WEBVTT - What's the World's Most Ridiculous Video Game?

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<v Speaker 1>Welcome to Part Time Genius, the production of I Heart Radio.

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<v Speaker 1>I guess what, Mango? What's that? Well? All right, So

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<v Speaker 1>I was looking at old video games and video games

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<v Speaker 1>systems this week, as we've talked about. I know, both

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<v Speaker 1>of our boys are obsessed with video games these days,

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<v Speaker 1>and William is trying to find every game ever made

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<v Speaker 1>on every system ever made. And they of course make

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<v Speaker 1>these like little computers where you can go back and

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<v Speaker 1>try these games from pretty much every system, so it

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<v Speaker 1>is kind of fun to, uh, to get into it

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<v Speaker 1>with him. But there's one that he's not familiar with.

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<v Speaker 1>So I don't know if you know this, but before

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<v Speaker 1>they were making graphic calculators, Texas Instruments used to make

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<v Speaker 1>a computer for kids. It was actually called the t I.

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<v Speaker 1>So weirdly, I actually know this because I had one.

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<v Speaker 1>My dad was super into gadgets and early computers and

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<v Speaker 1>and so I had one in my room when I

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<v Speaker 1>was like four, which is which is crazy. But you know,

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<v Speaker 1>the weirdest thing about the system is that, like the

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<v Speaker 1>t I definitely had the place for cartridges, but it

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<v Speaker 1>could also hook up to a cassette player and and

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<v Speaker 1>it would play games through like tape cassettes essentially, so

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<v Speaker 1>so like the cassettes would feed data into the computer,

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<v Speaker 1>which is which is nuts. And I actually like thought

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<v Speaker 1>about this like a few years ago, and and I

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<v Speaker 1>had to look it up because it felt like a dream,

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<v Speaker 1>like it didn't feel real. But but but the weird

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<v Speaker 1>thing about my T I nine was I had none

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<v Speaker 1>of the fun games. Like everything my parents bought for

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<v Speaker 1>me was educational. So I think like the most fun

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<v Speaker 1>game I had was Chess. It's a lot of bit

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<v Speaker 1>of a relief because I thought I was going to

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<v Speaker 1>tell you everything I knew here and you're gonna be like, sorry,

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<v Speaker 1>I already knew that. But uh so there's a T

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<v Speaker 1>I ninety nine game that's definitely not educational. It's called

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<v Speaker 1>Garbage Belly, and it's why I brought the system up

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<v Speaker 1>in the first place. I was reading about it in

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<v Speaker 1>PC mag And this is what the back of the

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<v Speaker 1>Garbage Belly box said. It says, help garbage Belly gobble

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<v Speaker 1>up the ripe garbage in a field of garbage pails.

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<v Speaker 1>But watch out if you make him eat raw garbage,

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<v Speaker 1>he will die. Garbage Belly. I feel like I've never

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<v Speaker 1>heard anyone say the word garbage so much to like

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<v Speaker 1>sell a product. But isn't it weird that the character

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<v Speaker 1>dies from raw garbage, like like he only feasts on

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<v Speaker 1>the finest garbage, which is cooked garbage. Yeah, I mean

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<v Speaker 1>he's got to die from something. Plus, you know, just

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<v Speaker 1>because his name is garbage Belly, I don't think we

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<v Speaker 1>can assume like that he wouldn't have discerning taste, like

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<v Speaker 1>some garbage does have to taste better than other garbage.

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<v Speaker 1>That is a good point. So what was was this game?

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<v Speaker 1>Any good? No? It's terrible game. I mean, you're lucky

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<v Speaker 1>your parents brought you the the educational games only, But

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<v Speaker 1>Garbage Belly is just the first of nine ridiculous video

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<v Speaker 1>games that we're going to talk about today. So blow

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<v Speaker 1>the dust off that old cartridge, enter the up down

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<v Speaker 1>up down code, and let's hit start. Ya Hey there,

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<v Speaker 1>podcast listeners, Welcome to Part Time Genius. I'm Will Pearson

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<v Speaker 1>and as always I'm joined by my good friend Man

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<v Speaker 1>guesh Hot Ticketer and on the other side of the

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<v Speaker 1>computer screen cleaning house in a ferocious game of pac Man,

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<v Speaker 1>that's our friend and producer Lowell. He is actually guys,

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<v Speaker 1>he's sharing a screen right now and I honestly, I

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<v Speaker 1>wish our listeners could see this because he is tearing

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<v Speaker 1>through those ghosts, just one after another. It's a total

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<v Speaker 1>blood back. Yeah, it's really impressive. Um. It actually reminds

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<v Speaker 1>me of that scene from Dirty Rock, just saying the

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<v Speaker 1>word pac Man, like when someone tells Tracy Morgan but

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<v Speaker 1>uh that the guy who created pac Men just passed away,

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<v Speaker 1>and and he says to put out a bowl of

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<v Speaker 1>cherries and some ghost meat in his honor. Pretty fitting

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<v Speaker 1>tribute there, But unfortunately pac Man is way too mainstream

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<v Speaker 1>for today's show because we are on the hunt for

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<v Speaker 1>some deeper, weirder cuts, and to help us find them,

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<v Speaker 1>we brought along our good pal Gabe. Gabe, thanks for

