WEBVTT - Board Games and Settler Colonialism

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<v Speaker 1>Here we go, it could happen. Here's the podcast where

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<v Speaker 1>our intros get increasingly more segmented as you've realized we

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<v Speaker 1>have no idea who was going to do the intro. Yeah,

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<v Speaker 1>we've never, at no point during the existence of this

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<v Speaker 1>show or its growth, have we have we planned a

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<v Speaker 1>single thing or talked about how to do our jobs.

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<v Speaker 1>I've never. I don't even know who we who we are?

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<v Speaker 1>Um we are all meeting for the first time. UM.

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<v Speaker 1>I have that disease that Adam Sandler has or what's

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<v Speaker 1>her name has in that Adam Sandler movie where he

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<v Speaker 1>forgets she forgets everything every day. That's me. But Drew Barrymore,

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<v Speaker 1>is that that's right? That's right, Cherie, Drew Barrymore, So

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<v Speaker 1>I forgot, I forgot. I can just is it the

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<v Speaker 1>same thing as a Memento, because that's all I can

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<v Speaker 1>think of. Yes, Adam Sandler and Memento. Yes, Adam Sandler's

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<v Speaker 1>Memento favorite movie. Well, we should probably introduce the episode today. Yeah,

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<v Speaker 1>so it's me. It's good for long and today we're

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<v Speaker 1>doing an episode that is uh you know, okay, we

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<v Speaker 1>we we've we've we've we've been forced feeding you really

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<v Speaker 1>grim stuff for a long time. So today we working

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<v Speaker 1>to an episode about southern colonialism and politics and board

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<v Speaker 1>games because that's also extremely cool and it does not

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<v Speaker 1>I mean, it is kind of depressing, but it involves

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<v Speaker 1>less doom than normal. And yeah, and with me talk

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<v Speaker 1>about this. That it is is Sharine or our wonderful

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<v Speaker 1>producer who also writes for us and is great and

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<v Speaker 1>we love thanks. I'm here. Yeah, and Robert who we

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<v Speaker 1>we tolerate. H Oh, that's nice to you. You shouldn't,

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<v Speaker 1>but we we do. Kyle, it's nice to meet you. Yeah.

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<v Speaker 1>And also we have a Kyle from Strange Matters. Yes, yes,

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<v Speaker 1>I'm Kyle Flannery. I'm my editor and co owner of

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<v Speaker 1>Strange Matters magazine. A. I guess we technically have now launched,

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<v Speaker 1>even with the print issues are not in people's hands,

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<v Speaker 1>a new leftist culture and politics magazine here to be

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<v Speaker 1>uh the consulting super nerd uh awesome. Yeah, I am

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<v Speaker 1>very sad. I mean, well, okay, I feel like weirdly

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<v Speaker 1>for a group of people that I'm in, I have

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<v Speaker 1>probably played the least board games of anyone here, which

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<v Speaker 1>is man. Yeah. So when when I was a kid,

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<v Speaker 1>my my board game was risk. Yeah, I did a

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<v Speaker 1>bunch of others. I played like he re Quest and

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<v Speaker 1>obviously Access and I'll say I say I played Access

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<v Speaker 1>and Allies. I set up Access and Allies boards many

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<v Speaker 1>a time and then gave up after like fifteen minutes

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<v Speaker 1>of playing it. I mean, that's that's how That's how

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<v Speaker 1>I played here. Request, Yeah, because I was request rule

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<v Speaker 1>book and I was like, I have no idea what's

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<v Speaker 1>going on here? But um no, specifically my fucking thing.

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<v Speaker 1>We would speech and debate eight tournaments, you know, because

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<v Speaker 1>when you do it, you're basically out for a whole weekend,

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<v Speaker 1>sometimes three days, sometimes like four, um, and you're basically

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<v Speaker 1>living in this school. But but you have like maybe

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<v Speaker 1>one or two hours of stuff per day and the

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<v Speaker 1>rest of the time you're just hanging around hearing how

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<v Speaker 1>your friends are doing. Is like, the competition goes on

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<v Speaker 1>and we would play epic specifically Lord of the Rings Risk.

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<v Speaker 1>We would have these massive risk games. Oh I have Yeah,

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<v Speaker 1>I have very good memories playing Lord of the Rings

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<v Speaker 1>risk with my friends. Yeah. I just had the normal

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<v Speaker 1>vanilla risk woll I was really missing out. I just

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<v Speaker 1>thinctly remember being at a bachelor party where h After

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<v Speaker 1>we finished all the normal bachelor party stuff, we crawled

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<v Speaker 1>back to the place where everybody's gonna camp out for

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<v Speaker 1>the night, and so we managed to convince one of

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<v Speaker 1>the other groomsmen that a game of risk when it

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<v Speaker 1>takes about an hour. I did, like, like it was

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<v Speaker 1>like three in the morning. Yeah, that's the wedding that day. Yeah,

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<v Speaker 1>it was like three on the day of the wedding.

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<v Speaker 1>It was an act of extraordinary cruelty. Anyway, didn't get married,

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<v Speaker 1>but he didn't take Comchotka, which is really key to

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<v Speaker 1>his his plans to assault North America. We we, we

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<v Speaker 1>shockingly did all make it to the wedding, which was

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<v Speaker 1>very much a risk, very much a risk. Yeah, very

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<v Speaker 1>much a risk. Uh yeah, that's why it's called that. Yeah,

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<v Speaker 1>I was I was smart enough to just go, no,

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<v Speaker 1>I'm going to bed. I'm not doing three a m risk.

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<v Speaker 1>That's not happy. But yeah, I guess to kind of

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<v Speaker 1>back up in front a little bit of context about

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<v Speaker 1>why I kind of thought this was so worth talking about,

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<v Speaker 1>because I'm guessing that there's some readers at home who

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<v Speaker 1>are having a very common thought, which is, why why

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<v Speaker 1>are you talking about board games? Like who cares um.

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<v Speaker 1>And you know, I reminded a little bit of the

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<v Speaker 1>little tweet joke from a while ago of a couple

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<v Speaker 1>of years ago. Whm I talking about a little while

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<v Speaker 1>ago of on Star Trek they have the uh you know,

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<v Speaker 1>we've got there. What do they call that? The Holi Deck? Uh?

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<v Speaker 1>They about the Holida Deck. And but for some reason,

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<v Speaker 1>every week everybody's into some weird new board game. What

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<v Speaker 1>the hell's going on with that? Uh? And for the

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<v Speaker 1>people who aren't aware of this kind of sector of nerddom,

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<v Speaker 1>board games are actually massively more popular than they were

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<v Speaker 1>when I was a child, when osmlenules were young. And

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<v Speaker 1>a large part of that posh has actually been from

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<v Speaker 1>game developers themselves. The people who make your video games

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<v Speaker 1>absolutely fucking love board games. Uh. And it's for a

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<v Speaker 1>pretty simple reason, which is that you know, all of

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<v Speaker 1>the rules to the game. Board games are naked before

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<v Speaker 1>your eyes. You have you have stripped them down to

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<v Speaker 1>their their atomic components before you have done anything. And

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<v Speaker 1>that means that if you are interested in the art

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<v Speaker 1>of how a game works, uh, they're actually wonderful case

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<v Speaker 1>studies because you can see very quickly the way that

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<v Speaker 1>you move from what the mechanic is doing to like

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<v Speaker 1>what it means, Whereas in a video game that can

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<v Speaker 1>be a lot more obscure, it can be a lot

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<v Speaker 1>more complicated, uh, and it requires it can require a

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<v Speaker 1>lot of digging. You don't have to, you know, I

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<v Speaker 1>am enough of a turb owner that I have broken

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<v Speaker 1>into the game's files for video Verius video games, I've

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<v Speaker 1>played and ripped out the code and looked at it

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<v Speaker 1>and been like, so that's the drop rate Because again

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<v Speaker 1>I'm a consulting turb owner here. But with the board game,

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<v Speaker 1>you don't have to do that. You just know all

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<v Speaker 1>of the rules up front. Uh, and so you know

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<v Speaker 1>if you're uh. And so that that's you know, reveal.

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<v Speaker 1>I can reveal a lot about what the designer's intentions are,

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<v Speaker 1>what they're communicating, and how that communication all works. So

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<v Speaker 1>that's that was kind of my start point here. Should

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<v Speaker 1>I just keep on going and explain what the hell

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<v Speaker 1>is going on with this article that I'm about? Yeah,

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<v Speaker 1>I mean, I was going to note that the primary

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<v Speaker 1>board game played in Star Trek T and G was

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<v Speaker 1>was was Stratagema in the uh, the classic episode in

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<v Speaker 1>which data has to get really good at what is

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<v Speaker 1>basically holographic chess. Um. Yes, anyway, you talked about Star

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<v Speaker 1>Trek the Next Generation, So now that's that's all. It's good.

