WEBVTT - How E3 Works

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<v Speaker 1>On July, Mr Robot returns to USA Network for its

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<v Speaker 1>second season Get in Technology with tech Stuff from dot Com.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland, flying so Low today, and I wanted to

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<v Speaker 1>talk a little bit about a particular trade show, not

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<v Speaker 1>c e S this time. I'm talking about the Electronic

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<v Speaker 1>Entertainment Expo or E three. E three concluded while I

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<v Speaker 1>was on vacation. So I did not go to E

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<v Speaker 1>three this past year or this this the two weeks ago.

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<v Speaker 1>Really Uh. Instead, I was on a boat going around

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<v Speaker 1>England and Scotland and Ireland. But I wanted to talk

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<v Speaker 1>about E three and its history and its place in

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<v Speaker 1>video games. Um. It's something that if you've never been

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<v Speaker 1>and you only have followed the news that breaks regarding

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<v Speaker 1>E three, you may not be fully aware of exactly

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<v Speaker 1>what it's supposed to be. It is a trade show.

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<v Speaker 1>It typically takes place in Los Angeles, California, although it

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<v Speaker 1>has taken place in other locations throughout its history. And

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<v Speaker 1>it's uh, like many trade shows, it's really meant for

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<v Speaker 1>companies to have lots of meetings and conferences, but also

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<v Speaker 1>to show off their products. In fact, it's largely become

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<v Speaker 1>a press oriented event where companies are unveiling big new

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<v Speaker 1>ideas to try and get a lot of buzz behind them.

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<v Speaker 1>Sometimes they do it a little too early and you

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<v Speaker 1>might end up losing momentum by the time something finally

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<v Speaker 1>comes out. Sometimes the things they announced never come out

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<v Speaker 1>at all, and that also can become a problem. But

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<v Speaker 1>I wanted to go through some of the history. Um

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<v Speaker 1>and has gone through a lot of changes. It first

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<v Speaker 1>debuted back in nineteen, so I'm gonna give a history

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<v Speaker 1>and evolution of the show, including some of the big

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<v Speaker 1>things that have happened during particular years. Don't worry, I'm

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<v Speaker 1>not gonna go through full details of every single year.

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<v Speaker 1>I'm going to give overviews of a lot of them,

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<v Speaker 1>but the early years I want to pay special attention

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<v Speaker 1>to because that was back when E three was kind

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<v Speaker 1>of finding its identity. Now, before E three, hardware manufacturers

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<v Speaker 1>and software companies would show off their stuff at other

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<v Speaker 1>types of trade shows, one of the big ones being

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<v Speaker 1>ce S formerly known as the Consumer Electronics Showcase. In fact,

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<v Speaker 1>the Nintendo Entertainment System debuted at c e S back

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<v Speaker 1>in five and uh a Natari computer debuted back in

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<v Speaker 1>the late seventies Xbox. The original Xbox debut in two

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<v Speaker 1>thousand one. That was even after E three was formed.

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<v Speaker 1>But the problem with c e S is that it's

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<v Speaker 1>really big, and it covers the entire spec troum of

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<v Speaker 1>consumer electronics. Video games are just a tiny little slice

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<v Speaker 1>of that, so they would often be overlooked, and sometimes

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<v Speaker 1>they'd be put in really inconvenient spots on the show floor.

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<v Speaker 1>And for a while C E S and the Adult

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<v Speaker 1>Entertainment Expo we're running at the same time. There were

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<v Speaker 1>times where in order to get to the video game

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<v Speaker 1>section at c e S you'd have to walk through

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<v Speaker 1>the adult entertainment conference to get there. And a lot

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<v Speaker 1>of the companies that were working on video game systems

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<v Speaker 1>and software they didn't take too kindly to that. They

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<v Speaker 1>didn't like that they were being shoveled off to the

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<v Speaker 1>side or put in inconvenient locations. So there started to

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<v Speaker 1>be some discussion among various companies about what they might

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<v Speaker 1>do about that. So in some top video game publishers

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<v Speaker 1>and hardware manufacturers formed a new organization called the Interactive

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<v Speaker 1>Digital Software as Ciation or i d S a UH.

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<v Speaker 1>This would later on evolve into the Entertainment Software Association

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<v Speaker 1>or e s A. So in part, that association access

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<v Speaker 1>an advocacy group for video game companies fighting for stuff

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<v Speaker 1>that isn't always a benefit to consumers. For example, the

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<v Speaker 1>e s A has supported SOPA and PIPPA, which are

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<v Speaker 1>two pieces of legislation that a lot of people opposed,

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<v Speaker 1>but they also advocate for stuff that consumers appreciate. And

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<v Speaker 1>one of those things was how can we create an

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<v Speaker 1>event where we can have our own trade show and

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<v Speaker 1>we're not overshadowed by other types of technology. So in

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<v Speaker 1>this association partnered with a company called International Data Group

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<v Speaker 1>that are known as I d G to create a

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<v Speaker 1>new trade show centered in Los Angeles. The event took

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<v Speaker 1>place from May leven to May tht at the Los

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<v Speaker 1>Angeles Convention Center, and the day before the show floor opened,

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<v Speaker 1>CEOs of some of the biggest game companies held a

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<v Speaker 1>press conference to talk about the future of the gaming industry.

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<v Speaker 1>If you follow E three today, you know that essentially

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<v Speaker 1>the same thing happens now where companies will hold a

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<v Speaker 1>huge press event uh before the show floor opens in

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<v Speaker 1>order to get as much coverage as possible and excite

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<v Speaker 1>people and convince them to come to their booth at

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<v Speaker 1>the show floor and cover their products. And sometimes these

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<v Speaker 1>events are amazing, and sometimes they are cringeworthy. You will

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<v Speaker 1>sit through there and you'll hear some of the worst

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<v Speaker 1>forced humor, particularly when you have executives who aren't really

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<v Speaker 1>used to giving a lot of public speeches, and they'll

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<v Speaker 1>do terrible setups and punchlines. I mean worse than mine,

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<v Speaker 1>at least with mine. It's a natural delivery. The jokes

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<v Speaker 1>are bad, but I know how to deliver them. So

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<v Speaker 1>sometimes you get a great presentation that's really compelling. Sometimes

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<v Speaker 1>you get a presentation that's pretty painful to watch. Usually

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<v Speaker 1>the trailers help, the movie trailers, or rather the video

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<v Speaker 1>game trailers help. They can move things along, even if

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<v Speaker 1>the stage production part is a little hard to watch.

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<v Speaker 1>So what was like, what was that first E three actually? Like? Well,

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<v Speaker 1>I wasn't there, but I've read a lot about it.

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<v Speaker 1>That was a big year in video games. That was

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<v Speaker 1>when um Sega was touting the Sega Saturn. That was

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<v Speaker 1>their attempt to try and rest the number one spot

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<v Speaker 1>away from the Nintendo UH, which ultimately actually would fall

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<v Speaker 1>on Sony's shoulders. Not Nintendo are not Sega's shoulders. So

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<v Speaker 1>Sega had already launched the Saturn in Japan at the

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<v Speaker 1>tail end of nineteen, but it wasn't scheduled to hitch

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<v Speaker 1>store shelves until September two. However, dr ring Sega's press conference,

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<v Speaker 1>the company surprised the audience by announcing it had shipped

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<v Speaker 1>the Saturn to a few retailers in the United States,

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<v Speaker 1>meaning it was available that day for the retail price

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<v Speaker 1>of three hundred nine dollars four hundred bucks in That

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<v Speaker 1>is not an insignificant amount of money, but it was

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<v Speaker 1>a pretty good mic drop moment to say, you know,

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<v Speaker 1>we thought about scheduling it so it would come out

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<v Speaker 1>in September. It's available now. The first Sony PlayStation had

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<v Speaker 1>also launched in the end of so it was still

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<v Speaker 1>new on the market in Japan, but it was not

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<v Speaker 1>yet out in the United States. So in Sony's press conference,

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<v Speaker 1>they talked about it debuting in the US and Steve

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<v Speaker 1>Race of Sony said only one thing during the press conference.

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<v Speaker 1>Steve Race came out at the press conference, looked at

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<v Speaker 1>the audience and the only thing Race said was two dollars,

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<v Speaker 1>and that brought the house down. It was a hundred

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<v Speaker 1>dollars cheaper than the Sega alternative. Nintendo, for its part,

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<v Speaker 1>announced that its next system, which would become known as

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<v Speaker 1>the Nintendo sixty four, would be delayed until so they

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<v Speaker 1>didn't have any hardware to show off. They didn't have

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<v Speaker 1>an enormous press conference at E three, but they did

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<v Speaker 1>throw a big party before the show itself. Uh and

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<v Speaker 1>the company has done some similar things in following E

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<v Speaker 1>three throughout the years. In fact, there's some years where

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<v Speaker 1>Nintendo doesn't really have much of a presence at E three,

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<v Speaker 1>but will hold its own event just before E three two,

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<v Speaker 1>kind of piggyback onto everything. Nintendo also had the largest

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<v Speaker 1>booth on the exhibition floor space in the main hall.

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<v Speaker 1>The second largest booth belonged to a Claim Now. One

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<v Speaker 1>of the things Nintendo showed off was the Virtual Boy. Yes,

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<v Speaker 1>the Virtual Boy, the migraine making machine that convinced us

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<v Speaker 1>that virtual reality was a long, long, long way away.

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<v Speaker 1>And it also shows how unreliable my memory is. I

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<v Speaker 1>always associate the Virtual Boy as something that came out

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<v Speaker 1>earlier before, in the late nineteen eighties. I associate with

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<v Speaker 1>my childhood, but actually I was I was older than

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<v Speaker 1>that when it came out. Maybe it was just a

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<v Speaker 1>child at heart. At any rate, the Virtual Boy was

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<v Speaker 1>a big push from Nintendo, and obviously that did not

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<v Speaker 1>work out so well for them. Meanwhile, you had a

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<v Speaker 1>CLAIM that was showing off licensed games like Judge Dread

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<v Speaker 1>and Batman Forever. But those games were not terribly great.