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<v Speaker 1>joining us again. Hey, yeah, it's my pleasure. Thanks for

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<v Speaker 1>invite me back. Guys, Yeah, of course. So I I

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<v Speaker 1>am curious, like I haven't played games in forever, and

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<v Speaker 1>I think Will is the same, although both our sons

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<v Speaker 1>are obsessed. But Gabe, you play video games, right, Like,

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<v Speaker 1>have you spent all your summer playing Animal Crossing like

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<v Speaker 1>everyone else? No? I have not. I'm the one person

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<v Speaker 1>who hasn't, I guess, but I did play a different

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<v Speaker 1>kind of simulator game this summer. It's called untitled Goose Game. Maybe, guy,

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<v Speaker 1>I have seen my son play it? Yes, actually, yes, right,

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<v Speaker 1>it's awesome. It's it's basically a goose simulator and uh yeah.

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<v Speaker 1>You play as a goose wandering around this little English

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<v Speaker 1>village and all you can do is hawk flap, grab

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<v Speaker 1>things with your beak, run, you know, typical goose stuff,

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<v Speaker 1>and so the goal is really to just annoy the

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<v Speaker 1>townspeople and cause as much mischievous possible. It's it's kind

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<v Speaker 1>of amazing, and if you've ever wondered what it's like

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<v Speaker 1>to be a goose, this is probably as close to

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<v Speaker 1>the real thing as you're ever gonna get. I'm sold.

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<v Speaker 1>I feel like this is a reason to play video

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<v Speaker 1>games again. But what I really like about that is,

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<v Speaker 1>like the concept kind of feels like a throwback to

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<v Speaker 1>the early days of video games when there just weren't

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<v Speaker 1>as many expectations and you could get away with making

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<v Speaker 1>a game just about anything. So, like, you know, my

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<v Speaker 1>first pick for today is actually a great example of that.

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<v Speaker 1>It was released for the Tari back in and it's

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<v Speaker 1>called Sneaking Peak and it was basically Hide and Seek

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<v Speaker 1>the video game. So why didn't they just call it

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<v Speaker 1>hide and seek? I know, and sneaking peek sounds like

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<v Speaker 1>so dirty person, But I mean, branding is just one

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<v Speaker 1>of the game's many problems. You know, it's a two

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<v Speaker 1>player game. One player just has to look away from

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<v Speaker 1>the screen while the other player hides. And then the

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<v Speaker 1>player who's hiding doesn't do anything at all while the

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<v Speaker 1>other person looks for them on the screen. They just

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<v Speaker 1>like stay put and hope time runs out before the

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<v Speaker 1>other person finds them. It's it's kind of crazy. Yeah. Wait,

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<v Speaker 1>so this was a game that required one player to

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<v Speaker 1>not look at the screen at all and another player

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<v Speaker 1>to not touch the controller. I mean, are we even

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<v Speaker 1>sure this qualifies as a video game? But you know,

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<v Speaker 1>it's kind of like, um, I don't know if we'll

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<v Speaker 1>remember this, but when we were like trying to brainstorm

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<v Speaker 1>board games, we came up with this idea for Tag

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<v Speaker 1>the board game. We're the only thing inside the like

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<v Speaker 1>the boxes, a cone for base and maybe maybe like

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<v Speaker 1>a pin that says it. You know, like, I feel

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<v Speaker 1>like this is almost as bad. But you know the

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<v Speaker 1>worst part of the game was there there weren't that

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<v Speaker 1>many hiding spots in the game. The games set in

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<v Speaker 1>the house, but you can only go to three rooms

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<v Speaker 1>plus the yard, so finding the hider isn't that much

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<v Speaker 1>of a challenge, and you'd actually be better off just

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<v Speaker 1>going outside and playing a real game of Hide and

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<v Speaker 1>go seek. Okay, so Sneak and Peek sounds like a

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<v Speaker 1>pretty weak substitute for the real thing, but my first

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<v Speaker 1>pick for today offers a gaming experience you'd be hard

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<v Speaker 1>pressed to find in real life, and in fact, I

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<v Speaker 1>do not recommend trying. The game's infamous now. It's called

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<v Speaker 1>Takeshi's Challenge, and it was only released in Japan back

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<v Speaker 1>in nine six. The title refers to a real life

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<v Speaker 1>comedian and actor named Takeshi Kitano, and he was a

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<v Speaker 1>pretty big star in Japan at the time from what

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<v Speaker 1>I understand. Yeah, he's actually um he was a director too,

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<v Speaker 1>and he directed uh this movie Sono Teene and Fireworks,

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<v Speaker 1>the really beautiful but like violent films. Oh awesome. Well,

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<v Speaker 1>according to legend, the video game company behind Space Invaders,

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<v Speaker 1>they wanted to meet with Takeshi, and so he agreed,

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<v Speaker 1>and they got together in a bar to see if

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<v Speaker 1>he'd be willing to make a game with them, and

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<v Speaker 1>Takeshi wasn't all that interested. He didn't even like video games,

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<v Speaker 1>but the company was picking up the tab that night,

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<v Speaker 1>so he's stuck around, and over the course of a

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<v Speaker 1>few hours, Takeshi drank a ton of rice wine and