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<v Speaker 1>It's good that we didn't get into the awful board

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<v Speaker 1>games from d S nine. Oh god, yeah, there's I mean,

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<v Speaker 1>Strategy a M is pretty ridiculous and the episode is

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<v Speaker 1>very silly, but it's it's one of the more fun

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<v Speaker 1>data episodes episode from DS nine. I think it's really

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<v Speaker 1>considered the worst episode in all of d S nine. Yeah, yeah,

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<v Speaker 1>I mean there's I think the worst episode of Star

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<v Speaker 1>Trek the Next Generation is not the board game, but

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<v Speaker 1>it's the one where Riker and his dad fight in

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<v Speaker 1>what's basically American gladiator jud where they have to have

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<v Speaker 1>the bandit sticks that they have to fight the ultimate

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<v Speaker 1>martial art. Anyone, please continue? So so talk. So I

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<v Speaker 1>wrote this article that has is upcoming in publication. It's

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<v Speaker 1>going to be in our first issue, uh, And it's

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<v Speaker 1>about a particular trend that I noticed in board games

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<v Speaker 1>that there were a lot of board games that were

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<v Speaker 1>in terms of what was actually going on on the board,

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<v Speaker 1>they were incredibly violent, but they managed to make it

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<v Speaker 1>look like there was no violence going on. And so

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<v Speaker 1>I actually I am grateful for Robert for talking about

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<v Speaker 1>the games that you talked about, you know, access and

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<v Speaker 1>Allies and risk. Uh, even like Monopoly. These are games

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<v Speaker 1>that are in was generally known as the American tradition,

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<v Speaker 1>where the goal is to eliminate all the opposing players

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<v Speaker 1>to be the last last one standing. Yes, like everything

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<v Speaker 1>in American it is like one person wins by using

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<v Speaker 1>either violence or capitalism on the You you survive, you

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<v Speaker 1>outsurvive all of your opponents. Uh. Because that is what

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<v Speaker 1>we do in America. We just survive. We just pray

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<v Speaker 1>to God that there is somehow a tomorrow and by God,

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<v Speaker 1>they're going to take Comchatka. Political stance as an American

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<v Speaker 1>is that we will take the Comchatka Peninsula and we're

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<v Speaker 1>going to take Australia for those three extra armies that

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<v Speaker 1>Australia strategies. Uh. I feel like half the risk strategy,

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<v Speaker 1>half their experience I saw, were just waste to nerve

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<v Speaker 1>the Australia strategy. Uh. But um, in any event that

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<v Speaker 1>there's a European tradition uh. And one of the things

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<v Speaker 1>that has been a lot that's been very popular, has

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<v Speaker 1>made an absolute shitload of money over the last several years,

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<v Speaker 1>shipload being very relative because again, board games are pretty

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<v Speaker 1>small field compared to video games or gambling or booze

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<v Speaker 1>or something like that. Um, but even kind of the

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<v Speaker 1>dominant name in the game. And uh, one of the

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<v Speaker 1>kind of major conceits of this style game is you

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<v Speaker 1>don't elimit other players. All players. Any player who starts

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<v Speaker 1>the game at the table is going to end the

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<v Speaker 1>game at the table. You you never limited anybody, and

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<v Speaker 1>this is I think an admillable enough goal. Yeah, that's

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<v Speaker 1>one of the things that's annoying about a lot of

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<v Speaker 1>games is like if you're trying to do a party

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<v Speaker 1>thing and people are getting eliminated. Although it can be fun,

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<v Speaker 1>if everyone is drinking at the same time and while

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<v Speaker 1>you play the game, people get eliminated and then get

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<v Speaker 1>drunker and heckle everyone else at the table. That's actually

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<v Speaker 1>not bad. That's actually not bad. I remember it being

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<v Speaker 1>like middle school in high school, where you just have

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<v Speaker 1>somebody sitting there bitterly four hours. Well, you try to

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<v Speaker 1>clean up a risk game. Um. Anyway, the one that

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<v Speaker 1>most people are probably the one that is the most famous,

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<v Speaker 1>infamous is sellers of kat Um, and that's kind of

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<v Speaker 1>what's my start point. Sellers of katan Is is a

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<v Speaker 1>board game where you play as European colonizers to a

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<v Speaker 1>almost uninhabited islands and almost uninhabited island, and you cannot

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<v Speaker 1>damage the other players directly. There is no mechanism for

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<v Speaker 1>doing this. You can block them off from building things,

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<v Speaker 1>you can never send him. I always go hard on

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<v Speaker 1>the roads. Yeah, yeah, yeah, you can block people with roads.

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<v Speaker 1>It's a very like it's kind of like like about

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<v Speaker 1>like a rivalry between developers almost. But one of the

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<v Speaker 1>things that that is kind of outstanding about this is that, uh,

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<v Speaker 1>it's not a technically on inhabit island. There is a

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<v Speaker 1>quote robber that starts out on the island, uh, and

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<v Speaker 1>the robbert is capable of inflicting violence on the players

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<v Speaker 1>and it can be sort of controlled by the players.

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<v Speaker 1>And so the part that was again striking to me

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<v Speaker 1>about this is you can't directly you know, this would

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<v Speaker 1>actually be the right number players of me. Chris, Sherene,

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<v Speaker 1>and Robert were all sitting at a table will playing

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<v Speaker 1>out of katan I could not eliminate any of them.

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<v Speaker 1>None of them could eliminate me. We could not harm

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<v Speaker 1>each other directly. We can just negotiate with each other,

0:11:07.960 --> 0:11:10.040
<v Speaker 1>we can trade with each other, but there's still ultimately

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<v Speaker 1>a winner. And uh, you know this is if you

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<v Speaker 1>are willing to make some some kind of specific historical

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<v Speaker 1>amnesia about how colonials am actually operated, where you know,

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<v Speaker 1>like wars of colonial aggression also included like wars in

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<v Speaker 1>Germany like the Seven Years War, or you know, the

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<v Speaker 1>wars of Spanish succession. We're all happening at the same time,

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<v Speaker 1>but you can, you know, it can be viewed as

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<v Speaker 1>similar to that. And again it has this explicit theming,

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<v Speaker 1>and that is I do think that those things, those

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<v Speaker 1>things are dealvetailing together, right that the only people who

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<v Speaker 1>are real people are the colonizers. The colonized are non agentic.

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<v Speaker 1>They're just set. They're they're they're setting um. And the

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<v Speaker 1>more you think about it, it's just it's just kind

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<v Speaker 1>of messed up. It's it's just kind of it's kind

0:12:00.600 --> 0:12:02.160
<v Speaker 1>of messed up. And I do think it's kind of

0:12:02.200 --> 0:12:07.880
<v Speaker 1>interesting that, h the game doesn't really say this very explicitly, right, um.

0:12:07.920 --> 0:12:10.440
<v Speaker 1>And I know, I know there's going to be somebody's

0:12:10.440 --> 0:12:12.040
<v Speaker 1>going to say, oh, you know the game says rob

0:12:12.160 --> 0:12:15.079
<v Speaker 1>or it doesn't say Native American. How can you know?

0:12:15.240 --> 0:12:18.000
<v Speaker 1>It's like, come on, man, if you watched a movie

0:12:18.480 --> 0:12:21.600
<v Speaker 1>where there was some there was a group of people

0:12:21.640 --> 0:12:24.840
<v Speaker 1>in the movie who were portrayed as violent and incapable

0:12:25.000 --> 0:12:28.319
<v Speaker 1>of acting on their own, and all of these racist tropes,

0:12:28.400 --> 0:12:31.560
<v Speaker 1>even if they were not played by Native American actor,

0:12:31.600 --> 0:12:35.080
<v Speaker 1>even if they didn't use an explicit Native American references.

0:12:35.200 --> 0:12:37.679
<v Speaker 1>If all of the good guys are people who dispossessed

0:12:37.679 --> 0:12:41.800
<v Speaker 1>this person, you know what's going on. People don't look

0:12:41.800 --> 0:12:45.200
<v Speaker 1>at the tempest and see Caliban and go this person

0:12:45.240 --> 0:12:49.120
<v Speaker 1>has nothing to do with the Americans that yeah, yeah,

0:12:49.280 --> 0:12:54.040
<v Speaker 1>uncivilized like civility or like civilians in general. They come

0:12:54.080 --> 0:12:56.720
<v Speaker 1>from somewhere else and they inhabit the place. But yeah,

0:12:56.720 --> 0:13:00.640
<v Speaker 1>you're right, like just like Columbus discovered America, the natives

0:13:00.640 --> 0:13:03.199
<v Speaker 1>are based like it's it's it's a blank slate as

0:13:03.240 --> 0:13:08.120
<v Speaker 1>far as white settlers are concerned, and like the positionality,

0:13:08.400 --> 0:13:11.640
<v Speaker 1>like like the game is very explicit about who is

0:13:11.679 --> 0:13:14.080
<v Speaker 1>a settler and who is not. Right, the settlers are

0:13:14.360 --> 0:13:17.080
<v Speaker 1>you and everyone else playing the game, and then you

0:13:17.120 --> 0:13:19.200
<v Speaker 1>have the other person who's on the island who got

0:13:19.240 --> 0:13:22.280
<v Speaker 1>here before you? And it's like, yeah, I mean the

0:13:22.520 --> 0:13:26.400
<v Speaker 1>name is pretty blunt, like you are, like you know,

0:13:26.520 --> 0:13:29.160
<v Speaker 1>there's no I don't know. It's it's very it's very

0:13:29.160 --> 0:13:31.240
<v Speaker 1>hard to evade. And you know, like you can see

0:13:31.280 --> 0:13:34.520
<v Speaker 1>the art from the game, like it's all white people. Uh,

0:13:34.880 --> 0:13:36.679
<v Speaker 1>and it's it's it's kind of interesting cause in the

0:13:36.720 --> 0:13:38.600
<v Speaker 1>first edition printing they're all kind of medieval, but in

0:13:38.679 --> 0:13:42.480
<v Speaker 1>later editions they're like colonial America. Like it's I don't

0:13:42.480 --> 0:13:46.120
<v Speaker 1>think it's like it requires some very deliberate uptuseness to

0:13:46.280 --> 0:13:50.360
<v Speaker 1>miss that this is what's going on. Um. And uh

0:13:50.520 --> 0:13:53.080
<v Speaker 1>So anyway that that has um that was that was

0:13:53.120 --> 0:13:56.160
<v Speaker 1>released like twenty something years ago. Uh. I find it

0:13:56.280 --> 0:13:59.760
<v Speaker 1>very funny that settlers of Katan managed to win games

0:13:59.760 --> 0:14:02.480
<v Speaker 1>with the Year awards in both two thousand and five.

0:14:03.920 --> 0:14:08.680
<v Speaker 1>Like it hasn't changed, mud, I don't know. Yeah, those

0:14:08.720 --> 0:14:13.560
<v Speaker 1>those are different years, Like what's going on? Definitely? Yeah,

0:14:13.600 --> 0:14:15.960
<v Speaker 1>they did add boats. They did add boats. That's true.

0:14:15.960 --> 0:14:18.040
<v Speaker 1>You're not you're not wrong about you don't. You don't

0:14:18.160 --> 0:14:21.800
<v Speaker 1>you don't have boats? Come on, that's true. Actually, it's funny.

0:14:21.840 --> 0:14:23.880
<v Speaker 1>My neighbors have a boat. I do not have a

0:14:23.880 --> 0:14:27.440
<v Speaker 1>boat because I'm a regular person who doesn't have lived

0:14:27.480 --> 0:14:32.560
<v Speaker 1>next to a lake. M Oh yeah, yeah, I also

0:14:32.560 --> 0:14:37.440
<v Speaker 1>do not have a boat. So yeah, I briefly had

0:14:37.560 --> 0:14:39.600
<v Speaker 1>a commute to work that I could have kayaked, but

0:14:39.720 --> 0:14:43.000
<v Speaker 1>I don't know to kayak. That's New York baby. I

0:14:44.000 --> 0:14:48.360
<v Speaker 1>developed a desire to have a boat last year because yeah,

0:14:48.600 --> 0:14:51.120
<v Speaker 1>I was in Spain and I met a Spanish guy

0:14:51.160 --> 0:14:53.240
<v Speaker 1>with a boat, and that does seem like the life.

