, in 537 00:28:40,000 --> 00:28:42,720 Speaker 1: some cases it's people who want to have access to 538 00:28:42,880 --> 00:28:45,520 Speaker 1: old titles that are no longer supported. Oh sure, and 539 00:28:45,600 --> 00:28:49,000 Speaker 1: and especially at this particular time point before a lot 540 00:28:49,040 --> 00:28:52,800 Speaker 1: of studios had begun creating legal ports of their games 541 00:28:52,840 --> 00:28:55,280 Speaker 1: for for app stores, because app stores were not in 542 00:28:55,360 --> 00:28:58,960 Speaker 1: two thousand nine what they are today at all. Um So, 543 00:28:58,960 --> 00:29:01,520 Speaker 1: so that was it was it was filling a piece 544 00:29:01,560 --> 00:29:04,600 Speaker 1: of the market that Yeah, it was really quite clever. 545 00:29:04,880 --> 00:29:07,160 Speaker 1: It was going unserved at that point. Yeah, for example 546 00:29:07,200 --> 00:29:10,480 Speaker 1: that then now you can get ports of classic Arcade 547 00:29:10,520 --> 00:29:13,400 Speaker 1: games delivered to like an iPad, you know, you can 548 00:29:13,400 --> 00:29:15,520 Speaker 1: get their apps just for that. But at the time 549 00:29:15,600 --> 00:29:18,800 Speaker 1: that really wasn't that wasn't something you would find. So 550 00:29:19,040 --> 00:29:24,000 Speaker 1: Nintendo and not content to sit back upon its haunches 551 00:29:24,600 --> 00:29:29,160 Speaker 1: and cackle maniacally releases the three D S which I 552 00:29:29,200 --> 00:29:30,880 Speaker 1: was at the E three where the three D S 553 00:29:30,920 --> 00:29:34,880 Speaker 1: D Yeah, uh, it was you know, the win a debut. 554 00:29:35,000 --> 00:29:37,440 Speaker 1: It definitely got a lot of attention because people thought, 555 00:29:37,480 --> 00:29:40,000 Speaker 1: this is it's a brand new handheld from Nintendo, which 556 00:29:40,040 --> 00:29:43,080 Speaker 1: automatically made it really interesting. It also had this three 557 00:29:43,160 --> 00:29:47,640 Speaker 1: D capability. The three D capability was was nifty, but 558 00:29:47,760 --> 00:29:49,600 Speaker 1: also one of those things that people were skeptical about 559 00:29:49,640 --> 00:29:53,320 Speaker 1: because three D has traditionally been a yeah, it's been 560 00:29:53,360 --> 00:29:55,840 Speaker 1: hard to get into the consumer market, right sure, sure, 561 00:29:55,920 --> 00:29:58,640 Speaker 1: although you know glasses free three D is there's always 562 00:29:58,680 --> 00:30:02,000 Speaker 1: more um dynamic I think, to to the consumer market 563 00:30:02,160 --> 00:30:04,560 Speaker 1: then then glasses Yeah, you know when you don't have 564 00:30:04,640 --> 00:30:06,640 Speaker 1: to Yeah, you don't have to keep track of yet 565 00:30:06,680 --> 00:30:09,680 Speaker 1: another piece of equipment, right right, Although of course you 566 00:30:09,680 --> 00:30:11,880 Speaker 1: could also play games in two D, you can have 567 00:30:11,920 --> 00:30:13,640 Speaker 1: to play them in three D. Had a special camera 568 00:30:13,640 --> 00:30:15,480 Speaker 1: where you could take three D pictures, but you can 569 00:30:15,520 --> 00:30:18,520 Speaker 1: only view them on the three D s obviously. Uh. 570 00:30:18,680 --> 00:30:22,120 Speaker 1: It was neat and also had some augmented reality features 571 00:30:22,120 --> 00:30:23,520 Speaker 1: to it. I didn't put that in the notes, but 572 00:30:23,600 --> 00:30:25,240 Speaker 1: I remember getting to play with that where you you 573 00:30:25,320 --> 00:30:28,120 Speaker 1: got like a little card and it had a symbol 574 00:30:28,160 --> 00:30:30,080 Speaker 1: from Mario like it might have one of the question 575 00:30:30,120 --> 00:30:32,320 Speaker 1: mark blocks, and you put it down on a table 576 00:30:32,360 --> 00:30:34,280 Speaker 1: and you hold the camera to it. And you activate 577 00:30:34,320 --> 00:30:36,120 Speaker 1: the correct app on the three D S because it 578 00:30:36,160 --> 00:30:39,040 Speaker 1: wasn't just you know, magically recognizing it, but with the 579 00:30:39,120 --> 00:30:41,200 Speaker 1: right app, it would then have a little virtual character 580 00:30:41,240 --> 00:30:44,920 Speaker 1: pop up on the picture of the whatever card was 581 00:30:45,000 --> 00:30:47,360 Speaker 1: that you had put down on the screen. Right. Yeah, 582 00:30:47,400 --> 00:30:49,240 Speaker 1: so on the screen it looks like there's an actual 583 00:30:49,280 --> 00:30:52,360 Speaker 1: physical character walking around on your table. If you were 584 00:30:52,360 --> 00:30:54,480 Speaker 1: to actually look without using the three D S, you 585 00:30:54,480 --> 00:30:57,280 Speaker 1: would think the person was crazy. But, um, but it 586 00:30:57,320 --> 00:31:00,320 Speaker 1: was