1 00:00:03,279 --> 00:00:06,200 Speaker 1: Welcome to Part Time Genius, the production of I Heart Radio. 2 00:00:11,680 --> 00:00:13,920 Speaker 1: I guess what, Mango? What's that? Well? All right, So 3 00:00:13,960 --> 00:00:16,560 Speaker 1: I was looking at old video games and video games 4 00:00:16,560 --> 00:00:18,880 Speaker 1: systems this week, as we've talked about. I know, both 5 00:00:18,960 --> 00:00:21,760 Speaker 1: of our boys are obsessed with video games these days, 6 00:00:21,800 --> 00:00:25,200 Speaker 1: and William is trying to find every game ever made 7 00:00:25,239 --> 00:00:28,080 Speaker 1: on every system ever made. And they of course make 8 00:00:28,160 --> 00:00:30,280 Speaker 1: these like little computers where you can go back and 9 00:00:30,360 --> 00:00:33,199 Speaker 1: try these games from pretty much every system, so it 10 00:00:33,240 --> 00:00:35,599 Speaker 1: is kind of fun to, uh, to get into it 11 00:00:35,640 --> 00:00:38,319 Speaker 1: with him. But there's one that he's not familiar with. 12 00:00:38,360 --> 00:00:39,920 Speaker 1: So I don't know if you know this, but before 13 00:00:40,000 --> 00:00:44,040 Speaker 1: they were making graphic calculators, Texas Instruments used to make 14 00:00:44,080 --> 00:00:46,559 Speaker 1: a computer for kids. It was actually called the t I. 15 00:00:48,240 --> 00:00:50,800 Speaker 1: So weirdly, I actually know this because I had one. 16 00:00:51,720 --> 00:00:54,880 Speaker 1: My dad was super into gadgets and early computers and 17 00:00:54,880 --> 00:00:56,160 Speaker 1: and so I had one in my room when I 18 00:00:56,240 --> 00:00:59,080 Speaker 1: was like four, which is which is crazy. But you know, 19 00:00:59,160 --> 00:01:01,280 Speaker 1: the weirdest thing about the system is that, like the 20 00:01:01,320 --> 00:01:03,520 Speaker 1: t I definitely had the place for cartridges, but it 21 00:01:03,520 --> 00:01:06,440 Speaker 1: could also hook up to a cassette player and and 22 00:01:06,480 --> 00:01:09,920 Speaker 1: it would play games through like tape cassettes essentially, so 23 00:01:09,920 --> 00:01:12,200 Speaker 1: so like the cassettes would feed data into the computer, 24 00:01:12,319 --> 00:01:15,280 Speaker 1: which is which is nuts. And I actually like thought 25 00:01:15,280 --> 00:01:17,240 Speaker 1: about this like a few years ago, and and I 26 00:01:17,319 --> 00:01:19,000 Speaker 1: had to look it up because it felt like a dream, 27 00:01:19,160 --> 00:01:21,800 Speaker 1: like it didn't feel real. But but but the weird 28 00:01:21,800 --> 00:01:24,280 Speaker 1: thing about my T I nine was I had none 29 00:01:24,280 --> 00:01:26,360 Speaker 1: of the fun games. Like everything my parents bought for 30 00:01:26,480 --> 00:01:29,919 Speaker 1: me was educational. So I think like the most fun 31 00:01:29,959 --> 00:01:33,840 Speaker 1: game I had was Chess. It's a lot of bit 32 00:01:33,840 --> 00:01:35,200 Speaker 1: of a relief because I thought I was going to 33 00:01:35,319 --> 00:01:37,400 Speaker 1: tell you everything I knew here and you're gonna be like, sorry, 34 00:01:37,440 --> 00:01:40,160 Speaker 1: I already knew that. But uh so there's a T 35 00:01:40,240 --> 00:01:43,600 Speaker 1: I ninety nine game that's definitely not educational. It's called 36 00:01:43,880 --> 00:01:46,280 Speaker 1: Garbage Belly, and it's why I brought the system up 37 00:01:46,280 --> 00:01:48,760 Speaker 1: in the first place. I was reading about it in 38 00:01:48,800 --> 00:01:50,960 Speaker 1: PC mag And this is what the back of the 39 00:01:51,000 --> 00:01:55,080 Speaker 1: Garbage Belly box said. It says, help garbage Belly gobble 40 00:01:55,160 --> 00:01:57,680 Speaker 1: up the ripe garbage in a field of garbage pails. 41 00:01:57,720 --> 00:02:00,320 Speaker 1: But watch out if you make him eat raw garbage, 42 00:02:00,560 --> 00:02:03,400 Speaker 1: he will die. Garbage Belly. I feel like I've never 43 00:02:03,480 --> 00:02:05,760 Speaker 1: heard anyone say the word garbage so much to like 44 00:02:06,320 --> 00:02:09,639 Speaker 1: sell a product. But isn't it weird that the character 45 00:02:09,680 --> 00:02:12,280 Speaker 1: dies from raw garbage, like like he only feasts on 46 00:02:12,320 --> 00:02:15,240 Speaker 1: the finest garbage, which is cooked garbage. Yeah, I mean 47 00:02:15,280 --> 00:02:17,360 Speaker 1: he's got to die from something. Plus, you know, just 48 00:02:17,400 --> 00:02:20,760 Speaker 1: because his name is garbage Belly, I don't think we 49 00:02:20,800 --> 00:02:23,840 Speaker 1: can assume like that he wouldn't have discerning taste, like 50 00:02:23,880 --> 00:02:26,399 Speaker 1: some garbage does have to taste better than other garbage. 