0:14:53.320 --> 0:14:57.000
<v Speaker 1>But that's neither you're You're You're horrible descend into turning

0:14:57.000 --> 0:15:00.520
<v Speaker 1>into some sort of Hemmingway adjacent character. Yeah, just just

0:15:00.680 --> 0:15:02.400
<v Speaker 1>I mean it is. It is nice to be drunk

0:15:02.440 --> 0:15:05.840
<v Speaker 1>on about. It's also very expensive to have about, So

0:15:06.200 --> 0:15:09.800
<v Speaker 1>maybe I'll get drunk on an inflatable raft instead. I

0:15:09.840 --> 0:15:11.440
<v Speaker 1>just get a sunfish and just flip it over every

0:15:11.440 --> 0:15:15.720
<v Speaker 1>thirty seconds. Um, the working man's boat. Yeah, the working

0:15:15.720 --> 0:15:18.880
<v Speaker 1>man's boat. Um. But yeah, and uh so so from there,

0:15:18.880 --> 0:15:22.280
<v Speaker 1>I kind of what has happened is unsurprisingly that, you know,

0:15:23.400 --> 0:15:26.360
<v Speaker 1>board games are actually kind of a summit demographic art

0:15:26.360 --> 0:15:28.720
<v Speaker 1>form compared to video games, because all you really needed

0:15:28.760 --> 0:15:31.640
<v Speaker 1>some paper, Like really, that's all you need? You need

0:15:31.640 --> 0:15:34.040
<v Speaker 1>some paper? Uh, and you can make a board game. Uh,

0:15:34.360 --> 0:15:37.000
<v Speaker 1>if you have tabletop simulator, do you just need tabletop simulator,

0:15:37.000 --> 0:15:40.160
<v Speaker 1>You're already done, like uh, and then you just need

0:15:40.200 --> 0:15:42.640
<v Speaker 1>to be able to bully people into play testing your game.

0:15:42.720 --> 0:15:45.720
<v Speaker 1>And that's really the hard part. Uh. But you know,

0:15:45.840 --> 0:15:47.840
<v Speaker 1>so this means that, you know, people will iterate on

0:15:47.840 --> 0:15:51.640
<v Speaker 1>things pretty quickly. You know, so very like fan fiction environment,

0:15:51.640 --> 0:15:54.600
<v Speaker 1>people will will iterate rather quickly on your ideas and

0:15:54.640 --> 0:15:58.240
<v Speaker 1>develop them further. Um. And so I looked through some

0:15:58.280 --> 0:16:00.800
<v Speaker 1>of the other games that I've played and liked, and uh,

0:16:00.840 --> 0:16:02.720
<v Speaker 1>you know, I actually tend to like pretty much all

0:16:02.720 --> 0:16:07.120
<v Speaker 1>the games that I studied. Splendor is the one that

0:16:07.320 --> 0:16:10.880
<v Speaker 1>is very fun, very casual, very easy, and it just

0:16:10.880 --> 0:16:13.960
<v Speaker 1>says this art that bugs me, this art that really

0:16:14.000 --> 0:16:17.000
<v Speaker 1>bugs me where it's about being a gem trader. And

0:16:17.080 --> 0:16:19.680
<v Speaker 1>it's very much seems to be based on Renaissance Italy

0:16:19.840 --> 0:16:25.040
<v Speaker 1>or like renaissance on TWERP you know this and m

0:16:25.760 --> 0:16:29.960
<v Speaker 1>for some reason, like you don't see people in minds.

0:16:30.720 --> 0:16:33.680
<v Speaker 1>It's very weird. All of the there will be pictures

0:16:33.680 --> 0:16:35.840
<v Speaker 1>of minds. It's like, okay, you bought this emerald mind

0:16:36.240 --> 0:16:39.480
<v Speaker 1>and there's like nobody there, which is very weird because

0:16:39.480 --> 0:16:41.960
<v Speaker 1>I have seen pictures of pre industrial I've seen pictures

0:16:42.000 --> 0:16:44.520
<v Speaker 1>of minds from the nineteen eighties, which is firmly industrial,

0:16:44.760 --> 0:16:47.560
<v Speaker 1>where there are thousands of people you can barely see

0:16:47.560 --> 0:16:51.200
<v Speaker 1>the ground, you know, thousands of people everywhere. You know,

0:16:51.640 --> 0:16:55.200
<v Speaker 1>mining is very labor intensive. Um, you only start seeing

0:16:55.200 --> 0:16:58.200
<v Speaker 1>mining become kind of like capital intensive, like very recently,

0:16:58.240 --> 0:17:00.320
<v Speaker 1>and even then only really in the United States and

0:17:00.360 --> 0:17:02.920
<v Speaker 1>a couple of other countries. Germany obviously uses very capital

0:17:03.000 --> 0:17:07.160
<v Speaker 1>intensive mining. Everywhere else it's very very labor intensive, but splendor.

0:17:07.200 --> 0:17:10.119
<v Speaker 1>They won't show you the people doing the mining, but

0:17:10.160 --> 0:17:13.560
<v Speaker 1>they will show you the people short sorting the gems,

0:17:14.480 --> 0:17:19.359
<v Speaker 1>which is just skipping the slavery part exactly, exactly the

0:17:19.359 --> 0:17:23.000
<v Speaker 1>part they're skipping. Yeah, it's even today, like you ignore

0:17:23.080 --> 0:17:25.120
<v Speaker 1>what your how your cell phone is made, right, You're

0:17:25.119 --> 0:17:29.440
<v Speaker 1>just like you're glossing over the unflattering parts and going

0:17:29.480 --> 0:17:32.360
<v Speaker 1>straight to making a gym. Yeah, yeah, yeah, you're you're

0:17:32.359 --> 0:17:34.160
<v Speaker 1>going straight to you know, I've I've you know, I've

0:17:34.160 --> 0:17:36.840
<v Speaker 1>got my my pretty purple cell phone, you know, and

0:17:37.440 --> 0:17:44.000
<v Speaker 1>the the part where you know, there was yeah, pretty

0:17:44.080 --> 0:17:46.000
<v Speaker 1>much of war in the Congo fought over it, and

0:17:46.040 --> 0:17:49.480
<v Speaker 1>then they had to install suicide nets in China gets

0:17:49.480 --> 0:17:52.439
<v Speaker 1>completely glossed over and all that stuff goes into this phone.

0:17:52.560 --> 0:17:55.600
<v Speaker 1>But uh, you know, to me, it's just kind of

0:17:55.600 --> 0:18:00.600
<v Speaker 1>a necessary hunk of plastic and metal for surviving in America. Um,

0:18:00.640 --> 0:18:05.040
<v Speaker 1>And I you know, I'm not entirely I don't want

0:18:05.040 --> 0:18:07.400
<v Speaker 1>to be too hard on the designers here. It's very

0:18:07.600 --> 0:18:08.840
<v Speaker 1>like there's a part of me that wants to be

0:18:08.840 --> 0:18:09.840
<v Speaker 1>and there's a part of me that wants to be

0:18:09.880 --> 0:18:11.720
<v Speaker 1>kind of forgiving and being like do you really want

0:18:11.720 --> 0:18:14.240
<v Speaker 1>to be playing this like fun casual game and like

0:18:14.320 --> 0:18:18.320
<v Speaker 1>be confronted with slavery. Uh, But at the same time,

0:18:18.400 --> 0:18:23.119
<v Speaker 1>like but yeah, you you really try to have it

0:18:23.160 --> 0:18:26.200
<v Speaker 1>both ways here, Like this is like I don't make

0:18:26.240 --> 0:18:29.480
<v Speaker 1>the game about something actually fun, not yeah, not something

0:18:29.520 --> 0:18:32.439
<v Speaker 1>that well. I mean there are there and there are

0:18:32.440 --> 0:18:33.760
<v Speaker 1>people who do that. You know, It's like not that

0:18:33.800 --> 0:18:36.640
<v Speaker 1>hard to find people like making games about like theme

0:18:36.720 --> 0:18:41.879
<v Speaker 1>parks or like haunted houses or utopian or like like

0:18:41.920 --> 0:18:44.920
<v Speaker 1>weird like utopian arcologies and stuff like that. Like people

0:18:44.960 --> 0:18:48.800
<v Speaker 1>make these things. But like so this, uh, this colonialism

0:18:48.880 --> 0:18:52.000
<v Speaker 1>keeps on like coming back, and part of that, you know,

0:18:52.240 --> 0:18:53.760
<v Speaker 1>part of that is I guess like all sci fi

0:18:53.840 --> 0:18:56.760
<v Speaker 1>is kind of colonialist. But wait before we go, do

0:18:56.800 --> 0:19:00.320
<v Speaker 1>you know what else keeps coming back? You know what?

0:19:00.480 --> 0:19:05.159
<v Speaker 1>Tell me what? Sure? You capitalism? It's time for an

0:19:05.200 --> 0:19:21.840
<v Speaker 1>ad break and there's still more capitalism. But that's true,

0:19:21.880 --> 0:19:25.080
<v Speaker 1>that's true different capitalism. Yeah, right now we're we're in

0:19:25.119 --> 0:19:29.600
<v Speaker 1>like more early capitalism. And uh so the the game

0:19:29.680 --> 0:19:32.160
<v Speaker 1>that like really stuck in my cra all the weirdest

0:19:32.280 --> 0:19:34.840
<v Speaker 1>and uh, I might end up reading a quote out

0:19:34.880 --> 0:19:38.000
<v Speaker 1>from here. I'm sorry for being an incredibly irritating person

0:19:38.040 --> 0:19:42.200
<v Speaker 1>and doing that as a game called Mombassa. Um, and uh,

0:19:42.320 --> 0:19:45.920
<v Speaker 1>Mombassa is so aggressive about how colonialist it is. It

0:19:46.040 --> 0:19:49.840
<v Speaker 1>is so so aggressive. The premise of the game is

0:19:49.920 --> 0:19:55.520
<v Speaker 1>that you are adventurers in the Scramble for Africa, and

0:19:55.680 --> 0:20:00.320
<v Speaker 1>the goal is to be the player who retires the richest. Uh.