really kind of a cool little gimmick. Uh. They'd 587 00:31:00,320 --> 00:31:02,920 Speaker 1: also update this in two thousand twelve as the three 588 00:31:03,000 --> 00:31:07,920 Speaker 1: D S XL. I bet you can guess what that means. Um, 589 00:31:08,200 --> 00:31:10,640 Speaker 1: it didn't perform nearly as well as the company was 590 00:31:10,720 --> 00:31:13,120 Speaker 1: kind of anticipating at first, and they would they would 591 00:31:13,160 --> 00:31:15,840 Speaker 1: splash the price after it had only been on the 592 00:31:15,840 --> 00:31:17,560 Speaker 1: market for a couple of months. Yeah. It was actually 593 00:31:18,560 --> 00:31:20,920 Speaker 1: when I heard that, I thought at first it had 594 00:31:20,960 --> 00:31:23,960 Speaker 1: to be a mistake because Nintendo is not known for 595 00:31:24,080 --> 00:31:26,360 Speaker 1: doing that. Yeah. Yeah, they usually are very aware of 596 00:31:26,400 --> 00:31:28,400 Speaker 1: what they want a price to be and are very 597 00:31:28,440 --> 00:31:31,640 Speaker 1: savvy about what what the market will handle. Um. But 598 00:31:31,640 --> 00:31:35,240 Speaker 1: but sales did start to pick up over time, and 599 00:31:35,240 --> 00:31:39,280 Speaker 1: and eventually it would it would do really pretty well, um, 600 00:31:39,320 --> 00:31:42,480 Speaker 1: certainly much better than the WEIU, which would launch the 601 00:31:42,480 --> 00:31:44,800 Speaker 1: following year. Yeah. So again this is one of those 602 00:31:44,840 --> 00:31:47,720 Speaker 1: long tail kind of approaches and uh and part of 603 00:31:47,760 --> 00:31:50,240 Speaker 1: that I think was the fact that the games for 604 00:31:50,280 --> 00:31:51,800 Speaker 1: the three D s started to get more and more 605 00:31:51,840 --> 00:31:55,800 Speaker 1: sophisticated and that helped a lot. Also that same year, 606 00:31:55,840 --> 00:31:58,120 Speaker 1: in two thousand eleven, Sony comes out with a couple 607 00:31:58,160 --> 00:32:00,960 Speaker 1: of things that were big news. One was Experience play 608 00:32:01,040 --> 00:32:03,760 Speaker 1: I remember that at the three as well. People were 609 00:32:03,760 --> 00:32:08,440 Speaker 1: calling it originally the PlayStation phone. Yeah. Yeah, because this 610 00:32:08,520 --> 00:32:12,480 Speaker 1: was another like like the failed Engage uh phone plus 611 00:32:12,840 --> 00:32:16,800 Speaker 1: handheld gaming system. Yeah. It used Android OS originally two well, 612 00:32:17,360 --> 00:32:21,120 Speaker 1: originally two point three, which is gingerbread. It was supposed 613 00:32:21,240 --> 00:32:23,680 Speaker 1: to get an upgrade to ice Cream Sandwich, which is 614 00:32:23,720 --> 00:32:27,200 Speaker 1: Android four point oh. However, Sony did some tests on 615 00:32:27,240 --> 00:32:29,640 Speaker 1: the phone. So Sony Ericsson really I should say, because 616 00:32:29,640 --> 00:32:32,920 Speaker 1: that's the company that actually made the phone. The sub 617 00:32:32,920 --> 00:32:37,640 Speaker 1: company under Sony Sony Ericson made the phone, tested it 618 00:32:37,840 --> 00:32:40,960 Speaker 1: under Android four point oh ice Cream Sandwich and found 619 00:32:41,000 --> 00:32:43,640 Speaker 1: out that it was not very stable, so they ultimately 620 00:32:43,680 --> 00:32:46,720 Speaker 1: decided to keep it at two point three, which disappointed 621 00:32:46,840 --> 00:32:51,720 Speaker 1: some consumers. The same year, Sony also launched the PlayStation Vita, 622 00:32:51,960 --> 00:32:56,160 Speaker 1: which is much more successful than the experien play uh yeah, 623 00:32:56,240 --> 00:33:00,000 Speaker 1: flagship handheld device. It's essentially the replacement for the PlayStation 624 00:33:00,040 --> 00:33:03,400 Speaker 1: and portable to PSP. So Vita has an arm based 625 00:33:03,440 --> 00:33:06,760 Speaker 1: to Giga Hurts processors. Let's got some serious firepower under 626 00:33:06,800 --> 00:33:09,560 Speaker 1: the hood compared to other handheld devices. I know, if 627 00:33:09,600 --> 00:33:14,160 Speaker 1: you're you know, talking about your mega awesome gaming PC 628 00:33:14,360 --> 00:33:17,200 Speaker 1: at home, two giga hurt sounds like nothing, but for 629 00:33:17,240 --> 00:33:20,680 Speaker 1: a handheld device at this time, it was really pretty powerful. 630 00:33:21,040 --> 00:33:23,880 Speaker 1: And it was also one of the big features that 631 00:33:23,960 --> 00:33:27,600 Speaker 1: they touted when they launched the Vita was how it 632 00:33:27,640 --> 00:33:32,280 Speaker 1: could interact with PlayStation home consoles. It had two thumbsticks 633 00:33:32,320 --> 00:33:35,000 Speaker 1: for control, had a lot of buttons, had directional pad 634 00:33:35,040 --> 00:33:38,240 Speaker 1: as well, had WiFi and Bluetooth capability, and you could 635 00:33:38,280 --> 00:33:42,200 Speaker 1: also get a more expensive one that had three G capability. 