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<v Speaker 1>They didn't look great. It was it was clear that

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<v Speaker 1>a claim was not incredibly sure that this was alone

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<v Speaker 1>going to pull people into their booths. So they did

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<v Speaker 1>something pretty innovative. You know. Keep in mind, this is

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<v Speaker 1>the first E three, So what does the claim do

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<v Speaker 1>for their booth. They get hold of the motorcycle from

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<v Speaker 1>Judge Dread and the batmobile eel in Batman Forever and

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<v Speaker 1>put both of those in their booth. And they also

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<v Speaker 1>hired a ton of models, uh, young ladies wearing revealing

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<v Speaker 1>clothing to entice people into their booth. So even at

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<v Speaker 1>the very first E three there were booth babes uh,

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<v Speaker 1>which is not a great you know, label, but that

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<v Speaker 1>is what people tend to refer to, you know, the

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<v Speaker 1>ladies who have been hired to bring people into the

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<v Speaker 1>booth um. Also, at that time, the three D O

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<v Speaker 1>was still around. The three D O famously one of

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<v Speaker 1>the entertainment systems that never really got a good foothold

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<v Speaker 1>in the gaming industry, but it was still around at

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<v Speaker 1>that point, so get's the get Go was there. Three

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<v Speaker 1>d O also decided to get some ladies to try

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<v Speaker 1>and bring people into their booth. In that case, three

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<v Speaker 1>d O went with these and Diego Chargers cheerleading squad,

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<v Speaker 1>so subtle. Also Neo g O c D debut that

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<v Speaker 1>was from S N. K Uh. One of the people

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<v Speaker 1>in attendance a celebrity. This is really classy, John Wayne Bobbitt.

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<v Speaker 1>He was famous for um, well, there's no reason to

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<v Speaker 1>go into it on this show, but he was there

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<v Speaker 1>and he was promoting a company that created interactive porn software,

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<v Speaker 1>so a very unsettling kind of thing for some of

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<v Speaker 1>the other companies. They weren't so sure that they wanted

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<v Speaker 1>to have this kind of entertainment included with video games.

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<v Speaker 1>So they actually designed the show floor so there was

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<v Speaker 1>a bordered off section away from general traffic so that

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<v Speaker 1>it wasn't just incorporated directly into the exhibition hall with

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<v Speaker 1>everybody else. SEKA had the biggest booth at the South Hall.

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<v Speaker 1>Sony also had a very large booth, Sony's was particularly

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<v Speaker 1>flashy and expensive. Sony threw a big party, and the

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<v Speaker 1>biggest news about Sony's party was about someone who attended

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<v Speaker 1>the party just to play games, Michael Jackson h And

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<v Speaker 1>at that time, Atari was starting to fade from the

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<v Speaker 1>home console market. The Jaguar had underperformed in the market

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<v Speaker 1>and so the company only had a small booth at

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<v Speaker 1>E three. And if you're wondering what sort of big

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<v Speaker 1>games were shown off in that year in they included

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<v Speaker 1>classics like Twisted Metal and Mortal Kombat three. Uh. The

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<v Speaker 1>next year in E three was a different story. First

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<v Speaker 1>of all, Sega Saturn had completely flopped in the market,

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<v Speaker 1>and Nintendo's Virtual Boy also was a failure, so both

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<v Speaker 1>of those companies were nursing their wounds. In nineteen, Sony

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<v Speaker 1>PlayStation was actually starting to gain some traction and become

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<v Speaker 1>competitive in in Nintendo's space. Hadn't over taking Nintendo yet,

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<v Speaker 1>but it was on its way, and no one was

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<v Speaker 1>really sure at the video game industry was doing well

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<v Speaker 1>or not. There were a lot of fears that with

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<v Speaker 1>all the different video game systems on the market from

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<v Speaker 1>all the different companies, that the industry was heading toward

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<v Speaker 1>another console crash like the video game Crash of Night.

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<v Speaker 1>So Nintendo that year announced the in sixty four at

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<v Speaker 1>the show. Remember the previous year they had to delay it,

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<v Speaker 1>so they announced the in sixty four. They're saying it

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<v Speaker 1>would cost two fifty dollars. They also showed off Super

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<v Speaker 1>Mario sixty four and that got a great response. When

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<v Speaker 1>people saw that Mario could move and three dimensions, it

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<v Speaker 1>blew everyone's mind, which is kind of funny to think

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<v Speaker 1>about now, but at the time it was huge. Nintendo

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<v Speaker 1>also announced the game that's widely considered one of the

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<v Speaker 1>best of all time, Golden I, which is based off

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<v Speaker 1>the James Bond film. Now, they just sort of announced

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<v Speaker 1>it and showed a little bit of concept art and

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<v Speaker 1>stuff like that. They didn't really go into my detail.

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<v Speaker 1>That would come later. The next year. They also showed

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<v Speaker 1>off a slim down game Boy called the game Boy Pocket,

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<v Speaker 1>and at the Nintendo Party they had Circle A performers

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<v Speaker 1>performing stunts and walking on stilts and stuff, which was

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<v Speaker 1>a little weird from what I understand. Again, I wasn't

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<v Speaker 1>there this one either. Sony announced that the PlayStation would

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<v Speaker 1>drop in price to a dars. Now, this was controversial

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<v Speaker 1>because the various presidents of the companies had kind of

0:14:29.320 --> 0:14:32.800
<v Speaker 1>come to an understanding that no one was going to

0:14:32.880 --> 0:14:36.960
<v Speaker 1>go to the press event and drop a bombshell that

0:14:37.000 --> 0:14:42.240
<v Speaker 1>would adversely affect the other companies. So why did Sony

0:14:42.240 --> 0:14:45.040
<v Speaker 1>come out and say the PlayStation was going to drop

0:14:45.080 --> 0:14:49.760
<v Speaker 1>to a bucks. Well, this is because the person who

0:14:49.840 --> 0:14:52.880
<v Speaker 1>was in charge of Sony at that time was newly

0:14:53.080 --> 0:14:59.960
<v Speaker 1>in charge of Sony's video game market. So his excuse was, hey,

0:15:00.080 --> 0:15:02.800
<v Speaker 1>was an agreement that my predecessor made. I never made

0:15:02.840 --> 0:15:05.920
<v Speaker 1>that agreement. So Sony says, hey, we're gonna drop the

0:15:05.960 --> 0:15:10.320
<v Speaker 1>price to all That kind of put the pressure on

0:15:10.440 --> 0:15:14.120
<v Speaker 1>Nintendo and Sega, both of which would at the same

0:15:14.160 --> 0:15:17.560
<v Speaker 1>event announced that their new consoles would come down to

0:15:19.880 --> 0:15:22.560
<v Speaker 1>UM So that was that was a big deal that

0:15:22.600 --> 0:15:27.120
<v Speaker 1>put a lot of pressure on those companies. That was

0:15:27.160 --> 0:15:29.360
<v Speaker 1>also the year Microsoft first showed up to E three,

0:15:30.920 --> 0:15:34.640
<v Speaker 1>but it wasn't too promote a console idea. It was

0:15:34.680 --> 0:15:38.360
<v Speaker 1>to pitch Windows as a gaming platform. Now, that might

0:15:38.400 --> 0:15:42.000
<v Speaker 1>blow your mind that in ninet Microsoft is saying, hey,

0:15:42.080 --> 0:15:45.720
<v Speaker 1>let's have more developers create video games for Windows. But

0:15:45.800 --> 0:15:47.800
<v Speaker 1>at that time there were a lot of games that

0:15:47.840 --> 0:15:51.880
<v Speaker 1>were still based on or using DOSS as the operating

0:15:51.880 --> 0:15:58.160
<v Speaker 1>system of choice. So uh, this was an uphill battle,

0:15:58.400 --> 0:16:00.680
<v Speaker 1>or at least it seemed that way for Microsoft. It

0:16:00.720 --> 0:16:04.040
<v Speaker 1>turned out that before too long it would be impossible

0:16:04.080 --> 0:16:06.200
<v Speaker 1>for you to find a game that would run on DOSS.

0:16:06.320 --> 0:16:10.280
<v Speaker 1>You had to get a Windows installation on your PC

0:16:10.520 --> 0:16:12.160
<v Speaker 1>if you wanted to play games, because all the games

0:16:12.160 --> 0:16:14.760
<v Speaker 1>were made for Windows. I remember at the time I

0:16:14.800 --> 0:16:21.640
<v Speaker 1>was particularly perturbed by this because I was a Doss boy.

0:16:21.960 --> 0:16:25.560
<v Speaker 1>E three changed venues. It actually went to the Georgia

0:16:25.640 --> 0:16:28.800
<v Speaker 1>Dome in my hometown of Atlanta, Georgia. Didn't get to

0:16:28.800 --> 0:16:30.840
<v Speaker 1>go to this one either. At the time, in ninety seven,

0:16:30.960 --> 0:16:33.520
<v Speaker 1>I was not working at how Stuff Works, so I

0:16:33.560 --> 0:16:36.720
<v Speaker 1>was not in the technology field. I would have loved

0:16:36.720 --> 0:16:41.160
<v Speaker 1>to have attended, but I wasn't qualified. Uh. E three,

0:16:41.240 --> 0:16:44.640
<v Speaker 1>I should have mentioned earlier, is an industry only event.

0:16:44.720 --> 0:16:47.360
<v Speaker 1>It's only been open to the public a couple of times,

0:16:48.120 --> 0:16:51.640
<v Speaker 1>and um. Otherwise you have to be either in the

0:16:51.880 --> 0:16:56.240
<v Speaker 1>video game industry or in journalism specifically covering video games.

0:16:57.040 --> 0:17:00.040
<v Speaker 1>Otherwise you are not supposed to go. A lot of

0:17:00.040 --> 0:17:02.720
<v Speaker 1>people end up getting passes to go for various in

0:17:02.800 --> 0:17:05.080
<v Speaker 1>various ways. Like maybe they work in marketing, maybe they

0:17:05.160 --> 0:17:09.240
<v Speaker 1>work for a video game retailer, like a retail store.

0:17:10.240 --> 0:17:13.359
<v Speaker 1>But in general, you're not supposed to just have anybody

0:17:13.400 --> 0:17:15.239
<v Speaker 1>show up to these things. They have to have some

0:17:15.359 --> 0:17:21.480
<v Speaker 1>the credentials required to get in. So Georgia Dome, the

0:17:21.520 --> 0:17:25.600
<v Speaker 1>trade show held some conferences, some actual panel discussions, not

0:17:25.760 --> 0:17:30.200
<v Speaker 1>just press events and game demos. They actually held discussions

0:17:30.200 --> 0:17:32.880
<v Speaker 1>about emerging trends and video games, including a strange new

0:17:32.920 --> 0:17:39.320
<v Speaker 1>world of online gaming, something that was relatively young in Also,

0:17:39.480 --> 0:17:43.520
<v Speaker 1>there was a type of video game that was really

0:17:43.600 --> 0:17:48.199
<v Speaker 1>starting to get incredibly popular, first person shooters. They had

0:17:48.240 --> 0:17:51.600
<v Speaker 1>been around for a few years several years actually, um

0:17:51.640 --> 0:17:55.440
<v Speaker 1>since Wolfenstein three D came out in the early nineties,

0:17:55.840 --> 0:17:58.879
<v Speaker 1>but they were starting to get some real traction, and

0:17:58.920 --> 0:18:01.840
<v Speaker 1>so there were a conferences held about first person shooters,

0:18:02.680 --> 0:18:06.280
<v Speaker 1>particularly for the consoles. So why did the company show off?