0:20:01.000 --> 0:20:05.240
<v Speaker 1>And the ways in which the mechanics of this game

0:20:05.359 --> 0:20:08.639
<v Speaker 1>are messed up, uh, the part of the mechanics that

0:20:08.680 --> 0:20:11.240
<v Speaker 1>I will say is genuinely clever. And if they hadn't

0:20:11.400 --> 0:20:13.320
<v Speaker 1>made it about the Scramble for Africa, I would have

0:20:13.359 --> 0:20:15.679
<v Speaker 1>like no, I would just be like, yeah, cool. So

0:20:15.760 --> 0:20:17.800
<v Speaker 1>I still have to admit that this is this as

0:20:17.840 --> 0:20:20.320
<v Speaker 1>cool is that you start out working for a different

0:20:20.359 --> 0:20:23.320
<v Speaker 1>joint stock company. But anybody can buy shares in anybody

0:20:23.320 --> 0:20:27.439
<v Speaker 1>else's joint stock company. So the best strategy is to

0:20:27.640 --> 0:20:30.280
<v Speaker 1>buy somebody else's company and then they make the company

0:20:30.359 --> 0:20:33.920
<v Speaker 1>valuable and you contribute as little as possible. Free rider problem.

0:20:33.960 --> 0:20:36.480
<v Speaker 1>You know, the classic of game theory that the liberal

0:20:36.520 --> 0:20:39.879
<v Speaker 1>economists fucking love talking about. Uh. Great thing to do

0:20:39.920 --> 0:20:42.200
<v Speaker 1>with the game. But the way you make your company

0:20:42.280 --> 0:20:46.840
<v Speaker 1>valuable is like it's it's pillaging Africa. Like like it's

0:20:46.840 --> 0:20:50.160
<v Speaker 1>pillaging Africa, and it's it's very very weird, Like there's

0:20:51.200 --> 0:20:53.119
<v Speaker 1>you have this map of Africa in front of you,

0:20:53.200 --> 0:20:56.520
<v Speaker 1>and the map of Africa has valuable things in it has,

0:20:56.560 --> 0:20:59.600
<v Speaker 1>you know, diamonds that you can pick up. It has

0:20:59.440 --> 0:21:02.720
<v Speaker 1>like there are books, which is unclear if that represents

0:21:02.760 --> 0:21:05.679
<v Speaker 1>Like you write an adventure novel like King Solomon's Minds,

0:21:05.800 --> 0:21:09.560
<v Speaker 1>or you write a naturalist guide, or you write an ethnography,

0:21:09.560 --> 0:21:11.600
<v Speaker 1>but you're writing some sort of book that is based

0:21:11.720 --> 0:21:17.920
<v Speaker 1>on how you despoiled the African continent. Uh. And what

0:21:17.920 --> 0:21:21.520
<v Speaker 1>what always struck me is so weird is that the

0:21:21.760 --> 0:21:25.119
<v Speaker 1>territory is just when you enter the territory. You just

0:21:25.160 --> 0:21:27.960
<v Speaker 1>take everything, you just you just pillage it. It's not

0:21:28.000 --> 0:21:30.080
<v Speaker 1>like territory that you hold and really make more productive.

0:21:30.080 --> 0:21:32.960
<v Speaker 1>You don't develop it. There's at least it's honest about

0:21:33.080 --> 0:21:34.720
<v Speaker 1>that to a certain extent. At least it's honest that

0:21:34.800 --> 0:21:37.920
<v Speaker 1>like the Europeans were lying about any of that development,

0:21:37.960 --> 0:21:42.560
<v Speaker 1>civilizingnition ship like that they were there to steal um

0:21:42.800 --> 0:21:45.040
<v Speaker 1>and But what is so so weird to me about

0:21:45.040 --> 0:21:49.199
<v Speaker 1>it is that like there's there's no resistance, there's no

0:21:49.400 --> 0:21:53.679
<v Speaker 1>risk to expanding across the continent, there's no negotiation. The

0:21:53.800 --> 0:21:58.159
<v Speaker 1>only other characters at all are the other players, the

0:21:58.280 --> 0:22:02.679
<v Speaker 1>other Europeans. Uh. You know this continent that at the

0:22:02.680 --> 0:22:05.960
<v Speaker 1>time had hundreds of millions of people, uh, many of

0:22:06.000 --> 0:22:09.560
<v Speaker 1>whom had legitimate kingdoms that in some parts of Africa

0:22:09.600 --> 0:22:14.800
<v Speaker 1>where you know, had full gunpowder militaries just totally glossed over,

0:22:15.359 --> 0:22:19.440
<v Speaker 1>just totally not not mechanically represented at all. Um. Well,

0:22:19.920 --> 0:22:23.520
<v Speaker 1>it's like they're only there, they're portraying the only future

0:22:23.520 --> 0:22:25.760
<v Speaker 1>that that is possible. Like you know what I mean,

0:22:25.960 --> 0:22:28.640
<v Speaker 1>this is how you become a civilization. There's no other

0:22:29.640 --> 0:22:36.240
<v Speaker 1>that there's one path um I mean, is there is

0:22:36.320 --> 0:22:39.119
<v Speaker 1>one path to being a civilization, and it does involve

0:22:39.160 --> 0:22:41.960
<v Speaker 1>a lot of taking other people ship. To be fair, No,

0:22:42.080 --> 0:22:46.040
<v Speaker 1>I said that ironically, Robert, I know, I said in

0:22:46.080 --> 0:22:50.280
<v Speaker 1>their mind there is one path, yes, but I do

0:22:50.359 --> 0:22:51.760
<v Speaker 1>feel like I've got to read this out from the

0:22:51.800 --> 0:22:53.600
<v Speaker 1>rule book because it was like so hypopic to me.

0:22:53.640 --> 0:22:55.359
<v Speaker 1>This is this is from the rule book. This is

0:22:55.359 --> 0:22:58.560
<v Speaker 1>the start of the rule book, the opening quote. In

0:22:58.640 --> 0:23:01.640
<v Speaker 1>one Bassa players are choir shares of chartered companies based

0:23:01.640 --> 0:23:04.119
<v Speaker 1>in Mombasa, Cape Town St. Louis and Cairo and spread

0:23:04.119 --> 0:23:06.240
<v Speaker 1>their tailing pasts throughout the African continent in order to

0:23:06.280 --> 0:23:10.000
<v Speaker 1>earn the most money. Chartered companies were associations formed for

0:23:10.000 --> 0:23:13.400
<v Speaker 1>the purpose of exploration, trade, and colonization, which links them

0:23:13.440 --> 0:23:17.760
<v Speaker 1>inextricably to a very dark shafter in human history, global colonialism.

0:23:17.840 --> 0:23:20.240
<v Speaker 1>This period rough lasted roughly from the fifteenth century to

0:23:20.240 --> 0:23:22.679
<v Speaker 1>the middle of twentieth century and is associated with exploitation

0:23:22.720 --> 0:23:26.520
<v Speaker 1>and slavery. Although Mombasa is loosely set within this timeframe,

0:23:26.560 --> 0:23:29.080
<v Speaker 1>it is not a historical simulation is a strategy game

0:23:29.080 --> 0:23:33.000
<v Speaker 1>with an economic focus that roughly refers to historical categories

0:23:33.040 --> 0:23:36.040
<v Speaker 1>and places them in a fictional setting. The exploitation of

0:23:36.040 --> 0:23:39.720
<v Speaker 1>the African continent and its people is not explicitly depicted

0:23:39.760 --> 0:23:42.440
<v Speaker 1>within the gameplay. If you want to learn more about

0:23:42.440 --> 0:23:44.879
<v Speaker 1>the underlying history, we recommend the following read History of

0:23:44.880 --> 0:23:47.800
<v Speaker 1>Modern Africa Each hundred Depressent by Richard J. Reid uh

0:23:48.440 --> 0:23:51.000
<v Speaker 1>end quote. So they fucking new, but like they fucking

0:23:51.040 --> 0:23:54.040
<v Speaker 1>knew that there is some evil, evil ship that they

0:23:54.040 --> 0:23:56.240
<v Speaker 1>have made into a game, and they want you to

0:23:56.280 --> 0:23:58.679
<v Speaker 1>know that they knew that you that you were going

0:23:58.720 --> 0:24:01.960
<v Speaker 1>to call them. It's like making like a candy Land

0:24:02.080 --> 0:24:04.280
<v Speaker 1>version set in the Congo where you have to collect

0:24:04.440 --> 0:24:11.160
<v Speaker 1>hands or rubber and being like, yeah, you can read

0:24:11.200 --> 0:24:13.919
<v Speaker 1>a book about this if you want. Yeah, this is

0:24:14.040 --> 0:24:19.320
<v Speaker 1>like it's such a cop out. It's like it's so bizarre,

0:24:19.640 --> 0:24:22.400
<v Speaker 1>Like it's so bizarry not how many people even read

0:24:22.440 --> 0:24:25.200
<v Speaker 1>this stuff, like like generously. One person I've ever before

0:24:25.280 --> 0:24:27.120
<v Speaker 1>reads the rule book when you're wearing a board game,

0:24:27.160 --> 0:24:31.080
<v Speaker 1>like like very generously. Like I'm just a huge nerd

0:24:31.160 --> 0:24:33.119
<v Speaker 1>who likes reading this stuff, and I would just like

0:24:33.160 --> 0:24:35.160
<v Speaker 1>read this in my jaw was just like holy shit,

0:24:37.320 --> 0:24:41.560
<v Speaker 1>I think you could try. It might even be wisdom

0:24:41.600 --> 0:24:43.680
<v Speaker 1>and trying to like make a board game about the

0:24:43.720 --> 0:24:47.800
<v Speaker 1>Scramble for Africa that's like framed in like a kid

0:24:47.920 --> 0:24:52.320
<v Speaker 1>friendly way, but is also like very blatantly horrific. It's

0:24:52.400 --> 0:24:54.679
<v Speaker 1>just like the kind of thing that if you think

0:24:54.680 --> 0:24:56.480
<v Speaker 1>about it ten seconds, I was like, oh, we're just

