1 00:00:05,160 --> 00:00:07,280 Speaker 1: Hey, this is Annie and Samantha and I'm going to 2 00:00:07,280 --> 00:00:20,239 Speaker 1: Stephane never told your production of iHeartRadio, And y'all, we 3 00:00:20,280 --> 00:00:24,200 Speaker 1: are back with another Monday mini and it's my journey 4 00:00:24,320 --> 00:00:26,439 Speaker 1: because you know, we're taking little turns and I'm like, 5 00:00:26,520 --> 00:00:28,479 Speaker 1: let's see what's on the internets and then I'm going 6 00:00:28,520 --> 00:00:30,800 Speaker 1: to talk about it. Whether I'm confused or excited or 7 00:00:30,840 --> 00:00:34,600 Speaker 1: just really need more context all of those things. And well, 8 00:00:35,000 --> 00:00:39,000 Speaker 1: I hate to tell y'all, you and my partner have 9 00:00:39,200 --> 00:00:44,440 Speaker 1: created a monster, a very cozy monster. However, yes, I'm 10 00:00:44,440 --> 00:00:49,559 Speaker 1: talking about me because I have become a little obsessive. 11 00:00:50,000 --> 00:00:52,159 Speaker 1: Any I may have stayed up to three thirty last 12 00:00:52,240 --> 00:00:54,120 Speaker 1: night playing a few games, making sure all of my 13 00:00:54,160 --> 00:01:00,120 Speaker 1: creatures were okay, oh why oh wild wild White. I 14 00:01:00,120 --> 00:01:02,920 Speaker 1: I have woken up every morning, done my coffee and 15 00:01:02,960 --> 00:01:05,280 Speaker 1: then jumped into my games because a couple of them 16 00:01:05,280 --> 00:01:08,400 Speaker 1: are in real time, so certain things are available only 17 00:01:08,440 --> 00:01:10,280 Speaker 1: at certain times, so I'm trying to hit it all. 18 00:01:10,600 --> 00:01:12,399 Speaker 1: That's a problem. I just want that to be said. 19 00:01:12,560 --> 00:01:16,080 Speaker 1: It's one reason I don't play him. Perhaps so those 20 00:01:16,120 --> 00:01:18,160 Speaker 1: but I still love it. And I shout out to 21 00:01:18,160 --> 00:01:21,280 Speaker 1: the listeners who are sending some amazing recommendations and giving 22 00:01:21,319 --> 00:01:24,640 Speaker 1: some amazing contexts in info. First of all, Helena, thank 23 00:01:24,640 --> 00:01:27,280 Speaker 1: you for the follow up on Delicious Emily, I knew 24 00:01:27,319 --> 00:01:30,440 Speaker 1: it was a big thing. This world is huge, or 25 00:01:30,440 --> 00:01:33,080 Speaker 1: so it seems from York Information. And then yes, and 26 00:01:33,120 --> 00:01:35,960 Speaker 1: I'm going to tackle the storyline outside of my little 27 00:01:36,000 --> 00:01:38,480 Speaker 1: phone game soon. I'm very excited to do it. But 28 00:01:38,560 --> 00:01:41,320 Speaker 1: I am a little overwhelmed about the amount of stuff 29 00:01:41,360 --> 00:01:44,240 Speaker 1: that Helena you told me about. So but I'm going 30 00:01:44,319 --> 00:01:48,480 Speaker 1: to do it because I'm involved now. I feel like, Okay, 31 00:01:48,520 --> 00:01:50,960 Speaker 1: I'm involved with Emily and Patrick who may or may 32 00:01:51,000 --> 00:01:52,960 Speaker 1: not be in together and some of these things, okay. 33 00:01:53,400 --> 00:01:56,600 Speaker 1: And then also shout out to Jude that list is amazing, 34 00:01:56,720 --> 00:02:00,600 Speaker 1: like impressively amazing. My partner was really, He's like, oh, 35 00:02:00,600 --> 00:02:02,040 Speaker 1: these are some good games, y As, you have to 36 00:02:02,040 --> 00:02:06,000 Speaker 1: do this, And I will be downloading several today and 37 00:02:06,040 --> 00:02:09,120 Speaker 1: we'll be looking at a Steam option soon. I am 38 00:02:09,120 --> 00:02:14,080 Speaker 1: suddenly acquiring all of these different avenues because I'm starting 39 00:02:14,120 --> 00:02:17,000 Speaker 1: to like it. Yeah, well I told you to. I 40 00:02:17,880 --> 00:02:21,639 Speaker 1: purchased a Steam deck yeah, on a whim, and I 41 00:02:21,680 --> 00:02:25,960 Speaker 1: love it. It's really cool. I didn't know what it was. 42 00:02:26,000 --> 00:02:28,120 Speaker 1: I had no idea in my head it was a box. 43 00:02:28,320 --> 00:02:30,360 Speaker 1: This is how little I know things, and then I 44 00:02:30,440 --> 00:02:34,040 Speaker 1: realize it's kind of similar to a switch. And then 45 00:02:34,160 --> 00:02:37,520 Speaker 1: the availabilities, and because we do have like Xbox subscription, 46 00:02:37,600 --> 00:02:40,600 Speaker 1: there's a lot of crossovers. So I'm like, okay, options, 47 00:02:40,760 --> 00:02:43,440 Speaker 1: very options, I'm gonna I'm gonna try these. So I'm very, 48 00:02:43,480 --> 00:02:45,480 Speaker 1: very excited, and we're gonna talk about some of the 49 00:02:45,560 --> 00:02:49,760 Speaker 1: specific games that Jude has recommended, and I'm really pumped 50 00:02:49,800 --> 00:02:51,720 Speaker 1: to look at these as well. But it's been a 51 00:02:51,720 --> 00:02:56,119 Speaker 1: couple of weeks since I did the dive. Obviously head 52 00:02:56,120 --> 