0:18:06.680 --> 0:18:09.680
<v Speaker 1>Nintendo showed off Golden Eye Double O seven. This time

0:18:09.720 --> 0:18:12.960
<v Speaker 1>they showed a much more detailed demo and that really

0:18:13.000 --> 0:18:15.840
<v Speaker 1>impressed the E three audience. The four players split screen

0:18:15.840 --> 0:18:19.880
<v Speaker 1>approach was a big innovation for console games. Nintendo also

0:18:19.920 --> 0:18:23.840
<v Speaker 1>showed off a cute game called Conquers Quest about a

0:18:23.880 --> 0:18:27.280
<v Speaker 1>fluffy squirrel and it was meant for kids, and this

0:18:27.320 --> 0:18:30.520
<v Speaker 1>game would never come out, but it would mutate into

0:18:30.560 --> 0:18:34.760
<v Speaker 1>a totally different, crude and appropriate game called Conquers Bad

0:18:34.840 --> 0:18:37.040
<v Speaker 1>for a Day. More on that in a little bit.

0:18:38.800 --> 0:18:41.720
<v Speaker 1>That same year, Sony announced Metal Gear Solid, which was

0:18:41.760 --> 0:18:44.880
<v Speaker 1>technically a sequel to Metal Gear and Metal Gear Too

0:18:44.960 --> 0:18:48.320
<v Speaker 1>Solid Snake. Metal Gear Solid would become the foundation for

0:18:48.359 --> 0:18:53.399
<v Speaker 1>an extremely popular franchise that UM, as far as we know,

0:18:53.480 --> 0:18:58.000
<v Speaker 1>has concluded since the creator has left the company that

0:18:58.160 --> 0:19:01.080
<v Speaker 1>was publishing these, but that that's a story for a

0:19:01.119 --> 0:19:03.760
<v Speaker 1>different day. That would be an entire podcast all on

0:19:03.840 --> 0:19:06.879
<v Speaker 1>its own, and in retrospect, many people felt that the

0:19:06.920 --> 0:19:09.359
<v Speaker 1>thirty three was kind of a letdown after the first

0:19:09.400 --> 0:19:12.080
<v Speaker 1>two and that the Georgia Dome was probably not the

0:19:12.119 --> 0:19:15.920
<v Speaker 1>best venue for the event. Uh that it just made

0:19:16.200 --> 0:19:19.040
<v Speaker 1>the event to spread out too difficult to navigate, and

0:19:19.080 --> 0:19:23.359
<v Speaker 1>it just wasn't ideal for showing off these games and

0:19:23.400 --> 0:19:26.600
<v Speaker 1>the companies. And another black mark for this E three

0:19:27.920 --> 0:19:31.000
<v Speaker 1>this was the E three where Duke Nukem Forever was

0:19:31.119 --> 0:19:34.879
<v Speaker 1>first announced. Now that game would become synonymous with the

0:19:35.000 --> 0:19:39.520
<v Speaker 1>term vaporware, and eventually Duke Nukem Forever would emerge out

0:19:39.520 --> 0:19:43.159
<v Speaker 1>of development Hell in two thousand eleven, so announced in

0:19:44.240 --> 0:19:46.520
<v Speaker 1>but it wouldn't be until two thousand eleven that it

0:19:46.560 --> 0:19:50.160
<v Speaker 1>comes out, more than a decade later, and the response

0:19:50.160 --> 0:19:53.280
<v Speaker 1>at the time was pretty negative. People were not impressed,

0:19:53.680 --> 0:19:56.840
<v Speaker 1>especially considering that the game was spending more than ten

0:19:56.920 --> 0:20:00.879
<v Speaker 1>years in development. So it would be really crazy for

0:20:00.880 --> 0:20:02.960
<v Speaker 1>me to go into this level of detail for every

0:20:02.960 --> 0:20:05.240
<v Speaker 1>single year, for every E three, so I'm not going

0:20:05.280 --> 0:20:07.400
<v Speaker 1>to do that. I'm now going to kind of give

0:20:07.480 --> 0:20:13.000
<v Speaker 1>you just some highlights of each year moving forward. Um

0:20:13.080 --> 0:20:16.280
<v Speaker 1>and if you want to learn more about any given

0:20:16.400 --> 0:20:18.960
<v Speaker 1>E three, I can always do a full episode about

0:20:18.960 --> 0:20:22.639
<v Speaker 1>specific year if there's something that you think is particularly interesting,

0:20:23.440 --> 0:20:25.440
<v Speaker 1>But for now, let's look at some of the highlights.

0:20:25.720 --> 0:20:30.560
<v Speaker 1>So in n E three was still in Atlanta, had

0:20:30.600 --> 0:20:32.679
<v Speaker 1>grown into a pretty major trade show with something like

0:20:32.720 --> 0:20:38.600
<v Speaker 1>seventy thousand attendees, and companies were going all out. They

0:20:38.600 --> 0:20:42.040
<v Speaker 1>were getting some some big name bands to play their

0:20:42.080 --> 0:20:45.280
<v Speaker 1>parties like in ninety eight and included the Food Fighters,

0:20:45.920 --> 0:20:49.359
<v Speaker 1>UH and the B fifty twos at industry parties. And

0:20:49.359 --> 0:20:51.200
<v Speaker 1>again I'm very sad that I wasn't able to go

0:20:51.640 --> 0:20:55.919
<v Speaker 1>in Sega ended up showing off the Dreamcast, which was,

0:20:56.560 --> 0:21:01.120
<v Speaker 1>in my opinion, one of the great consoles Oft era. Sadly,

0:21:01.800 --> 0:21:04.600
<v Speaker 1>I don't think Sega ever had a good idea of

0:21:04.680 --> 0:21:07.680
<v Speaker 1>how to market it, how to leverage it, so despite

0:21:07.680 --> 0:21:11.520
<v Speaker 1>the fact that it was a legitimately good contender in

0:21:11.520 --> 0:21:15.679
<v Speaker 1>the console space, it never really got the the market

0:21:15.760 --> 0:21:19.160
<v Speaker 1>support and needed to be a real competitor against Nintendo

0:21:19.200 --> 0:21:23.679
<v Speaker 1>and Sony. Also shown in ninety eight was an early

0:21:23.840 --> 0:21:27.439
<v Speaker 1>version of a little game called Half Life, and it

0:21:27.600 --> 0:21:33.280
<v Speaker 1>is an ongoing joke in video game journalism about whether

0:21:33.480 --> 0:21:37.239
<v Speaker 1>or not Valve will announce Half Life three at the

0:21:37.280 --> 0:21:40.520
<v Speaker 1>next E three UM. Half Life is one of those

0:21:40.520 --> 0:21:43.240
<v Speaker 1>games where people have been waiting for the conclusion of

0:21:43.280 --> 0:21:45.400
<v Speaker 1>the story for quite some time, and there has been

0:21:45.440 --> 0:21:50.160
<v Speaker 1>no word on if a Half Life three is in development,

0:21:50.200 --> 0:21:52.680
<v Speaker 1>and even if it is, you know when would it

0:21:52.800 --> 0:21:56.119
<v Speaker 1>possibly come out, But there's no word on an even

0:21:56.119 --> 0:22:02.800
<v Speaker 1>existing period, so it remains one of the uh the

0:22:02.800 --> 0:22:07.480
<v Speaker 1>the snipes that were hunting in video game journalism circles.

0:22:08.520 --> 0:22:12.080
<v Speaker 1>Also at Nintendo showed off a game that was the

0:22:12.200 --> 0:22:15.680
<v Speaker 1>legend of Zelda Ocarina of Time, one of the um

0:22:15.920 --> 0:22:22.000
<v Speaker 1>highly highly critically claimed Zelda games that came out in

0:22:22.080 --> 0:22:26.800
<v Speaker 1>that time that in uh the Mask one was in

0:22:26.840 --> 0:22:29.119
<v Speaker 1>Major's Mask. I think so that's the next one. But

0:22:29.119 --> 0:22:30.840
<v Speaker 1>O Green of Time that was a game that I

0:22:30.920 --> 0:22:34.840
<v Speaker 1>also had. UM and a lot of people thought that

0:22:34.840 --> 0:22:37.800
<v Speaker 1>that was sort of the right direction for Nintendo to

0:22:37.840 --> 0:22:42.679
<v Speaker 1>move in. E three came back to Los Angeles, so

0:22:42.680 --> 0:22:45.960
<v Speaker 1>it leaves Atlantic goes back to l a. Uh. Sega

0:22:45.960 --> 0:22:50.760
<v Speaker 1>announces that the Dreamcast launch date will be nine nine,

0:22:50.880 --> 0:22:56.480
<v Speaker 1>so September, and we'll retail for one dollars, so it's

0:22:56.640 --> 0:23:01.440
<v Speaker 1>pretty cute. Nintendo held a press conference that veiled Project Dolphin.

0:23:01.800 --> 0:23:06.040
<v Speaker 1>Project Dolphin would eventually become the GameCube. They also showed

0:23:06.040 --> 0:23:09.080
<v Speaker 1>off Donkey Kong sixty four. Another game that was on

0:23:09.119 --> 0:23:12.560
<v Speaker 1>display was Quake three. Final Fantasy eight was also shown

0:23:12.560 --> 0:23:15.280
<v Speaker 1>off that year. So some big names in computer and

0:23:15.400 --> 0:23:20.040
<v Speaker 1>video games in two thousand there were. It was pretty

0:23:20.080 --> 0:23:25.320
<v Speaker 1>much a game heavy year. UM The PlayStation two was

0:23:25.520 --> 0:23:29.520
<v Speaker 1>announced by Sony. It had already launched in Japan, so

0:23:29.640 --> 0:23:34.240
<v Speaker 1>announced rather for the know US shelves because the game

0:23:34.240 --> 0:23:36.879
<v Speaker 1>system had already been out in Japan for quite some time.

0:23:37.600 --> 0:23:40.520
<v Speaker 1>But among the games that were announced were Metal Gear

0:23:40.600 --> 0:23:44.560
<v Speaker 1>Solid two Conquers Bad for a Day. So, now that

0:23:45.040 --> 0:23:49.320
<v Speaker 1>Conqueror game that was originally meant for kids was definitely

0:23:49.520 --> 0:23:53.520
<v Speaker 1>not meant for kids. It had lots of crude humor,

0:23:53.840 --> 0:24:00.679
<v Speaker 1>a lot of cursing, uh, scatological humor, sexual humor, a

0:24:00.720 --> 0:24:02.880
<v Speaker 1>lot of violence. I mean, the violence in that game

0:24:02.960 --> 0:24:06.000
<v Speaker 1>is pretty incredible, even though the characters are very cartoony.

0:24:06.359 --> 0:24:09.520
<v Speaker 1>Um So, Conqueror's Bad for a Day was kind of

0:24:09.560 --> 0:24:13.320
<v Speaker 1>shocking because it was so out of character for Nintendo.