0:24:56.640 --> 0:25:00.760
<v Speaker 1>like subjugating and massacreing people. But it's also like the

0:25:00.760 --> 0:25:03.160
<v Speaker 1>the art style is like themed off of candy Land

0:25:03.240 --> 0:25:05.680
<v Speaker 1>or some sort of ship like maybe, but even then

0:25:06.400 --> 0:25:09.200
<v Speaker 1>you're probably more likely to just get people enjoying it

0:25:09.280 --> 0:25:12.200
<v Speaker 1>on ironically than you are to actually convince anybody to

0:25:12.240 --> 0:25:15.439
<v Speaker 1>read about the Scramble for Africa. Well yeah, yeah, I mean,

0:25:15.720 --> 0:25:17.720
<v Speaker 1>and well it's actually kind of interesting because there's a

0:25:17.800 --> 0:25:20.240
<v Speaker 1>there's like a good tradition of like making like kid

0:25:20.359 --> 0:25:23.480
<v Speaker 1>friendly appearing things that are actually quite horrifying if you

0:25:23.520 --> 0:25:26.080
<v Speaker 1>think about them for more than two seconds. And yeah,

0:25:26.200 --> 0:25:28.320
<v Speaker 1>well Monopoly for example. And I mean, I was going

0:25:28.359 --> 0:25:30.520
<v Speaker 1>to take a slight turn away from board games. I

0:25:30.600 --> 0:25:34.920
<v Speaker 1>grew up with red the Red Wall books. Yes, yeah,

0:25:35.160 --> 0:25:39.520
<v Speaker 1>the Red Wall books. Like even though like stoats are

0:25:39.680 --> 0:25:42.320
<v Speaker 1>not a race of people in real life, they are

0:25:42.359 --> 0:25:45.520
<v Speaker 1>a type of weasel, uh holy ship, those books managed

0:25:45.520 --> 0:25:49.200
<v Speaker 1>to be incredibly racist. It really is racist against like

0:25:49.520 --> 0:25:52.919
<v Speaker 1>different types of weasel. But uh, you know they portrayed

0:25:52.960 --> 0:25:56.280
<v Speaker 1>this is this very cute see world of you know, animals,

0:25:56.440 --> 0:25:58.920
<v Speaker 1>you know, noise and badgers and stuff, and they're just

0:25:58.960 --> 0:26:02.200
<v Speaker 1>committing genocide left and right. It's just portray is like

0:26:02.280 --> 0:26:05.480
<v Speaker 1>totally okay, it's just like someone who has no idea

0:26:05.520 --> 0:26:10.480
<v Speaker 1>what you're talking about. This is crazy. Yeah, popular children's

0:26:10.480 --> 0:26:12.359
<v Speaker 1>series and like the eighties and nineties, you know, I

0:26:13.080 --> 0:26:14.879
<v Speaker 1>read this book. It was like, yeah, it's like you

0:26:15.000 --> 0:26:17.200
<v Speaker 1>flipped back and forth between like, yeah, here is Martin

0:26:17.280 --> 0:26:19.680
<v Speaker 1>the mouse and he's the hero, and also he's eating

0:26:19.760 --> 0:26:21.440
<v Speaker 1>all of this really nice food and then also we

0:26:21.560 --> 0:26:29.359
<v Speaker 1>must exterminate like entire species. It's buck wild. It is insane. Uh.

0:26:29.800 --> 0:26:31.560
<v Speaker 1>The Red Wall Feast spot, by the way, it's like

0:26:31.560 --> 0:26:35.439
<v Speaker 1>a really good Twitter follow. We're just post excerpts from

0:26:35.480 --> 0:26:38.840
<v Speaker 1>the food descriptions. Those are incredible. Um. But the reason

0:26:38.880 --> 0:26:41.040
<v Speaker 1>why I kind of made that turn is that one

0:26:41.080 --> 0:26:42.920
<v Speaker 1>of the games I considered that I actually really liked

0:26:43.080 --> 0:26:45.400
<v Speaker 1>is uh something of a post something of an anti

0:26:45.440 --> 0:26:48.000
<v Speaker 1>colonial game called root uh. And this was part of

0:26:48.000 --> 0:26:50.480
<v Speaker 1>the part of what I was kind of witnessing over

0:26:50.600 --> 0:26:52.600
<v Speaker 1>as I was studying these is that there is a

0:26:52.640 --> 0:26:56.160
<v Speaker 1>bit of a discourse, a bit of a development over time.

0:26:56.720 --> 0:26:59.480
<v Speaker 1>Uh and uh. Two of the games that I highlighted,

0:26:59.720 --> 0:27:03.440
<v Speaker 1>Roots and Spirit Island are kind of are are fairly

0:27:03.480 --> 0:27:05.920
<v Speaker 1>anti clonial and Root is a kind of horrifying game

0:27:06.720 --> 0:27:09.280
<v Speaker 1>but with very cute see appearances. You know, you play

0:27:09.320 --> 0:27:13.520
<v Speaker 1>as like mice and cats and and birds. Uh. And

0:27:13.800 --> 0:27:19.600
<v Speaker 1>the birds are like like horrifying aristocrats. Uh, like like

0:27:19.680 --> 0:27:24.760
<v Speaker 1>you're like a feudal military dictatorship. The cats are like

0:27:24.880 --> 0:27:26.800
<v Speaker 1>trying to turn the entire force into like a giant

0:27:27.240 --> 0:27:30.280
<v Speaker 1>woodcutting factory and like subjugate everybody else under the boot

0:27:30.320 --> 0:27:33.520
<v Speaker 1>heel of like industrial capitalism. And you can play as

0:27:33.600 --> 0:27:40.359
<v Speaker 1>just like the concept of revolution, I guess, like like

0:27:41.080 --> 0:27:44.080
<v Speaker 1>there's a woodlanda lions who win the game by like

0:27:44.320 --> 0:27:49.160
<v Speaker 1>provoking revolts of the civilian population to overthrow the other two. Uh.

0:27:49.920 --> 0:27:52.400
<v Speaker 1>It's it's very weird. It's a very very violent game

0:27:52.440 --> 0:27:54.920
<v Speaker 1>by by comparison, it's very hard to lonato player in it.

0:27:54.960 --> 0:27:56.480
<v Speaker 1>But it was kind of interesting to me to see

0:27:56.560 --> 0:27:59.560
<v Speaker 1>that like you can do it's kind of almost the

0:28:00.000 --> 0:28:02.520
<v Speaker 1>the exact opposite, where it is like a lot of

0:28:02.600 --> 0:28:07.480
<v Speaker 1>like it doesn't have it has this very obviously horrifying

0:28:07.680 --> 0:28:13.680
<v Speaker 1>and graphically violent mechanics, uh, you know, revolutions and subjugation,

0:28:14.800 --> 0:28:18.600
<v Speaker 1>but with like the characters look cute, like all the

0:28:18.840 --> 0:28:21.680
<v Speaker 1>all the character art is very cute. Um. You know,

0:28:21.800 --> 0:28:25.399
<v Speaker 1>you've got like a little mice like making pungee traps

0:28:25.400 --> 0:28:30.000
<v Speaker 1>and stuff in the It's very odd. Yeah, I kinda

0:28:30.119 --> 0:28:33.520
<v Speaker 1>I kind of jumped a little bit ahead here, but

0:28:33.680 --> 0:28:35.119
<v Speaker 1>I don't know that we need to go through the

0:28:35.400 --> 0:28:37.040
<v Speaker 1>everything I did in this in this paper that's a

0:28:37.040 --> 0:28:38.720
<v Speaker 1>little bit boring, and also we need to leave things

0:28:38.760 --> 0:28:42.160
<v Speaker 1>for the readers. And actually Root is uh a little

0:28:42.160 --> 0:28:44.880
<v Speaker 1>bit based on a game series that I think would

0:28:44.880 --> 0:28:49.240
<v Speaker 1>be particularly appealing to uh, to Robert uh and possibly

0:28:49.600 --> 0:28:53.920
<v Speaker 1>the listeners. There's a company called GMT Games. Anybody else

0:28:54.000 --> 0:29:00.560
<v Speaker 1>heard of them? These guys are interesting continue tea games

0:29:00.960 --> 0:29:06.120
<v Speaker 1>make games like Kuba Libre, a four player asymmetric warfare

0:29:06.200 --> 0:29:12.480
<v Speaker 1>about the Cuban Revolution. UM and of ways, yes yes

0:29:12.920 --> 0:29:15.720
<v Speaker 1>multiple I one once as the Mafia, which was an

0:29:15.760 --> 0:29:21.120
<v Speaker 1>interesting side to play in the UM an interesting and

0:29:21.240 --> 0:29:23.600
<v Speaker 1>interesting series of interest to have. Uh. You know, I

0:29:23.920 --> 0:29:26.200
<v Speaker 1>could not build an army for ship. I just had

0:29:26.200 --> 0:29:27.760
<v Speaker 1>to count on the fact that other people didn't think

0:29:27.760 --> 0:29:30.080
<v Speaker 1>it was worth destroying casinos because they're too busy trying

0:29:30.120 --> 0:29:34.800
<v Speaker 1>to stamp out revolutionaries um and or their revolutionaries trying

0:29:34.840 --> 0:29:39.600
<v Speaker 1>to stamp out fascists. And it was a they're a

0:29:39.800 --> 0:29:42.160
<v Speaker 1>very the reason why I think they're very weird companies

0:29:42.200 --> 0:29:43.520
<v Speaker 1>that you know, I think they're They are games like

0:29:43.600 --> 0:29:46.640
<v Speaker 1>Kuba Libre, Twilight Struggle, A Distant Plane, which is about

0:29:46.640 --> 0:29:49.840
<v Speaker 1>the war in Afghanistan. But they also are like these

0:29:49.880 --> 0:29:55.240
<v Speaker 1>guys are like Quantico psychos. Uh, they actually they are

0:29:55.280 --> 0:29:58.640
<v Speaker 1>the guys who make the actual four real war games

0:29:58.800 --> 0:30:02.120
<v Speaker 1>that the Pentagon you yeah, yeah, Quantico if you're not

0:30:02.280 --> 0:30:05.480
<v Speaker 1>up on things, is like the part of the Virginia

0:30:05.600 --> 0:30:08.800
<v Speaker 1>area kind of a suburb of d C where all

0:30:08.880 --> 0:30:12.080
<v Speaker 1>of the all of like the Fed FEDS live. Like

0:30:12.160 --> 0:30:15.840
<v Speaker 1>I'm not talking about like border patrol FEDS or ship

0:30:15.960 --> 0:30:21.720
<v Speaker 1>I'm talking like, uh, fucking CIA, motherfucker's Capital f Feds. Yeah.