00:03:01,480 Speaker 1: first into cozy gaming specifically. Right now, I'm really into 53 00:03:01,560 --> 00:03:04,040 Speaker 1: Animal Crossing, only a few years behind as Fine as 54 00:03:04,080 --> 00:03:07,120 Speaker 1: Fine is Fine, Cozy Grove, which has become one of 55 00:03:07,200 --> 00:03:10,280 Speaker 1: my favorites. I love Ghost Bears, like I don't know 56 00:03:10,280 --> 00:03:11,799 Speaker 1: what else else than to tell you that it has 57 00:03:11,800 --> 00:03:15,200 Speaker 1: ghost bears and that's amazing. And Coffee Talk, which I've 58 00:03:15,320 --> 00:03:17,280 Speaker 1: talked to you about any specifically, I'm like, you need 59 00:03:17,360 --> 00:03:19,640 Speaker 1: to try this because it threw me off as to 60 00:03:19,760 --> 00:03:23,520 Speaker 1: what it was, and as you suspected, Jude specifically, Stardo 61 00:03:23,720 --> 00:03:26,520 Speaker 1: Valley was a bit too much for me. There's a 62 00:03:26,560 --> 00:03:29,959 Speaker 1: lot of battling things in caves. Apparently my partner's really 63 00:03:30,240 --> 00:03:32,000 Speaker 1: into it, like really into it. So what I'm sitting 64 00:03:32,000 --> 00:03:34,160 Speaker 1: there playing Animal Crossing, He's sitting next to me on 65 00:03:34,200 --> 00:03:37,960 Speaker 1: the PC with Stardo Valley. This quality time to him, 66 00:03:38,000 --> 00:03:39,640 Speaker 1: and I'm okay with that. I like it too. But 67 00:03:41,160 --> 00:03:43,320 Speaker 1: this is a whole like another episode where we talk 68 00:03:43,400 --> 00:03:45,920 Speaker 1: about love languages, which is kind of a myth, and 69 00:03:46,000 --> 00:03:48,200 Speaker 1: we'll break it down, but with the idea of quality 70 00:03:48,200 --> 00:03:52,320 Speaker 1: time and what that actually means to individuals. But this 71 00:03:52,400 --> 00:03:54,960 Speaker 1: is something that he thinks is quality time. That we're 72 00:03:55,000 --> 00:03:57,200 Speaker 1: sitting together and able to look at each other's stuff 73 00:03:57,200 --> 00:04:00,280 Speaker 1: and giggle about it, but then playing on our own right, 74 00:04:00,520 --> 00:04:03,880 Speaker 1: but in the same room. Yeah, it was. I got 75 00:04:03,920 --> 00:04:07,480 Speaker 1: to see the setup and very lovely. It looked like 76 00:04:07,520 --> 00:04:11,360 Speaker 1: a very comfortable, cozy setup he was, And we'll talk 77 00:04:11,400 --> 00:04:13,360 Speaker 1: about that a bit. But I think it's really kind 78 00:04:13,400 --> 00:04:17,680 Speaker 1: of funny that there's so much to this conversation about 79 00:04:17,720 --> 00:04:23,240 Speaker 1: like quality time, conversational friendships, build ups, what does us 80 00:04:23,240 --> 00:04:27,200 Speaker 1: look like at how this became from an individual play 81 00:04:27,480 --> 00:04:30,920 Speaker 1: to millions of people who are viewing you or to 82 00:04:31,200 --> 00:04:34,880 Speaker 1: you doing with friends and being friend time or partner time. 83 00:04:34,960 --> 00:04:37,520 Speaker 1: So that's a whole different conversation I wouldn't look into 84 00:04:37,560 --> 00:04:40,440 Speaker 1: because that's been like stewing in my head. I'm like, huh, 85 00:04:40,480 --> 00:04:42,400 Speaker 1: this is a different avenue because I would have never 86 00:04:42,640 --> 00:04:46,760 Speaker 1: put that as quality time hang time. I always put 87 00:04:46,760 --> 00:04:50,000 Speaker 1: that as individualized. Now interesting, I think that might be 88 00:04:50,040 --> 00:04:51,760 Speaker 1: a difference in the type of games you play. But 89 00:04:51,839 --> 00:04:55,640 Speaker 1: even with the Last of Us, you wanting people to 90 00:04:55,800 --> 00:04:58,240 Speaker 1: play it for you, you having people come over to 91 00:04:58,240 --> 00:05:01,039 Speaker 1: play it with you was a fo concept, even to 92 00:05:01,080 --> 00:05:03,480 Speaker 1: the point that I'll fall asleep or leave the room 93 00:05:04,120 --> 00:05:07,160 Speaker 1: because I don't find for the people that I'm with 94 00:05:07,279 --> 00:05:10,279 Speaker 1: who loves that that is like things right, and it 95 00:05:10,480 --> 00:05:12,880 Speaker 1: is like, oh please, can we do that? Like we play, 96 00:05:13,160 --> 00:05:14,839 Speaker 1: we hang out? That's what I mean. That's what I mean. 97 00:05:15,000 --> 00:05:16,800 Speaker 1: Like like you say that I know, but I'm like, 98 00:05:16,839 --> 00:05:19,480 Speaker 1: this is new to me as being a thing, like 99 00:05:19,760 --> 00:05:22,320 Speaker 1: I've heard of being a thing, but I'm like, huh, 100 00:05:22,320 --> 00:05:25,000 Speaker 1: it really kind of has grown into a bigger thing. 101 00:05:25,120 --> 00:05:27,880 Speaker 1: So this is a whole conversation for a different episode. 