0:24:14.200 --> 0:24:17.840
<v Speaker 1>Um and and it marks something people were wondering if

0:24:17.960 --> 0:24:20.520
<v Speaker 1>Nintendo was actually going to make a bigger move into

0:24:20.640 --> 0:24:23.960
<v Speaker 1>that realm of video games. Actually it did not. For

0:24:24.000 --> 0:24:27.040
<v Speaker 1>the most part. Some third party Nintendo games get pretty violent,

0:24:27.080 --> 0:24:31.160
<v Speaker 1>but most of the first party stuff doesn't. Also, that year,

0:24:32.280 --> 0:24:35.200
<v Speaker 1>the game c Man was shown off, and c Man

0:24:35.320 --> 0:24:40.440
<v Speaker 1>is one of the weirdest games I've ever seen. And

0:24:40.840 --> 0:24:43.800
<v Speaker 1>again I could do a full show about that, but

0:24:43.840 --> 0:24:45.840
<v Speaker 1>if you ever are curious, you can search for its

0:24:45.880 --> 0:24:49.760
<v Speaker 1>C Man s E A M. A N fish with

0:24:49.800 --> 0:24:54.360
<v Speaker 1>a human face. Nothing nothing wrong about that anyway. This

0:24:54.440 --> 0:24:58.639
<v Speaker 1>was a more subdued E three, and partly because it

0:24:58.760 --> 0:25:01.639
<v Speaker 1>was held the same year as the Columbine shooting in

0:25:01.680 --> 0:25:05.520
<v Speaker 1>the United States the high school shooting, so there was

0:25:05.560 --> 0:25:10.000
<v Speaker 1>a very different kind of atmosphere at this E three.

0:25:11.040 --> 0:25:14.160
<v Speaker 1>The video game industry in general was under a lot

0:25:14.160 --> 0:25:17.760
<v Speaker 1>of scrutiny at Washington, d C. So it was a

0:25:17.920 --> 0:25:23.800
<v Speaker 1>difficult year for many reasons. In two thousand one, Microsoft

0:25:23.960 --> 0:25:27.840
<v Speaker 1>joins the game for real, this time talking about the Xbox,

0:25:28.920 --> 0:25:31.760
<v Speaker 1>but they didn't debut the Xbox at E three. They

0:25:31.760 --> 0:25:35.400
<v Speaker 1>had already shown it off at c E S. Still,

0:25:35.680 --> 0:25:39.200
<v Speaker 1>they brought it to E three to kind of enter

0:25:39.280 --> 0:25:44.560
<v Speaker 1>the fray along with Sony and Nintendo and kind of Sega.

0:25:45.280 --> 0:25:49.200
<v Speaker 1>People were still talking about Metal Gear Solid two, which

0:25:49.200 --> 0:25:51.399
<v Speaker 1>had been shown off the previous year but still hadn't

0:25:51.440 --> 0:25:55.040
<v Speaker 1>come out. A little game called Grand Theft Auto three

0:25:55.280 --> 0:25:57.840
<v Speaker 1>was shown off in two thousand one, but here's the

0:25:57.880 --> 0:26:00.600
<v Speaker 1>weird thing. No one really paid a engine to it.

0:26:00.720 --> 0:26:02.720
<v Speaker 1>At the time. No one thought it was going to

0:26:02.800 --> 0:26:06.840
<v Speaker 1>be a big deal. It was mostly overlooked. Nintendo was

0:26:06.880 --> 0:26:10.200
<v Speaker 1>pushing the GameCube pretty hard, but it was still delayed.

0:26:10.200 --> 0:26:13.840
<v Speaker 1>It had not yet launched, and Saga pretty much got

0:26:13.880 --> 0:26:17.840
<v Speaker 1>out of the hardware game that year. Two thousand two,

0:26:17.920 --> 0:26:20.439
<v Speaker 1>the biggest game on the show floor was Doom three

0:26:21.320 --> 0:26:23.560
<v Speaker 1>and that was only in an early demo build, but

0:26:23.600 --> 0:26:28.399
<v Speaker 1>the game caused shockwaves throughout the show floor, and the

0:26:28.440 --> 0:26:32.680
<v Speaker 1>reason was because the game engine and the graphics engine

0:26:32.920 --> 0:26:37.919
<v Speaker 1>were so advanced compared to other games that they really

0:26:38.080 --> 0:26:40.520
<v Speaker 1>caught people's attention. There were a lot of effects that

0:26:40.560 --> 0:26:45.600
<v Speaker 1>you didn't typically see in games at that time, like reflections,

0:26:46.000 --> 0:26:50.960
<v Speaker 1>um so reflective surfaces were showing effective reflections, also destructible environments.

0:26:51.000 --> 0:26:55.440
<v Speaker 1>This was stuff that had not really been shown in games,

0:26:55.640 --> 0:26:58.480
<v Speaker 1>at least not many games up to this point, and

0:26:58.560 --> 0:27:01.840
<v Speaker 1>it really got a lot of people's attention. And meanwhile,

0:27:01.880 --> 0:27:05.639
<v Speaker 1>you had some interesting drama going on at the exhibition

0:27:05.680 --> 0:27:09.680
<v Speaker 1>show floor. EA and Vivendi were fighting each other Lord

0:27:09.680 --> 0:27:11.600
<v Speaker 1>of the Rings and Hobbit style, and I really do

0:27:11.720 --> 0:27:14.720
<v Speaker 1>mean that. So e A was showing The Two Towers

0:27:14.800 --> 0:27:18.720
<v Speaker 1>preview over and over again, uh, because this was the

0:27:18.800 --> 0:27:20.520
<v Speaker 1>year The Two Towers was going to come out. And

0:27:20.520 --> 0:27:24.040
<v Speaker 1>then Vivendi was showing off footage from its Lord of

0:27:24.040 --> 0:27:28.359
<v Speaker 1>the Rings and Hobbit inspired games inside a domed theater

0:27:28.800 --> 0:27:31.479
<v Speaker 1>and projecting it on the top of the dome. So

0:27:31.600 --> 0:27:33.480
<v Speaker 1>you had these two companies kind of Lord of the

0:27:33.560 --> 0:27:37.359
<v Speaker 1>Rings fighting each other in a snarky way. Uh, the Army,

0:27:37.440 --> 0:27:40.080
<v Speaker 1>the U S. Army was actually at E three that year,

0:27:40.160 --> 0:27:44.480
<v Speaker 1>showing off a recruitment tool they had developed called America's Army.

0:27:44.640 --> 0:27:47.120
<v Speaker 1>And if that sounds familiar to you, you are probably

0:27:47.160 --> 0:27:49.760
<v Speaker 1>a fan of a certain zombie game. There have been

0:27:49.800 --> 0:27:55.720
<v Speaker 1>a few mods of America's Army, and uh some of

0:27:55.760 --> 0:28:00.600
<v Speaker 1>them have been pretty famous, and including some that are

0:28:00.800 --> 0:28:02.800
<v Speaker 1>more famous than America's Army. But this was the year

0:28:02.800 --> 0:28:07.200
<v Speaker 1>America's Army showed up. Was two thousand two. Also, Battlefield

0:28:07.920 --> 0:28:10.960
<v Speaker 1>two was a big hit that year. In two thousand three,

0:28:11.000 --> 0:28:14.320
<v Speaker 1>half Life two became the big news, so Doom three

0:28:14.359 --> 0:28:16.760
<v Speaker 1>the previous year. Half Life two steals the show in

0:28:16.800 --> 0:28:20.000
<v Speaker 1>two thousand three and sets the stage for people to

0:28:20.040 --> 0:28:22.600
<v Speaker 1>ask where is half Life three for the next decade

0:28:23.040 --> 0:28:27.400
<v Speaker 1>more than a decade. Uh. Microsoft also got really good

0:28:27.400 --> 0:28:30.159
<v Speaker 1>buzz because they showed off a preview for Halo two.

0:28:30.240 --> 0:28:34.879
<v Speaker 1>I remember distinctly watching videos of the Halo two reveal

0:28:35.000 --> 0:28:39.800
<v Speaker 1>and hearing the audience go totally bonkers, just like you

0:28:39.840 --> 0:28:42.520
<v Speaker 1>could tell people are getting chills, and it makes you

0:28:43.320 --> 0:28:46.600
<v Speaker 1>if you're if you haven't been to any three and

0:28:46.680 --> 0:28:48.960
<v Speaker 1>seeing one of these demos, it might be hard to

0:28:49.000 --> 0:28:52.120
<v Speaker 1>imagine how such a thing could get a reaction, But

0:28:52.200 --> 0:28:55.600
<v Speaker 1>it really is contagious. When people are getting excited, it's

0:28:55.600 --> 0:28:59.920
<v Speaker 1>easy to also feel excited as a special kind of experience.

0:29:00.560 --> 0:29:03.479
<v Speaker 1>But yeah, Halo two made a big, make, a big,

0:29:03.560 --> 0:29:05.800
<v Speaker 1>big splash. Doom three had not yet come out, so

0:29:06.000 --> 0:29:08.720
<v Speaker 1>it was being pretty quiet about Doom three for the

0:29:08.720 --> 0:29:10.880
<v Speaker 1>most part. In two thousand three, since it had not

0:29:10.960 --> 0:29:16.800
<v Speaker 1>yet debuted. Sony, however, announced new hardware, a PlayStation portable,

0:29:17.000 --> 0:29:21.720
<v Speaker 1>also known as the PSP, and that kind of gave

0:29:21.840 --> 0:29:25.040
<v Speaker 1>Nintendo a bit of a scare because Nintendo had their

0:29:25.080 --> 0:29:27.640
<v Speaker 1>game Boy platform and now there was a new platform

0:29:27.680 --> 0:29:32.640
<v Speaker 1>coming into play. Nokia also was there. The phone manufacturer

0:29:32.800 --> 0:29:36.840
<v Speaker 1>was showing off a handheld device called the Engage, which

0:29:36.880 --> 0:29:40.239
<v Speaker 1>failed to excite the crowd and ultimately became kind of

0:29:40.280 --> 0:29:44.600
<v Speaker 1>a joke in video game circles. Sadly, in two thousand four,

0:29:44.680 --> 0:29:47.560
<v Speaker 1>the PSP was not yet playable. They showed it off

0:29:47.560 --> 0:29:51.560
<v Speaker 1>at the show floor, but every PSP unit was tethered

0:29:52.040 --> 0:29:55.360
<v Speaker 1>the PlayStation portable. In other words, it was tethered to

0:29:55.600 --> 0:30:00.200
<v Speaker 1>a pedestal, and it wasn't showing a playable game game,

0:30:00.240 --> 0:30:03.120
<v Speaker 1>but rather just a looping video so that got a

0:30:03.120 --> 0:30:05.560
<v Speaker 1>lot of people disappointed. They did show off the PSP

0:30:05.720 --> 0:30:10.480
<v Speaker 1>working in hands off demos where a Sony representative was

0:30:10.720 --> 0:30:14.040
<v Speaker 1>showing it off, but they didn't let attendees try it out.

