WEBVTT - The Future of Copyright and IP: Part 2

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking He there, and welcome to Forward Thinking about

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<v Speaker 1>podcast that looks at the future and says why because

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<v Speaker 1>we like you. I'm Jonathan Strickland, I'm Laura, and I'm

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<v Speaker 1>Joe McCormick. And this is going to be part two

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<v Speaker 1>of our discussion about copyright, uh, creativity and and the

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<v Speaker 1>future of intellectual property. This was based on an email

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<v Speaker 1>from our listener Dave. So if you haven't heard part

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<v Speaker 1>one of this discussion, go back to our last podcast,

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<v Speaker 1>listen to that episode, then come back and dive right

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<v Speaker 1>into this one because it's in medias race. Y'all. That

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<v Speaker 1>is correct. But let's talk a little bit about alternatives

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<v Speaker 1>to this copyright just the if we If you're an

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<v Speaker 1>artist and you want to create a work, and you

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<v Speaker 1>want to have some protection of your work, but you

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<v Speaker 1>also want people to be able and and feel um uh,

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<v Speaker 1>they feel like they can totally take that work and

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<v Speaker 1>tweak it in some way, make something new, rather than

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<v Speaker 1>attaching a letter of intent to every single piece of

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<v Speaker 1>thing that you create. Yeah, what do you do? Well?

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<v Speaker 1>One thing you could do is use something like a

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<v Speaker 1>public copyright license, which is a way for original authors

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<v Speaker 1>to grant copyright permissions under specific conditions, depending upon whatever

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<v Speaker 1>the license says. And there are a lot of different

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<v Speaker 1>types out there, but the most famous would be the

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<v Speaker 1>Creative Commons license. And uh this came about because there

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<v Speaker 1>were a group of people who are saying, you know,

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<v Speaker 1>I want to create a way for creators to be

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<v Speaker 1>able to put their works out and have that peace

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<v Speaker 1>of mind, but also to encourage creativity in the community.

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<v Speaker 1>So not just be um, you know, a black and white,

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<v Speaker 1>don't use my stuff. It is guarded for my entire

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<v Speaker 1>lifetime plus another seventy years. Uh. So copyright doesn't really

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<v Speaker 1>have that flexibility right there. There aren't grades of copyright,

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<v Speaker 1>so you have to create these licenses. And licensing is

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<v Speaker 1>one of those things that most people don't have, you know,

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<v Speaker 1>the the ability to do You need lawyers in there,

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<v Speaker 1>and it's just one of those things where if you

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<v Speaker 1>are an individual artist, you might feel like you don't

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<v Speaker 1>have a means of doing this. That's where Creative Commons

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<v Speaker 1>came in, not for profit organization that did this work

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<v Speaker 1>on the behalf of artists, so that artists can then

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<v Speaker 1>use these licenses free of charge and to find how

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<v Speaker 1>their work may or may not be used. The organization

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<v Speaker 1>itself was founded in two thousand one and released its

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<v Speaker 1>first set of licenses in two thousand two, which was

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<v Speaker 1>version one point Oh. They revised those licenses over time,

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<v Speaker 1>and here are some of the Actually, here are the

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<v Speaker 1>six main ones. Uh So, here are the six main

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<v Speaker 1>types of Creative Commons license. The c C B Y License,

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<v Speaker 1>which allows others to use your original work as they

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<v Speaker 1>see fit, even for commercial purposes, as long as they

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<v Speaker 1>attribute you for the original creation. So this is their

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<v Speaker 1>widest like that, like the one that has the most leniency. Right.

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<v Speaker 1>So if I create something and Joe, you're you think

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<v Speaker 1>I'm going to remix that work and then I'm gonna

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<v Speaker 1>end up selling it on you know, some music site,

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<v Speaker 1>you can totally do that under this license. There's nothing

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<v Speaker 1>preventing you from doing it, and I've given you permission

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<v Speaker 1>through that license, even if even though my original work

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<v Speaker 1>is technically under copyright. Though I would think a question

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<v Speaker 1>might be, how do I attribute you? Well, like, can

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<v Speaker 1>I do it in some little piece of fine print

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<v Speaker 1>somewhere or do I need to Technically it depends, but

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<v Speaker 1>I mean, yes, you could like for something like a song,

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<v Speaker 1>it tends to be within the data, like the meta

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<v Speaker 1>data for the song. Um, you wouldn't have to have

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<v Speaker 1>an announcement before the song starts. Like I remixed this

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<v Speaker 1>song by Jonathan Strickland and it was cool, but I

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<v Speaker 1>made it cooler enjoy. You wouldn't have to do that. Yeah,

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<v Speaker 1>there are specific rules, and these are the basics of

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<v Speaker 1>creative There are very specific rules laid out on their

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<v Speaker 1>website exactly. Uh. Next is the c C B y

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<v Speaker 1>dash s A, which lets other others build on your

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<v Speaker 1>work like the one I just mentioned, even for commercial use,

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<v Speaker 1>but those who do also must abide by the same agreement.

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<v Speaker 1>So that means that I would grant Joe the permission

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<v Speaker 1>to remix my work, but as part of that agreement,

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<v Speaker 1>Joe also has to license it under this same type

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<v Speaker 1>of Creative Commons licenses, so that I could take Joe's

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<v Speaker 1>work and transform it into my own exactly, and you

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<v Speaker 1>would have to continue to agree. So this is supposed

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<v Speaker 1>to be to to foster creativity and sharing, the pay

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<v Speaker 1>it forward. Yeah, and Wikipedia operates under this particular Creative

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<v Speaker 1>Commons license. Next, you have the B Y dash in

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<v Speaker 1>D Creative Commons License, which allows for redistribution for commercial

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<v Speaker 1>and non commercial use, but the work cannot be changed

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<v Speaker 1>in any way and must remain whole with credit to

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<v Speaker 1>the original author. So you could freely distrib tribute this work,

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<v Speaker 1>but you couldn't chop it up. You couldn't remix it.

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<v Speaker 1>You couldn't you had you would have to, you know,

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<v Speaker 1>keep credit to the original creator of the work. By

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<v Speaker 1>dash in C allows for non commercial tweaking and building

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<v Speaker 1>upon an original work with credit to the original author.

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<v Speaker 1>So you could do you could, you know, remix something

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<v Speaker 1>to your heart's content, but you couldn't sell it. You

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<v Speaker 1>couldn't make money from it. You couldn't generate revenue that way. Uh.

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<v Speaker 1>B y dash in C D s A is the

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<v Speaker 1>same as above, only now all new creations must be

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<v Speaker 1>licensed under those exact terms. So it's similar to what

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<v Speaker 1>we were talking about before non commercial use. I create something,

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<v Speaker 1>Joe creates a remix, he has it under that same

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<v Speaker 1>licensed Lauren creates a remix. None neither Joe nor Lauren

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<v Speaker 1>can sell their stuff. I could technically sell mine, but

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<v Speaker 1>you couldn't sell the remixes of mine. Um then you

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<v Speaker 1>have b y in C, which lets other's remix and

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<v Speaker 1>build upon your work, but only for non commercial use,

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<v Speaker 1>and also acknowledge the average an owner. So uh, those

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<v Speaker 1>are the six main types. There's also the ability to

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<v Speaker 1>put work directly into the public domain, which is kind

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<v Speaker 1>of cool. You do have to fill out some paperwork

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<v Speaker 1>so that it acknowledges that you have relinquished ownership any

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<v Speaker 1>rights to write. So the idea here is again to

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<v Speaker 1>give artists the ability some options, you know, as opposed

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<v Speaker 1>to just either full protection or you don't pursue any protection.