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<v Speaker 1>he gave the designers his stream of consciousness ideas for

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<v Speaker 1>a video game, and then with notes in hand, the

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<v Speaker 1>designers set to work creating what would become one of

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<v Speaker 1>the most bizarre adventure games ever made. That's going to

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<v Speaker 1>have to be pretty strange to top a Goose simulator,

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<v Speaker 1>because that sounded sounding pretty random. If he asked me, well,

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<v Speaker 1>trust me, this was way weirder. The main character was

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<v Speaker 1>an ordinary businessman, and while the game didn't spell it

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<v Speaker 1>out for you, the ultimate goal is to make it

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<v Speaker 1>to a distant island where a cave of treasure awaits you,

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<v Speaker 1>and the only way to get there is basically to

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<v Speaker 1>have the most extreme midlife crisis possible. To get this,

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<v Speaker 1>you have to quit your job, divorce your wife, get drunk,

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<v Speaker 1>fight the yakuza, sing karaoke, learned to hang glide, travel

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<v Speaker 1>to the South Pacific, and of course blow up some

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<v Speaker 1>alien space ships. It sounds about right, Yeah, and uh,

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<v Speaker 1>because this was all jumped up by a guy who

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<v Speaker 1>dislike video games. The tasks themselves were not designed to

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<v Speaker 1>be enjoyable. So, for instance, to beat the karaoke section,

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<v Speaker 1>you have to actually sing into the consoles built in microphone,

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<v Speaker 1>and then your performance it has to be judged as

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<v Speaker 1>good by the computer. And here's the thing, there's no

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<v Speaker 1>criteria for the performance. So if the game says you're

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<v Speaker 1>singing is lousy, then you just have to do it

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<v Speaker 1>again until you get it right. If that wasn't and

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<v Speaker 1>if that wasn't infuriating enough. Once you actually beat the challenge,

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<v Speaker 1>the reward is a treasure map, but it's written an

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<v Speaker 1>invisible ink, so the player has to sit there without

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<v Speaker 1>touching the controller for an entire hour while you wait

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<v Speaker 1>for the map to appear, and if you touch a

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<v Speaker 1>button any sooner than that, you're thrown right back to

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<v Speaker 1>the karaoke challenge. It's sadistic. It sounds like such a

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<v Speaker 1>like big practical joke. That's exactly what it is, right, Yeah,

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<v Speaker 1>some people think that, you know, the whole thing was

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<v Speaker 1>just Takeshi kind of thumbing his nose at people who

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<v Speaker 1>play video games, and and the game's ending actually lends

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<v Speaker 1>some credence to that, you know, spoilers, But if you

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<v Speaker 1>managed to stick with it through all the frustration, the

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<v Speaker 1>only reward is a little drawing of Takeshi's smiling face

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<v Speaker 1>and a message that says, why are you taking this

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<v Speaker 1>game so seriously? All right, Well, if you're in the

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<v Speaker 1>market for something a little more relaxing and honestly a

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<v Speaker 1>bit less soul crushing, I have a recommendation for you.

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<v Speaker 1>It's it's it's a little puzzle game, and it's called Hattriss.

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<v Speaker 1>And I know what you're thinking. You're like, this is

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<v Speaker 1>just Tetris but with hats. But no, my friends, this

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<v Speaker 1>is Tetris with hats and the severed heads of Frankenstein

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<v Speaker 1>and Abraham Lincoln himself. So what was this game? Also

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<v Speaker 1>designed by a drunk Japanese comedian? Now this this is

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<v Speaker 1>actually from the creator of the original Tetris. So this

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<v Speaker 1>was back in Yeah, this is true. He went back

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<v Speaker 1>to the drawing board and perfected his original idea by

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<v Speaker 1>swapping different shaped blocks for different kinds of hats, so

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<v Speaker 1>the hats would descend the screen two at a time,

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<v Speaker 1>and the goal was to place them on one of

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<v Speaker 1>six heads lined up at the bottom, So stack five

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<v Speaker 1>of the same hat on top of one head and

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<v Speaker 1>they would disappear, just like those lines in Tetris. So

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<v Speaker 1>I guess that kind of makes sense. Like how does

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<v Speaker 1>the head of a b Lincoln fit into this stuff? Yeah,

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<v Speaker 1>that's the part I'm not quite so sure about. I mean, like,

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<v Speaker 1>I guess they wanted some recognizable heads to stack hats on,

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<v Speaker 1>and of course Lincoln fit the bill. We always think

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<v Speaker 1>of him with a hat on. But you know, the

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<v Speaker 1>better you do, the more new heads you unlock. And

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<v Speaker 1>so in addition to Lincoln and Frankenstein, there's also of

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<v Speaker 1>course Charlie Chaplin and Dracula, the usual crew. Yeah. I

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<v Speaker 1>like that they picked notable hat wears like Lincoln and Chaplin,

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<v Speaker 1>but they're just throwing a couple of monsters. Makes sense.

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<v Speaker 1>There's there's one thing Jacula is known for you, It's

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<v Speaker 1>it's iconic. I mean, the whole concept is a little

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<v Speaker 1>effusing to me. But what type of hats are we

0:12:01.800 --> 0:12:04.400
<v Speaker 1>talking about, like baseball caps, berets, Like what what is

0:12:04.440 --> 0:12:07.360
<v Speaker 1>in the mix? Well, there there's Lincoln stove pipe, and

0:12:07.400 --> 0:12:11.760
<v Speaker 1>of course Chaplain's famous bowler, which which which makes sense.