51 00:02:26,880 --> 00:02:29,119 Speaker 1: That is a good point. So what was was this game? 52 00:02:29,160 --> 00:02:31,360 Speaker 1: Any good? No? It's terrible game. I mean, you're lucky 53 00:02:31,400 --> 00:02:34,760 Speaker 1: your parents brought you the the educational games only, But 54 00:02:35,080 --> 00:02:38,360 Speaker 1: Garbage Belly is just the first of nine ridiculous video 55 00:02:38,400 --> 00:02:40,960 Speaker 1: games that we're going to talk about today. So blow 56 00:02:41,000 --> 00:02:43,480 Speaker 1: the dust off that old cartridge, enter the up down 57 00:02:43,560 --> 00:03:07,480 Speaker 1: up down code, and let's hit start. Ya Hey there, 58 00:03:07,520 --> 00:03:10,400 Speaker 1: podcast listeners, Welcome to Part Time Genius. I'm Will Pearson 59 00:03:10,440 --> 00:03:12,200 Speaker 1: and as always I'm joined by my good friend Man 60 00:03:12,280 --> 00:03:14,320 Speaker 1: guesh Hot Ticketer and on the other side of the 61 00:03:14,360 --> 00:03:18,280 Speaker 1: computer screen cleaning house in a ferocious game of pac Man, 62 00:03:18,800 --> 00:03:22,080 Speaker 1: that's our friend and producer Lowell. He is actually guys, 63 00:03:22,080 --> 00:03:24,520 Speaker 1: he's sharing a screen right now and I honestly, I 64 00:03:24,520 --> 00:03:27,680 Speaker 1: wish our listeners could see this because he is tearing 65 00:03:27,840 --> 00:03:31,320 Speaker 1: through those ghosts, just one after another. It's a total 66 00:03:31,400 --> 00:03:35,640 Speaker 1: blood back. Yeah, it's really impressive. Um. It actually reminds 67 00:03:35,680 --> 00:03:37,720 Speaker 1: me of that scene from Dirty Rock, just saying the 68 00:03:37,720 --> 00:03:41,000 Speaker 1: word pac Man, like when someone tells Tracy Morgan but 69 00:03:41,240 --> 00:03:44,000 Speaker 1: uh that the guy who created pac Men just passed away, 70 00:03:44,320 --> 00:03:46,080 Speaker 1: and and he says to put out a bowl of 71 00:03:46,160 --> 00:03:52,280 Speaker 1: cherries and some ghost meat in his honor. Pretty fitting 72 00:03:52,280 --> 00:03:55,880 Speaker 1: tribute there, But unfortunately pac Man is way too mainstream 73 00:03:55,920 --> 00:03:58,240 Speaker 1: for today's show because we are on the hunt for 74 00:03:58,360 --> 00:04:01,520 Speaker 1: some deeper, weirder cuts, and to help us find them, 75 00:04:01,560 --> 00:04:03,880 Speaker 1: we brought along our good pal Gabe. Gabe, thanks for 76 00:04:03,960 --> 00:04:06,480 Speaker 1: joining us again. Hey, yeah, it's my pleasure. Thanks for 77 00:04:06,720 --> 00:04:10,200 Speaker 1: invite me back. Guys, Yeah, of course. So I I 78 00:04:10,240 --> 00:04:12,720 Speaker 1: am curious, like I haven't played games in forever, and 79 00:04:12,760 --> 00:04:14,960 Speaker 1: I think Will is the same, although both our sons 80 00:04:15,000 --> 00:04:18,000 Speaker 1: are obsessed. But Gabe, you play video games, right, Like, 81 00:04:18,240 --> 00:04:20,800 Speaker 1: have you spent all your summer playing Animal Crossing like 82 00:04:20,839 --> 00:04:24,400 Speaker 1: everyone else? No? I have not. I'm the one person 83 00:04:24,440 --> 00:04:27,880 Speaker 1: who hasn't, I guess, but I did play a different 84 00:04:28,000 --> 00:04:33,240 Speaker 1: kind of simulator game this summer. It's called untitled Goose Game. Maybe, guy, 85 00:04:33,640 --> 00:04:36,640 Speaker 1: I have seen my son play it? Yes, actually, yes, right, 86 00:04:36,720 --> 00:04:40,960 Speaker 1: it's awesome. It's it's basically a goose simulator and uh yeah. 87 00:04:41,040 --> 00:04:43,359 Speaker 1: You play as a goose wandering around this little English 88 00:04:43,440 --> 00:04:47,000 Speaker 1: village and all you can do is hawk flap, grab 89 00:04:47,080 --> 00:04:50,159 Speaker 1: things with your beak, run, you know, typical goose stuff, 90 00:04:50,640 --> 00:04:53,200 Speaker 1: and so the goal is really to just annoy the 91 00:04:53,240 --> 00:04:57,719 Speaker 1: townspeople and cause as much mischievous possible. It's it's kind 92 00:04:57,720 --> 00:04:59,960 Speaker 1: of amazing, and if you've ever wondered what it's like 93 00:05:00,120 --> 00:05:02,440 Speaker 1: to be a goose, this is probably as close to 94 00:05:02,480 --> 00:05:09,239 Speaker 1: the real thing as you're ever gonna get. I'm sold. 95 00:05:09,400 --> 00:05:11,000 Speaker 1: I feel like this is a reason to play video 96 00:05:11,040 --> 00:05:14,080 Speaker 1: games again. But what I really like about that is, 97 00:05:14,120 --> 00:05:16,359 Speaker 1: like the concept kind of feels like a throwback to 98 00:05:16,560 --> 00:05:19,040 Speaker 1: the early days of video games when there just weren't 99 00:05:19,040 --> 00:05:21,400 Speaker 1: as many expectations and you could get away with making 100 00:05:21,440 --> 00:05:23,920 Speaker 1: a game just about anything. So, like, you know, my 101 00:05:24,000 --> 00:05:26,120 Speaker 1: first pick for today is actually a great example of that. 102 00:05:26,200 --> 00:05:30,640 Speaker 1: It was released for the Tari back in and it's 103 00:05:30,640 --> 00:05:34,520 Speaker 1: called Sneaking Peak and it was basically Hide and Seek 104 00:05:34,600 --> 00:05:37,560 Speaker 1: the video game. So why didn't they just call it 105 00:05:37,640 --> 00:05:42,400 Speaker 1: hide and seek? I know, and sneaking peek sounds like 106 00:05:42,480 --> 00:05:48,320 Speaker 1: so dirty person, But I mean, branding is just one 107 00:05:48,360 --> 00:05:51,440 Speaker 1: of the game's many problems. You know, it's a two 108 00:05:51,480 --> 00:05:54,640 Speaker 1: player game. One player just has to look away from 109 00:05:54,680 --> 00:05:57,279 Speaker 1: the screen while the other player hides. And then the 110 00:05:57,320 --> 00:05:59,800 Speaker 1: player who's hiding doesn't do anything at all while the 111 00:05:59,839 --> 00:06:02,280 Speaker 1: other person looks for them on the screen. They just 112 00:06:02,400 --> 00:06:04,800 Speaker 1: like stay put and hope time runs out before the 113 00:06:04,800 --> 00:06:09,000 Speaker 1: other person finds them. It's it's kind of crazy. Yeah. Wait, 114 00:06:09,040 --> 00:06:11,919 Speaker 1: so this was a game that required one player to 115 00:06:12,160 --> 00:06:15,320 Speaker 1: not look at the screen at all and another player 