102 00:05:28,120 --> 00:05:29,719 Speaker 1: So I really do want to come back to it 103 00:05:29,720 --> 00:05:32,920 Speaker 1: because it's not just about necessarily gaming, but the way 104 00:05:32,920 --> 00:05:36,880 Speaker 1: it has reached social media socialization in general. And I 105 00:05:36,920 --> 00:05:39,400 Speaker 1: think it's good to come back and look at because again, 106 00:05:39,520 --> 00:05:43,719 Speaker 1: our entertainment and sources of entertainment have changed vastly over 107 00:05:43,760 --> 00:05:45,400 Speaker 1: the years, and I know it always has. It went 108 00:05:45,520 --> 00:05:49,240 Speaker 1: from like hanging out on the street biking with your friends, 109 00:05:49,320 --> 00:05:53,800 Speaker 1: to going two malls to maybe going onto animal crossing 110 00:05:53,839 --> 00:06:10,560 Speaker 1: and hanging out at each other's eyelands virtually. What let's 111 00:06:10,560 --> 00:06:13,680 Speaker 1: take a little deeper dive again, and a good question 112 00:06:13,920 --> 00:06:18,039 Speaker 1: that I've seen across platforms is is cozy gaming a 113 00:06:18,120 --> 00:06:22,640 Speaker 1: gendered thing? And it does seem like marketing maybe more 114 00:06:22,640 --> 00:06:26,360 Speaker 1: geared toward women. Now, I will say now, because as 115 00:06:26,400 --> 00:06:30,839 Speaker 1: we've talked about previously, people consider cozy gaming may have 116 00:06:30,880 --> 00:06:34,320 Speaker 1: come out in the seventies eighties and that it's been around. 117 00:06:34,320 --> 00:06:37,800 Speaker 1: We just never called it cozy gaming. It was just 118 00:06:37,880 --> 00:06:41,000 Speaker 1: gaming or easy gaming, or open world gaming, a lot 119 00:06:41,040 --> 00:06:43,839 Speaker 1: of things that I still did not quite understand and 120 00:06:44,040 --> 00:06:47,480 Speaker 1: just learning about today. And like I said, this, the 121 00:06:47,680 --> 00:06:50,160 Speaker 1: other big question to this, because we don't like anything gendered. 122 00:06:50,279 --> 00:06:53,239 Speaker 1: We really, I think all of us would just wishould 123 00:06:53,240 --> 00:06:57,000 Speaker 1: just move on to being as just as is. I 124 00:06:57,080 --> 00:06:59,880 Speaker 1: think when we talk about women, like being the first 125 00:07:00,120 --> 00:07:02,560 Speaker 1: woman to do this, or being the only Black women 126 00:07:02,600 --> 00:07:04,960 Speaker 1: to do this, or the only Asian woman to do this, 127 00:07:05,000 --> 00:07:07,279 Speaker 1: and having to celebrate that as a niche instead of 128 00:07:07,279 --> 00:07:11,000 Speaker 1: being celebrated as whatever you have done, being good at right, 129 00:07:11,520 --> 00:07:13,400 Speaker 1: And that's kind of the same thing with this. But 130 00:07:13,440 --> 00:07:16,080 Speaker 1: you know, that's the conversation is is this being gendered 131 00:07:16,080 --> 00:07:18,760 Speaker 1: a bad thing or is it just really more of 132 00:07:18,800 --> 00:07:22,240 Speaker 1: a starting point the article we mentioned last conversation around 133 00:07:23,000 --> 00:07:25,520 Speaker 1: cozy gaming, they talked about the fact that though it 134 00:07:25,600 --> 00:07:29,120 Speaker 1: does seem games like Animal Crossing and others may seem 135 00:07:29,200 --> 00:07:33,240 Speaker 1: to be aimed toward women, it's not necessarily a bad thing, 136 00:07:33,400 --> 00:07:37,880 Speaker 1: and that it actually has shown that hey, oh women 137 00:07:38,080 --> 00:07:41,840 Speaker 1: actually want to play people who are not typically geared 138 00:07:41,920 --> 00:07:45,760 Speaker 1: like men, people who young boys have always been geared 139 00:07:45,800 --> 00:07:49,160 Speaker 1: at these advertisings in all marketing has suddenly switched to 140 00:07:49,240 --> 00:07:53,720 Speaker 1: being like, okay, women like it too, and actually being 141 00:07:53,760 --> 00:07:56,920 Speaker 1: considered gamers. And again we talked about that last time 142 00:07:57,160 --> 00:07:59,880 Speaker 1: and how this is a good change but still like 143 00:08:00,560 --> 00:08:03,920 Speaker 1: annoying change, I think, And also just as a reminder, 144 00:08:03,960 --> 00:08:06,480 Speaker 1: not too much information on whether all of these numbers 145 00:08:06,480 --> 00:08:09,920 Speaker 1: are accurate or any of these statistics are accurate. That 146 00:08:10,080 --> 00:08:12,640 Speaker 1: article we were talking about earlier from the Game Industry 147 00:08:12,680 --> 00:08:15,920 Speaker 1: dot biz. They said a recent study showed a marked 148 00:08:16,000 --> 00:08:19,680 Speaker 1: genre preferences between genders. Cozy games were not featured, but 149 00:08:19,800 --> 00:08:22,120 Speaker 1: the two genres in which women made up a majority 150 00:08:22,240 --> 00:08:24,640 Speaker 1: was casual and mobile, and I know we talked about 151 00:08:24,640 --> 00:08:27,320 Speaker 1: that because you know, I love a mobile game. Among developers, 152 00:08:27,400 --> 00:08:30,560 Speaker 1: there's a general agreement that why the cozy audience excused 153 00:08:30,720 --> 00:08:34,480 Speaker 1: slightly towards women and girls. The genre's future demographic is 154 00:08:34,600 --> 00:08:39,199 Speaker 1: unclear for sure. Plenty of men enjoy cozy games. Animal Crossings, 155 00:08:39,240 --> 00:08:44,000 Speaker 1: New Horizons players gender split was about even, but online 156 00:08:44,000 --> 00:08:47,520 Speaker 1: fan communities tend to be majority women. So we did 157 00:08:47,559 --> 00:08:51,640 Speaker 1: have another recommendation from another listener about Animal crossing pocket gaming. 