WEBVTT - Why are modern statues so bad?

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<v Speaker 1>Hey, everyone. This episode features a lot of discussion about statues,

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<v Speaker 1>which are things that you can famously see but not here.

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<v Speaker 1>Uh So, we have an image gallery on our substack

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<v Speaker 1>and our Instagram page. If you want to take a

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<v Speaker 1>look and follow along, you can just hit the links

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<v Speaker 1>in our show notes below. All Right, onto the show.

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<v Speaker 2>I'm Anny, I'm Noah.

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<v Speaker 1>This is Devin and this is no such thing. The

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<v Speaker 1>show where we settle ourdam arguments and yours by actually

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<v Speaker 1>doing the research on this week's episode, Why do new

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<v Speaker 1>statues look so bad?

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<v Speaker 2>No, there's no no such thing, no such thank no touch,

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<v Speaker 2>thank touch, thank no touch thank.

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<v Speaker 3>So.

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<v Speaker 1>Here's a topic that comes up every few months. There

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<v Speaker 1>will be an unveiling of a new sculpture celebrating an

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<v Speaker 1>iconic historical figure politician, entertainer, often an athlete recently, and

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<v Speaker 1>the statue just look horrible. It might look like a person,

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<v Speaker 1>but not that person. Proportions are off or even just

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<v Speaker 1>like it's kind of close but just strange.

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<v Speaker 3>Yeah, and it's tough because we all these are very

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<v Speaker 3>famous people. That's the bible we really know. We see

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<v Speaker 3>all the time, pretty recognizable exactly.

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<v Speaker 1>Speaking of which, on the screen here our listeners can't

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<v Speaker 1>see it, but of course there'll be on our newsletter.

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<v Speaker 1>Probably the most infamous one in recent memory, even though

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<v Speaker 1>it's from twenty seventeen, is the statue that we're looking

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<v Speaker 1>at of soccer star Christiano Ronaldo.

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<v Speaker 3>A very handsome man in real life, a real chad, yes,

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<v Speaker 3>And it was unveiled at Madeira Airport in Santa Cruz

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<v Speaker 3>when the airport was officially renamed.

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<v Speaker 1>I didn't know this part. It's the Christiano Ronaldo international level,

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<v Speaker 1>so it's a pretty big deal. It was like, all right,

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<v Speaker 1>he's you know, he's a legend.

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<v Speaker 3>Let's have a.

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<v Speaker 2>Lot of there's a Ronaldo Airport, but there's not a

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<v Speaker 2>messy airport.

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<v Speaker 3>You're going through the trouble of renaming the airport, and

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<v Speaker 3>then this is the statue that you make of so

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<v Speaker 3>very attracted His statue is one of the ugliest people

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<v Speaker 3>I've ever Just.

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<v Speaker 2>To make it clear for people who maybe don't watch

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<v Speaker 2>soccer Christiano Ronaldo. I think a lot of people consider

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<v Speaker 2>him one of the most attractive men on earth, and

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<v Speaker 2>then we've got this statue that kind of looks like

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<v Speaker 2>he's like sick. I think like he's got like something's wrong.

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<v Speaker 2>With him and he's fighting through it. He's like smiling through.

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<v Speaker 1>The so just from neckup. Yeah, you know, a full

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<v Speaker 1>body here.

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<v Speaker 3>What's the Danny Boyle movie with the drug addicts train Spotting?

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<v Speaker 3>Train spot He looks like one of the dudes from

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<v Speaker 3>train Spotting And yeah, like he was just on a bender,

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<v Speaker 3>you know, maybe he's gone through something withdrawal.

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<v Speaker 1>To me, it's like his eyes are slightly different size

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<v Speaker 1>in there, kind of slanted and then his mouth is

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<v Speaker 1>slanted in the opposite direction.

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<v Speaker 2>Yeah, they've introduced like wrinkles in the statue, like very

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<v Speaker 2>natural wrinkles when you when you make faces, that happens.

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<v Speaker 2>But they just look so bad here. And what always

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<v Speaker 2>gets me about these statues is like, I guess humans

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<v Speaker 2>have been making realistic statues for thousands of years, right,

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<v Speaker 2>I don't understand why in the in the past like

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<v Speaker 2>twenty years, we've just simply cannot come up with a

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<v Speaker 2>good bust of someone.

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<v Speaker 1>So this statue here has had a bit of a saga.

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<v Speaker 1>It was made by a sculptor, Emmanuel Santos.

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<v Speaker 2>Doing disservice to the name and yeah.

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<v Speaker 1>So yeah, you need to talk to your boy. So

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<v Speaker 1>everyone hated the statue kind of immediately as a total joke.

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<v Speaker 1>He was quoted by the BBC as saying that, you know,

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<v Speaker 1>making one of these is not as simple as it seems,

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<v Speaker 1>and it's a matter of.

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<v Speaker 3>Taste, a matter of taste.

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<v Speaker 1>And then he also said it is impossible to please

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<v Speaker 1>the Greeks and Trojans. Neither did Jesus please everyone.

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<v Speaker 2>He's comparing himself to Jesus.

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<v Speaker 3>You know what, I kind of respect that, you know statue,

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<v Speaker 3>the trials and tribulations of Jesus Christ. You know, I'll

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<v Speaker 3>respect that. Do a bad job, and then be like,

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<v Speaker 3>well they also hated Jesus, you know who else was disrespected.

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<v Speaker 1>He did make a replacement that went up the following year.

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<v Speaker 3>This one looks more like a person. That one looks

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<v Speaker 3>like a cartoon almost. The new one just seems more simplistic.

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<v Speaker 1>The new version is like a passport photo.

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<v Speaker 3>Yes right, Yeah, it's a little bit more generic, but

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<v Speaker 3>I think in a good way. Yeah, or like it's safer, Yeah,

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<v Speaker 3>it feels safer. It's a good way. Put it so.

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<v Speaker 1>And there's a few more, and we'll talk about these later.

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<v Speaker 1>There was Martin Luther King in Winter Park, Florida, NBA's

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<v Speaker 1>Dwayne Wade outside the Mines.

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<v Speaker 3>That one is incredible because the meme of his son

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<v Speaker 3>giving him just like looking at him like, all right,

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<v Speaker 3>that's your statue.

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<v Speaker 2>And he basically had to pretend to like it.

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<v Speaker 3>Yeah.

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<v Speaker 1>Yeah, So he's quoted by ESPN, he said, is Dwayne Wade.

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<v Speaker 2>If I wanted to look like me, I'll just stand

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<v Speaker 2>outside the arena, y'all and take photos. You don't need

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<v Speaker 2>to look like me. It's an artistic version of a

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<v Speaker 2>moment that happened that we're trying to cement.

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<v Speaker 3>So we'll get into that one later, all right, don't

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<v Speaker 3>need to look like me about a statue.

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<v Speaker 1>He's being very nice.

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<v Speaker 2>I think he's defending the artist.

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<v Speaker 1>Maybe. I'm sure it was just a debacle.

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<v Speaker 2>And I'm personally invested in them getting this right because,

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<v Speaker 2>as much as I don't like to admit it, in

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<v Speaker 2>a few years, Lebron James is gonna retire. They're gonna

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<v Speaker 2>have to make a bust or a statue of him,

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<v Speaker 2>and if it's bad, I might fucking act out. But

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<v Speaker 2>they need to sort this out as soon as possible,

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<v Speaker 2>and I want to see it through.

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<v Speaker 1>Only Yeah, only for Lebron.

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<v Speaker 2>Yeah, I guess what I'm thinking here, Like why these

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<v Speaker 2>end up being so ugly so often is that sense

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<v Speaker 2>of a sculptor's artistic take on what the person looks like,

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<v Speaker 2>which is what Dwayne Wade was saying, which I kind

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<v Speaker 2>of agree with, which is like, if I'm commissioned to

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<v Speaker 2>make a statue of Noah, like we know what Noah

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<v Speaker 2>looks like, I might want to do something different with it.

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<v Speaker 1>I don't know, shange it up.

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<v Speaker 2>I think what they need to understand, I think, at

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<v Speaker 2>least for these athletes, is that we just want it

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<v Speaker 2>to look exactly like it should be photo realistic, and

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<v Speaker 2>that's going to make us happy. The masses don't need

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<v Speaker 2>a you know, yeah, we don't need an artistic take

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<v Speaker 2>on what no it looks like.

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<v Speaker 3>See here's my issue with that. Okay, I'm okay with

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<v Speaker 3>them taking artistic licenses, but make it look good. Yeah,

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<v Speaker 3>you know. It's like what ends up happening is it

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<v Speaker 3>seems like they're just doing a bad job of like

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<v Speaker 3>making a photo realistic version of a person. And they're like, oh,

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<v Speaker 3>I'm just it's my interpretation. It's like, no, if you're

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<v Speaker 3>going to have a style, go for it. Make it

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<v Speaker 3>look completely different.

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<v Speaker 1>Because this doesn't look so different. It's not like a

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<v Speaker 1>full cartoon or exactly.

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<v Speaker 2>It's like, Okay, this is just like supposed to Yes.

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<v Speaker 3>I know you mentioned Martin Luther King and Florida. I

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<v Speaker 3>guess the MLK and DC is maybe a bit more

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<v Speaker 3>of like it's more of like an abstract take on it.