116 00:06:15,360 --> 00:06:18,160 Speaker 1: to not touch the controller. I mean, are we even 117 00:06:18,200 --> 00:06:21,040 Speaker 1: sure this qualifies as a video game? But you know, 118 00:06:22,279 --> 00:06:24,520 Speaker 1: it's kind of like, um, I don't know if we'll 119 00:06:24,520 --> 00:06:26,400 Speaker 1: remember this, but when we were like trying to brainstorm 120 00:06:26,440 --> 00:06:28,360 Speaker 1: board games, we came up with this idea for Tag 121 00:06:28,400 --> 00:06:31,320 Speaker 1: the board game. We're the only thing inside the like 122 00:06:31,400 --> 00:06:34,200 Speaker 1: the boxes, a cone for base and maybe maybe like 123 00:06:34,240 --> 00:06:37,160 Speaker 1: a pin that says it. You know, like, I feel 124 00:06:37,200 --> 00:06:39,880 Speaker 1: like this is almost as bad. But you know the 125 00:06:39,920 --> 00:06:41,640 Speaker 1: worst part of the game was there there weren't that 126 00:06:41,680 --> 00:06:44,240 Speaker 1: many hiding spots in the game. The games set in 127 00:06:44,279 --> 00:06:46,360 Speaker 1: the house, but you can only go to three rooms 128 00:06:46,400 --> 00:06:49,280 Speaker 1: plus the yard, so finding the hider isn't that much 129 00:06:49,279 --> 00:06:51,560 Speaker 1: of a challenge, and you'd actually be better off just 130 00:06:51,600 --> 00:06:53,320 Speaker 1: going outside and playing a real game of Hide and 131 00:06:53,320 --> 00:06:56,520 Speaker 1: go seek. Okay, so Sneak and Peek sounds like a 132 00:06:56,680 --> 00:07:00,200 Speaker 1: pretty weak substitute for the real thing, but my first 133 00:07:00,240 --> 00:07:03,159 Speaker 1: pick for today offers a gaming experience you'd be hard 134 00:07:03,200 --> 00:07:05,920 Speaker 1: pressed to find in real life, and in fact, I 135 00:07:05,960 --> 00:07:09,880 Speaker 1: do not recommend trying. The game's infamous now. It's called 136 00:07:09,920 --> 00:07:13,520 Speaker 1: Takeshi's Challenge, and it was only released in Japan back 137 00:07:13,520 --> 00:07:17,240 Speaker 1: in nine six. The title refers to a real life 138 00:07:17,280 --> 00:07:22,000 Speaker 1: comedian and actor named Takeshi Kitano, and he was a 139 00:07:22,040 --> 00:07:23,880 Speaker 1: pretty big star in Japan at the time from what 140 00:07:23,920 --> 00:07:27,040 Speaker 1: I understand. Yeah, he's actually um he was a director too, 141 00:07:27,040 --> 00:07:30,320 Speaker 1: and he directed uh this movie Sono Teene and Fireworks, 142 00:07:30,360 --> 00:07:34,480 Speaker 1: the really beautiful but like violent films. Oh awesome. Well, 143 00:07:34,800 --> 00:07:38,880 Speaker 1: according to legend, the video game company behind Space Invaders, 144 00:07:39,240 --> 00:07:42,040 Speaker 1: they wanted to meet with Takeshi, and so he agreed, 145 00:07:42,200 --> 00:07:44,120 Speaker 1: and they got together in a bar to see if 146 00:07:44,160 --> 00:07:46,640 Speaker 1: he'd be willing to make a game with them, and 147 00:07:46,680 --> 00:07:51,120 Speaker 1: Takeshi wasn't all that interested. He didn't even like video games, 148 00:07:51,160 --> 00:07:53,800 Speaker 1: but the company was picking up the tab that night, 149 00:07:53,920 --> 00:07:56,640 Speaker 1: so he's stuck around, and over the course of a 150 00:07:56,680 --> 00:08:00,640 Speaker 1: few hours, Takeshi drank a ton of rice wine and 151 00:08:00,720 --> 00:08:03,840 Speaker 1: he gave the designers his stream of consciousness ideas for 152 00:08:03,880 --> 00:08:06,920 Speaker 1: a video game, and then with notes in hand, the 153 00:08:07,000 --> 00:08:09,600 Speaker 1: designers set to work creating what would become one of 154 00:08:09,640 --> 00:08:12,680 Speaker 1: the most bizarre adventure games ever made. That's going to 155 00:08:12,760 --> 00:08:15,400 Speaker 1: have to be pretty strange to top a Goose simulator, 156 00:08:15,440 --> 00:08:18,600 Speaker 1: because that sounded sounding pretty random. If he asked me, well, 157 00:08:18,760 --> 00:08:21,760 Speaker 1: trust me, this was way weirder. The main character was 158 00:08:21,800 --> 00:08:24,960 Speaker 1: an ordinary businessman, and while the game didn't spell it 159 00:08:24,960 --> 00:08:27,640 Speaker 1: out for you, the ultimate goal is to make it 160 00:08:27,640 --> 00:08:30,680 Speaker 1: to a distant island where a cave of treasure awaits you, 161 00:08:31,280 --> 00:08:33,800 Speaker 1: and the only way to get there is basically to 162 00:08:33,840 --> 00:08:39,520 Speaker 1: have the most extreme midlife crisis possible. To get this, 163 00:08:39,640 --> 00:08:44,079 Speaker 1: you have to quit your job, divorce your wife, get drunk, 164 00:08:44,520 --> 00:08:49,640 Speaker 1: fight the yakuza, sing karaoke, learned to hang glide, travel 165 00:08:49,720 --> 00:08:52,360 Speaker 1: to the South Pacific, and of course blow up some 166 00:08:52,440 --> 00:08:56,280 Speaker 1: alien space ships. It sounds about right, Yeah, and uh, 167 00:08:56,679 --> 00:08:58,839 Speaker 1: because this was all jumped up by a guy who 168 00:08:58,880 --> 00:09:03,280 Speaker 1: dislike video games. The tasks themselves were not designed to 169 00:09:03,320 --> 00:09:07,079 Speaker 1: be enjoyable. So, for instance, to beat the karaoke section, 170 00:09:07,240 --> 00:09:11,120 Speaker 1: you have to actually sing into the consoles built in microphone, 171 00:09:11,480 --> 00:09:14,400 Speaker 1: and then your performance it has to be judged as 172 00:09:14,480 --> 00:09:17,760 Speaker 1: good by the computer. And