0:30:14.840 --> 0:30:18.800
<v Speaker 1>Nintendo that year unveiled the DS Portable System that's their

0:30:18.880 --> 0:30:23.080
<v Speaker 1>dual screen system. Uh. And some of the games that

0:30:23.120 --> 0:30:25.640
<v Speaker 1>people got excited about that were shown that year included

0:30:25.680 --> 0:30:29.160
<v Speaker 1>God of War at the start of another franchise, Grand

0:30:29.240 --> 0:30:32.240
<v Speaker 1>Theft Auto San Andreas. This time, the Grand Theft Auto

0:30:32.280 --> 0:30:35.760
<v Speaker 1>game got a lot more attention and the SIMS to

0:30:37.720 --> 0:30:40.400
<v Speaker 1>In two thousand five, it was a huge E three.

0:30:40.560 --> 0:30:45.280
<v Speaker 1>That's when we started seeing the next generation of consoles debut.

0:30:45.680 --> 0:30:50.480
<v Speaker 1>Microsoft unveiled the Xbox three sixty, Sony unveiled the PlayStation three,

0:30:50.960 --> 0:30:55.440
<v Speaker 1>and Nintendo showed off The Revolution which would later become

0:30:55.720 --> 0:30:59.800
<v Speaker 1>the Wii, and people began to complain about why, like

0:31:00.000 --> 0:31:03.840
<v Speaker 1>why would you change Revolution to we come on? But

0:31:03.960 --> 0:31:08.240
<v Speaker 1>they did. Big games that year included The Witcher, Alan Wake,

0:31:08.720 --> 0:31:14.800
<v Speaker 1>the Elder, Scroll Scrolls for Oblivion, Quake for Civilization, for Battlefield,

0:31:14.800 --> 0:31:19.880
<v Speaker 1>to Fear Spore. So not all of those games necessarily

0:31:19.920 --> 0:31:22.920
<v Speaker 1>lived up to the hype of E three. Again, not

0:31:23.120 --> 0:31:26.440
<v Speaker 1>something that you should find particularly surprising. This happens every year,

0:31:27.600 --> 0:31:30.000
<v Speaker 1>but it gives you an idea like, these were the

0:31:30.040 --> 0:31:32.760
<v Speaker 1>games that got people buzzing at E three that year,

0:31:33.360 --> 0:31:37.120
<v Speaker 1>and not all of them paid off. Two thousand six

0:31:37.200 --> 0:31:41.760
<v Speaker 1>was not a huge year. Sadly, two thousand six didn't

0:31:41.920 --> 0:31:45.040
<v Speaker 1>have as big an impact as two thousand five, partly

0:31:45.080 --> 0:31:47.760
<v Speaker 1>because two thousand five that's when they had all the

0:31:47.800 --> 0:31:51.840
<v Speaker 1>big hardware announcements, So this was more about games and

0:31:51.920 --> 0:31:54.959
<v Speaker 1>less about hardware. But some of those games included some

0:31:55.040 --> 0:31:59.800
<v Speaker 1>real classics like BioShock and Assassin's Creed Mass Effect. Those

0:31:59.800 --> 0:32:03.120
<v Speaker 1>are big names and video games and computer games. Also,

0:32:03.240 --> 0:32:06.520
<v Speaker 1>Metroid Prime three and WE Sports were shown off that year,

0:32:06.600 --> 0:32:10.080
<v Speaker 1>So it was a good year for games, but not

0:32:10.640 --> 0:32:15.160
<v Speaker 1>one that unveiled a lot of hardware. Typically, I find

0:32:15.320 --> 0:32:18.480
<v Speaker 1>that any three where there's not a new hardware announcement

0:32:19.440 --> 0:32:22.360
<v Speaker 1>feels like a little bit of a letdown among the crowd.

0:32:22.440 --> 0:32:24.840
<v Speaker 1>At least that's been my experience when I have ATTENDITY

0:32:24.960 --> 0:32:27.240
<v Speaker 1>three any E three have been to where they didn't

0:32:27.240 --> 0:32:30.680
<v Speaker 1>talk new hardware. People seem like I was really hoping

0:32:30.680 --> 0:32:34.600
<v Speaker 1>to be surprised by something. Yeah, sometimes that just doesn't

0:32:34.640 --> 0:32:44.160
<v Speaker 1>happen in two thousand seventy three shifted big time. So

0:32:44.240 --> 0:32:47.200
<v Speaker 1>you may have heard about how E three went through

0:32:47.240 --> 0:32:51.240
<v Speaker 1>this transformation like it was a big party getting more

0:32:51.360 --> 0:32:54.520
<v Speaker 1>and more out of control. Year over year, you had

0:32:54.680 --> 0:32:59.680
<v Speaker 1>stories about booth babes and ridiculous parties with huge amounts

0:32:59.800 --> 0:33:05.160
<v Speaker 1>of money being spent on bands and dancers and um

0:33:05.200 --> 0:33:07.760
<v Speaker 1>open bars, and just that it was becoming a party

0:33:07.800 --> 0:33:10.760
<v Speaker 1>atmosphere to the point where it was starting some people

0:33:10.760 --> 0:33:13.680
<v Speaker 1>were feeling that I was starting to harm the reputation

0:33:13.720 --> 0:33:17.640
<v Speaker 1>of the video game industry overall. In two thousand seven,

0:33:18.120 --> 0:33:21.120
<v Speaker 1>E three underwent an enormous change. It also had to

0:33:21.160 --> 0:33:25.640
<v Speaker 1>do with decline and video game sales in some areas,

0:33:26.480 --> 0:33:29.800
<v Speaker 1>so it downsized dramatically. First of all, the three moved

0:33:29.800 --> 0:33:33.120
<v Speaker 1>to Santa Monica, not Los Angeles, and it was no

0:33:33.200 --> 0:33:36.280
<v Speaker 1>longer held at a central location. Instead, companies held their

0:33:36.280 --> 0:33:39.720
<v Speaker 1>own press events in various locations around Santa Monica, and

0:33:39.760 --> 0:33:43.280
<v Speaker 1>attendance dropped. It was at about sixty thousand and two

0:33:43.280 --> 0:33:46.240
<v Speaker 1>thousand six it moved down to ten thousand, and that

0:33:46.320 --> 0:33:48.760
<v Speaker 1>was partly in response to criticism of how E three

0:33:48.840 --> 0:33:51.720
<v Speaker 1>was really becoming this out of control party. Instead of

0:33:51.760 --> 0:33:55.960
<v Speaker 1>a serious trade show. So there was some worry that

0:33:56.040 --> 0:33:59.760
<v Speaker 1>this shift to a more serious E three would eventually

0:34:00.040 --> 0:34:03.200
<v Speaker 1>hill E three itself, and there was a you know,

0:34:03.200 --> 0:34:04.680
<v Speaker 1>there were a lot of other rules in place, like

0:34:04.720 --> 0:34:06.960
<v Speaker 1>you weren't supposed to have booth babes. You weren't supposed

0:34:06.960 --> 0:34:10.920
<v Speaker 1>to have these super out of uh control booths with

0:34:11.040 --> 0:34:13.960
<v Speaker 1>lots of set design. It was supposed to be much

0:34:13.960 --> 0:34:20.279
<v Speaker 1>more utilitarian. Moving over to two thousand eight, the E

0:34:20.480 --> 0:34:22.960
<v Speaker 1>three conference goes back to the l A Convention Center.

0:34:23.040 --> 0:34:26.000
<v Speaker 1>That year, Microsoft makes the move to turn its console

0:34:26.040 --> 0:34:29.560
<v Speaker 1>into a fully fledged home entertainment system. So now the

0:34:29.640 --> 0:34:35.480
<v Speaker 1>three sixty has a new live component that's been completely retooled.

0:34:36.160 --> 0:34:43.080
<v Speaker 1>UM Xbox Live became a real powerful part of Microsoft strategy,

0:34:43.440 --> 0:34:46.800
<v Speaker 1>and Microsoft even added support for stuff like Netflix starting

0:34:46.800 --> 0:34:50.200
<v Speaker 1>in two thousand and eight. This was back when Netflix

0:34:50.440 --> 0:34:53.120
<v Speaker 1>was using its strategy of getting on every platform it

0:34:53.239 --> 0:34:56.880
<v Speaker 1>possibly could in an attempt to make it a universally

0:34:57.239 --> 0:35:00.440
<v Speaker 1>accessible app. But it also helped Mike or Stoft at

0:35:00.480 --> 0:35:03.160
<v Speaker 1>the time to kind of shift from being just a

0:35:03.239 --> 0:35:06.880
<v Speaker 1>video game console to more of an entertainment system. UH.

0:35:07.040 --> 0:35:10.880
<v Speaker 1>That ended up being a difficult story for Microsoft to

0:35:10.920 --> 0:35:14.880
<v Speaker 1>tell because at E three. Generally speaking, your audience just

0:35:15.080 --> 0:35:20.520
<v Speaker 1>once the video games. They don't necessarily want, you know, Oh,

0:35:20.680 --> 0:35:23.120
<v Speaker 1>I don't really care if my console also can show

0:35:23.160 --> 0:35:26.520
<v Speaker 1>movies or access the Internet. I want to know about

0:35:26.520 --> 0:35:30.200
<v Speaker 1>the games. So that's been a kind of a difficult

0:35:30.239 --> 0:35:36.120
<v Speaker 1>thing because they're they're certainly portions of the console market

0:35:36.160 --> 0:35:40.520
<v Speaker 1>out there that is incredibly interested in the entertainment system

0:35:40.560 --> 0:35:45.880
<v Speaker 1>parts of the various current consoles. Uh, And so maybe

0:35:45.880 --> 0:35:47.520
<v Speaker 1>E three is one of those things where you just

0:35:47.560 --> 0:35:50.359
<v Speaker 1>concentrate on the games and then other events you talk

0:35:50.480 --> 0:35:58.200
<v Speaker 1>about the non gaming related capabilities of the console. Lots

0:35:58.200 --> 0:36:00.280
<v Speaker 1>of games were on display in two thousand eight, including

0:36:00.320 --> 0:36:03.520
<v Speaker 1>God of War three, Kill Zone two, Prince of Persia,

0:36:03.680 --> 0:36:07.399
<v Speaker 1>Dragon Age, and Fallout three, one of the best games

0:36:07.400 --> 0:36:09.960
<v Speaker 1>of all time in my opinion. There were rumors that

0:36:09.960 --> 0:36:13.000
<v Speaker 1>that would be the final E three. People were wondering if,

0:36:13.080 --> 0:36:17.360
<v Speaker 1>in fact the whole conference was just going to collapse

0:36:17.360 --> 0:36:20.200
<v Speaker 1>in on itself. But then came two thousand nine and

0:36:20.239 --> 0:36:23.359
<v Speaker 1>it totally wasn't the last E three. They had another one,

0:36:23.400 --> 0:36:25.480
<v Speaker 1>and I got to go to this one. I actually

0:36:25.520 --> 0:36:29.520
<v Speaker 1>attended the three. In two thousand nine, UM Microsoft showed

0:36:29.520 --> 0:36:33.680
<v Speaker 1>off Project Natal which would later become the Connect sensor.