636 00:33:42,200 --> 00:33:43,840 Speaker 1: Of course, you have to get a contract with that. 637 00:33:45,040 --> 00:33:46,560 Speaker 1: All right, guys, we've got a little bit more to 638 00:33:46,600 --> 00:33:49,000 Speaker 1: say about the history of handheld gaming. But first let's 639 00:33:49,000 --> 00:34:00,400 Speaker 1: take another quick break. You can't plug in a PSP 640 00:34:00,560 --> 00:34:02,520 Speaker 1: game and play it. It's not compatible in that sense, 641 00:34:02,800 --> 00:34:05,720 Speaker 1: but you could download PSP games, yes, so you could 642 00:34:05,720 --> 00:34:08,319 Speaker 1: purchase PSP games for download and play them on the 643 00:34:08,400 --> 00:34:11,160 Speaker 1: Vita that way, So it's a digital download as opposed 644 00:34:11,200 --> 00:34:13,799 Speaker 1: to reading the optical discs. The u m D from 645 00:34:13,800 --> 00:34:17,360 Speaker 1: the old PSPs and the launch price was two fifty dollars, 646 00:34:17,360 --> 00:34:20,319 Speaker 1: although it has since dropped in price, so you can 647 00:34:20,440 --> 00:34:22,920 Speaker 1: you can buy one for less than that. Now, that 648 00:34:23,080 --> 00:34:27,319 Speaker 1: is when we started getting into um gaming tablets. Yeah, 649 00:34:27,760 --> 00:34:29,680 Speaker 1: which you know again like you could look at something 650 00:34:29,680 --> 00:34:32,759 Speaker 1: like the iPad and you can play games on the iPad, right, 651 00:34:32,880 --> 00:34:35,279 Speaker 1: but it was a more devoted device. Yes, couple of 652 00:34:35,280 --> 00:34:38,880 Speaker 1: these were more devoted. Yes, definitely marketed as gaming devices 653 00:34:38,920 --> 00:34:41,040 Speaker 1: as opposed to this is a general purpose tablet that 654 00:34:41,080 --> 00:34:44,319 Speaker 1: can also play games. So yeah, the Arcos game Pad 655 00:34:44,800 --> 00:34:47,600 Speaker 1: is one of those, another Android based game and also 656 00:34:47,680 --> 00:34:50,399 Speaker 1: open source. So this one, if you were to look 657 00:34:50,440 --> 00:34:52,360 Speaker 1: at one, it looks like a tablet that's had to 658 00:34:52,640 --> 00:34:56,719 Speaker 1: controller like handle things fused on the side. We'll be 659 00:34:56,760 --> 00:34:58,920 Speaker 1: talking about another one in a second, but it's the 660 00:34:59,320 --> 00:35:01,239 Speaker 1: razor edge, but that was a little different. I'll get 661 00:35:01,239 --> 00:35:02,920 Speaker 1: to that in a minute. So these look like it's 662 00:35:02,960 --> 00:35:07,319 Speaker 1: actually part of the case itself. Um. And they had thumbsticks, 663 00:35:07,400 --> 00:35:11,800 Speaker 1: directional pad buttons on those little the little game controllers 664 00:35:11,800 --> 00:35:14,800 Speaker 1: that are fused onto it um And uh yeah, it 665 00:35:14,960 --> 00:35:17,319 Speaker 1: was a pretty powerful device. And the fact that it's 666 00:35:17,360 --> 00:35:19,920 Speaker 1: open source is another one of those things that developers 667 00:35:19,960 --> 00:35:22,600 Speaker 1: really love because they have the chance to make stuff 668 00:35:22,600 --> 00:35:24,759 Speaker 1: without having to jump through any hoops. Um. You know, 669 00:35:24,800 --> 00:35:27,840 Speaker 1: like some of the other companies like Nintendo for example, 670 00:35:28,960 --> 00:35:31,640 Speaker 1: obviously they want to have a good control on quality 671 00:35:32,120 --> 00:35:34,640 Speaker 1: because they learned that valuable lesson from way back in 672 00:35:35,440 --> 00:35:37,800 Speaker 1: three with the video game Crash that you don't control quality, 673 00:35:38,160 --> 00:35:40,880 Speaker 1: you flood the market with crappy stuff and then you 674 00:35:40,920 --> 00:35:44,160 Speaker 1: suffer for it. Well, um, you know. The the downside 675 00:35:44,200 --> 00:35:46,480 Speaker 1: to that is that if you're a little independent developer, 676 00:35:46,719 --> 00:35:48,600 Speaker 1: you may not have the resources that you would need 677 00:35:48,640 --> 00:35:50,480 Speaker 1: to make a game for the kind of platform. So 678 00:35:50,600 --> 00:35:53,800 Speaker 1: this is a very attractive alternative, oh sure. And also 679 00:35:53,880 --> 00:35:57,719 Speaker 1: at the time, game development for mobile platforms was was 680 00:35:57,920 --> 00:36:00,640 Speaker 1: in a crazy boom. Um. In fact, the according to 681 00:36:00,760 --> 00:36:05,399 Speaker 1: digital market analysis company app Annie Global iOS, app store 682 00:36:05,400 --> 00:36:11,160 Speaker 1: game expenditures overtook in handhold console