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<v Speaker 1>You need to have some leniency in there so that

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<v Speaker 1>you can you can foster creativity, but under the terms

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<v Speaker 1>that you feel comfortable with, so that you can still

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<v Speaker 1>make money if that's what you're choosing to do with whatever,

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<v Speaker 1>you know, whatever your work happens to be. So right now,

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<v Speaker 1>and we're gonna look into the future of copyright, but

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<v Speaker 1>right now, if nothing changes, the Steamboat Willie version of

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<v Speaker 1>Mickey Mouse will enter the public domain in twenty twenty three.

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<v Speaker 1>But that's not going to happen, probably not, yeah, because

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<v Speaker 1>that's creeping up, yeah, coming up pretty quickly. I want

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<v Speaker 1>to imagine there are already some serious talks behind closed

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<v Speaker 1>doors whether at corporations or Congress or both, about extending

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<v Speaker 1>copyright protection even further than it has already been extended. Well,

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<v Speaker 1>you know, Walt Disney's head and you know under the

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<v Speaker 1>parts of the Caribbean Ride probably has something to say

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<v Speaker 1>about it. Right, we watched too much Futurama. But yeah,

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<v Speaker 1>so this is where we get into that that issue.

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<v Speaker 1>You know what, I think, I think all of us

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<v Speaker 1>agree that the creator of a work should at least

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<v Speaker 1>be allowed for the expectation of generating revenue from that

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<v Speaker 1>work in some way. Um, whether they pursue it or

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<v Speaker 1>not is beside the point. They should at least have

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<v Speaker 1>that expectation that that is an option. But there's this

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<v Speaker 1>balance between protecting that artist or owner and protecting the

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<v Speaker 1>public and other artists who could enhance that work or

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<v Speaker 1>or or use that work in some other means, some

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<v Speaker 1>other transformative means without fear of being sued to the

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<v Speaker 1>ends of the earth and back. And now that we

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<v Speaker 1>have these corporations in place, and the corporations, like we said,

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<v Speaker 1>don't die of old age, they have every incentive to

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<v Speaker 1>keep pushing that copyright limit until it's at truly ridiculous lengths.

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<v Speaker 1>Some would argue that we're already there. Of the life

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<v Speaker 1>of the commuter. In seventy years is a long time.

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<v Speaker 1>You still can't sing the song happy Birthday without technically yeah, yeah,

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<v Speaker 1>so that's, um, we won't be doing that today. Luckily

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<v Speaker 1>it's no one's birthday. It's no one's birthday right now.

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<v Speaker 1>Happy happy happy happy happy happy happy happy happy happy happy.

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<v Speaker 1>That's that's about as close as we're gonna get. So.

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<v Speaker 1>Um yes, So, I'm guessing that we're going to see

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<v Speaker 1>this content in you, and we're also going to see

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<v Speaker 1>more resistance, but it's probably gonna be on the sort

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<v Speaker 1>of independent artist side, where you have artists who don't

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<v Speaker 1>want to pursue this same pathway that corporations are pursuing,

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<v Speaker 1>and yet still need to make a living so that

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<v Speaker 1>they can continue to make art. Um. So, I think

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<v Speaker 1>we're going to continue to see those those public uh

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<v Speaker 1>copyright licenses being pushed. But um, but this is this

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<v Speaker 1>is tricky. I think we're gonna I think we're gonna

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<v Speaker 1>just keep seeing actual official copyright law get more intant. Yeah. Now, Joe,

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<v Speaker 1>before we recorded this podcast, we were just kind of

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<v Speaker 1>talking over ideas. You brought up an interesting kind of

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<v Speaker 1>sci fi idea about one element of copyright. What was that? Oh, well,

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<v Speaker 1>it's this idea of fixed and the tangible medium. You

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<v Speaker 1>remember that from earlier on. So your work, if you

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<v Speaker 1>want to claim copyright on it has to be fixed

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<v Speaker 1>in a tangible medium. You have to write it down

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<v Speaker 1>or recorded. If it's music, it can't just be something

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<v Speaker 1>that was ephemeral and can no longer be accessed, like

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<v Speaker 1>a thought or an improvisational performance that wasn't recorded or

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<v Speaker 1>something like that. It can, however, be something that's you know,

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<v Speaker 1>written down on uh in computer memory, which some people

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<v Speaker 1>would argue doesn't seem terribly tangible because it feels like

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<v Speaker 1>it's ethereal, but in fact it actually is tangible. Sure. Well,

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<v Speaker 1>that's one way in which we've extended the ways in

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<v Speaker 1>which fixed in the tangible medium can apply to new

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<v Speaker 1>types of things. So, now that we have recording equipment,

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<v Speaker 1>electronic recording equipment, you can record performances of music that

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<v Speaker 1>might have been improvised on the spot. Sure, you know. Sure,

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<v Speaker 1>if you if you want that a half hour jam

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<v Speaker 1>session from Dave Matthews band, then they can copyright that. Yeah,

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<v Speaker 1>and even you can even copyright a performance of a

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<v Speaker 1>work that otherwise was in public domain. Yeah. Uh. And

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<v Speaker 1>so by by adding this new technological recording capability, we're

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<v Speaker 1>covering more of the types of works you can create

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<v Speaker 1>under copyright. And I wonder how far that can go.

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<v Speaker 1>I mean number one, I just wonder about Okay, So,

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<v Speaker 1>if we're recording more and more of our lives, if

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<v Speaker 1>recording media become super pervasive they already are very pervasive,

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<v Speaker 1>how much more of the ephemera of our lives can

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<v Speaker 1>be copyrighted and claimed as art? Can you know, if

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<v Speaker 1>you're just recording all the conversations you have with your friends,

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<v Speaker 1>can copyright conversation? Yeah? If you're recording all the humming

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<v Speaker 1>you do, just random humming while you're walking around, If

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<v Speaker 1>someday later you hear a song, You're like, that sounds

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<v Speaker 1>like something I hummed, and you can go back and

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<v Speaker 1>find it narrate in song what I'm doing a lot

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<v Speaker 1>as everyone around the off yesterday. Yeah yeah. Yeah. So

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<v Speaker 1>so I mean like, like, is my great hit um

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<v Speaker 1>going to the Refrigerator going to be a breakaway pop

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<v Speaker 1>thing next year? Well, just with the threat you could

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<v Speaker 1>have even more of a chilling effect on the creation

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<v Speaker 1>of new works. If there's just more and more out

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<v Speaker 1>there all the time that somebody could raise an issue

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<v Speaker 1>with it, like, hey, this sounds like something that I

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<v Speaker 1>created once and didn't ever plan on doing anything with um.

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<v Speaker 1>And then if we want to get even weirder, what

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<v Speaker 1>if we think about the ability to scan our brains.