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<v Speaker 3>So I give a little bit more leeway to something

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<v Speaker 3>like that. But most of the feels like they're trying

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<v Speaker 3>to do the photo realistic thing and then feeling and

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<v Speaker 3>then being like, well, it was supposed to look bad.

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<v Speaker 3>That's my style. My styles, I make bad looking statues.

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<v Speaker 2>You know they hated Jesus too. That's the best excuse

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<v Speaker 2>I've ever heard.

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<v Speaker 1>Of my little It's also said because like you know,

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<v Speaker 1>we're not massive you know, contemporary sculpture heads. No, So

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<v Speaker 1>it's like all we know from this man now is this. Yeah,

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<v Speaker 1>by far gonna be the most seen statue that guy

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<v Speaker 1>ever makes.

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<v Speaker 3>Yep, But you know, give me, like do a cause,

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<v Speaker 3>you know, give me. I hate to cause stuff at

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<v Speaker 3>this point now, but like you know, you know, do

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<v Speaker 3>that sort of thing where it's like, hey, it is Ronaldo,

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<v Speaker 3>but it's.

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<v Speaker 1>Just like costs Yeah, he's doing what he wants.

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<v Speaker 3>Yeah, exactly like if you if they were to do that,

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<v Speaker 3>I'd be like, you know what, that's that's their take on.

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<v Speaker 1>Yeah, And I think like for a portrait, a painted portrait,

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<v Speaker 1>we're a lot more forgiving of that sort of stuff

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<v Speaker 1>just because there's a little bit more to play with it,

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<v Speaker 1>or like we're just more used to that. So I

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<v Speaker 1>want to find out why are these statues so bad?

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<v Speaker 3>Yeah?

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<v Speaker 1>That d Wade quote had me wondering, like are we

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<v Speaker 1>being unfair just because we do know these people?

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<v Speaker 3>Like you go to the.

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<v Speaker 1>Met there's all these beautiful statues, but they are like

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<v Speaker 1>mythical characters or something. They're not people that we actually

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<v Speaker 1>know or we know them by their statues.

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<v Speaker 3>Yes, not like introduction.

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<v Speaker 1>We haven't watched you know, thousands and thousands of hours

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<v Speaker 1>of this guy running around. Yeah you know. And then

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<v Speaker 1>also just like should statues be like super realistic or

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<v Speaker 1>should we be more up to more creative interpretations? And

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<v Speaker 1>just generally like our sculptors getting worse, Like is this

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<v Speaker 1>the lost art form? So after the break, I'll talk

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<v Speaker 1>to someone who actually knows what they're talking about, a sculptor. Oh,

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<v Speaker 1>so to understand why these public statues are so bad.

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<v Speaker 1>I caught up John Ballardo. He's not only a sculptor himself,

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<v Speaker 1>but he also teaches and serves as Lehman College's chief

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<v Speaker 1>College Laboratory Technician for art, and he instructs out a

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<v Speaker 1>few other art schools in the city. I mean, I

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<v Speaker 1>looked at his stuff, and he does like proper sculptures

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<v Speaker 1>of people. Things like that looked pretty good. Okay, he

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<v Speaker 1>hasn't done any you know, athletes, as far as I know,

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<v Speaker 1>So first I asked John to walk me through the

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<v Speaker 1>history of portrait sculptures. How far back do they go

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<v Speaker 1>and what's their original purpose.

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<v Speaker 4>The idea of an individual portrait, a likeness of an

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<v Speaker 4>individual is credited to the Romans, who it was part

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<v Speaker 4>of a pagan culture that they were doing life casts

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<v Speaker 4>or actually guest casts in wax of their family members,

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<v Speaker 4>this kind of patriarchal system, and it was part of

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<v Speaker 4>a ritual where they would pull these out during certain ceremonies,

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<v Speaker 4>and then of course as the culture grew, they would

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<v Speaker 4>take these deaths masks and actually carve them in marble.

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<v Speaker 4>The idea there was that these were revered individuals, and

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<v Speaker 4>so the likeness of them became very important, and that

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<v Speaker 4>included all the realism, which means all the wrinkles in

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<v Speaker 4>your face and everything that you can imagine in the

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<v Speaker 4>age of the individual, rather than a youthful, beautiful appearance.

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<v Speaker 4>So the idea of a death cast was the way

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<v Speaker 4>we would record more objective information about the portrait over time.

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<v Speaker 4>You know, you had those two things. You had, you know,

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<v Speaker 4>either some sort of a casting or you would have

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<v Speaker 4>the person directly in your studio. Michaelangelo famously never did

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<v Speaker 4>a portrait.

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<v Speaker 3>You know.

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<v Speaker 4>He you know, was asked many times, but he in

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<v Speaker 4>some ways he refused. And so the idea of a portraiture,

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<v Speaker 4>it's not always something that artists take on.

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<v Speaker 1>John got to what might be the key issue for

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<v Speaker 1>the modern sculptor, which we touched on earlier, is photography.

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<v Speaker 4>Photography changed everything because now the public generally knows what

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<v Speaker 4>the person looked like, you know, and that's important. Likeness

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<v Speaker 4>and liveliness or the living person underneath are our similar ideas.

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<v Speaker 4>But in a lot of ways, a person that you

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<v Speaker 4>don't know what they look like, as long as it

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<v Speaker 4>retained a certain liveliness, a certain naturalism, it didn't need

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<v Speaker 4>to obviously look exactly like the person, because eventually that's

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<v Speaker 4>what the person looked like and according to history. Obviously,

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<v Speaker 4>now we're dealing with more objective record of their image.

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<v Speaker 1>So there's something there to the fact that we actually

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<v Speaker 1>just know what these people are because they're contemporary to us,

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<v Speaker 1>so we've seen them in action and doing all this stuff. Yeah,

0:11:41.480 --> 0:11:44.240
<v Speaker 1>Michelangelo obviously a great sculptor. I didn't know he was like,

0:11:44.240 --> 0:11:46.440
<v Speaker 1>I'm not going to do any real portraits, which is

0:11:46.440 --> 0:11:47.080
<v Speaker 1>pretty amazing.

0:11:47.200 --> 0:11:49.720
<v Speaker 3>But yeah, I love that my boy knew his limits.

0:11:49.800 --> 0:11:55.160
<v Speaker 1>Yeah he I'll make an amazing David, but that's David. Yeah, yeah,

0:11:55.640 --> 0:11:56.960
<v Speaker 1>no last name exactly.

0:11:57.080 --> 0:12:00.400
<v Speaker 3>Don't ask me who he is. And maybe, you know,

0:12:00.520 --> 0:12:04.040
<v Speaker 3>no disrespect to our boy Manuel. Maybe maybe he should

0:12:04.040 --> 0:12:06.560
<v Speaker 3>have did the same, Maybe he should have opted out.

0:12:07.520 --> 0:12:09.160
<v Speaker 3>Actually I can't really, that's not for me.

0:12:09.240 --> 0:12:12.400
<v Speaker 1>He's like, I'll do a soccer player, Yes, an amazing

0:12:13.080 --> 0:12:16.680
<v Speaker 1>handsome soccer player, but it's not necessarily not handsome.

0:12:16.720 --> 0:12:19.560
<v Speaker 3>This one, the one he made, is not handsome handsome.

0:12:20.760 --> 0:12:23.719
<v Speaker 3>I can make a really kind of ugly dude and

0:12:23.720 --> 0:12:24.560
<v Speaker 3>may play soccer.

0:12:24.960 --> 0:12:29.800
<v Speaker 1>Boss. I got that sculpture for your real ugly, weird looking.

0:12:31.440 --> 0:12:35.640
<v Speaker 2>I wonder if Mike. The reason Michaelangelo refused to do

0:12:35.679 --> 0:12:39.040
<v Speaker 2>them was because they it is something you can grade essentially.

0:12:39.240 --> 0:12:41.959
<v Speaker 1>Yeah, yeah, yeah, it kind of I'm gonna look more

0:12:41.960 --> 0:12:43.680
<v Speaker 1>into that, but yeah, it seems like it where it's

0:12:43.720 --> 0:12:46.359
<v Speaker 1>like because like I think most of his work was commissioned.

0:12:46.360 --> 0:12:49.240
<v Speaker 1>It's like, you know, whoever these families or whatever. But

0:12:49.320 --> 0:12:51.080
<v Speaker 1>to just refuse to do that, it's like one leading

0:12:51.080 --> 0:12:52.600
<v Speaker 1>a lot a lot of money on the table.

0:12:52.400 --> 0:12:52.800
<v Speaker 3>For sure.

0:12:53.920 --> 0:12:56.320
<v Speaker 2>And he used to say that the statues we know

0:12:56.400 --> 0:12:59.360
<v Speaker 2>in love actually look like the people that they were

0:12:59.360 --> 0:13:03.199
<v Speaker 2>supposed to look. Yeah, exactly, yeah, find us but yeah no, yeah.