0:30:21.880 --> 0:30:24.920
<v Speaker 1>Isn't the CIA is like training facility there? Yes, they have,

0:30:26.520 --> 0:30:28.800
<v Speaker 1>and I think at the FBI also has a facility

0:30:28.840 --> 0:30:35.360
<v Speaker 1>in quantity the Capital f Feds. All the agents are there. Yeah. Yeah,

0:30:35.400 --> 0:30:40.120
<v Speaker 1>don't think of like like your inspectors here. Yeah, I

0:30:40.160 --> 0:30:42.920
<v Speaker 1>mean look well. And also just like we're not primarily

0:30:42.960 --> 0:30:44.880
<v Speaker 1>talking about like the door kickers, We're talking about the

0:30:44.880 --> 0:30:48.000
<v Speaker 1>people who are like the doing the really scary ship.

0:30:48.280 --> 0:30:51.040
<v Speaker 1>You know. I will say, though, if if we gave

0:30:51.120 --> 0:30:53.720
<v Speaker 1>Osha like CIA powers, the world would be in an

0:30:53.760 --> 0:30:56.240
<v Speaker 1>obviously better place. I think we hand them the nukes.

0:30:56.920 --> 0:30:58.760
<v Speaker 1>I think we hand them the nukes and a mandate

0:30:58.840 --> 0:31:03.360
<v Speaker 1>to use them. If purity procedures aren't followed. Not cleaning

0:31:03.440 --> 0:31:06.479
<v Speaker 1>your counter after using chicken, that's the end of Detroit.

0:31:06.800 --> 0:31:11.040
<v Speaker 1>You know, there goes San Francisco. Uh, you didn't clean

0:31:11.280 --> 0:31:14.560
<v Speaker 1>your food cart well enough? You know, pretty soon collective

0:31:14.560 --> 0:31:18.200
<v Speaker 1>of punishment, but just for workplace violations. Yeah, collective punishment

0:31:18.320 --> 0:31:22.240
<v Speaker 1>for like basic sanitation violations. I mean, in a way,

0:31:22.680 --> 0:31:25.840
<v Speaker 1>not following sanitation does lead to collective punishment, whether or

0:31:25.880 --> 0:31:27.440
<v Speaker 1>not you have a federal enforcement for it or not.

0:31:27.800 --> 0:31:32.320
<v Speaker 1>That's right. He's the deployment of our nation's nuclear assets. Uh.

0:31:32.720 --> 0:31:36.800
<v Speaker 1>Do you know what else is collective punishment? Capitalism? Yes,

0:31:38.240 --> 0:31:42.479
<v Speaker 1>listening to ads? Yeah, so let's all endure it together.

0:31:53.280 --> 0:31:59.000
<v Speaker 1>We've been collectively punished. Solidarity all all all of us

0:31:59.040 --> 0:32:06.080
<v Speaker 1>who must endure advertising. Yes, um, yes, I have been

0:32:06.400 --> 0:32:10.920
<v Speaker 1>I've been rambling a lot, and UM, yeah, like I said,

0:32:11.080 --> 0:32:13.120
<v Speaker 1>I find this this question of who gets to be

0:32:13.200 --> 0:32:16.640
<v Speaker 1>an agent to be very important. Who who gets to

0:32:16.680 --> 0:32:20.080
<v Speaker 1>be a player? Who is even given the choice of winning?

0:32:20.280 --> 0:32:22.960
<v Speaker 1>You know if if you're not a player, you're completely

0:32:23.000 --> 0:32:26.200
<v Speaker 1>written off from the possibility of ever winning. Um. And

0:32:27.160 --> 0:32:29.080
<v Speaker 1>you know this is something that like in in video games,

0:32:29.120 --> 0:32:31.440
<v Speaker 1>we've seen recurring debates around this, you know, like civilization

0:32:31.520 --> 0:32:33.040
<v Speaker 1>is an infamous one for this. You know, who even

0:32:33.080 --> 0:32:36.480
<v Speaker 1>gets to be a civilization? Um? Why are some civilization

0:32:36.560 --> 0:32:42.200
<v Speaker 1>civilizations and some city states and some barbarians? Um? And

0:32:42.640 --> 0:32:48.480
<v Speaker 1>you know it does uh, you know, it does shape

0:32:48.520 --> 0:32:51.479
<v Speaker 1>your thinking, you know. And there's there's games are very

0:32:51.560 --> 0:32:55.240
<v Speaker 1>valuable for how they create empathy. You know, a game

0:32:55.360 --> 0:32:58.960
<v Speaker 1>that can really immerse you can really teach you a

0:32:59.040 --> 0:33:02.120
<v Speaker 1>lot of very free, even powerful empathy for groups of

0:33:02.160 --> 0:33:05.160
<v Speaker 1>people that you might never have the chance to interact with. Ah.

0:33:05.880 --> 0:33:07.480
<v Speaker 1>And then when you keep on creating games that ask

0:33:07.520 --> 0:33:12.160
<v Speaker 1>you to empathize with the colonizers, mm hmm. Yeah, you

0:33:12.200 --> 0:33:14.160
<v Speaker 1>think it's just the normal way of things. This is

0:33:14.240 --> 0:33:16.720
<v Speaker 1>what this is what happens. This is the succession of

0:33:16.760 --> 0:33:20.480
<v Speaker 1>events that leads to humans yeah, this session of events

0:33:20.640 --> 0:33:23.400
<v Speaker 1>leads the humans. Those who do not participate simply die out.

0:33:24.160 --> 0:33:28.080
<v Speaker 1>Uh this is brainwashing. Yeah, yeah, yeah, it is. It

0:33:28.240 --> 0:33:29.800
<v Speaker 1>is And I mean it's it's you know, you can

0:33:30.040 --> 0:33:33.280
<v Speaker 1>the same could be said of all culture. But you know,

0:33:33.360 --> 0:33:37.560
<v Speaker 1>I think it's worth being um informed in critical consumers UM.

0:33:37.960 --> 0:33:41.240
<v Speaker 1>And I mean I actually do you know? I actually

0:33:41.640 --> 0:33:43.000
<v Speaker 1>you know, I know that you wanted this to be

0:33:43.040 --> 0:33:45.400
<v Speaker 1>an uplifting episode. And I'm going to be optimistic here.

0:33:45.920 --> 0:33:48.320
<v Speaker 1>I I you know, it's not just that we're talking

0:33:48.320 --> 0:33:50.800
<v Speaker 1>about stuftware. The stakes are not literal death. The stakes

0:33:50.800 --> 0:33:52.680
<v Speaker 1>are you know, getting mad at your friends overboard game.

0:33:53.880 --> 0:33:58.720
<v Speaker 1>But also I do think that, uh, we have seen

0:33:58.720 --> 0:34:01.120
<v Speaker 1>positive development of people take king of people looking at

0:34:01.160 --> 0:34:04.520
<v Speaker 1>these games. You know, there's a game developer who said

0:34:04.560 --> 0:34:07.000
<v Speaker 1>about some of the games who was playing, Uh, what

0:34:07.320 --> 0:34:11.000
<v Speaker 1>do the locals think about these colonizers, Like, it's pretty

0:34:11.080 --> 0:34:14.320
<v Speaker 1>rude that nobody's asking them and tried to design starting

0:34:14.360 --> 0:34:17.040
<v Speaker 1>from there. And I have some criticisms of how he

0:34:17.120 --> 0:34:20.480
<v Speaker 1>executed that, how well he executed on that vision. But

0:34:21.840 --> 0:34:24.640
<v Speaker 1>the fact of the matter is is that even just

0:34:24.840 --> 0:34:28.719
<v Speaker 1>through the sheer iteration of somebody looking at a game

0:34:28.760 --> 0:34:30.400
<v Speaker 1>like Settlers of Katan and going well, how can I

0:34:30.440 --> 0:34:34.279
<v Speaker 1>do this different? You know, I can't just release the

0:34:34.360 --> 0:34:37.480
<v Speaker 1>same game every single year. I need to do something new,

0:34:37.760 --> 0:34:39.480
<v Speaker 1>and even just a simple one of just reversing who

0:34:39.560 --> 0:34:43.680
<v Speaker 1>is the players simple enough, even that has been creating

0:34:43.760 --> 0:34:47.120
<v Speaker 1>some iteration in some some additional complexity, which and and

0:34:47.200 --> 0:34:49.239
<v Speaker 1>has caused people. I have seen people, you know, go

0:34:49.360 --> 0:34:51.680
<v Speaker 1>back and re examine. Even if they're not people who

0:34:51.719 --> 0:34:54.759
<v Speaker 1>have any sort of like education, any sort of formal

0:34:54.880 --> 0:34:58.000
<v Speaker 1>education in anthropology of post colonial theory, they will they'll

0:34:58.040 --> 0:34:59.960
<v Speaker 1>look at like, oh, yeah, I was playing this game

0:35:00.000 --> 0:35:01.440
<v Speaker 1>same where you're the colonize, and I played this other

0:35:01.480 --> 0:35:03.040
<v Speaker 1>game where they reverse the roles, and I was like,

0:35:05.520 --> 0:35:10.360
<v Speaker 1>that was the bad guys earlier. Yeah, I mean I

0:35:10.760 --> 0:35:15.040
<v Speaker 1>think portray the other side and maybe winning means you

0:35:15.200 --> 0:35:17.840
<v Speaker 1>kick them out or or destroy them. I would like

0:35:17.960 --> 0:35:21.839
<v Speaker 1>to see that play out versus that is Spirit Island.

0:35:21.880 --> 0:35:24.000
<v Speaker 1>That is what Spirit Island is, that the players cooperate

0:35:24.080 --> 0:35:27.800
<v Speaker 1>to destroy the colonizers or to terrorize them into abandoning

0:35:27.920 --> 0:35:32.080
<v Speaker 1>the island. Uh, weird game, weird game. I have some

0:35:32.440 --> 0:35:34.240
<v Speaker 1>I think there's some good execution in there. Some critics

0:35:34.280 --> 0:35:36.040
<v Speaker 1>and I've got some criticisms of it is my favorite,

0:35:36.080 --> 0:35:39.879
<v Speaker 1>but it does do some things a little bit well patronizing.