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<v Speaker 1>I mean, obviously, right now we don't have the ability

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<v Speaker 1>to scan your brain with an e g. And say, Okay,

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<v Speaker 1>you're thinking of a yellow house on a coastline by

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<v Speaker 1>a tree, but the fact that you are having that

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<v Speaker 1>thought is in some way physical, And we could imagine

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<v Speaker 1>in the future that there might be ways that you

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<v Speaker 1>could detect the contents of somebody's thoughts by scanning their brain.

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<v Speaker 1>Your brain is a tangible medium, right, and so at

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<v Speaker 1>that point, is a recorded brain scan of an idea

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<v Speaker 1>of something that's fixed in tangible media, Well, the recording

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<v Speaker 1>would be, but I would argue the memory itself is

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<v Speaker 1>not fixed and tangible. It is tangible but not fixed.

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<v Speaker 1>But scanning would be fixed, but not the idea. That

0:13:25.200 --> 0:13:27.480
<v Speaker 1>is true because memories change all the time. That's right.

0:13:27.520 --> 0:13:30.120
<v Speaker 1>Every time we remember, we're just retrying, We're trying to

0:13:30.320 --> 0:13:33.800
<v Speaker 1>rebuild that original neural pathway that was formed upon the

0:13:33.840 --> 0:13:37.280
<v Speaker 1>creation of that memory. But every time we remember, we

0:13:37.360 --> 0:13:41.200
<v Speaker 1>alter that a little bit. So therefore the memory itself

0:13:41.280 --> 0:13:45.720
<v Speaker 1>cannot be fixed, but the scan itself could be. So

0:13:45.800 --> 0:13:49.040
<v Speaker 1>then you would argue, well, the scans protected, but does

0:13:49.080 --> 0:13:53.920
<v Speaker 1>that protection extend to whatever the idea was, and if

0:13:53.960 --> 0:13:56.400
<v Speaker 1>it were was a specific idea, but then you went

0:13:56.440 --> 0:13:58.280
<v Speaker 1>and wrote something else down that would technically be a

0:13:58.320 --> 0:14:02.200
<v Speaker 1>transformative work because it wouldn't be exactly the way you

0:14:02.240 --> 0:14:04.360
<v Speaker 1>thought of it when you created it. Would you have

0:14:04.480 --> 0:14:09.280
<v Speaker 1>to sue your own brain. I've often thought about suing

0:14:09.320 --> 0:14:11.920
<v Speaker 1>my own brain, to be honest, there have been thought.

0:14:12.080 --> 0:14:15.000
<v Speaker 1>It's particularly whenever I'm feeling really good about myself and

0:14:15.040 --> 0:14:17.240
<v Speaker 1>then my brain digs up that memory of when I

0:14:17.280 --> 0:14:20.320
<v Speaker 1>did something really terrible in elementary school and says, you're

0:14:20.360 --> 0:14:24.440
<v Speaker 1>really a terrible person. You should remember that. Yeah, that happens.

0:14:24.560 --> 0:14:28.080
<v Speaker 1>That's not a joke. Yeah, that's a good times brain.

0:14:28.240 --> 0:14:31.440
<v Speaker 1>Thanks brain. But we've got a couple of other interesting

0:14:31.720 --> 0:14:34.920
<v Speaker 1>points that Dave brought up right. Uh, yeah, he asked

0:14:34.920 --> 0:14:38.240
<v Speaker 1>in his email about fan created derivative works like fan

0:14:38.320 --> 0:14:41.000
<v Speaker 1>fiction and stuff like that. Very good point. Yeah, yeah,

0:14:41.040 --> 0:14:43.920
<v Speaker 1>there's there and there's actually a lot of conversation around

0:14:44.040 --> 0:14:46.880
<v Speaker 1>this going on, or some conversation at the very least,

0:14:47.200 --> 0:14:52.840
<v Speaker 1>because the Internet has allowed people to consume more and

0:14:52.920 --> 0:14:57.640
<v Speaker 1>also to comment more. Yeah, you know, we see a

0:14:57.680 --> 0:15:00.360
<v Speaker 1>lot of this development happened as technology a els for

0:15:00.400 --> 0:15:04.240
<v Speaker 1>more expression. Right. The printing press obviously was one of

0:15:04.240 --> 0:15:06.440
<v Speaker 1>those things that was going to push forward this concept

0:15:06.440 --> 0:15:10.080
<v Speaker 1>because suddenly there was the capacity to copy works on

0:15:10.120 --> 0:15:14.320
<v Speaker 1>a on a much larger scale than previous previously. And

0:15:14.400 --> 0:15:17.280
<v Speaker 1>now we've gotten to a point where it is much

0:15:17.360 --> 0:15:23.400
<v Speaker 1>easier to create a derivative work and distribute it globally. Yeah, yeah, right,

0:15:23.480 --> 0:15:25.560
<v Speaker 1>rather than just you know, writing a story and passing

0:15:25.560 --> 0:15:27.920
<v Speaker 1>it around in class or something like that. Yeah. And

0:15:27.960 --> 0:15:30.120
<v Speaker 1>another thing is that we are living in an age

0:15:30.120 --> 0:15:34.760
<v Speaker 1>where fan fiction and these kinds of derivative works actually

0:15:34.840 --> 0:15:38.440
<v Speaker 1>can become big money makers. It's not just something that's

0:15:38.480 --> 0:15:41.320
<v Speaker 1>taking place for fun on the side. Like think about though,

0:15:41.360 --> 0:15:45.440
<v Speaker 1>I hate to introduce it to the world of this podcast.

0:15:45.480 --> 0:15:50.440
<v Speaker 1>Fifty Shades of Gray. It's an erotic novel series that

0:15:50.640 --> 0:15:54.800
<v Speaker 1>apparently began as Twilight fan fiction, and they're releasing the

0:15:54.840 --> 0:15:57.520
<v Speaker 1>movie on Valentine's Day. How messed up? Is that. Alright, well,

0:15:57.600 --> 0:16:00.560
<v Speaker 1>let's not get into this movie. But anyway, this is

0:16:00.640 --> 0:16:03.480
<v Speaker 1>this is fan fiction that became a huge money maker

0:16:04.000 --> 0:16:06.800
<v Speaker 1>originally fan fiction at least. Yes, yeah, it was deemed

0:16:06.840 --> 0:16:10.240
<v Speaker 1>transformative enough that as long as the author changed the names,

0:16:11.000 --> 0:16:15.040
<v Speaker 1>it was totally ligit um. But I mean, you can

0:16:15.080 --> 0:16:18.040
<v Speaker 1>see why people would be concerned about this. Oh, absolutely well,

0:16:18.080 --> 0:16:20.960
<v Speaker 1>I mean, and and the concern goes back to basically

0:16:21.000 --> 0:16:24.240
<v Speaker 1>the time at which more people were getting access to

0:16:24.320 --> 0:16:26.520
<v Speaker 1>the Internet, back in the nineties and two thousand's, huge

0:16:26.520 --> 0:16:29.760
<v Speaker 1>corporations like Fox and Warner Brothers and Lucasfilm started sending

0:16:29.760 --> 0:16:33.560
<v Speaker 1>out cease and desists and sometimes pursued greater actions against