0:36:34.239 --> 0:36:37.520
<v Speaker 1>Sony showed off its own motion control system, which would

0:36:37.520 --> 0:36:41.640
<v Speaker 1>eventually become the Move Controller system. People were arguing that

0:36:41.680 --> 0:36:44.440
<v Speaker 1>this was in response to Nintendo We, which had already

0:36:44.480 --> 0:36:47.719
<v Speaker 1>introduced motion controls and got a lot of attention. The

0:36:47.800 --> 0:36:52.400
<v Speaker 1>Wei was incredibly successful early on, and partly because it

0:36:52.480 --> 0:36:57.160
<v Speaker 1>appealed to people who weren't um traditionally referred to as

0:36:57.200 --> 0:37:01.040
<v Speaker 1>like hardcore gamers. I personally hate the arm hardcore gamer,

0:37:01.080 --> 0:37:04.960
<v Speaker 1>and I hate the term casual gamer. But essentially the

0:37:05.080 --> 0:37:09.600
<v Speaker 1>We appealed to a broader range of people than the

0:37:09.640 --> 0:37:12.360
<v Speaker 1>other consoles did, so in part the Connect and the

0:37:12.440 --> 0:37:17.480
<v Speaker 1>Move were strategies to try and create a more um

0:37:17.520 --> 0:37:22.800
<v Speaker 1>appealing approach to a broader audience, although you could argue

0:37:22.880 --> 0:37:27.279
<v Speaker 1>how effective or not effective they were. Some of the

0:37:27.320 --> 0:37:30.239
<v Speaker 1>games announced include Left for Dead Too, which wasn't really

0:37:30.239 --> 0:37:34.200
<v Speaker 1>shown off but was talked about, Crackdown to Halo O

0:37:34.400 --> 0:37:38.400
<v Speaker 1>D S T fours A three. The Beatles rock band

0:37:38.719 --> 0:37:41.560
<v Speaker 1>was shown off their Star Wars. The Old Republic was

0:37:41.600 --> 0:37:47.000
<v Speaker 1>shown off there. I ran into Jack Potillo and Jeff

0:37:47.120 --> 0:37:50.880
<v Speaker 1>Ramsey at the two thousand nine E three while in

0:37:50.960 --> 0:37:53.759
<v Speaker 1>line for a demonstration of the Beatles Rock Band. I

0:37:53.800 --> 0:37:59.560
<v Speaker 1>remember that Nice Guys by the way in Connect officially debuted,

0:38:00.040 --> 0:38:03.320
<v Speaker 1>and so did PlayStation Move. There are tons of games

0:38:03.320 --> 0:38:05.799
<v Speaker 1>announced in but I'm not going to go through them

0:38:05.800 --> 0:38:09.080
<v Speaker 1>because they were almost all sequels. Uh, You've heard a

0:38:09.120 --> 0:38:12.400
<v Speaker 1>lot of sequels already in this and that's another issue

0:38:12.560 --> 0:38:16.719
<v Speaker 1>is that you have video game companies that are, on

0:38:16.760 --> 0:38:20.279
<v Speaker 1>the one hand, introducing new intellectual property is a good

0:38:20.320 --> 0:38:24.120
<v Speaker 1>idea because people start getting fed up with sequels and

0:38:24.200 --> 0:38:27.560
<v Speaker 1>there's always the opportunity to create a new franchise out

0:38:27.600 --> 0:38:32.560
<v Speaker 1>of brand new intellectual property. On the other hand, the

0:38:32.640 --> 0:38:38.359
<v Speaker 1>games that have already been established have audiences already, so

0:38:39.280 --> 0:38:42.400
<v Speaker 1>it's easier to or at least in theory, it's easier

0:38:42.400 --> 0:38:44.760
<v Speaker 1>to please that audience by coming out with a new

0:38:45.360 --> 0:38:49.120
<v Speaker 1>iteration of that or a new sequel to That's that franchise,

0:38:49.960 --> 0:38:53.720
<v Speaker 1>but was pretty much franchise heavy, or rather sequel heavy,

0:38:53.800 --> 0:38:58.640
<v Speaker 1>so I skipped it. That's when Nintendo shows off the

0:38:58.640 --> 0:39:02.520
<v Speaker 1>Wii U. This, of course, is the game system that

0:39:02.600 --> 0:39:05.200
<v Speaker 1>has the controller with a game pad in the middle

0:39:05.360 --> 0:39:08.160
<v Speaker 1>of one of the controllers, and it allows for different

0:39:08.160 --> 0:39:10.640
<v Speaker 1>types of gameplay, including using the game pad. Is like

0:39:10.640 --> 0:39:14.840
<v Speaker 1>a site for a gun in a game, or a scanner,

0:39:15.400 --> 0:39:18.320
<v Speaker 1>or sometimes you could do like a one gamer versus

0:39:18.360 --> 0:39:21.520
<v Speaker 1>four gamer kind of thing, with one person on the

0:39:21.920 --> 0:39:24.320
<v Speaker 1>game pad controller and the other people using the regular

0:39:24.400 --> 0:39:29.320
<v Speaker 1>weed controllers. Uh. It didn't really capture the imagination of

0:39:29.400 --> 0:39:33.560
<v Speaker 1>the crowd the way Nintendo had hoped. Sony would unveil

0:39:33.640 --> 0:39:38.520
<v Speaker 1>the PlayStation vina in Microsoft didn't have any a new hardware,

0:39:38.560 --> 0:39:43.360
<v Speaker 1>but it did unveil Halo four, which got people excited. UM.

0:39:43.560 --> 0:39:46.120
<v Speaker 1>Uncharted three and the tomb Radar reboot both got a

0:39:46.120 --> 0:39:49.040
<v Speaker 1>good response and are both very similar to one another

0:39:49.520 --> 0:39:52.000
<v Speaker 1>if you played Uncharted three and tomb Rater. It's I

0:39:52.280 --> 0:39:54.360
<v Speaker 1>like to think of them as I think of Uncharted

0:39:54.400 --> 0:39:58.520
<v Speaker 1>three as the game called and then I climbed, and

0:39:58.520 --> 0:40:00.239
<v Speaker 1>then tomb Rater I think it was the game game,

0:40:00.880 --> 0:40:04.880
<v Speaker 1>and then I fell down. So, but maybe that's just

0:40:04.960 --> 0:40:07.879
<v Speaker 1>me being snarky. It probably is. I'm an old man.

0:40:09.000 --> 0:40:13.840
<v Speaker 1>BioShock Infinite was unveiled, which had an amazing art style

0:40:14.080 --> 0:40:17.279
<v Speaker 1>and uh concept behind it. You can argue whether or

0:40:17.320 --> 0:40:21.360
<v Speaker 1>not BioShock Infinite ultimately lived up to its potential. I

0:40:21.360 --> 0:40:25.319
<v Speaker 1>think it was pretty good. Um. I really enjoyed the game.

0:40:26.120 --> 0:40:29.920
<v Speaker 1>They also show off sky Rim again, another game that

0:40:30.000 --> 0:40:32.640
<v Speaker 1>I loved. It took me a long time to complete

0:40:32.640 --> 0:40:35.160
<v Speaker 1>it because I enjoyed playing it, but I wasn't too

0:40:35.160 --> 0:40:39.160
<v Speaker 1>concerned about actually fulfilling the story. Mass Effect three also

0:40:39.160 --> 0:40:42.600
<v Speaker 1>shown off in two thousand eleven, another game that both

0:40:42.640 --> 0:40:45.480
<v Speaker 1>got people excited and ultimately got a lot of people

0:40:45.560 --> 0:40:49.520
<v Speaker 1>angry when they when they finished Mass Effect three. Two

0:40:49.560 --> 0:40:54.239
<v Speaker 1>thousand twelve not a hardware year, but definitely a big

0:40:54.280 --> 0:40:58.240
<v Speaker 1>game year. Watchdogs was shown off, although it would be delayed.

0:40:58.239 --> 0:41:01.440
<v Speaker 1>It would be shown off again in teen, but it

0:41:01.480 --> 0:41:05.480
<v Speaker 1>wouldn't come out until Far Cry three was shown off

0:41:05.480 --> 0:41:09.000
<v Speaker 1>in Assassin's Creed three. Last of Us one of the

0:41:09.040 --> 0:41:13.440
<v Speaker 1>best games ever. I'm not a PlayStation fan in general.

0:41:13.480 --> 0:41:18.320
<v Speaker 1>I'm an Xbox player primarily. However, I do have a

0:41:18.400 --> 0:41:21.160
<v Speaker 1>PS three and The Last of Us is one of

0:41:21.160 --> 0:41:25.480
<v Speaker 1>the best games I've played on any platform. Resident Eval

0:41:25.560 --> 0:41:27.839
<v Speaker 1>six was shown off. Dead Space three was shown off,

0:41:28.880 --> 0:41:32.960
<v Speaker 1>but again not a real hardware year in two thousand thirteen.

0:41:33.000 --> 0:41:34.560
<v Speaker 1>That was the year of the Xbox One in the

0:41:34.560 --> 0:41:39.440
<v Speaker 1>PS four, so a huge hardware year, and there were

0:41:39.520 --> 0:41:45.000
<v Speaker 1>big press events all around these two new consoles. Nintendo

0:41:45.080 --> 0:41:47.080
<v Speaker 1>hung in there with the Wi You, but again was

0:41:47.120 --> 0:41:49.560
<v Speaker 1>not getting a lot of attention. Big games that were

0:41:49.600 --> 0:41:52.919
<v Speaker 1>announced Store on Display that year included Assassin's Creed four

0:41:52.920 --> 0:41:56.200
<v Speaker 1>Black Flag, another game that I really enjoyed, although I

0:41:56.440 --> 0:41:59.080
<v Speaker 1>think it's particularly it's a little repetitive, but so are

0:41:59.120 --> 0:42:03.640
<v Speaker 1>all the Assassin's games. Uh. The Ablow three Destiny was

0:42:03.680 --> 0:42:07.080
<v Speaker 1>shown off Halo five, which was a big deal that

0:42:07.120 --> 0:42:09.799
<v Speaker 1>Destiny and Halo five were being shown off. Bungee, of

0:42:09.840 --> 0:42:12.600
<v Speaker 1>course was the company that had designed where had come,

0:42:12.719 --> 0:42:16.799
<v Speaker 1>had built the Halo games originally, but had moved on

0:42:17.280 --> 0:42:21.520
<v Speaker 1>to work on Destiny. Uh, and then um Microsoft was

0:42:21.600 --> 0:42:24.880
<v Speaker 1>essentially the steward of the Halo franchise at that point.