here's the thing, there's no 173 00:09:17,960 --> 00:09:21,000 Speaker 1: criteria for the performance. So if the game says you're 174 00:09:21,040 --> 00:09:23,640 Speaker 1: singing is lousy, then you just have to do it 175 00:09:23,679 --> 00:09:27,120 Speaker 1: again until you get it right. If that wasn't and 176 00:09:27,160 --> 00:09:30,880 Speaker 1: if that wasn't infuriating enough. Once you actually beat the challenge, 177 00:09:31,080 --> 00:09:34,679 Speaker 1: the reward is a treasure map, but it's written an 178 00:09:34,720 --> 00:09:39,600 Speaker 1: invisible ink, so the player has to sit there without 179 00:09:39,640 --> 00:09:43,640 Speaker 1: touching the controller for an entire hour while you wait 180 00:09:43,679 --> 00:09:46,320 Speaker 1: for the map to appear, and if you touch a 181 00:09:46,360 --> 00:09:49,160 Speaker 1: button any sooner than that, you're thrown right back to 182 00:09:49,200 --> 00:09:54,080 Speaker 1: the karaoke challenge. It's sadistic. It sounds like such a 183 00:09:54,160 --> 00:09:58,800 Speaker 1: like big practical joke. That's exactly what it is, right, Yeah, 184 00:09:58,920 --> 00:10:01,000 Speaker 1: some people think that, you know, the whole thing was 185 00:10:01,040 --> 00:10:03,480 Speaker 1: just Takeshi kind of thumbing his nose at people who 186 00:10:03,480 --> 00:10:06,880 Speaker 1: play video games, and and the game's ending actually lends 187 00:10:06,880 --> 00:10:09,920 Speaker 1: some credence to that, you know, spoilers, But if you 188 00:10:10,000 --> 00:10:12,920 Speaker 1: managed to stick with it through all the frustration, the 189 00:10:12,960 --> 00:10:16,480 Speaker 1: only reward is a little drawing of Takeshi's smiling face 190 00:10:16,760 --> 00:10:19,320 Speaker 1: and a message that says, why are you taking this 191 00:10:19,400 --> 00:10:22,960 Speaker 1: game so seriously? All right, Well, if you're in the 192 00:10:23,000 --> 00:10:26,280 Speaker 1: market for something a little more relaxing and honestly a 193 00:10:26,280 --> 00:10:29,400 Speaker 1: bit less soul crushing, I have a recommendation for you. 194 00:10:29,480 --> 00:10:32,239 Speaker 1: It's it's it's a little puzzle game, and it's called Hattriss. 195 00:10:32,679 --> 00:10:34,680 Speaker 1: And I know what you're thinking. You're like, this is 196 00:10:34,720 --> 00:10:37,840 Speaker 1: just Tetris but with hats. But no, my friends, this 197 00:10:37,920 --> 00:10:42,040 Speaker 1: is Tetris with hats and the severed heads of Frankenstein 198 00:10:42,160 --> 00:10:47,160 Speaker 1: and Abraham Lincoln himself. So what was this game? Also 199 00:10:47,240 --> 00:10:51,040 Speaker 1: designed by a drunk Japanese comedian? Now this this is 200 00:10:51,080 --> 00:10:54,200 Speaker 1: actually from the creator of the original Tetris. So this 201 00:10:54,240 --> 00:10:57,160 Speaker 1: was back in Yeah, this is true. He went back 202 00:10:57,200 --> 00:10:59,920 Speaker 1: to the drawing board and perfected his original idea by 203 00:11:00,080 --> 00:11:04,280 Speaker 1: swapping different shaped blocks for different kinds of hats, so 204 00:11:04,360 --> 00:11:06,600 Speaker 1: the hats would descend the screen two at a time, 205 00:11:07,120 --> 00:11:09,360 Speaker 1: and the goal was to place them on one of 206 00:11:09,520 --> 00:11:13,000 Speaker 1: six heads lined up at the bottom, So stack five 207 00:11:13,080 --> 00:11:14,960 Speaker 1: of the same hat on top of one head and 208 00:11:15,000 --> 00:11:19,040 Speaker 1: they would disappear, just like those lines in Tetris. So 209 00:11:19,160 --> 00:11:21,199 Speaker 1: I guess that kind of makes sense. Like how does 210 00:11:21,240 --> 00:11:23,600 Speaker 1: the head of a b Lincoln fit into this stuff? Yeah, 211 00:11:23,640 --> 00:11:25,920 Speaker 1: that's the part I'm not quite so sure about. I mean, like, 212 00:11:25,920 --> 00:11:28,960 Speaker 1: I guess they wanted some recognizable heads to stack hats on, 213 00:11:29,080 --> 00:11:31,200 Speaker 1: and of course Lincoln fit the bill. We always think 214 00:11:31,200 --> 00:11:33,240 Speaker 1: of him with a hat on. But you know, the 215 00:11:33,280 --> 00:11:36,000 Speaker 1: better you do, the more new heads you unlock. And 216 00:11:36,000 --> 00:11:39,480 Speaker 1: so in addition to Lincoln and Frankenstein, there's also of 217 00:11:39,520 --> 00:11:46,080 Speaker 1: course Charlie Chaplin and Dracula, the usual crew. Yeah. I 218 00:11:46,160 --> 00:11:49,680 Speaker 1: like that they picked notable hat wears like Lincoln and Chaplin, 219 00:11:49,800 --> 00:11:52,600 Speaker 1: but they're just throwing a couple of monsters. Makes sense. 220 00:11:52,960 --> 00:11:55,520 Speaker 1: There's there's one thing Jacula is known for you, It's 221 00:11:55,520 --> 00:12:00,000 Speaker 1: it's iconic. I mean, the whole concept is a little 222 00:12:00,000 --> 00:12:01,800 Speaker 1: effusing to me. But what type of hats are we 223 00:12:01,800 --> 00:12:04,400 Speaker 1: talking about, like baseball caps, berets, Like what what is 224 00:12:04,440 --> 00:12:07,360 Speaker 1: in the mix? Well, there there's Lincoln stove pipe, and 225 00:12:07,400 --> 00:12:11,760 Speaker 1: of course Chaplain's famous bowler, which which which makes sense. 