0:16:33.560 --> 0:16:36.720
<v Speaker 1>fan websites, which sounds so crazy when you say it

0:16:36.760 --> 0:16:38.960
<v Speaker 1>out loud, but but it was. But it was especially

0:16:39.040 --> 0:16:41.640
<v Speaker 1>the kind of websites that were either operating under r

0:16:41.840 --> 0:16:45.560
<v Speaker 1>l's that they wanted Star Wars fan dot com or

0:16:45.560 --> 0:16:48.040
<v Speaker 1>something like that, it's something like that, or um Harry

0:16:48.160 --> 0:16:53.000
<v Speaker 1>Potter World dot CEO dot uk um and and fans

0:16:53.040 --> 0:16:56.200
<v Speaker 1>that were posting what these corporations deemed to be too

0:16:56.280 --> 0:16:59.720
<v Speaker 1>much of their content. Um. Now, in general, companies have

0:17:00.000 --> 0:17:02.680
<v Speaker 1>act off of lawsuits like this as long as fans

0:17:02.680 --> 0:17:06.320
<v Speaker 1>have shown that they're not operating for profit. Well, and

0:17:06.520 --> 0:17:09.440
<v Speaker 1>I mean obviously it's a it's a risky pr move

0:17:09.520 --> 0:17:12.280
<v Speaker 1>to make, to to to go against your fan base,

0:17:13.119 --> 0:17:16.040
<v Speaker 1>the people who are the most passionate supporters of your work,

0:17:16.760 --> 0:17:19.639
<v Speaker 1>and then to say, uh, don't use the stuff you

0:17:19.680 --> 0:17:24.919
<v Speaker 1>love it. But they do it, I mean, you know, yeah, yeah,

0:17:25.080 --> 0:17:28.400
<v Speaker 1>a lot of the businesses behind beloved media these days

0:17:28.440 --> 0:17:30.800
<v Speaker 1>don't really seem to care very much if the fans

0:17:30.880 --> 0:17:32.560
<v Speaker 1>end up hating them. I mean, you could say the

0:17:32.560 --> 0:17:35.439
<v Speaker 1>same thing about like DRM and stuff. There are just

0:17:36.000 --> 0:17:40.040
<v Speaker 1>lots of companies. They're making media that people love, they're

0:17:40.040 --> 0:17:44.959
<v Speaker 1>taking tactics that people don't like, but where else they

0:17:45.000 --> 0:17:47.960
<v Speaker 1>go to. These corporations are also huge, and so it

0:17:48.000 --> 0:17:50.480
<v Speaker 1>can always be that there are certain departments that are

0:17:50.480 --> 0:17:54.560
<v Speaker 1>working with very different directives than other departments. Oh. Absolutely,

0:17:54.560 --> 0:17:57.400
<v Speaker 1>I imagine that a lot of actual, say, recording artists

0:17:57.400 --> 0:18:02.400
<v Speaker 1>are not necessarily fans of DRM rules stuff and things.

0:18:03.000 --> 0:18:08.320
<v Speaker 1>There's another element to this Internet world, right, engagement. Oh yeah, well, okay,

0:18:08.320 --> 0:18:11.639
<v Speaker 1>so it's it's all really complex because because you know, okay,

0:18:11.720 --> 0:18:15.360
<v Speaker 1>fans are gaining access to two more media and two

0:18:15.440 --> 0:18:20.440
<v Speaker 1>more online communities than encourage participation in that media. Um,

0:18:20.760 --> 0:18:24.959
<v Speaker 1>not just consumption but actual participation and so and and

0:18:25.000 --> 0:18:26.840
<v Speaker 1>like you were saying, Jonathan, like, it's kind of free

0:18:26.880 --> 0:18:29.840
<v Speaker 1>marketing for the media, so they should like it, right,

0:18:30.200 --> 0:18:32.800
<v Speaker 1>But it's also uncontrollable, which makes a lot of big

0:18:32.800 --> 0:18:36.840
<v Speaker 1>corporations really twitchy. Um and and furthermore, you know that

0:18:36.920 --> 0:18:41.399
<v Speaker 1>the consumer creators are using for profit web spaces to

0:18:41.480 --> 0:18:44.720
<v Speaker 1>post and access this content, which means that third parties

0:18:44.720 --> 0:18:48.000
<v Speaker 1>like Facebook and Tumbler and YouTube are profiting from this

0:18:48.080 --> 0:18:51.520
<v Speaker 1>fan creation process. And in some cases, like YouTube, the

0:18:51.560 --> 0:18:55.479
<v Speaker 1>fan can be profiting indirectly through ad revenue, and in

0:18:55.520 --> 0:18:58.639
<v Speaker 1>some cases the third party can claim some ownership of

0:18:58.680 --> 0:19:01.600
<v Speaker 1>the fans works depending on those terms of service. Right. So,

0:19:01.680 --> 0:19:04.560
<v Speaker 1>in your YouTube example, let's say that I create a

0:19:04.600 --> 0:19:10.120
<v Speaker 1>YouTube video that is deemed by the original owner of

0:19:10.200 --> 0:19:13.960
<v Speaker 1>the work that I have incorporated in my video to

0:19:14.240 --> 0:19:18.200
<v Speaker 1>be uh, you know, not transformative or derivative or whatever.

0:19:18.760 --> 0:19:21.159
<v Speaker 1>They're not going to pursue legal action. They instead go

0:19:21.200 --> 0:19:24.040
<v Speaker 1>through YouTube. YouTube actually allows for the owner of the

0:19:24.040 --> 0:19:28.080
<v Speaker 1>original work to to gather the revenue generated by that

0:19:28.720 --> 0:19:31.240
<v Speaker 1>the one that I created. So if I create, if

0:19:31.240 --> 0:19:34.840
<v Speaker 1>I create something that pulls a ton of video from

0:19:34.880 --> 0:19:38.520
<v Speaker 1>Star Wars as an example, from the new Star Wars

0:19:38.600 --> 0:19:41.760
<v Speaker 1>trailer for sure. And let's say that my video is

0:19:41.760 --> 0:19:44.359
<v Speaker 1>not appreciably that much longer than the trailer, and the

0:19:44.400 --> 0:19:47.800
<v Speaker 1>trailer takes up a good deal of my video, then

0:19:48.040 --> 0:19:49.919
<v Speaker 1>it could very well be that if I decided to

0:19:49.960 --> 0:19:52.240
<v Speaker 1>run an ad in front of it instead of taking

0:19:52.240 --> 0:19:56.480
<v Speaker 1>it down, instead of blocking me, the the owner says,

0:19:56.640 --> 0:19:59.880
<v Speaker 1>all right, well, just any revenue that that video generates,

0:20:00.200 --> 0:20:02.600
<v Speaker 1>send it to me instead. And I can totally do that,

0:20:03.080 --> 0:20:06.320
<v Speaker 1>you know. So um, and I think a lot of

0:20:06.359 --> 0:20:10.280
<v Speaker 1>us would argue that's depending upon the the extent of

0:20:10.320 --> 0:20:12.560
<v Speaker 1>that use, that might be kind of fair to the