0:13:03.040 --> 0:13:06.400
<v Speaker 1>When when John said, you know, they look fine, because

0:13:06.440 --> 0:13:08.600
<v Speaker 1>that's now what they look like, Yeah, it's like, oh,

0:13:08.880 --> 0:13:12.640
<v Speaker 1>I don't mind blowing. And that's just how it was before,

0:13:12.679 --> 0:13:15.560
<v Speaker 1>you know, basically whatever one hundred and fifty years ago.

0:13:16.920 --> 0:13:19.880
<v Speaker 3>Well imagine if our boy David was actually like an

0:13:19.960 --> 0:13:23.520
<v Speaker 3>ugly dude. Oh yeah, and he's like, damn, that's me.

0:13:26.160 --> 0:13:30.400
<v Speaker 1>Yeah, he's just a really really rich, ugly y. He's like, listen,

0:13:30.400 --> 0:13:32.680
<v Speaker 1>I'm gonna treat you well. Just give me a nice sport,

0:13:33.000 --> 0:13:34.719
<v Speaker 1>nice statue here. This is gonna last for.

0:13:34.920 --> 0:13:37.720
<v Speaker 3>Like, don't look at me, look at that statue. That's

0:13:37.760 --> 0:13:38.880
<v Speaker 3>what I look like at my soul.

0:13:39.040 --> 0:13:43.160
<v Speaker 1>Yeah, here's how John describes the process and considerations with

0:13:43.200 --> 0:13:44.000
<v Speaker 1>a project like this.

0:13:44.760 --> 0:13:48.960
<v Speaker 4>If it's from life, then the person really should be

0:13:49.800 --> 0:13:54.040
<v Speaker 4>in the studio with you, but that's not always possible.

0:13:54.640 --> 0:13:59.839
<v Speaker 4>So we often at this point work from photography, which

0:14:00.720 --> 0:14:03.160
<v Speaker 4>is a blessing and a curse. So let's set up

0:14:03.200 --> 0:14:07.679
<v Speaker 4>a space where we can start working from photography. In

0:14:07.720 --> 0:14:11.840
<v Speaker 4>the case of many people that would deserve a portrait

0:14:12.040 --> 0:14:16.679
<v Speaker 4>in the public, it would be something that there's a

0:14:16.720 --> 0:14:21.280
<v Speaker 4>ton of photography over the course of many years, so

0:14:21.360 --> 0:14:24.000
<v Speaker 4>you would have to be very careful about the photographs

0:14:24.040 --> 0:14:27.080
<v Speaker 4>you are using, and certainly the more the better, but

0:14:27.320 --> 0:14:31.000
<v Speaker 4>also an understanding of how those photographs were taken, from

0:14:31.000 --> 0:14:35.560
<v Speaker 4>what distance, from what lighting source, and then whether or

0:14:35.560 --> 0:14:39.120
<v Speaker 4>not you can trust the measurements from them. All portraiture

0:14:39.200 --> 0:14:43.120
<v Speaker 4>or all likeness comes from proportions, believe it or not,

0:14:43.760 --> 0:14:46.640
<v Speaker 4>like the distance between your eyes and compared to your

0:14:46.800 --> 0:14:50.480
<v Speaker 4>size of your nose. But that's easy when you're doing

0:14:50.560 --> 0:14:53.840
<v Speaker 4>a painted portrait because it's two dimensional. And not to

0:14:53.880 --> 0:14:57.760
<v Speaker 4>say anything negative about painters, but sculpture is way more

0:14:57.840 --> 0:15:03.280
<v Speaker 4>difficult because now we're talking about the depths of form

0:15:03.680 --> 0:15:07.280
<v Speaker 4>rather not just heightened with and then from there you're

0:15:07.320 --> 0:15:11.920
<v Speaker 4>relying on several things that hopefully you've educated yourself on.

0:15:12.520 --> 0:15:17.160
<v Speaker 4>The first thing would be anatomy, what are the likely

0:15:17.440 --> 0:15:22.040
<v Speaker 4>formations on the human head that arise from bone structure,

0:15:22.320 --> 0:15:26.640
<v Speaker 4>muscle structure. And then you would also take information from

0:15:26.640 --> 0:15:29.600
<v Speaker 4>your own memory and your own imagination in order to

0:15:30.400 --> 0:15:34.120
<v Speaker 4>work from the portraits that you've done from life, so

0:15:34.200 --> 0:15:38.440
<v Speaker 4>that the information has to be both empirical as well

0:15:38.480 --> 0:15:42.840
<v Speaker 4>as rational, as well as just outside sources. And then

0:15:43.080 --> 0:15:45.840
<v Speaker 4>it ultimately comes down to trial and error adding and

0:15:45.880 --> 0:15:55.520
<v Speaker 4>subtracting clay. Something that people don't always consider is color.

0:15:55.800 --> 0:15:58.880
<v Speaker 4>The color of your eyebrow, the color of your eyes,

0:15:59.080 --> 0:16:01.320
<v Speaker 4>the color of your hair, the color of your pupils,

0:16:01.880 --> 0:16:06.240
<v Speaker 4>and the color of your lips, everything, And so how

0:16:06.240 --> 0:16:09.720
<v Speaker 4>do you do that with clay? That's one color? So

0:16:09.800 --> 0:16:14.800
<v Speaker 4>you're usually dealing with what's called a color, that is

0:16:15.320 --> 0:16:18.400
<v Speaker 4>this relief quality that has to do with the way

0:16:18.560 --> 0:16:23.040
<v Speaker 4>light sweeps across a surface, gaining light and shadow in

0:16:23.160 --> 0:16:26.160
<v Speaker 4>order to create this kind of black and white or

0:16:26.360 --> 0:16:31.040
<v Speaker 4>gray scale structure across that and of course you have

0:16:31.120 --> 0:16:33.320
<v Speaker 4>to be able to control that, even though you can't

0:16:33.360 --> 0:16:37.840
<v Speaker 4>ever control the lighting in an outdoor where you need

0:16:37.880 --> 0:16:40.400
<v Speaker 4>to be able to control it enough where those things

0:16:40.440 --> 0:16:45.760
<v Speaker 4>aren't going to destroy it.

0:16:45.760 --> 0:16:49.520
<v Speaker 2>It's a really interesting point about the color because I'm

0:16:49.560 --> 0:16:52.240
<v Speaker 2>looking at the Ronaldo statue again, and I do wonder

0:16:52.360 --> 0:16:55.240
<v Speaker 2>if it were like painted to look to be like

0:16:55.320 --> 0:16:57.800
<v Speaker 2>his skin color and his lip color and his hair color,

0:16:58.080 --> 0:16:59.720
<v Speaker 2>like how much more realistic it would look.

0:17:00.120 --> 0:17:02.880
<v Speaker 1>And it being this dark bronze. And then I'm assuming

0:17:02.920 --> 0:17:05.160
<v Speaker 1>this is probably camera flash, but also just even sunlight

0:17:05.200 --> 0:17:07.920
<v Speaker 1>the way it reflects so strong, like these highlights are

0:17:08.000 --> 0:17:10.199
<v Speaker 1>kind of glaring. Yeah, it doesn't do him any favors.

0:17:10.320 --> 0:17:13.320
<v Speaker 2>It looks like it looks like Rinaldo did blackface or something.

0:17:13.359 --> 0:17:15.000
<v Speaker 2>And then they made a statue of him, and just

0:17:15.160 --> 0:17:17.760
<v Speaker 2>it just I wonder if it looked to put that on.

0:17:18.920 --> 0:17:20.879
<v Speaker 2>All right, we'll cut that out. But it's just like

0:17:20.960 --> 0:17:23.560
<v Speaker 2>such a weird it is. It's tough to kind of

0:17:23.720 --> 0:17:27.000
<v Speaker 2>parse this out as a real human being when it's

0:17:27.040 --> 0:17:27.720
<v Speaker 2>just bronze, like.

0:17:27.680 --> 0:17:29.399
<v Speaker 1>Yeah, or even if it was like a like a

0:17:29.440 --> 0:17:33.439
<v Speaker 1>classical marble or something, you know, and you know, yeah,

0:17:33.480 --> 0:17:35.560
<v Speaker 1>he tells a good story about the Lincoln memorial, and

0:17:35.600 --> 0:17:38.920
<v Speaker 1>once the statue was placed in the monument, the lighting

0:17:39.000 --> 0:17:40.800
<v Speaker 1>was really off and like kind of spooky, like it

0:17:40.880 --> 0:17:43.879
<v Speaker 1>was like under lighting him. And this is like, you know,

0:17:43.920 --> 0:17:45.840
<v Speaker 1>the two artists, the sculptor and the architect, were like

0:17:45.840 --> 0:17:48.199
<v Speaker 1>two legends of the game, like at the peak of

0:17:48.200 --> 0:17:50.159
<v Speaker 1>their powers, and like even they messed that up and

0:17:50.160 --> 0:17:52.359
<v Speaker 1>had to like they made some adjustments to the monument

0:17:52.400 --> 0:17:53.640
<v Speaker 1>so the light would work better.

0:17:53.680 --> 0:17:56.320
<v Speaker 2>But it's like, ultimately, there.

0:17:55.840 --> 0:17:57.960
<v Speaker 1>Are so many different things, especially when it's gonna be outside,

0:17:58.000 --> 0:18:00.800
<v Speaker 1>that I certainly hadn't really considered, even aside from just

0:18:00.880 --> 0:18:04.560
<v Speaker 1>the difficulty of making a three D sculpture to.