158 00:08:52,080 --> 00:08:53,760 Speaker 1: I don't know this and I need to go back, 159 00:08:53,760 --> 00:08:55,079 Speaker 1: and I was trying to read what this was and 160 00:08:55,200 --> 00:08:59,560 Speaker 1: whether it connects to Animal Crossing. I am interested. I 161 00:08:59,600 --> 00:09:01,760 Speaker 1: think she must have jumped in at the beginning because 162 00:09:01,760 --> 00:09:04,880 Speaker 1: since then no Kelsey talked about Nintendo really trying to 163 00:09:04,920 --> 00:09:07,160 Speaker 1: make it ugly and profit off of it and gate 164 00:09:07,280 --> 00:09:08,960 Speaker 1: keep a lot of things. So I'm not really sure 165 00:09:08,960 --> 00:09:11,080 Speaker 1: if it's gotten better or worse. Because there was a 166 00:09:11,120 --> 00:09:12,880 Speaker 1: lot of reviews like Hey, they changed it in and 167 00:09:12,920 --> 00:09:15,160 Speaker 1: I hate it so but I do want to look 168 00:09:15,200 --> 00:09:17,400 Speaker 1: at it because that sounds interesting because I am again 169 00:09:17,480 --> 00:09:21,880 Speaker 1: obsessed for them. And yeah, and that conversation that the 170 00:09:21,920 --> 00:09:25,800 Speaker 1: cozy gaming isn't going anywhere, as in fact, he and 171 00:09:25,840 --> 00:09:28,040 Speaker 1: I talked about the fact just before we started recording, 172 00:09:28,320 --> 00:09:31,040 Speaker 1: how yes, cozy gaming kind of came around when we 173 00:09:31,040 --> 00:09:34,000 Speaker 1: were more sheltering in plays quarantining. Again, it's been around 174 00:09:34,040 --> 00:09:37,480 Speaker 1: before then, but since then the popular has grown so 175 00:09:37,559 --> 00:09:40,559 Speaker 1: much so that has grown its own genre or category. 176 00:09:40,880 --> 00:09:44,800 Speaker 1: And yeah, I'm like, what qualifies cozy gaming? We already 177 00:09:44,800 --> 00:09:46,760 Speaker 1: said the vibes and stuff, but there's other games that's 178 00:09:46,760 --> 00:09:49,840 Speaker 1: like storytelling that's not necessarily cozy, right, that's what we 179 00:09:49,880 --> 00:09:54,960 Speaker 1: would say. Yeah, yeah, I think you say any lights 180 00:09:54,960 --> 00:09:57,079 Speaker 1: if you can't tell by our faith, oh you can't 181 00:09:57,120 --> 00:10:00,120 Speaker 1: see your paper? Well no, I just a lot of 182 00:10:00,240 --> 00:10:03,280 Speaker 1: the I think I think it has to be kind 183 00:10:03,320 --> 00:10:07,440 Speaker 1: of like the graphics are important, the music's important, and 184 00:10:07,559 --> 00:10:12,440 Speaker 1: I think sort of the vibe of like for most people, 185 00:10:12,720 --> 00:10:14,440 Speaker 1: not for me apparently, but for most people like a 186 00:10:14,520 --> 00:10:19,760 Speaker 1: low key vibe. Low key vibe, that's yes, it is, 187 00:10:19,800 --> 00:10:22,360 Speaker 1: that's the low key vibe, which is the one that 188 00:10:22,400 --> 00:10:24,520 Speaker 1: makes you kind of panic a little bit, right, Yes, 189 00:10:24,960 --> 00:10:27,440 Speaker 1: that's interesting to me. So the code, like I said, 190 00:10:27,480 --> 00:10:29,959 Speaker 1: it's not going anywhere. And the fact that the estimated 191 00:10:30,000 --> 00:10:32,000 Speaker 1: word for gaming industry is more than three hundred and 192 00:10:32,000 --> 00:10:34,520 Speaker 1: twenty billion dollars of should this should have happened by 193 00:10:34,559 --> 00:10:37,200 Speaker 1: twenty twenty six, so three years from now, with a 194 00:10:37,280 --> 00:10:40,960 Speaker 1: chunk of that coming from casual gamers or social gamers, 195 00:10:41,960 --> 00:10:44,000 Speaker 1: it seems like it's only going to get bigger. I've 196 00:10:44,000 --> 00:10:46,520 Speaker 1: seen more and more advertising, more and more going into 197 00:10:46,520 --> 00:10:49,200 Speaker 1: this category. I think for a while. I don't know 198 00:10:49,200 --> 00:10:51,800 Speaker 1: if Xbox doesn't have that category right now, but Switch 199 00:10:51,840 --> 00:10:55,400 Speaker 1: absolutely has jumped in one hundred and twenty thousand percent. 