0:20:12.720 --> 0:20:16.280
<v Speaker 1>kind of the best of all possible tricky, sticky situations,

0:20:16.600 --> 0:20:19.480
<v Speaker 1>better than getting sued. Yeah, there's another aspect to this

0:20:19.640 --> 0:20:22.280
<v Speaker 1>that is interesting in theory, and I don't want to

0:20:22.280 --> 0:20:25.200
<v Speaker 1>be too explicit about what I mean, but there are

0:20:25.240 --> 0:20:30.760
<v Speaker 1>certain types of perhaps transformative works that could take somebody's

0:20:30.760 --> 0:20:33.959
<v Speaker 1>intellectual property and do something new with it in a

0:20:34.000 --> 0:20:37.399
<v Speaker 1>way that the original creator really might not like on

0:20:37.440 --> 0:20:42.640
<v Speaker 1>a purely thematic level. You're talking slash vick, yeah, mainly, Yeah,

0:20:42.960 --> 0:20:47.680
<v Speaker 1>stuff like that. Okay, So imagine I write a series

0:20:47.680 --> 0:20:52.200
<v Speaker 1>of stories online that are about I don't know, Darth

0:20:52.280 --> 0:20:57.439
<v Speaker 1>Vader and Boba Fette being lovers, and I end up

0:20:57.440 --> 0:21:01.840
<v Speaker 1>making a good bit of money with this by by

0:21:01.880 --> 0:21:07.320
<v Speaker 1>selling it independently, like on your donations maybe or sure, Okay,

0:21:07.680 --> 0:21:11.360
<v Speaker 1>what what does Lucasfilm have to say about that? I'm

0:21:11.400 --> 0:21:14.199
<v Speaker 1>pretty sure they're going to send you a cease and desists. Yeah, well,

0:21:14.240 --> 0:21:15.800
<v Speaker 1>if I mean and and the key is if you're

0:21:15.840 --> 0:21:18.399
<v Speaker 1>making money off of it, and that that's really the

0:21:18.440 --> 0:21:20.840
<v Speaker 1>key to any of this is is that I mean

0:21:21.000 --> 0:21:24.560
<v Speaker 1>kind of the rule of thumb is that if you're

0:21:24.560 --> 0:21:27.560
<v Speaker 1>not profiting from it, most companies won't go after you.

0:21:27.680 --> 0:21:30.440
<v Speaker 1>They just sort of they they assume that the effort

0:21:30.520 --> 0:21:34.280
<v Speaker 1>of doing so is greater than any benefit they stand

0:21:34.320 --> 0:21:37.040
<v Speaker 1>to in the case of getting you to stop doing

0:21:37.040 --> 0:21:40.760
<v Speaker 1>what you're doing. Hum if it's something that ends up

0:21:40.800 --> 0:21:44.480
<v Speaker 1>being like you know, it's it's again fostering the community,

0:21:44.520 --> 0:21:47.040
<v Speaker 1>they may think, well, that's not really where we're never

0:21:47.119 --> 0:21:49.320
<v Speaker 1>going to go in that direction. We're never going to

0:21:49.359 --> 0:21:53.119
<v Speaker 1>create anything officially that's in that same vein, because that's

0:21:53.160 --> 0:21:56.000
<v Speaker 1>not what what this this universe or story is about.

0:21:56.000 --> 0:21:59.760
<v Speaker 1>From our perspective as the owners of that intellectual property.

0:21:59.800 --> 0:22:02.000
<v Speaker 1>But we're also not going to stop people from doing it.

0:22:02.080 --> 0:22:06.080
<v Speaker 1>Because there's no actual harm done to the brand or

0:22:06.080 --> 0:22:09.760
<v Speaker 1>whatever it may be, then chances are nothing's going to happen. Yeah.

0:22:09.800 --> 0:22:12.840
<v Speaker 1>And in general, in fact, from from having kind of

0:22:12.880 --> 0:22:15.679
<v Speaker 1>listened in on conversations that that authors were having on

0:22:15.720 --> 0:22:19.360
<v Speaker 1>the on the internet, a lot of authors these days, uh,

0:22:19.440 --> 0:22:21.840
<v Speaker 1>stay as far away from fan fiction of their works

0:22:21.840 --> 0:22:24.479
<v Speaker 1>as possible, because if they do read something in a

0:22:24.520 --> 0:22:27.680
<v Speaker 1>fan work and wind up incorporating any element of that

0:22:27.760 --> 0:22:31.000
<v Speaker 1>into a later work of their own, they have violated copyright.

0:22:31.119 --> 0:22:35.399
<v Speaker 1>They can transversely violate copyright exactly yea, even though they

0:22:35.600 --> 0:22:38.439
<v Speaker 1>created the work that was transformed. If they copy the

0:22:38.440 --> 0:22:42.959
<v Speaker 1>transformed work, that's a violational copyright. Um. So yeah, do

0:22:43.080 --> 0:22:45.800
<v Speaker 1>not send your ideas for the Dresden Files, for example,

0:22:45.800 --> 0:22:49.159
<v Speaker 1>into Jim Butcher, because he'll just dislike you. This is

0:22:49.160 --> 0:22:52.120
<v Speaker 1>the same reason why if you ever create, you want

0:22:52.119 --> 0:22:55.600
<v Speaker 1>to write a script on spec for a television series,

0:22:55.720 --> 0:22:58.040
<v Speaker 1>it might be a better idea to send a script

0:22:58.119 --> 0:23:01.879
<v Speaker 1>for a different TV series to that creative team to

0:23:01.920 --> 0:23:04.680
<v Speaker 1>show you what show them what you're writing skills are

0:23:04.760 --> 0:23:08.879
<v Speaker 1>like and how you put a story together, because most

0:23:08.920 --> 0:23:11.879
<v Speaker 1>of those companies won't even look at an onspec script

0:23:11.920 --> 0:23:14.760
<v Speaker 1>for their series for fear of that very thing happening.

0:23:14.840 --> 0:23:18.080
<v Speaker 1>Yeah yeah, um if if you want to learn more

0:23:18.119 --> 0:23:21.800
<v Speaker 1>about this general topic of of fan created works, a

0:23:21.800 --> 0:23:24.399
<v Speaker 1>guy named Henry Jenkins has written a whole lot about

0:23:24.440 --> 0:23:28.320
<v Speaker 1>it um and and has really interesting savvy things to say,

0:23:28.400 --> 0:23:33.080
<v Speaker 1>so I recommend looking him up if you're curious about it. Cool. So,

0:23:33.720 --> 0:23:35.439
<v Speaker 1>one of the things we wanted to wrap up with

0:23:35.560 --> 0:23:38.800
<v Speaker 1>is what what would happen? What wouldn't be interesting if

0:23:39.119 --> 0:23:44.000
<v Speaker 1>somehow there could be a monumental shift in the government's

0:23:44.080 --> 0:23:47.040
<v Speaker 1>view of the value of copyright. What if we were

0:23:47.040 --> 0:23:49.760
<v Speaker 1>to see an over correction or maybe just a correction,

0:23:49.800 --> 0:23:52.000
<v Speaker 1>depending upon your point of view. Sure the Corporation is

0:23:52.080 --> 0:23:55.080
<v Speaker 1>considered this an over correction, but a correction to move

0:23:55.119 --> 0:23:57.960
<v Speaker 1>it back toward more what it was originally intended to be,

0:23:58.040 --> 0:24:02.200
<v Speaker 1>a fourteen year period of protect Uh. I Well, I

0:24:02.520 --> 0:24:05.080
<v Speaker 1>could be convinced otherwise if somebody had a really good

0:24:05.160 --> 0:24:07.119
<v Speaker 1>argument they wanted to offer me. But I think that

0:24:07.160 --> 0:24:10.119
<v Speaker 1>would be a much better situation even just the original

0:24:10.200 --> 0:24:14.240
<v Speaker 1>fourteen years. And that's it. I think it seems like

0:24:14.280 --> 0:24:17.119
<v Speaker 1>that's enough. I mean, if your work is successful, you

0:24:17.160 --> 0:24:19.040
<v Speaker 1>can make a decent amount of money off of it.