226 00:12:11,840 --> 00:12:14,320 Speaker 1: But but you're right, there is a baseball cap along 227 00:12:14,400 --> 00:12:17,360 Speaker 1: with a cowboy hat. Let's see what else, the top 228 00:12:17,400 --> 00:12:20,280 Speaker 1: hat and one of those pointy cone hats that like 229 00:12:20,400 --> 00:12:22,439 Speaker 1: wizards wear, and so it's a pretty good mix. But 230 00:12:22,480 --> 00:12:25,160 Speaker 1: the game never actually explains where this endless stream of 231 00:12:25,200 --> 00:12:28,320 Speaker 1: hats is coming from, or of course the severed heads 232 00:12:28,360 --> 00:12:31,080 Speaker 1: for that matter, which I guess is why you've got 233 00:12:31,080 --> 00:12:34,239 Speaker 1: to have a sequel to this. But speaking of sequels, 234 00:12:34,760 --> 00:12:37,080 Speaker 1: my next pick is kind of a spiritual sequel to 235 00:12:37,160 --> 00:12:40,840 Speaker 1: that game Gabe talked about forever ago about David and Goliath. 236 00:12:41,520 --> 00:12:43,800 Speaker 1: It was we talked about in our Philistines episode, and 237 00:12:43,800 --> 00:12:46,040 Speaker 1: I've kind of been obsessed with it ever since. It 238 00:12:46,120 --> 00:12:51,400 Speaker 1: was Bible Adventures, right game, that's yeah, So I was, 239 00:12:52,160 --> 00:12:54,120 Speaker 1: you know, fascinated by it. So I looked into other 240 00:12:54,160 --> 00:12:57,120 Speaker 1: Biblical games and a few years after that came out, 241 00:12:57,440 --> 00:13:01,480 Speaker 1: the same developers released another Bible based game called Super 242 00:13:01,640 --> 00:13:05,920 Speaker 1: three D Noah's Ark. This one was actually for the 243 00:13:05,960 --> 00:13:09,080 Speaker 1: Super Nintendo and it was built using the same game 244 00:13:09,080 --> 00:13:12,199 Speaker 1: engine as the first person shooter game Wolfenstein three D. 245 00:13:12,640 --> 00:13:15,360 Speaker 1: He said, first person shooting, Like was this actually a 246 00:13:15,360 --> 00:13:17,600 Speaker 1: shooting game? Like? This is Noah running around through the 247 00:13:17,679 --> 00:13:20,719 Speaker 1: arc like gunning down animals or something. Yeah, pretty much, 248 00:13:20,720 --> 00:13:23,840 Speaker 1: except obviously they didn't have guns back then, so instead, 249 00:13:24,200 --> 00:13:28,240 Speaker 1: Noah's got this trusty slingshot and uh an endless supply 250 00:13:28,360 --> 00:13:31,480 Speaker 1: of fruit, and the game storyline is that the animals 251 00:13:31,520 --> 00:13:33,000 Speaker 1: are sick and tired of being cooped up in a 252 00:13:33,000 --> 00:13:35,640 Speaker 1: crowded boat. I guess it kind of feels like quarantine 253 00:13:36,040 --> 00:13:38,920 Speaker 1: and uh, and eventually all the animals go rogue, so 254 00:13:38,960 --> 00:13:41,360 Speaker 1: Noah has to protect his family by launching fruit at 255 00:13:41,360 --> 00:13:43,480 Speaker 1: the animals until they all get full enough to slip 256 00:13:43,480 --> 00:13:47,920 Speaker 1: into a food coma. So, I mean, I think it's 257 00:13:47,920 --> 00:13:51,000 Speaker 1: safe to say the designers took a few liberties there, 258 00:13:51,080 --> 00:13:53,040 Speaker 1: or I mean, I don't know, Maybe it was just 259 00:13:53,080 --> 00:13:56,439 Speaker 1: my translation, but I don't remember an animal ram page 260 00:13:56,720 --> 00:13:59,280 Speaker 1: and a shooting spree being part of the original story 261 00:14:00,000 --> 00:14:04,640 Speaker 1: it again, game you just think that part. Yeah, that's 262 00:14:04,679 --> 00:14:08,120 Speaker 1: some punch. But when I looked it up, it feels 263 00:14:08,120 --> 00:14:10,160 Speaker 1: like the Bible doesn't say anything about what actually went 264 00:14:10,200 --> 00:14:13,920 Speaker 1: down onto arc, Like it covers what happened before, and 265 00:14:13,440 --> 00:14:16,440 Speaker 1: it covers what happens after the arcs boyage. But you know, 266 00:14:16,600 --> 00:14:19,440 Speaker 1: maybe this is exactly what happened. Yeah, I mean, you know, 267 00:14:19,680 --> 00:14:21,640 Speaker 1: you just you never know. But I feel like we 268 00:14:21,640 --> 00:14:23,160 Speaker 1: need to take a quick break so we can all 269 00:14:23,200 --> 00:14:25,480 Speaker 1: look this up. This game just seems too weird to 270 00:14:25,480 --> 00:14:27,880 Speaker 1: be true. But we do have four more weird games 271 00:14:27,920 --> 00:14:44,200 Speaker 1: to talk about, so we'll be right back. Welcome back 272 00:14:44,200 --> 00:14:45,880 Speaker 1: to Part Time Genius, where we're talking about some of 273 00:14:45,920 --> 00:14:50,120 Speaker 1: the strangest video games you've probably never played before. I 274 00:14:50,200 --> 00:14:52,560 Speaker 1: think it is your turn, next game, So what's your 275 00:14:52,640 --> 00:14:55,920 Speaker 1: second pick? Okay, So if you thought Noah's Ark was 276 00:14:55,960 --> 00:14:58,880 Speaker 1: a strange idea for a game, then brace yourself for 277 00:15:00,040 --> 00:15:05,760 Speaker 1: Wars Rex Ronan, Experimental Surgeon off to a great start, right. 278 00:15:06,800 --> 00:15:10,400 Speaker 1: So this was a Supernintendo game as well, and weirdly enough, 279 00:15:10,440 --> 00:15:13,400 Speaker 1: it was designed as an educational game, or you know, 280 00:15:13,440 --> 00:15:16,280 Speaker 1: at least in theory. The game was meant to teach 281 00:15:16,360 --> 00:15:19,600 Speaker 1: kids about the real world danger of smoking, and to 282 00:15:19,720 --> 00:15:22,560 Speaker 1: help deliver this message, the developers came up with a 283 00:15:22,720 --> 00:15:27,480 Speaker 1: pretty out there storyline. So here's the pitch. A wealthy 284 00:15:27,480 --> 00:15:31,360 Speaker 1: tobacco salesman is dying and it's up to you, Rex Ronan, 285 00:15:31,720 --> 00:15:36,000 Speaker 1: to save his life through the miracle of experimental surgery. 