0:35:40.600 --> 0:35:43.879
<v Speaker 1>But um but yeah, like yeah, like that's that's something

0:35:43.920 --> 0:35:46.239
<v Speaker 1>I think is worth seeing and uh and I think

0:35:46.320 --> 0:35:49.880
<v Speaker 1>it's something that um Admittedly, maybe I just really enjoyed

0:35:50.000 --> 0:35:51.799
<v Speaker 1>this the space of the world because you know, if

0:35:51.840 --> 0:35:56.920
<v Speaker 1>you look at very mainstream video games, for example, kind

0:35:56.920 --> 0:35:58.759
<v Speaker 1>of bored of the same, like five feeling the same

0:35:58.800 --> 0:36:01.600
<v Speaker 1>five games get released every here, you know, there's some texture,

0:36:01.640 --> 0:36:05.279
<v Speaker 1>give me something new. But um, also, I think that

0:36:07.480 --> 0:36:09.800
<v Speaker 1>I think that the I think there's some cost for

0:36:09.840 --> 0:36:12.920
<v Speaker 1>optimism for people like critically examining the art that they're building,

0:36:13.280 --> 0:36:15.360
<v Speaker 1>the art that they're consuming, in the art that they're creating.

0:36:15.520 --> 0:36:19.600
<v Speaker 1>And I don't know that counting on that kind of stochastic,

0:36:20.400 --> 0:36:24.680
<v Speaker 1>bouncy ball randomness of people just kind of spontaneously going

0:36:25.920 --> 0:36:28.960
<v Speaker 1>what if we what if we uh played what if

0:36:29.000 --> 0:36:30.680
<v Speaker 1>we reverse the roles in Call of Duty? You know

0:36:30.719 --> 0:36:33.399
<v Speaker 1>what if we played the people living in the Fafollo, Well,

0:36:33.760 --> 0:36:36.360
<v Speaker 1>call of Duty is happening on in the background. Just

0:36:36.440 --> 0:36:39.160
<v Speaker 1>kind of on the randomness of that happening. Uh, might

0:36:39.200 --> 0:36:43.200
<v Speaker 1>not be as fast as people want. I wish, I wish. Oh. Yeah,

0:36:43.880 --> 0:36:45.160
<v Speaker 1>there was a game called I think it was I

0:36:45.200 --> 0:36:49.680
<v Speaker 1>think it was called This Is War. Maybe it's called

0:36:49.800 --> 0:36:51.520
<v Speaker 1>This War of Mine. That's what it was. That's a

0:36:51.600 --> 0:36:56.919
<v Speaker 1>good game. That's a really well done game. Yeah. Yeah,

0:36:56.960 --> 0:37:00.120
<v Speaker 1>and there's I'm I'm I don't know. I'm I did

0:37:00.160 --> 0:37:02.000
<v Speaker 1>to see the future of all this stuff, and I'm

0:37:02.040 --> 0:37:05.600
<v Speaker 1>excited to see where people go with this. Well, Chris,

0:37:05.719 --> 0:37:08.520
<v Speaker 1>I have a question, why did you decide to even

0:37:08.600 --> 0:37:10.640
<v Speaker 1>bring on Kyle, Like what do you what what is

0:37:10.680 --> 0:37:15.920
<v Speaker 1>it about this topic that you think is prevalent today? What?

0:37:16.120 --> 0:37:18.360
<v Speaker 1>What what can we take away from this? Well? I

0:37:18.440 --> 0:37:21.680
<v Speaker 1>think I don't know. I think one of the things

0:37:21.719 --> 0:37:24.200
<v Speaker 1>that I got was reading the article is about like

0:37:25.800 --> 0:37:29.040
<v Speaker 1>one of the ways, like one of the things you

0:37:29.200 --> 0:37:36.200
<v Speaker 1>see in how set colonialism gets perpetuated, And I think, um,

0:37:37.880 --> 0:37:41.480
<v Speaker 1>why am I now forgetting the name of the Yeah,

0:37:41.520 --> 0:37:43.879
<v Speaker 1>declonization is not a metaphor talks about this a lot,

0:37:44.040 --> 0:37:48.400
<v Speaker 1>which Yeah, I'll talk about that another time someday. But

0:37:48.520 --> 0:37:51.759
<v Speaker 1>like one of the things that you get like immediately

0:37:51.920 --> 0:37:54.200
<v Speaker 1>is the sort of is that the settler move to innocence,

0:37:55.400 --> 0:37:58.000
<v Speaker 1>And that strikes me as like the sort of it's

0:37:58.040 --> 0:38:02.520
<v Speaker 1>the kind of like it's it's, it's the kind of

0:38:02.640 --> 0:38:05.360
<v Speaker 1>perspective that you see, I think running across all of

0:38:05.440 --> 0:38:09.040
<v Speaker 1>these board games, and I think it it is actually

0:38:09.120 --> 0:38:13.319
<v Speaker 1>really helpful to sort of you know, like the way

0:38:13.400 --> 0:38:15.160
<v Speaker 1>you break that and then the way you start to

0:38:15.200 --> 0:38:17.799
<v Speaker 1>get actually that actually looks like the colonization. It has

0:38:17.880 --> 0:38:21.480
<v Speaker 1>to start with people like actually like realizing what they're

0:38:21.480 --> 0:38:23.880
<v Speaker 1>doing and not being able to sort of like retreat

0:38:23.920 --> 0:38:25.760
<v Speaker 1>to this position of innocence and being sort of confronted

0:38:25.840 --> 0:38:28.200
<v Speaker 1>by it. And I think that like that that is

0:38:28.239 --> 0:38:31.000
<v Speaker 1>a place where media can actually like be very helpful

0:38:31.120 --> 0:38:34.759
<v Speaker 1>because you know, like most and most mostly like it's it's, it's,

0:38:34.840 --> 0:38:37.840
<v Speaker 1>it's almost always working in the opposite direction, right, But

0:38:38.680 --> 0:38:41.320
<v Speaker 1>it's something where you can actually have this sort of

0:38:43.200 --> 0:38:44.920
<v Speaker 1>I don't know, it's it's a part of the cultural

0:38:44.920 --> 0:38:49.000
<v Speaker 1>spirit where you could like very like very easily put

0:38:49.160 --> 0:38:51.239
<v Speaker 1>someone into a role that is not the one that

0:38:51.320 --> 0:38:54.200
<v Speaker 1>they're normally doing and get them to like realize that

0:38:54.400 --> 0:39:00.799
<v Speaker 1>like what they're doing is like fucked. So yeah, yeah, yeah,

0:39:00.840 --> 0:39:02.719
<v Speaker 1>I mean I could say the first when I was

0:39:02.760 --> 0:39:05.160
<v Speaker 1>in high school and played playing sellers in for the

0:39:05.200 --> 0:39:07.640
<v Speaker 1>first time, I didn't realize the like it took me

0:39:07.719 --> 0:39:11.320
<v Speaker 1>a while to understand that, like, oh, I'm a colonial

0:39:11.640 --> 0:39:17.319
<v Speaker 1>list yeah, territory. Uh. And well because they yeah, they

0:39:17.400 --> 0:39:21.319
<v Speaker 1>present it as default innocence and also just like exciting too.

0:39:21.840 --> 0:39:24.800
<v Speaker 1>There's no there's no backstory to how you get the

0:39:24.840 --> 0:39:27.120
<v Speaker 1>wood or the ore or or anything else. You just

0:39:27.200 --> 0:39:29.880
<v Speaker 1>like somehow build a road, you somehow have a town.

0:39:30.360 --> 0:39:33.680
<v Speaker 1>There is no backstory as to who you're destroying in

0:39:33.719 --> 0:39:38.000
<v Speaker 1>the process. And I think it infiltrates in your mind

0:39:38.080 --> 0:39:41.520
<v Speaker 1>to the point where you subconsciously just deemed that as normal.

0:39:42.800 --> 0:39:44.880
<v Speaker 1>And it's it's definitely not unique, you know, it's definitely

0:39:44.960 --> 0:39:48.080
<v Speaker 1>like it's only just another tendril of reinforcing stuff that

0:39:48.120 --> 0:39:50.440
<v Speaker 1>we hear from the rest of our culture so broadly

0:39:50.520 --> 0:39:52.960
<v Speaker 1>you know that that it's it's just this is just

0:39:53.080 --> 0:39:57.480
<v Speaker 1>one aspect, one expression, I should say, of how many

0:39:57.560 --> 0:40:00.799
<v Speaker 1>millions of different ways we get colonialism reinforced to us

0:40:00.840 --> 0:40:05.520
<v Speaker 1>as a normal, natural part of the world. And uh.

0:40:06.280 --> 0:40:13.239
<v Speaker 1>And you know, from cowboy movies to uh to just

0:40:13.320 --> 0:40:15.480
<v Speaker 1>like the way the New York Times will write about

0:40:15.520 --> 0:40:18.120
<v Speaker 1>who owns land and who's who has a who has

0:40:18.160 --> 0:40:21.279
<v Speaker 1>a viable claim on owning a piece of land. Uh.

0:40:22.000 --> 0:40:24.759
<v Speaker 1>All of that we get reinforced us in our fiction

0:40:24.800 --> 0:40:27.920
<v Speaker 1>are nonfiction every day. Um. I guess again that's part

0:40:27.960 --> 0:40:29.600
<v Speaker 1>of I guess why I was drawn to board games

0:40:29.640 --> 0:40:33.000
<v Speaker 1>in particular for this, because it's so transparent. You know,

0:40:33.120 --> 0:40:35.480
<v Speaker 1>it's so transparent, how all how the all the propaganda

0:40:35.520 --> 0:40:41.960
<v Speaker 1>works like it's not there's no movie magic. Yeah, yeah,

0:40:42.440 --> 0:40:45.600
<v Speaker 1>the rules are all there. It's it's pretty much. I

0:40:45.640 --> 0:40:49.279
<v Speaker 1>don't know, but yeah, but you you sympathized with and

0:40:49.560 --> 0:40:52.040
<v Speaker 1>I didn't call you, you empathize with the colonizer because

0:40:52.120 --> 0:40:54.520
<v Speaker 1>there who you're who you are. Yeah, you want to win,

0:40:55.120 --> 0:41:00.880
<v Speaker 1>you want to win, you want to win. I'm very competative. Uh.