game expenditures overall, So 683 00:36:11,160 --> 00:36:15,040 Speaker 1: so the amount of money being spent on on iOS 684 00:36:15,160 --> 00:36:18,239 Speaker 1: Games was way more, or maybe not way more, but 685 00:36:18,239 --> 00:36:19,960 Speaker 1: but it was. It was. It was edging out the 686 00:36:19,960 --> 00:36:23,320 Speaker 1: handheld game system. That's that's big news. And again another 687 00:36:23,400 --> 00:36:25,879 Speaker 1: one of those things where the handheld game industry has 688 00:36:25,920 --> 00:36:29,480 Speaker 1: to take notice and say, we have to acknowledge that 689 00:36:29,560 --> 00:36:34,040 Speaker 1: this is sure, especially after Google Play expenditures would do 690 00:36:34,080 --> 00:36:39,279 Speaker 1: the same thing in early Yeah, and that's as as 691 00:36:39,320 --> 00:36:43,359 Speaker 1: pretty eye opening. Also that's when Razor released the Razor Edge, 692 00:36:43,360 --> 00:36:46,480 Speaker 1: another gaming tablet that I have to s Yes, this 693 00:36:46,520 --> 00:36:49,759 Speaker 1: one run on Windows eight, so runs I guess it 694 00:36:49,800 --> 00:36:52,320 Speaker 1: currently still exists, Yes, it does. It does still exist 695 00:36:52,320 --> 00:36:54,799 Speaker 1: Windows eight, so it's a Windows eight machine. Um. And 696 00:36:54,840 --> 00:36:56,839 Speaker 1: you know, again another one of those that that kind 697 00:36:56,840 --> 00:36:59,600 Speaker 1: of splits off from the crowd. It's not Android or 698 00:37:00,160 --> 00:37:04,120 Speaker 1: its own proprietary system and has an Intel processor. Depending 699 00:37:04,160 --> 00:37:05,480 Speaker 1: upon which one you get, it might be an I 700 00:37:05,600 --> 00:37:08,560 Speaker 1: five or an Ice seven, and uh, you know, is 701 00:37:08,880 --> 00:37:14,280 Speaker 1: high resolution, high performance gaming tablet. It also had a 702 00:37:14,320 --> 00:37:17,440 Speaker 1: snap on kind of case, and the snap on case 703 00:37:17,520 --> 00:37:21,400 Speaker 1: had handles on either side that had additional controls to it, 704 00:37:21,480 --> 00:37:23,680 Speaker 1: so it kind of looks like you're holding a steering 705 00:37:23,719 --> 00:37:26,000 Speaker 1: wheel that's missing the top and bottom and the center 706 00:37:26,000 --> 00:37:27,520 Speaker 1: of the steering wheel instead of it being the horn 707 00:37:27,960 --> 00:37:30,080 Speaker 1: is the screen of the tablet, right, So you could 708 00:37:30,080 --> 00:37:32,600 Speaker 1: actually use this and have a game that uses the 709 00:37:32,640 --> 00:37:36,360 Speaker 1: orientation of the tablet as a control like a driving game, 710 00:37:36,480 --> 00:37:38,880 Speaker 1: and then you steer with the two control sticks that 711 00:37:38,920 --> 00:37:41,279 Speaker 1: you have or the control sticks also had you know, 712 00:37:41,360 --> 00:37:46,080 Speaker 1: thumb sticks, button, etcetera, etcetera, etcetera. Um. Yeah, I got 713 00:37:46,120 --> 00:37:47,799 Speaker 1: to play with one of these at ce S. It 714 00:37:47,840 --> 00:37:50,520 Speaker 1: was actually as funny because it was, as I recall, 715 00:37:51,280 --> 00:37:56,399 Speaker 1: razor originally would just have a representative holding the razor 716 00:37:56,560 --> 00:37:58,400 Speaker 1: edge and showing it off, or it was inside a 717 00:37:58,400 --> 00:38:01,480 Speaker 1: case and so that as as close as you could get. 718 00:38:01,880 --> 00:38:03,880 Speaker 1: But the longer you stayed at c E S, the 719 00:38:03,960 --> 00:38:06,680 Speaker 1: less they seem to care. So if you happen to 720 00:38:06,719 --> 00:38:08,440 Speaker 1: walk up on the last day and say can I 721 00:38:08,560 --> 00:38:10,240 Speaker 1: can I take the closer look at that, they would 722 00:38:10,239 --> 00:38:13,360 Speaker 1: hand it to you and you're like, wow, this is 723 00:38:13,400 --> 00:38:15,959 Speaker 1: pretty awesome. I need to remember to book my stay 724 00:38:16,000 --> 00:38:17,839 Speaker 1: to come at the end of CS and not the 725 00:38:17,880 --> 00:38:21,720 Speaker 1: beginning of c E S. Yeah, so it was neat. Again, 726 00:38:21,800 --> 00:38:25,120 Speaker 1: it's pretty high. It's like a high price uh item. 727 00:38:25,160 --> 00:38:27,719 Speaker 1: It's not one of those that I don't think that 728 00:38:27,840 --> 00:38:31,080 Speaker 1: it's necessarily done a huge amount of business. Yeah, and 729 00:38:31,280 --> 00:38:33,719 Speaker 1: it's gotten some flak for being gimmicky for what it is. 730 00:38:33,840 --> 00:38:35,839 Speaker 1: I mean, you know, for for being as expensive as 731 00:38:35,880 --> 00:38:39,399 Speaker 1: it is having a relatively low capacity for what it does. 732 00:38:39,960 --> 00:38:42,239 Speaker 1: Right