0:12:11.840 --> 0:12:14.320
<v Speaker 1>But but you're right, there is a baseball cap along

0:12:14.400 --> 0:12:17.360
<v Speaker 1>with a cowboy hat. Let's see what else, the top

0:12:17.400 --> 0:12:20.280
<v Speaker 1>hat and one of those pointy cone hats that like

0:12:20.400 --> 0:12:22.439
<v Speaker 1>wizards wear, and so it's a pretty good mix. But

0:12:22.480 --> 0:12:25.160
<v Speaker 1>the game never actually explains where this endless stream of

0:12:25.200 --> 0:12:28.320
<v Speaker 1>hats is coming from, or of course the severed heads

0:12:28.360 --> 0:12:31.080
<v Speaker 1>for that matter, which I guess is why you've got

0:12:31.080 --> 0:12:34.239
<v Speaker 1>to have a sequel to this. But speaking of sequels,

0:12:34.760 --> 0:12:37.080
<v Speaker 1>my next pick is kind of a spiritual sequel to

0:12:37.160 --> 0:12:40.840
<v Speaker 1>that game Gabe talked about forever ago about David and Goliath.

0:12:41.520 --> 0:12:43.800
<v Speaker 1>It was we talked about in our Philistines episode, and

0:12:43.800 --> 0:12:46.040
<v Speaker 1>I've kind of been obsessed with it ever since. It

0:12:46.120 --> 0:12:51.400
<v Speaker 1>was Bible Adventures, right game, that's yeah, So I was,

0:12:52.160 --> 0:12:54.120
<v Speaker 1>you know, fascinated by it. So I looked into other

0:12:54.160 --> 0:12:57.120
<v Speaker 1>Biblical games and a few years after that came out,

0:12:57.440 --> 0:13:01.480
<v Speaker 1>the same developers released another Bible based game called Super

0:13:01.640 --> 0:13:05.920
<v Speaker 1>three D Noah's Ark. This one was actually for the

0:13:05.960 --> 0:13:09.080
<v Speaker 1>Super Nintendo and it was built using the same game

0:13:09.080 --> 0:13:12.199
<v Speaker 1>engine as the first person shooter game Wolfenstein three D.

0:13:12.640 --> 0:13:15.360
<v Speaker 1>He said, first person shooting, Like was this actually a

0:13:15.360 --> 0:13:17.600
<v Speaker 1>shooting game? Like? This is Noah running around through the

0:13:17.679 --> 0:13:20.719
<v Speaker 1>arc like gunning down animals or something. Yeah, pretty much,

0:13:20.720 --> 0:13:23.840
<v Speaker 1>except obviously they didn't have guns back then, so instead,

0:13:24.200 --> 0:13:28.240
<v Speaker 1>Noah's got this trusty slingshot and uh an endless supply

0:13:28.360 --> 0:13:31.480
<v Speaker 1>of fruit, and the game storyline is that the animals

0:13:31.520 --> 0:13:33.000
<v Speaker 1>are sick and tired of being cooped up in a

0:13:33.000 --> 0:13:35.640
<v Speaker 1>crowded boat. I guess it kind of feels like quarantine

0:13:36.040 --> 0:13:38.920
<v Speaker 1>and uh, and eventually all the animals go rogue, so

0:13:38.960 --> 0:13:41.360
<v Speaker 1>Noah has to protect his family by launching fruit at

0:13:41.360 --> 0:13:43.480
<v Speaker 1>the animals until they all get full enough to slip

0:13:43.480 --> 0:13:47.920
<v Speaker 1>into a food coma. So, I mean, I think it's

0:13:47.920 --> 0:13:51.000
<v Speaker 1>safe to say the designers took a few liberties there,

0:13:51.080 --> 0:13:53.040
<v Speaker 1>or I mean, I don't know, Maybe it was just

0:13:53.080 --> 0:13:56.439
<v Speaker 1>my translation, but I don't remember an animal ram page

0:13:56.720 --> 0:13:59.280
<v Speaker 1>and a shooting spree being part of the original story

0:14:00.000 --> 0:14:04.640
<v Speaker 1>it again, game you just think that part. Yeah, that's

0:14:04.679 --> 0:14:08.120
<v Speaker 1>some punch. But when I looked it up, it feels

0:14:08.120 --> 0:14:10.160
<v Speaker 1>like the Bible doesn't say anything about what actually went

0:14:10.200 --> 0:14:13.920
<v Speaker 1>down onto arc, Like it covers what happened before, and

0:14:13.440 --> 0:14:16.440
<v Speaker 1>it covers what happens after the arcs boyage. But you know,

0:14:16.600 --> 0:14:19.440
<v Speaker 1>maybe this is exactly what happened. Yeah, I mean, you know,

0:14:19.680 --> 0:14:21.640
<v Speaker 1>you just you never know. But I feel like we

0:14:21.640 --> 0:14:23.160
<v Speaker 1>need to take a quick break so we can all

0:14:23.200 --> 0:14:25.480
<v Speaker 1>look this up. This game just seems too weird to