0:18:04.520 --> 0:18:06.399
<v Speaker 3>Begin with, Yeah, the environment is going to be in it,

0:18:06.520 --> 0:18:12.520
<v Speaker 3>so important. Proportion really interesting when you think about photographs,

0:18:12.760 --> 0:18:14.880
<v Speaker 3>you know, if you photograph one person in the same

0:18:14.960 --> 0:18:20.000
<v Speaker 3>room with different lenses, Yeah, portly changed so dramatically. So yeah,

0:18:20.080 --> 0:18:22.440
<v Speaker 3>that wasn't something I considered. You know when you're looking

0:18:22.480 --> 0:18:24.919
<v Speaker 3>at these photographs, is that like, yeah, you may start

0:18:25.040 --> 0:18:28.399
<v Speaker 3>with one proportion and then you got to realize, like, okay,

0:18:28.400 --> 0:18:30.000
<v Speaker 3>you got to take kind of the averages of all

0:18:30.040 --> 0:18:33.520
<v Speaker 3>these things, because you know, just the front facing proportion

0:18:33.720 --> 0:18:36.080
<v Speaker 3>may not look the same from a point five versus

0:18:36.160 --> 0:18:36.400
<v Speaker 3>you know.

0:18:36.920 --> 0:18:40.040
<v Speaker 2>One thirty five or something wider. Your face is like

0:18:40.080 --> 0:18:43.520
<v Speaker 2>way more pointed. Okay, yeah, but if it's the twenty

0:18:43.520 --> 0:18:47.080
<v Speaker 2>four millimeters lens, it's like your face is way more flat. Yeap,

0:18:47.320 --> 0:18:49.560
<v Speaker 2>that's like when the camera adds ten pounds espectually.

0:18:49.640 --> 0:18:50.160
<v Speaker 3>Yeah.

0:18:56.200 --> 0:18:58.280
<v Speaker 1>So after getting insight on kind of how hard it

0:18:58.320 --> 0:18:59.960
<v Speaker 1>is to make a statue and what they're thinking about,

0:19:00.560 --> 0:19:02.679
<v Speaker 1>I ask kind of the big question, our sculpture is

0:19:02.680 --> 0:19:05.359
<v Speaker 1>getting worse or are we just more knowledgeable about what

0:19:05.400 --> 0:19:07.040
<v Speaker 1>these subjects actually look like.

0:19:07.920 --> 0:19:11.119
<v Speaker 4>It's the latter, we know these people more over time.

0:19:11.480 --> 0:19:14.560
<v Speaker 4>There's a thousand things you're dealing with with a modern portrait.

0:19:15.359 --> 0:19:18.240
<v Speaker 4>You know. The first thing is the recognizability of the person.

0:19:18.760 --> 0:19:21.680
<v Speaker 4>We had talked earlier about photography, but now it's also

0:19:21.840 --> 0:19:28.640
<v Speaker 4>video and particularly sports figures. They are recognizable in action, right,

0:19:28.840 --> 0:19:32.920
<v Speaker 4>and so sculpture tends to be pretty static, right, So

0:19:33.359 --> 0:19:36.320
<v Speaker 4>now we have to deal with that energy. And so

0:19:36.359 --> 0:19:40.520
<v Speaker 4>how do you bring in energy into a portrait as

0:19:40.560 --> 0:19:43.960
<v Speaker 4>well as a likeness as well as liveliness and hit

0:19:44.000 --> 0:19:46.520
<v Speaker 4>it dead on? It is the sort of thing that

0:19:47.560 --> 0:19:52.639
<v Speaker 4>humans are very sensitive to, very sensitive to recognizability. We

0:19:52.680 --> 0:19:54.920
<v Speaker 4>can recognize our friends from down the street by the

0:19:54.960 --> 0:20:02.160
<v Speaker 4>way they're walking. The other thing that happens is that

0:20:02.600 --> 0:20:08.439
<v Speaker 4>art schools have not adequately trained sculptors over the past

0:20:08.480 --> 0:20:13.960
<v Speaker 4>fifty years, and so a sculptor who goes through a

0:20:14.040 --> 0:20:20.199
<v Speaker 4>normal education in America is not given any of the

0:20:20.320 --> 0:20:24.840
<v Speaker 4>adequate training in anatomy and modeling, and a lot of

0:20:24.920 --> 0:20:29.280
<v Speaker 4>artists don't realize that before they take on this very

0:20:29.800 --> 0:20:35.400
<v Speaker 4>important responsibility. Artists nowadays are trained to express themselves and

0:20:35.440 --> 0:20:38.760
<v Speaker 4>to be the center of attention, and to think of

0:20:38.840 --> 0:20:44.080
<v Speaker 4>their work as ephemeral and yet freewheeling, where a sculpture,

0:20:44.800 --> 0:20:49.080
<v Speaker 4>particularly of somebody as important as MLK, has to speak

0:20:49.119 --> 0:20:52.879
<v Speaker 4>to the past before you were born you as an artist,

0:20:53.280 --> 0:20:58.920
<v Speaker 4>and will retain its meaning after you're dead. So now

0:20:58.960 --> 0:21:03.520
<v Speaker 4>we are talking about something very important, and it's now

0:21:03.560 --> 0:21:07.119
<v Speaker 4>no longer about the artist. So the training of an

0:21:07.200 --> 0:21:13.760
<v Speaker 4>artist just goes counter to that. The first thing that

0:21:13.840 --> 0:21:17.520
<v Speaker 4>I saw with when I saw Ronaldo was maybe this

0:21:17.640 --> 0:21:20.720
<v Speaker 4>artist was trained more as an anime or they draw

0:21:20.760 --> 0:21:25.680
<v Speaker 4>on cartoons, you know, and that's unfortunately considered to be

0:21:26.520 --> 0:21:30.360
<v Speaker 4>a good training for the things that they're asking to do.

0:21:30.920 --> 0:21:34.200
<v Speaker 4>It needs to be about the individual you're portraying, and

0:21:34.359 --> 0:21:38.680
<v Speaker 4>the most important thing you can do is show respect

0:21:38.960 --> 0:21:43.680
<v Speaker 4>to that image. You're showing respect to what the public

0:21:44.160 --> 0:21:49.119
<v Speaker 4>thinks of that individual, what that individual has represented, and

0:21:49.200 --> 0:21:52.000
<v Speaker 4>the first thing they represented this image. So if you

0:21:52.080 --> 0:21:55.840
<v Speaker 4>show respect to a likeness, then you're showing respect to

0:21:56.000 --> 0:21:58.919
<v Speaker 4>what that person has done their entire career.

0:22:00.280 --> 0:22:02.040
<v Speaker 1>One thing that really stuck out was kind of talking

0:22:02.040 --> 0:22:04.439
<v Speaker 1>about the training where and it makes sense when you

0:22:04.440 --> 0:22:07.280
<v Speaker 1>think about it. You say you really like painting, you

0:22:07.320 --> 0:22:09.800
<v Speaker 1>go to school. It's the idea is like you're painting

0:22:09.800 --> 0:22:13.240
<v Speaker 1>your own stuff, like whatever you want. And that's pretty

0:22:13.240 --> 0:22:15.560
<v Speaker 1>different than you know, the days of Michelangelo or wherever

0:22:15.640 --> 0:22:18.800
<v Speaker 1>where Okay, they're hired to paint the ceiling and then

0:22:18.880 --> 0:22:21.200
<v Speaker 1>you do that, and that's it's not really about you.

0:22:21.280 --> 0:22:23.840
<v Speaker 1>Obviously there's gonna be things you put in there right

0:22:24.040 --> 0:22:26.600
<v Speaker 1>as a great artist or whatever. But so kind of

0:22:26.600 --> 0:22:28.920
<v Speaker 1>in these situations, they're kind of trapped because you're you're

0:22:28.960 --> 0:22:32.240
<v Speaker 1>trained to do your own thing, and now the expectations

0:22:32.240 --> 0:22:34.960
<v Speaker 1>totally kind of flipped in a way. Even if you studied,

0:22:34.960 --> 0:22:38.119
<v Speaker 1>you know, representation on all these things, so you know,

0:22:38.440 --> 0:22:40.400
<v Speaker 1>you feel for these guys a little bit. That they

0:22:40.480 --> 0:22:42.199
<v Speaker 1>maybe were set up a little bit out of there.

0:22:42.880 --> 0:22:46.040
<v Speaker 1>So after that I ran a few of these sculptures

0:22:46.040 --> 0:22:50.760
<v Speaker 1>by John. I want to go to the Duwayne Wade statue.

0:22:50.880 --> 0:22:52.960
<v Speaker 1>Go to no such thing dot Show for the you

0:22:53.000 --> 0:22:55.000
<v Speaker 1>know to see these images. So on the bottom left,

0:22:55.040 --> 0:22:58.639
<v Speaker 1>that's the image that's being recreated. You see a you know,

0:22:58.760 --> 0:23:01.920
<v Speaker 1>closer up detail of the statue there. Man, why don't

0:23:01.920 --> 0:23:04.280
<v Speaker 1>you describe what's happening here in the original photo.