0:24:19.080 --> 0:24:22.440
<v Speaker 1>In fourteen years, that seems to me a totally reasonable

0:24:22.480 --> 0:24:25.679
<v Speaker 1>amount of time for something to be protected by copyright. Well,

0:24:25.680 --> 0:24:29.240
<v Speaker 1>it's I could also I could argue, you know, if

0:24:29.280 --> 0:24:33.240
<v Speaker 1>you're vain going it and you really don't hit popularity

0:24:33.440 --> 0:24:37.320
<v Speaker 1>until very late in your life, if not at all. Um,

0:24:37.359 --> 0:24:39.639
<v Speaker 1>maybe in that case there could even be some kind

0:24:39.680 --> 0:24:44.000
<v Speaker 1>of clause of some kind, like like how many billions

0:24:44.040 --> 0:24:47.280
<v Speaker 1>of dollars? Uh, you know, if you hit a cap

0:24:47.480 --> 0:24:51.199
<v Speaker 1>of how much this artwork is worth? Right? Maybe? I

0:24:51.200 --> 0:24:53.600
<v Speaker 1>mean it's it's harder with art. It's harder with pieces

0:24:53.640 --> 0:24:56.280
<v Speaker 1>of art, because that's the one thing that you can

0:24:56.320 --> 0:24:58.879
<v Speaker 1>sell or prints of that thing. Obviously, if people are

0:24:58.920 --> 0:25:00.959
<v Speaker 1>making prints of it, that would be different because if

0:25:01.000 --> 0:25:02.960
<v Speaker 1>it's out of the copyright, everyone can make a print

0:25:03.000 --> 0:25:05.960
<v Speaker 1>of that work. Then you wouldn't see any revenue from it.

0:25:06.000 --> 0:25:08.919
<v Speaker 1>If it is already past that fourteen years, well, I

0:25:08.920 --> 0:25:11.480
<v Speaker 1>mean you can still see revenue from something that people

0:25:11.520 --> 0:25:14.040
<v Speaker 1>have made prince of that's certainly not well, if it's

0:25:14.040 --> 0:25:15.920
<v Speaker 1>out of copyright, they can make print of it themselves.

0:25:15.920 --> 0:25:18.600
<v Speaker 1>And not pay you anything. Well, yeah, but the original

0:25:18.680 --> 0:25:21.000
<v Speaker 1>artwork there that we we we've argued about this before

0:25:21.000 --> 0:25:24.479
<v Speaker 1>actually on the show. The the original van Go is

0:25:24.880 --> 0:25:28.280
<v Speaker 1>obviously worth more than a print of it because there's

0:25:28.320 --> 0:25:33.080
<v Speaker 1>magical properties involved in But the original van Go painting

0:25:33.200 --> 0:25:36.680
<v Speaker 1>will only be sold by the owner once and then

0:25:36.720 --> 0:25:39.920
<v Speaker 1>it's over. So if you've created this original work before

0:25:40.000 --> 0:25:42.560
<v Speaker 1>you made it famous, and you sold it for a

0:25:42.600 --> 0:25:46.040
<v Speaker 1>pittance because you hadn't yet made your name, sucks to

0:25:46.040 --> 0:25:49.560
<v Speaker 1>be you. Yeah, That's that's the way life works, baby,

0:25:49.880 --> 0:25:52.040
<v Speaker 1>is the way the way I look at that. So

0:25:52.160 --> 0:25:55.159
<v Speaker 1>I actually wouldn't mind seeing this return either to that.

0:25:55.240 --> 0:25:59.000
<v Speaker 1>I mean, as someone who creates stuff, I obviously see

0:25:59.040 --> 0:26:01.639
<v Speaker 1>the value again of having that protection. But I I

0:26:01.680 --> 0:26:04.400
<v Speaker 1>also don't think it necessarily needs to last my entire

0:26:04.480 --> 0:26:07.960
<v Speaker 1>lifetime plus seventy years. Yeah. Well, working in the space

0:26:08.000 --> 0:26:10.720
<v Speaker 1>we do, we can see it from both sides. I mean,

0:26:10.760 --> 0:26:13.280
<v Speaker 1>we would like to be able to, you know, not

0:26:13.400 --> 0:26:16.280
<v Speaker 1>just rip people off, but to fairly use works without

0:26:16.320 --> 0:26:18.399
<v Speaker 1>having to worry about hor somebody going to try to

0:26:18.400 --> 0:26:22.400
<v Speaker 1>sue us. If yeah, if I had sung happy Birthday,

0:26:22.400 --> 0:26:25.480
<v Speaker 1>Heaven forbid on this podcast, would they sue us? And

0:26:25.520 --> 0:26:29.720
<v Speaker 1>I think the answers, Yes, yeah, you want to be

0:26:29.720 --> 0:26:32.000
<v Speaker 1>able to avoid that kind of chilling effect. But at

0:26:32.040 --> 0:26:34.560
<v Speaker 1>the same time, you do want to have your works

0:26:34.560 --> 0:26:36.960
<v Speaker 1>protected for a reasonable amount of time that you can

0:26:37.000 --> 0:26:40.639
<v Speaker 1>make revenue on. Uh, fourteen years seems to me like

0:26:40.680 --> 0:26:43.520
<v Speaker 1>a good balance. Twenty eight years if you want to

0:26:43.560 --> 0:26:47.280
<v Speaker 1>be more generous, how could how could you need it

0:26:47.320 --> 0:26:50.120
<v Speaker 1>to be longer than twenty eight years? Yeah, I would

0:26:50.160 --> 0:26:52.919
<v Speaker 1>agree with I would agree with twenty eight years. I

0:26:52.920 --> 0:26:55.720
<v Speaker 1>I'm thinking that if I ever created something that was

0:26:55.800 --> 0:27:01.160
<v Speaker 1>actually worth money, how would I feel about that? Again,

0:27:01.240 --> 0:27:03.159
<v Speaker 1>where of course, we are looking at this from the

0:27:03.200 --> 0:27:07.680
<v Speaker 1>perspective of individuals and not of a giant corporation that, oh,

0:27:07.800 --> 0:27:10.920
<v Speaker 1>she's going to exist perpetually without us. That our job here?