286 00:15:36,080 --> 00:15:40,400 Speaker 1: So by shrinking yourself to microscopic size, you're able to 287 00:15:40,600 --> 00:15:44,400 Speaker 1: enter the salesman's body and blast away his sickness with 288 00:15:44,480 --> 00:15:47,360 Speaker 1: a high powered blazer, Like I love the detail here. 289 00:15:47,360 --> 00:15:49,520 Speaker 1: So you basically shrink yourself down and then you what 290 00:15:49,520 --> 00:15:51,200 Speaker 1: do you do? You like, clean out the guy's lungs 291 00:15:51,280 --> 00:15:55,080 Speaker 1: or something. Yeah, and not just his lungs either, Like 292 00:15:55,360 --> 00:15:58,560 Speaker 1: another level has you blasting fatty deposits in his heart, 293 00:15:59,000 --> 00:16:00,640 Speaker 1: And there's even a part you have to enter the 294 00:16:00,680 --> 00:16:05,880 Speaker 1: guy's brain to quote remove the nicotine addiction. Sounds works, right, 295 00:16:06,000 --> 00:16:09,080 Speaker 1: that's exciting. The weirdest s part, you know, which is 296 00:16:09,080 --> 00:16:11,840 Speaker 1: saying something, uh, is that the game has a side 297 00:16:11,920 --> 00:16:15,040 Speaker 1: story where the tobacco company finds out about your plan, 298 00:16:15,520 --> 00:16:17,880 Speaker 1: and then in order to keep the salesman from talking 299 00:16:17,920 --> 00:16:20,480 Speaker 1: bad about the company, they send a bunch of tiny 300 00:16:20,640 --> 00:16:23,800 Speaker 1: evil robots into his body to kind of finish him off. 301 00:16:23,840 --> 00:16:26,560 Speaker 1: So so, not only are you fighting disease, you've also 302 00:16:26,600 --> 00:16:30,360 Speaker 1: got hords of tiny robots to contact with. I feel 303 00:16:30,360 --> 00:16:33,480 Speaker 1: like that's, uh, that's what experimental surgery is, right, Like 304 00:16:33,720 --> 00:16:37,480 Speaker 1: it's what they teach in bed school. It's so good. Yeah, 305 00:16:37,600 --> 00:16:39,560 Speaker 1: that does sound pretty well, but but I feel like 306 00:16:39,560 --> 00:16:41,360 Speaker 1: it does kind of work, Like I don't think I 307 00:16:41,400 --> 00:16:44,360 Speaker 1: feel like smoking after that. But all right, well, from 308 00:16:44,360 --> 00:16:47,400 Speaker 1: the exhilarating world of experimental surgery, let's go to my 309 00:16:47,760 --> 00:16:51,600 Speaker 1: next game. This is the equally riveting Sensible Train Spotting. 310 00:16:52,160 --> 00:16:54,720 Speaker 1: That's actually the name Sensible Train Spotting, and it was 311 00:16:54,800 --> 00:16:59,240 Speaker 1: released for Amiga computers in nine and it delivered exactly 312 00:16:59,360 --> 00:17:02,880 Speaker 1: what it promised, a detailed simulation of what it's like 313 00:17:03,040 --> 00:17:06,000 Speaker 1: to be a man with a thermos sitting on a 314 00:17:06,080 --> 00:17:09,320 Speaker 1: bench and marking down the engine numbers of trains that 315 00:17:09,359 --> 00:17:12,160 Speaker 1: pass him by. Doesn't it sound exciting? Wait? Is that 316 00:17:12,160 --> 00:17:15,480 Speaker 1: that's what train spotting is? Like? I've heard the term before, 317 00:17:15,520 --> 00:17:18,080 Speaker 1: but I honestly never knew what it meant. I'm actually 318 00:17:18,119 --> 00:17:20,320 Speaker 1: more interested in the fact that there were Amiga computers. 319 00:17:23,040 --> 00:17:25,800 Speaker 1: But I guess you can tackle gives questions. Yeah, I'll 320 00:17:25,800 --> 00:17:27,960 Speaker 1: tackle that one first, and we'll talk about my Tandy 321 00:17:28,000 --> 00:17:30,480 Speaker 1: from back in the early nineties. But yeah, so train 322 00:17:30,520 --> 00:17:32,879 Speaker 1: spotting is a real hobby for some people. So what 323 00:17:32,960 --> 00:17:35,320 Speaker 1: you do is you go to the different stations and 324 00:17:35,320 --> 00:17:37,720 Speaker 1: you write down the numbers on the trains as they 325 00:17:37,720 --> 00:17:40,640 Speaker 1: pass by, and so people would create lists of all 326 00:17:40,720 --> 00:17:43,480 Speaker 1: different engines that operated in a city, and then you 327 00:17:43,560 --> 00:17:46,200 Speaker 1: try to see them all in person. It was big 328 00:17:46,200 --> 00:17:48,760 Speaker 1: in the UK during the mid twentieth century, and some 329 00:17:48,840 --> 00:17:51,520 Speaker 1: devoted fans have carried on the tradition ever since then. 330 00:17:51,800 --> 00:17:54,600 Speaker 1: I mean it reminds me like of those families used 331 00:17:54,640 --> 00:17:56,920 Speaker 1: to drive out to airports to see planes take off, 332 00:17:57,080 --> 00:18:00,280 Speaker 1: like back in the glamorous era of like air flight 333 00:18:00,440 --> 00:18:03,360 Speaker 1: or air travel. Yeah, and you know, train spotting is 334 00:18:03,359 --> 00:18:06,200 Speaker 1: is still a thing, but sometimes you just can't make 335 00:18:06,280 --> 00:18:08,199 Speaker 1: it down to the rail yard, you know, So for 336 00:18:08,600 --> 00:18:11,920 Speaker 1: days like that, there's this game Sensible Train Spotting all 337 00:18:11,920 --> 00:18:15,159 Speaker 1: of the fun of watching trains and marking off numbers 338 00:18:15,200 --> 00:18:17,680 Speaker 1: from the comfort of your own living room. Yeah, I mean, 339 00:18:17,880 --> 00:18:20,080 Speaker 1: I don't know what's more surprising to me, really, like 340 00:18:20,160 --> 00:18:23,280 Speaker 1: that this is an activity people actually enjoy or that 341 