0:14:25.480 --> 0:14:27.880
<v Speaker 1>be true. But we do have four more weird games

0:14:27.920 --> 0:14:44.200
<v Speaker 1>to talk about, so we'll be right back. Welcome back

0:14:44.200 --> 0:14:45.880
<v Speaker 1>to Part Time Genius, where we're talking about some of

0:14:45.920 --> 0:14:50.120
<v Speaker 1>the strangest video games you've probably never played before. I

0:14:50.200 --> 0:14:52.560
<v Speaker 1>think it is your turn, next game, So what's your

0:14:52.640 --> 0:14:55.920
<v Speaker 1>second pick? Okay, So if you thought Noah's Ark was

0:14:55.960 --> 0:14:58.880
<v Speaker 1>a strange idea for a game, then brace yourself for

0:15:00.040 --> 0:15:05.760
<v Speaker 1>Wars Rex Ronan, Experimental Surgeon off to a great start, right.

0:15:06.800 --> 0:15:10.400
<v Speaker 1>So this was a Supernintendo game as well, and weirdly enough,

0:15:10.440 --> 0:15:13.400
<v Speaker 1>it was designed as an educational game, or you know,

0:15:13.440 --> 0:15:16.280
<v Speaker 1>at least in theory. The game was meant to teach

0:15:16.360 --> 0:15:19.600
<v Speaker 1>kids about the real world danger of smoking, and to

0:15:19.720 --> 0:15:22.560
<v Speaker 1>help deliver this message, the developers came up with a

0:15:22.720 --> 0:15:27.480
<v Speaker 1>pretty out there storyline. So here's the pitch. A wealthy

0:15:27.480 --> 0:15:31.360
<v Speaker 1>tobacco salesman is dying and it's up to you, Rex Ronan,

0:15:31.720 --> 0:15:36.000
<v Speaker 1>to save his life through the miracle of experimental surgery.

0:15:36.080 --> 0:15:40.400
<v Speaker 1>So by shrinking yourself to microscopic size, you're able to

0:15:40.600 --> 0:15:44.400
<v Speaker 1>enter the salesman's body and blast away his sickness with

0:15:44.480 --> 0:15:47.360
<v Speaker 1>a high powered blazer, Like I love the detail here.

0:15:47.360 --> 0:15:49.520
<v Speaker 1>So you basically shrink yourself down and then you what

0:15:49.520 --> 0:15:51.200
<v Speaker 1>do you do? You like, clean out the guy's lungs

0:15:51.280 --> 0:15:55.080
<v Speaker 1>or something. Yeah, and not just his lungs either, Like

0:15:55.360 --> 0:15:58.560
<v Speaker 1>another level has you blasting fatty deposits in his heart,

0:15:59.000 --> 0:16:00.640
<v Speaker 1>And there's even a part you have to enter the

0:16:00.680 --> 0:16:05.880
<v Speaker 1>guy's brain to quote remove the nicotine addiction. Sounds works, right,

0:16:06.000 --> 0:16:09.080
<v Speaker 1>that's exciting. The weirdest s part, you know, which is

0:16:09.080 --> 0:16:11.840
<v Speaker 1>saying something, uh, is that the game has a side

0:16:11.920 --> 0:16:15.040
<v Speaker 1>story where the tobacco company finds out about your plan,

0:16:15.520 --> 0:16:17.880
<v Speaker 1>and then in order to keep the salesman from talking

0:16:17.920 --> 0:16:20.480
<v Speaker 1>bad about the company, they send a bunch of tiny

0:16:20.640 --> 0:16:23.800
<v Speaker 1>evil robots into his body to kind of finish him off.

0:16:23.840 --> 0:16:26.560
<v Speaker 1>So so, not only are you fighting disease, you've also

0:16:26.600 --> 0:16:30.360
<v Speaker 1>got hords of tiny robots to contact with. I feel

0:16:30.360 --> 0:16:33.480
<v Speaker 1>like that's, uh, that's what experimental surgery is, right, Like

0:16:33.720 --> 0:16:37.480
<v Speaker 1>it's what they teach in bed school. It's so good. Yeah,

0:16:37.600 --> 0:16:39.560
<v Speaker 1>that does sound pretty well, but but I feel like

0:16:39.560 --> 0:16:41.360
<v Speaker 1>it does kind of work, Like I don't think I

0:16:41.400 --> 0:16:44.360
<v Speaker 1>feel like smoking after that. But all right, well, from

0:16:44.360 --> 0:16:47.400
<v Speaker 1>the exhilarating world of experimental surgery, let's go to my

0:16:47.760 --> 0:16:51.600
<v Speaker 1>next game. This is the equally riveting Sensible Train Spotting.

0:16:52.160 --> 0:16:54.720
<v Speaker 1>That's actually the name Sensible Train Spotting, and it was

0:16:54.800 --> 0:16:59.240
<v Speaker 1>released for Amiga computers in nine and it delivered exactly

0:16:59.360 --> 0:17:02.880
<v Speaker 1>what it promised, a detailed simulation of what it's like

0:17:03.040 --> 0:17:06.000
<v Speaker 1>to be a man with a thermos sitting on a

0:17:06.080 --> 0:17:09.320
<v Speaker 1>bench and marking down the engine numbers of trains that

0:17:09.359 --> 0:17:12.160
<v Speaker 1>pass him by. Doesn't it sound exciting? Wait? Is that

0:17:12.160 --> 0:17:15.480
<v Speaker 1>that's what train spotting is? Like? I've heard the term before,

0:17:15.520 --> 0:17:18.080
<v Speaker 1>but I honestly never knew what it meant. I'm actually

0:17:18.119 --> 0:17:20.320
<v Speaker 1>more interested in the fact that there were Amiga computers.