0:27:11.600 --> 0:27:14.960
<v Speaker 1>What would the corporations want? What would they feel? Not

0:27:15.119 --> 0:27:17.560
<v Speaker 1>so much, not so much that's our job, but something

0:27:17.600 --> 0:27:20.320
<v Speaker 1>that is a consideration. Like if you sit there and think,

0:27:20.640 --> 0:27:22.960
<v Speaker 1>all right, if I had formed this corporation and the

0:27:22.960 --> 0:27:25.240
<v Speaker 1>purpose of the corporation is to make money, and way

0:27:25.240 --> 0:27:27.960
<v Speaker 1>of making money is to protect your assets, then you

0:27:28.040 --> 0:27:31.000
<v Speaker 1>start to understand why certain decisions are being pushed for.

0:27:31.040 --> 0:27:32.720
<v Speaker 1>It doesn't mean you have to agree with them, but

0:27:32.760 --> 0:27:37.760
<v Speaker 1>you understand why they should create some more art. I agree,

0:27:37.960 --> 0:27:41.119
<v Speaker 1>I not just tride on steamboat Willie's coat tails forever.

0:27:41.640 --> 0:27:43.720
<v Speaker 1>One last point and we and we've talked a little

0:27:43.760 --> 0:27:47.480
<v Speaker 1>bit about this before in our three D printing related episodes.

0:27:47.520 --> 0:27:51.080
<v Speaker 1>I think way back when um so technology keeps making

0:27:51.320 --> 0:27:54.520
<v Speaker 1>pirrating or sharing depending on what side of the argument

0:27:54.520 --> 0:27:58.359
<v Speaker 1>you're on, easier. So do you guys think that media

0:27:58.440 --> 0:28:01.560
<v Speaker 1>corporations are ever going to catch up to the distribution

0:28:01.720 --> 0:28:07.520
<v Speaker 1>speed that fans these days require and expect. Well, I

0:28:07.520 --> 0:28:10.000
<v Speaker 1>think I think they'll. I think they'll catch up, but

0:28:10.160 --> 0:28:14.040
<v Speaker 1>they'll only catch up to the you know, the transmission

0:28:14.080 --> 0:28:17.320
<v Speaker 1>speeds of like three years ago type stuff. It will

0:28:17.320 --> 0:28:21.240
<v Speaker 1>always be something that's gonna either either we get to

0:28:21.280 --> 0:28:23.800
<v Speaker 1>a point where it's essentially instantaneous delivery, in which case

0:28:23.840 --> 0:28:26.520
<v Speaker 1>there's there's not much you can do about it anyway,

0:28:26.920 --> 0:28:29.560
<v Speaker 1>and as we're pretty close to that right now. Honestly, well, well,

0:28:29.600 --> 0:28:31.240
<v Speaker 1>I mean I mean more in the more in the

0:28:31.320 --> 0:28:35.000
<v Speaker 1>sense of, um, you know, a movie comes out and

0:28:35.280 --> 0:28:38.680
<v Speaker 1>people want to see it, and some people are willing

0:28:38.720 --> 0:28:40.080
<v Speaker 1>to go to a movie theater and see it. Some

0:28:40.080 --> 0:28:43.239
<v Speaker 1>people are willing to go on Amazon and rent it

0:28:44.040 --> 0:28:46.720
<v Speaker 1>and some people are going to download a stolen copy. Well,

0:28:46.760 --> 0:28:49.480
<v Speaker 1>the argument there is, I mean, this is a slippery

0:28:49.520 --> 0:28:53.000
<v Speaker 1>slope argument where you say that any pirated version is

0:28:53.040 --> 0:28:56.280
<v Speaker 1>lost revenue, which is not the case because you cannot

0:28:56.360 --> 0:29:00.600
<v Speaker 1>prove that a stolen view of a film or listen

0:29:01.280 --> 0:29:04.200
<v Speaker 1>an experience of listening to a song the placement of

0:29:04.520 --> 0:29:07.760
<v Speaker 1>monetary right that that otherwise that person would have spent

0:29:07.800 --> 0:29:10.840
<v Speaker 1>the money to experience that, and because experience was worth

0:29:10.960 --> 0:29:13.760
<v Speaker 1>free to me, but it is not worth nine dollars.

0:29:13.800 --> 0:29:16.680
<v Speaker 1>So the problem there is that if the person was

0:29:16.720 --> 0:29:19.360
<v Speaker 1>not going to buy it either way, then you haven't

0:29:19.400 --> 0:29:23.440
<v Speaker 1>lost revenue. Uh you you know, it's irritating that someone's

0:29:23.440 --> 0:29:26.160
<v Speaker 1>experiencing something that you've set a price on and they're

0:29:26.160 --> 0:29:29.320
<v Speaker 1>doing it for free, But it's not like if they

0:29:29.320 --> 0:29:32.120
<v Speaker 1>hadn't done that, you would have made that sale. So

0:29:32.440 --> 0:29:34.240
<v Speaker 1>this is a this is a real argument that the

0:29:34.800 --> 0:29:38.200
<v Speaker 1>US Office of Ethics looked into about how there were

0:29:38.240 --> 0:29:40.760
<v Speaker 1>claims from the music industry in the movie industry about

0:29:40.800 --> 0:29:43.640
<v Speaker 1>how much revenue was being lost due to piracy, and

0:29:43.840 --> 0:29:47.320
<v Speaker 1>the conclusion was you cannot come up with a number

0:29:47.400 --> 0:29:51.680
<v Speaker 1>because you cannot determine that every Uh, every instance of

0:29:51.720 --> 0:29:54.960
<v Speaker 1>something being stolen would have otherwise been an actual sale.

0:29:55.000 --> 0:29:57.080
<v Speaker 1>It goes back to not being able to predict behavior,

0:29:57.480 --> 0:29:59.720
<v Speaker 1>and it goes back to it being digital rather than

0:29:59.760 --> 0:30:02.320
<v Speaker 1>phiz sal right, because if it's physical, then clearly you

0:30:02.400 --> 0:30:04.959
<v Speaker 1>can't sell a physical thing that's been stolen from you.

0:30:04.960 --> 0:30:07.320
<v Speaker 1>You don't have it to sell it anymore. So if

0:30:07.320 --> 0:30:09.720
<v Speaker 1>I'm selling c d s and I have ten c

0:30:09.880 --> 0:30:12.920
<v Speaker 1>d s and sticky fingers, Lauren comes in and steals

0:30:12.960 --> 0:30:14.719
<v Speaker 1>one of them, I now have nine CDs. I can

0:30:14.720 --> 0:30:17.760
<v Speaker 1>no longer sell ten. But if I do digital copies

0:30:18.080 --> 0:30:21.640
<v Speaker 1>and Lauren copies it, I haven't lost anything. I still

0:30:21.680 --> 0:30:24.640
<v Speaker 1>have the original code. I can still sell those instances

0:30:24.680 --> 0:30:28.360
<v Speaker 1>to everyone else. So it's a different experience than when

0:30:28.360 --> 0:30:31.680
<v Speaker 1>you had a physical good in your hands. Yeah, it

0:30:31.720 --> 0:30:33.720
<v Speaker 1>reminds me of I believe it was a bit by

0:30:33.720 --> 0:30:37.080
<v Speaker 1>the comedian Mindy Kaling who was talking about that, uh,