00:18:23,400 --> 00:18:25,719 Speaker 1: someone made a video game about it, Like both are 342 00:18:25,800 --> 00:18:28,080 Speaker 1: kind of baffling, to be honest. Yeah, I mean, it's 343 00:18:28,080 --> 00:18:30,480 Speaker 1: not an action packed hobby and that's true of the 344 00:18:30,520 --> 00:18:33,159 Speaker 1: game too, But there's still some challenge to it, Like, 345 00:18:33,240 --> 00:18:36,560 Speaker 1: for example, the longer you play, the faster the trains 346 00:18:36,640 --> 00:18:38,880 Speaker 1: move and the more there are on the screen, So 347 00:18:39,240 --> 00:18:41,240 Speaker 1: it does make it tougher to cross off all the 348 00:18:41,320 --> 00:18:43,840 Speaker 1: numbers on your list before the time runs out, and 349 00:18:43,880 --> 00:18:46,600 Speaker 1: so weirdly, the game is actually hyper aware of the 350 00:18:46,600 --> 00:18:50,280 Speaker 1: fact that train spotting is super dull, and so if 351 00:18:50,320 --> 00:18:52,280 Speaker 1: you run out of time before you clear a train 352 00:18:52,320 --> 00:18:55,760 Speaker 1: spotting card, a message pops up that says time's up. 353 00:18:55,800 --> 00:18:58,679 Speaker 1: Sad man, go back one card, which you know, of 354 00:18:58,720 --> 00:19:01,879 Speaker 1: course is pretty depressing, but somehow less depressing than the 355 00:19:01,920 --> 00:19:05,760 Speaker 1: message you get for winning that one just says, well done, 356 00:19:05,840 --> 00:19:11,080 Speaker 1: my sad friend, onto the next card. I love that 357 00:19:11,200 --> 00:19:13,400 Speaker 1: it knows what a sad man you are. Either way, 358 00:19:13,520 --> 00:19:17,120 Speaker 1: that's really it's really what you want for a game. Yeah, 359 00:19:17,240 --> 00:19:19,800 Speaker 1: it's it's kind of like Takeshi's Challenge. Really like it 360 00:19:19,880 --> 00:19:23,280 Speaker 1: mocks you just for wanting to play. Well, it is 361 00:19:23,280 --> 00:19:26,040 Speaker 1: funny because the last game on my list also mocks 362 00:19:26,119 --> 00:19:28,720 Speaker 1: you for just playing it. And this one was released 363 00:19:29,800 --> 00:19:32,680 Speaker 1: for the sake of Dreamcast. It's about raising a digital 364 00:19:32,720 --> 00:19:36,399 Speaker 1: pet and it's called Seamen. Okay, and and what kind 365 00:19:36,440 --> 00:19:39,040 Speaker 1: of pet are you raising? So in this game Seaman, 366 00:19:39,240 --> 00:19:44,120 Speaker 1: you're you're basically the caretaker of a bizarre fish human hybrid. 367 00:19:44,520 --> 00:19:47,480 Speaker 1: He basically looks like this bass with a human face 368 00:19:47,560 --> 00:19:49,600 Speaker 1: slapped on the front, and the object of the game 369 00:19:49,640 --> 00:19:52,600 Speaker 1: is to raise this creature through like all of its 370 00:19:52,680 --> 00:19:56,040 Speaker 1: upsetting developmental faces, and until he eventually grows legs and 371 00:19:56,119 --> 00:19:57,880 Speaker 1: leaves the water to start a life of his own. 372 00:19:58,160 --> 00:20:02,480 Speaker 1: But the game does not make this easy. For one thing, 373 00:20:02,520 --> 00:20:04,639 Speaker 1: the only way you can interact with Seaman is by 374 00:20:04,720 --> 00:20:07,919 Speaker 1: giving him voice commands, and because the voice detection was 375 00:20:08,080 --> 00:20:10,240 Speaker 1: pretty spotty, it was hard to get him to do 376 00:20:10,280 --> 00:20:12,800 Speaker 1: what you want. The other downside to the game is 377 00:20:12,840 --> 00:20:15,919 Speaker 1: that Semen is kind of a jerk. Like you're supposed 378 00:20:16,000 --> 00:20:17,920 Speaker 1: to form a bond with him by talking to him 379 00:20:17,920 --> 00:20:19,840 Speaker 1: more and more, but most of the time he just 380 00:20:19,920 --> 00:20:22,879 Speaker 1: insults you, so you're never really rooting for him to 381 00:20:22,920 --> 00:20:26,239 Speaker 1: make it to adulthood. Wow. So, so what we have 382 00:20:26,320 --> 00:20:30,240 Speaker 1: here is basically a bad parents simulator where you neglectfully 383 00:20:30,240 --> 00:20:33,120 Speaker 1: look after a fish monster. Does that sound about right? 384 00:20:33,560 --> 00:20:38,800 Speaker 1: I mean, it's basically my experience of parenting like familiar, 385 00:20:40,040 --> 00:20:43,200 Speaker 1: except I forgot to mention that Leonard Nimoy also chimes 386 00:20:43,200 --> 00:20:45,160 Speaker 1: in sometimes to give advice and cheer you on. That's 387 00:20:45,160 --> 00:20:50,240 Speaker 1: the best part. I feel like, actually this is getting better. Okay, 388 00:20:50,359 --> 00:20:53,399 Speaker 1: So we've talked about a lot of weird games today, 389 00:20:53,480 --> 00:20:56,920 Speaker 1: most most of which probably don't qualify as good games, 390 00:20:56,960 --> 00:20:59,440 Speaker 1: but the last one I want to talk about fits 391 00:20:59,480 --> 00:21:03,160 Speaker 1: perfectly and both categories. It is a decidedly weird game, 392 00:21:03,560 --> 00:21:08,080 Speaker 1: but it's also a good one. It's called Katamari Demashi, 393 00:21:08,119 --> 00:21:12,720 Speaker 1: which roughly means soul clump in Japanese. Uh. This game 394 00:21:12,760 --> 00:21:15,200 Speaker 1: came out in two thousand four on the PlayStation two, 395 00:21:15,320 --> 00:21:18,080 Speaker 1: and it's one of the most joyously wacky games I've 396 00:21:18,119 --> 00:21:21,919 Speaker 1: ever seen. The backstory is that the magnificent King of 397 00:21:21,920 --> 00:21:25,199 Speaker 1: all Cosmos goes on a bender one night, drunk