0:17:23.040 --> 0:17:25.800
<v Speaker 1>But I guess you can tackle gives questions. Yeah, I'll

0:17:25.800 --> 0:17:27.960
<v Speaker 1>tackle that one first, and we'll talk about my Tandy

0:17:28.000 --> 0:17:30.480
<v Speaker 1>from back in the early nineties. But yeah, so train

0:17:30.520 --> 0:17:32.879
<v Speaker 1>spotting is a real hobby for some people. So what

0:17:32.960 --> 0:17:35.320
<v Speaker 1>you do is you go to the different stations and

0:17:35.320 --> 0:17:37.720
<v Speaker 1>you write down the numbers on the trains as they

0:17:37.720 --> 0:17:40.640
<v Speaker 1>pass by, and so people would create lists of all

0:17:40.720 --> 0:17:43.480
<v Speaker 1>different engines that operated in a city, and then you

0:17:43.560 --> 0:17:46.200
<v Speaker 1>try to see them all in person. It was big

0:17:46.200 --> 0:17:48.760
<v Speaker 1>in the UK during the mid twentieth century, and some

0:17:48.840 --> 0:17:51.520
<v Speaker 1>devoted fans have carried on the tradition ever since then.

0:17:51.800 --> 0:17:54.600
<v Speaker 1>I mean it reminds me like of those families used

0:17:54.640 --> 0:17:56.920
<v Speaker 1>to drive out to airports to see planes take off,

0:17:57.080 --> 0:18:00.280
<v Speaker 1>like back in the glamorous era of like air flight

0:18:00.440 --> 0:18:03.360
<v Speaker 1>or air travel. Yeah, and you know, train spotting is

0:18:03.359 --> 0:18:06.200
<v Speaker 1>is still a thing, but sometimes you just can't make

0:18:06.280 --> 0:18:08.199
<v Speaker 1>it down to the rail yard, you know, So for

0:18:08.600 --> 0:18:11.920
<v Speaker 1>days like that, there's this game Sensible Train Spotting all

0:18:11.920 --> 0:18:15.159
<v Speaker 1>of the fun of watching trains and marking off numbers

0:18:15.200 --> 0:18:17.680
<v Speaker 1>from the comfort of your own living room. Yeah, I mean,

0:18:17.880 --> 0:18:20.080
<v Speaker 1>I don't know what's more surprising to me, really, like

0:18:20.160 --> 0:18:23.280
<v Speaker 1>that this is an activity people actually enjoy or that

0:18:23.400 --> 0:18:25.719
<v Speaker 1>someone made a video game about it, Like both are

0:18:25.800 --> 0:18:28.080
<v Speaker 1>kind of baffling, to be honest. Yeah, I mean, it's

0:18:28.080 --> 0:18:30.480
<v Speaker 1>not an action packed hobby and that's true of the

0:18:30.520 --> 0:18:33.159
<v Speaker 1>game too, But there's still some challenge to it, Like,

0:18:33.240 --> 0:18:36.560
<v Speaker 1>for example, the longer you play, the faster the trains

0:18:36.640 --> 0:18:38.880
<v Speaker 1>move and the more there are on the screen, So

0:18:39.240 --> 0:18:41.240
<v Speaker 1>it does make it tougher to cross off all the

0:18:41.320 --> 0:18:43.840
<v Speaker 1>numbers on your list before the time runs out, and

0:18:43.880 --> 0:18:46.600
<v Speaker 1>so weirdly, the game is actually hyper aware of the

0:18:46.600 --> 0:18:50.280
<v Speaker 1>fact that train spotting is super dull, and so if

0:18:50.320 --> 0:18:52.280
<v Speaker 1>you run out of time before you clear a train

0:18:52.320 --> 0:18:55.760
<v Speaker 1>spotting card, a message pops up that says time's up.

0:18:55.800 --> 0:18:58.679
<v Speaker 1>Sad man, go back one card, which you know, of

0:18:58.720 --> 0:19:01.879
<v Speaker 1>course is pretty depressing, but somehow less depressing than the

0:19:01.920 --> 0:19:05.760
<v Speaker 1>message you get for winning that one just says, well done,

0:19:05.840 --> 0:19:11.080
<v Speaker 1>my sad friend, onto the next card. I love that

0:19:11.200 --> 0:19:13.400
<v Speaker 1>it knows what a sad man you are. Either way,

0:19:13.520 --> 0:19:17.120
<v Speaker 1>that's really it's really what you want for a game. Yeah,

0:19:17.240 --> 0:19:19.800
<v Speaker 1>it's it's kind of like Takeshi's Challenge. Really like it

0:19:19.880 --> 0:19:23.280
<v Speaker 1>mocks you just for wanting to play. Well, it is

0:19:23.280 --> 0:19:26.040
<v Speaker 1>funny because the last game on my list also mocks

0:19:26.119 --> 0:19:28.720
<v Speaker 1>you for just playing it. And this one was released

0:19:29.800 --> 0:19:32.680
<v Speaker 1>for the sake of Dreamcast. It's about raising a digital

0:19:32.720 --> 0:19:36.399
<v Speaker 1>pet and it's called Seamen. Okay, and and what kind

0:19:36.440 --> 0:19:39.040
<v Speaker 1>of pet are you raising? So in this game Seaman,

0:19:39.240 --> 0:19:44.120
<v Speaker 1>you're you're basically the caretaker of a bizarre fish human hybrid.