0:30:37.560 --> 0:30:39.880
<v Speaker 1>that old commercial in the movie Theater is it's like,

0:30:40.000 --> 0:30:43.120
<v Speaker 1>you wouldn't steal a car, you wouldn't steal a purse,

0:30:43.240 --> 0:30:46.440
<v Speaker 1>but you'll pirate a movie. And then she thought, you know,

0:30:47.280 --> 0:30:49.440
<v Speaker 1>I would steal a car if all I had to

0:30:49.480 --> 0:30:52.400
<v Speaker 1>do was touch the car, and then the car could

0:30:52.440 --> 0:30:55.840
<v Speaker 1>be mine forever and the person could keep their car

0:30:56.120 --> 0:31:00.280
<v Speaker 1>right right. It is a very very different case. And

0:31:00.360 --> 0:31:05.240
<v Speaker 1>so I mean, does piracy result in lower revenue? We

0:31:05.320 --> 0:31:07.440
<v Speaker 1>don't know. We honestly don't know the answer to that.

0:31:07.680 --> 0:31:10.320
<v Speaker 1>The answer is probably a little bit. But to what

0:31:10.400 --> 0:31:12.760
<v Speaker 1>extent or we don't know. It could be a significant amount,

0:31:12.760 --> 0:31:15.800
<v Speaker 1>it could be a very small amount relatively speaking. There's

0:31:15.800 --> 0:31:18.800
<v Speaker 1>also argument to be made that pirates tend to be

0:31:18.880 --> 0:31:21.360
<v Speaker 1>people who will go out and buy the stuff they love.

0:31:21.440 --> 0:31:24.880
<v Speaker 1>That the initial piracy is them sampling stuff, and then

0:31:24.880 --> 0:31:27.120
<v Speaker 1>the things they like they actually go out and support.

0:31:27.480 --> 0:31:31.080
<v Speaker 1>And there's some evidence for that as well. Now clearly, yeah,

0:31:31.080 --> 0:31:33.120
<v Speaker 1>there's not like every pirate has a heart of gold

0:31:33.160 --> 0:31:35.120
<v Speaker 1>and is going to totally shell out the bucks for

0:31:35.160 --> 0:31:37.160
<v Speaker 1>the stuff they love. They're gonna be some people who

0:31:37.200 --> 0:31:39.920
<v Speaker 1>are going to try and take anything they can get

0:31:39.960 --> 0:31:43.320
<v Speaker 1>for free. Uh. The The alternative to that, as far

0:31:43.320 --> 0:31:46.720
<v Speaker 1>as I see from the corporation's perspective, is make your

0:31:46.720 --> 0:31:50.360
<v Speaker 1>stuff as easy to buy as possible, put it on

0:31:50.400 --> 0:31:55.040
<v Speaker 1>as many platforms as possible, price it reasonably, don't add

0:31:55.080 --> 0:31:57.400
<v Speaker 1>a ton of drm to it. That's gonna make the

0:31:57.440 --> 0:32:01.880
<v Speaker 1>experience negative for people who legitimate purchased your product. The

0:32:02.000 --> 0:32:04.520
<v Speaker 1>easier you make something to buy, the more likely someone

0:32:04.600 --> 0:32:08.720
<v Speaker 1>will buy it. Which is a little outside the copyright discussion,

0:32:08.720 --> 0:32:11.840
<v Speaker 1>but it does tie into it. I mean, and copyright

0:32:11.880 --> 0:32:15.640
<v Speaker 1>do are very closely related. I think I did want

0:32:15.640 --> 0:32:17.400
<v Speaker 1>to bring it up because I do think that it's

0:32:17.520 --> 0:32:19.960
<v Speaker 1>a contributing factor to what a lot of corporations are

0:32:20.000 --> 0:32:22.280
<v Speaker 1>fighting for when they fight for copyright right, and it

0:32:22.280 --> 0:32:25.640
<v Speaker 1>will definitely be an element that they will argue whenever

0:32:25.880 --> 0:32:29.600
<v Speaker 1>they advocate for stricter copyright right. They are going to

0:32:29.680 --> 0:32:32.160
<v Speaker 1>be going, yeah, well we're losing all of this yeah,

0:32:32.360 --> 0:32:36.560
<v Speaker 1>and intangible money to intangible piracy. Yeah, And I mean,

0:32:36.600 --> 0:32:39.120
<v Speaker 1>that's it's I can definitely see where that argument could

0:32:39.160 --> 0:32:41.840
<v Speaker 1>be made. Uh not legitimately in my view, but I

0:32:41.840 --> 0:32:44.520
<v Speaker 1>can see how it could be made. What is the

0:32:44.560 --> 0:32:48.920
<v Speaker 1>future of watching I don't know, the next Star Star

0:32:48.920 --> 0:32:53.240
<v Speaker 1>Wars movie filmed on a camcorder on some Chinese YouTube.

0:32:53.400 --> 0:32:56.120
<v Speaker 1>It's not in my future because I refuse to do that.

0:32:57.360 --> 0:32:58.920
<v Speaker 1>You know, I think that the experience is going to

0:32:58.960 --> 0:33:06.320
<v Speaker 1>get a lot better. Cell phone cameras, cell phone cameras improved, technology,

0:33:06.360 --> 0:33:10.960
<v Speaker 1>translation improved. It's not going to be Do not want? Guys,

0:33:11.040 --> 0:33:13.920
<v Speaker 1>this is how three D happened? All right? Do you

0:33:13.960 --> 0:33:16.600
<v Speaker 1>really want the next three D to happen? Because we're

0:33:16.720 --> 0:33:19.240
<v Speaker 1>talking about how easy it will be to pirate movies?

0:33:20.480 --> 0:33:23.040
<v Speaker 1>I don't want another three D, so let's let's just

0:33:24.160 --> 0:33:26.920
<v Speaker 1>all right, So let's wrap this updates we got, We

0:33:27.000 --> 0:33:30.920
<v Speaker 1>got an excellent discussion out of this, an epic excellent discussion.

0:33:31.160 --> 0:33:33.920
<v Speaker 1>So thank you so much for sending in that email.

0:33:34.200 --> 0:33:37.760
<v Speaker 1>We really appreciate it. If you have a question, a comment,

0:33:37.880 --> 0:33:39.680
<v Speaker 1>you want to know how something's gonna work in the future,

0:33:39.720 --> 0:33:42.840
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0:33:42.880 --> 0:33:45.760
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0:33:45.760 --> 0:33:48.960
<v Speaker 1>in the background giggling about do not want Sorry, please continue,

0:33:48.960 --> 0:33:52.120
<v Speaker 1>I'm gonna try, I'm so close. Or drop us a

0:33:52.160 --> 0:33:54.720
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0:33:54.720 --> 0:33:57.680
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0:33:57.680 --> 0:34:00.520
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0:34:00.560 --> 0:34:07.720
<v Speaker 1>to you again. Really sick for more on this topic

0:34:07.760 --> 0:34:20.640
<v Speaker 1>in the future of technology, I visit forward thinking dot com,

0:34:20.800 --> 0:34:23.600
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