and and again, like you were saying, I think 733 00:38:42,280 --> 00:38:46,160 Speaker 1: around this time, we're talking about mobile games just taking off. 734 00:38:46,320 --> 00:38:49,439 Speaker 1: Oh yeah, yeah, the the amounts of money that people 735 00:38:49,480 --> 00:38:52,680 Speaker 1: were spending on mobile games had been doubling or even 736 00:38:52,840 --> 00:38:57,040 Speaker 1: quadrupling year over year. Handheld gaming was was also still 737 00:38:57,080 --> 00:38:59,839 Speaker 1: climbing in sales, but by less than ten percent year 738 00:38:59,840 --> 00:39:03,160 Speaker 1: of a year. Um And And by by this point 739 00:39:03,600 --> 00:39:08,480 Speaker 1: I mentioned that that in iOS game expenditures had had 740 00:39:08,600 --> 00:39:13,240 Speaker 1: edged out handheld they were far and away doing the best. 741 00:39:13,320 --> 00:39:16,719 Speaker 1: By this point, the dust in absolutely in the dust. 742 00:39:16,920 --> 00:39:20,400 Speaker 1: Um And one of the advantages I think for for 743 00:39:20,480 --> 00:39:22,279 Speaker 1: mobile games here is that they seem to be way 744 00:39:22,360 --> 00:39:25,440 Speaker 1: less seasonal, way less like a treat or a special 745 00:39:25,440 --> 00:39:29,479 Speaker 1: occasion kind of purchase than handheld games tend to be. Yeah, 746 00:39:29,560 --> 00:39:31,719 Speaker 1: I mean, I can I can imagine like it being 747 00:39:31,760 --> 00:39:35,640 Speaker 1: a real impulse by for one thing, the entire experience 748 00:39:35,840 --> 00:39:39,920 Speaker 1: is digital. You're not buying a physical but are like 749 00:39:39,960 --> 00:39:42,239 Speaker 1: a cartridge. You never have to think about walking into 750 00:39:42,239 --> 00:39:44,719 Speaker 1: a store, going to Amazon or whatever. And granted, a 751 00:39:44,719 --> 00:39:46,799 Speaker 1: lot of the handheld devices these days work on that 752 00:39:46,880 --> 00:39:50,560 Speaker 1: same principle, but but the smartphones just had an advantage 753 00:39:50,560 --> 00:39:53,759 Speaker 1: because that's how they always had done it. So also 754 00:39:53,840 --> 00:39:56,800 Speaker 1: in two thousand thirteen, that's when in Video released The Shield, 755 00:39:57,000 --> 00:39:59,160 Speaker 1: another one of those devices I got to see it's 756 00:39:59,160 --> 00:40:01,239 Speaker 1: the s and another when I got to hold after 757 00:40:01,560 --> 00:40:04,600 Speaker 1: sticking around long enough. Um, this one looks a lot 758 00:40:04,680 --> 00:40:07,960 Speaker 1: like an Xbox controller that has a clamshell screen kind 759 00:40:07,960 --> 00:40:10,600 Speaker 1: of welded onto it, although you know you can't open 760 00:40:10,640 --> 00:40:13,240 Speaker 1: and close the screen. It's not like it's stuck in place. 761 00:40:13,960 --> 00:40:16,320 Speaker 1: A touch screen by the way, Yeah, it's touch screen 762 00:40:16,520 --> 00:40:19,080 Speaker 1: and it can run Android games. So if you ever 763 00:40:19,200 --> 00:40:22,480 Speaker 1: wanted to play an Android game using a actual Xbox controller, 764 00:40:22,520 --> 00:40:25,160 Speaker 1: you could totally do that. Uh and I shouldn't say 765 00:40:25,200 --> 00:40:27,960 Speaker 1: it's an Xbox controller, it just looks like one. But 766 00:40:28,120 --> 00:40:31,719 Speaker 1: it also it also could run streaming games that you're 767 00:40:31,719 --> 00:40:34,959 Speaker 1: streaming from a PC, right right, So yeah, you run 768 00:40:35,000 --> 00:40:36,920 Speaker 1: like a PC game, but you want to be able 769 00:40:36,960 --> 00:40:39,200 Speaker 1: to play it in the living room or you want 770 00:40:39,200 --> 00:40:41,000 Speaker 1: to lay down in bed and play this game. You 771 00:40:41,040 --> 00:40:42,600 Speaker 1: don't want to and you don't want to take your 772 00:40:42,640 --> 00:40:46,239 Speaker 1: alien wear enormous desktop computer to bed with you because 773 00:40:46,239 --> 00:40:48,319 Speaker 1: it would set the sheets on fire. So you have 774 00:40:48,360 --> 00:40:51,080 Speaker 1: the Nvidios shield instead and just stream the content directly 775 00:40:51,120 --> 00:40:54,560 Speaker 1: to your game, to your your device. And so, yeah, 776 00:40:54,719 --> 00:40:57,160 Speaker 1: it was. It was pretty cool. The launch price was 777 00:40:57,239 --> 00:40:59,719 Speaker 1: three dollars, which a lot of people kind of you know, 778 00:40:59,760 --> 00:41:04,360 Speaker 1: ball that it is now down to two, so it 779 00:41:04,880 --> 00:41:07,799 Speaker 1: they have cut the price on it again. One of 780 00:41:07,840 --> 00:41:11,200 Speaker 1: those devices that I think has its devoted followers, but 781 00:41:11,320 --> 00:41:15,879 Speaker 1: it's a niche market. Sure was was a good year 