0:19:44.520 --> 0:19:47.480
<v Speaker 1>He basically looks like this bass with a human face

0:19:47.560 --> 0:19:49.600
<v Speaker 1>slapped on the front, and the object of the game

0:19:49.640 --> 0:19:52.600
<v Speaker 1>is to raise this creature through like all of its

0:19:52.680 --> 0:19:56.040
<v Speaker 1>upsetting developmental faces, and until he eventually grows legs and

0:19:56.119 --> 0:19:57.880
<v Speaker 1>leaves the water to start a life of his own.

0:19:58.160 --> 0:20:02.480
<v Speaker 1>But the game does not make this easy. For one thing,

0:20:02.520 --> 0:20:04.639
<v Speaker 1>the only way you can interact with Seaman is by

0:20:04.720 --> 0:20:07.919
<v Speaker 1>giving him voice commands, and because the voice detection was

0:20:08.080 --> 0:20:10.240
<v Speaker 1>pretty spotty, it was hard to get him to do

0:20:10.280 --> 0:20:12.800
<v Speaker 1>what you want. The other downside to the game is

0:20:12.840 --> 0:20:15.919
<v Speaker 1>that Semen is kind of a jerk. Like you're supposed

0:20:16.000 --> 0:20:17.920
<v Speaker 1>to form a bond with him by talking to him

0:20:17.920 --> 0:20:19.840
<v Speaker 1>more and more, but most of the time he just

0:20:19.920 --> 0:20:22.879
<v Speaker 1>insults you, so you're never really rooting for him to

0:20:22.920 --> 0:20:26.239
<v Speaker 1>make it to adulthood. Wow. So, so what we have

0:20:26.320 --> 0:20:30.240
<v Speaker 1>here is basically a bad parents simulator where you neglectfully

0:20:30.240 --> 0:20:33.120
<v Speaker 1>look after a fish monster. Does that sound about right?

0:20:33.560 --> 0:20:38.800
<v Speaker 1>I mean, it's basically my experience of parenting like familiar,

0:20:40.040 --> 0:20:43.200
<v Speaker 1>except I forgot to mention that Leonard Nimoy also chimes

0:20:43.200 --> 0:20:45.160
<v Speaker 1>in sometimes to give advice and cheer you on. That's

0:20:45.160 --> 0:20:50.240
<v Speaker 1>the best part. I feel like, actually this is getting better. Okay,

0:20:50.359 --> 0:20:53.399
<v Speaker 1>So we've talked about a lot of weird games today,

0:20:53.480 --> 0:20:56.920
<v Speaker 1>most most of which probably don't qualify as good games,

0:20:56.960 --> 0:20:59.440
<v Speaker 1>but the last one I want to talk about fits

0:20:59.480 --> 0:21:03.160
<v Speaker 1>perfectly and both categories. It is a decidedly weird game,

0:21:03.560 --> 0:21:08.080
<v Speaker 1>but it's also a good one. It's called Katamari Demashi,

0:21:08.119 --> 0:21:12.720
<v Speaker 1>which roughly means soul clump in Japanese. Uh. This game

0:21:12.760 --> 0:21:15.200
<v Speaker 1>came out in two thousand four on the PlayStation two,

0:21:15.320 --> 0:21:18.080
<v Speaker 1>and it's one of the most joyously wacky games I've

0:21:18.119 --> 0:21:21.919
<v Speaker 1>ever seen. The backstory is that the magnificent King of

0:21:21.920 --> 0:21:25.199
<v Speaker 1>all Cosmos goes on a bender one night, drunk on

0:21:25.280 --> 0:21:29.280
<v Speaker 1>the beauty of creation, and during his revelry, he accidentally

0:21:29.359 --> 0:21:33.760
<v Speaker 1>destroys every star in the night sky. As you do, yeah,

0:21:33.960 --> 0:21:36.720
<v Speaker 1>uh huh and uh. That's where the player comes in. So,

0:21:36.840 --> 0:21:39.719
<v Speaker 1>as the son of the King, the Prince of all Cosmos,

0:21:40.119 --> 0:21:42.560
<v Speaker 1>it's your job to roll a big sticky ball called

0:21:42.560 --> 0:21:46.280
<v Speaker 1>a katamari all over the world until enough stuff sticks

0:21:46.320 --> 0:21:49.280
<v Speaker 1>to it that your dad can then launch the whole

0:21:49.320 --> 0:21:53.560
<v Speaker 1>thing into space and turn it into a brand new star. So,

0:21:54.000 --> 0:21:57.000
<v Speaker 1>you know, one by one, you're gradually rebuilding all the