0:42:25.880 --> 0:42:29.480
<v Speaker 1>Elder Scrolls Online was shown off, which I got to

0:42:29.520 --> 0:42:33.120
<v Speaker 1>try and I thought was interesting, but ultimately never purchased.

0:42:33.160 --> 0:42:35.200
<v Speaker 1>And it seems like I was not the only one.

0:42:35.840 --> 0:42:39.439
<v Speaker 1>Kingdom Hearts three was unveiled. Mad Max was shown off.

0:42:39.480 --> 0:42:41.360
<v Speaker 1>It would take a couple of years for that game

0:42:41.440 --> 0:42:44.360
<v Speaker 1>to go through a couple of redesigns before it would debut.

0:42:44.880 --> 0:42:48.479
<v Speaker 1>St Row Saints Row four rather shown off. Star Wars

0:42:48.480 --> 0:42:53.239
<v Speaker 1>battle Front was teased, Quantum Break was teased as well.

0:42:53.360 --> 0:42:56.760
<v Speaker 1>Sunset over Drive was shown off, and two thousand fourteen

0:42:56.800 --> 0:43:00.399
<v Speaker 1>was another game heavy year, with Alien Isolation in Dead

0:43:00.400 --> 0:43:04.680
<v Speaker 1>Island to Dragon Age Inquisition, Dragon Age Inquisition rather Grim

0:43:04.719 --> 0:43:07.480
<v Speaker 1>Van Dango Remastered, which I was really excited about because

0:43:08.000 --> 0:43:10.040
<v Speaker 1>that was one of those Lucasart schemes that I thought

0:43:10.080 --> 0:43:12.680
<v Speaker 1>was really really great. It was. I was very happy

0:43:12.680 --> 0:43:15.200
<v Speaker 1>to see that it was going to come back. Game

0:43:15.239 --> 0:43:19.680
<v Speaker 1>of Thrones game from Tale Tale was announced. No Man Sky,

0:43:19.719 --> 0:43:23.040
<v Speaker 1>which we're still waiting on right now, was shown off

0:43:23.040 --> 0:43:26.720
<v Speaker 1>in two thousand fourteen. Also two thousand and fifteen, UM

0:43:26.920 --> 0:43:29.960
<v Speaker 1>Mortal Kombat X showing off Shadow of More Door shown

0:43:29.960 --> 0:43:34.840
<v Speaker 1>off Inten two thousand fifteen. More games like Assassin Screed, Syndicate,

0:43:35.440 --> 0:43:40.520
<v Speaker 1>Dark Souls three d Oh, Sex Mankind Divided, Fallout four,

0:43:40.880 --> 0:43:45.360
<v Speaker 1>which was announced at Bethesda's first ever press conference along

0:43:45.360 --> 0:43:49.960
<v Speaker 1>with Fallout Shelter The Division. Dishonored too was shown off

0:43:49.960 --> 0:43:53.319
<v Speaker 1>a little bit or announced cup Head Gears of War four.

0:43:53.480 --> 0:43:56.000
<v Speaker 1>I Am Bred. I Am Bred, one of the most

0:43:56.040 --> 0:44:01.400
<v Speaker 1>important games made in the last decade. Mass Effect Andromeda

0:44:01.600 --> 0:44:05.520
<v Speaker 1>was teased. Overwatch was first shown off. I am currently

0:44:05.520 --> 0:44:08.680
<v Speaker 1>playing Overwatch badly, so if you see me on Xbox Live.

0:44:09.440 --> 0:44:12.839
<v Speaker 1>John B. Strickland is my gamer tag and you will

0:44:12.880 --> 0:44:18.160
<v Speaker 1>see me fail miserably repeatedly, and Overwatch. They also showed

0:44:18.160 --> 0:44:21.279
<v Speaker 1>off Uncharted four and Until Dawn, which I thought was

0:44:21.320 --> 0:44:24.920
<v Speaker 1>a pretty interesting idea for a game that brings us

0:44:24.960 --> 0:44:27.200
<v Speaker 1>up to this year teen and I realized, I've just

0:44:27.239 --> 0:44:29.520
<v Speaker 1>been rattling off video games, and if you're not interested

0:44:29.520 --> 0:44:31.000
<v Speaker 1>in video games, I know that this has been a

0:44:31.040 --> 0:44:32.840
<v Speaker 1>trial to listen to, and I apologize for that. But

0:44:32.840 --> 0:44:34.480
<v Speaker 1>it was one of those things where it's kind of

0:44:34.520 --> 0:44:37.000
<v Speaker 1>interesting to look back over E three and here are

0:44:37.040 --> 0:44:40.640
<v Speaker 1>some of these big names being mentioned years before they

0:44:40.640 --> 0:44:44.680
<v Speaker 1>ever came out due to delays or maybe there were

0:44:44.719 --> 0:44:49.160
<v Speaker 1>problems in production that weren't anticipated. I guess that technically

0:44:49.200 --> 0:44:52.080
<v Speaker 1>that still falls under the term delay. I didn't list

0:44:52.120 --> 0:44:53.719
<v Speaker 1>all the games because there could have been quite a

0:44:53.760 --> 0:44:56.600
<v Speaker 1>few of games that just never came out or haven't

0:44:56.600 --> 0:45:00.239
<v Speaker 1>come out yet at any rate. But tway sixteen, let's

0:45:00.280 --> 0:45:04.000
<v Speaker 1>let's clear it up. Let's take it on home. Microsoft

0:45:04.040 --> 0:45:05.919
<v Speaker 1>and I had a big press conference where they showed

0:45:05.920 --> 0:45:09.240
<v Speaker 1>off the Xbox One s also known as the Xbox

0:45:09.280 --> 0:45:13.600
<v Speaker 1>One Slim, which is supposedly a smaller than the current

0:45:13.800 --> 0:45:17.360
<v Speaker 1>Xbox UM plus they showed off a new wireless controller,

0:45:17.400 --> 0:45:20.080
<v Speaker 1>so we got some new hardware this year. They also

0:45:20.239 --> 0:45:23.480
<v Speaker 1>demonstrated a cross platform program that would allow gamers to

0:45:23.520 --> 0:45:26.359
<v Speaker 1>play the same games on Windows ten or on an

0:45:26.480 --> 0:45:31.359
<v Speaker 1>Xbox one. Sony meanwhile announced that in October it would

0:45:31.360 --> 0:45:34.960
<v Speaker 1>release the ps VR. That's the Sony VR headset what

0:45:35.080 --> 0:45:39.520
<v Speaker 1>used to be called Project Morpheus, So it comes out

0:45:39.600 --> 0:45:44.520
<v Speaker 1>later this year in October. Probably one of the VR

0:45:44.600 --> 0:45:49.600
<v Speaker 1>headsets that will have a decent chance at some early

0:45:49.719 --> 0:45:53.160
<v Speaker 1>success because there are a lot of people who already

0:45:53.200 --> 0:45:56.520
<v Speaker 1>own a p S four, So purchasing a headset, which

0:45:56.560 --> 0:46:00.520
<v Speaker 1>I think is going to be three dollars if I'm mistaken,

0:46:00.560 --> 0:46:03.400
<v Speaker 1>I don't have the number in front of me, but

0:46:03.440 --> 0:46:05.239
<v Speaker 1>people who want to buy it, they already have a

0:46:05.280 --> 0:46:08.560
<v Speaker 1>p S four that it will run on. Whereas some

0:46:08.640 --> 0:46:11.160
<v Speaker 1>of the other VR headsets which have been a big

0:46:11.200 --> 0:46:15.040
<v Speaker 1>big deal in this past e three, like the HTC

0:46:15.200 --> 0:46:18.799
<v Speaker 1>Vibe and the Oculus Rift, if you don't have a

0:46:18.840 --> 0:46:24.080
<v Speaker 1>pretty strong computer system, a good gaming rig, then the

0:46:24.160 --> 0:46:27.239
<v Speaker 1>purchase price of the HTC Vibe and the Oculus Rift

0:46:27.680 --> 0:46:29.440
<v Speaker 1>is just the beginning. You have to go out and

0:46:29.480 --> 0:46:33.120
<v Speaker 1>purchase a computer too. And so the HTC Vibe is

0:46:33.120 --> 0:46:36.120
<v Speaker 1>eight hundred bucks. The Oculus Rift is six hundred. The

0:46:36.200 --> 0:46:38.719
<v Speaker 1>computer you would need to run either of those, and

0:46:38.840 --> 0:46:44.080
<v Speaker 1>a really decent performance setting would be about dollars. So

0:46:44.120 --> 0:46:46.279
<v Speaker 1>you're looking at more than two thousand dollars in the

0:46:46.320 --> 0:46:49.520
<v Speaker 1>case of the HTC Vive to have a system, and

0:46:49.560 --> 0:46:52.279
<v Speaker 1>that's before you talk about any games. That's just so

0:46:52.320 --> 0:46:55.560
<v Speaker 1>that you have the hardware. So I think Sony's ps

0:46:55.640 --> 0:46:58.399
<v Speaker 1>VR is positioned in a way where it could see

0:46:58.480 --> 0:47:02.040
<v Speaker 1>more success than some of the alternatives, even though you

0:47:02.040 --> 0:47:05.640
<v Speaker 1>could also argue that being tied to a console means

0:47:05.680 --> 0:47:08.680
<v Speaker 1>that you have a ceiling for as as good as

0:47:08.719 --> 0:47:12.240
<v Speaker 1>it can get, because with PCs you can always upgrade,

0:47:13.160 --> 0:47:17.520
<v Speaker 1>or you can buy a brand new machine that is

0:47:17.560 --> 0:47:21.880
<v Speaker 1>compatible with your your hardware and continue to push the

0:47:21.920 --> 0:47:25.879
<v Speaker 1>limits of what that hardware can do. With a PS four,

0:47:26.320 --> 0:47:29.280
<v Speaker 1>unless you purchase a brand new PS four that has

0:47:29.480 --> 0:47:34.200
<v Speaker 1>improved specs, and that may or may not happen, you've

0:47:34.200 --> 0:47:36.239
<v Speaker 1>got a ceiling for as good as it's gonna get.