782 00:41:15,920 --> 00:41:19,239 Speaker 1: for downgrading. Really. Nintendo released the two DS the year, 783 00:41:19,480 --> 00:41:21,520 Speaker 1: which is a scaled down version of three D S. 784 00:41:21,640 --> 00:41:26,160 Speaker 1: Yeah it's one D list. Yeah, also doesn't. When I 785 00:41:26,200 --> 00:41:27,880 Speaker 1: first heard of the two D S, I just imagined 786 00:41:27,920 --> 00:41:29,160 Speaker 1: that it was a three D S that had the 787 00:41:29,239 --> 00:41:31,840 Speaker 1: three D stuff removed. But in fact the foreign factor 788 00:41:31,880 --> 00:41:34,360 Speaker 1: itself is a little different. Instead of being a clamshell, 789 00:41:34,440 --> 00:41:37,640 Speaker 1: it looks it looks like a tablet that has two screens, 790 00:41:38,160 --> 00:41:40,520 Speaker 1: one screen mounted on top of another with a divider 791 00:41:40,560 --> 00:41:43,200 Speaker 1: in between. And it was marketed to a younger audience. 792 00:41:43,239 --> 00:41:46,439 Speaker 1: I mean, it was definitely its own separate product. Yeah, yeah, 793 00:41:46,520 --> 00:41:50,280 Speaker 1: I know that there are people who question Nintendo's strategy 794 00:41:50,320 --> 00:41:52,319 Speaker 1: with that, but I mean it was really when you 795 00:41:52,360 --> 00:41:55,080 Speaker 1: look at how the Nintendo three DS initially performed, you 796 00:41:55,080 --> 00:41:58,799 Speaker 1: could understand the impetus behind the Sword of Decisions. Sure, 797 00:41:58,880 --> 00:42:01,719 Speaker 1: and Nintendo was also struggling pretty hard. And in this 798 00:42:01,840 --> 00:42:05,200 Speaker 1: general time, they you know that the WEIU was basically 799 00:42:05,200 --> 00:42:08,520 Speaker 1: a flop, and uh they they merged their console and 800 00:42:08,640 --> 00:42:12,120 Speaker 1: handheld teams that year in order to just give anyone 801 00:42:12,160 --> 00:42:15,640 Speaker 1: a boost, or they were pretty desperate, yep, yep. And 802 00:42:15,800 --> 00:42:19,480 Speaker 1: also this most recently three was when we started seeing 803 00:42:19,520 --> 00:42:23,960 Speaker 1: companies like Microsoft and Sony show off the interoperability between 804 00:42:24,040 --> 00:42:27,319 Speaker 1: tablets and their their new consoles, the Xbox One in 805 00:42:27,320 --> 00:42:30,080 Speaker 1: the PlayStation four. The idea being that you could use 806 00:42:30,200 --> 00:42:33,359 Speaker 1: a tablet to play a play along with a game 807 00:42:33,400 --> 00:42:36,040 Speaker 1: that's already in the going on in some other format, 808 00:42:36,239 --> 00:42:38,840 Speaker 1: ye to have a second screen for mini games or 809 00:42:38,920 --> 00:42:42,480 Speaker 1: side information, or you have just a totally different, um, 810 00:42:42,520 --> 00:42:45,239 Speaker 1: a totally different function to fulfill in the team. Right. 811 00:42:45,280 --> 00:42:47,400 Speaker 1: So the one that I kept on seeing over and 812 00:42:47,440 --> 00:42:50,399 Speaker 1: over again was let's say it's a squad based kind 813 00:42:50,440 --> 00:42:53,240 Speaker 1: of game where you've got four or five people playing 814 00:42:53,400 --> 00:42:56,560 Speaker 1: on an Xbox on their Xbox one with their controllers 815 00:42:56,560 --> 00:42:59,160 Speaker 1: and everything, and then you have another member who's using 816 00:42:59,200 --> 00:43:03,560 Speaker 1: the tablet as a tactical uh kind of interface, so 817 00:43:03,600 --> 00:43:07,600 Speaker 1: they're coordinating. They're saying, okay, uh, you know, Uni, bravo, 818 00:43:07,680 --> 00:43:10,160 Speaker 1: you need to advance two feet and then turn left, 819 00:43:10,200 --> 00:43:12,640 Speaker 1: you know. So they could actually kind of be extra 820 00:43:12,719 --> 00:43:15,600 Speaker 1: set of eyes, which I thought was a really cool idea. 821 00:43:16,080 --> 00:43:19,520 Speaker 1: I have yet to see that in action in a 822 00:43:19,560 --> 00:43:21,800 Speaker 1: way that really has grabbed me, but I love that. 823 00:43:22,000 --> 00:43:25,520 Speaker 1: I love the concept. Yeah, justin it's a really good application. 824 00:43:25,560 --> 00:43:28,719 Speaker 1: That killer app. It's got to have that killer app. 825 00:43:29,120 --> 00:43:31,520 Speaker 1: So yeah, this is kind of bringing us up to today. 826 00:43:31,600 --> 00:43:34,560 Speaker 1: We talked about how Nintendo has been really kind of struggling. 