200 00:10:55,679 --> 00:10:58,200 Speaker 1: It looks like Netflix may have bought a company that 201 00:10:58,360 --> 00:11:01,080 Speaker 1: is specific to cozy gaming, which is interesting to me. 202 00:11:01,440 --> 00:11:03,520 Speaker 1: Big companies are trying to jump in on this. I 203 00:11:03,559 --> 00:11:05,240 Speaker 1: don't know if they're going to be able to because 204 00:11:05,280 --> 00:11:08,040 Speaker 1: part of the appeal is that indie aspect with their 205 00:11:08,160 --> 00:11:11,000 Speaker 1: art and such. But that's a different conversation also. And 206 00:11:11,040 --> 00:11:15,600 Speaker 1: then there's companies like wholesome Games, which literally they that's 207 00:11:15,679 --> 00:11:18,360 Speaker 1: kind of the categories either cozy gaming or wholesome gaming 208 00:11:18,480 --> 00:11:20,360 Speaker 1: they kind of just jumped in at first, they've been 209 00:11:20,400 --> 00:11:23,920 Speaker 1: around for a minute. They even tackle even bigger things, 210 00:11:24,000 --> 00:11:27,880 Speaker 1: including talking about like whether or not mental health issues 211 00:11:28,040 --> 00:11:32,200 Speaker 1: should be addressed, conversations about inclusivity. There's a lot that 212 00:11:32,280 --> 00:11:35,160 Speaker 1: this is really big opportunity for and I'm hoping that 213 00:11:35,240 --> 00:11:41,160 Speaker 1: includes storytelling, cozy games. I'm really digging the storytelling and 214 00:11:41,200 --> 00:11:43,400 Speaker 1: one of those that I was talking to you about 215 00:11:43,440 --> 00:11:46,199 Speaker 1: all weekend, I think All week Annie is a coffee 216 00:11:46,200 --> 00:11:49,360 Speaker 1: talk which actually is but pretty highly rated game and 217 00:11:49,480 --> 00:11:52,720 Speaker 1: recommended by so many when I looked up cozy gaming, 218 00:11:53,440 --> 00:11:56,440 Speaker 1: and it isn't what I expected. Have you looked at 219 00:11:56,480 --> 00:11:59,600 Speaker 1: that at all? Eighty? I played it? Yeah, okay, your thoughts. 220 00:12:00,000 --> 00:12:03,960 Speaker 1: I named my barista Disco Luke, so that was fun. Yes, 221 00:12:04,280 --> 00:12:07,400 Speaker 1: I'm so literal. I just named it my own name. Oh, 222 00:12:07,480 --> 00:12:10,760 Speaker 1: I like to mess with the names. What's so funny 223 00:12:10,920 --> 00:12:13,559 Speaker 1: is like, you haven't finished it, right, It's only a 224 00:12:13,600 --> 00:12:15,679 Speaker 1: couple of hours. I think two or three hours. I 225 00:12:15,720 --> 00:12:18,120 Speaker 1: finished it. Oh you did? So did it kind of 226 00:12:18,120 --> 00:12:21,520 Speaker 1: fit in with the ending to it? Right? Oh? Yeah? 227 00:12:21,640 --> 00:12:26,880 Speaker 1: Well I was like, Disco Luke is perfect for this. Yeah. 228 00:12:26,920 --> 00:12:30,080 Speaker 1: And plus this is a fan fiction popular trope where 229 00:12:30,080 --> 00:12:32,200 Speaker 1: you're working at the coffee shop and they come in 230 00:12:32,240 --> 00:12:36,360 Speaker 1: and you're like, really, I didn't notice, Yes, And then 231 00:12:36,400 --> 00:12:40,640 Speaker 1: my partner was like, this seems like fan fiction coffee shop. Yes, 232 00:12:41,960 --> 00:12:43,960 Speaker 1: I did not know this. Look at things I'm learning. 233 00:12:44,240 --> 00:12:47,079 Speaker 1: I really liked it. Uh. And it wasn't like I 234 00:12:47,120 --> 00:12:51,000 Speaker 1: said would expect it. With the conversations about immigration acceptance 235 00:12:51,360 --> 00:12:54,599 Speaker 1: and uh, and then study of human behavior, there was 236 00:12:54,640 --> 00:12:56,240 Speaker 1: a lot of things. I was like, what is he? 237 00:12:56,520 --> 00:12:59,480 Speaker 1: What does hat? They're talking about condoms and how to 238 00:12:59,679 --> 00:13:06,640 Speaker 1: like and love and dating and what. I really enjoyed that. 239 00:13:06,920 --> 00:13:10,319 Speaker 1: For some reason, it made me a giggle. Yeah. Well, 240 00:13:10,360 --> 00:13:12,640 Speaker 1: I've told you the story about mass Effect too, which 241 00:13:12,679 --> 00:13:14,280 Speaker 1: is very much not a goesy game. But you do 242 00:13:14,360 --> 00:13:15,760 Speaker 1: have to go and learn how to have sex with 243 00:13:15,800 --> 00:13:17,600 Speaker 1: an alien species. If that's what you want, you have 244 00:13:17,640 --> 00:13:20,880 Speaker 1: to go to the doctor and ask um. And it's 245 00:13:20,880 --> 00:13:24,600 Speaker 1: really fun. I mean, it's cool. It's cool. I will say. 246 00:13:24,640 --> 00:13:27,520 Speaker 1: This made me realize I know nothing about coffee. They'd 247 00:13:27,559 --> 00:13:30,880 Speaker 1: be like, make me an espresso. I'm like, um, okay, 248 00:13:31,600 --> 00:13:35,520 Speaker 1: to be fair, going coffee, coffee, coffee and listeners. If 249 00:13:35,520 --> 00:13:37,360 Speaker 1: you haven't played this, essentially you have a primary and 250 00:13:37,360 --> 00:13:40,800 Speaker 1: two secondaries, and this makes that coffee and the way 251 00:13:40,800 --> 00:13:43,360 Speaker 1: you made an espresso was literally coffee, coffee, coffee. I 252 00:13:43,400 --> 00:13:46,040 Speaker 1: was like, that's not that's not okay, that's well I did. 253 00:13:46,120 --> 00:13:48,560 Speaker 1: I was even like, I think that must be what 254 00:13:48,600 --> 00:13:50,200 Speaker 1: it is, because I know it's kind of like caffeine 255 00:13:50,200 --> 00:13:52,360 Speaker 1: in it, so it must be that, but I didn't 256 00:13:52,360 --> 00:13:54,960 Speaker 1: know for sure. Yeah, there was a lot of drinks. 