0:47:36.440 --> 0:47:38.240
<v Speaker 1>It will just be at the top of the performance

0:47:38.280 --> 0:47:40.520
<v Speaker 1>of the console, and then that's as far as you

0:47:40.560 --> 0:47:44.719
<v Speaker 1>will go. So there were a lot of VR titles

0:47:44.840 --> 0:47:50.400
<v Speaker 1>shown at this year's E three, including Star Trek Bridge Crew,

0:47:50.560 --> 0:47:53.600
<v Speaker 1>which I think is brilliant. I would love to try

0:47:53.640 --> 0:47:56.120
<v Speaker 1>that out. But there are other some There are some

0:47:56.200 --> 0:48:00.160
<v Speaker 1>other big titles, not just VR titles, but titles in general. Uh.

0:48:00.280 --> 0:48:02.920
<v Speaker 1>Nintendo showed off the Legend of Zelda Breath of the Wild.

0:48:03.200 --> 0:48:05.000
<v Speaker 1>For a while, we were told that was gonna be

0:48:05.040 --> 0:48:08.280
<v Speaker 1>the only thing Nintendo showed. They also showed some Pokemon,

0:48:08.960 --> 0:48:13.280
<v Speaker 1>but a lot of people were impressed by the Legend

0:48:13.280 --> 0:48:18.520
<v Speaker 1>of Zelda trailer. Other games included Mafia three and Resident

0:48:18.600 --> 0:48:23.680
<v Speaker 1>Evil seven, Titan Fall two, Watchdogs Too, and lots lots more.

0:48:24.360 --> 0:48:27.360
<v Speaker 1>So going to one of these events can be fun

0:48:27.440 --> 0:48:31.680
<v Speaker 1>and exhilarating, it's also exhausting. It's crowded. UH. Typically, if

0:48:31.760 --> 0:48:37.080
<v Speaker 1>you are not someone who's exhibiting or have special access

0:48:37.120 --> 0:48:41.240
<v Speaker 1>to the show floor before it opens, your experience tends

0:48:41.280 --> 0:48:43.880
<v Speaker 1>to be waiting in line first, waiting in line for

0:48:43.920 --> 0:48:45.800
<v Speaker 1>the show floor to open. Then the show floor opens,

0:48:45.800 --> 0:48:48.719
<v Speaker 1>and there's an initial rush into the show floor as

0:48:48.719 --> 0:48:52.200
<v Speaker 1>everyone tries to get to specific places, and then waiting

0:48:52.200 --> 0:48:54.200
<v Speaker 1>in line some more so you can get your turn

0:48:54.520 --> 0:49:00.600
<v Speaker 1>trying out the the latest video game system, and it's

0:49:00.719 --> 0:49:04.840
<v Speaker 1>it can be frustrating because you usually only get to

0:49:04.840 --> 0:49:06.879
<v Speaker 1>play for a couple of minutes, because the whole point

0:49:06.880 --> 0:49:09.640
<v Speaker 1>of the demos just to give you a feel for

0:49:10.280 --> 0:49:14.640
<v Speaker 1>the way the title works. So it's not um. It's

0:49:14.680 --> 0:49:19.120
<v Speaker 1>not the ideal way I would say to experience a

0:49:19.160 --> 0:49:22.040
<v Speaker 1>first impression of a video game, unless you happen to

0:49:22.080 --> 0:49:26.400
<v Speaker 1>be connected to a large outlet where they're bringing the

0:49:26.480 --> 0:49:28.359
<v Speaker 1>games to you, in which case, you know, you get

0:49:28.400 --> 0:49:32.680
<v Speaker 1>to sit back and have more time and less frustration

0:49:32.719 --> 0:49:36.600
<v Speaker 1>to enjoy the experience. However, you do get a chance

0:49:36.640 --> 0:49:41.480
<v Speaker 1>to see these things firsthand, and and there's something special

0:49:41.520 --> 0:49:44.880
<v Speaker 1>about that. There's no denying that. I should also say

0:49:45.160 --> 0:49:48.399
<v Speaker 1>I have never attended one of the E three's where

0:49:48.400 --> 0:49:53.600
<v Speaker 1>people got a free console or a free game. I've

0:49:53.680 --> 0:49:57.400
<v Speaker 1>never been some of the press conferences. Occasionally you'll hear, hey,

0:49:57.520 --> 0:50:01.560
<v Speaker 1>everyone here gets a voucher for a brand new Xbox. No,

0:50:02.120 --> 0:50:04.759
<v Speaker 1>I've never been to one of those. I have every

0:50:04.800 --> 0:50:08.160
<v Speaker 1>year I have gone. The announcements have been interesting, but

0:50:08.200 --> 0:50:12.040
<v Speaker 1>I didn't walk away with hundreds of dollars worth of swag.

0:50:12.600 --> 0:50:15.160
<v Speaker 1>That's not so much a complaint, it's just me kind

0:50:15.160 --> 0:50:19.279
<v Speaker 1>of thinking about my lousy timing. Ah, but that's not

0:50:19.360 --> 0:50:23.360
<v Speaker 1>the reason that people should go. People should go because

0:50:23.440 --> 0:50:27.200
<v Speaker 1>they're trying to cover the industry anyway. That's the E

0:50:27.320 --> 0:50:32.680
<v Speaker 1>three stories so far. The the conference is pretty much

0:50:32.680 --> 0:50:37.000
<v Speaker 1>returned to the old party crazy sort of approach. Maybe

0:50:37.000 --> 0:50:39.759
<v Speaker 1>the parties aren't quite as over the top as they

0:50:39.880 --> 0:50:43.319
<v Speaker 1>used to be, but the show floor does still have

0:50:43.440 --> 0:50:48.160
<v Speaker 1>some pretty impressive booths, usually with some amazing setting where

0:50:48.200 --> 0:50:50.640
<v Speaker 1>you know you'll you'll go in and they've redone the

0:50:50.640 --> 0:50:53.520
<v Speaker 1>booth so that it looks like you're walking into one

0:50:53.560 --> 0:50:55.960
<v Speaker 1>of the games, where you might see like a life

0:50:55.960 --> 0:50:59.959
<v Speaker 1>sized mech statue that you can get into and get

0:51:00.080 --> 0:51:04.120
<v Speaker 1>a photo of yourself in it, or that kind of stuff. Um.

0:51:04.280 --> 0:51:07.480
<v Speaker 1>So it definitely has returned to the more showy version

0:51:08.280 --> 0:51:11.279
<v Speaker 1>that it was when it first started. There are still

0:51:11.320 --> 0:51:13.399
<v Speaker 1>some people who are asking whether or not E three

0:51:13.480 --> 0:51:15.840
<v Speaker 1>is valid, if it's a if it's something that would

0:51:16.280 --> 0:51:21.040
<v Speaker 1>that should continue, or perhaps company should hold their own

0:51:21.120 --> 0:51:24.680
<v Speaker 1>press events at a time of year that is beneficial

0:51:24.680 --> 0:51:28.520
<v Speaker 1>to them. In other words, go the Apple approach. Instead

0:51:28.560 --> 0:51:31.840
<v Speaker 1>of being part of a big trade show like E three,

0:51:32.320 --> 0:51:35.880
<v Speaker 1>go do your own thing, and that way you're not

0:51:36.120 --> 0:51:40.919
<v Speaker 1>sharing the stage with all the other companies. I haven't

0:51:40.960 --> 0:51:43.840
<v Speaker 1>heard any rumors about E three going away, and I

0:51:43.880 --> 0:51:48.320
<v Speaker 1>don't expect it will go away in the short term,

0:51:48.360 --> 0:51:52.719
<v Speaker 1>but perhaps we'll see a difference moving ahead. I think

0:51:52.880 --> 0:51:57.200
<v Speaker 1>in the realm of VR, assuming VR is successful, E

0:51:57.360 --> 0:52:00.480
<v Speaker 1>three still has a very valuable place because as somewhere

0:52:00.680 --> 0:52:05.520
<v Speaker 1>that people can go and get that VR experience and

0:52:05.560 --> 0:52:09.680
<v Speaker 1>then report on what that experience is like. Uh, It's

0:52:09.800 --> 0:52:13.799
<v Speaker 1>it's harder to do that at individual press events, but

0:52:13.960 --> 0:52:17.600
<v Speaker 1>at a big thing like E er, where you're going

0:52:17.640 --> 0:52:21.960
<v Speaker 1>to find a lot of different companies working with VR headsets,

0:52:22.000 --> 0:52:25.000
<v Speaker 1>like HTC Vive or the Oculus Rift or one of

0:52:25.000 --> 0:52:28.840
<v Speaker 1>the dozen other ones that are out there on the market,

0:52:29.400 --> 0:52:31.759
<v Speaker 1>you're more likely to be able to encounter that experience

0:52:31.800 --> 0:52:35.239
<v Speaker 1>it and then communicated to other people. I don't know

0:52:35.280 --> 0:52:36.840
<v Speaker 1>when I will go back to E three. I was

0:52:36.880 --> 0:52:39.319
<v Speaker 1>supposed to go to E three this year, except for

0:52:39.320 --> 0:52:43.120
<v Speaker 1>the fact that I had scheduled my vacation to fall

0:52:43.200 --> 0:52:44.759
<v Speaker 1>right at the same time as E three. It wasn't

0:52:44.880 --> 0:52:48.160
<v Speaker 1>entirely my fault. That's when the boat left, so I

0:52:48.200 --> 0:52:51.520
<v Speaker 1>had to go on the boat, and I hope i'd

0:52:51.560 --> 0:52:53.480
<v Speaker 1>get to go back and check it out again. If

0:52:53.480 --> 0:52:55.399
<v Speaker 1>any of you guys have been to E three, maybe

0:52:55.440 --> 0:52:58.399
<v Speaker 1>you have experience working E three one way or the other,

0:52:59.040 --> 0:53:01.600
<v Speaker 1>or you have a shoal place in your heart for

0:53:01.640 --> 0:53:03.840
<v Speaker 1>E three, or maybe a really funny story that's E

0:53:04.000 --> 0:53:06.359
<v Speaker 1>three related. Send it to me. I want to hear

0:53:06.400 --> 0:53:10.280
<v Speaker 1>from you, and also send me any suggestions for future

0:53:10.440 --> 0:53:13.160
<v Speaker 1>episode topics. I would love to hear about that as well.

0:53:13.320 --> 0:53:16.279
<v Speaker 1>You can email me the addresses tech stuff at how

0:53:16.360 --> 0:53:19.640
<v Speaker 1>stuff works dot com or drop me a line on

0:53:19.640 --> 0:53:23.239
<v Speaker 1>Facebook or Twitter. I use the handle text stuff h

0:53:23.560 --> 0:53:26.759
<v Speaker 1>s W for both of those, and I will taught

0:53:26.760 --> 0:53:35.200
<v Speaker 1>to you again really soon for more on this and

0:53:35.280 --> 0:53:37.839
<v Speaker 1>bathos of other topics. Is it how staff works dot

0:53:37.840 --> 0:53:47.880
<v Speaker 1>com