0:23:04.359 --> 0:23:07.280
<v Speaker 2>In the original photo, I don't know. Dwayne Wade must

0:23:07.320 --> 0:23:08.320
<v Speaker 2>have hit a three or something.

0:23:08.359 --> 0:23:08.560
<v Speaker 3>They did.

0:23:08.600 --> 0:23:10.960
<v Speaker 2>They did a good job doing something specific, and he's

0:23:11.200 --> 0:23:14.280
<v Speaker 2>kind of he's amped up, he's yelling, he's hyping up

0:23:14.280 --> 0:23:16.840
<v Speaker 2>the crowd, and so he's in a position that's like

0:23:17.400 --> 0:23:19.720
<v Speaker 2>I think maybe he's doing a this is our house, yeah,

0:23:20.119 --> 0:23:22.560
<v Speaker 2>something like he's pointing towards the ground saying, you know,

0:23:23.040 --> 0:23:26.320
<v Speaker 2>this is our this is our spot, and in the

0:23:26.359 --> 0:23:31.600
<v Speaker 2>statue you know it. For whatever reason, he they look

0:23:31.720 --> 0:23:35.520
<v Speaker 2>like they just aged him by like thirty years, Like

0:23:35.560 --> 0:23:39.199
<v Speaker 2>he just looks like a really old man. This may

0:23:39.200 --> 0:23:41.920
<v Speaker 2>be the coloring sort of thing too, isn't helping because

0:23:42.040 --> 0:23:44.720
<v Speaker 2>Dwayne Wade in this photo is relatively young. Like that

0:23:44.840 --> 0:23:49.120
<v Speaker 2>was a long time ago. Yeah, he's probably late twenties

0:23:49.200 --> 0:23:52.080
<v Speaker 2>or something in this photo and in the statue, I

0:23:52.080 --> 0:23:55.679
<v Speaker 2>don't know. It just is like I don't understand the

0:23:55.800 --> 0:23:59.199
<v Speaker 2>aging aspect here. They've also seemed to do like the

0:23:59.280 --> 0:24:04.440
<v Speaker 2>statue version of his fade haircut, which yeah, a statue

0:24:04.520 --> 0:24:06.280
<v Speaker 2>just makes it look like he only has like a

0:24:06.320 --> 0:24:08.960
<v Speaker 2>tiny little bit of hair. It's tough to do a

0:24:09.000 --> 0:24:11.919
<v Speaker 2>fade in like bronze or whatever.

0:24:13.840 --> 0:24:17.560
<v Speaker 3>He looks like the zombies from Iron Legends.

0:24:18.440 --> 0:24:20.640
<v Speaker 1>Yeah, yeah, yeah, he looks so gaunt. I think, yes,

0:24:20.720 --> 0:24:24.240
<v Speaker 1>and d Wade is like, you know, pretty good looking guy,

0:24:24.400 --> 0:24:25.760
<v Speaker 1>but he had and he has like he.

0:24:25.720 --> 0:24:28.240
<v Speaker 2>Has like cheeks, he's got like yeah.

0:24:27.960 --> 0:24:31.399
<v Speaker 1>He's not chubby by any means obviously, but his face

0:24:31.440 --> 0:24:33.920
<v Speaker 1>has like yes, I mean he looks good, but yeah,

0:24:33.920 --> 0:24:36.080
<v Speaker 1>it's like you can see a smile in the photo

0:24:36.119 --> 0:24:38.719
<v Speaker 1>with the statue, It's like, yeah, it just looks pretty

0:24:38.720 --> 0:24:42.280
<v Speaker 1>different than this man in the sculpture.

0:24:42.359 --> 0:24:44.520
<v Speaker 2>Now, this is a This is an instance where with

0:24:44.640 --> 0:24:47.119
<v Speaker 2>the Ronaldo statue you can tell that there was an

0:24:47.160 --> 0:24:49.639
<v Speaker 2>attempt to make it look like Christiano Ronaldo and it

0:24:49.720 --> 0:24:52.680
<v Speaker 2>just went wrong. This looks like a different person. This

0:24:53.400 --> 0:24:54.760
<v Speaker 2>doesn't look similar to this.

0:24:55.119 --> 0:24:56.920
<v Speaker 1>They're like, all right, here's the post we want and

0:24:57.320 --> 0:24:59.840
<v Speaker 1>put him into Miami Jersey. Yeah, it doesn't really look

0:24:59.880 --> 0:25:03.800
<v Speaker 1>like it's based on Wade, excepting the fact that he's

0:25:03.840 --> 0:25:08.639
<v Speaker 1>a you know, athletically built and wearing Yeah yeah, but yeah, Like,

0:25:08.680 --> 0:25:10.800
<v Speaker 1>if you just showed me that face, especially without Miami

0:25:10.840 --> 0:25:14.080
<v Speaker 1>on the I wouldn't even think that's ay.

0:25:15.119 --> 0:25:19.440
<v Speaker 2>It's like a civil rights what is happening here?

0:25:22.040 --> 0:25:26.720
<v Speaker 4>So the Duyane Wade portrait, So not only do you

0:25:26.840 --> 0:25:31.960
<v Speaker 4>have movement, you have energy, you have you know, you're

0:25:31.960 --> 0:25:35.200
<v Speaker 4>trying to deal with likeness and the proportions, but now

0:25:35.240 --> 0:25:39.560
<v Speaker 4>on top of it, expression with the mouth open. This

0:25:39.640 --> 0:25:43.159
<v Speaker 4>is something that happens all the time. A commissioner or

0:25:43.240 --> 0:25:46.520
<v Speaker 4>somebody who is paying for this will say, we want

0:25:46.520 --> 0:25:49.159
<v Speaker 4>the individual to have this expression or we want it

0:25:49.200 --> 0:25:53.639
<v Speaker 4>to be referring to this photograph. A smile is actually

0:25:53.960 --> 0:25:56.159
<v Speaker 4>one of the most difficult things in the world to

0:25:56.320 --> 0:26:00.920
<v Speaker 4>capture an expression like this, and he has this great,

0:26:01.200 --> 0:26:07.200
<v Speaker 4>you know, grin and this excited yell. This is one

0:26:07.320 --> 0:26:10.720
<v Speaker 4>moment in time. It's kind of like, you know, you

0:26:10.840 --> 0:26:13.959
<v Speaker 4>take a bad candid photo and you know you have

0:26:14.040 --> 0:26:17.200
<v Speaker 4>this weird expression on your face because you know you're

0:26:17.200 --> 0:26:20.960
<v Speaker 4>in the middle of talking like this, and that doesn't

0:26:21.000 --> 0:26:24.000
<v Speaker 4>look like you. But it's like this, this odd little shape,

0:26:24.040 --> 0:26:26.520
<v Speaker 4>you know, And so that's I think what's happening here.

0:26:26.880 --> 0:26:30.280
<v Speaker 4>A sculpture unfolds over time, so people interact with it

0:26:30.800 --> 0:26:33.320
<v Speaker 4>as if they come up to it and they see

0:26:33.320 --> 0:26:35.680
<v Speaker 4>it and they move past it, and now it's a

0:26:35.760 --> 0:26:39.159
<v Speaker 4>it's a three dimensional image that that's exposed to the

0:26:39.240 --> 0:26:44.600
<v Speaker 4>viewer over time. And to try to capture this snapshot

0:26:44.800 --> 0:26:54.159
<v Speaker 4>instant of time and a sculpture is extraordinarily difficult. And

0:26:54.200 --> 0:26:57.960
<v Speaker 4>so what's happening there is I think it has more

0:26:58.000 --> 0:27:03.840
<v Speaker 4>to do with our of it, our perception, this juxtaposition,

0:27:04.000 --> 0:27:09.480
<v Speaker 4>or this jarring experience of looking at this static sculpture

0:27:10.080 --> 0:27:13.919
<v Speaker 4>with this highly energetic expression. I think that's really what

0:27:13.960 --> 0:27:18.480
<v Speaker 4>it is. When his mouth is open, that changes the

0:27:18.520 --> 0:27:22.280
<v Speaker 4>way he squints with his eyes, and so that's that's

0:27:23.640 --> 0:27:26.240
<v Speaker 4>you're not going to recognize the person like that. You

0:27:26.280 --> 0:27:30.240
<v Speaker 4>don't recognize people in that state, but you could recognize

0:27:30.280 --> 0:27:35.480
<v Speaker 4>them if you saw them doing the jumping and excited dancing.

0:27:36.440 --> 0:27:39.359
<v Speaker 4>But it's over time. It's not an instance. You know,

0:27:39.880 --> 0:27:42.679
<v Speaker 4>we're always going to look awkward that way. I don't

0:27:42.800 --> 0:27:45.120
<v Speaker 4>envy the you know, the artist, you know, I think

0:27:45.160 --> 0:27:50.280
<v Speaker 4>in this case did an admirable job for an impossible cask.

0:27:51.119 --> 0:27:52.520
<v Speaker 4>That's my opinion.