827 00:43:34,560 --> 00:43:38,120 Speaker 1: There's been rumors about them getting into some form of 828 00:43:38,640 --> 00:43:43,200 Speaker 1: partnerships with phones. Yeah, they're so so they've been operating 829 00:43:43,200 --> 00:43:45,160 Speaker 1: at a loss for a solid two years in a 830 00:43:45,239 --> 00:43:47,880 Speaker 1: row as of as of when we're recording this podcast 831 00:43:47,880 --> 00:43:52,919 Speaker 1: in I'm late February to be specific. Um, and it's 832 00:43:52,960 --> 00:43:58,000 Speaker 1: it's sounding like they're they're considering developing like device hardware 833 00:43:58,040 --> 00:44:01,200 Speaker 1: that will help link their handheld and sold markets and 834 00:44:01,360 --> 00:44:05,480 Speaker 1: focusing on that rather than trying to port their games 835 00:44:05,560 --> 00:44:11,319 Speaker 1: and characters to existing smartphone experiences. And Nintendo has a 836 00:44:11,560 --> 00:44:15,799 Speaker 1: reputation for really wanting to control everything about the experience, 837 00:44:16,040 --> 00:44:18,680 Speaker 1: so I can understand why they would be reluctant to say, 838 00:44:18,760 --> 00:44:21,719 Speaker 1: license their characters or to port their games over to 839 00:44:21,920 --> 00:44:24,680 Speaker 1: a platform they don't have control over, which is what 840 00:44:24,760 --> 00:44:28,040 Speaker 1: would happen if they created You know, Super Mario for 841 00:44:28,200 --> 00:44:31,520 Speaker 1: iOS doesn't stop people from trying to create clone games 842 00:44:31,560 --> 00:44:34,320 Speaker 1: of it, but certainly not and and emulators do exist. Yeah, 843 00:44:34,400 --> 00:44:36,960 Speaker 1: but you can understand why Nintendo says, no, we want 844 00:44:37,000 --> 00:44:39,560 Speaker 1: to be able to make sure that our players have 845 00:44:39,719 --> 00:44:42,200 Speaker 1: the best experience possible. Now you can debate on whether 846 00:44:42,280 --> 00:44:44,359 Speaker 1: or not, you know, how successful they are in their 847 00:44:44,360 --> 00:44:47,279 Speaker 1: own right on doing that, but there's no debate on 848 00:44:47,320 --> 00:44:49,320 Speaker 1: the fact that if you don't have control the platform, 849 00:44:49,440 --> 00:44:53,000 Speaker 1: you can't make that guarantee at all. So that's their idea. 850 00:44:53,040 --> 00:44:55,400 Speaker 1: And then also finally kind of wrapping this up, and 851 00:44:55,440 --> 00:44:57,799 Speaker 1: those some of the most recent news you have this 852 00:44:57,880 --> 00:45:01,960 Speaker 1: about a a Samsung device right right, it's called the 853 00:45:02,000 --> 00:45:03,759 Speaker 1: game pad right right now, I think it's only in 854 00:45:03,800 --> 00:45:06,640 Speaker 1: Germany and Korea, but they're planning on rolling it out worldwide. 855 00:45:06,680 --> 00:45:10,560 Speaker 1: I believe it's a It's a Bluetooth smartphone accessory, which 856 00:45:10,600 --> 00:45:13,319 Speaker 1: I think is really interesting because because again going back 857 00:45:13,320 --> 00:45:16,040 Speaker 1: to the fact that mobile apps are really overtaking other 858 00:45:16,120 --> 00:45:18,560 Speaker 1: forms of handheld gaming, and it lets you it lets 859 00:45:18,560 --> 00:45:22,120 Speaker 1: you dock your device in in this controller plus screen 860 00:45:22,160 --> 00:45:26,680 Speaker 1: holder thing. You're you're not literally docking, You're not connecting, 861 00:45:26,680 --> 00:45:30,560 Speaker 1: You're not connecting the device to this stuff only via Bluetooth. 862 00:45:30,560 --> 00:45:33,120 Speaker 1: Only via Bluetooth, right, um and and it turns your 863 00:45:33,160 --> 00:45:37,040 Speaker 1: phone into a handheld Android based gaming system. You can 864 00:45:37,120 --> 00:45:41,320 Speaker 1: use any Android based phone or many Android based phones anyway, 865 00:45:41,360 --> 00:45:43,799 Speaker 1: as long as they have appropriate Bluetooth connectivity. They don't 866 00:45:43,800 --> 00:45:46,759 Speaker 1: just have to be Samsung's um and and and there 867 00:45:46,760 --> 00:45:49,319 Speaker 1: are plenty of other products on the market that have 868 00:45:49,400 --> 00:45:51,640 Speaker 1: done similar stuff. I know that, like Logitech has one 869 00:45:51,800 --> 00:45:56,400 Speaker 1: for for iOS SUM or iPhones. Specifically, it would have 870 00:45:56,440 --> 00:46:01,040 Speaker 1: to be much larger to accommodate uh iPad um. But 871 00:46:01,640 --> 00:46:04,239 Speaker 1: I just thought it was interesting that it was being 872 00:46:04,320 --> 00:46:08,400 Speaker 1: offered by a device company and and therefore kind of 873 00:46:08,440 --> 00:46:11,840 Speaker 1: being this entry into the market that's like, hey, uh yeah, 874 00:46:12,160 --> 00:46:15,960 Speaker 1: maybe ignore those handheld gaming devices over there and really 875 00:46:16,040 --> 00:46:19,840 Speaker 1: just turn turn your phone into your new gaming device. Yeah, 876 00:46:20,000 --> 00:46:21,759 Speaker 1: especially if that means they can get in on the 877 00:46:21,760 --> 00:46:25,839 Speaker 1: peripheral side and not have the burden of producing a 878 00:46:25,880 --> 00:46:29,560 Speaker 1: full handheld system that could totally tank in the marketplace. 