257 00:13:54,960 --> 00:13:56,840 Speaker 1: I'm like, what is this? And I actually had to 258 00:13:56,880 --> 00:13:58,960 Speaker 1: ask and my partner looked it up and it just 259 00:13:59,240 --> 00:14:01,840 Speaker 1: literally just comes from coffee talk. That's what it is. 260 00:14:02,080 --> 00:14:04,720 Speaker 1: I was like, oh, okay, okay, but I really really 261 00:14:04,800 --> 00:14:07,800 Speaker 1: enjoyed it and it was a really entertaining and perfect 262 00:14:07,840 --> 00:14:11,240 Speaker 1: bedtime read slash play. I was like, oh, yeah, this 263 00:14:11,320 --> 00:14:13,680 Speaker 1: is nice. I felt really relaxed, and I want more. 264 00:14:14,200 --> 00:14:17,440 Speaker 1: I want more. And Jude did give a couple of 265 00:14:17,480 --> 00:14:19,960 Speaker 1: more recommendations. I saw on the list a short hike, 266 00:14:20,080 --> 00:14:22,120 Speaker 1: which is supposed to be a small, a short game, 267 00:14:22,360 --> 00:14:25,359 Speaker 1: and then I think story of a season's story of seasons, 268 00:14:25,440 --> 00:14:28,880 Speaker 1: maybe storytellinge I'll look into it, but juded to tell 269 00:14:28,920 --> 00:14:30,800 Speaker 1: me if I'm wrong, And I find that very very 270 00:14:30,840 --> 00:14:35,400 Speaker 1: fascinating because I think of video games once again being bustling, 271 00:14:35,600 --> 00:14:38,840 Speaker 1: constantly on the move, constantly looking finding the next mission. 272 00:14:39,080 --> 00:14:40,280 Speaker 1: This is why I don't like it. I'm like, if 273 00:14:40,320 --> 00:14:42,640 Speaker 1: it's too complicated, I don't want to be on this anymore. 274 00:14:43,480 --> 00:14:45,920 Speaker 1: And to have a game literally coffee talk is you 275 00:14:46,040 --> 00:14:47,880 Speaker 1: listen to a story and maybe make two or three 276 00:14:47,960 --> 00:14:53,040 Speaker 1: drinks in a chapter. That's it. And I really like this. 277 00:14:53,160 --> 00:14:54,720 Speaker 1: And then there was another game that I looked up 278 00:14:54,760 --> 00:14:58,120 Speaker 1: called Florence, and the graphics are gorgeous. I'm so excited. 279 00:14:58,120 --> 00:15:01,400 Speaker 1: Apparently I think that the creators are from Australia, and 280 00:15:01,480 --> 00:15:03,800 Speaker 1: apparently it's a puzzle game. So you go through in 281 00:15:03,840 --> 00:15:07,000 Speaker 1: this puzzle game about love, and it goes through this 282 00:15:07,040 --> 00:15:11,800 Speaker 1: whole story about this couple. So once again, I really Annie, 283 00:15:11,880 --> 00:15:17,120 Speaker 1: I'm really digging these games. Yeah, I mean they're very, 284 00:15:17,200 --> 00:15:20,720 Speaker 1: very pretty. Yeah, lots of good storytelling happening. I love 285 00:15:20,760 --> 00:15:23,840 Speaker 1: and I love a game that kind of messes with gaming, 286 00:15:23,960 --> 00:15:40,760 Speaker 1: so that's cool to see. Yeah, there's a couple of 287 00:15:40,760 --> 00:15:44,560 Speaker 1: other games, like The Witchy Life as well as Potion 288 00:15:44,640 --> 00:15:49,520 Speaker 1: Making I Believe, which apparently has a conversation about mental health, 289 00:15:49,560 --> 00:15:53,480 Speaker 1: like you have to crew different potions to help address 290 00:15:53,560 --> 00:15:56,120 Speaker 1: specific knees of the villagers and the witches, and it 291 00:15:56,160 --> 00:15:59,680 Speaker 1: could include elements like mental health elements and in all 292 00:15:59,720 --> 00:16:01,600 Speaker 1: of these things. I haven't played this, so I can't 293 00:16:01,600 --> 00:16:04,240 Speaker 1: tell you exactly what it's about, but it does tackle 294 00:16:04,240 --> 00:16:07,760 Speaker 1: a little bit about mental health within a gaming system, 295 00:16:08,040 --> 00:16:10,800 Speaker 1: as well as talking about relaxation and taking a moment 296 00:16:10,800 --> 00:16:13,560 Speaker 1: to look deeper. There's a lot of games I know, 297 00:16:13,600 --> 00:16:15,160 Speaker 1: any I think you've talked about a few that takes 298 00:16:15,200 --> 00:16:19,400 Speaker 1: you through the process of grieving, and I find that fascinating. Again, 299 00:16:19,600 --> 00:16:21,640 Speaker 1: we know it's bigger than what it is. I mean, 300 00:16:21,680 --> 00:16:24,400 Speaker 1: maybe I don't know. Last of Us is also about grieving, 301 00:16:24,880 --> 00:16:29,360 Speaker 1: Yes you would say this. I don't know if it 302 00:16:29,400 --> 00:16:33,280 Speaker 1: works it out, but it takes you through grief. Yeah, 303 00:16:33,440 --> 00:16:35,680 Speaker 1: it's a real examination of it and how it can 304 00:16:35,760 --> 00:16:40,040 Speaker 1: go wrong. I don't think we're gonna be ever like 305 00:16:40,120 --> 00:16:43,000 Speaker 1: as skilled as any of them to kill our enemies though. 