0:27:54.000 --> 0:27:58.520
<v Speaker 2>These statues, you know, I think maybe they should start

0:27:58.560 --> 0:28:02.200
<v Speaker 2>being closer to the classical portrait we're thinking of. So

0:28:02.240 --> 0:28:05.160
<v Speaker 2>if you're gonna have a statue of an athlete outside

0:28:05.160 --> 0:28:08.719
<v Speaker 2>of the stadium, maybe they really shouldn't be in in

0:28:08.840 --> 0:28:12.920
<v Speaker 2>like some crazy position or like doing something in motion, because,

0:28:13.359 --> 0:28:15.480
<v Speaker 2>like he was saying, you know, even when you look

0:28:15.520 --> 0:28:18.240
<v Speaker 2>at the photo of Dwayne Wade, like we know through

0:28:18.320 --> 0:28:21.600
<v Speaker 2>context clues and through just knowing his face that that's

0:28:21.680 --> 0:28:24.480
<v Speaker 2>Dwayne Wade, but it doesn't like, quote unquote look like

0:28:24.560 --> 0:28:27.600
<v Speaker 2>Dwayne Wade. Yeah, like he's he's like really scrunching his

0:28:27.720 --> 0:28:30.239
<v Speaker 2>face up. If he wasn't in that jersey, if he

0:28:30.320 --> 0:28:32.360
<v Speaker 2>wasn't if he was like on the street instead of

0:28:32.640 --> 0:28:36.199
<v Speaker 2>in the basketball scenario, we might be like, who's this?

0:28:36.600 --> 0:28:38.040
<v Speaker 2>Like I don't know exactly who that is.

0:28:38.320 --> 0:28:40.280
<v Speaker 3>Right, We're not looking at a statue being like, oh,

0:28:40.360 --> 0:28:42.680
<v Speaker 3>does this look like Dwayne Wade looked in that specifically

0:28:42.800 --> 0:28:45.920
<v Speaker 3>doesn't not ye frame of that shot. It's like this

0:28:45.920 --> 0:28:48.360
<v Speaker 3>this is like Dwayne Wade. Oh, and he's doing the

0:28:48.400 --> 0:28:49.680
<v Speaker 3>motion from that moment.

0:28:49.720 --> 0:28:51.440
<v Speaker 1>Yeah, you need to trust your own legacy that you know,

0:28:51.480 --> 0:28:53.800
<v Speaker 1>you can just be be sat with a basketball I'm

0:28:53.960 --> 0:28:55.760
<v Speaker 1>going on a yeah, but you know, with a Miami

0:28:55.800 --> 0:28:59.320
<v Speaker 1>Heat jersey one. All right, so let's move away from athletes. Connor,

0:28:59.320 --> 0:29:01.840
<v Speaker 1>would you mind pulling up one of the MLK photos.

0:29:02.040 --> 0:29:03.120
<v Speaker 2>I don't think i've seen this all.

0:29:03.240 --> 0:29:08.440
<v Speaker 1>Yeah, let's know this so well. Obviously, love great reverend,

0:29:13.440 --> 0:29:16.640
<v Speaker 1>that's what are your what are your takeaways here?

0:29:15.640 --> 0:29:19.120
<v Speaker 2>I mean yeah, like there's like a children's book.

0:29:19.320 --> 0:29:19.600
<v Speaker 3>Yes.

0:29:19.840 --> 0:29:21.280
<v Speaker 1>To me, the big thing is just his head.

0:29:21.360 --> 0:29:22.560
<v Speaker 3>I mean proportion sizes.

0:29:22.560 --> 0:29:24.160
<v Speaker 1>Aren't a particularly tall guy.

0:29:24.400 --> 0:29:25.000
<v Speaker 2>No, you're sure.

0:29:25.080 --> 0:29:26.960
<v Speaker 1>I'm pretty sure, you know, so they got the body

0:29:27.000 --> 0:29:29.520
<v Speaker 1>size accurate. But his head is enormous and his.

0:29:29.600 --> 0:29:33.720
<v Speaker 2>Hands ye huge. Sh Now, this is tough too, because

0:29:33.880 --> 0:29:36.680
<v Speaker 2>back then they were wearing some big ass suits. Yeah,

0:29:37.080 --> 0:29:38.640
<v Speaker 2>kind of hide what your body like?

0:29:38.760 --> 0:29:42.520
<v Speaker 3>This looks like, uh if I was making an MLK

0:29:43.160 --> 0:29:46.560
<v Speaker 3>like sports team and I needed a mascot for it,

0:29:47.720 --> 0:29:49.640
<v Speaker 3>you know, it's like we were.

0:29:50.720 --> 0:29:52.920
<v Speaker 1>R It does kind of look like a like a

0:29:52.920 --> 0:29:56.640
<v Speaker 1>a kid in in elementary school. Drew Drew image of him,

0:29:56.640 --> 0:29:57.920
<v Speaker 1>and then they're like, all right, we're gonna make a

0:29:57.920 --> 0:30:00.760
<v Speaker 1>statue of yeah, we got off the photos anything.

0:30:00.640 --> 0:30:05.320
<v Speaker 2>Which is why I wonder if it's supposed to look exactly.

0:30:06.400 --> 0:30:08.080
<v Speaker 1>I'm trying to look at the details of the face

0:30:08.160 --> 0:30:11.520
<v Speaker 1>to see doesn't look like, yeah, it looks like a guy.

0:30:11.840 --> 0:30:12.560
<v Speaker 1>It looks like a man.

0:30:12.680 --> 0:30:15.040
<v Speaker 3>Yeah, it looks like a man. Like it looks like

0:30:15.040 --> 0:30:15.600
<v Speaker 3>a black man.

0:30:16.000 --> 0:30:18.480
<v Speaker 1>Yeah, yeah, yeah, no mistake there.

0:30:18.480 --> 0:30:21.480
<v Speaker 3>The hair looks pretty good on this one, actually, yeah. True,

0:30:21.760 --> 0:30:23.800
<v Speaker 3>he looks like a kid in his face, like his

0:30:23.920 --> 0:30:24.600
<v Speaker 3>church clothes.

0:30:25.040 --> 0:30:25.280
<v Speaker 4>Yeah.

0:30:25.480 --> 0:30:29.000
<v Speaker 2>But what is fascinating about this is that every different

0:30:29.000 --> 0:30:30.680
<v Speaker 2>photo looks like a completely different set.

0:30:30.800 --> 0:30:33.760
<v Speaker 1>Like his head looks enormous in this wearing another different angle,

0:30:34.040 --> 0:30:37.080
<v Speaker 1>kind of slightly to the left, I suppose, really straight on. Yeah,

0:30:37.120 --> 0:30:38.600
<v Speaker 1>it's like a caricature style.

0:30:39.800 --> 0:30:40.360
<v Speaker 3>Interesting.

0:30:40.520 --> 0:30:42.360
<v Speaker 1>And yeah, and this one not you know, there's motion

0:30:42.480 --> 0:30:45.040
<v Speaker 1>he's waving, but it's not like he's not it's not

0:30:45.160 --> 0:30:47.160
<v Speaker 1>celebrating a buzzer beater that would be.

0:30:47.440 --> 0:30:49.440
<v Speaker 3>It's not like, oh, you know, you know, I'm okay,

0:30:49.480 --> 0:30:51.360
<v Speaker 3>I was, I was doing that waving his hand.

0:30:51.440 --> 0:30:53.360
<v Speaker 1>It's like he's most famous for, you know, walking, you know.

0:30:54.680 --> 0:30:58.840
<v Speaker 2>Stand walking very long distance. This.

0:30:58.960 --> 0:31:01.560
<v Speaker 1>I'm like, this is like a town assemblymen. Yes, no

0:31:01.600 --> 0:31:05.800
<v Speaker 1>offense to the greatest symbol. It's in winter Park, Florida.

0:31:05.880 --> 0:31:09.200
<v Speaker 3>Okay, it feels like Martin Luther King's statue in Winnipark, Florida.

0:31:09.680 --> 0:31:11.640
<v Speaker 2>Yeah, you know this.

0:31:11.600 --> 0:31:14.440
<v Speaker 3>Is in the DC. Yeah. Yeah, it feels like, all right,

0:31:14.520 --> 0:31:17.200
<v Speaker 3>you've got a local artist in Winnipark like this.

0:31:17.880 --> 0:31:21.080
<v Speaker 2>The other weird thing with the Florida statue of Martin

0:31:21.120 --> 0:31:23.440
<v Speaker 2>Luther King, And this is very similar to the Dwayne

0:31:23.480 --> 0:31:27.200
<v Speaker 2>Wade one in that they just aged him. Yeah, Martin

0:31:27.280 --> 0:31:29.920
<v Speaker 2>Luther King Ray. Well, a lot of people might not recall,

0:31:30.000 --> 0:31:32.520
<v Speaker 2>but he died very young. He's in his thirties when

0:31:32.520 --> 0:31:34.840
<v Speaker 2>he was killed. And so this guy in this statue

0:31:35.160 --> 0:31:36.200
<v Speaker 2>looks like he's seventy.

0:31:36.360 --> 0:31:38.960
<v Speaker 3>Everybody looks like their father thirty nine.

0:31:39.080 --> 0:31:42.880
<v Speaker 2>Yeah, I think late thirties. But yeah, still, oh yeah,

0:31:43.040 --> 0:31:44.160
<v Speaker 2>that's a very young person.