0:21:57.000 --> 0:22:00.960
<v Speaker 1>constellations using giant balls a junk, which, you know, it

0:22:01.040 --> 0:22:03.720
<v Speaker 1>kind of sounds like a sweet concept. I I vaguely

0:22:03.800 --> 0:22:07.320
<v Speaker 1>remember this game being sort of a phenomena, right, but

0:22:07.520 --> 0:22:10.199
<v Speaker 1>what kind of stuff are you rolling up? Yeah, I

0:22:10.200 --> 0:22:12.639
<v Speaker 1>mean anything you can really like. Each level gives you

0:22:12.640 --> 0:22:14.720
<v Speaker 1>a certain size that you have to, you know, grow

0:22:14.800 --> 0:22:17.639
<v Speaker 1>your catamari too before the time runs out. So you

0:22:17.760 --> 0:22:20.600
<v Speaker 1>start small. You're making a ten centimeter ball with little

0:22:20.640 --> 0:22:24.080
<v Speaker 1>stuff like eracers and paper clips. But the more stuff

0:22:24.119 --> 0:22:26.800
<v Speaker 1>you roll over, the larger the ball grows, so gradually

0:22:26.840 --> 0:22:29.960
<v Speaker 1>you're able to pick up bigger and bigger stuff, you know, books, bowls, furniture,

0:22:30.000 --> 0:22:33.800
<v Speaker 1>house pets, motorcycles, city busses, like you name it. Uh.

0:22:33.840 --> 0:22:36.280
<v Speaker 1>In the later stages, you roll a katamari so big

0:22:36.400 --> 0:22:39.240
<v Speaker 1>that it starts ripping up buildings and bridges, and then

0:22:39.480 --> 0:22:43.800
<v Speaker 1>eventually natural phenomenon to like you're literally ripping clouds and

0:22:43.880 --> 0:22:48.200
<v Speaker 1>rainbows out of the sky. Yeah, nothing goes to waste.

0:22:48.600 --> 0:22:51.240
<v Speaker 1>I do like that you repair damage stars by pretty

0:22:51.320 --> 0:22:54.719
<v Speaker 1>much wrecking the earth and then chucking it all into space.

0:22:55.880 --> 0:22:58.440
<v Speaker 1>Yeah yeah, that's uh, that's about it. And the and

0:22:58.480 --> 0:23:01.120
<v Speaker 1>the best part though, is it's gotten a amazing soundtrack.

0:23:01.200 --> 0:23:03.440
<v Speaker 1>So the whole time you're rolling up the world, there's

0:23:03.480 --> 0:23:07.880
<v Speaker 1>this super upbeat Japanese pop music playing, and uh yeah,

0:23:08.080 --> 0:23:10.119
<v Speaker 1>just what you want for that kind of mass destruction.

0:23:10.680 --> 0:23:12.960
<v Speaker 1>And by the way, Katamari was actually it was published

0:23:12.960 --> 0:23:16.320
<v Speaker 1>by Namco, which is the same developer behind pac Man,

0:23:16.440 --> 0:23:18.800
<v Speaker 1>you know, another game where you play as a big

0:23:18.840 --> 0:23:22.240
<v Speaker 1>circle and gobble up everything in sight. So yeah, I

0:23:22.240 --> 0:23:25.639
<v Speaker 1>guess they really know their brand. As strange as that

0:23:25.680 --> 0:23:28.200
<v Speaker 1>all sounds, I I I do think Will should take

0:23:28.200 --> 0:23:31.320
<v Speaker 1>home today's trophy one because sensible train spotting is a

0:23:31.359 --> 0:23:33.920
<v Speaker 1>game I would never force on anyone, but I would

0:23:33.960 --> 0:23:36.159
<v Speaker 1>love to have that like framed on my wall. And

0:23:36.160 --> 0:23:39.720
<v Speaker 1>and too because he used the word Amiga computers, which

0:23:39.840 --> 0:23:42.520
<v Speaker 1>which I haven't heard forever. Yeah, I can agree with that.

0:23:42.600 --> 0:23:44.800
<v Speaker 1>I mean, really, all of Will's picks were about like

0:23:45.080 --> 0:23:49.640
<v Speaker 1>mundane things like train spotting and stacking hats and garbage eating.

0:23:50.160 --> 0:23:53.760
<v Speaker 1>Garbage eating very boring. They went all in on boring.

0:23:54.359 --> 0:23:56.800
<v Speaker 1>I can't forget that. Well, it really paid off for well.

0:23:56.800 --> 0:23:58.840
<v Speaker 1>Thank you guys, it is an honor and thanks as

0:23:58.880 --> 0:24:01.119
<v Speaker 1>always to our listeners for tuning in. That wraps it

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<v Speaker 1>up for today's part time Genius from Mango, Gabe Lowell

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<v Speaker 1>and myself. Thanks so much for listening. Please stay safe

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<v Speaker 1>and we'll be back soon with another episode. Kay part

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<v Speaker 1>time Genius is a production of I heart Radio. For

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<v Speaker 1>more podcasts from my heart Radio, visit the i heart

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<v Speaker 1>Radio app, Apple podcast, or wherever you listen to your

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<v Speaker 1>favorite shows.