306 00:16:44,200 --> 00:16:47,760 Speaker 1: That's not realistic, so I'm just saying that. But clearly 307 00:16:47,800 --> 00:16:52,360 Speaker 1: I can't make coffee either, so I'm screwed. It's true. 308 00:16:52,360 --> 00:16:54,440 Speaker 1: I do have to set up the coffee machines just perfect, 309 00:16:54,480 --> 00:16:59,520 Speaker 1: just for you. Specific instructions I love, But yeah, like 310 00:16:59,520 --> 00:17:02,920 Speaker 1: and then we talked about some of these games, which 311 00:17:02,920 --> 00:17:05,160 Speaker 1: I really really do love the fact that they are 312 00:17:05,960 --> 00:17:09,960 Speaker 1: being very inclusive, realizing that the people who are gaming 313 00:17:10,000 --> 00:17:12,960 Speaker 1: once again are not just as white men, and that 314 00:17:13,040 --> 00:17:15,840 Speaker 1: it opens up a whole different world of who they 315 00:17:15,880 --> 00:17:19,000 Speaker 1: want to see in these games and who they want 316 00:17:19,400 --> 00:17:23,240 Speaker 1: represented in these games and how. And I know we've 317 00:17:23,240 --> 00:17:25,800 Speaker 1: talked about that previously with your characters that you've talked 318 00:17:25,840 --> 00:17:28,119 Speaker 1: about any as well as the games that you do 319 00:17:28,200 --> 00:17:30,600 Speaker 1: love or find problematic, and some of these issues are 320 00:17:30,640 --> 00:17:34,200 Speaker 1: absolutely to this level, but here we have an approach 321 00:17:34,520 --> 00:17:38,840 Speaker 1: where it is comforting instead of challenge and necessarily fighting. 322 00:17:39,960 --> 00:17:48,560 Speaker 1: I'd say it depends. So there's apparently a game called 323 00:17:48,640 --> 00:17:52,480 Speaker 1: It Gets a Better Project which helps affirm LGBTQ plus teens, 324 00:17:52,800 --> 00:17:55,200 Speaker 1: and I'm interested in what that looks like. It as 325 00:17:55,480 --> 00:17:58,240 Speaker 1: one of the articles from Hope lab dot org says, 326 00:17:58,600 --> 00:18:02,200 Speaker 1: it's a mission to add diverse perspectives and voices because 327 00:18:02,240 --> 00:18:05,639 Speaker 1: teens wanted a tool that was more accessible to more people. 328 00:18:05,720 --> 00:18:09,000 Speaker 1: And I'm like, yeah, this is cool, this is absolutely 329 00:18:09,560 --> 00:18:12,560 Speaker 1: I think such a perfect way and perfect medium to 330 00:18:12,880 --> 00:18:16,520 Speaker 1: find these types of conversations being had, and I want 331 00:18:16,520 --> 00:18:19,280 Speaker 1: that to be bigger I am so excited about what 332 00:18:19,400 --> 00:18:22,080 Speaker 1: that could be. And then in this middle of this 333 00:18:22,119 --> 00:18:25,159 Speaker 1: conversation Annie, as I've been giving Annie, like do this 334 00:18:25,240 --> 00:18:27,800 Speaker 1: for me, do this with me, tell me what you think. 335 00:18:28,480 --> 00:18:31,920 Speaker 1: You've sent me a small recommendation this. There's a few 336 00:18:31,960 --> 00:18:34,480 Speaker 1: that I will look at. There's a few probably won't 337 00:18:34,520 --> 00:18:37,400 Speaker 1: look at. I am really interested in one of them. 338 00:18:37,840 --> 00:18:41,119 Speaker 1: Gone Home. Yes, gone Home sounds like the one you 339 00:18:41,160 --> 00:18:43,800 Speaker 1: were just talking about, because that is like it's a 340 00:18:43,840 --> 00:18:46,240 Speaker 1: coming out story, but you think it's a ghost story. 341 00:18:46,600 --> 00:18:50,919 Speaker 1: So you're visiting home and you you not your family 342 00:18:51,000 --> 00:18:53,640 Speaker 1: isn't there, and you go through and try to figure 343 00:18:53,640 --> 00:18:57,800 Speaker 1: out where they are, and through like reading journals or exploring, 344 00:18:57,920 --> 00:19:02,600 Speaker 1: you discover the kind of this your sister going through 345 00:19:02,600 --> 00:19:05,359 Speaker 1: this coming out story and what happened. And it's really 346 00:19:05,440 --> 00:19:08,320 Speaker 1: it's just like an interesting it's not long, it's not hard, 347 00:19:09,200 --> 00:19:12,160 Speaker 1: but it was an interesting take on that. I will say, 348 00:19:12,200 --> 00:19:13,800 Speaker 1: like a lot of these I sent you, and I 349 00:19:13,840 --> 00:19:16,000 Speaker 1: think you should just look them up. But I wouldn't 350 00:19:16,000 --> 00:19:19,120 Speaker 1: play them because I just know they're not for you. 351 00:19:19,200 --> 00:19:21,119 Speaker 1: But they are really cool, and I the reason I 352 00:19:21,119 --> 00:19:23,199 Speaker 1: sent them to you. I call them like not cozy 353 00:19:23,200 --> 00:19:26,040 Speaker 1: cozy games, because I think they're similar in terms of, like, 354 00:19:26,920 --> 00:19:31,160 Speaker 1: here's your puzzle aspect. Maybe there isn't an overarching story. 