0:31:44.360 --> 0:31:48.480
<v Speaker 3>Yes, I'm about to be looks as we discussed people

0:31:48.560 --> 0:31:49.360
<v Speaker 3>used to look older.

0:31:49.720 --> 0:31:50.640
<v Speaker 1>Yeah. No, I was thinking.

0:31:50.640 --> 0:31:51.720
<v Speaker 3>I was like, but not that, damn.

0:31:52.160 --> 0:31:52.400
<v Speaker 2>I was.

0:31:53.440 --> 0:31:54.920
<v Speaker 1>I was like, maybe it's in our head that just

0:31:54.920 --> 0:31:56.120
<v Speaker 1>like statues are old people.

0:31:56.680 --> 0:31:58.000
<v Speaker 3>Yeah, I think it's.

0:31:57.840 --> 0:32:01.560
<v Speaker 1>Probably a little bit bronze's but like, yeah, the Ronado

0:32:01.600 --> 0:32:04.080
<v Speaker 1>one didn't look that old, you know, no like relative,

0:32:04.080 --> 0:32:05.640
<v Speaker 1>you know, just as another comparison point.

0:32:05.920 --> 0:32:07.560
<v Speaker 2>And I know there's the famous one in d C

0:32:07.920 --> 0:32:09.440
<v Speaker 2>which I got to see a couple of years ago,

0:32:09.520 --> 0:32:12.400
<v Speaker 2>which does look just like him. But this is an interesting,

0:32:12.760 --> 0:32:14.160
<v Speaker 2>very interesting statue.

0:32:14.800 --> 0:32:17.120
<v Speaker 1>Yeah, the DC one's cool. Well, that one's like I

0:32:17.120 --> 0:32:19.000
<v Speaker 1>can't remember the word, but when it's like coming out

0:32:19.040 --> 0:32:19.480
<v Speaker 1>of the block.

0:32:19.640 --> 0:32:21.400
<v Speaker 2>Yeah, he's coming out of the slab.

0:32:21.680 --> 0:32:24.280
<v Speaker 1>I think his face looks much more accurate in this one,

0:32:24.320 --> 0:32:24.640
<v Speaker 1>I think.

0:32:25.520 --> 0:32:27.560
<v Speaker 3>And the DC one yeah, yeah, this.

0:32:27.600 --> 0:32:29.840
<v Speaker 2>Was like the official Yeah, and that's.

0:32:30.240 --> 0:32:32.960
<v Speaker 3>More if we want to do some artistic that's the

0:32:32.960 --> 0:32:34.680
<v Speaker 3>way to do it, right, Like, it still looks like

0:32:34.760 --> 0:32:37.040
<v Speaker 3>the person, but it's not just a straight statue. He's

0:32:37.040 --> 0:32:40.479
<v Speaker 3>coming out and let work. Yeah, yeah, you don't out

0:32:40.520 --> 0:32:40.840
<v Speaker 3>of slab.

0:32:40.920 --> 0:32:41.560
<v Speaker 1>Forget the back.

0:32:43.000 --> 0:32:44.200
<v Speaker 3>Not sure that's what he was thinking of.

0:32:45.160 --> 0:32:47.600
<v Speaker 2>They got you ran up to the deadline. Actually it's

0:32:47.600 --> 0:32:48.360
<v Speaker 2>supposed to look like this.

0:32:48.800 --> 0:32:52.160
<v Speaker 3>Yeah, I wasn't supposed to finish the back to there

0:32:52.280 --> 0:32:54.480
<v Speaker 3>knocking on the door. I feel like that one got

0:32:54.480 --> 0:32:56.520
<v Speaker 3>some criticism when it first came out too, though, Yeah,

0:32:56.600 --> 0:32:59.000
<v Speaker 3>probably I like this one. Yeah, I think it does

0:32:59.040 --> 0:33:02.120
<v Speaker 3>a great job. I feel like, yeah, the artist being

0:33:02.160 --> 0:33:04.320
<v Speaker 3>able to add their little touch to it, but also

0:33:04.520 --> 0:33:09.000
<v Speaker 3>representing the person well, looks like the person serving the

0:33:09.400 --> 0:33:11.680
<v Speaker 3>purpose of the statue, which is not that like, Oh,

0:33:11.720 --> 0:33:13.840
<v Speaker 3>this guy's just such a great sculptor, it's supposed to

0:33:13.880 --> 0:33:14.400
<v Speaker 3>look like them.

0:33:14.840 --> 0:33:14.959
<v Speaker 1>Well.

0:33:15.040 --> 0:33:18.000
<v Speaker 4>The first thing I noticed about the Winter Park MLK

0:33:19.160 --> 0:33:23.880
<v Speaker 4>is that it is out of proportion. Now I'm only

0:33:23.880 --> 0:33:29.080
<v Speaker 4>looking at it from photographs and video, but it appeared

0:33:29.320 --> 0:33:33.480
<v Speaker 4>that the head was too large. That's the first thing.

0:33:33.720 --> 0:33:39.360
<v Speaker 4>Proportions in a very large statue outdoors is something that

0:33:40.080 --> 0:33:43.760
<v Speaker 4>a sculptor needs to be able to control. Sometimes we

0:33:43.840 --> 0:33:48.320
<v Speaker 4>might make the head slightly smaller because of the way

0:33:48.360 --> 0:33:51.440
<v Speaker 4>we might be looking up at the statue. Other times,

0:33:51.760 --> 0:33:54.040
<v Speaker 4>you know you were going to change the proportions in

0:33:54.080 --> 0:33:57.600
<v Speaker 4>different ways in order to again because of the way

0:33:57.640 --> 0:34:02.360
<v Speaker 4>you might interact with that's a sculpture. How big is

0:34:02.400 --> 0:34:05.840
<v Speaker 4>it in compared to the viewer? How big is it

0:34:05.880 --> 0:34:10.200
<v Speaker 4>in compared with architecture? The likeness itself, for me, it

0:34:10.239 --> 0:34:15.040
<v Speaker 4>doesn't look like an Okay, ultimately in likeness you're talking

0:34:15.080 --> 0:34:20.240
<v Speaker 4>about millimeters, But when you enlarge something sometimes those distortions

0:34:21.360 --> 0:34:28.120
<v Speaker 4>can feel exaggerated. So when you're talking about the proportions

0:34:28.200 --> 0:34:34.560
<v Speaker 4>of a likeness and then the scale of your proportions,

0:34:34.600 --> 0:34:37.200
<v Speaker 4>now you're going up and it's getting bigger and it's outside.

0:34:38.280 --> 0:34:42.440
<v Speaker 4>That's a terribly difficult thing to control. But it is

0:34:42.480 --> 0:34:44.080
<v Speaker 4>the responsibility of the sculptor.

0:34:45.560 --> 0:34:47.879
<v Speaker 3>I do wonder seeing some of this stuff, especially looking

0:34:47.880 --> 0:34:50.359
<v Speaker 3>at a Martin Luther King thing. Right, this guy makes

0:34:50.360 --> 0:34:52.240
<v Speaker 3>this thing, he puts it all together and he sets

0:34:52.280 --> 0:34:54.600
<v Speaker 3>back and he's like, God, damn it that head is. Yeah.

0:34:55.000 --> 0:34:57.360
<v Speaker 3>Do they ever just start over, you know, like damn

0:34:57.760 --> 0:35:00.400
<v Speaker 3>you know, like I mean, well you're making it portrait.

0:35:00.400 --> 0:35:01.960
<v Speaker 3>You just get a new piece of paper and you know,

0:35:02.040 --> 0:35:03.080
<v Speaker 3>start sketching the game.

0:35:03.120 --> 0:35:05.000
<v Speaker 1>I'm sure it depends on the material, and I imagine

0:35:05.040 --> 0:35:07.160
<v Speaker 1>like the budgets and all these things, but it's like

0:35:08.120 --> 0:35:11.239
<v Speaker 1>you're either then adding clay or whatever back on or

0:35:11.400 --> 0:35:13.520
<v Speaker 1>chipping away. It's like, all right, so now you have

0:35:13.600 --> 0:35:15.919
<v Speaker 1>this giant, mkay head. Now you need to chip away

0:35:15.920 --> 0:35:19.040
<v Speaker 1>the entire thing and keep it in proportion.

0:35:19.520 --> 0:35:21.799
<v Speaker 2>Yeah, because then you'd have to if you made his

0:35:21.800 --> 0:35:23.440
<v Speaker 2>head smaller, you would have to go back and make

0:35:23.440 --> 0:35:24.480
<v Speaker 2>his eyes and his nose.

0:35:24.320 --> 0:35:26.080
<v Speaker 1>And then you make it too small, then you need

0:35:26.120 --> 0:35:27.560
<v Speaker 1>to chop off the whole bot. You know.

0:35:28.239 --> 0:35:29.920
<v Speaker 3>It feels like a lot of time these guys are

0:35:30.000 --> 0:35:33.720
<v Speaker 3>just like, oh bad first attempt, you know, like, oh damn,

0:35:33.840 --> 0:35:36.200
<v Speaker 3>you know, you try something that's not quite it. But

0:35:36.239 --> 0:35:38.120
<v Speaker 3>if I did it again, yeah, I could get a

0:35:38.160 --> 0:35:40.000
<v Speaker 3>little bit closer. Yeah, And it feels like they just

0:35:40.000 --> 0:35:41.799
<v Speaker 3>don't get another shot, you know, they get the one

0:35:41.800 --> 0:35:43.000
<v Speaker 3>shot and it's just not right.