0:41:01.719 --> 0:41:04.719
<v Speaker 1>Um and and uh and you know, and they get

0:41:04.760 --> 0:41:06.360
<v Speaker 1>to and the people who may get to have this

0:41:06.520 --> 0:41:08.880
<v Speaker 1>kind of like discourse that this kind of badge of

0:41:09.000 --> 0:41:10.960
<v Speaker 1>like oh yeah, we made like the friendly board game.

0:41:11.000 --> 0:41:13.440
<v Speaker 1>You know, they're comparing themselves to you know, making Monopoly,

0:41:13.560 --> 0:41:16.359
<v Speaker 1>where like there's like a chance of a divorce happening

0:41:16.400 --> 0:41:19.080
<v Speaker 1>every time somebody finishes the game of Monopoly. Uh. And

0:41:19.480 --> 0:41:21.520
<v Speaker 1>you know, they get to porture themselves as the nice ones,

0:41:21.640 --> 0:41:24.040
<v Speaker 1>and it's like, yeah, we're the nice ones because all

0:41:24.120 --> 0:41:26.360
<v Speaker 1>the people who were being mean to don't get a

0:41:26.400 --> 0:41:28.880
<v Speaker 1>vorce at all. I just can't believe we made a

0:41:28.960 --> 0:41:32.960
<v Speaker 1>game about paying rent, Like, I really cannot believe that.

0:41:33.640 --> 0:41:37.440
<v Speaker 1>I history of it because it's very funny. I skimmed

0:41:37.480 --> 0:41:40.440
<v Speaker 1>in your in your articles like about it a little bit.

0:41:40.480 --> 0:41:42.120
<v Speaker 1>But it was called something that was much more to

0:41:42.239 --> 0:41:48.239
<v Speaker 1>the point. What was it called the Landlord's Game? Excuse me, yeah,

0:41:48.320 --> 0:41:53.759
<v Speaker 1>the landlords Game by Elizabeth Maggie. She was a Georgiast

0:41:53.880 --> 0:41:59.120
<v Speaker 1>activist in the like early twentieth century. Close my mind,

0:41:59.400 --> 0:42:04.000
<v Speaker 1>fucking George just a whole well, I mean this monopoly,

0:42:04.200 --> 0:42:07.319
<v Speaker 1>Monopoly being the most relevant contribution of Georgism to world

0:42:07.440 --> 0:42:13.719
<v Speaker 1>history is somehow incredibly fitting. Let's all look away from it,

0:42:14.600 --> 0:42:18.280
<v Speaker 1>brutal the number one selling economics book of American history.

0:42:18.719 --> 0:42:22.800
<v Speaker 1>Because you're used to a very bad board game, I

0:42:22.840 --> 0:42:26.600
<v Speaker 1>can't say it's unfair, and I guess that that's really

0:42:26.680 --> 0:42:28.359
<v Speaker 1>what I've got is that like it's I think it's

0:42:28.400 --> 0:42:30.960
<v Speaker 1>still I think it's very valuable to um be a

0:42:31.000 --> 0:42:36.920
<v Speaker 1>critical consumer um and um one. Bosston maybe went over

0:42:37.000 --> 0:42:38.600
<v Speaker 1>the line, but for the most part, these games haven't

0:42:38.640 --> 0:42:40.439
<v Speaker 1>like ruined my ability to enjoy them. If my friends

0:42:40.440 --> 0:42:42.399
<v Speaker 1>want to play a game slan, they might just get

0:42:42.400 --> 0:42:44.640
<v Speaker 1>an annoying lecture from me. But they're going to get

0:42:44.640 --> 0:42:46.359
<v Speaker 1>annoying lecture from me anyway, it just would be about

0:42:46.360 --> 0:42:48.600
<v Speaker 1>something else. I mean, it's like any media. It's like

0:42:48.680 --> 0:42:51.640
<v Speaker 1>phil and TV or whatever. You're going to realize eventually

0:42:51.719 --> 0:42:56.919
<v Speaker 1>that you should be conscious of what you're consuming. So yeah,

0:42:56.960 --> 0:42:59.640
<v Speaker 1>I'll still get into arguments about all those things, except

0:42:59.719 --> 0:43:04.640
<v Speaker 1>for except for podcasts. People should blindly consume our podcast well,

0:43:04.680 --> 0:43:06.640
<v Speaker 1>I mean, I mean, yes, podcasts are the only true

0:43:06.680 --> 0:43:11.040
<v Speaker 1>proletarian art form. That's right. That's right. As Karl Mark said,

0:43:11.520 --> 0:43:15.160
<v Speaker 1>listen to this podcast like can the subscribe share us

0:43:15.640 --> 0:43:19.000
<v Speaker 1>on Facebook? And then and then eventually one day podcast

0:43:19.080 --> 0:43:22.400
<v Speaker 1>will wither away into bolish itself. Yeah, that's right, that's right,

0:43:22.960 --> 0:43:29.480
<v Speaker 1>classic Marxist podcast theory. That's right, that's right. M is

0:43:29.560 --> 0:43:33.600
<v Speaker 1>that the episode? Well, Kyle, where can people find you? Yes?

0:43:34.120 --> 0:43:37.400
<v Speaker 1>I I personally am notoriously hard to find on the internet,

0:43:37.640 --> 0:43:40.080
<v Speaker 1>being a person who doesn't have any social media whatsoever.

0:43:41.960 --> 0:43:45.279
<v Speaker 1>Absolutely the right call. I I have been off of

0:43:45.360 --> 0:43:47.640
<v Speaker 1>Twitter for a couple of days. I'm taking a break.

0:43:48.280 --> 0:43:50.960
<v Speaker 1>And the best best decision you could make get away

0:43:51.000 --> 0:43:56.799
<v Speaker 1>from all our Our publication is at Strange Matters dot

0:43:56.880 --> 0:43:59.279
<v Speaker 1>co op. We worked hard to get that dot co

0:43:59.360 --> 0:44:04.200
<v Speaker 1>op registry. Uh. We just published on Thurs a couple

0:44:04.200 --> 0:44:07.320
<v Speaker 1>of days ago. Uh, love as a verb in article

0:44:07.960 --> 0:44:13.040
<v Speaker 1>reviewing uh and um extrand expanding the possibilities of bell

0:44:13.120 --> 0:44:15.680
<v Speaker 1>Hooks All About Love two thousand books All about Love,

0:44:16.239 --> 0:44:18.520
<v Speaker 1>which is worth reading both the both the review and

0:44:18.600 --> 0:44:21.640
<v Speaker 1>the book. Yeah. I actually just finished it um four

0:44:21.680 --> 0:44:24.319
<v Speaker 1>hours ago. Yeah, I arned up for the first time

0:44:24.400 --> 0:44:27.880
<v Speaker 1>during the pandemic. It wash it in lightning. Read It's

0:44:27.920 --> 0:44:30.120
<v Speaker 1>in lightning read. Uh. We we tend to have a

0:44:30.200 --> 0:44:33.600
<v Speaker 1>lot of really insane economics stuff if you want to

0:44:34.040 --> 0:44:40.120
<v Speaker 1>like read some truly insane ship about money, about where

0:44:40.160 --> 0:44:42.640
<v Speaker 1>money comes from and what money is and what we

0:44:42.719 --> 0:44:46.440
<v Speaker 1>can do about money. Uh. We've oh boy, we've got

0:44:46.520 --> 0:44:50.640
<v Speaker 1>you covered. Uh we have. We have a profile of

0:44:50.760 --> 0:44:54.480
<v Speaker 1>Roberts where we have rendered him as a Baron Munchausen

0:44:55.120 --> 0:45:00.759
<v Speaker 1>very flatteringly. Uh. A really wonderful review of three different

0:45:00.800 --> 0:45:06.520
<v Speaker 1>cyberpunk works by the wonderful anti fascist author Elizabeth sanderfor UM. Yeah,

0:45:06.600 --> 0:45:09.040
<v Speaker 1>so please come come check us out at Strange Matters

0:45:09.080 --> 0:45:12.279
<v Speaker 1>dot co op. If for we are. We are taking

0:45:12.400 --> 0:45:15.320
<v Speaker 1>new writers all the time. Uh, and we've got submission

0:45:15.320 --> 0:45:19.440
<v Speaker 1>guidelines on there. And uh, if you want to personally

0:45:20.040 --> 0:45:22.480
<v Speaker 1>send me hate mail for besmirching the good honor of

0:45:22.520 --> 0:45:25.759
<v Speaker 1>settlers of Katan, I can be reached at Kyle at

0:45:25.840 --> 0:45:29.320
<v Speaker 1>Strange Matters dot co op. Oh, and we do have

0:45:29.400 --> 0:45:31.640
<v Speaker 1>a Twitter for the for the company. Yeah, what's your

0:45:31.680 --> 0:45:35.160
<v Speaker 1>what's the Twitter for the company? It is Strange Underscore

0:45:35.239 --> 0:45:41.200
<v Speaker 1>Matters perfectly, Thanks Kyle. Check out Strange Matters contribute to

0:45:41.200 --> 0:45:45.680
<v Speaker 1>their fundraiser. I can't I can't recommend doing anything on Twitter,

0:45:45.960 --> 0:45:50.320
<v Speaker 1>so I simply uh and thank you, thank you for

0:45:50.360 --> 0:45:54.239
<v Speaker 1>having me on again. It's a it was a lovely time. Yeah,

0:45:54.320 --> 0:45:58.640
<v Speaker 1>absolutely all right again, as as as with every episode,

0:45:58.920 --> 0:46:05.239
<v Speaker 1>go with christ Kay. It could Happen here as a

0:46:05.280 --> 0:46:08.120
<v Speaker 1>production of cool Zone Media. For more podcasts from cool

0:46:08.200 --> 0:46:10.799
<v Speaker 1>Zone Media, visit our website cool zone media dot com,

0:46:10.960 --> 0:46:12.719
<v Speaker 1>or check us out on the I Heart Radio app,

0:46:12.719 --> 0:46:16.080
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<v Speaker 1>find sources for It Could Happen Here, updated monthly at

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<v Speaker 1>cool zone Media dot com, slash sources. Thanks for listening.