355 00:19:31,200 --> 00:19:35,919 Speaker 1: Maybe there is, but they're just darker. Although like the 356 00:19:35,960 --> 00:19:38,720 Speaker 1: first one I listened listed, Braid is very beautifully animated, 357 00:19:38,920 --> 00:19:42,600 Speaker 1: but it's also kind of a complicated puzzle game. Don't 358 00:19:42,640 --> 00:19:45,360 Speaker 1: have to shoot things. You don't have to shoot things, 359 00:19:45,400 --> 00:19:49,080 Speaker 1: but it's like imagine like a scroller like Mario or 360 00:19:49,119 --> 00:19:51,800 Speaker 1: the screen's always moving, but you have the power to 361 00:19:51,840 --> 00:19:56,120 Speaker 1: reverse the screen. So your puzzle aspect is you can 362 00:19:56,600 --> 00:20:00,680 Speaker 1: you have this ability to reverse, and then it adds 363 00:20:00,680 --> 00:20:02,960 Speaker 1: a really cool slash dark message at the end. But 364 00:20:03,040 --> 00:20:06,040 Speaker 1: I like it. Yeah. I also oxen Free. I love 365 00:20:06,240 --> 00:20:10,760 Speaker 1: I've mentioned it before. Oxen Free. It's essentially like a 366 00:20:10,880 --> 00:20:13,359 Speaker 1: game where you go to this island. It's like five 367 00:20:13,440 --> 00:20:16,399 Speaker 1: of you high school teenagers, and the island has like 368 00:20:16,440 --> 00:20:21,080 Speaker 1: this time travel frequency thing, and there are speech bubbles 369 00:20:21,119 --> 00:20:23,119 Speaker 1: you can choose, so it will be like, how do 370 00:20:23,119 --> 00:20:26,000 Speaker 1: you feel about this person? There's five speech bubbles. I 371 00:20:26,080 --> 00:20:27,919 Speaker 1: bet you can slow it down, but the reason I'm like, 372 00:20:27,920 --> 00:20:29,360 Speaker 1: I'm not sure you'd like it is because it's kind 373 00:20:29,359 --> 00:20:31,320 Speaker 1: of the speech bubbles go quickly, so you have to 374 00:20:31,359 --> 00:20:34,439 Speaker 1: be like, but I love it and every time you 375 00:20:34,520 --> 00:20:37,320 Speaker 1: play it it takes into account what you did in 376 00:20:37,359 --> 00:20:40,720 Speaker 1: the last time because it's time travel. Okay, okay, but 377 00:20:40,880 --> 00:20:44,439 Speaker 1: yeah it's pretty cool. Yeah yeah, all right, I'll be 378 00:20:44,440 --> 00:20:47,280 Speaker 1: in for that. I'll be in for that. I'll try that. Wait, 379 00:20:47,320 --> 00:20:49,760 Speaker 1: so where's that? Where would I find that? I played 380 00:20:49,760 --> 00:20:51,240 Speaker 1: it on Steam, but I think you can play in 381 00:20:51,280 --> 00:20:53,440 Speaker 1: a couple of places. If anybody wants my whole list 382 00:20:53,440 --> 00:20:55,040 Speaker 1: that I sent, you can get it because it's quite 383 00:20:55,040 --> 00:20:57,600 Speaker 1: a bit. I would also say Journey Journey is very pretty. 384 00:20:57,640 --> 00:21:00,280 Speaker 1: It came out in twenty twelve. It was made by women. Um, 385 00:21:00,400 --> 00:21:02,600 Speaker 1: I play it on PlayStation, but I think it's in 386 00:21:02,680 --> 00:21:04,480 Speaker 1: other places too. But that this essentially a game where 387 00:21:04,480 --> 00:21:08,360 Speaker 1: you just explore a really pretty landscape and seeing to communicate. 388 00:21:08,720 --> 00:21:10,880 Speaker 1: It's interesting. Okay, I'm down for that too. I want 389 00:21:10,920 --> 00:21:13,840 Speaker 1: to try that. Yes, oh yes. We love these recommendations 390 00:21:14,359 --> 00:21:16,280 Speaker 1: so so so much. Thanks for taking the time to 391 00:21:16,280 --> 00:21:18,040 Speaker 1: do them, to make them and send them to us. 392 00:21:18,760 --> 00:21:22,159 Speaker 1: If you want any from us, let us know. Um 393 00:21:23,840 --> 00:21:26,120 Speaker 1: you can email us at Stuff Media, mom Stuff at 394 00:21:26,119 --> 00:21:29,480 Speaker 1: iHeartMedia dot com. You can find us on Twitter at 395 00:21:29,520 --> 00:21:33,040 Speaker 1: moms a podcast or on Instagram and TikTok at Stuff 396 00:21:33,040 --> 00:21:34,679 Speaker 1: One Never told. You can also listen to us on 397 00:21:34,720 --> 00:21:38,080 Speaker 1: YouTube if that is something that you would like to do. Yes, 398 00:21:38,160 --> 00:21:41,840 Speaker 1: Thanks as always to our superproducer Chris Data. Thank you, Yes, 399 00:21:42,400 --> 00:21:45,080 Speaker 1: and thanks to you for listening. Stuff and I told 400 00:21:45,119 --> 00:21:46,840 Speaker 1: you the protection of Ihart Radio. For more podcast in 401 00:21:46,920 --> 00:21:48,440 Speaker 1: my Heart Radio, you can check out the Ihear Radio 402 00:21:48,480 --> 00:21:50,800 Speaker 1: app Apple Podcast wherever you listen to your favorite ships.