0:35:43.080 --> 0:35:45.560
<v Speaker 1>They need they need to put them on way longer time.

0:35:45.840 --> 0:35:46.000
<v Speaker 2>Yeah.

0:35:46.080 --> 0:35:47.680
<v Speaker 1>Feel like like when you invite people over for a

0:35:47.680 --> 0:35:49.520
<v Speaker 1>party or something and you give them, you know, two

0:35:49.520 --> 0:35:51.840
<v Speaker 1>hours early, knowing no one's going to be there exactly.

0:35:52.000 --> 0:35:55.320
<v Speaker 3>Oh yeah, yeah, so you do that first version. Not great,

0:35:55.360 --> 0:35:57.040
<v Speaker 3>you got another couple of months to get it together.

0:36:07.120 --> 0:36:10.520
<v Speaker 1>So having learned all this, and John said, you know

0:36:10.640 --> 0:36:13.200
<v Speaker 1>several times, like he doesn't envy any of these artists

0:36:13.239 --> 0:36:15.799
<v Speaker 1>who have to do this, Yeah.

0:36:15.200 --> 0:36:18.360
<v Speaker 2>What I've learned is that it's a much more impossible

0:36:18.400 --> 0:36:23.359
<v Speaker 2>task than I had originally thought. Not not an impossible one,

0:36:23.360 --> 0:36:26.280
<v Speaker 2>but just like there's so many it's such an uphill

0:36:26.320 --> 0:36:31.719
<v Speaker 2>battle to make like an accurate statue. Yeah, and I

0:36:31.800 --> 0:36:34.600
<v Speaker 2>just want to again make sure that the people who

0:36:34.800 --> 0:36:37.279
<v Speaker 2>end up being in charge of the Lebron James Statue.

0:36:37.040 --> 0:36:38.719
<v Speaker 1>To listen to this episode, so try to get on

0:36:39.040 --> 0:36:42.879
<v Speaker 1>the committee. I'm going to start making sure I don't

0:36:42.960 --> 0:36:45.839
<v Speaker 1>ever smile just for you know, for the artists down

0:36:45.880 --> 0:36:55.200
<v Speaker 1>the line when they're doing the NST. Yeah, you know statue. Yeah.

0:36:55.320 --> 0:36:59.319
<v Speaker 1>I definitely have deep respect for any sculptor of any

0:36:59.360 --> 0:37:02.560
<v Speaker 1>capacity who's done any of these. And you know, it's

0:37:02.560 --> 0:37:04.600
<v Speaker 1>given me more to consider when I am looking at these,

0:37:04.680 --> 0:37:07.520
<v Speaker 1>especially just simple stuff like the lighting and how much

0:37:07.560 --> 0:37:10.399
<v Speaker 1>that that can affect how you take these in. And

0:37:10.960 --> 0:37:12.920
<v Speaker 1>the biggest thing to me think like you're just interesting

0:37:12.920 --> 0:37:14.439
<v Speaker 1>to think about the history of it, where it's like, yeah,

0:37:14.480 --> 0:37:15.919
<v Speaker 1>like I actually don't know what any of these old

0:37:15.960 --> 0:37:20.720
<v Speaker 1>statues look like, or like even like someone slightly more recent,

0:37:20.880 --> 0:37:24.720
<v Speaker 1>but like pre photography. It's like someone like Napoleon or something.

0:37:24.760 --> 0:37:26.880
<v Speaker 1>It's like, all right, there's plenty of paintings too, so

0:37:27.040 --> 0:37:30.000
<v Speaker 1>like you're basing that and then whatever sculpture it's like,

0:37:30.440 --> 0:37:33.200
<v Speaker 1>but it's still like those are fake images, just like

0:37:33.239 --> 0:37:35.279
<v Speaker 1>make up this person in our head, you know.

0:37:35.520 --> 0:37:38.560
<v Speaker 2>Yeah, And I think the final thing they'll need to

0:37:38.600 --> 0:37:43.680
<v Speaker 2>consider is like making a flattering image of the person

0:37:43.800 --> 0:37:46.640
<v Speaker 2>instead of something that's one hundred percent supposed to be look,

0:37:46.920 --> 0:37:50.000
<v Speaker 2>you know, one to one realistic, something that you know,

0:37:50.080 --> 0:37:53.960
<v Speaker 2>gives you something to look at that is flattering of

0:37:55.040 --> 0:37:55.640
<v Speaker 2>the subject.

0:37:55.719 --> 0:37:58.440
<v Speaker 3>Yeah, and feels represented. I feel like we gotta somebody's

0:37:58.440 --> 0:38:01.040
<v Speaker 3>gotta change our expectations, right, We got to stop asking

0:38:01.080 --> 0:38:05.920
<v Speaker 3>them to make statues of very specific moments in time, right,

0:38:06.040 --> 0:38:07.759
<v Speaker 3>Like it just needs to be like, okay, make it

0:38:07.800 --> 0:38:13.360
<v Speaker 3>look like this person. And I feel like the artists

0:38:13.520 --> 0:38:15.799
<v Speaker 3>need to just understand, Hey, we're not here.

0:38:15.920 --> 0:38:16.640
<v Speaker 1>It's not about you.

0:38:16.680 --> 0:38:19.719
<v Speaker 3>We're not here to see your work. Yeah, We're here

0:38:19.760 --> 0:38:21.440
<v Speaker 3>to see a representation of this person.

0:38:21.480 --> 0:38:21.680
<v Speaker 4>Yeah.

0:38:21.920 --> 0:38:24.520
<v Speaker 3>Yeah, you have to understand you put your personal style

0:38:24.680 --> 0:38:27.000
<v Speaker 3>to the side unless you know you're going to do

0:38:27.040 --> 0:38:29.160
<v Speaker 3>something like the like I said, the MLK and DC

0:38:29.560 --> 0:38:33.840
<v Speaker 3>pretty good combination of those two. This guy doing a

0:38:33.920 --> 0:38:36.360
<v Speaker 3>Ronaldo like like, like I boy said, I don't know

0:38:36.440 --> 0:38:39.440
<v Speaker 3>if he's doing anime drawings or whatever the hell he

0:38:39.520 --> 0:38:42.279
<v Speaker 3>was trying to do with the statue. We don't want

0:38:42.280 --> 0:38:44.360
<v Speaker 3>the statue to look like an anime draw.

0:38:44.440 --> 0:38:46.760
<v Speaker 1>Soon, all these statues are gonna look like damn laboo boos.

0:38:46.840 --> 0:38:51.520
<v Speaker 2>Yeah, these statues were really meant to walk up to

0:38:51.560 --> 0:38:53.839
<v Speaker 2>them and be like, that's yep, that's Lebron James.

0:38:53.880 --> 0:38:55.960
<v Speaker 1>Yeah, it's essentially. We want a photograph. Yeah, a three

0:38:56.000 --> 0:39:01.040
<v Speaker 1>D photograph made of one color. I mean, good luck, Yeah,

0:39:01.120 --> 0:39:05.040
<v Speaker 1>good luck. Any sculptors are listening in wanna make a

0:39:05.080 --> 0:39:08.560
<v Speaker 1>free sculpture of us? Shoot us an email.

0:39:09.400 --> 0:39:13.800
<v Speaker 3>We won't be too harsh. He's He's helsay Hewsay Hews.

0:39:15.120 --> 0:39:17.600
<v Speaker 1>No such thing as a production of Kaleidoscope content. Our

0:39:17.640 --> 0:39:21.040
<v Speaker 1>executive producers are Kate Osborne and Mangesh hot To Cadur.

0:39:21.440 --> 0:39:23.680
<v Speaker 1>The show was created by Manny Fidel, Noah Friedman, and

0:39:23.760 --> 0:39:26.880
<v Speaker 1>Devin Joseph Them and credits song by Manny. Mixing is

0:39:26.920 --> 0:39:29.880
<v Speaker 1>by Steve Bone, our guest this week with sculptor John Billardo.

0:39:30.080 --> 0:39:32.560
<v Speaker 1>You can visit www dot No such thing dot show

0:39:32.600 --> 0:39:34.800
<v Speaker 1>to subscribe to our newsletter, where you can find images

0:39:34.840 --> 0:39:37.880
<v Speaker 1>of all the sculptures discussed in this episode, and if

0:39:37.880 --> 0:39:40.200
<v Speaker 1>you have feedback for us or a question, our email

0:39:40.320 --> 0:39:42.960
<v Speaker 1>is Manny Noah Devin at gmail dot com, or if

0:39:42.960 --> 0:39:44.360
<v Speaker 1>you're in the US, you can also leave us a

0:39:44.400 --> 0:39:46.680
<v Speaker 1>voicemail by calling the number in our show notes. We'll

0:39:46.719 --> 0:39:48.800
<v Speaker 1>be back next week with a new episode. Thanks for listening,

0:39:49.520 --> 0:39:54.160
<v Speaker 1>Hell's hell's, hell's ayes, Hell's no such thing.