on 398 00:21:25,280 --> 00:21:29,280 Speaker 1: the beauty of creation, and during his revelry, he accidentally 399 00:21:29,359 --> 00:21:33,760 Speaker 1: destroys every star in the night sky. As you do, yeah, 400 00:21:33,960 --> 00:21:36,720 Speaker 1: uh huh and uh. That's where the player comes in. So, 401 00:21:36,840 --> 00:21:39,719 Speaker 1: as the son of the King, the Prince of all Cosmos, 402 00:21:40,119 --> 00:21:42,560 Speaker 1: it's your job to roll a big sticky ball called 403 00:21:42,560 --> 00:21:46,280 Speaker 1: a katamari all over the world until enough stuff sticks 404 00:21:46,320 --> 00:21:49,280 Speaker 1: to it that your dad can then launch the whole 405 00:21:49,320 --> 00:21:53,560 Speaker 1: thing into space and turn it into a brand new star. So, 406 00:21:54,000 --> 00:21:57,000 Speaker 1: you know, one by one, you're gradually rebuilding all the 407 00:21:57,000 --> 00:22:00,960 Speaker 1: constellations using giant balls a junk, which, you know, it 408 00:22:01,040 --> 00:22:03,720 Speaker 1: kind of sounds like a sweet concept. I I vaguely 409 00:22:03,800 --> 00:22:07,320 Speaker 1: remember this game being sort of a phenomena, right, but 410 00:22:07,520 --> 00:22:10,199 Speaker 1: what kind of stuff are you rolling up? Yeah, I 411 00:22:10,200 --> 00:22:12,639 Speaker 1: mean anything you can really like. Each level gives you 412 00:22:12,640 --> 00:22:14,720 Speaker 1: a certain size that you have to, you know, grow 413 00:22:14,800 --> 00:22:17,639 Speaker 1: your catamari too before the time runs out. So you 414 00:22:17,760 --> 00:22:20,600 Speaker 1: start small. You're making a ten centimeter ball with little 415 00:22:20,640 --> 00:22:24,080 Speaker 1: stuff like eracers and paper clips. But the more stuff 416 00:22:24,119 --> 00:22:26,800 Speaker 1: you roll over, the larger the ball grows, so gradually 417 00:22:26,840 --> 00:22:29,960 Speaker 1: you're able to pick up bigger and bigger stuff, you know, books, bowls, furniture, 418 00:22:30,000 --> 00:22:33,800 Speaker 1: house pets, motorcycles, city busses, like you name it. Uh. 419 00:22:33,840 --> 00:22:36,280 Speaker 1: In the later stages, you roll a katamari so big 420 00:22:36,400 --> 00:22:39,240 Speaker 1: that it starts ripping up buildings and bridges, and then 421 00:22:39,480 --> 00:22:43,800 Speaker 1: eventually natural phenomenon to like you're literally ripping clouds and 422 00:22:43,880 --> 00:22:48,200 Speaker 1: rainbows out of the sky. Yeah, nothing goes to waste. 423 00:22:48,600 --> 00:22:51,240 Speaker 1: I do like that you repair damage stars by pretty 424 00:22:51,320 --> 00:22:54,719 Speaker 1: much wrecking the earth and then chucking it all into space. 425 00:22:55,880 --> 00:22:58,440 Speaker 1: Yeah yeah, that's uh, that's about it. And the and 426 00:22:58,480 --> 00:23:01,120 Speaker 1: the best part though, is it's gotten a amazing soundtrack. 427 00:23:01,200 --> 00:23:03,440 Speaker 1: So the whole time you're rolling up the world, there's 428 00:23:03,480 --> 00:23:07,880 Speaker 1: this super upbeat Japanese pop music playing, and uh yeah, 429 00:23:08,080 --> 00:23:10,119 Speaker 1: just what you want for that kind of mass destruction. 430 00:23:10,680 --> 00:23:12,960 Speaker 1: And by the way, Katamari was actually it was published 431 00:23:12,960 --> 00:23:16,320 Speaker 1: by Namco, which is the same developer behind pac Man, 432 00:23:16,440 --> 00:23:18,800 Speaker 1: you know, another game where you play as a big 433 00:23:18,840 --> 00:23:22,240 Speaker 1: circle and gobble up everything in sight. So yeah, I 434 00:23:22,240 --> 00:23:25,639 Speaker 1: guess they really know their brand. As strange as that 435 00:23:25,680 --> 00:23:28,200 Speaker 1: all sounds, I I I do think Will should take 436 00:23:28,200 --> 00:23:31,320 Speaker 1: home today's trophy one because sensible train spotting is a 437 00:23:31,359 --> 00:23:33,920 Speaker 1: game I would never force on anyone, but I would 438 00:23:33,960 --> 00:23:36,159 Speaker 1: love to have that like framed on my wall. And 439 00:23:36,160 --> 00:23:39,720 Speaker 1: and too because he used the word Amiga computers, which 440 00:23:39,840 --> 00:23:42,520 Speaker 1: which I haven't heard forever. Yeah, I can agree with that. 441 00:23:42,600 --> 00:23:44,800 Speaker 1: I mean, really, all of Will's picks were about like 442 00:23:45,080 --> 00:23:49,640 Speaker 1: mundane things like train spotting and stacking hats and garbage eating. 443 00:23:50,160 --> 00:23:53,760 Speaker 1: Garbage eating very boring. They went all in on boring. 444 00:23:54,359 --> 00:23:56,800 Speaker 1: I can't forget that. Well, it really paid off for well. 445 00:23:56,800 --> 00:23:58,840 Speaker 1: Thank you guys, it is an honor and thanks as 446 00:23:58,880 --> 00:24:01,119 Speaker 1: always to our listeners for tuning in. That wraps it 447 00:24:01,200 --> 00:24:04,040 Speaker 1: up for today's part time Genius from Mango, Gabe Lowell 448 00:24:04,119 --> 00:24:07,040 Speaker 1: and myself. Thanks so much for listening. Please stay safe 449 00:24:07,080 --> 00:24:23,640 Speaker 1: and we'll be back soon with another episode. Kay part 450 00:24:23,640 --> 00:24:25,920 Speaker 1: time Genius is a production of I heart Radio. For 451 00:24:26,040 --> 00:24:28,240 Speaker 1: more podcasts from my heart Radio, visit the i heart 452 00:24:28,320 --> 00:24:30,879 Speaker 1: Radio app, Apple podcast, or wherever you listen to your 453 00:24:30,920 --> 00:24:31,520 Speaker 1: favorite shows.