879 00:46:29,600 --> 00:46:31,480 Speaker 1: Oh sure, exactly. I mean, and it's only I think 880 00:46:31,480 --> 00:46:34,160 Speaker 1: it's only like ninety bucks or thereabouts and in the 881 00:46:34,200 --> 00:46:39,160 Speaker 1: equivalent euro got gotcha. So we might see that expand beyond. 882 00:46:39,200 --> 00:46:42,400 Speaker 1: And uh, they'll be interesting to see how handheld gaming 883 00:46:42,400 --> 00:46:44,239 Speaker 1: progresses from here. There are a lot of people who 884 00:46:44,280 --> 00:46:48,600 Speaker 1: still predict that smartphones will essentially obliterate handheld gaming, and 885 00:46:48,640 --> 00:46:51,000 Speaker 1: the only the only people that will are the only 886 00:46:51,000 --> 00:46:53,600 Speaker 1: companies that remain will be the open source ones that 887 00:46:53,640 --> 00:46:56,399 Speaker 1: are cattering to a very specific niche audience. So they're 888 00:46:56,400 --> 00:46:58,640 Speaker 1: doing it on a much more modest basis. They're not 889 00:46:58,680 --> 00:47:01,920 Speaker 1: they're not producing millions and millions of units. They might 890 00:47:01,960 --> 00:47:05,600 Speaker 1: be producing maybe a hundred thousand. But we'll have to see, 891 00:47:05,719 --> 00:47:07,839 Speaker 1: because yeah, I could I don't know, I could see 892 00:47:07,840 --> 00:47:09,759 Speaker 1: some systems kind of kind of going away. But I 893 00:47:09,800 --> 00:47:13,440 Speaker 1: would be really personally sad if Nintendo didn't have an 894 00:47:13,600 --> 00:47:17,040 Speaker 1: active handheld on the market. Yeah, well, especially seeing as 895 00:47:17,040 --> 00:47:20,000 Speaker 1: how they've struggled so much with the the home with 896 00:47:20,040 --> 00:47:23,920 Speaker 1: the consoles. Consoles, yeah recently so in anyway, that is 897 00:47:24,000 --> 00:47:27,799 Speaker 1: the history of the handheld electronic gaming device. Like we said, 898 00:47:27,880 --> 00:47:30,960 Speaker 1: we didn't mention in everything that's out there, certainly not 899 00:47:31,160 --> 00:47:33,239 Speaker 1: if we missed one of your favorites. Here's what you 900 00:47:33,239 --> 00:47:34,839 Speaker 1: can do. You can send us a message and say, hey, 901 00:47:34,920 --> 00:47:36,560 Speaker 1: Lauren and Jonathan, I know you didn't have time to 902 00:47:36,640 --> 00:47:39,759 Speaker 1: mention x handheld gaming console, but it's really cool and 903 00:47:39,800 --> 00:47:42,480 Speaker 1: here's why. And here's a picture of me with my 904 00:47:42,719 --> 00:47:45,600 Speaker 1: ex gaming console and here's a list of my favorite 905 00:47:45,600 --> 00:47:48,600 Speaker 1: games for EX gaming console. That's the way to do it. 906 00:47:48,640 --> 00:47:51,480 Speaker 1: Don't say you guys are stupid because you didn't mention 907 00:47:51,600 --> 00:47:55,000 Speaker 1: the blah blah blah, because that's that's the email equivalent 908 00:47:55,120 --> 00:47:57,960 Speaker 1: of unplugging someone's controller when they're in the middle of 909 00:47:58,000 --> 00:48:01,080 Speaker 1: a really good a bout of I like like punch out. 910 00:48:01,960 --> 00:48:04,640 Speaker 1: And that wraps up that classic episode of tech stuff. 911 00:48:04,640 --> 00:48:07,759 Speaker 1: Hope you guys enjoyed it. I do hope that I 912 00:48:07,840 --> 00:48:12,640 Speaker 1: can go back and revisit this, maybe do another intrigue 913 00:48:12,680 --> 00:48:15,560 Speaker 1: into the series, or you know, I tend to do 914 00:48:15,600 --> 00:48:17,600 Speaker 1: things a little differently now than I did a few 915 00:48:17,680 --> 00:48:20,759 Speaker 1: years ago. So maybe I'll even like take a much 916 00:48:20,960 --> 00:48:24,920 Speaker 1: deeper dive into handheld gaming. Who knows. If you guys 917 00:48:24,960 --> 00:48:27,320 Speaker 1: have interest in that, or if there's some other topic 918 00:48:27,360 --> 00:48:29,120 Speaker 1: you would love for me to cover on tech Stuff, 919 00:48:29,480 --> 00:48:31,759 Speaker 1: reach out and let me know. The best way to 920 00:48:31,800 --> 00:48:34,840 Speaker 1: do that is over on Twitter, where we use to 921 00:48:34,880 --> 00:48:37,640 Speaker 1: handle tech stuff hs W and I'll talk to you 922 00:48:37,680 --> 00:48:46,520 Speaker 1: again really soon. Text Stuff is an I Heart Radio production. 923 00:48:46,760 --> 00:48:49,600 Speaker 1: For more podcasts from my Heart Radio, visit the i 924 00:48:49,680 --> 00:48:52,920 Speaker 1: heart Radio app, Apple Podcasts, or wherever you listen to 925 00:48:52,960 --> 00:48:53,880 Speaker 1: your favorite shows.